diff --git a/.gitignore b/.gitignore
index d068e59..6875e1f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -7,3 +7,4 @@
_site
Gemfile.lock
node_modules
+.jekyll-metadata
diff --git a/Template.md b/Template.md
index f94a750..f7f5289 100644
--- a/Template.md
+++ b/Template.md
@@ -24,7 +24,7 @@ sunkencity.md | Guide for Sunken City
-->
[//]: # (Image of the location taken from MHWiki [referably mousehuntgame.com links])
-
+
[//]: # (Rank Name)
# Apprentice
diff --git a/_config.yml b/_config.yml
index 5a8273d..39ef9cf 100644
--- a/_config.yml
+++ b/_config.yml
@@ -1,6 +1,5 @@
title: Mousehunt Guide
-permalink: pretty
exclude: [
".github/",
".devcontainer/",
@@ -24,61 +23,47 @@ exclude: [
"Template.md"
]
-include:
- - _pages
+collections:
+ pages:
+ output: true
+ permalink: /:title/
+ ranks:
+ output: true
+ permalink: /:title/
+
+aux_links:
+ "mouse.rip":
+ - "https://mouse.rip"
+ "Discord":
+ - "https://discordapp.com/mousehunt"
-# enable or disable the site search
-# supports true (default) or false
-search_enabled: true
+just_the_docs:
+ collections:
+ ranks:
+ name: Guides for Ranks
+ nav_fold: false
+ nav_order: 1
+ pages:
+ name: Other Links
+ nav_fold: true
+ nav_order: 2
+
+search_enabled: true
search:
- # split pages into sections that can be searched individually
- # supports 1 - 6, default: 2
heading_level: 3
- # maximum amount of previews per search result
- # default: 3
- previews: 3
- # maximum amount of words to display before a matched word in the preview
- # default: 5
+ previews: 5
preview_words_before: 5
- # maximum amount of words to display after a matched word in the preview
- # default: 10
preview_words_after: 10
- # set the search token separator
- # default: /[\s\-/]+/
- # example: enable support for hyphenated search words
tokenizer_separator: /[\s/]+/
- # display the relative url in search results
- # supports true (default) or false
rel_url: true
- # enable or disable the search button that appears in the bottom right corner of every page
- # supports true or false (default)
button: false
-# aux links for the upper right navigation
-aux_links:
- "mouse.rip":
- - "https://mouse.rip"
- "Discord":
- - "https://discordapp.com/mousehunt"
-
-# makes aux links open in a new tab. default is false
aux_links_new_tab: true
-
-# heading anchor links appear on hover over h1-h6 tags in page content
-# allowing users to deep link to a particular heading on a page.
-#
-# supports true (default) or false
heading_anchors: true
-
-# back to top link
back_to_top: true
back_to_top_text: "back to top"
-# color scheme supports "light" (default) and "dark"
-color_scheme: dark
-
-callouts_level: quiet # or loud
callouts:
highlight:
color: yellow
diff --git a/_includes/banner.html b/_includes/banner.html
new file mode 100644
index 0000000..47ac92e
--- /dev/null
+++ b/_includes/banner.html
@@ -0,0 +1,6 @@
+
+
+ Physical
+
+
+ Tactical
+
+
+ Hydro
+
+
+ Shadow
+
+
+ Forgotten
+
+
+ Rift
+
+
+ Draconic
+
+
+ Law
+
+
+ Arcane
+
+
diff --git a/_pages/appendix/gold-farming.md b/_pages/appendix/gold-farming.md
deleted file mode 100644
index 1046513..0000000
--- a/_pages/appendix/gold-farming.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-layout: default
-title: Gold Farming
-parent: Appendix
-nav_order: 2
-
----
-
-# juz get rich lah
-
-Asset Testing
-{: .fs-6 .fw-300 }
-
-
diff --git a/_pages/appendix/weapons-per-powertype/draconic.md b/_pages/appendix/weapons-per-powertype/draconic.md
deleted file mode 100644
index 44457d1..0000000
--- a/_pages/appendix/weapons-per-powertype/draconic.md
+++ /dev/null
@@ -1,17 +0,0 @@
----
-layout: default
-title: Draconic
-parent: Weapons
-grant_parent: Appendix
-nav_order: 7
-permalink: /appendix/weapons-per-powertype/draconic
----
-[
diff --git a/_pages/appendix/weapons-per-powertype/forgotten.md b/_pages/appendix/weapons-per-powertype/forgotten.md
deleted file mode 100644
index 785cd76..0000000
--- a/_pages/appendix/weapons-per-powertype/forgotten.md
+++ /dev/null
@@ -1,27 +0,0 @@
----
-layout: default
-title: Forgotten
-parent: Weapons
-nav_order: 5
-has_children: true
-grant_parent: Appendix
-has_toc: false
-permalink: /appendix/weapons-per-powertype/forgotten
----
-[
diff --git a/_pages/appendix/weapons-per-powertype/hydro.md b/_pages/appendix/weapons-per-powertype/hydro.md
deleted file mode 100644
index cc0d325..0000000
--- a/_pages/appendix/weapons-per-powertype/hydro.md
+++ /dev/null
@@ -1,18 +0,0 @@
----
-layout: default
-title: Hydro
-parent: Weapons
-grant_parent: Appendix
-nav_order: 3
-permalink: /appendix/weapons-per-powertype/hydro
----
-[
diff --git a/_pages/appendix/weapons-per-powertype/hydro/asg.md b/_pages/appendix/weapons-per-powertype/hydro/asg.md
deleted file mode 100644
index e69de29..0000000
diff --git a/_pages/appendix/weapons-per-powertype/law.md b/_pages/appendix/weapons-per-powertype/law.md
deleted file mode 100644
index 9ee3284..0000000
--- a/_pages/appendix/weapons-per-powertype/law.md
+++ /dev/null
@@ -1,20 +0,0 @@
----
-layout: default
-title: Law
-parent: Weapons
-grant_parent: Appendix
-nav_order: 8
-permalink: /appendix/weapons-per-powertype/law
----
-[
-
diff --git a/_pages/appendix/weapons-per-powertype/physical.md b/_pages/appendix/weapons-per-powertype/physical.md
deleted file mode 100644
index 7e9d5a0..0000000
--- a/_pages/appendix/weapons-per-powertype/physical.md
+++ /dev/null
@@ -1,17 +0,0 @@
----
-layout: default
-title: Physical
-parent: Weapons
-grant_parent: Appendix
-nav_order: 1
-permalink: /appendix/weapons-per-powertype/physical
----
-[
diff --git a/_pages/appendix/weapons-per-powertype/rift/mcl.md b/_pages/appendix/weapons-per-powertype/rift/mcl.md
deleted file mode 100644
index 0160e6e..0000000
--- a/_pages/appendix/weapons-per-powertype/rift/mcl.md
+++ /dev/null
@@ -1,11 +0,0 @@
----
-layout: default
-title: Multi-Crystal Laser
-parent: rift
-permalink: /appendix/weapons-per-powertype/rift/mcl
-nav_order: 2
----
-[Crystal Tower](/appendix/weapons-per-powertype/rift/ct){: .btn .btn-grey } [Multi-Crystal Laser](/appendix/weapons-per-powertype/rift/mcl){: .btn .btn-grey } [M.Y.N.O.R.C.A.](/appendix/weapons-per-powertype/rift/mynorca){: .btn .btn-grey } [ Timesplit Dissonance Trap](/appendix/weapons-per-powertype/rift/tdt){: .btn .btn-grey }[ Chrome Celestial Dissonance Trap](/appendix/weapons-per-powertype/rift/ccdt){: .btn .btn-grey }
-
-## Multi-Crystal Laser
-I'm not even sure why we recommended this one so I'll leave it empty for now
\ No newline at end of file
diff --git a/_pages/appendix/weapons-per-powertype/rift/mynorca.md b/_pages/appendix/weapons-per-powertype/rift/mynorca.md
deleted file mode 100644
index acea2bf..0000000
--- a/_pages/appendix/weapons-per-powertype/rift/mynorca.md
+++ /dev/null
@@ -1,11 +0,0 @@
----
-layout: default
-title: Mysteriously unYielding Null-Onyx Rampart of Cascading Amperes
-parent: rift
-permalink: /appendix/weapons-per-powertype/rift/mynorca
-nav_order: 3
----
-[Crystal Tower](/appendix/weapons-per-powertype/rift/ct){: .btn .btn-grey } [Multi-Crystal Laser](/appendix/weapons-per-powertype/rift/mcl){: .btn .btn-grey } [M.Y.N.O.R.C.A.](/appendix/weapons-per-powertype/rift/mynorca){: .btn .btn-grey } [ Timesplit Dissonance Trap](/appendix/weapons-per-powertype/rift/tdt){: .btn .btn-grey }[ Chrome Celestial Dissonance Trap](/appendix/weapons-per-powertype/rift/ccdt){: .btn .btn-grey }
-
-## Mysteriously unYielding Null-Onyx Rampart of Cascading Amperes
-I'm not even sure why we recommended this one so I'll leave it empty for now
\ No newline at end of file
diff --git a/_pages/appendix/weapons-per-powertype/shadow.md b/_pages/appendix/weapons-per-powertype/shadow.md
deleted file mode 100644
index 84ea9c8..0000000
--- a/_pages/appendix/weapons-per-powertype/shadow.md
+++ /dev/null
@@ -1,21 +0,0 @@
----
-layout: default
-title: Shadow
-parent: Weapons
-nav_order: 4
-has_children: true
-grant_parent: Appendix
-has_toc: false
-permalink: /appendix/weapons-per-powertype/shadow
----
-[
-
-
-[Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/appendix/weapons-per-powertype/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/appendix/weapons-per-powertype/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt){: .btn .btn-grey }
-
-
-
diff --git a/_pages/appendix/weapons-per-powertype/weapons.md b/_pages/appendix/weapons-per-powertype/weapons.md
deleted file mode 100644
index 8be03a7..0000000
--- a/_pages/appendix/weapons-per-powertype/weapons.md
+++ /dev/null
@@ -1,23 +0,0 @@
----
-layout: default
-title: Weapons
-nav_order: 1
-parent: Appendix
-has_children: true
-permalink: /appendix/weapons-per-powertype
----
-
-## Weapons
-As you may know, this game revolves around equipment. There (soon) will be a seperate article on base progression, but this section focusses on the weapons to aim at for each powertype.
-
-[
diff --git a/_pages/count/queso.md b/_pages/count/queso.md
deleted file mode 100644
index b37c8d3..0000000
--- a/_pages/count/queso.md
+++ /dev/null
@@ -1,209 +0,0 @@
----
-layout: default
-title: Queso Region
-nav_order: 1
-parent: Count/Countess
----
-
-
-
-# Count
-{: .fs-9 }
-
-## Queso River
-{: .fs-5 .fw-300 }
-
-A free-flowing river of Bland Queso with an unknown origin. Being located deep within a canyon has kept it safe and hidden for quite sometime. Pumps established here can pump the Bland Queso straight from the river.
-{: .fs-4 .fw-300 }
-
-### Chapter 13
-
-Queso Part 1 consist of 3 Areas - Queso River, Prickly Plains and Cantera Quarry. You can earn some SUPERBrie+ from sniping in every area here, check out discord for more info.
-
-Queso River:
-
-
-# Baron
-{: .fs-9 }
-
-## Fort Rox
-{: .fs-5 .fw-300 }
-
-A strange meteor has landed near Claw Shot City, leaving a huge impact crater near the Gnawnian Express rails! This mysterious meteor brings with it a mysterious new breed of mice and their presence threatens the lives of the citizens of Varmint Valley. Around the crater, an encampment of hunters has surrounded these dangerous mice and are setting up a fort to hold them back!
-{: .fs-4 .fw-300 }
-
-### Chapter 12
-
-You thought the nightmare from the train is over, its not!
-
-Fort Rox is Mousoleum on steriods, the starting is going to be tough but you can do it. Start off by collecting Meteorite Pieces during the Day using S.L.A.C II, Aqua Base and Gouda. Loot 50 Meteorite Pieces, get the Wall Upgrade #1 (Basic Wall) and the Mage Tower Upgrade #1 (Spotlight Enchantment).
-
-Upgrades can only be obtained during the day and upgrades of the same category must be made in order. the effects stacks. Do not turn on your Tower Mana in the Day.
-
-There are 2 types of cheese to be used at night in Fort Rox - Crescent Cheese and Moon Cheese. Crescent Cheese is the "Gouda" and Moon Cheese is the "SuperBrie+" equivalent. You can farm Crescent Cheese and sell them on the Marketplace for some gold if you wish to. It is generally not advised to use Moon Cheese as it is very expensive. Once you have at least 15 Crescent Cheese, you can click "Defend Fort" to enter Night and being your real journey.
-
-Phases of Night
-
-
-Failure to Attract implies that your bait fails to lure the mice at Night away from wall, thus causing more damage than most Failure to Catch without pillage.
-Pillage is shown when you FTC a mouse and the box is red.
-
-Use ACRONYM, Aqua Base along with Crescent or Moon Cheese during the Night phases. Weremice are abundant at Twilight, then become decreasingly common with the progression of Night. They are absent from First Light onwards. Weremice are weak to Shadow weapons and are the main source of Howlite. Cosmic Critters starts appearing at Midnight, then become increasingly common with the progression of Night. They are absent at Dawn. Cosmic Critters are weak to Arcane weapons and are the main source of Bloodstone.
-
-Normally, a Shadow weapon is suggested in Twilight and Midnight while an Arcane weapon is suggested from Pitch onwards. However, Arcane Capturing Rod of Never Yielding Mystery outperforms all Shadow weapons except Reaper’s Perch.
-
-At the beginning, you would not even come close to finishing the entire Night. However, at Night, you can obtain materials to upgrade your Wall, Ballista, Cannon, Moat and Mage Tower, which allow you to last longer at Night and eventually reach Dawn. On your first Night, loot 1 Howlite from Weremice and then retreat. Then get Ballista Upgrade #1: Basic Ballista. If you are extensively using Tower Mana, enter Night, loot 1 Howlite from Weremice again, retreat and then get Mage Tower Upgrade #2: Power Enchantment. Otherwise, this upgrade can be skipped.
-
-You can opt to enter Night with very low wall health by converting all but 1-2 Meteorite Pieces into Crescent Cheese before repairing wall. This is a very intensive and optional way to conserve Meteorite Pieces when you are aiming for Howlite-only upgrades. Otherwise, just prepare enough Crescent Cheese for next run and enter Night again until you get enough resources for an important upgrade.
-
-Loot at least 15 Howlite at Night (you probably need multiple runs) and get Wall Upgrade #2: Howlite Wall. This upgrade should allow you to reach Midnight occasionally. Whenever you have at least 5 Bloodstones, get Cannon Upgrade #1: Small Cannon. Otherwise, get Moat Upgrade #1: Small Moat and then Ballista Upgrade #2: Silver Ballista to help you stay at Midnight onwards. Once you get Cannon Upgrade #1, always stay at Night until running out of wall health instead of retreating for an upgrade.
-
-Continue entering Night for Howlite and Bloodstone and get the following upgrades in order:
-
-
-## Fiery Warpath
-{: .fs-5 .fw-300 }
-
-The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
-{: .fs-4 .fw-300 }
-
-Once you’ve traveled to the Fiery Warpath, which is the first area of the Sandtail Desert region, you will notice the extensive HUD (heads up display). In much the same way as the Tower or the Iceberg, the Warpath features a unique game mechanic which makes it very interesting and somewhat difficult during the first visit.
-
-The Warpath consists of 4 Waves. Each Wave consists of a given number of mice that you have to defeat. Warrior, Archer and Scout are present in all waves. There are also Calvary, Mage and Flame Ordnance Mouse which appear at the later waves. The table below shows the primary and secondary weakness of each type.
-
-
-## Muridae Market
-{: .fs-5 .fw-300 }
-
-This fortified market has been ravaged by the relentless attacks of the Marching Flame. Local merchants are eagerly seeking the help of hunters to find construction materials and help rebuild their shops.
-{: .fs-4 .fw-300 }
-
-You are here to be a good citizen of the Kingdom and rebuild all the shoppes in the region. Use Enraged Rhinobot, Aqua Base or Remote Detonator Base and Brie/Gouda for the area. Hunting mice in the area drops the materials you need to rebuild the shops. Using SuperBrie+ attracts the Desert Architect Mouse, dropping more materials. However, it is usually not worth the cost.
-
-It is advised to get some Artisan Charm with King's Credit. If you have Aristan Charm, hunt with it to get enough materials for the Cartographer, if not follow the guide below.
-
-King's Credit | You can buy some Artisan Charm. Arming Artisan Charm enables you to attract Blacksmith Mouse and Mage Weaver Mouse, both dropping more materials compared to the rest. Artisan Charm also prevents the attraction of the Desert Nomad Mouse.
-
-Order of Shoppe to repair:
-
-
-Living Garden "Complex" consists of 3 areas:
-
-
-# Journeyman
-{: .fs-9 }
-
-## Mountain
-{: .fs-5 .fw-300 }
-
-This treacherous environment only allows the toughest of mice to survive. Be warned: the Mountain is no place for the novice mouse hunter!
-{: .fs-4 .fw-300 }
-
-### Chapter 5
-
-Use the best weapon you have, which should at least be the Swiss Army Mouse Trap, Dehydration Base and Brie Cheese.
-
-You can also consider donating for Shrink Ray Trap and it will replace a lot of Physical Traps upgrades till you are a Legendary. However, don’t buy it from Marketplace.
-
-Buy Charm Conduit from Mountain Charm Shoppe. This allows you to equip Charms, a consumable that can boost trap stats and change area behaviour.
-
-The gameplay in Mountain can be divided into three stages.
-
-Stage 1: Boulder Breaking
-
-
diff --git a/_pages/weapons.md b/_pages/weapons.md
new file mode 100644
index 0000000..70a61cc
--- /dev/null
+++ b/_pages/weapons.md
@@ -0,0 +1,11 @@
+---
+layout: default
+title: Weapons
+nav_order: 100
+has_children: true
+has_toc: false
+---
+{% include weapons.html type = "All" %}
+
+{: .warning }
+This section is still under development.
diff --git a/_pages/weapons/arcance.md b/_pages/weapons/arcance.md
new file mode 100644
index 0000000..fb35ded
--- /dev/null
+++ b/_pages/weapons/arcance.md
@@ -0,0 +1,12 @@
+---
+layout: default
+title: Arcane
+parent: Weapons
+nav_order: 90
+has_children: true
+has_toc: false
+permalink: /weapons/arcane
+---
+{% include weapons.html type = "Arcance" %}
+
+tba
diff --git a/_pages/appendix/weapons-per-powertype/arcane/cop.md b/_pages/weapons/arcane/cop.md
similarity index 85%
rename from _pages/appendix/weapons-per-powertype/arcane/cop.md
rename to _pages/weapons/arcane/cop.md
index 8fa7d2a..ef4ebb7 100644
--- a/_pages/appendix/weapons-per-powertype/arcane/cop.md
+++ b/_pages/weapons/arcane/cop.md
@@ -2,11 +2,11 @@
layout: default
title: Circlet of Pursuing
parent: Arcane
-permalink: /appendix/weapons-per-powertype/arcane/cop
+permalink: /weapons/arcane/cop
nav_order: 4
---
-[A.C.R.O.N.Y.M.](/appendix/weapons-per-powertype/arcane/acronym){: .btn .btn-grey } [Droid Archmagus Trap](/appendix/weapons-per-powertype/arcane/dat){: .btn .btn-grey } [Event Horizon](/appendix/weapons-per-powertype/arcane/eht){: .btn .btn-grey } [Circlet of Pursuing](/appendix/weapons-per-powertype/arcane/cop){: .btn .btn-grey }
+[A.C.R.O.N.Y.M.](/weapons/arcane/acronym){: .btn .btn-grey } [Droid Archmagus Trap](/weapons/arcane/dat){: .btn .btn-grey } [Event Horizon](/weapons/arcane/eht){: .btn .btn-grey } [Circlet of Pursuing](/weapons/arcane/cop){: .btn .btn-grey }
## Circlet of Pursuing
I don't know what reference I can mix in here but wings and scarf pretty <3
diff --git a/_pages/appendix/weapons-per-powertype/arcane/dat.md b/_pages/weapons/arcane/dat.md
similarity index 68%
rename from _pages/appendix/weapons-per-powertype/arcane/dat.md
rename to _pages/weapons/arcane/dat.md
index 9e0e387..f9e8366 100644
--- a/_pages/appendix/weapons-per-powertype/arcane/dat.md
+++ b/_pages/weapons/arcane/dat.md
@@ -2,11 +2,11 @@
layout: default
title: Droid Archmagus Trap
parent: Arcane
-permalink: /appendix/weapons-per-powertype/arcane/dat
+permalink: /weapons/arcane/dat
nav_order: 2
---
-[A.C.R.O.N.Y.M.](/appendix/weapons-per-powertype/arcane/acronym){: .btn .btn-grey } [Droid Archmagus Trap](/appendix/weapons-per-powertype/arcane/dat){: .btn .btn-grey } [Event Horizon](/appendix/weapons-per-powertype/arcane/eht){: .btn .btn-grey } [Circlet of Pursuing](/appendix/weapons-per-powertype/arcane/cop){: .btn .btn-grey }
+[A.C.R.O.N.Y.M.](/weapons/arcane/acronym){: .btn .btn-grey } [Droid Archmagus Trap](/weapons/arcane/dat){: .btn .btn-grey } [Event Horizon](/weapons/arcane/eht){: .btn .btn-grey } [Circlet of Pursuing](/weapons/arcane/cop){: .btn .btn-grey }
## Droid Archmagus Trap
Droidy the Magician
@@ -26,10 +26,10 @@ The Droid Archmagus Trap can be acquired from the Trapsmith in Fort Rox for 4,70
### General info and Trivia
The Droid Archmagus Trap is the upgrade to the A.C.R.O.N.Y.M. and is primarily meant to carry a hunter through the latter stages of Fort Rox, Queso Canyon and the Lost/Cursed city. It is possible to carry this along to Moussu Picchu as well, but this is not recommended considering the relatively low price of the Event Horizon Trap, which is the conventional weapon to aim for there. The Droid Archmagus Trap is also used to a very minor extent to take care of the Artillery mice in the Fiery Warpath.
-Just like the [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/IDCT), the Droid Archmagus Trap was added as an alternative to the weapons provided in the Living Garden complex. This means that this weapon does have an alternative there, but it is generally advised against due to more effort being needed.
+Just like the [Interdimensional Crossbow Trap](/weapons/shadow/IDCT), the Droid Archmagus Trap was added as an alternative to the weapons provided in the Living Garden complex. This means that this weapon does have an alternative there, but it is generally advised against due to more effort being needed.
### Alternatives
The Droid Archmagus Trap has an alternative in the Grand Arcanum Trap, which can be acquired in Sandtail Desert.
### Upgrades
-After the Droid Archmagus Trap (or the Grand Arcanum Trap), the next go-to Arcane weapon can be found in Zokor, where the [Event Horizon Trap](/appendix/weapons-per-powertype/arcane/eht) can be purchased.
+After the Droid Archmagus Trap (or the Grand Arcanum Trap), the next go-to Arcane weapon can be found in Zokor, where the [Event Horizon Trap](/weapons/arcane/eht) can be purchased.
diff --git a/_pages/appendix/weapons-per-powertype/arcane/eht.md b/_pages/weapons/arcane/eht.md
similarity index 81%
rename from _pages/appendix/weapons-per-powertype/arcane/eht.md
rename to _pages/weapons/arcane/eht.md
index 4e98e27..003435d 100644
--- a/_pages/appendix/weapons-per-powertype/arcane/eht.md
+++ b/_pages/weapons/arcane/eht.md
@@ -2,11 +2,11 @@
layout: default
title: Event Horizon Trap
parent: Arcane
-permalink: /appendix/weapons-per-powertype/arcane/eht
+permalink: /weapons/arcane/eht
nav_order: 3
---
-[A.C.R.O.N.Y.M.](/appendix/weapons-per-powertype/arcane/acronym){: .btn .btn-grey } [Droid Archmagus Trap](/appendix/weapons-per-powertype/arcane/dat){: .btn .btn-grey } [Event Horizon](/appendix/weapons-per-powertype/arcane/eht){: .btn .btn-grey } [Circlet of Pursuing](/appendix/weapons-per-powertype/arcane/cop){: .btn .btn-grey }
+[A.C.R.O.N.Y.M.](/weapons/arcane/acronym){: .btn .btn-grey } [Droid Archmagus Trap](/weapons/arcane/dat){: .btn .btn-grey } [Event Horizon](/weapons/arcane/eht){: .btn .btn-grey } [Circlet of Pursuing](/weapons/arcane/cop){: .btn .btn-grey }
## Event Horizon Trap
Sending mice through the taboo gravitational wall
@@ -35,4 +35,4 @@ It had two Limited Edition upgrades, available during two seperate Great Winter
While the Event Horizon Trap has no viable alternatives, it is not the worst weapon in the game to skip. Moussu Picchu has multiple ways in which it can be cheesed to make the Droid Archmagus Trap sufficient, and the Floating Islands' design allow a hunter to avoid any powertype they don't want to use. The upgrade of this trap being available in the Floating Islands reinforces this sentiment.
### Upgrades
-The next stop in unraveling the secrets of the Arcane is hidden on the Floating Islands in the sky, where a hunter can upgrade to the [Circlet of Pursuing](/appendix/weapons-per-powertype/arcane/eht)
+The next stop in unraveling the secrets of the Arcane is hidden on the Floating Islands in the sky, where a hunter can upgrade to the [Circlet of Pursuing](/weapons/arcane/eht)
diff --git a/_pages/weapons/draconic.md b/_pages/weapons/draconic.md
new file mode 100644
index 0000000..6454a4a
--- /dev/null
+++ b/_pages/weapons/draconic.md
@@ -0,0 +1,16 @@
+---
+layout: default
+title: Draconic
+parent: Weapons
+nav_order: 70
+permalink: /weapons/draconic
+---
+{% include weapons.html type = "Draconic" %}
+
+**RAAAAAAAAAAAAAAAAAWR**
+Welcome to Draconic, the powertype of beating up dragons and their natural predators. Once part of the end of the game, Draconic has evolved into a full-fledged powertype with multiple traps and double digits huntable mice. It is the powertype with by far the least unused main line weapons. Hunting these dragons starts with slapping them with some ice, and soon after transitions into shooting them with things from a blazing spear to a full-blown cannon!
+
+
+[Ice Maiden](/weapons/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/weapons/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/weapons/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/weapons/draconic/dsc){: .btn .btn-grey }
+
+
diff --git a/_pages/appendix/weapons-per-powertype/draconic/best.md b/_pages/weapons/draconic/best.md
similarity index 77%
rename from _pages/appendix/weapons-per-powertype/draconic/best.md
rename to _pages/weapons/draconic/best.md
index 22d7fc0..f27e272 100644
--- a/_pages/appendix/weapons-per-powertype/draconic/best.md
+++ b/_pages/weapons/draconic/best.md
@@ -2,10 +2,10 @@
layout: default
title: Blazing Ember Spear Trap
parent: Draconic
-permalink: /appendix/weapons-per-powertype/draconic/best
+permalink: /weapons/draconic/best
nav_order: 2
---
-[Ice Maiden](/appendix/weapons-per-powertype/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/appendix/weapons-per-powertype/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/appendix/weapons-per-powertype/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/appendix/weapons-per-powertype/draconic/dsc){: .btn .btn-grey }
+[Ice Maiden](/weapons/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/weapons/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/weapons/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/weapons/draconic/dsc){: .btn .btn-grey }
## Blazing Ember Spear Trap
When you take the fight against dragons to the sky (or not quite).
@@ -33,4 +33,4 @@ At its release, the BEST was intended to close the gap between the Ice Maiden an
Draconic doesn't do alternatives.
### Upgrades
-Unfortunately, the BEST is not *really* the 'best'. The conventional path after picking it up is some optional hunting in Queso Geyser, whereafter one (indirectly) heads towards Moussu Pïcchu. Here, the upgrade you aim for is the [Chrome Storm >rought Ballista Trap](/appendix/weapons-per-powertype/draconic/cswb).
+Unfortunately, the BEST is not *really* the 'best'. The conventional path after picking it up is some optional hunting in Queso Geyser, whereafter one (indirectly) heads towards Moussu Pïcchu. Here, the upgrade you aim for is the [Chrome Storm >rought Ballista Trap](/weapons/draconic/cswb).
diff --git a/_pages/appendix/weapons-per-powertype/draconic/cswb.md b/_pages/weapons/draconic/cswb.md
similarity index 85%
rename from _pages/appendix/weapons-per-powertype/draconic/cswb.md
rename to _pages/weapons/draconic/cswb.md
index 09449b3..24eb344 100644
--- a/_pages/appendix/weapons-per-powertype/draconic/cswb.md
+++ b/_pages/weapons/draconic/cswb.md
@@ -2,10 +2,10 @@
layout: default
title: Chrome Storm Wrought Ballista Trap
parent: Draconic
-permalink: /appendix/weapons-per-powertype/draconic/cswb
+permalink: /weapons/draconic/cswb
nav_order: 3
---
-[Ice Maiden](/appendix/weapons-per-powertype/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/appendix/weapons-per-powertype/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/appendix/weapons-per-powertype/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/appendix/weapons-per-powertype/draconic/dsc){: .btn .btn-grey }
+[Ice Maiden](/weapons/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/weapons/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/weapons/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/weapons/draconic/dsc){: .btn .btn-grey }
## Chrome Storm Wrought Ballista Trap
Draconic: The End (but not really)
@@ -64,4 +64,4 @@ Next to its nice shine and decent stats, both the non-chromed and the chromed St
Draconic doesn't do alternatives.
### Upgrades
-After getting chromed, people assumed this weapon would be Draconic's best trap for quite a while. Soon after, another Draconic area released: the Queso Geyser. With its release, Draconic also got a new best in slot weapon, consuming this chromed ballista and creating the true weapon that beats ancient dragons: the [Dragon Slayer Cannon](/appendix/weapons-per-powertype/draconic/dsc).
+After getting chromed, people assumed this weapon would be Draconic's best trap for quite a while. Soon after, another Draconic area released: the Queso Geyser. With its release, Draconic also got a new best in slot weapon, consuming this chromed ballista and creating the true weapon that beats ancient dragons: the [Dragon Slayer Cannon](/weapons/draconic/dsc).
diff --git a/_pages/appendix/weapons-per-powertype/draconic/dsc.md b/_pages/weapons/draconic/dsc.md
similarity index 84%
rename from _pages/appendix/weapons-per-powertype/draconic/dsc.md
rename to _pages/weapons/draconic/dsc.md
index 3eb7dec..0e5bb79 100644
--- a/_pages/appendix/weapons-per-powertype/draconic/dsc.md
+++ b/_pages/weapons/draconic/dsc.md
@@ -2,10 +2,10 @@
layout: default
title: Dragon Slayer Cannon
parent: Draconic
-permalink: /appendix/weapons-per-powertype/draconic/dsc
+permalink: /weapons/draconic/dsc
nav_order: 4
---
-[Ice Maiden](/appendix/weapons-per-powertype/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/appendix/weapons-per-powertype/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/appendix/weapons-per-powertype/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/appendix/weapons-per-powertype/draconic/dsc){: .btn .btn-grey }
+[Ice Maiden](/weapons/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/weapons/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/weapons/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/weapons/draconic/dsc){: .btn .btn-grey }
## Dragon Slayer Cannon
Gathering the mysterious from all around Ganwnia
diff --git a/_pages/appendix/weapons-per-powertype/draconic/im.md b/_pages/weapons/draconic/im.md
similarity index 74%
rename from _pages/appendix/weapons-per-powertype/draconic/im.md
rename to _pages/weapons/draconic/im.md
index 8905692..913c8b1 100644
--- a/_pages/appendix/weapons-per-powertype/draconic/im.md
+++ b/_pages/weapons/draconic/im.md
@@ -2,10 +2,10 @@
layout: default
title: Ice Maiden
parent: Draconic
-permalink: /appendix/weapons-per-powertype/draconic/im
+permalink: /weapons/draconic/im
nav_order: 1
---
-[Ice Maiden](/appendix/weapons-per-powertype/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/appendix/weapons-per-powertype/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/appendix/weapons-per-powertype/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/appendix/weapons-per-powertype/draconic/dsc){: .btn .btn-grey }
+[Ice Maiden](/weapons/draconic/im){: .btn .btn-grey } [Blazing Ember Spear Trap](/weapons/draconic/best){: .btn .btn-grey } [Chrome Storm Wrought Ballista Trap](/weapons/draconic/cswb){: .btn .btn-grey } [DRAGON SLAYER CANNON](/weapons/draconic/dsc){: .btn .btn-grey }
## Ice Maiden
Hah you do have one now.
@@ -32,4 +32,4 @@ Before the release of Queso Canyon, this weapon carried a hunter from Dracano to
Draconic doesn't do alternatives.
### Upgrades
-After slapping a Dragon and its underlings with the Ice Maiden, Draconic remains unused for quite a while. The next stop would be in Queso Geyser, but before arriving there most hunters will have upgraded to the [Blazing Ember Spear Trap](/appendix/weapons-per-powertype/draconic/best).
+After slapping a Dragon and its underlings with the Ice Maiden, Draconic remains unused for quite a while. The next stop would be in Queso Geyser, but before arriving there most hunters will have upgraded to the [Blazing Ember Spear Trap](/weapons/draconic/best).
diff --git a/_pages/weapons/forgotten.md b/_pages/weapons/forgotten.md
new file mode 100644
index 0000000..e1f4cf2
--- /dev/null
+++ b/_pages/weapons/forgotten.md
@@ -0,0 +1,26 @@
+---
+layout: default
+title: Forgotten
+parent: Weapons
+nav_order: 50
+has_children: true
+has_toc: false
+permalink: /weapons/forgotten
+---
+{% include weapons.html type = "Forgotten" %}
+
+Disclaimer:
+
+Forgotten has a number of weapons that are very closely intertwined with one another. There are situations where a player conventionally would get a direct upgrade right after getting a weapon, by combining its parts with other items. Where this is applicable, this guide will only have an article under the name of the final weapon.
+
+
+---
+
+
+Welcome to Forgotten: The Forgotten power type of Forgotten weapons, with some of them being the most forgotten weapons in the game, used to hunt the Forgotten threats to the Kingdom. The first of these ancient relics was recovered from the Jungle of Dread, and it leads to the lost city of Zokor and beyond. The weapons usually revolve around using some of these old, lost arts to... outsmart mice with the technology from their time? I'm not sure, someone else should be finishing these powertype blurbs.
+Maybe it's the technology used to beat them back when they were last seen?
+
+
+[Ancient box trap](/weapons/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/weapons/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/weapons/forgotten/ilt){: .btn .btn-grey } [ Chrome Thought Obliterator Trap](/weapons/forgotten/tot){: .btn .btn-grey }
+
+
diff --git a/_pages/appendix/weapons-per-powertype/forgotten/abt.md b/_pages/weapons/forgotten/abt.md
similarity index 84%
rename from _pages/appendix/weapons-per-powertype/forgotten/abt.md
rename to _pages/weapons/forgotten/abt.md
index b2e4f89..d4eb8b3 100644
--- a/_pages/appendix/weapons-per-powertype/forgotten/abt.md
+++ b/_pages/weapons/forgotten/abt.md
@@ -2,10 +2,10 @@
layout: default
title: Ancient Box Trap
parent: Forgotten
-permalink: /appendix/weapons-per-powertype/forgotten/abt
+permalink: /weapons/forgotten/abt
nav_order: 1
---
-[Ancient box trap](/appendix/weapons-per-powertype/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/appendix/weapons-per-powertype/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/appendix/weapons-per-powertype/forgotten/ilt){: .btn .btn-grey } [ Chrome Thought Obliterator Trap](/appendix/weapons-per-powertype/forgotten/tot){: .btn .btn-grey }
+[Ancient box trap](/weapons/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/weapons/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/weapons/forgotten/ilt){: .btn .btn-grey } [ Chrome Thought Obliterator Trap](/weapons/forgotten/tot){: .btn .btn-grey }
## Ancient Box Trap
SHRODINGER NO YOU STUPID-
@@ -32,4 +32,4 @@ The Ancient Box is primarily used to hunt for the Acolyte in the Acolyte Realm.
Technically speaking, the Ancient Box Trap has an alternative, but this alternative is the most forgotten weapon in the game for a reason. The Forgotten Pressure Plate can be bought from the shop in Bristle Woods, but is significantly worse and requires a number of Runes to purchase. This makes the weapon very far from worthwhile, in comparison to the Ancient Box Trap that you essentially pick up 'along the way'. Its one very small strong point is that it is available slightly earlier for purchase, but by the time you have the resources to actually buy it you should just pick up the Ancient Box Trap anyway.
### Upgrades
-The Ancient Box Trap is a good Forgotten weapon for a long time, because you'll be able to forget that it exists for an equally long time. After using it to catch your first Acolyte (and optionally first Eclipse, very optional but 'because I have to'-shoutout to Balack for being even worse), it gets put back on the shelf for an extended period of time. By the time you need it again, you'll already have picked up the next Forgotten weapon: the [Scarlet Ember Root Trap](/appendix/weapons-per-powertype/forgotten/sert).
+The Ancient Box Trap is a good Forgotten weapon for a long time, because you'll be able to forget that it exists for an equally long time. After using it to catch your first Acolyte (and optionally first Eclipse, very optional but 'because I have to'-shoutout to Balack for being even worse), it gets put back on the shelf for an extended period of time. By the time you need it again, you'll already have picked up the next Forgotten weapon: the [Scarlet Ember Root Trap](/weapons/forgotten/sert).
diff --git a/_pages/appendix/weapons-per-powertype/forgotten/ilt.md b/_pages/weapons/forgotten/ilt.md
similarity index 87%
rename from _pages/appendix/weapons-per-powertype/forgotten/ilt.md
rename to _pages/weapons/forgotten/ilt.md
index 4205c22..fbe54df 100644
--- a/_pages/appendix/weapons-per-powertype/forgotten/ilt.md
+++ b/_pages/weapons/forgotten/ilt.md
@@ -2,10 +2,10 @@
layout: default
title: Infinite Labyrinth Trap
parent: Forgotten
-permalink: /appendix/weapons-per-powertype/forgotten/ilt
+permalink: /weapons/forgotten/ilt
nav_order: 3
---
-[Ancient box trap](/appendix/weapons-per-powertype/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/appendix/weapons-per-powertype/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/appendix/weapons-per-powertype/forgotten/ilt){: .btn .btn-grey } [ Chrome Thought Obliterator Trap](/appendix/weapons-per-powertype/forgotten/tot){: .btn .btn-grey }
+[Ancient box trap](/weapons/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/weapons/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/weapons/forgotten/ilt){: .btn .btn-grey } [ Chrome Thought Obliterator Trap](/weapons/forgotten/tot){: .btn .btn-grey }
# Infinite Labyrinth Trap
Minoan Labyrinth of the Lost
@@ -51,4 +51,4 @@ Both the Infinite Labyrinth Trap and the Endless Labyrinth Trap are both acquire
The Infinite Labyrinth Trap does not have feasible alternatives. Yes it will hurt, just get them, you'll need them unless you want to get fancy beyond what this guide can offer you.
# Upgrades
-The Infinite Labyrinth Trap has three very closely related upgrades to finish up the Forgotten powertype. These are the Thought Manipulator Trap, the Thought Obliterator Trap and the Chrome Thought Obliterator Trap. These three follow a direct upgrading line, requiring the previous step to craft the next. Details on these can be found on the [next](/appendix/weapons-per-powertype/forgotten/tot) page.
+The Infinite Labyrinth Trap has three very closely related upgrades to finish up the Forgotten powertype. These are the Thought Manipulator Trap, the Thought Obliterator Trap and the Chrome Thought Obliterator Trap. These three follow a direct upgrading line, requiring the previous step to craft the next. Details on these can be found on the [next](/weapons/forgotten/tot) page.
diff --git a/_pages/appendix/weapons-per-powertype/forgotten/sert.md b/_pages/weapons/forgotten/sert.md
similarity index 76%
rename from _pages/appendix/weapons-per-powertype/forgotten/sert.md
rename to _pages/weapons/forgotten/sert.md
index 45ae284..f9a1ebd 100644
--- a/_pages/appendix/weapons-per-powertype/forgotten/sert.md
+++ b/_pages/weapons/forgotten/sert.md
@@ -2,10 +2,10 @@
layout: default
title: Scarlet Ember Root Trap
parent: Forgotten
-permalink: /appendix/weapons-per-powertype/forgotten/sert
+permalink: /weapons/forgotten/sert
nav_order: 2
---
-[Ancient box trap](/appendix/weapons-per-powertype/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/appendix/weapons-per-powertype/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/appendix/weapons-per-powertype/forgotten/ilt){: .btn .btn-grey } [ Chrome Thought Obliterator Trap](/appendix/weapons-per-powertype/forgotten/tot){: .btn .btn-grey }
+[Ancient box trap](/weapons/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/weapons/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/weapons/forgotten/ilt){: .btn .btn-grey } [ Chrome Thought Obliterator Trap](/weapons/forgotten/tot){: .btn .btn-grey }
## Scarlet Ember Root Trap
a Root Blazing in the Underground
@@ -30,4 +30,4 @@ The Scarlet Ember Root Trap is a relatively recent addition to the game, release
The Scarlet Ember Root Trap does not have good alternatives, but there are a number of Limited Edition weapons that fill its niche. One of the old strategies (before the introduction of SERT) was to simply tough it out until the next weapon with the Ancient Box Trap, so this is a (non-recommended) option as well.
### Upgrades
-The Scarlet Ember Root Trap is primarily used for clearing the Fungal Cavern and the early stages of the Labyrinth, until a hunter gets the required materials for the [Endless and Infinite Labyrinth Trap](/appendix/weapons-per-powertype/forgotten/ilt).
+The Scarlet Ember Root Trap is primarily used for clearing the Fungal Cavern and the early stages of the Labyrinth, until a hunter gets the required materials for the [Endless and Infinite Labyrinth Trap](/weapons/forgotten/ilt).
diff --git a/_pages/appendix/weapons-per-powertype/forgotten/tot.md b/_pages/weapons/forgotten/tot.md
similarity index 90%
rename from _pages/appendix/weapons-per-powertype/forgotten/tot.md
rename to _pages/weapons/forgotten/tot.md
index 38b5511..371be97 100644
--- a/_pages/appendix/weapons-per-powertype/forgotten/tot.md
+++ b/_pages/weapons/forgotten/tot.md
@@ -2,10 +2,10 @@
layout: default
title: Chrome Thought Obliterator Trap
parent: Forgotten
-permalink: /appendix/weapons-per-powertype/forgotten/tot
+permalink: /weapons/forgotten/tot
nav_order: 4
---
-[Ancient box trap](/appendix/weapons-per-powertype/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/appendix/weapons-per-powertype/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/appendix/weapons-per-powertype/forgotten/ilt){: .btn .btn-grey } [Chrome Thought Obliterator Trap](/appendix/weapons-per-powertype/forgotten/tot){: .btn .btn-grey }
+[Ancient box trap](/weapons/forgotten/abt){: .btn .btn-grey } [Scarlet Ember Root Trap](/weapons/forgotten/sert){: .btn .btn-grey } [Infinite Labyrinth Trap](/weapons/forgotten/ilt){: .btn .btn-grey } [Chrome Thought Obliterator Trap](/weapons/forgotten/tot){: .btn .btn-grey }
# Chrome Thought Obliterator Trap
when tomorrow being better is not enough, so you yesterdain't
diff --git a/_pages/weapons/hydro.md b/_pages/weapons/hydro.md
new file mode 100644
index 0000000..46205c5
--- /dev/null
+++ b/_pages/weapons/hydro.md
@@ -0,0 +1,17 @@
+---
+layout: default
+title: Hydro
+parent: Weapons
+nav_order: 30
+permalink: /weapons/hydro
+---
+{% include weapons.html type = "Hydro" %}
+
+Welcome to Hydro, the powertype of Wet. If it walks like a fish, talks like a fish or looks like a fish, this is probably the powertype you will want to catch it with.
+hydro is the primary weapon type used in Rodentia, as well as the Elub tribe, the Living Garden and some parts of other regions. The current Best in Slot, the Chrome School of Sharks, can be acquired surprisingly early at Count, but is surprisingly expensive for its rank.
+
+Hydro is one of the harder types to guide people in. It has a surprising number of barely known shady sidepath-traps in the earlygame and has a close to best-in-slot in the Queso Fount Trap that, despite being inferior in stats, is significantly cheaper as well.
+
+[Net Cannon & Ancient Spear Gun](/weapons/hydro/nc){: .btn .btn-grey } [Steam Laser](/weapons/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/weapons/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/weapons/hydro/csos){: .btn .btn-grey }
+
+
diff --git a/_pages/weapons/hydro/asg.md b/_pages/weapons/hydro/asg.md
new file mode 100644
index 0000000..bea0f79
--- /dev/null
+++ b/_pages/weapons/hydro/asg.md
@@ -0,0 +1,7 @@
+---
+layout: default
+title: ASG
+parent: Hydro
+permalink: /weapons/hydro/asg
+nav_order: 5
+---
diff --git a/_pages/appendix/weapons-per-powertype/hydro/csos.md b/_pages/weapons/hydro/csos.md
similarity index 90%
rename from _pages/appendix/weapons-per-powertype/hydro/csos.md
rename to _pages/weapons/hydro/csos.md
index bf9f7f4..0ee4971 100644
--- a/_pages/appendix/weapons-per-powertype/hydro/csos.md
+++ b/_pages/weapons/hydro/csos.md
@@ -2,10 +2,10 @@
layout: default
title: Chrome School of Sharks
parent: Hydro
-permalink: /appendix/weapons-per-powertype/hydro/csos
+permalink: /weapons/hydro/csos
nav_order: 5
---
-[Net Cannon & Ancient Spear Gun](/appendix/weapons-per-powertype/hydro/nc){: .btn .btn-grey } [Steam Laser](/appendix/weapons-per-powertype/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/appendix/weapons-per-powertype/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/appendix/weapons-per-powertype/hydro/csos){: .btn .btn-grey }
+[Net Cannon & Ancient Spear Gun](/weapons/hydro/nc){: .btn .btn-grey } [Steam Laser](/weapons/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/weapons/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/weapons/hydro/csos){: .btn .btn-grey }
## Chrome School of Sharks
The Shining Law of the Shark eating the Fish
diff --git a/_pages/appendix/weapons-per-powertype/hydro/nc.md b/_pages/weapons/hydro/nc.md
similarity index 77%
rename from _pages/appendix/weapons-per-powertype/hydro/nc.md
rename to _pages/weapons/hydro/nc.md
index fd6ca6c..29a8e77 100644
--- a/_pages/appendix/weapons-per-powertype/hydro/nc.md
+++ b/_pages/weapons/hydro/nc.md
@@ -2,10 +2,10 @@
layout: default
title: Net Cannon & Ancient Spear Gun
parent: Hydro
-permalink: /appendix/weapons-per-powertype/hydro/nc
+permalink: /weapons/hydro/nc
nav_order: 1
---
-[Net Cannon & Ancient Spear Gun](/appendix/weapons-per-powertype/hydro/nc){: .btn .btn-grey } [Steam Laser](/appendix/weapons-per-powertype/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/appendix/weapons-per-powertype/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/appendix/weapons-per-powertype/hydro/csos){: .btn .btn-grey }
+[Net Cannon & Ancient Spear Gun](/weapons/hydro/nc){: .btn .btn-grey } [Steam Laser](/weapons/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/weapons/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/weapons/hydro/csos){: .btn .btn-grey }
## Ancient Spear Gun
This was made after T-Shirts were cool and may have lead to multiple lawsuits if it was used the same way.
@@ -49,4 +49,4 @@ While there are some whacky ways to find alternatives for a hydro weapon at this
The Net Cannon can be swapped out for the Harpoon Gun, considering both provide the Launcher Parts needed for the Ancient Spear Gun, but the Net Cannon is generally considered strictly superior.
### Upgrades
-After getting the Ancient Spear Gun, the next Hydro weapon to aim for is the [Steam Laser](/appendix/weapons-per-powertype/hydro/slmk). With some excessive shenanigans, this weapon could be skipped in which case the next step is the [Queso Fount Trap](/appendix/weapons-per-powertype/hydro/qft), but this is not recommended.
+After getting the Ancient Spear Gun, the next Hydro weapon to aim for is the [Steam Laser](/weapons/hydro/slmk). With some excessive shenanigans, this weapon could be skipped in which case the next step is the [Queso Fount Trap](/weapons/hydro/qft), but this is not recommended.
diff --git a/_pages/appendix/weapons-per-powertype/hydro/qft.md b/_pages/weapons/hydro/qft.md
similarity index 71%
rename from _pages/appendix/weapons-per-powertype/hydro/qft.md
rename to _pages/weapons/hydro/qft.md
index 6e52bcd..8bbc59a 100644
--- a/_pages/appendix/weapons-per-powertype/hydro/qft.md
+++ b/_pages/weapons/hydro/qft.md
@@ -2,10 +2,10 @@
layout: default
title: Queso Fount Trap
parent: Hydro
-permalink: /appendix/weapons-per-powertype/hydro/qft
+permalink: /weapons/hydro/qft
nav_order: 4
---
-[Net Cannon & Ancient Spear Gun](/appendix/weapons-per-powertype/hydro/nc){: .btn .btn-grey } [Steam Laser](/appendix/weapons-per-powertype/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/appendix/weapons-per-powertype/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/appendix/weapons-per-powertype/hydro/csos){: .btn .btn-grey }
+[Net Cannon & Ancient Spear Gun](/weapons/hydro/nc){: .btn .btn-grey } [Steam Laser](/weapons/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/weapons/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/weapons/hydro/csos){: .btn .btn-grey }
## Queso Fount Trap
Hangover of Fishfellows Swimming Differently
@@ -31,8 +31,8 @@ The Queso Fount Trap is one of the weapons introduced in Queso Geyser, originall
The Queso Fount Trap, depending on its moment of acquisition, can have a wide range of use cases. There are some paths where hunters would get it early and, after neglecting physical for a while, would clear the entire Fiery Warpath with it. More conventional paths will use it for the Living Garden, the early parts of the Fungal Cavern, Gnawnia Rift and eventually the Sunken City to pick up the School of Sharks. A hunter pushing their luck could even extend the use to the Floating Islands and eventually the Prologue Pond.
### Alternatives
-This weapon is already an alternative, to the [School of Sharks](/appendix/weapons-per-powertype/hydro/csos) which can directly be upgraded into the Chrome School of Sharks. It is generally considered an optional upgrade because they are unlocked at a similar stage of the game, but the significantly higher cost of the School of Sharks and the length to which the Queso Fount Trap can be used gives the weapon a meaningful appeal.
+This weapon is already an alternative, to the [School of Sharks](/weapons/hydro/csos) which can directly be upgraded into the Chrome School of Sharks. It is generally considered an optional upgrade because they are unlocked at a similar stage of the game, but the significantly higher cost of the School of Sharks and the length to which the Queso Fount Trap can be used gives the weapon a meaningful appeal.
### Upgrades
-From the Queso Fount Trap, there is only one upgrade left: the [Chrome School of Sharks](/appendix/weapons-per-powertype/hydro/csos). While this upgrade has no direct 'must get before'-points in the game right now, it is the current best in slot Hydro weapon so should be an eventual goal for all hunters.
+From the Queso Fount Trap, there is only one upgrade left: the [Chrome School of Sharks](/weapons/hydro/csos). While this upgrade has no direct 'must get before'-points in the game right now, it is the current best in slot Hydro weapon so should be an eventual goal for all hunters.
The most recent addition to the game in the Folklore Forest, the Prologue Pond, is currently considered 'okay' with a Queso Fount Trap, but the Chrome School of Sharks would still be very strongly recommended for the higher tier mice there.
diff --git a/_pages/appendix/weapons-per-powertype/hydro/smlk.md b/_pages/weapons/hydro/smlk.md
similarity index 86%
rename from _pages/appendix/weapons-per-powertype/hydro/smlk.md
rename to _pages/weapons/hydro/smlk.md
index b357fe8..052922a 100644
--- a/_pages/appendix/weapons-per-powertype/hydro/smlk.md
+++ b/_pages/weapons/hydro/smlk.md
@@ -2,10 +2,10 @@
layout: default
title: Steam Laser Mk ????
parent: Hydro
-permalink: /appendix/weapons-per-powertype/hydro/slmk
+permalink: /weapons/hydro/slmk
nav_order: 3
---
-[Net Cannon & Ancient Spear Gun](/appendix/weapons-per-powertype/hydro/nc){: .btn .btn-grey } [Steam Laser](/appendix/weapons-per-powertype/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/appendix/weapons-per-powertype/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/appendix/weapons-per-powertype/hydro/csos){: .btn .btn-grey }
+[Net Cannon & Ancient Spear Gun](/weapons/hydro/nc){: .btn .btn-grey } [Steam Laser](/weapons/hydro/slmk){: .btn .btn-grey } [Queso Fount Trap](/weapons/hydro/qft){: .btn .btn-grey } [Chrome School of Sharks](/weapons/hydro/csos){: .btn .btn-grey }
# Steam Laser
Time to melt some crystalized silver
@@ -63,10 +63,10 @@ The Steam Laser Mk. III can be purchased from the Trapsmith in the Slushy Shorel
### General Info and trivia
The Steam Lasers are a range of weapons that can be acquired by doing the Iceberg adventure. They can help out a little in the Seasonal Garden, after which they could come in handy up untill a hunter picks up the Queso Fount Trap (or the School of Sharks). Depending on routing, this can include the Fiery Warpath's mages, the Living Garden, the Fungal Cavern and the Sunken City.
-The most important thing to note about this line is that the final upgrade is **fully optional**. The whole Steam Laser line has a stat boost in the Iceberg, but the weapons' stats pre-boost remain the same between mkII and mkIII. If your plan is to get out as soon as possible, finishing that second iceberg run can be postponed. In a conventional route, however, this happening is quite unlikely because Lord as a rank is quite long, and you might just need the Iceberg to rank up.
+The most important thing to note about this line is that the final upgrade is **fully optional**. The whole Steam Laser line has a stat boost in the Iceberg, but the weapons' stats pre-boost remain the same between mkII and mkIII. If your plan is to get out as soon as possible, finishing that second iceberg run can be postponed. In a conventional route, however, this happening is quite unlikely because Lord/Lady as a rank is quite long, and you might just need the Iceberg to rank up.
### Alternatives
Because of where the Lasers are located in the game, there aren't really any interesting alternatives. As weapons, they are surprisingly optional if you manage to skip the entire Iceberg and rank up fast enough, assuming you rush towards the Queso Fount Trap next.
The Oasis Water Node Trap could be considered a similar late-alternative, but is only considerworthy for players that manage to evade the iceberg, don't plan to head towards the Sunken City and have a very strong aversion for maps to get the Queso Fount Trap.
### Upgrades
-After getting the Steam Lasers, the next stop is the [Queso Fount Trap](/appendix/weapons-per-powertype/hydro/qft). Alternatively, this one could be skipped, making the next stop the [Chrome School of Sharks](/appendix/weapons-per-powertype/hydro/csos).
+After getting the Steam Lasers, the next stop is the [Queso Fount Trap](/weapons/hydro/qft). Alternatively, this one could be skipped, making the next stop the [Chrome School of Sharks](/weapons/hydro/csos).
diff --git a/_pages/weapons/law.md b/_pages/weapons/law.md
new file mode 100644
index 0000000..c4ba01d
--- /dev/null
+++ b/_pages/weapons/law.md
@@ -0,0 +1,19 @@
+---
+layout: default
+title: Law
+parent: Weapons
+nav_order: 80
+permalink: /weapons/law
+---
+{% include weapons.html type = "Law" %}
+
+Law, the powertype that one is.
+Law is one of the two 'young' powertypes alongside Rift. It was only added to the game in 2013, with the release of Claw Shot City. Despite Law's questionable impact for quite a while after release, it eventually evolved into the proper and usable powertype it is today. It is probably the least expensive powertype to fully gather, consistently providing traps that are quite underpriced compared to other powertypes' weapons for the same rank.
+
+Law revolves around the idea of the law. Most of its mice are some form of criminals, burglars, or other justice-related topics.
+Law was introduced and is primarily used in Varmint Valley, however its influence on the game has increased significantly since the release of Queso Canyon and the Floating Islands, the former providing Law with more practical use for lategame players.
+
+[S.L.A.C.](/weapons/law/slac){: .btn .btn-grey } [MPCT](/weapons/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/weapons/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/weapons/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/weapons/shadow/stinger){: .btn .btn-grey }
+
+
+
diff --git a/_pages/appendix/weapons-per-powertype/law/epct.md b/_pages/weapons/law/epct.md
similarity index 67%
rename from _pages/appendix/weapons-per-powertype/law/epct.md
rename to _pages/weapons/law/epct.md
index 6fb8578..9514bbc 100644
--- a/_pages/appendix/weapons-per-powertype/law/epct.md
+++ b/_pages/weapons/law/epct.md
@@ -2,10 +2,10 @@
layout: default
title: Ember Prison Core Trap
parent: law
-permalink: /appendix/weapons-per-powertype/law/epct
+permalink: /weapons/law/epct
nav_order: 4
---
-[S.L.A.C.](/appendix/weapons-per-powertype/law/slac){: .btn .btn-grey } [MPCT](/appendix/weapons-per-powertype/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/appendix/weapons-per-powertype/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/appendix/weapons-per-powertype/shadow/stinger){: .btn .btn-grey }
+[S.L.A.C.](/weapons/law/slac){: .btn .btn-grey } [MPCT](/weapons/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/weapons/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/weapons/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/weapons/shadow/stinger){: .btn .btn-grey }
## Ember Prison Core Trap
Ever wondered what jail would be like if it was LIT?
@@ -31,7 +31,7 @@ The Ember Prison Core Trap can be purchased from the Trapsmith in Queso River, P
The Ember Prison Core Trap is Queso Canyon's Law upgrade and one of the best Law weapons in the game. While it is still very cheap for its power level, it is one of the go-to power types to abuse in the Floating Islands. Additionally, it is often used by hunters for various collection and crowning goals because it is sufficient for most of the Law hunting currently in the game.
### Alternatives
-Law has a second theoretical entrypoint in the [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt), which is provided in Queso Canyon. While it is weaker than either this or the next Prison Core trap, it only requires gold and is an alternative to the Meteor Prison's mapping requirements.
+Law has a second theoretical entrypoint in the [Judge Droid Trap](/weapons/law/jdt), which is provided in Queso Canyon. While it is weaker than either this or the next Prison Core trap, it only requires gold and is an alternative to the Meteor Prison's mapping requirements.
### Upgrades
-After the Ember Prison Core Trap, the end of Law is near with the Floating Islands' upgrade to finish it all off: the [S.T.I.N.G.E.R](/appendix/weapons-per-powertype/shadow/stinger).
+After the Ember Prison Core Trap, the end of Law is near with the Floating Islands' upgrade to finish it all off: the [S.T.I.N.G.E.R](/weapons/shadow/stinger).
diff --git a/_pages/appendix/weapons-per-powertype/law/jdt.md b/_pages/weapons/law/jdt.md
similarity index 72%
rename from _pages/appendix/weapons-per-powertype/law/jdt.md
rename to _pages/weapons/law/jdt.md
index d8e0d43..04e61d5 100644
--- a/_pages/appendix/weapons-per-powertype/law/jdt.md
+++ b/_pages/weapons/law/jdt.md
@@ -2,10 +2,10 @@
layout: default
title: Judge Droid Trap
parent: law
-permalink: /appendix/weapons-per-powertype/law/jdt
+permalink: /weapons/law/jdt
nav_order: 3
---
-[S.L.A.C.](/appendix/weapons-per-powertype/law/slac){: .btn .btn-grey } [MPCT](/appendix/weapons-per-powertype/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/appendix/weapons-per-powertype/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/appendix/weapons-per-powertype/shadow/stinger){: .btn .btn-grey }
+[S.L.A.C.](/weapons/law/slac){: .btn .btn-grey } [MPCT](/weapons/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/weapons/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/weapons/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/weapons/shadow/stinger){: .btn .btn-grey }
## Judge Droid Trap
60 years is a realistic estimate of how long it will take before I want to use this.
@@ -31,4 +31,4 @@ The Judge Droid Trap is an in-between Law trap that was introduced with the rele
The Judge Droid Trap is already an alternative for the Meteor and Ember Prison Core Traps. While it is a significant downgrade in comparison to them, it is designed to cover the gap not getting them would leave.
### Upgrades
-After the Judge Droid or Ember Prison Core Trap, the end of Law is near with the Floating Islands' upgrade to finish it all off: the [S.T.I.N.G.E.R](/appendix/weapons-per-powertype/shadow/stinger).
+After the Judge Droid or Ember Prison Core Trap, the end of Law is near with the Floating Islands' upgrade to finish it all off: the [S.T.I.N.G.E.R](/weapons/shadow/stinger).
diff --git a/_pages/appendix/weapons-per-powertype/law/mpct.md b/_pages/weapons/law/mpct.md
similarity index 66%
rename from _pages/appendix/weapons-per-powertype/law/mpct.md
rename to _pages/weapons/law/mpct.md
index 7293d78..e5b5b13 100644
--- a/_pages/appendix/weapons-per-powertype/law/mpct.md
+++ b/_pages/weapons/law/mpct.md
@@ -2,10 +2,10 @@
layout: default
title: Meteor Prison Core Trap
parent: law
-permalink: /appendix/weapons-per-powertype/law/mpct
+permalink: /weapons/law/mpct
nav_order: 2
---
-[S.L.A.C.](/appendix/weapons-per-powertype/law/slac){: .btn .btn-grey } [MPCT](/appendix/weapons-per-powertype/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/appendix/weapons-per-powertype/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/appendix/weapons-per-powertype/shadow/stinger){: .btn .btn-grey }
+[S.L.A.C.](/weapons/law/slac){: .btn .btn-grey } [MPCT](/weapons/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/weapons/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/weapons/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/weapons/shadow/stinger){: .btn .btn-grey }
## Meteor Prison Core Trap
It's like jail, but from SPACE!
@@ -28,7 +28,7 @@ The Meteor Prison Core Trap can be purchased from the Trapsmith in Fort Rox for
The Meteor Prison Core Trap is Fort Rox' Law upgrade. For a while, it was the only respectable permanent Law weapon in the game. While it is a solid weapon, it unfortunately doesn't have much mandatory use. By the time you get it, you probably won't need much more Fort Rox dawn farming, and the next stop for it would be Queso River. Queso River is then made somewhat obsolete by the existence of Queso's maps, leaving its only function to gather the Unstable Ember Gadgets needed to upgrade it into the Ember Prison Core Trap. Despite this sorry state of use, it is still a very interesting weapon to acquire, considering it's required for the next Law trap: the Ember Prison Core.
### Alternatives
-Law has a second theoretical entry point in the [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt), which is provided in Queso Canyon. While it is weaker than either this or the next Prison Core trap, it only requires gold and is an alternative to the Meteor Prison's mapping requirements.
+Law has a second theoretical entry point in the [Judge Droid Trap](/weapons/law/jdt), which is provided in Queso Canyon. While it is weaker than either this or the next Prison Core trap, it only requires gold and is an alternative to the Meteor Prison's mapping requirements.
### Upgrades
-After the Meteor Prison Core Trap, the next go-to Law weapon is the [Ember Prison Core Trap](/appendix/weapons-per-powertype/law/epct) in Queso Canyon. This weapon fortunately has a lot more direct usage.
+After the Meteor Prison Core Trap, the next go-to Law weapon is the [Ember Prison Core Trap](/weapons/law/epct) in Queso Canyon. This weapon fortunately has a lot more direct usage.
diff --git a/_pages/appendix/weapons-per-powertype/law/slac.md b/_pages/weapons/law/slac.md
similarity index 70%
rename from _pages/appendix/weapons-per-powertype/law/slac.md
rename to _pages/weapons/law/slac.md
index a55d125..da402b3 100644
--- a/_pages/appendix/weapons-per-powertype/law/slac.md
+++ b/_pages/weapons/law/slac.md
@@ -2,10 +2,10 @@
layout: default
title: S.L.A.C
parent: Law
-permalink: /appendix/weapons-per-powertype/law/slac
+permalink: /weapons/law/slac
nav_order: 1
---
-[S.L.A.C.](/appendix/weapons-per-powertype/law/slac){: .btn .btn-grey } [MPCT](/appendix/weapons-per-powertype/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/appendix/weapons-per-powertype/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/appendix/weapons-per-powertype/shadow/stinger){: .btn .btn-grey }
+[S.L.A.C.](/weapons/law/slac){: .btn .btn-grey } [MPCT](/weapons/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/weapons/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/weapons/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/weapons/shadow/stinger){: .btn .btn-grey }
## S.L.A.C.
-king is what this weapon does. But it's the best option so I guess it'll do.
@@ -31,4 +31,4 @@ The closest to an alternative it has is the S.L.A.C. II, however this weapon req
Law has a second theoretical entry point in the Judge Droid Trap, which is provided in Queso Canyon. Unfortunately, this trajectory requires too many shenanigans to elaborate upon in this guide, so reach out to the community or try crafting your own path if this option piques your interest.
### Upgrades
-After the S.L.A.C., the next go-to Law weapon is the [Meteor Prison Core Trap](/appendix/weapons-per-powertype/law/mpct) in Fort Rox. Unfortunately, this weapon (and its direct upgrade) is fully locked behind either maps or the Marketplace, which leads to the introduction of a stopgap Law weapon until the next step in the upgrade path: the [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt).
+After the S.L.A.C., the next go-to Law weapon is the [Meteor Prison Core Trap](/weapons/law/mpct) in Fort Rox. Unfortunately, this weapon (and its direct upgrade) is fully locked behind either maps or the Marketplace, which leads to the introduction of a stopgap Law weapon until the next step in the upgrade path: the [Judge Droid Trap](/weapons/law/jdt).
diff --git a/_pages/appendix/weapons-per-powertype/law/stinger.md b/_pages/weapons/law/stinger.md
similarity index 82%
rename from _pages/appendix/weapons-per-powertype/law/stinger.md
rename to _pages/weapons/law/stinger.md
index 47ff38e..5a38994 100644
--- a/_pages/appendix/weapons-per-powertype/law/stinger.md
+++ b/_pages/weapons/law/stinger.md
@@ -2,10 +2,10 @@
layout: default
title: S.T.I.N.G.E.R.
parent: law
-permalink: /appendix/weapons-per-powertype/law/stinger
+permalink: /weapons/law/stinger
nav_order: 5
---
-[S.L.A.C.](/appendix/weapons-per-powertype/law/slac){: .btn .btn-grey } [MPCT](/appendix/weapons-per-powertype/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/appendix/weapons-per-powertype/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/appendix/weapons-per-powertype/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/appendix/weapons-per-powertype/shadow/stinger){: .btn .btn-grey }
+[S.L.A.C.](/weapons/law/slac){: .btn .btn-grey } [MPCT](/weapons/law/MPCT){: .btn .btn-grey } [Judge Droid Trap](/weapons/law/jdt){: .btn .btn-grey } [Ember Prison Core Trap](/weapons/shadow/epct){: .btn .btn-grey } [S.T.I.N.G.E.R](/weapons/shadow/stinger){: .btn .btn-grey }
## S.T.I.N.G.E.R. Trap
The true Banditry Technology: steal the thieving mice!
diff --git a/_pages/weapons/physical.md b/_pages/weapons/physical.md
new file mode 100644
index 0000000..e453b2d
--- /dev/null
+++ b/_pages/weapons/physical.md
@@ -0,0 +1,16 @@
+---
+layout: default
+title: Physical
+parent: Weapons
+nav_order: 10
+permalink: /weapons/physical
+---
+{% include weapons.html type = "Physical" %}
+
+Welcome to Physical the powertype of throwing hands.
+Physical is the starting powertype, with as general theme physical power. It has a surprising amount of 'big robot slaps mouse' in it.
+Physical is primarily used in the early stages of the game, after which it returns in the Derr Dunes, the Fiery Warpath, Muridae Market and eventually the Floating Islands. An honorable mention can go M400 and the Crystal Library as well.
+
+[Earlygame physical](/weapons/physical/early){: .btn .btn-grey } [Enraged RhinoBot](/weapons/physical/erb){: .btn .btn-grey } [Chrome Monstrobot](/weapons/physical/cmb){: .btn .btn-grey } [Smoldering Stone Sentinel Trap](/weapons/physical/ssst){: .btn .btn-grey }
+
+
diff --git a/_pages/appendix/weapons-per-powertype/physical/cmb.md b/_pages/weapons/physical/cmb.md
similarity index 73%
rename from _pages/appendix/weapons-per-powertype/physical/cmb.md
rename to _pages/weapons/physical/cmb.md
index e3b6f29..60f485f 100644
--- a/_pages/appendix/weapons-per-powertype/physical/cmb.md
+++ b/_pages/weapons/physical/cmb.md
@@ -2,12 +2,12 @@
layout: default
title: Chrome MonstroBot
parent: Physical
-permalink: /appendix/weapons-per-powertype/physical/cmb
+permalink: /weapons/physical/cmb
nav_order: 4
---
-[Earlygame physical](/appendix/weapons-per-powertype/physical/early){: .btn .btn-grey } [Enraged RhinoBot](/appendix/weapons-per-powertype/physical/erb){: .btn .btn-grey } [Chrome Monstrobot](/appendix/weapons-per-powertype/physical/cmb){: .btn .btn-grey } [Smoldering Stone Sentinel Trap](/appendix/weapons-per-powertype/physical/ssst){: .btn .btn-grey }
+[Earlygame physical](/weapons/physical/early){: .btn .btn-grey } [Enraged RhinoBot](/weapons/physical/erb){: .btn .btn-grey } [Chrome Monstrobot](/weapons/physical/cmb){: .btn .btn-grey } [Smoldering Stone Sentinel Trap](/weapons/physical/ssst){: .btn .btn-grey }
- Disclaimer: This weapon requires a [RhinoBot](/appendix/weapons-per-powertype/physical/erb).
+ Disclaimer: This weapon requires a [RhinoBot](/weapons/physical/erb).
## Chrome MonstroBot
the Capital Fist of Flames above the Sand
@@ -38,7 +38,7 @@ The Chrome MonstroBot can be crafted by combining 1 Chrome Monstrobot Upgrade Ki
### Weapon Acquisition
The Sandstorm Monstrobot can be bought from the Fiery Warpath Trapsmith 999,000 gold, 2 Sandblasted Metal, 400 Flameshard, 1 RhinoBot, 1 Digby Drillbot and 1 Mouse Deathbot. It also requires 3 Warpath Victories.
-- How to acquire a RhinoBot is explained on [this](/appendix/weapons-per-powertype/physical/erb) page.
+- How to acquire a RhinoBot is explained on [this](/weapons/physical/erb) page.
- A Digby Drillbot can be purchased from the Town of Digby Trapsmith for 256,000 gold.
- The Mouse Deathbot can be acquired from many early-game Trapsmiths for 150,000 gold.
- Flameshards are dropped by Theurgy Wardens and the Warmonger in Wave 4 of the Fiery Warpath, as well as by the Fiery Warpath's Gargantuamouse. Alternatively, they can be bought from the Marketplace
@@ -48,7 +48,7 @@ The Sandstorm Monstrobot can be bought from the Fiery Warpath Trapsmith 999,000
The Chrome Monstrobot is the current Best in Slot Physical weapon in the game. As a physical weapon, it mainly has value when hunting M400, in Muridae Market, the Fiery Warpath, and the Floating Islands.
## Alternatives
-Technically speaking, the [Smoldering Stone Sentinel Trap](/appendix/weapons-per-powertype/physical/ssst) is an alternative to this weapon, but is generally slightly inferior.
+Technically speaking, the [Smoldering Stone Sentinel Trap](/weapons/physical/ssst) is an alternative to this weapon, but is generally slightly inferior.
# Upgrades
One day, my friend...
diff --git a/_pages/appendix/weapons-per-powertype/physical/early.md b/_pages/weapons/physical/early.md
similarity index 93%
rename from _pages/appendix/weapons-per-powertype/physical/early.md
rename to _pages/weapons/physical/early.md
index a20570e..88d983a 100644
--- a/_pages/appendix/weapons-per-powertype/physical/early.md
+++ b/_pages/weapons/physical/early.md
@@ -2,7 +2,7 @@
layout: default
title: Earlygame Physical
parent: Physical
-permalink: /appendix/weapons-per-powertype/physical/early
+permalink: /weapons/physical/early
nav_order: 1
---
@@ -13,4 +13,4 @@ The earliest parts of physical are quite a mess with a lot of moving parts. Beca
- If you are a donating player, the Shrink Ray Trap can probably cover this entire section
- To efficiently farm gold to upgrade your weapon in this stage of the game, (intelligently) using cheaper cheese can often help to get more gold per hunt on average. Unfonrtunately, the increased number of Faillures to Attract that come from this can be quite unfun making this not a strategy for everyone.
- The last step of this section is in almost all cases the Swiss Army Mouse Trap, which should be aimed at around the time when someone heads to the Mountain or the Calm Clearing.
-- Neither the NVMRC Forcefield Trap, nor the Mouse Deathbot, are worth the money for their use.
\ No newline at end of file
+- Neither the NVMRC Forcefield Trap, nor the Mouse Deathbot, are worth the money for their use.
diff --git a/_pages/appendix/weapons-per-powertype/physical/erb.md b/_pages/weapons/physical/erb.md
similarity index 80%
rename from _pages/appendix/weapons-per-powertype/physical/erb.md
rename to _pages/weapons/physical/erb.md
index 4b8597b..2629543 100644
--- a/_pages/appendix/weapons-per-powertype/physical/erb.md
+++ b/_pages/weapons/physical/erb.md
@@ -2,10 +2,10 @@
layout: default
title: Enraged RhinoBot
parent: Physical
-permalink: /appendix/weapons-per-powertype/physical/erb
+permalink: /weapons/physical/erb
nav_order: 2
---
-[Earlygame physical](/appendix/weapons-per-powertype/physical/early){: .btn .btn-grey } [Enraged RhinoBot](/appendix/weapons-per-powertype/physical/erb){: .btn .btn-grey } [Chrome Monstrobot](/appendix/weapons-per-powertype/physical/cmb){: .btn .btn-grey } [Smoldering Stone Sentinel Trap](/appendix/weapons-per-powertype/physical/ssst){: .btn .btn-grey }
+[Earlygame physical](/weapons/physical/early){: .btn .btn-grey } [Enraged RhinoBot](/weapons/physical/erb){: .btn .btn-grey } [Chrome Monstrobot](/weapons/physical/cmb){: .btn .btn-grey } [Smoldering Stone Sentinel Trap](/weapons/physical/ssst){: .btn .btn-grey }
## Enraged RhinoBot
Rage from the machines
@@ -50,4 +50,4 @@ The Enraged Rhinobot is primarily used to further farm in the Derr Dunes (whenev
While some whacky strategies exist that makes it possible to skip all of these weapons (untill you get to the very late stages of the game), as someone who has tried it, I would very strongly recommend against doing that.
## Upgrades
-The next Physical weapon to aim at is either the [Chrome Monstrobot](/appendix/weapons-per-powertype/physical/cmb) or, if you are looking for a stopgap before going for the current best physical weapon, tbe [Smoldering Stone Sentinel Trap](/appendix/weapons-per-powertype/physical/ssst)
+The next Physical weapon to aim at is either the [Chrome Monstrobot](/weapons/physical/cmb) or, if you are looking for a stopgap before going for the current best physical weapon, tbe [Smoldering Stone Sentinel Trap](/weapons/physical/ssst)
diff --git a/_pages/appendix/weapons-per-powertype/physical/ssst.md b/_pages/weapons/physical/ssst.md
similarity index 68%
rename from _pages/appendix/weapons-per-powertype/physical/ssst.md
rename to _pages/weapons/physical/ssst.md
index 6ed07c3..8c2684d 100644
--- a/_pages/appendix/weapons-per-powertype/physical/ssst.md
+++ b/_pages/weapons/physical/ssst.md
@@ -2,10 +2,10 @@
layout: default
title: Smoldering Stone Sentinel Trap
parent: Physical
-permalink: /appendix/weapons-per-powertype/physical/ssst
+permalink: /weapons/physical/ssst
nav_order: 3
---
-[Earlygame physical](/appendix/weapons-per-powertype/physical/early){: .btn .btn-grey } [Enraged RhinoBot](/appendix/weapons-per-powertype/physical/erb){: .btn .btn-grey } [Chrome Monstrobot](/appendix/weapons-per-powertype/physical/cmb){: .btn .btn-grey } [Smoldering Stone Sentinel Trap](/appendix/weapons-per-powertype/physical/ssst){: .btn .btn-grey }
+[Earlygame physical](/weapons/physical/early){: .btn .btn-grey } [Enraged RhinoBot](/weapons/physical/erb){: .btn .btn-grey } [Chrome Monstrobot](/weapons/physical/cmb){: .btn .btn-grey } [Smoldering Stone Sentinel Trap](/weapons/physical/ssst){: .btn .btn-grey }
## Smoldering Stone Sentinel Trap
Who needs luck when you can throw two additional hands?
@@ -27,11 +27,11 @@ The Smoldering Stone Sentinel Trap can be purchased in the Queso Geyser Trapsmit
- Geyser Smolder Stone can be found in Epic nests as a drop from Kalor'Ignis in Queso Geyser or bought from the Queso Geyser General Store. The recommended acquisition method, however, is the Marketplace, where they are incredibly cheap by comparison.
### General info & trivia
-The Smoldering Stone Sentinel is one of the weapons introduced with the release of the Queso Geyser and is meant to be on par with the physical weapon introduced in the Sandtail Deset, the [Chrome Monstrobot](/appendix/weapons-per-powertype/physical/cmb).
+The Smoldering Stone Sentinel is one of the weapons introduced with the release of the Queso Geyser and is meant to be on par with the physical weapon introduced in the Sandtail Deset, the [Chrome Monstrobot](/weapons/physical/cmb).
Its high power makes it appealing for some niche boss-smacking scenarios. This aside, it can be useful for M400-hunting, the Fiery Warpath, Muridae Market and the Floating Islands.
### Alternatives
-This weapon is already an alternative, to the [Chrome Monstrobot](/appendix/weapons-per-powertype/physical/cmb), which is the current pre-Folklore Forest best-in-slot physical weapon. While the Chrome Monstrobot is often slightly better (luck vs power), the volatility in its price due to it needing a Chrome kit can make it the less desirable choice.
+This weapon is already an alternative, to the [Chrome Monstrobot](/weapons/physical/cmb), which is the current pre-Folklore Forest best-in-slot physical weapon. While the Chrome Monstrobot is often slightly better (luck vs power), the volatility in its price due to it needing a Chrome kit can make it the less desirable choice.
### Upgrades
This is (pre floating islands) a pseudo-Best In Slot weapon next to the abovementionned Chrome Monstrobot.
diff --git a/_pages/weapons/rift.md b/_pages/weapons/rift.md
new file mode 100644
index 0000000..89e6efc
--- /dev/null
+++ b/_pages/weapons/rift.md
@@ -0,0 +1,12 @@
+---
+layout: default
+title: Rift
+parent: Weapons
+nav_order: 60
+has_children: true
+has_toc: false
+permalink: /weapons/rift
+---
+{% include weapons.html type = "Rift" %}
+
+tba
diff --git a/_pages/appendix/weapons-per-powertype/rift/ccdt.md b/_pages/weapons/rift/ccdt.md
similarity index 73%
rename from _pages/appendix/weapons-per-powertype/rift/ccdt.md
rename to _pages/weapons/rift/ccdt.md
index 5a7fb4c..928120a 100644
--- a/_pages/appendix/weapons-per-powertype/rift/ccdt.md
+++ b/_pages/weapons/rift/ccdt.md
@@ -2,10 +2,10 @@
layout: default
title: Chrome Celestial Dissonance Trap
parent: rift
-permalink: /appendix/weapons-per-powertype/rift/ccdt
+permalink: /weapons/rift/ccdt
nav_order: 5
---
-[Crystal Tower](/appendix/weapons-per-powertype/rift/ct){: .btn .btn-grey } [Multi-Crystal Laser](/appendix/weapons-per-powertype/rift/mcl){: .btn .btn-grey } [M.Y.N.O.R.C.A.](/appendix/weapons-per-powertype/rift/mynorca){: .btn .btn-grey } [ Timesplit Dissonance Trap](/appendix/weapons-per-powertype/rift/tdt){: .btn .btn-grey }[ Chrome Celestial Dissonance Trap](/appendix/weapons-per-powertype/rift/ccdt){: .btn .btn-grey }
+[Crystal Tower](/weapons/rift/ct){: .btn .btn-grey } [Multi-Crystal Laser](/weapons/rift/mcl){: .btn .btn-grey } [M.Y.N.O.R.C.A.](/weapons/rift/mynorca){: .btn .btn-grey } [ Timesplit Dissonance Trap](/weapons/rift/tdt){: .btn .btn-grey }[ Chrome Celestial Dissonance Trap](/weapons/rift/ccdt){: .btn .btn-grey }
## Chrome Celestial Dissonance Trap
Making mice enter a tower to end up being stuck in a Lost Place, which is (unsurprisingly) what this area does to hunters as well.
@@ -34,9 +34,9 @@ The Chrome Celestial Dissonance Trap can be crafted by combining 1 Chrome Celest
| __Acquisition Method__ | Trapsmith | __Cost__ | 13,600,000 gold
+
+
+[Bottomless Grave](/weapons/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/weapons/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/weapons/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/weapons/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/weapons/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/weapons/shadow/ctt){: .btn .btn-grey }
+
+
+
diff --git a/_pages/appendix/weapons-per-powertype/shadow/bg.md b/_pages/weapons/shadow/bg.md
similarity index 50%
rename from _pages/appendix/weapons-per-powertype/shadow/bg.md
rename to _pages/weapons/shadow/bg.md
index 35b27e4..1c890d8 100644
--- a/_pages/appendix/weapons-per-powertype/shadow/bg.md
+++ b/_pages/weapons/shadow/bg.md
@@ -2,10 +2,10 @@
layout: default
title: Bottomless Grave
parent: Shadow
-permalink: /appendix/weapons-per-powertype/shadow/bg
+permalink: /weapons/shadow/bg
nav_order: 1
---
-[Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/appendix/weapons-per-powertype/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/appendix/weapons-per-powertype/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt){: .btn .btn-grey }
+[Bottomless Grave](/weapons/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/weapons/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/weapons/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/weapons/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/weapons/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/weapons/shadow/ctt){: .btn .btn-grey }
## Bottomless Grave
The Shadow brought in by Livingshard Naturalis Historia
@@ -26,7 +26,7 @@ The Bottomless Grave is the first Shadow weapon most hunters should aim for thes
In the past, the Bottomless Grave was significantly less desirable because it had a significantly higher cost. A major drop in price, combined with a buff to the Mousoleum in its 2018 rework, managed to change this and fundamentally reshape the earlier section of the Shadow power type.
### Alternatives
-The [Creepy Coffin Trap](/appendix/weapons-per-powertype/shadow/coffin) is an alternative to the Bottomless Grave. While being similar in stats and only accessible through either the Marketplace or the Premium Shoppe, it has an area-specific effect in the Mousoleum that can make up for this downside depending on the resources you have available.
+The [Creepy Coffin Trap](/weapons/shadow/coffin) is an alternative to the Bottomless Grave. While being similar in stats and only accessible through either the Marketplace or the Premium Shoppe, it has an area-specific effect in the Mousoleum that can make up for this downside depending on the resources you have available.
### Upgrades
-After the Bottomless Grave, there are a number of potential weapons to go for. Shadow is in a bit of an awkward spot because it is quite underused or avoidable for a sizeable chunk of the game. The go-to upgrade after the Bottomless Grave is often the [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/IDCT).
-An in-between weapon that can be considered is the [Clockapult of Time](/appendix/weapons-per-powertype/shadow/CoT). This upgrade is considered optional because its use is quite minor: the only places it would be used are a low number of hunts in the Jungle of Dread, and in the Seasonal Garden to acquire a map piece. The next expected use would be in Fort Rox, however the Arcane ACRONYM beats it in catch rate here. Because of this, the Clockapult is considered unnecessary.
+After the Bottomless Grave, there are a number of potential weapons to go for. Shadow is in a bit of an awkward spot because it is quite underused or avoidable for a sizeable chunk of the game. The go-to upgrade after the Bottomless Grave is often the [Interdimensional Crossbow Trap](/weapons/shadow/IDCT).
