-
Notifications
You must be signed in to change notification settings - Fork 55
/
game_subnautica.py
276 lines (245 loc) · 9.5 KB
/
game_subnautica.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
from __future__ import annotations
import fnmatch
import os
from collections.abc import Iterable
from enum import Enum
from pathlib import Path
import mobase
from PyQt6.QtCore import QDir, qWarning
from ..basic_features import BasicModDataChecker, GlobPatterns
from ..basic_features.basic_save_game_info import (
BasicGameSaveGame,
BasicGameSaveGameInfo,
)
from ..basic_features.utils import is_directory
from ..basic_game import BasicGame
class SubnauticaModDataChecker(BasicModDataChecker):
use_qmods: bool = False
def __init__(self, patterns: GlobPatterns | None = None, use_qmods: bool = False):
super().__init__(
GlobPatterns(
unfold=["BepInExPack_Subnautica"],
valid=[
"BepInEx",
"doorstop_libs",
"doorstop_config.ini",
"run_bepinex.sh",
"winhttp.dll",
"QMods",
".doorstop_version", # Added in Tobey's BepInEx Pack for Subnautica v5.4.23
"changelog.txt",
"libdoorstop.dylib",
],
delete=[
"*.txt",
"*.md",
"icon.png",
"license",
"manifest.json",
],
move={
"plugins": "BepInEx/",
"patchers": "BepInEx/",
"CustomCraft2SML": "QMods/" if use_qmods else "BepInEx/plugins/",
"CustomCraft3": "QMods/" if use_qmods else "BepInEx/plugins/",
},
).merge(patterns or GlobPatterns()),
)
self.use_qmods = use_qmods
def dataLooksValid(
self, filetree: mobase.IFileTree
) -> mobase.ModDataChecker.CheckReturn:
# fix: single root folders get traversed by Simple Installer
parent = filetree.parent()
if parent is not None and self.dataLooksValid(parent) is self.FIXABLE:
return self.FIXABLE
check_return = super().dataLooksValid(filetree)
# A single unknown folder with a dll file in is to be moved to BepInEx/plugins/
if (
check_return is self.INVALID
and len(filetree) == 1
and is_directory(folder := filetree[0])
and any(fnmatch.fnmatch(entry.name(), "*.dll") for entry in folder)
):
return self.FIXABLE
return check_return
def fix(self, filetree: mobase.IFileTree) -> mobase.IFileTree:
filetree = super().fix(filetree)
if (
self.dataLooksValid(filetree) is self.FIXABLE
and len(filetree) == 1
and is_directory(folder := filetree[0])
and any(fnmatch.fnmatch(entry.name(), "*.dll") for entry in folder)
):
filetree.move(folder, "QMods/" if self.use_qmods else "BepInEx/plugins/")
return filetree
class SubnauticaGame(BasicGame, mobase.IPluginFileMapper):
Name = "Subnautica Support Plugin"
Author = "dekart811, Zash"
Version = "2.2"
GameName = "Subnautica"
GameShortName = "subnautica"
GameNexusName = "subnautica"
GameSteamId = 264710
GameEpicId = "Jaguar"
GameBinary = "Subnautica.exe"
GameDataPath = "_ROOT" # Custom mappings to actual root folders below.
GameDocumentsDirectory = r"%GAME_PATH%"
GameSupportURL = (
r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
"Game:-Subnautica"
)
GameSavesDirectory = r"%GAME_PATH%\SNAppData\SavedGames"
_game_extra_save_paths = [
r"%USERPROFILE%\Appdata\LocalLow\Unknown Worlds"
r"\Subnautica\Subnautica\SavedGames"
]
_forced_libraries = ["winhttp.dll"]
_root_blacklist = {GameDataPath.casefold()}
class MapType(Enum):
FILE = 0
FOLDER = 1
_root_extra_overwrites: dict[str, MapType] = {
"qmodmanager_log-Subnautica.txt": MapType.FILE,
"qmodmanager-config.json": MapType.FILE,
"BepInEx_Shim_Backup": MapType.FOLDER,
}
"""Extra files & folders created in game root by mods / BepInEx after game launch,
but not included in the mod archives.
