You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the dialog example, it seems that there is a grouping feature for nodes. However, when moving the group, it turns out that it's just an empty node around a couple of nodes and doesn't really group them.
So I think that a real grouping feature that treats all nodes in a group as one entity would be very useful since larger graphs quickly become hard to manage. In the best case, such a group should act like a sub-graph with its own inputs and outputs that can be re-used like a function.
The text was updated successfully, but these errors were encountered:
Originally I had written it to behave similar to UE4 blueprints, where nodes are moved with the container comment as you suggested. But I was running into a good amount of undesirable edge cases that made me strip it from the 1.0 release. I've got #5 open already for this one.
For subgraphs, ideally I'd like to keep that as a separate feature where you can extract a group of nodes into a separate graph asset with explicit inputs and outputs - similar to UE4 macros. I know I started on an implementation but it never made it into the samples project. My graphs tend to be pretty lightweight so I haven't spent much time on quality of life features for large graphs.
In the dialog example, it seems that there is a grouping feature for nodes. However, when moving the group, it turns out that it's just an empty node around a couple of nodes and doesn't really group them.
So I think that a real grouping feature that treats all nodes in a group as one entity would be very useful since larger graphs quickly become hard to manage. In the best case, such a group should act like a sub-graph with its own inputs and outputs that can be re-used like a function.
The text was updated successfully, but these errors were encountered: