MRTK3 HandConstraintPalmUp doesn't default to head gaze for uncalibrated users #250
Labels
Package: Input
The Project input package is impacted by this issue.
Type: Bug
A problem with an existing feature that can be fixed with the next patched release.
Original issue opened by:
@camnewnham
Describe the bug
When the app has gaze permission enabled but the user is uncalibrated (declines prompt to calibrate) the Gaze controller remains at the origin, but appears to still be considered active.
As a result, the HandConstraintPalmUp only triggers if the user happens to be looking in the same direction as the default.
https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk3/com.microsoft.mrtk.spatialmanipulation/Solvers/HandConstraintPalmUp.cs#L268-L290
Or have I miswired something?
MRTK
3.0.0-pre.11
MixedRealityOpenXRPlugin
1.5.1
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#11092
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