diff --git a/PAKS.md b/PAKS.md index d9d629d1f..54f5a6734 100644 --- a/PAKS.md +++ b/PAKS.md @@ -1,6 +1,6 @@ # About NextUI paks -A pak is just a folder with a ".pak" extension that contains a shell script named "launch.sh". +A pak is just a folder with a ".pak" extension that contains a shell script named "launch.sh". There are two kinds of paks, emulators and tools. Emulator paks live in the Emus folder. Tool paks live in the Tools folder. These two folders live at the root of your SD card. Extra paks should never be added to the hidden ".system" folder at the root of the SD card. This folder is deleted and replaced every time a user updates NextUI. @@ -29,11 +29,11 @@ NextUI maps roms to paks based on the tag in parentheses at the end the name of Here's an example "launch.sh": #!/bin/sh - + EMU_EXE=picodrive - + ############################### - + EMU_TAG=$(basename "$(dirname "$0")" .pak) ROM="$1" mkdir -p "$BIOS_PATH/$EMU_TAG" @@ -55,7 +55,7 @@ Oh, if you're creating a pak for Anbernic's RG*XX line you'll need to change the # Option defaults and button bindings -Copy your new pak and some roms to your SD card and launch a game. Press the MENU button and select Options. Configure the Frontend, Emulator, and Controls. NextUI standard practice is to only bind controls present on the physical controller of the original system (eg. no turbo buttons or core-specific features like palette or disk switching). Let the player dig into that if they want to, the same goes for Shortcuts. Finally select Save Changes > Save for Console. Then quit and pop your SD card back into your computer. +Copy your new pak and some roms to your SD card and launch a game. Press the MENU button and select Options. Configure the Frontend, Emulator, and Controls. NextUI standard practice is to only bind controls present on the physical controller of the original system (eg. no turbo buttons or core-specific features like palette or disk switching). Let the player dig into that if they want to, the same goes for Shortcuts. Finally select Save Changes > Save for Console. Then quit and pop your SD card back into your computer. Inside the hidden ".userdata" folder at the root of your SD card, you'll find platform folders, and inside your platform folder a "[TAG]-[core]" folder. Copy the "minarch.cfg" file found within to your pak folder and rename it "default.cfg". Open "default.cfg" and delete any options you didn't customize. Any option name prefixed with a "-" will be set and hidden. This is useful for disabling features that may not be available (eg. overclocking) or perform poorly (eg. upscaling) on a specific platform. Near the bottom of the file you will find the button bindings. Here's an example from the "MGBA.pak": @@ -97,11 +97,11 @@ But if a binary takes more than one second to initialize you might need to just syncsettings.elf done & LOOP_PID=$! - + ./PPSSPPSDL --pause-menu-exit "$ROM_PATH" - + kill $LOOP_PID # Caveats -NextUI currently only supports the RGB565 pixel format and does not implement the OpenGL libretro APIs. It may be possible to use the stock firmware's retroarch instead of NextUI's minarch to run certain cores but that is left as an exercise for the reader. \ No newline at end of file +NextUI currently only supports the RGB565 pixel format and does not implement the OpenGL libretro APIs. It may be possible to use the stock firmware's retroarch instead of NextUI's minarch to run certain cores but that is left as an exercise for the reader. diff --git a/README.md b/README.md index 012526ea8..4ce3d6abf 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ --- -A CFW based of MinUI with a rebuild emulation engine and tons of added features for the TrimUI Brick and Smart Pro. +A CFW based of MinUI with a rebuild emulation engine and tons of added features for the TrimUI Brick and Smart Pro. For other devices we recommend checking out [MinUI](https://github.com/shauninman/MinUI) diff --git a/commits.sh b/commits.sh index b5eb81f62..1a143d83e 100755 --- a/commits.sh +++ b/commits.sh @@ -19,7 +19,7 @@ list() { popd >> /dev/null } rule() { - echo '----------------------------------------------------------------' + echo '----------------------------------------------------------------' } tell() { echo $1 @@ -42,30 +42,30 @@ bump() { rule show ./ bump - + tell TOOLCHAINS list ./toolchains bump - + tell LIBRETRO show ./workspace/all/minarch/libretro-common bump - + tell RG35XX show ./workspace/rg35xx/other/DinguxCommander show ./workspace/rg35xx/other/evtest cores rg35xx - + tell MIYOOMINI show ./workspace/miyoomini/other/DinguxCommander show ./workspace/miyoomini/other/sdl cores miyoomini - + tell TRIMUISMART show ./workspace/trimuismart/other/DinguxCommander show ./workspace/trimuismart/other/unzip60 cores trimuismart - + tell RGB30 show ./workspace/rgb30/other/DinguxCommander cores rgb30 @@ -75,41 +75,41 @@ bump() { show ./workspace/tg5040/other/jstest show ./workspace/tg5040/other/unzip60 cores tg5040 - + tell M17 cores m17 - + tell RG35XXPLUS show ./workspace/rg35xxplus/other/dtc show ./workspace/rg35xxplus/other/fbset show ./workspace/rg35xxplus/other/sdl2 show ./workspace/rg35xxplus/other/unzip60 cores rg35xx # just copied from normal rg35xx - + tell GKDPIXEL cores gkdpixel - + tell MY282 show ./workspace/my282/other/unzip60 show ./workspace/my282/other/DinguxCommander-sdl2 cores rg35xx # just copied from normal rg35xx - + tell MAGICMINI show ./workspace/magicmini/other/351files cores magicmini - + tell ZERO28 show ./workspace/zero28/other/DinguxCommander-sdl2 cores tg5040 # just copied from tg5040 - + tell MY355 show ./workspace/my355/other/evtest show ./workspace/my355/other/mkbootimg show ./workspace/my355/other/rsce-go show ./workspace/my355/other/DinguxCommander-sdl2 cores my355 - + tell CHECK echo https://github.com/USER/REPO/compare/HASH...HEAD bump -} | sed 's/\n/ /g' \ No newline at end of file +} | sed 's/\n/ /g' diff --git a/github/generate_screenshots.sh b/github/generate_screenshots.sh index eb5f7fcad..be70c7b85 100755 --- a/github/generate_screenshots.sh +++ b/github/generate_screenshots.sh @@ -10,4 +10,4 @@ for file in $files; do done echo -e $screenshotText > README.md -popd >> /dev/null \ No newline at end of file +popd >> /dev/null diff --git a/makefile b/makefile index 1eed8bcdd..229950903 100644 --- a/makefile +++ b/makefile @@ -51,11 +51,11 @@ deploy: setup $(PLATFORMS) special package adb push ./build/BASE/MinUI.zip /mnt/SDCARD && adb shell reboot all: setup $(PLATFORMS) special package done - + shell: make -f $(TOOLCHAIN_FILE) PLATFORM=$(PLATFORM) -name: +name: @echo $(RELEASE_NAME) build: @@ -78,7 +78,7 @@ endif system: make -f ./workspace/$(PLATFORM)/platform/makefile.copy PLATFORM=$(PLATFORM) - + # populate system ifneq ($(PLATFORM), desktop) cp ./workspace/$(PLATFORM)/keymon/keymon.elf ./build/SYSTEM/$(PLATFORM)/bin/ @@ -100,12 +100,12 @@ endif cp ./workspace/all/libgametimedb/build/$(PLATFORM)/libgametimedb.so ./build/SYSTEM/$(PLATFORM)/lib cp ./workspace/all/gametimectl/build/$(PLATFORM)/gametimectl.elf ./build/SYSTEM/$(PLATFORM)/bin/ cp ./workspace/all/gametime/build/$(PLATFORM)/gametime.elf ./build/EXTRAS/Tools/$(PLATFORM)/Game\ Tracker.pak/ - + cp ./workspace/all/settings/build/$(PLATFORM)/settings.elf ./build/EXTRAS/Tools/$(PLATFORM)/Settings.pak/ ifeq ($(PLATFORM), tg5040) cp ./workspace/all/ledcontrol/build/$(PLATFORM)/ledcontrol.elf ./build/EXTRAS/Tools/$(PLATFORM)/LedControl.pak/ cp ./workspace/all/bootlogo/build/$(PLATFORM)/bootlogo.elf ./build/EXTRAS/Tools/$(PLATFORM)/Bootlogo.pak/ - + # lib dependencies cp ./workspace/all/minarch/build/$(PLATFORM)/libsamplerate.* ./build/SYSTEM/$(PLATFORM)/lib/ # This is a bandaid fix, needs to be cleaned up if/when we expand to other platforms. @@ -129,7 +129,7 @@ cores: # TODO: can't assume every platform will have the same stock cores (platf cp ./workspace/$(PLATFORM)/cores/output/picodrive_libretro.so ./build/SYSTEM/$(PLATFORM)/cores cp ./workspace/$(PLATFORM)/cores/output/snes9x_libretro.so ./build/SYSTEM/$(PLATFORM)/cores cp ./workspace/$(PLATFORM)/cores/output/pcsx_rearmed_libretro.so ./build/SYSTEM/$(PLATFORM)/cores - + # extras cp ./workspace/$(PLATFORM)/cores/output/a5200_libretro.so ./build/EXTRAS/Emus/$(PLATFORM)/A5200.pak cp ./workspace/$(PLATFORM)/cores/output/prosystem_libretro.so ./build/EXTRAS/Emus/$(PLATFORM)/A7800.pak @@ -166,7 +166,7 @@ endif endif common: build system cores - + clean: rm -rf ./build make clean -f $(TOOLCHAIN_FILE) PLATFORM=$(PLATFORM) COMPILE_CORES=$(COMPILE_CORES) @@ -175,22 +175,22 @@ setup: name # ---------------------------------------------------- # make sure we're running in an input device tty -s || echo "No tty detected" - + # ready fresh build rm -rf ./build mkdir -p ./releases cp -R ./skeleton ./build - + # remove authoring detritus cd ./build && find . -type f -name '.keep' -delete cd ./build && find . -type f -name '*.meta' -delete echo $(BUILD_HASH) > ./workspace/hash.txt - + # copy readmes to workspace so we can use Linux fmt instead of host's mkdir -p ./workspace/readmes cp ./skeleton/BASE/README.txt ./workspace/readmes/BASE-in.txt cp ./skeleton/EXTRAS/README.txt ./workspace/readmes/EXTRAS-in.txt - + done: # say "done" 2>/dev/null || true @@ -211,7 +211,7 @@ special: #endif tidy: - rm -f releases/$(RELEASE_NAME)-base.zip + rm -f releases/$(RELEASE_NAME)-base.zip rm -f releases/$(RELEASE_NAME)-extras.zip rm -f releases/$(RELEASE_NAME)-all.zip # ---------------------------------------------------- @@ -224,12 +224,12 @@ tidy: package: tidy # ---------------------------------------------------- # zip up build - + # move formatted readmes from workspace to build cp ./workspace/readmes/BASE-out.txt ./build/BASE/README.txt cp ./workspace/readmes/EXTRAS-out.txt ./build/EXTRAS/README.txt rm -rf ./workspace/readmes - + cd ./build/SYSTEM && echo "$(RELEASE_NAME)\n$(BUILD_HASH)" > version.txt # ./commits.sh > ./build/SYSTEM/commits.txt cd ./build && find . -type f -name '.DS_Store' -delete @@ -237,7 +237,7 @@ package: tidy mv ./build/SYSTEM ./build/PAYLOAD/.system cp -R ./build/BOOT/.tmp_update ./build/PAYLOAD/ cp -R ./build/EXTRAS/Tools ./build/PAYLOAD/ - + cd ./build/PAYLOAD && zip -r MinUI.zip .system .tmp_update Tools mv ./build/PAYLOAD/MinUI.zip ./build/BASE @@ -253,20 +253,19 @@ package: tidy # Move renamed .pakz files into base folder mkdir -p ./build/BASE mv $(VENDOR_DEST)/* ./build/BASE/ - + # TODO: can I just add everything in BASE to zip? # cd ./build/BASE && zip -r ../../releases/$(RELEASE_NAME)-base.zip Bios Roms Saves miyoo miyoo354 trimui rg35xx rg35xxplus gkdpixel miyoo355 magicx em_ui.sh MinUI.zip README.txt cd ./build/BASE && zip -r ../../releases/$(RELEASE_NAME)-base.zip Bios Roms Saves Shaders trimui em_ui.sh MinUI.zip *.pakz README.txt cd ./build/EXTRAS && zip -r ../../releases/$(RELEASE_NAME)-extras.zip Bios Emus Roms Saves Shaders Tools README.txt echo "$(RELEASE_VERSION)" > ./build/latest.txt - # compound zip (brew install libzip needed) + # compound zip (brew install libzip needed) cd ./releases && zipmerge $(RELEASE_NAME)-all.zip $(RELEASE_NAME)-base.zip && zipmerge $(RELEASE_NAME)-all.zip $(RELEASE_NAME)-extras.zip - + ########################################################### .DEFAULT: # ---------------------------------------------------- # $@ @echo "$(PLATFORMS)" | grep -q "\b$@\b" && (make common PLATFORM=$@) || (exit 1) - diff --git a/makefile.native b/makefile.native index b5540f33b..a3d3293f9 100644 --- a/makefile.native +++ b/makefile.native @@ -15,7 +15,7 @@ ifeq ($(UNAME_S),Linux) PREFIX_LOCAL=$(HOME)/nextui endif ifeq ($(UNAME_S),Darwin) - # TODO: brew installs gcc to e.g. /opt/homebrew/bin/gcc-14, but none of our makefiles support the suffix. + # TODO: brew installs gcc to e.g. /opt/homebrew/bin/gcc-14, but none of our makefiles support the suffix. # For now, just manually symlink all the build tools to a suffix-less path: sudo ./workspace/desktop/macos_create_gcc_symlinks.sh # and make with: make setup common PLATFORM=desktop # From brew we need at least: brew install sdl2_image sdl2_ttf gcc make libsamplerate sqlite @@ -25,15 +25,15 @@ ifeq ($(UNAME_S),Darwin) endif UNION_PLATFORM=desktop -all: - +all: + clean: cd workspace && make clean - -build: + +build: COMPILE_CORES=$(COMPILE_CORES) cd workspace && make -build-cores: +build-cores: COMPILE_CORES=$(COMPILE_CORES) cd workspace && make cores build-core: diff --git a/skeleton/BASE/README.txt b/skeleton/BASE/README.txt index 5e5de0700..d2d59e855 100644 --- a/skeleton/BASE/README.txt +++ b/skeleton/BASE/README.txt @@ -10,7 +10,7 @@ PREFACE NextUI has two essential parts: an installer/updater zip archive named "MinUI.zip" and a bootstrap file or folder with names that vary by platform. -On devices that support two SD cards NextUI will generally end up being installed on the "secondary" one. All instances of "SD card" or "primary card" refer to the card that goes into the second slot or to the sole SD card of devices that only support a single card. +On devices that support two SD cards NextUI will generally end up being installed on the "secondary" one. All instances of "SD card" or "primary card" refer to the card that goes into the second slot or to the sole SD card of devices that only support a single card. Please refer to https://nextui.loveretro.games/usage/#getting-started for detailed instructions that might differ slightly between devices. @@ -64,7 +64,7 @@ NextUI will create a quicksave when powering off in-game. The next time you powe ---------------------------------------- Roms -Included in this zip is a "Roms" folder containing folders for each console NextUI currently supports. You can rename these folders but you must keep the uppercase tag name in parentheses in order to retain the mapping to the correct emulator (eg. "Nintendo Entertainment System (FC)" could be renamed to "Nintendo (FC)", "NES (FC)", or "Famicom (FC)"). +Included in this zip is a "Roms" folder containing folders for each console NextUI currently supports. You can rename these folders but you must keep the uppercase tag name in parentheses in order to retain the mapping to the correct emulator (eg. "Nintendo Entertainment System (FC)" could be renamed to "Nintendo (FC)", "NES (FC)", or "Famicom (FC)"). When one or more folder share the same display name (eg. "Game Boy Advance (GBA)" and "Game Boy Advance (MGBA)") they will be combined into a single menu item containing the roms from both folders (continuing the previous example, "Game Boy Advance"). This allows opening specific roms with an alternate pak. @@ -97,7 +97,7 @@ Cheat file name needs to match ROM name, and go underneath the "Cheats" director Disc-based games -To streamline launching multi-file disc-based games with NextUI place your bin/cue (and/or iso/wav files) in a folder with the same name as the cue file. NextUI will automatically launch the cue file instead of navigating into the folder when selected, eg. +To streamline launching multi-file disc-based games with NextUI place your bin/cue (and/or iso/wav files) in a folder with the same name as the cue file. NextUI will automatically launch the cue file instead of navigating into the folder when selected, eg. Harmful Park (English v1.0)/ Harmful Park (English v1.0).bin @@ -136,7 +136,7 @@ A collection is just a text file containing an ordered list of full paths to rom Display names Certain (unsupported arcade) cores require roms to use arcane file names. You can override the display name used throughout NextUI by creating a map.txt in the same folder as the files you want to rename. One line per file, `rom.ext` followed by a single tab followed by `Display Name`. You can hide a file by adding a `.` at the beginning of the display name. eg. - + neogeo.zip .Neo Geo Bios mslug.zip Metal Slug sf2.zip Street Fighter II @@ -156,7 +156,7 @@ Thanks To eggs, for his NEON scalers, years of top-notch example code, and patience in the face of my endless questions. -Check out eggs' releases (includes source code): +Check out eggs' releases (includes source code): RG35XX https://www.dropbox.com/sh/3av70t99ffdgzk1/AAAKPQ4y0kBtTsO3e_Xlrhqha Miyoo Mini https://www.dropbox.com/sh/hqcsr1h1d7f8nr3/AABtSOygIX_e4mio3rkLetWTa @@ -164,7 +164,7 @@ Check out eggs' releases (includes source code): To neonloop, for putting together the original Trimui toolchain from which I learned everything I know about docker and buildroot and is the basis for every toolchain I've put together since, and for picoarch, the inspiration for minarch. -Check out neonloop's repos: +Check out neonloop's repos: https://git.crowdedwood.com @@ -199,8 +199,7 @@ Check out the GarlicOS repos: To Jim Gray, for commiserating during development, for early alpha testing, and for providing the soundtrack for much of MinUI's development. -Check out Jim's music: +Check out Jim's music: https://ourghosts.bandcamp.com/music https://www.patreon.com/ourghosts/ - diff --git a/skeleton/BASE/Shaders/glsl/aa-shader-4.0.glsl b/skeleton/BASE/Shaders/glsl/aa-shader-4.0.glsl index 9191328c2..7229807b6 100644 --- a/skeleton/BASE/Shaders/glsl/aa-shader-4.0.glsl +++ b/skeleton/BASE/Shaders/glsl/aa-shader-4.0.glsl @@ -2,7 +2,7 @@ // // // AA Shader 4.o shader - coded by guest(r) // // part of code by ShadX // -//##############################################################// +//##############################################################// // Ported by Hyllian and hunterk - 2015 #pragma parameter INTERNAL_RES "Internal Resolution" 1.0 1.0 8.0 1.0 @@ -18,8 +18,8 @@ #define COMPAT_VARYING out #define COMPAT_ATTRIBUTE in #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #endif #ifdef GL_ES @@ -93,10 +93,10 @@ vec3 dt = vec3(1.0,1.0,1.0); COMPAT_PRECISION vec3 texture2d (sampler2D tex, vec2 coord, vec4 yx) { - vec3 s00 = COMPAT_TEXTURE(tex, coord + yx.zw).xyz; - vec3 s20 = COMPAT_TEXTURE(tex, coord + yx.xw).xyz; - vec3 s22 = COMPAT_TEXTURE(tex, coord + yx.xy).xyz; - vec3 s02 = COMPAT_TEXTURE(tex, coord + yx.zy).xyz; + vec3 s00 = COMPAT_TEXTURE(tex, coord + yx.zw).xyz; + vec3 s20 = COMPAT_TEXTURE(tex, coord + yx.xw).xyz; + vec3 s22 = COMPAT_TEXTURE(tex, coord + yx.xy).xyz; + vec3 s02 = COMPAT_TEXTURE(tex, coord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; @@ -112,7 +112,7 @@ void main() vec2 inv_size = 1.0 / size; vec4 yx = vec4(inv_size, -inv_size); - + vec2 OGL2Pos = vTexCoord * size; vec2 fp = fract(OGL2Pos); @@ -120,11 +120,11 @@ void main() vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); - - vec2 pC4 = floor(OGL2Pos) * inv_size; - + + vec2 pC4 = floor(OGL2Pos) * inv_size; + // Reading the texels - vec3 C0 = texture2d(Source, pC4 - g1, yx); + vec3 C0 = texture2d(Source, pC4 - g1, yx); vec3 C1 = texture2d(Source, pC4 - dy, yx); vec3 C2 = texture2d(Source, pC4 - g2, yx); vec3 C3 = texture2d(Source, pC4 - dx, yx); @@ -133,28 +133,28 @@ void main() vec3 C6 = texture2d(Source, pC4 + g2, yx); vec3 C7 = texture2d(Source, pC4 + dy, yx); vec3 C8 = texture2d(Source, pC4 + g1, yx); - + vec3 ul, ur, dl, dr; float m1, m2; - + m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; - ul = (m2*(C0+C4)+m1*(C1+C3))/(m1+m2); - + ul = (m2*(C0+C4)+m1*(C1+C3))/(m1+m2); + m1 = dot(abs(C1-C5),dt)+0.001; m2 = dot(abs(C2-C4),dt)+0.001; ur = (m2*(C1+C5)+m1*(C2+C4))/(m1+m2); - + m1 = dot(abs(C3-C7),dt)+0.001; m2 = dot(abs(C6-C4),dt)+0.001; dl = (m2*(C3+C7)+m1*(C6+C4))/(m1+m2); - + m1 = dot(abs(C4-C8),dt)+0.001; m2 = dot(abs(C5-C7),dt)+0.001; dr = (m2*(C4+C8)+m1*(C5+C7))/(m1+m2); - + vec3 c11 = 0.5*((dr*fp.x+dl*(1.0-fp.x))*fp.y+(ur*fp.x+ul*(1.0-fp.x))*(1.0-fp.y) ); - + FragColor = vec4(c11, 1.0); -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/bicubic.glsl b/skeleton/BASE/Shaders/glsl/bicubic.glsl index f1359d2b0..e15cf61eb 100644 --- a/skeleton/BASE/Shaders/glsl/bicubic.glsl +++ b/skeleton/BASE/Shaders/glsl/bicubic.glsl @@ -33,8 +33,8 @@ http://www.gnu.org/copyleft/gpl.html #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -136,7 +136,7 @@ float weight(float x) return 0.0; } } - + vec4 weight4(float x) { return vec4( @@ -165,7 +165,7 @@ void main() vec2 stepxy = vec2(1.0/SourceSize.x, 1.0/SourceSize.y); vec2 pos = vTexCoord.xy + stepxy * 0.5; vec2 f = fract(pos / stepxy); - + vec4 linetaps = weight4(1.0 - f.x); vec4 columntaps = weight4(1.0 - f.y); @@ -184,5 +184,5 @@ void main() line_run(xystart.y + stepxy.y * 3.0, xpos, linetaps, Source) * columntaps.a,1); FragColor = final; -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/edge1pixel.glsl b/skeleton/BASE/Shaders/glsl/edge1pixel.glsl index fb0fb2bf7..3db6373b0 100644 --- a/skeleton/BASE/Shaders/glsl/edge1pixel.glsl +++ b/skeleton/BASE/Shaders/glsl/edge1pixel.glsl @@ -12,8 +12,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif diff --git a/skeleton/BASE/Shaders/glsl/fast-sharpen.glsl b/skeleton/BASE/Shaders/glsl/fast-sharpen.glsl index 623fd6d58..1f0dce525 100644 --- a/skeleton/BASE/Shaders/glsl/fast-sharpen.glsl +++ b/skeleton/BASE/Shaders/glsl/fast-sharpen.glsl @@ -1,6 +1,6 @@ /* Fast Sharpen Shader - + Copyright (C) 2005 - 2019 guest(r) - guest.r@gmail.com This program is free software; you can redistribute it and/or @@ -18,9 +18,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#pragma parameter SHARPEN "Sharpen strength" 1.00 0.0 2.00 0.05 -#pragma parameter CONTR "Ammount of sharpening" 0.07 0.0 0.25 0.01 -#pragma parameter DETAILS "Details sharpened " 1.00 0.0 1.00 0.05 +#pragma parameter SHARPEN "Sharpen strength" 1.00 0.0 2.00 0.05 +#pragma parameter CONTR "Ammount of sharpening" 0.07 0.0 0.25 0.01 +#pragma parameter DETAILS "Details sharpened " 1.00 0.0 1.00 0.05 #if defined(VERTEX) @@ -29,8 +29,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -44,7 +44,7 @@ COMPAT_ATTRIBUTE vec4 VertexCoord; COMPAT_ATTRIBUTE vec4 TexCoord; COMPAT_VARYING vec4 TEX0; -vec4 _oPosition1; +vec4 _oPosition1; uniform mat4 MVPMatrix; uniform COMPAT_PRECISION int FrameDirection; uniform COMPAT_PRECISION int FrameCount; @@ -68,7 +68,7 @@ void main() g10 = vec2( 0.3333,-1.0)*SourceSize.zw; g01 = vec2(-1.0,-0.3333)*SourceSize.zw; g12 = vec2(-0.3333, 1.0)*SourceSize.zw; - g21 = vec2( 1.0, 0.3333)*SourceSize.zw; + g21 = vec2( 1.0, 0.3333)*SourceSize.zw; } #elif defined(FRAGMENT) @@ -121,7 +121,7 @@ uniform COMPAT_PRECISION float DETAILS; #define SHARPEN 1.2 #define CONTR 0.08 #define DETAILS 1.0 -#endif +#endif void main() { @@ -129,20 +129,20 @@ void main() vec3 c01 = COMPAT_TEXTURE(Source, vTexCoord + g01).rgb; vec3 c21 = COMPAT_TEXTURE(Source, vTexCoord + g21).rgb; vec3 c12 = COMPAT_TEXTURE(Source, vTexCoord + g12).rgb; - vec3 c11 = COMPAT_TEXTURE(Source, vTexCoord ).rgb; - vec3 b11 = (c10+c01+c12+c21)*0.25; - + vec3 c11 = COMPAT_TEXTURE(Source, vTexCoord ).rgb; + vec3 b11 = (c10+c01+c12+c21)*0.25; + float contrast = max(max(c11.r,c11.g),c11.b); contrast = mix(2.0*CONTR, CONTR, contrast); - + vec3 mn1 = min(min(c10,c01),min(c12,c21)); mn1 = min(mn1,c11*(1.0-contrast)); vec3 mx1 = max(max(c10,c01),max(c12,c21)); mx1 = max(mx1,c11*(1.0+contrast)); - + vec3 dif = pow(mx1-mn1+0.0001, vec3(0.75,0.75,0.75)); vec3 sharpen = mix(vec3(SHARPEN*DETAILS), vec3(SHARPEN), dif); - + c11 = clamp(mix(c11,b11,-sharpen), mn1,mx1); - - FragColor = vec4(c11,1.0); -} + + FragColor = vec4(c11,1.0); +} #endif diff --git a/skeleton/BASE/Shaders/glsl/lcd1x.glsl b/skeleton/BASE/Shaders/glsl/lcd1x.glsl index d0df05851..83fcf759d 100644 --- a/skeleton/BASE/Shaders/glsl/lcd1x.glsl +++ b/skeleton/BASE/Shaders/glsl/lcd1x.glsl @@ -26,8 +26,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -120,5 +120,5 @@ void main() colour.rgb = yfactor * xfactor * colour.rgb; FragColor = vec4(colour.rgb, 1.0); -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/lcd3x.glsl b/skeleton/BASE/Shaders/glsl/lcd3x.glsl index 52919ad66..4acd3d231 100644 --- a/skeleton/BASE/Shaders/glsl/lcd3x.glsl +++ b/skeleton/BASE/Shaders/glsl/lcd3x.glsl @@ -6,8 +6,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -16,56 +16,98 @@ #else #define COMPAT_PRECISION #endif -COMPAT_VARYING float _frame_rotation; - - -struct input_dummy { - vec2 _video_size; - vec2 _texture_size; - vec2 _output_dummy_size; - float _frame_count; - float _frame_direction; - float _frame_rotation; -}; - -vec4 _oPosition1; - -input_dummy _IN1; -vec4 _r0009; -COMPAT_ATTRIBUTE vec4 VertexCoord; -COMPAT_ATTRIBUTE vec4 COLOR; -COMPAT_VARYING vec4 COL0; -COMPAT_ATTRIBUTE vec4 TexCoord; -COMPAT_VARYING vec4 TEX0; -COMPAT_VARYING vec4 TEX2; - - +COMPAT_VARYING float _frame_rotation; + + + + + +struct input_dummy { + + vec2 _video_size; + + vec2 _texture_size; + + vec2 _output_dummy_size; + + float _frame_count; + + float _frame_direction; + + float _frame_rotation; + +}; + + + +vec4 _oPosition1; + + + +input_dummy _IN1; + +vec4 _r0009; + +COMPAT_ATTRIBUTE vec4 VertexCoord; + +COMPAT_ATTRIBUTE vec4 COLOR; + +COMPAT_VARYING vec4 COL0; + +COMPAT_ATTRIBUTE vec4 TexCoord; + +COMPAT_VARYING vec4 TEX0; + +COMPAT_VARYING vec4 TEX2; + + + + uniform mat4 MVPMatrix; uniform int FrameDirection; uniform int FrameCount; uniform COMPAT_PRECISION vec2 OutputSize; uniform COMPAT_PRECISION vec2 TextureSize; uniform COMPAT_PRECISION vec2 InputSize; -void main() -{ - - vec4 _oColor; - vec2 _oTex; - vec2 _omega; - - _r0009 = VertexCoord.x*MVPMatrix[0]; - _r0009 = _r0009 + VertexCoord.y*MVPMatrix[1]; - _r0009 = _r0009 + VertexCoord.z*MVPMatrix[2]; - _r0009 = _r0009 + VertexCoord.w*MVPMatrix[3]; - _oPosition1 = _r0009; - _oColor = COLOR; - _oTex = TexCoord.xy; - _omega = 6.28318548E+000*TextureSize; - gl_Position = _r0009; - COL0 = COLOR; - TEX0.xy = TexCoord.xy; - TEX2.xy = _omega; -} +void main() + +{ + + + + vec4 _oColor; + + vec2 _oTex; + + vec2 _omega; + + + + _r0009 = VertexCoord.x*MVPMatrix[0]; + + _r0009 = _r0009 + VertexCoord.y*MVPMatrix[1]; + + _r0009 = _r0009 + VertexCoord.z*MVPMatrix[2]; + + _r0009 = _r0009 + VertexCoord.w*MVPMatrix[3]; + + _oPosition1 = _r0009; + + _oColor = COLOR; + + _oTex = TexCoord.xy; + + _omega = 6.28318548E+000*TextureSize; + + gl_Position = _r0009; + + COL0 = COLOR; + + TEX0.xy = TexCoord.xy; + + TEX2.xy = _omega; + +} #elif defined(FRAGMENT) #if __VERSION__ >= 130 @@ -88,57 +130,103 @@ precision mediump float; #else #define COMPAT_PRECISION #endif -COMPAT_VARYING float _frame_rotation; - - -struct input_dummy { - vec2 _video_size; - vec2 _texture_size; - vec2 _output_dummy_size; - float _frame_count; - float _frame_direction; - float _frame_rotation; -}; - -vec4 _ret_0; -vec3 _TMP2; -float _TMP5; -float _TMP4; -float _TMP3; -float _TMP1; -vec4 _TMP0; -uniform sampler2D Texture; -vec3 _x0015; -COMPAT_VARYING vec4 TEX2; -COMPAT_VARYING vec4 TEX0; - - +COMPAT_VARYING float _frame_rotation; + + + + + +struct input_dummy { + + vec2 _video_size; + + vec2 _texture_size; + + vec2 _output_dummy_size; + + float _frame_count; + + float _frame_direction; + + float _frame_rotation; + +}; + + + +vec4 _ret_0; + +vec3 _TMP2; + +float _TMP5; + +float _TMP4; + +float _TMP3; + +float _TMP1; + +vec4 _TMP0; + +uniform sampler2D Texture; + +vec3 _x0015; + +COMPAT_VARYING vec4 TEX2; + +COMPAT_VARYING vec4 TEX0; + + + + uniform int FrameDirection; uniform int FrameCount; uniform COMPAT_PRECISION vec2 OutputSize; uniform COMPAT_PRECISION vec2 TextureSize; uniform COMPAT_PRECISION vec2 InputSize; -void main() -{ - - vec2 _angle; - float _yfactor; - vec3 _xfactors; - vec3 _color; - - _TMP0 = COMPAT_TEXTURE(Texture, TEX0.xy); - _angle = TEX0.xy*TEX2.xy; - _TMP1 = sin(_angle.y); - _yfactor = (6.00000000E+000 + _TMP1)/7.00000000E+000; - _x0015 = _angle.x + vec3( 0.00000000E+000, 0.00000000E+000, -3.14159274E+000); - _TMP3 = sin(_x0015.x); - _TMP4 = sin(_x0015.y); - _TMP5 = sin(_x0015.z); - _TMP2 = vec3(_TMP3, _TMP4, _TMP5); - _xfactors = (2.40000000E+001 + _TMP2)/2.50000000E+001; - _color = (_yfactor*_xfactors)*_TMP0.xyz; - _ret_0 = vec4(_color.x, _color.y, _color.z, 1.00000000E+000); - FragColor = _ret_0; - return; -} +void main() + +{ + + + + vec2 _angle; + + float _yfactor; + + vec3 _xfactors; + + vec3 _color; + + + + _TMP0 = COMPAT_TEXTURE(Texture, TEX0.xy); + + _angle = TEX0.xy*TEX2.xy; + + _TMP1 = sin(_angle.y); + + _yfactor = (6.00000000E+000 + _TMP1)/7.00000000E+000; + + _x0015 = _angle.x + vec3( 0.00000000E+000, 0.00000000E+000, -3.14159274E+000); + + _TMP3 = sin(_x0015.x); + + _TMP4 = sin(_x0015.y); + + _TMP5 = sin(_x0015.z); + + _TMP2 = vec3(_TMP3, _TMP4, _TMP5); + + _xfactors = (2.40000000E+001 + _TMP2)/2.50000000E+001; + + _color = (_yfactor*_xfactors)*_TMP0.xyz; + + _ret_0 = vec4(_color.x, _color.y, _color.z, 1.00000000E+000); + + FragColor = _ret_0; + + return; + +} #endif diff --git a/skeleton/BASE/Shaders/glsl/pixel_art_AA.glsl b/skeleton/BASE/Shaders/glsl/pixel_art_AA.glsl index 78afc7783..53f322724 100644 --- a/skeleton/BASE/Shaders/glsl/pixel_art_AA.glsl +++ b/skeleton/BASE/Shaders/glsl/pixel_art_AA.glsl @@ -20,8 +20,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -37,7 +37,7 @@ COMPAT_ATTRIBUTE vec4 TexCoord; COMPAT_VARYING vec4 COL0; COMPAT_VARYING vec4 TEX0; -vec4 _oPosition1; +vec4 _oPosition1; uniform mat4 MVPMatrix; uniform COMPAT_PRECISION int FrameDirection; uniform COMPAT_PRECISION int FrameCount; @@ -103,7 +103,7 @@ uniform COMPAT_PRECISION float AMSTRAD; /* -A B C +A B C D E F G H I */ @@ -160,4 +160,4 @@ E = (SR == 1.0 && lum(E) 0.5) ? vec4(pow(averageColor, vec3(1.0 / 2.2)), 1.0) : vec4(averageColor, 1.0); -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/res-independent-scanlines.glsl b/skeleton/BASE/Shaders/glsl/res-independent-scanlines.glsl index 49dc269d3..42ff03cfc 100644 --- a/skeleton/BASE/Shaders/glsl/res-independent-scanlines.glsl +++ b/skeleton/BASE/Shaders/glsl/res-independent-scanlines.glsl @@ -25,8 +25,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -117,13 +117,13 @@ uniform COMPAT_PRECISION float amp, phase, lines_black, lines_white, void main() { - float scale = imageSize; if (autoscale == 1.0) scale = InputSize.y; + float scale = imageSize; if (autoscale == 1.0) scale = InputSize.y; float angle = (gl_FragCoord.y * OutSize.w) * omega * scale + phase; vec3 color = COMPAT_TEXTURE(Source, vTexCoord).xyz; float grid; - + float lines; - + lines = sin(angle); lines *= amp; lines += offset; @@ -131,7 +131,7 @@ void main() lines *= lines_white - lines_black; lines += lines_black; color *= lines; - + FragColor = vec4(color.xyz, 1.0); } diff --git a/skeleton/BASE/Shaders/glsl/retro-v2.glsl b/skeleton/BASE/Shaders/glsl/retro-v2.glsl index e4ac7e335..987d7964c 100644 --- a/skeleton/BASE/Shaders/glsl/retro-v2.glsl +++ b/skeleton/BASE/Shaders/glsl/retro-v2.glsl @@ -6,8 +6,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -32,7 +32,7 @@ COMPAT_ATTRIBUTE vec4 COLOR; COMPAT_ATTRIBUTE vec4 TexCoord; COMPAT_VARYING vec4 COL0; COMPAT_VARYING vec4 TEX0; - + uniform mat4 MVPMatrix; uniform int FrameDirection; uniform int FrameCount; @@ -53,7 +53,7 @@ void main() gl_Position = _r0005; COL0 = COLOR; TEX0.xy = TexCoord.xy; -} +} #elif defined(FRAGMENT) #if __VERSION__ >= 130 @@ -103,7 +103,7 @@ vec3 _a0040; vec3 _b0040; vec3 _TMP49; COMPAT_VARYING vec4 TEX0; - + uniform int FrameDirection; uniform int FrameCount; uniform COMPAT_PRECISION vec2 OutputSize; @@ -146,5 +146,5 @@ void main() _OUT._color = vec4(_TMP49.x, _TMP49.y, _TMP49.z, 1.00000000E+00); FragColor = _OUT._color; return; -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/scale3x.glsl b/skeleton/BASE/Shaders/glsl/scale3x.glsl index 35c17bc70..d2fff5ad6 100644 --- a/skeleton/BASE/Shaders/glsl/scale3x.glsl +++ b/skeleton/BASE/Shaders/glsl/scale3x.glsl @@ -8,8 +8,8 @@ Scale3x is real-time graphics effect able to increase the size of small bitmaps It was originally developed for the AdvanceMAME project in the year 2001 to improve the quality of old games with a low video resolution. Homepage: http://scale2x.sourceforge.net/ -Copyright (C) 2001, 2002, 2003, 2004 Andrea Mazzoleni -License: GNU-GPL +Copyright (C) 2001, 2002, 2003, 2004 Andrea Mazzoleni +License: GNU-GPL */ @@ -49,8 +49,8 @@ bool neq(float3 A, float3 B){ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -86,7 +86,7 @@ void main() gl_Position = MVPMatrix * VertexCoord; COL0 = COLOR; TEX0.xy = TexCoord.xy; - + float2 ps = float2(SourceSize.z, SourceSize.w); float dx = ps.x; float dy = ps.y; @@ -160,7 +160,7 @@ void main() float3 I = tex2D(decal, t3.zw).xyz; // equality checks - bool eqBD = eq(B,D), eqBF = eq(B,F), eqHD = eq(H,D), eqHF = eq(H,F), neqEA = neq(E,A), neqEC = neq(E,C), neqEG = neq(E,G), neqEI = neq(E,I); + bool eqBD = eq(B,D), eqBF = eq(B,F), eqHD = eq(H,D), eqHF = eq(H,F), neqEA = neq(E,A), neqEC = neq(E,C), neqEG = neq(E,G), neqEI = neq(E,I); // rules float3 E0 = eqBD ? B : E; @@ -174,5 +174,5 @@ void main() // general condition & subpixel output FragColor = vec4(neq(B,H) && neq(D,F) ? (fp.y == 0. ? (fp.x == 0. ? E0 : fp.x == 1. ? E1 : E2) : (fp.y == 1. ? (fp.x == 0. ? E3 : fp.x == 1. ? E : E5) : (fp.x == 0. ? E6 : fp.x == 1. ? E7 : E8))) : E, 1.0); -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/scanline.glsl b/skeleton/BASE/Shaders/glsl/scanline.glsl index 59fc2b501..9c4225e77 100644 --- a/skeleton/BASE/Shaders/glsl/scanline.glsl +++ b/skeleton/BASE/Shaders/glsl/scanline.glsl @@ -38,7 +38,7 @@ COMPAT_VARYING vec4 COL0; COMPAT_ATTRIBUTE vec4 TexCoord; COMPAT_VARYING vec4 TEX0; COMPAT_VARYING vec4 TEX2; - + uniform mat4 MVPMatrix; uniform int FrameDirection; uniform int FrameCount; @@ -62,7 +62,7 @@ void main() COL0 = COLOR; TEX0.xy = TexCoord.xy; TEX2.xy = _coords._omega; -} +} #elif defined(FRAGMENT) #if __VERSION__ >= 130 @@ -109,7 +109,7 @@ vec2 _x0009; vec2 _a0015; COMPAT_VARYING vec4 TEX2; COMPAT_VARYING vec4 TEX0; - + uniform int FrameDirection; uniform int FrameCount; uniform COMPAT_PRECISION vec2 OutputSize; @@ -129,5 +129,5 @@ void main() _ret_0 = vec4(_scanline.x, _scanline.y, _scanline.z, 1.00000000E+00); FragColor = _ret_0; return; -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/sharp-bilinear.glsl b/skeleton/BASE/Shaders/glsl/sharp-bilinear.glsl index dfb4b80c7..2946fbdc0 100644 --- a/skeleton/BASE/Shaders/glsl/sharp-bilinear.glsl +++ b/skeleton/BASE/Shaders/glsl/sharp-bilinear.glsl @@ -2,7 +2,7 @@ * sharp-bilinear * Author: Themaister * License: Public domain - * + * * Does a bilinear stretch, with a preapplied Nx nearest-neighbor scale, giving a * sharper image than plain bilinear. */ @@ -18,8 +18,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -118,5 +118,5 @@ void main() vec2 mod_texel = texel_floored + f; FragColor = vec4(COMPAT_TEXTURE(Source, mod_texel / SourceSize.xy).rgb, 1.0); -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/sharp-shimmerless-grid.glsl b/skeleton/BASE/Shaders/glsl/sharp-shimmerless-grid.glsl index a29324bf6..834380e57 100644 --- a/skeleton/BASE/Shaders/glsl/sharp-shimmerless-grid.glsl +++ b/skeleton/BASE/Shaders/glsl/sharp-shimmerless-grid.glsl @@ -2,7 +2,7 @@ * sharp-shimmerless-gridlines * Author: zadpos * License: Public domain - * + * * A retro gaming shader for sharpest pixels with no aliasing/shimmering. * Instead of pixels as point samples, this shader considers pixels as * ideal rectangles forming a grid, and interpolates pixel by calculating @@ -25,8 +25,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -138,5 +138,5 @@ void main() vec2 mod_texel = texel_br - vec2(0.5, 0.5) + interp_ratio; FragColor = vec4(factor * COMPAT_TEXTURE(Texture, mod_texel / TextureSize).rgb, 1.0); -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/sharp-shimmerless-subpixel-vrgb.glsl b/skeleton/BASE/Shaders/glsl/sharp-shimmerless-subpixel-vrgb.glsl index 8b0fe8d50..90155cd56 100644 --- a/skeleton/BASE/Shaders/glsl/sharp-shimmerless-subpixel-vrgb.glsl +++ b/skeleton/BASE/Shaders/glsl/sharp-shimmerless-subpixel-vrgb.glsl @@ -2,7 +2,7 @@ * sharp-shimmerless-vrgb * Author: zadpos * License: Public domain - * + * * Sharp-Shimmerless shader for v-RGB subpixels */ @@ -13,8 +13,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -45,7 +45,7 @@ void main() vec2 pixel_xy = TexCoord.xy * OutputSize * TextureSize / InputSize; vec2 scale_xy = OutputSize / InputSize; vec2 invscale_xy = InputSize / OutputSize; - + pixel = pixel_xy.xyyy; scale = scale_xy.xyyy; invscale = invscale_xy.xyyy; @@ -95,7 +95,7 @@ void main() vec4 texel_tl = floor(invscale * pixel_tl); vec4 texel_br = floor(invscale * pixel_br); - + vec4 mod_texel = texel_br + vec4(0.5, 0.5, 0.5, 0.5); mod_texel -= (vec4(1.0, 1.0, 1.0, 1.0) - step(texel_br, texel_tl)) * (scale * texel_br - pixel_tl); @@ -103,5 +103,5 @@ void main() FragColor.g = COMPAT_TEXTURE(Texture, mod_texel.xz / TextureSize).g; FragColor.b = COMPAT_TEXTURE(Texture, mod_texel.xw / TextureSize).b; FragColor.a = 1.0; -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/sharp-shimmerless.glsl b/skeleton/BASE/Shaders/glsl/sharp-shimmerless.glsl index 7eed18069..289b9fd9e 100644 --- a/skeleton/BASE/Shaders/glsl/sharp-shimmerless.glsl +++ b/skeleton/BASE/Shaders/glsl/sharp-shimmerless.glsl @@ -2,7 +2,7 @@ * sharp-shimmerless * Author: zadpos * License: Public domain - * + * * A retro gaming shader for sharpest pixels with no aliasing/shimmering. * Instead of pixels as point samples, this shader considers pixels as * ideal rectangles forming a grid, and interpolates pixel by calculating @@ -16,8 +16,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -94,7 +94,7 @@ void main() // the sampling point to get the correct box-filtered value vec2 mod_texel = texel_br + vec2(0.5, 0.5); mod_texel -= (vec2(1.0, 1.0) - step(texel_br, texel_tl)) * (scale * texel_br - pixel_tl); - + FragColor = vec4(COMPAT_TEXTURE(Texture, mod_texel / TextureSize).rgb, 1.0); -} +} #endif diff --git a/skeleton/BASE/Shaders/glsl/stock.glsl b/skeleton/BASE/Shaders/glsl/stock.glsl index f37e9efc9..2450c1e80 100644 --- a/skeleton/BASE/Shaders/glsl/stock.glsl +++ b/skeleton/BASE/Shaders/glsl/stock.glsl @@ -17,4 +17,4 @@ varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(Texture, vec2(vTexCoord.x, vTexCoord.y)); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/BASE/Shaders/glsl/waterpaint.glsl b/skeleton/BASE/Shaders/glsl/waterpaint.glsl index 0974eaaac..fa64c08bf 100644 --- a/skeleton/BASE/Shaders/glsl/waterpaint.glsl +++ b/skeleton/BASE/Shaders/glsl/waterpaint.glsl @@ -1,37 +1,68 @@ // GLSL shader autogenerated by cg2glsl.py. #if defined(VERTEX) -varying vec4 VARc21_22; -varying vec4 VARc12_20; -varying vec2 VARc11; -varying vec4 VARc02_10; -varying vec4 VARc00_01; - - -struct tex_coords { - vec4 VARc00_01; - vec4 VARc02_10; - vec2 VARc11; - vec4 VARc12_20; - vec4 VARc21_22; -}; - -struct input_dummy { - vec2 _video_size; - vec2 _texture_size; - vec2 _output_dummy_size; -}; - -vec4 _oPosition1; -tex_coords _coords1; -uniform mat4 MVPMatrix; -input_dummy _IN1; -vec4 _r0012; -attribute vec4 VertexCoord; -attribute vec4 COLOR; -varying vec4 COL0; -attribute vec4 TexCoord; - - +varying vec4 VARc21_22; + +varying vec4 VARc12_20; + +varying vec2 VARc11; + +varying vec4 VARc02_10; + +varying vec4 VARc00_01; + + + + + +struct tex_coords { + + vec4 VARc00_01; + + vec4 VARc02_10; + + vec2 VARc11; + + vec4 VARc12_20; + + vec4 VARc21_22; + +}; + + + +struct input_dummy { + + vec2 _video_size; + + vec2 _texture_size; + + vec2 _output_dummy_size; + +}; + + + +vec4 _oPosition1; + +tex_coords _coords1; + +uniform mat4 MVPMatrix; + +input_dummy _IN1; + +vec4 _r0012; + +attribute vec4 VertexCoord; + +attribute vec4 COLOR; + +varying vec4 COL0; + +attribute vec4 TexCoord; + + + + mat4 transpose_(mat4 matrix) { @@ -42,7 +73,7 @@ attribute vec4 TexCoord; return ret; } - + uniform int FrameDirection; uniform int FrameCount; #ifdef GL_ES @@ -54,107 +85,201 @@ uniform vec2 OutputSize; uniform vec2 TextureSize; uniform vec2 InputSize; #endif -void main() -{ +void main() + +{ + mat4 MVPMatrix_ = transpose_(MVPMatrix); - - vec4 _oColor; - vec2 _delta; - vec2 _TMP2; - vec2 _TMP3; - vec2 _TMP4; - vec2 _TMP5; - vec2 _TMP6; - vec2 _TMP7; - vec2 _TMP8; - vec2 _TMP9; - tex_coords _TMP10; - - _r0012.x = dot(MVPMatrix_[0], VertexCoord); - _r0012.y = dot(MVPMatrix_[1], VertexCoord); - _r0012.z = dot(MVPMatrix_[2], VertexCoord); - _r0012.w = dot(MVPMatrix_[3], VertexCoord); - _oPosition1 = _r0012; - _oColor = COLOR; - _delta = 5.00000000E-001/TextureSize; - _TMP8 = TexCoord.xy + vec2(-_delta.x, -_delta.y); - _TMP9 = TexCoord.xy + vec2(-_delta.x, 0.00000000E+000); - _TMP10.VARc00_01 = vec4(_TMP8.x, _TMP8.y, _TMP9.x, _TMP9.y); - _TMP6 = TexCoord.xy + vec2(-_delta.x, _delta.y); - _TMP7 = TexCoord.xy + vec2(0.00000000E+000, -_delta.y); - _TMP10.VARc02_10 = vec4(_TMP6.x, _TMP6.y, _TMP7.x, _TMP7.y); - _TMP4 = TexCoord.xy + vec2(0.00000000E+000, _delta.y); - _TMP5 = TexCoord.xy + vec2(_delta.x, -_delta.y); - _TMP10.VARc12_20 = vec4(_TMP4.x, _TMP4.y, _TMP5.x, _TMP5.y); - _TMP2 = TexCoord.xy + vec2(_delta.x, 0.00000000E+000); - _TMP3 = TexCoord.xy + vec2(_delta.x, _delta.y); - _TMP10.VARc21_22 = vec4(_TMP2.x, _TMP2.y, _TMP3.x, _TMP3.y); - VARc00_01 = _TMP10.VARc00_01; - VARc02_10 = _TMP10.VARc02_10; - VARc11 = TexCoord.xy; - VARc12_20 = _TMP10.VARc12_20; - VARc21_22 = _TMP10.VARc21_22; - gl_Position = _r0012; - COL0 = COLOR; -} + + + vec4 _oColor; + + vec2 _delta; + + vec2 _TMP2; + + vec2 _TMP3; + + vec2 _TMP4; + + vec2 _TMP5; + + vec2 _TMP6; + + vec2 _TMP7; + + vec2 _TMP8; + + vec2 _TMP9; + + tex_coords _TMP10; + + + + _r0012.x = dot(MVPMatrix_[0], VertexCoord); + + _r0012.y = dot(MVPMatrix_[1], VertexCoord); + + _r0012.z = dot(MVPMatrix_[2], VertexCoord); + + _r0012.w = dot(MVPMatrix_[3], VertexCoord); + + _oPosition1 = _r0012; + + _oColor = COLOR; + + _delta = 5.00000000E-001/TextureSize; + + _TMP8 = TexCoord.xy + vec2(-_delta.x, -_delta.y); + + _TMP9 = TexCoord.xy + vec2(-_delta.x, 0.00000000E+000); + + _TMP10.VARc00_01 = vec4(_TMP8.x, _TMP8.y, _TMP9.x, _TMP9.y); + + _TMP6 = TexCoord.xy + vec2(-_delta.x, _delta.y); + + _TMP7 = TexCoord.xy + vec2(0.00000000E+000, -_delta.y); + + _TMP10.VARc02_10 = vec4(_TMP6.x, _TMP6.y, _TMP7.x, _TMP7.y); + + _TMP4 = TexCoord.xy + vec2(0.00000000E+000, _delta.y); + + _TMP5 = TexCoord.xy + vec2(_delta.x, -_delta.y); + + _TMP10.VARc12_20 = vec4(_TMP4.x, _TMP4.y, _TMP5.x, _TMP5.y); + + _TMP2 = TexCoord.xy + vec2(_delta.x, 0.00000000E+000); + + _TMP3 = TexCoord.xy + vec2(_delta.x, _delta.y); + + _TMP10.VARc21_22 = vec4(_TMP2.x, _TMP2.y, _TMP3.x, _TMP3.y); + + VARc00_01 = _TMP10.VARc00_01; + + VARc02_10 = _TMP10.VARc02_10; + + VARc11 = TexCoord.xy; + + VARc12_20 = _TMP10.VARc12_20; + + VARc21_22 = _TMP10.VARc21_22; + + gl_Position = _r0012; + + COL0 = COLOR; + +} #elif defined(FRAGMENT) #ifdef GL_ES precision mediump float; #endif -varying vec4 VARc21_22; -varying vec4 VARc12_20; -varying vec2 VARc11; -varying vec4 VARc02_10; -varying vec4 VARc00_01; - - -struct tex_coords { - vec4 VARc00_01; - vec4 VARc02_10; - vec2 VARc11; - vec4 VARc12_20; - vec4 VARc21_22; -}; - -struct input_dummy { - vec2 _video_size; - vec2 _texture_size; - vec2 _output_dummy_size; -}; - -vec4 _ret_0; -vec3 _TMP18; -vec3 _TMP17; -vec3 _TMP15; -vec3 _TMP14; -float _TMP13; -float _TMP12; -float _TMP11; -float _TMP10; -float _TMP9; -vec4 _TMP8; -vec4 _TMP7; -vec4 _TMP6; -vec4 _TMP5; -vec4 _TMP3; -vec4 _TMP2; -vec4 _TMP1; -vec4 _TMP0; -tex_coords _co1; -input_dummy _IN1; -uniform sampler2D Texture; -float _x0042; -float _x0046; -float _x0050; -float _x0054; -float _x0058; -vec3 _a0064; -vec3 _diff0066; -vec3 _TMP67; -vec3 _x0074; -vec3 _TMP75; - - +varying vec4 VARc21_22; + +varying vec4 VARc12_20; + +varying vec2 VARc11; + +varying vec4 VARc02_10; + +varying vec4 VARc00_01; + + + + + +struct tex_coords { + + vec4 VARc00_01; + + vec4 VARc02_10; + + vec2 VARc11; + + vec4 VARc12_20; + + vec4 VARc21_22; + +}; + + + +struct input_dummy { + + vec2 _video_size; + + vec2 _texture_size; + + vec2 _output_dummy_size; + +}; + + + +vec4 _ret_0; + +vec3 _TMP18; + +vec3 _TMP17; + +vec3 _TMP15; + +vec3 _TMP14; + +float _TMP13; + +float _TMP12; + +float _TMP11; + +float _TMP10; + +float _TMP9; + +vec4 _TMP8; + +vec4 _TMP7; + +vec4 _TMP6; + +vec4 _TMP5; + +vec4 _TMP3; + +vec4 _TMP2; + +vec4 _TMP1; + +vec4 _TMP0; + +tex_coords _co1; + +input_dummy _IN1; + +uniform sampler2D Texture; + +float _x0042; + +float _x0046; + +float _x0050; + +float _x0054; + +float _x0058; + +vec3 _a0064; + +vec3 _diff0066; + +vec3 _TMP67; + +vec3 _x0074; + +vec3 _TMP75; + + + + uniform int FrameDirection; uniform int FrameCount; #ifdef GL_ES @@ -166,51 +291,97 @@ uniform vec2 OutputSize; uniform vec2 TextureSize; uniform vec2 InputSize; #endif -void main() -{ - - vec3 _first; - vec3 _second; - vec3 _mid_horiz; - vec3 _mid_vert; - vec3 _res; - vec3 _final; - - _TMP0 = texture2D(Texture, VARc00_01.xy); - _TMP1 = texture2D(Texture, VARc00_01.zw); - _TMP2 = texture2D(Texture, VARc02_10.xy); - _TMP3 = texture2D(Texture, VARc02_10.zw); - _TMP5 = texture2D(Texture, VARc12_20.xy); - _TMP6 = texture2D(Texture, VARc12_20.zw); - _TMP7 = texture2D(Texture, VARc21_22.xy); - _TMP8 = texture2D(Texture, VARc21_22.zw); - _x0042 = VARc11.x*TextureSize.x + 5.00000000E-001; - _TMP9 = fract(_x0042); - _first = _TMP0.xyz + _TMP9*(_TMP6.xyz - _TMP0.xyz); - _x0046 = VARc11.x*TextureSize.x + 5.00000000E-001; - _TMP10 = fract(_x0046); - _second = _TMP2.xyz + _TMP10*(_TMP8.xyz - _TMP2.xyz); - _x0050 = VARc11.x*TextureSize.x + 5.00000000E-001; - _TMP11 = fract(_x0050); - _mid_horiz = _TMP1.xyz + _TMP11*(_TMP7.xyz - _TMP1.xyz); - _x0054 = VARc11.y*TextureSize.y + 5.00000000E-001; - _TMP12 = fract(_x0054); - _mid_vert = _TMP3.xyz + _TMP12*(_TMP5.xyz - _TMP3.xyz); - _x0058 = VARc11.y*TextureSize.y + 5.00000000E-001; - _TMP13 = fract(_x0058); - _res = _first + _TMP13*(_second - _first); - _TMP14 = _mid_horiz + 5.00000000E-001*(_mid_vert - _mid_horiz); - _a0064 = _res - _TMP14; - _TMP15 = abs(_a0064); - _final = 2.59999990E-001*(_res + _mid_horiz + _mid_vert) + 3.50000000E+000*_TMP15; - _diff0066 = _final - vec3( 8.00000012E-001, 8.00000012E-001, 8.00000012E-001); - _TMP17 = min(vec3( 1.00000000E+002, 1.00000000E+002, 1.00000000E+002), _diff0066); - _TMP67 = max(vec3( 0.00000000E+000, 0.00000000E+000, 0.00000000E+000), _TMP17); - _x0074 = _final - _TMP67*8.00000012E-001; - _TMP18 = min(vec3( 1.00000000E+000, 1.00000000E+000, 1.00000000E+000), _x0074); - _TMP75 = max(vec3( 0.00000000E+000, 0.00000000E+000, 0.00000000E+000), _TMP18); - _ret_0 = vec4(_TMP75.x, _TMP75.y, _TMP75.z, 1.00000000E+000); - gl_FragColor = _ret_0; - return; -} +void main() + +{ + + + + vec3 _first; + + vec3 _second; + + vec3 _mid_horiz; + + vec3 _mid_vert; + + vec3 _res; + + vec3 _final; + + + + _TMP0 = texture2D(Texture, VARc00_01.xy); + + _TMP1 = texture2D(Texture, VARc00_01.zw); + + _TMP2 = texture2D(Texture, VARc02_10.xy); + + _TMP3 = texture2D(Texture, VARc02_10.zw); + + _TMP5 = texture2D(Texture, VARc12_20.xy); + + _TMP6 = texture2D(Texture, VARc12_20.zw); + + _TMP7 = texture2D(Texture, VARc21_22.xy); + + _TMP8 = texture2D(Texture, VARc21_22.zw); + + _x0042 = VARc11.x*TextureSize.x + 5.00000000E-001; + + _TMP9 = fract(_x0042); + + _first = _TMP0.xyz + _TMP9*(_TMP6.xyz - _TMP0.xyz); + + _x0046 = VARc11.x*TextureSize.x + 5.00000000E-001; + + _TMP10 = fract(_x0046); + + _second = _TMP2.xyz + _TMP10*(_TMP8.xyz - _TMP2.xyz); + + _x0050 = VARc11.x*TextureSize.x + 5.00000000E-001; + + _TMP11 = fract(_x0050); + + _mid_horiz = _TMP1.xyz + _TMP11*(_TMP7.xyz - _TMP1.xyz); + + _x0054 = VARc11.y*TextureSize.y + 5.00000000E-001; + + _TMP12 = fract(_x0054); + + _mid_vert = _TMP3.xyz + _TMP12*(_TMP5.xyz - _TMP3.xyz); + + _x0058 = VARc11.y*TextureSize.y + 5.00000000E-001; + + _TMP13 = fract(_x0058); + + _res = _first + _TMP13*(_second - _first); + + _TMP14 = _mid_horiz + 5.00000000E-001*(_mid_vert - _mid_horiz); + + _a0064 = _res - _TMP14; + + _TMP15 = abs(_a0064); + + _final = 2.59999990E-001*(_res + _mid_horiz + _mid_vert) + 3.50000000E+000*_TMP15; + + _diff0066 = _final - vec3( 8.00000012E-001, 8.00000012E-001, 8.00000012E-001); + + _TMP17 = min(vec3( 1.00000000E+002, 1.00000000E+002, 1.00000000E+002), _diff0066); + + _TMP67 = max(vec3( 0.00000000E+000, 0.00000000E+000, 0.00000000E+000), _TMP17); + + _x0074 = _final - _TMP67*8.00000012E-001; + + _TMP18 = min(vec3( 1.00000000E+000, 1.00000000E+000, 1.00000000E+000), _x0074); + + _TMP75 = max(vec3( 0.00000000E+000, 0.00000000E+000, 0.00000000E+000), _TMP18); + + _ret_0 = vec4(_TMP75.x, _TMP75.y, _TMP75.z, 1.00000000E+000); + + gl_FragColor = _ret_0; + + return; + +} #endif diff --git a/skeleton/BASE/Shaders/old-tv.cfg b/skeleton/BASE/Shaders/old-tv.cfg index d45161660..026dcfeb9 100644 --- a/skeleton/BASE/Shaders/old-tv.cfg +++ b/skeleton/BASE/Shaders/old-tv.cfg @@ -8,4 +8,4 @@ minarch_shader2 = res-independent-scanlines.glsl minarch_shader2_filter = NEAREST minarch_shader2_srctype = source minarch_shader2_scaletype = source -minarch_shader2_upscale = screen \ No newline at end of file +minarch_shader2_upscale = screen diff --git a/skeleton/BASE/Shaders/pixelperfect-sharp.cfg b/skeleton/BASE/Shaders/pixelperfect-sharp.cfg index 366f16c28..189193b42 100644 --- a/skeleton/BASE/Shaders/pixelperfect-sharp.cfg +++ b/skeleton/BASE/Shaders/pixelperfect-sharp.cfg @@ -4,4 +4,4 @@ minarch_shader1_filter = NEAREST minarch_shader1_srctype = source minarch_shader1_scaletype = source minarch_shader1_upscale = screen -minarch_scale_filter = NEAREST \ No newline at end of file +minarch_scale_filter = NEAREST diff --git a/skeleton/BASE/Shaders/pixelperfect-smooth.cfg b/skeleton/BASE/Shaders/pixelperfect-smooth.cfg index d1ea27e88..c3f1ef4a2 100644 --- a/skeleton/BASE/Shaders/pixelperfect-smooth.cfg +++ b/skeleton/BASE/Shaders/pixelperfect-smooth.cfg @@ -4,4 +4,4 @@ minarch_shader1_filter = NEAREST minarch_shader1_srctype = source minarch_shader1_scaletype = source minarch_shader1_upscale = 3 -minarch_scale_filter = LINEAR \ No newline at end of file +minarch_scale_filter = LINEAR diff --git a/skeleton/BASE/Shaders/real-gameboy.cfg b/skeleton/BASE/Shaders/real-gameboy.cfg index 0e3fbc33c..1bceed674 100644 --- a/skeleton/BASE/Shaders/real-gameboy.cfg +++ b/skeleton/BASE/Shaders/real-gameboy.cfg @@ -14,4 +14,4 @@ gambatte_gb_internal_palette = TWB64 - Pack 2 gambatte_gb_palette_twb64_2 = TWB64 163 - Classic LCD gambatte_gb_colorization = internal gambatte_gbc_color_correction = always -gambatte_gbc_color_correction_mode = accurate \ No newline at end of file +gambatte_gbc_color_correction_mode = accurate diff --git a/skeleton/BASE/Shaders/real-gba.cfg b/skeleton/BASE/Shaders/real-gba.cfg index eebddbeb2..a94de845d 100644 --- a/skeleton/BASE/Shaders/real-gba.cfg +++ b/skeleton/BASE/Shaders/real-gba.cfg @@ -9,4 +9,4 @@ minarch_shader2_filter = NEAREST minarch_shader2_srctype = source minarch_shader2_scaletype = source minarch_shader2_upscale = screen -minarch_scale_filter = NEAREST \ No newline at end of file +minarch_scale_filter = NEAREST diff --git a/skeleton/EXTRAS/Emus/tg5040/C128.pak/default-brick.cfg b/skeleton/EXTRAS/Emus/tg5040/C128.pak/default-brick.cfg index fa5b777f6..307067281 100644 --- a/skeleton/EXTRAS/Emus/tg5040/C128.pak/default-brick.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/C128.pak/default-brick.cfg @@ -1,2 +1 @@ minarch_screen_scaling = Fullscreen - diff --git a/skeleton/EXTRAS/Emus/tg5040/C64.pak/default-brick.cfg b/skeleton/EXTRAS/Emus/tg5040/C64.pak/default-brick.cfg index fa5b777f6..307067281 100644 --- a/skeleton/EXTRAS/Emus/tg5040/C64.pak/default-brick.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/C64.pak/default-brick.cfg @@ -1,2 +1 @@ minarch_screen_scaling = Fullscreen - diff --git a/skeleton/EXTRAS/Emus/tg5040/COLECO.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/COLECO.pak/default.cfg index acd0b6a74..48c64810e 100755 --- a/skeleton/EXTRAS/Emus/tg5040/COLECO.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/COLECO.pak/default.cfg @@ -11,4 +11,4 @@ bind A Button = A bind L1 Button = L1 bind L2 Button = L2 bind R1 Button = R1 -bind R2 Button = R2 \ No newline at end of file +bind R2 Button = R2 diff --git a/skeleton/EXTRAS/Emus/tg5040/CPC.pak/default-brick.cfg b/skeleton/EXTRAS/Emus/tg5040/CPC.pak/default-brick.cfg index 9b87cb236..9e8fd1e53 100644 --- a/skeleton/EXTRAS/Emus/tg5040/CPC.pak/default-brick.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/CPC.pak/default-brick.cfg @@ -1,2 +1 @@ minarch_screen_scaling = Aspect - diff --git a/skeleton/EXTRAS/Emus/tg5040/FBN.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/FBN.pak/default.cfg index cff2093e2..af5d06f3f 100755 --- a/skeleton/EXTRAS/Emus/tg5040/FBN.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/FBN.pak/default.cfg @@ -12,4 +12,4 @@ bind A Button = A bind L1 Button = L1 bind L2 Button = L2 bind R1 Button = R1 -bind R2 Button = R2 \ No newline at end of file +bind R2 Button = R2 diff --git a/skeleton/EXTRAS/Emus/tg5040/FDS.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/FDS.pak/default.cfg index 677c0359b..9b19059a3 100644 --- a/skeleton/EXTRAS/Emus/tg5040/FDS.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/FDS.pak/default.cfg @@ -17,4 +17,4 @@ bind A Turbo = NONE:X bind B Turbo = NONE:Y bind Change Disk = L1 bind Insert Disk = R1 -bind Insert Coin = NONE:R2 \ No newline at end of file +bind Insert Coin = NONE:R2 diff --git a/skeleton/EXTRAS/Emus/tg5040/GG.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/GG.pak/default.cfg index 44ce34743..81c1a6ad4 100644 --- a/skeleton/EXTRAS/Emus/tg5040/GG.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/GG.pak/default.cfg @@ -15,4 +15,4 @@ bind Left = LEFT bind Right = RIGHT bind Button 1 = B bind Button 2 = A -bind Pause = START \ No newline at end of file +bind Pause = START diff --git a/skeleton/EXTRAS/Emus/tg5040/MGBA.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/MGBA.pak/default.cfg index 266d90c20..bf274ecb8 100755 --- a/skeleton/EXTRAS/Emus/tg5040/MGBA.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/MGBA.pak/default.cfg @@ -15,4 +15,4 @@ bind R Button = R1 bind L Turbo = NONE:L2 bind R Turbo = NONE:R2 bind More Sun = NONE:L3 -bind Less Sun = NONE:R3 \ No newline at end of file +bind Less Sun = NONE:R3 diff --git a/skeleton/EXTRAS/Emus/tg5040/MSX.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/MSX.pak/default.cfg index acd0b6a74..48c64810e 100755 --- a/skeleton/EXTRAS/Emus/tg5040/MSX.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/MSX.pak/default.cfg @@ -11,4 +11,4 @@ bind A Button = A bind L1 Button = L1 bind L2 Button = L2 bind R1 Button = R1 -bind R2 Button = R2 \ No newline at end of file +bind R2 Button = R2 diff --git a/skeleton/EXTRAS/Emus/tg5040/NGP.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/NGP.pak/default.cfg index 33f5a6b95..bed452958 100755 --- a/skeleton/EXTRAS/Emus/tg5040/NGP.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/NGP.pak/default.cfg @@ -6,4 +6,4 @@ bind Left = LEFT bind Right = RIGHT bind A Button = B bind B Button = A -bind Option = START \ No newline at end of file +bind Option = START diff --git a/skeleton/EXTRAS/Emus/tg5040/NGPC.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/NGPC.pak/default.cfg index 7d05719ba..9049825fd 100755 --- a/skeleton/EXTRAS/Emus/tg5040/NGPC.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/NGPC.pak/default.cfg @@ -4,4 +4,4 @@ bind Left = LEFT bind Right = RIGHT bind A Button = B bind B Button = A -bind Option = START \ No newline at end of file +bind Option = START diff --git a/skeleton/EXTRAS/Emus/tg5040/P8.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/P8.pak/default.cfg index 73611d3f3..d74bfc7cd 100755 --- a/skeleton/EXTRAS/Emus/tg5040/P8.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/P8.pak/default.cfg @@ -4,4 +4,4 @@ bind Left = LEFT bind Right = RIGHT bind A Button = A bind B Button = B -bind Start = START \ No newline at end of file +bind Start = START diff --git a/skeleton/EXTRAS/Emus/tg5040/PCE.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/PCE.pak/default.cfg index 671219086..28fdbc607 100755 --- a/skeleton/EXTRAS/Emus/tg5040/PCE.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/PCE.pak/default.cfg @@ -12,4 +12,4 @@ bind III = Y bind IV = X bind V = L1 bind VI = R1 -bind Mode = L2 \ No newline at end of file +bind Mode = L2 diff --git a/skeleton/EXTRAS/Emus/tg5040/PET.pak/default-brick.cfg b/skeleton/EXTRAS/Emus/tg5040/PET.pak/default-brick.cfg index fa5b777f6..307067281 100644 --- a/skeleton/EXTRAS/Emus/tg5040/PET.pak/default-brick.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/PET.pak/default-brick.cfg @@ -1,2 +1 @@ minarch_screen_scaling = Fullscreen - diff --git a/skeleton/EXTRAS/Emus/tg5040/PLUS4.pak/default-brick.cfg b/skeleton/EXTRAS/Emus/tg5040/PLUS4.pak/default-brick.cfg index fa5b777f6..307067281 100644 --- a/skeleton/EXTRAS/Emus/tg5040/PLUS4.pak/default-brick.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/PLUS4.pak/default-brick.cfg @@ -1,2 +1 @@ minarch_screen_scaling = Fullscreen - diff --git a/skeleton/EXTRAS/Emus/tg5040/PUAE.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/PUAE.pak/default.cfg index 82f9adce0..249ef484c 100644 --- a/skeleton/EXTRAS/Emus/tg5040/PUAE.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/PUAE.pak/default.cfg @@ -14,4 +14,3 @@ bind L2 = L2 bind R2 = R2 bind L3 = L3 bind R3 = R3 - diff --git a/skeleton/EXTRAS/Emus/tg5040/SGB.pak/default.cfg b/skeleton/EXTRAS/Emus/tg5040/SGB.pak/default.cfg index 78fdedb28..03c70f81c 100755 --- a/skeleton/EXTRAS/Emus/tg5040/SGB.pak/default.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/SGB.pak/default.cfg @@ -21,4 +21,4 @@ bind R Button = R1 bind L Turbo = NONE:L2 bind R Turbo = NONE:R2 bind More Sun = NONE:L3 -bind Less Sun = NONE:R3 \ No newline at end of file +bind Less Sun = NONE:R3 diff --git a/skeleton/EXTRAS/Emus/tg5040/VIC.pak/default-brick.cfg b/skeleton/EXTRAS/Emus/tg5040/VIC.pak/default-brick.cfg index fa5b777f6..307067281 100644 --- a/skeleton/EXTRAS/Emus/tg5040/VIC.pak/default-brick.cfg +++ b/skeleton/EXTRAS/Emus/tg5040/VIC.pak/default-brick.cfg @@ -1,2 +1 @@ minarch_screen_scaling = Fullscreen - diff --git a/skeleton/EXTRAS/README.txt b/skeleton/EXTRAS/README.txt index 3d70635b1..6c4396077 100644 --- a/skeleton/EXTRAS/README.txt +++ b/skeleton/EXTRAS/README.txt @@ -8,7 +8,7 @@ Installing PREFACE -On devices that support two SD cards NextUI will generally end up being installed on the "secondary" one. All instances of "SD card" or "primary card" refer to the card that goes into the second slot or to the sole SD card of devices that only support a single card. +On devices that support two SD cards NextUI will generally end up being installed on the "secondary" one. All instances of "SD card" or "primary card" refer to the card that goes into the second slot or to the sole SD card of devices that only support a single card. Please refer to https://nextui.loveretro.games/usage/#getting-started for detailed instructions that might differ slightly between devices. diff --git a/skeleton/EXTRAS/Tools/tg5040/Bootlogo.pak/launch.sh b/skeleton/EXTRAS/Tools/tg5040/Bootlogo.pak/launch.sh index 8380a3a66..10bf62d2b 100755 --- a/skeleton/EXTRAS/Tools/tg5040/Bootlogo.pak/launch.sh +++ b/skeleton/EXTRAS/Tools/tg5040/Bootlogo.pak/launch.sh @@ -1,4 +1,4 @@ #!/bin/sh cd $(dirname "$0") -./bootlogo.elf # &> ./log.txt \ No newline at end of file +./bootlogo.elf # &> ./log.txt diff --git a/skeleton/EXTRAS/Tools/tg5040/Files.pak/launch.sh b/skeleton/EXTRAS/Tools/tg5040/Files.pak/launch.sh index 2209d74bd..e35ebed50 100755 --- a/skeleton/EXTRAS/Tools/tg5040/Files.pak/launch.sh +++ b/skeleton/EXTRAS/Tools/tg5040/Files.pak/launch.sh @@ -9,4 +9,4 @@ else CFG="tg5040.cfg" fi -./NextCommander --config $CFG \ No newline at end of file +./NextCommander --config $CFG diff --git a/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg3040.cfg b/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg3040.cfg index aaf322b45..baccd3439 100644 --- a/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg3040.cfg +++ b/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg3040.cfg @@ -3,4 +3,4 @@ disp_height=768 disp_autoscale=1 disp_autoscale_dpi=1 disp_ppu_x=4 -disp_ppu_y=4 \ No newline at end of file +disp_ppu_y=4 diff --git a/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg5040.cfg b/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg5040.cfg index 2ac90794d..185ca0aaa 100644 --- a/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg5040.cfg +++ b/skeleton/EXTRAS/Tools/tg5040/Files.pak/tg5040.cfg @@ -3,4 +3,4 @@ disp_height=720 disp_autoscale=1 disp_autoscale_dpi=1 disp_ppu_x=3 -disp_ppu_y=3 \ No newline at end of file +disp_ppu_y=3 diff --git a/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings.txt b/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings.txt index 8b0dd9fb5..e9199d362 100644 --- a/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings.txt +++ b/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings.txt @@ -27,4 +27,3 @@ brightness=100 trigger=1 filename=m inbrightness=100 - diff --git a/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings_brick.txt b/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings_brick.txt index 88d342698..dbfab3697 100644 --- a/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings_brick.txt +++ b/skeleton/EXTRAS/Tools/tg5040/LedControl.pak/ledsettings_brick.txt @@ -37,4 +37,3 @@ brightness=100 trigger=1 filename=lr inbrightness=100 - diff --git a/skeleton/EXTRAS/Tools/tg5040/Remove Loading.pak/launch.sh b/skeleton/EXTRAS/Tools/tg5040/Remove Loading.pak/launch.sh index fbbe1d12e..61752856a 100755 --- a/skeleton/EXTRAS/Tools/tg5040/Remove Loading.pak/launch.sh +++ b/skeleton/EXTRAS/Tools/tg5040/Remove Loading.pak/launch.sh @@ -6,4 +6,4 @@ cd "$DIR" sed -i '/^\/usr\/sbin\/pic2fb \/etc\/splash.png/d' /etc/init.d/runtrimui show.elf "$DIR/$DEVICE/done.png" 2 -mv "$DIR" "$DIR.disabled" \ No newline at end of file +mv "$DIR" "$DIR.disabled" diff --git a/skeleton/SYSTEM/desktop/paks/Emus/PS.pak/default.cfg b/skeleton/SYSTEM/desktop/paks/Emus/PS.pak/default.cfg index 67f23b5b7..cffe869d6 100755 --- a/skeleton/SYSTEM/desktop/paks/Emus/PS.pak/default.cfg +++ b/skeleton/SYSTEM/desktop/paks/Emus/PS.pak/default.cfg @@ -18,4 +18,4 @@ bind Square = Y bind L1 Button = L1 bind R1 Button = R1 bind L2 Button = L2 -bind R2 Button = R2 \ No newline at end of file +bind R2 Button = R2 diff --git a/skeleton/SYSTEM/desktop/paks/Emus/SFC.pak/default.cfg b/skeleton/SYSTEM/desktop/paks/Emus/SFC.pak/default.cfg index 8100f20a1..255b44ee3 100755 --- a/skeleton/SYSTEM/desktop/paks/Emus/SFC.pak/default.cfg +++ b/skeleton/SYSTEM/desktop/paks/Emus/SFC.pak/default.cfg @@ -9,4 +9,4 @@ bind X Button = X bind B Button = B bind A Button = A bind L Button = L1 -bind R Button = R1 \ No newline at end of file +bind R Button = R1 diff --git a/skeleton/SYSTEM/desktop/paks/MinUI.pak/launch.sh b/skeleton/SYSTEM/desktop/paks/MinUI.pak/launch.sh index 0ac22e1cb..69ef66455 100755 --- a/skeleton/SYSTEM/desktop/paks/MinUI.pak/launch.sh +++ b/skeleton/SYSTEM/desktop/paks/MinUI.pak/launch.sh @@ -48,7 +48,7 @@ NEXT_PATH="/tmp/next" touch "$EXEC_PATH" && sync #while [ -f $EXEC_PATH ]; do nextui.elf # &> $LOGS_PATH/nextui.txt - + if [ -f $NEXT_PATH ]; then CMD=`cat $NEXT_PATH` eval $CMD diff --git a/skeleton/SYSTEM/desktop/shaders/colorfix.glsl b/skeleton/SYSTEM/desktop/shaders/colorfix.glsl index cad64ec0f..ec3a41122 100644 --- a/skeleton/SYSTEM/desktop/shaders/colorfix.glsl +++ b/skeleton/SYSTEM/desktop/shaders/colorfix.glsl @@ -17,4 +17,4 @@ void main() { vec4 pixel = texture2D(Texture, vec2(vTexCoord.x, 1.0 - vTexCoord.y)); gl_FragColor = vec4(pixel.a, pixel.b, pixel.g, pixel.r); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/desktop/shaders/default.glsl b/skeleton/SYSTEM/desktop/shaders/default.glsl index 240b76184..e8bc05b3d 100644 --- a/skeleton/SYSTEM/desktop/shaders/default.glsl +++ b/skeleton/SYSTEM/desktop/shaders/default.glsl @@ -17,4 +17,4 @@ varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(Texture, vTexCoord); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/desktop/shaders/noshader.glsl b/skeleton/SYSTEM/desktop/shaders/noshader.glsl index bb16948db..ad0560093 100644 --- a/skeleton/SYSTEM/desktop/shaders/noshader.glsl +++ b/skeleton/SYSTEM/desktop/shaders/noshader.glsl @@ -17,4 +17,4 @@ varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(Texture, vTexCoord); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/desktop/shaders/overlay.glsl b/skeleton/SYSTEM/desktop/shaders/overlay.glsl index bce6a2642..88290cada 100644 --- a/skeleton/SYSTEM/desktop/shaders/overlay.glsl +++ b/skeleton/SYSTEM/desktop/shaders/overlay.glsl @@ -16,4 +16,4 @@ varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(Texture, vec2(vTexCoord.x, 1.0 - vTexCoord.y)); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/desktop/shaders/pixellate.glsl b/skeleton/SYSTEM/desktop/shaders/pixellate.glsl index aa248462f..0cbdaa5c1 100644 --- a/skeleton/SYSTEM/desktop/shaders/pixellate.glsl +++ b/skeleton/SYSTEM/desktop/shaders/pixellate.glsl @@ -24,8 +24,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -115,7 +115,7 @@ void main() float top = vTexCoord.y + range.y; float right = vTexCoord.x + range.x; float bottom = vTexCoord.y - range.y; - + vec3 topLeftColor = COMPAT_TEXTURE(Source, (floor(vec2(left, top) / texelSize) + 0.5) * texelSize).rgb; vec3 bottomRightColor = COMPAT_TEXTURE(Source, (floor(vec2(right, bottom) / texelSize) + 0.5) * texelSize).rgb; vec3 bottomLeftColor = COMPAT_TEXTURE(Source, (floor(vec2(left, bottom) / texelSize) + 0.5) * texelSize).rgb; @@ -139,5 +139,5 @@ void main() averageColor += ((right - border.x) * (top - border.y) / totalArea) * topRightColor; FragColor = (INTERPOLATE_IN_LINEAR_GAMMA > 0.5) ? vec4(pow(averageColor, vec3(1.0 / 2.2)), 1.0) : vec4(averageColor, 1.0); -} +} #endif diff --git a/skeleton/SYSTEM/tg5040/bin/poweroff_next b/skeleton/SYSTEM/tg5040/bin/poweroff_next index 75bd7e8aa..d3744e494 100755 --- a/skeleton/SYSTEM/tg5040/bin/poweroff_next +++ b/skeleton/SYSTEM/tg5040/bin/poweroff_next @@ -4,7 +4,7 @@ task_killer() { for pid in /proc/[0-9]*; do pid=$(basename "$pid") - + # Ignore critical processes and the script's own process if [ "$pid" != "1" ] && [ "$pid" != "$$" ]; then kill $1 "$pid" 2>/dev/null @@ -36,4 +36,4 @@ umount -l /mnt/SDCARD # Shutdown the system echo "Shutting down the system..." -busybox poweroff \ No newline at end of file +busybox poweroff diff --git a/skeleton/SYSTEM/tg5040/bin/reboot_next b/skeleton/SYSTEM/tg5040/bin/reboot_next index 4abd2b41c..c795cccef 100755 --- a/skeleton/SYSTEM/tg5040/bin/reboot_next +++ b/skeleton/SYSTEM/tg5040/bin/reboot_next @@ -4,7 +4,7 @@ task_killer() { for pid in /proc/[0-9]*; do pid=$(basename "$pid") - + # Ignore critical processes and the script's own process if [ "$pid" != "1" ] && [ "$pid" != "$$" ]; then kill $1 "$pid" 2>/dev/null @@ -36,4 +36,4 @@ umount -l /mnt/SDCARD # Shutdown the system echo "Rebooting the system..." -busybox reboot \ No newline at end of file +busybox reboot diff --git a/skeleton/SYSTEM/tg5040/dbg/launch.sh b/skeleton/SYSTEM/tg5040/dbg/launch.sh index 1c9096d49..5372e6656 100755 --- a/skeleton/SYSTEM/tg5040/dbg/launch.sh +++ b/skeleton/SYSTEM/tg5040/dbg/launch.sh @@ -27,4 +27,4 @@ export HOME=$USERDATA_PATH cd $SYSTEM_PATH/dbg killall gdbserver -./gdbserver "$@" \ No newline at end of file +./gdbserver "$@" diff --git a/skeleton/SYSTEM/tg5040/etc/bluetooth/bt_init.sh b/skeleton/SYSTEM/tg5040/etc/bluetooth/bt_init.sh index 45a2a9d27..17db6c0a4 100755 --- a/skeleton/SYSTEM/tg5040/etc/bluetooth/bt_init.sh +++ b/skeleton/SYSTEM/tg5040/etc/bluetooth/bt_init.sh @@ -113,4 +113,4 @@ case "$1" in *) echo "Usage: $0 {start|stop}" exit 1 -esac \ No newline at end of file +esac diff --git a/skeleton/SYSTEM/tg5040/etc/wifi/wifi_init.sh b/skeleton/SYSTEM/tg5040/etc/wifi/wifi_init.sh index 07c6bffd6..1addf7aa5 100755 --- a/skeleton/SYSTEM/tg5040/etc/wifi/wifi_init.sh +++ b/skeleton/SYSTEM/tg5040/etc/wifi/wifi_init.sh @@ -5,7 +5,7 @@ start() { rfkill.elf unblock wifi /etc/init.d/wpa_supplicant start - + wifi_daemon -s & } @@ -31,4 +31,4 @@ case "$1" in *) echo "Usage: $0 {start|stop}" exit 1 -esac \ No newline at end of file +esac diff --git a/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default-brick.cfg b/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default-brick.cfg index aecdba77e..cb0b562b3 100755 --- a/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default-brick.cfg +++ b/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default-brick.cfg @@ -17,4 +17,4 @@ bind Square = Y bind L1 Button = L1 bind R1 Button = R1 bind L2 Button = L2 -bind R2 Button = R2 \ No newline at end of file +bind R2 Button = R2 diff --git a/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default.cfg b/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default.cfg index 67f23b5b7..cffe869d6 100755 --- a/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default.cfg +++ b/skeleton/SYSTEM/tg5040/paks/Emus/PS.pak/default.cfg @@ -18,4 +18,4 @@ bind Square = Y bind L1 Button = L1 bind R1 Button = R1 bind L2 Button = L2 -bind R2 Button = R2 \ No newline at end of file +bind R2 Button = R2 diff --git a/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default-brick.cfg b/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default-brick.cfg index 8100f20a1..255b44ee3 100755 --- a/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default-brick.cfg +++ b/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default-brick.cfg @@ -9,4 +9,4 @@ bind X Button = X bind B Button = B bind A Button = A bind L Button = L1 -bind R Button = R1 \ No newline at end of file +bind R Button = R1 diff --git a/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default.cfg b/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default.cfg index 8100f20a1..255b44ee3 100755 --- a/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default.cfg +++ b/skeleton/SYSTEM/tg5040/paks/Emus/SFC.pak/default.cfg @@ -9,4 +9,4 @@ bind X Button = X bind B Button = B bind A Button = A bind L Button = L1 -bind R Button = R1 \ No newline at end of file +bind R Button = R1 diff --git a/skeleton/SYSTEM/tg5040/paks/MinUI.pak/launch.sh b/skeleton/SYSTEM/tg5040/paks/MinUI.pak/launch.sh index c666097bf..159878ae4 100755 --- a/skeleton/SYSTEM/tg5040/paks/MinUI.pak/launch.sh +++ b/skeleton/SYSTEM/tg5040/paks/MinUI.pak/launch.sh @@ -134,7 +134,7 @@ wifion=$(nextval.elf wifi | sed -n 's/.*"wifi": \([0-9]*\).*/\1/p') cp -f $SYSTEM_PATH/etc/wifi/wifi_init.sh /etc/wifi/wifi_init.sh if [ "$wifion" -eq 0 ]; then /etc/wifi/wifi_init.sh stop > /dev/null 2>&1 & -else +else /etc/wifi/wifi_init.sh start > /dev/null 2>&1 & fi @@ -155,7 +155,7 @@ touch "$EXEC_PATH" && sync while [ -f $EXEC_PATH ]; do nextui.elf &> $LOGS_PATH/nextui.txt echo $CPU_SPEED_PERF > $CPU_PATH - + if [ -f $NEXT_PATH ]; then CMD=`cat $NEXT_PATH` eval $CMD @@ -173,4 +173,4 @@ while [ -f $EXEC_PATH ]; do fi done -poweroff_next # just in case \ No newline at end of file +poweroff_next # just in case diff --git a/skeleton/SYSTEM/tg5040/shaders/colorfix.glsl b/skeleton/SYSTEM/tg5040/shaders/colorfix.glsl index 20a129919..4859f18cc 100644 --- a/skeleton/SYSTEM/tg5040/shaders/colorfix.glsl +++ b/skeleton/SYSTEM/tg5040/shaders/colorfix.glsl @@ -18,4 +18,4 @@ void main() { vec4 pixel = texture2D(Texture, vec2(vTexCoord.x, 1.0 - vTexCoord.y)); gl_FragColor = vec4(pixel.a, pixel.b, pixel.g, pixel.r); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/tg5040/shaders/default.glsl b/skeleton/SYSTEM/tg5040/shaders/default.glsl index 539ab8478..adcf408ad 100644 --- a/skeleton/SYSTEM/tg5040/shaders/default.glsl +++ b/skeleton/SYSTEM/tg5040/shaders/default.glsl @@ -18,4 +18,4 @@ varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(Texture, vTexCoord); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/tg5040/shaders/noshader.glsl b/skeleton/SYSTEM/tg5040/shaders/noshader.glsl index c7f94f998..a42377fa5 100644 --- a/skeleton/SYSTEM/tg5040/shaders/noshader.glsl +++ b/skeleton/SYSTEM/tg5040/shaders/noshader.glsl @@ -18,4 +18,4 @@ varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(Texture, vTexCoord); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/tg5040/shaders/overlay.glsl b/skeleton/SYSTEM/tg5040/shaders/overlay.glsl index 5672d1a90..4039aab1f 100644 --- a/skeleton/SYSTEM/tg5040/shaders/overlay.glsl +++ b/skeleton/SYSTEM/tg5040/shaders/overlay.glsl @@ -17,4 +17,4 @@ varying vec2 vTexCoord; void main() { gl_FragColor = texture2D(Texture, vec2(vTexCoord.x, 1.0 - vTexCoord.y)); } -#endif \ No newline at end of file +#endif diff --git a/skeleton/SYSTEM/tg5040/shaders/pixellate.glsl b/skeleton/SYSTEM/tg5040/shaders/pixellate.glsl index aa248462f..0cbdaa5c1 100644 --- a/skeleton/SYSTEM/tg5040/shaders/pixellate.glsl +++ b/skeleton/SYSTEM/tg5040/shaders/pixellate.glsl @@ -24,8 +24,8 @@ #define COMPAT_ATTRIBUTE in #define COMPAT_TEXTURE texture #else -#define COMPAT_VARYING varying -#define COMPAT_ATTRIBUTE attribute +#define COMPAT_VARYING varying +#define COMPAT_ATTRIBUTE attribute #define COMPAT_TEXTURE texture2D #endif @@ -115,7 +115,7 @@ void main() float top = vTexCoord.y + range.y; float right = vTexCoord.x + range.x; float bottom = vTexCoord.y - range.y; - + vec3 topLeftColor = COMPAT_TEXTURE(Source, (floor(vec2(left, top) / texelSize) + 0.5) * texelSize).rgb; vec3 bottomRightColor = COMPAT_TEXTURE(Source, (floor(vec2(right, bottom) / texelSize) + 0.5) * texelSize).rgb; vec3 bottomLeftColor = COMPAT_TEXTURE(Source, (floor(vec2(left, bottom) / texelSize) + 0.5) * texelSize).rgb; @@ -139,5 +139,5 @@ void main() averageColor += ((right - border.x) * (top - border.y) / totalArea) * topRightColor; FragColor = (INTERPOLATE_IN_LINEAR_GAMMA > 0.5) ? vec4(pow(averageColor, vec3(1.0 / 2.2)), 1.0) : vec4(averageColor, 1.0); -} +} #endif diff --git a/todo.txt b/todo.txt index 67d6b9c3e..93f29920c 100644 --- a/todo.txt +++ b/todo.txt @@ -50,9 +50,9 @@ it's time to retire some supported devices what would this look like if I nuked 32bit archs? h700 has 64bit libs right? my282 - + finish updating README (don't forget BASE readme!) - + tg_040 can I build my own version of SDL2 to speed up launch times? yes but no, built, no change in launch time :\ @@ -69,12 +69,12 @@ my355 firmware update https://www.lomiyoo.com/en/gujianxiazai.html test + bootlogo - + minui can't install if MinUI is aleady installed on the card and the tmp_update hook has already been installed previously solution delete .tmp_update and reinstall - + undone + headphone jack - mute is static noise (same on stock) @@ -91,7 +91,7 @@ my355 - exiting to minui displays correctly until first dirty - then padding changes to 640x480 style - who cares - + h700 video says 64bit system, why is MinUI using 32bit libraries then? create new 64bit toolchain? @@ -103,7 +103,7 @@ rg_xx gamma has a fix https://github.com/TheGammaSqueeze/rgxx_boot_package_mods/tree/rgcubexx but the change is so extreme my patching method can't handle it (because of the simple way I fudge the checksum...) - + screen scaling + screen effect aspect + grid on cubexx has grid alignment issues even if aspect equals integer @@ -111,11 +111,11 @@ screen scaling + screen effect next standard show/say/confirm.elf? - sdl2 implementations require a delay arg + sdl2 implementations require a delay arg because they clear the framebuffer on exit so we can't use show + sleep or + confirm - - trimui's await_input makes it kind of like + + trimui's await_input makes it kind of like a confirm.elf which I don't see in modern MinUI...was that in MiniUI maybe? yes @@ -126,17 +126,17 @@ next tg5040/tg3040 sdl2 show.elf image.png delay (uses window surface as screen) rgb30 sdl2 show.elf image.png delay (uses window surface as screen) rg35xxplus sdl2 show.elf image.png delay - + show.elf - all official uses of show.elf are used to display + all official uses of show.elf are used to display text probably better handled by confirm.elf - + show.elf (default) A confirms, B cancels (both CANCEL and OKAY buttons drawn) nothing confirms or cancels, quits after (no buttons drawn) only only A confirms, none cancel (only OKAY button drawn) wait nothing confirms or cancels, must be killed (no buttons drawn) - + there's an issue with this show.elf used during install/update my282 @@ -145,22 +145,22 @@ next tg5040 trimuismart where fonts and bundled libs aren't available yet - + no intel toolchain - magicmini + magicmini zero28 my355 - + slow buildroot evtest https://discord.com/channels/741895796315914271/1232969624417730630/1284606079614849084 - + mgba (at least on the mm+) doesn't like zipped roms try to reproduce on something with adb or ssh couldn't reproduce on trimuismart my282 I guess maybe tmpfs is just super slow on miyoomini? - + redo audio pipeline I think fceumm has issues on more devices than not at this point (thanks h700) 400 SAMPLES fix isn't a true fix, it just minimizes the side effect @@ -174,51 +174,51 @@ next what if the changes to make audio stream public in SDL2 is what introduced the issue? :sweat_smile: - + clean out this rat nest of a todo doc figure out Clock.pak timezone issue - + magicmini check out silent hill (PS) for simple versus gaussian interpolation supposedly awful on simple screen does not really turn off during sleep it doesn't blank either it does if I manually set it to 4 with 351Files :thinking_face: - + move amixer cset name='Playback Path' SPK to libmsettings see rg35xx,rgb30,m17 for keymon poll examples /sys/class/gpio/gpio86/value is meant to be 0 when headphones are connected (only at boot?) but its always 1 so we can only detect headphone change events not initial state which makes separate speaker/headphone volumes useless RIP - + audio is choppy in places even after 400 sample fix - + h700 implement cpu speed (or figure out why it wasn't already implemented) - + my282 ldd isn't working but this is LD_TRACE_LOADED_OBJECTS=1 /lib/ld-2.23.so /mnt/SDCARD/.system/my282/bin/minarch.elf - + emu pak detection isn't working when two folders are combined eg. SFC and SUPA folder but no SUPA.pak still shows games from SUPA all look into how many cores support 8888 this might be a bottleneck (if it's having to go 8888 to 565 and back to 8888 for every pixel, every frame) not a single BASE or EXTRA core requests 8888, so that won't help even if it is a bottleneck - + Thread Core needs changes to support systems that change resolution (eg. PS) doesn't seem to have any affect on a30 (mostly because the problems are hi res games and the copy from cpu to gpu) disable and remove this feature entirely? revisit bub181's core # vs freq ideas for other devices - + look into RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER for zero copy framebuffer not sure it's really a zero copy because LockTexture has to copy the texture from the gpu to the cpu... - + times on a30's SDL GB: SDL_UnlockTexture blocked for 3ms (160,144) (TLOZ:LA) PS: SDL_UnlockTexture blocked for 5ms (368,480) (TEKKEN3) @@ -227,7 +227,7 @@ next try using SDL_UpdateTexture instead of Lock/Unlock might be saving 1-2ms could this slowness be related to vram speed? (DMC?) - + add Clear Recently Played.pak, copy to all platforms maybe include confirmation? requires show.elf @@ -247,7 +247,7 @@ next SDL_NOMOUSE=1 required for SDL1.2 to work WAITFORVSYNC doesn't appear to work more notes in separate 28xx/notes.txt - + muos uses sdl 1.2 fbdev_mali+alsa for retroarch...which what refried beans uses SDL2 no underruns in fceumm without threaded video...even with the sdl2 instead of default gl driver... @@ -256,7 +256,7 @@ next so I'm back to having to build my own rootfs or building sdl2 from muos with my toolchain stock uses sdl2 fbdev_mali+alsa for retroarch - stock retroarch has frame pacing issues in AoS/gpsp + stock retroarch has frame pacing issues in AoS/gpsp without threaded video fceumm has underruns without threaded video minarch has the same issues on refried muos @@ -264,7 +264,7 @@ next export LD_LIBRARY_PATH=$SYSTEM_PATH/lib:/usr/lib32 might have also had to hide MinUI's libSDL* SDL_BLITTER_DISABLED=1 has no effect on underruns - + diff older version of stock that doesn't underrun so bad compare with rg35xxplus (I don't remember having audio issues there) the problem is the panel is being driven at 59fps @@ -276,10 +276,10 @@ next because fceumm fills the buffer ~799 samples at a time works also bumped buffer to 8 seconds then reverted to original 5 seconds - see if improved underruns persists without or if that a component of the fix + see if improved underruns persists without or if that a component of the fix instead of zero filling on underrun fill with last frame values makes the more regular 1-2 sample underruns almost unnoticeable - + is the batching logic responsible for lag somehow? there's an SDL_Delay and a loop but doubling BATCH_SIZE and switching to usleep(500) @@ -295,19 +295,19 @@ next figure out where SDL2-2.30.4 with mali came from (knulli? rocknix?) no good, this one works https://github.com/JohnnyonFlame/SDL-malifbdev-rot solves judder - + rebuild using opengl? based on steward-fu's work https://steward-fu.github.io/website/handheld/rg28xx_cpp_es_triangle.htm https://steward-fu.github.io/website/handheld/rg28xx_cpp_es_texture.htm - + # add stock libs and includes to toolchain # what was sysroot.tar.gz created from? just /usr on the device? probably - + tar -czf sysroot.tar.gz /usr/include /usr/lib /usr/lib32 - + # will convert to xz in docker - + mv sysroot.tar.gz /opt cd /opt mkdir h700 @@ -317,11 +317,11 @@ next # build flags -lGLESv2 -lEGL -lmali -ldl - + tried building sdl2 myself it crashed and burned spectacularly tried using taskset to bump priority but it already appears maxed - - + + /tmp/noui show poweroff on quit in minarch if present @@ -332,7 +332,7 @@ next macos (for modern compiler and debugging tools, not for release!) minarch - + rg35xxplus/h figure out audio crackle on quit sdl @@ -365,7 +365,7 @@ next gb/gbc gba nes/snes - + native Files.pak I might just need to accept some duplication with MinUI (eg. Array and Directory/Entry arrays) m17 @@ -382,7 +382,7 @@ next .res use standard naming (replace ext with png instead of append png) better document the new Bootlogo.paks - + collections can't handle accented characters (eg. é) in path/rom name... wait, why can recents.txt but not collections.txt? because one is written by the device so it's using device native accented chars @@ -390,7 +390,7 @@ next add make fetch to get all external sources before build? add Developer.pak only for devices with adb or ssh - + rewrite Shortcuts section of readme by device not the tangled mess it currently is maybe do the same for all? break out platforms into completely separate installers/updaters? @@ -405,10 +405,10 @@ next wonderswan runs at 1fps possibly because minarch forces 60fps but this handheld runs at 75? - + tg5040 create PSP.pak and NDS.pak and document how to setup by copying assets from stock? - + can't detect headphone state at boot? wifi Splore.pak can pull updated lists from bbs but cannot download carts @@ -417,26 +417,26 @@ next this gets ping working: udhcpc -i wlan0 but wget is not compiled with ssl support the following did not work to enable opkg to install/update wget - + echo "src/gz openwrt_core_cortexa53 http://downloads.openwrt.org/snapshots/packages/aarch64_cortex-a53/packages" > /etc/opkg/customfeeds.conf echo "src/gz openwrt_core_sunxi http://downloads.openwrt.org/snapshots/targets/sunxi/cortexa53/packages" >> /etc/opkg/customfeeds.conf - + no valid architecture just remap wget calls to curl (which has ssl support) need to patch pico8_64 - + xxd old > old.hex xxd new > new.hex diff -u old.hex new.hex > pico8_64.patch - + n64 requires libretro opengl implementation psp - after adding xrgb8888 support to MinUI it still chokes on a number of missing libraries + after adding xrgb8888 support to MinUI it still chokes on a number of missing libraries and eventually an unlinked function (something like XUnlockMutex) - + user reported - random reports of minui not booting reliably + random reports of minui not booting reliably first smart can't reproduce already waits 3 seconds @@ -444,23 +444,23 @@ next related to orphaned clusters issue? likely if so it needs to either be solved in MOSS/JELOS (RIP) or the other platforms MinUI supports (the non-Plus Mini in particular has a really terrible shutdown process at least on older firmwares) - + move PLAT_isOnline() into PWR_* formally - + all revisit localization? - + minarch: crop save state pillar/letter-boxing? force aspect over hdmi? (or at least disable cropped?) - + rgb30 reboots with time offset by timezone offset does jack detection work? could wifi support more than one access point? an additional two lines for each AP? then try them in order? - + figure out why power suspends the device after MOSS install it appears to reboot but it only stops suspending after a manual reboot fewt has a fix? @@ -481,7 +481,7 @@ rpmini hoping it's not the physical pixels in the panel see rpmini/tmp/sdltest not going to work on this anymore until kernel fix is released - + known issues all: race core (NGP/C.pak) doesn't restore audio state correctly rgb30: light crackling in some cores (eg. fceumm and snes9x2005_plus) @@ -509,7 +509,7 @@ all updating fake-08 was so much copy/pasting minui alt tag is getting truncated, should be added after truncation - add a "res" (or "many"?) folder + add a "res" (or "many"?) folder for install/update and charging gfx? standard show @@ -526,14 +526,14 @@ miyoomini miniplus - - + rg35xx revisit hdmi based on rgb30 implementation? overclock.elf with userspace versus performance performance should be slower because it will max out to the max defined scaling frequency userspace should accept the specific scaling frequency re: NDS.pak - + XQuader figured out that CPUs are unlocked with performance but not userspace the following will unlock them: echo 0xf > /sys/devices/system/cpu/autoplug/plug_mask @@ -548,7 +548,7 @@ rg35xx seems like this is sufficient to unlock the improved performance echo 0xF > /sys/devices/system/cpu/autoplug/plug_mask though I'm not sure I'm observing a difference...(at least when applying over adb) - + charging screen isn't working for someone on RH discord charging.png isn't being copied to MISC during install (it should only be omitted during update) how to handle updating on mini and missing TF1 updates as a result? @@ -578,8 +578,8 @@ there's more to this now (eg. PLATFORM/makefile.copy) --- -replace - git clone repo && cd repo && git checkout branch +replace + git clone repo && cd repo && git checkout branch with git clone --depth 1 --branch branch repo note: doesn't work with commits only branches diff --git a/workspace/all/batmon/batmon.c b/workspace/all/batmon/batmon.c index 25761af08..efdf3c631 100644 --- a/workspace/all/batmon/batmon.c +++ b/workspace/all/batmon/batmon.c @@ -157,7 +157,7 @@ int get_current_session_time(void) int current_session_duration = 0; sqlite3 *bat_log_db = open_battery_log_db(); - + if (bat_log_db != NULL) { const char *sql = "SELECT * FROM bat_activity WHERE device_serial = ? AND is_charging = 1 ORDER BY id DESC LIMIT 1;"; @@ -190,7 +190,7 @@ int get_current_session_time(void) sqlite3_finalize(stmt); } close_battery_log_db(bat_log_db); - + return current_session_duration; } @@ -347,4 +347,4 @@ int main(int argc, char *argv[]) // Current battery state duration addition update_current_duration(); return EXIT_SUCCESS; -} \ No newline at end of file +} diff --git a/workspace/all/battery/battery.c b/workspace/all/battery/battery.c index 34bb20a9e..d2e8e43e0 100644 --- a/workspace/all/battery/battery.c +++ b/workspace/all/battery/battery.c @@ -276,7 +276,7 @@ void compute_graph(void) int total_duration = 0; int previous_index = graph.layout.graph_max_size - 1; bool is_estimation_computed = false; - + bat_log_db = open_battery_log_db(); secondsToHoursMinutes(get_best_session_time(bat_log_db, device_model), session_best); @@ -405,7 +405,7 @@ void drawBatteryIcon(int percent, SDL_Rect dst) { if (clip.w<=0) return; clip.x = rect.w - clip.w; clip.y = 0; - + GFX_blitAsset(ASSET_BATTERY_FILL, &clip, screen, &(SDL_Rect){x+SCALE1(3)+clip.x,y+SCALE1(2)}); } @@ -752,7 +752,7 @@ int main(int argc, char *argv[]) SDL_Surface *text; text = TTF_RenderUTF8_Blended(font.large, title, COLOR_WHITE); - + GFX_blitPill(ASSET_BLACK_PILL, screen, &(SDL_Rect){SCALE1(PADDING), SCALE1(PADDING), max_width, SCALE1(PILL_SIZE)}); SDL_BlitSurface(text, &(SDL_Rect){0, 0, max_width - SCALE1(BUTTON_PADDING * 2), text->h}, screen, &(SDL_Rect){SCALE1(PADDING + BUTTON_PADDING), SCALE1(PADDING + 4)}); SDL_FreeSurface(text); @@ -780,4 +780,4 @@ int main(int argc, char *argv[]) GFX_quit(); return EXIT_SUCCESS; -} \ No newline at end of file +} diff --git a/workspace/all/battery/makefile b/workspace/all/battery/makefile index db0e29899..59da36df7 100644 --- a/workspace/all/battery/makefile +++ b/workspace/all/battery/makefile @@ -41,4 +41,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/batmondb.h: - cd ../libbatmondb && make \ No newline at end of file + cd ../libbatmondb && make diff --git a/workspace/all/bootlogo/bootlogo.c b/workspace/all/bootlogo/bootlogo.c index c4cf58c2f..584184482 100644 --- a/workspace/all/bootlogo/bootlogo.c +++ b/workspace/all/bootlogo/bootlogo.c @@ -45,7 +45,7 @@ int loadImages() snprintf(basepath, sizeof(basepath), "%s/Bootlogo.pak/smartpro/", TOOLS_PATH); } - // grab all bmp files in the directory and load them with IMG_Load, + // grab all bmp files in the directory and load them with IMG_Load, // keep them in an array of SDL_Surface pointers DIR *dir; struct dirent *ent; @@ -143,7 +143,7 @@ int main(int argc, char *argv[]) // reboot char* boot_path = "/mnt/boot/"; char* logo_path = image_paths[selected]; - char cmd[256]; + char cmd[256]; snprintf(cmd, sizeof(cmd), "mkdir -p %s && mount -t vfat /dev/mmcblk0p1 %s && cp \"%s\" %s/bootlogo.bmp && sync && umount %s && reboot", boot_path, boot_path, logo_path, boot_path, boot_path); system(cmd); } @@ -198,4 +198,4 @@ int main(int argc, char *argv[]) GFX_quit(); return EXIT_SUCCESS; -} \ No newline at end of file +} diff --git a/workspace/all/bootlogo/makefile b/workspace/all/bootlogo/makefile index 906044b58..76570f608 100644 --- a/workspace/all/bootlogo/makefile +++ b/workspace/all/bootlogo/makefile @@ -41,4 +41,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/msettings.h: - cd ../../$(PLATFORM)/libmsettings && make \ No newline at end of file + cd ../../$(PLATFORM)/libmsettings && make diff --git a/workspace/all/clock/clock.c b/workspace/all/clock/clock.c index 78f181a7a..5c1febb31 100644 --- a/workspace/all/clock/clock.c +++ b/workspace/all/clock/clock.c @@ -21,16 +21,16 @@ enum { int main(int argc , char* argv[]) { PWR_setCPUSpeed(CPU_SPEED_MENU); - + SDL_Surface* screen = GFX_init(MODE_MAIN); PAD_init(); PWR_init(); InitSettings(); - + // TODO: make use of SCALE1() SDL_Surface* digits = SDL_CreateRGBSurface(SDL_SWSURFACE, SCALE2(120,16), FIXED_DEPTH,RGBA_MASK_AUTO); SDL_FillRect(digits, NULL, RGB_BLACK); - + SDL_Surface* digit; char* chars[] = { "0","1","2","3","4","5","6","7","8","9","/",":", NULL }; char* c; @@ -49,16 +49,16 @@ int main(int argc , char* argv[]) { SDL_FreeSurface(digit); i += 1; } - + SDL_Event event; int quit = 0; int save_changes = 0; int select_cursor = 0; int show_24hour = exists(USERDATA_PATH "/show_24hour"); - + time_t t = time(NULL); struct tm tm = *localtime(&t); - + int32_t day_selected = tm.tm_mday; int32_t month_selected = tm.tm_mon + 1; uint32_t year_selected = tm.tm_year + 1900; @@ -66,7 +66,7 @@ int main(int argc , char* argv[]) { int32_t minute_selected = tm.tm_min; int32_t seconds_selected = tm.tm_sec; int32_t am_selected = tm.tm_hour < 12; - + // x,y,w are pre-scaled int blit(int i, int x, int y) { SDL_BlitSurface(digits, &(SDL_Rect){i*SCALE1(10),0,SCALE2(10,16)}, screen, &(SDL_Rect){x,y}); @@ -81,7 +81,7 @@ int main(int argc , char* argv[]) { n = num / 1000; num -= n * 1000; x = blit(n, x,y); - + n = num / 100; num -= n * 100; x = blit(n, x,y); @@ -89,25 +89,25 @@ int main(int argc , char* argv[]) { n = num / 10; num -= n * 10; x = blit(n, x,y); - + n = num; x = blit(n, x,y); - + return x; } void validate(void) { // leap year uint32_t february_days = 28; if ( ((year_selected % 4 == 0) && (year_selected % 100 != 0)) || (year_selected % 400 == 0)) february_days = 29; - + // day // if (day_selected < 1) day_selected = 1; if (month_selected > 12) month_selected -= 12; else if (month_selected < 1) month_selected += 12; - + if (year_selected > 2100) year_selected = 2100; else if (year_selected < 1970) year_selected = 1970; - + switch(month_selected) { case 2: @@ -127,7 +127,7 @@ int main(int argc , char* argv[]) { else if (day_selected < 1) day_selected += 31; break; } - + // time if (hour_selected > 23) hour_selected -= 24; else if (hour_selected < 0) hour_selected += 24; @@ -136,7 +136,7 @@ int main(int argc , char* argv[]) { if (seconds_selected > 59) seconds_selected -= 60; else if (seconds_selected < 0) seconds_selected += 60; } - + int option_count = 7; int dirty = 1; @@ -145,9 +145,9 @@ int main(int argc , char* argv[]) { int had_bt = PLAT_btIsConnected(); while(!quit) { uint32_t frame_start = SDL_GetTicks(); - + PAD_poll(); - + if (PAD_justRepeated(BTN_UP)) { dirty = 1; switch(select_cursor) { @@ -226,7 +226,7 @@ int main(int argc , char* argv[]) { show_24hour = !show_24hour; option_count = (show_24hour ? CURSOR_SECOND : CURSOR_AMPM) + 1; if (select_cursor >= option_count) select_cursor -= option_count; - + if (show_24hour) { system("touch " USERDATA_PATH "/show_24hour"); } @@ -234,11 +234,11 @@ int main(int argc , char* argv[]) { system("rm " USERDATA_PATH "/show_24hour"); } } - + PWR_update(&dirty, NULL, NULL,NULL); - + int is_online = PLAT_isOnline(); - if (was_online!=is_online) + if (was_online!=is_online) dirty = 1; was_online = is_online; @@ -246,41 +246,41 @@ int main(int argc , char* argv[]) { if (had_bt != has_bt) dirty = 1; had_bt = has_bt; - + if (dirty) { validate(); GFX_clear(screen); - + GFX_blitHardwareGroup(screen, show_setting); - + if (show_setting) GFX_blitHardwareHints(screen, show_setting); else GFX_blitButtonGroup((char*[]){ "SELECT",show_24hour?"12 HOUR":"24 HOUR", NULL }, 0, screen, 0); GFX_blitButtonGroup((char*[]){ "B","CANCEL", "A","SET", NULL }, 1, screen, 1); - + // 376 or 446 (@2x) // 188 or 223 (@1x) int ox = (screen->w - (show_24hour?SCALE1(188):SCALE1(223))) / 2; - + // datetime int x = ox; int y = SCALE1((((FIXED_HEIGHT / FIXED_SCALE)-PILL_SIZE-DIGIT_HEIGHT)/2)); - + x = blitNumber(year_selected, x,y); x = blit(CHAR_SLASH, x,y); x = blitNumber(month_selected, x,y); x = blit(CHAR_SLASH, x,y); x = blitNumber(day_selected, x,y); x += SCALE1(10); // space - + am_selected = hour_selected < 12; if (show_24hour) { x = blitNumber(hour_selected, x,y); } else { // if (select_cursor==CURSOR_HOUR) blitNumber(hour_selected, x,233); - + // 12 hour int hour = hour_selected; if (hour==0) hour = 12; @@ -291,7 +291,7 @@ int main(int argc , char* argv[]) { x = blitNumber(minute_selected, x,y); x = blit(CHAR_COLON, x,y); x = blitNumber(seconds_selected, x,y); - + int ampm_w; if (!show_24hour) { x += SCALE1(10); // space @@ -300,7 +300,7 @@ int main(int argc , char* argv[]) { SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){x,y-SCALE1(3)}); SDL_FreeSurface(text); } - + // cursor x = ox; y += SCALE1(19); @@ -309,21 +309,21 @@ int main(int argc , char* argv[]) { x += (select_cursor - 1) * SCALE1(30); } blitBar(x,y, (select_cursor==CURSOR_YEAR ? SCALE1(40) : (select_cursor==CURSOR_AMPM ? ampm_w : SCALE1(20)))); - + GFX_flip(screen); dirty = 0; } else GFX_sync(); } - + SDL_FreeSurface(digits); - + QuitSettings(); PWR_quit(); PAD_quit(); GFX_quit(); - + if (save_changes) PLAT_setDateTime(year_selected, month_selected, day_selected, hour_selected, minute_selected, seconds_selected); - + return EXIT_SUCCESS; } diff --git a/workspace/all/clock/makefile b/workspace/all/clock/makefile index df78d0350..47fcbce7b 100644 --- a/workspace/all/clock/makefile +++ b/workspace/all/clock/makefile @@ -41,4 +41,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/msettings.h: - cd ../../$(PLATFORM)/libmsettings && make \ No newline at end of file + cd ../../$(PLATFORM)/libmsettings && make diff --git a/workspace/all/common/api.c b/workspace/all/common/api.c index 8cd7c3822..d31ac8b04 100644 --- a/workspace/all/common/api.c +++ b/workspace/all/common/api.c @@ -283,7 +283,7 @@ SDL_Surface *GFX_init(int mode) gfx.screen = PLAT_initVideo(); gfx.vsync = VSYNC_STRICT; gfx.mode = mode; - + CFG_init(GFX_loadSystemFont, GFX_updateColors); // TODO: this doesn't really belong here... @@ -1828,7 +1828,7 @@ int GFX_blitHardwareGroup(SDL_Surface *dst, int show_setting) ox += SCALE1(PILL_SIZE); oy += SCALE1((PILL_SIZE - SETTINGS_SIZE) / 2); - GFX_blitPillColor(gfx.mode == MODE_MAIN ? ASSET_BAR_BG : ASSET_BAR_BG_MENU, dst, &(SDL_Rect){ox, oy, SCALE1(SETTINGS_WIDTH), SCALE1(SETTINGS_SIZE)}, + GFX_blitPillColor(gfx.mode == MODE_MAIN ? ASSET_BAR_BG : ASSET_BAR_BG_MENU, dst, &(SDL_Rect){ox, oy, SCALE1(SETTINGS_WIDTH), SCALE1(SETTINGS_SIZE)}, THEME_COLOR3, RGB_WHITE); float percent = ((float)(setting_value - setting_min) / (setting_max - setting_min)); @@ -2391,7 +2391,7 @@ size_t SND_batchSamples(const SND_Frame *frames, size_t frame_count) SND_pauseAudio(false); } else if (currentbufferfree > snd.frame_count * 0.99f) { // if for some reason buffer drops below threshold again, pause it (like psx core can stop sending audio in between scenes or after fast forward etc) SND_pauseAudio(true); - } + } float tempdelay = ((snd.frame_count - remaining_space) / snd.sample_rate_out) * 1000.0f; @@ -2510,7 +2510,7 @@ size_t SND_batchSamples_fixed_rate(const SND_Frame *frames, size_t frame_count) SND_pauseAudio(false); } else if (currentbufferfree > snd.frame_count * 0.99f) { // if for some reason buffer drops below 1% again, pause audio again (like psx core can stop sending audio in between scenes or after fast forward etc) SND_pauseAudio(true); - } + } float tempdelay = ((snd.frame_count - remaining_space) / snd.sample_rate_out) * 1000; currentbufferms = tempdelay; @@ -3964,7 +3964,7 @@ void LEDS_applyRules() LOG_error("LEDS_applyRules: lights not initialized, skipping\n"); return; } - + // some rules rely on pwr.is_charging and pwr.charge being valid if(pwr.initialized == 0) LOG_warn("LEDS_applyRules called before PWR_init\n"); @@ -4009,7 +4009,7 @@ void LEDS_updateLeds(bool indicator_only) LOG_error("LEDS_updateLeds: lights not initialized, skipping\n"); return; } - + int lightsize = 3; char *device = getenv("DEVICE"); int is_brick = exactMatch("brick", device); @@ -4069,7 +4069,7 @@ void LEDS_initLeds() lightsCharging[i] = lightsDefault[i]; lightsCharging[i].effect = 2; // breathe lightsCharging[i].color1 = 0x00FF00; - lightsCharging[i].cycles = -1; // infinite + lightsCharging[i].cycles = -1; // infinite // LIGHT_PROFILE_SLEEP lightsSleep[i] = lightsDefault[i]; @@ -4126,7 +4126,7 @@ int LEDS_getProfileOverride() LOG_debug("LED_profile stack is empty, returning default profile.\n"); return LIGHT_PROFILE_DEFAULT; } - + LOG_info("LEDS_getProfileOverride: %i\n", profile_override[profile_override_top]); return profile_override[profile_override_top]; } @@ -4216,4 +4216,4 @@ FALLBACK_IMPLEMENTATION void PLAT_bluetoothStreamBegin(int buffersize) {} FALLBACK_IMPLEMENTATION void PLAT_bluetoothStreamEnd() {} FALLBACK_IMPLEMENTATION void PLAT_bluetoothStreamQuit() {} FALLBACK_IMPLEMENTATION int PLAT_bluetoothVolume() { return 100; } -FALLBACK_IMPLEMENTATION void PLAT_bluetoothSetVolume(int vol) {} \ No newline at end of file +FALLBACK_IMPLEMENTATION void PLAT_bluetoothSetVolume(int vol) {} diff --git a/workspace/all/common/api.h b/workspace/all/common/api.h index 15a7a0b23..a4484ff18 100644 --- a/workspace/all/common/api.h +++ b/workspace/all/common/api.h @@ -118,9 +118,9 @@ enum { ASSET_UNDERLINE, ASSET_DOT, ASSET_HOLE, - + ASSET_COLORS, - + ASSET_BRIGHTNESS, ASSET_COLORTEMP, ASSET_VOLUME_MUTE, @@ -130,10 +130,10 @@ enum { ASSET_BATTERY_FILL, ASSET_BATTERY_FILL_LOW, ASSET_BATTERY_BOLT, - + ASSET_SCROLL_UP, ASSET_SCROLL_DOWN, - + ASSET_WIFI, ASSET_WIFI_MED, ASSET_WIFI_LOW, @@ -143,7 +143,7 @@ enum { ASSET_BLUETOOTH_OFF, ASSET_AUDIO, ASSET_CONTROLLER, - + ASSET_CHECKCIRCLE, ASSET_LOCK, ASSET_SETTINGS, @@ -152,7 +152,7 @@ enum { ASSET_POWEROFF, ASSET_RESTART, ASSET_SUSPEND, - + ASSET_COUNT, }; @@ -184,7 +184,7 @@ typedef struct GFX_Renderer { void* blit; double aspect; // 0 for integer, -1 for fullscreen, otherwise aspect ratio, used for SDL2 accelerated scaling int scale; - + // TODO: document this better int true_w; int true_h; @@ -194,7 +194,7 @@ typedef struct GFX_Renderer { int src_w; int src_h; int src_p; - + // TODO: I think this is overscaled int dst_x; int dst_y; @@ -501,7 +501,7 @@ void LEDS_initLeds(); void LEDS_applyRules(); // temporary overrides outside of the scope of LEDS_applyRules -// these will survive LEDS_applyRules() and need to be manually revoked, e.g. +// these will survive LEDS_applyRules() and need to be manually revoked, e.g. /* LEDS_applyRules(); // applies rules LEDS_pushProfile(LIGHT_PROFILE_AMBIENT); // manual override @@ -620,7 +620,7 @@ int PLAT_supportsOverscan(void); SDL_Surface* PLAT_initOverlay(void); void PLAT_quitOverlay(void); void PLAT_enableOverlay(int enable); - + #define PWR_LOW_CHARGE 10 void PLAT_getBatteryStatus(int* is_charging, int* charge); // 0,1 and 0,10,20,40,60,80,100 void PLAT_getBatteryStatusFine(int* is_charging, int* charge); // 0,1 and 0-100 @@ -736,7 +736,7 @@ void PLAT_wifiForget(char *ssid, WifiSecurityType sec); // attempt to connect to this SSID, using, stored credentials. // \sa PLAT_wifiHasCredentials void PLAT_wifiConnect(char *ssid, WifiSecurityType sec); -// attempt to connect to this SSID with password given. +// attempt to connect to this SSID with password given. // If successful, stores credentials with wpa_supplicant. void PLAT_wifiConnectPass(const char *ssid, WifiSecurityType sec, const char* pass); // disconnect from any active network diff --git a/workspace/all/common/config.c b/workspace/all/common/config.c index 1dd5a9e15..db968d59d 100644 --- a/workspace/all/common/config.c +++ b/workspace/all/common/config.c @@ -920,4 +920,4 @@ void CFG_print(void) void CFG_quit(void) { CFG_sync(); -} \ No newline at end of file +} diff --git a/workspace/all/common/defines.h b/workspace/all/common/defines.h index ba5bf08f0..7f5c1fbd6 100644 --- a/workspace/all/common/defines.h +++ b/workspace/all/common/defines.h @@ -89,7 +89,7 @@ enum GFX_SCALE_FULLSCREEN = 0, GFX_SCALE_FIT, GFX_SCALE_FILL, - GFX_SCALE_NUM_OPTIONS // do not use + GFX_SCALE_NUM_OPTIONS // do not use }; /////////////////////////////// @@ -144,14 +144,14 @@ enum #ifndef AXIS_L2 #define AXIS_L2 AXIS_NA #define AXIS_R2 AXIS_NA -#endif +#endif #ifndef AXIS_LX #define AXIS_LX AXIS_NA #define AXIS_LY AXIS_NA #define AXIS_RX AXIS_NA #define AXIS_RY AXIS_NA -#endif +#endif #ifndef HAS_HDMI #define HDMI_WIDTH FIXED_WIDTH @@ -183,7 +183,7 @@ enum { BTN_ID_MENU, BTN_ID_PLUS, BTN_ID_MINUS, - BTN_ID_POWER, + BTN_ID_POWER, BTN_ID_POWEROFF, BTN_ID_ANALOG_UP, @@ -221,7 +221,7 @@ enum { BTN_ANALOG_DOWN = 1 << BTN_ID_ANALOG_DOWN, BTN_ANALOG_LEFT = 1 << BTN_ID_ANALOG_LEFT, BTN_ANALOG_RIGHT= 1 << BTN_ID_ANALOG_RIGHT, - + BTN_UP = BTN_DPAD_UP | BTN_ANALOG_UP, BTN_DOWN = BTN_DPAD_DOWN | BTN_ANALOG_DOWN, BTN_LEFT = BTN_DPAD_LEFT | BTN_ANALOG_LEFT, @@ -229,4 +229,4 @@ enum { }; #endif -#endif \ No newline at end of file +#endif diff --git a/workspace/all/common/scaler.c b/workspace/all/common/scaler.c index 1ca94ef19..457f6f355 100644 --- a/workspace/all/common/scaler.c +++ b/workspace/all/common/scaler.c @@ -23,7 +23,7 @@ static void dummy(void* __restrict src, void* __restrict dst, uint32_t sw, uint32_t sh, uint32_t sp, uint32_t dw, uint32_t dh, uint32_t dp) {} -// +// // C scalers for Trimui Model S and GKD Pixel // void scale1x_c16to32(void* __restrict src, void* __restrict dst, uint32_t sw, uint32_t sh, uint32_t sp, uint32_t dw, uint32_t dh, uint32_t dp) { @@ -2905,14 +2905,14 @@ void scaler_c32(uint32_t xmul, uint32_t ymul, void* __restrict src, void* __rest #define MIN(a, b) (a) < (b) ? (a) : (b) void scale1x_line(void* __restrict src, void* __restrict dst, uint32_t sw, uint32_t sh, uint32_t sp, uint32_t dw, uint32_t dh, uint32_t dp) { // pitch of src image not src buffer! - // eg. gb has a 160 pixel wide image but + // eg. gb has a 160 pixel wide image but // gambatte uses a 256 pixel wide buffer - // (only matters when using memcpy) - int ip = sw * FIXED_BPP; + // (only matters when using memcpy) + int ip = sw * FIXED_BPP; int src_stride = 2 * sp / FIXED_BPP; int dst_stride = 2 * dp / FIXED_BPP; int cpy_pitch = MIN(ip, dp); - + uint16_t k = 0x0000; uint16_t* restrict src_row = (uint16_t*)src; uint16_t* restrict dst_row = (uint16_t*)dst; @@ -2935,13 +2935,13 @@ void scale2x_line(void* __restrict src, void* __restrict dst, uint32_t sw, uint3 for (unsigned x=0; x2 && len<=5) tmp[0] = '\0'; // 1-4 letter extension plus dot (was 1-3, extended for .doom files) else break; } - + // remove trailing parens (round and square) strcpy(work_name, out_name); while ((tmp=strrchr(out_name, '('))!