hitboxes in old version rendered beyond entity, so if you look at zombie you will see zombie at white hitbox background
mod turned white box into just edges of box, but they r still rendered before entity, so if theres a zombie looking at you, you wont see some edges, whish is very annoying
it was fixed in MithrilCore mod, that implemented modern-ish hitboxes
ugh so pls split hitboxes in 2 modes, modern and old aka render hitbox before entity and render hitbox and entity in the "smart" way
(and maybe add "gradient" and "one color" modes. like yea setting gradient colors to be the same makes it just 1 color, but changing it to be separeted thing is better ig)
hitboxes in old version rendered beyond entity, so if you look at zombie you will see zombie at white hitbox background
mod turned white box into just edges of box, but they r still rendered before entity, so if theres a zombie looking at you, you wont see some edges, whish is very annoying
it was fixed in MithrilCore mod, that implemented modern-ish hitboxes
ugh so pls split hitboxes in 2 modes, modern and old aka render hitbox before entity and render hitbox and entity in the "smart" way
(and maybe add "gradient" and "one color" modes. like yea setting gradient colors to be the same makes it just 1 color, but changing it to be separeted thing is better ig)