From f20d2e58f87e75fbbb8a973c2b7f5089f5002fc2 Mon Sep 17 00:00:00 2001 From: Matacrat <48725508+Matacrat@users.noreply.github.com> Date: Wed, 27 Jul 2022 17:11:22 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cfcbf59..480a642 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ ## **Overview** Checkpoints!
-They autosave in singleplayer, sets spawn in multiplayer and resurrects everyone in surival!
+They autosave in singleplayer, sets the spawn in multiplayer and resurrects everyone in surival!
It's more or less an alternative to that pesky unexpected scripted autosave, forcing an access to the HDD while buffering the game for half a second or more, even possibly saving while in a bad situation! This system hopes to give the player choice!
It also solves the "running to evil" problem present in co-op. By updating the spawn position to it when it's touched. Players can get right back into the action with little to no delay.