From 41aa207e330cfaa9e9045999b4f6feb19e6df04f Mon Sep 17 00:00:00 2001 From: Elesbaan70 <95266227+Elesbaan70@users.noreply.github.com> Date: Thu, 26 May 2022 13:50:05 -0500 Subject: [PATCH] This wouldn't compile on English-langauge machines without some tweaking. Possible use of Cyrillic characters? --- .../Manager/Extensions/SerializableDataExtension.cs | 2 +- NodeControllerRenewal/Manager/SegmentEndData.cs | 6 +++--- NodeControllerRenewal/NodeControllerRenewal.csproj | 4 ++-- NodeControllerRenewal/ToolModes/AlignSegmentEnds.cs | 2 +- NodeControllerRenewal/ToolModes/DragCorner.cs | 2 +- .../Utilities/BackwardCompatibility.cs | 2 +- 6 files changed, 9 insertions(+), 9 deletions(-) rename "NodeControllerRenewal/Utilities/Backward\320\241ompatibility.cs" => NodeControllerRenewal/Utilities/BackwardCompatibility.cs (99%) diff --git a/NodeControllerRenewal/Manager/Extensions/SerializableDataExtension.cs b/NodeControllerRenewal/Manager/Extensions/SerializableDataExtension.cs index 09157295..2441c30d 100644 --- a/NodeControllerRenewal/Manager/Extensions/SerializableDataExtension.cs +++ b/NodeControllerRenewal/Manager/Extensions/SerializableDataExtension.cs @@ -31,7 +31,7 @@ public override void OnLoadData() SingletonMod.Logger.Debug($"Import NC2 data"); WasImported = true; - var state = BackwardÑompatibility.Loader.Load(data); + var state = BackwardCompatibility.Loader.Load(data); var config = state.ToXml(); SetLoadData(config); } diff --git a/NodeControllerRenewal/Manager/SegmentEndData.cs b/NodeControllerRenewal/Manager/SegmentEndData.cs index 9cf328d7..fe3eed34 100644 --- a/NodeControllerRenewal/Manager/SegmentEndData.cs +++ b/NodeControllerRenewal/Manager/SegmentEndData.cs @@ -765,7 +765,7 @@ public void Render(OverlayData contourData, OverlayData outterData, OverlayData { var data = SingletonManager.Instance[NodeId]; - RenderÑontour(contourData); + RenderContour(contourData); if (data.IsMoveableEnds && IsChangeable) { RenderEnd(contourData, LengthXZ(LeftSide.Position - Position) + CircleRadius, 0f); @@ -788,7 +788,7 @@ public void Render(OverlayData contourData, OverlayData outterData, OverlayData } public void RenderAlign(OverlayData contourData, OverlayData? leftData = null, OverlayData? rightData = null) { - RenderÑontour(contourData); + RenderContour(contourData); RenderEnd(contourData); if (leftData != null) @@ -813,7 +813,7 @@ public void RenderEnd(OverlayData data, float? leftCut = null, float? rightCut = line = line.Cut(startT, 1 - endT); line.Render(data); } - public void RenderÑontour(OverlayData data) + public void RenderContour(OverlayData data) { RenderSide(LeftSide, data); RenderSide(RightSide, data); diff --git a/NodeControllerRenewal/NodeControllerRenewal.csproj b/NodeControllerRenewal/NodeControllerRenewal.csproj index 2d3ac6f3..515f2a3e 100644 --- a/NodeControllerRenewal/NodeControllerRenewal.csproj +++ b/NodeControllerRenewal/NodeControllerRenewal.csproj @@ -131,7 +131,7 @@ - + @@ -254,7 +254,7 @@ - + diff --git a/NodeControllerRenewal/ToolModes/AlignSegmentEnds.cs b/NodeControllerRenewal/ToolModes/AlignSegmentEnds.cs index 035757ed..81d7ef0e 100644 --- a/NodeControllerRenewal/ToolModes/AlignSegmentEnds.cs +++ b/NodeControllerRenewal/ToolModes/AlignSegmentEnds.cs @@ -167,7 +167,7 @@ public override void RenderOverlay(RenderManager.CameraInfo cameraInfo) foreach (var segmentData in Tool.Data.SegmentEndDatas) { var defaultColor = new OverlayData(cameraInfo) { Color = segmentData.OverlayColor, RenderLimit = underground }; - segmentData.RenderСontour(defaultColor); + segmentData.RenderContour(defaultColor); segmentData.RenderEnd(defaultColor); } diff --git a/NodeControllerRenewal/ToolModes/DragCorner.cs b/NodeControllerRenewal/ToolModes/DragCorner.cs index 334a6a42..472bf48e 100644 --- a/NodeControllerRenewal/ToolModes/DragCorner.cs +++ b/NodeControllerRenewal/ToolModes/DragCorner.cs @@ -50,7 +50,7 @@ public override void RenderOverlay(RenderManager.CameraInfo cameraInfo) var forbidden = new OverlayData(cameraInfo) { Color = Colors.Red, RenderLimit = underground }; SegmentEnd[Corner].Render(allow, forbidden, allow); - SegmentEnd.RenderСontour(new OverlayData(cameraInfo) { Color = SegmentEnd.OverlayColor, RenderLimit = underground }); + SegmentEnd.RenderContour(new OverlayData(cameraInfo) { Color = SegmentEnd.OverlayColor, RenderLimit = underground }); SegmentEnd.RenderEnd(new OverlayData(cameraInfo) { Color = SegmentEnd.OverlayColor, RenderLimit = underground }); SegmentEnd[Corner].RenderCircle(new OverlayData(cameraInfo) { Color = Colors.Yellow, RenderLimit = underground }); } diff --git "a/NodeControllerRenewal/Utilities/Backward\320\241ompatibility.cs" b/NodeControllerRenewal/Utilities/BackwardCompatibility.cs similarity index 99% rename from "NodeControllerRenewal/Utilities/Backward\320\241ompatibility.cs" rename to NodeControllerRenewal/Utilities/BackwardCompatibility.cs index f8bd381f..5aca16ec 100644 --- "a/NodeControllerRenewal/Utilities/Backward\320\241ompatibility.cs" +++ b/NodeControllerRenewal/Utilities/BackwardCompatibility.cs @@ -10,7 +10,7 @@ using System.Xml.Linq; using UnityEngine; -namespace NodeController.BackwardСompatibility +namespace NodeController.BackwardCompatibility { public static class Loader {