From 42878d7226e8223e1d74f5f00fbf92c75ff2a0bf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mika=C3=ABl=20Capelle?= Date: Sun, 21 Jul 2024 16:46:49 +0200 Subject: [PATCH] Update translations. --- src/game_starfield_en.ts | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) diff --git a/src/game_starfield_en.ts b/src/game_starfield_en.ts index 3113ee9..9e3e605 100644 --- a/src/game_starfield_en.ts +++ b/src/game_starfield_en.ts @@ -4,51 +4,59 @@ GameStarfield - + Starfield Support Plugin - + Adds support for the game Starfield. - + Show a warning when ESP plugins are enabled in the load order. - + Show a warning when plugins.txt management is invalid. - - As of this release LOOT Starfield support is minimal to nonexistant. Toggle this to enable it anyway. + + Utilize Starfield.ccc to affix core plugin load order (will override existing file). - + You have active ESP plugins in Starfield - + sTestFile entries are present - + <p>ESP plugins are not ideal for Starfield. In addition to being unable to sort them alongside ESM or master-flagged plugins, certain record references are always kept loaded by the game. This consumes unnecessary resources and limits the game's ability to load what it needs.</p><p>Ideally, plugins should be saved as ESM files upon release. It can also be released as an ESL plugin, however there are additional concerns with the way light plugins are currently handled and should only be used when absolutely certain about what you're doing.</p><p>Notably, xEdit does not currently support saving ESP files.</p><h4>Current ESPs:</h4><p>%1</p> - + <p>You have plugin managment enabled but you still have sTestFile settings in your StarfieldCustom.ini. These must be removed or the game will not read the plugins.txt file. Management is still disabled.</p> + + QObject + + + ContentCatalog.txt appears to be corrupt: %1 + + + StarfieldModDataContent