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__init__.py
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__init__.py
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# pyright: reportUnboundVariable=false
import glob
import importlib
import os
import site
import sys
import typing
from .basic_game import BasicGame
from .basic_game_ini import BasicIniGame
site.addsitedir(os.path.join(os.path.dirname(__file__), "lib"))
BasicGame.setup()
def createPlugins():
# List of game class from python:
game_plugins: typing.List[BasicGame] = []
# We are going to list all game plugins:
curpath = os.path.abspath(os.path.dirname(__file__))
escaped_games_path = glob.escape(os.path.join(curpath, "games"))
# List all the .ini files:
for file in glob.glob(os.path.join(escaped_games_path, "*.ini")):
game_plugins.append(BasicIniGame(file))
# List all the python plugins:
for file in glob.glob(os.path.join(escaped_games_path, "*.py")):
module_p = os.path.relpath(file, os.path.join(curpath, "games"))
if module_p == "__init__.py":
continue
# Import the module:
try:
module = importlib.import_module(".games." + module_p[:-3], __package__)
except ImportError as e:
print("Failed to import module {}: {}".format(module_p, e), file=sys.stderr)
except Exception as e:
print("Failed to import module {}: {}".format(module_p, e), file=sys.stderr)
# Lookup game plugins:
for name in dir(module):
if hasattr(module, name):
obj = getattr(module, name)
if (
isinstance(obj, type)
and issubclass(obj, BasicGame)
and obj is not BasicGame
):
try:
game_plugins.append(obj())
except Exception as e:
print(
"Failed to instantiate {}: {}".format(name, e),
file=sys.stderr,
)
return game_plugins