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game_kingdomcomedeliverance.py
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game_kingdomcomedeliverance.py
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import os
import mobase
from PyQt6.QtCore import QDir
from ..basic_game import BasicGame
class KingdomComeDeliveranceGame(BasicGame):
Name = "Kingdom Come Deliverance Support Plugin"
Author = "Silencer711"
Version = "1.0.0"
GameName = "Kingdom Come: Deliverance"
GameShortName = "kingdomcomedeliverance"
GameNexusName = "kingdomcomedeliverance"
GameNexusId = 2298
GameSteamId = [379430]
GameGogId = [1719198803]
GameEpicId = "Eel"
GameBinary = "bin/Win64/KingdomCome.exe"
GameDataPath = "mods"
GameSaveExtension = "whs"
GameDocumentsDirectory = "%GAME_PATH%"
GameSavesDirectory = "%USERPROFILE%/Saved Games/kingdomcome/saves"
GameSupportURL = (
r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
"Game:-Kingdom-Come:-Deliverance"
)
def iniFiles(self):
return ["custom.cfg", "system.cfg", "user.cfg"]
def initializeProfile(self, directory: QDir, settings: mobase.ProfileSetting):
# Create .cfg files if they don't exist
for iniFile in self.iniFiles():
iniPath = self.documentsDirectory().absoluteFilePath(iniFile)
if not os.path.exists(iniPath):
with open(iniPath, "w") as _:
pass
# Create the mods directory if it doesn't exist
modsPath = self.dataDirectory().absolutePath()
if not os.path.exists(modsPath):
os.mkdir(modsPath)
super().initializeProfile(directory, settings)