+An in-between weapon that can be considered is the [Clockapult of Time](/weapons/shadow/CoT). This upgrade is considered optional because its use is quite minor: the only places it would be used are a low number of hunts in the Jungle of Dread, and in the Seasonal Garden to acquire a map piece. The next expected use would be in Fort Rox, however the Arcane ACRONYM beats it in catch rate here. Because of this, the Clockapult is considered unnecessary.
diff --git a/_pages/appendix/weapons-per-powertype/shadow/coffin.md b/_pages/weapons/shadow/coffin.md
similarity index 64%
rename from _pages/appendix/weapons-per-powertype/shadow/coffin.md
rename to _pages/weapons/shadow/coffin.md
index 2c9a7a7..91cd35b 100644
--- a/_pages/appendix/weapons-per-powertype/shadow/coffin.md
+++ b/_pages/weapons/shadow/coffin.md
@@ -2,10 +2,10 @@
layout: default
title: Coffin
parent: Shadow
-permalink: /appendix/weapons-per-powertype/shadow/coffin
+permalink: /weapons/shadow/coffin
nav_order: 2
---
-[Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/appendix/weapons-per-powertype/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/appendix/weapons-per-powertype/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt){: .btn .btn-grey }
+[Bottomless Grave](/weapons/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/weapons/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/weapons/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/weapons/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/weapons/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/weapons/shadow/ctt){: .btn .btn-grey }
## Creepy Coffin Trap
Cemetary of Digby ~ grave of Vina
@@ -28,7 +28,7 @@ The Creepy Coffin Trap is an earlygame Shadow weapon that can be acquired throug
With slightly higher stats, the Creepy Coffin offers a minor but meaningful increase in catch rate. On top of this, it also has a special effect while hunting in the Mousoleum, dropping an extra Cemetery Slat whenever a mouse drops any. Considering Cemetery Slats are key to the local Gold Farming Cycle and drop up to four at a time at most, this is a significant increase in performance. This help does drop off by the time a hunter gets to the Tribal Isles, where better goldfarms become available and the reliance on the Mousoleum for this drops.
### Alternatives
-This weapon is already an alternative, to the [Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg).
+This weapon is already an alternative, to the [Bottomless Grave](/weapons/shadow/bg).
### Upgrades
-After the Creepy Coffin Trap, there are a number of potential weapons to go for. Shadow is in a bit of an awkward spot because it is quite underused or avoidable for a sizeable chunk of the game. The go-to upgrade after the Creepy Coffin Trap is often the [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/IDCT).
-An in-between weapon that can be considered is the [Clockapult of Time](/appendix/weapons-per-powertype/shadow/CoT). This upgrade is considered optional because its use is quite minor. The only places it would be used in are a low number of hunts in the Jungle of Dread and in the Seasonal Garden to acquire a map piece. The next expected use would be in Fort Rox, however the Arcane ACRONYM beats it in catch rate here. Because of this, the Clockapult is considered unnecessary.
+After the Creepy Coffin Trap, there are a number of potential weapons to go for. Shadow is in a bit of an awkward spot because it is quite underused or avoidable for a sizeable chunk of the game. The go-to upgrade after the Creepy Coffin Trap is often the [Interdimensional Crossbow Trap](/weapons/shadow/IDCT).
+An in-between weapon that can be considered is the [Clockapult of Time](/weapons/shadow/CoT). This upgrade is considered optional because its use is quite minor. The only places it would be used in are a low number of hunts in the Jungle of Dread and in the Seasonal Garden to acquire a map piece. The next expected use would be in Fort Rox, however the Arcane ACRONYM beats it in catch rate here. Because of this, the Clockapult is considered unnecessary.
diff --git a/_pages/appendix/weapons-per-powertype/shadow/cot.md b/_pages/weapons/shadow/cot.md
similarity index 71%
rename from _pages/appendix/weapons-per-powertype/shadow/cot.md
rename to _pages/weapons/shadow/cot.md
index 3046981..8643b03 100644
--- a/_pages/appendix/weapons-per-powertype/shadow/cot.md
+++ b/_pages/weapons/shadow/cot.md
@@ -2,10 +2,10 @@
layout: default
title: Clockapult of Time
parent: Shadow
-permalink: /appendix/weapons-per-powertype/shadow/cot
+permalink: /weapons/shadow/cot
nav_order: 3
---
-[Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/appendix/weapons-per-powertype/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/appendix/weapons-per-powertype/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt){: .btn .btn-grey }
+[Bottomless Grave](/weapons/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/weapons/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/weapons/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/weapons/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/weapons/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/weapons/shadow/ctt){: .btn .btn-grey }
## Clockapult of Time
Tribal clock ~ Shadow dial
@@ -29,6 +29,6 @@ The Clockapult of Time has a significant increase in stats in comparison to the
In the past, the pair of Tribal Isles Shadow weapons were more appealing. But with the release of Fort Rox it is well worth it to hold off getting a better Shadow weapon until then.
### Alternatives
-This weapon is already an alternative, to the [Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg).
+This weapon is already an alternative, to the [Bottomless Grave](/weapons/shadow/bg).
### Upgrades
-After the Clockapult of Time, there are a number of potential weapons to go for. Shadow is in a bit of an awkward spot because it is quite underused or avoidable for a sizeable chunk of the game. The go-to upgrade after the Clockapult of Time is often the [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/IDCT).
+After the Clockapult of Time, there are a number of potential weapons to go for. Shadow is in a bit of an awkward spot because it is quite underused or avoidable for a sizeable chunk of the game. The go-to upgrade after the Clockapult of Time is often the [Interdimensional Crossbow Trap](/weapons/shadow/IDCT).
diff --git a/_pages/appendix/weapons-per-powertype/shadow/ctt.md b/_pages/weapons/shadow/ctt.md
similarity index 73%
rename from _pages/appendix/weapons-per-powertype/shadow/ctt.md
rename to _pages/weapons/shadow/ctt.md
index 7eb60d8..7a85f62 100644
--- a/_pages/appendix/weapons-per-powertype/shadow/ctt.md
+++ b/_pages/weapons/shadow/ctt.md
@@ -2,10 +2,10 @@
layout: default
title: Chrome Temporal Turbine
parent: Shadow
-permalink: /appendix/weapons-per-powertype/shadow/ctt
+permalink: /weapons/shadow/ctt
nav_order: 6
---
-[Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/appendix/weapons-per-powertype/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/appendix/weapons-per-powertype/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt){: .btn .btn-grey }
+[Bottomless Grave](/weapons/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/weapons/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/weapons/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/weapons/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/weapons/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/weapons/shadow/ctt){: .btn .btn-grey }
## Chrome Temporal Turbine
Solar Sect of Mystic Shadows ~ Temporal Fusion
diff --git a/_pages/appendix/weapons-per-powertype/shadow/idct.md b/_pages/weapons/shadow/idct.md
similarity index 73%
rename from _pages/appendix/weapons-per-powertype/shadow/idct.md
rename to _pages/weapons/shadow/idct.md
index 52b8b73..8e72547 100644
--- a/_pages/appendix/weapons-per-powertype/shadow/idct.md
+++ b/_pages/weapons/shadow/idct.md
@@ -2,10 +2,10 @@
layout: default
title: Interdimensional Crossbow
parent: Shadow
-permalink: /appendix/weapons-per-powertype/shadow/idct
+permalink: /weapons/shadow/idct
nav_order: 4
---
-[Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/appendix/weapons-per-powertype/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/appendix/weapons-per-powertype/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt){: .btn .btn-grey }
+[Bottomless Grave](/weapons/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/weapons/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/weapons/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/weapons/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/weapons/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/weapons/shadow/ctt){: .btn .btn-grey }
## Interdimensional Crossbow
... of a Ghostly Rodentfilled Ship?
@@ -33,4 +33,4 @@ The Interdimensional Crossbow had a Limited Edition upgrade during the 2017 Grea
The Interdimensional Crossbow has an alternative in the Clockwork Portal, which can be acquired in Sandtail Desert.
### Upgrades
-After the Interdimensional Crossbow, the next shadow weapon is the [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt), which then upgrades into the [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt).
+After the Interdimensional Crossbow, the next shadow weapon is the [Temporal Turbine](/weapons/shadow/tt), which then upgrades into the [Chrome Temporal Turbine](/weapons/shadow/ctt).
diff --git a/_pages/appendix/weapons-per-powertype/shadow/tt.md b/_pages/weapons/shadow/tt.md
similarity index 72%
rename from _pages/appendix/weapons-per-powertype/shadow/tt.md
rename to _pages/weapons/shadow/tt.md
index a90cac3..464d982 100644
--- a/_pages/appendix/weapons-per-powertype/shadow/tt.md
+++ b/_pages/weapons/shadow/tt.md
@@ -2,10 +2,10 @@
layout: default
title: Temporal Turbine
parent: Shadow
-permalink: /appendix/weapons-per-powertype/shadow/tt
+permalink: /weapons/shadow/tt
nav_order: 5
---
-[Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/appendix/weapons-per-powertype/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/appendix/weapons-per-powertype/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/appendix/weapons-per-powertype/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/appendix/weapons-per-powertype/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt){: .btn .btn-grey }
+[Bottomless Grave](/weapons/shadow/bg){: .btn .btn-grey } [Creepy Coffin](/weapons/shadow/coffin){: .btn .btn-grey } [Clockapult of Time](/weapons/shadow/cot){: .btn .btn-grey } [Interdimensional Crossbow Trap](/weapons/shadow/idct){: .btn .btn-grey } [Temporal Turbine](/weapons/shadow/tt){: .btn .btn-grey } [Chrome Temporal Turbine](/weapons/shadow/ctt){: .btn .btn-grey }
## Temporal Turbine
Getting Cheese is for the Transdimensional Mice
@@ -27,11 +27,11 @@ The Temporal Turbine can be purchased from the Trapsmith in the Labyrinth and Zo
### General Info and Trivia
The Temporal Turbine is the one-but-final step for Shadow at this point in time, with its only upgrade being the Chrome Temporal Turbine crafted from its parts and the Chrome Temporal Turbine kit.
-While the Temporal Shadow Plates needed for the weapon are often quite expensive for a Duke/Duchess weapon, this concern gets nimbly evaded by the weapon not being mandatory as fast as usual trap upgrades. Duke/Duchess and Grand Duke/Duchess have fairly little use for Shadow, with only Moussu Picchu needing a little Shadow for one of its farming stages. This makes it possible to focus on other goals like the Rifts until a hunter is ready to tackle the Floating Islands at Archduke/Archduchess. Here, having an upgraded Shadow weapon is heavily recommended. Additionally, by being a component of the current best in slot Shadow weapon (the [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt)), this weapon could be considered an eventual must-get for most hunters anyway.
+While the Temporal Shadow Plates needed for the weapon are often quite expensive for a Duke/Duchess weapon, this concern gets nimbly evaded by the weapon not being mandatory as fast as usual trap upgrades. Duke/Duchess and Grand Duke/Duchess have fairly little use for Shadow, with only Moussu Picchu needing a little Shadow for one of its farming stages. This makes it possible to focus on other goals like the Rifts until a hunter is ready to tackle the Floating Islands at Archduke/Archduchess. Here, having an upgraded Shadow weapon is heavily recommended. Additionally, by being a component of the current best in slot Shadow weapon (the [Chrome Temporal Turbine](/weapons/shadow/ctt)), this weapon could be considered an eventual must-get for most hunters anyway.
### Alternatives
While the Temporal Turbine does not have any alternatives, its lack of direct use makes it possible to delay obtaining the weapon. Any hunter planning to get Shadow's Best In Slot weapon would still eventually be forced to get around to obtaining it.
### Upgrades
-After the Temporal Turbine, only one shadow trap is left to beat it: the [Chrome Temporal Turbine](/appendix/weapons-per-powertype/shadow/ctt)
+After the Temporal Turbine, only one shadow trap is left to beat it: the [Chrome Temporal Turbine](/weapons/shadow/ctt)
diff --git a/_pages/weapons/tactical.md b/_pages/weapons/tactical.md
new file mode 100644
index 0000000..9ae4c98
--- /dev/null
+++ b/_pages/weapons/tactical.md
@@ -0,0 +1,12 @@
+---
+layout: default
+title: Tactical
+parent: Weapons
+nav_order: 20
+has_children: true
+has_toc: false
+permalink: /weapons/tactical
+---
+{% include weapons.html type = "Tactical" %}
+
+tba
diff --git a/_pages/appendix/weapons-per-powertype/tactical/ambush.md b/_pages/weapons/tactical/ambush.md
similarity index 59%
rename from _pages/appendix/weapons-per-powertype/tactical/ambush.md
rename to _pages/weapons/tactical/ambush.md
index 5fa64d6..63e895f 100644
--- a/_pages/appendix/weapons-per-powertype/tactical/ambush.md
+++ b/_pages/weapons/tactical/ambush.md
@@ -2,10 +2,10 @@
layout: default
title: Ambush Trap
parent: tactical
-permalink: /appendix/weapons-per-powertype/tactical/ambush
+permalink: /weapons/tactical/ambush
nav_order: 2
---
-[Mutated Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/appendix/weapons-per-powertype/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/appendix/weapons-per-powertype/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/appendix/weapons-per-powertype/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/appendix/weapons-per-powertype/tactical/sbt){: .btn .btn-grey }
+[Mutated Venus Mouse Trap](/weapons/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/weapons/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/weapons/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/weapons/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/weapons/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/weapons/tactical/sbt){: .btn .btn-grey }
## Ambush Trap
Where is that gouging geyser now?
diff --git a/_pages/appendix/weapons-per-powertype/tactical/csw.md b/_pages/weapons/tactical/csw.md
similarity index 57%
rename from _pages/appendix/weapons-per-powertype/tactical/csw.md
rename to _pages/weapons/tactical/csw.md
index 1f9fb9a..62e9d5f 100644
--- a/_pages/appendix/weapons-per-powertype/tactical/csw.md
+++ b/_pages/weapons/tactical/csw.md
@@ -2,10 +2,10 @@
layout: default
title: Chrome Sphynx Wrath
parent: tactical
-permalink: /appendix/weapons-per-powertype/tactical/csw
+permalink: /weapons/tactical/csw
nav_order: 4
---
-[Mutated Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/appendix/weapons-per-powertype/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/appendix/weapons-per-powertype/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/appendix/weapons-per-powertype/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/appendix/weapons-per-powertype/tactical/sbt){: .btn .btn-grey }
+[Mutated Venus Mouse Trap](/weapons/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/weapons/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/weapons/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/weapons/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/weapons/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/weapons/tactical/sbt){: .btn .btn-grey }
## Chrome Sphynx Wrath
diff --git a/_pages/appendix/weapons-per-powertype/tactical/ggt.md b/_pages/weapons/tactical/ggt.md
similarity index 73%
rename from _pages/appendix/weapons-per-powertype/tactical/ggt.md
rename to _pages/weapons/tactical/ggt.md
index 0d7b4ff..43aeccf 100644
--- a/_pages/appendix/weapons-per-powertype/tactical/ggt.md
+++ b/_pages/weapons/tactical/ggt.md
@@ -2,10 +2,10 @@
layout: default
title: Gouging Geyserite Trap
parent: tactical
-permalink: /appendix/weapons-per-powertype/tactical/ggt
+permalink: /weapons/tactical/ggt
nav_order: 5
---
-[Mutated Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/appendix/weapons-per-powertype/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/appendix/weapons-per-powertype/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/appendix/weapons-per-powertype/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/appendix/weapons-per-powertype/tactical/sbt){: .btn .btn-grey }
+[Mutated Venus Mouse Trap](/weapons/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/weapons/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/weapons/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/weapons/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/weapons/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/weapons/tactical/sbt){: .btn .btn-grey }
## Gouging Geyserite Trap
@@ -33,4 +33,4 @@ The Gouging Geyserite Trap is generally considered the lowest impact Queso Geyse
This wepaon can be considered an alternative for the Chrome Sphynx Wrath, trading in some stats for not needing a chrome kit and a decently cheaper price. Due to the nature of the current lategame, it is difficult to conclusively recommend one over the other, considering both have fairly little use untill either the Folklore Forest (the current latest expansion) or the Floating Islands, where Tactical isn't all that appealing untill you upgrade your Tactical setup either way.
# Upgrades
-The Gouging Geyserite Trap has one upgrade, namely the current Best in Slot Tacitcal Weapon: the [Slumbering Boulder Trap](/appendix/weapons-per-powertype/tactical/sbt).
+The Gouging Geyserite Trap has one upgrade, namely the current Best in Slot Tacitcal Weapon: the [Slumbering Boulder Trap](/weapons/tactical/sbt).
diff --git a/_pages/appendix/weapons-per-powertype/tactical/hvmt.md b/_pages/weapons/tactical/hvmt.md
similarity index 59%
rename from _pages/appendix/weapons-per-powertype/tactical/hvmt.md
rename to _pages/weapons/tactical/hvmt.md
index 58aee27..24699ac 100644
--- a/_pages/appendix/weapons-per-powertype/tactical/hvmt.md
+++ b/_pages/weapons/tactical/hvmt.md
@@ -2,10 +2,10 @@
layout: default
title: Horrific Venus Mouse Trap
parent: tactical
-permalink: /appendix/weapons-per-powertype/tactical/hvmt
+permalink: /weapons/tactical/hvmt
nav_order: 3
---
-[Mutated Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/appendix/weapons-per-powertype/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/appendix/weapons-per-powertype/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/appendix/weapons-per-powertype/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/appendix/weapons-per-powertype/tactical/sbt){: .btn .btn-grey }
+[Mutated Venus Mouse Trap](/weapons/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/weapons/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/weapons/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/weapons/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/weapons/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/weapons/tactical/sbt){: .btn .btn-grey }
## Horrific Venus Mouse Trap
Is this a fragrant plant? Good luck finding out
@@ -23,7 +23,7 @@ Is this a fragrant plant? Good luck finding out
The Horrific Venus Mouse Trap can be purchased from the Trapsmith in Cape Clawed and Nerg Plains. To purchase this trap, the following items are needed:
- 20 Radioactive Sludge, which can be obtained from staling Radioactive Blue Cheese or opening a Pollution Controll Supply Kit, which can be purchased from the King's Cart.
- a Thorned Venus Mouse Trap, which can be purchased in the same locations for 550,000 gold, 1 Venus Mouse Trap Husk and 1 Thorned Vine
-- - a Venus Mouse Trap Husk can be acquired by smashing either a [Mutated Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/mvmt) or a Venus Mouse Trap.
+- - a Venus Mouse Trap Husk can be acquired by smashing either a [Mutated Venus Mouse Trap](/weapons/tactical/mvmt) or a Venus Mouse Trap.
- - a Thorned Vine can be acquired by catching a Grandfather Mouse in Cape Clawed, using Gumbo Cheese.
diff --git a/_pages/appendix/weapons-per-powertype/tactical/mvmt.md b/_pages/weapons/tactical/mvmt.md
similarity index 59%
rename from _pages/appendix/weapons-per-powertype/tactical/mvmt.md
rename to _pages/weapons/tactical/mvmt.md
index ae855c8..1202224 100644
--- a/_pages/appendix/weapons-per-powertype/tactical/mvmt.md
+++ b/_pages/weapons/tactical/mvmt.md
@@ -2,10 +2,10 @@
layout: default
title: Mutated Venus Mouse Trap
parent: tactical
-permalink: /appendix/weapons-per-powertype/tactical/mvmt
+permalink: /weapons/tactical/mvmt
nav_order: 1
---
-[Mutated Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/appendix/weapons-per-powertype/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/appendix/weapons-per-powertype/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/appendix/weapons-per-powertype/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/appendix/weapons-per-powertype/tactical/sbt){: .btn .btn-grey }
+[Mutated Venus Mouse Trap](/weapons/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/weapons/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/weapons/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/weapons/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/weapons/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/weapons/tactical/sbt){: .btn .btn-grey }
## Mutated Venus Mouse Trap
This plant stinks
diff --git a/_pages/appendix/weapons-per-powertype/tactical/sbt.md b/_pages/weapons/tactical/sbt.md
similarity index 79%
rename from _pages/appendix/weapons-per-powertype/tactical/sbt.md
rename to _pages/weapons/tactical/sbt.md
index 2671aa2..67b81ec 100644
--- a/_pages/appendix/weapons-per-powertype/tactical/sbt.md
+++ b/_pages/weapons/tactical/sbt.md
@@ -2,10 +2,10 @@
layout: default
title: Slumbering Boulder Trap
parent: tactical
-permalink: /appendix/weapons-per-powertype/tactical/sbt
+permalink: /weapons/tactical/sbt
nav_order: 6
---
-[Mutated Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/appendix/weapons-per-powertype/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/appendix/weapons-per-powertype/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/appendix/weapons-per-powertype/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/appendix/weapons-per-powertype/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/appendix/weapons-per-powertype/tactical/sbt){: .btn .btn-grey }
+[Mutated Venus Mouse Trap](/weapons/tactical/mvmt){: .btn .btn-grey } [Ambush Trap](/weapons/tactical/ambush){: .btn .btn-grey } [Horrific Venus Mouse Trap](/weapons/tactical/hvmt){: .btn .btn-grey } [Chrome Sphynx Wrath](/weapons/tactical/csw){: .btn .btn-grey } [Gouging Geyserite Trap](/weapons/tactical/ggt){: .btn .btn-grey } [Slumbering Boulder Trap](/weapons/tactical/sbt){: .btn .btn-grey }
## Slumbering Boulder Trap
diff --git a/_pages/novice-to-grandmaster/apprentice.md b/_ranks/apprentice.md
similarity index 73%
rename from _pages/novice-to-grandmaster/apprentice.md
rename to _ranks/apprentice.md
index 87d3fa2..b9ed255 100644
--- a/_pages/novice-to-grandmaster/apprentice.md
+++ b/_ranks/apprentice.md
@@ -1,20 +1,16 @@
---
layout: default
title: Apprentice
-parent: Novice to Grandmaster
-nav_order: 3
+nav_order: 300
+permalink: /apprentice
---
-
-
# Apprentice
-{: .fs-9 }
## Windmill
-{: .fs-5 .fw-300 }
+{% include banner.html src="banners/windmill.jpg" alt="Windmill Banner" %}
This windmill, and the farm beside it, used to belong to one of Gnawnia's most prosperous farmers before the mice took it over. Windmill mice enjoy the simple life down on the farm, but don't be fooled by their relaxed attitude-- they're laid-back about everything but cheese.
