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What is thy suggestion?
With the changes to Ninja in 7.0, Armor Crush now building up a buff for Aeolian Edge instead of resetting the speed buff, would it be possible to combine the two? For example, After the 5 stacks of Kazematoi are built up, the combo auto-switches to using Aeolian Edge. Then back to Armor Crush after the stacks are at zero. Or, if that's too onerous from a programmatical standpoint, maybe it could just alternate every other time. First time armor crush, second time, aeolian edge. Rinse and repeat. The latter will result in a small reduction in DPS output, but probably not enough to really notice given the RNG factor in damage output. If it were made as an opt-in/out option, even better.
1) Are abilities in question must be truly mutually exclusive?
All except for the last action is literally the same in both combo chain.
2) Does this actually saves you button space?
Yes, and considering I play with a controller using the cross hotbar, this space is at a premium.
3) Is it wild and wacky?
I think it's quite sensible and logical, but I may be biased given it's my idea.
4) Is the overall level of intelligence required to execute is about as low as the floor?
Having no idea what all goes into this... maybe? It doesn't seem like it would be any more difficult than some of the other things this plugin already does, but I do realize sometimes the simplest sounding features can require the biggest amounts of code refactoring.
The text was updated successfully, but these errors were encountered:
What is thy suggestion?
With the changes to Ninja in 7.0, Armor Crush now building up a buff for Aeolian Edge instead of resetting the speed buff, would it be possible to combine the two? For example, After the 5 stacks of Kazematoi are built up, the combo auto-switches to using Aeolian Edge. Then back to Armor Crush after the stacks are at zero. Or, if that's too onerous from a programmatical standpoint, maybe it could just alternate every other time. First time armor crush, second time, aeolian edge. Rinse and repeat. The latter will result in a small reduction in DPS output, but probably not enough to really notice given the RNG factor in damage output. If it were made as an opt-in/out option, even better.
1) Are abilities in question must be truly mutually exclusive?
All except for the last action is literally the same in both combo chain.
2) Does this actually saves you button space?
Yes, and considering I play with a controller using the cross hotbar, this space is at a premium.
3) Is it wild and wacky?
I think it's quite sensible and logical, but I may be biased given it's my idea.
4) Is the overall level of intelligence required to execute is about as low as the floor?
Having no idea what all goes into this... maybe? It doesn't seem like it would be any more difficult than some of the other things this plugin already does, but I do realize sometimes the simplest sounding features can require the biggest amounts of code refactoring.
The text was updated successfully, but these errors were encountered: