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MRTK3: Scrolling Views do not work with user input. #293
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Original comment by:A bit of an update, after some tweaking of the controls I returned to testing and found it was possible to scroll in the view (quite a relief that it is even possible), however this still leaves it practically unusable. Ideally though, if a Selectable is Grabbed and the use attempts to drag, then this input should be fed through to the parent scrolling area (if there is one), so that scrolling is possible wherever you drag in a Scrollable area. |
Original comment by:@SimonDarksideJ, Scrolling is not yet implemented for this preview release. I've been working on it for the past few weeks, stay tuned! There's a reason this is still in preview 😉 |
Original comment by:@srinjoym can you look into Finn's PR and see what it'll take to bring this into GA |
Original comment by:Tested out Finn's draft PR today. The implementation adds a There are a couple of issues right now:
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Original comment by:An experimental feature has been added for this. |
Original issue opened by:
SimonDarksideJ
Describe the bug
A clear and concise description of what the bug is.
Tested all of the available MS examples on using a Scrolling View with the MRTK3, yet none actually function with user input.
Valiated:
All the input seems to be captured by the content and none of the scroll behaviour makes it's way up to the scrollrect. Even using a Scrollbar does nothing.
To reproduce
Steps to reproduce the behavior:
Expected behavior
ScrollRects should be interactable with using input via near hands or far pointers, to scroll the view.
Your setup (please complete the following information)
Target platform (please complete the following information)
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#10736
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