=NULL || (tmp=strrchr(out_name, '['))!=NULL) { @@ -336,10 +336,10 @@ void getDisplayName(const char* in_name, char* out_name) { tmp[0] = '\0'; tmp = out_name; } - + // make sure we haven't nuked the entire name if (out_name[0]=='\0') strcpy(out_name, work_name); - + // remove trailing whitespace tmp = out_name + strlen(out_name) - 1; while(tmp>out_name && isspace((unsigned char)*tmp)) tmp--; @@ -349,9 +349,9 @@ void getEmuName(const char* in_name, char* out_name) { // NOTE: both char arrays char* tmp; strcpy(out_name, in_name); tmp = out_name; - + // printf("--------\n in_name: %s\n",in_name); fflush(stdout); - + // extract just the Roms folder name if necessary if (prefixMatch(ROMS_PATH, tmp)) { tmp += strlen(ROMS_PATH) + 1; @@ -371,7 +371,7 @@ void getEmuName(const char* in_name, char* out_name) { // NOTE: both char arrays tmp = strchr(out_name,')'); tmp[0] = '\0'; } - + // printf(" out_name: %s\n", out_name); fflush(stdout); } void getEmuPath(char* emu_name, char* pak_path) { @@ -406,7 +406,7 @@ void trimSortingMeta(char** str) { // eg. `001) ` *str = safe; return; } - + while(isblank(**str)) *str += 1; // ignore leading space } @@ -464,7 +464,7 @@ int getInt(char* path) { int i = 0; if(path == NULL) return i; - + FILE *file = fopen(path, "r"); if (file!=NULL) { int res = fscanf(file, "%i", &i); @@ -514,4 +514,4 @@ int clamp(int x, int lower, int upper) double clampd(double x, double lower, double upper) { return min(upper, max(x, lower)); -} \ No newline at end of file +} diff --git a/workspace/all/cores/makefile b/workspace/all/cores/makefile index 33b956d8c..8601c9c73 100644 --- a/workspace/all/cores/makefile +++ b/workspace/all/cores/makefile @@ -43,7 +43,7 @@ src/$(1)/.patched: src/$(1) src/$(1)/.patched-all: (test ! -d ../../all/cores/patches/$(1)) || (test -f src/$(1)/.patched-all) || (cd src/$(1) && $(foreach patch, $(sort $(wildcard ../../all/cores/patches/$(1)/*.patch)), $(PATCH) -p1 < ../../$(patch) &&) touch .patched-all && true) - + output/$(1)_libretro.so: src/$(1)/.patched src/$(1)/.patched-all mkdir -p output @@ -72,9 +72,9 @@ all: cores $(foreach CORE,$(CORES),$(eval $(call TEMPLATE,$(CORE)))) cores: $(foreach CORE,$(CORES),$(CORE)) - + clean: $(foreach CORE,$(CORES),clean-$(CORE)) - + nuke: rm -rf ./output - rm -rf ./src \ No newline at end of file + rm -rf ./src diff --git a/workspace/all/gametime/gametime.c b/workspace/all/gametime/gametime.c index f3913a060..acf400eb8 100644 --- a/workspace/all/gametime/gametime.c +++ b/workspace/all/gametime/gametime.c @@ -166,10 +166,10 @@ SDL_Surface *loadRomImage(char *image_path) if(img->format->format != SDL_PIXELFORMAT_RGBA32) { SDL_Surface *optimized = SDL_ConvertSurfaceFormat(img, SDL_PIXELFORMAT_RGBA32, 0); - SDL_FreeSurface(img); + SDL_FreeSurface(img); img = optimized; } - + SDL_PixelFormat *ft = img->format; SDL_Surface *dst = SDL_CreateRGBSurface(0, SCALE1(IMG_MAX_WIDTH), SCALE1(IMG_MAX_HEIGHT), ft->BitsPerPixel, ft->Rmask, ft->Gmask, ft->Bmask, ft->Amask); SDL_Rect imgRect = GFX_blitScaled(GFX_SCALE_FILL, img, dst); @@ -220,27 +220,27 @@ void renderList(int count, int start, int end, int selected) ROM *rom = entry->rom; renderRoundedRectangle((SDL_Rect){ - layout.list_display_start_x, - layout.list_display_start_y + row * elemHeight, - layout.list_display_size_x, + layout.list_display_start_x, + layout.list_display_start_y + row * elemHeight, + layout.list_display_size_x, elemHeight }, isSelected ? RGB_WHITE : RGB_BLACK, SCALE1(24)); SDL_Surface *romImage = romImages[index]; if (romImage) { SDL_Rect rectRomImage = { - layout.list_display_start_x + num_width + thumbMargin / 2 + (SCALE1(IMG_MAX_WIDTH) - romImage->w) / 2, - layout.list_display_start_y + elemHeight * row + thumbMargin / 2, - SCALE1(IMG_MAX_WIDTH), + layout.list_display_start_x + num_width + thumbMargin / 2 + (SCALE1(IMG_MAX_WIDTH) - romImage->w) / 2, + layout.list_display_start_y + elemHeight * row + thumbMargin / 2, + SCALE1(IMG_MAX_WIDTH), SCALE1(IMG_MAX_HEIGHT) }; SDL_BlitSurface(romImage, NULL, screen, &rectRomImage); } else { SDL_Rect rectRomImage = { - layout.list_display_start_x + num_width + thumbMargin / 2, - layout.list_display_start_y + elemHeight * row + thumbMargin / 2, - SCALE1(IMG_MAX_WIDTH), + layout.list_display_start_x + num_width + thumbMargin / 2, + layout.list_display_start_y + elemHeight * row + thumbMargin / 2, + SCALE1(IMG_MAX_WIDTH), SCALE1(IMG_MAX_HEIGHT) }; @@ -264,9 +264,9 @@ void renderList(int count, int start, int end, int selected) textColor = COLOR_BLACK; } renderText(rom_name, font.medium, textColor, &(SDL_Rect){ - layout.list_display_start_x + num_width + thumbMargin + SCALE1(IMG_MAX_WIDTH), - layout.list_display_start_y + thumbMargin / 2 + elemHeight * row, - layout.list_display_size_x, + layout.list_display_start_x + num_width + thumbMargin + SCALE1(IMG_MAX_WIDTH), + layout.list_display_start_y + thumbMargin / 2 + elemHeight * row, + layout.list_display_size_x, textHeight}); serializeTime(total, entry->play_time_total); @@ -275,9 +275,9 @@ void renderList(int count, int start, int end, int selected) const char *details[] = {"TOTAL ", total, " AVERAGE ", average, " # PLAYS ", plays}; SDL_Rect detailsRect = { - layout.list_display_start_x + num_width + thumbMargin + SCALE1(IMG_MAX_WIDTH), - layout.list_display_start_y + thumbMargin + textHeight + elemHeight * row, - layout.list_display_size_x, + layout.list_display_start_x + num_width + thumbMargin + SCALE1(IMG_MAX_WIDTH), + layout.list_display_start_y + thumbMargin + textHeight + elemHeight * row, + layout.list_display_size_x, textHeight }; for (int i = 0; i < 6; i++) { @@ -293,9 +293,9 @@ void renderList(int count, int start, int end, int selected) #define SCROLL_HEIGHT 4 int ox = (screen->w - SCALE1(SCROLL_WIDTH)) / 2; int oy = SCALE1((PILL_SIZE - SCROLL_HEIGHT) / 2); - if (start>0) + if (start>0) GFX_blitAsset(ASSET_SCROLL_UP, NULL, screen, &(SDL_Rect){ox, SCALE1(PADDING + PILL_SIZE)}); - if (endh - SCALE1(PADDING + PILL_SIZE + BUTTON_SIZE) + oy}); } } @@ -320,9 +320,9 @@ void initLayout() layout.list_display_size_x = hw - SCALE1(PADDING * 2); layout.list_display_size_y = hh - SCALE1(PADDING * 2 + PILL_SIZE * 2 + BUTTON_MARGIN * 2); - layout.list_display_rect.x = layout.list_display_start_x, - layout.list_display_rect.y = layout.list_display_start_y, - layout.list_display_rect.w = layout.list_display_size_x, + layout.list_display_rect.x = layout.list_display_start_x, + layout.list_display_rect.y = layout.list_display_start_y, + layout.list_display_rect.w = layout.list_display_size_x, layout.list_display_rect.h = layout.list_display_size_y; layout.items_per_page = layout.list_display_size_y / SCALE1(BIG_PILL_SIZE); @@ -457,4 +457,4 @@ int main(int argc, char *argv[]) GFX_quit(); return EXIT_SUCCESS; -} \ No newline at end of file +} diff --git a/workspace/all/gametime/makefile b/workspace/all/gametime/makefile index e0853534d..57581e44e 100644 --- a/workspace/all/gametime/makefile +++ b/workspace/all/gametime/makefile @@ -41,4 +41,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/gametimedb.h: - cd ../libgametimedb && make \ No newline at end of file + cd ../libgametimedb && make diff --git a/workspace/all/gametimectl/gametimectl.c b/workspace/all/gametimectl/gametimectl.c index 9b030b76c..1247b6370 100644 --- a/workspace/all/gametimectl/gametimectl.c +++ b/workspace/all/gametimectl/gametimectl.c @@ -66,4 +66,4 @@ int main(int argc, char *argv[]) } return EXIT_SUCCESS; -} \ No newline at end of file +} diff --git a/workspace/all/gametimectl/makefile b/workspace/all/gametimectl/makefile index 9a9676bad..2c6720648 100644 --- a/workspace/all/gametimectl/makefile +++ b/workspace/all/gametimectl/makefile @@ -37,4 +37,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/gametimedb.h: - cd ../libgametimedb && make \ No newline at end of file + cd ../libgametimedb && make diff --git a/workspace/all/ledcontrol/ledcontrol.c b/workspace/all/ledcontrol/ledcontrol.c index aff2cd35c..cb0fd98bd 100644 --- a/workspace/all/ledcontrol/ledcontrol.c +++ b/workspace/all/ledcontrol/ledcontrol.c @@ -68,7 +68,7 @@ void save_settings() { fclose(file); } } - + void handle_light_input(LightSettings *light, SDL_Event *event, int selected_setting) { const uint32_t bright_colors[] = { @@ -91,7 +91,7 @@ void handle_light_input(LightSettings *light, SDL_Event *event, int selected_set // White to Black Gradient 0x000000, 0x111111, 0x222222, 0x333333, 0x444444, 0x555555, 0x666666, 0x777777, 0x888888, 0x999999, 0xAAAAAA, 0xBBBBBB, 0xCCCCCC, 0xDDDDDD, 0xFFFFFF }; - + const int num_bright_colors = sizeof(bright_colors) / sizeof(bright_colors[0]); switch (selected_setting) @@ -215,7 +215,7 @@ int main(int argc, char *argv[]) { char* device = getenv("DEVICE"); is_brick = exactMatch("brick", device); - + InitSettings(); PWR_setCPUSpeed(CPU_SPEED_MENU); @@ -226,7 +226,7 @@ int main(int argc, char *argv[]) const char *default_names[] = {"Joystick L","Joystick R", "Logo"}; memcpy(lightnames, default_names, sizeof(default_names)); // Copy values } - + SDL_Surface* screen = GFX_init(MODE_MENU); PAD_init(); PWR_init(); @@ -249,13 +249,13 @@ int main(int argc, char *argv[]) { GFX_startFrame(); uint32_t frame_start = SDL_GetTicks(); - + PAD_poll(); PWR_update(&dirty, &show_setting, NULL, NULL); - + int is_online = PLAT_isOnline(); - if (was_online!=is_online) + if (was_online!=is_online) dirty = 1; was_online = is_online; @@ -350,18 +350,18 @@ int main(int argc, char *argv[]) int text_width = text->w + SCALE1(BUTTON_PADDING * 2); GFX_blitPill(selected ? ASSET_WHITE_PILL : ASSET_BLACK_PILL, screen, &(SDL_Rect){SCALE1(PADDING), y, text_width, SCALE1(PILL_SIZE)}); - SDL_BlitSurface(text, - &(SDL_Rect){0, 0, text->w, text->h}, screen, + SDL_BlitSurface(text, + &(SDL_Rect){0, 0, text->w, text->h}, screen, &(SDL_Rect){SCALE1(PADDING + BUTTON_PADDING), y + SCALE1(4)}); SDL_FreeSurface(text); } else if (j == 1) { // Display color as hex code snprintf(setting_text, sizeof(setting_text), "%s", settings_labels[j]); SDL_Surface *text = TTF_RenderUTF8_Blended(font.medium, setting_text, current_color); int text_width = text->w + SCALE1(BUTTON_PADDING * 2); - GFX_blitPill(selected ? ASSET_WHITE_PILL : ASSET_BLACK_PILL, screen, + GFX_blitPill(selected ? ASSET_WHITE_PILL : ASSET_BLACK_PILL, screen, &(SDL_Rect){SCALE1(PADDING), y, text_width + SCALE1(BUTTON_MARGIN + BUTTON_SIZE), SCALE1(PILL_SIZE)}); - SDL_BlitSurface(text, - &(SDL_Rect){0, 0, text->w, text->h}, screen, + SDL_BlitSurface(text, + &(SDL_Rect){0, 0, text->w, text->h}, screen, &(SDL_Rect){SCALE1(PADDING + BUTTON_PADDING), y + SCALE1(4)}); SDL_FreeSurface(text); @@ -373,10 +373,10 @@ int main(int argc, char *argv[]) snprintf(setting_text, sizeof(setting_text), "%s: %d", settings_labels[j], settings_values[j]); SDL_Surface *text = TTF_RenderUTF8_Blended(font.medium, setting_text, current_color); int text_width = text->w + SCALE1(BUTTON_PADDING * 2); - GFX_blitPill(selected ? ASSET_WHITE_PILL : ASSET_BLACK_PILL, screen, + GFX_blitPill(selected ? ASSET_WHITE_PILL : ASSET_BLACK_PILL, screen, &(SDL_Rect){SCALE1(PADDING), y, text_width, SCALE1(PILL_SIZE)}); - SDL_BlitSurface(text, - &(SDL_Rect){0, 0, text->w, text->h}, screen, + SDL_BlitSurface(text, + &(SDL_Rect){0, 0, text->w, text->h}, screen, &(SDL_Rect){SCALE1(PADDING + BUTTON_PADDING), y + SCALE1(4)}); SDL_FreeSurface(text); } diff --git a/workspace/all/ledcontrol/makefile b/workspace/all/ledcontrol/makefile index 1e1aa666d..63573b590 100644 --- a/workspace/all/ledcontrol/makefile +++ b/workspace/all/ledcontrol/makefile @@ -41,4 +41,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/msettings.h: - cd ../../$(PLATFORM)/libmsettings && make \ No newline at end of file + cd ../../$(PLATFORM)/libmsettings && make diff --git a/workspace/all/libbatmondb/batmondb.c b/workspace/all/libbatmondb/batmondb.c index 598eed438..1af8cdc56 100644 --- a/workspace/all/libbatmondb/batmondb.c +++ b/workspace/all/libbatmondb/batmondb.c @@ -72,6 +72,6 @@ int get_best_session_time(sqlite3* bat_log_db, const char* device) } sqlite3_finalize(stmt); } - + return best_time; -} \ No newline at end of file +} diff --git a/workspace/all/libbatmondb/batmondb.h b/workspace/all/libbatmondb/batmondb.h index 7483d7fdb..2ac34e2e5 100644 --- a/workspace/all/libbatmondb/batmondb.h +++ b/workspace/all/libbatmondb/batmondb.h @@ -6,4 +6,4 @@ sqlite3* open_battery_log_db(void); void close_battery_log_db(sqlite3* ctx); int get_best_session_time(sqlite3* ctx, const char* device); -#endif // __batmon_db_h__ \ No newline at end of file +#endif // __batmon_db_h__ diff --git a/workspace/all/libbatmondb/makefile b/workspace/all/libbatmondb/makefile index 4869e80b7..56437ec0c 100644 --- a/workspace/all/libbatmondb/makefile +++ b/workspace/all/libbatmondb/makefile @@ -41,7 +41,7 @@ LDFLAGS += -s -lsqlite3 PRODUCT= build/$(PLATFORM)/lib$(TARGET).so -build: +build: mkdir -p build/$(PLATFORM) $(CC) -c -Werror -fpic $(SOURCE) -Wl,--no-as-needed $(LDFLAGS) $(CFLAGS) $(CC) -shared -o $(PRODUCT) "$(TARGET).o" "utils.o" $(LDFLAGS) @@ -54,4 +54,4 @@ clean: rm -f *.o rm -f $(PRODUCT) rm -f $(PREFIX_LOCAL)/include/$(TARGET).h - rm -f $(PREFIX_LOCAL)/lib/lib$(TARGET).so \ No newline at end of file + rm -f $(PREFIX_LOCAL)/lib/lib$(TARGET).so diff --git a/workspace/all/libgametimedb/gametimedb.c b/workspace/all/libgametimedb/gametimedb.c index 0bad08717..dc35f73fa 100644 --- a/workspace/all/libgametimedb/gametimedb.c +++ b/workspace/all/libgametimedb/gametimedb.c @@ -69,7 +69,7 @@ void get_rom_image_path(char *rom_file, char *out_image_path) if (suffixMatch(rom_file, ".p8") || suffixMatch(rom_file, ".png")) { snprintf(out_image_path, STR_MAX - 1, ROMS_PATH "/%s", rom_file); } - + char *clean_rom_name = removeExtension(baseName(rom_file)); // this assumes all media resides in a top-level .media folder //char *rom_folder = strtok(rom_file, "/"); @@ -467,4 +467,4 @@ void play_activity_list_all(void) printf("\nTotal: %s\n", total_str); free_play_activities(pas); -} \ No newline at end of file +} diff --git a/workspace/all/libgametimedb/gametimedb.h b/workspace/all/libgametimedb/gametimedb.h index 4c0e4eb1d..afb9f429d 100644 --- a/workspace/all/libgametimedb/gametimedb.h +++ b/workspace/all/libgametimedb/gametimedb.h @@ -42,4 +42,4 @@ void play_activity_stop(char *rom_file_path); void play_activity_stop_all(void); void play_activity_list_all(void); -#endif // __gametime_db_h__ \ No newline at end of file +#endif // __gametime_db_h__ diff --git a/workspace/all/libgametimedb/makefile b/workspace/all/libgametimedb/makefile index b622b6be2..a6b23db43 100644 --- a/workspace/all/libgametimedb/makefile +++ b/workspace/all/libgametimedb/makefile @@ -41,7 +41,7 @@ LDFLAGS += -s -lsqlite3 PRODUCT= build/$(PLATFORM)/lib$(TARGET).so -build: +build: mkdir -p build/$(PLATFORM) $(CC) -c -Werror -fpic $(SOURCE) -Wl,--no-as-needed $(LDFLAGS) $(CFLAGS) $(CC) -shared -o $(PRODUCT) "$(TARGET).o" "utils.o" $(LDFLAGS) @@ -52,4 +52,4 @@ clean: rm -f *.o rm -f $(PRODUCT) rm -f $(PREFIX_LOCAL)/include/$(TARGET).h - rm -f $(PREFIX_LOCAL)/lib/lib$(TARGET).so \ No newline at end of file + rm -f $(PREFIX_LOCAL)/lib/lib$(TARGET).so diff --git a/workspace/all/mapmaker/.gitignore b/workspace/all/mapmaker/.gitignore index 9edcd6827..146d24b07 100644 --- a/workspace/all/mapmaker/.gitignore +++ b/workspace/all/mapmaker/.gitignore @@ -1,3 +1,3 @@ build dist -*.spec \ No newline at end of file +*.spec diff --git a/workspace/all/mapmaker/FC.xml b/workspace/all/mapmaker/FC.xml index 8e64afc3d..f83d09057 100644 --- a/workspace/all/mapmaker/FC.xml +++ b/workspace/all/mapmaker/FC.xml @@ -9,7 +9,7 @@ ./Project Q (Japan).zip [bloquer l'infos] Quiz Project Q - Cutie Project And Battle 10000 - An audition / quiz game in several parts: + An audition / quiz game in several parts: Part 1, there are five minutes for introduction questions. You must pass with many questions, at least 20, and only have very few incorrect ( 0.3 19920529T000000 @@ -100,18 +100,18 @@ That's where the game begins. You can play as one (or two, in 2-player mode) of ./Caltron - 6 in 1 (USA) (Unl).zip 6 in 1 - Caltron - 6-in-1 is an unlicensed game that contains a set of six different game in one cartridge that were not released separately. Most of these games is known to have a major resemblances to other games such as Soko-Ban and Pang. It includes the six following games. - -Cosmos Cop: A game that is heavily inspired by Space Harrier, in which the player takes control of the Cosmos Cop with the mission to take out an alien terrorist organization in outer space . You have to fly past all of the obstacles and shoot all of the enemies throughout five stages, with the final sixth stage being a boss fight. - -Magic Carpet 1001: This game is a side-scrolling shooter where you are on a magic carpet, armed with only a bow and some arrows to defend yourself from the enemies in the sky throughout four different levels. - -Balloon Monster is similar to the game Pang. A huge, bouncing bubble is attacking you from the sky and you have to shoot at it before it kills you. When you try to shoot it, it divides into smaller bubbles, making it harder. This game contains 50 different levels to play through. - -Adam and Eve: in this game, you are Adam from the Bible. This game is nothing more than a Balloon Fight clone where the player is supposed to rid the screen of all the floating snakes to make it to the next stage. The player must defeat the floating snakes by popping their balloons then their parachutes. The game also contains an air pump powerup which heals the players damaged balloons. This game contains 40 different levels to play through. - -Porter is a puzzle game similar to the game Soko-Ban. In this game, you have to move all of the boxes onto the stars in a limited amount of time, in order to make it to the next stage. This game contains 25 different levels to play through. - + 6-in-1 is an unlicensed game that contains a set of six different game in one cartridge that were not released separately. Most of these games is known to have a major resemblances to other games such as Soko-Ban and Pang. It includes the six following games. + +Cosmos Cop: A game that is heavily inspired by Space Harrier, in which the player takes control of the Cosmos Cop with the mission to take out an alien terrorist organization in outer space . You have to fly past all of the obstacles and shoot all of the enemies throughout five stages, with the final sixth stage being a boss fight. + +Magic Carpet 1001: This game is a side-scrolling shooter where you are on a magic carpet, armed with only a bow and some arrows to defend yourself from the enemies in the sky throughout four different levels. + +Balloon Monster is similar to the game Pang. A huge, bouncing bubble is attacking you from the sky and you have to shoot at it before it kills you. When you try to shoot it, it divides into smaller bubbles, making it harder. This game contains 50 different levels to play through. + +Adam and Eve: in this game, you are Adam from the Bible. This game is nothing more than a Balloon Fight clone where the player is supposed to rid the screen of all the floating snakes to make it to the next stage. The player must defeat the floating snakes by popping their balloons then their parachutes. The game also contains an air pump powerup which heals the players damaged balloons. This game contains 40 different levels to play through. + +Porter is a puzzle game similar to the game Soko-Ban. In this game, you have to move all of the boxes onto the stars in a limited amount of time, in order to make it to the next stage. This game contains 25 different levels to play through. + Bookyman: is similar to the arcade game Make Trax where you are a bug and you have to paint the entire maze before you are caught by the other enemies. This game contains 8 different levels to play through, with enemies getting increasingly faster the higher the level. 0.2 19920101T000000 @@ -324,12 +324,12 @@ One of the AD&D games that takes a break from the usual RPG style. ./Advanced Dungeons & Dragons - Hillsfar (USA).zip Advanced Dungeons & Dragons : Hillsfar - Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold! - -Hillsfar is a "single-hero" role playing game (in comparison to other Advanced Dungeons & Dragons RPGs, where the player usually controls a group of characters). A combination of 1st person perspective (when traveling in the city of Hillsfar) and 3rd person perspective (usually in some action-style mini-quests) viewpoints. - -As a would-be-hero, four classes are available in a randomly generated mission-based plot: Thief, Mage, Fighter or Cleric. Each class, to a certain extent, has a different approach for completing quests. - + Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold! + +Hillsfar is a "single-hero" role playing game (in comparison to other Advanced Dungeons & Dragons RPGs, where the player usually controls a group of characters). A combination of 1st person perspective (when traveling in the city of Hillsfar) and 3rd person perspective (usually in some action-style mini-quests) viewpoints. + +As a would-be-hero, four classes are available in a randomly generated mission-based plot: Thief, Mage, Fighter or Cleric. Each class, to a certain extent, has a different approach for completing quests. + In Hillsfar, gameplay usually consists of various "mini-games" that are needed to complete the quests or missions provided at the local guild by the guild master. 0.25 19931101T000000 @@ -342,12 +342,12 @@ In Hillsfar, gameplay usually consists of various "mini-games" that are needed t ./Advanced Dungeons & Dragons - Pool of Radiance (USA).zip Advanced Dungeons & Dragons : Pool of Radiance - Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. - -Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one. - -Exploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up. - + Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. + +Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one. + +Exploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up. + The NES version was substantially different from other versions. It removed references to the Adventure's Journal and some of the more complex features of the computer versions, like different currency units. Battles were significantly reduced in size, the graphics were overhauled and redesigned so that the game could be controlled with a control pad, and music was written for it. A randomly generated dungeon feature was also removed. 0.55 19920401T000000 @@ -426,7 +426,7 @@ The game is a side scroller, Master Higgins moves across the screen from left to ./Adventures of Lolo 3 (USA).zip Adventures of Lolo 3 - This time, Lolo has a red friend who will do for him some of the work. Unlike the two previous Lolo games, here you can wander around a world map and enter different locations in a non-linear fashion. However, some of the locations remain blocked until you find a key after completing another level. + This time, Lolo has a red friend who will do for him some of the work. Unlike the two previous Lolo games, here you can wander around a world map and enter different locations in a non-linear fashion. However, some of the locations remain blocked until you find a key after completing another level. The gameplay is very similar to the one of the two previous games. You have to collect all the hearts in each room. Enemies will prevent you from doing that, and others will appear once you have eaten all the hearts and are hurrying towards the exit. The puzzles involve mostly pushing things to prevent enemies from stopping you. 0.7 @@ -612,8 +612,8 @@ Gameplay consists of very standard jump and shoot platform action. As you progr ./Al Unser Jr. Turbo Racing (USA).zip Al Unser Jr. Turbo Racing - Unlike its namesake, the IndyCar racer Al Unser Jr., this game depicts Formula 1 races. A season consists of sixteen races, each one consisting of unlimited practice, one qualifying lap and the real race (the starting position depends on the qualifying result). Of course the goal is to win the championship by having successful race results. Those results also change the amount of "set-up points", which represent the quality of the car, players can use before the next race. Besides the championship there is also a time trial mode available (with or without AI opponents). - + Unlike its namesake, the IndyCar racer Al Unser Jr., this game depicts Formula 1 races. A season consists of sixteen races, each one consisting of unlimited practice, one qualifying lap and the real race (the starting position depends on the qualifying result). Of course the goal is to win the championship by having successful race results. Those results also change the amount of "set-up points", which represent the quality of the car, players can use before the next race. Besides the championship there is also a time trial mode available (with or without AI opponents). + While the game features manual gear switching, it tends more to an action oriented gameplay than a simulation: pit stops (needed when the car gets nearly destroyed after accidents) stop the time for every driver and players can use a limited amount of turbo boosts. Players can start their own racing team or play as Al Unser Jr., which results in always having the best car possible. 0.25 19900301T000000 @@ -741,8 +741,8 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t ./America Oudan Ultra Quiz - Shijou Saidai no Tatakai (Japan).zip America Oudan Ultra Quiz : Shijou Saidai no Tatakai - This game has two modes: story and tournament. Tournament mode is the simpler one: you compete against seven opponents in a quiz that concerns various historical, geographical, social, and cultural aspects of United States of America. Some questions require you to choose "yes" or "no", while others present you a short list of possible answers, of which you should choose the correct one. The participants' responses are timed. - + This game has two modes: story and tournament. Tournament mode is the simpler one: you compete against seven opponents in a quiz that concerns various historical, geographical, social, and cultural aspects of United States of America. Some questions require you to choose "yes" or "no", while others present you a short list of possible answers, of which you should choose the correct one. The participants' responses are timed. + In the story mode, you can navigate the character you created (male or female) in a top-down city. Avoiding getting hit by the numerous cars in the area, you must make your way to competition halls and participate in quiz shows. More areas will be unlocked as you win the tournaments. This time, giving the correct answer is more than just quickly choosing a word. Giving an answer is presented each time with a mini-game. For example, in one of the competitions answering a question involves running through a football field and making it to the correct part of the touchdown area, which is divided into large "yes" and "no" sections. 19911129T000000 Pixel @@ -792,7 +792,7 @@ In total there are seven events, all viewed from third-person views. The final o ./Anticipation (USA).zip Anticipation - Anticipation is a video board game for one to four players (both computer and human). The object of the game is to be the first to collect a card for each of the four colors on the game board. During each turn the computer will display seemingly random dots, then a pencil starts connecting the dots to form a picture. The first player to correctly identify the picture will earn a card for the color of the picture being drawn. As the picture draws, a dice on the screen will count down from 6 to 1. Whatever value is showing when a player successfully identifies the picture is the number of spaces that players game piece will move on the game board for the next turn. The color of the space the game piece lands on will dictate the category for the next picture to be drawn. + Anticipation is a video board game for one to four players (both computer and human). The object of the game is to be the first to collect a card for each of the four colors on the game board. During each turn the computer will display seemingly random dots, then a pencil starts connecting the dots to form a picture. The first player to correctly identify the picture will earn a card for the color of the picture being drawn. As the picture draws, a dice on the screen will count down from 6 to 1. Whatever value is showing when a player successfully identifies the picture is the number of spaces that players game piece will move on the game board for the next turn. The color of the space the game piece lands on will dictate the category for the next picture to be drawn. Each game will choose four categories from the various options, which include: tools, man made, clothing, food, math, office, travel, music, things, natural, leisure, and many others. After you've mastered the easier skill levels, the difficulty can be increased which will present more complicated pictures, remove some of the dots from the picture, or eliminate the dots entirely. 0.7 @@ -817,11 +817,11 @@ Each game will choose four categories from the various options, which include: t ./Arcadia VI (USA) (Proto).zip Arcadia VI - Arcadia VI is an unfinished multi-cart that was intended to be released on the NES with 6 games. The only know proto, currently only has 4 games. Of the 4 games, only one game (Tennis) has been completed. The 4 games on the cart are: - -Tennis -Xerxes -Ghurka + Arcadia VI is an unfinished multi-cart that was intended to be released on the NES with 6 games. The only know proto, currently only has 4 games. Of the 4 games, only one game (Tennis) has been completed. The 4 games on the cart are: + +Tennis +Xerxes +Ghurka Twin Cam Turbo Source the Software House @@ -843,14 +843,14 @@ Twin Cam Turbo ./Archon (USA).zip Archon : The Light and the Dark - A chess board is lined with trolls, wizards, knights and other magical beings. Just another strategy game? Don't count on it. When you challenge a square held by the enemy, the board explodes into a battlefield. Your strategic skills on the game board will determine your fate in battle as you take on your opponent in a heartpounding duel to the death. - -With sixteen different characters and an ever-changing board, you'll never play the same game twice. - -If the Goblin catches air with his club, the swift sword of the Knight may steal a leg or two. - -The Sorceress has no fear of the massive, boulder-heaving Golem. One of her powerful spells could quickly send him into the next time zone. - + A chess board is lined with trolls, wizards, knights and other magical beings. Just another strategy game? Don't count on it. When you challenge a square held by the enemy, the board explodes into a battlefield. Your strategic skills on the game board will determine your fate in battle as you take on your opponent in a heartpounding duel to the death. + +With sixteen different characters and an ever-changing board, you'll never play the same game twice. + +If the Goblin catches air with his club, the swift sword of the Knight may steal a leg or two. + +The Sorceress has no fear of the massive, boulder-heaving Golem. One of her powerful spells could quickly send him into the next time zone. + Explosive battles! Fire an arrow, cast a lightning bolt, or scorch your opponent with a fire ball. Seven magic spells! Imprison the enemy, heal your creature's wounds, reverse the flow of time and more. Summon the Elementals! Air, Water, Fire and Earth are all at your command. One or two-player action! Challenge the computer or test your skills against a friend. 0.45 19891201T000000 @@ -904,8 +904,8 @@ A long time period passed and the dimension controlling force Doh has again come ./Arkanoid (USA).zip Arkanoid - The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. -The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. + The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. +The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. 0.6 19870801T000000 @@ -1001,7 +1001,7 @@ In this racing game, you drive your car on the highway through pseudo-3D environ ./Astro Robo Sasa (Japan).zip Astro Robo Sasa - This is a shooting game with a twist. You are in control of a small character who has to go through a serious of stages. Each stage consists of one screen only and contains several energy packs hidden behind various obstacles. Your goal is to eat up all the energy packs at a given stage, or (which is sometimes easier, but with dire consequences to the later stages) destroy them. If you manage to eat the energy packs, you'll gain more energy points, which carry over to the next stage. You'll need the energy points because every shot from your gun costs you one, and each collision with the various enemies flying around can deplete a large bulk of them. + This is a shooting game with a twist. You are in control of a small character who has to go through a serious of stages. Each stage consists of one screen only and contains several energy packs hidden behind various obstacles. Your goal is to eat up all the energy packs at a given stage, or (which is sometimes easier, but with dire consequences to the later stages) destroy them. If you manage to eat the energy packs, you'll gain more energy points, which carry over to the next stage. You'll need the energy points because every shot from your gun costs you one, and each collision with the various enemies flying around can deplete a large bulk of them. The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game. 19850809T000000 @@ -1125,8 +1125,8 @@ The game is a side-scrolling platform jumping game where the main method of stop ./Babel no Tou (Japan).zip Babel no Tou - Babel is a platform puzzle game in which the player controls Indiana Borgnine, an archaeologist in search of the air gardens of Babylon. The only path to the gardens lies through the intimidating sixty-four floors of the famous Tower of Babel. - + Babel is a platform puzzle game in which the player controls Indiana Borgnine, an archaeologist in search of the air gardens of Babylon. The only path to the gardens lies through the intimidating sixty-four floors of the famous Tower of Babel. + The hero must escape the various rooms of the biblical structure while collecting treasure. Each room is a separate puzzle, where the main objective is to pick up and stack L-shaped building blocks to construct stairs or bridges and reach the exit door. In each of these rooms, the player has a limited number of times that they can pick up these building blocks. The player must also avoid touching roaming enemies like flying bats, golems and the priest guards. When the explorer gets stuck or the level is made unsolvable by a series of wrong actions, a button can be used to kill the main character and reset the room. 0.65 19860718T000000 @@ -1291,7 +1291,7 @@ Kicks and punches are your basic moves at first, but as the game progresses and Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent. -The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. +The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game. @@ -1300,7 +1300,7 @@ Scoring Close-in goals - 1 point Goals near Goldbeams - 2 points OTH shots - 3 points -Players may steal points from each other by making goals. +Players may steal points from each other by making goals. The total combined score of both players cannot accede more than 10 points. A player winning 10 consecutive points automatically wins the game. 0.35 @@ -1338,7 +1338,7 @@ A player winning 10 consecutive points automatically wins the game. ./Banana (Japan).zip Banana - In this puzzle game, you have to navigate a mole through various levels, making it to the exit. The task is not as simple as it sounds. First, the mole cannot jump or climb up unless there is a ladder nearby. So you have to plan your route ahead, otherwise you can get stuck at the bottom. Second, boulders will fall and block your way. And third, you have a wife. You should first find her, and then lead her securely to the exit. The wife will sometimes make things harder, forcing you to find alternate ways to the exit. But sometimes she'll also be helpful, pushing away boulders and clearing the road for you. + In this puzzle game, you have to navigate a mole through various levels, making it to the exit. The task is not as simple as it sounds. First, the mole cannot jump or climb up unless there is a ladder nearby. So you have to plan your route ahead, otherwise you can get stuck at the bottom. Second, boulders will fall and block your way. And third, you have a wife. You should first find her, and then lead her securely to the exit. The wife will sometimes make things harder, forcing you to find alternate ways to the exit. But sometimes she'll also be helpful, pushing away boulders and clearing the road for you. On every level, there is also various food scattered around, primarily bananas. You'll be able to complete a level if you have gathered enough of those fruits. You'll also gain superpowers from bananas that will allow you to skip level sections that you find too difficult. The entire game is played only with the four directional buttons. There are no enemies and you cannot die - although you can get irrevocably stuck, in which case you'll have to restart a level. 0.65 @@ -1408,8 +1408,8 @@ Barbie travels through various location in the mall, at the beach and in the sod ./Barcode World (Japan).zip Barcode World - This video game was released exclusively in Japan on December 18, 1992 for the Nintendo Family Computer. As the title suggests, it is a video game where players use a Barcode Battler II (a card-scanning handheld) together with a Nintendo-licensed Famicom-Barcode Battler interface that came packaged with the game and not sold separately. A special set of Barcode Battler cards with barcodes imprinted on them were also required to play the game including the "White Card" that enabled players to scan any barcode (especially ones found on consumer products). - + This video game was released exclusively in Japan on December 18, 1992 for the Nintendo Family Computer. As the title suggests, it is a video game where players use a Barcode Battler II (a card-scanning handheld) together with a Nintendo-licensed Famicom-Barcode Battler interface that came packaged with the game and not sold separately. A special set of Barcode Battler cards with barcodes imprinted on them were also required to play the game including the "White Card" that enabled players to scan any barcode (especially ones found on consumer products). + Barcode World includes barcode cards that feature characters from many Sunsoft series, most notably Hebereke and Gimmick!, however using the White Card included with the game, players were also given the ability to scan a wide range of consumer products. Released during a period of great interest in barcode-swiping games in Japan, the game dates itself as directly from the early 1990s, however the game still functions today exactly as it did then and modern products may also be scanned in order to generate new content for the game (RPG-style stats and attributes, etc.). 0.6 19921218T000000 @@ -1553,14 +1553,14 @@ Bases Loaded II also features similar realistic on-field action that was present ./Batman - Return of the Joker (USA).zip Batman : Return of the Joker - The Joker lives again in SunSoft's sequel to their NES + The Joker lives again in SunSoft's sequel to their NES original. The Joker has somehow managed to escape from Arkham Asylum once again, and Batman must fight him across seven stages to restore peace to Gotham City. -Batman carries a gauntlet shooting basic bullets by default. This can be upgraded with weapon powerups located in boxes throughout the level, giving access to homing and energy weapons. Every upgrade weapon can be charged up for a secondary attack, different for each weapon. Batman also has a slide useful against most enemies and some bosses. +Batman carries a gauntlet shooting basic bullets by default. This can be upgraded with weapon powerups located in boxes throughout the level, giving access to homing and energy weapons. Every upgrade weapon can be charged up for a secondary attack, different for each weapon. Batman also has a slide useful against most enemies and some bosses. Boss fights introduce a system where life is measured by points instead of tick marks or bars. In these sections, Batman has significantly more health, and can take many more hits when rumbling with these stronger foes. -Levels include a snowy landscape, moving train, military base, and sewers. Two levels require you to run and dodge explosions while vehicles keep pace in the background. Some levels also have Batman activate a jetpack and play through a short side-scrolling shooter. +Levels include a snowy landscape, moving train, military base, and sewers. Two levels require you to run and dodge explosions while vehicles keep pace in the background. Some levels also have Batman activate a jetpack and play through a short side-scrolling shooter. This game is one of the few Batman games that was not based directly on a movie or television series. 0.75 @@ -1610,10 +1610,10 @@ The Batmobile is armed with machine guns and bat discs, used to dispatch the ene ./Batsu & Terry - Makyou no Tetsujin Race (Japan).zip Batsu & Terry : Makyou no Tetsujin Race - Batsu & Terry is a Japanese manga that follows the adventures of a pair of eponymous friends who are highschool students and baseball stars. The game controls much like any side-scrolling platformer, with a button for jumping and another for attacking. The main character starts off as Batsu, who uses baseballs to attack enemies with either an upward or downward arc depending on the direction held while firing. Upon getting hit by enough enemies, Terry takes over and attacks enemies with a short-ranged bat attack. Killing enemies with the bat provides Terry with more life, but the lack of range is a disadvantage. - -The goal is to simply reach the end of the stage before the timer runs out. Most enemies can be defeated with attacks, but others must be avoided by jumping or running underneath them. - + Batsu & Terry is a Japanese manga that follows the adventures of a pair of eponymous friends who are highschool students and baseball stars. The game controls much like any side-scrolling platformer, with a button for jumping and another for attacking. The main character starts off as Batsu, who uses baseballs to attack enemies with either an upward or downward arc depending on the direction held while firing. Upon getting hit by enough enemies, Terry takes over and attacks enemies with a short-ranged bat attack. Killing enemies with the bat provides Terry with more life, but the lack of range is a disadvantage. + +The goal is to simply reach the end of the stage before the timer runs out. Most enemies can be defeated with attacks, but others must be avoided by jumping or running underneath them. + The game has a reputation as a "kusoge" (endearing term for a crappy game), explicable given its background as a quickie license cash-in. It has the subtitle Makyou no Tetsujin Rasu, which roughly translates as "Ironman Race of Demon World". 0.4 19870722T000000 @@ -1638,8 +1638,8 @@ The game has a reputation as a "kusoge" (endearing term for a crappy game), expl ./Battle Chess (USA).zip Battle Chess - Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. - + Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. + The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 0.6 19900701T000000 @@ -1652,7 +1652,7 @@ The game's opening library includes 30,000 different moves, ensuring a variety o ./BattleCity (Japan).zip Battle City - Battle City is a refined version of Namco's old arcade game Tank Battalion. Destroy different enemy tanks, while trying to keep them away from your base. When you have destroyed 20 enemy tanks you advance to the next level with different layout. In each level there's some obstacles which you can use to your advantage. Obstacles include red bricks which you can shoot out of your way, silver bricks which are highly armored, water and ice. You start the game with a basic tank, which you can power up to better one little by little. + Battle City is a refined version of Namco's old arcade game Tank Battalion. Destroy different enemy tanks, while trying to keep them away from your base. When you have destroyed 20 enemy tanks you advance to the next level with different layout. In each level there's some obstacles which you can use to your advantage. Obstacles include red bricks which you can shoot out of your way, silver bricks which are highly armored, water and ice. You start the game with a basic tank, which you can power up to better one little by little. The NES game includes a construction mode, so you can make your own levels when you have played through all the 35 original levels. 0.75 @@ -1690,9 +1690,9 @@ The NES game includes a construction mode, so you can make your own levels when ./Battle Storm (Japan).zip Battle Storm - The game allows players to do combat strategies with tanks, airplanes, military bases, and non-nuclear missiles. - -These advanced weapons allow players to stage a fictional World War III and to simulate modern warfare. Players can assume the persona of various clichéd Hollywood action film stars like Sylvester Stallone, Chuck Norris, Eddie Murphy, Bruce Lee, and Arnold Schwarzenegger .Stages include a jungle, forest, the swamp, and urban terrain. + The game allows players to do combat strategies with tanks, airplanes, military bases, and non-nuclear missiles. + +These advanced weapons allow players to stage a fictional World War III and to simulate modern warfare. Players can assume the persona of various clichéd Hollywood action film stars like Sylvester Stallone, Chuck Norris, Eddie Murphy, Bruce Lee, and Arnold Schwarzenegger .Stages include a jungle, forest, the swamp, and urban terrain. The player must choose a tank with his or her directional pad. Once there, the player must decide either to move a unit or destroy the enemy on sight. Destroyed units can be rebuilt for money and the first person to run out of cash loses the war. Both players can enjoying the fun and games with more $250 million of virtual game currency to spend on cool military toys to fire at each other. 0.7 19911221T000000 @@ -1857,7 +1857,7 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be ./Bible Adventures (USA) (v1.4) (Unl).zip Bible Adventures - Bible Adventures contains three different side scrolling platform games, each with a different bible theme. + Bible Adventures contains three different side scrolling platform games, each with a different bible theme. The first game is Noah's Ark. Here the player needs to search forests, caverns, and mountains to find a male and female of each species and bring them back to the ark before the flood begins. The next game is Save Baby Moses, where the player needs to get past numerous soldiers and other obstacles to bring the baby Moses to safety. The last game is David and Goliath. As the shepherd David, the player needs to round up and protect the family's flock of sheep. After all of the sheep are safe, the player will then need to face Goliath. @@ -1873,11 +1873,11 @@ The game features scripture taken from the Holy Bible, New International Version ./Bible Buffet (USA) (v6.0) (Unl).zip Bible Buffet - This is a Bible trivia/action game in which you spin a spinner and move the number of spaces it says. + This is a Bible trivia/action game in which you spin a spinner and move the number of spaces it says. -When you land on your spot, if it is just a regular spot, you play an action game for points, upgraded or better weapons, hearts, etc. If the space you land on has a red circle, you spin again. If the space you land on has a red circle connected to another red circle by dashes, you move forward or backwards to the second circle. If the space has a red circle with a question mark in it, you take a pop quiz of three trivia questions then get to select either a key, a heart or move ahead one, two, three or four spaces. +When you land on your spot, if it is just a regular spot, you play an action game for points, upgraded or better weapons, hearts, etc. If the space you land on has a red circle, you spin again. If the space you land on has a red circle connected to another red circle by dashes, you move forward or backwards to the second circle. If the space has a red circle with a question mark in it, you take a pop quiz of three trivia questions then get to select either a key, a heart or move ahead one, two, three or four spaces. -When you spin, if you don't get a number but instead get the book, you get a pop quiz of three questions. If you get the happy face, something good happens like move ahead ten space, get a key, get a heart, etc. If you get the sad face, something bad happens like lose your turn, move back 1 space and lose turn, etc. +When you spin, if you don't get a number but instead get the book, you get a pop quiz of three questions. If you get the happy face, something good happens like move ahead ten space, get a key, get a heart, etc. If you get the sad face, something bad happens like lose your turn, move back 1 space and lose turn, etc. When you take a quiz, if you answer all three questions right, you get a star. @@ -1919,10 +1919,10 @@ In this platform action game, you guide Big Nose through prehistoric levels, fig ./Bigfoot (USA).zip Bigfoot - Monster truck game where you go from LA to NYC through different kinds of races. - -At every stop, you first drive a qualification round against your opponent, which is in top-down perspective. Here, you can collect money and several power-ups to use to win against your opponent. After this qualification, you go into a side perspective head to head race, where you have to push left and right continuously. In this view there are all sorts of events, including Car Crush, Mud Race and Drag Race. Before these races, you can (read: must) also buy upgrades for your cars, with the money you collected in the qualify race. - + Monster truck game where you go from LA to NYC through different kinds of races. + +At every stop, you first drive a qualification round against your opponent, which is in top-down perspective. Here, you can collect money and several power-ups to use to win against your opponent. After this qualification, you go into a side perspective head to head race, where you have to push left and right continuously. In this view there are all sorts of events, including Car Crush, Mud Race and Drag Race. Before these races, you can (read: must) also buy upgrades for your cars, with the money you collected in the qualify race. + The game is supported to play 2 players. 0.45 19900702T000000 @@ -2140,8 +2140,8 @@ At any moment, base sneaking can be made (by the batter) or stopped (by the pitc ./Bokosuka Wars (Japan).zip Bokosuka Wars - King Ogreth of the Basam Empire has invaded your country and either captured or turned into rocks and trees all your soldiers. You, king Suren, are left completely alone. In a desperate attempt, you decide to walk to king Ogreth's castle and to defeat him. You hope you'll be able to find some way to bring your soldiers back to you... - + King Ogreth of the Basam Empire has invaded your country and either captured or turned into rocks and trees all your soldiers. You, king Suren, are left completely alone. In a desperate attempt, you decide to walk to king Ogreth's castle and to defeat him. You hope you'll be able to find some way to bring your soldiers back to you... + In this strategy game, your goal sounds simple – just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand. 0.45 19851214T000000 @@ -2305,7 +2305,7 @@ The game plays much like the original game: You use a dinosaur that spits bubble ./Bubble Bobble (USA).zip Bubble Bobble - Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave. + Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave. Each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player. 0.8 19881101T000000 @@ -2372,8 +2372,8 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other ./Business Wars (Japan).zip Business Wars - Business Wars is a text adventure video game released for Japan's Family Computer. - + Business Wars is a text adventure video game released for Japan's Family Computer. + A lot of strategy is used when players have to make decisions and negotiate. Messages always arrive using the data feed style to make the game more business-like. The game can end with a loss if the wrong decision is made at the wrong time (similar to dying in an action game). The player will have to deal with loan sharks in the Caribbean, ruthless corporate executives from rival companies, arbitration sessions, and components that make the game look more like a strategy game at times. There are no items to use and very little action (with moving the guy around a virtual office building). 0.7 19920124T000000 @@ -2386,7 +2386,7 @@ A lot of strategy is used when players have to make decisions and negotiate. Mes ./Buzz & Waldog (USA) (Proto) (Unl).zip Buzz & Waldog - Koko Adventure is a Korean-made platformer similar in style and presentation to Super Mario Bros.. The player controls a kid named Buzz or his partner, as they traverse predominantly outdoor areas with various themes (plains, forests, ice world, etc.). The protagonist does not use weapons and defeats enemies by performing a spinning movement. The same ability is also used to crush blocks from four directions. + Koko Adventure is a Korean-made platformer similar in style and presentation to Super Mario Bros.. The player controls a kid named Buzz or his partner, as they traverse predominantly outdoor areas with various themes (plains, forests, ice world, etc.). The protagonist does not use weapons and defeats enemies by performing a spinning movement. The same ability is also used to crush blocks from four directions. 0.6 19930501T000000 @@ -2411,7 +2411,7 @@ A lot of strategy is used when players have to make decisions and negotiate. Mes ./Cabal (USA).zip Cabal - Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. + Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available. 0.7 @@ -2543,7 +2543,7 @@ There are many different paths that are available from the start, but without th Captain Planet and the Planeteers Based on the cartoon series of the same name, Captain Planet and the Planeteers are environmental protectors. Each Planeteer is endowed with a special elemental power which is used to combat pollution, preserve the enviroment and keep everything ship-shape. When the Planeteers powers combine they summon Captain Planet, a superhero Captain Planet, guardian of the Earth, is summoned. The powers of Gaia keep watch over the world, and assign the Planeteers to where they are needed. -Captain Planet and the Planeteers is an action sidescroller game divided into two sections: Inside levels and outside levels. Outside levels usually put the Planeteers in some kind of vehicle which can move in any of eight directions on the screen. The planeteers can use any of their elemental powers, drained from an energy bar: Fire shoots a fireball directly ahead, Water shoots out a water wave, Wind lets loose a defensive air currents, Earth tosses stones out to the earth and Heart calms animal creatures. Touching an enemy or projectile results in instant death. +Captain Planet and the Planeteers is an action sidescroller game divided into two sections: Inside levels and outside levels. Outside levels usually put the Planeteers in some kind of vehicle which can move in any of eight directions on the screen. The planeteers can use any of their elemental powers, drained from an energy bar: Fire shoots a fireball directly ahead, Water shoots out a water wave, Wind lets loose a defensive air currents, Earth tosses stones out to the earth and Heart calms animal creatures. Touching an enemy or projectile results in instant death. Inside levels summon Captain Planet himself, who can punch or turn himself into a swirling version of any of the five elements. Captain Planet can also move/fly in any of eight directions and also can only take one hit before dying. Power-ups can also be found on these levels. 0.3 @@ -2675,8 +2675,8 @@ Castle of Dragon is a side-scrolling action adventure in which Geraden must hack ./Castle Quest (Japan).zip Castle Quest - Castle Quest is a strategy game loosely based on chess by Hudson Soft. It is an interesting mix of heroic fantasy and classical chess - the player must use his pieces, a move at the time, to capture the opponent's king while protecting his own. However, Castle Quest features a lot more pieces than traditional chess such as Wizards, Ninjas, Orcs, Mummies and even Dragons. - + Castle Quest is a strategy game loosely based on chess by Hudson Soft. It is an interesting mix of heroic fantasy and classical chess - the player must use his pieces, a move at the time, to capture the opponent's king while protecting his own. However, Castle Quest features a lot more pieces than traditional chess such as Wizards, Ninjas, Orcs, Mummies and even Dragons. + Each piece comes with a set of attributes such as Health, Magic, Defense and Attack and these lie at the center of the gameplay - unlike chess, when one piece attempts to take another they have to fight to determine who takes the square. Each fight is round based and driven by the roll of a dice (symbolized by playing cards going from 1 to 10). Some pieces can also use magic spells or special attacks - some pieces use healing powers whereas others throw fireballs or even resurrect lost pieces. 19900518T000000 Hudson @@ -2688,8 +2688,8 @@ Each piece comes with a set of attributes such as Health, Magic, Defense and Att ./Castlequest (USA).zip Castlequest - The puzzle and platform game Castle Excellent is a sequel to The Castle. In Castle Excellent you control a prince that has to save the princess again. - + The puzzle and platform game Castle Excellent is a sequel to The Castle. In Castle Excellent you control a prince that has to save the princess again. + To find your princess you have to explore the castle, which has 100 different rooms. Each room is a puzzle on its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to use objects to get to the next door. In each room you have to collect keys and items like rings and gold bars. The keys may have different colors and only opens doors with the corresponding key color. 0.7 19890901T000000 @@ -2702,7 +2702,7 @@ To find your princess you have to explore the castle, which has 100 different ro ./Castlevania II - Simon's Quest (USA).zip Castlevania II : Simon's Quest - Castlevania II: Simon's Quest is the second one of three Castlevania games released on the NES. After the vampire killer Simon Belmont destroyed Count Dracula in the original Castlevania (1987), an evil curse possessed him. The only way Simon can break the count's curse is to find five of Dracula's body parts (which are mysteriously strewn throughout Transylvania) and burn them. + Castlevania II: Simon's Quest is the second one of three Castlevania games released on the NES. After the vampire killer Simon Belmont destroyed Count Dracula in the original Castlevania (1987), an evil curse possessed him. The only way Simon can break the count's curse is to find five of Dracula's body parts (which are mysteriously strewn throughout Transylvania) and burn them. Unlike most of the other Castlevania games, Simon's Quest does not feature the traditional stages but allows you to freely roam the land of Transylvania in the style of Nintendo's Metroid. In several towns Simon can talk with NPC's and buy items in shops, adding a touch of role-playing. 0.8 @@ -2716,10 +2716,10 @@ Unlike most of the other Castlevania games, Simon's Quest does not feature the t ./Castlevania III - Dracula's Curse (USA).zip Castlevania III : Dracula's Curse - Only you can stop Dracula from drawing first blood! - -Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead will be the supreme challenge for the mightiest of warriors. - + Only you can stop Dracula from drawing first blood! + +Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead will be the supreme challenge for the mightiest of warriors. + Your place in history is 100 years before Simon Belmont's birth. Dracula is young at heart, and it will take more than a stake to penetrate his evil. Luckily, you command the role of Trevor - Simon's forefather and the origin of the Belmont Warlord Chromosones. 0.9 19900901T000000 @@ -2732,8 +2732,8 @@ Your place in history is 100 years before Simon Belmont's birth. Dracula is youn ./Castlevania (USA) (Rev 1).zip Castlevania - Enter at your own risk! - + Enter at your own risk! + If you think it's scary on the outside, wait till you see the basement. You're in for the longest night of your life. Ghosts, goblins, demons, wolves, bats – creatures lurking around every corner. As you descend deeper and deeper, they get thicker and thicker. Better stick close to the cavern floor - it's your only chance of finding a weapon or two. You're gonna need 'em. Because when you finally meet the Count, you know he'll be going for the jugular. So keep your courage up and your stake sharp. And say your prayers. 0.8 19870501T000000 @@ -2831,7 +2831,7 @@ After picking a lane (5 different designs), a character (4 different characters) Championship Pool Championship Pool is a pool game where players can 8-ball or 9-ball pool tournament that starts off with the BCA Regional Championship where the player must defeat 32 opponents in a first to four games match. If the player loses against any of the 32 opponents, they are then eliminated from the tournament. The winner of that then goes onto the World Championship. -All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. +All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. There are 4 different game modes that can be chosen, each with a different set of pool games. The different game modes and there games are: @@ -2871,7 +2871,7 @@ There are 4 different game modes that can be chosen, each with a different set o 14. One Pocket (2 Players) – The two players are given one of the two pockets at the end of the table. The player must hit all the balls in there nominated pocket with the one with the most balls wins. - + Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players can take turns to beat each other’s score. 15. Speed Ball (2-8 Players) – Same as Speed Ball in challenge mode but players can take turns to beat each other’s score. @@ -2914,12 +2914,12 @@ Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players c ./Chester Field - Ankoku Shin e no Chousen (Japan).zip Chester Field : Ankoku Shin e no Chousen - Episode II: -Once upon a time there was the kingdom of Guldred, that had been reigned by Gulse I. All his glory brought peace and joy to people.One day, the assassination of Gulse I changed the land of peace into the battleground. That was plotted by General Guemon. It was the critical moment of the Guldred kingdom. -Under the circumstances, Gazem, an old knight advised Queen Liza and Princess Karen to ask Backviser for help. Backviser was King Gulse's old friend, who lived in the island of Chester Field. Liza and Karen decided to go there with Gazem. -On their way to the island, unfortunately, their ship was attacked by Guemon's men. Gazem fought bravely against the pirates in vain; he got badly wounded and Liza was killed, and what is worse, Princess Karen was imprisoned somewhere in the island of Chester Field. -The wounded knight drifted to the island, where he was treated by a young man named Kein. Gazem, however, breathed his last and after he told Kein all of his story. -Deeply moved by his story, Kein decided to go on a journey to reconstruct the Guldred kingdom. He had to rescue Princess Karen from the hand of the enemy and to fight against Guemon. + Episode II: +Once upon a time there was the kingdom of Guldred, that had been reigned by Gulse I. All his glory brought peace and joy to people.One day, the assassination of Gulse I changed the land of peace into the battleground. That was plotted by General Guemon. It was the critical moment of the Guldred kingdom. +Under the circumstances, Gazem, an old knight advised Queen Liza and Princess Karen to ask Backviser for help. Backviser was King Gulse's old friend, who lived in the island of Chester Field. Liza and Karen decided to go there with Gazem. +On their way to the island, unfortunately, their ship was attacked by Guemon's men. Gazem fought bravely against the pirates in vain; he got badly wounded and Liza was killed, and what is worse, Princess Karen was imprisoned somewhere in the island of Chester Field. +The wounded knight drifted to the island, where he was treated by a young man named Kein. Gazem, however, breathed his last and after he told Kein all of his story. +Deeply moved by his story, Kein decided to go on a journey to reconstruct the Guldred kingdom. He had to rescue Princess Karen from the hand of the enemy and to fight against Guemon. And then, the story of the young knight was beginning with the island of Chester Field.... 19870730T000000 Vic Tokai @@ -2942,7 +2942,7 @@ And then, the story of the young knight was beginning with the island of Chester ./Chiisana Obake - Acchi Socchi Kocchi (Japan).zip Chiisana Obake : Acchi Socchi Kocchi - Atchi, Kotchi and Sotchi must run around eating all the apples. When all the boxes are empty, you win the level. + Atchi, Kotchi and Sotchi must run around eating all the apples. When all the boxes are empty, you win the level. Collect the power-ups before they disappear. 19921204T000000 Atlus @@ -2992,7 +2992,7 @@ Like the previous game, Chip & Dale's Rescue Rangers 2 is a side-scrolling a ./Chip's Challenge (USA) (v0.924B) (Proto).zip Chip's Challenge - Chip McCallahan is a nerd who would like to be accepted into the "Bit Busters" computer club, presided over by Melinda, an intelligent wonder. But to get into the club, he has to prove his intelligence by passing an initiation test by solving the challenges in the game's many boards (up to 149 depending on the version). + Chip McCallahan is a nerd who would like to be accepted into the "Bit Busters" computer club, presided over by Melinda, an intelligent wonder. But to get into the club, he has to prove his intelligence by passing an initiation test by solving the challenges in the game's many boards (up to 149 depending on the version). Chip will have to collect all the chips in each level before he can remove the socket that blocks the exit. To do this, he will have to calculate the order of his actions, open doors by picking up the right key, push blocks to block passages or create others, use the right accessory to reach deadly or impassable areas (blue shield for water, red for fire, crampons to walk on ice, magnet to resist magnetic fields...). The first levels are a tutorial and the difficulty increases quickly. 19910101T000000 Images Software @@ -3003,8 +3003,8 @@ Chip will have to collect all the chips in each level before he can remove the s ./Chiyonofuji no Ooichou (Japan).zip Chiyonofuji no Ooichou - The player is able to customize their own sumo wrestler by giving him a unique appearance. Characters have a chibi appearance to them. - + The player is able to customize their own sumo wrestler by giving him a unique appearance. Characters have a chibi appearance to them. + Items that can be added include are the eyes, ears, mouth, and nose. Once the customized wrestler is created, he must fight against other sumo wrestlers for the title of Yokozuna. There are two bars for each player that allow the player to fend off and deliver attacks. A tutorial mode is added that allows players to practice their moves against an AI opponent that is lower in intellect that the actual game's AI. 19901207T000000 Arc Developments @@ -3044,10 +3044,10 @@ Exed Exes is a basic vertical scrolling shooter, converted from the 1985 coin-op ./Choujikuu Yousai - Macross (Japan).zip Choujikuu Yousai : Macross - In this side-scrolling shooter, players take control of a VF-1 Valkyrie and do battle with the forces of the Zentradi. The main goal is to enter the Zentradi ship and destroy its reactor core. - -The players Valkyrie can change its appearance and abilities by switching between its three forms: Fighter, Gerwalk, and Battroid. The Fighter form is the fastest but lacks an automatic cannon, the Gerwalk form has an automatic cannon, but is slower than the Fighter form, and the Battroid form has an automatic cannon and can also shoot behind itself, however it is also moves slower than the other two forms. All forms come with a limited supply of homing missiles that can be used. - + In this side-scrolling shooter, players take control of a VF-1 Valkyrie and do battle with the forces of the Zentradi. The main goal is to enter the Zentradi ship and destroy its reactor core. + +The players Valkyrie can change its appearance and abilities by switching between its three forms: Fighter, Gerwalk, and Battroid. The Fighter form is the fastest but lacks an automatic cannon, the Gerwalk form has an automatic cannon, but is slower than the Fighter form, and the Battroid form has an automatic cannon and can also shoot behind itself, however it is also moves slower than the other two forms. All forms come with a limited supply of homing missiles that can be used. + During the game, players will come across power-up icons to collect. Power-ups can lend aid to the player, such as restoring lost power, restoring their missile supply, give them bonus points, and add an extra life. 0.6 19851210T000000 @@ -3062,7 +3062,7 @@ During the game, players will come across power-up icons to collect. Power-ups c Choujin Sentai Jetman Choujin Sentai Jetman is based on the Japanese TV show which resembles the Mighty Morphin Power Rangers. -The game was developed by Natsume and plays quite similar to their other title - Shatterhand. It’s a sidescrolling action game where the player has to shoot, kick, jump and duck to overcome a plethora of baddies. Before the player selects a stage, they have to select one of five heroes, each with their own amount of health and weapon type. They also have a limited use special attack that can clear the screen of enemies. At the end of each level the hero jumps inside a giant robot and engages in a one-on-one duel with the boss of that level. +The game was developed by Natsume and plays quite similar to their other title - Shatterhand. It’s a sidescrolling action game where the player has to shoot, kick, jump and duck to overcome a plethora of baddies. Before the player selects a stage, they have to select one of five heroes, each with their own amount of health and weapon type. They also have a limited use special attack that can clear the screen of enemies. At the end of each level the hero jumps inside a giant robot and engages in a one-on-one duel with the boss of that level. The game features four difficulty levels (2 hidden), a password system, and a "Battle mode" in which the player can practice fighting against any of the bosses. 0.7 @@ -3126,8 +3126,8 @@ If you have a few friends ready to play there's a game here for you. Play Single ./Chuugoku Senseijutsu (Japan).zip Chuugoku Senseijutsu - A fortune-telling game that uses Eastern mysticism to prognosticate on the player's future, based on their year of birth. Though fortune-telling devices weren't unheard of, this was the first NES "game" to provide such a service. It would, however, be followed almost immediately with Induction Produce's '89 Dennou Kyuusei Uranai; another fortune-telling interactive simulator. - + A fortune-telling game that uses Eastern mysticism to prognosticate on the player's future, based on their year of birth. Though fortune-telling devices weren't unheard of, this was the first NES "game" to provide such a service. It would, however, be followed almost immediately with Induction Produce's '89 Dennou Kyuusei Uranai; another fortune-telling interactive simulator. + The player can choose to receive their fortune in distinct areas of their lives, including romantic prospects, the best time to marry their partner and the outcome of their future business dealings. Due to the minimal impact and relative obscurity of Eastern horoscopes in the west, the game was never released outside of Japan, though the US would eventually receive their own equivalent with Taboo: The Sixth Sense. 19881129T000000 Aicom @@ -3178,8 +3178,8 @@ The game is a platformer, you must get past many clowns, tight rope artists, and ./City Adventure Touch - Mystery of Triangle (Japan).zip City Adventure Touch : Mystery of Triangle - The twin brothers, Tatsuya and Kazuya Uesugi and their neighbor Minami Asakura get sucked into a alternate dimension while chasing after the twins dog, Punch. Now they have to find a way to return back to their normal home world. - + The twin brothers, Tatsuya and Kazuya Uesugi and their neighbor Minami Asakura get sucked into a alternate dimension while chasing after the twins dog, Punch. Now they have to find a way to return back to their normal home world. + City Adventure Touch: Mystery of Triangle is a beat-'em-up. Players take control of the twin brothers (players can switch back and forth between each brother in the one player game) and explore the maze-like city, trying to locate and collect ten puppies. Several enemies roam the streets and the twins can throw punches or even baseballs at them in order to defend themselves. Defeating enemies increases the twins energy counter. Their energy also acts as a currency. They can and must spend their energy on certain items they find at shops. Only certain items can be used to beat the boss monsters who are holding the puppies captive. The twins will also need to locate certain shops to discard of items they no longer need as they each can only carry a handful of items at a time. 19870314T000000 Compile @@ -3203,8 +3203,8 @@ City Adventure Touch: Mystery of Triangle is a beat-'em-up. Players take control ./Clash at Demonhead (USA).zip Clash at Demonhead - Professor Plum and his designs for the "doomsday device", DEAD END have been taken by the diabolical LAWBREAKERS - a sinister group dedicated to the destruction of mankind. It's only a matter of time before the device is assembled and the final countdown begins. -As Sergeant Billy "Big Bang" Blitz of the special Assault Brigade for Real Emergencies(S.A.B.R.E) your mission is to foil the LAWBREAKERS plan. To do this, you must find the shortest route to the summit of Demonhead mountain, where the professor is being held. Rescue the professor and save the world from total destruction. + Professor Plum and his designs for the "doomsday device", DEAD END have been taken by the diabolical LAWBREAKERS - a sinister group dedicated to the destruction of mankind. It's only a matter of time before the device is assembled and the final countdown begins. +As Sergeant Billy "Big Bang" Blitz of the special Assault Brigade for Real Emergencies(S.A.B.R.E) your mission is to foil the LAWBREAKERS plan. To do this, you must find the shortest route to the summit of Demonhead mountain, where the professor is being held. Rescue the professor and save the world from total destruction. This is a "typical" sidescroller with Role playing elements. the various enemies you meet with leave behind cash which can then be used to buy equipment. You'll need a diving suit to swim underwater, a jetpack to get to those hard to reach areas and don't forget the shop card that can be used to call the shop no matter where you are. 0.7 19900101T000000 @@ -3255,7 +3255,7 @@ Two players can play against each other, or one person can play against a comput ./Cobra Command (USA).zip Cobra Command - An arcade game from Data East, Cobra Command is a 2D, side-scrolling helicopter shooter in the tradition of Choplifter. Your mission: blast your way through six stages (Sumatra, Java, Borneo, South China Sea, Siam, and Enemy HQ) and rescue the hostages. + An arcade game from Data East, Cobra Command is a 2D, side-scrolling helicopter shooter in the tradition of Choplifter. Your mission: blast your way through six stages (Sumatra, Java, Borneo, South China Sea, Siam, and Enemy HQ) and rescue the hostages. Along the way, you can acquire upgrades for your guns, missiles, armor, engines, and rescue equipment (ropes, ladders). You'll need them, as swarms of enemy soldiers, artillery, tanks, choppers, jet fighters, and warships stand in your way. 0.75 @@ -3316,8 +3316,8 @@ Along the way, you can acquire upgrades for your guns, missiles, armor, engines, ./Columbus - Ougon no Yoake (Japan) (Sample).zip Columbus : Ougon no Yoake - In "Columbus: Ougon no Yoake" you take control of young Columbus, who is dreaming to sail the seas and explore the world. You start at the age of 14, becoming a apprentice aboard an old ship, where you learn the basics of combat. Your ultimate goal in this role-playing-game is to discover the continent America, just like the original model Christoph Kolumbus. -The Game can be played in two different modes. Either in "Normal Mode" or in "Historical Mode". The only difference of the historical mode compared to the normal mode, is that you have a limited ammount of time to complete the game. You start in December of 1465 and the game then ends by the end of 1492. The time ticks off, based on the number of steps you take, what means that you'll want to keep your steps as low as possible. + In "Columbus: Ougon no Yoake" you take control of young Columbus, who is dreaming to sail the seas and explore the world. You start at the age of 14, becoming a apprentice aboard an old ship, where you learn the basics of combat. Your ultimate goal in this role-playing-game is to discover the continent America, just like the original model Christoph Kolumbus. +The Game can be played in two different modes. Either in "Normal Mode" or in "Historical Mode". The only difference of the historical mode compared to the normal mode, is that you have a limited ammount of time to complete the game. You start in December of 1465 and the game then ends by the end of 1492. The time ticks off, based on the number of steps you take, what means that you'll want to keep your steps as low as possible. Discover the new world and take your place in history! 19921120T000000 Tomy @@ -3329,8 +3329,8 @@ Discover the new world and take your place in history! ./Columbus - Ougon no Yoake (Japan).zip Columbus : Ougon no Yoake - In "Columbus: Ougon no Yoake" you take control of young Columbus, who is dreaming to sail the seas and explore the world. You start at the age of 14, becoming a apprentice aboard an old ship, where you learn the basics of combat. Your ultimate goal in this role-playing-game is to discover the continent America, just like the original model Christoph Kolumbus. -The Game can be played in two different modes. Either in "Normal Mode" or in "Historical Mode". The only difference of the historical mode compared to the normal mode, is that you have a limited ammount of time to complete the game. You start in December of 1465 and the game then ends by the end of 1492. The time ticks off, based on the number of steps you take, what means that you'll want to keep your steps as low as possible. + In "Columbus: Ougon no Yoake" you take control of young Columbus, who is dreaming to sail the seas and explore the world. You start at the age of 14, becoming a apprentice aboard an old ship, where you learn the basics of combat. Your ultimate goal in this role-playing-game is to discover the continent America, just like the original model Christoph Kolumbus. +The Game can be played in two different modes. Either in "Normal Mode" or in "Historical Mode". The only difference of the historical mode compared to the normal mode, is that you have a limited ammount of time to complete the game. You start in December of 1465 and the game then ends by the end of 1492. The time ticks off, based on the number of steps you take, what means that you'll want to keep your steps as low as possible. Discover the new world and take your place in history! 19921120T000000 Tomy @@ -3354,9 +3354,9 @@ Discover the new world and take your place in history! ./Conan (USA).zip Conan - As Conan returns from another successful adventure, he finds that a band of masked warriors has destroyed his village and murdered his uncle, bad move. Now it's time for Revenge! + As Conan returns from another successful adventure, he finds that a band of masked warriors has destroyed his village and murdered his uncle, bad move. Now it's time for Revenge! -"Conan" is a 3D hack'n'slash action title which blends RPG elements by awarding experience points for each defeated enemy. Said points can be spent on a plethora of fighting skills which are then triggered via a simple combo system for spectacular results as you battle hordes of human warriors and supernatural monsters from beyond in your quest for revenge. Should you fall to a well placed blow, Conan offers you the chance to try and regain your honor in the domains of Crom, were a small arena fight can restore your honor and bring you back to life and continue the game or damn you to eternity should you fail. +"Conan" is a 3D hack'n'slash action title which blends RPG elements by awarding experience points for each defeated enemy. Said points can be spent on a plethora of fighting skills which are then triggered via a simple combo system for spectacular results as you battle hordes of human warriors and supernatural monsters from beyond in your quest for revenge. Should you fall to a well placed blow, Conan offers you the chance to try and regain your honor in the domains of Crom, were a small arena fight can restore your honor and bring you back to life and continue the game or damn you to eternity should you fail. Also available is a multiplayer Arena mode in which you can duke it out mano-a-mano with other human players as Conan or a selection of original characters. Features the original licensed soundtrack from the Conan movies by Basil Poledouris. 0.2 @@ -3370,7 +3370,7 @@ Also available is a multiplayer Arena mode in which you can duke it out mano-a-m ./Conflict (USA).zip Conflict - Conflict is a turn-based, hex-grid wargame for the NES that can be played by one or two players. It is not a strictly historical wargame in which battles of the past are recreated using real-world geography. Instead, the two opposing sides (Blue vs. Red) fight it out across 16 imaginary scenarios with armies modeled on NATO and Warsaw Pact forces of the late 1980s. + Conflict is a turn-based, hex-grid wargame for the NES that can be played by one or two players. It is not a strictly historical wargame in which battles of the past are recreated using real-world geography. Instead, the two opposing sides (Blue vs. Red) fight it out across 16 imaginary scenarios with armies modeled on NATO and Warsaw Pact forces of the late 1980s. The game alternates between two modes of play: a strategic/operational scale, in which players move their units around the hex map; and a tactical combat module for resolving unit-to-unit combats. In the tactical mode, human players have the choice of either issuing orders themselves or using the "auto" mode which delegates command to the AI. Splash graphics and text messages convey battle results. @@ -3489,8 +3489,8 @@ The game doesn't include a campaign, but instead provides you with a scenario de ./Cosmo Police Galivan (Japan).zip Cosmo Police Galivan - Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. - + Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. + The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well. 0.6 19880603T000000 @@ -3577,7 +3577,7 @@ While climbing a building, windows will open and close simultaneously. If any wi 5. Falling "Crazy Climber" signs. 6. King Kong leaping from side to side of the building and slams his hands against the windows. -The climber must try to avoid or overcome each of those hazards which he will encounter as he continues climbing in his attempt to reach the rooftop. If he falls to his death by windows or objects, another climber will replace him and will start at the same location where the last one fell. The specific danger will not be present at the same point, so the climber can go further up to face the next danger. Most of the hazards are announced by certain recognizable musical themes. +The climber must try to avoid or overcome each of those hazards which he will encounter as he continues climbing in his attempt to reach the rooftop. If he falls to his death by windows or objects, another climber will replace him and will start at the same location where the last one fell. The specific danger will not be present at the same point, so the climber can go further up to face the next danger. Most of the hazards are announced by certain recognizable musical themes. Crazy Climber is awarded a bonus score on each building every time after getting carried off by the helicopter. However, each bonus score will decrease by every ten seconds that the climber will spend scaling each building as he attempts reach the top. Somewhere in the game, there is "The Lucky Balloon", which can lift Climber about ten stories and raise the player's bonus score if he catches it. 0.5 @@ -3695,7 +3695,7 @@ Control passes from the quarterback (thrower) to the intended catcher as soon as ./Cybernoid - The Fighting Machine (USA).zip Cybernoid : The Fighting Machine - There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. + There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game. 0.5 @@ -3709,10 +3709,10 @@ Cybernoid is an arcade style action game for one player. You can choose from thr ./Cycle Race - Road Man (Japan).zip Cycle Race : Road Man - It is the player's ultimate objective to make it all the way around Japan. If the player ends up completely damaging the bicycle, running out of energy, or falling behind a certain ranking, then he or she will automatically lose the race. Players can choose a representative from either Team USA, Team Japan, Team France, or Team Italy. As long as the player has at least one spare bicycle in the inventory, games will never end on a completely damaged bicycle. Passwords are used to save the game. - -The race is 4,000 kilometers long (2485.5 miles). Players must traverse the countryside that separates major Japanese cities along the coastline during the course of these 4,000 kilometres. Interesting scenery includes forests and cattle farms. - + It is the player's ultimate objective to make it all the way around Japan. If the player ends up completely damaging the bicycle, running out of energy, or falling behind a certain ranking, then he or she will automatically lose the race. Players can choose a representative from either Team USA, Team Japan, Team France, or Team Italy. As long as the player has at least one spare bicycle in the inventory, games will never end on a completely damaged bicycle. Passwords are used to save the game. + +The race is 4,000 kilometers long (2485.5 miles). Players must traverse the countryside that separates major Japanese cities along the coastline during the course of these 4,000 kilometres. Interesting scenery includes forests and cattle farms. + Players are always given the exact altitude of each section; they are also shown how far in a stage the player has to advance in order to reach the finish line. 19881217T000000 Advance Communication Company @@ -3724,8 +3724,8 @@ Players are always given the exact altitude of each section; they are also shown ./Dai-2-ji Super Robot Taisen (Japan).zip Dai 2 Ji Super Robot Taisen - The second Super Robot War is the first canonical episode, where all the basic fundaments of the story and system are set for the rest of the series. - + The second Super Robot War is the first canonical episode, where all the basic fundaments of the story and system are set for the rest of the series. + The story begins when a magnificent scientist discovers that Earth is being threatened, and he decides to construct the world's mightiest robot in order to combat the threat. In order to support his plan, he sets up a secret organization called Divine Crusaders (D.C.), which embarks on a conquest of the entire planet. Only a few heroic robot pilots from popular animated TV series stand in the way of D.C. 0.65 19911229T000000 @@ -3738,8 +3738,8 @@ The story begins when a magnificent scientist discovers that Earth is being thre ./Meikyuu no Tatsujin - Daimeiro (Japan).zip Dai Meiro : Meikyu no Tatsujin - In Dai Meiro: Meikyū no Tatsujin the player must navigate a 3D maze and reach the goal. Along the way, the player needs to find all the special items to open the last door. With each step, the player's POW is depleted, which can be regenerated by collecting items along the way. There are secret rooms and items that can assist the player in reaching the goal. There are also three mini-games that can be found in the maze. A mini-map can be brought up, but this will cost POW. - + In Dai Meiro: Meikyū no Tatsujin the player must navigate a 3D maze and reach the goal. Along the way, the player needs to find all the special items to open the last door. With each step, the player's POW is depleted, which can be regenerated by collecting items along the way. There are secret rooms and items that can assist the player in reaching the goal. There are also three mini-games that can be found in the maze. A mini-map can be brought up, but this will cost POW. + The game has no combat to speak of or random encounters. There are three levels of difficulty, which completely changes the layout of the mazes. 19901130T000000 Epoch @@ -3771,7 +3771,7 @@ The game has no combat to speak of or random encounters. There are three levels ./Daiku no Gen-san (Japan).zip Daiku no Gen-san - In the peaceful town of Carpentersville, some workers known as The Rusty Nailers decide to bulldoze a house that belongs to Harry. Harry is certainly not happy with this, and goes on a rampage, destroying workers that get in his way. As Harry, you can destroy workers in one of two ways: you can smash them when one of them gets near them, or you can pound the ground, and by doing this, you will send shockwaves in both directions. + In the peaceful town of Carpentersville, some workers known as The Rusty Nailers decide to bulldoze a house that belongs to Harry. Harry is certainly not happy with this, and goes on a rampage, destroying workers that get in his way. As Harry, you can destroy workers in one of two ways: you can smash them when one of them gets near them, or you can pound the ground, and by doing this, you will send shockwaves in both directions. There are four environments in which Harry needs to get through: construction sites, sewer, ship, and the mansion where Harry meets the leader who ordered the demolition of his house. At the end of each environment, a boss needs to be defeated in order to proceed to the next environment. In between these, there are bonus stages in which you have to destroy a number of enemies before time runs out. 0.9 @@ -3785,9 +3785,9 @@ There are four environments in which Harry needs to get through: construction si ./Daisenryaku (Japan).zip Daisenryaku - One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. - - + One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. + + The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions. 19881011T000000 SystemSoft @@ -3889,7 +3889,7 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca ./Datach - Dragon Ball Z - Gekitou Tenkaichi Budoukai (Japan).zip Datach : Dragon Ball Z, Gekitou Tenkaichi Budoukai - Dragon Ball Z: Gekito Tenkaichi Budokai, Doragon Boru Zetto Gekit? Tenkaichi Budokai; translated as "Dragon Ball Z: A Fierce Battle at the Tenkaichi Budoukai") is the first fighting video game based on Dragon Ball Z. The game was unique in that it came with a special card reader attachment for the NES, the Datach Joint Rom System, which requires several special cards to be swiped in order to add characters and items in the game. + Dragon Ball Z: Gekito Tenkaichi Budokai, Doragon Boru Zetto Gekit? Tenkaichi Budokai; translated as "Dragon Ball Z: A Fierce Battle at the Tenkaichi Budoukai") is the first fighting video game based on Dragon Ball Z. The game was unique in that it came with a special card reader attachment for the NES, the Datach Joint Rom System, which requires several special cards to be swiped in order to add characters and items in the game. The game features many playable characters from the series (at least 28) and most of their transformations, with a corresponding trading card for each. There is also cards for varying versions of each single character, all with completely different attributes, statistics, and usable special moves. Each single version of a single character has only one special attack 0.65 19921229T000000 @@ -3902,10 +3902,10 @@ The game features many playable characters from the series (at least 28) and mos ./Datach - J.League Super Top Players (Japan).zip Datach : J League Super Top Players - J. League Super Top Players has ten teams to choose from, and multiple game modes including an actual tournament or penalty kick practicing. - -For the PK Battle modes, each player must select a different team. He must then scan a player card (not a team card), and then that player will have a chance to kick a penalty kick (if it is his turn). For all other modes, the player must scan a team card and that will be the team that he will play as for the game(s). - + J. League Super Top Players has ten teams to choose from, and multiple game modes including an actual tournament or penalty kick practicing. + +For the PK Battle modes, each player must select a different team. He must then scan a player card (not a team card), and then that player will have a chance to kick a penalty kick (if it is his turn). For all other modes, the player must scan a team card and that will be the team that he will play as for the game(s). + The main mode of play is the J.LEAGUE mode. It is set up in a season/tournament setting, with 18 games per team. There are ten teams total in this version of J.League, and they are randomly sorted to play against a different team each day. The games are split into two periods with three minutes apiece. Prior to starting a game, the player can choose the formation of his eleven active players, from one of three layouts that he can see on the small screen (4-4-2, 4-3-3, or 3-5-2). 19940422T000000 TOSE @@ -3974,7 +3974,7 @@ The main mode of play is the J.LEAGUE mode. It is set up in a season/tournament ./Days of Thunder (USA).zip Days of Thunder - Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. + Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves. @@ -4020,7 +4020,7 @@ The player has a certain amount of money to begin with and earns more money for ./Deathbots (USA) (Rev 1) (Unl).zip Deathbots - The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb! + The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb! Gameplay is from an overhead point of view; you'll need to find your way through the various passageways to reach the gamma bomb (located on the 8th level) and diffuse it. In addition to doorways and walls, transporters can also be found in the maze. These will instantly teleport you to a new location, and on many levels you will need to figure how to use them correctly to get past otherwise dead ends. Different types of Deathbots guard the passages; and you'll need to use the various weapons you find lying about to get past them, before they destroy you. You have a limited amount of energy. Each time you are hit by enemy fire or by a Deathbot, your energy depletes. Lose all of of your energy and a life is lost. And of course, each level ends with a large boss Deathbot. Good luck on your mission! 0.3 @@ -4099,7 +4099,7 @@ The game was originally created on the Amiga platform in 1986 by Cinemaware with Defenders of Dynatron City The game is based on popular comics series and animation movies of the same name. -You are a group of repairman, who are superheroes now because of coca-cola produced by evil Doctor Mayhem. Doctor wants to mutate all people proposing to them his cola, but you want to prevent this plan killing his robots and finally stopping the Doctor. +You are a group of repairman, who are superheroes now because of coca-cola produced by evil Doctor Mayhem. Doctor wants to mutate all people proposing to them his cola, but you want to prevent this plan killing his robots and finally stopping the Doctor. When the game starts you choose your character and some others join you in your case. If your character will be captured you can choose another one, while nobody is left. 0.4 19920701T000000 @@ -4112,7 +4112,7 @@ When the game starts you choose your character and some others join you in your ./Deja Vu (USA).zip Déjà Vu - Deja Vu was the first game ever made by ICOM, the makers of such famous adventure games as Shadowgate and Uninvited. It featured mouse support, a multi-window interface, and bitmapped graphics at a time when text-based interactive fiction was the norm. + Deja Vu was the first game ever made by ICOM, the makers of such famous adventure games as Shadowgate and Uninvited. It featured mouse support, a multi-window interface, and bitmapped graphics at a time when text-based interactive fiction was the norm. In Deja Vu your character wakes up in a toilet stall of a sleazy pub with no memory of who you are or what you're doing there. To make matters worse, you soon stumble upon a very dead corpse upstairs with three bullets buried in him. Sure enough, you find there's a gun in your pocket with three bullets missing. From there you have to figure out what happened and who you are before whatever is happening to your brain turns you into a mindless vegatable. To make matters worse the cops would very much like to have a word with you about that stiff. @@ -4214,7 +4214,7 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro ./Game Designer Yousei Soft - Dezaemon (Japan).zip Dezaemon - Dezaemon is a game designing application that lets aspiring developers create their own vertical scrolling shoot-'em-up. Players have control over how their ship looks, design how their levels (up to three) will look, and also create a title screen. + Dezaemon is a game designing application that lets aspiring developers create their own vertical scrolling shoot-'em-up. Players have control over how their ship looks, design how their levels (up to three) will look, and also create a title screen. Dezaemon is an Action game, developed by Kid and published by Athena, which was released in Japan in 1991. 19910913T000000 Kid @@ -4244,7 +4244,7 @@ The main goal of the game is to collect five clues; enough to be able to arrest Die Hard John McClain decides to visit his wife Holly in Nakatomi Plaza, only to discover that she is taken hostage on 30th floor, along with a bunch of other hostages. The main terrorist, Hans, is after the money locked away in a safe on the 30th floor. His hacker, Theo, is slowly breaking the locks into the vault. It's up to McClain to stop them. Die Hard for the Nintendo Entertainment System is a lot different to its other counterparts. The game is played from a top-down perspective, rather than the 1st-/3rd-person perspective. -There are 40 terrorists scattered throughout the building, and the task is to clear each floor of terrorists. The stairwell, air duct or the express elevator is used to travel only to Floors 31-35. These are freely accessible at any time, doing away with linearity, and more floors are unlocked in "Advanced" mode). At the start of the game, John can only use his fists to deal with foes, but after bringing down some terrorists, several weapons become available, including the pistol, machine gun, C-4 explosives, rocket launcher, and flash bangs, using their weapons against them. When hit by these terrorists, John loses some life, but it can be restored by collecting soda cans and med-kits. The game ends when all life is lost. +There are 40 terrorists scattered throughout the building, and the task is to clear each floor of terrorists. The stairwell, air duct or the express elevator is used to travel only to Floors 31-35. These are freely accessible at any time, doing away with linearity, and more floors are unlocked in "Advanced" mode). At the start of the game, John can only use his fists to deal with foes, but after bringing down some terrorists, several weapons become available, including the pistol, machine gun, C-4 explosives, rocket launcher, and flash bangs, using their weapons against them. When hit by these terrorists, John loses some life, but it can be restored by collecting soda cans and med-kits. The game ends when all life is lost. One interesting aspect of the game allows the player to listen to Hans shouting orders to his guards through a two-way radio. Also notable is the "foot meter". It starts out full, but will eventually decrease if John steps on shattered glass or runs around at a faster speed. If the meter is empty, he will walk much slower than with a full meter. This may have been added in tune with the film, where the main character John McClain's feet end up in pretty bad shape near the end. Parts of the environments are destructible, most notably vending machines (receive free soda), glass walls and windows. Not all parts of the environment are shown on the screen all the time - a fog of war appears to shroud nearby areas in darkness. @@ -4347,8 +4347,8 @@ This is not a one-way side-scroller, however. There are some adventure elements ./Adventures in the Magic Kingdom (USA).zip Disney Adventures in the Magic Kingdom - This is your ticket to breath-taking Adventures in the Magic Kingdom! Join the exciting adventure as you search through the Magic Kingdom for the six silver keys that will unlock the Enchanted Castle. Use all your skills and resources to achieve your goal. -Answer Disney trivia questions to gain access to the attractions. Become the engineer of a runaway train in Big Thunder Mountain. Race Autopia cars through a maze of obstacles. Don your sea-faring garb as you tangle with the swarthy buccaneers of Pirates of the Caribbean. Hurl yourself into the Black Holes of Space Mountain. Grab a silver key from the ghoulish inhabitants of Haunted Mansion. + This is your ticket to breath-taking Adventures in the Magic Kingdom! Join the exciting adventure as you search through the Magic Kingdom for the six silver keys that will unlock the Enchanted Castle. Use all your skills and resources to achieve your goal. +Answer Disney trivia questions to gain access to the attractions. Become the engineer of a runaway train in Big Thunder Mountain. Race Autopia cars through a maze of obstacles. Don your sea-faring garb as you tangle with the swarthy buccaneers of Pirates of the Caribbean. Hurl yourself into the Black Holes of Space Mountain. Grab a silver key from the ghoulish inhabitants of Haunted Mansion. What other adventures await you in the Magic Kingdom? You'll just have to find out for yourself! 0.65 19900601T000000 @@ -4445,9 +4445,9 @@ The treasure she finds in the sand is usually just bonus points, but the treasur ./Doki! Doki! Yuuenchi - Crazy Land Daisakusen (Japan).zip Doki!Doki! Yuuenchi : Crazy Land Daisakusen - Players control a boy with a helmet who kicks balls at enemies in an attempt to save his girlfriend from a unknown force inside an amusement park. The more damage he takes the more damage he does to enemies. - - + Players control a boy with a helmet who kicks balls at enemies in an attempt to save his girlfriend from a unknown force inside an amusement park. The more damage he takes the more damage he does to enemies. + + The game was renamed The Trolls in Crazyland for release on the NES by American Softworks. It was previously scheduled to be released as Crazyland, but was then changed to feature the popular Troll dolls. That version was only released in Italy(PAL-A), and Eastern Europe(PAL-B). 0.8 19910809T000000 @@ -4460,8 +4460,8 @@ The game was renamed The Trolls in Crazyland for release on the NES by American ./Dokuganryuu Masamune (Japan).zip Dokuganryuu Masamune - Dokuganryu Masamune is a historical simulation game developed and produced by Namco for the Famicom in 1988. It is the third such game to appear on the Famicom inside of a month, including Koei's Nobunaga's Ambition and HOT-B's Takeda Shingen. This game is based on the life of Date Masamune, who held power in Japan during the early Edo period. An outstanding tactician, he was made all the more iconinc for his missing eye, and Date was often called dokuganryu. - + Dokuganryu Masamune is a historical simulation game developed and produced by Namco for the Famicom in 1988. It is the third such game to appear on the Famicom inside of a month, including Koei's Nobunaga's Ambition and HOT-B's Takeda Shingen. This game is based on the life of Date Masamune, who held power in Japan during the early Edo period. An outstanding tactician, he was made all the more iconinc for his missing eye, and Date was often called dokuganryu. + In the game, you play as the warring overlord, and your aim is the unification of 11 regions under one rule. While comparable to other historical simulations released around the same time, this game is a little simpler and features immediate battle scenes, a hexagonal map, and includes mini-games such as a gold mine search and horseback archery. The game keeps a light, almost humorous tone, providing updates in the game via the Namcot newspaper, which shows changes in conversation tone and the emotions of your opponents. The difficulty of the game can be set, there are eight commands, and four types of battle forces. This game was only released in Japan, and has never been translated from the original Japanese. 19880405T000000 Namco @@ -4475,7 +4475,7 @@ In the game, you play as the warring overlord, and your aim is the unification o Don Doko Don 2 A couple is getting married at a wedding chapel, but the wedding is ruined when a bat comes over and turns the groom into a frog. The two dwarfs from Don Doko Don are called in, and are told that they must find a potion that will turn the groom back to his human self. -To do this, you must go through five lands infested by wildlife. Like the original game, you are equipped with a mallet, which can be used to smash enemies. You can then pick these enemies up and toss them at others. When you do this, they leave behind a gem that can be collected for points. During your travels, you can break open chests that contain goodies such as scrolls, extra energy, and more weapons. +To do this, you must go through five lands infested by wildlife. Like the original game, you are equipped with a mallet, which can be used to smash enemies. You can then pick these enemies up and toss them at others. When you do this, they leave behind a gem that can be collected for points. During your travels, you can break open chests that contain goodies such as scrolls, extra energy, and more weapons. You exit an area by entering through an open doorway, but some doors are locked and must be opened with a key. At the end of each land, you encounter a boss that requires quite a number of hits to kill before you can proceed to the next land. 0.85 @@ -4506,7 +4506,7 @@ There are five areas that consist of ten levels each. At the end of each area, y ./Donald Land (Japan).zip Donald Land - The game stars Ronald McDonald (known in Japan as Donald McDonald), the mascot of the McDonald's fast food chain. The objective is to bring peace to his magical land by controlling the famous fast food clown. Most of Ronald's companions have been kidnapped, and the animals have turned feral. His brainwashed companions will occasionally attack. Ronald can defend himself using apple bombs, thrown in a carefully calculated parabola.Being hit by the enemy causes damage, which decreases Ronald's "Life" meter. During various parts of a stage, players have the opportunity to collect up to 100 hamburger icons throughout the game. This will result in gaining a bonus life along with the hamburger counter resetting itself to zero. It is also possible to play a mini-game challenge, to earn commodities that the player orders from McDonald's. + The game stars Ronald McDonald (known in Japan as Donald McDonald), the mascot of the McDonald's fast food chain. The objective is to bring peace to his magical land by controlling the famous fast food clown. Most of Ronald's companions have been kidnapped, and the animals have turned feral. His brainwashed companions will occasionally attack. Ronald can defend himself using apple bombs, thrown in a carefully calculated parabola.Being hit by the enemy causes damage, which decreases Ronald's "Life" meter. During various parts of a stage, players have the opportunity to collect up to 100 hamburger icons throughout the game. This will result in gaining a bonus life along with the hamburger counter resetting itself to zero. It is also possible to play a mini-game challenge, to earn commodities that the player orders from McDonald's. 19880129T000000 Data East @@ -4590,7 +4590,7 @@ Donkey Kong gives Junior some math problems ranging from simple to more challeng ./Doraemon - Giga Zombie no Gyakushuu (Japan).zip Doraemon : Giga Zombie no Gyakushuu - This game is based on the animé series about the mechanical blue cat Doraemon, who can turn dream into reality and create magical worlds where he helps people and fights the evil. + This game is based on the animé series about the mechanical blue cat Doraemon, who can turn dream into reality and create magical worlds where he helps people and fights the evil. Some time ago, Giga Zombie revived dead kings in order to conquer the world. Doraemon and his friends fought the evil being, but were trapped in a magical portal, and ended up in different time periods. In this game, the nameless hero (you can choose to be either male or female) must help Doraemon to find his friends and to save the world once again. @@ -4605,8 +4605,8 @@ The game is a traditional top-down RPG with turn-based party combat viewed from ./Doraemon (Japan) (Rev A).zip Doraemon - Doraemon is an action game based on the popular children's cartoon of the same name. As the eponymous blue robot cat, the player must rescue each of his friends who have been kidnapped. Much like Hudson's earlier title Challenger, each stage plays differently from the others. - + Doraemon is an action game based on the popular children's cartoon of the same name. As the eponymous blue robot cat, the player must rescue each of his friends who have been kidnapped. Much like Hudson's earlier title Challenger, each stage plays differently from the others. + There are numerous items to be found throughout the game that will increase Doraemon's abilities, including increasing his maximum health (which can be refilled be collecting his favorite food Dorapan) and enhancing his offensive capabilities. 0.7 19861213T000000 @@ -4717,7 +4717,7 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them. -This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in +This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest. Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack. @@ -4738,7 +4738,7 @@ The character graphics have changed, moving away from cartoon style graphics to Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them. -This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in +This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest. Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack. @@ -4818,8 +4818,8 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th ./Dough Boy (Japan).zip Dough Boy - The president has been kidnapped and it is currently being held behind enemy lines. Players take control of a soldier who has to cross through the enemy lines to rescue this very important prisoner of war. - + The president has been kidnapped and it is currently being held behind enemy lines. Players take control of a soldier who has to cross through the enemy lines to rescue this very important prisoner of war. + The game consist of five different timed maps which make up the battlefield. Gameplay itself is viewed from a top down perspective of the war torn battlefield, which is filled with trenches and other obstacles, not to mention the enemy guards. Scattered among the battlefield are items which the player can collect to add to their inventory. Items include TNT, fuses, ladders, mines, keys, and wire cutters. These items will be needed to overcome obstacles to get through the battlefield and rescue the prisoner. The soldier is also equipped with a gun that can fire bullets at any incoming enemy soldiers. 19851211T000000 Synapse Software @@ -4845,8 +4845,8 @@ The game uses the same engine and basic gameplay mechanics featured in other Nek ./Downtown Special - Kunio-kun no Jidaigeki Da yo Zenin Shuugou! (Japan).zip Downtown Special : Kunio-kun no Jidaigeki Da yo Zenin Shuugou! - Downtown Special: Kunio-kun no Jidaigeki da yo Zenin Shugo! is a beat 'em up set in medieval Japan using the same engine as River City Ransom. -This is the Sixth NES Episode of the prolific "Nekketsu Koha Kunio-kun" series which can roughly be translated as "Nekketsu High School Thug Kunio" and which has brought over a dozen titles to the NES (Renegade, Nintendo World Cup, Crash 'n the Boys: Street Challenge, etc.). + Downtown Special: Kunio-kun no Jidaigeki da yo Zenin Shugo! is a beat 'em up set in medieval Japan using the same engine as River City Ransom. +This is the Sixth NES Episode of the prolific "Nekketsu Koha Kunio-kun" series which can roughly be translated as "Nekketsu High School Thug Kunio" and which has brought over a dozen titles to the NES (Renegade, Nintendo World Cup, Crash 'n the Boys: Street Challenge, etc.). Bunzo, Kunio's sensei has been affected by a mysterious illness. Kunio and his brother Tsuu must go in search of Kanpou to cure him, but many adventures will occur on the road. 0.7 19910726T000000 @@ -4873,8 +4873,8 @@ The game takes place as a platform game where you must use various weapons (knif ./Dr. Jekyll and Mr. Hyde (USA).zip Dr. Jekyll and Mr. Hyde - Dr. Jekyll and Mr. Hyde is based on the Robert Louis Stevenson novella "Strange Case of Dr. Jekyll and Mr. Hyde", which follows a respected doctor who develops a serum that transforms him into the embodiment of his darkest thought and desires. He becomes a slave to his alter ego and is ultimately destroyed by it. - + Dr. Jekyll and Mr. Hyde is based on the Robert Louis Stevenson novella "Strange Case of Dr. Jekyll and Mr. Hyde", which follows a respected doctor who develops a serum that transforms him into the embodiment of his darkest thought and desires. He becomes a slave to his alter ego and is ultimately destroyed by it. + In the game, Jekyll must make his way from his home to the church where he is to marry his sweetheart Miss Millicent. He's got to keep his life bar and "Jekyll to Hyde" meter in check, or he'll find himself changed into the nefarious Mr. Hyde. If this happens, Hyde must then defeat enough baddies to raise the meter back up and allow the good doctor to continue his quest. 19890401T000000 Advance Communication Company @@ -4942,8 +4942,8 @@ Included in the game is the normal mode, a time trial, and a two player battle m ./Drac's Night Out (USA) (Proto).zip Drac's Night Out - An unreleased video game developed by Mark Lesser and Rex Bradford of Microsmiths that was produced for the Nintendo Entertainment System. The game featured the sponsorship of the Reebok Pump shoe. - + An unreleased video game developed by Mark Lesser and Rex Bradford of Microsmiths that was produced for the Nintendo Entertainment System. The game featured the sponsorship of the Reebok Pump shoe. + In the game the player controlled the infamous Count Dracula who, while wearing Reebok Pumps, had to first work his way down his castle while avoiding the hostile villagers. This could be accomplished by hypnotizing the villagers with your vampiric gaze, or by pulling a lever to spring one of many Rube Goldberg-esque hidden traps. 19910101T000000 Microsmiths @@ -5036,7 +5036,7 @@ In this game, you control many characters from the animé series, including Son ./Dragon Buster II - Yami no Fuuin (Japan).zip Dragon Buster II : Yami no Fuuin - The sequel to the arcade game "Dragon Buster" has the following background story: you are a young archer Carl, who has to retrieve an ancient artifact in order to liberate the world from the domination of demons and dragons. + The sequel to the arcade game "Dragon Buster" has the following background story: you are a young archer Carl, who has to retrieve an ancient artifact in order to liberate the world from the domination of demons and dragons. Unlike the first game, you are not restricted to a platform here, but can move freely to any direction. You have to go through the maze-like dungeons, find a key, and then get to the exit. After that, the dungeon disappears and makes it possible for you to progress to the next one. You fight enemies with your bow. You have a limited supply of arrows, but you can find quivers among other items in the dungeons. 19890427T000000 @@ -5087,9 +5087,9 @@ The game features six levels of action-- a snow level, a cave level, a water lev ./Dragon Scroll - Yomigaerishi Maryuu (Japan).zip Dragon Scroll : Yomigaerishi Maryuu - Aeons ago, two dragons and their follower were fighting each other. The "Black Mages" worshipped the three-headed Chrome Dragon, and the "White Mages" worshipped the glimmering Gold Dragon. The wars fought for territory and ideals where endless. After ages of fighting, the god Narume put the Chrome Dragon to sleep in the mountains and the Gold Dragon to sleep in the desert, to stop the wars. Then he took th magic away from the mages, and sealed it in the 8 Magic Books, which he hid in the sacred desert tower. - -Hundreds of years later, three thieves stumbled upon the desert tower, and found the Magic Books. They split them up amongst themselves and every one of them, walked his own way. Now that the Magic Books were gone, the Chrome Dragon awoke from his slumber. Narume then infused the Gold Dragon with the spirit of justice, summoning him forth in the form of a hero named "Feram" + Aeons ago, two dragons and their follower were fighting each other. The "Black Mages" worshipped the three-headed Chrome Dragon, and the "White Mages" worshipped the glimmering Gold Dragon. The wars fought for territory and ideals where endless. After ages of fighting, the god Narume put the Chrome Dragon to sleep in the mountains and the Gold Dragon to sleep in the desert, to stop the wars. Then he took th magic away from the mages, and sealed it in the 8 Magic Books, which he hid in the sacred desert tower. + +Hundreds of years later, three thieves stumbled upon the desert tower, and found the Magic Books. They split them up amongst themselves and every one of them, walked his own way. Now that the Magic Books were gone, the Chrome Dragon awoke from his slumber. Narume then infused the Gold Dragon with the spirit of justice, summoning him forth in the form of a hero named "Feram" Now it is up to him, to find the Magic Books and put the Chrome Dragon to sleep again. 19871204T000000 Konami @@ -5133,7 +5133,7 @@ Unlike the first game, Dragon Warrior II allows the player to join forces with t Dragon Warrior III Dragon Warrior III is the concluding game of the first Dragon Quest/Dragon Warrior trilogy, and its story takes us back to the time period of the legendary Erdrick (also known as Loto), the ancestor of the first game's hero. You are the son of a powerful warrior Ortega, skillful in physical combat and spellcasting. Your father went out to fight the evil Baramos, who is responsible for the appearance of monsters in your region, and never returned. You are sent by the king on a quest to continue your father's brave deeds and to defeat Baramos. -Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. +Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard. @@ -5165,9 +5165,9 @@ The game has a unique job system, giving you the ability to switch your hired ch Dragon Warrior Dragon Warrior is the first famous console RPG. You assume the role of a descendant of Erdrick, a brave warrior of the past. Once upon a time, Erdrick defeated the evil Dragonlord with the help of the Ball of Light. Now, Dragonlord stole the Ball of Light, and your mission is to recover it and to restore peace in the world. -In Dragon Warrior, you move your character around in a top-down world. In cities and palaces you can talk to people, rest in inns and buy stuff in shops. There's a variety of weapons, equipment and armor to buy. +In Dragon Warrior, you move your character around in a top-down world. In cities and palaces you can talk to people, rest in inns and buy stuff in shops. There's a variety of weapons, equipment and armor to buy. -When wandering around in the wilderness, you occasionally encounter enemies, and fight them from 1st person perspective. Combat is turn based: you select menu options while fighting - you can attack with your weapon, cast a spell (using up some of your magic energy), use and item or try to run. Killing monsters gives you experience, and, as is typical for RPGs, you level up and improve your stats when you gain enough experience. +When wandering around in the wilderness, you occasionally encounter enemies, and fight them from 1st person perspective. Combat is turn based: you select menu options while fighting - you can attack with your weapon, cast a spell (using up some of your magic energy), use and item or try to run. Killing monsters gives you experience, and, as is typical for RPGs, you level up and improve your stats when you gain enough experience. Like in later RPGs, you have limited hit points, lose them when you are attacked by enemies, and die when you run out of them. When your character dies in a battle, he is automatically restored in a nearby town. 0.7 @@ -5183,7 +5183,7 @@ Like in later RPGs, you have limited hit points, lose them when you are attacked Dragon Wars Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy). -The player starts with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing. Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). +The player starts with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing. Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out). Gameplay instantly reminds of the Bard's Tale series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based. @@ -5269,7 +5269,7 @@ Mode C features target practice on clay pigeons rather than ducks. The perspecti ./Dungeon Magic - Sword of the Elements (USA).zip Dungeon Magic : Sword of the Elements - The evil sorcerer Darces took over our world once again. The only way to defeat him is to find five elemental swords and to combine them into the ultimate weapon which is the only possibility to destroy the villain. Naturally, you, the nameless hero, are the one who is chosen to go on this dangerous journey. + The evil sorcerer Darces took over our world once again. The only way to defeat him is to find five elemental swords and to combine them into the ultimate weapon which is the only possibility to destroy the villain. Naturally, you, the nameless hero, are the one who is chosen to go on this dangerous journey. "Dungeon Magic" is a first-person RPG that looks similar to Wizardry games, but instead of the usual turn-based combat you fight your enemies in real time, parrying to avoid their blows and attacking physically or casting offensive magic to hurt them. You explore large outdoor areas, towns, and dungeons, and specialize in five kinds of magic. 0.5 @@ -5343,8 +5343,8 @@ Gameplay consists of getting into your robosaur, tromping across the surface of ./Eggerland - Meikyuu no Fukkatsu (Japan).zip Eggerland : Meikyuu no Fukkatsu - Eggerland: Meikyuu no Fukkatsu, which translates to Revival of the Labyrinth, is a game in the Eggerland series consisting of several puzzles games. You play as Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only she is red. - + Eggerland: Meikyuu no Fukkatsu, which translates to Revival of the Labyrinth, is a game in the Eggerland series consisting of several puzzles games. You play as Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only she is red. + Again it's up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him. You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). All the rooms are connected but not all the room entrances or exits are closed. 0.6 19880809T000000 @@ -5421,10 +5421,10 @@ A race finishes back in the side-scrolling view. If the boats come through too c ./Elysion (Japan).zip Elysion - Elysion, though a fairly traditional 8-bit JRPG in many respects (the first thing the player does is talk to the local King for exposition, for example), draws its influences from a lot of very different games within the RPG family: It superficially resembles the first Dragon Quest, it allows the player to select between multiple protagonists when starting the game as is the case in Final Fantasy, the combat system is real-time combat without screen transitions such as something like Hydlide or Ys and the enemies have an odd habit of only moving when the player does, such is the case in many strategic Roguelike dungeon crawlers like the Mystery Dungeon series. - -The goal of the game is to defeat the evil demon Baal. However, the King first tests the player character by having them enter the dungeon beneath the castle and find a group of important quest objects. After completing this large dungeon, the protagonist officially becomes the Hero of God and can go defeat Baal by exploring the rest of the continent for some necessary magical scrolls and, eventually, special God-like equipment. - + Elysion, though a fairly traditional 8-bit JRPG in many respects (the first thing the player does is talk to the local King for exposition, for example), draws its influences from a lot of very different games within the RPG family: It superficially resembles the first Dragon Quest, it allows the player to select between multiple protagonists when starting the game as is the case in Final Fantasy, the combat system is real-time combat without screen transitions such as something like Hydlide or Ys and the enemies have an odd habit of only moving when the player does, such is the case in many strategic Roguelike dungeon crawlers like the Mystery Dungeon series. + +The goal of the game is to defeat the evil demon Baal. However, the King first tests the player character by having them enter the dungeon beneath the castle and find a group of important quest objects. After completing this large dungeon, the protagonist officially becomes the Hero of God and can go defeat Baal by exploring the rest of the continent for some necessary magical scrolls and, eventually, special God-like equipment. + "Elysion" refers to the Elysian Fields, an ancient Roman underworld for honorable souls that died in battle. 19880428T000000 NEC Interchannel @@ -5436,8 +5436,8 @@ The goal of the game is to defeat the evil demon Baal. However, the King first t ./Emoyan no 10 Bai Pro Yakyuu (Japan).zip Emoyan no 10 Bai Pro Yakyuu - Emoyan no 10-bai Pro Yakyuu ("Emoyan's Tenfold Pro Baseball") is a baseball sim for the NES produced by Hect. It features the name and likeness of former pitcher Takenori "Emoyan" Emoto, who by 1989 had already retired from baseball but continued to work as a commentator and author of books on the sport, before eventually going into politics in the '90s. One such book, titled "How To Make Watching Pro Baseball Ten Times More Fun," is where this game derives its name. Besides Emoyan, the game uses fictional players and team names. - + Emoyan no 10-bai Pro Yakyuu ("Emoyan's Tenfold Pro Baseball") is a baseball sim for the NES produced by Hect. It features the name and likeness of former pitcher Takenori "Emoyan" Emoto, who by 1989 had already retired from baseball but continued to work as a commentator and author of books on the sport, before eventually going into politics in the '90s. One such book, titled "How To Make Watching Pro Baseball Ten Times More Fun," is where this game derives its name. Besides Emoyan, the game uses fictional players and team names. + The game has a heavier sim aspect than most baseball sims for the Famicom, with players choosing a spot on a grid to both bat and pitch towards, the idea being to predict the ball's movement or the batter's likelihood of reaching it. Fielding is performed automatically. 19891219T000000 HectorSoft @@ -5472,7 +5472,7 @@ The game has a heavier sim aspect than most baseball sims for the Famicom, with ./Esper Bouken Tai (Japan).zip Esper Bouken Tai - It is an exploration game which uses Jaleco's arcade game Psychic 5 as the basis for the story and the cast of characters which you use throughout the game. Each character possesses different attributes, including their jumping ability, their ability to hover in mid-air, and their strength. As in the arcade, some characters must be rescued in order to make them playable. This game boasts over 50 household items which serve as animated enemies throughout each level. The game was never sold outside of Japan, or translated from Japanese to any other language. + It is an exploration game which uses Jaleco's arcade game Psychic 5 as the basis for the story and the cast of characters which you use throughout the game. Each character possesses different attributes, including their jumping ability, their ability to hover in mid-air, and their strength. As in the arcade, some characters must be rescued in order to make them playable. This game boasts over 50 household items which serve as animated enemies throughout each level. The game was never sold outside of Japan, or translated from Japanese to any other language. Akio, being a member of the Esper Corps organization which supposedly fights Evil all over the world. His task is quite simple - save his friends and somebody else from the Devil's Castle with his formidable hammer and... enormously jumpy feet... (you'll see what I mean when you play it). The game is quite lengthy and mazy at places, so do talk to strange dwellers of that place (don't be afraid to use the START button to talk). 19871013T000000 Konami @@ -5484,10 +5484,10 @@ Akio, being a member of the Esper Corps organization which supposedly fights Evi ./Esper Dream 2 - Aratanaru Tatakai (Japan).zip Esper Dream 2 : Aratanaru Tatakai - Far beyond our world, there's a world that resides in the books you read. But the five areas of the Book Worlds are in deep trouble! As Mamoru, a bookworm with ESP, you must go forth (with the help of a magical fairy and several other allies) to grab five special rings and save the Book Worlds from many perils. - -This sequel to Esper Dream takes you as Mamoru on a mystical journey through 4 areas (one of them, the world of the original "Esper Dream", has already been done for you), each with their own problems that you need to fix. Like its predecessor, you begin battles (which now take place in different battlefields) by running into pairs of moving footprints - however this time Mamoru can simply run away from battles that are too much for him, or use a Teleport spell in enclosed fields. (Using this spell outside of battle will return you to the base town for that world.) In addition, Mamoru can bring along a friend (one per world and controlled by the CPU) who can assist him while battling and give him clues about where to go next. Mamoru can also carry healing items with him, for a quick boost of energy when he's running low. - + Far beyond our world, there's a world that resides in the books you read. But the five areas of the Book Worlds are in deep trouble! As Mamoru, a bookworm with ESP, you must go forth (with the help of a magical fairy and several other allies) to grab five special rings and save the Book Worlds from many perils. + +This sequel to Esper Dream takes you as Mamoru on a mystical journey through 4 areas (one of them, the world of the original "Esper Dream", has already been done for you), each with their own problems that you need to fix. Like its predecessor, you begin battles (which now take place in different battlefields) by running into pairs of moving footprints - however this time Mamoru can simply run away from battles that are too much for him, or use a Teleport spell in enclosed fields. (Using this spell outside of battle will return you to the base town for that world.) In addition, Mamoru can bring along a friend (one per world and controlled by the CPU) who can assist him while battling and give him clues about where to go next. Mamoru can also carry healing items with him, for a quick boost of energy when he's running low. + The game ends when Mamoru's HP reaches 0 - or when you have saved the Book Worlds. 19920626T000000 Konami @@ -5649,7 +5649,7 @@ You can select the F1 race track you want to race. Cars are custom made you can ./Famicom Doubutsu Seitai Zukan! - Katte ni Shirokuma - Mori o Sukue no Maki! (Japan).zip Famicom Doubutsu Seitai Zukan! : Katte ni Shirokuma, Mori o Sukue no Maki! - Katte ni Shirokuma, or Famicom Doubutsu Seitai Zukan! Katte ni Shirokuma: Mori o Sukue no Maki!, is a menu-based adventure game for the Famicom based on a manga and anime about a group of forest animals, the main protagonist of which is an albino Japanese black bear commonly mistaken as a polar bear. + Katte ni Shirokuma, or Famicom Doubutsu Seitai Zukan! Katte ni Shirokuma: Mori o Sukue no Maki!, is a menu-based adventure game for the Famicom based on a manga and anime about a group of forest animals, the main protagonist of which is an albino Japanese black bear commonly mistaken as a polar bear. Unusual for adventure games of this era, the player traverses the world via a top-down perspective more common to RPGs. The characters also have their own HP and "IQ" stats, which play a greater role towards the end of the game. 19891215T000000 Graphic Research @@ -5673,7 +5673,7 @@ Unusual for adventure games of this era, the player traverses the world via a to ./Famicom Jump - Eiyuu Retsuden (Japan).zip Famicom Jump : Eiyuu Retsuden - Famicom Jump: Hero Retsuden is a 1988 role-playing video game for the Family Computer published by Bandai. The game commemorates the 20th anniversary of Shueisha's manga anthology Weekly Sh?nen Jump. + Famicom Jump: Hero Retsuden is a 1988 role-playing video game for the Family Computer published by Bandai. The game commemorates the 20th anniversary of Shueisha's manga anthology Weekly Sh?nen Jump. The game is set in a world that brings together many of the long-running titles, which include stories of the past and present at the time of their release, that had appeared in the magazine. The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains. 19890215T000000 TOSE @@ -5685,14 +5685,14 @@ The game is set in a world that brings together many of the long-running titles, ./Famicom Jump II - Saikyou no 7 Nin (Japan).zip Famicom Jump II : Saikyou no 7 Nin - Famicom Jump II: Saiky no Shichinin (Famikon Janpu Ts Saiky no Shichinin, lit. "Famicom Jump II: The Strongest Seven") is a 1991 RPG for the Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle indicates) from different Weekly Sh?nen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars (of which six of these series would be represented, the only one not being Magical Tarurto-kun). -The player may begin the game with any of these seven characters. The player character chosen reflects the path the player will take through the characters' universes- starting from the selected character's home universe. -Son Goku (Dragon Ball) -Ryotsu Kankichi (Kochira Katsushika-ku Kameari K?en-mae Hashutsujo) -Momotaro Tsurugi (Sakigake!! Otokojuku) -Jotaro Kujo (JoJo's Bizarre Adventure, replaces Joseph Joestar) -Ta-chan (Jungle King Tar-chan) -Taruruto (Magical Taluluto) + Famicom Jump II: Saiky no Shichinin (Famikon Janpu Ts Saiky no Shichinin, lit. "Famicom Jump II: The Strongest Seven") is a 1991 RPG for the Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle indicates) from different Weekly Sh?nen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars (of which six of these series would be represented, the only one not being Magical Tarurto-kun). +The player may begin the game with any of these seven characters. The player character chosen reflects the path the player will take through the characters' universes- starting from the selected character's home universe. +Son Goku (Dragon Ball) +Ryotsu Kankichi (Kochira Katsushika-ku Kameari K?en-mae Hashutsujo) +Momotaro Tsurugi (Sakigake!! Otokojuku) +Jotaro Kujo (JoJo's Bizarre Adventure, replaces Joseph Joestar) +Ta-chan (Jungle King Tar-chan) +Taruruto (Magical Taluluto) Maeda Taison (Rokudenashi Blues) 19911202T000000 Chunsoft @@ -5767,7 +5767,7 @@ Famicom Wars features 17 maps total to battle across. ./Family Circuit '91 (Japan) (En).zip Family Circuit '91 - Family Circuit '91 is a follow-up to the racing game Family Circuit. Like the previous game, it offers plenty of customizable options for the player to take account of. Players have the options of setting the color of the car, can tune the engine to their liking, can adjust the car's transmission, suspension, brake, and steering settings, set the angle of the wing, and choose the softness or hardness of the tires. The game also features 24 different tracks from around the world to race on. + Family Circuit '91 is a follow-up to the racing game Family Circuit. Like the previous game, it offers plenty of customizable options for the player to take account of. Players have the options of setting the color of the car, can tune the engine to their liking, can adjust the car's transmission, suspension, brake, and steering settings, set the angle of the wing, and choose the softness or hardness of the tires. The game also features 24 different tracks from around the world to race on. 19910719T000000 GAME @@ -5838,8 +5838,8 @@ Athletic world offers three modes of play, training, beginner, and expert. This ./Family Mahjong II - Shanghai e no Michi (Japan).zip Family Mahjong II : Shanghai e no Michi - Family Mahjong II: Shanghai e no Michi is a Mahjong game and the direct sequel to Family Mahjong. In addition to the standard Mahjong mode, there is a tournament mode with a slight RPG aspect to it, in that the player can enhance certain stats after winning games in order to increase their odds in future rounds of the tournament. - + Family Mahjong II: Shanghai e no Michi is a Mahjong game and the direct sequel to Family Mahjong. In addition to the standard Mahjong mode, there is a tournament mode with a slight RPG aspect to it, in that the player can enhance certain stats after winning games in order to increase their odds in future rounds of the tournament. + The game is a one-on-one version of the game, less common in real-life Mahjong games but the standard for computer adaptations due to the reduced complexity of only having a single AI opponent. Nihon Bussan was responsible for Family Mahjong II's development and was at the time fairly well known for their Mahjong Arcade games. 19881125T000000 Nichibutsu @@ -5884,8 +5884,8 @@ The game is a one-on-one version of the game, less common in real-life Mahjong g ./Family Tennis (Japan).zip Family Tennis - Family Tennis released December 11, 1987 exclusively in Japan for the Nintendo Entertainment System. The fourth of Namco's lengthy "Family" series of sports games and the first to concentrate on tennis, Family Tennis plays much like its Nintendo forebear and other tennis game contemporaries. It shares the same viewpoint from behind the court and requires that the player make their way to where each shot is heading and return the ball by tapping the swing button in order to win. - + Family Tennis released December 11, 1987 exclusively in Japan for the Nintendo Entertainment System. The fourth of Namco's lengthy "Family" series of sports games and the first to concentrate on tennis, Family Tennis plays much like its Nintendo forebear and other tennis game contemporaries. It shares the same viewpoint from behind the court and requires that the player make their way to where each shot is heading and return the ball by tapping the swing button in order to win. + Family Tennis has a few notable quirks, however. First, is that the many fictional tennis players available all superficially resemble actual real-life stars of the sport. The second is "Cosmos Mode", in which the action is taken to outer space. Besides the starry background and the astronaut ballboys, there's little functional difference however. There was also four female characters, of the sixteen total, who all had a bigger racket then the men. Essentially making the women into an 'Easy Mode' 19871211T000000 Namco @@ -5950,8 +5950,8 @@ Family Tennis has a few notable quirks, however. First, is that the many fiction ./Famista '89 - Kaimaku Ban!! (Japan).zip Famista '89 : Kaimaku Ban!! - Famista '89: Kaimaku Ban!! (roughly "Opening Game Edition") is a baseball sim from Namco, and marks the first occasion where the Family Stadium game series would officially shorten its name to "Famista" rather than the longer "Pro Yakyuu Family Stadium" brand it had carried previously. - + Famista '89: Kaimaku Ban!! (roughly "Opening Game Edition") is a baseball sim from Namco, and marks the first occasion where the Family Stadium game series would officially shorten its name to "Famista" rather than the longer "Pro Yakyuu Family Stadium" brand it had carried previously. + As with all previous Family Stadium sequels, Famista maintains the series' trademark "chibi" look and baseball mechanics while updating the rosters for the current year (in this case, 1989). 19890728T000000 Namco @@ -6032,7 +6032,7 @@ More often than not, some large creatures will reveal a warp gate rather than a ./Fantasy Zone (Japan) (Sunsoft).zip Fantasy Zone - The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! + The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. 0.7 @@ -6046,7 +6046,7 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d ./Fantasy Zone (USA) (Tengen) (Unl).zip Fantasy Zone - The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! + The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. 0.7 @@ -6076,7 +6076,7 @@ Fast-forward to three months later. You are a nameless young adventurer, looking ./Faxanadu (USA) (Rev A).zip Faxanadu - Disaster strikes the once peaceful Elf town of Eolis. The sky rains meteorites upon the World Tree - wild animals and evil monsters terrorize the citizens - the water supply from the wells is dwindling - plants are withering - people are dying. Only you can restore peace to the land by conquering the Evil One, who lives in the Evil Place. + Disaster strikes the once peaceful Elf town of Eolis. The sky rains meteorites upon the World Tree - wild animals and evil monsters terrorize the citizens - the water supply from the wells is dwindling - plants are withering - people are dying. Only you can restore peace to the land by conquering the Evil One, who lives in the Evil Place. There are many places you must visit during your quest including the medieval town, where you begin, country villages, fortresses, caves, and gloomy bogs - each with its own ambiance and musical score. You will be talking with the villagers, collecting gold to buy weapons, armor and other objects, jumping over obstacles and using items. Attack zombies, dwarves, giant snakes, wyverns, evil gnomes, or one-eyed one-footed things with a large collection of swords and daggers or zap them with a magic spell. 0.7 19890801T000000 @@ -6091,9 +6091,9 @@ There are many places you must visit during your quest including the medieval to Felix the Cat Felix The Cat is a platformer based on the famous cartoon character. -The Professor has kidnapped Kitty, Felix girlfriend, trying to exchange her for Felix' magic bag. Naturally, Felix is not going to let himself be blackmailed, and instead sets out to free Kitty. +The Professor has kidnapped Kitty, Felix girlfriend, trying to exchange her for Felix' magic bag. Naturally, Felix is not going to let himself be blackmailed, and instead sets out to free Kitty. -There are four different types of levels. +There are four different types of levels. 1. Typical platforming levels in which Felix has to make his way to the exit while jumping about obstacles and chasms, killing enemies using different weapons. @@ -6143,7 +6143,7 @@ Fester's Quest is an overhead-view game in which Uncle Fester uses his gun, or l ./Field Combat (Japan).zip Field Combat - Players are assigned the role as the field commander of the blue colored forces who are in a battle against the red colored forces. Players take control of the Genesis, a flying saucer shaped craft, that can fire missiles, capture enemy units with a tractor beam, and deploy allied units onto the field. + Players are assigned the role as the field commander of the blue colored forces who are in a battle against the red colored forces. Players take control of the Genesis, a flying saucer shaped craft, that can fire missiles, capture enemy units with a tractor beam, and deploy allied units onto the field. At the end of each battlefield is an exit that is defended by enemy turrets which most be destroyed in order to leave the battlefield. The game contains six distinct battlefields that loop back to the beginning when conquered, however the enemies will be more numerous and aggressive on the second time around. 0.6 19850709T000000 @@ -6169,8 +6169,8 @@ The game plays from a non-scrolling side view and plays like most one-on-one fig ./Final Fantasy II (Japan).zip Final Fantasy II - The ruthless emperor of Paramekia leads his demonic armies across the land, laying waste to all in his path. One by one the nations fall, and those without the will to resist are forced into servitude. When the conflict reaches the borders of Phin, its people choose to fight, and are all but annihilated. After the loss of Castle Phin, the survivors flee to nearby Althea, where the rebellion makes a temporary headquarters. - + The ruthless emperor of Paramekia leads his demonic armies across the land, laying waste to all in his path. One by one the nations fall, and those without the will to resist are forced into servitude. When the conflict reaches the borders of Phin, its people choose to fight, and are all but annihilated. After the loss of Castle Phin, the survivors flee to nearby Althea, where the rebellion makes a temporary headquarters. + Among the survivors are Frioniel, Maria, and Guy; rescued by the rebel leader Princess Hilda and the white mage Ming-wu. Though young and implusive, they gain Hilda's trust and are allowed to join her battle against the empire. While the road ahead may be paved with loss and sacrifice, each victory brings them closer to reclaiming their homeland. 0.6 19881217T000000 @@ -6195,8 +6195,8 @@ Among the survivors are Frioniel, Maria, and Guy; rescued by the rebel leader Pr ./Final Fantasy (USA).zip Final Fantasy - Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all. - + Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all. + The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil Garland, and then the real journey begins... 0.7 19900712T000000 @@ -6209,7 +6209,7 @@ The world is veiled in darkness. Winds don't blow, the seas are stormy, and the ./Final Lap (Japan).zip Final Lap - Final Lap by Namco is considered by many to be the spiritual successor to Pole Position. This fairly straightforward Formula 1 racing game features a one or two player mode which is raced via split-screen. Up to eight players can take turns playing in a tournament mode. + Final Lap by Namco is considered by many to be the spiritual successor to Pole Position. This fairly straightforward Formula 1 racing game features a one or two player mode which is raced via split-screen. Up to eight players can take turns playing in a tournament mode. The initial race takes place on an oval track in New York while subsequent tracks with more challenging turns and corners will take players all over the world; from Mexico to Monaco. Each car can be upgraded before a race with allotted points to customize the tires, engine, brakes, and nitro. Nitro is kicked in by pressing up on the control pad. Colliding into competitors will bump your car back but sliding into billboards on the side can cause your vehicle to spin out. 0.65 @@ -6261,8 +6261,8 @@ Game takes place on battle maps in which the player moves all characters in his ./Fire 'n Ice (USA).zip Fire 'n Ice - The peaceful island Coolmint is attacked by flame monsters sent by the evil wizard Druidle. The queen of the winter fairies chooses the novice wizard Dana to drive back the monsters. - + The peaceful island Coolmint is attacked by flame monsters sent by the evil wizard Druidle. The queen of the winter fairies chooses the novice wizard Dana to drive back the monsters. + Fire 'n Ice is a puzzle game seen from a side-view perspective. The goal in each level is to extinguish all flames by pushing or dropping blocks onto them. The player takes control of Dana who can create or destroy ice blocks, climb blocks and push loose blocks. Ice is created diagonally below Dana in the direction that he is facing, if there is already an ice block there, it will be destroyed. However, ice blocks cannot be created on a spot that is already occupied by a flame, so that the player will often have to find a way to create ice blocks next to or above a flame so that they can be pushed or dropped onto it. If an ice block is created next to another object or wall it will stick to it, meaning it can't be moved and won't fall down. It is therefor also possible to create ice bridges to get over chasms. When a loose ice block is pushed, it slides above the ground until it hits another object. Rocks can also be used to extinguish flames, but they are indestructible and only move one space when pushed (unless they are on an icy surface). 0.75 19930302T000000 @@ -6289,8 +6289,8 @@ While the first level confines the entire neighborhood to a one-screen maze, lat ./Fisher-Price - I Can Remember (USA).zip Fisher-Price : I Can Remember - Fisher-Price: I Can Remember is a card-based game of memory transposed onto the NES. The object is to flip over pairs of cards and find pairs that match. If an unmatched pair is flipped then they get flipped back and the player must remember that data for their next turn. The game has 3 levels, with each having progressively more cards (12, 16, or 20). The cards contain pictures of Fisher-Price toys. Finding matches removes the cards from the screen which then reveals parts of a larger Fisher-Price item. - + Fisher-Price: I Can Remember is a card-based game of memory transposed onto the NES. The object is to flip over pairs of cards and find pairs that match. If an unmatched pair is flipped then they get flipped back and the player must remember that data for their next turn. The game has 3 levels, with each having progressively more cards (12, 16, or 20). The cards contain pictures of Fisher-Price toys. Finding matches removes the cards from the screen which then reveals parts of a larger Fisher-Price item. + The game allows a player to play alone, or it allows 2-player competitive play. Further, it also allows human vs. computer competition, where the computer player is named "Electro". 0.45 19900301T000000 @@ -6315,7 +6315,7 @@ The game allows a player to play alone, or it allows 2-player competitive play. ./Fist of the North Star (USA).zip Fist of the North Star - This is a platform "beat-'em-up" game based on the animé series Hokuto no Ken. According to the story mentioned in the manual, Kenshirou, the main character, has to save the people from the evil Emperor Heaven. The game itself, however, features no story whatsoever, but a lot of platform action instead. You have to run quickly through the levels (there is a time limit), punching and kicking your enemies, causing them to fly away or to explode, occasionally meeting a boss, visiting secret areas behind doors and collecting various power-ups. + This is a platform "beat-'em-up" game based on the animé series Hokuto no Ken. According to the story mentioned in the manual, Kenshirou, the main character, has to save the people from the evil Emperor Heaven. The game itself, however, features no story whatsoever, but a lot of platform action instead. You have to run quickly through the levels (there is a time limit), punching and kicking your enemies, causing them to fly away or to explode, occasionally meeting a boss, visiting secret areas behind doors and collecting various power-ups. This is in fact the second game in the series; the first one was never released outside of Japan. 0.45 @@ -6343,8 +6343,8 @@ Red Stones are placed in key locations across the levels. They can be pushed, s ./Fleet Commander (Japan).zip Fleet Commander - Fleet Commander is a strategy game developed and published by ASCII Entertainment for the Famicom in 1988. It is the first naval battle game ever released for the system. While it supposedly depicts a battle between two fictional countries, the game is largely recognized to be a recreation of one of the crucial naval battles that occurred between Japan and the United States near the end of World War II. Players control a Japanese fleet of heavy cruisers, battleships, submarines and aircraft carriers. - + Fleet Commander is a strategy game developed and published by ASCII Entertainment for the Famicom in 1988. It is the first naval battle game ever released for the system. While it supposedly depicts a battle between two fictional countries, the game is largely recognized to be a recreation of one of the crucial naval battles that occurred between Japan and the United States near the end of World War II. Players control a Japanese fleet of heavy cruisers, battleships, submarines and aircraft carriers. + A couple of things set this game apart from typical Famicom games. First, in addition to the cartridge and the manual, the game also came packaged with a large map and plastic models which represented ships and airplanes. The game never shows the entire state of the water, so it is up to the player to use the information that he or she has to update the representation of battle on the map using the plastic models. Second, no background music is heard while playing this game. Finally, this game makes use of a device known as the "Turbo File," which was manufactured and sold by ASCII as well. This device was a hardware add-on for the Famicom which was used to save game progress. It was compatible with a number of other titles. 19880329T000000 ASCII @@ -6522,7 +6522,7 @@ To save time, you can switch between all six counselors, depending on where you Fun House Fun House is based on a children's television game show of the same name. -The basic premise of the game is to get through the 72 rooms of the Fun House. The object of each room is to throw tomatoes at the targets littered throughout the room before time expires. Sometimes these targets are numbered, so they have to be hit in numerical order. After all targets are hit, a key will appear allowing the player to move on to the next room. +The basic premise of the game is to get through the 72 rooms of the Fun House. The object of each room is to throw tomatoes at the targets littered throughout the room before time expires. Sometimes these targets are numbered, so they have to be hit in numerical order. After all targets are hit, a key will appear allowing the player to move on to the next room. This may appear simple, but the player's character is on rollerblades, thus making navigating not such a simple task. There are also blobs, boingers, the banana launcher, and the spray gun which will either try to hinder progress or take away time if the player gets hit by them. The player also has to deal with various terrain obstacles in each room such as slime covered ramps or icy floors. @@ -6552,10 +6552,10 @@ Other helpful items the player can collect are glop clocks, with the small ones ./Fuzzical Fighter (Japan).zip Fuzzical Fighter - The world of Funny is facing troubled times. The Dimensional Stone, which offered protection to this world, was stolen. The king needs someone to locate the Dimensional Stone. He makes a request that his subject Mark pilot the flying craft, called the Fuzzical Fighter, and go and recover this stone, - -The main gameplay involves flying the Fuzzical Fighter through several side-scrolling stages, shooting at or using magic against the incoming attacking enemies. At the end of each stage is a boss fight. Defeating enemies during this portion of the game earns the player gold. - + The world of Funny is facing troubled times. The Dimensional Stone, which offered protection to this world, was stolen. The king needs someone to locate the Dimensional Stone. He makes a request that his subject Mark pilot the flying craft, called the Fuzzical Fighter, and go and recover this stone, + +The main gameplay involves flying the Fuzzical Fighter through several side-scrolling stages, shooting at or using magic against the incoming attacking enemies. At the end of each stage is a boss fight. Defeating enemies during this portion of the game earns the player gold. + Between stages, the player visits different towns where they can spend the gold they have earned on different items in the various shops. Players can buy different weapons, engines, and shields for their Fuzzical Fighter to equip. Players can also restore the Fuzzical Fighter's health and magic points too. 19910517T000000 Make Software @@ -6567,7 +6567,7 @@ Between stages, the player visits different towns where they can spend the gold ./G.I. Joe - A Real American Hero (USA).zip G.I. Joe : A Real American Hero - G.I Joe is a side-scrolling action game where you can select 3 out of a possible 5 characters to complete a mission. + G.I Joe is a side-scrolling action game where you can select 3 out of a possible 5 characters to complete a mission. Each level is in three main parts: The fight into the mission zone, the mission zone, and the escape from the mission zone. The stages where you fight into and escape from the mission zone are straightforward action – just fight your way to the end of the stage, and defeat the stage boss. @@ -6690,8 +6690,8 @@ A notable item about this game is its use of squeaky, comical, digitized voices ./Ganbare Goemon 2 (Japan).zip Ganbare Goemon 2 - Sequel to Ganbare Goemon!, Goemon 2 puts you back in the shoes of Goemon as he traverses feudal Japan looking to bring justice to any corrupt baddies he may find. - + Sequel to Ganbare Goemon!, Goemon 2 puts you back in the shoes of Goemon as he traverses feudal Japan looking to bring justice to any corrupt baddies he may find. + Joining Goemon in his adventure is the wacky ninja Ebisumaru which allows for simultaneous 2-player gameplay, marking the biggest difference in terms of gameplay with the original. The game keeps the straightforward side-scrolling beat 'em up formula and even removes some of the maze-like elements in the previous game, adding new weapons and upgrades to make the game more action-oriented. Wandering through the stages is still possible and you can enter several stores and locations and trigger amusing humorous sequences keeping in tone with the lighthearted spirit of the series. 0.8 19890104T000000 @@ -6745,7 +6745,7 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge ./Ganbare Pennant Race! (Japan).zip Ganbare Pennant Race! - Ganbare Pennant Race! is a NES baseball game from Konami. It is not a sequel to Exciting Baseball, Konami's only other baseball game for the system, but rather a new game that features cameos from other Konami games and characters from its popular Ganbare Goemon series. Specifically, the fictional team of "Konami Goemontai" is a team comprised entirely of Goemons. + Ganbare Pennant Race! is a NES baseball game from Konami. It is not a sequel to Exciting Baseball, Konami's only other baseball game for the system, but rather a new game that features cameos from other Konami games and characters from its popular Ganbare Goemon series. Specifically, the fictional team of "Konami Goemontai" is a team comprised entirely of Goemons. Other fictional teams include: Donuts, Gyruss, Caps, Swimmers, Walls, Targets, Lighters, Bubbles, Harps, Flowers, Brains, Olives and Konami Kurokotai. 19890228T000000 Konami @@ -6757,12 +6757,12 @@ Other fictional teams include: Donuts, Gyruss, Caps, Swimmers, Walls, Targets, L ./Ganso Saiyuuki - Super Monkey Daibouken (Japan).zip Ganso Saiyuuki : Super Monkey Daibouken - This game is based on the Chinese novel Journey to the West. The goal of the game is to survive the long and arduous journey from China to India. - -Players take control of Sun Wukong, the Monkey King, as he helps guide Xuanzang, a Buddhist monk, on his quest to collect some Buddhist sutras. Xuanzang also rides a horse who is actually a dragon prince. Along the way, players will also join up with other guardians to add to their party. - -In the game, players go on a journey across an overworld map. Players have to find certain locations or buildings in order to move along in their adventure. Some buildings will lead the player into a short side-scrolling action stage where the player has to defeat an onslaught of enemies. Also, players have to be on a lookout for spots where they can pick up food and drink so they don't starve or die of thirst on their lengthy journey. - + This game is based on the Chinese novel Journey to the West. The goal of the game is to survive the long and arduous journey from China to India. + +Players take control of Sun Wukong, the Monkey King, as he helps guide Xuanzang, a Buddhist monk, on his quest to collect some Buddhist sutras. Xuanzang also rides a horse who is actually a dragon prince. Along the way, players will also join up with other guardians to add to their party. + +In the game, players go on a journey across an overworld map. Players have to find certain locations or buildings in order to move along in their adventure. Some buildings will lead the player into a short side-scrolling action stage where the player has to defeat an onslaught of enemies. Also, players have to be on a lookout for spots where they can pick up food and drink so they don't starve or die of thirst on their lengthy journey. + Since the game lacks a proper save feature, the player will occasionally be given a code input to put in at the game's title screen, so the player can continue the game from where the code input was given. 19861121T000000 Techno Quest @@ -6806,8 +6806,8 @@ The game is divided into seven stages, each representing a day of the week, and ./Gargoyle's Quest II (USA).zip Gargoyle's Quest II - The Ghoul realm is under attack by a mysterious force and aspiring warrior Firebrand sets out to save it. - + The Ghoul realm is under attack by a mysterious force and aspiring warrior Firebrand sets out to save it. + As in its predecessor, gameplay in Gargoyle's Quest II is divided into an adventure and an action part. During the adventure parts, Firebrand explores a world map and several villages from a top-down perspective, talking to his fellow ghouls and zombies to advance the story or receive important items. Action parts are seen from a side-scrolling perspective. In these parts of the game, Firebrand has the ability to jump, cling to walls, fly for a limited amount of time and shoot fireballs at his enemies. As the game progresses, Firebrand becomes more and more powerful, receiving items that improve his agility, armor or attack power. 0.8 19921002T000000 @@ -6820,9 +6820,9 @@ As in its predecessor, gameplay in Gargoyle's Quest II is divided into an advent ./Garry Kitchen's Battletank (USA).zip Garry Kitchen's BattleTank - Battletank is an advanced tank simulator where players take control of a tank from its driver's seat. Players are stuck straight in the tank and sent off to the battlefield in order to accomplish the mission they are assigned to. + Battletank is an advanced tank simulator where players take control of a tank from its driver's seat. Players are stuck straight in the tank and sent off to the battlefield in order to accomplish the mission they are assigned to. -Mission objectives.can be anything from eliminating the enemies to destroying the enemy fuel dump to taking out an enemy camp. However dangerous enemies lurk all over the battlefield. Helicopters, minefields and other tanks wait to block your moves. These enemies can move off-screen and strafe around the tank, leading to difficulties. +Mission objectives.can be anything from eliminating the enemies to destroying the enemy fuel dump to taking out an enemy camp. However dangerous enemies lurk all over the battlefield. Helicopters, minefields and other tanks wait to block your moves. These enemies can move off-screen and strafe around the tank, leading to difficulties. However, many strategic elements are involved. The first-person mode offers a limited view of the battlefield, and if players push the tank into overdrive it can miss the target and rush into a nest of tanks or a minefield. Turret angle, ammunition, and tank fuel remaining must all be taken into account by the player. To add to this, certain guns on the tank (there's 4 of them) will only hurt certain enemies. But don't expect any help here! Six hits and your tank is cooked! 0.5 @@ -6848,11 +6848,11 @@ However, many strategic elements are involved. The first-person mode offers a l ./Gauntlet (USA).zip Gauntlet - Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. + Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts. -Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. +Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route. Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level. Treasure is abundant throughout the levels and adds to your score. @@ -6867,10 +6867,10 @@ Treasure is abundant throughout the levels and adds to your score. ./Gegege no Kitarou 2 - Youkai Gundan no Chousen (Japan).zip Gegege no Kitarou 2 : Youkai Gundan no Chousen - Gegege no Kitarou 2: Youkai Gundan no Chousen (Spooky Kitaro 2: Kitaro vs. Yokai Army) is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yÅ kai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of Gegege no Kitarou: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller. - -Gegege no Kitarou 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou struggles to survive more than two fights against monsters before needing to return home and rest until he reaches level 2. A majority of the enemies only provide experience points in the single digits until much later in the game, although to compensate, the amount of experience needed to reach each level is low by comparison as well. Kitarou maxes out at Level 10 when he reaches 999 experience points. - + Gegege no Kitarou 2: Youkai Gundan no Chousen (Spooky Kitaro 2: Kitaro vs. Yokai Army) is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yÅ kai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of Gegege no Kitarou: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller. + +Gegege no Kitarou 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou struggles to survive more than two fights against monsters before needing to return home and rest until he reaches level 2. A majority of the enemies only provide experience points in the single digits until much later in the game, although to compensate, the amount of experience needed to reach each level is low by comparison as well. Kitarou maxes out at Level 10 when he reaches 999 experience points. + The map of the game's overworld is a fairly faithful representation of Japan, along with part of Korea and a small unidentified island. Kitarou must explore the island nation to rescue his girlfriend and the rest of the world from the onslaught of evil Youkai that threaten to take over the world of the living. He must locate several homes, castles, and cave entrances to make his way through Japan, which suffers from spirit storms that prevent him from exploring new regions on the island until some task has been completed first. 19871222T000000 TOSE @@ -6882,10 +6882,10 @@ The map of the game's overworld is a fairly faithful representation of Japan, al ./Geimos (Japan).zip Geimos - Geimos is an arcade style space shooter where players take control of a spaceship that flies over several different planets' surfaces destroying the incoming enemy units. - -The game contains two different game modes. "Mode A" keeps the games camera perspective in the same position. Players have control over their spaceships altitude while flying around the screen and can fire two different weapons. One weapon is meant for ground enemies while the other weapon is meant for aerial enemies. While the majority of the enemies are gun towers, ships and tanks that can be defeated in one shot, at the end of each round players will have to face off with a gigantic boss enemy that will require several shots to defeat. - + Geimos is an arcade style space shooter where players take control of a spaceship that flies over several different planets' surfaces destroying the incoming enemy units. + +The game contains two different game modes. "Mode A" keeps the games camera perspective in the same position. Players have control over their spaceships altitude while flying around the screen and can fire two different weapons. One weapon is meant for ground enemies while the other weapon is meant for aerial enemies. While the majority of the enemies are gun towers, ships and tanks that can be defeated in one shot, at the end of each round players will have to face off with a gigantic boss enemy that will require several shots to defeat. + Mode B is similar to Mode A, but now the camera follows the players ship's movements instead. This mode also features a fixed target reticle in front of the player's ship to help with aiming their fire. 19850828T000000 Micronics @@ -6910,7 +6910,7 @@ Mode B is similar to Mode A, but now the camera follows the players ship's movem Gemfire Koei made an incursion into the fantasy worlds of magic with this game. -Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. +Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy. 0.55 @@ -6938,10 +6938,10 @@ In the second campaign, you can be one of four characters. As in the first campa ./Genpei Touma Den - Computer Boardgame (Japan).zip Genpei Touma Den : Computer Boardgame - A heavily modified version of Namco's Arcade brawler Genpei Touma Den, known in the west as The Genji and the Heike Clans, Genpei Touma Den: Computer Boardgame is an RPG where the player controls resurrected samurai Tairo no Kagekiyo in his quest for vengeance against the Genji clan. - -Kagekiyo travels the country searching for his eternal nemeses all the while fighting youkai and other monsters. These fights are depicted as one-on-one turn-based struggles where the player and creature's health is depicted as candles. Kagekiyo can regenerate health at shrines by spending money and can also level up stats at torii gates by spending "toku", or virtue. Both money and toku are earned defeating enemies. - + A heavily modified version of Namco's Arcade brawler Genpei Touma Den, known in the west as The Genji and the Heike Clans, Genpei Touma Den: Computer Boardgame is an RPG where the player controls resurrected samurai Tairo no Kagekiyo in his quest for vengeance against the Genji clan. + +Kagekiyo travels the country searching for his eternal nemeses all the while fighting youkai and other monsters. These fights are depicted as one-on-one turn-based struggles where the player and creature's health is depicted as candles. Kagekiyo can regenerate health at shrines by spending money and can also level up stats at torii gates by spending "toku", or virtue. Both money and toku are earned defeating enemies. + The game has a physical board game component as well. Included in the box is several miniatures and a fold-out board. Players use the board to move their pieces, but all combat is depicted in-game. 19881021T000000 Namco @@ -7027,7 +7027,7 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k Ghosts 'n Goblins Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty. -Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. +Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower. 0.75 @@ -7082,7 +7082,7 @@ Get going! You have 129 rooms to explore and Samantha is counting on you. Good l ./Gimmick! (Japan).zip Gimmick! - Mr. Gimmick is a little doll with a life of its own, that's given to a girl for her birthday. The girl's other toys quickly become jealous of the attention given to Mr. Gimmick, and they decide to carry her away to a mystical land. Mr. Gimmick goes after them to bring his owner back. + Mr. Gimmick is a little doll with a life of its own, that's given to a girl for her birthday. The girl's other toys quickly become jealous of the attention given to Mr. Gimmick, and they decide to carry her away to a mystical land. Mr. Gimmick goes after them to bring his owner back. The game Mr. Gimmick is a platform game where you take control of Mr. Gimmick over the course of six levels. You defend yourself by throwing bouncing stars that take a second to form and are then thrown downward. You can also ride the stars thrown to gain access to higher platforms. The inventory you have allows you to store bombs, potions, and fireballs. @@ -7109,7 +7109,7 @@ The game has two endings. The easier way is to just run through all of the level ./Ginga no Sannin (Japan).zip Ginga no Sannin - Official port of "The Earth Fighter Rayiezax" originally published on NEC PC-8801. + Official port of "The Earth Fighter Rayiezax" originally published on NEC PC-8801. In the year 2300, the human race created an Earth federation government and spread out into space to begin colonizing the surrounding planets. However, an alien species from the far reaches of outer space began attacking the human forces, putting the very survival of the human race at stake. Though it was only a matter of time before Earth fell to the enormous power of the enemy forces, the Earth's army commander issued an order calling all of the units dispersed around the colonized planets to return to Earth. The player takes the role of a young soldier who was stationed with the Rayieza unit on the planet Mars. The journey begins as he makes his way back to Earth along with the other members of his unit. 19871215T000000 Enix @@ -7121,7 +7121,7 @@ In the year 2300, the human race created an Earth federation government and spre ./Goal! Two (USA).zip Goal! Two - Goal! Two is the sequel to Goal!. It is a football/soccer game for one or two players and changed the top-down perspective from the first game to an angled overhead point of view with a scrolling screen. Play modes include a single-player "Super Cup" tournament and several single-game options, including two players against the CPU. + Goal! Two is the sequel to Goal!. It is a football/soccer game for one or two players and changed the top-down perspective from the first game to an angled overhead point of view with a scrolling screen. Play modes include a single-player "Super Cup" tournament and several single-game options, including two players against the CPU. Eight additional teams have been added, increasing the roster to 24, but some club teams have been taken out. The game modes include Exhibition Match and Super Cup (tournament). The 2-on-2 Shootout mode from the previous game has been removed. A new ability allows the player to choose 11 players from a squad of 15, with different characteristics. 0.65 @@ -7329,9 +7329,9 @@ Like it's predecessor, you can collect power up from enemies and chose which one ./Grand Master (Japan).zip Grand Master - Grand Master is an action RPG, featuring a cool intro, neat music, and most importantly: a hero with a sword so high you can't get over it, so low you can't get under it, and so wide you can't get around it. -The game itself plays from a top-down perspective, a bit like The Legend of Zelda, but with some extra RPG elements added in. It features a basic leveling system that maxes out at 10 and basic HP and MP stats that increase by 10 each level up until they reach 99. The stages are also in the same vein as The Legend of Zelda in regards to the dungeons, albeit in a much simpler form. Instead of an overworld, you instead pick from five stages on a world map and each stage follows the same basic formula that consists of finding the key to open the door to the boss. Each stage contains various enemies that respawn, the occasional warp point, and a handful of chests that contain a new weapon, accessory and healing items. The final stage also follows the same pattern, but it's about five stages combined into one and borders on torture/redundancy with a series of mazes and long passageways that take forever to pass. It is at odds with the first five stages. -The game makes use of a branching path system that's based on the order in which you clear all the stages. If certain events are not triggered, you will get a bad ending. The optimal order is as follows:Castle, Ice Temple, Cave, Pyramid, Tower. If you enter the Tower before the Cave level, you will + Grand Master is an action RPG, featuring a cool intro, neat music, and most importantly: a hero with a sword so high you can't get over it, so low you can't get under it, and so wide you can't get around it. +The game itself plays from a top-down perspective, a bit like The Legend of Zelda, but with some extra RPG elements added in. It features a basic leveling system that maxes out at 10 and basic HP and MP stats that increase by 10 each level up until they reach 99. The stages are also in the same vein as The Legend of Zelda in regards to the dungeons, albeit in a much simpler form. Instead of an overworld, you instead pick from five stages on a world map and each stage follows the same basic formula that consists of finding the key to open the door to the boss. Each stage contains various enemies that respawn, the occasional warp point, and a handful of chests that contain a new weapon, accessory and healing items. The final stage also follows the same pattern, but it's about five stages combined into one and borders on torture/redundancy with a series of mazes and long passageways that take forever to pass. It is at odds with the first five stages. +The game makes use of a branching path system that's based on the order in which you clear all the stages. If certain events are not triggered, you will get a bad ending. The optimal order is as follows:Castle, Ice Temple, Cave, Pyramid, Tower. If you enter the Tower before the Cave level, you will get the bad ending.If you enter the Pyramid before the Cave level, you will get an alternate story branch. 19910226T000000 Soft Machine @@ -7354,7 +7354,7 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get ./Great Deal (Japan).zip Great Deal - Great Deal combines a pack of cards and Tetris. You must dispose of a 52-card pack(with joker) into a 5x5 well. At the end of the round, you get a bonus if all cards are cleared, and you lose points for each card not cleared. You also get a bonus for stoppage time remaining. Pushing one button shuffles you between four cards, and pushing the other lets you eat up any part of the two minutes' grace period the game awards you per level. You can use it to make sure you drop something in the right place, or to get an idea of what to move next. It's an innovative concept among early Tetris games, trading time for points, and given the potential complexity of the game, it offers a fair amount of relief without spoon feeding the player. Great deal gives you points for 3 suits in a row, or any straight, or 3 of a kind in a row or on a diagonal. You get big points for 4 + Great Deal combines a pack of cards and Tetris. You must dispose of a 52-card pack(with joker) into a 5x5 well. At the end of the round, you get a bonus if all cards are cleared, and you lose points for each card not cleared. You also get a bonus for stoppage time remaining. Pushing one button shuffles you between four cards, and pushing the other lets you eat up any part of the two minutes' grace period the game awards you per level. You can use it to make sure you drop something in the right place, or to get an idea of what to move next. It's an innovative concept among early Tetris games, trading time for points, and given the potential complexity of the game, it offers a fair amount of relief without spoon feeding the player. Great deal gives you points for 3 suits in a row, or any straight, or 3 of a kind in a row or on a diagonal. You get big points for 4 or 5. 0.65 19911025T000000 @@ -7367,7 +7367,7 @@ or 5. ./Square Deal (Japan) (Sample).zip Great Deal - Great Deal combines a pack of cards and Tetris. You must dispose of a 52-card pack(with joker) into a 5x5 well. At the end of the round, you get a bonus if all cards are cleared, and you lose points for each card not cleared. You also get a bonus for stoppage time remaining. Pushing one button shuffles you between four cards, and pushing the other lets you eat up any part of the two minutes' grace period the game awards you per level. You can use it to make sure you drop something in the right place, or to get an idea of what to move next. It's an innovative concept among early Tetris games, trading time for points, and given the potential complexity of the game, it offers a fair amount of relief without spoon feeding the player. Great deal gives you points for 3 suits in a row, or any straight, or 3 of a kind in a row or on a diagonal. You get big points for 4 + Great Deal combines a pack of cards and Tetris. You must dispose of a 52-card pack(with joker) into a 5x5 well. At the end of the round, you get a bonus if all cards are cleared, and you lose points for each card not cleared. You also get a bonus for stoppage time remaining. Pushing one button shuffles you between four cards, and pushing the other lets you eat up any part of the two minutes' grace period the game awards you per level. You can use it to make sure you drop something in the right place, or to get an idea of what to move next. It's an innovative concept among early Tetris games, trading time for points, and given the potential complexity of the game, it offers a fair amount of relief without spoon feeding the player. Great deal gives you points for 3 suits in a row, or any straight, or 3 of a kind in a row or on a diagonal. You get big points for 4 or 5. 0.65 19911025T000000 @@ -7462,8 +7462,8 @@ On the NES you can tap the A button to fire up and right, the B button to fire u ./Gunhed - Aratanaru Tatakai (Japan).zip Gunhed : Aratanaru Tatakai - Gunhed: The New Battle is a strategy game based on the manga by Kia Asamiya and the live-action film of the same name. The game is set on an island which has been taken over by a fully autonomous super-computer called “Kyron”. Lured by the prospect of an energy resource located on the island you race against competing forces to defeat the computer and secure this “super-energy”. - + Gunhed: The New Battle is a strategy game based on the manga by Kia Asamiya and the live-action film of the same name. The game is set on an island which has been taken over by a fully autonomous super-computer called “Kyron”. Lured by the prospect of an energy resource located on the island you race against competing forces to defeat the computer and secure this “super-energy”. + A previous war zone, the island is littered with the wreckage of past battles. You're able to search the island for parts to upgrade your forces, and usable items which can give you an advantage. According to the readme you “assemble about 30 mechs in order to be able to assault Kyron's hideout” once you have a mech of a high enough level. 19900413T000000 Toho @@ -7643,8 +7643,8 @@ The world in which you interact is free form, meaning that you can wander around ./Heisei Tensai Bakabon (Japan).zip Heisei Tensai Bakabon - Heisei Tensai Bakabon is an Action game, developed and published by Namco, which was released in Japan in 1991. - + Heisei Tensai Bakabon is an Action game, developed and published by Namco, which was released in Japan in 1991. + The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The game is a platform game vaguely of the classic Prince of Persia variety. You move carefully to avoid dangers, taking care not to make huge falls. Each world of the game is four levels, plus a minigame-style boss round 19911206T000000 Namco @@ -7656,7 +7656,7 @@ The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The ./Hello Kitty no Ohanabatake (Japan).zip Hello Kitty no Hanabatake - During the course of this video game, Hello Kitty must water all the flowers in each stage while avoiding the many animals and insects. Kitty's ribbon always stays on the left side of her ear; even if the player changes the orientation of the character. + During the course of this video game, Hello Kitty must water all the flowers in each stage while avoiding the many animals and insects. Kitty's ribbon always stays on the left side of her ear; even if the player changes the orientation of the character. She can defend herself with the use of a large mallet. Running into enemies will make her cry, which causes Kitty to get angry and lose a life. Points in the game are collected as money for the cash register. Allowing the time limit to expire will also cause the player to lose a life. However, there are infinite continues and losing the game score is the only penalty for "game overs." There are 18 stages in the game and the game does not repeat itself after the 18th stage. While the second half of the game is more difficult then the first nine levels, they can be cleared once the player is accustomed to the game controls. 19921211T000000 Shimada Kikaku @@ -7722,8 +7722,8 @@ The gameplay is similar to Dragon Warrior style: you travel on the world map, v ./Higemaru - Makai-jima - Nanatsu no Shima Daibouken (Japan).zip Higemaru : Makai-jima, Nanatsu no Shima Daibouken - Higemaru Makaijima (Makaijima Nanatsu no Shima Daibouken, lit. Hell Island: Great Adventure of 7 Islands) is an action-adventure game developed for the Famicom and MSX home computer, and released by Capcom in 1987. It is a sequel to a 1984 arcade game developed by Capcom known as Pirate Ship Higemaru. Neither the arcade game, nor this adventure adaptation were released outside Japan, although a prototype exists for a canceled North American NES release, where it was to be renamed "Makai Island". -In Higemaru Makaijima, the hero from Pirate Ship Higemaru named Momotaru must now pilot his own sailing vessel around the ocean surrounding seven islands. His goal is to find the greatest treasure. To do this, he must collect the keys which open the dock gates to each of the islands by invading several pirate ships and defeating the captain on board in combat. The gameplay on these pirate ships are taken directly from the arcade predecessor, with some small modifications. + Higemaru Makaijima (Makaijima Nanatsu no Shima Daibouken, lit. Hell Island: Great Adventure of 7 Islands) is an action-adventure game developed for the Famicom and MSX home computer, and released by Capcom in 1987. It is a sequel to a 1984 arcade game developed by Capcom known as Pirate Ship Higemaru. Neither the arcade game, nor this adventure adaptation were released outside Japan, although a prototype exists for a canceled North American NES release, where it was to be renamed "Makai Island". +In Higemaru Makaijima, the hero from Pirate Ship Higemaru named Momotaru must now pilot his own sailing vessel around the ocean surrounding seven islands. His goal is to find the greatest treasure. To do this, he must collect the keys which open the dock gates to each of the islands by invading several pirate ships and defeating the captain on board in combat. The gameplay on these pirate ships are taken directly from the arcade predecessor, with some small modifications. Once Momotaru has collected a key from a pirate ship, he must then sail around the islands in search of the correct dock gate which the key corresponds to. Once there, the player embarks on an exploration of the island to find items, defeat a boss, and collect treasures before heading off in search of another island key. The island exploration sections are extremely reminiscent of dungeon exploration aspects of The Legend of Zelda, to which the game is often compared to. 19870414T000000 Capcom @@ -7798,7 +7798,7 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t ./Hiryuu no Ken Special - Fighting Wars (Japan).zip Hiryuu no Ken Special : Fighting Wars - Hiryu no Ken Special: Fighting Wars is a mixed fighting game for the Famicom. + Hiryu no Ken Special: Fighting Wars is a mixed fighting game for the Famicom. It focuses on tournament-style fighting, with characters from a wide variety of technical fighting backgrounds. This gives you the option of going with a fighting style that you prefer or find interesting. Japanese wrestling superstar Jushin Thunder Liger appears as a guest character. 19910621T000000 Culture Brain @@ -7859,7 +7859,7 @@ Victory will earn you money and other bonuses which can be used back in town to ./Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu (Japan).zip Hokkaidou Rensa Satsujin : Okhotsk ni Kiyu - In Yuji Horii's follow-up to The Portopia Serial Murder Case, you once again play as a Tokyo police detective charged with solving a mysterious murder. This time, your initial investigation of a dead body found floating in Tokyo Bay quickly leads you to follow the trail of clues to Hokkaido. There, assisted by local police officer Shunsuke "Shun" Saruwatari, you will visit numerous popular real-life tourist attractions as you attempt to puzzle out the truth behind an ever-expanding series of murders. + In Yuji Horii's follow-up to The Portopia Serial Murder Case, you once again play as a Tokyo police detective charged with solving a mysterious murder. This time, your initial investigation of a dead body found floating in Tokyo Bay quickly leads you to follow the trail of clues to Hokkaido. There, assisted by local police officer Shunsuke "Shun" Saruwatari, you will visit numerous popular real-life tourist attractions as you attempt to puzzle out the truth behind an ever-expanding series of murders. While maintaining the same first-person adventure format, this game drops the parser-driven interface used in earlier versions of the preceding title, instead introducing the menu system which was to become typical of Japanese adventure games. The player selects from a number of simple commands to find new evidence and advance the plot; also, the "Examine" command can be used to point at and examine specific spots in the scene pictured. 19870627T000000 Armor Project @@ -7923,7 +7923,7 @@ The gameplay is pretty similar to Dragon Quest: you interact with things and pe Holy Diver Randy, the Holy Diver, is setting out to retrieve the five emblem seals belonging to the King Crimson Family in order to expel the greatest evil, the Black Slayer, back into another dimension. -Holy Diver is an action game much in the vein of Castlevania. The player controls the Diver as he uses magic powers such as shooting energy balls and freezing time to traverse the game's eight levels. Enemies throughout the levels respawn and there are destroyable objects in your path. At the end of each level a tougher boss character must be beaten. Once defeated a power-up spell becomes available to the player. To use these spells the player must pause the game and select it from the inventory menu. The player has the ability to shoot horizontally as well as up. Difficult paths may sometimes be crossed by the combination of the right spell at the right time such as the freezing spell that freezes quicksand. +Holy Diver is an action game much in the vein of Castlevania. The player controls the Diver as he uses magic powers such as shooting energy balls and freezing time to traverse the game's eight levels. Enemies throughout the levels respawn and there are destroyable objects in your path. At the end of each level a tougher boss character must be beaten. Once defeated a power-up spell becomes available to the player. To use these spells the player must pause the game and select it from the inventory menu. The player has the ability to shoot horizontally as well as up. Difficult paths may sometimes be crossed by the combination of the right spell at the right time such as the freezing spell that freezes quicksand. Though scheduled for release in North America, the game never went beyond its release in Japan. 0.85 @@ -7976,8 +7976,8 @@ Home Alone is a side scroller. Controlling Kevin, the player must wander around ./Honoo no Toukyuuji - Dodge Danpei (Japan).zip Honoo no Toukyuuji : Dodge Danpei - Danpei Ichigeki is a young boy who loves dodgeball. Danpei's father was a famous dodgeball player when he was still alive, and he joins the Dodgeball Club at his elementary school. However, these kids are very serious about their dodgeball, and the road ahead isn't going to be easy for Danpei. - + Danpei Ichigeki is a young boy who loves dodgeball. Danpei's father was a famous dodgeball player when he was still alive, and he joins the Dodgeball Club at his elementary school. However, these kids are very serious about their dodgeball, and the road ahead isn't going to be easy for Danpei. + Dodge Danpei is a team dodgeball game, one of several based on the anime and manga created by Tetsuhiro Koshita, which plays strikingly similar to the well-known Super Dodge Ball. Each team has four main players and three support players, and attempts to knock out the opposing team's main members by throwing the ball at them in various ways. Apart from normal throws, the player can also pass to teammates, and execute special power throws which are harder to dodge or catch. 19920328T000000 Sunsoft @@ -8026,10 +8026,10 @@ This particular interpretation is a side-scrolling action game, in which players ./Hoshi o Miru Hito (Japan).zip Hoshi o Miru Hito - In the far future, the apocalypse has come and gone. Now people leave peacefully in rural cities making the best of the advanced technology that survives and trying to win back the world day by day. Ark City, the crown jewel of technological advances, has managed to put back into operation a super computer capable of taking control of every aspect of civilization, right down to weather and mind control. This does not bode well for the people of the world, so you as an ESP-gifted warrior take it upon yourself to journey to Ark City and get rid of this threat. - -Hoshi wo Miru Hito is a classic NES-era RPG, in which you navigate your party (composed of you and 3 other ESP-wielding heroes you can find) in a top-down world map, chat with NPCs in towns, buy weapons and armor, and finally journey into dungeons to gain clues that help you in your journey. - + In the far future, the apocalypse has come and gone. Now people leave peacefully in rural cities making the best of the advanced technology that survives and trying to win back the world day by day. Ark City, the crown jewel of technological advances, has managed to put back into operation a super computer capable of taking control of every aspect of civilization, right down to weather and mind control. This does not bode well for the people of the world, so you as an ESP-gifted warrior take it upon yourself to journey to Ark City and get rid of this threat. + +Hoshi wo Miru Hito is a classic NES-era RPG, in which you navigate your party (composed of you and 3 other ESP-wielding heroes you can find) in a top-down world map, chat with NPCs in towns, buy weapons and armor, and finally journey into dungeons to gain clues that help you in your journey. + Combat whisks you away from the top-down perspective to a battle view in which you see your opponents and heroes in a first-person perspective, and assign actions in turns, with the ESP powers taking the place of magic spells. 0.25 19871027T000000 @@ -8136,12 +8136,12 @@ The fighting is a little more in-depth than hack and slash. You can either figh ./Hyper Sports (Japan) (Rev 1).zip Hyper Sports - Six tough events await in this joystick-waggling successor to Track & Field. - -The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. - -Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength. - + Six tough events await in this joystick-waggling successor to Track & Field. + +The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. + +Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength. + If the player wants to go to the next event or round, they will have to qualify by beating increasingly difficult maximum times or minimum targets. 0.7 19850927T000000 @@ -8154,12 +8154,12 @@ If the player wants to go to the next event or round, they will have to qualify ./I Love Softball (Japan).zip I Love Softball - Games end after seven innings unless the two teams have an identical score (tie game). The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan. The artificial intelligence of the game is strong, causing even strong human-controlled teams to frequently lose to the computer. It is possible to throw an underhanded pitch in this game up to 120 kilometres per hour (75 mph). - -After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player.The game looks similar to a video game that belongs to the Family Stadium baseball video game franchise. Players play their high school games at Hanshin KÅ shien Stadium. - -If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember. - + Games end after seven innings unless the two teams have an identical score (tie game). The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan. The artificial intelligence of the game is strong, causing even strong human-controlled teams to frequently lose to the computer. It is possible to throw an underhanded pitch in this game up to 120 kilometres per hour (75 mph). + +After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player.The game looks similar to a video game that belongs to the Family Stadium baseball video game franchise. Players play their high school games at Hanshin KÅ shien Stadium. + +If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember. + Pachio-kun, an anime-like pachinko ball that is famous for starring in the game American Dream (which was made by the same company as I Love Softball), announces the team that will be batting for three outs. 19891219T000000 Marionette @@ -8217,10 +8217,10 @@ Pachio-kun, an anime-like pachinko ball that is famous for starring in the game ./Idol Hakkenden (Japan).zip Idol Hakkenden - Japan-exclusive text adventure video game developed by Natsume and published by Towa Chiki in 1989 for the Family Computer. - -Erika, an aspiring musician and pop idol, must foil a plot that could ruin her music career. As a Japanese adventure game, players must select through menus of dialogue in order to determine her future. Friends (and sometimes rivals) of Erika give her advice on what to do next. - + Japan-exclusive text adventure video game developed by Natsume and published by Towa Chiki in 1989 for the Family Computer. + +Erika, an aspiring musician and pop idol, must foil a plot that could ruin her music career. As a Japanese adventure game, players must select through menus of dialogue in order to determine her future. Friends (and sometimes rivals) of Erika give her advice on what to do next. + There are six songs in the game; all of them belonging to the J-pop genre. Erika must master them all in order to become the greatest idol in all of Japan. Lyrics are not sung by a voice actor; they are shown on the bottom of the screen instead. 19890914T000000 Natsume @@ -8232,8 +8232,8 @@ There are six songs in the game; all of them belonging to the J-pop genre. Erika ./Igo - Kyuu Roban Taikyoku (Japan).zip Igo : Kyuu Roban Taikyoku - Igo: Kyuu Roban Taikyoku is the first real attempt to bring the Japanese board game Go to a home console, namely the Famicom. The game was designed by Henk Rogers, a Dutch programmer who would play games of Go against the CEO (at the time) of Nintendo, Hiroshi Yamauchi. It was during one such game that the prospect of developing such a title for the Famicom was discussed. It was later converted from disk format to cartridge and release in August 1987. - + Igo: Kyuu Roban Taikyoku is the first real attempt to bring the Japanese board game Go to a home console, namely the Famicom. The game was designed by Henk Rogers, a Dutch programmer who would play games of Go against the CEO (at the time) of Nintendo, Hiroshi Yamauchi. It was during one such game that the prospect of developing such a title for the Famicom was discussed. It was later converted from disk format to cartridge and release in August 1987. + Prior to the release of this game, Nintendo had released a game which was played on the Go board in 1983, known as Gomoku Narabe Renju, but the play mechanics were more akin to "Connect Four" (or five, as it were). The real game of Go is traditionally played on a 19 × 19 grid, but the permutations of possibilities would take too long for the Famicom's processor to consider, so the board size has been significantly reduced to a 9 × 9 grid, which allows for a smoother single player experience. The game also features a lesson mode, in which ninjas appear to teach the player about the rules and strategy of the game. 19870811T000000 BPS @@ -8245,23 +8245,23 @@ Prior to the release of this game, Nintendo had released a game which was played ./Igo Meikan (Japan).zip Igo Meikan - Get the game going with the A button or START. - -The Main Menu has four options: -1. Watch Mode (1) Automatic -2. Watch Mode (2) Manual -3. Pick Correctly Mode (1) 5 Choices -4. Pick Correctly Mode (2) No Help - -Speed: 1-5 (Slow-Fast). Only asked for the Watch Mode. - -Blue boxes at the top left and right are the players for white and black. They -have ranks, one being the Challenger (挑戦者) and one just a ranked player. -Underneath the player is the handicap he or she is using, if applicable. The -red box is the game number, which doesn't really affect anything. The small -pots are the pieces that were removed during play for each player at their -side. The main grid is, of course, the Go board, and the small text box at the -bottom is for messages and other important information such as commentary. + Get the game going with the A button or START. + +The Main Menu has four options: +1. Watch Mode (1) Automatic +2. Watch Mode (2) Manual +3. Pick Correctly Mode (1) 5 Choices +4. Pick Correctly Mode (2) No Help + +Speed: 1-5 (Slow-Fast). Only asked for the Watch Mode. + +Blue boxes at the top left and right are the players for white and black. They +have ranks, one being the Challenger (挑戦者) and one just a ranked player. +Underneath the player is the handicap he or she is using, if applicable. The +red box is the game number, which doesn't really affect anything. The small +pots are the pieces that were removed during play for each player at their +side. The main grid is, of course, the Go board, and the small text box at the +bottom is for messages and other important information such as commentary. 19900110T000000 HectorSoft @@ -8318,8 +8318,8 @@ bottom is for messages and other important information such as commentary. ./Igo Shinan (Japan).zip Igo Shinan - Igo Shinan ("Go Lessons") is a simulation of the popular board game Go from Hect. True to its name, it teaches players at both novice and expert level how to improve their Go game and provides some challenging computer opponents to play against. The player can set how much guidance the game will offer, including presenting possible moves for the player to take (generally, one is more favorable than the others) and allowing the computer to take over their turn. - + Igo Shinan ("Go Lessons") is a simulation of the popular board game Go from Hect. True to its name, it teaches players at both novice and expert level how to improve their Go game and provides some challenging computer opponents to play against. The player can set how much guidance the game will offer, including presenting possible moves for the player to take (generally, one is more favorable than the others) and allowing the computer to take over their turn. + Hect would follow up Igo Shinan with four sequels, each referring to the year in which they were released: Igo Shinan '91, Igo Shinan '92, Igo Shinan '93, and Igo Shinan '94. Igo Shinan, and all its sequels, were only released in Japan. This was and continues to remain standard practice for most video games based on Go or Mahjong, as both board games are far less popular outside of Asia. 19890714T000000 HectorSoft @@ -8343,7 +8343,7 @@ Hect would follow up Igo Shinan with four sequels, each referring to the year in ./Ikari Warriors II - Victory Road (USA).zip Ikari Warriors II : Victory Road - The story picks up directly at the end of Ikari Warriors. Congratulated by General Kawasaki for saving him, Paul and Vince (also named Ralf and Clark) return to their homeland in a plane chartered by the general. A mysterious storm appears and they are thrown thousands of years into the future (or another dimension!). They are greeted by an alien creature who tells them that the evil Zang Zip (Zangelt) has taken over this world. + The story picks up directly at the end of Ikari Warriors. Congratulated by General Kawasaki for saving him, Paul and Vince (also named Ralf and Clark) return to their homeland in a plane chartered by the general. A mysterious storm appears and they are thrown thousands of years into the future (or another dimension!). They are greeted by an alien creature who tells them that the evil Zang Zip (Zangelt) has taken over this world. To help them get home, use their old firearms and new ones to defeat more and more enemies like cyclops green men, stone headed beasts and the evil Zangelt. 0.4 19880402T000000 @@ -8380,16 +8380,16 @@ To help them get home, use their old firearms and new ones to defeat more and mo ./Ikinari Musician (Japan).zip Ikinari Musician - Ikinari Musician provides a piano-like keyboard, a treble clef on the staff to show note location, a 5-channel Backing track, 4 timbre choices, and controllers to manipulate common synthesizer parameters such as release and attack, LFO, etc. It also provides recording and play back function. - -The player has many choices of styles of the backing track, from popular styles such as Rock, Techno, and Jazz, to various ethnic flavors such as Bossa, Rio, Japan, India, Arabia, etc. - -The backing tracks representing the styles use familiar elements to make the game more accessible to the general audience. For example, in the Scotland style Cadence to Arms, a familiar bagpipes tune, is used. - -Most backing tracks loop around one or two chords, allowing an open improvisation on the main keyboard. Once the style is chosen, the main keyboard is masked in the way that only the scale that easily fits into the style is available, e.g. blues scale, pentatonic scale, etc. - -The keyboard is controlled by the UP-DOWN or LEFT-RIGHT d-pads on the game controller so there is no way to play leaps in the scale. - + Ikinari Musician provides a piano-like keyboard, a treble clef on the staff to show note location, a 5-channel Backing track, 4 timbre choices, and controllers to manipulate common synthesizer parameters such as release and attack, LFO, etc. It also provides recording and play back function. + +The player has many choices of styles of the backing track, from popular styles such as Rock, Techno, and Jazz, to various ethnic flavors such as Bossa, Rio, Japan, India, Arabia, etc. + +The backing tracks representing the styles use familiar elements to make the game more accessible to the general audience. For example, in the Scotland style Cadence to Arms, a familiar bagpipes tune, is used. + +Most backing tracks loop around one or two chords, allowing an open improvisation on the main keyboard. Once the style is chosen, the main keyboard is masked in the way that only the scale that easily fits into the style is available, e.g. blues scale, pentatonic scale, etc. + +The keyboard is controlled by the UP-DOWN or LEFT-RIGHT d-pads on the game controller so there is no way to play leaps in the scale. + Due to the hardware limitation, the sound produced is the typical 8-bit chiptune music. 19870305T000000 Musical Plan @@ -8439,7 +8439,7 @@ Image Fight is a top-down vertically scrolling space shooter. On every level the ./Indiana Jones and the Last Crusade (USA) (Taito).zip Indiana Jones and the Last Crusade - As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. + As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. 0.4 @@ -8453,7 +8453,7 @@ This makes for a four-level arcade adventure combining climbs, exploration (with ./Indiana Jones and the Last Crusade (USA) (UBI Soft).zip Indiana Jones and the Last Crusade - As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. + As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. 0.4 @@ -8505,8 +8505,8 @@ With every cycle the mine & mine cart levels become more complex, the layout ./Insector X (Japan).zip Insector X - Mecha Insect forces collide in this side-scrolling shooter, set in a garden, passing buildings and other scenery. Fight wasps, bees and flies to decide the fate of the back yard. - + Mecha Insect forces collide in this side-scrolling shooter, set in a garden, passing buildings and other scenery. Fight wasps, bees and flies to decide the fate of the back yard. + There are three skill levels, with more enemies on the higher ones, and each level ends with a boss. As well as your main weapon, who can collect power-up tokens for special weapons, which are made available randomly. 19900921T000000 Taito @@ -8591,8 +8591,8 @@ Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is ./Ivan 'Ironman' Stewart's Super Off Road (USA).zip Ivan "Ironman" Stewart's Super Off Road - Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits. - + Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits. + Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits. 0.9 19900402T000000 @@ -8678,8 +8678,8 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control ./Jajamaru Ninpou Chou (Japan).zip Jajamaru Ninpou Chou - In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. - + In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. + Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points. 19890328T000000 Jaleco @@ -8691,8 +8691,8 @@ Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each le ./Jajamaru no Daibouken (Japan).zip Jajamaru no Daibouken - JaJaMaru no Daibouken is a Family Computer video game that was released exclusively for a Japanese market in 1986. - + JaJaMaru no Daibouken is a Family Computer video game that was released exclusively for a Japanese market in 1986. + The concept of the game is that the player controls a red ninja as he progress through a series of Japanesque levels defeating evil spirits that have spread across the land. The player can even ride his faithful frog if he can recover it from hiding. 19860822T000000 Jaleco @@ -8704,7 +8704,7 @@ The concept of the game is that the player controls a red ninja as he progress t ./James Bond Jr (USA).zip James Bond Jr - Based off a cartoon series by the same name, you control James Bond's teenage nephew, James Bond Jr. Many scientists have disappeared and it is James Bond Junior's task to find the scientists and save the world. Agents have seen missile sites on an island and they believe that Scumlord is responsible. All in a day's work... + Based off a cartoon series by the same name, you control James Bond's teenage nephew, James Bond Jr. Many scientists have disappeared and it is James Bond Junior's task to find the scientists and save the world. Agents have seen missile sites on an island and they believe that Scumlord is responsible. All in a day's work... The gameplay is a side scroller similar to Contra. 0.45 @@ -8718,8 +8718,8 @@ The gameplay is a side scroller similar to Contra. ./Jangou (Japan).zip Jangou - The main goal of the game is to get the most points. Before you can play, you must first enter your birth date and a PIN number consisting of four numbers. After that, you must enter a name. Once you're ready, you can pick one of five players and start. There are a few games in a session, and after each session, points are either awarded from you and/or the other three players. - + The main goal of the game is to get the most points. Before you can play, you must first enter your birth date and a PIN number consisting of four numbers. After that, you must enter a name. Once you're ready, you can pick one of five players and start. There are a few games in a session, and after each session, points are either awarded from you and/or the other three players. + Jangou is a game which plays similar to Mahjong. It was ported to many consoles including the Famicom in Japan. 19900830T000000 Orpheck @@ -8794,8 +8794,8 @@ There are three difficulty levels and the computer can supply opponents if desir ./Jeopardy! (USA) (Rev A).zip Jeopardy! - Gametek's faithful NES recreation of the long-running international quiz show. Up to three contestants can play at once, with gaps optionally filled in by computer AI. If three human players are engaged, then Player 1 and 2 share the first controller, with the second controller going to Player 3. - + Gametek's faithful NES recreation of the long-running international quiz show. Up to three contestants can play at once, with gaps optionally filled in by computer AI. If three human players are engaged, then Player 1 and 2 share the first controller, with the second controller going to Player 3. + For the first two rounds, six categories with five questions each are randomly selected by the computer to populate the game board. The contestant who answered the last question correctly gets to pick the category and a dollar value, with harder questions being worth more money. Players have ten seconds from the time a question appears to "ring in" with the appropriate controller button and answer. 0.75 19880901T000000 @@ -8895,7 +8895,7 @@ It is very accurate when it comes to playing on different surfaces such as hard ./Jordan vs Bird - One on One (USA).zip Jordan vs Bird : One On One - Two of the greatest icons of the Golden Age of the NBA match up in this game. On one side, the spectacular dunks of Michael Jordan of the Chicago Bulls; on the other, Larry Bird's incredible accuracy from the outside. + Two of the greatest icons of the Golden Age of the NBA match up in this game. On one side, the spectacular dunks of Michael Jordan of the Chicago Bulls; on the other, Larry Bird's incredible accuracy from the outside. While Bird feels right home at the three-point contest, where five racks with five balls each are placed around the three-point arc and the player must pick each ball and throw in the the best timing possible to get as many points as possible during the 60 second window, only Jordan has the air-time to perform on the slam dunk contest, where the player has a number of dunks at his disposal, each requiring different timing to get the best score from all three attempts from the judges, and win the competition. @@ -8953,7 +8953,7 @@ The game was novel for its time for being one of the few two-player simultaneous Joy Mech Fight The evil scientist Warunachi has hacked all the otherwise peaceful robots in Japan and now plans to launch an attack for world domination the likes of which the world has never seen. Fortunately his former partner, Dr. Eamon, saved one robot from the takeover and has now programmed him to defeat the other robots and foil Dr. Warunachi's evil plans. -Joy Mecha Fight is a one-on-one 2D fighter, in which you control a robot and attempt to defeat your opponent by attacking him with your basic moves and special attacks triggered by specific control motions. Each robot is composed of six hovering segments: the head, torso and limbs, which hover around each other forming a basic humanoid shape. +Joy Mecha Fight is a one-on-one 2D fighter, in which you control a robot and attempt to defeat your opponent by attacking him with your basic moves and special attacks triggered by specific control motions. Each robot is composed of six hovering segments: the head, torso and limbs, which hover around each other forming a basic humanoid shape. The game features story, instant fight, and Vs modes. In the story mode you start with the Sukapon robot, and as you defeat other robots they become available for selection as you advance through the story with all moves being explained via a pre-fight tutorial if you want to. 0.65 @@ -8967,8 +8967,8 @@ The game features story, instant fight, and Vs modes. In the story mode you star ./Jumbo Ozaki no Hole in One Professional (Japan).zip Jumbo Ozaki no Hole in One Professional - This is the second golf game from HAL Laboratory after Hole in One. Like it's predecessor, Hole in One Professional is a standard 18-hole golf game, played from a top-down perspective. Players can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, the player will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs. - + This is the second golf game from HAL Laboratory after Hole in One. Like it's predecessor, Hole in One Professional is a standard 18-hole golf game, played from a top-down perspective. Players can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, the player will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs. + In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles). 0.65 19880201T000000 @@ -8981,8 +8981,8 @@ In addition to stroke and match play, players can obtain passwords that allow a ./Jumpin' Kid - Jack to Mame no Ki Monogatari (Japan).zip Jumpin' Kid : Jack to Mame no Ki Monogatari - Jumpin' Kid: Jack to Mame no Ki Monogatari, "Jumping Kid: The Tale of Jack and the Beanstalk") was released on December 19, 1990 in Japan for the Family Computer. A North American release was planned but ultimately scrapped. - + Jumpin' Kid: Jack to Mame no Ki Monogatari, "Jumping Kid: The Tale of Jack and the Beanstalk") was released on December 19, 1990 in Japan for the Family Computer. A North American release was planned but ultimately scrapped. + This video game is a variation of the famous fairy tale, Jack and the Beanstalk. It is a challenging platform game that plays similar to Mega Man. Beans help to improve the player's attack, while springs are used to improve his jumping height. 19901219T000000 Now Production @@ -9037,8 +9037,8 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F ./Juvei Quest (Japan).zip Juvei Quest - Juvei Quest is a RPG which could easily compete with the heavyweights like Dragon Quest. The title contains an immense story, lovely characters, thoughtful turn-based battle system with many skills and abilities to use. the game even came packaged with a table game. - + Juvei Quest is a RPG which could easily compete with the heavyweights like Dragon Quest. The title contains an immense story, lovely characters, thoughtful turn-based battle system with many skills and abilities to use. the game even came packaged with a table game. + The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some demonic force called "The Demonic Horde", being quite a loose interpretation of the famous one-eyed samurai - Yagyuu Juubei, one of the most romanticized figures in Japanese history who presumably lived during the second Shogun Tokugawa's rule. 19910104T000000 Birthday @@ -9073,7 +9073,7 @@ The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some ./Kaettekita! Gunjin Shougi - Nanya Sore! (Japan).zip Kaettekita! Gunjin Shougi : Nanya Sore! - A shogi game that uses the gunjin shogi, or military shogi, variant of the classic eastern chess-like board game. The player starts by selecting one of five opponents: A pumpkin-headed ghost, a werewolf Al Capone, an alien, Adolf Hitler or a sumo wrestler. The player is then given an assortment of pieces while the opponent appears to have the same number of instances of the same piece, though in truth their real forms are concealed from the human player. The player must use their wits to defeat the enemy's force of shogi pieces, which have different themes depending on the opponent the player has chosen (for instance, when fighting the pumpkin ghost both sides have vegetable-themed pieces). + A shogi game that uses the gunjin shogi, or military shogi, variant of the classic eastern chess-like board game. The player starts by selecting one of five opponents: A pumpkin-headed ghost, a werewolf Al Capone, an alien, Adolf Hitler or a sumo wrestler. The player is then given an assortment of pieces while the opponent appears to have the same number of instances of the same piece, though in truth their real forms are concealed from the human player. The player must use their wits to defeat the enemy's force of shogi pieces, which have different themes depending on the opponent the player has chosen (for instance, when fighting the pumpkin ghost both sides have vegetable-themed pieces). 19890526T000000 SOFEL @@ -9109,9 +9109,9 @@ The game is a traditional Japanese adventure: all the actions are performed by s ./Kaijuu Monogatari (Japan).zip Kaijuu Monogatari - Kaijuu Monogatari ("Shell Creature Story") is an 8-bit RPG for the NES that more than superficially resembles Enix's Dragon Quest. As with many RPG contemporaries for the system, it borrows the basic premise (talk to the King, discover what to do next, fight some evil force) and the turn-based tactical combat and gradual character development of its major influence, but also much of its aesthetic: The box art has some Akira Toriyama-inspired artwork and the protagonist wears a familiar suit of blue armor. Kaijuu Monogatari's subtitle - Shell Saurs Story - is a localization of its Japanese name. -The plot, in greater detail, concerns a race of peaceful shell creatures that have four elemental warriors that united to fight the villainous Fat Badger but were separated in the final struggle. The player needs to unite the four by exploring the world and discovering the locations of the other three warriors, then regrouping for another attack. -A unique twist, though one that would also become a feature in Dragon Quest IV (thus coming full circle innovation-wise), is that the player is able to assume any of one these four heroes at any point by selecting a menu option, though each one begins at level 1 and is very weak. In order for the party to be strong enough to meet up, each must be independently raised to a sufficiently high level. + Kaijuu Monogatari ("Shell Creature Story") is an 8-bit RPG for the NES that more than superficially resembles Enix's Dragon Quest. As with many RPG contemporaries for the system, it borrows the basic premise (talk to the King, discover what to do next, fight some evil force) and the turn-based tactical combat and gradual character development of its major influence, but also much of its aesthetic: The box art has some Akira Toriyama-inspired artwork and the protagonist wears a familiar suit of blue armor. Kaijuu Monogatari's subtitle - Shell Saurs Story - is a localization of its Japanese name. +The plot, in greater detail, concerns a race of peaceful shell creatures that have four elemental warriors that united to fight the villainous Fat Badger but were separated in the final struggle. The player needs to unite the four by exploring the world and discovering the locations of the other three warriors, then regrouping for another attack. +A unique twist, though one that would also become a feature in Dragon Quest IV (thus coming full circle innovation-wise), is that the player is able to assume any of one these four heroes at any point by selecting a menu option, though each one begins at level 1 and is very weak. In order for the party to be strong enough to meet up, each must be independently raised to a sufficiently high level. The game would eventually spawn its own franchise with sequels and spin-offs being released for the Super Famicom and Game Boy in Japan. 19881118T000000 Birthday @@ -9197,8 +9197,8 @@ Each stage contains numerous keys and locked doors. Any key will open any door, ./Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (Japan).zip Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi - Although commonly referred to as Tokaido Gojuusan Tsugi, the full name of the game is Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi, which can be roughly translated as "explosive throwing Kantarou and the 53 stations of the Tokaido". To further explain, the main character's name is Kantarou, and he throws bombs at his enemies. He is attempting to travel from Kyoto back to Edo (known today as Tokyo) to see his girlfriend Momoko. To get there, he is traveling through the Tokaido highway which is composed of 53 checkpoints along the way. However, an unscrupulous merchant is attempting to capture Kantarou and steal his explosive technique secrets. - + Although commonly referred to as Tokaido Gojuusan Tsugi, the full name of the game is Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi, which can be roughly translated as "explosive throwing Kantarou and the 53 stations of the Tokaido". To further explain, the main character's name is Kantarou, and he throws bombs at his enemies. He is attempting to travel from Kyoto back to Edo (known today as Tokyo) to see his girlfriend Momoko. To get there, he is traveling through the Tokaido highway which is composed of 53 checkpoints along the way. However, an unscrupulous merchant is attempting to capture Kantarou and steal his explosive technique secrets. + Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Sunsoft in 1986. It was never released outside of Japan. On June 29, 2001, the game was released for the Windows platform as part of Sunsoft Classic Games 2 along with Ikki (which was itself rereleased as a budget title in 2004). On December 27, 2001, the game was released on the PlayStation as part of Memorial Series: Sunsoft Vol. 3 along with The Wing of Madoola. 0.7 19860703T000000 @@ -9211,8 +9211,8 @@ Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Suns ./Karakuri Kengou Den Musashi Lord - Karakuribito Hashiru (Japan).zip Karakuri Kengou Den Musashi Lord : Karakuribito Hashiru - Karakuri Kengōden: Musashi Lord - Karakuribito Hashiru! is an RPG based on Karakuri Kengō Den Musashi Lord, a 1990/91 50 episodes anime. It takes place in a medieval Japanese setting where humans and human-like robots live together. - + Karakuri Kengōden: Musashi Lord - Karakuribito Hashiru! is an RPG based on Karakuri Kengō Den Musashi Lord, a 1990/91 50 episodes anime. It takes place in a medieval Japanese setting where humans and human-like robots live together. + In the anime Musashi, the main (robot) character venture to become top martial artist. The game is a classic bird's-eye view Zelda-style action game, but with many RPG elements and level-up progression. It is divided in four chapters (+a bonus one) with different main characters, and you may choose at the beginning which one to play. It is one of the first games to have multiple scenarios with different characters that converge into a single story. 19911005T000000 Yutaka @@ -9235,8 +9235,8 @@ In the anime Musashi, the main (robot) character venture to become top martial a ./Karaoke Studio Senyou Cassette Vol. 2 (Japan).zip Karaoke Studio Senyou Cassette Vol. 2 - is the second and final expansion cassette for the Karaoke Studio music game designed by Bandai in 1987 for Nintendo's Famicom. It provides additional songs and other new content by plugging it directly into the Karaoke Studio subsystem. As an expansion, it does not come with the microphone peripheral provided by the base package. - + is the second and final expansion cassette for the Karaoke Studio music game designed by Bandai in 1987 for Nintendo's Famicom. It provides additional songs and other new content by plugging it directly into the Karaoke Studio subsystem. As an expansion, it does not come with the microphone peripheral provided by the base package. + Gameplay consists of singing along in a karaoke-manner to a series of Japanese pop songs. The player is scored on accuracy of singing. The songs have been converted into 8-bit format for use with the Famicom and as the music plays and the song's lyrics are shown, on-screen depictions of the song's themes are displayed in the background simultaneously. 19880218T000000 TOSE @@ -9343,7 +9343,7 @@ The game is viewed from the side and features a succession of increasingly-diffi ./Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (Japan).zip Kero Kero Keroppi no Daibouken 2 : Donuts Ike wa Oosawagi! - This video game has Sanrio's character searching for lost children who have been kidnapped by monsters. Essentially a standard Super Mario Bros. clone, the player controlling the cartoon frog has to leap around platforms jumping on baddies or killing them with his croak weapon. Each bonus level involves matching characters from the Sanrio franchise in a format similar to the card game Concentration. Intermission screens show the progress of the character throughout the game. + This video game has Sanrio's character searching for lost children who have been kidnapped by monsters. Essentially a standard Super Mario Bros. clone, the player controlling the cartoon frog has to leap around platforms jumping on baddies or killing them with his croak weapon. Each bonus level involves matching characters from the Sanrio franchise in a format similar to the card game Concentration. Intermission screens show the progress of the character throughout the game. Levels range from the forest to a seaside setting. 19930219T000000 Shimada Kikaku @@ -9364,7 +9364,7 @@ Levels range from the forest to a seaside setting. ./Keroppi to Keroriinu no Splash Bomb! (Japan).zip Keroppi to Keroriinu no Splash Bomb! - "Keroppi to Keroriinu no Splash Bomb!" is a pretty fun Bomberman-ish game, with a nice free roaming aspect to the levels, meaning you have to find your way through the levels to get to the boss, unlike most Bomberman games where each level is primarily one screen. It also features a very original story line.. little white thingy, who is revealed as Teruteru Chan in the ending, is bopping around to *gasp* be kidnapped! So... being the heroes that Keroppi & Keroleen are, they set off, armed with water balloons to rescue Teruteru Chan. + "Keroppi to Keroriinu no Splash Bomb!" is a pretty fun Bomberman-ish game, with a nice free roaming aspect to the levels, meaning you have to find your way through the levels to get to the boss, unlike most Bomberman games where each level is primarily one screen. It also features a very original story line.. little white thingy, who is revealed as Teruteru Chan in the ending, is bopping around to *gasp* be kidnapped! So... being the heroes that Keroppi & Keroleen are, they set off, armed with water balloons to rescue Teruteru Chan. Two player mode features simultaneous play, which can work to your advantage in single player mode. 19931201T000000 Geo Factory @@ -9398,7 +9398,7 @@ Each level has a fixed time limit and enemies that will try and block your progr Your main options are to move, make a block of ice and slide a block of ice. -Objects appearing in puzzles include: +Objects appearing in puzzles include: 1. Rock: You cannot go over these but you can use them to stop sliding ice cubes. Slippery Ice: Enemies can not go there. @@ -9437,11 +9437,11 @@ Kick Master is a side-scrolling platformer in which enemies are defeated by usin Young Pit must rescue the Princess and restore peace to Angel Land. He will travel from the deep caverns of the Underworld to Medusa's palace in the sky on his journey, and deadly monsters will attack him every step of the way. But he has the power of the Gods on his side! A powerful bow and arrows, Water of Life, and Angel Feathers will assist Pit on his quest to destroy Medusa and save the princess! -Kid Icarus is a platform game where the player goes through several vertically outlaid levels, shooting enemies with his bow on the way and collecting hearts they leave behind. Pit's bow can shoot both forward and upwards. As Pit continues upwards, more and more of the level ends up beyond the bottom of the screen and if Pit falls down out of the screen, he dies. +Kid Icarus is a platform game where the player goes through several vertically outlaid levels, shooting enemies with his bow on the way and collecting hearts they leave behind. Pit's bow can shoot both forward and upwards. As Pit continues upwards, more and more of the level ends up beyond the bottom of the screen and if Pit falls down out of the screen, he dies. -The levels contain doors which lead to chambers of various types - some chambers are filled with enemies, some are treasuries which allow Pit to obtain a power-up, some are stores where Pit can buy stuff, some will replenish his health, in some Pit will be able to take a test in hopes of getting a powerful weapon, and finally some chambers give Pit a chance of receiving a strength upgrade, therefore increasing the amount of damage his attacks deal. +The levels contain doors which lead to chambers of various types - some chambers are filled with enemies, some are treasuries which allow Pit to obtain a power-up, some are stores where Pit can buy stuff, some will replenish his health, in some Pit will be able to take a test in hopes of getting a powerful weapon, and finally some chambers give Pit a chance of receiving a strength upgrade, therefore increasing the amount of damage his attacks deal. -Pit earns experience as he defeats enemies, and he gains levels from this experience. The more levels Pit has, the more maximum health he has. +Pit earns experience as he defeats enemies, and he gains levels from this experience. The more levels Pit has, the more maximum health he has. Hearts taken from enemies are used in shops to buy various items and power-ups. Items include a protective shield which harms enemies, a more powerful bow, a mallet which allows you to smash the poor Palutena's warriors turned to stone who will later help you to fight a boss, a torch to see yourself in dark areas and others. 0.75 @@ -9457,7 +9457,7 @@ Hearts taken from enemies are used in shops to buy various items and power-ups. Kid Klown in Night Mayor World Kid Klown and his family are on their way to perform in a circus when they meet the magician Night Mayor. He asks Kid Klown to help him open a treasure vault, but Kid Klown, having been warned about the evil magician by his parents, refuses. Not willing to give up so easily, Night Mayor kidnaps Kid Klown's family and dares him to follow him into his world if he ever wants to see his family again. -Kid Klown in Night Mayor World is a side-scrolling platformer. Kid Klown has to complete several different stages inhabited by various enemies. His most helpful tools are his balloons that he can throw at his enemies, use as a trampoline or cling to in order to float through the air. +Kid Klown in Night Mayor World is a side-scrolling platformer. Kid Klown has to complete several different stages inhabited by various enemies. His most helpful tools are his balloons that he can throw at his enemies, use as a trampoline or cling to in order to float through the air. There are various items to be picked up as well, including bonus lifes, health power-ups, strawberries, lightnings that make Kid Klown temporarily invincible and question marks that can have the same effect as any of the other items, but might also reverse the controls. @@ -9501,8 +9501,8 @@ Kool faces a variety of enemies. They can be defeated by jumping on their heads ./Kidou Senshi Z Gundam - Hot Scramble (Japan) (Final Version).zip Kidou Senshi Z Gundam : Hot Scramble - Mobile Suit Z Gundam: Hot Scramble is a 1986 multi-genre video game developed by Game Studio and published by Bandai for the Family Computer. It is based on the anime Mobile Suit Z Gundam, and is one of the first Gundam video games. - + Mobile Suit Z Gundam: Hot Scramble is a 1986 multi-genre video game developed by Game Studio and published by Bandai for the Family Computer. It is based on the anime Mobile Suit Z Gundam, and is one of the first Gundam video games. + Aside from the much later Famicom Mini release, there were two versions of the game: the original release; and a special release of the central location test version, sometimes dubbed Final Version. Only 1000 copies of this second version were ever released, making it among the rarest video games in history. 19860828T000000 GAME @@ -9590,7 +9590,7 @@ This version removes most alternate solutions to puzzles and does not allow many ./Kirby's Adventure (USA) (Rev 1).zip Kirby's Adventure - The Dream Spring, the source of all dreams, has dried up, causing all the dreams of Dream Land to disappear. Now it's up to Kirby to rescue Dream Land! + The Dream Spring, the source of all dreams, has dried up, causing all the dreams of Dream Land to disappear. Now it's up to Kirby to rescue Dream Land! Kirby's Adventure is an action/adventure side scrolling platform game. As the pink puffball Kirby you will explore numerous, colorful lands with a variety of enemies to defeat. To help out on his journey, Kirby has the ability to eat enemies and spit them out as projectiles. With certain enemies Kirby can capture their abilities and e.g. gain a sword, shoot lasers, or even fly around the level. There are seven different stages, each broken up into multiple levels, and sometimes also containing a couple of bonus mini-games. The game cartridge features a battery backup allowing games to be saved without the need for passwords. 0.8 @@ -9604,10 +9604,10 @@ Kirby's Adventure is an action/adventure side scrolling platform game. As the pi ./Kiteretsu Daihyakka (Japan).zip Kiteretsu Daihyakka - Kiteretsu Daihyakka is an action platformer game for the Nintendo Entertainment System. The game is based on a Japanese comics that also got an animated series. - -Kiteretsu made a Dream World traveling machine, the Dream Mirror. But it went haywire and scattered Kiteretsu and his friends in Dream World. Its up to Kiteretsu to save them and go back home. - + Kiteretsu Daihyakka is an action platformer game for the Nintendo Entertainment System. The game is based on a Japanese comics that also got an animated series. + +Kiteretsu made a Dream World traveling machine, the Dream Mirror. But it went haywire and scattered Kiteretsu and his friends in Dream World. Its up to Kiteretsu to save them and go back home. + The game features standard platforming with an additional feature where the player can walk and jump upside down. The player also needs to find blueprints used to create new inventions to progress through the game. 19900223T000000 Epoch @@ -9618,7 +9618,7 @@ The game features standard platforming with an additional feature where the play ./Kitty's Catch (USA) (Proto) (Unl).zip Kitty's Catch - Kitty's Catch is a cancelled NES game created by GameTek employee David Wiebenson in his spare time. Wiebenson pitched Kitty's Catch to several publishers, all of which refused to publish the game. Eventually, several prototypes were discovered and purchased in a lot by the Nolan brothers, who released the most complete ROM to the public. + Kitty's Catch is a cancelled NES game created by GameTek employee David Wiebenson in his spare time. Wiebenson pitched Kitty's Catch to several publishers, all of which refused to publish the game. Eventually, several prototypes were discovered and purchased in a lot by the Nolan brothers, who released the most complete ROM to the public. Kitty's Catch is a two-player game where players control cats named Pitter and Patter, and have to catch fish with their tails. The first player to fill their bucket with fish gets a shell, and the player with the most shells at the end of the time limit wins. There are also several power-ups obtained by collecting tin cans, such as larger hooks. David Wiebenson @@ -9627,9 +9627,9 @@ Kitty's Catch is a two-player game where players control cats named Pitter and P ./Kiwi Kraze - A Bird-Brained Adventure! (USA).zip Kiwi Kraze : A Bird-Brained Adventure! - One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. + One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. -If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. +If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. 0.4 @@ -9683,7 +9683,7 @@ Riding in KITT down the highways, you'll be trying to beat the clock to reach yo ./Kouryuu Densetsu Villgust Gaiden (Japan).zip Kouryuu Densetsu Villgust Gaiden - In this game, you control Murobo, a kobold fighter. One day the queen tells you an evil demon is preparing to conquer the land of Villgust and to being death and destruction to all people. You are the only one who can save the world, but you need to be strong and to find comrades, such as cat-like fighters from a nearby town, to help you on your difficult quest. + In this game, you control Murobo, a kobold fighter. One day the queen tells you an evil demon is preparing to conquer the land of Villgust and to being death and destruction to all people. You are the only one who can save the world, but you need to be strong and to find comrades, such as cat-like fighters from a nearby town, to help you on your difficult quest. Loosely based on an animé series Villgust, the game is a mixture of traditional RPG with platform fighting. Every time you encounter an enemy, you have two options: combat and auto-combat. Auto-combat makes you and the enemies attack in turn-based style, without you being able to interfere. If you choose the combat option, a platform pops out, on which you and your enemies appear. Both your party and the foes can jump and attack in close combat and from a distance. 19930730T000000 @@ -9738,7 +9738,7 @@ The trap machines are operated by other recognizable Simpson's characters: Bart ./Kujaku Ou II (Japan).zip Kujaku Ou II - The exciting sequel to Peacock King! The original game is Kujyaku Ou II c. 1990 NES a graphic and text adventure RPG based on Makoto Ogino's popular manga series ?Peacock King?. + The exciting sequel to Peacock King! The original game is Kujyaku Ou II c. 1990 NES a graphic and text adventure RPG based on Makoto Ogino's popular manga series ?Peacock King?. The adventure continues as Peacock faces the incarnation of general Nobunaga Oda. Team up with Asura, a fiery spirit, Jukindo master Onimaru, and Zen master Kou Kaifou to fight Nobunaga's missionary minions with a vast array of Shingon spells! Travel to the mystic world of the Lotus Mandala and defeat Hindu demons, dark boddhisattvas, and the shadowiest villain yet, the Phoenix! Exciting story line where Peacock King discovers his dark origins and his evil twin sister Tomoko! 19900821T000000 Atelier Double @@ -9846,10 +9846,10 @@ All seven playable characters have an upgradable special move, which can be used ./Kyouryuu Sentai Zyuranger (Japan).zip Kyouryuu Sentai Zyuranger - Kyoryu Sentai Zyuranger is a video game based off the Super Sentai series of the same name. It was released for the Family Computer (or Famicom; known outside Japan as the Nintendo Entertainment System) by Angel Studios, and published by Toei. It is a side-scrolling action game in which the player takes control of a different Zyurangers in each of the game's five stages. The game includes two difficulty settings and a password feature. - -The player begins the game as Boi in the first stage, followed by Mei, Dan, Goushi and Geki in subsequent stages. Each Zyuranger begins his or her stage wielding the standard Ranger Gun, which can be replaced with the character's corresponding Legendary Weapon by finding the entrance to Barza's room in each stage. Each stage also contain ten scattered coins which will replenish the player's life gauge completely when fully collected, as well display a still of the character's mecha and its specifications. At the end of each stage, the player will confront one of the main villains from the show. The villains faced are Pleprechuan, Tottpatt, Bookback, Grifforzer, and Bandora herself. - + Kyoryu Sentai Zyuranger is a video game based off the Super Sentai series of the same name. It was released for the Family Computer (or Famicom; known outside Japan as the Nintendo Entertainment System) by Angel Studios, and published by Toei. It is a side-scrolling action game in which the player takes control of a different Zyurangers in each of the game's five stages. The game includes two difficulty settings and a password feature. + +The player begins the game as Boi in the first stage, followed by Mei, Dan, Goushi and Geki in subsequent stages. Each Zyuranger begins his or her stage wielding the standard Ranger Gun, which can be replaced with the character's corresponding Legendary Weapon by finding the entrance to Barza's room in each stage. Each stage also contain ten scattered coins which will replenish the player's life gauge completely when fully collected, as well display a still of the character's mecha and its specifications. At the end of each stage, the player will confront one of the main villains from the show. The villains faced are Pleprechuan, Tottpatt, Bookback, Grifforzer, and Bandora herself. + Between stages, the player will be challenged to one of three possible minigames by Burai the Dragonranger. These consist of a trivia game where Bandora will ask the player a question related to the TV series, a Pong-style game between DaiZyujin and the Dragon Caesar, and a hot potato-style game between GÅ ryÅ«zin and Lamy. These minigames are also accessible from the main menu and can be played with a second player. 19921107T000000 Arc System Works @@ -9970,7 +9970,7 @@ All of this must be done in no more than 13 minutes or the game must be restarte ./Lasalle Ishii no Child's Quest (Japan).zip Lasalle Ishii no Child's Quest - La Salle Ishii no Childs Quest was developed and published by Namco. It features and is named for Japanese TV personality La Salle Ishii and focuses on a beleagured manager (the protagonist, named by the player) and his three-member up-and-coming J-Pop band "Childs". In order to get the fame and funding necessary to make Childs a big hit, the player (as the manager) must "fight" various stressed out officials and convince them to give the band royalties, equip the band with the equipment they need to perform and fly across Japan setting up deals and procuring more money. Also, the party operates in battle as a single entity - each piece of equipment also applies to every band member simultaneously. + La Salle Ishii no Childs Quest was developed and published by Namco. It features and is named for Japanese TV personality La Salle Ishii and focuses on a beleagured manager (the protagonist, named by the player) and his three-member up-and-coming J-Pop band "Childs". In order to get the fame and funding necessary to make Childs a big hit, the player (as the manager) must "fight" various stressed out officials and convince them to give the band royalties, equip the band with the equipment they need to perform and fly across Japan setting up deals and procuring more money. Also, the party operates in battle as a single entity - each piece of equipment also applies to every band member simultaneously. The game plays almost identically to Dragon Quest, but is made considerably stranger by its modern Japanese setting and unusual premise. 19890623T000000 Namco @@ -10012,7 +10012,7 @@ The game, based on the film of the same name, starring Arnold Schwarzenegger, is ./Last Armageddon (Japan).zip Last Armageddon - The Earth has changed. We don't know yet what happened to humanity, but we know it was eradicated. The new Earth is called Makai - the Demon World. Generations of mythological creatures dwell upon the planet, from which the human being has mysteriously disappeared. One day, a wave of energy hits the Earth. The leaders of the demons realize that a robotic alien race from outer space threatens their existence. The explosion turns earth into a wasteland. Many demons die in the chaos of destruction. It is now up to the remaining demons to fend off the alien invaders, to bring back peace to the demonic race, and perhaps to find out more about the tragic fate of humanity. + The Earth has changed. We don't know yet what happened to humanity, but we know it was eradicated. The new Earth is called Makai - the Demon World. Generations of mythological creatures dwell upon the planet, from which the human being has mysteriously disappeared. One day, a wave of energy hits the Earth. The leaders of the demons realize that a robotic alien race from outer space threatens their existence. The explosion turns earth into a wasteland. Many demons die in the chaos of destruction. It is now up to the remaining demons to fend off the alien invaders, to bring back peace to the demonic race, and perhaps to find out more about the tragic fate of humanity. Last Armageddon can be described as a post-apocalyptic Final Fantasy. Instead of a party of four light warriors who fight hordes of demons, you have a party of four demons who fight... no, not hordes of light warriors, but mysterious robot-like aliens. 19901110T000000 BrainGrey @@ -10024,7 +10024,7 @@ Last Armageddon can be described as a post-apocalyptic Final Fantasy. Instead of ./Law of the West (Japan).zip Law of the West - The West is out of control and a new sheriff is in town. As you wander through the dusty streets of this cowboy town keeping law in order, you are encountered by many characters ranging from gunslingers to the ladies. + The West is out of control and a new sheriff is in town. As you wander through the dusty streets of this cowboy town keeping law in order, you are encountered by many characters ranging from gunslingers to the ladies. You must use your conversation skills to get through each character and if thats unsuccessful, you may have to use your quick draw skills and lay the law down. 19870306T000000 @@ -10037,8 +10037,8 @@ You must use your conversation skills to get through each character and if thats ./Layla (Japan).zip Layla - LayLa is on a mission to rescue her friend Iris from an evil doctor who has kidnapped her. This mission will take LayLa through eight different explorable asteroids. - + LayLa is on a mission to rescue her friend Iris from an evil doctor who has kidnapped her. This mission will take LayLa through eight different explorable asteroids. + Gameplay mainly involves controlling LayLa through the cavernous maze-like asteroids shooting at the enemies who get in her way. Also of utmost importance is the collection of password disks that are found in each asteroid (they are needed in order to beat the game). Each asteroid contains several elevators that take LayLa to the different areas of the asteroid she is currently in. At the end of each asteroid is a boss monster that LayLa must defeat in order to leave the asteroid. 19861220T000000 DB Soft @@ -10060,7 +10060,7 @@ Game modes are: Nassau Game - The players compete against each other for points. Presses are allowed. Practice - A single player can practice on their favorite hole. -Swing mechanics are: Press A to start the backswing, press A at the top of the swing, press A at impact. High and low shots can be selected by pressing up or down on the control pad. Right after contact another quick press of the A button at the same time as left or right will apply backspin to the ball. Complete club selection is available with the B button. +Swing mechanics are: Press A to start the backswing, press A at the top of the swing, press A at impact. High and low shots can be selected by pressing up or down on the control pad. Right after contact another quick press of the A button at the same time as left or right will apply backspin to the ball. Complete club selection is available with the B button. Terrain includes tee, green, fairway, out-of-bounds, water, sand (light and hard), and rough (super, light, heavy and deep). @@ -10113,7 +10113,7 @@ Several secondary gameplay modes (Danger, Lucky, and Palace) are also triggered ./Legends of the Diamond - The Baseball Championship Game (USA).zip Legends of the Diamond : The Baseball Championship Game - This baseball game features 30 all-time great baseball players (only 6 are pitchers). There is an exhibition mode which is just a single game and a tournament mode where you pick your players and then the computer pits you against the others in random made teams; win and you advance on to the next game. + This baseball game features 30 all-time great baseball players (only 6 are pitchers). There is an exhibition mode which is just a single game and a tournament mode where you pick your players and then the computer pits you against the others in random made teams; win and you advance on to the next game. Pitching is done by a behind the batter view. The pitchers can throw the ball with three different speeds; slow, medium, and fast. Also, the fielders are controlled manually. @@ -10283,8 +10283,8 @@ This was one of the earliest games to include a level editor, allowing the creat ./Loopz (USA).zip Loopz - A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. - + A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. + Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.. 0.6 19901001T000000 @@ -10332,7 +10332,7 @@ Any pieces which are not part of the finished loop when a level is completed are ./Lunar Pool (USA).zip Lunar Pool - This is a futuristic pool game, in which the tables are designed in several different shapes and sizes, with pockets sometimes slightly inwards from the cushion. This makes the game more similar to miniature golf than conventional pool. + This is a futuristic pool game, in which the tables are designed in several different shapes and sizes, with pockets sometimes slightly inwards from the cushion. This makes the game more similar to miniature golf than conventional pool. You can set the power of each shot, though not the spin. In one-player mode you must clear the table without missing more than more than 3 times. There are 60 different tables, and 255 levels in total to play through in sequence, and you can also alter the friction level. You can also go head to head with another player. 0.6 @@ -10346,8 +10346,8 @@ You can set the power of each shot, though not the spin. In one-player mode you ./Lupin Sansei - Pandora no Isan (Japan).zip Lupin Sansei : Pandora no Isan - Lupin Sansei: Pandora no Isan, "Lupin the Third: Legacy of Pandora" is a video game for the Family Computer based on the popular Lupin III series by Monkey Punch and is a sequel of sorts to the film The Castle of Cagliostro. It was developed by TOSE and released by Namco under their Namcot label on November 6, 1987 in Japan only. - + Lupin Sansei: Pandora no Isan, "Lupin the Third: Legacy of Pandora" is a video game for the Family Computer based on the popular Lupin III series by Monkey Punch and is a sequel of sorts to the film The Castle of Cagliostro. It was developed by TOSE and released by Namco under their Namcot label on November 6, 1987 in Japan only. + The game is somewhat similar to Namco's earlier released arcade title, Rolling Thunder, with the addition of multiple gadgets and the ability to switch between the three main characters. Lupin and his allies can find other characters in each stage who can be bribed for information. The persistent Zenigata also makes an appearance, present in each stage, attempting to arrest Lupin. 19871106T000000 TOSE @@ -10359,7 +10359,7 @@ The game is somewhat similar to Namco's earlier released arcade title, Rolling T ./M.C. Kids (USA).zip M.C. Kids - The Hamburglar has stolen Ronald's bag of magic tricks! In this 2D platformer, it's up to you to play as Mick or Mac and get it back. Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards. + The Hamburglar has stolen Ronald's bag of magic tricks! In this 2D platformer, it's up to you to play as Mick or Mac and get it back. Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards. To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels. 0.7 @@ -10383,7 +10383,7 @@ After the land claim each player takes turns in cultivating their land and do ot After the cultivation phase is the production phase where each land produces an amount of goods depending on a number of factors such as if the player has enough energy in storage, what type of land is used, and some random events such as sunspots that increase energy output. Also, if the same player has plots producing the same goods next to each other, they gain a bonus. Three plots of same production type anywhere on the map by the same player also gives a bonus. -Third phase is the most interesting one: the auction. Here the players buy and sell their goods on open market. Players negotiate the price by moving up and down on the screen. The shop also has prices that depend on how abundant or scarce the goods is. So if there is a shortage of food, the price goes up and vice versa. This allows for interesting tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others don't have time to change their production types, if there is a shortage of energy, their land won't produce and if there are no M.U.L.E.s they can't change production type on their plot. Hoarding goods also has a drawback in the form of surplus where each turn a percentage of goods is wasted. +Third phase is the most interesting one: the auction. Here the players buy and sell their goods on open market. Players negotiate the price by moving up and down on the screen. The shop also has prices that depend on how abundant or scarce the goods is. So if there is a shortage of food, the price goes up and vice versa. This allows for interesting tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others don't have time to change their production types, if there is a shortage of energy, their land won't produce and if there are no M.U.L.E.s they can't change production type on their plot. Hoarding goods also has a drawback in the form of surplus where each turn a percentage of goods is wasted. There are a number of random events in the game. Some affect one player, usually the one winning gets small penalties and the losing player(s) get small rewards. The big events that happen randomly are: - M.U.L.E. goes crazy - the M.U.L.E. on one of the plots runs away losing production for that round plus the money to replace it. @@ -10395,7 +10395,7 @@ There are a number of random events in the game. Some affect one player, usually - Pest attack - eats all food on one plot. - Meteor strike - destroys the M.U.L.E on the plot it strikes but creates a very rich crystite plot. -M.U.L.E always has four players, with 1-4 human players possible and the rest played by the AI. Because the players only need two buttons at most (up/down in auction) in auction, it's easy to play with four people around the computer. +M.U.L.E always has four players, with 1-4 human players possible and the rest played by the AI. Because the players only need two buttons at most (up/down in auction) in auction, it's easy to play with four people around the computer. M.U.L.E is a very finely tuned game where rewards, penalties, time to use for various tasks etc. have been perfectly fine tuned to keep the game balanced. Rules and the random events mean that no two games are the same. 0.5 @@ -10477,10 +10477,10 @@ The game is played in a top-down view where you move your car to attack enemy ca ./Magic Carpet 1001 (USA) (Unl).zip Magic Carpet 1001 - Magic Carpet 1001 (called "Arabian Nights" in Chinese) is an unlicensed shoot-'em-up developed by Mega Soft (NTDEC) and distributed by NTDEC in 1991, Caltron and Gluk Video in 1992 and Asder in 1993 as part of the Asder 20-in-1 multicart. Its Caltron 6-in-1 incarnation is arguably the most well-known. -The game is a standard NES shoot-'em-up. It is four levels long and mostly takes place in an Arabian setting, with the fourth level being in space. There are many enemies that stand in the way of your character (an Aladdin-type who rides a magic carpet, although the title screen suggests he is a genie) which follow set patterns that become more complex with each level. -As well as this, all four levels have a different boss; a witch, a snake in a flying jar, a giant skull and giant lips respectively, with the latter often being considered to be far too difficult. Numerous power-ups can be collected at random by wiping out a certain group of enemies before they disappear, with P power-ups upgrading your weapon, S power-ups increasing the player's speed, an icon of your character's face for an extra life and hearts giving you several hit points, and a magic lamp in the fourth level which maxes out your character's health. By default, your character starts with 6 lives, dies in one hit and he can only fire one shot on the screen at a time. -Oddly for a shooter, this game does not have a score system whatsoever and the levels progress with the only warning being that the screen fades out after the boss. The ending is a picture of your character and (presumably) the damsel in distress you were rescuing, followed by a credits screen which has some of the names that appear in other Mega Soft games. + Magic Carpet 1001 (called "Arabian Nights" in Chinese) is an unlicensed shoot-'em-up developed by Mega Soft (NTDEC) and distributed by NTDEC in 1991, Caltron and Gluk Video in 1992 and Asder in 1993 as part of the Asder 20-in-1 multicart. Its Caltron 6-in-1 incarnation is arguably the most well-known. +The game is a standard NES shoot-'em-up. It is four levels long and mostly takes place in an Arabian setting, with the fourth level being in space. There are many enemies that stand in the way of your character (an Aladdin-type who rides a magic carpet, although the title screen suggests he is a genie) which follow set patterns that become more complex with each level. +As well as this, all four levels have a different boss; a witch, a snake in a flying jar, a giant skull and giant lips respectively, with the latter often being considered to be far too difficult. Numerous power-ups can be collected at random by wiping out a certain group of enemies before they disappear, with P power-ups upgrading your weapon, S power-ups increasing the player's speed, an icon of your character's face for an extra life and hearts giving you several hit points, and a magic lamp in the fourth level which maxes out your character's health. By default, your character starts with 6 lives, dies in one hit and he can only fire one shot on the screen at a time. +Oddly for a shooter, this game does not have a score system whatsoever and the levels progress with the only warning being that the screen fades out after the boss. The ending is a picture of your character and (presumably) the damsel in distress you were rescuing, followed by a credits screen which has some of the names that appear in other Mega Soft games. This game was later hacked in 1995 to produce Aladdin III, which is identical apart from the title screen which removes the company name and logo, as well as decreasing protagonist's minimal speed. This one appears on several multicarts. It is also unrelated to the Hummer Team pirate. 19950101T000000 Mega Soft (NTDEC) @@ -10549,7 +10549,7 @@ You control one player at a time. An arrow appears on-screen above the head of t ./Magician (USA).zip Magician - Merlwood was once a land of peace and prosperity. The people lived in harmony with one another and with their surroundings, thanks to the benevolent influence of the native wizards and their magical arts. All was calm until one ambitious wizard named Abadon began to lust for power. Abadon overwhelmed the other wizards, brought evil upon the land, and made himself its master. Only Paul, a young magician's apprentice, was left to oppose him. Can you guide Paul to victory, or will Abadon rule Merlwood forever? + Merlwood was once a land of peace and prosperity. The people lived in harmony with one another and with their surroundings, thanks to the benevolent influence of the native wizards and their magical arts. All was calm until one ambitious wizard named Abadon began to lust for power. Abadon overwhelmed the other wizards, brought evil upon the land, and made himself its master. Only Paul, a young magician's apprentice, was left to oppose him. Can you guide Paul to victory, or will Abadon rule Merlwood forever? Magician is a 2D, side-scrolling action RPG. As Paul, you must travel through towns, have conversations with non-player characters, acquire and manage inventory (food, water, weapons, potions, etc.), learn magic spells, fight battles, and solve puzzles. Your ultimate goal: collect each of the four elemental vials -- earth, air, fire, and water -- and combine them to create the Ultimate Potion. Only then can you hope to vanquish the evil wizard Abadon! 0.65 @@ -10594,12 +10594,12 @@ Firing your gun is done with fire button 1 and deflecting bullets by pressing th ./Maharaja (Japan).zip Maharaja - Maharaja is an adventure game with RPG elements published by Sunsoft and developed by Quest. - -The protagonist is a young man who recovers a mystical treasure box belonging to the Maharaja from the river Ganges. He is rewarded with a feast for recovering the item, but the princess warns him later the same night that the Maharaja's generosity is a ruse and that he is being controlled by an evil wizard and plans to kill the hero in the morning. The hero escapes the palace to look for a way to free the Maharaja and rescue the princess, acquiring the assistance of the gods along the way. - -Maharaja features an adventure game interface with a small viewing window for whatever the player character is seeing as well as a list of commands on the side that the player character can try. Speech and other descriptive text appears below the picture window. In addition, the player can also find themselves embroiled in random battles which play out like other turn-based RPGs of the era. The player can find and equip new gear as well as learn new spells as the game continues. - + Maharaja is an adventure game with RPG elements published by Sunsoft and developed by Quest. + +The protagonist is a young man who recovers a mystical treasure box belonging to the Maharaja from the river Ganges. He is rewarded with a feast for recovering the item, but the princess warns him later the same night that the Maharaja's generosity is a ruse and that he is being controlled by an evil wizard and plans to kill the hero in the morning. The hero escapes the palace to look for a way to free the Maharaja and rescue the princess, acquiring the assistance of the gods along the way. + +Maharaja features an adventure game interface with a small viewing window for whatever the player character is seeing as well as a list of commands on the side that the player character can try. Speech and other descriptive text appears below the picture window. In addition, the player can also find themselves embroiled in random battles which play out like other turn-based RPGs of the era. The player can find and equip new gear as well as learn new spells as the game continues. + The game was never officially localized into English nor was it ever released outside of Japan. A fan translation was created in 2009, however. 19890929T000000 Quest @@ -10737,8 +10737,8 @@ Gameplay is the standard behind-the-catcher viewpoint for pitching and batting, ./Majou Densetsu II - Daimashikyou Galious (Japan).zip Majou Densetsu II : Daimashikyou Galious - The sequel to Konami's MSX game Knightmare. While the first game was an overhead, vertical scrolling shooter, The Maze of Galious is a side-view, flick-screen platform game. The player controls Popolon and Aphrodite, entering the evil priest Galious' castle to free their yet-to-be-born son Pampas from the priest's evil clutches. - + The sequel to Konami's MSX game Knightmare. While the first game was an overhead, vertical scrolling shooter, The Maze of Galious is a side-view, flick-screen platform game. The player controls Popolon and Aphrodite, entering the evil priest Galious' castle to free their yet-to-be-born son Pampas from the priest's evil clutches. + Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987. 0.7 19870811T000000 @@ -10751,7 +10751,7 @@ Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and pu ./Maniac Mansion (Japan).zip Maniac Mansion - The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. + The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. nnPlayers start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. 0.75 19880913T000000 @@ -10764,7 +10764,7 @@ nnPlayers start by choosing 2 students to accompany Dave to the Edison mansion, ./Maniac Mansion (USA).zip Maniac Mansion - The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. + The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. nnPlayers start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. 0.75 19900901T000000 @@ -10871,8 +10871,8 @@ By exploring these 25 cities, children can familiarize themselves with the landm ./Marusa no Onna (Japan).zip Marusa no Onna - Marusa no Onna is an adventure game based on the Japanese movie "A Taxing Woman". -A female tax auditor, Ry?ko Itakura, inspects the accounts of various Japanese companies, uncovering hidden incomes and recovering unpaid taxes. + Marusa no Onna is an adventure game based on the Japanese movie "A Taxing Woman". +A female tax auditor, Ry?ko Itakura, inspects the accounts of various Japanese companies, uncovering hidden incomes and recovering unpaid taxes. One day she persuades her boss to let her investigate the owner of a string of love hotels who seems to be avoiding tax, but after an investigation no evidence is found. During the investigation the inspector and the inspected owner, Hideki Gond?, develop an unspoken respect for each other. 19890919T000000 Capcom @@ -11126,10 +11126,10 @@ The Rockman Complete Works series was only released in Japan. ./Meimon! Takonishi Ouendan - Kouha 6 Nin Shuu (Japan).zip Meimon! Takonishi Ouendan : Kouha 6 Nin Shuu - Meimon! Takonishi Ouendan (usually localized as "The West Tako Cheerleaders", but literally translates to "Prestigious School! West Tako Cheerleading Squad") is a Famicom strategy game based on the manga of the same name about a young man who joins his school's intimidating cheerleading squad. In 1987, this same property also saw a live-action movie adaptation. - -The game has players moving characters around a city map and fighting rival ouendan teams for dominance. Combat occurs whenever two units meet on the map and cuts to a timing-based mini-game where the player has to input a command before their opponent's fist reaches the current character's profile. The closer the fist gets, the more likely it is that the enemy gets in their attack before the player can. Stronger attacks are listed further down the menu, increasing the risk vs. reward factor as the player scrambles to execute them in time. - + Meimon! Takonishi Ouendan (usually localized as "The West Tako Cheerleaders", but literally translates to "Prestigious School! West Tako Cheerleading Squad") is a Famicom strategy game based on the manga of the same name about a young man who joins his school's intimidating cheerleading squad. In 1987, this same property also saw a live-action movie adaptation. + +The game has players moving characters around a city map and fighting rival ouendan teams for dominance. Combat occurs whenever two units meet on the map and cuts to a timing-based mini-game where the player has to input a command before their opponent's fist reaches the current character's profile. The closer the fist gets, the more likely it is that the enemy gets in their attack before the player can. Stronger attacks are listed further down the menu, increasing the risk vs. reward factor as the player scrambles to execute them in time. + After winning a map, the player's party can gain levels and acquire new special attacks, which show up in the attack menu on rare occasions and are very powerful. 19891225T000000 Graphic Research @@ -11141,8 +11141,8 @@ After winning a map, the player's party can gain levels and acquire new special ./Meitantei Holmes - Kiri no London Satsujin Jiken (Japan).zip Meitantei Holmes : Kiri no London Satsujin Jiken - Meitantei Holmes: Kiri no London Satsujin Jiken ("Great Detective Holmes: Fog of London Murder Case") is a murder mystery adventure game where the player directs Sherlock Holmes around London, finding clues and interrogating witnesses and suspects. Like its many NES adventure game contemporaries, it adheres to the Portopia formula of text adventure whodunits. - + Meitantei Holmes: Kiri no London Satsujin Jiken ("Great Detective Holmes: Fog of London Murder Case") is a murder mystery adventure game where the player directs Sherlock Holmes around London, finding clues and interrogating witnesses and suspects. Like its many NES adventure game contemporaries, it adheres to the Portopia formula of text adventure whodunits. + It is the sequel to Towa Chiki's earlier Sherlock Holmes game (Sherlock Holmes: Hakushaku Reijou Yuukai Jiken) and received a sequel (Meitantei Holmes: M-Kara no Chousenjou). None of these games were ever released outside of Japan. 19880513T000000 Another @@ -11154,10 +11154,10 @@ It is the sequel to Towa Chiki's earlier Sherlock Holmes game (Sherlock Holmes: ./Meitantei Holmes - M kara no Chousenjou (Japan).zip Meitantei Holmes : M kara no Chousenjou - Meitantei Holmes: M-Kara no Chousenjou is a modern first-person adventure video game for the Family Computer that is based on the stories by Arthur Conan Doyle. It is the sequel to Sherlock Holmes: Hakushaku ReijÅ YÅ«kai Jiken and Meitantei Holmes: Kiri no London Satsujin Jiken, the latter having been released on May 13, 1988. In Kiri no London Satsujin Jiken, the player takes control of Holmes and Watson in the streets of London. The player can collect clues and also shillings in order to pay for things such as a coach fare, which allows them to travel London faster. All of these video games were released exclusively in Japan. - -As the fictional detective, the player must go through places like France, Austria, and Germany to solve the mystery. Players can choose to start a new adventure or continue an old one by using a password of Japanese characters. - + Meitantei Holmes: M-Kara no Chousenjou is a modern first-person adventure video game for the Family Computer that is based on the stories by Arthur Conan Doyle. It is the sequel to Sherlock Holmes: Hakushaku ReijÅ YÅ«kai Jiken and Meitantei Holmes: Kiri no London Satsujin Jiken, the latter having been released on May 13, 1988. In Kiri no London Satsujin Jiken, the player takes control of Holmes and Watson in the streets of London. The player can collect clues and also shillings in order to pay for things such as a coach fare, which allows them to travel London faster. All of these video games were released exclusively in Japan. + +As the fictional detective, the player must go through places like France, Austria, and Germany to solve the mystery. Players can choose to start a new adventure or continue an old one by using a password of Japanese characters. + Players can expect challenges from Professor Moriarty; the classic nemesis of Sherlock Holmes. There are also ten other characters to interact with. 19890501T000000 Another @@ -11169,7 +11169,7 @@ Players can expect challenges from Professor Moriarty; the classic nemesis of Sh ./Menace Beach (USA) (Unl).zip Menace Beach - In Menace Beach, you play as a random guy whose girlfriend was kidnapped by Demon Dan on her way to meet you at the malt shop. To free her, you must travel on a skateboard thorough multiple town and sewer levels and battle evil clowns, Elvis impersonators, and randomly appearing Ninjas. + In Menace Beach, you play as a random guy whose girlfriend was kidnapped by Demon Dan on her way to meet you at the malt shop. To free her, you must travel on a skateboard thorough multiple town and sewer levels and battle evil clowns, Elvis impersonators, and randomly appearing Ninjas. To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenches, and bombs out of widows and random holes in the sewer walls. These items can be picked up and thrown at your enemies to defeat them far better than your fists ever will. 0.5 @@ -11195,10 +11195,10 @@ To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenche ./Mermaids of Atlantis - The Riddle of the Magic Bubble (USA) (Unl).zip Mermaids of Atlantis : The Riddle of the Magic Bubble - Mermaids of Atlantis is a censored localization of the formerly pornographic game Bubble Bath Babes (also known as Magic Bubble or Soap Panic) with all nudity removed. Instead of showing erotic images after stages are cleared, this version of the game has cutscenes describing how the greedy emperor O-Dinten sealed the merpeople's games in protective bubbles and forces them pay licensing fees. You must solve puzzles to unlock the games, as an allegory of the real-life situation with Nintendo's lockout chip making it difficult to release unlicensed games for the NES. - -The gameplay is reminiscent of that of Tetris and Puzzle Bobble in that the goal is to steer clusters of rising bubbles and place them so that they connect to other bubbles of similar color along the top of the screen. If the sufficient number of similar bubbles are touching, they will be cleared and all free neighboring bubbles will rise further, allowing for combos. If the accumulated bubbles on screen reach the bottom of the playing area, the game is over. If a level is completed, the player will be rewarded with erotica. - + Mermaids of Atlantis is a censored localization of the formerly pornographic game Bubble Bath Babes (also known as Magic Bubble or Soap Panic) with all nudity removed. Instead of showing erotic images after stages are cleared, this version of the game has cutscenes describing how the greedy emperor O-Dinten sealed the merpeople's games in protective bubbles and forces them pay licensing fees. You must solve puzzles to unlock the games, as an allegory of the real-life situation with Nintendo's lockout chip making it difficult to release unlicensed games for the NES. + +The gameplay is reminiscent of that of Tetris and Puzzle Bobble in that the goal is to steer clusters of rising bubbles and place them so that they connect to other bubbles of similar color along the top of the screen. If the sufficient number of similar bubbles are touching, they will be cleared and all free neighboring bubbles will rise further, allowing for combos. If the accumulated bubbles on screen reach the bottom of the playing area, the game is over. If a level is completed, the player will be rewarded with erotica. + The game is very difficult to find and is sought after by collectors, often topping prices of $1000 U.S. Dollars on auction sites such as eBay. 0.6 19910101T000000 @@ -11223,12 +11223,12 @@ The game is very difficult to find and is sought after by collectors, often topp ./Metal Gear (USA).zip Metal Gear - Crazed Colonel Vermon CaTaffy poses new terrorist threat to the world. -Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear! -Responding to the crisis, covert unit "Fox Hound" is called into action, and that's where you come into play. Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named "Solid Snake". -But on this mission you better be sly as well, to surprise heavily armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered. -Plus you gottamaintain radio contact with Commander South, who'll feed you you crucial info on Metal Gear's whereabouts. To survive, capture submachine guns, Barettas, grenade launchers, and plastic explosives... -Until you find and destroy Metal Gear, ending CaTaffy's reign of terror. + Crazed Colonel Vermon CaTaffy poses new terrorist threat to the world. +Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear! +Responding to the crisis, covert unit "Fox Hound" is called into action, and that's where you come into play. Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named "Solid Snake". +But on this mission you better be sly as well, to surprise heavily armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered. +Plus you gottamaintain radio contact with Commander South, who'll feed you you crucial info on Metal Gear's whereabouts. To survive, capture submachine guns, Barettas, grenade launchers, and plastic explosives... +Until you find and destroy Metal Gear, ending CaTaffy's reign of terror. For one player only. 0.75 19880602T000000 @@ -11267,8 +11267,8 @@ The game is a console-style RPG with random encounters and turn-based combat vie ./Metal Slader Glory (Japan).zip Metal Slader Glory - Metal Slader Glory is a graphic adventure game where the player interacts with the protagonist's surrounding via a menu-based commands. The commands the player can choose varies between context, which usually ranges from talking to supporting characters to investigating the surrounding. The player must explore every possible option in order for new choices to appear. However, if the player makes a wrong selection, the game will end and the player must restart the game from where they left off. The player can quit at any point of the game and continue later via a password feature. -The game takes place eight years after a great war was waged between colonies in outer space, and peace has finally settled back onto the Earth. The main character, a 17-year-old war orphan named Tadashi Himukai, purchases a used worker-mech in order to start a construction business with his girlfriend, Elina Furfa. However, when he first activates it, the worker-mech disguise falls away, revealing a combat model Metal Slader, which were all supposedly dismantled after the war, and an enigmatic message is displayed in the cockpit: "EARTH IN PERIL... SEEK THE CREATOR". Prompted by this warning, Tadashi, his sister Azusa, and Elina head out into space to find the answers behind it. + Metal Slader Glory is a graphic adventure game where the player interacts with the protagonist's surrounding via a menu-based commands. The commands the player can choose varies between context, which usually ranges from talking to supporting characters to investigating the surrounding. The player must explore every possible option in order for new choices to appear. However, if the player makes a wrong selection, the game will end and the player must restart the game from where they left off. The player can quit at any point of the game and continue later via a password feature. +The game takes place eight years after a great war was waged between colonies in outer space, and peace has finally settled back onto the Earth. The main character, a 17-year-old war orphan named Tadashi Himukai, purchases a used worker-mech in order to start a construction business with his girlfriend, Elina Furfa. However, when he first activates it, the worker-mech disguise falls away, revealing a combat model Metal Slader, which were all supposedly dismantled after the war, and an enigmatic message is displayed in the cockpit: "EARTH IN PERIL... SEEK THE CREATOR". Prompted by this warning, Tadashi, his sister Azusa, and Elina head out into space to find the answers behind it. It was the final game released by HAL Laboratory as an independent third-party developer before their buy-out by Nintendo. The game's story and character designs were done by manga artist Yoshimiru Hoshi, who loosely based the game on his 1984 manga Akûtensô Fixallia 19910830T000000 HAL Laboratory @@ -11280,7 +11280,7 @@ It was the final game released by HAL Laboratory as an independent third-party d ./Metal Storm (USA).zip Metal Storm - Metal Storm is an action game in which the player takes control of the giant mecha M-308 Gunner in order to put a stop to a malfunctioning computer menace. + Metal Storm is an action game in which the player takes control of the giant mecha M-308 Gunner in order to put a stop to a malfunctioning computer menace. To save it from becoming another generic action game, innovation is shown through fast paced gameplay and the "gravity flip" ability, which enables the character to freely switch between moving along the floor or ceiling. While the game is only seven levels long, the difficulty ramps up quickly, so mastery of the gravity technique and memorization of the levels become absolute necessities for survival. 0.85 @@ -11307,8 +11307,8 @@ You can skate up or down in the screen, or even jump, to be safe from the pipes ./Metroid (USA).zip Metroid - It's you against the evil Mother Brain in the thrilling battle of Metroid! - + It's you against the evil Mother Brain in the thrilling battle of Metroid! + You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain. 0.8 19860801T000000 @@ -11321,8 +11321,8 @@ You're inside the fortress planet Zebes. The planet of endless secret passageway ./Mezase Pachi Pro - Pachio-kun (Japan).zip Mezase Pachi Pro : Pachio-kun - The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck. - + The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck. + The game rewards attentive pachinko veterans by having several of the machines possess quirks, such as the frequency of payouts, certain pins being bent that will favor a ball's route to the bottom and the like. Pachio-kun simply has to lean in to examine the machines closer to ascertain how to make the machine pay out. The overall goal is to keep playing each machine, winning either through a determined strategy or simple perseverance, until all the machines have been emptied of their contents. Doing so will win the game. 19871218T000000 Marionette @@ -11334,10 +11334,10 @@ The game rewards attentive pachinko veterans by having several of the machines p ./Mezase! Top Pro - Green ni Kakeru Yume (Japan).zip Mezase Top Pro : Green ni Kakeru Yume - Mezase! Top Pro: Green ni Kakeru Yume is Jaleco's first golf game, released exclusively in Japan in 1993. It was developed by TOSE and published by Jaleco. - -There are four modes in the game: stroke, course, challenge and train. When the game start, one can change the club then the golf stance. After these choices are done, a screen with the golf player swinging the club is shown, and the player must press the button A at an exact time to select the force that the club will impact the ball. There is also a caddy menu that can be accessed with the button B. In this menu, one can get hints for the current hole, ask for and mulligan and even can be consoled by the caddy if the player misses many strokes. As the player progress in the challenge mode, he can use the money won to buy new clubs and hire new caddies. - + Mezase! Top Pro: Green ni Kakeru Yume is Jaleco's first golf game, released exclusively in Japan in 1993. It was developed by TOSE and published by Jaleco. + +There are four modes in the game: stroke, course, challenge and train. When the game start, one can change the club then the golf stance. After these choices are done, a screen with the golf player swinging the club is shown, and the player must press the button A at an exact time to select the force that the club will impact the ball. There is also a caddy menu that can be accessed with the button B. In this menu, one can get hints for the current hole, ask for and mulligan and even can be consoled by the caddy if the player misses many strokes. As the player progress in the challenge mode, he can use the money won to buy new clubs and hire new caddies. + The game simulates many terrains, such as grass and sand, and also takes account the effect of the wind, which velocity and direction is shown to the player before his making the stroke. Besides that, the game has also a two player mode, where each player takes a turn to stroke. 19930305T000000 Jaleco @@ -11349,7 +11349,7 @@ The game simulates many terrains, such as grass and sand, and also takes account ./Michael Andretti's World GP (USA).zip Michael Andretti's World GP - Michael Andretti's World GP features 16 unique courses located in Brazil, San Marino, Monaco, Mexico, Canada, + Michael Andretti's World GP features 16 unique courses located in Brazil, San Marino, Monaco, Mexico, Canada, United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, Spain, Japan, and Australia. Each track can be played either in single player mode or in head-to-head 2-player action on a split screen. There are 4 different cars to choose from and manual shifting is a consideration during racing, a facet often overlooked in simpler NES racing game scenarios. While the star of the game is Michael Andretti, who pops in before each race to offer useful advice about the current track, the game also has appearances by many other F-1 racing stars. 0.75 19900602T000000 @@ -11362,10 +11362,10 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, ./Mick & Mack as the Global Gladiators (USA) (Proto) (1993-07-09).zip Mick & Mack as the Global Gladiators - A prototype of the unreleased NES port of Global Gladiators. - -Global Gladiators is a fairly standard platform game with the most notable fact being that the characters were created and licensed from McDonalds (yes, THE McDonalds). - + A prototype of the unreleased NES port of Global Gladiators. + +Global Gladiators is a fairly standard platform game with the most notable fact being that the characters were created and licensed from McDonalds (yes, THE McDonalds). + While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. Climax @@ -11482,13 +11482,13 @@ The game is a side-scrolling beat 'em up and a one-player only game (unlike othe ./Mike Tyson's Punch-Out!! (Japan, USA) (Rev A).zip Mike Tyson's Punch-Out!! - Mike Tyson's Punch-Out is one of the most popular and biggest selling video games of all time. Step into the ring as Little Mac, a 17-year-old fighter from the Bronx, ranked number three in the minor circuit. Your goal is to work your way up through the rankings so that you can challenge Mike Tyson, Kid Dynamite, in a dream fight. - -But the road to the championship is long and hard. You'll have to work your way up through the minor, major, and world circuits by winning against tough contestants like Piston Honda, Glass Joe, Super Macho Man and many, many more! Defeat all your opponents and meet the ultimate challenge against the World Heavyweight Champion Mike Tyson in the greatest fight of all - The Dream Bout! Knockout Tyson and you can become WVBA (World Video Boxing Association) Champ! - -The rules of the World Video Boxing Association govern your bouts. Each match is three three-minute rounds long. Any boxer knocked down for a 10 count is Knocked Out (KO). If a boxer goes down three times, he'll find himself a Technical Knock Out (TKO). If both boxers make it to the end of the third round, the ref determines the winner. - -Once you're in the ring you'll have to beat your opponent with smart fighting. Use left and right punches, as well as uppercuts to knock your opponent to the mat. Dodge your opponent's blows with some fancy footwork. Dazzle them with your brilliance and you'll be the World Video Boxing Association Champion. On the other hand, you might find yourself down for the count. + Mike Tyson's Punch-Out is one of the most popular and biggest selling video games of all time. Step into the ring as Little Mac, a 17-year-old fighter from the Bronx, ranked number three in the minor circuit. Your goal is to work your way up through the rankings so that you can challenge Mike Tyson, Kid Dynamite, in a dream fight. + +But the road to the championship is long and hard. You'll have to work your way up through the minor, major, and world circuits by winning against tough contestants like Piston Honda, Glass Joe, Super Macho Man and many, many more! Defeat all your opponents and meet the ultimate challenge against the World Heavyweight Champion Mike Tyson in the greatest fight of all - The Dream Bout! Knockout Tyson and you can become WVBA (World Video Boxing Association) Champ! + +The rules of the World Video Boxing Association govern your bouts. Each match is three three-minute rounds long. Any boxer knocked down for a 10 count is Knocked Out (KO). If a boxer goes down three times, he'll find himself a Technical Knock Out (TKO). If both boxers make it to the end of the third round, the ref determines the winner. + +Once you're in the ring you'll have to beat your opponent with smart fighting. Use left and right punches, as well as uppercuts to knock your opponent to the mat. Dodge your opponent's blows with some fancy footwork. Dazzle them with your brilliance and you'll be the World Video Boxing Association Champion. On the other hand, you might find yourself down for the count. 0.85 19871121T000000 @@ -11527,7 +11527,7 @@ Millipede is the sequel to Centipede, and features similar gameplay, but with a ./Mindseeker (Japan).zip Mindseeker - Mindseeker is an adventure game from Namco that tests the player's extra sensory perception and latent psychic ability. It features Japanese TV psychic Masuaki Kiyota, who is best known in his native land for a spoon-bending act similar to that of Israeli psychic Uri Geller. + Mindseeker is an adventure game from Namco that tests the player's extra sensory perception and latent psychic ability. It features Japanese TV psychic Masuaki Kiyota, who is best known in his native land for a spoon-bending act similar to that of Israeli psychic Uri Geller. The player can explore the world using two commands: Feel and Exit. Exit will simply move the player character to a new area, while Feel is how the player interacts with the various objects and people in the world; for the purposes of the game, the term "feel" is analogous to "sense". The player is also able to input their own name upon starting the game. As well as the adventure game elements, much of the game involves playing mini-games designed to test the player's psychic ability, such as a card game where the player must guess which symbol will appear next. 19890418T000000 Namco @@ -11539,10 +11539,10 @@ The player can explore the world using two commands: Feel and Exit. Exit will si ./Minelvaton Saga - Ragon no Fukkatsu (Japan).zip Minelvaton Saga : Ragon no Fukkatsu - Minelvaton Saga: Ragon no Fukkatsu is a Role Playing Game first in the Minelvaton series, being followed by Silva Saga and ending with Silva Saga II: The Legend of Light and Darkness. -Minelvaton Saga takes place on the world Minelvaton, in the area known as Southern Ofelia. In the kingdom of Palmeccia both the King and Queen have been murdered by the hands of a servant of Ragon, son of the Zuhl. The player takes control of the Prince of Palmeccia in a quest for revenge and to kill the evil Ragon. -Fundamentally, the game plays and looks like Dragon Quest. The player is given control of a single character and can explore a number of towns, dungeons, and the world map itself. However, once the player receives the ship for sailing, the game becomes non-linear as the player can explore almost anywhere that can be reached. -Another unique feature is the battle system. Like a typical RPG, there are random battles, but actual combat resembles a sort of action RPG. In battle, the player starts at the bottom of the screen facing the enemies that are at the top. In order to defeat enemies, the player must run into one in order to exchange blows. The closest analog to this unusual system is the MMORPG, or the MMORPG-ish single player game Final Fantasy XII. + Minelvaton Saga: Ragon no Fukkatsu is a Role Playing Game first in the Minelvaton series, being followed by Silva Saga and ending with Silva Saga II: The Legend of Light and Darkness. +Minelvaton Saga takes place on the world Minelvaton, in the area known as Southern Ofelia. In the kingdom of Palmeccia both the King and Queen have been murdered by the hands of a servant of Ragon, son of the Zuhl. The player takes control of the Prince of Palmeccia in a quest for revenge and to kill the evil Ragon. +Fundamentally, the game plays and looks like Dragon Quest. The player is given control of a single character and can explore a number of towns, dungeons, and the world map itself. However, once the player receives the ship for sailing, the game becomes non-linear as the player can explore almost anywhere that can be reached. +Another unique feature is the battle system. Like a typical RPG, there are random battles, but actual combat resembles a sort of action RPG. In battle, the player starts at the bottom of the screen facing the enemies that are at the top. In order to defeat enemies, the player must run into one in order to exchange blows. The closest analog to this unusual system is the MMORPG, or the MMORPG-ish single player game Final Fantasy XII. Beyond that, the basic plot and some of the battle system concept seems to have been co-opted by Sega's Sword of Vermilion. 19871023T000000 Random House @@ -11578,7 +11578,7 @@ To make a shot, using the joystick, move the crosshair in the approximate direct ./Miracle Ropit's - 2100 Nen no Daibouken (Japan).zip Miracle Ropit's : 2100 Nen no Daibouken - A girl in the year 2100 uses a robot suit. If the player is hit once, then the suit is lost and the player must play as the little girl. One more hit and the player loses a life. Although the game was only released in Japan for the Nintendo Famicom, the game's text is in English and is completely playable by English speakers. This game must be played through twice in order to see the true ending, just like in "Ghosts 'n Goblins". + A girl in the year 2100 uses a robot suit. If the player is hit once, then the suit is lost and the player must play as the little girl. One more hit and the player loses a life. Although the game was only released in Japan for the Nintendo Famicom, the game's text is in English and is completely playable by English speakers. This game must be played through twice in order to see the true ending, just like in "Ghosts 'n Goblins". 19870807T000000 Micronics @@ -11601,8 +11601,8 @@ To make a shot, using the joystick, move the crosshair in the approximate direct ./Mirai Shinwa Jarvas (Japan).zip Mirai Shinwa Jarvas - Mirai Shinwa Jarvas (lit. Future Legend Jarvas) is a RPG developed and published by Taito. It is about a man named Jarvas who travels back in time from the future to conquer the world of the past and become the leader. You must get people to join your side and take over enemy castles. - + Mirai Shinwa Jarvas (lit. Future Legend Jarvas) is a RPG developed and published by Taito. It is about a man named Jarvas who travels back in time from the future to conquer the world of the past and become the leader. You must get people to join your side and take over enemy castles. + This game is generally considered pretty bad by most. When you begin the game, you are given no information about where you are and where you should attempt to go. Once you find a town, you must join a guild. You can only increase your level by returning to the guild once you have accumulated enough experience. 19870630T000000 Taito @@ -11614,7 +11614,7 @@ This game is generally considered pretty bad by most. When you begin the game, y ./Mission - Impossible (USA).zip Mission : Impossible - Your mission, if you choose to accept it, is to rescue Dr. O and Shannon from the grubby clutches of the Sinister Seven as quickly as possible. + Your mission, if you choose to accept it, is to rescue Dr. O and Shannon from the grubby clutches of the Sinister Seven as quickly as possible. As you fight your way through each area, you must obtain information and vital ID cards. Your progress is blocked at every turn by acid flames, raw sewage, scorching steam, high voltage electricity and poison gas. @@ -11670,7 +11670,7 @@ This is a basic if-it-moves-shoot-it scrolling action game.You, and your partner ./Mitsume ga Tooru (Japan).zip Mitsume ga Tooru - Mitsume ga Tooru (translates to The Three-Eyed One) is based on the manga and anime of the same name. You control Hosuke Sharaku - a boy with a third eye on his forehead and of terrifying power. This power is unleashed when his third eye is open so he is wearing a bandage to seal his power and remove any memories of his true nature. + Mitsume ga Tooru (translates to The Three-Eyed One) is based on the manga and anime of the same name. You control Hosuke Sharaku - a boy with a third eye on his forehead and of terrifying power. This power is unleashed when his third eye is open so he is wearing a bandage to seal his power and remove any memories of his true nature. In the game, another three-eyed man with great powers appears and attacks a city. He also kidnaps Sharaku's friend Wato who watches unable to do anything. Sharaku then, with the bandage removed, begins his quest to save Wato from this man. 0.85 19920717T000000 @@ -11693,7 +11693,7 @@ In the game, another three-eyed man with great powers appears and attacks a city ./Moai-kun (Japan).zip Moai-kun - Moai Kun is a platform puzzle game where you play as Moai, the Easter Island statue, that has appeared in many other Konami games. + Moai Kun is a platform puzzle game where you play as Moai, the Easter Island statue, that has appeared in many other Konami games. The goal of the game is to collect other Moai-like statues and reach the door leading to the next level before the time runs out. In order to make your way to the statues and finally to the exit you have to move and destroy the rocks blocking your way and avoid getting killed by enemies. 19900309T000000 @@ -11706,7 +11706,7 @@ The goal of the game is to collect other Moai-like statues and reach the door le ./Moero!! Juudou Warriors (Japan).zip Moero!! Juudou Warriors - An Olympic judo tournament is being held which will have the best judo practitioners competing against each other. Before being able to qualify to compete at the Olympics, players must travel the globe and defeat several different opponents. When the player finally makes it to the Olympics, the player will have to face nine different opponents, each the best representative of their home country. If the player performs well enough at the Olympics, they can go back home with either a bronze, silver, or even a gold medal. + An Olympic judo tournament is being held which will have the best judo practitioners competing against each other. Before being able to qualify to compete at the Olympics, players must travel the globe and defeat several different opponents. When the player finally makes it to the Olympics, the player will have to face nine different opponents, each the best representative of their home country. If the player performs well enough at the Olympics, they can go back home with either a bronze, silver, or even a gold medal. When fighting in the Judo matches, the goal is to throw your opponent to the ground for a takedown. When in a fight, there are meters that the player has to be aware of. They are the power meter which measures the fighters current strength and the chance meter which measures the likelihood the player will be able to throw down their opponent. After each match, the player can choose whether to build up their character's strength, technique, or stamina. 19900629T000000 Jaleco @@ -11718,7 +11718,7 @@ When fighting in the Judo matches, the goal is to throw your opponent to the gro ./Momotarou Densetsu (Japan).zip Momotarou Densetsu : Peach Boy Legend - The legend of Momotarou belongs to the most popular ones in Japanese and Asian folklore. The game follows the main story. An old couple, who was living peacefully in a small house, found a giant peach flowing down the river. As they wanted to eat the peach, they found inside a child. They named him "Momotarou" -"peach guy". When Momotarou grew up, he decided to rid the country of the evil demons. He must find three faithful companions - a dog, a monkey, and a pheasant, who will help him to defeat the demons. + The legend of Momotarou belongs to the most popular ones in Japanese and Asian folklore. The game follows the main story. An old couple, who was living peacefully in a small house, found a giant peach flowing down the river. As they wanted to eat the peach, they found inside a child. They named him "Momotarou" -"peach guy". When Momotarou grew up, he decided to rid the country of the evil demons. He must find three faithful companions - a dog, a monkey, and a pheasant, who will help him to defeat the demons. This is a traditional Japanese RPG. You move Momotarou over the world map, visiting towns and dungeons. Defeated monsters bring experience points and raise Momotarou's level. Enemies appear randomly, and the combat is turn-based and is viewed from first person perspective. 19871026T000000 @@ -11893,14 +11893,14 @@ Gameplay consists of driving your squad car around the city, pulling over speede ./Mottomo Abunai Deka (Japan).zip Mottomo Abunai Deka - Mottomo Abunai Deka is an action game for the Nintendo Entertainment System. The game is based on a Japanese TV drama show. - -The game is a 2D 1-2 player side scroller. You the player control Taka or Yuuji, or both of these characters at the same time. You'll find yourself up against many enemies of the Yakuza gang, ?The Silver Stars?, and then later on leading you to corruption within the police department and to the main villain at the end. While playing the game you'll also run into three mini-games, which are a shooting gallery, a fast paced car ride and a shootout with one of the boss enemies. - -While playing the side scrolling part of this game, if you want to switch weapons, press start and then A to cycle through the selection. - -The original name of the game is Mottomo Abunai Deka, which has been retitled as The Most Dangerous Detectives. - + Mottomo Abunai Deka is an action game for the Nintendo Entertainment System. The game is based on a Japanese TV drama show. + +The game is a 2D 1-2 player side scroller. You the player control Taka or Yuuji, or both of these characters at the same time. You'll find yourself up against many enemies of the Yakuza gang, ?The Silver Stars?, and then later on leading you to corruption within the police department and to the main villain at the end. While playing the game you'll also run into three mini-games, which are a shooting gallery, a fast paced car ride and a shootout with one of the boss enemies. + +While playing the side scrolling part of this game, if you want to switch weapons, press start and then A to cycle through the selection. + +The original name of the game is Mottomo Abunai Deka, which has been retitled as The Most Dangerous Detectives. + All of the text has been translated to the best of my knowledge. The main issue with the text is that there is a scrolling issue that has been worked out as best as possible for now. 19900206T000000 Micronics @@ -11912,7 +11912,7 @@ All of the text has been translated to the best of my knowledge. The main issue ./Moulin Rouge Senki - Melville no Honoo (Japan).zip Moulin Rouge Senki : Melville no Honoo - Moulin Rouge Senki: Melville no Honoo ("Record of Moulin Rouge War: Melville's Flame") is a strategy war sim with RPG elements for the Famicom. The player controls a party of heroes with an entire army under their control, and fights other armies and random encounters with monsters. To begin the game, the player must purchase and equip their army before setting out. + Moulin Rouge Senki: Melville no Honoo ("Record of Moulin Rouge War: Melville's Flame") is a strategy war sim with RPG elements for the Famicom. The player controls a party of heroes with an entire army under their control, and fights other armies and random encounters with monsters. To begin the game, the player must purchase and equip their army before setting out. The game's battles play out in turn-based formations, and each formation acts separately and can target different formations on the enemy's side. For instance, the archers can aim for any of the four rows of enemy forces, though front-line melee fighters are far more limited. 19890811T000000 Interlink @@ -11973,7 +11973,7 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int ./Remote Control (USA).zip MTV's Remote Control - Remote Control is based on the MTV quiz show of the same name. During the game three contestants (computer or human controlled) compete by answering questions about various TV shows, movies, characters, or actors/actresses. There are two rounds of gameplay followed by a third "think real fast" round. + Remote Control is based on the MTV quiz show of the same name. During the game three contestants (computer or human controlled) compete by answering questions about various TV shows, movies, characters, or actors/actresses. There are two rounds of gameplay followed by a third "think real fast" round. In the first two rounds of gameplay the gameboard consists of a giant TV with nine channels; one of the players chooses a channel (representing a particular category) revealing a question; the first player to buzz in and provide the correct answer earns points. The are a variety of categories available (some of these are "video high", "cop shows", "saturday night live", "soap operas", and many more) which will vary from game to game. Sometimes a surprise channel may appear which doesn't have a question, but awards or removes points from a player. These rounds end when all of the supplied questions have been exhausted. Near the end of the second round, the lowest scoring player is eliminated from the game leaving two players for the final round. @@ -12055,9 +12055,9 @@ Musashi no Boken can be described as Dragon Warrior set in feudal Japan, as apar ./Musashi no Ken - Tadaima Shugyou Chuu (Japan).zip Musashi no Ken : Tadaima Shugyou Chuu - Musashi no Ken - Tadaima Shugyou Chuu (lit. "Sword of Musashi - Now in the Middle of Training") is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode. -The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up-and-coming competitors. The anime is broken up into two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series. -There are two different modes: single player and two player VS. mode. On single player mode, the player depicts Musashi in the middle of his training. He must run through several obstacle courses collecting swords and other items along the way. At the same time, his pet Akita will be running the course behind him. Musashi must not fall too far behind his dog. After completing three courses, Musashi will be entered into a 2D weapon-based versus fighting-style Kendo tournament. He must defeat five competitors to win the tournament. The swords that Musashi collects during the obstacle courses provide him with access to special strike moves if he has collected enough. If the player succeeds in winning, the game will continue from the beginning at a higher level of difficulty. After winning the championship a second time, the game is over. + Musashi no Ken - Tadaima Shugyou Chuu (lit. "Sword of Musashi - Now in the Middle of Training") is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode. +The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up-and-coming competitors. The anime is broken up into two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series. +There are two different modes: single player and two player VS. mode. On single player mode, the player depicts Musashi in the middle of his training. He must run through several obstacle courses collecting swords and other items along the way. At the same time, his pet Akita will be running the course behind him. Musashi must not fall too far behind his dog. After completing three courses, Musashi will be entered into a 2D weapon-based versus fighting-style Kendo tournament. He must defeat five competitors to win the tournament. The swords that Musashi collects during the obstacle courses provide him with access to special strike moves if he has collected enough. If the player succeeds in winning, the game will continue from the beginning at a higher level of difficulty. After winning the championship a second time, the game is over. On two player vs. mode, each player selects from a roster of competitors, and selects them secretly by pressing different inputs on the control pad. The selections are revealed once five selections have been made. Each player then squares off in a Kendo match with each of their selections. Whoever gets three or more victories wins the game. 19860808T000000 Taito @@ -12096,9 +12096,9 @@ The game takes place in three types of areas, outside, inside the castles and un ./Nagagutsu o Haita Neko - Sekai Isshuu 80 Nichi Daibouken (Japan).zip Nagagutsu o Haita Neko : Sekai Isshuu 80 Nichi Daibouken - Nagagutsu o Haita Neko: Sekai Issh 80 Nichi Dai Boken (lit. "Puss in Boots: An Adventure Around the World in 80 Days") is a video game based on the third film of The Wonderful World of Puss 'n Boots that was released exclusively in Japan for the Family Computer. Four years later, the game (with several modifications) was released in North America under the title Puss 'n Boots: Pero's Great Adventure. -Pero has to either avoid or eliminate this cat-like enemies who stands in his way. The main character is the Puss in Boots character from the tale; a cat named Pero (Toei Animation's mascot) He is also known as 'Perrault' in the game, as that was the name of the original author of the Puss In Boots story; Charles Perrault. He is known for helping an impoverished master attain wealth through the use of trickery. -Loosely based on Jules Verne's classic novel Around the World in Eighty Days tied together with a classic anime, the player has 80 days in order to travel the world; this is shown through a time limit. One day passes in the game approximately every minute, although certain items can subtract the number of remaining days, providing the player with less time to complete the game. If these 80 days elapse before the player finishes the trip, the game is over no matter how many lives the player has remaining. Places that are explored include: England, the Atlantic Ocean, Arabia, Hong Kong, the Pacific Ocean, Alaska, the North Pole, and Big Ben. The game features "death water," a video game feature where video game characters instantly die after coming into contact with a watery substance. + Nagagutsu o Haita Neko: Sekai Issh 80 Nichi Dai Boken (lit. "Puss in Boots: An Adventure Around the World in 80 Days") is a video game based on the third film of The Wonderful World of Puss 'n Boots that was released exclusively in Japan for the Family Computer. Four years later, the game (with several modifications) was released in North America under the title Puss 'n Boots: Pero's Great Adventure. +Pero has to either avoid or eliminate this cat-like enemies who stands in his way. The main character is the Puss in Boots character from the tale; a cat named Pero (Toei Animation's mascot) He is also known as 'Perrault' in the game, as that was the name of the original author of the Puss In Boots story; Charles Perrault. He is known for helping an impoverished master attain wealth through the use of trickery. +Loosely based on Jules Verne's classic novel Around the World in Eighty Days tied together with a classic anime, the player has 80 days in order to travel the world; this is shown through a time limit. One day passes in the game approximately every minute, although certain items can subtract the number of remaining days, providing the player with less time to complete the game. If these 80 days elapse before the player finishes the trip, the game is over no matter how many lives the player has remaining. Places that are explored include: England, the Atlantic Ocean, Arabia, Hong Kong, the Pacific Ocean, Alaska, the North Pole, and Big Ben. The game features "death water," a video game feature where video game characters instantly die after coming into contact with a watery substance. This game also involves driving boats, cars, and balloons in addition to the standard walking through the stages. 19861121T000000 Shouei @@ -12165,8 +12165,8 @@ This game also involves driving boats, cars, and balloons in addition to the sta ./Nangoku Shirei!! - Spy vs Spy (Japan).zip Nangoku Shirei!! : Spy vs Spy - A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs. - + A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs. + There are seven difficulty levels which affect how much time will elapse before the volcano erupts and the size of the playing area. 19870327T000000 First Star Software @@ -12189,8 +12189,8 @@ There are seven difficulty levels which affect how much time will elapse before ./Nantettatte!! Baseball (Japan) (Sample) (1989-12-22).zip Nantettatte!! Baseball - In Nantettatte!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There's also an edit mode where you can configure your team for the Pennant Mode, and a "Watch" mode where you can watch a CPU-controlled match. - + In Nantettatte!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There's also an edit mode where you can configure your team for the Pennant Mode, and a "Watch" mode where you can watch a CPU-controlled match. + Each of the sixteen teams, just like actual baseball teams, have strengths and weaknesses. Seven of the teams also have designated hitters, who replace pitchers when it's their turn at bat. All teams also have eight starters, who can be switched out at any point (but cannot be switched back). The teams can play in either one of four stadiums, which all are basically the same. 19901026T000000 Sunsoft @@ -12202,8 +12202,8 @@ Each of the sixteen teams, just like actual baseball teams, have strengths and w ./Nantettatte!! Baseball (Japan).zip Nantettatte!! Baseball - In Nantettatte!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There's also an edit mode where you can configure your team for the Pennant Mode, and a "Watch" mode where you can watch a CPU-controlled match. - + In Nantettatte!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There's also an edit mode where you can configure your team for the Pennant Mode, and a "Watch" mode where you can watch a CPU-controlled match. + Each of the sixteen teams, just like actual baseball teams, have strengths and weaknesses. Seven of the teams also have designated hitters, who replace pitchers when it's their turn at bat. All teams also have eight starters, who can be switched out at any point (but cannot be switched back). The teams can play in either one of four stadiums, which all are basically the same. 19901026T000000 Sunsoft @@ -12215,8 +12215,8 @@ Each of the sixteen teams, just like actual baseball teams, have strengths and w ./Nantettatte!! Baseball + Nantettatte!! Baseball - Ko-Game Cassette - '91 Kaimaku Hen (Japan).zip Nantettatte!! Baseball - In Nantettatte!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There's also an edit mode where you can configure your team for the Pennant Mode, and a "Watch" mode where you can watch a CPU-controlled match. - + In Nantettatte!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There's also an edit mode where you can configure your team for the Pennant Mode, and a "Watch" mode where you can watch a CPU-controlled match. + Each of the sixteen teams, just like actual baseball teams, have strengths and weaknesses. Seven of the teams also have designated hitters, who replace pitchers when it's their turn at bat. All teams also have eight starters, who can be switched out at any point (but cannot be switched back). The teams can play in either one of four stadiums, which all are basically the same. 19901026T000000 Sunsoft @@ -12228,8 +12228,8 @@ Each of the sixteen teams, just like actual baseball teams, have strengths and w ./Napoleon Senki (Japan).zip Napoleon Senki - Napoleon Senki is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. In August that same year, Brøderbund announced that it would be released for the North American NES console as The Battlefields of Napoleon; which was eventually cancelled. - + Napoleon Senki is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. In August that same year, Brøderbund announced that it would be released for the North American NES console as The Battlefields of Napoleon; which was eventually cancelled. + This video game allows the player to re-enact the Napoleonic Wars using a bird's-eye view. Starting with earliest battles against the Holy Roman Empire to grab territory for the fledging French Republic during the French Revolutionary Wars in the year 1796, Napoleon would guide the French Revolutionary Wars until they ended in 1802. All the nations that were a participant in the Napoleonic Wars were included like Czarist Russia, Great Britain, and the Spanish Empire. Napoleon's first in-game battle would located in present-day Italy; making the battle equally important in Italian history as it was in French history. There are also battles in what would now considered to be the Arab Republic of Egypt against the Ottoman Empire along with various other conquests in Europe. 19880318T000000 Lenar @@ -12270,7 +12270,7 @@ More often than not, when you blow up enemies, you can pick up several items tha Nekketsu Kakutou Densetsu Its another day at school in Nekketsu High and series star Kunio finds a note in his locker challenging him to a secret martial arts tournament. Sure enough Kunio and his friend Riki accept the challenge and head out with the hopes of becoming the grand champions of the city. -Kakuto Densetsu is another 2d side scrolling beat'em up in Nekketsu High series, featuring the same gameplay which involves beating up your enemies in side scrolling levels with a combination of punches, kicks and special moves. The differences in this title however, are that the entire game is laid out as 2-on-2 tournament fights in non-scrolling arenas in which your team must come up on the winning end and advance to the next round. You can play with good old Kunio or create your own character and advance his stats as he goes along in standard Nekketsu High fashion, and you can play alone with an AI-controlled partner or with a friend (you can also go for a 4-player battle royale in the Vs mode). +Kakuto Densetsu is another 2d side scrolling beat'em up in Nekketsu High series, featuring the same gameplay which involves beating up your enemies in side scrolling levels with a combination of punches, kicks and special moves. The differences in this title however, are that the entire game is laid out as 2-on-2 tournament fights in non-scrolling arenas in which your team must come up on the winning end and advance to the next round. You can play with good old Kunio or create your own character and advance his stats as he goes along in standard Nekketsu High fashion, and you can play alone with an AI-controlled partner or with a friend (you can also go for a 4-player battle royale in the Vs mode). Backgrounds have a major role in the fights, with several hazard zones and unique features, and the game also encourages teamwork as many special moves can be unlocked only by combining both of your characters (depending on their compatibility) 19921223T000000 @@ -12324,9 +12324,9 @@ Games are divided into four 15-minute (accelerated real-time) quarters. There a ./New Ghostbusters II (Japan).zip New Ghostbusters II - New Ghostbusters II follows loosely the original Ivan Reitman's film plot. You start out by selecting two ghostbusters out of five (The 5th one is Louis Tully). The first, player controlled buster will use proton pack and second, controlled by AI, uses the trap where ghosts end up, after been freezed by using the proton pack. Player controlled buster can get hurt, if touched by a ghost, while AI buster can't. + New Ghostbusters II follows loosely the original Ivan Reitman's film plot. You start out by selecting two ghostbusters out of five (The 5th one is Louis Tully). The first, player controlled buster will use proton pack and second, controlled by AI, uses the trap where ghosts end up, after been freezed by using the proton pack. Player controlled buster can get hurt, if touched by a ghost, while AI buster can't. -The game's perspective is Top-Down, where you move from a one room to another and get rid of ghosts. The type of ghosts vary. After every level you have to fight against a boss, usually someone from the movie. For example, in the first courthouse level you fight against the Scoleri brothers. +The game's perspective is Top-Down, where you move from a one room to another and get rid of ghosts. The type of ghosts vary. After every level you have to fight against a boss, usually someone from the movie. For example, in the first courthouse level you fight against the Scoleri brothers. The game contains six levels, inspired by the movie:The Courthouse 2. Subways @@ -12495,8 +12495,8 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast ./Ninja Hattori-kun - Ninja wa Syugyou de Gozaru no Maki (Japan).zip Ninja Hattori-kun : Ninja wa Syugyou de Gozaru - Ninja Hattori-kun (lit. "Little Ninja Hattori") is a 1986 video game software developed and published by Hudson Soft for the Nintendo Family Computer exclusively in Japan. It is based on Fujiko Fujio A's (the pen name of Motoo Abiko) Japanese manga series of the same name, which later became an anime series and Asian franchise. The game was released around the same time the anime was aired. It was the fifth best selling Famicom game released in 1986, selling approximately 1,500,000 copies in its lifetime. -The plot begins when a young ninja name Kanzo Hattori was in search of his master in order to complete his training. While searching for his master, he encountered a young 10-year-old boy name Ken (Ken'ichi) Mitsobahis and made him his temporary replacement master, in order to develop Ken's confidence, while they went on many adventures together. It was aimed at a young audience the same way as the manga and anime it is based on. + Ninja Hattori-kun (lit. "Little Ninja Hattori") is a 1986 video game software developed and published by Hudson Soft for the Nintendo Family Computer exclusively in Japan. It is based on Fujiko Fujio A's (the pen name of Motoo Abiko) Japanese manga series of the same name, which later became an anime series and Asian franchise. The game was released around the same time the anime was aired. It was the fifth best selling Famicom game released in 1986, selling approximately 1,500,000 copies in its lifetime. +The plot begins when a young ninja name Kanzo Hattori was in search of his master in order to complete his training. While searching for his master, he encountered a young 10-year-old boy name Ken (Ken'ichi) Mitsobahis and made him his temporary replacement master, in order to develop Ken's confidence, while they went on many adventures together. It was aimed at a young audience the same way as the manga and anime it is based on. In the game, player controls Kanzo Hattori in a side-scrolling action game. Hattori must run to the right over various terrains, but primarily through the woods. In addition to using throwing stars, Hattori can access one of the other ninja techniques, like Kagebashin, Happou no Shuriken, etc. In fact, he learns a total of 11 ninpou; however, he must first collect scrolls that provide those abilities before he can use them. Due to sluggish controls, it can be difficult to clear some of the obstacles that he will face without the ninja abilities to enhance his mobility. 19860305T000000 Hudson @@ -12508,10 +12508,10 @@ In the game, player controls Kanzo Hattori in a side-scrolling action game. Hatt ./Ninja Jajamaru - Ginga Daisakusen (Japan).zip Ninja Jajamaru : Ginga Daisakusen - The game opens on a vegetative theme: siblings Maru and Cori are sent to bed early for not eating their vegetables, whereupon they drift off to sleep and dream together. Suddenly, a spaceship crashes before them! "Lettuce check it out," urges Maru. From the ship appears a man dressed as a king. "I yam King Kale," he says, "Won't you peas peas help me?" Yes, the flaccid puns start to fly from this point and don't let up until the very end of the game. Those expecting witty dialogue from this game obviously have never spoken to a game programmer before. - -It seems that King Kale needs the pair's help to prevent six worlds from being dominated by a mysterious being known as Vegetron. Every hero needs a nemesis, right? Unfortunately, despite managing to look almost evil in a cute way, Vegetron fails to come across as a threat to our heroes. One wonders how he even managed to dominate his back garden, let alone six planets, with his army of cute robots and "vegetable-themed" guardian minions, the latter of which are vulnerable in the same spots and which can be dispatched with almost the same pattern on each world. This is the same Vegetron who, after a single defeat at the hands of Maru, realizes the error of his ways and chooses to turn over a new leaf in a platitudinous soliloquy which goes on and on. That puts an end to Veggie's chances of reappearing in sequels without some kind of contrived plot twist. - + The game opens on a vegetative theme: siblings Maru and Cori are sent to bed early for not eating their vegetables, whereupon they drift off to sleep and dream together. Suddenly, a spaceship crashes before them! "Lettuce check it out," urges Maru. From the ship appears a man dressed as a king. "I yam King Kale," he says, "Won't you peas peas help me?" Yes, the flaccid puns start to fly from this point and don't let up until the very end of the game. Those expecting witty dialogue from this game obviously have never spoken to a game programmer before. + +It seems that King Kale needs the pair's help to prevent six worlds from being dominated by a mysterious being known as Vegetron. Every hero needs a nemesis, right? Unfortunately, despite managing to look almost evil in a cute way, Vegetron fails to come across as a threat to our heroes. One wonders how he even managed to dominate his back garden, let alone six planets, with his army of cute robots and "vegetable-themed" guardian minions, the latter of which are vulnerable in the same spots and which can be dispatched with almost the same pattern on each world. This is the same Vegetron who, after a single defeat at the hands of Maru, realizes the error of his ways and chooses to turn over a new leaf in a platitudinous soliloquy which goes on and on. That puts an end to Veggie's chances of reappearing in sequels without some kind of contrived plot twist. + Our two heroes, then, set off on an adventure to save the kings imprisoned by the boss guardians on each of the six worlds. This being a platform game, each world has its own theme and pitfalls that need to be dealt with. These include the anti-gravity of the Space Fortress, fire pits of the Hot Pepper Planet, black holes of the Star-Spngled [sic] Squash, and requisite icy madness of the Frozen Vegetable Section. There is also a seventh world where the final battle with Vegetron takes place. 0.7 19910329T000000 @@ -12524,7 +12524,7 @@ Our two heroes, then, set off on an adventure to save the kings imprisoned by th ./Ninja Jajamaru-kun (Japan).zip Ninja Jajamaru-kun - In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. + In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points. @@ -12667,8 +12667,8 @@ In the game you always steer only one character, which you choose before the mat ./Nobunaga no Yabou - Bushou Fuuun Roku (Japan) (Rev A).zip Nobunaga no Yabou : Bushou Fuuun Roku - The story of Nobunaga takes place during the Japanese civil war of the 16th century. In a wartime strategy game, 15 different warlords are represented across several territories. - + The story of Nobunaga takes place during the Japanese civil war of the 16th century. In a wartime strategy game, 15 different warlords are represented across several territories. + One to eight human players can play, controlling different leaders and factions. Gameplay is done in one of two scenarios; the beginning of the civil war in 1555 or Nobunaga surrounded by his enemies in 1571. Management of population, supplies and military are the gameplay and successful manipulation of these numbers in the right combination to attack and defend against hostile intentions is what will bring your forces to victory. 19911221T000000 Koei @@ -12692,8 +12692,8 @@ One to eight human players can play, controlling different leaders and factions. ./Nobunaga's Ambition (USA).zip Nobunaga's Ambition - In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. - + In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. + Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Players begin by selecting either a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which is rated attributes in several categories; Age, Health, Ambition, Luck, Charm and IQ. As the game progresses, these values change depending on events in the game. The age value represents a time limit of sorts, as an elderly daimyo becomes increasingly likely to die of old age or sickness. 0.7 19890601T000000 @@ -12792,8 +12792,8 @@ This game contains five mini-games, some of which have educational purposes. The ./Oishinbo - Kyuukyoku no Menu Sanbon Shoubu (Japan).zip Oishinbo : Kyuukyoku no Menu Sanbon Shoubu - Oishinbo puts us in the role of Yamaoka Shiro as he helps brainstorm for Tozai News' upcoming VIP banquet. He meets with a trio of gourmands visiting his publication, one of whom extols the culinary merits of foie gras. Shiro is dismissive due to its ugly appearance (never mind the animal cruelty), causing a heated argument between the two. Filled with rage, Shiro heads back to his desk to try and come up with a dish that will blow foie gras out of the water. - + Oishinbo puts us in the role of Yamaoka Shiro as he helps brainstorm for Tozai News' upcoming VIP banquet. He meets with a trio of gourmands visiting his publication, one of whom extols the culinary merits of foie gras. Shiro is dismissive due to its ugly appearance (never mind the animal cruelty), causing a heated argument between the two. Filled with rage, Shiro heads back to his desk to try and come up with a dish that will blow foie gras out of the water. + It is here that the game begins in earnest, and the most familiar hallmark of the ADV genre begins to rear its head: busywork. The player needs to look at and interact with everything they possibly can if they want to make any progress, often multiple times. The lengths of which the game goes to to pad itself out is often ridiculous, such as when Shiro is only able to visit his own workplace cafeteria after reading a sign that informs him that it exists. 19890725T000000 TOSE @@ -12805,7 +12805,7 @@ It is here that the game begins in earnest, and the most familiar hallmark of th ./Okkotoshi Puzzle - Tonjan! (Japan).zip Okkotoshi Puzzle : Tonjan! - Okkotoshi Puzzle Tonjan!? ("Drop Down Puzzle Tonjan?!", sometimes known as simply Tonjan) is a puzzle game from NMK that features anthropomorphic pigs pushing mahjong tiles around in a maze, attempting to push entire stacks down one of the many holes in the area. Bonus points are awarded for pushing certain specified tiles into holes first, and there's one tile in particular that will complete the level once pushed down a hole and is the only compulsory target. Future levels increase the number of tiles and the difficulty, adding fish tiles that cause the player to lose a life if they are pushed down a hole. + Okkotoshi Puzzle Tonjan!? ("Drop Down Puzzle Tonjan?!", sometimes known as simply Tonjan) is a puzzle game from NMK that features anthropomorphic pigs pushing mahjong tiles around in a maze, attempting to push entire stacks down one of the many holes in the area. Bonus points are awarded for pushing certain specified tiles into holes first, and there's one tile in particular that will complete the level once pushed down a hole and is the only compulsory target. Future levels increase the number of tiles and the difficulty, adding fish tiles that cause the player to lose a life if they are pushed down a hole. Okkotoshi Puzzle Tonjan!? appears to a sequel to NMK's earlier Arcade multiplayer action game Butasan, which features similar looking pigs. The rights to the Arcade version of Tonjan were sold to a Korean company, Dooyong, which turned it into a game named Yam! Yam?! featuring a tanooki wearing an apron. 19890929T000000 NMK @@ -12817,8 +12817,8 @@ Okkotoshi Puzzle Tonjan!? appears to a sequel to NMK's earlier Arcade multiplaye ./Onyanko Town (Japan).zip Onyanko Town - Players must play the role of a mother cat called Milky who lives in a dangerous metropolis full of dogs. The dogs want to kill Milky before she can rescue her son Michael who wandered out into the city on his own (and became lost). Players must catch the fish for temporary invincibility. However, the other enemies can still kill the mother cat like the fish merchant (who is the only humanoid bad guy in the game), the automobiles on the road, along with the manholes and the pylons. The city is divided into roads for automobile traffic and sidewalks for roaming pedestrian dogs in overalls. The fish merchants completely replace the dogs after the 30th level; causing the invincibility icon (fish) to become redundant. - + Players must play the role of a mother cat called Milky who lives in a dangerous metropolis full of dogs. The dogs want to kill Milky before she can rescue her son Michael who wandered out into the city on his own (and became lost). Players must catch the fish for temporary invincibility. However, the other enemies can still kill the mother cat like the fish merchant (who is the only humanoid bad guy in the game), the automobiles on the road, along with the manholes and the pylons. The city is divided into roads for automobile traffic and sidewalks for roaming pedestrian dogs in overalls. The fish merchants completely replace the dogs after the 30th level; causing the invincibility icon (fish) to become redundant. + Unlike the Teenage Mutant Ninja Turtles series of video games (especially the first NES release which would come out four years later in 1989), open manholes kill the player instead of helping her evade the roaming dogs. Sewer snakes also come out to kill the player with its poisonous venom. Triangle cones can momentarily block progress for the player. The game was targeted to a much younger audience than was considered to be "average" in the Nintendo Entertainment System community during that era. Using the classical music song Ballet des poussins dans leurs coques (composed by Modest Mussorgsky) as the background music, there is a common theme throughout the game of "dog catches cat; cat catches fish" - emulating the food chain. 19851121T000000 Micronics @@ -12842,9 +12842,9 @@ Unlike the Teenage Mutant Ninja Turtles series of video games (especially the fi ./Operation Wolf (USA).zip Operation Wolf - You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. -It is a "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. -You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, ... Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. + You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. +It is a "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. +You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, ... Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. 0.65 19890502T000000 @@ -12857,7 +12857,7 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne ./Orb-3D (USA).zip Orb 3D - The evil space wizard Krohn has mastered the power to control a black hole, and plans on using this power to control the universe. You are an explorer on assignment in a remote corner of the universe. You have just been reassigned to fight Krohn since your ship, the Millennium Orb, is the only space craft cabable of withstanding Krohn's black hole. To defeat Krohn, you must get past 30 different chambers blocking the path. On the left and right side of each chamber are force fields which you must maneuver to keep the Millennium orb within the chamber. Each chamber contains a plane in the center with various targets, around which the Orb will travel. You can make the Orb dive out of it's orbital path into the plane and hit the targets. To complete each chamber you need to complete a goal with the targets (often you will need to figure out a way to clear them all.) The Millenium Orb has a limited amount of feul, however, which will be used up over time and in even greater quantities should you miss the Orb with the force fields. When fuel is low, you can head to Vern's Orb-O-Rama and use earned credits to refuel your Orb. + The evil space wizard Krohn has mastered the power to control a black hole, and plans on using this power to control the universe. You are an explorer on assignment in a remote corner of the universe. You have just been reassigned to fight Krohn since your ship, the Millennium Orb, is the only space craft cabable of withstanding Krohn's black hole. To defeat Krohn, you must get past 30 different chambers blocking the path. On the left and right side of each chamber are force fields which you must maneuver to keep the Millennium orb within the chamber. Each chamber contains a plane in the center with various targets, around which the Orb will travel. You can make the Orb dive out of it's orbital path into the plane and hit the targets. To complete each chamber you need to complete a goal with the targets (often you will need to figure out a way to clear them all.) The Millenium Orb has a limited amount of feul, however, which will be used up over time and in even greater quantities should you miss the Orb with the force fields. When fuel is low, you can head to Vern's Orb-O-Rama and use earned credits to refuel your Orb. Included with the game is a pair of 3-D glasses which can give the game a more 3 dimensional appearance, though they aren't required for gameplay. 0.4 @@ -12871,8 +12871,8 @@ Included with the game is a pair of 3-D glasses which can give the game a more 3 ./Osomatsu-kun - Back to the Me no Deppa no Maki (Japan).zip Osomatsu-kun - The game consists of two boards. A small one inside the box, and a larger fold-out one. Players can choose between two game variants, each using one of the boards. For both variants, two to four people can play. - + The game consists of two boards. A small one inside the box, and a larger fold-out one. Players can choose between two game variants, each using one of the boards. For both variants, two to four people can play. + In the game variant that uses the large board, the objective for all players is to build a 'Iyami' from six parts. For each turn, the spinner inside the box is used to determine the number of steps to advance on the board, and the numbers printed on the board determine which body part of Iyami a player can pick. The first person to finish building Iyami wins the game. 19891208T000000 TOSE @@ -12884,7 +12884,7 @@ In the game variant that uses the large board, the objective for all players is ./Otaku no Seiza - An Adventure in the Otaku Galaxy (Japan).zip Otaku no Seiza : An Adventure in the Otaku Galaxy - Fuyuu City is a futuristic town in a land where the entire power is in the hands of women, who are much stronger than men. Five beautiful, clever, and strong women form a group called "Aurora". They are the ones who control Fuyuu City and its surroundings. A nameless guy winds up in Fuyuu City with his memory lost. He is outraged by what he sees there, and decides to help the discriminated men. + Fuyuu City is a futuristic town in a land where the entire power is in the hands of women, who are much stronger than men. Five beautiful, clever, and strong women form a group called "Aurora". They are the ones who control Fuyuu City and its surroundings. A nameless guy winds up in Fuyuu City with his memory lost. He is outraged by what he sees there, and decides to help the discriminated men. 19910731T000000 Advance Communication Company @@ -12937,7 +12937,7 @@ The "Edit Mode" presents an unusual feature. In it, players can determine the op ./Overlord (USA).zip Overlord - Overlord is a real-time strategic warfare game where the player must manage large standing armies, economic capital, and political stability throughout a number of extra-dimensional star systems. + Overlord is a real-time strategic warfare game where the player must manage large standing armies, economic capital, and political stability throughout a number of extra-dimensional star systems. As the dictatorial ruler of the Epsilon Galaxy, the player has obtained complete, indisputable authority. However, during a scientific experiment in hyperdrive technology, Epsilon scientists discovered four "buffer" dimensions, each containing a number of barren planets that exist between the Epsilon Galaxy and another alien dimension. Unfortunately, the most powerful empires from these alternate dimensions have also just discovered these zones through their own experiments. The player must battle these alien species for control of these buffer worlds, to ensure that their rule in the Epsilon Galaxy remains intact. @@ -12957,7 +12957,7 @@ Blood will have to be shed for supremacy of the hyperspace planets, and for the ./P.O.W. - Prisoners of War (USA).zip P.O.W. : Prisoners of War - The enemy is unstoppable. They maintain vigilant guard over their front lines! The only way to defeat them is to get behind their lines. But how? By allowing a soldier to get captured, perhaps he could escape and single-handedly defeat the enemy forces in his way. + The enemy is unstoppable. They maintain vigilant guard over their front lines! The only way to defeat them is to get behind their lines. But how? By allowing a soldier to get captured, perhaps he could escape and single-handedly defeat the enemy forces in his way. In P.O.W., the player is a soldier who has been imprisoned in a Prisoner of War camp and must escape. In order to accomplish this, he must defeat a variety of enemies. The foes will attack you hand-to-hand, with knives, guns, and from helicopters. Boss enemies will guard the end of each level. @@ -12973,8 +12973,8 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on ./Pachicom (Japan).zip Pachicom - Pachicom is a pachinko game simulation. Pachinko can be described as a game that is a cross between pinball and a slot machine. This game comes with two different game modes to play. Game A lets the player play until they attain a score of at least 3000. The goal is to achieve this score as fast they possibly can. Though, the game can still end prematurely by running out of balls to shoot. Game B lets the player try to get as high of a score as possible, but with an added time limit. -The game contains over 200 different board layouts to choose from. At the main menu, just choosing Game A or B will randomly assign a board for the player to play on, while choosing Select A or B will let the player select their own board of choice to play on. + Pachicom is a pachinko game simulation. Pachinko can be described as a game that is a cross between pinball and a slot machine. This game comes with two different game modes to play. Game A lets the player play until they attain a score of at least 3000. The goal is to achieve this score as fast they possibly can. Though, the game can still end prematurely by running out of balls to shoot. Game B lets the player try to get as high of a score as possible, but with an added time limit. +The game contains over 200 different board layouts to choose from. At the main menu, just choosing Game A or B will randomly assign a board for the player to play on, while choosing Select A or B will let the player select their own board of choice to play on. The gameplay is mainly passive. Players can only adjust the shooting pressure knob which effects the speed and location of where the balls will land. 19851121T000000 Bear's @@ -12986,8 +12986,8 @@ The gameplay is mainly passive. Players can only adjust the shooting pressure kn ./Pachinko Daisakusen 2 (Japan).zip Pachinko Daisakusen 2 - Pachinko Daisakusen 2 is a gambling game for the Nintendo Entertainment System. - + Pachinko Daisakusen 2 is a gambling game for the Nintendo Entertainment System. + Here is an English translation to the 2nd part of Pachinko Daisakusen. 19920710T000000 C-Dream @@ -12999,10 +12999,10 @@ Here is an English translation to the 2nd part of Pachinko Daisakusen. ./Pachinko Daisakusen (Japan).zip Pachinko Daisakusen - Pachinko Daisakusen is a gambling game for the Nintendo Entertainment System. - -Here is an English translation of Pachinko Daisakusen. Now you can enjoy one of Japan's most popular types of casual game on the NES in English! :) - + Pachinko Daisakusen is a gambling game for the Nintendo Entertainment System. + +Here is an English translation of Pachinko Daisakusen. Now you can enjoy one of Japan's most popular types of casual game on the NES in English! :) + Enjoy! 19910719T000000 C-Dream @@ -13080,7 +13080,7 @@ Enjoy! ./Pac-Land (Japan).zip Pac-Land - Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. + Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him. 0.4 @@ -13126,7 +13126,7 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Palamedes II : Star Twinkle, Hoshi no Mabataki Palamedes II can be described as "its predecessor, turned upside down". As before, your goal is to rearrange a set of dice and put them in a row for elimination. Only series of dice such as 4-4-4-4-4 or 1-2-3-4-5 can be eliminated, and depending on the series, this will result in one or several rows of dice to be eliminated from the screen. Unlike the original Palamedes, this time your character stands on top of the dice, and the growing pile of dice will crush him unless he makes the correct combinations to eliminate the pile. It's a bit like Tetris, and a bit like Klax. -Two modes are available: Mode 1 puts your player on top of a growing pile which must be eliminated. It can be played alone (single), against another human (match) or in a quest against the computer. +Two modes are available: Mode 1 puts your player on top of a growing pile which must be eliminated. It can be played alone (single), against another human (match) or in a quest against the computer. Mode 2 puts your player on an already well-stocked pile, but unlike mode 1, the stacks can't be rearranged in order to reach the desired dice, so you have to make do with what is in the top layer to match whatever dice is shown on top of the playfield. An opposing player does the same, and the first one to reach the bottom wins. If both players run out of matching dice, a countdown begins to reveal a new dice, and it's necessary to react quickly to find the matching one in your pile. Due to the nature of mode 2, it can't be played alone, only in match or quest mode. 19910517T000000 @@ -13209,7 +13209,7 @@ This game may be played with either one or two players (simultaneous play). Play ./Parasol Henbee (Japan).zip Parasol Henbee - Parasol Henbee is an action platformer game based on a Japanese cartoon with the same title. + Parasol Henbee is an action platformer game based on a Japanese cartoon with the same title. The Red-Oni Aliens invades Fairtale Land and its up to Henbee to save the day 19910215T000000 SAS Sakata @@ -13259,7 +13259,7 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe ./Peepar Time (Japan).zip Peepar Time - Peepar Time is similar to the Game Boy game Blodia. You control some weird hopping machine that runs across tiles that are 4-, 3- or 2-way. If he falls off a tile into the water, he loses. If he hits a dead end, he bounces back. If he runs into an enemy, he loses. Your guy has a can of oil that lasts for going over 60 squares. You can recharge that with oil and find gold for points. The ultimate goal is to find a key and get to the tent at the end of the level. + Peepar Time is similar to the Game Boy game Blodia. You control some weird hopping machine that runs across tiles that are 4-, 3- or 2-way. If he falls off a tile into the water, he loses. If he hits a dead end, he bounces back. If he runs into an enemy, he loses. Your guy has a can of oil that lasts for going over 60 squares. You can recharge that with oil and find gold for points. The ultimate goal is to find a key and get to the tent at the end of the level. 19900810T000000 Sanritsu Denki @@ -13292,8 +13292,8 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe ./Perfect Bowling (Japan).zip Perfect Bowling - Perfect Bowling is a Japan-only Famicom bowling game, in which the player competes with other computer opponents. Each of the opponents has their own name, appearance and style of play. The game seems to take place in the future, with lanes restocking pins with lasers and certain characters dressed in strange, futuristic (or at least an 80s interpretation of futuristic) fashions. This is a complete departure from its box art, which seems more reminiscent of the 1950s and 60s. - + Perfect Bowling is a Japan-only Famicom bowling game, in which the player competes with other computer opponents. Each of the opponents has their own name, appearance and style of play. The game seems to take place in the future, with lanes restocking pins with lasers and certain characters dressed in strange, futuristic (or at least an 80s interpretation of futuristic) fashions. This is a complete departure from its box art, which seems more reminiscent of the 1950s and 60s. + The game allows for a lot of precision-based options in order to bowl effectively. This includes rotating the ball to put spin on it, selecting the power and hitting the power gauge just right. The player can also select which hand they favor and the weight of the ball during the character creation process. 19890725T000000 Aisystem Tokyo @@ -13305,8 +13305,8 @@ The game allows for a lot of precision-based options in order to bowl effectivel ./Perman (Japan).zip Perman - Enban wo Torikaese!! - Perman: Enban wo Torikaese!! is an action platformer for the Nintendo Entertainment System. The game is based on a Japanese comics and has an animated television show. -Birdman's space saucer was stolen by Dr. Mad and its up to Perman to recover it and save the day. + Perman: Enban wo Torikaese!! is an action platformer for the Nintendo Entertainment System. The game is based on a Japanese comics and has an animated television show. +Birdman's space saucer was stolen by Dr. Mad and its up to Perman to recover it and save the day. The game features standard platforming and has two playable characters, Perman and Booby the monkey. There is also the boss battle that resembles a boardgame. 19901219T000000 Irem @@ -13318,7 +13318,7 @@ The game features standard platforming and has two playable characters, Perman a ./Perman Part 2 - Himitsu Kessha Madoodan o Taose! (Japan).zip Perman Part 2 : Himitsu Kessha Madoodan o Taose! - Paaman (or quite possibly Parman) is a comic in Japan which is done by Fujiko Fujio who did Doraemon. Like that wasn't already obvious just by looking at them. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. + Paaman (or quite possibly Parman) is a comic in Japan which is done by Fujiko Fujio who did Doraemon. Like that wasn't already obvious just by looking at them. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. There's a side view, where you can fly, like what I was just talking about, and there's a top view, where you walk around inside of buildings and stuff. You can't fly though, but you can jump, which is pretty useless. What's cool about this game is the sheer amount of fun crazy bonus rooms you can go into and sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. 19911220T000000 Irem @@ -13330,7 +13330,7 @@ There's a side view, where you can fly, like what I was just talking about, and ./Pescatore (Japan) (Proto).zip Pescatore - + Pescatore is a puzzle game, developed by Tierheit and meant to be published by Sunsoft. Like Sunman, it never saw the light of day neither in the land of the rising sun nor the home of the brave. Nor even in places in between, as was the case with several other Sunsoft titles of the time. Unlike Sunman, however, Pescatore was briefly revealed to the public in spring of 1991 at Nintendo's Shoshinkai Show. The gameplay in Pescatore borrows the gameplay from PuyoPuyo and changes the rules slightly to require less skill and more luck. 19910101T000000 Tierheit @@ -13370,7 +13370,7 @@ The nine levels are pretty straightforward side-scrolling platform stages, with Pictionary : The Game of Video Quick Draw Based on the board game, the object is to guess either a word or phrase based on a drawing. Each team starts on the same square on the board and the first team attempts to draw a picture based on a clue. If his team correctly guesses the clue, then this team gets to roll the dice and advance along the board. If the team fails to guess correctly, then the other team gets a chance to draw and guess. The game plays much in this way until a team reaches the final square on the board and successfully guesses the clue to win the game. -This game contains three different modes; regular game, alternative game, and drawing practice. It also allows for up to four teams which can be made comprising of any number of players per each team. +This game contains three different modes; regular game, alternative game, and drawing practice. It also allows for up to four teams which can be made comprising of any number of players per each team. In the regular game, a team will be given a turn to start revealing pieces of one of the 500+ drawings that are hidden in the game. Each drawing is a 6x8 size and has 48 pieces to it. To reveal the pieces, the player is made to play one of four timed minigames which are chosen depending on the color of the square the player landed on the board. The minigames consist of Attack of the Paint Zombies, The WareHouse Shuffle, Leapin' Energy Capsules!, and Four Alarm Rescue. In Attack of the Paint Zombies the player fires downwards at the aliens and the more aliens that are hit the more pieces that are revealed of the drawing. If the aliens hit the player, the player loses time off the clock. In The WareHouse Shuffle, the player goes all the way to the left side and then stacks as many boxes on top of each other that they can bring over all the way to the right side. While transporting the boxes, their are two enemies who can hit into your boxes thus subtracting them from the haul and also taking time away. Each box brought over reduces a piece of the hidden drawing. In Leapin' Energy Capsules!, the player is an astronaut and is moving and jumping to collect blue spheres. While collecting the spheres the player must try to avoid hitting any enemies which will reduce time. Each sphere collected clears up another piece of the drawing. In Four Alarm Rescue, the player controls a pair of firemen on the ground with a net who are moving back and forth catching the jumping people above on the net. Each person rescued leads a revealed piece of the drawing while each person not rescued leads to reduced time. @@ -13412,8 +13412,8 @@ Drawing practice lets the player practice their drawing technique without the pr ./Pinball (Japan, USA).zip Pinball - Be a pinball wizard, right in your own home! - + Be a pinball wizard, right in your own home! + Bank off bumpers, flip double flippers, even win a bonus round in Nintendo's lightning fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing! 0.6 19840202T000000 @@ -13442,7 +13442,7 @@ Bonuses are awarded for looping the flooz through both sides of at least 5 cross ./Pirates! (USA).zip Pirates! - Modern warfare is no match for the fierce realism of six historically accurate severteenth century pirate raids along the Spanish Main. Aye, matey! That's why plundering and pillaging are back in style, as you command the role of a high seas high-jacker. Either an English Buccaneer, Dutch Adventurer, Spanish Renegade or French Explorer, each with a different skill level and strategic impact. + Modern warfare is no match for the fierce realism of six historically accurate severteenth century pirate raids along the Spanish Main. Aye, matey! That's why plundering and pillaging are back in style, as you command the role of a high seas high-jacker. Either an English Buccaneer, Dutch Adventurer, Spanish Renegade or French Explorer, each with a different skill level and strategic impact. As a swashbuckling scoundrel, you'll barter with enemy merchants, trade for hidden treasure maps, negotiate with unscrupulous governors and forge alliances with monarchs who'd just as soon stab you in the back than float you a loan for new ships. Buth that's only half the battle! You'll also assault towns, sword fight with garrison commanders, lay siege to forts, and fire your cannons broadside at an armada of naval foes, including Spanish War Galleons, Dutch Frigates, French Merchantment and English Sloops. 0.6 19911002T000000 @@ -13455,8 +13455,8 @@ As a swashbuckling scoundrel, you'll barter with enemy merchants, trade for hidd ./Pizza Pop! (Japan).zip Pizza Pop! - A pizza delivery guy is in love with a girl named Betty. He's going about his careless job, delivering in hopes of big tips, when something catches his eye. It's a beautiful diamond ring, and it's impossible to resist! Unfortunately, it costs $10,000 - way beyond his budget. And to make matters worse, another man named Nick has eyes for Betty. Now our hero will have to work extra, EXTRA hard to buy it and impress Betty! - + A pizza delivery guy is in love with a girl named Betty. He's going about his careless job, delivering in hopes of big tips, when something catches his eye. It's a beautiful diamond ring, and it's impossible to resist! Unfortunately, it costs $10,000 - way beyond his budget. And to make matters worse, another man named Nick has eyes for Betty. Now our hero will have to work extra, EXTRA hard to buy it and impress Betty! + In Pizza Pop!, the player fights through seven crazy neighborhoods populated by a whole host of pizza-hungry characters. The player can, however, defeat his enemies by jumping on them, or whacking them with his pizza pan. The player can also run through the level or use motor vehicles to get around, but he can't run for too long or else he'll get tired - unless he jumps while running. In addition, there are two pizza-stacking mini-games which can earn the player points and extra lives. 19920107T000000 Arc Developments @@ -13499,7 +13499,7 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades ./Pocket Zaurus - Juu Ouken no Nazo (Japan).zip Pocket Zaurus : Juu Ouken no Nazo - Pocket Zaurus: Ju Ouken no Nazo (possibly translated as "Pocket Zaurus: Mystery of Ten Kings Swords", the Ten Kings are the ten judges of hell who review the conduct of the recently deceased) is an action game developed by Bandai and published in February 1987. At the time of this game's release, Bandai produced a line of dinosaur pens, stationary, and similarly theme school supplied under the label Pocket Zaurus. As such, the game itself has a slight educational aspect to it. + Pocket Zaurus: Ju Ouken no Nazo (possibly translated as "Pocket Zaurus: Mystery of Ten Kings Swords", the Ten Kings are the ten judges of hell who review the conduct of the recently deceased) is an action game developed by Bandai and published in February 1987. At the time of this game's release, Bandai produced a line of dinosaur pens, stationary, and similarly theme school supplied under the label Pocket Zaurus. As such, the game itself has a slight educational aspect to it. The game is a horizontally scrolling action game. You control Hashimoto-Zaurus, named after Hashimoto, an employee of Bandai who presumably invented the concept of Pocket Zaurus. Despite sharing the name with the product line, characters which resemble those used in the product are hardly ever seen, and the enemies are not at all related either. The idea for the game was submitted by a reader of the game magazine "Family computer Magazine," which was published by Tokuma Shoten. 19870227T000000 TOSE @@ -13523,8 +13523,8 @@ The game is a horizontally scrolling action game. You control Hashimoto-Zaurus, ./Popeye no Eigo Asobi (Japan).zip Popeye No Eigo Asobi - Popeye no Eigo Asobi (Popeye's English Game) is the Japanese-exclusive spin-off to the Popeye arcade game. -The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher.[3] In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: Animal, Country, Food, Sports, Science, and Others (due to technical limitations, these terms are displayed entirely as katakana, regardless of their origin).[3] Blank squares for the English word are given, and the player must maneuver Popeye around to point to letters of the alphabet in order to fill in the blanks. Each wrong letter entry prompts Brutus/Bluto to punch a basket carrying Swee'Pea; the player must solve the puzzle before Swee'Pea's basket is knocked off the platform it is attached to. + Popeye no Eigo Asobi (Popeye's English Game) is the Japanese-exclusive spin-off to the Popeye arcade game. +The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher.[3] In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: Animal, Country, Food, Sports, Science, and Others (due to technical limitations, these terms are displayed entirely as katakana, regardless of their origin).[3] Blank squares for the English word are given, and the player must maneuver Popeye around to point to letters of the alphabet in order to fill in the blanks. Each wrong letter entry prompts Brutus/Bluto to punch a basket carrying Swee'Pea; the player must solve the puzzle before Swee'Pea's basket is knocked off the platform it is attached to. The player may also forfeit the puzzle by punching the "?" icon. If the puzzle is lost or forfeited, the correct English word will be displayed. Word Puzzle B is identical to the "A" mode; however, the player is not given the Japanese term beforehand. In the two-player Word Catcher mode (based on the third level of the original game), the first player controls Popeye and the second controls Bluto. Three Japanese words are displayed on the screen's left side, and both players compete to collect letters thrown by Olive Oyl to spell out their English equivalents. A player wins when he or she has correctly spelled five words. 19831122T000000 Nintendo @@ -13599,7 +13599,7 @@ Power Blade is the significantly altered US Version of Power Blazer ./Power Blazer (Japan).zip Power Blazer - Power Blazer is an action/platform game by Taito. In the 21st century, the whole world is handled by a super-computer called the Brain Master. But one day, all systems start to inexplicably shut down at once. Humans have to accept the evidence, Brain Master has taken over the once gladdened Earth and plunged it into chaos. The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'. Stages are fairly large and most of them have different routes to the finish line. + Power Blazer is an action/platform game by Taito. In the 21st century, the whole world is handled by a super-computer called the Brain Master. But one day, all systems start to inexplicably shut down at once. Humans have to accept the evidence, Brain Master has taken over the once gladdened Earth and plunged it into chaos. The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'. Stages are fairly large and most of them have different routes to the finish line. The American (and European) version of the game, called Power Blade, is significantly different than the Japanese version. 19900420T000000 Taito @@ -13650,8 +13650,8 @@ Using the typical thrust movement from the Asteroids games, you roam space with ./Predator (USA).zip Predator - Predator: Soon The Hunt Will Begin is a 2D action game. There are 30 stages in the game, and each one is split up into two modes: Jungle Mode, and Big Mode. - + Predator: Soon The Hunt Will Begin is a 2D action game. There are 30 stages in the game, and each one is split up into two modes: Jungle Mode, and Big Mode. + In Jungle Mode, the object of the game is to survive the dangers of the jungle while you shoot down guerillas and wildlife using a variety of weapons including machine guns, laser rays, and grenades (all with unlimited ammo). You exit the stage by entering a cave to proceed to the next level. Sometimes there is more than one cave, and you will be warped to another stage other than the next one, depending on what cave you enter. 0.35 19890402T000000 @@ -13691,7 +13691,7 @@ The Game Boy Color and SNES versions of the game feature additional levels and n ./Princess Tomato in the Salad Kingdom (USA).zip Princess Tomato in the Salad Kingdom - Many growing seasons ago, the Salad Kingdom was a peaceful land. But one day, minister Pumpkin betrayed king Broccoli, kidnapped princess Tomato, stole the royal Turnip Emblem, and took them to his castle in Zucchini mountains. He sent his cruel Farmies to terrorize the Salad Kingdom. Shortly thereafter, the king died, unable to recover from the loss of his beautiful daughter. But he promised you, the brave Sir Cucumber, the princess' hand and the entire kingdom, if you save the beautiful Tomato from the clutches of the evil Pumpkin. + Many growing seasons ago, the Salad Kingdom was a peaceful land. But one day, minister Pumpkin betrayed king Broccoli, kidnapped princess Tomato, stole the royal Turnip Emblem, and took them to his castle in Zucchini mountains. He sent his cruel Farmies to terrorize the Salad Kingdom. Shortly thereafter, the king died, unable to recover from the loss of his beautiful daughter. But he promised you, the brave Sir Cucumber, the princess' hand and the entire kingdom, if you save the beautiful Tomato from the clutches of the evil Pumpkin. Princess Tomato is an adventure game in which you interact with the environment by choosing commands from a menu, such as the traditional "check" or "give", and the less traditional "praise" or "percy". Percy is a little persimmon who will be your trusty side-kick throughout your quest and who will help you on many occasions. The puzzles are on the simple side, and are primarily based on talking to characters, finding items and giving them. 0.7 @@ -13769,8 +13769,8 @@ This second version is similar to the original game in terms of gameplay. This t ./Punch-Out!! (Japan) (Gold Edition).zip Punch-Out!! - "Punch-Out!! featuring Mr. Dream" is the reedition of the previous version "Mike Tyson's Punch-Out!!". Contrary to popular belief, Tyson was not removed because of his rape conviction (which did not occur until a year after the changeover), but because his contract expired. Since he had lost the title to James "Buster" Douglas by that point, Nintendo made no attempt to negotiate a new contract with him. Tyson was however, slated to appear in a sequel of his own (Power Punch II) where he would be the protagonist, but as a result of his imprisonment, Nintendo lost interest and instead used a generic boxer named Mark Tyler. -Due to Mr. Dream being a simple head-swap and recolor of Mike Tyson, Mr. Dream fights in exactly the same manner as Mike Tyson in "Mike Tyson's Punch-Out!!" but has a better fighting record. For the first 90 seconds of the first round, Mr. Dream can floor Mac with one uppercut. The player can block these punches to reduce the impact, but it isn't recommended, as they l end up with little health left after that. While Mr. Dream can't use "flooring punches" forever, his punches are quick, his reaction time is top-notch, and he's also a difficult opponent to fight. The pass code to fight him is 007 373 5963. + "Punch-Out!! featuring Mr. Dream" is the reedition of the previous version "Mike Tyson's Punch-Out!!". Contrary to popular belief, Tyson was not removed because of his rape conviction (which did not occur until a year after the changeover), but because his contract expired. Since he had lost the title to James "Buster" Douglas by that point, Nintendo made no attempt to negotiate a new contract with him. Tyson was however, slated to appear in a sequel of his own (Power Punch II) where he would be the protagonist, but as a result of his imprisonment, Nintendo lost interest and instead used a generic boxer named Mark Tyler. +Due to Mr. Dream being a simple head-swap and recolor of Mike Tyson, Mr. Dream fights in exactly the same manner as Mike Tyson in "Mike Tyson's Punch-Out!!" but has a better fighting record. For the first 90 seconds of the first round, Mr. Dream can floor Mac with one uppercut. The player can block these punches to reduce the impact, but it isn't recommended, as they l end up with little health left after that. While Mr. Dream can't use "flooring punches" forever, his punches are quick, his reaction time is top-notch, and he's also a difficult opponent to fight. The pass code to fight him is 007 373 5963. 0.85 19900801T000000 @@ -13850,11 +13850,11 @@ The game structure is slightly unusual, as after you complete each batch of four ./Pyokotan no Daimeiro (Japan).zip Pyokotan no Daimeiro - Pyokotan no Dai Meiro is an action game for the Nintendo Entertainment System. - -Here is a full English translation for the game Pyokotan no Daimeiro. Everything has completely translated. - -Update from V0.99 to V1.0 - corrected the issues with the level names on the pause screens, reorganization and color mishaps on the title screen, a missing dialogue sentence, and changed the pond game name to fit better in the mini-game selection menu. + Pyokotan no Dai Meiro is an action game for the Nintendo Entertainment System. + +Here is a full English translation for the game Pyokotan no Daimeiro. Everything has completely translated. + +Update from V0.99 to V1.0 - corrected the issues with the level names on the pause screens, reorganization and color mishaps on the title screen, a missing dialogue sentence, and changed the pond game name to fit better in the mini-game selection menu. Enjoy! 19930319T000000 Japan System Supply @@ -13926,14 +13926,14 @@ Enjoy! Quattro Adventure Quattro Adventure features four action/adventure games on one cartridge. -- Boomerang Kid: +- Boomerang Kid: It's a little known fact that boomerangs don't actually return when you chuck them. It took the Boomerang Kid an entire day to find this out, and he has lost an entire boomerang collection. Now he has to set out to collect them all. They are scattered throughout the outback, with plenty of treacherous terrain and a variety of wildlife to get past before all the boomerangs can be found. - Super Robin Hood: Marion is being held captive in a castle by the Sheriff of Nottingham. It is up to Robin Hood to rescue her! The castle is heavily guarded, and there are many secret passages to find and locked doors to get past. - Treasure Island Dizzy: -Dizzy has set out on his new boat, the HMS Eggwhite, for a short vacation. After a storm throws him off course, he ends up stranded on a strange island. Dizzy must now explore the island and find a way to repair his ship in order to get back home. +Dizzy has set out on his new boat, the HMS Eggwhite, for a short vacation. After a storm throws him off course, he ends up stranded on a strange island. Dizzy must now explore the island and find a way to repair his ship in order to get back home. - Linus Spacehead: Linus has crash landed on a distant planet called Earth. Unfortunetly, the landing has broken his radio so he can't radio home for help. Linus needs to locate all the radio parts that have been scattered throughout this strange world. Many dangerous creatures and alien landscapes make this a challenging task! @@ -13978,7 +13978,7 @@ Pitch fast balls, curve balls, bat, and steal bases in this baseball simulation. - Soccer Simulator: -An action soccer game viewed from overhead. Features passing, shooting, throw-ins, penalties, and fouls. +An action soccer game viewed from overhead. Features passing, shooting, throw-ins, penalties, and fouls. - Pro Tennis Simulator: @@ -14056,9 +14056,9 @@ The teams you can choose from include Detroit, California, Houston, San Francisc ./R.C. Pro-Am (USA) (Rev 1).zip R.C. Pro-Am - Guide your radio controlled car to victory in this racing game. You have to beat your 3 opponents on 32 tracks while avoiding obstacles like water and oil puddles and collecting bonus items like better engines and tires. -You can also collect a variety of weapons to blast your opponents out of the way. - + Guide your radio controlled car to victory in this racing game. You have to beat your 3 opponents on 32 tracks while avoiding obstacles like water and oil puddles and collecting bonus items like better engines and tires. +You can also collect a variety of weapons to blast your opponents out of the way. + 0.75 19880201T000000 @@ -14071,7 +14071,7 @@ You can also collect a variety of weapons to blast your opponents out of the way ./Racer Mini Yonku - Japan Cup (Japan).zip Racer Mini Yonku : Japan Cup - + Racer Mini Yonku: Japan Cup ("Yonku" refers to four-wheel drive vehicles) is a board game with racing game sections, in that the player has to construct their own RC 4WD car and then race them against their CPU opponents in various events, often taking terrain handling into account. It was based on the then-popular mini RC car toy fad in Japan. The title screen credits Tamiya, a Japanese toy manufacturer that focuses on model kits and RC vehicles, and their logo frequently appears in-game. 19890825T000000 Konami @@ -14095,7 +14095,7 @@ Racer Mini Yonku: Japan Cup ("Yonku" refers to four-wheel drive vehicles) is a b Racket Attack In Racket Attack you choose between two different modes of play. One Player tennis drops you right into the middle of a national tennis tournament. Win seven increasingly difficult matches and you'll take home the championship trophy. Two Plater tennis puts you on opposite sides of the net, hitting it out in head-to-head singles action. -Once you've selected your mode of play decide between men's and women's tennis and choose from eight players in each category. each of the eight different men and women players has different strengths and weaknesses. +Once you've selected your mode of play decide between men's and women's tennis and choose from eight players in each category. each of the eight different men and women players has different strengths and weaknesses. Once you've picked your player, it's time to select your court surface. The game features hard, clay, and grass courts. Then it's time to serve it up. Play follows the regular rules of tennis. Win your match by winning two out of three sets. 0.6 @@ -14194,7 +14194,7 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a ./Raid on Bungeling Bay (USA).zip Raid on Bungeling Bay - Raid on Bungeling Bay is the first game designed by Will Wright. + Raid on Bungeling Bay is the first game designed by Will Wright. The game has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship. 0.4 @@ -14286,12 +14286,12 @@ Smashing at the edges of the buildings for long enough will make them collapse. ./Rampart (Japan) (Konami).zip Rampart - A medieval masterpiece of power, strategy, and ingenuity! - -The objective is brutally simple: engage your enemy in an all-out exchange of cannonfire, then assess the damage and rebuild your castle. - -But the reality of RAMPART is far more complex. The key to victory lies in how quickly you can pick up the pieces and redesign, refortify, and extend your walls before the next battle begins. - + A medieval masterpiece of power, strategy, and ingenuity! + +The objective is brutally simple: engage your enemy in an all-out exchange of cannonfire, then assess the damage and rebuild your castle. + +But the reality of RAMPART is far more complex. The key to victory lies in how quickly you can pick up the pieces and redesign, refortify, and extend your walls before the next battle begins. + Whether you're facing an onslaught from the computer's armada, or pitting your castle cannons against another player's, there's only one way out. Defend... or perish. 0.85 19920102T000000 @@ -14304,12 +14304,12 @@ Whether you're facing an onslaught from the computer's armada, or pitting your c ./Rampart (USA) (Jaleco).zip Rampart - A medieval masterpiece of power, strategy, and ingenuity! - -The objective is brutally simple: engage your enemy in an all-out exchange of cannonfire, then assess the damage and rebuild your castle. - -But the reality of RAMPART is far more complex. The key to victory lies in how quickly you can pick up the pieces and redesign, refortify, and extend your walls before the next battle begins. - + A medieval masterpiece of power, strategy, and ingenuity! + +The objective is brutally simple: engage your enemy in an all-out exchange of cannonfire, then assess the damage and rebuild your castle. + +But the reality of RAMPART is far more complex. The key to victory lies in how quickly you can pick up the pieces and redesign, refortify, and extend your walls before the next battle begins. + Whether you're facing an onslaught from the computer's armada, or pitting your castle cannons against another player's, there's only one way out. Defend... or perish. 0.85 19920102T000000 @@ -14358,10 +14358,10 @@ Whether you're facing an onslaught from the computer's armada, or pitting your c ./Lipple Island (Japan).zip Ripple Island - On Ripple Island, humans and animals coexist in harmony. One day though, the malevolent emperor Gerogēru enters the island habitat and kidnaps the island's Princess Nasarell. The distraught King Dotella makes an offer to the populace, that whoever rescues his daughter shall have the honor of marrying her. Hearing the king's plea, a young villager named Kyle decides he will be the one to rescue the princess. - -Players take on the role of Kyle. Kyle's journey will take him through five different areas of the island made up of several different locations to visit. - + On Ripple Island, humans and animals coexist in harmony. One day though, the malevolent emperor Gerogēru enters the island habitat and kidnaps the island's Princess Nasarell. The distraught King Dotella makes an offer to the populace, that whoever rescues his daughter shall have the honor of marrying her. Hearing the king's plea, a young villager named Kyle decides he will be the one to rescue the princess. + +Players take on the role of Kyle. Kyle's journey will take him through five different areas of the island made up of several different locations to visit. + While playing the game, it displays a picture of the player's current location at the top of the screen, with the available actions being presented below that. Actions include move, look, talk, take, manipulate and view inventory, enter, pull, and push. 19880123T000000 Tokai Engineering @@ -14372,7 +14372,7 @@ While playing the game, it displays a picture of the player's current location a ./River City Ransom (USA).zip River City Ransom - The evil Slick has kidnapped Ryan's girlfriend and taken over the high school. The player is cast as either Ryan or Alex (second player) and has to fight his way through River City's merciless gangs before confronting Slick and freeing his girl. + The evil Slick has kidnapped Ryan's girlfriend and taken over the high school. The player is cast as either Ryan or Alex (second player) and has to fight his way through River City's merciless gangs before confronting Slick and freeing his girl. River City Ransom is a side-scrolling beat-em-up similar to Double Dragon. The player, or players, travel through the locations of River City, encountering various gangs along the way. Gang members can be defeated with punches and kicks, or beaten up with objects scattered around. Upon their defeat, gang members drop money which Alex and Ryan can spend in malls to buy items that restore health and improve their combat abilities. The main characters have RPG-like numerical stats that can be improved this way, and can also buy books to learn combat manoeuvres. To finish the game, the player(s) have to find and defeat all the bosses. 0.8 @@ -14386,8 +14386,8 @@ River City Ransom is a side-scrolling beat-em-up similar to Double Dragon. The p ./Road Fighter (Japan).zip Road Fighter - Enter into the fiery heat of competition, as you head for the glory awaiting you at the finish line ! You'll need all your wits about you as engage in this fast-paced road fight. - + Enter into the fiery heat of competition, as you head for the glory awaiting you at the finish line ! You'll need all your wits about you as engage in this fast-paced road fight. + You drive a racing machine at speeds of 400 km/h. As you start, the sound of your engine roars through the quiet residential area. you have entered the tough world of racing. It's a hectic rally as your rival attempts to block your way to victory. It is a race of limited time and fuel. You'll encounter oil slicks on the road and big tractor-trailers blocking your path. Only your driving skill can get you by these obstacles. If you go into a spin, you must immediately cut the steering wheel in the opposite direction. Getting a bonus car along the way replenishes your fuel supply. Good luck in your race across the bridge, along the coastal highway, and around the steep and narrow mountain course! 0.7 19850711T000000 @@ -14418,7 +14418,7 @@ The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The ./RoadBlasters (USA).zip RoadBlasters - RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. + RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies. On many levels collecting fuel is critical otherwise you won't be able to reach the finish line. 0.4 @@ -14432,14 +14432,14 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a ./Robert Byrne's Pool Challenge (USA) (Proto) (Unl).zip Robert Byrne's Pool Challenge - Robert Byrne's Pool Challenge (from here on out referred to as "Cue Stick') was being developed by Odyssey Software during 1992. George C. Rucker III programmed the Cue Stick game and it would later be passed on to American Video Entertainment for publishing. Due to a twist of fate with the gravity of the pool balls in Cue Stick, the game was pushed back and passed on to American Video too late. - -American Video Entertainment had licensed the game with famous pool shark Robert Byrne. Byrne requested some last minute changes before the game shipped, American Video Entertainment folded, and Cue Stick was canned. Odyssey Software survived for a few more years before they met a similar fate. - -The game is filled with tons of features. There are four different modes of play including Straight Pool and Nine Ball, a trainer mode, and several table colors to choose from. There are also several different frictions (or lack of) that you can add to the table, including ice and sand. This option gives the balls a slightly different behavior, increasing the challenge. - -Cue Stick is viewed similarly to Side Pocket. If you press select during gameplay you can see the numbers on the different balls. A chart at the bottom allows you to decide the force of the Cue Stick against the Cue Ball. - + Robert Byrne's Pool Challenge (from here on out referred to as "Cue Stick') was being developed by Odyssey Software during 1992. George C. Rucker III programmed the Cue Stick game and it would later be passed on to American Video Entertainment for publishing. Due to a twist of fate with the gravity of the pool balls in Cue Stick, the game was pushed back and passed on to American Video too late. + +American Video Entertainment had licensed the game with famous pool shark Robert Byrne. Byrne requested some last minute changes before the game shipped, American Video Entertainment folded, and Cue Stick was canned. Odyssey Software survived for a few more years before they met a similar fate. + +The game is filled with tons of features. There are four different modes of play including Straight Pool and Nine Ball, a trainer mode, and several table colors to choose from. There are also several different frictions (or lack of) that you can add to the table, including ice and sand. This option gives the balls a slightly different behavior, increasing the challenge. + +Cue Stick is viewed similarly to Side Pocket. If you press select during gameplay you can see the numbers on the different balls. A chart at the bottom allows you to decide the force of the Cue Stick against the Cue Ball. + At first appearance one might comment that it is just another pool game. However, the options make the game superb. Sports / Pool-Sports @@ -14481,8 +14481,8 @@ Additionally some levels contain keys, which unlock doors and Chalices which pre ./Robocco Wars (Japan).zip Robocco Wars - The game allows the player to control a shape-changing robot named R-10 (and his human controller Lance) as they fight evil robots. On the land, the player is a freight train that must follow the railroad tracks to the boss of the level. However, the robot turns into an airplane when the player is forced to fly to the next mission. Sea missions require the player to transform into a submarine. - + The game allows the player to control a shape-changing robot named R-10 (and his human controller Lance) as they fight evil robots. On the land, the player is a freight train that must follow the railroad tracks to the boss of the level. However, the robot turns into an airplane when the player is forced to fly to the next mission. Sea missions require the player to transform into a submarine. + The player has three lives and three continues as he struggles to liberate the world of Robocco from evil. 19910802T000000 Pixel @@ -14594,7 +14594,7 @@ Spin Attack: by grabbing a ledge (A) and rotating with the d-pad. Spin Jump: by grabbing a ledge (A), rotating with the d-pad and jumping (B). Catch and Trow: by holding A, grabbing an object and releasing A. -He can also buy attachments that will make his gun more powerful, such as the Bomber, the Twin Balls, the Hammer Punch and the Jet Sneakers. +He can also buy attachments that will make his gun more powerful, such as the Bomber, the Twin Balls, the Hammer Punch and the Jet Sneakers. Rockin' Kats is so cartoonish that you might expect to see it on Saturday morning TV. 0.85 @@ -14608,10 +14608,10 @@ Rockin' Kats is so cartoonish that you might expect to see it on Saturday mornin ./Roger Clemens' MVP Baseball (USA).zip Roger Clemens' MVP Baseball - Join one of the most dominant pitchers in baseball history for Roger Clemens' MVP Baseball. While the game does not come with the license of Major League Baseball or the MLBPA, there are still 26 similar teams with rosters resembling those of their actual MLB counterparts, including 1991 statistics. Though player names could not be used, the fictional ones make it apparent who each player represents. For instance, you can strike out one of Oakland's Bash brothers (M. Bash or J. Bash) with Texas' R. Nolan or hit a home run with Detroit's C. Fieldman off of Chicago's M. Gaddox. - -The gameplay of Roger Clemens differs from that of most NES baseball games. Though the batting scenes may resemble those typified by R.B.I. Baseball and Major League Baseball, the view switches to what one might see from the outfield stands once the ball is hit. This results in different controls from most baseball games as well. - + Join one of the most dominant pitchers in baseball history for Roger Clemens' MVP Baseball. While the game does not come with the license of Major League Baseball or the MLBPA, there are still 26 similar teams with rosters resembling those of their actual MLB counterparts, including 1991 statistics. Though player names could not be used, the fictional ones make it apparent who each player represents. For instance, you can strike out one of Oakland's Bash brothers (M. Bash or J. Bash) with Texas' R. Nolan or hit a home run with Detroit's C. Fieldman off of Chicago's M. Gaddox. + +The gameplay of Roger Clemens differs from that of most NES baseball games. Though the batting scenes may resemble those typified by R.B.I. Baseball and Major League Baseball, the view switches to what one might see from the outfield stands once the ball is hit. This results in different controls from most baseball games as well. + A player can challenge a friend or the computer, and one-player games may be exhibition or part of a 33-game season, complete with playoffs once the season is complete. In order to help make your season a successful one, Roger Clemens himself is there to offer advice. 0.4 19911001T000000 @@ -14635,7 +14635,7 @@ A player can challenge a friend or the computer, and one-player games may be exh ./Rollerball (USA).zip Rollerball - Rollerball is a pinball simulation for one to four players. + Rollerball is a pinball simulation for one to four players. There are two different game variations included. The first is Skyscraper, which is a four screen tall pinball table where each player competes individually for the highest score. The second is called Matchplay. In this game two players compete against each other to see who can reduce his opponents score to zero first. Each player has a set of flippers and a ball in play, and points are awarded or taken away by hitting the various targets in the playfield. 0.7 @@ -14717,7 +14717,7 @@ This strategy/RPG game introduces hundreds of historically real characters of th ./Romancia (Japan).zip Romancia - In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a mission to rescue a lost princess. You must leave the town and enter the dreadful monster-infested catacombs in order to complete your quest. + In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a mission to rescue a lost princess. You must leave the town and enter the dreadful monster-infested catacombs in order to complete your quest. The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher. 0.6 @@ -14756,12 +14756,12 @@ The game offers 24 unique and fictional players to pick from each with their own ./RPG Jinsei Game (Japan).zip RPG Jinsei Game - RPG Jinsei Game is a Japan-only role playing game for the Family Computer that is similar to Jinsei Game, which is the Japanese version of The Game of Life. - -The object is to explore a city full of stores, places of employment, and learning places. Starting from home, the player must earn money and statistics in order to unlock the better features of the game. - -Unlike most games based on the Jinsei Game series, RPG Jinsei Game doesn't use a spinner system. Instead, the controller pad is used for movement and random encounters are featured like in Dragon Quest. The player can also talk to strangers who might either give him/her advice or do something malevolent to him/her. As in the actual Game of Life board game, the player has to choose from a series of careers ranging from a musician to a photographer and even a professional wrestler. Most of these tasks are mundane while one of the quests directly involves chasing down unidentified flying objects. Buildings that are crucial to the quest (other than shops and learning places) can be fully explored; otherwise the player simply talks to the resident. - + RPG Jinsei Game is a Japan-only role playing game for the Family Computer that is similar to Jinsei Game, which is the Japanese version of The Game of Life. + +The object is to explore a city full of stores, places of employment, and learning places. Starting from home, the player must earn money and statistics in order to unlock the better features of the game. + +Unlike most games based on the Jinsei Game series, RPG Jinsei Game doesn't use a spinner system. Instead, the controller pad is used for movement and random encounters are featured like in Dragon Quest. The player can also talk to strangers who might either give him/her advice or do something malevolent to him/her. As in the actual Game of Life board game, the player has to choose from a series of careers ranging from a musician to a photographer and even a professional wrestler. Most of these tasks are mundane while one of the quests directly involves chasing down unidentified flying objects. Buildings that are crucial to the quest (other than shops and learning places) can be fully explored; otherwise the player simply talks to the resident. + Fights can occur like in a real role-playing game. However, the players stats are used instead of hit points and magic points 19931126T000000 Takara @@ -14813,8 +14813,8 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s ./Saint Seiya - Ougon Densetsu Kanketsu Hen (Japan).zip Saint Seiya : Ougon Densetsu Kanketsu Hen - Another game based on the animé series Saint Seiya. The animé (and the game) tells the story of the noble Bronze Saints who have to save the goddess Athena, the only benevolent deity among the rivaling Greek gods. In the game, you control four Bronze Saints: Pegasus Seiya, Cygnus Hyoga, Dragon Shiryu, and Andromedus Shun. At specific parts of the game, you'll have to choose a specific character in order to trigger a story-related event. - + Another game based on the animé series Saint Seiya. The animé (and the game) tells the story of the noble Bronze Saints who have to save the goddess Athena, the only benevolent deity among the rivaling Greek gods. In the game, you control four Bronze Saints: Pegasus Seiya, Cygnus Hyoga, Dragon Shiryu, and Andromedus Shun. At specific parts of the game, you'll have to choose a specific character in order to trigger a story-related event. + The gameplay is split into side-scrolling action and RPG-like turn-based fights. During the side-view sequences you travel through short levels, beating up goons who are trying to stop you, jumping and trying not to fall into the abyss. You accumulate experience points, called "Seven Senses", which you can then distribute to raise your HP or Cosmo Power. Cosmo is a kind of energy you need to perform an attack, and it decreases the more you fight. In the end of a level, a boss usually awaits you, whom you fight in turn-based style, performing punches and kicks. 0.7 19880531T000000 @@ -14861,9 +14861,9 @@ The gameplay is split into side-scrolling action and RPG-like turn-based fights. ./Samsara Naga (Japan).zip Samsara Naga - Sansara Naga is set in the fantasy-filled lands of India during the Vedic age and also mixes elements of Japanese folklore such as the legend of Brahman Umibozu ("sea bonze"). Many of the NPCs in game will tell you that Cows are sacred animals and a few will mention the Tower of Rta Satya. There is a set of armor in the game called Dharma Armor, which will prevent the player from dealing or being dealt damage. -The story revolves around a Boy/Girl that steals a treasured Ostrich egg from the village of Orissa and decides to reflect upon one's actions; aspiring to become a Dragoon to restore their lost honor. The protagonist will set out on an adventure saving lives, performing good deeds, and raising a newly hatched dragon. There are bosses and many NPC street vendors will attempt to scam you with defective items or attempt to mug you. While the main protagonist does not level and their base stats are fixed at 40 STR, 40 DEF. The dragon that you raise does level. More unique game mechanics to this game include the ability to feed dead bodies to your dragon to raise his level, enchanted armors, field map events, hidden landmarks, a few side quests, and mini-games. -Sansara Naga's gameplay and gameplay mechanics are similar to those of Dragon Quest I, Pokémon and Earthbound. + Sansara Naga is set in the fantasy-filled lands of India during the Vedic age and also mixes elements of Japanese folklore such as the legend of Brahman Umibozu ("sea bonze"). Many of the NPCs in game will tell you that Cows are sacred animals and a few will mention the Tower of Rta Satya. There is a set of armor in the game called Dharma Armor, which will prevent the player from dealing or being dealt damage. +The story revolves around a Boy/Girl that steals a treasured Ostrich egg from the village of Orissa and decides to reflect upon one's actions; aspiring to become a Dragoon to restore their lost honor. The protagonist will set out on an adventure saving lives, performing good deeds, and raising a newly hatched dragon. There are bosses and many NPC street vendors will attempt to scam you with defective items or attempt to mug you. While the main protagonist does not level and their base stats are fixed at 40 STR, 40 DEF. The dragon that you raise does level. More unique game mechanics to this game include the ability to feed dead bodies to your dragon to raise his level, enchanted armors, field map events, hidden landmarks, a few side quests, and mini-games. +Sansara Naga's gameplay and gameplay mechanics are similar to those of Dragon Quest I, Pokémon and Earthbound. The Silver Mountains are also referred to as Heaven. 19900323T000000 Advance Communication Company @@ -14875,10 +14875,10 @@ The Silver Mountains are also referred to as Heaven. ./Sangokushi - Chuugen no Hasha (Japan).zip San Goku Shi : Chuugen no Hasha - Sangokushi refers to a novel written about the Three Kingdoms period of China, where the country was temporarily split into three warring states. This is different to the the Romance of the Three Kingdoms novel, a mostly fictionalized account written some considerable time after the conflict was over and has had many video game adaptations, not least of which being Koei's Romance of the Three Kingdoms and their later Dynasty Warriors series. - -As a war strategy game, the goal for the player and their chosen side is to reclaim all of China under their rule. Players can gather intel, invade other territories or increase their own stats and purchase weapons and supplies for their armies. The game affords the player a certain number of actions per turn before letting the CPU opponents have their turns. - + Sangokushi refers to a novel written about the Three Kingdoms period of China, where the country was temporarily split into three warring states. This is different to the the Romance of the Three Kingdoms novel, a mostly fictionalized account written some considerable time after the conflict was over and has had many video game adaptations, not least of which being Koei's Romance of the Three Kingdoms and their later Dynasty Warriors series. + +As a war strategy game, the goal for the player and their chosen side is to reclaim all of China under their rule. Players can gather intel, invade other territories or increase their own stats and purchase weapons and supplies for their armies. The game affords the player a certain number of actions per turn before letting the CPU opponents have their turns. + Though this game was created after Romance of the Three Kingdoms, it is in fact the first NES game to be based on the conflict. 0.75 19880729T000000 @@ -14891,7 +14891,7 @@ Though this game was created after Romance of the Three Kingdoms, it is in fact ./Sanada Juu Yuushi (Japan).zip Sanada Juu Yuushi - It is a Sengoku era themed RPG featuring ninjas. Sanada Yukimura (also known as Sanada Nobushige) is the titular character. He was a Japanese samurai warrior of the Sengoku period. He was especially known as the leading general on the losing side of the Siege of Osaka. Yukimura was called "A Hero who may appear once in a hundred years" and "Crimson Demon of War". A legend says that Yukimura had ten heroes who took an active role at the battles of Osaka Castle. They were called the Sanada Ten Braves, the group of ninjas who are also referenced by the title. + It is a Sengoku era themed RPG featuring ninjas. Sanada Yukimura (also known as Sanada Nobushige) is the titular character. He was a Japanese samurai warrior of the Sengoku period. He was especially known as the leading general on the losing side of the Siege of Osaka. Yukimura was called "A Hero who may appear once in a hundred years" and "Crimson Demon of War". A legend says that Yukimura had ten heroes who took an active role at the battles of Osaka Castle. They were called the Sanada Ten Braves, the group of ninjas who are also referenced by the title. In the game, Sanada must locate and recruit the ten braves. Upon finding each one, they usually require that Sanada complete a task before they agree to join him. Combat is conducted in turns, using typical menu commands. However, unlike the Dragon Warrior or Final Fantasy series, which popularized party-on-party battles, combat in this game is strictly one-on-one. However, the player may select from among any recruited character to do battle, even changing characters between rounds. The game was never released outside of Japan, nor translated from the original Japanese. A remake was developed for mobile phones and published in 2005. 19880627T000000 Kemco @@ -14937,7 +14937,7 @@ In the game, Sanada must locate and recruit the ten braves. Upon finding each on ./Sanrio Carnival (Japan).zip Sanrio Carnival - The genre of this game is a puzzle game. The player must place blocks with various Sanrio character faces on them. Matching three of these characters (e.g. vertically) causes them to disappear and this counts as a 'line'. + The genre of this game is a puzzle game. The player must place blocks with various Sanrio character faces on them. Matching three of these characters (e.g. vertically) causes them to disappear and this counts as a 'line'. There are various game modes, such as the Famicom version's introductory course (in which the playing field is small, Sanrio character icons are relatively large and the only objective is to make lines) and 'aim for a highscore' mode, in which the playing field is large, icons take up far less of the screen and the objective other than to clear lines is to score the most points and clear levels. 19901122T000000 Character Soft @@ -14949,10 +14949,10 @@ There are various game modes, such as the Famicom version's introductory course ./Sanrio Cup - Pon Pon Volley (Japan).zip Sanrio Cup : Pon Pon Volley - Sanrio Cup: Pon Pon Volley is a volleyball video game featuring many of the popular Sanrio characters including Hello Kitty, Keroppi and Minna no Tabo. Matches can be played in with either two, three or four players. Players can choose between three different tracks of background music, or to simply play without the music. - -The game is basically a volleyball/tennis game but without the nets, closely resembling four-square. There is an option to increase the difficulty level that modifies the level of intelligence with which computer-controlled play. There are opportunities to commit do-overs. After the end of the game, the player is awarded with a large ostrich trophy. - + Sanrio Cup: Pon Pon Volley is a volleyball video game featuring many of the popular Sanrio characters including Hello Kitty, Keroppi and Minna no Tabo. Matches can be played in with either two, three or four players. Players can choose between three different tracks of background music, or to simply play without the music. + +The game is basically a volleyball/tennis game but without the nets, closely resembling four-square. There is an option to increase the difficulty level that modifies the level of intelligence with which computer-controlled play. There are opportunities to commit do-overs. After the end of the game, the player is awarded with a large ostrich trophy. + Though the game was released exclusively in Japan, a fan translation to English was made. 19920717T000000 ASCII @@ -15019,7 +15019,7 @@ Though the game was released exclusively in Japan, a fan translation to English ./Satomi Hakkenden (Japan).zip Satomi Hakkenden - A Famicom RPG based on a famous Japanese novel series of the same name. + A Famicom RPG based on a famous Japanese novel series of the same name. Satomi Hakkenden (usually translated as "The Eight Dog Chronicles") was a long-running 19th century novel series about eight samurais from the Sengoku period and their various adventures. It was in some ways partly inspired by the ancient Chinese epic The Water Margin, which has itself seen video game adaptations in the form of the Suikoden games. Receiving numerous TV and film adaptations, including the 1983 film known in the west as Legend of the Eight Samurai, Satomi Hakkenden would be its first video game adaptation. 19890120T000000 ADK @@ -15074,12 +15074,12 @@ Satomi Hakkenden (usually translated as "The Eight Dog Chronicles") was a long-r ./SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (Japan).zip SD Gundam : Gachapon Senshi 3, Eiyuu Senki - It is a video game adaptation of the series based on the anime Mobile Suit Gundam including Super Deformed Gundam. This is the third installment in a series of five video games. - -There are two main game modes, simulation mode and battle mode. -The first one allows to produce units, to move these, and to occupy zones. -The second allows you to launch your units to attack enemy units. - + It is a video game adaptation of the series based on the anime Mobile Suit Gundam including Super Deformed Gundam. This is the third installment in a series of five video games. + +There are two main game modes, simulation mode and battle mode. +The first one allows to produce units, to move these, and to occupy zones. +The second allows you to launch your units to attack enemy units. + There are 4 types of units which also correspond to stages: that of the ground, the space ones, Sengokuden and Gaiden. There are 10 scenarios for each stage. 19901222T000000 TOSE @@ -15124,7 +15124,7 @@ There are 4 types of units which also correspond to stages: that of the ground, ./SD Gundam Gaiden - Knight Gundam Monogatari 3 - Densetsu no Kishi Dan (Japan).zip SD Gundam Gaiden : Knight Gundam Monogatari 3, Densetsu no Kishi Dan - The third and final installment of the SD Gundam Gaiden: Knight Gundam Monogatari series released on the NES/Famicom system. Densetsu no Kishi Dan means "the legendary knights". This story in this game is completely separate from the other two games. It takes place in the same world, but the characters do not coincide, so you won't see Amuro or Knight Gundam. Instead, you are introduced to the knights of the round table, Gundam style! Although still a turn-based RPG/Dragon Warrior clone, this game has + The third and final installment of the SD Gundam Gaiden: Knight Gundam Monogatari series released on the NES/Famicom system. Densetsu no Kishi Dan means "the legendary knights". This story in this game is completely separate from the other two games. It takes place in the same world, but the characters do not coincide, so you won't see Amuro or Knight Gundam. Instead, you are introduced to the knights of the round table, Gundam style! Although still a turn-based RPG/Dragon Warrior clone, this game has several dramatic changes from the previous two. 19921023T000000 TOSE @@ -15147,7 +15147,7 @@ several dramatic changes from the previous two. ./SD Hero Soukessen - Taose! Aku no Gundan (Japan).zip SD Hero Soukessen : Taose! Aku no Gundan - One day, Emmy was taking care of her gashapon machine (those claw prize machines), when she and her machine were abducted by the evil Dark Brain. However, the gashapons of the legendary heroes Ultraman, Gundam, Shaider and Kamen Rider, were freed from the machine. Now the heroes have to rescue Emmy from Dark Brain. + One day, Emmy was taking care of her gashapon machine (those claw prize machines), when she and her machine were abducted by the evil Dark Brain. However, the gashapons of the legendary heroes Ultraman, Gundam, Shaider and Kamen Rider, were freed from the machine. Now the heroes have to rescue Emmy from Dark Brain. this is the same Emmy from the Great Battle and Super Robot Wars OG series. 19900706T000000 Interlink @@ -15159,9 +15159,9 @@ this is the same Emmy from the Great Battle and Super Robot Wars OG series. ./SD Keiji - Blader (Japan).zip SD Keiji : Blader - SD Detective Blader was released in Japan in 1991 and never brought to Western shores, which was a great shame since it's a an imaginative, humorous and challenging RPG set in a future Tokyo. Fortunately, an excellent new fan translation makes the game accessible to a wider audience. -Blader is a space detective and arrives on Earth in the Galaxy spaceship, which remains his base during the game. The battle system is turn-based, the encounter rate in dungeons is very high, and the game moves at a fast pace with allies joining and leaving the party at various intervals. SD Blader is very -much like an early Dragon Quest RPG with nice sub stories involving each town, except that you use guns and science rather than swords and sorcery: and it's + SD Detective Blader was released in Japan in 1991 and never brought to Western shores, which was a great shame since it's a an imaginative, humorous and challenging RPG set in a future Tokyo. Fortunately, an excellent new fan translation makes the game accessible to a wider audience. +Blader is a space detective and arrives on Earth in the Galaxy spaceship, which remains his base during the game. The battle system is turn-based, the encounter rate in dungeons is very high, and the game moves at a fast pace with allies joining and leaving the party at various intervals. SD Blader is very +much like an early Dragon Quest RPG with nice sub stories involving each town, except that you use guns and science rather than swords and sorcery: and it's great fun to play. 19910802T000000 NMK @@ -15195,8 +15195,8 @@ This is a side-scrolling platform game where you walk along, avoiding danger. Wh ./Secret Ties (USA) (Proto).zip Secret Ties - Secret Ties is a planned video game adaptation of Master Thief Sugar, a manga created by Takao Saito, who also made Golgo 13. Game was finished but never released. -music is good! it plays much like Ninja Gaidan. Very fast pace. You can climb walls, jump kick, punch, A lot of fun. + Secret Ties is a planned video game adaptation of Master Thief Sugar, a manga created by Takao Saito, who also made Golgo 13. Game was finished but never released. +music is good! it plays much like Ninja Gaidan. Very fast pace. You can climb walls, jump kick, punch, A lot of fun. 19920101T000000 Vic Tokai @@ -15237,8 +15237,8 @@ Seicross is a side-scroller. Controlling the Gilgitt Petras, the player must rac ./Seikima II - Akuma no Gyakushuu! (Japan).zip Seikima II : Akuma no Gyakushuu! - The game is based on a then-popular Japanese heavy metal band formed by Damian Hamada called Seikima-II. This band lasted from its creation in 1982 to its dissolution on December 31, 1999. Their history, as it has been prophesized, is that they are a group of demons preaching a religion in order to propagate Satan through the use of Heavy Metal. Each member is a demon of a different hierarchical class with His Excellency Demon Kogure being leader of demons and His Majesty Damian Hamada being crown prince of hell. In accordance to the prophecy and after completing the world conquest, the band would disband at the end of the century on December 12, 1999 at 23:59:59 Japan Standard Time (09:59:99 Eastern Standard Time). -Players take control of Demon Kogure, a member of the real life Japanese heavy metal band Seikima-II. He is on a mission to rescue his fellow "demon" bandmates who have been captured and imprisoned by the God Zeus. + The game is based on a then-popular Japanese heavy metal band formed by Damian Hamada called Seikima-II. This band lasted from its creation in 1982 to its dissolution on December 31, 1999. Their history, as it has been prophesized, is that they are a group of demons preaching a religion in order to propagate Satan through the use of Heavy Metal. Each member is a demon of a different hierarchical class with His Excellency Demon Kogure being leader of demons and His Majesty Damian Hamada being crown prince of hell. In accordance to the prophecy and after completing the world conquest, the band would disband at the end of the century on December 12, 1999 at 23:59:59 Japan Standard Time (09:59:99 Eastern Standard Time). +Players take control of Demon Kogure, a member of the real life Japanese heavy metal band Seikima-II. He is on a mission to rescue his fellow "demon" bandmates who have been captured and imprisoned by the God Zeus. 19861225T000000 ISCO @@ -15263,8 +15263,8 @@ Players take control of Demon Kogure, a member of the real life Japanese heavy m ./Seiryaku Simulation - Inbou no Wakusei - Shancara (Japan).zip Seiryaku Simulation : Inbou no Wakusei, Shancara - Shancara is a planet that has recently declared independence from the Galactic Empire and is now riddled with civil war. Four major political figures are vying for support from the 12 political parties on Shancara in order to become president of the planet. As one of these four characters, you must use whatever means necessary to gain the support of the political parties. - + Shancara is a planet that has recently declared independence from the Galactic Empire and is now riddled with civil war. Four major political figures are vying for support from the 12 political parties on Shancara in order to become president of the planet. As one of these four characters, you must use whatever means necessary to gain the support of the political parties. + You will "donate" (bribe) large sums of money to convince parties to support you, hire assassins to make your opponents disappear, and engage in civil wars in order to defeat, capture and execute your opponents. 