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Classic.h
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37 lines (30 loc) · 920 Bytes
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#pragma once
#include <numbers>
#include "Brain.h"
#include "GameComponent.h"
class Classic : public Brain
{
public:
void compute(GameComponent& component, const Tickable::Time currentTime) override
{
const Seed seed = component.seed;
int dx = 0, dy = 0;
const int n1 = currentTime + seed * seed + seed * seed * seed;
const int n2 = currentTime + seed + seed * seed + seed * seed * seed * 3;
constexpr float twoPi = 2 * std::numbers::pi;
if (((n1 >> 6) & 0x7) == 0x7)
{
const int radius = 20 + ((seed * seed) % 9);
const float angle = (n1 & 0x7f) / 64.0f * twoPi;
dx = radius * (1 - cos(angle));
dy = radius * sin(angle);
}
if (((n2 >> 8) & 0xf) == 0xf)
{
const int distance = 150 + ((seed * seed) % 9);
const float angle = (n2 & 0xff) / 256.0f * twoPi;
dy += distance * (1 - cos(angle));
}
component.position = component.basePosition + Position(dx, dy);
}
};