-{: .fs-4 .fw-300 }
### Chapter 3
@@ -27,4 +23,4 @@ Trade in Packets of Flour for Grilled Cheese. Arm Grilled Cheese to attract Capt
If you miss Captain Croissant, switch back to Swiss Cheese. Repeat the cycle until you catch Captain Croissant Mouse.
Claim the adventure Repair the Windmill after you have caught Captain Croissant Mouse.
-Travel to Harbour once you rank up to [Initiate](/novice-to-grandmaster/initiate).
+Travel to Harbour once you rank up to [Initiate](/initiate).
diff --git a/_ranks/archduke-archduchess.md b/_ranks/archduke-archduchess.md
new file mode 100644
index 0000000..726d2bc
--- /dev/null
+++ b/_ranks/archduke-archduchess.md
@@ -0,0 +1,11 @@
+---
+layout: default
+title: Archduke / Archduchess
+nav_order: 1500
+permalink: /archduke-archduchess
+---
+
+# Archduke / Archduchess
+
+{: .warning}
+This section is still under development.
diff --git a/_ranks/baron-baroness.md b/_ranks/baron-baroness.md
new file mode 100644
index 0000000..f47c420
--- /dev/null
+++ b/_ranks/baron-baroness.md
@@ -0,0 +1,11 @@
+---
+layout: default
+title: Baron / Baronness
+nav_order: 1100
+has_children: true
+permalink: /baron-baroness
+---
+
+# Baron / Baroness
+
+{:toc}
diff --git a/_ranks/baron-baroness/fiery-warpath.md b/_ranks/baron-baroness/fiery-warpath.md
new file mode 100644
index 0000000..b302252
--- /dev/null
+++ b/_ranks/baron-baroness/fiery-warpath.md
@@ -0,0 +1,102 @@
+---
+layout: default
+title: Fiery Warpath
+nav_order: 2
+parent: Baron / Baronness
+permalink: /baron-baroness/fiery-warpath
+---
+
+# Fiery Warpath
+
+{% include banner.html src="banners/fiery-warpath.jpg" alt="Fiery Warpath" %}
+
+The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
+
+Once you’ve traveled to the Fiery Warpath, which is the first area of the Sandtail Desert region, you will notice the extensive HUD (heads up display). In much the same way as the Tower or the Iceberg, the Warpath features a unique game mechanic which makes it very interesting and somewhat difficult during the first visit.
+
+The Warpath consists of 4 Waves. Each Wave consists of a given number of mice that you have to defeat. Warrior, Archer and Scout are present in all waves. There are also Calvary, Mage and Flame Ordnance Mouse which appear at the later waves. The table below shows the primary and secondary weakness of each type.
+
+- Warrior: Primary - Physical
+- Archer: Primary - Physical
+- Scout: Primary - Physical
+- Calvary: Primary - Tactical, Secondary - Physical
+- Mage: Primary - Hydro, Secondary - Physical
+- Flame Ordnance Mouse: Primary - Arcane, Secondary - Physical
+
+You are recommended to have the following traps
+
+- Physical: Enraged Rhinobot
+- Tactical: HVMT
+- Hydro: Steam Laser Mk. I
+- Shadow: ICT
+
+The core mechanics of the area is streaking. Streaks can be achieved more easily by buying and arming special Warpath Charms, either regular ones or those strengthened by Magic Essence. These Charms will help attract a certain type of mouse, but they can fail in doing so. Catching any different mouse type, FTCs or FTAs will break a Streak.
+
+- A Streak of *3* causes *2* mice of the same class to retreat
+- A Streak of *6* causes *4* mice of the same class to retreat
+- A Streak of *9* causes *6* mice of the same class to retreat
+
+Tips
+
+- Use (Empowered) SuperBrie+ to avoid Fail to Attracts (FTA),
+- Buy the (Super) Variant Charms from the Charm Shoppe to assist in streaking,
+- Use (Super) Warpath's Commander Charms to clear the Wave faster.
+
+Leaving the Warpath by traveling somewhere else will NOT reset your progress, even Streaks will remain untouched and waiting for you when you return.
+
+There is also a group of "Special" Mice found in the Warpath. These are mice that are not of the same type as the other mice in the Warpath. They are affected by the following:
+
+- Crimson Commander Mouse
+ - Primary weakness - Physical
+ - Catching a Crimson Commander Mouse causes a number of mice from each class not yet fully defeated to retreat, equal to the current streak (or 1 in the absence of streak). The streak would also be broken. Using (Super) Warpath's Commander Charm increase the Attraction Rate of encountering it.
+- Caravan Guard Mouse
+ - Primary weakness - Physical
+ - Failing to catch a Caravan Guard adds more mice to a Wave, one for each type of mouse. Although if you have friends in the same area, sometimes they are able to prevent Caravan Guards from doing so. If a certain type of mouse has been already extinguished from the Wave, Caravan Guards do not re-mobilize them or cause more to appear.
+- Gargantuamouse
+ - Primary weakness - Draconic
+ - It may be encountered on a Streak of 7 or above. The chance of attracting Gargantuamouse increases with longer Streak and can be guaranteed by using Gargantua Charm (available from Marketplace) on a Streak of 7 or above. Catching it resets the Streak. You can earn some SuperBrie+ by offering to snipe this mouse for people on Discord.
+
+Recommended Setup:
+
+- Weapon: Enraged Rhinobot
+- Base: Aqua Base
+- Cheese: SuperBrie+ > Gouda > Brie
+
+Wave 1
+
+- Wave 1 consist of 35 Desert Soldier Mouse (Warrior), 35 Vanguard Mouse (Scout) and 35 Desert Archer Mouse (Archer).
+- It is not recommended to use Warpath’s Commander Charm in Wave 1 unless you have a lot of them.
+- It is recommended to focus on clearing individual classes before moving on to the next one.
+- Crimson Commander Mouse and Caravan Guard Mouse retreats once there are 10 or fewer mice left to clear.
+
+Wave 2
+
+- Wave 2 consists of 40 Flame Warrior Mouse (Warrior), 40 Sentinel Mouse (Scout), 40 Flame Archer Mouse (Archer), 45 Sand Cavalry Mouse (Cavalry) and 20 Inferno Mage Mouse (Mage).The introduction of the 2 new classes makes this wave more difficult than Wave 1. They are also harder to catch than Warrior, Scout and Archer mice.
+- Cavalry and Mage mice each drop Desert Horseshoe and Heatproof Mage Cloth respectively,which can be crafted into (Super) Warpath Cavalry/Mage Charm. You can also buy the charms from the Marketplace, this is highly recommended if this is your first run.
+- Crimson Commander Mouse and Caravan Guard Mouse retreats once there are 18 or fewer mice left to clear.
+- The recommended order for clearing Wave 2 is: Warrior, Scout, Archer, Cavalry, Mage.
+
+Wave 3
+
+- Wave 3 consists of 50 Crimson Titan Mouse (Warrior), 50 Crimson Watch Mouse (Scout), 50 Crimson Ranger Mouse (Archer), 30 Magmarage Mouse (Mage), 60 Sandwing Cavalry Mouse (Cavalry) and 20 Flame Ordnance Mouse (Artillery).
+- Wave 3 is similar to Wave 2 with the addtion of Flame Ordnance Mouse. There is no class-specific charm for them.
+- Crimson Commander Mouse and Caravan Guard Mouse retreats once there are 26 or fewer mice left to clear.
+- The recommended order for clearing Wave 3 is: Warrior, Scout, Archer, Cavalry, Mage, Artillery.
+
+Wave 4
+
+- Wave 4 consists of 12 Theurgy Warden Mouse and 1 Warmonger Mouse. Streaks do not apply in Wave 4.
+- You can choose not to use SuperBrie+ here and use Brie/Gouda instead.
+- Warmonger Mouse is invulnerable until all 12 Theurgy Warden Mouse are cleared.
+- Once you cleared 12 Theurgy Warden Mouse, swtich to your highest power base.
+- Catching Warmonger Mouse ends Wave 4 and rewards you with 1 Warpath Victory. You then start over with Wave 1.
+- On the first run, Warmonger Mouse always drops 1 Oasis Bead, 1 Sphynx Crystal or 1 Sandblasted Metal, which are one of the components needed to craft three fairly powerful but expensive weapons. After the first run, these loot are much rarer.
+- You can earn some SuperBrie+ by offering to snipe this mouse for people on Discord.
+
+Advice on what to do with your first loot from Warmonger:
+
+- Oasis Bead - Sell it on the Marketplace.
+- Sphynx Crystal - Sell it on the Marketplace.
+- Sandblasted Metal - Wait for me to update this when FF launches.
+
+Travel to Muridae Market after catching Warmonger Mouse.
diff --git a/_ranks/baron-baroness/fort-rox.md b/_ranks/baron-baroness/fort-rox.md
new file mode 100644
index 0000000..e3cfeb4
--- /dev/null
+++ b/_ranks/baron-baroness/fort-rox.md
@@ -0,0 +1,95 @@
+---
+layout: default
+title: Fort Rox
+nav_order: 1
+parent: Baron / Baroness
+permalink: /baron-baroness/fort-rox
+---
+
+# Fort Rox
+
+{% include banner.html src="banners/fort-rox.jpg" alt="Fort Rox Banner" %}
+
+A strange meteor has landed near Claw Shot City, leaving a huge impact crater near the Gnawnian Express rails! This mysterious meteor brings with it a mysterious new breed of mice and their presence threatens the lives of the citizens of Varmint Valley. Around the crater, an encampment of hunters has surrounded these dangerous mice and are setting up a fort to hold them back!
+
+### Chapter 12
+
+You thought the nightmare from the train is over, its not!
+
+Fort Rox is Mousoleum on steriods, the starting is going to be tough but you can do it. Start off by collecting Meteorite Pieces during the Day using S.L.A.C II, Aqua Base and Gouda. Loot 50 Meteorite Pieces, get the Wall Upgrade #1 (Basic Wall) and the Mage Tower Upgrade #1 (Spotlight Enchantment).
+
+Upgrades can only be obtained during the day and upgrades of the same category must be made in order. the effects stacks. Do not turn on your Tower Mana in the Day.
+
+There are 2 types of cheese to be used at night in Fort Rox - Crescent Cheese and Moon Cheese. Crescent Cheese is the "Gouda" and Moon Cheese is the "SuperBrie+" equivalent. You can farm Crescent Cheese and sell them on the Marketplace for some gold if you wish to. It is generally not advised to use Moon Cheese as it is very expensive. Once you have at least 15 Crescent Cheese, you can click "Defend Fort" to enter Night and being your real journey.
+
+Phases of Night
+
+- Night consists of 5 phases
+ 1. Twilight (35 hunts)
+ 2. Midnight (25 hunts)
+ 3. Pitch (10 hunts)
+ 4. Utter Darkness (25 hunts)
+ 5. First Light (35 hunts)
+
+Each hunt gets you deeper in Night. However, Failure to Catch (FTC) Nightmancer Mouse extends Night by 3 hunts, which may push you back to a previous phase.
+
+Several events at Night and Dawn cause damage to Wall, as listed in the table below. You are immediately sent back to Day if your Wall has no remaining health or you click “Retreat” during Night.
+
+Any damage to the wall can be repaired using Meteorite Pieces during Day only.
+
+Since Battering Ram Mouse deals 15 damage to wall even when caught, Crescent Cheese or Moon Cheese should be used to prevent its attraction. Attempting to cheap out with Gouda here only leads to unnecessary suffering.
+
+
+
+Failure to Attract implies that your bait fails to lure the mice at Night away from wall, thus causing more damage than most Failure to Catch without pillage.
+Pillage is shown when you FTC a mouse and the box is red.
+
+Use ACRONYM, Aqua Base along with Crescent or Moon Cheese during the Night phases. Weremice are abundant at Twilight, then become decreasingly common with the progression of Night. They are absent from First Light onwards. Weremice are weak to Shadow weapons and are the main source of Howlite. Cosmic Critters starts appearing at Midnight, then become increasingly common with the progression of Night. They are absent at Dawn. Cosmic Critters are weak to Arcane weapons and are the main source of Bloodstone.
+
+Normally, a Shadow weapon is suggested in Twilight and Midnight while an Arcane weapon is suggested from Pitch onwards. However, Arcane Capturing Rod of Never Yielding Mystery outperforms all Shadow weapons except Reaper’s Perch.
+
+At the beginning, you would not even come close to finishing the entire Night. However, at Night, you can obtain materials to upgrade your Wall, Ballista, Cannon, Moat and Mage Tower, which allow you to last longer at Night and eventually reach Dawn. On your first Night, loot 1 Howlite from Weremice and then retreat. Then get Ballista Upgrade #1: Basic Ballista. If you are extensively using Tower Mana, enter Night, loot 1 Howlite from Weremice again, retreat and then get Mage Tower Upgrade #2: Power Enchantment. Otherwise, this upgrade can be skipped.
+
+You can opt to enter Night with very low wall health by converting all but 1-2 Meteorite Pieces into Crescent Cheese before repairing wall. This is a very intensive and optional way to conserve Meteorite Pieces when you are aiming for Howlite-only upgrades. Otherwise, just prepare enough Crescent Cheese for next run and enter Night again until you get enough resources for an important upgrade.
+
+Loot at least 15 Howlite at Night (you probably need multiple runs) and get Wall Upgrade #2: Howlite Wall. This upgrade should allow you to reach Midnight occasionally. Whenever you have at least 5 Bloodstones, get Cannon Upgrade #1: Small Cannon. Otherwise, get Moat Upgrade #1: Small Moat and then Ballista Upgrade #2: Silver Ballista to help you stay at Midnight onwards. Once you get Cannon Upgrade #1, always stay at Night until running out of wall health instead of retreating for an upgrade.
+
+Continue entering Night for Howlite and Bloodstone and get the following upgrades in order:
+
+1. Cannon Upgrade #2: Power Cannon
+2. Moat Upgrade #2: Big Moat
+3. Mage Tower Upgrade #3: Healing Enchantment (only if you use Tower Mana extensively)
+4. Wall Upgrade #3: Blood Bastion
+5. Mage Tower Upgrade #4: Sunsphere Enchantment (only if you use Tower Mana extensively)
+6. Cannon Upgrade #3: Energy Cannon
+7. Ballista Upgrade #3: Sunsilver Ballista
+
+Once you get Wall Upgrade #3, you should be able to occasionally last through Night and reach Dawn.
+When you can consistently reach Dawn, you can opt to start a Fort Rox Treasure Map. It is fairly easy to complete and its slots can be sold on MouseHunt Discord if you wish. It is usually recommended to use Rare Map Dust on the map.
+
+Its chest is the major source of Fort Rox Portal Console or Fort Rox Portal Core, which can be sold on Marketplace or used to purchase Fort Rox Portal Projector.
+
+Dawn, the final stage.
+
+At Dawn, retreating is no longer possible. Dawn Destroyers i.e. Monster of the Meteor and Dawn Guardian Mouse are found instead of Weremice and Cosmic Critters. They are weak to Arcane weapons and are the sole source of Dawn Dust. Each catch of Monster of the Meteor increases damage to the wall upon Failure to Catch of Monster of the Meteor and Dawn Guardian Mouse.
+
+When damage multiplier is below 400%, Super Cactus Charm (available from Marketplace) or Ancient Charm (from mapping) are recommended to boost catch rate. When damage multiplier is at 400% or above or avoiding a pillage would prevent your wall losing all health, Shielding Charm (available from Marketplace) is recommended to stay at Dawn for as long as possible.
+
+Loot 1 Inert Queso Dowsing Rod and at least 50 Dawn Dust from the mice here. Buy Queso Dowsing Rod with 200,000 gold, 1 Inert Queso Dowsing Rod and 50 Dawn Dust.
+
+Claim the adventure Defend Fort Rox from the Monster of the Meteor once you have caught Monster of the Meteor.
+
+After you have obtained Ballista Upgrade #3: Sunsilver Ballista, get Droid Archmagus Trap. Then get Interdimensional Crossbow Trap if you do not have Reaper’s Perch. Animatronic Bird and Silver Bolt required can be looted from Monster of the Meteor or purchased from Marketplace. Do not buy them with Dawn Dust.
+
+If you are very tight on funds, you can skip the two weapons for now but eventually you would have to pick these two up, they would help you in Fiery Warpath and later stages of the game.
+
+After getting the two weapons, you may consider getting Moat Upgrade #3: Silver Moat and then Wall Upgrade #4: Moonbeam Fortress. They are however optional if you don’t plan to stay at the area.
+
+At Fort Rox General Store, extra Howlite can be converted to Meteorite Pieces while extra Bloodstone can be converted to Tower Mana. If you have obtained at least 3 Train Badges from Gnawnian Express Station, better conversion rates are available. At Fort Rox Cheese Shoppe, extra Dawn Dust can be converted to Sunrise Cheese.
+
+Optional but recommended:
+Continue to do multiple runs till you collected an addtional 100 Dawn Dust for the Fort Rox portal. Buy it from the Cartographer with 100 Dawn Dust, 1 Fort Rox Portal Console and 1 Fort Rox Portal Core. You would then use the portal in Dawn. You would need Sunrise cheese for this step, you can buy it from the Cheese Shoppe but it is recommended that you get it one by one from the Marketplace.
+
+Only use the portal when you have enough gold to buy 10 Sunrise Cheese from the Marketplace, however do not buy all 10 immediately, buy it one by one. Once you used the portal, you will face the Heart of the Meteor (HOTM). Everytime you attract HOTM, it gets weaker and weaker hence easier to catch. You could use an Ultimate Charm here, but it is recommended that you just buy more Sunrise cheese instead. After capturing the HOTM, you will receive Meteoric Core Fragments. Use it along with 60 Howlite and 10 Bloodstone to buy the Meteor Prison Core Trap (MPCT). It is a useful trap for future regions as well.
+
+Travel to Fiery Warpath once you are done with Fort Rox.
diff --git a/_ranks/baron-baroness/living-garden.md b/_ranks/baron-baroness/living-garden.md
new file mode 100644
index 0000000..9fb627d
--- /dev/null
+++ b/_ranks/baron-baroness/living-garden.md
@@ -0,0 +1,51 @@
+---
+layout: default
+title: Living Garden
+nav_order: 4
+parent: Baron / Baroness
+permalink: /baron-baroness/living-garden
+---
+
+# Living Garden
+
+{% include banner.html src="banners/living-garden.jpg" alt="Living Garden" %}
+
+Living Garden "Complex" consists of 3 areas:
+
+- Living Garden
+- Lost City
+- Sand Dunes
+
+Mice in each location drops a type of Garden Petals or Herbs, which are used to purchase cheese for the next location. Another important loot is Garden Essences. As shown in the Head-Up Display (HUD), there are 9 types of Garden Essences. They are shown in order:
+
+1. Aleth Essence
+2. Ber Essence
+3. Cynd Essence
+4. Dol Essence
+5. Est Essence
+6. Fel Essence
+7. Gur Essence
+8. Hix Essence
+9. Icuri Essence
+
+Essences can be upgraded to the next tier when crafted with 1 Essence Prism and 3 Essences. This is the only reliable way to obtain the more advanced Garden Essences. Ber Essence or above can also be smashed into the equivalent number of Aleth Essences. For example, Ber Essence can be smashed into 3 Aleth Essence while Cynd Essence can be smashed into 9 Aleth Essence. This does not refund any Essence Prism spent so think twice before upcrafting Garden Essences.
+
+Your first stop will be Living Garden itself. Use a Hydro weapon, Aqua Base and Gouda Cheese here. Buy 10 Blue Double Sponge Charm from the Marketplace. Loot 20 Dewdrops from mice (only available when Blue Double Sponge Charm is armed). Click "Pour" in HUD, this will cause Thirsty Mouse to appear for the next 35 hunts. Thirsty Mouse drops Ber and Cynd Essences. Repeat the cycle until you have looted 90 Dewthief Petals. Purchase 90 Dewthief Camembert from Living Garden Cheese Shoppe directly at 1 Dewthief Petal and 750 gold each. Dewthief Camembert 4-Pack is not worth its cost.
+
+If you have Interdimensional Crossbow Trap, travel to Sand Dunes. If not, travel to Lost City.
+
+Sand Dunes:
+Use Interdimensional Crossbow Trap, Aqua base and Dewthief Camembert here. Buy 1 Grubling Bonanza Charm from Marketplace. Catching a mouse with Grubling Bonanza Charm triggers a Grubling Stampede, which otherwise only occurs randomly. Buy 15 Grubling Chow Charm from Sand Dunes Charm Shoppe. During Grubling Stampede, switch to Grubling Chow Charm to attract Grubling Mouse, which drops Cynd Essence. A Grubling Stampede lasts for 15 hunts. Once it has ended, buy another Grubling Bonanza Charm from Marketplace to trigger one again. Repeat the cycle until you have Garden Essences equivalent to 105 Aleth Essence. Then, travel to Living Garden.