19920626T000000 IGS @@ -15344,7 +15344,7 @@ For Ages 3-6. ./Shadow Brain (Japan).zip Shadow Brain - Shadow Brain is a First Person RPG Dungeon Crawler title for the Nintendo Famicom that was only released in Japan back in May 3 1991 by Pony Canyon - who were also involved in games like Ultima I-IV and Super Pitfall. The game plays very similar to Shin Megami Tensei (NES) and is one of the few games of this genre to be available on this console. + Shadow Brain is a First Person RPG Dungeon Crawler title for the Nintendo Famicom that was only released in Japan back in May 3 1991 by Pony Canyon - who were also involved in games like Ultima I-IV and Super Pitfall. The game plays very similar to Shin Megami Tensei (NES) and is one of the few games of this genre to be available on this console. Originally, Shadow Brain was sold with a VHS tape detailing the story behind the game. The game has a Sci-Fi story behind it, decent graphics and nice music. Shadow Brain seems like a very solid alternative to Shin Megami Tensei. 19910321T000000 Scitron @@ -15401,10 +15401,10 @@ A Windows 3.x update to this game was created in 1991. ./Shanghai (Japan) (Sample).zip Shanghai - Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules. - -The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the center. A tile can only be removed if it has no tile next to it on at least one side. - + Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules. + +The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the center. A tile can only be removed if it has no tile next to it on at least one side. + This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode. 19871201T000000 Activision @@ -15416,10 +15416,10 @@ This computer implementation can generate a random board layout to take on and f ./Shanghai (Japan).zip Shanghai - Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules. - -The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the center. A tile can only be removed if it has no tile next to it on at least one side. - + Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules. + +The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the center. A tile can only be removed if it has no tile next to it on at least one side. + This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode. 19871201T000000 Activision @@ -15447,8 +15447,8 @@ The game has seven stages. The first and the last must be played first and last ./Sherlock Holmes - Hakushaku Reijou Yuukai Jiken (Japan).zip Sherlock Holmes : Hakushaku Reijou Yuukai Jiken - In Sherlock Holmes: Hakushaku Reijō Yūkai Jiken (Sherlock Holmes: The Kidnapping of the Earl's Daughter), Holmes has to rescue a countess from an evil kidnapper. By travelling all over Great Britain, he can collect the clues and defeat the thugs in order to conduct a thorough investigation. - + In Sherlock Holmes: Hakushaku Reijō Yūkai Jiken (Sherlock Holmes: The Kidnapping of the Earl's Daughter), Holmes has to rescue a countess from an evil kidnapper. By travelling all over Great Britain, he can collect the clues and defeat the thugs in order to conduct a thorough investigation. + Parks, sewers and even private houses provide clues needed to solve the mystery and bring the kidnapper to justice. Innocent citizens can also be kicked around just like the criminals. Knives and guns can also be integrated into Holmes' offensive techniques; allowing him to collect money from fallen thugs. If Holmes is killed by any means, the mystery becomes a perfect crime, thus terminating the game. 19861211T000000 Towa Chiki @@ -15460,8 +15460,8 @@ Parks, sewers and even private houses provide clues needed to solve the mystery ./Shikinjou (Japan).zip Shikinjou - Shikinjou, or Shikinjoh, is a puzzle game inspired by Mahjong Solitaire and Sokoban. Like most Mahjong Solitaire variants, it takes its name from a region in China: in this case, the former Imperial Palace of China, also known as The Forbidden City. - + Shikinjou, or Shikinjoh, is a puzzle game inspired by Mahjong Solitaire and Sokoban. Like most Mahjong Solitaire variants, it takes its name from a region in China: in this case, the former Imperial Palace of China, also known as The Forbidden City. + The goal of the game is to get the protagonist, who is a jiang shi by default, to the exit. To do this they must push mahjong tiles out of the way. Most mahjong tiles will disappear once they touch one or more of the same type, and these tiles will also vanish along with it. Some, like the dragon or wind tiles, are barricades that will transform any tile that comes into contact into another barricade. 0.7 19910426T000000 @@ -15485,8 +15485,8 @@ Parks, sewers and even private houses provide clues needed to solve the mystery ./Shin Moero!! Pro Yakyuu (Japan).zip Shin Moero!! Pro Yakyuu - Shin Moero!! Pro Yakyuu (New Burning!! Pro Baseball) is the sixth of Jaleco/TOSE's Moero!! series of sports games (it's occasionally referred to as Moero 6!! Shin Moero!! Pro Yakyuu) and the third in the series to be associated with baseball. The first two Moero!! Pro Yakyuu games saw localizations in the US as Bases Loaded and Bases Loaded 2, but Shin Moero!! Pro Yakyuu was skipped. What eventually became Bases Loaded 3 was instead the fourth Moero!! Pro Yakyuu game, Moero 8!! Pro Yakyuu '90 Kandouhen. - + Shin Moero!! Pro Yakyuu (New Burning!! Pro Baseball) is the sixth of Jaleco/TOSE's Moero!! series of sports games (it's occasionally referred to as Moero 6!! Shin Moero!! Pro Yakyuu) and the third in the series to be associated with baseball. The first two Moero!! Pro Yakyuu games saw localizations in the US as Bases Loaded and Bases Loaded 2, but Shin Moero!! Pro Yakyuu was skipped. What eventually became Bases Loaded 3 was instead the fourth Moero!! Pro Yakyuu game, Moero 8!! Pro Yakyuu '90 Kandouhen. + A curious addition to this version is that of the biorhythms, which tells the player how each athlete is feeling: If the athlete is having an off-game, one or more of these biorhythms will be low and the player will need to strategize around these dips. Though big in 70s sports punditry, the idea of mathematical biorhythms predicting an athlete's prowess in any upcoming game was all but discredited as pseudoscience by the time when this game came out. 19890713T000000 TOSE @@ -15498,8 +15498,8 @@ A curious addition to this version is that of the biorhythms, which tells the pl ./Shin Satomi Hakken-Den - Hikari to Yami no Tatakai (Japan).zip Shin Satomi Hakken-Den : Hikari to Yami no Tatakai - Shin Satomi Hakkenden: Hikari to Yami no Tatakai ("New Eight Dog Chronicles: Battle of Light and Darkness") is a traditional Japanese RPG that follows the story of the 19th century historical novel Nansou Satomi Hakkenden, or Eight Dog Chronicles, based on eight half-brother samurai who were all descended from a dog and team up for various adventures across Sengoku period Japan. In particular, the game is based on the 1983 live-action movie, localized in the west as Legend of the Eight Samurai which in turn was based on a 1982 reworking of the epic novel named Shin Satomi Hakkenden. - + Shin Satomi Hakkenden: Hikari to Yami no Tatakai ("New Eight Dog Chronicles: Battle of Light and Darkness") is a traditional Japanese RPG that follows the story of the 19th century historical novel Nansou Satomi Hakkenden, or Eight Dog Chronicles, based on eight half-brother samurai who were all descended from a dog and team up for various adventures across Sengoku period Japan. In particular, the game is based on the 1983 live-action movie, localized in the west as Legend of the Eight Samurai which in turn was based on a 1982 reworking of the epic novel named Shin Satomi Hakkenden. + The game has a then-distinct feature of being able to start the game as any of the eight samurai, each of which begins the game in a different location. Their goal is to meet up and recruit their brothers, eventually forming a group of eight. The game is otherwise standard for the genre: the player splits their time between exploring towns and talking to NPCs, and fighting monsters and enemy soldiers in dungeons and the overworld map via a turn-based combat system. 19891208T000000 Micronics @@ -15611,7 +15611,7 @@ The game contains three stages that involve a western, ghost house, and a space ./Shougi Meikan '92 (Japan).zip Shougi Meikan '92 - Shogi (sometimes spelled Shougi) is a popular board game in Japan. It is played a bit like chess with similar pieces and moves. This game does not actually allow you to play the game itself, but instead allows you to watch games played by famous professionals in tournaments, and also try to guess which moves + Shogi (sometimes spelled Shougi) is a popular board game in Japan. It is played a bit like chess with similar pieces and moves. This game does not actually allow you to play the game itself, but instead allows you to watch games played by famous professionals in tournaments, and also try to guess which moves are the most appropriate during the game. There was a sequel released a year later, aptly named Shogi Meikan '93. 19920125T000000 HectorSoft @@ -15656,8 +15656,8 @@ are the most appropriate during the game. There was a sequel released a year lat ./Shaffle Fight (Japan).zip Shuffle Fight - Shuffle Fight is a strategy RPG released exclusively in Japan for the Famicom (NES). The game features mecha from various Sunrise anime series, depicted as cards that players collect and use in matches. Each side of a match is represented by pieces that players move around a grid-based map; when pieces from opposing sides meet, a card battle ensues. - + Shuffle Fight is a strategy RPG released exclusively in Japan for the Famicom (NES). The game features mecha from various Sunrise anime series, depicted as cards that players collect and use in matches. Each side of a match is represented by pieces that players move around a grid-based map; when pieces from opposing sides meet, a card battle ensues. + After Battle Cards are played, the player rolls the in-game dice to determine its strength for that round. They may also play Item Cards to help boost their card stats. The game features a single-player campaign mode with a unique story that combines the universes of the various mecha properties, as well a multiplayer map battle supporting up to four players. 19921009T000000 Pandora Box @@ -15710,9 +15710,9 @@ After each stage completed (and some luck), a bonus stage will appear, as well a ./Silent Service (USA) (Rev A).zip Silent Service - You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. + You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. -You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. +You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. How well will you do when matched against history? 0.75 @@ -15740,7 +15740,7 @@ Player 1 would play as a helicopter, but if a second player joined the game, the ./Silva Saga (Japan).zip Silva Saga - Silva Saga is notable for being a very Dragon Quest like game in the look of the game, but it does feel like a very different design philosophy. Minelvaton Saga, Silva Saga and Silva Saga II (Tthis third episode was on SNES) are all part of the same series. + Silva Saga is notable for being a very Dragon Quest like game in the look of the game, but it does feel like a very different design philosophy. Minelvaton Saga, Silva Saga and Silva Saga II (Tthis third episode was on SNES) are all part of the same series. Silva Saga is a game that would be boring to someone who doesn't like the Dragon Quest games on the NES. After all, the game is basically Dragon Quest, with some easier mechanics and a different design philosophy. If you do like the Dragon Quest games, however, you get less grinding, some pretty nice music, pleasant graphics, and a new world to explore. 19920724T000000 SETA @@ -15766,7 +15766,7 @@ Silver Surfer is a shooter game, with some levels taking place vertically and so ./SimCity (USA) (Proto).zip SimCity - SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage. + SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage. Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, ... 19910101T000000 Maxis Software @@ -15794,7 +15794,7 @@ Successful mayoring will cause the small village to grow into a town, then a cit The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp. -The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over. +The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over. The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around. 0.75 @@ -15832,7 +15832,7 @@ Practice a single event or try the tournament. The tournament mode has hot-seat ./Skull & Crossbones (USA) (Unl).zip Skull & Crossbones - Skull & Crossbones is an unlicensed NES from Tengen, the Atari brand focused on computer and console games. It is inspired from the arcade game Skull & Crossbones but gameplay is different. + Skull & Crossbones is an unlicensed NES from Tengen, the Atari brand focused on computer and console games. It is inspired from the arcade game Skull & Crossbones but gameplay is different. Pirate One Eye must battles pirates, ninjas and undead in 6 levels to rescue a princess and steal a wizard's powers. 0.5 19900101T000000 @@ -15908,14 +15908,14 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of ./Snake Rattle n Roll (USA).zip Snake Rattle n Roll - Brilliant 3-D graphics and a colorful new duo - Rattle and Roll! - -It's a race to the moon! But first you must travel through 11 levels of adventure. Hurtling anvils, exploding Nibbley Pibbleys, flying carpets, ferocious 3-D terrain, plus BIGFOOT and more! - -The action is non-stop. The challenge is terrific. Help Rattle and Roll, the two snakes, make their way up the perilous mountain. - -Gobble up Nibbley Pibbleys to gain enough weight to advance to the next level. Defeat enemies while you gather points, food, and extra lives along the way. - + Brilliant 3-D graphics and a colorful new duo - Rattle and Roll! + +It's a race to the moon! But first you must travel through 11 levels of adventure. Hurtling anvils, exploding Nibbley Pibbleys, flying carpets, ferocious 3-D terrain, plus BIGFOOT and more! + +The action is non-stop. The challenge is terrific. Help Rattle and Roll, the two snakes, make their way up the perilous mountain. + +Gobble up Nibbley Pibbleys to gain enough weight to advance to the next level. Defeat enemies while you gather points, food, and extra lives along the way. + Play alone or with a friend, and get ready to Snake Rattle N Roll! 0.8 19900701T000000 @@ -15942,7 +15942,7 @@ The player once again assume the role of Snake. The objective is similar to the ./Snoopy's Silly Sports Spectacular! (USA).zip Snoopy's Silly Sports Spectacular! - The Silly Sports are being held in it's traditional home of Italy and Snoopy, from the Peanuts comic strips, will want to attend. Snoopy packs his plane and brings along his relative, Spike as an opponent and the little yellow bird, Woodstock to judge. + The Silly Sports are being held in it's traditional home of Italy and Snoopy, from the Peanuts comic strips, will want to attend. Snoopy packs his plane and brings along his relative, Spike as an opponent and the little yellow bird, Woodstock to judge. Now Snoopy's ready to compete with 1 or 2 players in his own custom olympiad of the following "events": The Sack Race: Snoopy and Spike race against one another in competing potato sacks. @@ -16077,7 +16077,7 @@ The story is heavily based upon "Journey To The West"; the player characters as ./Soreike! Anpanman - Minna de Hiking Game! (Japan).zip Soreike! Anpanman : Minna de Hiking Game! - Anpanman travels around the world helping people. But what is Anpanman? He?s a superhero whose head is made out of sweet rolls filled with bean jam. Soreike! Anapanman is a fun board game for the Famicom, based on a cartoon by the same name. It is relatively straightforward and simple to play, with no + Anpanman travels around the world helping people. But what is Anpanman? He?s a superhero whose head is made out of sweet rolls filled with bean jam. Soreike! Anapanman is a fun board game for the Famicom, based on a cartoon by the same name. It is relatively straightforward and simple to play, with no complex features or obstacles to overcome. There are eight maps and a ninth to unlock, and up to three human players can participate. Join Currypanman and Shokupanman as you try to beat Baikinman! 19920320T000000 Angel @@ -16421,10 +16421,10 @@ Star Trek: The Next Generation is divided into a series of missions. Players wil ./Star Trek V - The Final Frontier (USA) (Proto).zip Star Trek V : The Final Frontier - Star Trek V: The Final Frontier was a 2D platform game which was developed by Bandai for the NES (Nintendo Entertainment System). It was based on Star Trek V: The Final Frontier but was canceled before its intended release. The incomplete game was inconsistent with many plot and character elements of the finished film. - -In 2006, a four-stage prototype version was leaked online as a ROM image file that can be played either through PC emulation or on an actual NES. - + Star Trek V: The Final Frontier was a 2D platform game which was developed by Bandai for the NES (Nintendo Entertainment System). It was based on Star Trek V: The Final Frontier but was canceled before its intended release. The incomplete game was inconsistent with many plot and character elements of the finished film. + +In 2006, a four-stage prototype version was leaked online as a ROM image file that can be played either through PC emulation or on an actual NES. + The first two stages and final stage were in the form of a side-to-side shooter. The third stage entailed space combat in which the player took the USS Enterprise-A through an asteroid field and then into battle against a Klingon cruiser near the "creation planet". 19890101T000000 TOSE @@ -16546,12 +16546,12 @@ The game features a turn-based combat viewed from 1st-Person in which only the c ./Stick Hunter - Exciting Ice Hockey (Japan).zip Stick Hunter : Exciting Ice Hockey - Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system. - -The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted. - -Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate. - + Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system. + +The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted. + +Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate. + As in the real-world sport of hockey, the object is to score more goals than the opposing team. 19871218T000000 Micronics @@ -16563,7 +16563,7 @@ As in the real-world sport of hockey, the object is to score more goals than the ./Stinger (USA).zip Stinger - Save Professor Cinnamon! When aliens from the planet Attackon kidnap the inventor during their invasion of Earth, two TwinBee Stinger jets (armed with boxing gloves) are unleashed to rescue Cinnamon before the aliens turn the Earth into a giant ball of cotton candy! + Save Professor Cinnamon! When aliens from the planet Attackon kidnap the inventor during their invasion of Earth, two TwinBee Stinger jets (armed with boxing gloves) are unleashed to rescue Cinnamon before the aliens turn the Earth into a giant ball of cotton candy! In this vertical and horizontal scrolling shooter, blast away unusual creatures and even more bizarre bosses, while collecting power-ups and super weapons. By repeatedly shooting bells that come out of the clouds, these bells will change colors, each color giving a different ability. Getting shot down releases a ghost of Stinger, which can be recollected to gain the jet's powers back. @@ -16633,10 +16633,10 @@ Strider is a platform game where Hiryu must fight his way past enemies and uncov ./Sugoro Quest - Dice no Senshitachi (Japan).zip Sugoro Quest : Dice no Senshitachi - Sugoro Quest is a genre-bender of a game. It's an RPG, but yet it has many board game elements. It may sound like a strange combination, but it works surprisingly well. It almost comes off as a tabletop RPG simulation. - -The back-story is fairly simple. The Kingdom of Siland is plagued with various problems, all of which involve monsters living in caves wreaking havoc on the countryside. Of course, what kind of game would it be if there weren't fearless heroes to step in and fix things? That's where the four Dice Heroes step in. The four Dice Heroes will, of course, be under your control. - + Sugoro Quest is a genre-bender of a game. It's an RPG, but yet it has many board game elements. It may sound like a strange combination, but it works surprisingly well. It almost comes off as a tabletop RPG simulation. + +The back-story is fairly simple. The Kingdom of Siland is plagued with various problems, all of which involve monsters living in caves wreaking havoc on the countryside. Of course, what kind of game would it be if there weren't fearless heroes to step in and fix things? That's where the four Dice Heroes step in. The four Dice Heroes will, of course, be under your control. + The four Dice Heroes are your basic stock-issue fantasy characters. There's the fighter, he's got a moderately high amount of strength, and a decent balance of everything. There's the dwarf, who's got plenty of strength and endurance, but he's dumb as a brick. There's the elf, who's really good at magic but has no HP and very little strength. Then there's the half-elf, who's fair and balanced. You must pick one of these characters before each level, and you're stuck with them until you finish. 19910628T000000 Technos Japan @@ -16739,8 +16739,8 @@ The Black Onyx is the very first RPG made by a Japanese company. It is similar i ./Super Chinese 3 (Japan).zip Super Chinese 3 - Super Chinese 3 is an action RPG video game released in 1991 for the Nintendo Entertainment System. It is the last of the NES Super Chinese games and was not released outside Japan. - + Super Chinese 3 is an action RPG video game released in 1991 for the Nintendo Entertainment System. It is the last of the NES Super Chinese games and was not released outside Japan. + Similar to Little Ninja Brothers before it, Super Chinese 3 incorporates role-playing video game elements into the gameplay. 19910301T000000 Culture Brain @@ -16788,7 +16788,7 @@ Along the d-pad, two buttons are used to control the player - one to swing the r Your shuttle commander has been trapped in a dimensional maze in space, and you must use your glove to throw an energy ball at the walls in order to advance. -The walls in each maze room you encounter are filled with blocks. Using your Power Glove, you have to entirely break down a wall before being allowed to advance to the next room. +The walls in each maze room you encounter are filled with blocks. Using your Power Glove, you have to entirely break down a wall before being allowed to advance to the next room. While trying to progress through the maze, your character will be under attack by a range of creature, and a wizard who wants to mess with your work. The object for the player is to find the way out of the maze and rescue the Commander. 0.55 @@ -16820,7 +16820,7 @@ A player will select a question from one of 6 categories. The game gives the ans Subcon, the land of dreams, is under an evil spell thanks to Wart, so Mario and the gang must save the day. New creatures to defeat and plenty of nasty surprises await. -Choose from the four characters, each differing in speed and jumping ability, and head on through 7 levels each filled with puzzles, bosses, bonus money, the always helpful mushroom, and invincible star, plus bombs and magic potions. +Choose from the four characters, each differing in speed and jumping ability, and head on through 7 levels each filled with puzzles, bosses, bonus money, the always helpful mushroom, and invincible star, plus bombs and magic potions. After each level, depending on the coins you collect, you can use them in the bonus game to collect extra lives. 0.9 19881028T000000 @@ -16833,7 +16833,7 @@ After each level, depending on the coins you collect, you can use them in the bo ./Super Mario Bros. 3 (USA) (Rev 1).zip Super Mario Bros. 3 - Bowser is back, and along with the Bowser kids, he's out to spoil Mario's day once again. + Bowser is back, and along with the Bowser kids, he's out to spoil Mario's day once again. This time, along with nabbing the Princess, the Bowser crew have also taken the magic wands from the Kings of each land and turned them into creatures. It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save the Princess all before the day is done. @@ -16882,7 +16882,7 @@ Each level includes a bonus section filled with coins plus a shortcut through th ./Super Mogura Tataki!! - Pokkun Mogurar (Japan).zip Super Mogura Tataki!! : Pokkun Mogurar - Super Mogura Tataki!! Pokkun Mogura ("Super Mole Bash!! Pokkun Mole") is an action game for Famicom based on the classic fairground/arcade game "whac-a-mole". The goal is to hit the moles as they poke out from eight different spots on the ground before they quickly duck their heads back down. Later stages switch the moles with other animals and characters to quickly bop. + Super Mogura Tataki!! Pokkun Mogura ("Super Mole Bash!! Pokkun Mole") is an action game for Famicom based on the classic fairground/arcade game "whac-a-mole". The goal is to hit the moles as they poke out from eight different spots on the ground before they quickly duck their heads back down. Later stages switch the moles with other animals and characters to quickly bop. The game was released with a rubber mallet and a special smaller Power Pad peripheral (known in Japan as the Family Trainer) with a grid of buttons that corresponded to the holes that the moles would emerge from. Because the Power Pad had twelve buttons, the different stages could be configured differently: for instance, the first level had a ring of eight buttons on the right side of the pad, whereas the next level included the left, right, and bottom row of buttons to form its eight around an island in a U shape. 19891208T000000 IGS @@ -16894,8 +16894,8 @@ The game was released with a rubber mallet and a special smaller Power Pad perip ./Super Momotarou Dentetsu (Japan).zip Super Momotarou Dentetsu - Super Momotarou Dentetsu is a train and conveyance-based board game with financial elements that features Hudson's Momotarou character, based on the Japanese folklore hero of the same name. It is the second game in the Momotarou Dentetsu series and the first to be released on a 16-bit console - the PC Engine - hence the "Super" in the title. Several years after its PC Engine release, Super Momotarou Detetsu was also released on the Nintendo Famicom and Game Boy. It received a sequel in Super Momotarou Dentetsu II and a large number of successors. - + Super Momotarou Dentetsu is a train and conveyance-based board game with financial elements that features Hudson's Momotarou character, based on the Japanese folklore hero of the same name. It is the second game in the Momotarou Dentetsu series and the first to be released on a 16-bit console - the PC Engine - hence the "Super" in the title. Several years after its PC Engine release, Super Momotarou Detetsu was also released on the Nintendo Famicom and Game Boy. It received a sequel in Super Momotarou Dentetsu II and a large number of successors. + The goal of the game is to travel the map and acquire territory through business deals, similar to Monopoly or Itadaki Street. Players have to contend with each other for limited resources, as well as CPU threats like the God of Poverty. 19920320T000000 Hudson @@ -16907,8 +16907,8 @@ The goal of the game is to travel the map and acquire territory through business ./Super Pinball (Japan).zip Super Pinball - Super Pinball is a NES pinball sim, providing six inter-connected tables for the player to explore and get high scores on. The overall goal of the game is to actually find and collect certain Mahjong pieces to complete a winning hand, but the Mahjong game itself has little to do with the actual gameplay besides providing a winning condition. - + Super Pinball is a NES pinball sim, providing six inter-connected tables for the player to explore and get high scores on. The overall goal of the game is to actually find and collect certain Mahjong pieces to complete a winning hand, but the Mahjong game itself has little to do with the actual gameplay besides providing a winning condition. + The game was published by Coconuts Japan, a company best known for publishing the Pachio-kun pachinko games. Pachio-kun himself makes a brief cameo on Super Pinball's title screen. 19880823T000000 Soft Machine @@ -16920,7 +16920,7 @@ The game was published by Coconuts Japan, a company best known for publishing th ./Super Pitfall (USA).zip Super Pitfall - Pitfall Harry returns to adventuring in this “Super” sequel to Pitfall! and Pitfall II: Lost Caverns. Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw. + Pitfall Harry returns to adventuring in this “Super” sequel to Pitfall! and Pitfall II: Lost Caverns. Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw. Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platforming. Valuable items will be collected along the way to aid your quest, but beware: dangers also abound, from snakes and spiders to falling rocks and boiling lava! 0.3 @@ -16934,10 +16934,10 @@ Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platf ./Super Real Baseball '88 (Japan).zip Super Real Baseball '88 - Super Real Baseball '88 is a baseball game developed by Pax Softonica for the Famicom and published in Japan by Vap in 1988. After Namco excited the market for baseball games with the release of Pro Yakyuu Family Stadium, many other companies attempted to meet the demand for more baseball games. - -This title differentiated itself from other baseball games by obtaining permission from the Professional Baseball Organization of Japan to use the official names of the 12 Japanese baseball teams and their players. This was a groundbreaking feature at the time. It was also the first game to depict an existing stadium with it's actual name, the Tokyo Dome, which had just opened shortly before the game's release. Outfielder and first baseman Warren Cromartie, formerly with the Montreal Expos, and playing for the Yomiuri Giants at the time, was chosen to help promote the game. - + Super Real Baseball '88 is a baseball game developed by Pax Softonica for the Famicom and published in Japan by Vap in 1988. After Namco excited the market for baseball games with the release of Pro Yakyuu Family Stadium, many other companies attempted to meet the demand for more baseball games. + +This title differentiated itself from other baseball games by obtaining permission from the Professional Baseball Organization of Japan to use the official names of the 12 Japanese baseball teams and their players. This was a groundbreaking feature at the time. It was also the first game to depict an existing stadium with it's actual name, the Tokyo Dome, which had just opened shortly before the game's release. Outfielder and first baseman Warren Cromartie, formerly with the Montreal Expos, and playing for the Yomiuri Giants at the time, was chosen to help promote the game. + To further distinguish the game, the developers chose to use a more realistic approach when depicting the players on the field, as opposed to the more cartoonish look utilized by Pro Yakyuu Family Stadium and many other baseball games. Additionally, the view remains fairly close to the ball after the batter hits the ball, as opposed to zooming out to a bird's eye view of the field. Despite these changes, and efforts to promote the game, it was considered very difficult to play, as it employed rather complex controls for batting, pitching, and fielding that were not easy for many players to perform. 19880730T000000 Pax Softnica @@ -16961,18 +16961,18 @@ To further distinguish the game, the developers chose to use a more realistic ap ./Super Spike V'Ball (USA).zip Super Spike V' Ball - Bump, Set, Spike, Kabooom!! - -Warm up with a few exercise games then face contenders in the American Circuit. For the ultimate challenge play against the best in the World Cup. - -Jump and block opponent's spikes, dive to dig a a cross court spike, or set one up for a smash that only the best player can return. Kabooom!! Your Super Spike blasts your opponent off his feet! "X" marks the spot so you can track the ball. - -Pick players with speed, strong defense, or killer offense. Your quick reflexes and competitive spirit complete the team. - -Play againt the computer, by yourself or challenge a friend. With the NES Satellite or the NES Four Score, any combination of 1 to 4 can play - even two vs. two! - -Now you can play on sand courts from Daytona to Los Angeles. Face off international teams in Hawaii, or challenge the hot Navy team aboard an aircraft carrier. - + Bump, Set, Spike, Kabooom!! + +Warm up with a few exercise games then face contenders in the American Circuit. For the ultimate challenge play against the best in the World Cup. + +Jump and block opponent's spikes, dive to dig a a cross court spike, or set one up for a smash that only the best player can return. Kabooom!! Your Super Spike blasts your opponent off his feet! "X" marks the spot so you can track the ball. + +Pick players with speed, strong defense, or killer offense. Your quick reflexes and competitive spirit complete the team. + +Play againt the computer, by yourself or challenge a friend. With the NES Satellite or the NES Four Score, any combination of 1 to 4 can play - even two vs. two! + +Now you can play on sand courts from Daytona to Los Angeles. Face off international teams in Hawaii, or challenge the hot Navy team aboard an aircraft carrier. + Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball or World Class fun! 0.85 19900202T000000 @@ -17011,10 +17011,10 @@ The Super Spy Hunter has a super spy car. It's actually a well-armed car that ca ./Super Star Force (Japan).zip Super Star Force : Jikuureki no Himitsu - In the Almanac dimension, the year 2010 brought in the final destruction of the evil planet Gordess by the space patroller Final Star. However, this doesn't bring closure of what happened in the past and how the planet Gordess came into existence. So now it's up to Commander Ralph to travel in time through six distinct time periods in the Neo Final Star space patroller and finally figure what exactly caused Gordess to come into existence. - -Gameplay involves flying in a vertically scrolling shooter defeating various enemies in order to collect time pieces. Time pieces can be spent at teleporters so that the player can travel to different time periods and also these time pieces can be spent at shops in order to buy equipment. - + In the Almanac dimension, the year 2010 brought in the final destruction of the evil planet Gordess by the space patroller Final Star. However, this doesn't bring closure of what happened in the past and how the planet Gordess came into existence. So now it's up to Commander Ralph to travel in time through six distinct time periods in the Neo Final Star space patroller and finally figure what exactly caused Gordess to come into existence. + +Gameplay involves flying in a vertically scrolling shooter defeating various enemies in order to collect time pieces. Time pieces can be spent at teleporters so that the player can travel to different time periods and also these time pieces can be spent at shops in order to buy equipment. + The player can also find buildings to enter into. The game turns from being a vertical scrolling shoot-'em-up to an isometric dungeon exploration shooter. The main objective in these areas is to locate one of the seven time stones. 19861111T000000 Tecmo @@ -17100,8 +17100,8 @@ The game is a side-scrolling platform game. Swamp thing can punch (but not duck ./SWAT - Special Weapons and Tactics (Japan).zip SWAT : Special Weapons and Tactics - SWAT: Special Weapons and Tactics is a role-playing game developed by Shouei and published by Toei Animation. This game was only ever released in Japan for the Famicom and was never translated from the original Japanese language. - + SWAT: Special Weapons and Tactics is a role-playing game developed by Shouei and published by Toei Animation. This game was only ever released in Japan for the Famicom and was never translated from the original Japanese language. + The player takes control of a five member team of special anti-terrorist agents as they break into a building where a hostage situation is taking place. Their goal is to take out the villains and free the hostages. Battles with gunmen take place in a traditional RPG style turn-based battle. Players enter the commands for each surviving member of the team, including what weapon to attack with, and which target to attack. When not in battle, the player views the building in a traditional 3D dungeon perspective, moving through the hallways, choosing which rooms to investigate, which traps to disarm, and how to proceed to the end of the game within a given time limit. 19870911T000000 Shouei @@ -17163,7 +17163,7 @@ It is a parallax side-scrolling action game in which the player must use sword a Swords and Serpents Deep in the dungeons lay the fabled ruby treasures. Many brave souls have tried to recover them; all have failed. Little did they know how futile their quests would be -- they met a horrible fate at the hands of a horrible serpent king. Can your party of champions defeat the dragon and claim the ruby treasures? Or will you, too, be vanquished? -Swords and Serpents is a first-person, party-based CRPG in the tradition of Wizardry. Put together a team of 4 heroes (roll your own characters or simply use the pre-generated party) from three classes: warrior, thief, and magician. A 16-level dungeon awaits you, full of weapons, armor, magic spells, and other valuable items. Beware, though: an assortment of traditional fantasy beasts and villains awaits you! +Swords and Serpents is a first-person, party-based CRPG in the tradition of Wizardry. Put together a team of 4 heroes (roll your own characters or simply use the pre-generated party) from three classes: warrior, thief, and magician. A 16-level dungeon awaits you, full of weapons, armor, magic spells, and other valuable items. Beware, though: an assortment of traditional fantasy beasts and villains awaits you! Teleporters and "zoom tubes" speed up your travels. Temples provide safe havens for your party to restore health and mana. An auto-map feature helps the player keep track of what locations you have visited. A password system allows you to save your progress as you travel deeper into the darkness. 0.65 @@ -17188,10 +17188,10 @@ Teleporters and "zoom tubes" speed up your travels. Temples provide safe havens ./Tag Team Pro Wrestling Special (Japan) (Sample).zip Tag Team Pro Wrestling - You are challenged to match the awesome skill of your opponents...to gain the Title in World Super Championship of Tag Team Wrestling. Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt. - -Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, it's a pin for a count of three. - + You are challenged to match the awesome skill of your opponents...to gain the Title in World Super Championship of Tag Team Wrestling. Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt. + +Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, it's a pin for a count of three. + Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling! Data East brings you arcade realism at home! 0.45 19860402T000000 @@ -17204,10 +17204,10 @@ Nothing can match the super excitement as the crowd cheers over this mania on th ./Tag Team Wrestling (USA).zip Tag Team Wrestling - You are challenged to match the awesome skill of your opponents...to gain the Title in World Super Championship of Tag Team Wrestling. Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt. - -Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, it's a pin for a count of three. - + You are challenged to match the awesome skill of your opponents...to gain the Title in World Super Championship of Tag Team Wrestling. Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt. + +Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, it's a pin for a count of three. + Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling! Data East brings you arcade realism at home! 0.45 19861002T000000 @@ -17234,7 +17234,7 @@ The dragon is only vulnerable from the rear so you need to sneak up on your oppo ./Taito Chase H.Q. (Japan).zip Taito Chase H.Q. - As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. + As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". 19891208T000000 @@ -17247,8 +17247,8 @@ However, once you've caught up with your suspect, you are given more time. Your ./Taito Grand Prix - Eikou e no License (Japan).zip Taito Grand Prix : Eikou e no License - Taito Grand Prix: Eikou e no License is a 1987 Formula One racing video game for the Japan-exclusive Famicom. This video game takes the player through randomized street racing circuits in addition to the various circuits of the 1987 Formula One season. There are over fifteen stock car tracks and eight Formula One tracks. Open mode allows the player to practice each course individually without any pressure from anything besides the time limit. Normal mode is more restrictive; the game forces the player to roam from city to city until they end their career by winning a full season of Formula One. - + Taito Grand Prix: Eikou e no License is a 1987 Formula One racing video game for the Japan-exclusive Famicom. This video game takes the player through randomized street racing circuits in addition to the various circuits of the 1987 Formula One season. There are over fifteen stock car tracks and eight Formula One tracks. Open mode allows the player to practice each course individually without any pressure from anything besides the time limit. Normal mode is more restrictive; the game forces the player to roam from city to city until they end their career by winning a full season of Formula One. + There are three kinds of music (playing from a pretend cassette tape) and a blank soundtrack. The instrumental songs played in the game were: Offside Way, Crushing Light, and Faraway Dream. On the promotional flyer for this video game, a Formula One racing vehicle was shown with the Ford logo shown on the vehicle. However, there are no actual Ford Motor Company vehicles used in the entire game. 0.8 19871218T000000 @@ -17261,8 +17261,8 @@ There are three kinds of music (playing from a pretend cassette tape) and a blan ./Taiyou no Yuusha - Fighbird (Japan).zip Taiyou no Yuusha : Fighbird - Some evil dude tries to start a war by stealing all the oil. Choose between pilots Kesota or Katori to stop him in this vertical scrolling shooter. The player can switch between different vehicles during play. Tank, drill, rocket, bomber, jet. Eventually the Fire Bird mech is added to the list. Each vehicle has multiple weapons that can be switched during play. - + Some evil dude tries to start a war by stealing all the oil. Choose between pilots Kesota or Katori to stop him in this vertical scrolling shooter. The player can switch between different vehicles during play. Tank, drill, rocket, bomber, jet. Eventually the Fire Bird mech is added to the list. Each vehicle has multiple weapons that can be switched during play. + titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. The Brave series was animated by Sunrise and distributed by Nagoya TV. Apparently "Fighbird" really is the correct spelling in Japan. 19920111T000000 Tamtex @@ -17274,9 +17274,9 @@ titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. T ./Takahashi Meijin no Bouken-jima IV (Japan).zip Takahashi Meijin no Bouken-jima IV - Master Higgins and his lover Tina were having a good time with their dinosaur friends on the peaceful Adventure Island. One day, suddenly a suspicious shadow appeared in the sky and kidnapped the dinosaur friends one after another. The animals of the island were brainwashed by the suspicious shadows, and the terrain of the island was completely changed. Master Higgins embarks on an adventure to rescue the kidnapped dinosaurs and restore the peace of the island. - -Adventure Island IV marks a notable departure from previous games in regards to the gameplay, ditching the linear arcade-style platforming in favor of a more open-ended, exploration-oriented game with light RPG elements, more closely resembling later games in the Monster World series. + Master Higgins and his lover Tina were having a good time with their dinosaur friends on the peaceful Adventure Island. One day, suddenly a suspicious shadow appeared in the sky and kidnapped the dinosaur friends one after another. The animals of the island were brainwashed by the suspicious shadows, and the terrain of the island was completely changed. Master Higgins embarks on an adventure to rescue the kidnapped dinosaurs and restore the peace of the island. + +Adventure Island IV marks a notable departure from previous games in regards to the gameplay, ditching the linear arcade-style platforming in favor of a more open-ended, exploration-oriented game with light RPG elements, more closely resembling later games in the Monster World series. 0.8 19940624T000000 @@ -17289,7 +17289,7 @@ Adventure Island IV marks a notable departure from previous games in regards to ./Takahashi Meijin no Bugutte Honey (Japan).zip Takahashi Meijin no Bugutte Honey - Based upon an anime of the same name, which features a cast of characters that includes Takahashi Meijin, the main character and hero of the Adventure Island series, as well as redesign of the honeygirl fairy known as Bug-tte Honey (pronounced Bugute). In the anime, Takahashi and Honey get into various adventures along with three ordinary school children from Earth. + Based upon an anime of the same name, which features a cast of characters that includes Takahashi Meijin, the main character and hero of the Adventure Island series, as well as redesign of the honeygirl fairy known as Bug-tte Honey (pronounced Bugute). In the anime, Takahashi and Honey get into various adventures along with three ordinary school children from Earth. While the game draws inspiration from the anime (which itself drew inspiration from Adventure Island) the game does not necessarily follow any of the episodes of the show. Instead, the game consists of four stages. In the first stage, you control Bug-tte Honey, who has the ability to fly about the screen. At the end of the first stage, Honey rescues Takahashi by smashing the cage he is being held captive in. From that point forward, the player controls Takahashi (Called Master Higgins in the US/EU version) 19870605T000000 Hudson @@ -17312,8 +17312,8 @@ While the game draws inspiration from the anime (which itself drew inspiration f ./Takeshi no Chousenjou (Japan).zip Takeshi no Chousenjou - On the surface, Takeshi no Chōsenjō (aka "The Ultimate Challenge from Beat Takeshi") is a side-scrolling adventure game, where the player character can wander the streets and buildings of Tokyo, and later the islands of the South Pacific. Various people and shop-owners can be spoken with, and frequently attacked if the player so chooses. - + On the surface, Takeshi no Chōsenjō (aka "The Ultimate Challenge from Beat Takeshi") is a side-scrolling adventure game, where the player character can wander the streets and buildings of Tokyo, and later the islands of the South Pacific. Various people and shop-owners can be spoken with, and frequently attacked if the player so chooses. + Kitano incorporated many of his unique and controversial ideas into the game. For instance, the player can beat up a yakuza gangster at a pachinko gambling establishment, and take the yakuza's money to exchange for prizes. The player can use a hang-glider to fly over into a strange land called the "Red Country" (an amalgam between the Soviet Union and Nazi Germany). The player can gain access to the Red Country if they pass over the four other islands, but a huge mountain blocks the way into the country, and the player will be forced to crash into either the mountain or the ground, resulting in an automatic game over screen. There is also a choice on the password-entry screen ("Punch the old man") which results in an automatic game over, even when the player has not even started the game. Other in-game events include: a game over screen where the player's character is given a funeral, singing karaoke at a pub (using the second-controller's built-in microphone), the main character divorcing his wife and paying a settlement, beating up yakuza, or even punching the main character's wife and children (presumably to death). 19861210T000000 Taito @@ -17347,9 +17347,9 @@ Kitano incorporated many of his unique and controversial ideas into the game. Fo ./Tanigawa Kouji no Shougi Shinan II (Japan).zip Tanigawa Kouji no Shougi Shinan II - The strongest in the Famicom world -☆Play against the and who have their own special tactics. Moreover, his hands are surprisingly fast. -☆Koji Tanigawa will judge your shogi skills using 40 practical ``Tsume Shogi'' questions and 20 ``Next Move'' questions. + The strongest in the Famicom world +☆Play against the and who have their own special tactics. Moreover, his hands are surprisingly fast. +☆Koji Tanigawa will judge your shogi skills using 40 practical ``Tsume Shogi'' questions and 20 ``Next Move'' questions. ●Game (suitable for beginners to 2nd grade) ●Next move (suitable for 1st to 4th dan) ●Tsume Shogi (suitable for 5th grade to 2nd dan) 19880318T000000 Pony Canyon @@ -17394,12 +17394,12 @@ Kitano incorporated many of his unique and controversial ideas into the game. Fo ./Tao (Japan).zip Tao - Tao is an adventure video game about living the life of a nomad seeking spiritual enlightenment. - -On the way to enlightenment, the player roams from town to town solving quests for various non-player characters during the year 1999. - -Along the way, the red-headed character develops an alter ego named Tao (which can be summoned by rubbing on a special piece of stone), they must prevent the apocalypse from occurring by accomplishing the necessary quests. Players also have to visit cities that are made out of gold in order to complete the game. - + Tao is an adventure video game about living the life of a nomad seeking spiritual enlightenment. + +On the way to enlightenment, the player roams from town to town solving quests for various non-player characters during the year 1999. + +Along the way, the red-headed character develops an alter ego named Tao (which can be summoned by rubbing on a special piece of stone), they must prevent the apocalypse from occurring by accomplishing the necessary quests. Players also have to visit cities that are made out of gold in order to complete the game. + There are elders and common folk outside the village that give out advice when leaving the town by walking on the railroad tracks. A Buddhist temple can be explored near the player's starting point. 19891201T000000 Vap @@ -17423,8 +17423,8 @@ There are elders and common folk outside the village that give out advice when l ./Tashiro Masashi no Princess ga Ippai (Japan).zip Tashiro Masashi no Princess ga Ippai - Tashiro Masashi no Princess ga Ippai is a Japanese video game for the Nintendo Famicom (NES) by former comedian Masashi Tashiro released in time for October, 1989. - + Tashiro Masashi no Princess ga Ippai is a Japanese video game for the Nintendo Famicom (NES) by former comedian Masashi Tashiro released in time for October, 1989. + The story is about the hero Masashi Tashiro who has to rescue the four princesses in distress. One happy ending and four unhappy endings were used in the game; becoming one of the first video games to have multiple endings. The game was not very successful, but it started appearing frequently and getting high prices on online auction sites like Yahoo! after 2000, when Masashi Tashiro was arrested and convicted several times in connection with voyeurism and drug abuse. 19891027T000000 HAL Laboratory @@ -17436,8 +17436,8 @@ The story is about the hero Masashi Tashiro who has to rescue the four princesse ./Tatakae!! Rahmen Man - Sakuretsu Choujin 102 Gei (Japan).zip Tatakae!! Rahmen Man : Sakuretsu Choujin 102 Gei - Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei is an adventure game developed by Human Entertainment for the Famicom and published by Bandai in 1988. It is based off the Tatakae!! Ramenman series, which itself is a spin-off of the Kinnikuman series, known in the US as M.U.S.C.L.E.. Ramenman is a popular character in the Kinnikuman universe. - + Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei is an adventure game developed by Human Entertainment for the Famicom and published by Bandai in 1988. It is based off the Tatakae!! Ramenman series, which itself is a spin-off of the Kinnikuman series, known in the US as M.U.S.C.L.E.. Ramenman is a popular character in the Kinnikuman universe. + The game follows the eponymous warrior Ramenman as he attempts to track down his father's killers and bring them to justice with his many years of martial arts training. Notably, this game is the first true point-and-click adventure game for the system. While there had been many adventure games made for the NES, such as Portopia Renzoku Satsujin Jiken or Princess Tomato in the Salad Kingdom, they are largely driven by menus. Ramenman is directed by using the cursor to select an area to walk to or interact with instead much like classic Sierra adventure games such as King's Quest. 19880810T000000 Human @@ -17481,7 +17481,7 @@ There are no game or season stats and there is no way to save your season, but t ./Tecmo Cup - Soccer Game (USA).zip Tecmo Cup : Soccer Game - Robin Field loves soccer. He aims to be the best player in the world with the help of his dad (who was former top player) and his little brother Cecil. After successful domestic league campaign, Robin continues his career in the "Tops", which consist of best players seen in the domestic league. Tops participate in the Tecmo Cup, the youth World Cup with best players from around the world. + Robin Field loves soccer. He aims to be the best player in the world with the help of his dad (who was former top player) and his little brother Cecil. After successful domestic league campaign, Robin continues his career in the "Tops", which consist of best players seen in the domestic league. Tops participate in the Tecmo Cup, the youth World Cup with best players from around the world. Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress, Robin and his teammates will get better. The matches itself consists of numerous choices what to do at each moment. If you are attacking, you have options to pass, shoot or to dribble. And when you are defending, you can either tackle, cut pass/shoot, or mark the opposition player with ball. 0.95 @@ -17509,7 +17509,7 @@ You can choose between four modes of play: Manual, which enables you to control ./Tecmo Super Bowl (USA).zip Tecmo Super Bowl - Tecmo Super Bowl is the follow-up to the NES football arcade/simulation Tecmo Bowl. While the basic gameplay of the original is intact, a host of new features and improvements have been added. + Tecmo Super Bowl is the follow-up to the NES football arcade/simulation Tecmo Bowl. While the basic gameplay of the original is intact, a host of new features and improvements have been added. Features include: 28 real NFL teams/mascots with real NFL players (circa 1991), 11 players on the field per team, player substitutions, fumbles, improved control over kicks and punts, eight plays to choose from during games, customizable playbooks, arcade/coach/computer simulation options for one or two players, pre-season/regular season/Pro-Bowl games, regular season team standings and rankings, regular season player statistics and rankings, end-of-game boxscores, and a 12-team playoff following the NFL format. 0.75 @@ -17535,7 +17535,7 @@ Features include: 28 real NFL teams/mascots with real NFL players (circa 1991), ./Tecmo World Wrestling (USA).zip Tecmo World Wrestling - In Tecmo World Wrestling, you select from 10 fictional wrestlers and compete against the others for the coveted Tecmo World Wrestling Title. When your match begins you'll find you've got all the moves of the pros. You can run, climb to the top ropes, climb outside the ring, pick up your opponent, throw them over the ropes, pin them, and escape from a pin yourself. The wrestlers, such as "The British Star" Rex Beat and "The Technician" Dr. Guildo have a full assortment of professional wrestling moves and holds such as the Pile Driver, Shoulder Throw, Cobra Twist, as well as the ever-popular Slam the Guys Face Into the Metal Post maneuver. + In Tecmo World Wrestling, you select from 10 fictional wrestlers and compete against the others for the coveted Tecmo World Wrestling Title. When your match begins you'll find you've got all the moves of the pros. You can run, climb to the top ropes, climb outside the ring, pick up your opponent, throw them over the ropes, pin them, and escape from a pin yourself. The wrestlers, such as "The British Star" Rex Beat and "The Technician" Dr. Guildo have a full assortment of professional wrestling moves and holds such as the Pile Driver, Shoulder Throw, Cobra Twist, as well as the ever-popular Slam the Guys Face Into the Metal Post maneuver. Before selected matches you'll be able to beef up you're wrestler's strength with three different exercises. The bottom portion of the screen is where the energetic announcer describes what is going on in the ring, move by move. 0.8 @@ -17687,7 +17687,7 @@ Players are controlled by the movement buttons, but while button A indicates a l ./Terao no Dosukoi Oozumou (Japan).zip Terao no Dosukoi Oozumou - Terao no Dosukoi Oozumou ("Terao's Big Thud Sumo") is a sumo game for the Famicom endorsed by professional sumo wrestler Terao Tsunefumi, who had reached the sekiwake rank (the third highest) the same year that this game was released. + Terao no Dosukoi Oozumou ("Terao's Big Thud Sumo") is a sumo game for the Famicom endorsed by professional sumo wrestler Terao Tsunefumi, who had reached the sekiwake rank (the third highest) the same year that this game was released. Players name their own sumo wrestler and compete in a series of matches, their station either improving or dropping depending on their win/lose record. The story mode involves walking around a world map, talking to NPCs and getting into random encounters with other wrestlers, leading to impromptu matches. 19891124T000000 TOSE @@ -17699,7 +17699,7 @@ Players name their own sumo wrestler and compete in a series of matches, their s ./Terminator 2 - Judgment Day (USA).zip Terminator 2 : Judgment Day - Terminator 2: Judgment Day is based on the movie of the same name. The player takes the role of the T-800 Terminator and has to protect John Connor from being terminated by the T-1000 Terminator. + Terminator 2: Judgment Day is based on the movie of the same name. The player takes the role of the T-800 Terminator and has to protect John Connor from being terminated by the T-1000 Terminator. The game is set over five levels with the following goals: @@ -17808,12 +17808,12 @@ The game offers two different modes of play, "Type A" and "Type B". "Type A" is ./Tetsudou Ou - Famicom Boardgame (Japan).zip Tetsudou Ou : Famicom Boardgame - This is a board-game title in which 4 players play as rail road cars. The goal of the game is to acquire the most assets and cross the destination points as much as possible in competition with your other players. - -Here is a full English translation for the game, Tetsudou Ou: Famicom Boardgame for the famicom system! - -Now you can enjoy this fun little board-game where up to 4 players compete against each other to own the most railroads, have the most money, and get to your destinations! - + This is a board-game title in which 4 players play as rail road cars. The goal of the game is to acquire the most assets and cross the destination points as much as possible in competition with your other players. + +Here is a full English translation for the game, Tetsudou Ou: Famicom Boardgame for the famicom system! + +Now you can enjoy this fun little board-game where up to 4 players compete against each other to own the most railroads, have the most money, and get to your destinations! + In conjunction with RG-Soft's work we were able to complete this project and get 98% if the game completed. Only a few names on the board map will appear glitched due to code issues but it will in no way hinder the game play. We hope you enjoy this! 19871212T000000 DB Soft @@ -17850,7 +17850,7 @@ This version of the game is heavily based on the SNES version of The Addams Fami ./Addams Family, The (USA).zip The Addams Family - The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. + The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. 0.6 @@ -17876,10 +17876,10 @@ The main difference to the other versions of this game is a unique level design. ./Adventures of Dr. Franken, The (USA) (Proto).zip The Adventures of Dr. Franken - Franky, one of the many creations of Dr Von Frankenbone, has awoken to find his love, Bitsy, has vanished. Discovering the other evil creations of the castle has taken Bitsy and left pieces of her around the castle, Franky must find his way through the many levels and put Bitsy back together. - -Franky can shoot his way past many of the evil creatures, but you must also dodge falling objects and jump over trapdoors to stay alive. Power outlets can re-charge Franky to full health, while lamps must be used to see through the dark dungeons. - + Franky, one of the many creations of Dr Von Frankenbone, has awoken to find his love, Bitsy, has vanished. Discovering the other evil creations of the castle has taken Bitsy and left pieces of her around the castle, Franky must find his way through the many levels and put Bitsy back together. + +Franky can shoot his way past many of the evil creatures, but you must also dodge falling objects and jump over trapdoors to stay alive. Power outlets can re-charge Franky to full health, while lamps must be used to see through the dark dungeons. + The NES version was never officially released, only a prototype exists. 19930101T000000 Cygnus Software @@ -18082,7 +18082,7 @@ A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scroll ./Chessmaster, The (USA) (Rev 1).zip The Chessmaster - The Chessmaster is a game where the player has the chance to play against the CPU controlled Chessmaster at a standard game of chess. + The Chessmaster is a game where the player has the chance to play against the CPU controlled Chessmaster at a standard game of chess. To play the game the player must pick up the chess pieces with there hand cursor and place it in the desired location, within the rules a standard chess game. There are 16 different difficulty levels that includes 2 beginner levels, 13 standard levels (ranging from an average of 5 seconds to 4.5 minutes per shot depending on level), and a infinite level that will keep thinking of a shot until a perfect shot can be made or it is forced to move. There is also a teaching mode that shows the player all the possible moves with the selected piece. Two players can play each other with two controllers and there is also an option of letting the Chessmaster play itself. 0.7 @@ -18124,7 +18124,7 @@ After completing the first level, the player is presented with an overworld map ./Flintstones, The - The Surprise at Dinosaur Peak! (USA).zip The Flintstones : The Surprise at Dinosaur Peak - Fred and Barney are searching for their children, Pebbles and Bam-Bam who got lost. When they finally find them, a volcanic eruption blocks their way and so they start going all the way around the mountain to find out why this happened and of course to save their children. + Fred and Barney are searching for their children, Pebbles and Bam-Bam who got lost. When they finally find them, a volcanic eruption blocks their way and so they start going all the way around the mountain to find out why this happened and of course to save their children. The Surprise at Dinosaur Peak is the second Flintstones-licensed game for the NES. There are two characters you can play with. By pressing the Select button you can change from Fred to Barney and vice versa. Each character has unique abilities that are needed to complete certain parts of each stage. For example Fred can grab the edges of a roof or a hill and climb while Barney can hang from ropes and vines. In terms of weapons Fred has a bat which is stronger and can also be charged for extra power but it takes more time to use. Barney on the other hand has a slingshot and can shoot small rocks for ranged attacks but rather weak. There are also weapons like throwing axes and bowling balls that both can use. 0.7 @@ -18138,8 +18138,8 @@ The Surprise at Dinosaur Peak is the second Flintstones-licensed game for the NE ./Golf '92, The (Japan).zip The Golf '92 - The Golf '92 is a Family Computer video game that involves golfing with popular Japanese golf pros. -There are three difficulty levels and the game is almost completely in Japanese. There are also three modes: leaderboard (similar to major PGA events), tournament (using a format found in most sports playoffs), and stroke play. Players have a crowd to play their round of golf into front of. + The Golf '92 is a Family Computer video game that involves golfing with popular Japanese golf pros. +There are three difficulty levels and the game is almost completely in Japanese. There are also three modes: leaderboard (similar to major PGA events), tournament (using a format found in most sports playoffs), and stroke play. Players have a crowd to play their round of golf into front of. In the hardest difficulty levels, players are confronted with wind levels approaching that of a hurricane while the wind is almost stagnant in the easiest difficulty level.[3] One of the drawbacks of the game is that the player must determine the angle of their flight separately from the strength of their swing and the type of golf club that they will use. 19920703T000000 G.O.1 @@ -18169,10 +18169,10 @@ There is more than typical side-scrolling action, although there’s certainly a ./Goonies (Japan).zip The Goonies - The Goonies is based on a movie of the same name from 1985. A group of youngsters from a neighborhood called the "Goon Docks" are trying to find the lost treasure of One-Eyed Willie to prevent the foreclosure of their houses. Unfortunately, the treasure is buried under the hide-out of the infamous Fratelli gang, a family of ruthless criminals who are on the run from the law. You play as the asthmatic Mikey, who must find the treasure and save the other Goonies before time runs out. - -The game consists of six levels. In each level, you must collect three keys to advance to the next area. These can be found by blowing open doors with bombs that are dropped by enemies. Also hidden behind doors are power-ups and other Goonies to rescue. Trying to stop you are enemies such as rats, skeletons, and even members of the Fratelli Gang. - + The Goonies is based on a movie of the same name from 1985. A group of youngsters from a neighborhood called the "Goon Docks" are trying to find the lost treasure of One-Eyed Willie to prevent the foreclosure of their houses. Unfortunately, the treasure is buried under the hide-out of the infamous Fratelli gang, a family of ruthless criminals who are on the run from the law. You play as the asthmatic Mikey, who must find the treasure and save the other Goonies before time runs out. + +The game consists of six levels. In each level, you must collect three keys to advance to the next area. These can be found by blowing open doors with bombs that are dropped by enemies. Also hidden behind doors are power-ups and other Goonies to rescue. Trying to stop you are enemies such as rats, skeletons, and even members of the Fratelli Gang. + Unlike the sequel, the Famicom version was never released outside of Japan. 0.6 19860221T000000 @@ -18226,7 +18226,7 @@ You take the role of the guardian. Your mission is to activate the station's se ./Hunt for Red October, The (USA) (Rev A).zip The Hunt for Red October - Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October. + Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October. You control the Red October during its run for freedom. The game plays as an underwater sidescroller. The Red October submarine can move in any of four directions. The A button fires torpedoes horizontally towards the right and the B button fires missiles vertically, upwards. Additionally, the Caterpillar drive (invisibility) may be activated for short periods of time. The player may also activate a ECM blast that will destroy all nearby offensive weapons. On the screen at all times are displays for Armor (health) and Power (fuel); should either run low, the Red October in danger of being destroyed. Power-Ups to increase or decrease the power of missiles and torpedoes may be found by destroying enemies. 0.4 @@ -18242,7 +18242,7 @@ You control the Red October during its run for freedom. The game plays as an und The Immortal The Immortal is an isometric action-adventure game. -Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of +Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await. The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards. In short: You want to see what challenge lies in the next room. @@ -18313,9 +18313,9 @@ There are different kinds of stages, from the fighting style game (similar to St ./King of Kings, The - The Early Years (USA) (v5.0) (Unl).zip The King of Kings : The Early Years - This cartridge contains three adventures. Your life meter is displayed as scrolls and when you are hit, you lose a half a scroll. When all the scrolls are gone, your game is over. You can collect additional scrolls in the game but to get the scroll, you will need to correctly answer a Biblical question. - -In The Wise Men, you are the camel taking the wise men to Bethlehem to see the baby Jesus. Along the way, in addition to scrolls, you can gather gold, frankincense and myrrh for points. You can run and jump and spit water balls at your enemies. You can also collect fruits that can be used against enemies. Fruits are more powerful than water balls and some enemies can only be destroyed with fruits. + This cartridge contains three adventures. Your life meter is displayed as scrolls and when you are hit, you lose a half a scroll. When all the scrolls are gone, your game is over. You can collect additional scrolls in the game but to get the scroll, you will need to correctly answer a Biblical question. + +In The Wise Men, you are the camel taking the wise men to Bethlehem to see the baby Jesus. Along the way, in addition to scrolls, you can gather gold, frankincense and myrrh for points. You can run and jump and spit water balls at your enemies. You can also collect fruits that can be used against enemies. Fruits are more powerful than water balls and some enemies can only be destroyed with fruits. 0.15 19910101T000000 @@ -18380,10 +18380,10 @@ The game also features a 2-player mode where each player takes turns fighting th ./Legend of Robin Hood, The (USA) (Proto).zip The Legend of Robin Hood - In 1990 , Arcadia games. Licensed by Nintendo. -Although, here is another fine game that never made it on the shelves. This game was in production, unfortunately Kevin Costner's movie was also in production at the same time. -This proved bad timing on Arcadia's behalf. - + In 1990 , Arcadia games. Licensed by Nintendo. +Although, here is another fine game that never made it on the shelves. This game was in production, unfortunately Kevin Costner's movie was also in production at the same time. +This proved bad timing on Arcadia's behalf. + This game was in the final stages before release. At this vital time Kevin Costner's movie was released. Robin Hood, prince of thieves. But Arcadia didn't have the funds to obtain licensing from both Nintendo, and the movie, they were forced to pull out. The game itself is a lot of fun, it's an action RPG and it shows the life of all the Merry-Men. 19900101T000000 Sculptured Software @@ -18398,15 +18398,15 @@ This game was in the final stages before release. At this vital time Kevin Costn The Legend of Zelda for the NES marks the first action-adventure title of the popular Nintendo series. Players must make their way through the various forests, graveyards, plains, and deserts of the Overworld to find the secret entrances of the eight dungeons in an attempt to piece together the broken Triforce. Once all pieces are joined, Link will be able to gain entry to Death Mountain, home of Ganon, and prison of Princess Zelda. -The game is drawn in a top-down perspective. Link begins his quest in the Overworld, which features forests, mountains and lakes and is divided into several screens. Link can explore the Overworld freely, though when he enters a screen, he will encounter several enemies. He can attack them with his sword. If link is at full health, he can toss his sword to attack enemies from afar, but when he is hurt, even slightly, he can only fight in melee range. +The game is drawn in a top-down perspective. Link begins his quest in the Overworld, which features forests, mountains and lakes and is divided into several screens. Link can explore the Overworld freely, though when he enters a screen, he will encounter several enemies. He can attack them with his sword. If link is at full health, he can toss his sword to attack enemies from afar, but when he is hurt, even slightly, he can only fight in melee range. -Link's health is represented by hearts; initially he can have a maximum of three hearts, but as he progresses in the game, he will find heart containers that increase his maximum health. The enemies are varied - some attack from up close, some shoot projectiles. When killed, they often leave behind an item - a heart to restore energy, rupees that function as money (and can be used to buy stuff in various shops in the Overworld), or bombs which can be picked up and set down to attack enemies or destroy some walls. When enemies are killed, they stay dead and will not re-appear once the screen is entered again. +Link's health is represented by hearts; initially he can have a maximum of three hearts, but as he progresses in the game, he will find heart containers that increase his maximum health. The enemies are varied - some attack from up close, some shoot projectiles. When killed, they often leave behind an item - a heart to restore energy, rupees that function as money (and can be used to buy stuff in various shops in the Overworld), or bombs which can be picked up and set down to attack enemies or destroy some walls. When enemies are killed, they stay dead and will not re-appear once the screen is entered again. -There are other items to find in the game; some function as weapons, while others are used to solve puzzles. +There are other items to find in the game; some function as weapons, while others are used to solve puzzles. -To find the Triforce pieces, Link must explore dungeons. Once he finds an entrance to the dungeon and goes in, he must explore the rooms, fight enemies and collect keys until he finds the boss monster he must defeat. He will then be able to pick up a Triforce piece. Once he does so, however, all the monsters in the Overworld come back to life. +To find the Triforce pieces, Link must explore dungeons. Once he finds an entrance to the dungeon and goes in, he must explore the rooms, fight enemies and collect keys until he finds the boss monster he must defeat. He will then be able to pick up a Triforce piece. Once he does so, however, all the monsters in the Overworld come back to life. -If Link dies on his quest, he can continue it; he will go back to his start position in the Overworld, but with the items he managed to collect so far. When Link finishes his quest, the pl;ayer can choose to play the "2nd quest", which is essentially a harder version of the game. +If Link dies on his quest, he can continue it; he will go back to his start position in the Overworld, but with the items he managed to collect so far. When Link finishes his quest, the pl;ayer can choose to play the "2nd quest", which is essentially a harder version of the game. The Legend of Zelda is known for several factors that were revolutionary at the time: A full world that could be freely explored, power-ups that would permanently enhance your character's abilities, and a battery back-up save feature that allowed players to retain their progress instead of having to start over. The gameplay balanced out frequent action sequences with discovery, secrets, and exploration. 0.9 @@ -18422,7 +18422,7 @@ The Legend of Zelda is known for several factors that were revolutionary at the The Lone Ranger In the early 1880's in Texas, a man has returned to bring justice to the outlaw who murdered his brother and his former comrades, the Texas Rangers. His name is the Lone Ranger. The outlaw, whose name is Butch Cavendish, has now kidnapped the President. The time has come for the masked man to begin his journey of adventure for the purpose of safely rescuing the President and avenging the deaths of his brother and former comrades. -The game takes you through 8 western-themed regions, each +The game takes you through 8 western-themed regions, each with a different objective, all of which brings you closer to your nemesis, Butch Cavendish. The game features many points of view during gameplay. Most of the time, the game is played from a top-down perspective, as you travel through the country and walk through towns. At other times, the game switches to a side scrolling view when you are in a boss stage. On occasion, the view switches to a first person perspective and plays similar to a first person shooter. Each bad guy you kill is worth money. You can use money to buy more bullets, dynamite, rifles or a patch up from a doctor. For example, you start with a short barreled gun which you can upgrade to either a medium or long barreled gun. Your gun shoots standard bullets but can also fire silver bullets which are stronger than the standard ones. @@ -18437,9 +18437,9 @@ Each bad guy you kill is worth money. You can use money to buy more bullets, dyn ./Mafat Conspiracy, The (USA).zip The Mafat Conspiracy - You play as Golgo 13 aka Duke Togo, ace sharpshooter and assassin. Based off a character of various manga comics, Golgo is a down-to-business man at the end of a gun. Stuck in the world of espionage among such groups as the FBI and the CIA, Golgo is constantly in mortal danger, and a lethal weapon in his own right. + You play as Golgo 13 aka Duke Togo, ace sharpshooter and assassin. Based off a character of various manga comics, Golgo is a down-to-business man at the end of a gun. Stuck in the world of espionage among such groups as the FBI and the CIA, Golgo is constantly in mortal danger, and a lethal weapon in his own right. -The Mafat Conspiracy is the sequel to the NES game Top Secret Episode. In this chapter, Golgo must track down a missing satellite from the SDI laser defense system, as well as rescue a top scientist and stop those who would use the satellite for blackmail and terror on the world's nations. +The Mafat Conspiracy is the sequel to the NES game Top Secret Episode. In this chapter, Golgo must track down a missing satellite from the SDI laser defense system, as well as rescue a top scientist and stop those who would use the satellite for blackmail and terror on the world's nations. While Golgo is outdoors, the game is a side-scrolling romp where the player can fire and jump. This changes when Golgo enters a building, at which point the game switches to a first person 3D maze. Navigating past soldiers and between floors, Golgo collects various clues to advance the storyline. There is also a driving sequence, and several sniper sequences in which precision aiming is required. 0.55 @@ -18543,9 +18543,9 @@ The game features six "missions" with a number of varying environments and level ./Ren & Stimpy Show, The - Buckeroo$! (USA).zip The Ren & Stimpy Show : Buckaroo$! - Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks. + Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks. -In the game, you control Ren & Stimpy through various side scrolling levels which are based on different episodes of the cartoon show. Episodes the levels are based on are Space Madness,Out West, and Robin Hoek. +In the game, you control Ren & Stimpy through various side scrolling levels which are based on different episodes of the cartoon show. Episodes the levels are based on are Space Madness,Out West, and Robin Hoek. In Space Madness, Space Cadet Stimpy must get a dazed Ren to the sick bay to feed him some chicken soup to cure him of his space madness. You will guide Ren through the Space Diner, the Laboratory, the Button Room and the Zero Gravity Bathroom to get to the sick bay. There are also parts of this level in which you will control the spacecraft that involves side scrolling shoot em up gameplay. @@ -18659,7 +18659,7 @@ Items can be found by killing (all) enemies. ./Triathron, The (Japan).zip The Triathron - Compete in cycling, swimming and running, but on a video game so it's less hard and not good for + Compete in cycling, swimming and running, but on a video game so it's less hard and not good for you. 19881216T000000 K. Amusement Leasing @@ -18711,7 +18711,7 @@ Power-ups include an "S" which stops time, invincibility for a short time and a ./Untouchables, The (USA) (Rev 2).zip The Untouchables - The Untouchables is based on the 1987 film by Brian De Palma and works to correspond to the movie's plot outline. In 1920s Chicago, Eliot Ness and his small crew of law enforcement professionals are determined to bring down Al Capone and his gang. + The Untouchables is based on the 1987 film by Brian De Palma and works to correspond to the movie's plot outline. In 1920s Chicago, Eliot Ness and his small crew of law enforcement professionals are determined to bring down Al Capone and his gang. The game features 7 levels of action named The Street, The Warehouse, The Bridge, The Alleys, The Train station, The Hostage, and The Rooftop. Some of the levels feature traditional jumping and shooting action. Other levels pit you against the gangsters in a first person shooter-style of gameplay where your character begins behind a wall, wraps around into an open area, and must take out the bad guys. When your character runs out of ammo, he slips back behind the wall to reload. These levels are accompanied with time limits and goals for the number of enemies you must kill. 0.5 @@ -18794,7 +18794,7 @@ Thunder Warrior: If you hit the Thunder Warrior with your ball he will release a Thunderbirds An evil alien named Hood wants the Thunderbirds to turn over all their vehicles to him within a 60 day time period or Hood will bombard the Earth with meteors. The Thunderbirds figure he needs the 60 days to prepare to come through with his threat so they decide to go looking for places which may contain his energy sources for his power. -The game takes place over North America, the Indian Ocean, and Asia as you fly through doing different missions in each location. As a Thunderbird, you'll fly 5 different futuristic aircraft such as a Mach 20 Thunderbird 1 Rocket, the Neptune Hydro-Turbojet, and the Fire Flash Atomic plane. Each vehicle can only take 3 hits before being grounded. If your vehicle is grounded, it will take 3 days to be repaired. These 3 days will be subtracted from your overall 60 days you have to beat the entire game. +The game takes place over North America, the Indian Ocean, and Asia as you fly through doing different missions in each location. As a Thunderbird, you'll fly 5 different futuristic aircraft such as a Mach 20 Thunderbird 1 Rocket, the Neptune Hydro-Turbojet, and the Fire Flash Atomic plane. Each vehicle can only take 3 hits before being grounded. If your vehicle is grounded, it will take 3 days to be repaired. These 3 days will be subtracted from your overall 60 days you have to beat the entire game. Your enemies consists of such exotic fare as poisonous space scorpions, mutant sea worms and even environmental adversaries such as fire spitting volcanoes. By defeating certain enemies, you aircraft can gain powerups such as replenishing delpleted heath, increased firepower, or adding orbital ships to fly by the side of your main ship to assist you in combat. 0.4 @@ -18903,18 +18903,18 @@ Gameplay consists of moving your character in real-time through various terrains ./Tiny Toon Adventures Cartoon Workshop (USA).zip Tiny Toon Adventures : Cartoon Workshop - LIGHTS! CAMERA! ACTION! -YOU'RE THE DIRECTOR OF YOUR OWN CARTOONS. - -Now you can do more than just watch Tiny Toon Adventures cartoons on TV. You can make your very own! With Tiny Toon Adventures Cartoon Workshop it's easy, it's fun and you don't need a degree from the Acme Animation School. Just select a character, the setting, the action, as well as music, sound effects and dialogue. Then save your cartoon creations on video tape with your VCR and prepare to put on your own animation festival! - --Make your own cartoons starring your favorite Toonster pals, including Busters, Babs, Plucky and Furrball. --It's easy to do. Use predrawn animations and action sequences to create unique cartoons. --Direct one or two characters at a time, choosing their actions, where they go and how fast they move. --Select from a wide assortment of classic Toonatic phrases your characters can use. --Pick a scene for all the wacky action, like Acme Looniversity, Little Beeper and Calamity Coyote's Desert World and other popular settings. --Add some tunes and funny sound effects. Use your imagination to create variety cartoon adventures up to 5 minutes long. - + LIGHTS! CAMERA! ACTION! +YOU'RE THE DIRECTOR OF YOUR OWN CARTOONS. + +Now you can do more than just watch Tiny Toon Adventures cartoons on TV. You can make your very own! With Tiny Toon Adventures Cartoon Workshop it's easy, it's fun and you don't need a degree from the Acme Animation School. Just select a character, the setting, the action, as well as music, sound effects and dialogue. Then save your cartoon creations on video tape with your VCR and prepare to put on your own animation festival! + +-Make your own cartoons starring your favorite Toonster pals, including Busters, Babs, Plucky and Furrball. +-It's easy to do. Use predrawn animations and action sequences to create unique cartoons. +-Direct one or two characters at a time, choosing their actions, where they go and how fast they move. +-Select from a wide assortment of classic Toonatic phrases your characters can use. +-Pick a scene for all the wacky action, like Acme Looniversity, Little Beeper and Calamity Coyote's Desert World and other popular settings. +-Add some tunes and funny sound effects. Use your imagination to create variety cartoon adventures up to 5 minutes long. + Who knows, you may even make it big in show business before Babs does! 0.7 19921201T000000 @@ -19009,7 +19009,7 @@ Who knows, you may even make it big in show business before Babs does! Toki The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again! -It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon"; for example, if he finds an upgrade, he can spit fireballs. +It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon"; for example, if he finds an upgrade, he can spit fireballs. This game is ported from an older arcade version. 0.8 @@ -19117,7 +19117,7 @@ Each mission concludes with a landing attempt on the aircraft carrier. To succes ./Top Rider (Japan).zip Top Rider - Top Racer is a motorcycle racing game from a behind-the-bike perspective. The player can choose from two modes: Grand Prix, in which the player partakes in several consecutive races and Touring, in which the player can choose one of four courses for a single race. + Top Racer is a motorcycle racing game from a behind-the-bike perspective. The player can choose from two modes: Grand Prix, in which the player partakes in several consecutive races and Touring, in which the player can choose one of four courses for a single race. The game is notable for its unusual peripheral: An inflatable motorcycle with a special handlebar controller built-in. The player can sit on the peripheral once fully inflated and use the handlebars to control the on-screen bike. 19881217T000000 Sonata @@ -19197,8 +19197,8 @@ There are 12 teams from NFL cities to play with (six East, six West), although t ./Toukon Club (Japan).zip Toukon Club - Select one person of eight wrestler, and fight your way to the top. A wide range of attacks and conditions are at your disposal. - + Select one person of eight wrestler, and fight your way to the top. A wide range of attacks and conditions are at your disposal. + A unique dynamic angle system shows the wrestling action in a brand new and spectacular way, allowing for actions in all corners of the ring! 19920724T000000 Natsume @@ -19223,7 +19223,7 @@ A unique dynamic angle system shows the wrestling action in a brand new and spec Town & Country Surf Designs : Thrilla's Surfari In order to restore his immortal powers, Wazula, an evil Kahuna, is ordered to travel to Hawaii to kidnap Barbi Bikini. Barbi Bikini happens to be Thrilla Gorilla's girlfriend so now he's off to Africa so he can rescue her. -The game features 7 worlds each containing 5 stages (except for the 1st and 3rd world where each contain only 4 stages). Most of the game involves controlling Thrilla on a skateboard, dodging or jumping over various obstacles and enemies while attempting to get to the end of the stage. There will also be times when Thrilla will get to be on a surfboard, but gameplay remains the same as it was on the skateboard. Thrilla also rides a shark underwater with the goal still being to get to the end of the stage while either dodging enemies or throwing spears at them. There are also boss battles where Thrilla throws either coconuts or spears trying to deplete all the health of his adversary. +The game features 7 worlds each containing 5 stages (except for the 1st and 3rd world where each contain only 4 stages). Most of the game involves controlling Thrilla on a skateboard, dodging or jumping over various obstacles and enemies while attempting to get to the end of the stage. There will also be times when Thrilla will get to be on a surfboard, but gameplay remains the same as it was on the skateboard. Thrilla also rides a shark underwater with the goal still being to get to the end of the stage while either dodging enemies or throwing spears at them. There are also boss battles where Thrilla throws either coconuts or spears trying to deplete all the health of his adversary. There is also a shell game between stages which allows the player to obtain extra lives. The game also contains powerups throughout its levels such as a banana which restores health. 0.6 @@ -19376,7 +19376,7 @@ This is an unlicensed NES game. ./Tsuppari Wars (Japan).zip Tsuppari Wars - Tsuppari Wars ("Delinquent Wars") is an action video game for the Family Computer. The object is to acquire all of the enemies' territory and defeat the evil gang leaders. Even though this game was only released in Japan, the gangsters fight without any weapons and the violence level is mild compared to later gang-related games. Its spiritual descendant is Grand Theft Auto: San Andreas due to its simulation of gang warfare. + Tsuppari Wars ("Delinquent Wars") is an action video game for the Family Computer. The object is to acquire all of the enemies' territory and defeat the evil gang leaders. Even though this game was only released in Japan, the gangsters fight without any weapons and the violence level is mild compared to later gang-related games. Its spiritual descendant is Grand Theft Auto: San Andreas due to its simulation of gang warfare. Once the main gang leader is defeated in either Tsuppari Wars or Tsuppari Suku mode, the remaining members of the gang switch membership to become a gray-colored gang that does not have a leader. Consequently, all territory that belonged to leader that was killed in combat becomes neutral territory with a number describing the strength of the "neutral gangs." These "neutral gangs" will attempt to defend their turf. In order for a gang with colors (red, blue, or green) to use the land as their own, they must eliminate all the gangsters in that territory. However, invasions can be canceled before they can begin by saying "no" when asked to fight ("Struggle"). 19910628T000000 Sammy Corporation @@ -19388,8 +19388,8 @@ Once the main gang leader is defeated in either Tsuppari Wars or Tsuppari Suku m ./Tsuri Kichi Sanpei - Blue Marlin Hen (Japan).zip Tsuri Kichi Sanpei : Blue Marlin Hen - Tsurikichi Sanpei: Blue Marlin Hen (lit. Fishing Maniac Sanpei: Blue Marlin Chaper) is a fishing simulation. It was published in Japan for both the Famicom and the MSX home computer in 1988. It is based upon the Japanese manga Tsurikichi Sanpei, which was written and illustrated by Takao Yaguchi. The manga was serialised in Kodansha's Weekly Sh?nen Magazine from 1973 to 1983. -The series is about a boy who discovers that he has a talent and a huge passion for fishing, and tries to to maximize his potential by entering into different fishing contests. He encounters all kinds of rivals and companions who help him increase his skill. As he faces various challenges, he learns to solve difficult problems and learns from his mistakes to the extent that he is able to fish anything out of the water. + Tsurikichi Sanpei: Blue Marlin Hen (lit. Fishing Maniac Sanpei: Blue Marlin Chaper) is a fishing simulation. It was published in Japan for both the Famicom and the MSX home computer in 1988. It is based upon the Japanese manga Tsurikichi Sanpei, which was written and illustrated by Takao Yaguchi. The manga was serialised in Kodansha's Weekly Sh?nen Magazine from 1973 to 1983. +The series is about a boy who discovers that he has a talent and a huge passion for fishing, and tries to to maximize his potential by entering into different fishing contests. He encounters all kinds of rivals and companions who help him increase his skill. As he faces various challenges, he learns to solve difficult problems and learns from his mistakes to the extent that he is able to fish anything out of the water. In the game, Sanpei is competing for the top prize in the "1988 Famicom International Billfish Tournament" by capturing the largest Blue Marlin possible. 19880317T000000 Victor Interactive @@ -19486,18 +19486,18 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam ./U.S. Championship V'Ball (Japan) (Sample).zip U.S. Championship V'Ball - Bump, Set, Spike, Kabooom!! - -Warm up with a few exercise games then face contenders in the American Circuit. For the ultimate challenge play against the best in the World Cup. - -Jump and block opponent's spikes, dive to dig a a cross court spike, or set one up for a smash that only the best player can return. Kabooom!! Your Super Spike blasts your opponent off his feet! "X" marks the spot so you can track the ball. - -Pick players with speed, strong defense, or killer offense. Your quick reflexes and competitive spirit complete the team. - -Play againt the computer, by yourself or challenge a friend. With the NES Satellite or the NES Four Score, any combination of 1 to 4 can play - even two vs. two! - -Now you can play on sand courts from Daytona to Los Angeles. Face off international teams in Hawaii, or challenge the hot Navy team aboard an aircraft carrier. - + Bump, Set, Spike, Kabooom!! + +Warm up with a few exercise games then face contenders in the American Circuit. For the ultimate challenge play against the best in the World Cup. + +Jump and block opponent's spikes, dive to dig a a cross court spike, or set one up for a smash that only the best player can return. Kabooom!! Your Super Spike blasts your opponent off his feet! "X" marks the spot so you can track the ball. + +Pick players with speed, strong defense, or killer offense. Your quick reflexes and competitive spirit complete the team. + +Play againt the computer, by yourself or challenge a friend. With the NES Satellite or the NES Four Score, any combination of 1 to 4 can play - even two vs. two! + +Now you can play on sand courts from Daytona to Los Angeles. Face off international teams in Hawaii, or challenge the hot Navy team aboard an aircraft carrier. + Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball or World Class fun! 0.85 19891110T000000 @@ -19537,11 +19537,11 @@ Your viewscreen is where you target alien space-craft, astronauts, moons, and pl ./U-Force Power Games (USA) (Proto 1).zip Uforce Power Games - The NintendoAge community was able to rise enough money to obtain and share a rom of the cancelled NES game ?U-Force Power Games?. In this multicart, you'll be able to experience the only games designed specifically for the U-Force controller. Included are the games Hose 'Em Down, Nuclear Rat Attack, Rock on Air, and Power Field B-Ball. -In Hose 'Em Down you are in charge of a fire hose in front of a burning building. As people appear at the windows you must slowly lower them with your water blast. Go too slow and they burn to death! -Pink mutant rats are attacking your reactor in Nuclear Rat Attack. If you don't kill them fast enough they fry and meltdown the system! -Rock on Air turns your U-Force into a theremin and lets you create music. Wave your hands around so your friends think you are crazy! -Think sports games where you just hit a button are too easy? Power Field B-Ball challenges you by having no buttons! Added two player mode with one U-Force controller ensures the hilarity doesn't stop. + The NintendoAge community was able to rise enough money to obtain and share a rom of the cancelled NES game ?U-Force Power Games?. In this multicart, you'll be able to experience the only games designed specifically for the U-Force controller. Included are the games Hose 'Em Down, Nuclear Rat Attack, Rock on Air, and Power Field B-Ball. +In Hose 'Em Down you are in charge of a fire hose in front of a burning building. As people appear at the windows you must slowly lower them with your water blast. Go too slow and they burn to death! +Pink mutant rats are attacking your reactor in Nuclear Rat Attack. If you don't kill them fast enough they fry and meltdown the system! +Rock on Air turns your U-Force into a theremin and lets you create music. Wave your hands around so your friends think you are crazy! +Think sports games where you just hit a button are too easy? Power Field B-Ball challenges you by having no buttons! Added two player mode with one U-Force controller ensures the hilarity doesn't stop. Much more than a reproduction, this original game cartridge is built using all new parts. No donor carts were harmed in the making of this game. 19900101T000000 TOSE @@ -19552,8 +19552,8 @@ Much more than a reproduction, this original game cartridge is built using all n ./Ultima - Exodus (USA).zip Ultima : Exodus - The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system. - + The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system. + The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him. 0.7 19890201T000000 @@ -19642,12 +19642,12 @@ Players can also watch single computer vs. computer matches. ./Ultraman Club - Kaijuu Daikessen!! (Japan).zip Ultraman Club : Kaijuu Daikessen!! - Ultraman Club: Kaijuu Dai Kessen!! is an action platformer for the Nintendo Entertainment System. - -Ultraman Club: Great Kaiju Battle is a pretty simple platformer, typical of the NES era. You walk generally right/up and beat up various bad guys from the Ultraman franchise. You can also use sub-weapons and switch between them at will. Every once in a while you get a balloon popping minigame where you can win various prizes. - -One thing to keep in mind, though, is that several of the Ultramen look VERY similar, with the only real differences in their artwork being around the shoulder area. This can cause a bit of confusion as to who is speaking. Just remember that after beating a boss, Ultraman Zoffy speaks to your Ultraman, your Ultraman isn't talking to himself! - + Ultraman Club: Kaijuu Dai Kessen!! is an action platformer for the Nintendo Entertainment System. + +Ultraman Club: Great Kaiju Battle is a pretty simple platformer, typical of the NES era. You walk generally right/up and beat up various bad guys from the Ultraman franchise. You can also use sub-weapons and switch between them at will. Every once in a while you get a balloon popping minigame where you can win various prizes. + +One thing to keep in mind, though, is that several of the Ultramen look VERY similar, with the only real differences in their artwork being around the shoulder area. This can cause a bit of confusion as to who is speaking. Just remember that after beating a boss, Ultraman Zoffy speaks to your Ultraman, your Ultraman isn't talking to himself! + After working out how text is formatted in this game, hacking it was fairly straight-forward, although the script had to be trimmed down to fit into the available space. The planet names in-between stages have proven difficult, though, so they have been left untranslated for the time being. 19921225T000000 Tsuburaya Prod. @@ -19659,7 +19659,7 @@ After working out how text is formatted in this game, hacking it was fairly stra ./Ultraman Club 2 - Kaettekita Ultraman Club (Japan).zip Ultraman Club 2 : Kaettekita Ultraman Club - Like the show, the game doesn't have much of a story. You just go around fighting monsters and aliens to save people or planets. + Like the show, the game doesn't have much of a story. You just go around fighting monsters and aliens to save people or planets. Battles are essentially like any turn-based Dragon Quest clone. 19900407T000000 Interlink @@ -19671,11 +19671,11 @@ Battles are essentially like any turn-based Dragon Quest clone. ./Ultraman Club 3 - Matamata Shutsugeki!! Ultra Kyoudai (Japan).zip Ultraman Club 3 : Matamata Shutsugeki!! Ultra Kyoudai - It is a typical RPG based on the Ultraman series and its Ultra Warriors, as well as -various enemies and locales from the anime. Honestly, this game is REALLY clunky and slow for a game late in the Famicom's cycle. It is also extremely -frustrating due to the high amount of random enemy encounters, and overall slow pace of the game (and its battles). The menu system is not intuitive at -all, and it is annoying to navigate. Luckily it is a relatively short game, so if you can deal with fighting every 10 steps or so, check this out. Other -than that, you are really not missing much. + It is a typical RPG based on the Ultraman series and its Ultra Warriors, as well as +various enemies and locales from the anime. Honestly, this game is REALLY clunky and slow for a game late in the Famicom's cycle. It is also extremely +frustrating due to the high amount of random enemy encounters, and overall slow pace of the game (and its battles). The menu system is not intuitive at +all, and it is annoying to navigate. Luckily it is a relatively short game, so if you can deal with fighting every 10 steps or so, check this out. Other +than that, you are really not missing much. 19911227T000000 Yutaka @@ -19731,10 +19731,10 @@ This is a very early and simplistic fighting game. As mentioned, each player can ./Urusei Yatsura - Lum no Wedding Bell (Japan).zip Urusei Yatsura : Lum no Wedding Bell - Players take on the role of Lum, a female alien princess from the anime / manga Urusei Yatsura. The game shows Lum going through different stages of her life (from childhood to adulthood) fighting off alien invaders, until she is finally old enough to marry Ataru. - -Gameplay stages involve climbing up several floors of a building in order to get to a waiting UFO. Lum can't dilly-dally though, as the building she is climbing up is on fire and the flames are constantly rising. Enemies are also in the way to impede Lum's path. Lum can shoot at these enemies with lightning bolts. Lum can also pick up power-ups such as ones that can increase the players score, grant her temporary invincibility, and let her enter a bonus stage where Lum has to shoot down flying enemies. - + Players take on the role of Lum, a female alien princess from the anime / manga Urusei Yatsura. The game shows Lum going through different stages of her life (from childhood to adulthood) fighting off alien invaders, until she is finally old enough to marry Ataru. + +Gameplay stages involve climbing up several floors of a building in order to get to a waiting UFO. Lum can't dilly-dally though, as the building she is climbing up is on fire and the flames are constantly rising. Enemies are also in the way to impede Lum's path. Lum can shoot at these enemies with lightning bolts. Lum can also pick up power-ups such as ones that can increase the players score, grant her temporary invincibility, and let her enter a bonus stage where Lum has to shoot down flying enemies. + This game was also released in the arcades as Momoko 120. However, the graphics were altered because it lacked the Urusei Yatsura license. 