"""
def __init__(self):
super().__init__()
mobase.IPluginFileMapper.__init__(self)
def init(self, organizer: mobase.IOrganizer) -> bool:
super().init(organizer)
self._set_mod_data_checker()
self._register_feature(
BasicGameSaveGameInfo(lambda s: Path(s or "", "screenshot.jpg"))
)
organizer.onPluginSettingChanged(self._settings_change_callback)
return True
def _set_mod_data_checker(
self, extra_patterns: GlobPatterns | None = None, use_qmod: bool | None = None
):
self._register_feature(
SubnauticaModDataChecker(
patterns=(GlobPatterns() if extra_patterns is None else extra_patterns),
use_qmods=(
bool(self._organizer.pluginSetting(self.name(), "use_qmods"))
if use_qmod is None
else use_qmod
),
)
)
def _settings_change_callback(
self,
plugin_name: str,
setting: str,
old: mobase.MoVariant,
new: mobase.MoVariant,
):
if plugin_name == self.name() and setting == "use_qmods":
self._set_mod_data_checker(use_qmod=bool(new))
def settings(self) -> list[mobase.PluginSetting]:
return [
mobase.PluginSetting(
"use_qmods",
(
"Install */.dll mods in legacy QMods folder,"
" instead of BepInEx/plugins (default)."
),
default_value=False,
)
]
def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
return [
BasicGameSaveGame(folder)
for save_path in (
folder.absolutePath(),
*(os.path.expandvars(p) for p in self._game_extra_save_paths),
)
for folder in Path(save_path).glob("slot*")
]
def executables(self) -> list[mobase.ExecutableInfo]:
binary = self.gameDirectory().absoluteFilePath(self.binaryName())
return [
mobase.ExecutableInfo(
self.gameName(),
binary,
).withArgument("-vrmode none"),
mobase.ExecutableInfo(
f"{self.gameName()} VR",
self.gameDirectory().absoluteFilePath(self.binaryName()),
),
]
def executableForcedLoads(self) -> list[mobase.ExecutableForcedLoadSetting]:
return [
mobase.ExecutableForcedLoadSetting(self.binaryName(), lib).withEnabled(True)
for lib in self._forced_libraries
]
def mappings(self) -> list[mobase.Mapping]:
game = self._organizer.managedGame()
game_path = Path(game.gameDirectory().absolutePath())
overwrite_path = Path(self._organizer.overwritePath())
return [
*(
# Extra overwrites
self._overwrite_mapping(
overwrite_path / name,
dest,
is_dir=(map_type is self.MapType.FOLDER),
)
for name, map_type in self._root_extra_overwrites.items()
if not (dest := game_path / name).exists()
),
*self._root_mappings(game_path, overwrite_path),
]
def _root_mappings(
self, game_path: Path, overwrite_path: Path
) -> Iterable[mobase.Mapping]:
for mod_path in self._active_mod_paths():
mod_name = mod_path.name
for child in mod_path.iterdir():
# Check blacklist
if child.name.casefold() in self._root_blacklist:
qWarning(f"Skipping {child.name} ({mod_name})")
continue
destination = game_path / child.name
# Check existing
if destination.exists():
qWarning(
f"Overwriting of existing game files/folders is not supported! "
f"{destination.as_posix()} ({mod_name})"
)
continue
# Mapping: mod -> root
yield mobase.Mapping(
source=str(child),
destination=str(destination),
is_directory=child.is_dir(),
create_target=False,
)
if child.is_dir():
# Mapping: overwrite <-> root
yield self._overwrite_mapping(
overwrite_path / child.name, destination, is_dir=True
)
def _active_mod_paths(self) -> Iterable[Path]:
mods_parent_path = Path(self._organizer.modsPath())
modlist = self._organizer.modList().allModsByProfilePriority()
for mod in modlist:
if self._organizer.modList().state(mod) & mobase.ModState.ACTIVE:
yield mods_parent_path / mod
def _overwrite_mapping(
self, overwrite_source: Path, destination: Path, is_dir: bool
) -> mobase.Mapping:
"""Mapping: overwrite <-> root"""
if is_dir:
# Root folders in overwrite need to exits.
overwrite_source.mkdir(parents=True, exist_ok=True)
return mobase.Mapping(
str(overwrite_source),
str(destination),
is_dir,
create_target=True,
)