+
+Lost City:
+Use Droid Archmagus Trap (preferred) or Arcane Capturing Rod of Never Yielding Mystery, Aqua Base and Dewthief Camembert here. Buy 1 Searcher Charm from Lost City Charm Shoppe and use it. Catching a mouse with Searcher Charm dispels the Lost Curse and enables the attraction of Essence Collector Mouse, which can drop Ber Essence and Cynd Essence. Disarm your charm and try to catch a few Essence Collector Mouse.
+Cursed Mouse can be attracted after the first 3 hunts at Lost City after dispelling the curse. Any attraction of Cursed Mouse re-ignites the Lost Curse. When the curse is re-ignited, buy 1 Searcher Charm from Lost City Charm Shoppe to dispel the curse again. Repeat the cycle until you have Garden Essences equivalent to 105 Aleth Essence. Then, travel to Living Garden.
+
+Living Garden again:
+Upgrade your Garden Essences until you have 5 Dol Essences. Purchase 1 Rift Detector from Living Garden Cartographer.
+
+Claim the adventure Obtain a Rift Detector.
+
+If you have not ranked up to Count/Countess, hunt at Fort Rox to get all 3 traps there - Droid Archmagus Trap, Interdimensional Crossbow Trap and Meteor Prison Core Trap if you don’t have them yet. After that, farm as much gold as possible at Fort Rox until you ranked up to Count/Countess.
+
+Once you have ranked up to [Count/Countess], travel to the Queso River.
diff --git a/_ranks/baron-baroness/muridae-market.md b/_ranks/baron-baroness/muridae-market.md
new file mode 100644
index 0000000..b69518f
--- /dev/null
+++ b/_ranks/baron-baroness/muridae-market.md
@@ -0,0 +1,47 @@
+---
+layout: default
+title: Muridae Market
+nav_order: 3
+parent: Baron / Baroness
+permalink: /baron-baroness/muridae-market
+---
+
+# Muridae Market
+
+{% include banner.html src="banners/burnt-muridae-market.jpg" alt="Burnt Muridae Market" %}
+
+This fortified market has been ravaged by the relentless attacks of the Marching Flame. Local merchants are eagerly seeking the help of hunters to find construction materials and help rebuild their shops.
+
+You are here to be a good citizen of the Kingdom and rebuild all the shoppes in the region. Use Enraged Rhinobot, Aqua Base or Remote Detonator Base and Brie/Gouda for the area. Hunting mice in the area drops the materials you need to rebuild the shops. Using SuperBrie+ attracts the Desert Architect Mouse, dropping more materials. However, it is usually not worth the cost.
+
+It is advised to get some Artisan Charm with King's Credit. If you have Aristan Charm, hunt with it to get enough materials for the Cartographer, if not follow the guide below.
+
+King's Credit | You can buy some Artisan Charm. Arming Artisan Charm enables you to attract Blacksmith Mouse and Mage Weaver Mouse, both dropping more materials compared to the rest. Artisan Charm also prevents the attraction of the Desert Nomad Mouse.
+
+Order of Shoppe to repair:
+
+1. General Store
+ - Limestone Brick: 60
+ - Coconut Timber: 40
+2. Charm Shoppe
+ - Limestone Brick: 160
+ - Coconut Timber: 100
+ - Molten Glass: 120
+3. Cartographer
+ - Limestone Brick: 30
+ - Coconut Timber: 20
+ - Papyrus: 25
+4. Trapsmith
+ - Limestone Brick: 70
+ - Coconut Timber: 120
+ - Molten Glass: 60
+5. Cheese Shoppe
+ - Limestone Brick: 30
+
+Check out the General Store since it allows you to convert your materials saving you some hunts here.
+
+After repairing the Cartographer, buy all 3 Map Pieces. If you do not have enough Molten Glass for Sunken Souvenir, you can buy Molten Glass from the General Store or continue to farm materials for that.
+
+You do not have to repair all the shop for progression but you can if you want to claim the Adventure Rebuild the Muridae Market.
+
+Once you have gotten all the Map Pieces, head over to Living Garden to embark on a scenic route.
diff --git a/_pages/count/count.md b/_ranks/count-countess.md
similarity index 52%
rename from _pages/count/count.md
rename to _ranks/count-countess.md
index b5a381f..affbca8 100644
--- a/_pages/count/count.md
+++ b/_ranks/count-countess.md
@@ -1,12 +1,12 @@
---
layout: default
-title: Count/Countess
-nav_order: 60
+title: Count / Countess
+nav_order: 1200
has_children: true
-permalink: /count
+permalink: /count-countess
---
-# Count
+# Count/Countess
River flowing in you. Dragons and the mysterious Rift.
-{: .fs-6 .fw-300 }
+{:toc}
diff --git a/_pages/count/grift.md b/_ranks/count-countess/gnawnia-rift.md
similarity index 80%
rename from _pages/count/grift.md
rename to _ranks/count-countess/gnawnia-rift.md
index 371c7ca..fba50fb 100644
--- a/_pages/count/grift.md
+++ b/_ranks/count-countess/gnawnia-rift.md
@@ -2,19 +2,16 @@
layout: default
title: Gnawnia Rift
nav_order: 2
-parent: Count/Countess
+parent: Count / Countess
+permalink: /count-countess/gnawnia-rift
---
-
-
# Count
-{: .fs-9 }
## Gnawnia Rift
-{: .fs-5 .fw-300 }
+{% include banner.html src="banners/gnawnia-rift.jpg" alt="Gnawnia Rift Banner" %}
Within the depths of the unknown, creeping among the mists of mystery, the Gnawnia Rift is haunted by the most menacing, terrifyingly thought-bending, and maniacally mind-warping mice one could imagine... What will you find beyond the tear is vast and unknown. Brace yourselves for a challenge of great proportions!
-{: .fs-4 .fw-300 }
### Still Chapter 13
@@ -25,14 +22,13 @@ Use Sphynx Wrath, Overgrown Ember Stone Base and Chrome Charms here. Buy Brie St
Hunt with Riftiago Cheese until you've collected 15 of Magic Seeds, Riftgrass and Rift Dust. Continue the cycle until you met the requirements.
Craft 5 batches of Resonator Cheese (4 Piece) with:
-
-
# Count
-{: .fs-9 }
+
## Sunken City
-{: .fs-5 .fw-300 }
+{% include banner.html src="banners/sunken-city.jpg" alt="Sunken City Banner" %}
+
Dive into the depths of the Rodentia Ocean and explore this ancient underwater city! Great treasures await adventurous hunters who journey into the deep waters!
-{: .fs-4 .fw-300 }
### Still Chapter 13 Somehow
-You've choosen the path not often choosen. Well done i guess.
+You've choosen the path not often choosen. Well done i guess.
Sunken City is split into 2 parts, the first is the Docked Stage, the second is the Dive.
@@ -32,6 +30,6 @@ Start diving and hunting as per normal to collect Materials for the Fishy Formag
Collect 600-1000 Oxygen before diving again. You can choose to buy Smart Water Jet Charms from the Marketplace to speed up your progress but do take note it is very expensive. During your dives, you might encounter Treasury Zones (Dark Yellow Dot), consider using (Golden) Anchor Charms in Sand Dollar Sea Bar, Pearl Patch and Sunken Treasure.
-Once you crossed 10,000 metres, look out for the Monster Trench (MT) and the Lair of the Ancients (Lota). Use Empowered Anchor Charm in MT and it is recommended you get Ultimate Anchor Charm in Lota. Claim the adventure Explore the Sunken City when you caught your first Tritus Mouse.
+Once you crossed 10,000 metres, look out for the Monster Trench (MT) and the Lair of the Ancients (Lota). Use Empowered Anchor Charm in MT and it is recommended you get Ultimate Anchor Charm in Lota. Claim the adventure Explore the Sunken City when you caught your first Tritus Mouse.
-You can continue your dive, looking for more Sunken Treasure to get more Sand Dollars for your Rune Shark and School of Shark afterwards but you could wait for events to get them easier (Great Winter Hunt and Spring Egg Hunt). It is recommended that you skip Tidal Base as a purchase.
\ No newline at end of file
+You can continue your dive, looking for more Sunken Treasure to get more Sand Dollars for your Rune Shark and School of Shark afterwards but you could wait for events to get them easier (Great Winter Hunt and Spring Egg Hunt). It is recommended that you skip Tidal Base as a purchase.
diff --git a/_ranks/duke-duchess.md b/_ranks/duke-duchess.md
new file mode 100644
index 0000000..c8599f8
--- /dev/null
+++ b/_ranks/duke-duchess.md
@@ -0,0 +1,11 @@
+---
+layout: default
+title: Duke/Duchess
+nav_order: 1300
+permalink: /duke-duchess
+---
+
+# Duke/Duchess
+
+{: .warning}
+This section is still under development.
diff --git a/_ranks/grand-duke-grand-duchess.md b/_ranks/grand-duke-grand-duchess.md
new file mode 100644
index 0000000..5642542
--- /dev/null
+++ b/_ranks/grand-duke-grand-duchess.md
@@ -0,0 +1,11 @@
+---
+layout: default
+title: Grand Duke / Grand Duchess
+nav_order: 1400
+permalink: /grand-duke-grand-duchess
+---
+
+# Grand Duke / Grand Duchess
+
+{: .warning}
+This section is still under development.
diff --git a/_pages/novice-to-grandmaster/grandmaster.md b/_ranks/grandmaster.md
similarity index 85%
rename from _pages/novice-to-grandmaster/grandmaster.md
rename to _ranks/grandmaster.md
index 91da828..70f0f40 100644
--- a/_pages/novice-to-grandmaster/grandmaster.md
+++ b/_ranks/grandmaster.md
@@ -1,22 +1,20 @@
---
layout: default
title: Grandmaster
-parent: Novice to Grandmaster
-nav_order: 7
+nav_order: 700
+permalink: /grandmaster
---
-
-
# Grandmaster
-{: .fs-9 }
## Training Ground
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/training-grounds.jpg" alt="Training Groud Banner" %}
A place of study, the students that train along the northern shore of the Burroughs River are indeed a worthy foe. Hunters who prove themselves as formidable opponents may earn the right to challenge the students' teachers.
-{: .fs-4 .fw-300 }
### Chapter 7
+
You need a Tactical weapon to catch the mice in Training Grounds well.
Use Mutated Venus Mouse Trap, Dehydration Base and Brie Cheese.
@@ -25,12 +23,11 @@ Catch Archer Mouse until you loot Ticket to the Burroughs Bazaar.
Claim the adventure Take an Archery Lesson at the Training Grounds once you obtain Ticket to the Burroughs Bazaar.
-
-
## Bazaar
+{% include banner.html src="banners/bazaar.jpg" alt="Bazaar Banner" %}
+
The organizers of the Bazaar used to travel abroad with a merchant companion named Ronza. During their visit to the Burroughs region, these quirky folk felt right at home, so much so that they decided to stay! Their newly constructed shops are now known across the Kingdom for their strange inventory.
-{: .fs-4 .fw-300 }
You aren’t going to hunt in Bazaar. If you must, use a Physical or Tactical set-up with highest luck.
@@ -40,12 +37,11 @@ Purchase Stitched Furoma Map Piece from Bazaar Cartographer. It’s an expensive
Travel to Dojo once you have done the purchases.
-
-
## Dojo
+{% include banner.html src="banners/dojo.jpg" alt="Dojo Banner" %}
+
The ground floor of the Furoma Pagoda is where students most frequently train. Be cautious of your trap setup when hunting here as students are resistant to basic attacks.
-{: .fs-4 .fw-300 }
A Tactical weapon is needed to catch the mice in Dojo well.
@@ -63,12 +59,11 @@ King's Credit|A much faster way to obtain the tokens is to buy 1 Cheese Belt Tok
Travel to Meditation Room once you have at least 6 of each token.
-
-
## Meditation Room
+{% include banner.html src="banners/meditation-room.jpg" alt="Meditation Room Banner" %}
+
The second floor of the Pagoda is where the Masters of the three cheese schools meditate and study. These Masters are far too wise to go for conventional bait. Instead, a hunter will need to craft very specific bait in order to attract each master.
-{: .fs-4 .fw-300 }
A Tactical weapon is needed to catch the mice in Meditation Room well.
@@ -92,12 +87,12 @@ Buy Ambush Trap from the Trapsmith.
Again, Mousoleum and Laboratory are your best friends if you need more gold.
-
## Pinnacle Chamber
+{% include banner.html src="banners/pinnacle-chamber.jpg" alt="Pinnacle Chamber Banner" %}
+
The stairs that lead to the third and final floor of the Pagoda are behind a thick, opulent set of double doors and are extremely well guarded. The grand chamber of this floor is where the Masters of the Dojo reside, occasionally seen peering over the landscape they wish to enslave. Any hunter wishing to challenge these powerful mice will require an unstable and rare cheese.
-{: .fs-4 .fw-300 }
Loot 3 Tokens of the Cheese Belt, 3 Tokens of the Cheese Claw and 3 Tokens of the Cheese Fang from respective student mice in Dojo.
@@ -121,12 +116,11 @@ Now get 55 Brie Cheese from Great Gnarled Tree Cheese Shoppe and convert Brie Ch
Travel to Lagoon after you get at least 50 Gnarled Cheese.
-
-
## Lagoon
+{% include banner.html src="banners/lagoon.jpg" alt="Lagoon Banner" %}
+
The enticing blue water hypnotizes hunters, distracting them from the dangerous mice that take up residence nearby. The terrain that surrounds the Lagoon is extremely unsteady, comprised of jagged rocks and slick moss. High up in the trees that surround the Lagoon are the nests of Harpy mice who act as a plague to all hunters, stealing their cheese, gold and crippling their courage. Some mice here are not attracted to conventional bait. It is highly recommended that a hunter use Gnarled cheese when hunting at the Lagoon.
-{: .fs-4 .fw-300 }
Use Ambush Trap, Dehydration Base and Gnarled Cheese.
@@ -135,11 +129,10 @@ You will see more misses than usual but do get hyped – you will build a ship!
Loot 1 Ship Blueprints from Hydra Mouse.
Loot 18 Scrap Metal from
-
-
# Hero
-{: .fs-9 }
## Jungle of Dread
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/jungle-of-dread.jpg" alt="Jungle of Dread Banner" %}
Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap...
-{: .fs-4 .fw-300 }
### Chapter 9
First of all, the Jungle is a Shadow area once more. You may recall how you‘ve been stoneworkhunting Shadow mice with an Arcane weapon, because your Shadow trap was not up to the task. Bad news: the mice of the Jungle don‘t have an Arcane weakness. It is absolutely vital that you go after them with a Shadow trap.
-There are some for sale in the store in the Tribal Isles. Which one you go for depends on your funds. Seeing as you don‘t need to be in the Jungle for longer than necessary in the beginning, you can try it out with [Bottomless Grave](/appendix/weapons-per-powertype/shadow/bg) if you don’t have anything better. You should also consider buying some Dreaded Charm from Marketplace. They tend to be fairly inexpensive and offers 300% Power Bonus against Jungle of Dread mice.
+There are some for sale in the store in the Tribal Isles. Which one you go for depends on your funds. Seeing as you don‘t need to be in the Jungle for longer than necessary in the beginning, you can try it out with [Bottomless Grave](/weapons/shadow/bg) if you don’t have anything better. You should also consider buying some Dreaded Charm from Marketplace. They tend to be fairly inexpensive and offers 300% Power Bonus against Jungle of Dread mice.
Once you’ve decided on a trap, the question is how to proceed for bait. When you go into the Jungle armed with Gouda or Brie you will only attract Swarms of Pygmy Mice and, once in a while, a Pygmy Wrangler Mouse if you‘re lucky. Both mice drop Vanilla Beans, but those are not a priority right now. You want to go after the terrifying Jungle Mice. There are 6 of those and you will need to catch at least one of each.
@@ -30,126 +27,106 @@ There are 6 types of Havarti Cheese are required to attract the 6 mice in Jungle
Pick pepper from Pepper Plants to get at least 12 Pepper of each type. On average each Pepper Plant gives slightly fewer than 4 pepper. Craft more Pepper Plants if you don’t get enough Pepper. Pepper Plant recipes and type of Pepper picked are summarised in the picture above.
-Craft 2 batches of each of the 6 types of Havarti Cheese. Use your best Shadow weapon, Aqua Base, Dreaded Charm and Havarti Cheese. Each Havarti Cheese only attracts 1 mouse. They drop Fire Salt, Runic Potion and one type of trap loot respectively.
+Craft 2 batches of each of the 6 types of Havarti Cheese. Use your best Shadow weapon, Aqua Base, Dreaded Charm and Havarti Cheese. Each Havarti Cheese only attracts 1 mouse. They drop Fire Salt, Runic Potion and one type of trap loot respectively.
The list below shows you the crafting recipe for each cheese and their respective mouse. Each cheese must be crafted with 18 Curds & Whey and 6 Salt.
-
-
## Catacombs
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/catacombs.jpg" alt="Catacombs Banner" %}
Deep below the cursed soil of the Mousoleum are underground caverns that stretch to the west where long-forgotten mice roam. These powerful mice are highly resistant to most types of damage and apparently have a weakness for Radioactive Blue cheese. The creatures of the Catacombs seem strangely organized, as if they are preparing for something. Who knows what sinister secrets a hunter may uncover here...?
-{: .fs-4 .fw-300 }
An Arcane or Forgotten weapon is needed to catch the mice in Catacombs well. Catacombs is quite good for gold farming and is less punishing than Derr Dunes and Mousoleum.
Use your Ancient Box Trap, Aqua Base and Radioactive Blue Cheese here. Collect the following ingredients:
-
+Travel to the Forbidden Grove after you have ACRONYM and at least 100 Ancient Cheese.
## Forbidden Grove
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/forbidden-grove.jpg" alt="Forbidden Grove Banner" %}
At the end of the Catacombs, beyond heavy stone gates, lies a hidden hunting ground. Etched into the gates is a warning: "Beware young soul, should the stone gates close while within this grove, you will find yourself caught between realms."
-{: .fs-4 .fw-300 }
-Use Arcane Capturing Rod of Never Yielding Mystery, Aqua Base and Ancient Cheese to loot Rune.
+Use Arcane Capturing Rod of Never Yielding Mystery, Aqua Base and Ancient Cheese to loot Rune.
-Obtain at least 30 Runic Cheese by:
-
-
## Acolyte Realm
-{: .fs-5 .fw-300 }
+{% include banner.html src="banners/acolyte.jpg" alt="Acolyte Realm Banner" %}
Years ago in Bristle Woods, a MouseHunter by the name of Plankrun opened a passageway to another realm. The passage was intended to act as an elaborate one-way trap for Acolyte mice. However, recently, the Acolyte mice have had success in reversing the portal's direction and are attempting to re-enter the Gnawnia Kingdom.
-{: .fs-4 .fw-300 }
Use Ancient Box Trap, Aqua Base and Runic Cheese. Get some Charms to help increase your Catch Rate, Chrome Charms and the various Snowball Charms (Super and above) are advised due to their cheaper price. Pray for an easy time with Acolyte mouse.
-After catching the Acolyte mouse, firstly claim the adventure Capture the Acolyte Mouse then open the Mysterious Box he drops to obtain a Frozen Scroll.
+After catching the Acolyte mouse, firstly claim the adventure Capture the Acolyte Mouse then open the Mysterious Box he drops to obtain a Frozen Scroll.
If you still could not rank up to Knight, consider farming gold in the following locations:
-
-
# Initiate
-{: .fs-9 }
## Harbour
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/harbour.jpg" alt="Harbour Banner" %}
Full of fresh air and plenty of sunshine, the Harbour seems to attract the types of mice who boast of sea salt in their veins.
-{: .fs-4 .fw-300 }
### Chapter 4
Use Brie Cheese.
-Harbour is the first area that mice can steal gold, points or extra cheese. This is the norm in most locations but you’ll still gain net profit.
+Harbour is the **first** area that mice can **steal** gold, points or extra cheese. This is the norm in most locations but you’ll still gain net profit.
Catch a Pirate Mouse.
diff --git a/_ranks/journeyman-journeywoman.md b/_ranks/journeyman-journeywoman.md
new file mode 100644
index 0000000..52ab71d
--- /dev/null
+++ b/_ranks/journeyman-journeywoman.md
@@ -0,0 +1,50 @@
+---
+layout: default
+title: Journeyman / Journeywoman
+nav_order: 500
+permalink: /journeyman-journeywoman
+---
+# Journeyman
+
+## Mountain
+
+{% include banner.html src="banners/mountain.jpg" alt="Mountain Banner" %}
+
+This treacherous environment only allows the toughest of mice to survive. Be warned: the Mountain is no place for the novice mouse hunter!
+
+### Chapter 5
+
+Use the best weapon you have, which should at least be the Swiss Army Mouse Trap, Dehydration Base and Brie Cheese.
+
+You can also consider donating for Shrink Ray Trap and it will replace a lot of Physical Traps upgrades till you are a Legendary. However, don’t buy it from Marketplace.
+
+Buy Charm Conduit from Mountain Charm Shoppe. This allows you to equip Charms, a consumable that can boost trap stats and change area behaviour.
+
+The gameplay in Mountain can be divided into three stages.
+
+Stage 1: Boulder Breaking
+
+- Buy some Super Snowball Charm from Marketplace.
