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[Issue] support vehicles using wrong engine weights in MekHQ #8699

@DynamicWorlds

Description

@DynamicWorlds

Brief Description *

When stripping a support vehicle, checking via "parts in use report", or going to replace an SV's engine, all engines are using weights of the total vehicle weight rather than the actual engine weights for the SV. Prices are correct for the incorrect engine weights. Weight in cargo report is also in line with the incorrect weights.

3. Steps to Reproduce

  1. Load SV into mekHQ game
  2. Check parts in use report
  3. Strip engine from unit
  4. Check tonnage in warehouse

Attach Files

logs.zip

Ariel's Golems Bug.cpnx.gz

For fixing, see pg 126 of TM (and, if using an old version, pg 6 of the TM errata)
https://battletech.com/wp-content/uploads/2025/06/[98_TechManual-2024-08-22-v8.0.pdf](https://battletech.com/wp-content/uploads/2025/06/98_TechManual-2024-08-22-v8.0.pdf)

Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MekHQ Suite Version *

0.50.11

Operating System *

Windows 10

Java Version *

Java Vendor: Eclipse Adoptium Java Version: 17.0.17

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have filled and provided all necessary information above
  • I have included any and all logs, custom units, and CPNX (save) files
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ

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