diff --git a/games/game_bladeandsorcery.py b/games/game_bladeandsorcery.py index 2b1213b..c3ad7ec 100644 --- a/games/game_bladeandsorcery.py +++ b/games/game_bladeandsorcery.py @@ -1,6 +1,118 @@ +from pathlib import Path +import json +import time +from time import mktime + +from PyQt6.QtCore import QDateTime, Qt +from PyQt6.QtGui import QPainter, QPixmap + +import mobase + +from ..basic_features.basic_save_game_info import ( + BasicGameSaveGame, + BasicGameSaveGameInfo, + BasicGameSaveGameInfoWidget, +) + from ..basic_game import BasicGame +class BaSSaveGame(BasicGameSaveGame): + def __init__(self, filepath): + super().__init__(filepath) + self._filepath = Path(filepath) + save = open(self._filepath.joinpath("SaveGame.inf"), "rb") + save_data = json.load(save) + self.gameMode: str = save_data["gameModeId"] + self.gender: str = "Male" if save_data["creatureId"] == "PlayerDefaultMale" else "Female" + self.ethnicity: str = save_data["ethnicGroupId"] + h, m, s = save_data["playTime"].split(":") + self.elapsed: tuple[int, int, float] = (int(h), int(m), float(s)) + self.lastsave: time.struct_time = time.strptime(save_data["lastPlayTime"], "%Y-%m-%dT%H:%M:%S") + self.tutorial: bool = True if save_data["Tutorial"] == "Done" else False + self.swim: bool = save_data["tutorialFlags"]["hasLearnedToSwim"] + self.money: float = save_data["money"] + save.close() + + def getCreationTime(self) -> QDateTime: + return QDateTime.fromSecsSinceEpoch(int(mktime(self.lastsave))) + + def getElapsed(self) -> str: + return f"{self.elapsed[0]} hours, {self.elapsed[1]} minutes, {int(self.elapsed[2])} seconds" + + def getCharacter(self) -> str: + return f"{self.gender} {self.ethnicity}" + + def getGameMode(self) -> str: + return self.gameMode + + def getTutorial(self) -> str: + return "Complete" if self.tutorial else "Incomplete" + + def getCanSwim(self) -> bool: + return self.swim + + def getMoney(self) -> str: + return str(self.money) + + +def getPreview(save: Path) -> QPixmap: + save = BaSSaveGame(save) + lines = [ + [ + ("Name : " + save.getCharacter(), Qt.AlignmentFlag.AlignLeft), + ("- Game Mode : " + save.getGameMode(), Qt.AlignmentFlag.AlignLeft), + ], + [("Saved at : " + save.getCreationTime().toString(), Qt.AlignmentFlag.AlignLeft)], + [("Elapsed time : " + save.getElapsed(), Qt.AlignmentFlag.AlignLeft)], + [("Tutorial : " + save.getTutorial(), Qt.AlignmentFlag.AlignLeft)], + [("Money : " + save.getMoney(), Qt.AlignmentFlag.AlignLeft)], + ] + + pixmap = QPixmap(320, 320) + pixmap.fill() + # rightBuffer = [] + + painter = QPainter() + painter.begin(pixmap) + fm = painter.fontMetrics() + margin = 5 + height = 0 + width = 0 + ln = 0 + for line in lines: + + cHeight = 0 + cWidth = 0 + + for (toPrint, align) in line: + bRect = fm.boundingRect(toPrint) + cHeight = bRect.height() * (ln + 1) + bRect.moveTop(cHeight - bRect.height()) + if align != Qt.AlignmentFlag.AlignLeft: + continue + else: + bRect.moveLeft(cWidth + margin) + cWidth = cWidth + bRect.width() + painter.drawText(bRect, align, toPrint) + + height = max(height, cHeight) + width = max(width, cWidth + (2 * margin)) + ln = ln + 1 + # height = height + lh + + painter.end() + + return pixmap.copy(0, 0, width, height) + + +class BaSSaveGameInfo(BasicGameSaveGameInfo): + def getSaveGameWidget(self, parent=None): + if self._get_preview is not None: + return BasicGameSaveGameInfoWidget(parent, self._get_preview) + return None + + class BaSGame(BasicGame): Name = "Blade & Sorcery Plugin" @@ -19,3 +131,8 @@ class BaSGame(BasicGame): r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/" "Game:-Blade-&-Sorcery" ) + + def init(self, organizer: mobase.IOrganizer) -> bool: + BasicGame.init(self, organizer) + self._featureMap[mobase.SaveGameInfo] = BaSSaveGameInfo(get_preview=getPreview) + return True