+- Use Brie Cheese and equip Super Snowball Charm to deal 200 damage to the boulder.
+- Once you deal at least 1000 damage to the boulder, click Claim Chedd-Ore to claim Chedd-Ore from the broken boulder.
+- Repeat the cycle until you have obtained at least 15 Chedd-Ore Cheese.
+
+Stage 2: Mountain Climbing
+
+- Switch to Chedd-Ore Cheese and disarm charms. Do not trust the difficulty rating – you can still catch mice adequately without charms here.
+- Once you have obtained 3 Faceted Sugar and 3 Iced Curd, craft Abominable Asiago Cheese using its 3 piece recipe. The 5 piece recipe is not worth its cost.
+- Go back to Stage 1 to collect more Chedd-Ore Cheese if you don’t have enough Faceted Sugar and Iced Curd to craft Abominable Asiago.
+
+Stage 3: Boss
+
+- Switch to Abominable Asiago Cheese to attract Abominable Snow Mouse.
+- If you use up all Abominable Asiago Cheese without catching Abominable Snow, go back to previous stages. Repeat the cycle until you catch Abominable Snow Mouse.
+- Abominable Snow Mouse drops Laboratory Map Piece.
+
+Don’t use the looted Super Power Charm here.
+
+Sell looted Small Power Charms and Orbs on Marketplace.
+
+Claim the adventure Find the Hidden Mountain Pass after you have caught Abominable Snow Mouse.
+
+Travel to Laboratory once you rank up to [Master](/novice-to-grandmaster/master).
diff --git a/_pages/legendary-to-knight/knight.md b/_ranks/knight.md
similarity index 69%
rename from _pages/legendary-to-knight/knight.md
rename to _ranks/knight.md
index f0f8628..e168707 100644
--- a/_pages/legendary-to-knight/knight.md
+++ b/_ranks/knight.md
@@ -1,40 +1,35 @@
---
layout: default
title: Knight
-parent: Legendary to Knight
-nav_order: 3
+nav_order: 1000
+permalink: /knight
---
-
-
# Knight
-{: .fs-9 }
## Dracano
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/dracano.jpg" alt="Dracano Banner" %}
This volcano is said to have long ago given life to the entire island in a massive eruption. For this reason the tribes have long worshipped the Dracano, bringing offerings of peppered cheese to a fearsome winged mouse they believe to be a deity.
-{: .fs-4 .fw-300 }
### Chapter 10
With the help of the Ice Maiden you can now try to catch a fearsome Dragon Mouse. Of course you need special bait for this one, the seventh type of Havarti, Inferno Havarti. You will need to craft Inferno Pepper Plant with the follow recipe:
-
-
# Legendary
-{: .fs-9 }
## S.S. Huntington IV
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/ss-huntington.jpg" alt="S. S. Huntington IV Banner" %}
This fine vessel has been granted permission by the King to sail the open ocean east of Gnawnia, and has been upgraded with hundreds of thousands of interlocking hull fragments, allowing it to breach even the dangerous Iceberg with ease.
-{: .fs-4 .fw-300 }
### Chapter 8
@@ -32,13 +29,11 @@ Craft Ocean Navigation Kit with 1 Compass, 1 Sextant and 1 Telescope.
Claim the adventure Navigate the Rodentia Ocean once you have crafted Ocean Navigation Kit.Travel to Cape Clawed once you have obtained Ocean Navigation Kit.
-
-
## Cape Clawed
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/cape-clawed.jpg" alt="Cape Clawed Banner" %}
This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the tribes discuss diplomatic matters.
-{: .fs-4 .fw-300 }
Buy some Gouda Cheese in Cape Clawed Cheese Shoppe. It attracts more mice every hunt at a higher cost. It also has special attraction properties in Tribal Isles.
@@ -65,24 +60,21 @@ King's Credit| You can buy some Crates of Seashells in King’s Cart.
When you have 30 Seashells, craft 15 Shell Cheese. The 20-piece recipe is not worth its cost.
Loot 1 Ancient Spear from Elder Mouse with Shell Cheese in Cape Clawed. It’s not a guaranteed attraction.
-
-
## Nerg Plains
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/nerg-plains.jpg" alt="Nerg Plains banner" %}
The Nerg Tribe use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg.
-{: .fs-4 .fw-300 }
Farm gold in Nerg Plains with Gouda Cheese. Craft Gumbo Cheese when possible and use Gumbo Cheese in Nerg Plains to loot Ancient Ripped Blueprint Piece from Nerg Chieftain Mouse and obtain Yellow Pepper Seed.
-Once you have at least 550,000 gold, smash Mutated Venus Mouse Trap into Venus Mouse Trap Husk.Buy Thorned Venus Mouse Trap from the Trapsmith with 550,000 gold, 1 Thorned Vine and 1 Venus Mouse Trap Husk. Don’t equip it. Then upgrade into the Horrific Venus Mouse Trap with 20 Radioactive Sludge. Recall how to obtain Radioactive Sludge [here](/NtGM/6.%20Master.html#great-gnarled-tree).
+Once you have at least 550,000 gold, smash Mutated Venus Mouse Trap into Venus Mouse Trap Husk.Buy Thorned Venus Mouse Trap from the Trapsmith with 550,000 gold, 1 Thorned Vine and 1 Venus Mouse Trap Husk. Don’t equip it. Then upgrade into the Horrific Venus Mouse Trap with 20 Radioactive Sludge.
Use the new Horrific Venus Mouse Trap in Nerg Plains to farm gold and Yellow Pepper Seeds.
-
-
## Derr Dunes
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/derr-dunes.jpg" alt="Derr Dunes banner" %}
The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr Tribe take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr.
{: .fs-4 .fw-300 }
@@ -93,13 +85,11 @@ Once you have at least 940,000 gold, arm another weapon and smash Digby DrillBot
Use the new RhinoBot Trap in Derr Dunes to farm gold and Red Pepper Seeds.
-
-
## Elub Shore
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/elub-shore.jpg" alt="Elub Shore banner" %}
The shores of the great Tribal Island is where the Elub Tribe call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub.
-{: .fs-4 .fw-300 }
Hunt in Elub Shore with Ancient Spear Gun and Gouda Cheese. Craft Shell Cheese when possible and use Shell Cheese in Elub Shore to loot Ancient Frayed Blueprint Piece from Elub Chieftain Mouse and obtain Blue Pepper Seed.
diff --git a/_pages/lord-to-baron/lord.md b/_ranks/lord-lady.md
similarity index 64%
rename from _pages/lord-to-baron/lord.md
rename to _ranks/lord-lady.md
index 5518b19..23bce9a 100644
--- a/_pages/lord-to-baron/lord.md
+++ b/_ranks/lord-lady.md
@@ -1,20 +1,17 @@
---
layout: default
-title: Lord/Lady
-parent: Lord to Baron/Baronness
-nav_order: 1
+title: Lord / Lady
+nav_order: 1000
+permalink: /lord-lady
---
-
-
# Lord/Lady
-{: .fs-9 }
## Seasonal Garden
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/seasonal-garden.jpg" alt="Seasonal Garden Banner" %}
Zugzwang's Seasonal Garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower.
-{: .fs-4 .fw-300 }
### Chapter 11
@@ -25,61 +22,54 @@ If you have an extra 925,000 gold, you can consider getting Zugzwang's First Mov
On the top of your screen, you will see the HUD tracking your Tower Amplifier. Every catch of a Seasonal Garden Mouse will increase the Hunter’s Tower Amplifier charge between 1% to 6% depending on the mouse caught. Every Failure To Attract will reduce the charge of the Hunter's Tower Amplifier by 3%. Failing to catch a mouse has no effect on the Tower Amplifier’s charge. Due to the reasons above, it is advised to use Gouda Cheese here.
Note: A higher charge of the Hunter's Tower Amplifier will lead to a increased success in the next area (Zugzwang's Tower). Max charge of the Hunter's Tower Amplifier is dependent on your Rank.
-
-
## Zugzwang's Tower
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/zugzwangs-tower.jpg" alt="Zugzwang's Tower Banner" %}
An ordered chaos consumes this enchanted tower as the technological chess mice do battle with their mystical counterparts, all under the auspices of a dark game master who hides in the shadows. Conquer both Kings to find what lurks beyond the chess board, but beware: this is a place of powerful magics, where things are not always what they seem.
-{: .fs-4 .fw-300 }
A Tactical weapon is required to catch all mice in Zugzwang’s Tower. The mechanics of Zugzwang’s Tower are not as straightforward as previous areas. Try to understand them so that you don’t feel lost when hunting in the area.
Zugzwang’s Tower is a chess-themed area with two groups of mice, Technic and Mystic. You have to catch mice of each group in order: 8 Pawns → 2 Knights → 2 Bishops → 2 Rooks → 1 Queen → 1 King
-Initially, only Pawn Mice from both sides (Mystic & Technic) are available. Catching 8 Pawns of the same group unlocks its Knights. Catching 2 Knights of the same group unlocks its Bishops. This goes on until its King is unlocked. Note that even when higher pieces are unlocked, you can still attract lower pieces at a lower rate than before. For example, when Mystic Bishop Mouse is unlocked, you can attract Mystic Pawn Mouse, Mystic Knight Mouse and Mystic Bishop Mouse.
+Initially, only Pawn Mice from both sides (Mystic & Technic) are available. Catching 8 Pawns of the same group unlocks its Knights. Catching 2 Knights of the same group unlocks its Bishops. This goes on until its King is unlocked. Note that even when higher pieces are unlocked, you can still attract lower pieces at a lower rate than before. For example, when Mystic Bishop Mouse is unlocked, you can attract Mystic Pawn Mouse, Mystic Knight Mouse and Mystic Bishop Mouse.
Tower Amplifier directly affects Power and Luck of your set-up in Zugzwang’s Tower. Power may increase or decrease with Tower Amplifier while Luck may decrease with Tower Amplifier. This has two implications:
-
+
You will NOT lose any progress or Tower Amplifier if you leave the area. You would just be locked out of the Seasonal Garden the moment you catch a mouse in Zugzwang’s Tower.
@@ -124,10 +111,10 @@ Once you have caught 8 Pawns on Technic side i.e. Technic Knights are unlocked,
Continue until you have caught 2 Knights and 2 Bishops on Technic side i.e. Rooks are unlocked. Rooks and Queen are quite strong so you may consider using Super Power Charm or Super Snowball Charm if you have any.
Continue until you have caught 2 Rooks and 1 Queen on one side i.e. King is unlocked. King is not too difficult to catch even at very low Tower Amplifier.
-
-
## Slushy Shoreline
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/slushy-shoreline.jpg" alt="Slushy Shoreline Banner" %}
In recent days, huge chunks of ice have washed ashore the beaches of Gnawnia. Worse, dangerous mice have floated ashore alongside and are attacking the walls of Gnawnia! Head to the beaches and stop the invasion! You must be the rank of Lord/Lady to travel to this dangerous area.
-{: .fs-4 .fw-300 }
Buy Icebreaker License in Harbour Cartographer if you haven’t bought it. Then, hunt in Slushy Shoreline to get Steam Laser Mk.I, which can be used during Winter in the Seasonal Garden instead of the Ancient Spear Gun.
Buy Softserve Charms in batches of 50 from the Charm Shoppe. It is required to attract mice that drops important loots. Use Ancient Spear Gun, Aqua Base, Softserve Charm and Brie or Gouda Cheese to attract mice. SuperBrie+ is not recommended as it is too expensive to be used here.
Collect the following loots:
-
-
## Iceberg
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/iceberg.jpg" alt="Iceberg Banner" %}
Iceberg, dead ahead! Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs! You must be the rank of Lord/Lady to travel to this dangerous area.
-{: .fs-4 .fw-300 }
Before you travel to the Iceberg, you should be ready for it. It‘s a complex area and the mice are not weak. Also, the traps and bases acquired here are either region-specific or easily outclassed by upcoming gear. This makes the Iceberg a rather low priority sidequest in terms of story progression.
@@ -178,12 +160,11 @@ Buy 100 Sticky Charm 5-Pack from the Charm Shoppe. Sticky Charm prevents you fro
Iceberg has 4 major zones, each with different length and mouse populations. You move forward or backward the Iceberg when catching or missing certain mice. After each zone, you need to catch a General before you can proceed to next zone. Generals drop Bottled Cold Fusion, which will be used in crafting new trap components.
The Heads-Up Display (HUD) tracks the number of hunts spent in this run, which determines what bosses can be encountered and number of chests rewarded at the end of run.
-
+
+- Buy extra Sticky Charm 5-Pack from the Charm Shoppe to get at least 300 of it.
+- Buy Ice Drill Mk. I - III if you have enough War Scraps.
+- Use Steam Laser Mk. I, Aqua Base, Sticky Charm and Gouda Cheese. If you have decent bases at least 10 Luck (likely from events), use that instead.
+- When you are in the Bombing Run, switch to the Remote Detonator Base. You will move 20 feethunt if you catch the Bomb Squad mice.
+- After Catching the General at the end of Bombing Run, switch to another Weapon. Buy Steam LMk. II from the Trapsmith with
+- 1 Steam Laser Mk. I
+- 4 Bottled Cold Fusion
+- 12 Wire Spool
+- 12 Frosty Metal
+- 12 Heating Oil
+- Now continue to hunt using Steam Laser Mk. II, Aqua Base, Sticky Charm and Gouda Cheese.
+- If you reach The Mad Depths under 400 hunts, drill 7 times with Ice Drill. Do not drill the General.
+- Continue hunting until you reach Icewing’s Lair. Icewing can be encountered as long as you taken not more than 425 hunts this run. Otherwise, you would encounter Frostwing Commander Mouse again.
+- Remember to offer to snipe Icewing on MouseHunt Discord or Facebook mapping groups Mapmeisters if you are not opposed to mapping economy.
+- Catch Icewing to loot 1 Steam Nine. If you are using Steam Laser Mk.II, the weapon would bebroken.
+- Switch to another weapon. Smash Steam Laser Mk. II (Broken!) into Steam Laser Mk. II Parts.Steam Laser Mk. III with 1 Steam Laser Mk. II Parts and 1 Steam Nine from the Trapsmith.
+- Claim the adventure Hunt for Icewing after catching Icewing.
+- You should be able to obtain at least Iceberg Supply Chest. Open the chest(s) rewarded for supplies.
+- You would automatically be transported to Slushy Shoreline upon catching either IcewinFrostwing Commander Mouse.
+- Unless you fail to catch Icewing this run or you want to do extra runs, travel to Claw City.
+
+{: .note }
+Editor's note: Should we Recommended Extra Runs?
## Claw Shot City
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/claw-shot-city.jpg" alt="Claw Shot City Banner" %}
It was a dry and dusty day in Gnawnia when the Old West rolled into town... And with it came some of the meanest, nastiest creatures you ever did saw. The local Marshall needs MouseHunters to help bring the Law back to this valley. Will you help track down the lawless Wild Bunch gangs?
-{: .fs-4 .fw-300 }
A Law weapon is required to help you track down the Wild Bunch gangs. Buy S.L.A.C from the Trapsmith for 150,000 gold.
@@ -264,4 +241,4 @@ You should also collect an additional 50 Fool's Gold to buy the upgrade to the S
Claim the adventure Track Claw Shot City's Most Wanted if you managed to clear all the Ringleaders required. If not, it is fine as it is not integral to the progression.
-Once you ranked up to Baron, head over to the [Fiery Warpath](/lord-to-baron/baron)
\ No newline at end of file
+Once you ranked up to Baron, head over to the [Fiery Warpath](/lord-to-baron/baron)
diff --git a/_pages/novice-to-grandmaster/master.md b/_ranks/master.md
similarity index 82%
rename from _pages/novice-to-grandmaster/master.md
rename to _ranks/master.md
index 844d103..af00fda 100644
--- a/_pages/novice-to-grandmaster/master.md
+++ b/_ranks/master.md
@@ -1,20 +1,17 @@
---
layout: default
title: Master
-parent: Novice to Grandmaster
-nav_order: 6
+nav_order: 600
+permalink: /master
---
-
-
# Master
-{: .fs-9 }
## Laboratory
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/laboratory.jpg" alt="Laboratory Banner" %}
The original purpose of the Laboratory was to research the minor mouse problem Gnawnia was having. A few less than ethical experiments soon gave rise to new breeds of mice altogether. Now overrun with the very mice it spawned, few hunters dare to step foot on its grounds.
-{: .fs-4 .fw-300 }
### Chapter 6
@@ -32,12 +29,12 @@ Scientist’s Charm increases quantity of Radioactive Blue Potions per hunt but
Travel to Mousoleum when you have at least 80 Radioactive Blue Cheese.
-
## Mousoleum
+{% include banner.html src="banners/mousoleum.jpg" alt="Mousoleum Banner" %}
+
The scientists of the nearby Laboratory would often come to the Mousoleum to harvest 'spare parts' for their various creations. This grim hunting location is now haunted by spirits of slain mice. The mice of this location seem almost unable to resist radioactive cheese.
-{: .fs-4 .fw-300 }
You need a Shadow weapon to catch the mice in Mousoleum well. Buy Bottomless Grave from Laboratory Trapsmith if you have the gold. Otherwise, buy Sinister Portal from it for now.
@@ -73,10 +70,10 @@ You may continue the cycle to earn a lot of gold. This will be the best way to e
Travel to Calm Clearing once you have at least 300,000 gold.
-
-
## Calm Clearing
+{% include banner.html src="banners/calm-clearing.jpg" alt="Calm Clearing Banner" %}
+
Tucked behind the dense trees of Whisker Woods is a quiet and peaceful clearing. In the center of the clearing is a glowing boulder with colourful fungi growing around it. The magic rock seems to draw mice near to it, as if empowering them.
{: .fs-4 .fw-300 }
@@ -92,12 +89,11 @@ Claim the adventure Survey the Calm Clearing.
Travel to Great Gnarled Trea now.
-
-
## Great Gnarled Tree
+{% include banner.html src="banners/great-gnarled-tree.jpg" alt="Great Gnarled Tree Banner" %}
+
At the edge of Whisker Woods lies a tree older than Gnawnia itself. Its magic roots stretch far underground and deep into the woods, giving life to the other trees. The shadow it casts is so massive that it began to affect the surrounding area through time, blocking necessary light from other trees. As a result, the other trees seem almost alive as they bend back and forth, seeking out the light.
-{: .fs-4 .fw-300 }
A Tactical weapon is needed to catch the mice in Great Gnarled Tree well.
@@ -106,11 +102,11 @@ Buy Venus Mouse Trap from Great Gnarled Tree Trapsmith but don’t equip it.
You will need 20 Radioactive Sludge. You get 1 Radioactive Sludge when 1 Radioactive Blue Cheese stales.
If you need more Radioactive Sludge, you have three options.
-
-
# Novice
-{: .fs-9 }
## Meadow
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/meadow.jpg" alt="Meadow Banner" %}
Slightly secluded from the human population, the Meadow is mostly inhabited by the more timid breeds of mice. Considered somewhat of a safe haven for novice mouse hunters who hate to see their cheese stolen.
-{: .fs-4 .fw-300 }
### Chapter 1
+
You start the game as a Novice with 1,000 gold and 3 Cheddar Cheese.
If you are given a choice between Mouse Hot Tub and High Tension Spring, choose Mouse Hot Tub. Otherwise, you will be given High Tension Spring.
Follow Larry’s instructions. Click the Hunter’s Horn when available. Use Cheddar Cheese throughout.
@@ -24,6 +22,7 @@ Follow Larry’s instructions. Click the Hunter’s Horn when available. Use Che
You may want to learn about Trap Mechanics.
### Freebies
+
Redeem two free gifts by clicking the following links. It is not required to like [MouseHunt Facebook fans page](https://www.facebook.com/MouseHuntTheGame/) although it also notifies you news and freebies.
[Fan Base](https://www.mousehuntgame.com/fanbase.php?claimreward)
@@ -31,5 +30,6 @@ Redeem two free gifts by clicking the following links. It is not required to lik
[Gouda Lovers Charm Pack](https://www.mousehuntgame.com/goudalovers.php?claimreward)
### Moving on
+
Do NOT open Gouda Lovers Charm Pack now.
-Travel to Town of Gnawnia once you rank up to [Recruit](/novice-to-grandmaster/recruit).
+Travel to Town of Gnawnia once you rank up to [Recruit](/recruit).
diff --git a/_pages/novice-to-grandmaster/recruit.md b/_ranks/recruit.md
similarity index 54%
rename from _pages/novice-to-grandmaster/recruit.md
rename to _ranks/recruit.md
index 2422263..d868215 100644
--- a/_pages/novice-to-grandmaster/recruit.md
+++ b/_ranks/recruit.md
@@ -1,20 +1,16 @@
---
layout: default
title: Recruit
-parent: Novice to Grandmaster
-nav_order: 2
+nav_order: 200
---
-
-
# Recruit
-{: .fs-9 }
## Town of Gnawnia
-{: .fs-5 .fw-300 }
+
+{% include banner.html src="banners/town-of-gnawnia.jpg" alt="Town of Gnawnia Banner" %}
With a dense population and a variety of environments, a hunter will be sure to find almost all varieties of mice when in town.
-{: .fs-4 .fw-300 }
### Chapter 2
@@ -22,16 +18,14 @@ Here you can find Trapsmith, selling weapons and bases.
Buy the following cheese in Cheese Shoppe to catch all mice with bounties on them.
Remember to click Claim Reward to receive the bounty. You will not progress your adventure if you did not claim the bounty's reward.
-