Evaluate performance of PressableButtonUnityUI #318
Labels
Package: UX Components
The Project ux components package is impacted by this issue.
Status: Duplicate
The issue is a duplicate of another issue. The duplicate issue must be referenced in the comments.
Type: Feature Request
A request for a new feature that can be included with the next minor version release.
Original issue opened by:
ritijain
Describe the Issue
Creating 3D content using UnityUI can be fairly tricky, and can cause performance issues. There have been some concerns raised by partners that when a button which is a very core components of any app is not performant, it can cause some serious perf issues.
I realized that the Unity UI pressable button is using 2 Image components rendered at different Z depths. While it looks great and is fully functional, how does it impact perf?
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#6180
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