19861023T000000 Jaleco @@ -19761,8 +19761,8 @@ Ushio to Tora: Shinen no Daiyo is a Japan-only release and is not the same game ./Utsurun Desu - Kawauso Hawaii e Iku (Japan).zip Utsurun Desu - While ostensibly a traditional platform game in which the player controls Kawauso-kun, the game has gained renown for being one of the earliest titles to attempt to break away from the video game conventions of the time. Among other convention-flouting novelties that the game offers are a series of fake title screens that the player must pass through at the start, and the allowance of the main character to traverse the background at times to bypass pits of spikes that otherwise appear impossible to cross - + While ostensibly a traditional platform game in which the player controls Kawauso-kun, the game has gained renown for being one of the earliest titles to attempt to break away from the video game conventions of the time. Among other convention-flouting novelties that the game offers are a series of fake title screens that the player must pass through at the start, and the allowance of the main character to traverse the background at times to bypass pits of spikes that otherwise appear impossible to cross + In addition, the character's attack requires the player to hold down the attack button as the game cycles through the possible special moves with the more powerful attacks only highlighted for a short period of time. 19920306T000000 Takara @@ -19786,10 +19786,10 @@ In addition, the character's attack requires the player to hold down the attack ./Vegas Connection - Casino kara Ai o Komete (Japan).zip Vegas Connection : Casino kara Ai o Komete - Vegas Connection: Casino kara Ai o Komete is a 1989 Nintendo Family Computer video game that was released exclusively in Japan. - -The player-controlled character Roberto is staying in Las Vegas with his girlfriend Marian in a motel room on a romantic vacation. He is summoned to the motel clerk to pay his hotel bill only to discover that Marian was apparently kidnapped by a mysterious person under the employment of Akiko. - + Vegas Connection: Casino kara Ai o Komete is a 1989 Nintendo Family Computer video game that was released exclusively in Japan. + +The player-controlled character Roberto is staying in Las Vegas with his girlfriend Marian in a motel room on a romantic vacation. He is summoned to the motel clerk to pay his hotel bill only to discover that Marian was apparently kidnapped by a mysterious person under the employment of Akiko. + He must then solve the mystery. Roberto must be able to pay the $800,000 in ransom money for the location of his girlfriend to be revealed. Key people show up in the adventure component of the game and give out advice whenever he makes a notable amount of money at blackjack. The first informant shows up after increasing Roberto's bankroll to $5,000 and the final informant appears once Roberto has $100,000 in his pocketbook. 19891124T000000 Graphic Research @@ -19880,8 +19880,8 @@ There are 3 sub-levels on each station, which can be played in any order. The ac ./Volguard II (Japan).zip Volguard II - Volguard II is a side-scrolling shooter that is a follow-up to Volguard. Players have to shoot their way through 25 areas in one of the four difficulty levels the game offers. - + Volguard II is a side-scrolling shooter that is a follow-up to Volguard. Players have to shoot their way through 25 areas in one of the four difficulty levels the game offers. + Players control a flying craft that has the ability to shoot both bullets and bombs, however bullets are only usable if the craft has enough power to do so. Players can also come across a mech attachment item which will allow them to turn their craft into a mech, which has the ability to walk on the ground and throw punches at enemies and structures. Players also have to keep a close eye on their energy counter. Every time their craft is hit, the counter goes up by 1. If the counter reaches 99, the game will end. 19851207T000000 DB Soft @@ -19905,7 +19905,7 @@ Players control a flying craft that has the ability to shoot both bullets and bo ./Wacky Races (USA).zip Wacky Races - Despite what the name implies, Wacky Races for NES is not a racing game, and has nothing to do with the other games bearing the same name but the license. In this game, the player takes control of Muttley, the grumbling, but loyal dog from the popular Hanna-Barbera cartoon. His master Dastardly sends his on three different missions, each taking place in a different location, which in its turn is divided into smaller levels. + Despite what the name implies, Wacky Races for NES is not a racing game, and has nothing to do with the other games bearing the same name but the license. In this game, the player takes control of Muttley, the grumbling, but loyal dog from the popular Hanna-Barbera cartoon. His master Dastardly sends his on three different missions, each taking place in a different location, which in its turn is divided into smaller levels. Muttley has to complete those levels in a rather standard platformer fashion, moving from left to right, jumping, overcoming obstacles and fighting various creatures and boss enemies from the cartoon movie. The dog's primary weapon is, unsurprisingly, his own mouth - biting regular enemies will usually lead to their instant death. Muttley can also collect bones scattered across the levels, which will grant him powerful weapons and skills of limited use, such as a bomb, a projectile attack, and the ability to heal. 0.45 @@ -19942,10 +19942,10 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo ./Wagyan Land (Japan).zip Wagyan Land - Wagan Land is a platform game series released produced by Namco (now Namco Bandai Games) that has been sold exclusively in Japan. - -The series stars Wagan, a mysterious creature resembling a green mechanical dinosaur who must protect his homeland of Wagan Land from the mad scientist Dr. Devil. The games features standard side-scrolling stages where the player must reach the goal, as well as boss encounter where the player must compete in a mini-game such as concentration and shiritori. - + Wagan Land is a platform game series released produced by Namco (now Namco Bandai Games) that has been sold exclusively in Japan. + +The series stars Wagan, a mysterious creature resembling a green mechanical dinosaur who must protect his homeland of Wagan Land from the mad scientist Dr. Devil. The games features standard side-scrolling stages where the player must reach the goal, as well as boss encounter where the player must compete in a mini-game such as concentration and shiritori. + The objective of the game is to reach the end of each action scene by making the best use of Wagan's sound wave attacks and jumping ability. The player must confront a boss at the end of certain stages, but instead of actually fighting the boss in battle, the player is challenged to a mini-game where they must score more points than their opponent. The graphics in this installment featured simple backgrounds with bright colors. The boss theme that was later used in Wagan Land 2 and Super Wagan Land was first used in this installment for the shiritori and concentration mini-games. 0.7 19890209T000000 @@ -19958,8 +19958,8 @@ The objective of the game is to reach the end of each action scene by making the ./Wai Wai World 2 - SOS!! Paseri Jou (Japan).zip Wai Wai World 2 : SOS!! Paseri Jou - Wai Wai World 2: SOS!! Parsley Jō, lit. "Wai Wai World 2: SOS!! Parsley Castle" is a 1991 Famicom platform game released only in Japan by Konami. It is a sequel to Konami Wai Wai World, and stars various Konami characters. - + Wai Wai World 2: SOS!! Parsley Jō, lit. "Wai Wai World 2: SOS!! Parsley Castle" is a 1991 Famicom platform game released only in Japan by Konami. It is a sequel to Konami Wai Wai World, and stars various Konami characters. + The player begins the game by choosing one of four character groups which consist of three different Konami characters. Most of the levels are spoofs of various different levels from Konami games. The gameplay is mostly like a straightforward platform game, similar to Contra. In these levels you start off with the main character Rickle (or Rikkuru), who by collecting a special power-up, can transform temporarily into one of the three different characters the player chose at the beginning of the game. There are also space shooter, driving, and puzzle levels. After certain levels you can choose different paths which consist of different stages. 0.8 19910105T000000 @@ -19984,7 +19984,7 @@ The player begins the game by choosing one of four character groups which consis ./Wall Street Kid (USA).zip Wall Street Kid - Your distant uncle has passed away, leaving you, his heir, with a fortune of billions of dollars. The catch? The Benedict family has extremely high standards, and you have to prove that you can make that fortune even larger on the stock market before it will be given to you. In addition, you must exercise regularly to stay healthy, and keep your girlfriend happy by pampering her frequently with gifts. + Your distant uncle has passed away, leaving you, his heir, with a fortune of billions of dollars. The catch? The Benedict family has extremely high standards, and you have to prove that you can make that fortune even larger on the stock market before it will be given to you. In addition, you must exercise regularly to stay healthy, and keep your girlfriend happy by pampering her frequently with gifts. The game features a stock trading engine that is fairly simple to jump into. Buy stocks as you see fit, and finish the day. The next morning, you will find out whether your assets grew or not. If they didn't, you most likely need to invest in something else. 0.35 @@ -20023,7 +20023,7 @@ Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kid ./Wario's Woods (USA).zip Wario's Woods - Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color. + Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color. There are four different ways to pick up objects. The A button lets Toad pick up the whole stack that is in front of him, the B button lets him only pick up one object, even if it's in the middle of a stack, the Y button lets him kick a monster or bomb that's in front of him and the X button places him on top of the stack that he is carrying. He can also run up walls and stacks to catch falling objects out of the air or to pick up certain parts of a stack. 0.8 19941210T000000 @@ -20036,8 +20036,8 @@ There are four different ways to pick up objects. The A button lets Toad pick up ./Warpman (Japan).zip Warpman - This game is an updated version of Warp Warp. Players once again take control of the monster fighter as he does battle with various types of enemy Beroberos. - + This game is an updated version of Warp Warp. Players once again take control of the monster fighter as he does battle with various types of enemy Beroberos. + The game features two types of gameplay. First, players start out in the Space World. Players control the monster fighter from a top down perspective. The player is equipped with a weapon that can be used to fire at the enemy monsters. The monster fighter can only walk in the four cardinal directions and thus only fire straight forward in whatever direction he is currently facing. The objective is to eliminate all the enemy monsters from the playfield to clear a level. Also, eliminating three monsters of the same type and color in a row, will cause a special monster to appear which can be shot for bonus points. Sometimes these special monsters will carry one letter of the word EXTRA. Collecting all five letters of that word will give the player an extra life. 19850712T000000 Namco @@ -20075,7 +20075,7 @@ You play both Wayne and Garth, and you can switch between them at any time. The ./WCW World Championship Wrestling (USA).zip WCW World Championship Wrestling - WCW: World Championship Wrestling is an isometric wrestling game of the National Wrestling Alliance. + WCW: World Championship Wrestling is an isometric wrestling game of the National Wrestling Alliance. Players can choose to engage in one- or two-player matches as either 1vs1 solo bouts or 2vs2 tag-teams. Upon selecting a mode, players choose their characters from among twelve featured wrestlers from the NWA league. Licensed characters include: Rick Flair ("Nature Boy"), Sting, Lex Luger ("Total Package"), Mike Rotunda, Road Warrior Hawk, Road Warrior Animal, Steve Williams (""Dr. Death"), Kevin Sullivan ("Gamemaster"), Ricky Steamboat ("The Dragon"), Ric Steiner ("Dogface Gremlin"), Eddie Gilbert ("Hotstuff") and Michael P.S. Hayes. Each wrestler has unique abilities not shared by the other wrestlers, including finishing moves and rope toss. Prior to a match, the player is presented with a menu of eight "moves", of which the player chooses four to assign to the points of the directional pad. Once the match starts, the player is only able to use the four moves selected and the rope toss to attack the opponent. Each wrestler can move up, down, left and right inside the wrestling ring, climb the turnstiles at each corner and throw opponents out of the ring (where they will be disqualified if outside for 20 seconds). Each wrestler has a high damage "finisher move" which can only be performed when they are standing in the middle of the ring and the opponent's stamina bar is low. @@ -20122,7 +20122,7 @@ This NES edition of the game allows 1, 2, or 3 human players to play against eac Wheel of Fortune : Featuring Vanna White Wheel of Fortune: featuring Vanna White is one of a series games based on the famous TV game show. The goal is to solve a word puzzle by guessing letters. The players take turns spinning a wheel that has designated money amounts in most spaces, but can also bankrupt the player in the wheel lands on the wrong space. A player can guess a letter and if that letter is in the puzzle, those spaces are flipped to reveal the letter and the player earns the cash amount specified by the wheel spin, multiplied by the number of occurrences of the letter. Only English consonants can be guessed-- the 5 English vowels can be purchased using a player's earnings. -This NES edition of the game allows 1, 2, or 3 human players to play against each other. Human players can also elect to play against computer players and at 3 difficulty levels. +This NES edition of the game allows 1, 2, or 3 human players to play against each other. Human players can also elect to play against computer players and at 3 difficulty levels. The Vanna White Edition differs from previous Wheel of Fortune games on the NES in that it actually bears the likeness of Vanna White. Also, there are avatars for the player contestants, and the wheel animation is different. 0.25 @@ -20176,7 +20176,7 @@ Since this is the Junior Edition of the franchise, the puzzles are geared to be ./Where's Waldo (USA).zip Where's Waldo? - Based on the popular Where's Waldo series of books. Your goal is to find Waldo in various pictures in order to progress through the game. + Based on the popular Where's Waldo series of books. Your goal is to find Waldo in various pictures in order to progress through the game. The pictures are still images the size of the screen in the Easy and Practice levels. In the Medium and Hard levels, you have to scroll to the side to see the rest of the area. The directional buttons control a magnifying glass and once you find Waldo, you get to go to the next level and a new picture. @@ -20277,7 +20277,7 @@ Gameplay is similar to other action RPGs and The Legend of Zelda. Willow is seen ./Win, Lose or Draw (USA).zip Win, Lose or Draw - Win, Lose or Draw was a popular TV show requiring artistic skills and an ability to think laterally. A player on your team draws something on the big game board, and you must work out what it represents. They will be common expressions depicted literally, such as 'bright idea' showing a light bulb over somebody's head, and 'cabin fever' as a rickety building next to a man with a thermometer in his mouth. + Win, Lose or Draw was a popular TV show requiring artistic skills and an ability to think laterally. A player on your team draws something on the big game board, and you must work out what it represents. They will be common expressions depicted literally, such as 'bright idea' showing a light bulb over somebody's head, and 'cabin fever' as a rickety building next to a man with a thermometer in his mouth. In this computerised implementation the drawing phase of the game is handled by the computer, so your task is simply to guess the meaning of the picture by thinking laterally. Your team has 60 seconds, and you can guess repeatedly, but the picture takes time to take shape. If you fail to guess correctly, the opposition has 15 seconds to guess it (with a single try) to steal the money. 0.5 @@ -20313,8 +20313,8 @@ In this computerised implementation the drawing phase of the game is handled by ./Wizardry - Knight of Diamonds - The Second Scenario (USA).zip Wizardry : Knight of Diamonds, The Second Scenario - Wizardry: Knight of Diamonds is the sequel to Wizardry: Proving Grounds of the Mad Overlord. It is exactly the same as its predecessor; a tile, or grid based movement, first-person RPG starting out within the Castle that serves as the base for party management and the Maze in which the adventure takes place. Party size is limited to six members, although smaller parties are even allowed but not suggested for survival. The player must find penetrate the dangers and mysteries of the Maze in order to recover the pieces of armor that had once belonged to the Knight of Diamonds. - + Wizardry: Knight of Diamonds is the sequel to Wizardry: Proving Grounds of the Mad Overlord. It is exactly the same as its predecessor; a tile, or grid based movement, first-person RPG starting out within the Castle that serves as the base for party management and the Maze in which the adventure takes place. Party size is limited to six members, although smaller parties are even allowed but not suggested for survival. The player must find penetrate the dangers and mysteries of the Maze in order to recover the pieces of armor that had once belonged to the Knight of Diamonds. + Unlike the original PC version, characters cannot be imported from the first game and a new party must be created. The game begins with 6 default characters already created and outfitted, so the player can build a full party and enter the maze immediately. However, the player may also choose to create their own characters with the desired race, alignment, stats, class, and equipment. 19920401T000000 Game @@ -20340,10 +20340,10 @@ The game takes place in the domain of Trebor, the titular Mad Overlord. Trebor w ./Wizardry II - Llylgamyn no Isan (Japan).zip Wizardry II - Llylgamyn no Isan - A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb. - -Legacy of Llylgamyn is the third entry in the Wizardry series. Like its predecessors, it is a first-person dungeon-crawling role-playing game in which the player assembles a party of up to six characters and explores a large maze-like dungeon, fighting randomly appearing enemies in turn-based combat and occasionally returning to the game's only town to rest, buy supplies, and outfit the characters. Characters must be imported from either the first or the second game. - + A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb. + +Legacy of Llylgamyn is the third entry in the Wizardry series. Like its predecessors, it is a first-person dungeon-crawling role-playing game in which the player assembles a party of up to six characters and explores a large maze-like dungeon, fighting randomly appearing enemies in turn-based combat and occasionally returning to the game's only town to rest, buy supplies, and outfit the characters. Characters must be imported from either the first or the second game. + Character classes, combat system, and overall gameplay mechanics are very similar to those of the two previous games. Good, evil and neutral alignment, however, plays a larger role. While the first level of the dungeon is accessible to everyone, the other five levels impose alignment restrictions, requiring the party either to have at least one good or bad character, or contain no neutral characters. 19890221T000000 Sir-tech @@ -20397,8 +20397,8 @@ Malkil has his base on the castle IronSpire where he has imprisoned a young and ./Woody Poko (Japan).zip Woody Poko - The player controls an old wooden figure named "This Baggage." - + The player controls an old wooden figure named "This Baggage." + He is a hero who has lived in harmony with humans for many years. For This Baggage, the journey is to find the fairy who teaches people to get back to being friendly with wooden dolls. Enemies encountered through the game are strange creatures and bothersome old men. The player attacks by using his fists at them. Players can steal the items in the store. But after stealing, the player's appearance is changed to resemble that of a thief. Hotels and pawn shops can no longer admit the player for the remainder of the game after a theft has taken place. 19870620T000000 DB Soft @@ -20451,22 +20451,22 @@ This game was sold as a pack-in cart with the Power Pad accessory, and as a 3-in ./World Games (USA).zip World Games - Get ready - get set - get psyched! The World Games are here! And you're a star athlete in this awesome international competition! Go for the gold as you challenge the world's best athletes on their home turf! - -Leap from the treacherous cliffs of Acapulico. Go stomach-to-stomach with a 400-pound Japanese sumo wrestler. Jump barrels on an icy lake in Germany. And pump heavy iron in the Soviet Union. - -Travel to Scotland for the amazing caber toss! Then to Canada for frantic footwork with log rolling lumberjacks. Ski the slalom on the snow-covered French Alps. And ride the meanest, orneriest bull in the U.S.A.! - -Return home with enough gold medals and join the World Hall of Fame! - -8 International Events: --Cliff Diving --Sumo Wrestling --Bull Riding --Barrel Jumping --Log Rolling --Slalom Skiing --Cabe Toss + Get ready - get set - get psyched! The World Games are here! And you're a star athlete in this awesome international competition! Go for the gold as you challenge the world's best athletes on their home turf! + +Leap from the treacherous cliffs of Acapulico. Go stomach-to-stomach with a 400-pound Japanese sumo wrestler. Jump barrels on an icy lake in Germany. And pump heavy iron in the Soviet Union. + +Travel to Scotland for the amazing caber toss! Then to Canada for frantic footwork with log rolling lumberjacks. Ski the slalom on the snow-covered French Alps. And ride the meanest, orneriest bull in the U.S.A.! + +Return home with enough gold medals and join the World Hall of Fame! + +8 International Events: +-Cliff Diving +-Sumo Wrestling +-Bull Riding +-Barrel Jumping +-Log Rolling +-Slalom Skiing +-Cabe Toss -Weight Lifting 0.8 19890301T000000 @@ -20583,7 +20583,7 @@ Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987. G ./Xevious - The Avenger (USA).zip Xevious : The Avenger - It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. + It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air. 0.65 @@ -20602,7 +20602,7 @@ Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same Controlling Apollo, it is your task to free all five islands. Freeing an island is done in several different phases that feature 'Jump'n Shoot' as well as 'Shooter' levels (called "Action Mode" and "Shooting Mode"). The first level of each island is a Jump'n Shoot level that contains many doors to shops, bonus games, friendly NPCs or mid-bosses. NPCs will sometimes give you important hints, items or weapons; bonus games can be played to win some money ("Balls"); defeating mid-bosses (and thereby freeing a Fairy) will get you a cash reward and shops also offer weapons and items. Weapons differ largely in attack power and range. Items have temporary effects such as invincibility or improved jumping abilities. In an island's first level, you will have to find a secret room and defeat a boss, for which you will receive a Force Star that is needed to gain access to a mechanical castle. Mechanical castles look similar to other Jump'n Shoot levels but are more complex. Once you have made your way to a "Cyborg Rider", a self-scrolling Shooter sequence starts in which you have to shoot your way through lots of enemies while picking up speed and weapon power-ups. -At the end of this sequence you will leave the Cyborg Rider, and step onto a floating platform for a boss fight. After the boss is defeated, another Shooter sequence with another boss at the end awaits, but this time, the boss if fought from the Cyborg Rider. After defeating this boss, you start the process over with a Jump'n Shoot level. +At the end of this sequence you will leave the Cyborg Rider, and step onto a floating platform for a boss fight. After the boss is defeated, another Shooter sequence with another boss at the end awaits, but this time, the boss if fought from the Cyborg Rider. After defeating this boss, you start the process over with a Jump'n Shoot level. 0.5 19900401T000000 @@ -20660,14 +20660,14 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo ./Yo! Noid (USA).zip Yo! Noid - Or, How a Yo-Yo Saved New Yoik! - -Who's got floppy ears, a furry suit, and a toothy, hilarious grin? It's Yo!NOID, the yo-yoing, pizza-chomping funnyman from those wacky Domino's Pizza TV commercials. He'll need every trick in his fuzzy hat to out-prank the scamps who are overrunning New York with monkeyshrines and shenanigans! - -Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing gang of rascals! A mysterious NOID look-alike is behind the tomfoolery, and the real NOID's got to stop him! What could make the rollicking NOID get so serious? The reward is a lifetime supply of his favorite food! - --14 romping levels of fun! --Incredible inventions whiz the NOID around New York! + Or, How a Yo-Yo Saved New Yoik! + +Who's got floppy ears, a furry suit, and a toothy, hilarious grin? It's Yo!NOID, the yo-yoing, pizza-chomping funnyman from those wacky Domino's Pizza TV commercials. He'll need every trick in his fuzzy hat to out-prank the scamps who are overrunning New York with monkeyshrines and shenanigans! + +Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing gang of rascals! A mysterious NOID look-alike is behind the tomfoolery, and the real NOID's got to stop him! What could make the rollicking NOID get so serious? The reward is a lifetime supply of his favorite food! + +-14 romping levels of fun! +-Incredible inventions whiz the NOID around New York! -Gobble your way through pizza-eating contests! 0.65 19901101T000000 @@ -20726,8 +20726,8 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing ./Yousei Monogatari - Rod Land (Japan).zip Yousei Monogatari : Rod Land - Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. - + Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. + There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way. 0.45 19921211T000000 @@ -20927,10 +20927,10 @@ The game is a side-scrolling shooter in which the player can control Namakubi's ./Zunou Senkan Galg (Japan) (En).zip Zunou Senkan Galg - Zunou Senkan Galg ("Brain Battleship Galg"), referred to as just Galg by the game's title screen, is a vertical-scrolling shoot-em-up in which the player must navigate a serious of canyon-like environments for missing pieces to a war machine. Each stage has at least one piece, so the player must visit them all in order to find the necessary number. In addition to this, there are numerous secrets hidden throughout the many stages of the game, and the player frequently has to choose between multiple paths which lead to different stages. The game advertises itself as a "RPG" on its box art, referring to this additional layer of complexity. - -Like The Tower of Druaga, it is considered a historically important game in Japan for the amount of secrets and mysteries it contains and the subsequent difficulty involved in reaching the end without this hidden knowledge. Therefore, it was one of the earliest games for the Famicom to feature its own printed game guide for players to follow. Zunou Senkan Galg is almost entirely unheard of outside of Japan, however, and has never seen a release outside of its native country. - + Zunou Senkan Galg ("Brain Battleship Galg"), referred to as just Galg by the game's title screen, is a vertical-scrolling shoot-em-up in which the player must navigate a serious of canyon-like environments for missing pieces to a war machine. Each stage has at least one piece, so the player must visit them all in order to find the necessary number. In addition to this, there are numerous secrets hidden throughout the many stages of the game, and the player frequently has to choose between multiple paths which lead to different stages. The game advertises itself as a "RPG" on its box art, referring to this additional layer of complexity. + +Like The Tower of Druaga, it is considered a historically important game in Japan for the amount of secrets and mysteries it contains and the subsequent difficulty involved in reaching the end without this hidden knowledge. Therefore, it was one of the earliest games for the Famicom to feature its own printed game guide for players to follow. Zunou Senkan Galg is almost entirely unheard of outside of Japan, however, and has never seen a release outside of its native country. + Though it was published by dB-Soft, the game was developed by a group named "Team Bioteckers". Galg is their only known video game credit. 19851214T000000 DB Soft @@ -20987,9 +20987,9 @@ Though it was published by dB-Soft, the game was developed by a group named "Tea ./Tommy T'S Sound Editor (USA) (Proto) (Program).zip ZZZ(notgame):Tommy T's Sound Editor - Tommy T's Play Me Sound Editor is a demonstration of Tommy Tallarico's NES sound driver that would later be used in the NES game Color a Dinosaur. It was programmed by Stephen Clarke-Wilson and Tommy Tallarico. The program isn't a complete sound editor, but it does showcase the driver's ability to modify various aspects of the instruments while music is playing. The demo includes three tunes, Flight of the Bumblebee, Two Tone, and Weird. - + Tommy T's Play Me Sound Editor is a demonstration of Tommy Tallarico's NES sound driver that would later be used in the NES game Color a Dinosaur. It was programmed by Stephen Clarke-Wilson and Tommy Tallarico. The program isn't a complete sound editor, but it does showcase the driver's ability to modify various aspects of the instruments while music is playing. The demo includes three tunes, Flight of the Bumblebee, Two Tone, and Weird. + While it was never officially released, a development time frame can be inferred around 1992 as it was made prior to the release of Color a Dinosaur which occurred in 1993. The original prototype cartridge was found at a swap meet in Orange County California. - \ No newline at end of file + diff --git a/workspace/all/mapmaker/GB.xml b/workspace/all/mapmaker/GB.xml index a12548273..7bd680fd4 100644 --- a/workspace/all/mapmaker/GB.xml +++ b/workspace/all/mapmaker/GB.xml @@ -27,8 +27,8 @@ ./3 Choume no Tama - Tama and Friends - 3 Choume Obake Panic!! (Japan).zip 3 Choume no Tama : Tama and Friends, 3 Choume Obake Panic!! - You are playing as a little cat running through a city. Try to avoid cars and bad dogs while finding all your animal friends. - + You are playing as a little cat running through a city. Try to avoid cars and bad dogs while finding all your animal friends. + Increase the amount of hits you can take by playing a few mini-games. 0.8 19940805T000000 @@ -88,17 +88,17 @@ Increase the amount of hits you can take by playing a few mini-games. ./Adventure Island II - Aliens in Paradise (USA, Europe).zip Adventure Island II: Aliens in Paradise - Jeannie Jungle has been captured by aliens! - -She's stranded somewhere on one of eight islands and you, as the somewhat heroic Master Higgins, must find her. But be careful - each island is guarded by an enormous creature that's very hungry! - -Explore 8 levels -Collect items such as: Axes, Skateboards, and boomerangs -Enlist the help of the local dinosaurs -Save your girlfriend from the menacing aliens - -Fortunately, you have a little help. There are five kinds of friendly dinosaurs waiting to give you a lift. They're stuck in eggs that you'll need to crack open! Hidden eggs are scattered all over the islands. By finding and breaking them open, you might get a bonus, or even a secret way to the next island! Just don't eat the eggplant... - + Jeannie Jungle has been captured by aliens! + +She's stranded somewhere on one of eight islands and you, as the somewhat heroic Master Higgins, must find her. But be careful - each island is guarded by an enormous creature that's very hungry! + +Explore 8 levels +Collect items such as: Axes, Skateboards, and boomerangs +Enlist the help of the local dinosaurs +Save your girlfriend from the menacing aliens + +Fortunately, you have a little help. There are five kinds of friendly dinosaurs waiting to give you a lift. They're stuck in eggs that you'll need to crack open! Hidden eggs are scattered all over the islands. By finding and breaking them open, you might get a bonus, or even a secret way to the next island! Just don't eat the eggplant... + So hop on one of your dinosaur pals, and ride your way to Jeannie's rescue! 0.8 19930202T000000 @@ -111,8 +111,8 @@ So hop on one of your dinosaur pals, and ride your way to Jeannie's rescue! ./Adventure Island (USA, Europe).zip Adventure Island - In Adventure Island II the player takes the role of Master Higgins who has to save his cavegirl from aliens which also want to dominate the Earth. The basic gameplay elements are the same as in its predecessor Adventure Island: Master Higgins walks through the levels while fighting against various enemies. One hit results in his untimely death unless he carries one of the various power ups, e.g. weapons or a skateboard which improves his speed. He also needs to collect food to fill up his steadily decreasing starvation bar - death awaits if it hits zero. - + In Adventure Island II the player takes the role of Master Higgins who has to save his cavegirl from aliens which also want to dominate the Earth. The basic gameplay elements are the same as in its predecessor Adventure Island: Master Higgins walks through the levels while fighting against various enemies. One hit results in his untimely death unless he carries one of the various power ups, e.g. weapons or a skateboard which improves his speed. He also needs to collect food to fill up his steadily decreasing starvation bar - death awaits if it hits zero. + A big addition are dinosaurs which serve as mount and offer different abilities, e.g. flying or shooting fireballs. Like all power ups these don't have to be used instantly but can be saved for later: before every level the player can choose the power ups he wants to bring with him. There are overall eight worlds with different themes which are represented by a overhead map. Sometimes there are different paths with other level and at the end of a world Master Higgins has to fight a boss. 0.75 19920202T000000 @@ -160,8 +160,8 @@ A big addition are dinosaurs which serve as mount and offer different abilities, ./Akazukin Chacha (Japan) (SGB Enhanced).zip Akazukin Chacha - Akazukin ChaCha est l'adaptation vidéoludique d'un anime japonais, lui-même inspiré d'un manga de Min Ayahana. Le jeu met en scène les personnages de la série, et en particulier la "magical girl" ChaCha, dans un jeu d'aventure pas très passionnant, mais proposant des graphismes plutôt mignons. -Il est possible d'incarner 6 personnages différents. + Akazukin ChaCha est l'adaptation vidéoludique d'un anime japonais, lui-même inspiré d'un manga de Min Ayahana. Le jeu met en scène les personnages de la série, et en particulier la "magical girl" ChaCha, dans un jeu d'aventure pas très passionnant, mais proposant des graphismes plutôt mignons. +Il est possible d'incarner 6 personnages différents. Le jeu propose un rendu différent lorsqu'il est lancé avec le Super Game Boy. 19950428T000000 Access Games @@ -172,8 +172,8 @@ Le jeu propose un rendu différent lorsqu'il est lancé avec le Super Game Boy.< ./Aladdin (USA) (SGB Enhanced).zip Aladdin - HANG ONTO YOUR MAGIC CARPET FOR ACTION AND FUN! - + HANG ONTO YOUR MAGIC CARPET FOR ACTION AND FUN! + Aladdin must slash his mighty scimitar to fight and dash through the city of Agrabah, escape the Sultan's dungeon. survive the fiery Cave of Wonders, snatch the Genie's Lamp and save Princess Jasmine from the evil Jafar in the most magical desert adventure of all time! 0.85 19951001T000000 @@ -339,8 +339,8 @@ The game features four different modes of play: Beginners Mode in which the basi ./Amida (Japan).zip Amida - Amida is a Japanese ladder climbing puzzle video game. The game requires players to navigate the main character safely across several pre-set bridges. - + Amida is a Japanese ladder climbing puzzle video game. The game requires players to navigate the main character safely across several pre-set bridges. + Each bridge is composed of a number of obstacles that the character will blindly navigate into. The player can utilize an animated platform to redirect the main character as they move through the stage. 0.55 19901023T000000 @@ -377,7 +377,7 @@ The game features four different modes of play: Beginners Mode in which the basi ./Animaniacs (USA) (SGB Enhanced).zip Animaniacs - Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. + Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes. 0.8 @@ -414,18 +414,18 @@ The game is a part of Megaten universe, but unlike most other Megaten games (wit ./Arcade Classic No. 1 - Asteroids & Missile Command (USA, Europe) (SGB Enhanced).zip Arcade Classic No. 1 - Asteroids & Missile Command - Asteroids - -Navigate a Speeding Spacecraft through Tumbling Debris! -Blast a gleaming rocket through descending rocks and crashing rubble! Asteroids is the ultimate celestial obstacle course for unnerving space travel! - -Missile Command - -Annihilate Menacing Warheads and Save Civilization! -Defend the famous cities from nuclear warheads raining down from the sky! Missile Command is the supreme test of pin-point precision, accurate aim and rapid response! - -- Two classic arcade super-hits on one Game Boy cartridge! -- Programmed to take full advantage of Super Game Boy features! + Asteroids + +Navigate a Speeding Spacecraft through Tumbling Debris! +Blast a gleaming rocket through descending rocks and crashing rubble! Asteroids is the ultimate celestial obstacle course for unnerving space travel! + +Missile Command + +Annihilate Menacing Warheads and Save Civilization! +Defend the famous cities from nuclear warheads raining down from the sky! Missile Command is the supreme test of pin-point precision, accurate aim and rapid response! + +- Two classic arcade super-hits on one Game Boy cartridge! +- Programmed to take full advantage of Super Game Boy features! - Incredible entertainment for space fans of all ages! 0.7 19950101T000000 @@ -438,20 +438,20 @@ Defend the famous cities from nuclear warheads raining down from the sky! Missil ./Arcade Classic No. 2 - Centipede & Millipede (USA, Europe) (SGB Enhanced).zip Arcade Classic No. 2 : Centipede & Millipede - Centipede - -The Forest is Crawling with Critter Chaos! -The forest is swarming with tormenting fleas, lethal scorpions and the dreaded Centipedes. -Exterminate this insect battalion or they'll eat you for lunch! - -Millipede - -The Garden is Infested with Insect Insanity! -A poisonous mushroom garden has been invaded by an army of creepy crawlers! Zap menacing Millipedes, jumping spiders, and nasty earwigs before they multiply into an insect epidemic! - -- Two classic insect-zapping games on one Game Boy cartridge! -- The farther these bug-infested games advance, the faster the mania becomes! -- Select a starting score and earn bonus lives in ten levels of challenge! + Centipede + +The Forest is Crawling with Critter Chaos! +The forest is swarming with tormenting fleas, lethal scorpions and the dreaded Centipedes. +Exterminate this insect battalion or they'll eat you for lunch! + +Millipede + +The Garden is Infested with Insect Insanity! +A poisonous mushroom garden has been invaded by an army of creepy crawlers! Zap menacing Millipedes, jumping spiders, and nasty earwigs before they multiply into an insect epidemic! + +- Two classic insect-zapping games on one Game Boy cartridge! +- The farther these bug-infested games advance, the faster the mania becomes! +- Select a starting score and earn bonus lives in ten levels of challenge! - Programmed to take full advantage of Super Game Boy features! 0.8 19950108T000000 @@ -464,10 +464,10 @@ A poisonous mushroom garden has been invaded by an army of creepy crawlers! Zap ./Arcade Classic No. 3 - Galaga & Galaxian (USA) (SGB Enhanced).zip Arcade Classic No. 3 - Galaga & Galaxian - The Galaga Military Front has launched an all-out assault! Accompanied by an escort of evil Zakkos and Goei guards, the boss Galagas try to trap you in their tractor beam. Defeat the relentless aliens in their own cruel game by uncovering the mystery of the Dual Fighter. Build up your ship reserves even in the challenging stages! -Galaxian -Pilot the Galakship and conquer the Alien Forces! You are a lone galaxian warrior chosen for a mission to fight off the evil aliens. Your only defense is your trusty Galakship. But it's only armed with a single laser cannon! Repelling the horde of colorful alien attackers will be difficult. They will come from all directions, but accept the challenge! - + The Galaga Military Front has launched an all-out assault! Accompanied by an escort of evil Zakkos and Goei guards, the boss Galagas try to trap you in their tractor beam. Defeat the relentless aliens in their own cruel game by uncovering the mystery of the Dual Fighter. Build up your ship reserves even in the challenging stages! +Galaxian +Pilot the Galakship and conquer the Alien Forces! You are a lone galaxian warrior chosen for a mission to fight off the evil aliens. Your only defense is your trusty Galakship. But it's only armed with a single laser cannon! Repelling the horde of colorful alien attackers will be difficult. They will come from all directions, but accept the challenge! + Two legendary, record-breaking arcade hits on ONE Game Boy cartridge! - Each game is full of excitement of the original arcade games! - Classic arcade titles appeal to players of all ages! - Programmed to take full advantage of Super Game Boy features! 0.75 19950901T000000 @@ -480,19 +480,19 @@ Two legendary, record-breaking arcade hits on ONE Game Boy cartridge! - Each gam ./Arcade Classic No. 4 - Defender & Joust (USA, Europe) (SGB Enhanced).zip Arcade Classic No. 4 : Defender & Joust - Defender - -Space Shooting Action in a High-Speed Ship! -Advance from planet to planet in a deadly attempt to eliminate the enemy threat! Utilize an outrageous arsenal of weapons and save the human race! - -Joust - -A Feather-Ruffling Romp on a Futuristic Bird! -Get ready to climb on a futuristic flying ostrich for frenzied wing-flapping fun! Ram rival jousters in an all-out effort to knock them off their mounts! - -- Two classic "get-them-before-they-get-you" arcade games! -- Double game pak for twice the challenge! -- Programmed to take full advantage of Super Game Boy features! + Defender + +Space Shooting Action in a High-Speed Ship! +Advance from planet to planet in a deadly attempt to eliminate the enemy threat! Utilize an outrageous arsenal of weapons and save the human race! + +Joust + +A Feather-Ruffling Romp on a Futuristic Bird! +Get ready to climb on a futuristic flying ostrich for frenzied wing-flapping fun! Ram rival jousters in an all-out effort to knock them off their mounts! + +- Two classic "get-them-before-they-get-you" arcade games! +- Double game pak for twice the challenge! +- Programmed to take full advantage of Super Game Boy features! - Incredible entertainment for arcade fans of all ages! 0.65 19951001T000000 @@ -505,10 +505,10 @@ Get ready to climb on a futuristic flying ostrich for frenzied wing-flapping fun ./Arcade Classics - Super Breakout & Battlezone (USA, Europe) (SGB Enhanced).zip Arcade Classics : Battlezone & Super Breakout - SUPER BREAKOUT -In SUPER BREAKOUT, the addictive original game is enhanced with new levels of difficulty and faster action. Play classic, wall-smashing BreakOut, challenge the downward-scrolling intensity of Progressive, break the barriers with twice the intensity in Doubles, or try Cavity for multiple-ball mayhem! - -BATTLEZONE + SUPER BREAKOUT +In SUPER BREAKOUT, the addictive original game is enhanced with new levels of difficulty and faster action. Play classic, wall-smashing BreakOut, challenge the downward-scrolling intensity of Progressive, break the barriers with twice the intensity in Doubles, or try Cavity for multiple-ball mayhem! + +BATTLEZONE In BATTLEZONE, peer through the cockpit of your battletank into the world's first virtual landscape. Use visual and radar feedback to hunt and destroy fleets of enemy tanks, missiles and flying saucers. Plot your strategy carefully and keep moving - they're also hunting you! 0.55 19961001T000000 @@ -560,8 +560,8 @@ The game is a console-style RPG, where Ariel and her party travel on the world m ./Asmik-kun World 2 (Japan).zip Asmik-kun World 2 - Unlike its predecessor, Boomer's Adventure in ASMIK World (Teke! Teke! Asmik-kun World), this game was never released outside Japan. Like its predecessor, the game is an excellent example of the trap-em-up genre, which also includes games like Heiankyo Alien and Space Panic. - + Unlike its predecessor, Boomer's Adventure in ASMIK World (Teke! Teke! Asmik-kun World), this game was never released outside Japan. Like its predecessor, the game is an excellent example of the trap-em-up genre, which also includes games like Heiankyo Alien and Space Panic. + In the game, Asmik-kun has to build a "road" from the entrance to the exit in each level. An enemy has come to kidnap the children on a certain world and the "roads" are intended for the children to be rescued and escorted safely back home. 0.75 19910524T000000 @@ -594,7 +594,7 @@ Lastly, if you shoot the classic-style asteroid in level 15 of the first zone, y ./Astro Rabby (Japan).zip Astro Rabby - Astro Rabby is a top-down platformer in which the player takes control over a rabbit which has to travel through a number of levels with forced scrolling. Unfortunately there are only so much usable platforms available, in the space levels even less, which have to hit by performing controlled jumps. The platforms come in three heights which are indicated by their size - the bigger, the higher. Landing on a platform creates a lot of force and either causes the block to crack and, if it has a question mark on it, gives a power up (extra time or points). + Astro Rabby is a top-down platformer in which the player takes control over a rabbit which has to travel through a number of levels with forced scrolling. Unfortunately there are only so much usable platforms available, in the space levels even less, which have to hit by performing controlled jumps. The platforms come in three heights which are indicated by their size - the bigger, the higher. Landing on a platform creates a lot of force and either causes the block to crack and, if it has a question mark on it, gives a power up (extra time or points). The levels loop until the player finds a heart hidden in the question mark blocks - but landing on a cracked platform causes it to give way. Of course there are also enemies which have to be avoided or shot with the gun. Those leave behind power ups which give additional ammo or improve the jumping height respectively speed. 0.7 @@ -608,7 +608,7 @@ The levels loop until the player finds a heart hidden in the question mark block ./Atomic Punk (USA).zip Atomic Punk - Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. + Atomic Punk, which was released as Dynablaster in Europe and Bomber Boy in Japan, is a game from Hudson Soft's Bomberman series. The game offers two single player and two multiplayer modes. The single player mode called "Game B" has the classical Bomberman gameplay, while the mode "Game A" introduces several variations. The levels in Game A are divided in nine areas, which can be accessed in any order from a world map. Depending on the time taken to finish a level and the number of blocks destroyed, the player gets a certain amount of gold, which can be used to buy power-ups (called "panels" in the game) in shop, which in term is accessed from the map. Power-ups allow, for example, to revive Bomberman when he dies in a stage or to increase the length of an explosion. Before entering a new area, the player chooses which panels to use in order to complete the area. @@ -822,11 +822,11 @@ Play in USA or Japan mode for a subtle change in the gameplay or learn how to be ./Batman - The Video Game (World).zip Batman - The Video Game - He's totally new. Totally tough. And he'll stop at nothing to make sure justice prevails! -From the dark streets of GOTHAM CITY to the deepest corners of the criminal underground comes the CAPED CRUSADER as you've never seen him before. - -Incredibly strong. Armed to the teeth. And ready to put his life on the line for the sake of all, on a search-and-destroy mission to end THE JOKER'S reign of terror. He leaps, he flies, he dodges enemy fire and delivers it right back ... with a vengeance. - + He's totally new. Totally tough. And he'll stop at nothing to make sure justice prevails! +From the dark streets of GOTHAM CITY to the deepest corners of the criminal underground comes the CAPED CRUSADER as you've never seen him before. + +Incredibly strong. Armed to the teeth. And ready to put his life on the line for the sake of all, on a search-and-destroy mission to end THE JOKER'S reign of terror. He leaps, he flies, he dodges enemy fire and delivers it right back ... with a vengeance. + This is no kid stuff. This is as real as video gaming gets. If you liked what you saw in the movie, you're gonna love what you see here. Because this time around, BATMAN is all business, and he won't let anything ... anything ... stand in his way. 0.85 19900101T000000 @@ -851,14 +851,14 @@ This is no kid stuff. This is as real as video gaming gets. If you liked what yo ./Batman - The Animated Series (USA, Europe).zip Batman : The Animated Series - FROM TV SCREEN TO GAME BOY® SCREEN COMES HEROIC CRIME FIGHTING ADVENTURE. - -Everyone's tuning in to Batman - The Animated Series. Now, for the first time, this hit TV series becomes an intense video game adventure. The Dark Knight and his partner Robin fight Gotham City's most infamous fiends in five original episodes of sizzling crime fighting action. Batman's strategic use of the grappling hook is crucial for surviving the onslaught of evil enemies. And Robin relies on his hang-from-the-ceiling skills to escape certain doom. Both of our heroes possess fists of amazing strength and must try to find weapon power-ups scattered throughout the mayhem. - -Episode 1 - "The Joke's On You". That sinister villain planted a gift box containing a very unfunny surprise for the people of Gotham City. Crush The Joker's robot clowns and wipe that permanent smile off his face. -Episode 2 - "The Chill of a Lifetime". Mr. Freeze has put the entire city on ice and you're next. His helper, a homicidal hayseed known as the Scarecrow also awaits you. -Episode 3 - "The Green Menace". Poison Ivy's monster plant growth is turning Gotham City into a genuine concrete jungle. But before you yank her by the roots you'll have Catwoman and Red Claw to tangle with. -Episode 4 - "Bank Robbing is a Gas". The Riddler and The Penguin have been knocking over banks by knocking out the people with sleeping gas. An army of robot dolls and penguins will try to keep you from getting in the way. + FROM TV SCREEN TO GAME BOY® SCREEN COMES HEROIC CRIME FIGHTING ADVENTURE. + +Everyone's tuning in to Batman - The Animated Series. Now, for the first time, this hit TV series becomes an intense video game adventure. The Dark Knight and his partner Robin fight Gotham City's most infamous fiends in five original episodes of sizzling crime fighting action. Batman's strategic use of the grappling hook is crucial for surviving the onslaught of evil enemies. And Robin relies on his hang-from-the-ceiling skills to escape certain doom. Both of our heroes possess fists of amazing strength and must try to find weapon power-ups scattered throughout the mayhem. + +Episode 1 - "The Joke's On You". That sinister villain planted a gift box containing a very unfunny surprise for the people of Gotham City. Crush The Joker's robot clowns and wipe that permanent smile off his face. +Episode 2 - "The Chill of a Lifetime". Mr. Freeze has put the entire city on ice and you're next. His helper, a homicidal hayseed known as the Scarecrow also awaits you. +Episode 3 - "The Green Menace". Poison Ivy's monster plant growth is turning Gotham City into a genuine concrete jungle. But before you yank her by the roots you'll have Catwoman and Red Claw to tangle with. +Episode 4 - "Bank Robbing is a Gas". The Riddler and The Penguin have been knocking over banks by knocking out the people with sleeping gas. An army of robot dolls and penguins will try to keep you from getting in the way. Episode 5 - "The Joker's Last Laugh?" The Joker's back for revenge in Gotham City's Port Authority Building. It's the ultimate challenge that could put the Dark Knight's lights out forever. 0.85 19931102T000000 @@ -889,9 +889,9 @@ This game is a hybrid of side-scrolling platformer and one-on-one fighter. The p Two versions of Toshinden were released; for the Sony PlayStation and later a lesser known version for DOS PC's. However the PC version is not a straight port of the PlayStation version and plays and looks notably different despite sharing the same characters, attacks and controls. -The U.S and E.U PlayStation versions of Toshinden feature redone voices in English and redone music using different instruments. +The U.S and E.U PlayStation versions of Toshinden feature redone voices in English and redone music using different instruments. -The lyrics on Sofia's stage music in the Japanese version, which were actually in English, were removed in the process, likely due to their suggestive nature. +The lyrics on Sofia's stage music in the Japanese version, which were actually in English, were removed in the process, likely due to their suggestive nature. Sofia's and Ellis' voices in the English translation are also notably adjusted, for presumably the same reason; while the other characters English voices generally match the tones of the original Japanese voice actors, Sofia is far less suggestive sounding, while Ellis sounds notably older. @@ -933,14 +933,14 @@ After each round, the player receives money which can be reinvested inside the u ./Battle Dodge Ball (Japan).zip Battle Dodge Ball - Gundam, Kamen Rider V3 and Ultraman Taro are the main representatives of the 'heroes' side of the six teams in Battle Dodge Ball, with Zeong, Ikadevil and Zetton rounding out as the villains. - -The general gist of the game is that you can choose one of the six teams. You then fight each of the other five teams once per round in a short dodgeball game, two-on-two. Unlike normal dodgeball, you are not knocked out with a single hit. Rather, in Battle Dodge Ball, each character has a specific amount of HP. Once he takes enough hits to lose all his HP, he is out of the match. - -Along with HP, this trends into a general statistics system with several other stats. If you win a match, you gain a variable amount of experience points, and 15 experience points if you lose a match. You can level up your stats and make each match significantly easier over time. - -Your team has two players each. The Leader has the ability to make special attacks, and is generally more powerful. The follower, however, has two 'forms' or copies or whatever - an infielder who plays on the main arena, and an outfielder who stands on the lines behind the enemy side of the arena and can catch long passes and grab balls that enemies dodge. The outfielder can also return balls to you, but also throw it at the enemy players, making him potentially dangerous. Stats for the outfielder are upgraded separately from his infield counterpart. - + Gundam, Kamen Rider V3 and Ultraman Taro are the main representatives of the 'heroes' side of the six teams in Battle Dodge Ball, with Zeong, Ikadevil and Zetton rounding out as the villains. + +The general gist of the game is that you can choose one of the six teams. You then fight each of the other five teams once per round in a short dodgeball game, two-on-two. Unlike normal dodgeball, you are not knocked out with a single hit. Rather, in Battle Dodge Ball, each character has a specific amount of HP. Once he takes enough hits to lose all his HP, he is out of the match. + +Along with HP, this trends into a general statistics system with several other stats. If you win a match, you gain a variable amount of experience points, and 15 experience points if you lose a match. You can level up your stats and make each match significantly easier over time. + +Your team has two players each. The Leader has the ability to make special attacks, and is generally more powerful. The follower, however, has two 'forms' or copies or whatever - an infielder who plays on the main arena, and an outfielder who stands on the lines behind the enemy side of the arena and can catch long passes and grab balls that enemies dodge. The outfielder can also return balls to you, but also throw it at the enemy players, making him potentially dangerous. Stats for the outfielder are upgraded separately from his infield counterpart. + Once you play a full 10 rounds against each of the five opposing teams, the game ends. 0.75 19921016T000000 @@ -953,12 +953,12 @@ Once you play a full 10 rounds against each of the five opposing teams, the game ./Battle of Kingdom (Japan).zip Battle of Kingdom - Battle of Kingdom is a Japan-exclusive strategy/board game. -The object is to lead a kingdom through various battles using the format of a traditional board game. -In order to advance to the next battle, players must destroy at least 92% of the monsters on the battlefield. -Each stage represents a battle in a high fantasy campaign to save the world from an unknown evil force (that resides in a skull castle). As players progresses to the right side of the screen killing monsters from the enemy forces, the probability of winning the entire battle shows up in percentage. Players are unable to automatically attack the opponent if the number of points on the attack power meter becomes depleted. Attacking manually does not deduct attack points from the player's statistics, however. -Monsters like slimes can face off against each other for control of the playing field in the lower levels of the game, -while players are allowed in the upper levels of the game to summon the King's loyal army of archers, knights, horsemen and magicians. Even the leader of each respective kingdom is expected to fight. All these creatures must be bought in card form before being allowed to join the battlefield. The player's creatures can either fight, run away from battle, or cast a magic spell. All creatures have hit points, attack points, and special points. + Battle of Kingdom is a Japan-exclusive strategy/board game. +The object is to lead a kingdom through various battles using the format of a traditional board game. +In order to advance to the next battle, players must destroy at least 92% of the monsters on the battlefield. +Each stage represents a battle in a high fantasy campaign to save the world from an unknown evil force (that resides in a skull castle). As players progresses to the right side of the screen killing monsters from the enemy forces, the probability of winning the entire battle shows up in percentage. Players are unable to automatically attack the opponent if the number of points on the attack power meter becomes depleted. Attacking manually does not deduct attack points from the player's statistics, however. +Monsters like slimes can face off against each other for control of the playing field in the lower levels of the game, +while players are allowed in the upper levels of the game to summon the King's loyal army of archers, knights, horsemen and magicians. Even the leader of each respective kingdom is expected to fight. All these creatures must be bought in card form before being allowed to join the battlefield. The player's creatures can either fight, run away from battle, or cast a magic spell. All creatures have hit points, attack points, and special points. 0.8 19911213T000000 @@ -1009,7 +1009,7 @@ Player controls Zeoth who can move to the right and shoot enemies. The odd-numbe ./BattleCity (Japan).zip BattleCity - Battle City is a refined version of Namco's old arcade game Tank Battalion. Destroy different enemy tanks, while trying to keep them away from your base. When you have destroyed 20 enemy tanks you advance to the next level with different layout. In each level there's some obstacles which you can use to your advantage. Obstacles include red bricks which you can shoot out of your way, silver bricks which are highly armored, water and ice. You start the game with a basic tank, which you can power up to better one little by little. + Battle City is a refined version of Namco's old arcade game Tank Battalion. Destroy different enemy tanks, while trying to keep them away from your base. When you have destroyed 20 enemy tanks you advance to the next level with different layout. In each level there's some obstacles which you can use to your advantage. Obstacles include red bricks which you can shoot out of your way, silver bricks which are highly armored, water and ice. You start the game with a basic tank, which you can power up to better one little by little. The NES game includes a construction mode, so you can make your own levels when you have played through all the 35 original levels. 0.5 @@ -1039,8 +1039,8 @@ There is a win record menu that tells how many time you won and lost or drew. Op ./Battletoads-Double Dragon (USA).zip Battletoads / Double Dragon - Earth is under fire by Colossus, a battleship the size of a city. Using powerful laser cannons, it has destroyed most of Earth's defence forces, while its many troops clean up the rest of the planet. All expect for 5 warriors. - + Earth is under fire by Colossus, a battleship the size of a city. Using powerful laser cannons, it has destroyed most of Earth's defence forces, while its many troops clean up the rest of the planet. All expect for 5 warriors. + The Battletoads, who are well aware of evil forces in the galaxy, join forces with Billy and Jimmy Lee from Double Dragon to defend Earth from the deadly ship and its troops. Using a range of special moves you must fight your way through the streets into the heart of the ship and destroy it. 0.5 19930101T000000 @@ -1053,8 +1053,8 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi ./Battletoads in Ragnarok's World (USA).zip Battletoads in Ragnarok's World - Okay 'toads! Let's get EVEN! When the evil Dark Queen kidnaps both your best buddy and the best looking girl this side of the Mazallion Star Cluster -what are you gonna do about it? Are you gonna cry? Hide? Call the Starcops? No way! Because you're a BATTLETOAD and BATTLETOADS don't cry, hide, or call for help. BATTLETOADS get real MAD-and then they get EVEN! - + Okay 'toads! Let's get EVEN! When the evil Dark Queen kidnaps both your best buddy and the best looking girl this side of the Mazallion Star Cluster -what are you gonna do about it? Are you gonna cry? Hide? Call the Starcops? No way! Because you're a BATTLETOAD and BATTLETOADS don't cry, hide, or call for help. BATTLETOADS get real MAD-and then they get EVEN! + So, strap on your Blaster, power-up the Toadster and get on downt o the Dark Queen's planet - but, watch out 'toad - this lady's bad, and she's got a whole mess of really nasty surprises lined up for you - like the Psyko Pigs, the Mutant Ratpack, Robo-Manus and the Saturn Toadtrap, to name but a few. You're gonna need all your fighting skills to defeat her - the Battletoad Butt, the Big Bad Boot and the Nuclear Knuckles. Hey, and don't forget to take along the Jet Turbo, the Space Board and the Speed Bike. Because you're gonna need 'em all, 'toad, if you're gonna rescue your friends and get the frog outta there with your green skin intact! 0.5 19930602T000000 @@ -1067,8 +1067,8 @@ So, strap on your Blaster, power-up the Toadster and get on downt o the Dark Que ./Battletoads (USA, Europe).zip Battletoads - The Dark Queen has attacked and kidnapped (toadnapped?) your best buddy. To make matters worse, she nabbed the best looking girl around! So, what will you do? Cry? Whimper? Hide? Call the Starcops? NO! Cause you're a Battletoad! Battletoads don't cry, hide or call for help! And they certainly don't whimper! They get MAD then they get EVEN! So grab your blaster, hop on the Toadster and go get 'em! - + The Dark Queen has attacked and kidnapped (toadnapped?) your best buddy. To make matters worse, she nabbed the best looking girl around! So, what will you do? Cry? Whimper? Hide? Call the Starcops? NO! Cause you're a Battletoad! Battletoads don't cry, hide or call for help! And they certainly don't whimper! They get MAD then they get EVEN! So grab your blaster, hop on the Toadster and go get 'em! + You will control a battletoad through 13 levels (five of which are missing from the Game Boy port). Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss. 0.75 19910101T000000 @@ -1081,14 +1081,14 @@ You will control a battletoad through 13 levels (five of which are missing from ./Beavis and Butt-Head (USA, Europe).zip Beavis and Butt-Head - Beavis and Butt-head need you! Help the boys escape from Buzzcut's detention! Steer your favorite morons through sewers, parks, Burger World, karate school, and loads of nose-picking, head-banging action! You'll dodge Todd's gang! Kill Cockroaches! Deliver Burgers! And master the dreaded Nad-kick! - -Features: - -- More than 10 adventure-packed areas of moronic mayhem - escape detention, flee gangs, outrun rabid dogs, and tear up a karate school. - -- Varied game play views: side-scrolling and overhead perspectives along with challenging mini-games. - + Beavis and Butt-head need you! Help the boys escape from Buzzcut's detention! Steer your favorite morons through sewers, parks, Burger World, karate school, and loads of nose-picking, head-banging action! You'll dodge Todd's gang! Kill Cockroaches! Deliver Burgers! And master the dreaded Nad-kick! + +Features: + +- More than 10 adventure-packed areas of moronic mayhem - escape detention, flee gangs, outrun rabid dogs, and tear up a karate school. + +- Varied game play views: side-scrolling and overhead perspectives along with challenging mini-games. + - Diverse environments including the school grounds, city jail, Burger World, the karate school, and more. 0.35 19990301T000000 @@ -1127,8 +1127,8 @@ You'll start off in Lydia's house, moving through the kitchen, laundry, bed, bat ./Bikkuri Nekketsu Shin Kiroku! - Dokodemo Kin Medal (Japan).zip Bikkuri Nekketsu Shin Kiroku! : Dokodemo Kin Medal - Toudou Mamoru's plan that tried to crush the other schools in the athletic meet, ended in failure. While his team played decent, he underestimated the strength of Nekketsu High. Toudou doesn't take the loss lightly, and goes back to the drawing board in his quest for complete domination. - + Toudou Mamoru's plan that tried to crush the other schools in the athletic meet, ended in failure. While his team played decent, he underestimated the strength of Nekketsu High. Toudou doesn't take the loss lightly, and goes back to the drawing board in his quest for complete domination. + With his wealth and influence, Kounosuke Todou is set on making things right and announces another event! Fight back, Kunio-Kun! 19930716T000000 Million @@ -1140,14 +1140,14 @@ With his wealth and influence, Kounosuke Todou is set on making things right and ./Bill & Ted's Excellent Game Boy Adventure - A Bogus Journey! (USA, Europe).zip Bill & Ted's Excellent Adventure - A world without our most excellent compatriots Bill and Ted? No way! Yes way - if the Grim Reaper and the evil Bill and Ted robots get their way! DeNomolos wants to totally change the future, and the only way to stop this most heinous dude is to travel through the "circuits of time" and collect the stolen time fragments! 10 adventures - 50 quests. - -But watch out! Historical dudes like Billy the Kid are tumblin' with killer tumble weeds while the Executioner has an axe to grind with you. Napoleon has a "short" temper and even Granny S. Preston Esquire tries to bag you. Most bogus! - -Time is running out... so be excellent to each other and party on dudes! - -An evil plan to totally destroy your future? Bogus! -Collect stolen historical fragments, like bodacious Billy the Kid's Sheriff Star. + A world without our most excellent compatriots Bill and Ted? No way! Yes way - if the Grim Reaper and the evil Bill and Ted robots get their way! DeNomolos wants to totally change the future, and the only way to stop this most heinous dude is to travel through the "circuits of time" and collect the stolen time fragments! 10 adventures - 50 quests. + +But watch out! Historical dudes like Billy the Kid are tumblin' with killer tumble weeds while the Executioner has an axe to grind with you. Napoleon has a "short" temper and even Granny S. Preston Esquire tries to bag you. Most bogus! + +Time is running out... so be excellent to each other and party on dudes! + +An evil plan to totally destroy your future? Bogus! +Collect stolen historical fragments, like bodacious Billy the Kid's Sheriff Star. Run out of time and the most heinous Grim Reaper sends you to the land down under. 0.5 19910101T000000 @@ -1200,10 +1200,10 @@ After most levels the Bionic Commando will recieve items. Often these items are ./Bishoujo Senshi Sailor Moon R (Japan).zip Bishoujo Senshi Sailor Moon R - Sailor Moon R was a video game released for the Nintendo Game Boy by Angel Studios in 1994. - -In this game, the player could play using "story mode" or "arcade mode." In story mode, the player began play with Usagi Tsukino/Sailor Moon, then Chibiusa, then the Inner Senshi. Gameplay alternated between a story chapter where the player walked around the map and talked to other characters, followed by a platform level, and a boss room. In arcade mode, the player chose a character, and the non-combat parts of the game are skipped. - + Sailor Moon R was a video game released for the Nintendo Game Boy by Angel Studios in 1994. + +In this game, the player could play using "story mode" or "arcade mode." In story mode, the player began play with Usagi Tsukino/Sailor Moon, then Chibiusa, then the Inner Senshi. Gameplay alternated between a story chapter where the player walked around the map and talked to other characters, followed by a platform level, and a boss room. In arcade mode, the player chose a character, and the non-combat parts of the game are skipped. + In both modes, the game was complete after five stages, most of which were rather short. The boss rooms sometimes started with a scene with Tuxedo Mask where the player would receive an extra life for picking up the rose item. Other items the player could pick up included hearts, which refilled some health, cake slices, which refilled more health, and a tiara, which offered a power-up to the character's attacks. 0.7 19940422T000000 @@ -1216,13 +1216,13 @@ In both modes, the game was complete after five stages, most of which were rathe ./Bishoujo Senshi Sailor Moon (Japan).zip Bishoujo Senshi Sailor Moon - Sailor Moon was a video game released for the Nintendo Game Boy by Angel Studios in 1992. It was one of the first Sailor Moon-related video games to be released. - -In this game, the player controlled Usagi Tsukino/Sailor Moon. The storyline was based on the first, third, and fourth episodes of the first season of the anime. Although they originally had not yet appeared in those episodes, in the game Usagi could meet and talk to Ami and Rei, who were NPCs (non-player characters). - -The three levels were divided into two parts. First, Usagi could walk through the city, school or a health spa, occassionally talking to people. After talking to the right people, Usagi turned into Sailor Moon and entered another kind of level in which she fought numerous enemies. - -By default, Sailor Moon could only use kicking attacks. Pressing the "down" button would make Sailor Moon sit down and cry, and if there were rocks on the wall nearby, her high-pitched crying would make the rocks explode and drop special items. These items gave different powers: one enabled her to use Moon Tiara Action for a limited number of times, one made her invincible for a short amount of time, etc. + Sailor Moon was a video game released for the Nintendo Game Boy by Angel Studios in 1992. It was one of the first Sailor Moon-related video games to be released. + +In this game, the player controlled Usagi Tsukino/Sailor Moon. The storyline was based on the first, third, and fourth episodes of the first season of the anime. Although they originally had not yet appeared in those episodes, in the game Usagi could meet and talk to Ami and Rei, who were NPCs (non-player characters). + +The three levels were divided into two parts. First, Usagi could walk through the city, school or a health spa, occassionally talking to people. After talking to the right people, Usagi turned into Sailor Moon and entered another kind of level in which she fought numerous enemies. + +By default, Sailor Moon could only use kicking attacks. Pressing the "down" button would make Sailor Moon sit down and cry, and if there were rocks on the wall nearby, her high-pitched crying would make the rocks explode and drop special items. These items gave different powers: one enabled her to use Moon Tiara Action for a limited number of times, one made her invincible for a short amount of time, etc. The bosses were Morga, Kyurene, Jadeite, and Queen Beryl. Sailor Moon actually had to fight Jadeite each time after defeating the two Youma, and at the end of the last level, had to fight him again before facing Queen Beryl. 0.65 19921218T000000 @@ -1235,14 +1235,14 @@ The bosses were Morga, Kyurene, Jadeite, and Queen Beryl. Sailor Moon actually h ./Black Bass - Lure Fishing (USA).zip Black Bass : Lure Fishing - FISH ANYWHERE. ANYTIME! - -The BLACK BASS LURE FISHING for Game Boy combines 3-D action and reel life fishing all in one! - -Flip open your electronic tacklebox and choose from 8 different lures, pick your favorite fishin' spot and cast your line. Then hold your breath as you dive into an underwater world to get a fish-eye view of the action. - -Now's your chance to practice the moves of all your favorite lures, like the hoppin' frog and the wigglin' worm. You won't wait long before a Black Bass spots your lure and EXPLODES into battle! - + FISH ANYWHERE. ANYTIME! + +The BLACK BASS LURE FISHING for Game Boy combines 3-D action and reel life fishing all in one! + +Flip open your electronic tacklebox and choose from 8 different lures, pick your favorite fishin' spot and cast your line. Then hold your breath as you dive into an underwater world to get a fish-eye view of the action. + +Now's your chance to practice the moves of all your favorite lures, like the hoppin' frog and the wigglin' worm. You won't wait long before a Black Bass spots your lure and EXPLODES into battle! + IF YOU LOVE FISHING, THEN THIS IS ONE GAME YOU JUST GOTTA CATCH! 0.6 19940101T000000 @@ -1291,9 +1291,9 @@ IF YOU LOVE FISHING, THEN THIS IS ONE GAME YOU JUST GOTTA CATCH! ./Blodia (Japan).zip Blodia - Blodia is a puzzle game with similarities to sliding block puzzles. Each level is composed of a number of tiles and every one has a part of a pipe (straight or angular) on it - except one which is just a black hole. In one tile a red ball starts rolling and all tiles it rolls through become blank. + Blodia is a puzzle game with similarities to sliding block puzzles. Each level is composed of a number of tiles and every one has a part of a pipe (straight or angular) on it - except one which is just a black hole. In one tile a red ball starts rolling and all tiles it rolls through become blank. -The goal of each level is to let the ball roll through all pipe parts without meeting the hole or a blank tile. +The goal of each level is to let the ball roll through all pipe parts without meeting the hole or a blank tile. To ensure this, the player can move the parts while using the hole as buffer. So, as example, if the player clicks on a tile which is a few tiles away from the hole, all tiles between the clicked tile and the hole are moved by one towards the hole. Then the hole is at the place where the player clicked on. At the start of a puzzle, rolling out of the level boundaries is also deadly, but after a certain amount of tiles are cleared the ball comes out at the opposite side of the playfield. The game features all levels of the TurboGrafx-16 version plus additional ones. @@ -1308,8 +1308,8 @@ The game features all levels of the TurboGrafx-16 version plus additional ones.< ./Bo Jackson - Two Games in One (USA).zip Bo Jackson : Two Games in One - Let Bo guide you through the Majors in the hardest hitting, fastest pitching baseball game that you can hold in your hands. Pitch a no-hitter or belt a home run! Make a diving catch to stop their rally! - + Let Bo guide you through the Majors in the hardest hitting, fastest pitching baseball game that you can hold in your hands. Pitch a no-hitter or belt a home run! Make a diving catch to stop their rally! + Your cross-training continues as you take on this gridiron classic. Get ready for a full-contact high impact welcome to the big leagues! You design the plays for the offense! Break through the line and score! 0.55 19910601T000000 @@ -1338,7 +1338,7 @@ The game can be played by one or two human players who can be joined by up to fo ./Bokujou Monogatari GB (Japan) (GBC,SGB Enhanced) (NP).zip Bokujou Monogatari GB - Harvest Moon is a farming simulation where you must build and maintain a farm during the course of a year, while taking care of your budget and yourself. + Harvest Moon is a farming simulation where you must build and maintain a farm during the course of a year, while taking care of your budget and yourself. You have the ability to buy, sell and take care of farm animals, crops and any other supplies that you may have. You can trade with many of the town's people, and fellow farmers. If you link up a friend's Game Boy, you can trade items between players as well. @@ -1437,8 +1437,8 @@ The player can select from one from 3 location: city, ice and woods - The player ./Booby Boys (Japan).zip Booby Boys - Gameplay in Booby Boys is very simple. The goal of the level is to collect all of the sparkling chests. In doing so, a key will appear, which you can bring to a door in the level to go to the next one. There are ten levels in each world, and you freely choose to do each world in any order you want. - + Gameplay in Booby Boys is very simple. The goal of the level is to collect all of the sparkling chests. In doing so, a key will appear, which you can bring to a door in the level to go to the next one. There are ten levels in each world, and you freely choose to do each world in any order you want. + The main impediment to this process -- other than the clock, which kills you if time runs out -- are the enemies. You can press the B Button to dig a hole and trap enemies within when they walk in. (Holes can also kill you on higher difficulties.) If you want to close a hole, press B while facing it; if an enemy is within, they'll die and you'll gain points. (They will be replaced with a tombstone, which cannot have a hole dug on it anymore.) You'll also possibly gain some items. 0.5 19930625T000000 @@ -1476,15 +1476,15 @@ There are 16 levels to be completed and five different skill levels available, w ./Boxxle II (USA, Europe).zip Boxxle II - A Challenging Follow-Up to the Original BOXXLE Game - -BOXXLE II is a challenging, brain-teasing puzzle game based on moving creates around a warehouse. Time has passed since Willy met Wanda in the original BOXXLE storyline. Willy is hard at work in the warehouse when an alien abducts Wanda! How can he save her? He must build his own spaceship! Each time you help Willy move boxes into their proper spaces and clean up one level, he is able to buy parts for his rocket. But manual labor won't save the day. You'll need brain power, too, to beat BOXXLE II! There are over 120 different maze-like screens to keep you concentrating. BOXXLE II will "boxxle" your mind all over again. - -- Enlarge or reduce any screen for a better look -- Three choices of theme music -- Build your own puzzles with three edit screens -- Special instant reply mode lets you retrace your mistakes -- Save wth password memory features + A Challenging Follow-Up to the Original BOXXLE Game + +BOXXLE II is a challenging, brain-teasing puzzle game based on moving creates around a warehouse. Time has passed since Willy met Wanda in the original BOXXLE storyline. Willy is hard at work in the warehouse when an alien abducts Wanda! How can he save her? He must build his own spaceship! Each time you help Willy move boxes into their proper spaces and clean up one level, he is able to buy parts for his rocket. But manual labor won't save the day. You'll need brain power, too, to beat BOXXLE II! There are over 120 different maze-like screens to keep you concentrating. BOXXLE II will "boxxle" your mind all over again. + +- Enlarge or reduce any screen for a better look +- Three choices of theme music +- Build your own puzzles with three edit screens +- Special instant reply mode lets you retrace your mistakes +- Save wth password memory features - Over 120 different maze-like screens 0.6 19900622T000000 @@ -1497,12 +1497,12 @@ BOXXLE II is a challenging, brain-teasing puzzle game based on moving creates ar ./Boxxle (USA, Europe) (Rev 1).zip Boxxle - Just like in Soko-Ban, it is your goal to push a number of crates onto certain spots in order to finish a level. - -Finding the right way to move all the crates on the right spots becomes increasingly difficult and you have to plan numerous steps in advance in order not to block your own way. - -The game features over 25 levels with 10 sub-levels each one. You can always choose the order in which you want to complete the sub-levels, but you have to complete all sub-levels in order to advance to the next main-level. - + Just like in Soko-Ban, it is your goal to push a number of crates onto certain spots in order to finish a level. + +Finding the right way to move all the crates on the right spots becomes increasingly difficult and you have to plan numerous steps in advance in order not to block your own way. + +The game features over 25 levels with 10 sub-levels each one. You can always choose the order in which you want to complete the sub-levels, but you have to complete all sub-levels in order to advance to the next main-level. + If you have finished the game or become hopelessly stuck, there is also an option to create your own levels. 0.6 19900101T000000 @@ -1527,7 +1527,7 @@ If you have finished the game or become hopelessly stuck, there is also an optio ./Brain Drain (USA) (SGB Enhanced).zip Brain Drain - Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit. + Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit. In the higher difficulty levels, the player also has to deal with so-called special effects which occasionally kick in during play, e.g. some symbols get hidden by "?" blocks, symbols rotate on their own or the controls are reversed. Three power-ups can be earned by completing bonus levels or finishing a level really fast: clock (stops time for 20 seconds), flash (skips the current level) and credit (gives a second try after time has run out). 0.65 19980301T000000 @@ -1554,14 +1554,14 @@ The player controls a young lawyer named Jonathan Harker. Harker must free himse ./BreakThru! (USA).zip BreakThru! - JUST WHEN YOU THOUGHT YOU WERE OVER TETRIS, HERE COMES BREAKTHRU! - -Get ready for a frenetic-paced puzzle that forces you to think fast. The fun starts with a clock and a solid wall of colored bricks. Eliminate the bricks by clicking on two or more neighboring bricks of the same color. -Tear down wall after wall as you race the clock to raise your score. Watch out! Pesky spiders, annoying soda cans and obnoxious boulders can make life rough. Knock them out of action with rockets and bombs before the clock finishes you. - -- Fast-paced arcade play -- 3 time settings dare you to beat the block -- Multiple levels for greater challenge + JUST WHEN YOU THOUGHT YOU WERE OVER TETRIS, HERE COMES BREAKTHRU! + +Get ready for a frenetic-paced puzzle that forces you to think fast. The fun starts with a clock and a solid wall of colored bricks. Eliminate the bricks by clicking on two or more neighboring bricks of the same color. +Tear down wall after wall as you race the clock to raise your score. Watch out! Pesky spiders, annoying soda cans and obnoxious boulders can make life rough. Knock them out of action with rockets and bombs before the clock finishes you. + +- Fast-paced arcade play +- 3 time settings dare you to beat the block +- Multiple levels for greater challenge - Link up with friends for awesome two-player action 0.6 19950102T000000 @@ -1574,8 +1574,8 @@ Tear down wall after wall as you race the clock to raise your score. Watch out! ./Bubble Bobble Part 2 (USA, Europe).zip Bubble Bobble : Part 2 - BUBBLE BLOWING DINO-MYTE! - + BUBBLE BLOWING DINO-MYTE! + As a bubble-blowing dinosaur you challenge a world filled with enemies! Pop special bubbles to release floods, fire, and thunderbolts on the foes who stand in your way. Explore dozens of stages to find magical cups, crystals, doors and more in this exciting game of action and discovery. 0.7 19930702T000000 @@ -1616,14 +1616,14 @@ Candles, fans, and other obstacles serve to make little Bubble Ghost's task hard ./Bubsy II (USA).zip Bubsy II - Defeat droves of dive bombing penguins! Squash squadrons of flying pigs! Trash tons of turbo-powered sheep! -It's all waiting for you in this wacky, whirlwind adventure through the Amazatorium. - -Three wild worlds, two mind-boggling mini-games, and one totally cool bobcat named Bubsy! - -- Nine fabulous, fur-flyin' levels -- About a bazillion barnyard bad guys including Oinker P. Hamm -- Mega-cool mini-games such as Frogapult (the ultimate in amphibian fun) and Liquid Lunacy (super duper deep sea silliness) + Defeat droves of dive bombing penguins! Squash squadrons of flying pigs! Trash tons of turbo-powered sheep! +It's all waiting for you in this wacky, whirlwind adventure through the Amazatorium. + +Three wild worlds, two mind-boggling mini-games, and one totally cool bobcat named Bubsy! + +- Nine fabulous, fur-flyin' levels +- About a bazillion barnyard bad guys including Oinker P. Hamm +- Mega-cool mini-games such as Frogapult (the ultimate in amphibian fun) and Liquid Lunacy (super duper deep sea silliness) - Great graphics and awesome animations 0.5 19940101T000000 @@ -1668,10 +1668,10 @@ There are two modes in the computer version: in Story Mode, a plot is developed ./Burning Paper (Japan).zip Burning Paper - The basic gameplay is pretty straightforward. You're the cute little fellow with the B on his suit. You find yourself at the top of some structure with various creatures climbing to the top. You'll notice there's a crosshair on the screen. Pushing the A button fires a beam wherever that crosshair is aimed at. Move it with the directional pad. Pushing the B button makes your character jump, and pushing Start accesses your item inventory. - -Your goal, is to cut out parts of the wall with your beam, causing them to fall on the enemies below. You should be careful not to cut out too big of a piece; otherwise you'll find yourself not having any usable pieces of the wall later on in the level. It can be very easy to do so without noticing. - + The basic gameplay is pretty straightforward. You're the cute little fellow with the B on his suit. You find yourself at the top of some structure with various creatures climbing to the top. You'll notice there's a crosshair on the screen. Pushing the A button fires a beam wherever that crosshair is aimed at. Move it with the directional pad. Pushing the B button makes your character jump, and pushing Start accesses your item inventory. + +Your goal, is to cut out parts of the wall with your beam, causing them to fall on the enemies below. You should be careful not to cut out too big of a piece; otherwise you'll find yourself not having any usable pieces of the wall later on in the level. It can be very easy to do so without noticing. + If an enemy reaches the top of the building, touching it will cause you to lose a turn. It'll either start to crawl towards one side of the screen, or keep flying into the air. It's possible to jump past it and avoid it, however, when it leaves the screen, your enemy count won't go down. 0.65 19930226T000000 @@ -1684,10 +1684,10 @@ If an enemy reaches the top of the building, touching it will cause you to lose ./Bust-A-Move 2 - Arcade Edition (USA, Europe).zip Bust-A-Move 2 : Arcade Edition - It's simple: Bust the multi-colored balls before they bust you! - -BUST-A-MOVE 2 is the lightning-quick, ultra-intense, 100% addictive, arcade puzzler that's gonna grab you and never let go! As the balls descend, you're gonna need sharp eyes and quick reflexes to match 3 or more balls and pop them fast in an all out race to bust or be busted!! - + It's simple: Bust the multi-colored balls before they bust you! + +BUST-A-MOVE 2 is the lightning-quick, ultra-intense, 100% addictive, arcade puzzler that's gonna grab you and never let go! As the balls descend, you're gonna need sharp eyes and quick reflexes to match 3 or more balls and pop them fast in an all out race to bust or be busted!! + Match 'em! Stack 'em! Pop 'em! It's the end all, be all, puzzle games of the century that lets everyone bust-a-move!!! 0.7 19970101T000000 @@ -1700,9 +1700,9 @@ Match 'em! Stack 'em! Pop 'em! It's the end all, be all, puzzle games of the cen ./Buster Bros. (USA).zip Buster Bros. - Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. + Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. -Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. +Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such. 0.45 @@ -1818,10 +1818,10 @@ Casper will also have to deal with his uncles - Stretch, Stinkie and Fatso, who ./Castelian (USA).zip Castelian - Julius is his name. Demolition is his game. - -Eight colossal towers that almost crack the sky! You and Julius - the Anurian Hybrid - are charged with the task of collapsing the alien towers. As Julius climbs and leaps across the face of each tower, he is confronted by potent and very deadly adversaries. Roving Hexalons, scanning I-Balls, orbiting Spheroids and dissolving pathways threaten you at every turn. Their mere touch will cost you your life! Yet, somehow, you must reach the tower's top in order to detonate your powerful D-bombs! - + Julius is his name. Demolition is his game. + +Eight colossal towers that almost crack the sky! You and Julius - the Anurian Hybrid - are charged with the task of collapsing the alien towers. As Julius climbs and leaps across the face of each tower, he is confronted by potent and very deadly adversaries. Roving Hexalons, scanning I-Balls, orbiting Spheroids and dissolving pathways threaten you at every turn. Their mere touch will cost you your life! Yet, somehow, you must reach the tower's top in order to detonate your powerful D-bombs! + Your courage, skill and determination will guide you to the summit of Castelian. Fire your Carbonobombs, catch the high-speed elevator, and escape into the doorways of the unknown. The island's future depends upon you and Julius. Watch him, learn his secrets and demolition will become your game! 0.55 19910501T000000 @@ -1834,14 +1834,14 @@ Your courage, skill and determination will guide you to the summit of Castelian. ./Castlevania - The Adventure (USA).zip Castlevania : The Adventure - A challenge you can't walk away from! - -After getting his wings clipped in Castlevania and Simon's Quest, the death defying Count has risen again. - -Desiring revenge even more than blood, he'll descend upon your Game Boy, with fangs glistening by the light of the silvery full moon. - -To survive his maze of torture chambers and vampire crypts, you must unlock the castle's secrets by locating hearts, crystals and crosses. You must also possess the strength to master the Mystic Whip, which wards off unearthly evils like the She Worm. - + A challenge you can't walk away from! + +After getting his wings clipped in Castlevania and Simon's Quest, the death defying Count has risen again. + +Desiring revenge even more than blood, he'll descend upon your Game Boy, with fangs glistening by the light of the silvery full moon. + +To survive his maze of torture chambers and vampire crypts, you must unlock the castle's secrets by locating hearts, crystals and crosses. You must also possess the strength to master the Mystic Whip, which wards off unearthly evils like the She Worm. + So risk your neck and accept Drac's challenge. Because if you fail to destroy him now, he will rule the night forever. 0.6 19900928T000000 @@ -1866,8 +1866,8 @@ So risk your neck and accept Drac's challenge. Because if you fail to destroy hi ./Castlevania Legends (USA, Europe) (SGB Enhanced).zip Castlevania Legends - Take a journey to the very beginning, when Dracula first rose up to terrorize the good people of Transylvania. None dared challenge him, and the people of the country lived in fear and terror - until a young girl rose up and decided to take matters into her own hands. That young girl was Sonia Belmont, the first in the line of the legendary Belmont clan. - + Take a journey to the very beginning, when Dracula first rose up to terrorize the good people of Transylvania. None dared challenge him, and the people of the country lived in fear and terror - until a young girl rose up and decided to take matters into her own hands. That young girl was Sonia Belmont, the first in the line of the legendary Belmont clan. + While Castlevania Legends plays similar to the earlier Castlevania titles (the protagonist is only armed with a whip and needs to fight her way through five stages plus a hidden stage), there are also some unique features. While it is impossible to roam the stages freely, quite often the player can choose to go one way or another and in doing so skip some areas or find valuable items, collecting all of which will unlock the best ending. Sonia also possesses special power called Burning mode: once in a level (and once per life) she can boost her speed and attack power and become invincible for a short period of time. 0.65 19980311T000000 @@ -1880,14 +1880,14 @@ While Castlevania Legends plays similar to the earlier Castlevania titles (the p ./Catrap (USA).zip Catrap - Banished to a mysterious underground labyrinth of complex mazes, two explorers are faced with one chance to reverse the curse: solve all 100 puzzles set out in mazes before them. - -But watch it! Every maze has monsters patrolling the depths of the labyrinth. Help Catgirl and Catboy push around huge blocks to bridge a path to yet another maze, or topple a block a few stories over the pursuing monsters. If you make a mistake, simply use the rewind function and travel back in time to correct it. With 100 mazes in this labyrinth, it will be quite a challenge to get out of the curse's reach! - -Catrap is more than just a game of mindbending intrigue and action. Be the architect of the underground labyrinth and make your own games of intricate puzzles. - -Whether you choose to be a maze builder or a maze solver, we know you can help Catboy and Catgirl land on their feet. - + Banished to a mysterious underground labyrinth of complex mazes, two explorers are faced with one chance to reverse the curse: solve all 100 puzzles set out in mazes before them. + +But watch it! Every maze has monsters patrolling the depths of the labyrinth. Help Catgirl and Catboy push around huge blocks to bridge a path to yet another maze, or topple a block a few stories over the pursuing monsters. If you make a mistake, simply use the rewind function and travel back in time to correct it. With 100 mazes in this labyrinth, it will be quite a challenge to get out of the curse's reach! + +Catrap is more than just a game of mindbending intrigue and action. Be the architect of the underground labyrinth and make your own games of intricate puzzles. + +Whether you choose to be a maze builder or a maze solver, we know you can help Catboy and Catgirl land on their feet. + Catrap (known as Pitman in Japan) is a puzzle game in which the player maneuvers the player, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemies off the screen, he advances to the next level. Advancement can prove difficult for the player as increasingly intricate obstacles are presented to overcome all of the monsters and ghosts. Arguably, the easiest route to solve the problem is through trial and error. A player may try one combination of maneuvers by moving the obstacle in one direction, then he may find himself trapped. The player can hit the 'A'-button to reverse his movements and try again in a different way until he finds the solution that enables him to access all of the baddies to knock them off the screen. Trial and error seems to make up a large portion of the game. Players can also create their own mazes. The game is credited with having originated the time-rewind mechanic. 0.65 19901231T000000 @@ -1963,7 +1963,7 @@ Important to note is that the environment also plays an important part in the qu Championship Pool Championship Pool is a pool game where players can 8-ball or 9-ball pool tournament that starts off with the BCA Regional Championship where the player must defeat 32 opponents in a first to four games match. If the player loses against any of the 32 opponents, they are then eliminated from the tournament. The winner of that then goes onto the World Championship. -All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. +All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. There are 4 different game modes that can be chosen, each with a different set of pool games. The different game modes and there games are: @@ -1998,7 +1998,7 @@ Equal Offence (2-8 Players) ? Same as Equal Offence in challenge mode but play Fifteen Ball (2-8 Players) ? Same as Rotation except that any ball can be hit not just the lowest. One Pocket (2 Players) ? The two players are given one of the two pockets at the end of the table. The player must hit all the balls in there nominated pocket with the one with the most balls wins. - + Three Ball (2-8 Players) ? Same as Three Ball in challenge mode but players can take turns to beat each other?s score. Speed Ball (2-8 Players) ? Same as Speed Ball in challenge mode but players can take turns to beat each other?s score.4. Freestyle: Lets the player practice with no opponent, no penalties, the ability to move any ball to the desired location (or remove by throwing the ball in the pocket), and the ability to place potted balls back on the table. @@ -2013,10 +2013,10 @@ Speed Ball (2-8 Players) ? Same as Speed Ball in challenge mode but players can ./Chase H.Q. (USA, Europe).zip Chase H.Q. - As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. - -However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". - + As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. + +However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". + 0.75 19901201T000000 @@ -2133,12 +2133,12 @@ There are, however, some new features in the PS2 version; the most useful one is ./Choplifter II - Rescue & Survive (USA).zip Choplifter II - Rescue & Survive - SAVE THE HOSTAGES. SAVE THE WORLD. - -Take off on a dangerous rescue mission in a world on the brink of all-out global war. Hostages must be saved from a sly and sinister enemy in order to avert total chaos. Only your skill can save us now. - -You command the AH 90 Commanche attack helicopter, the ultimate fighting machine. Your arsenal includes: machine guns, flame throwers, missiles and invisibility. Superior technology must be used wisely against the omnipresent enemy. Antagonists attack with everything they've got: bullets, missiles, tanks, subterranean gun turrets and land mines. Hectic heli-heroics are required to save the hostages and yourself. - + SAVE THE HOSTAGES. SAVE THE WORLD. + +Take off on a dangerous rescue mission in a world on the brink of all-out global war. Hostages must be saved from a sly and sinister enemy in order to avert total chaos. Only your skill can save us now. + +You command the AH 90 Commanche attack helicopter, the ultimate fighting machine. Your arsenal includes: machine guns, flame throwers, missiles and invisibility. Superior technology must be used wisely against the omnipresent enemy. Antagonists attack with everything they've got: bullets, missiles, tanks, subterranean gun turrets and land mines. Hectic heli-heroics are required to save the hostages and yourself. + ChopLifter II features five stages, each with it's own threatening terrain. The game can be played by one or two players. 0.65 19910101T000000 @@ -2172,8 +2172,8 @@ ChopLifter II features five stages, each with it's own threatening terrain. The ./Chousoku Spinner (Japan) (SGB Enhanced).zip Chousoku Spinner - In Chousoku Spinner the object of the game is to have "yo-yo battles", buy new yo-yos, and upgrade current yo-yos. Chousoku Spinner contains RPG like elements such as traveling to various locations, talking to other characters, earning money to buy new items, and a story. - + In Chousoku Spinner the object of the game is to have "yo-yo battles", buy new yo-yos, and upgrade current yo-yos. Chousoku Spinner contains RPG like elements such as traveling to various locations, talking to other characters, earning money to buy new items, and a story. + The way disputes are settled in Chousoku Spinner is by having a yo-yo battle. The winner is the character who can keep their yo-yo going the longest amount of time. First the balance must be chosen, the more in the middle it is the better the balance will be. After the balance is chosen the power must be chosen. 