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296 lines (213 loc) · 6.1 KB
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import torch
import copy
def compute_router_order(model, num_layers):
routers_order = []
routers_values = []
state_dict = model.state_dict()
for i in range(num_layers):
weight = state_dict[
f"model.layers.{i}.block_sparse_moe.gate.weight"
]
values, indices = torch.sort(
torch.linalg.vector_norm(weight, ord=2, dim=1)
)
routers_order.append(indices.tolist())
routers_values.append(values.tolist())
return routers_order, routers_values
def compute_variance_scores(model, num_layers, num_experts):
t_1 = []
state_dict = model.state_dict()
for layer in range(num_layers):
layer_scores = []
for expert in range(num_experts):
weight = state_dict[
f"model.layers.{layer}.block_sparse_moe.experts.{expert}.w1.weight"
]
var = torch.var(weight, dim=1)
norms, idx = torch.sort(
torch.linalg.vector_norm(weight, ord=2, dim=1)
)
# Variance of highest-norm neuron
layer_scores.append(var[idx[-1]].item())
t_1.append(layer_scores)
return t_1
def compute_combined_order(
routers_order,
variance_scores,
zeta: float,
):
experts_order = []
num_layers = len(routers_order)
for layer in range(num_layers):
c_l = copy.deepcopy(routers_order[layer])
for expert_id in reversed(routers_order[layer]):
temp = [
k
for k, val in enumerate(
[variance_scores[layer][l] for l in c_l]
)
if (zeta * val)
< variance_scores[layer][expert_id]
]
if temp:
if c_l.index(expert_id) > temp[0]:
y = c_l.pop(c_l.index(expert_id))
c_l.insert(temp[0], y)
experts_order.append(c_l)
return experts_order
def compute_variance_order(variance_scores):
experts_order = []
for layer_scores in variance_scores:
order = sorted(
range(len(layer_scores)),
key=lambda x: layer_scores[x]
)
experts_order.append(order)
return experts_order
def validate_experts_order(experts_order, num_experts=8):
for layer_id, layer in enumerate(experts_order):
if len(layer) != num_experts:
raise ValueError(
f"Layer {layer_id} does not have {num_experts} experts."
)
def assign_bits_two_level(
experts_order,
bh: int,
bl: int,
b_avg: float,
):
num_layers = len(experts_order)
num_experts = len(experts_order[0])
validate_experts_order(experts_order, num_experts)
kappa = (b_avg - bl) / (bh - bl)
kappa = max(0.0, min(1.0, kappa))
n_high = int(round(kappa * num_experts))
bit_dict = {}
for layer_id, order in enumerate(experts_order):
layer_bits = {}
for rank, expert_id in enumerate(order):
if rank < n_high:
layer_bits[expert_id] = bh
else:
layer_bits[expert_id] = bl
bit_dict[layer_id] = layer_bits
return bit_dict
def solve_three_level_counts_policy(
num_experts: int,
b_avg: float,
bh: int,
bm: int,
bl: int,
):
"""
Three-level bit allocation policy.
Procedure:
1. Check equal spacing of bit levels.
2. Compute two-level baseline:
• If b_avg >= bm → use (bh, bm)
• If b_avg <= bm → use (bm, bl) with bh = 0
3. Reallocate experts:
bm → bh
bm → bl
keeping same average.
4. Stop based on region constraints.
Returns:
(n_l, n_m, n_h)
"""
if (bh - bm) != (bm - bl):
raise ValueError(
"For three-bit level, the three-bit levels should be equally spaced."
)
if b_avg >= bm:
frac = (b_avg - bm) / (bh - bm)
frac = max(0.0, min(1.0, frac))
n_h = int(round(frac * num_experts))
n_m = num_experts - n_h
n_l = 0
base_n_h = n_h
else:
frac = (b_avg - bl) / (bm - bl)
frac = max(0.0, min(1.0, frac))
n_m = int(round(frac * num_experts))
n_l = num_experts - n_m
n_h = 0
base_n_h = 0
delta = bh - bl
r_high = bh - delta / 3
r_mid = bh - 2 * delta / 3
if b_avg > r_high:
region = "bh"
elif b_avg >= r_mid:
region = "bm"
else:
region = "bl"
while True:
if n_m < 2:
break
cand_n_l = n_l + 1
cand_n_m = n_m - 2
cand_n_h = n_h + 1
if region == "bh":
pass
elif region == "bm":
promoted = cand_n_h - base_n_h
if cand_n_m < promoted:
break
else:
if cand_n_l > n_l:
break
n_l = cand_n_l
n_m = cand_n_m
n_h = cand_n_h
return n_l, n_m, n_h
def assign_bits_three_level(
experts_order,
bh: int,
bm: int,
bl: int,
b_avg: float,
):
num_layers = len(experts_order)
num_experts = len(experts_order[0])
validate_experts_order(experts_order, num_experts)
n_l, n_m, n_h = solve_three_level_counts_policy(
num_experts,
b_avg,
bh,
bm,
bl,
)
bit_dict = {}
for layer_id, order in enumerate(experts_order):
layer_bits = {}
for rank, expert_id in enumerate(order):
if rank < n_h:
layer_bits[expert_id] = bh
elif rank < n_h + n_m:
layer_bits[expert_id] = bm
else:
layer_bits[expert_id] = bl
bit_dict[layer_id] = layer_bits
return bit_dict
def create_bit_distribution(
experts_order,
b_avg: float,
bh: int,
bm: int = None,
bl: int = 1,
):
if bm is None:
return assign_bits_two_level(
experts_order,
bh,
bl,
b_avg,
)
else:
return assign_bits_three_level(
experts_order,
bh,
bm,
bl,
b_avg,
)