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Disable hand rays by default in MRTK3 eye gaze examples. The hand rays get in the way, and prevent some of the demos from working correctly (like the EyeTrackingTargetPositioning example)
Original issue opened by:
AMollis
Describe the bug
Disable hand rays by default in MRTK3 eye gaze examples. The hand rays get in the way, and prevent some of the demos from working correctly (like the EyeTrackingTargetPositioning example)
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#11730
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