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Hello, I am just now getting involved with upgrading an older engine and I really like what I have seen in the MethaneKit so far as it seems much faster than other frameworks like BGFX and Diligent that I have also looked at recently. Also, I am greatly interested in real-time Raytracing efforts since I think that they are the real future to 3D engines. With that in mind, I was wondering how applicable, or how hard it might be to use MethaneKit in a raytracing application or example since you currently have some many really nice examples so far. Wanted to get your thoughts on this. |
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Hello @lonnietc, I'm glad that you liked Methane Kit and preferred it instead of BGFX and Diligent Engine. But I must admire that these frameworks are in much more mature and stable state, which allows to use them for game engine development. Methane Kit is still being actively developed, has frequently changing API and a lot of required features still to be done. I'd really like also to add support of Ray-Tracing pipeline in future, but it's not a part of my near term plans, because there are more important features that need to be added first. |
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Hello @lonnietc,
I'm glad that you liked Methane Kit and preferred it instead of BGFX and Diligent Engine. But I must admire that these frameworks are in much more mature and stable state, which allows to use them for game engine development. Methane Kit is still being actively developed, has frequently changing API and a lot of required features still to be done.
I'd really like also to add support of Ray-Tracing pipeline in future, but it's not a part of my near term plans, because there are more important features that need to be added first.