19980918T000000 Hudson @@ -2199,7 +2199,7 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs ./Cliffhanger (USA, Europe).zip Cliffhanger - Standard side-scrolling beat'em up based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. + Standard side-scrolling beat'em up based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting again, etc. The available fighting moves is limited, compared to other games of this type, and the ability to hit an enemy character is noticeably less accurate. @@ -2238,10 +2238,10 @@ The plot is identical to the film, with levels based off of, or inspired by, sce ./Contra - The Alien Wars (USA) (SGB Enhanced).zip Contra : The Alien Wars - Welcome to 2636 the year the notorious Red Falcon gets even-with an unprecedented alien onslaught orchestrated to push the Contra forces to their ultimate reaches. - -Plunge through a molten massacre on a high speed voyage to the guts of the archenemy alien. Check out the side and top perspectives that engulf you in a 3-D sensation. Pick off solar slimedogs while you scale over walls swing from girders and ropes whatever it takes to defeat Red Falcon's allies. Sweat through five gut-splitting stages including the Streets of the Neo City and the Mucho Grande Badlands. - + Welcome to 2636 the year the notorious Red Falcon gets even-with an unprecedented alien onslaught orchestrated to push the Contra forces to their ultimate reaches. + +Plunge through a molten massacre on a high speed voyage to the guts of the archenemy alien. Check out the side and top perspectives that engulf you in a 3-D sensation. Pick off solar slimedogs while you scale over walls swing from girders and ropes whatever it takes to defeat Red Falcon's allies. Sweat through five gut-splitting stages including the Streets of the Neo City and the Mucho Grande Badlands. + The intensity is so real that the explosions will nearly knock you off your feet. And the Boss Enemies are so gigantic, your screen can hardly hold them. You'll need to wrap both hands around artillery powerful enough to make today's weapons look like squirt guns. Tbe Contra legacy is alive and dangerous. 0.75 19940923T000000 @@ -2266,14 +2266,14 @@ The intensity is so real that the explosions will nearly knock you off your feet ./Cool Spot (USA).zip Cool Spot - Charge, blast and hurdle through this fun and frantic adventure without losing your cool - or your shades! - -As COOL SPOT, you'll stop at nothing to rescue your SPOT buddies when they get snatched by powers uncool! - -Shoot the curl, and whip through a stomach-dropping rollercoaster ride in a carbonated quest to chill out your foes! - -- Hundreds of outrageous foes! Watch SPOT give cheese-slinging mice, slime balls, and crappy beach critters the deep freeze! -- 8 levels of side-splitting fun plus 6 bubble-bashing bonus rounds! + Charge, blast and hurdle through this fun and frantic adventure without losing your cool - or your shades! + +As COOL SPOT, you'll stop at nothing to rescue your SPOT buddies when they get snatched by powers uncool! + +Shoot the curl, and whip through a stomach-dropping rollercoaster ride in a carbonated quest to chill out your foes! + +- Hundreds of outrageous foes! Watch SPOT give cheese-slinging mice, slime balls, and crappy beach critters the deep freeze! +- 8 levels of side-splitting fun plus 6 bubble-bashing bonus rounds! - High energy jams with hair-raising (bald red fellows excluded) sound effects! 0.6 19940225T000000 @@ -2419,7 +2419,7 @@ Same as the movie, the game is based in cartoon graphics. ./Cyraid (USA).zip Cyraid - Take control of Warrior or Fighter (no difference between characters) as you rescue their mother Natasia from an evil scientist who tries to conquer Earth from his fortress Cyraid. Chase her captor across four stages containing multiple rooms, smashing blocks and kicking ladders to reach energy pods that reveal an exit to the next room. Enemies in each level take lives when they touch you. There are extra lives and upgrade pods that can be collected to increase speed, destroy dense blocks, jump, and even shoot missiles. + Take control of Warrior or Fighter (no difference between characters) as you rescue their mother Natasia from an evil scientist who tries to conquer Earth from his fortress Cyraid. Chase her captor across four stages containing multiple rooms, smashing blocks and kicking ladders to reach energy pods that reveal an exit to the next room. Enemies in each level take lives when they touch you. There are extra lives and upgrade pods that can be collected to increase speed, destroy dense blocks, jump, and even shoot missiles. Every couple of minutes, a large rock monster stomps his way on the scene respawning blocks previously destroyed, so be careful you don't occupy the same space. The stages also feature alternative paths and boss fights. Passwords allow you to resume at the beginning of each stage. 0.6 @@ -2445,8 +2445,8 @@ Every couple of minutes, a large rock monster stomps his way on the scene respaw ./Daffy Duck (USA, Europe) (SGB Enhanced).zip Daffy Duck - Get ready to duck and cover. Because the fate of the planets rests squarely on Duck Dodgers--alias Daffy Duck--the fearless space crusader from the cartoon adventure series. -Marvin Martian, the extra-fiendish extraterrestrial, is poised to obliterate the galaxy! So choose your weapon. Then help Daffy race from planet to planet in hot pursuit of the outrageous alien. + Get ready to duck and cover. Because the fate of the planets rests squarely on Duck Dodgers--alias Daffy Duck--the fearless space crusader from the cartoon adventure series. +Marvin Martian, the extra-fiendish extraterrestrial, is poised to obliterate the galaxy! So choose your weapon. Then help Daffy race from planet to planet in hot pursuit of the outrageous alien. Search secret chambers and caverns for mystery bonuses! Help Daffy shield himself from needles fired by crazed cactus! Block an onsalught of enemy space mines! Battle an undersea army of Instant Martia's (just add water). Finally, look down the barrel of Marvin Martian's P-38 Space Modulator--with its destructive sights set on Earth! 0.5 19950131T000000 @@ -2459,8 +2459,8 @@ Search secret chambers and caverns for mystery bonuses! Help Daffy shield himsel ./Dai-2-ji Super Robot Taisen G (Japan) (SGB Enhanced).zip Dai-2-ji Super Robot Taisen G - Dai 2 Ji Super Robot Wars G is a tactical role-playing game on Gameboy. Scientists have discovered extraterrestrial technologies inside a meteor that has just crashed. They deduce that the aliens will attack from one moment to the next and you must protect the Earth! You control an army of giant robots to position correctly on all fronts, on land, at sea or in the air, in order to repel the ever more important attacks of the invaders! - + Dai 2 Ji Super Robot Wars G is a tactical role-playing game on Gameboy. Scientists have discovered extraterrestrial technologies inside a meteor that has just crashed. They deduce that the aliens will attack from one moment to the next and you must protect the Earth! You control an army of giant robots to position correctly on all fronts, on land, at sea or in the air, in order to repel the ever more important attacks of the invaders! + 19950630T000000 Banpresto @@ -2531,12 +2531,12 @@ This episode has Harry fighting more than just workers. He has to defeat an army ./David Crane's The Rescue of Princess Blobette (USA).zip David Crane's The Rescue of Princess Blobette - Blob is Back! - -That's right, the jelly bean-loving Blob and his faithful Earth-boy companion are back in a brand-new adventure! This time out, the duo's exploits take them to the Royal Castle of Blobolonia, Blob's home planet, as they attempt to free the lovely-and imprisoned-Princess Blobette from the clutches of the treacherous Antagonistic Alchemist. - -Join our heroes as they encounter secret rooms, clever traps, and dangerous obstacles in the labyrinthine depths of the castle. But all is not lost-these two share a very special secret: With each flavor of jelly bean the boy feeds Blob, Blob will magically transform into a different shape that can help this intrepid pair get past just about anything the Alchemist can conjure up! - + Blob is Back! + +That's right, the jelly bean-loving Blob and his faithful Earth-boy companion are back in a brand-new adventure! This time out, the duo's exploits take them to the Royal Castle of Blobolonia, Blob's home planet, as they attempt to free the lovely-and imprisoned-Princess Blobette from the clutches of the treacherous Antagonistic Alchemist. + +Join our heroes as they encounter secret rooms, clever traps, and dangerous obstacles in the labyrinthine depths of the castle. But all is not lost-these two share a very special secret: With each flavor of jelly bean the boy feeds Blob, Blob will magically transform into a different shape that can help this intrepid pair get past just about anything the Alchemist can conjure up! + The Rescue of Princess Blobette tells the story of a young, male protagonist and his blob companion as they attempt to rescue the latter's girlfriend, the titular Princess Blobette. The damsel in distress has been imprisoned by the Antagonistic Alchemist within the highest tower of the Royal Castle on the planet Blobolinia. Like its predecessor, A Boy and His Blob: Trouble on Blobolonia, The Rescue of Princess Blobette is a puzzle-platformer in which the player directly controls the boy as he is followed around by the blob, who is controlled by the computer AI. The pair must navigate the various passages and floors of the castle to locate and free Blobette. The boy can only run back and forth, cannot jump or swim, and will die if he falls a long distance or comes in contact with dangerous objects such as flame throwers and sewer serpents. However, the blob can be made to turn into useful tools when he is fed jelly beans of various flavors. Each flavor causes a different transformation. For example, feeding the blob a tangerine jelly bean will change him into a trampoline, which the boy can then use to reach high platforms. The player may also locate extra jelly bean sacks and numerous, optional treasures. Finding five peppermints will increase the player's extra lives by one. 0.6 19890101T000000 @@ -2549,7 +2549,7 @@ The Rescue of Princess Blobette tells the story of a young, male protagonist and ./Days of Thunder (USA, Europe).zip Days of Thunder - Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. + Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves. @@ -2579,10 +2579,10 @@ The NES version has 3rd-Person perspective only. ./Dennis the Menace (USA).zip Dennis the Menace - This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. - -Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson?s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. - + This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. + +Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson?s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. + Some of the holes in the ground are deadly while others lead to secret rooms. Fortunately, you are given up to 9 lives at the start, and lots of extra lives are on offer throughout the game, so these are well worth checking out. A choice between music and sound effects is offered. 0.5 19940201T000000 @@ -2609,10 +2609,10 @@ You must fly an specially designed AH-64A Apache on a series of missions from re ./Dexterity (USA, Europe).zip Dexterity - Dexterity is a puzzle game with a 7x8 grid, each one filled with a tile or another item. The goal is to flip over all tiles within a time limit. This has to be triggered manually by pressing a button, but if there is another flipped tile on the field, all other tiles between the player's position and the other tile will flip, too. Some grids are filled with stationary blocks, moveable blocks (either pushing them normally or send them flying with a strong kick) and holes. - -There are also monsters which need to be avoided. All five of them have different behaviour patterns and have the ability to reverse already flipped tiles; some of them can even push blocks or destroy tiles. The monsters can be killed by using blocks against them: pushing them over the borders of the playfield or a hole will kill them. Alternatively they also can be trapped. Killed monsters slowly respawn at pre-defined spawn points; this takes place over several phases. In the "egg" phase, it can be picked up to kill another enemy with it. Another possible weapon are stunned enemies which stood on a multi-flipped row. - + Dexterity is a puzzle game with a 7x8 grid, each one filled with a tile or another item. The goal is to flip over all tiles within a time limit. This has to be triggered manually by pressing a button, but if there is another flipped tile on the field, all other tiles between the player's position and the other tile will flip, too. Some grids are filled with stationary blocks, moveable blocks (either pushing them normally or send them flying with a strong kick) and holes. + +There are also monsters which need to be avoided. All five of them have different behaviour patterns and have the ability to reverse already flipped tiles; some of them can even push blocks or destroy tiles. The monsters can be killed by using blocks against them: pushing them over the borders of the playfield or a hole will kill them. Alternatively they also can be trapped. Killed monsters slowly respawn at pre-defined spawn points; this takes place over several phases. In the "egg" phase, it can be picked up to kill another enemy with it. Another possible weapon are stunned enemies which stood on a multi-flipped row. + When pushing blocks into a corner, they will disappear and transform into power ups, e.g. bonus points, extra time or a temporary stun of all enemies. A life is lost when an enemy is touched or the time runs out. When that happens, all flipped tiles stay flipped. 0.75 19900701T000000 @@ -2625,8 +2625,8 @@ When pushing blocks into a corner, they will disappear and transform into power ./Diablo (USA) (Proto).zip Diablo - Long ago a secret war raged between Heaven and Hell, each using humanity as its pawns. While the Prime Evils of Hell were engaged in war their lesser lieutenants conspired to overthrow them. They mutinied suddenly with the combined forces of Hell, overwhelming the three Primes. Stripped of their power, they were banished to the mortal realm. Human agents of Heaven, upon discovering this, found the three Primes and sealed them within gemstone prisons, each of them sent to a different corner of the earth and kept under guard to prevent them from escaping. - + Long ago a secret war raged between Heaven and Hell, each using humanity as its pawns. While the Prime Evils of Hell were engaged in war their lesser lieutenants conspired to overthrow them. They mutinied suddenly with the combined forces of Hell, overwhelming the three Primes. Stripped of their power, they were banished to the mortal realm. Human agents of Heaven, upon discovering this, found the three Primes and sealed them within gemstone prisons, each of them sent to a different corner of the earth and kept under guard to prevent them from escaping. + As years turns to centuries, however, the power of Heaven's agents waned, until eventually not even the people of the town of Tristram knew that buried deep under their chapel was the soul of the Lord of Terror, Diablo. As the strength of his prison waned Diablo reached out into the world, corrupting the dreams of the land's good king, driving him to attack his neighbors. The nation of Khanduras fought wars with no intention of winning, desiring only slaughter and suffering. Now the lands lay scorched, home only to monsters and the dead. Rumors spread of a way to stop the demons, as well as rumors of great wealth, and both draw adventurers from far to the small town of Tristram. 0.6 @@ -2655,7 +2655,7 @@ The main goal of the game is to collect five clues; enough to be able to arrest ./Dig Dug (USA).zip Dig Dug - Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. + Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. 0.7 19920717T000000 @@ -2675,8 +2675,8 @@ The main goal of the game is to collect five clues; enough to be able to arrest ./Dino Breeder (Japan) (Rev 1) (SGB Enhanced).zip Dino Breeder - Dino Breeder starts with the player being able to choose one of six dinosaur eggs. The player then gets to keep whichever dinosaur hatches from the egg and gets to name it. The dinosaur can be fed, trained, or get into a battle. There is a story which can be progressed through by meeting certain criteria. - + Dino Breeder starts with the player being able to choose one of six dinosaur eggs. The player then gets to keep whichever dinosaur hatches from the egg and gets to name it. The dinosaur can be fed, trained, or get into a battle. There is a story which can be progressed through by meeting certain criteria. + Dinosaurs have a set amount of hit points and if they are taken down to zero they will die leaving players the option to start the whole game over or start again at the last checkpoint with the current dinosaur. 0.65 19970822T000000 @@ -2793,10 +2793,10 @@ Each level has Bonus Coins and DK Coins tucked well away in the levels. While i ./Donkey Kong Land (USA, Europe) (SGB Enhanced).zip Donkey Kong Land - In a modifiication of Donkey Kong Country, Donkey Kong teams up with his buddy Diddy for new adventures and gorilla antics. Facing high-flying pigs, killer bees, and reptilian Kremlings, the simian duo swings back into action on the Game Boy. - -The two Kongs each have similar abilities when compared to the SNES game. - + In a modifiication of Donkey Kong Country, Donkey Kong teams up with his buddy Diddy for new adventures and gorilla antics. Facing high-flying pigs, killer bees, and reptilian Kremlings, the simian duo swings back into action on the Game Boy. + +The two Kongs each have similar abilities when compared to the SNES game. + This game isn't exactly a remake of DKC; for instance, there are new levels and enemies, and Candy Kong does not save your game: instead you must collect all four Kong letters. 0.75 19950602T000000 @@ -2809,12 +2809,12 @@ This game isn't exactly a remake of DKC; for instance, there are new levels and ./Donkey Kong (Japan, USA) (SGB Enhanced).zip Donkey Kong - Donkey Kong's adventures continue with new tricks and traps for Mario! - -Donkey Kong returns to Game Boy! This famous ape has kidnapped Pauline and climbed to the top of a perilous skyscraper. Challenged by many perils and unending puzzles, Mario must reach his arch rival. As he makes his way Mario will need to gather disappearing keys to unlock doors of hidden rooms. Donkey Kong devises evil tricks to confuse and trap him. Our heroic plumber has his hands full this time! - -- Classic arcade fun with 10 stages and 100 advanced puzzles -- Thrilling new adventure elements for added excitement + Donkey Kong's adventures continue with new tricks and traps for Mario! + +Donkey Kong returns to Game Boy! This famous ape has kidnapped Pauline and climbed to the top of a perilous skyscraper. Challenged by many perils and unending puzzles, Mario must reach his arch rival. As he makes his way Mario will need to gather disappearing keys to unlock doors of hidden rooms. Donkey Kong devises evil tricks to confuse and trap him. Our heroic plumber has his hands full this time! + +- Classic arcade fun with 10 stages and 100 advanced puzzles +- Thrilling new adventure elements for added excitement - 4 megabyte game contains a battery back-up 0.8 19940614T000000 @@ -2938,10 +2938,10 @@ Donkey Kong returns to Game Boy! This famous ape has kidnapped Pauline and climb ./Double Dragon 3 - The Arcade Game (USA, Europe).zip Double Dragon 3 : The Arcade Game - Billy and Jimmy Lee are back in the greatest Double Dragon arcade challenge ever: the quest for the Rosetta Stones! - -Defeat ruthless Japanese Ninja with all-new martial arts maneuvers like the Spinning Cyclone, Flying Knee Drop and more! Crush the treacherous foes of China's dark forests with your lethal Nunchakus! Ravage Rome's merciless archers with your Warrior Sword! - + Billy and Jimmy Lee are back in the greatest Double Dragon arcade challenge ever: the quest for the Rosetta Stones! + +Defeat ruthless Japanese Ninja with all-new martial arts maneuvers like the Spinning Cyclone, Flying Knee Drop and more! Crush the treacherous foes of China's dark forests with your lethal Nunchakus! Ravage Rome's merciless archers with your Warrior Sword! + But beware! In Egypt, supernatural guardians challenge the bravest souls in the martial arts arcade adventure of a lifetime! 0.2 19920801T000000 @@ -2988,10 +2988,10 @@ The NES version of this game also has an additional VS. fighting mode for one or ./Double Dribble - 5 on 5 (USA).zip Double Dribble : 5 on 5 - IT'S TIME FOR A LITTLE HARDWOOD HYSTERIA - -Your coach leads the team in a pre-game moment of silence. The only sound heard from the locker room is the methodical dripping of a leaky shower head. Then, with intensity in his eyes, coach looks up and growls "Time to crash the boards!" The screams of 40,000 strong reverberate through the packed arena as you blast out of the tunnel and into the blinding camera light of the national media. Welcome to the only pro-style, five on five game ever to hit the hardwood! - + IT'S TIME FOR A LITTLE HARDWOOD HYSTERIA + +Your coach leads the team in a pre-game moment of silence. The only sound heard from the locker room is the methodical dripping of a leaky shower head. Then, with intensity in his eyes, coach looks up and growls "Time to crash the boards!" The screams of 40,000 strong reverberate through the packed arena as you blast out of the tunnel and into the blinding camera light of the national media. Welcome to the only pro-style, five on five game ever to hit the hardwood! + In this conquest to be the best, you'll need to have more talent in your little fingers than the competition as you try to slam, pass, steal, free throw, jump shoot and drive the lane against eight different teams. Each with players of varying strength and weakness. The cameras will even zoom in when you go airborne for the rim rockin' slams! But you don't become a foul-happy hatchet man or the refs will have you turning the ball over more than a flapjack cook at a Pancake Emporium. Pump up the high-tech hi tops, you're jammin' with the big boys now! 0.65 19910101T000000 @@ -3037,8 +3037,8 @@ In this conquest to be the best, you'll need to have more talent in your little ./Downtown - Nekketsu Koushinkyoku - Dokodemo Daiundoukai (Japan).zip Downtown : Nekketsu Koushinkyoku, Dokodemo Daiundoukai - Reihou Academy Student Council proposed a friendly athletic meet-up to apologize for the wrongdoings done by student council president Yamada. However, Toudou Mamoru, the new student council president who has been entrusted with the arrangement of the athletic meet, has no intention of apologizing. Instead he is plotting to crush the other schools, and reinstates The Double Dragons despite them being expelled for their kidnapping of Mami. - + Reihou Academy Student Council proposed a friendly athletic meet-up to apologize for the wrongdoings done by student council president Yamada. However, Toudou Mamoru, the new student council president who has been entrusted with the arrangement of the athletic meet, has no intention of apologizing. Instead he is plotting to crush the other schools, and reinstates The Double Dragons despite them being expelled for their kidnapping of Mami. + Nobody hesitates to participate. Nekketsu High School, led by Kunio, Hanazono High School led by Riki and Interschool Union led by Gouda all announce their participation in the competition. Thus Toudou can begin his plot with the 4 teams in place. 19920724T000000 Technos Japan @@ -3077,8 +3077,8 @@ Like its predecessor, there are many trap doors, monsters, and other obstacles t ./Dr. Franken (USA).zip Dr. Franken - Franky, one of the many creations of Dr Von Frankenbone, has awoken to find his love, Bitsy, has vanished. Discovering the other evil creations of the castle has taken Bitsy and left pieces of her around the castle, Franky must find his way through the many levels and put Bitsy back together. - + Franky, one of the many creations of Dr Von Frankenbone, has awoken to find his love, Bitsy, has vanished. Discovering the other evil creations of the castle has taken Bitsy and left pieces of her around the castle, Franky must find his way through the many levels and put Bitsy back together. + Franky can shoot his way past many of the evil creatures, but you must also dodge falling objects and jump over trapdoors to stay alive. Power outlets can re-charge Franky to full health, while lamps must be used to see through the dark dungeons. 0.55 19921201T000000 @@ -3117,19 +3117,19 @@ Included in the game is the normal mode, a time trial, and a two player battle m ./Dragon Ball Z - Gokuu Hishouden (Japan) (SGB Enhanced).zip Dragon Ball Z : Gokuu Hishouden - Dragon Ball Z: Goku Hishoden is a role playing video game released for Game Boy on November 25, 1994, in Japan. It is the first installment in the Goku RPG series and the first Dragon Ball game for the Game Boy. Despite the title, Goku Hishoden starts out during the end of Dragon Ball with Goku's fight with Piccolo at the 23rd World Martial Arts Tournament and ends with the battle against Vegeta in the Saiyan Saga of Dragon Ball Z (similar to the 2009 video game Dragon Ball Z: Attack of the Saiyans). - -The game is also compatible with the Super Game Boy. Its sequel is Dragon Ball Z: Goku Gekitoden. - - -Game Modes: - -Story – Goes from the 23rd World Martial Arts Tournament and to the battle against Vegeta in the Saiyan Saga. - -World Martial Arts Tournament – A tournament mode with eight fighters. - -Play – A mode only available via the Super Game Boy, and that allows to play with Goku and other characters. - + Dragon Ball Z: Goku Hishoden is a role playing video game released for Game Boy on November 25, 1994, in Japan. It is the first installment in the Goku RPG series and the first Dragon Ball game for the Game Boy. Despite the title, Goku Hishoden starts out during the end of Dragon Ball with Goku's fight with Piccolo at the 23rd World Martial Arts Tournament and ends with the battle against Vegeta in the Saiyan Saga of Dragon Ball Z (similar to the 2009 video game Dragon Ball Z: Attack of the Saiyans). + +The game is also compatible with the Super Game Boy. Its sequel is Dragon Ball Z: Goku Gekitoden. + + +Game Modes: + +Story – Goes from the 23rd World Martial Arts Tournament and to the battle against Vegeta in the Saiyan Saga. + +World Martial Arts Tournament – A tournament mode with eight fighters. + +Play – A mode only available via the Super Game Boy, and that allows to play with Goku and other characters. + Training – Training exercises. 19941125T000000 Interbec @@ -3141,8 +3141,8 @@ Training – Training exercises. ./Dragon Slayer Gaiden - Nemuri no Oukan (Japan).zip Dragon Slayer Gaiden : Nemuri no Oukan - A spin-off from the successful Dragon Slayer series by Falcom, Dragon Slayer Gaiden casts you once again as the nameless knight who must clear dozens of dungeons and save the land from the ever-present dragons. - + A spin-off from the successful Dragon Slayer series by Falcom, Dragon Slayer Gaiden casts you once again as the nameless knight who must clear dozens of dungeons and save the land from the ever-present dragons. + Gameplay differs somewhat from the original Dragon Slayer in that there are now outdoors areas, as well as npcs that send you on specific quests. Combat is still real-time, but a new attack button brings the game closer to other action-rpgs like Zelda. 19920306T000000 Agenda @@ -3154,7 +3154,7 @@ Gameplay differs somewhat from the original Dragon Slayer in that there are now ./Dragon Slayer I (Japan).zip Dragon Slayer I - Dragon Slayer is commonly considered one of the progenitors of the action RPG genre. The premise is similar to Roguelikes: the player takes control of a knight who must fight his way through large overhead maze-like dungeons. Unlike roguelikes, the combat in the game is fully action-oriented: the player must approach the monster and "bump" into it in order to inflict damage, at the same time trying to avoid its blows. Combat takes place on the same screen as the exploration; monsters will also sometimes pursue the knight if he attempts to escape. Also contrary to roguelikes, none of the locations or items in the game is randomized. + Dragon Slayer is commonly considered one of the progenitors of the action RPG genre. The premise is similar to Roguelikes: the player takes control of a knight who must fight his way through large overhead maze-like dungeons. Unlike roguelikes, the combat in the game is fully action-oriented: the player must approach the monster and "bump" into it in order to inflict damage, at the same time trying to avoid its blows. Combat takes place on the same screen as the exploration; monsters will also sometimes pursue the knight if he attempts to escape. Also contrary to roguelikes, none of the locations or items in the game is randomized. The player can collect power stones and coins during the journey; the power stones increase the hero's strength, while the coins increase his hit points (health). Defeating enemies also yields experience points, which determine the amount of maximum HP the hero is able to receive. 0.65 19900812T000000 @@ -3244,8 +3244,8 @@ Jim overhears the Queen's plans for the suit and decides to meet this Princess.. ./Elevator Action (USA, Europe).zip Elevator Action - You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. -nnEnemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: shooting them with his gun, kicking them by jumping onto them, shooting a light on the ceiling while in an elevator, dropping the light onto one of them and crushing them with an elevator. + You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. +nnEnemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: shooting them with his gun, kicking them by jumping onto them, shooting a light on the ceiling while in an elevator, dropping the light onto one of them and crushing them with an elevator. nnWhenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark. 0.6 19910101T000000 @@ -3258,8 +3258,8 @@ nnWhenever a light has been dropped, the hallways will be dark for a short perio ./Elite Soccer (USA) (SGB Enhanced).zip Elite Soccer - Elite Soccer lets the player choose from 24 National teams including the U.S., England, France, Brazil among others, in a chance to play in the World Cup tournament and win the coveted trophy. Players can also choose to play in a Knockout-style tournament where instead of a round robin type of play like in World Cup, they instead play one game and advance to the next like a regular tournament. There is also a two-player mode that allows friends to compete head-to-head. - + Elite Soccer lets the player choose from 24 National teams including the U.S., England, France, Brazil among others, in a chance to play in the World Cup tournament and win the coveted trophy. Players can also choose to play in a Knockout-style tournament where instead of a round robin type of play like in World Cup, they instead play one game and advance to the next like a regular tournament. There is also a two-player mode that allows friends to compete head-to-head. + The main gameplay is the same as others with an overhead view with a third-person perspective for penalty kicks. The rules and regulations are up to date and can actually be changed to suit the players style of choice. They can also choose weather conditions, skills of goalies or even the choice to play either indoors or outdoors. Players can also edit their players including appearance and stats wise to suit their liking. 0.7 19940101T000000 @@ -3284,8 +3284,8 @@ The main gameplay is the same as others with an overhead view with a third-perso ./Extra Bases (USA).zip Extra Bases! - "Well it looks like the home town boys are down to their last out in this, the seventh game of an incredible series. The count is full, so the runners will be going. Here's the wind-up and the pitch..Oh, Wade got all of that one!!.. it's going...going....Cole races back to the warning track... It's Gone!!! Home Run!!!" - + "Well it looks like the home town boys are down to their last out in this, the seventh game of an incredible series. The count is full, so the runners will be going. Here's the wind-up and the pitch..Oh, Wade got all of that one!!.. it's going...going....Cole races back to the warning track... It's Gone!!! Home Run!!!" + Now you can experience all the excitement of a neck and neck pennant race with Extra Bases. Pitch, bat, field, and run the bases just like in a professional baseball game. You can also control all the coaching decisions like bringing in your ace relief pitcher or calling for a suicide squeeze play. Extra Bases is the next best thing to actually playing the game. So step up to the plate and Play Ball!! 0.8 19910401T000000 @@ -3310,14 +3310,14 @@ Now you can experience all the excitement of a neck and neck pennant race with E ./F1 Pole Position (USA, Europe).zip F1 Pole Position - This Formula 1 racing game features 3 game modes and 16 tracks to race on. The game modes included are Battle, World Grand Prix, and Test Run. - -Battle mode allows for an exhibition race where the player can choose any course and its condition plus how many laps the race will be. The player can also choose to race up to 13 other opposing racers, - -World Grand Prix mode lets the player compete in a season of F1 races. The higher a position a racer finishes in a race, the more points will be awarded to increase their place in the total season standings. - -Test Run lets the player practice any track without the interference of other racers, - + This Formula 1 racing game features 3 game modes and 16 tracks to race on. The game modes included are Battle, World Grand Prix, and Test Run. + +Battle mode allows for an exhibition race where the player can choose any course and its condition plus how many laps the race will be. The player can also choose to race up to 13 other opposing racers, + +World Grand Prix mode lets the player compete in a season of F1 races. The higher a position a racer finishes in a race, the more points will be awarded to increase their place in the total season standings. + +Test Run lets the player practice any track without the interference of other racers, + Players can fine-tune their car using a variety of settings. Settings include adjusting the steering, tires, gears, brakes, wings, and the suspension. Players can also choose the type of pit work, tachometer (digital or analog), and whether to have either manual or automatic gear shifting. 0.65 19931201T000000 @@ -3430,9 +3430,9 @@ There are two modes of play. First there is a single player mode in which your g Felix the Cat Felix The Cat is a platformer based on the famous cartoon character. -The Professor has kidnapped Kitty, Felix girlfriend, trying to exchange her for Felix' magic bag. Naturally, Felix is not going to let himself be blackmailed, and instead sets out to free Kitty. +The Professor has kidnapped Kitty, Felix girlfriend, trying to exchange her for Felix' magic bag. Naturally, Felix is not going to let himself be blackmailed, and instead sets out to free Kitty. -There are four different types of levels. +There are four different types of levels. Typical platforming levels in which Felix has to make his way to the exit while jumping about obstacles and chasms, killing enemies using different weapons. @@ -3544,7 +3544,7 @@ Besides a fighting simulator mode,there is a scroll action game too. Our superhe Final Fantasy Legend II The second in the Final Fantasy Legend series increases the amount of detail over the original in gameplay and graphics. -The major changes are in the character classes and party members. Similar to FFL, starting a game of Legends II allows you to choose your main character from Humans, Monsters, Mutants and a new class: Robots. From here, you build your party of 4 from the same character classes. During gameplay special side-characters will join you in battle to help defeat certain enemies. +The major changes are in the character classes and party members. Similar to FFL, starting a game of Legends II allows you to choose your main character from Humans, Monsters, Mutants and a new class: Robots. From here, you build your party of 4 from the same character classes. During gameplay special side-characters will join you in battle to help defeat certain enemies. The other improvement is in strategy. In FFL you gain experience points after each battle, increasing strength, etc. In FFLII, you gain different points and abilities depending on how you defeated the enemy. If you win by using a sword, your strength increases. If you use magic, your mana increases. This adds a more strategic approach to defeating enemies. 0.7 @@ -3558,7 +3558,7 @@ The other improvement is in strategy. In FFL you gain experience points after ea ./Final Fantasy Legend III (USA).zip Final Fantasy Legend III - The final (no joke) Final Fantasy Legend title to grace the Game Boy, FFLIII tells the story of a great flood which destroys cities in the past, present and future. + The final (no joke) Final Fantasy Legend title to grace the Game Boy, FFLIII tells the story of a great flood which destroys cities in the past, present and future. As you control a party of 4, with a choice of human and mutant classes, and travel back and forth through time collecting pieces of the great ship Talon so as to defeat the enemy that has flooded the lands. The inclusion of a time travel storyline means that whatever you do in one time frame can have an affect on what happens in another time. Other major changes compared to the original 2 in the series are the ability to mutate your characters further and a change to the upgrade system. @@ -3599,7 +3599,7 @@ And although the original system of obtaning experience points after every battl ./Fist of the North Star (USA).zip Fist of the North Star - This is a platform "beat-'em-up" game based on the animé series Hokuto no Ken. According to the story mentioned in the manual, Kenshirou, the main character, has to save the people from the evil Emperor Heaven. The game itself, however, features no story whatsoever, but a lot of platform action instead. You have to run quickly through the levels (there is a time limit), punching and kicking your enemies, causing them to fly away or to explode, occasionally meeting a boss, visiting secret areas behind doors and collecting various power-ups. + This is a platform "beat-'em-up" game based on the animé series Hokuto no Ken. According to the story mentioned in the manual, Kenshirou, the main character, has to save the people from the evil Emperor Heaven. The game itself, however, features no story whatsoever, but a lot of platform action instead. You have to run quickly through the levels (there is a time limit), punching and kicking your enemies, causing them to fly away or to explode, occasionally meeting a boss, visiting secret areas behind doors and collecting various power-ups. This is in fact the second game in the series; the first one was never released outside of Japan. 0.2 @@ -3649,8 +3649,8 @@ The game itself is a puzzle game in which the player controls a mole who has to ./Foreman for Real (USA, Europe).zip Foreman for Real - Before marketing fat-reducing grills, boxing legend George Foreman endorsed this boxing game with a 3rd-person view similar to Punch Out. A full range of punches and jabs are available, with full round-by-round scoring from the judges. You can choose from 3-12 rounds, and there are 2 camera views as well as an automatic switch option. - + Before marketing fat-reducing grills, boxing legend George Foreman endorsed this boxing game with a 3rd-person view similar to Punch Out. A full range of punches and jabs are available, with full round-by-round scoring from the judges. You can choose from 3-12 rounds, and there are 2 camera views as well as an automatic switch option. + You can play simple exhibition matches or tournaments, or launch into a career mode. In this you start at the bottom of the world rankings, and must reach the top by beating the game's players, who other than George are all fictitious boxers with varying strengths and weaknesses. The coach gives advice before each fight to help highlight weaknesses in your play. There are passwords for each round. 0.5 19950101T000000 @@ -3677,10 +3677,10 @@ You are able to switch between the two characters at any time, something rarely ./Frank Thomas Big Hurt Baseball (USA, Europe).zip Frank Thomas Big Hurt Baseball - Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. - -There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. - + Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. + +There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. + You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift. 0.6 19950101T000000 @@ -3778,7 +3778,7 @@ Each mode (Classic and Modern) has two difficulties: Easy and Hard. The higher ./Game Boy Wars Turbo - Famitsu Version (Japan) (SGB Enhanced).zip Game Boy Wars Turbo : Famitsu Version - This product was part of a three-week sweepstakes held in the April 25, May 2, and May 9/16, 1997 issues of Weekly Famitsu to promote the Game Boy Wars TURBO. There were 1000 winners each week, for a total of 3000 winners. + This product was part of a three-week sweepstakes held in the April 25, May 2, and May 9/16, 1997 issues of Weekly Famitsu to promote the Game Boy Wars TURBO. There were 1000 winners each week, for a total of 3000 winners. The number of masks is small, but they are all original. 0.7 19970101T000000 @@ -3791,8 +3791,8 @@ The number of masks is small, but they are all original. ./Game Boy Wars Turbo (Japan) (SGB Enhanced).zip Game Boy Wars Turbo - Game Boy Wars Turbo is an enhanced version of the original Game Boy Wars that was released on June 24, 1997. The main new feature in Game Boy Wars Turbo is that the CPU now has a better decision-making algorithm during its turns, allowing battles to proceed swifter than in the original. Turbo also features 50 new maps, as well as Super Game Boy support. - + Game Boy Wars Turbo is an enhanced version of the original Game Boy Wars that was released on June 24, 1997. The main new feature in Game Boy Wars Turbo is that the CPU now has a better decision-making algorithm during its turns, allowing battles to proceed swifter than in the original. Turbo also features 50 new maps, as well as Super Game Boy support. + An alternate version of Game Boy Wars Turbo was released as a promotional giveaway by Weekly Famitsu featuring a set of maps submitted by readers of the magazine. 0.7 19970624T000000 @@ -3838,12 +3838,12 @@ The game offers a battery-based save game feature even in the midst of playing a ./Gamera - Daikaijuu Kuuchuu Kessen (Japan) (SGB Enhanced).zip Gamera : Daikaijuu Kuuchuu Kessen - The game is essentially a turn-based battler, in a similar vein to the Pokemon games for the same console. Its battle system is similar to that of an RPG game, but other than that, the similarities end there. - -Most of the attacks rely on Button Combos, but the game provides a list of combos for the more inexperienced player. - -Gamera's enemies are Gyaos, Guiron and Viras. Eventually, the game's final battle pits Gamera against a clone of himself. - + The game is essentially a turn-based battler, in a similar vein to the Pokemon games for the same console. Its battle system is similar to that of an RPG game, but other than that, the similarities end there. + +Most of the attacks rely on Button Combos, but the game provides a list of combos for the more inexperienced player. + +Gamera's enemies are Gyaos, Guiron and Viras. Eventually, the game's final battle pits Gamera against a clone of himself. + The game's language is in Japanese, but an English fan translation does exist. 0.7 19950303T000000 @@ -3856,8 +3856,8 @@ The game's language is in Japanese, but an English fan translation does exist. ./Ganbare Goemon - Sarawareta Ebisumaru (Japan).zip Ganbare Goemon : Sarawareta Ebisumaru - First portable title in the Ganbare Goemon series which tell the wacky adventures of the mystical ninja Goemon as he fights evil across feudal Japan and beyond. In this title an enemy of our hero has kidnapped Goemon's buddy Ebisumaru and now its up to Goemon to rescue him and defeat this new menace. - + First portable title in the Ganbare Goemon series which tell the wacky adventures of the mystical ninja Goemon as he fights evil across feudal Japan and beyond. In this title an enemy of our hero has kidnapped Goemon's buddy Ebisumaru and now its up to Goemon to rescue him and defeat this new menace. + The game plays as an action RPG -lite played from a top-down perspective similar to classic Zelda games. Your objective involves traveling from town to town and get quests from assorted NPCs, which mostly involve retrieving items from enemy-filled stages. As reward you can get clues that aid you in your main quest as well as upgraded weapons and items that increase Goemon's abilities. 19911222T000000 Konami @@ -3906,7 +3906,7 @@ You play Firebrand, a gargoyle who has powerful claws that allow him to cling to ./GB Basketball (Japan).zip GB Basketball - After the success with Kick Off and its sequel, Anco tried their hand at basketball. This basketball game has like the Kick Off games a top down view and the action is quite pacey, a trademark for many football games of the day (Kick Off in particular). The teams in the game are British but you can edit them using the built-in utilities. + After the success with Kick Off and its sequel, Anco tried their hand at basketball. This basketball game has like the Kick Off games a top down view and the action is quite pacey, a trademark for many football games of the day (Kick Off in particular). The teams in the game are British but you can edit them using the built-in utilities. The game also has a tactics designer and the option to change the kits of each team. You can play either single matches or a full league competition. Tip Off can be played by four players simultaneously, so can play co-op with a friend against the computer, or just compete against one or two other players. 0.75 @@ -3942,8 +3942,8 @@ The game also has a tactics designer and the option to change the kits of each t ./GBKiss Mini Games (Japan).zip GBKiss Mini Games - GB KISS was an InfraRed transfer functionality added by Hudson to some of their Gameboy games, only in Japan. - + GB KISS was an InfraRed transfer functionality added by Hudson to some of their Gameboy games, only in Japan. + This communication method was used in many different ways, such as download and share mini games, sharing game save states and custom maps created with the map editor, and download exclusive content from Hudson's website. Downloading on physical cartridge was accomplished by using a piece of hardware called GB KISS LINK, a modem that once connected to a Windows 95 PC allowed you to transfer downloaded content from your PC to your GB KISS capable game, always via IR. Once downloaded, a mini game can be transferred to another GB KISS cart directly, without the need of a PC and the modem. 19980306T000000 Hudson @@ -3955,11 +3955,11 @@ The game also has a tactics designer and the option to change the kits of each t ./Gear Works (USA, Europe).zip Gear Works - This top-down puzzle game starts with a screen featuring a number of red cogs at different parts of the screen, and a grid of pegs (which become less complete on later levels). Your task on each level is to use a number of gears of one of 3 different sizes to ensure that all the cogs are linked together. All this has to be completed before the engine overheats. - -Making life harder are two creatures with the peculiar name "Poffins". One of these goes around removing pegs, and the other causes the engine to overheat further. They can be shot out of the way, or have gears placed over them to stop them. - -There's also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit. + This top-down puzzle game starts with a screen featuring a number of red cogs at different parts of the screen, and a grid of pegs (which become less complete on later levels). Your task on each level is to use a number of gears of one of 3 different sizes to ensure that all the cogs are linked together. All this has to be completed before the engine overheats. + +Making life harder are two creatures with the peculiar name "Poffins". One of these goes around removing pegs, and the other causes the engine to overheat further. They can be shot out of the way, or have gears placed over them to stop them. + +There's also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit. 0.6 19930101T000000 @@ -4027,10 +4027,10 @@ There's also a bonus round, which is a fruit machine, only with cogs and other t ./George Foreman's KO Boxing (USA, Europe).zip George Foreman's KO Boxing - The Master System and Game Gear versions of George Foreman's KO Boxing are fairly identical to the other versions in concept, but there are a few notable changes. The game is a reworking of the Master System title James 'Buster' Douglas Knockout Boxing, not to be confused with the Genesis title with the same name, which is entirely different. - -Just like the other versions players are cast as George Foreman to go through a series of boxing matches against different opponents to win the championship title belt. Compared to the other titles, these versions have new opponents and show the boxers from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. - + The Master System and Game Gear versions of George Foreman's KO Boxing are fairly identical to the other versions in concept, but there are a few notable changes. The game is a reworking of the Master System title James 'Buster' Douglas Knockout Boxing, not to be confused with the Genesis title with the same name, which is entirely different. + +Just like the other versions players are cast as George Foreman to go through a series of boxing matches against different opponents to win the championship title belt. Compared to the other titles, these versions have new opponents and show the boxers from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. + Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. 0.45 19920101T000000 @@ -4095,8 +4095,8 @@ A variant of the classic Knight's tour ./Go Go Ackman (Japan) (SGB Enhanced).zip Go Go Ackman - Ackman is not what one would call a good person. His job is to murder and steal souls for the Demon Lord. The angel Tenshi has taken it upon himself to put an end to Ackman's nefarious ways, and sends an army of angels and hired assassins to take out Ackman for good. It's just as well, because Ackman was getting bored without anyone to kill. - + Ackman is not what one would call a good person. His job is to murder and steal souls for the Demon Lord. The angel Tenshi has taken it upon himself to put an end to Ackman's nefarious ways, and sends an army of angels and hired assassins to take out Ackman for good. It's just as well, because Ackman was getting bored without anyone to kill. + Go Go Ackman is a scrolling platformer starring the titular Ackman. Ackman can punch and charge up a ranged wave of energy, and he can also jump on some enemies to stun them before running into them and turning them into a sliding projectile. Ackman can hold up to three bombs that can clear the screen of enemies, and can also hold a weapon, either a sword, boomerang, or pistol, but it will be lost if Ackman is hit. Levels are linear, but do allow some exploration to find weapons and items hidden off the beaten road. 19950825T000000 Banpresto @@ -4157,10 +4157,10 @@ The game features ten stages, as well as a 2-player cooperative mode (two planes ./God Medicine - Fukkokuban (Japan) (SGB Enhanced).zip God Medicine : Fukkokuban - God Medicine: Fantasy Sekai no Tanjou is a role-playing video game for the Game Boy. The game was released by Konami in 1993, only in Japan. The game was re-released in 1998 through the Nintendo Power service, adding Super Game Boy support and featuring a bestiary for encountered monsters; this version was called God Medicine Hukkokuban. - -A video gaming company was to release Phantom, their new RPG, but the company mysteriously is destroyed. Noah, Ken, and Miki are three RPG fans that are disappointed by this. Wandering about, they stumble upon a shack with a great demon inside, battling three warriors. The warriors are defeated and the demon exits through a portal. The warriors give their souls and powers to the three RPG fans, who now must enter Phantom to save the game's world. However, they must also protect the real world from the demon. - + God Medicine: Fantasy Sekai no Tanjou is a role-playing video game for the Game Boy. The game was released by Konami in 1993, only in Japan. The game was re-released in 1998 through the Nintendo Power service, adding Super Game Boy support and featuring a bestiary for encountered monsters; this version was called God Medicine Hukkokuban. + +A video gaming company was to release Phantom, their new RPG, but the company mysteriously is destroyed. Noah, Ken, and Miki are three RPG fans that are disappointed by this. Wandering about, they stumble upon a shack with a great demon inside, battling three warriors. The warriors are defeated and the demon exits through a portal. The warriors give their souls and powers to the three RPG fans, who now must enter Phantom to save the game's world. However, they must also protect the real world from the demon. + God Medicine features standard RPG elements. The three characters can level up through battle and equip weapons and armor. Spells can be learned, as well as Maphu attacks. After the party collects Maphu gems and gains the special Maphu weapons, they can put the gems in the weapons. Each gem has a different effect depending on what character equips it. Some Maphu attacks need to be charged during battle first. The charges last even if the battle is finished. The player can save anytime, except in battle. 0.65 19930720T000000 @@ -4201,8 +4201,8 @@ The combat system is similar to other fighting games, with various combinations ./Gradius - The Interstellar Assault (USA).zip Gradius: The Interstellar Assault - In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet. - + In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet. + Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully. 0.8 19920101T000000 @@ -4226,13 +4226,13 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is ./Great Greed (USA).zip Great Greed - As Great Greed begins, you are accidentally warped to another dimension by a wizard by the name of 'Microwave'?. With no immediate way back, you help the people fight off the scourge named 'Bio-Haz' who is consuming this dimension with evil and destruction. - -This new dimension you find yourself in is not terribly unlike the one you came from, with the exception that everyone is named after foods or food-related items and most of the monsters appear to be mutated vegetables and the like. - -This RPG breaks from the normal formula in a few respects. The battle system does not use any menus, switching all commands to simple button pushes. A being attack, B for dodge, Start will run and the D-Pad is shortcuts to certain spells. The combat is also live, in the sense that if you take too long to complete your turn, your opponent will attack again. - -Using a battery-backed save system, the game will automatically auto-save after every successful battle. + As Great Greed begins, you are accidentally warped to another dimension by a wizard by the name of 'Microwave'?. With no immediate way back, you help the people fight off the scourge named 'Bio-Haz' who is consuming this dimension with evil and destruction. + +This new dimension you find yourself in is not terribly unlike the one you came from, with the exception that everyone is named after foods or food-related items and most of the monsters appear to be mutated vegetables and the like. + +This RPG breaks from the normal formula in a few respects. The battle system does not use any menus, switching all commands to simple button pushes. A being attack, B for dodge, Start will run and the D-Pad is shortcuts to certain spells. The combat is also live, in the sense that if you take too long to complete your turn, your opponent will attack again. + +Using a battery-backed save system, the game will automatically auto-save after every successful battle. 0.65 19930101T000000 @@ -4269,7 +4269,7 @@ Using a battery-backed save system, the game will automatically auto-save after ./Harvest Moon GB (USA) (SGB Enhanced).zip Harvest Moon GB - Harvest Moon is a farming simulation where you must build and maintain a farm during the course of a year, while taking care of your budget and yourself. + Harvest Moon is a farming simulation where you must build and maintain a farm during the course of a year, while taking care of your budget and yourself. You have the ability to buy, sell and take care of farm animals, crops and any other supplies that you may have. You can trade with many of the town's people, and fellow farmers. If you link up a friend's Game Boy, you can trade items between players as well. @@ -4324,10 +4324,10 @@ The GBC version includes all new characters and background sprites in full color ./Heiankyo Alien (USA).zip Heiankyo Alien - 1000 years ago the city of Kyo was suddenly invaded by aliens. A Kebiishi (knight of the past) was entrusted to defend the city. - -The game starts with a maze where the kebiishi and some aliens appear. The aliens start moving through the maze wherever they please. While trying to keep from getting eaten, the kebiishi digs holes where the aliens will likely travel. If an alien comes to a finished hole, it will fall in an be trapped for a while. While the alien is trapped in the hole, you can fill the hole to bury it. If all aliens are buried, the round ends and you can proceed to the next round. - + 1000 years ago the city of Kyo was suddenly invaded by aliens. A Kebiishi (knight of the past) was entrusted to defend the city. + +The game starts with a maze where the kebiishi and some aliens appear. The aliens start moving through the maze wherever they please. While trying to keep from getting eaten, the kebiishi digs holes where the aliens will likely travel. If an alien comes to a finished hole, it will fall in an be trapped for a while. While the alien is trapped in the hole, you can fill the hole to bury it. If all aliens are buried, the round ends and you can proceed to the next round. + The Game Boy version includes both the original arcade version as well as an enhanced version with new graphics and original features such as a super alien that has special powers, moves to avoid holes and chases the keibiishi. Two players can play via the video link cable. 0.6 19900401T000000 @@ -4582,10 +4582,10 @@ There are 50 levels to play, and there is also an editor and a VS mode. ./Ikari no Yousai 2 (Japan).zip Ikari no Yousai 2 - Ikari no Yousai 2 is set after the happenings of Fortified Zone. The two special agents Masato Kanzaki and Mizuki Makimura receive a new important mission: destroying the ultimate weapon the enemy is developing in its secret base. - -This is a top-down action game in which the player needs to find a way through a maze-like environment while shooting enemies. Sometimes there is also a key to find in order to open a closed door. Of course enemy contact should be avoided because it drains the life energy. The most important feature of the game are the two mercenaries which have different abilities (Masato is slow and has high stamina, Mizuki the opposite) and can be switched instantly. - + Ikari no Yousai 2 is set after the happenings of Fortified Zone. The two special agents Masato Kanzaki and Mizuki Makimura receive a new important mission: destroying the ultimate weapon the enemy is developing in its secret base. + +This is a top-down action game in which the player needs to find a way through a maze-like environment while shooting enemies. Sometimes there is also a key to find in order to open a closed door. Of course enemy contact should be avoided because it drains the life energy. The most important feature of the game are the two mercenaries which have different abilities (Masato is slow and has high stamina, Mizuki the opposite) and can be switched instantly. + While the basic gameplay concept is unchanged from the predecessor, there are two major differences: the characters can be moved diagonally and, besides health pick-ups, there are no power-ups anymore. The special weapons for each character can be switched in an extra menu, the weapons have unlimited ammo and the effects of the other power-ups (increasing attack range, attack power, etc.) have been incorporated into the protagonist's differences. 0.75 19920221T000000 @@ -4598,13 +4598,13 @@ While the basic gameplay concept is unchanged from the predecessor, there are tw ./In Your Face (USA).zip In Your Face - In Your Face is one of the first basketball games released for a portable system. The game allows one or two players mode. Each mode consists of two different game modes: "1 on 1" or "2 on 2". - -Each of the modes allow: - - Character selection: four characters available. - Rules selection: Losers Out (if your opponent scores you get the ball) and Winners Out (if you score you keep the ball). - Time or Score: Minutes (1, 3, 5 or 10 minutes); Points (10, 15, 20 or 25 points). + In Your Face is one of the first basketball games released for a portable system. The game allows one or two players mode. Each mode consists of two different game modes: "1 on 1" or "2 on 2". + +Each of the modes allow: + + Character selection: four characters available. + Rules selection: Losers Out (if your opponent scores you get the ball) and Winners Out (if you score you keep the ball). + Time or Score: Minutes (1, 3, 5 or 10 minutes); Points (10, 15, 20 or 25 points). 0.7 19901201T000000 @@ -4617,12 +4617,12 @@ Each of the modes allow: ./Indiana Jones and the Last Crusade (USA, Europe).zip Indiana Jones and the Last Crusade - Indiana Jones and the Last Crusade differs from the two other games with the same name as it is a hybrid of various genres such as platform action, motorcycle racing, puzzle solving and even some adventure elements. - -In Indiana Jones and the Last Crusade you play Indy's role in his search for the Holy Grail, but this time it is you who chooses which step he will take at each part of his quest. For example, in the very beginning you receive a diary about the Grail from Indy's father, who is in Venice. At the same time, you receive a telegram from Marcus saying that the Cross of Coronado is in Portugal on a ship called Coronado, and that he'll meet Indy there. So you have to choose what you'll do first: go to Venice and check about the Grail and your father, or go to Portugal to find Marcus and the Cross of Coronado. - -In the entire game you'll be prompted with these choices, each one leading to different stages throughout the game. Each stage presents different game genres. For example, in Venice you find a scrambled picture of the Grail, and you have to try to put it back together, just like you'd do with the pieces of a puzzle. Besides, in the platform stages, Indy has plenty of movements, as he can punch, kick, walk, run, jump and use his whip. - + Indiana Jones and the Last Crusade differs from the two other games with the same name as it is a hybrid of various genres such as platform action, motorcycle racing, puzzle solving and even some adventure elements. + +In Indiana Jones and the Last Crusade you play Indy's role in his search for the Holy Grail, but this time it is you who chooses which step he will take at each part of his quest. For example, in the very beginning you receive a diary about the Grail from Indy's father, who is in Venice. At the same time, you receive a telegram from Marcus saying that the Cross of Coronado is in Portugal on a ship called Coronado, and that he'll meet Indy there. So you have to choose what you'll do first: go to Venice and check about the Grail and your father, or go to Portugal to find Marcus and the Cross of Coronado. + +In the entire game you'll be prompted with these choices, each one leading to different stages throughout the game. Each stage presents different game genres. For example, in Venice you find a scrambled picture of the Grail, and you have to try to put it back together, just like you'd do with the pieces of a puzzle. Besides, in the platform stages, Indy has plenty of movements, as he can punch, kick, walk, run, jump and use his whip. + The game presents bitmapped pictures of the real movie actors, such as Harrison Ford and Sean Connery. 0.6 19940101T000000 @@ -4650,12 +4650,12 @@ The game presents bitmapped pictures of the real movie actors, such as Harrison The six main game modes are represented on the main menu by pentagonal facets on a stylised football, they are: Open Play: Here the player can select any of the A Teams (22 players) or Under 23 teams (18 players) and play a single match in a stadium of their choosing. These matches can be player vs player, player vs cpu or cpu vs cpu. For each team the game's difficulty, and the motivation of the team, goalkeeper etc can be customised -World League: Again using any of the A teams or Under 19 teams the player takes part in a round robin league to become world champion. The league can have as few as four or as many as thirty two teams in it, and the tournament can be a single match or a two match round robin affair. +World League: Again using any of the A teams or Under 19 teams the player takes part in a round robin league to become world champion. The league can have as few as four or as many as thirty two teams in it, and the tournament can be a single match or a two match round robin affair. The International Cup: This is played between sixty four A teams which are divided into sixteen groups of four for the preliminary round. The top thirty two teams then take part in the Group League with the top sixteen taking part in the Final Tournament -The Under 23 International Cup: This is played between thirty two teams which are divided into eight groups of four for the preliminary round. -P.K.: This is a penalty kick shootout competition +The Under 23 International Cup: This is played between thirty two teams which are divided into eight groups of four for the preliminary round. +P.K.: This is a penalty kick shootout competition Scenario Mode: Ten situations most of which involve trying to win a match, or avoid losing, in the last few minutes of the game. each can be played with up to five difficulty settings -Under 23 League: +Under 23 League: Players can train and edit their teams, change the formations and tactics before the match. During the match they can adjust camera angles, make substitutions and tactical changes, adjust the game speed and so on. The main game element though is controlling the players, making searching passes and scoring goals. @@ -4704,7 +4704,7 @@ Players can train and edit their teams, change the formations and tactics before ./Ishido - The Way of Stones (USA).zip Ishido : The Way of Stones - Ishido is a solitaire board game played with tiles (like Shanghai). The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. It is a solitaire game. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question...the question is answered when the player makes a very elegant play (4 way match). + Ishido is a solitaire board game played with tiles (like Shanghai). The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. It is a solitaire game. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question...the question is answered when the player makes a very elegant play (4 way match). There is also a "construction set" where players can create their own tiles and backgrounds. But the game comes with numerous tile sets and backgrounds. 0.7 @@ -4861,11 +4861,11 @@ Bond will also have the chance to visit the casino, where you can spend some cas ./Jeep Jamboree - Off-Road Adventure (USA).zip Jeep Jamboree - Hey renegade, now you live the ultimate off-road race adventure in a rough and tumble scramble to the finish line on your choice of over 22 authentic Jeep Jamboree courses. - -You'll be in Jeep 4x4 heaven with these hard-driving features: -2-Player Game Boy Game Link: Why just compete against 20 strangers when you can enjoy a straight head-to-head race against one ruthless friend?! -Three types of race seasons: Short, intermediate or championship (practice Jeep Jamborees also available). + Hey renegade, now you live the ultimate off-road race adventure in a rough and tumble scramble to the finish line on your choice of over 22 authentic Jeep Jamboree courses. + +You'll be in Jeep 4x4 heaven with these hard-driving features: +2-Player Game Boy Game Link: Why just compete against 20 strangers when you can enjoy a straight head-to-head race against one ruthless friend?! +Three types of race seasons: Short, intermediate or championship (practice Jeep Jamborees also available). Courses that just keep getting tough: Just try and stay on the trail as you muscle your way through mud, hazardous road conditions and 20 road-hog competitors who'd just love to run you off the track. 0.6 19920701T000000 @@ -5030,7 +5030,7 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre ./Jungle Strike (USA, Europe).zip Jungle Strike - Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs. + Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs. Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle! 0.6 @@ -5069,10 +5069,10 @@ In this 2D shooter, Player 1 controls Dr. Alan Grant and Player 2 controls Tacti ./Jurassic Park (USA).zip Jurassic Park - A game based on the hit movie Jurassic Park. - -The game starts just after the T-Rex pushes the visitor's van into it's pit. You play the role of Dr. Alan Grant, so you have to find Tim and Lex, take them to the Visitor's center and get everybody out of the island. But this time it won't be half as easy as it was on the movie. - + A game based on the hit movie Jurassic Park. + +The game starts just after the T-Rex pushes the visitor's van into it's pit. You play the role of Dr. Alan Grant, so you have to find Tim and Lex, take them to the Visitor's center and get everybody out of the island. But this time it won't be half as easy as it was on the movie. + The game is split in two missions, played in two different ways. The first mission is to take Tim and Lex back to their grandfather and is (almost exclusively) played from a top-down perspective. The second mission involves getting the power back on line and returning alive, so everybody can leave the island and is played like a FPS (First Person Shooter). 0.6 19930801T000000 @@ -5283,8 +5283,8 @@ There is no story told at any point in the game, so if you want to know what's g ./Killer Instinct (USA, Europe) (SGB Enhanced).zip Killer Instinct - In the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption. - + In the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption. + Killer Instinct is a 2D versus fighting game that features 3D rendered sprite based graphics. Players choose from ten characters: Orchid, Cinder, Jago, Glacius, Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. The game is known for its heavy combo-based fighting system, allowing players to pull off moves that land a high number of hits on their opponent, the highest being the "Ultra Combo". The game also features combo breakers, finishing moves and stage fatalities, double energy bars, and a dance-music inspired techno soundtrack. 0.65 19951102T000000 @@ -5301,7 +5301,7 @@ Killer Instinct is a 2D versus fighting game that features 3D rendered sprite ba A giant over-map shows the world and is divided in tiles. Each tiles has different terrain and shows whether units or castles are present in a tile. Tiles are either white or gray depending on whether Arthur or Cynan controls it. -Characters on the map can be directly controlled after being selected. This happens in a top-down view similar to The Legend of Zelda. Characters can attack and jump. Each character has different attacks. Items can be collected and the player can move freely between tiles. Moving through tiles that are occupied by the enemy conquers those territories, but the enemy can take them back at any time by moving through them again. If two enemy units meet on the same tile, combat ensues. In real time the player must try to defeat the AI opponent. This is done through dodging his attack and trying to land a blow. To conquer a castle all enemies including those in adjacent tiles must be defeated. +Characters on the map can be directly controlled after being selected. This happens in a top-down view similar to The Legend of Zelda. Characters can attack and jump. Each character has different attacks. Items can be collected and the player can move freely between tiles. Moving through tiles that are occupied by the enemy conquers those territories, but the enemy can take them back at any time by moving through them again. If two enemy units meet on the same tile, combat ensues. In real time the player must try to defeat the AI opponent. This is done through dodging his attack and trying to land a blow. To conquer a castle all enemies including those in adjacent tiles must be defeated. It is also possible to find and collect items in the direct control mode. Items serve as power-ups that for example make the player faster or restore health points.The player can return to a castle at any time to heal completely. @@ -5369,8 +5369,8 @@ The player can select the size of the world to increase or decrease the game's l ./Kirby's Dream Land 2 (USA, Europe) (SGB Enhanced).zip Kirby's Dream Land 2 - The lovable Kirby returns to the Game Boy! This time the bridges connecting the rainbow bridges have disappeared and King Dedede is to blame as always...or is he? The evil Dark Matter has him under his control and plans to turn Dream Land into a dark world. Kirby's goal is get the fabled rainbow sword and defeat him! - + The lovable Kirby returns to the Game Boy! This time the bridges connecting the rainbow bridges have disappeared and King Dedede is to blame as always...or is he? The evil Dark Matter has him under his control and plans to turn Dream Land into a dark world. Kirby's goal is get the fabled rainbow sword and defeat him! + Gameplay consists of a platform game. Kirby is like no other platform character of its time because he can fly with no power-ups, and he can swallow enemies and get their powers. In addition to that, Kirby can now team up with his friends: Rick the hamster, Kine the fish, and Coo the owl. Each team-up has it's advantages and disadvantages, but Kirby can still swallow enemies, making more different powers available depending on the power/friend combination. 0.8 19950321T000000 @@ -5383,8 +5383,8 @@ Gameplay consists of a platform game. Kirby is like no other platform character ./Kirby's Dream Land (USA, Europe).zip Kirby's Dream Land - Dedede, King of Dream Land, is a penguin-like creature who is too gluttonous for his own good. Gathering food for his midnight feast, he got carried away and ended up taking all the food from the inhabitants of his country. One of them, a pink little guy named Kirby, decides to travel all the way to King Dedede's palace and retrieve the lost food by any means. - + Dedede, King of Dream Land, is a penguin-like creature who is too gluttonous for his own good. Gathering food for his midnight feast, he got carried away and ended up taking all the food from the inhabitants of his country. One of them, a pink little guy named Kirby, decides to travel all the way to King Dedede's palace and retrieve the lost food by any means. + Kirby's Dream Land is a side-scrolling platform action game, and the first in the Kirby series. Although the protagonist appears to be a weak little marshmallow, he is actually quite powerful: he has the ability to suck up his enemies like a vacuum, and then shoot them out at other enemies. Kirby can also swallow air and inflate himself, which allows him to fly. There are four levels in the game; no save feature is available. 0.8 19921105T000000 @@ -5397,7 +5397,7 @@ Kirby's Dream Land is a side-scrolling platform action game, and the first in th ./Kirby's Pinball Land (USA, Europe).zip Kirby's Pinball Land - Kirby's Pinball Land is a game of pinball based on the Kirby series of games, with Kirby as the ball. In the game you have to help Kirby defeat King Dedede and the three bosses who each guard one of the Pinball Lands. + Kirby's Pinball Land is a game of pinball based on the Kirby series of games, with Kirby as the ball. In the game you have to help Kirby defeat King Dedede and the three bosses who each guard one of the Pinball Lands. The game is divided into three tables or Pinball Lands, each consisting of four screens, three ordinary screens, and a boss screen If you fall off the bottom of the lowest one, you lose a life, unless you press A at the right moment to activate the springboard, which becomes harder each time. Each screen has a variety of things to do. The middle screen will give access to some sort of bonus game, where you must try to get as many points as you can, and can add to your bonus and bonus multiplier. The bonus is added to your score when you lose a life, as in ordinary pinball. @@ -5413,10 +5413,10 @@ The aim is to defeat each boss. To get to the boss you must perform a task on t ./Kirby's Star Stacker (USA, Europe) (SGB Enhanced).zip Kirby's Star Stacker - Kirby's Star Stacker is a Tetris-like puzzle game. There are varying modes of play, such as Time Trial, Challenge and Story Mode, but the basic idea of play is the same: you must sandwich Star Blocks between two like Friend Blocks, either horizontally or vertically. The Friend Blocks and any Star Blocks in-between are then removed from play. Similar to Tetris, sets of blocks fall into the bin that contain any two of the following types: - -Star Blocks: The most important block, as all of the game types rely on it. Sandwich these blocks between two Friend Blocks either horizontally or vertically, and they will be cleared. The more stars you clear, the higher the score. - + Kirby's Star Stacker is a Tetris-like puzzle game. There are varying modes of play, such as Time Trial, Challenge and Story Mode, but the basic idea of play is the same: you must sandwich Star Blocks between two like Friend Blocks, either horizontally or vertically. The Friend Blocks and any Star Blocks in-between are then removed from play. Similar to Tetris, sets of blocks fall into the bin that contain any two of the following types: + +Star Blocks: The most important block, as all of the game types rely on it. Sandwich these blocks between two Friend Blocks either horizontally or vertically, and they will be cleared. The more stars you clear, the higher the score. + Friend Blocks: These blocks have pictures of Kirby's friends - Rick the Hamster, Kine the Fish, and Coo the Owl (all from Kirby's Dream Land 2) - on them. Match two of each to clear them from the screen. Any Star Blocks between the two character blocks will also be cleared. 0.7 19970125T000000 @@ -5462,8 +5462,8 @@ The game is made up of a number of zones, each with six stages. At the end of ea ./Klax (Japan) (Hudson Soft).zip Klax - An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - + An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. + This is the Japanese release of Klax, which uses a simplified 2D view instead of the 3D conveyor belt from the original arcade game. 19901214T000000 Hudson @@ -5532,7 +5532,7 @@ Each game is fully compatible with the Game Boy Color and Game Boy. Konami GB Collection Vol.2 This follow-up to Konami GB Collection Vol. 1 contains four Konami titles bundled on one cart: Block Game -Frogger +Frogger Parodius Track and Field All games can be played in color on the GBC, or in black and white on the original Game Boy handheld. @@ -5630,7 +5630,7 @@ The trap machines are operated by other recognizable Simpson's characters: Bart Kung-Fu Master Loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns. -Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. +Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. 0.45 @@ -5806,10 +5806,10 @@ Firstly, you have to stop drug dealers who want to transport their money from th ./Lock n' Chase ~ Lock 'n' Chase (World).zip Lock'n Chase - There's money to be had, and it's waiting to be nabbed. Be an ace in Lock'N Chase. - -This classic arcade game invites you to play as a thief who's trying to score big by collecting his weight in gold. Duck in and out of alleys while scooping up coins along the way. Maybe you'll get lucky and find some extra treasure. But being on the wrong side of the law is never easy, as the police are hot on your tail. If you think they're coming too close, try using a sliding door or power-up items to block their chase. - + There's money to be had, and it's waiting to be nabbed. Be an ace in Lock'N Chase. + +This classic arcade game invites you to play as a thief who's trying to score big by collecting his weight in gold. Duck in and out of alleys while scooping up coins along the way. Maybe you'll get lucky and find some extra treasure. But being on the wrong side of the law is never easy, as the police are hot on your tail. If you think they're coming too close, try using a sliding door or power-up items to block their chase. + Think you can make a clean getaway? Test your skills in Lock'N Chase. 0.8 19900101T000000 @@ -5822,8 +5822,8 @@ Think you can make a clean getaway? Test your skills in Lock'N Chase. ./Lolo no Daibouken (Japan).zip Lolo no Daibouken - The lovely princess Lala was kidnapped by the Evil Demons of the Empire. You are Lolo, a round ball-like creature (just like the princess herself), and your mission is to sneak into the empire castle and to liberate the princess. - + The lovely princess Lala was kidnapped by the Evil Demons of the Empire. You are Lolo, a round ball-like creature (just like the princess herself), and your mission is to sneak into the empire castle and to liberate the princess. + Adventures of Lolo is a puzzle game, and each level is a castle room. The goal in each room is to collect all the hearts, then collect the chest to make the exit appear. Lolo can move blocks and turn enemies into eggs to move of freeze them. 1 19940325T000000 @@ -5907,9 +5907,9 @@ Bomb: does what it says on the tin. ./Lunar Lander (Japan).zip Lunar Lander - Lunar Lander is a space exploration game based around three separate stages: - -Lift-off: Fly your space shuttle into outer space by following the guidance arrows displayed on the screen. If you don't centre the shuttle according to the signs, your progress is slowed down and you will run out of fuel before leaving Earth's gravitation. You must also keep an eye on your compressor, since it must be constantly at a high level for the rockets to boost sufficiently. Feeding the compressor too much will deplete your fuel, though, so everything must be balanced for the lift-off to be successful. + Lunar Lander is a space exploration game based around three separate stages: + +Lift-off: Fly your space shuttle into outer space by following the guidance arrows displayed on the screen. If you don't centre the shuttle according to the signs, your progress is slowed down and you will run out of fuel before leaving Earth's gravitation. You must also keep an eye on your compressor, since it must be constantly at a high level for the rockets to boost sufficiently. Feeding the compressor too much will deplete your fuel, though, so everything must be balanced for the lift-off to be successful. 0.7 19900921T000000 @@ -6098,7 +6098,7 @@ Mario's Picross (from PICture CROSSword) is Nintendo's take on Nonograms. In thi Maru's Mission One day while Maru and Cori are taking a walk in Central Park, a strange thing happens. Out of nowhere this weird looking guy shows up and waylays the unsuspecting couple. Before Maru can respond, the weird looking guy and Cori vanish without a trace, leaving Maru behind wondering what in the world just happened. -Maru's Mission is a side scrolling action game. Traveling throughout the world from such locations as the USA and Romania, you fight mythological monsters such as Isis and Dracula. +Maru's Mission is a side scrolling action game. Traveling throughout the world from such locations as the USA and Romania, you fight mythological monsters such as Isis and Dracula. Maru can shoot sparks in rapid succession and can also get access to a variety of powerful different weapons. Maru can collect hearts to replenish his health and jump to avoid obstacles or dodge enemies. Levels are usually finished by defeating a level boss which sometimes earns a new weapon. 0.6 @@ -6169,7 +6169,7 @@ This Gameboy version replaces all graphics and cramps the action into smaller sc ./Medarot - Kuwagata Version (Japan) (Rev 1) (SGB Enhanced).zip Medarot : Kuwagata Version - The game follows Hikaru Agata in his early teens. One day when Hikaru takes his dog, Bonaparte, for a walk in the park, the dog scares off a member of the Roborobo Gang who drops a Medal in the process. Hikaru picks up the medal, but when he goes to turn it in at the local Select office, is told he can keep it. Hikaru receieves a Tinpet and set of Parts from his father, which then becomes his first Medabot. + The game follows Hikaru Agata in his early teens. One day when Hikaru takes his dog, Bonaparte, for a walk in the park, the dog scares off a member of the Roborobo Gang who drops a Medal in the process. Hikaru picks up the medal, but when he goes to turn it in at the local Select office, is told he can keep it. Hikaru receieves a Tinpet and set of Parts from his father, which then becomes his first Medabot. Over the course of the game, Hikaru fights numerous member of the Roborobo Gang causing trouble around the town, including one using a fake shark to scare beachgoers away. In response, the Roborobo Gang executes increasingly underhanded and dramatic plots againt Hikaru in hopes of forcefully getting the Medal back from him. 0.7 19971128T000000 @@ -6218,10 +6218,10 @@ In this Game Boy version, Mega Man must fight against Ice Man, Electric Man, Cut ./Mega Man II (USA).zip Mega Man II - Dr. Wily has broken into the Chronos Institute and stolen a machine called Time Skimmer. According to Dr. Light's calculations, he has used the machine to travel roughly 37,426 years into the future. This can mean nothing good and so Mega Man, along with his dog Rush, sets out to find out more about Dr. Wily's plans. - -Mega Man II follows the same formula as its predecessors, meaning the player has to complete a number of side-scrolling, platforming levels that are guarded by different bosses. Mega Man can only shoot left or right, but defeating a boss rewards him with a new weapon. Sometimes he will also find upgrades for Rush, which enable him to use Rush as a trampoline, a submarine or a jet. - + Dr. Wily has broken into the Chronos Institute and stolen a machine called Time Skimmer. According to Dr. Light's calculations, he has used the machine to travel roughly 37,426 years into the future. This can mean nothing good and so Mega Man, along with his dog Rush, sets out to find out more about Dr. Wily's plans. + +Mega Man II follows the same formula as its predecessors, meaning the player has to complete a number of side-scrolling, platforming levels that are guarded by different bosses. Mega Man can only shoot left or right, but defeating a boss rewards him with a new weapon. Sometimes he will also find upgrades for Rush, which enable him to use Rush as a trampoline, a submarine or a jet. + While Mega Man II is not a conversion, the first four stages look and play very similar to some levels of Mega Man 2 for the NES. Likewise, levels five to eight resemble some levels of Mega Man 3. The bosses of the first eight stages are also old familiars from Mega Man 2 and 3. 0.65 19920102T000000 @@ -6234,11 +6234,11 @@ While Mega Man II is not a conversion, the first four stages look and play very ./Mega Man III (USA).zip Mega Man III - Mega Man 3 is a traditional side-scrolling platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking. + Mega Man 3 is a traditional side-scrolling platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking. Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water (you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons. -When you defeat the boss at the end of a level you gain his power - or at least a similar power. You may pause the game at any time and switch to any single power you have. It supplants your regular Arm Cannon with a limited - but superior - ability. The weapon ammo is displayed next to your energy meter. There are eight of these, corresponding to the eight main levels, even though there are twenty-one levels in the entire game. +When you defeat the boss at the end of a level you gain his power - or at least a similar power. You may pause the game at any time and switch to any single power you have. It supplants your regular Arm Cannon with a limited - but superior - ability. The weapon ammo is displayed next to your energy meter. There are eight of these, corresponding to the eight main levels, even though there are twenty-one levels in the entire game. Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You start the game with three lives. Other features include Surprise Boxes lying around for you to find. There are infinite continues and a password feature to resume play at the beginning of any level. 0.8 @@ -6270,12 +6270,12 @@ Mega Man IV contains elements of Mega Man 4 and 5 (NES) and is a Game Boy exclus ./Mega Man V (USA) (SGB Enhanced).zip Mega Man V - Mega Man's greatest adventure has come to the Gameboy! - -One peaceful day, Mega Man and his sister Roll are enjoying a quiet stroll through a meadow when they are suddenly attacked by a robot named Terra, who says that he and his soldiers, the StarDroids, are going to conquer the Earth! Mega Man attempts to fight off this new foe, but is quickly beaten by the StarDroid's far superior firepower. - -Later, Mega Man awakens to find Dr. Light standing over him, telling him that the StarDroids have almost taken over the world. But thankfully he was quickly able to examine both their firepower and their structures, and was able to modify Mega Man's weapon system into something much more powerful. Mega Man tries this new weapon, and finds that he can now fire his whole fist! Dr. Light dubs this new weapon the "Mega Arm"! - + Mega Man's greatest adventure has come to the Gameboy! + +One peaceful day, Mega Man and his sister Roll are enjoying a quiet stroll through a meadow when they are suddenly attacked by a robot named Terra, who says that he and his soldiers, the StarDroids, are going to conquer the Earth! Mega Man attempts to fight off this new foe, but is quickly beaten by the StarDroid's far superior firepower. + +Later, Mega Man awakens to find Dr. Light standing over him, telling him that the StarDroids have almost taken over the world. But thankfully he was quickly able to examine both their firepower and their structures, and was able to modify Mega Man's weapon system into something much more powerful. Mega Man tries this new weapon, and finds that he can now fire his whole fist! Dr. Light dubs this new weapon the "Mega Arm"! + Now, armed with the Mega Arm, and a new companion, the robotic cat Tango, Mega Man must destroy the StarDroids and save the planet while he can! The ultimate battle for the Earth begins! 0.8 19940910T000000 @@ -6348,7 +6348,7 @@ Unlike most Megaten games, "Last Bible II" is set in a fantasy world, on a plane ./Mercenary Force (USA, Europe).zip Mercenary Force - Mercenary Force is an unconventional shoot'em up set in Japan's Edo period and inspired by Japanese history and mythology. When Japan is invaded by the minions of a dark lord, the shogun sets out to hire the best warriors in the land to combat the enemy. + Mercenary Force is an unconventional shoot'em up set in Japan's Edo period and inspired by Japanese history and mythology. When Japan is invaded by the minions of a dark lord, the shogun sets out to hire the best warriors in the land to combat the enemy. Players start with 5000 yen and must begin by hiring their mercenaries. The team has four slots and can be recruited from five different character types (servant, ninja, monk, samurai and mystic) in any combination (including more than one of any character). The characters differ in hiring price, starting health, weapons (amount of projectiles, speed and direction), and their special attack. @@ -6366,7 +6366,7 @@ Killed enemies drop coins of 10 yen in value that disappear after a short while ./Metal Masters (USA).zip Metal Masters - Metal Masters is a one versus one fighting game with robots. Each robot has two basic attacks: ranged and melee; which one is used depends on how close the opponent is. In each scenario, the player can control the attacks of the robot: when in ranged mode the used weapon system is chosen (each of the four body parts has its own) and during melee combat, the direction of the punches is controlled. + Metal Masters is a one versus one fighting game with robots. Each robot has two basic attacks: ranged and melee; which one is used depends on how close the opponent is. In each scenario, the player can control the attacks of the robot: when in ranged mode the used weapon system is chosen (each of the four body parts has its own) and during melee combat, the direction of the punches is controlled. Each successful hit gives points which decide the winner if no fighter goes down within the time limit. A knockdown is achieved by emptying the opponent's life bar. Additionally each hit (with a big bonus for winning) gives prize money which in turn is invested in upgrading the robot. The player can buy new parts for the four components (main body, legs and the individual arms) - but an upgraded robot also influences the difficulty of the next enemy. While being inside a fight, the AI can be set to take over the own robot. 0.5 @@ -6401,10 +6401,10 @@ Each successful hit gives points which decide the winner if no fighter goes down ./Mickey Mouse - Magic Wands! (USA, Europe) (SGB Enhanced).zip Mickey Mouse : Magic Wands! - One day, Mickey and his friends went for a walk in a forest. They became so distracted by all the natural beauty surrounding them, they got lost. Pretty soon, they discovered a haunted castle. "That's the witch Yashja's castle," they told each other. "Once you enter, you can never escape! The castle is full of tricks and traps and even magic wands to create ice and fire. Let's not get any closer!" - -All this chatter aroused Yashja from her slumber. "So! Who dares disturb my sleep?" she yelled. "You all shall pay!" Suddenly, a gaping hole opened up under Mickey's friends and they all fell in. Now Mickey has to save his friends, who are now being held captive by the witch! - + One day, Mickey and his friends went for a walk in a forest. They became so distracted by all the natural beauty surrounding them, they got lost. Pretty soon, they discovered a haunted castle. "That's the witch Yashja's castle," they told each other. "Once you enter, you can never escape! The castle is full of tricks and traps and even magic wands to create ice and fire. Let's not get any closer!" + +All this chatter aroused Yashja from her slumber. "So! Who dares disturb my sleep?" she yelled. "You all shall pay!" Suddenly, a gaping hole opened up under Mickey's friends and they all fell in. Now Mickey has to save his friends, who are now being held captive by the witch! + To save his friends, Mickey has to collect puzzle pieces that completes images of his Disney friends, including Minnie Mouse, Donald Duck, Goofy and even obscure characters like Grandma Duck from the comic book series. To do this, Mickey has to wave his wand over crystals which conceal not only pieces of the image, but also items and even an occasional enemy. Each big level has ten small stages, each with at least one image to complete. Each tenth stage has an end boss to defeat. Also, the image to complete in the tenth stage of each level reveals the Disney character being held captive by the end boss of that level. 0.6 19980502T000000 @@ -6451,8 +6451,8 @@ Giving the right items to the right characters will allow Mickey or Minnie acces ./Micro Machines (USA, Europe).zip Micro Machines - If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. - + If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. + These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. 0.8 19950101T000000 @@ -6476,10 +6476,10 @@ These levels were packed with variation. The Snooker tables has the track painte ./Mighty Morphin Power Rangers - The Movie (USA, Europe) (SGB Enhanced).zip Mighty Morphin Power Rangers : The Movie - This game is loosely based off of the movie of the same name, where the player can take control of either the Yellow, Black, Pink, Blue, Red or White Ranger in a side-scrolling beat-em-up in an attempt to stop the evil Ivan Ooze who is trying to control the universe. - -There are six different levels to play in each with their own standard obstacles and enemies, mid-level bosses and of course end bosses that range from Mordant, Lord Zedd to Ivan Ooze himself. There are no weapons that can be used, instead the player must rely on kicks and punches to dispatch enemies and pick up health items left behind. - + This game is loosely based off of the movie of the same name, where the player can take control of either the Yellow, Black, Pink, Blue, Red or White Ranger in a side-scrolling beat-em-up in an attempt to stop the evil Ivan Ooze who is trying to control the universe. + +There are six different levels to play in each with their own standard obstacles and enemies, mid-level bosses and of course end bosses that range from Mordant, Lord Zedd to Ivan Ooze himself. There are no weapons that can be used, instead the player must rely on kicks and punches to dispatch enemies and pick up health items left behind. + Additionally, the Yellow, Black, Pink Rangers are extremely fast and can jump into higher areas but are more weaker than Blue, Red, White Rangers who are much stronger, but lack the speed and jumping abilities of the other Rangers. Players can refill their health by picking up heart icons and power icons to increase their morphing meter. Once filled, the morphing meter will increase the Rangers power, attack capabilities, speed and jumping abilities. 0.8 19950101T000000 @@ -6963,13 +6963,13 @@ The game features digitized speech, including samples of Ali's voice. ./Mulan (USA, Europe) (SGB Enhanced).zip Mulan - Fearless and Feisty - -Join Mulan as she attempts to regain the honor of her family name. Disguised as a soldier, Mulan travels to The Imperial Army training camp to prove herself ready for battle. She must then set out to save the Empire by solving puzzles, battling enemies and ultimately defeating Shan-Yu in the final confrontation. - -- Hours of action packed gameplay -- Many of your favorite characters from the movie -- Diverse gameplay including battles, swimming and "shieldboarding" + Fearless and Feisty + +Join Mulan as she attempts to regain the honor of her family name. Disguised as a soldier, Mulan travels to The Imperial Army training camp to prove herself ready for battle. She must then set out to save the Empire by solving puzzles, battling enemies and ultimately defeating Shan-Yu in the final confrontation. + +- Hours of action packed gameplay +- Many of your favorite characters from the movie +- Diverse gameplay including battles, swimming and "shieldboarding" - A password system to save your progress 0.1 19981002T000000 @@ -7045,8 +7045,8 @@ At the end of each level, there is a boss waiting for you. However, to defeat t ./Nakajima Satoru - F-1 Hero GB - World Championship '91 (Japan).zip Nakajima Satoru : F-1 Hero GB, World Championship '91 - Nakajima Satoru Kanshū F-1 Hero GB is one of the various formula one games endorsed by Satoru Nakajima and published by Varie. It is loosely based on the 1991 Formula One season. - + Nakajima Satoru Kanshū F-1 Hero GB is one of the various formula one games endorsed by Satoru Nakajima and published by Varie. It is loosely based on the 1991 Formula One season. + The gameplay is very similar to the Game Boy's F-1 Race and Nakajima Satoru F-1 Hero, however the degree of difficulty is higher. The track map is not displayed on the screen, which means the player has to basically memorize each turn in order to not get off the track or collide with the advertising signs. 19911227T000000 Natsu System @@ -7078,11 +7078,11 @@ The gameplay is very similar to the Game Boy's F-1 Race and Nakajima Satoru F-1 ./Namco Gallery Vol.2 (Japan) (SGB Enhanced).zip Namco Gallery Vol.2 - Namco Gallery Vol. 2 is the second of three compilation cartridges that Namco made for the Game Boy. They are all Super Game Boy compatible. Each cartridge contains 4 games. This volume contains the following games: - - Galaxian - Dig Dug - The Tower of Druaga + Namco Gallery Vol. 2 is the second of three compilation cartridges that Namco made for the Game Boy. They are all Super Game Boy compatible. Each cartridge contains 4 games. This volume contains the following games: + + Galaxian + Dig Dug + The Tower of Druaga Famista 4 (baseball) 0.8 19961129T000000 @@ -7095,11 +7095,11 @@ The gameplay is very similar to the Game Boy's F-1 Race and Nakajima Satoru F-1 ./Namco Gallery Vol.3 (Japan) (SGB Enhanced).zip Namco Gallery Vol.3 - Namco Gallery Vol. 3 is the final of three compilation cartridges that Namco made for the Game Boy. They are all Super Game Boy compatible. Each cartridge contains 4 games. This volume contains the following games: - - Sky Kid - Babel no Tou (Tower of Babel) - Family Tennis + Namco Gallery Vol. 3 is the final of three compilation cartridges that Namco made for the Game Boy. They are all Super Game Boy compatible. Each cartridge contains 4 games. This volume contains the following games: + + Sky Kid + Babel no Tou (Tower of Babel) + Family Tennis Jantaku Boy (mahjong) 0.8 19970725T000000 @@ -7165,19 +7165,19 @@ The Game Boy version of this game differs from the home computer version release ./NBA All-Star Challenge 2 (USA, Europe).zip NBA All Star Challenge 2 - NBA All-Star Challenge 2 is a basketball game with six mini games, mostly based on real-life one-on-one variants. The main differences to the predecessor are the new mini game Slam Dunk (replaces H.O.R.S.E.) and slightly reworked graphics for the others. Before each game, the player can choose between 27 real-life athletes, one from each NBA team's 1991 roster. All games can be played by two players via the Game Boy link cable. - -The disciplines are: -One On One: A standard one-on-one match which is restricted to the area directly before the basket. The winning condition can be set before starting the match: either scoring a certain amount of points or scoring the most within a certain time frame. - -Free Throws: This mini game is about a free throw, i.e. trying to score from a fixed place without getting disturbed by an opponent. A cursor automatically moves around the basket and when the player presses the button, the athlete throws the ball to the cursor's position. The number of throws can be set before the game. - -Three Point Shootout: There are five marked points around the basket; directly at the border where scoring rewards three points. The athlete stands at each point for a certain amount of time before he switches to the next point. A throwing attempt is simply performed by pressing the button twice: first for jumping and the second time for throwing the ball. This mini game is available in a training and a competitive variant. - -Slam Dunk: Before each round, the player selects the performed dunk variant from a list. This mode is shown from the side, the player moves towards the basket and has to press the right button with the correct timing to score. This mode is available in a training (the game gives a few pointers for the timing) and a competitive mode. - -Accuracy Shootout: Works similar to Three Point Shootout with the difference that the points are spread all over the area. The player needs to walk to the spot and, if the previous shot was missed, collect the ball from the place it bounced to. The player can either set the points manually before the mini game starts or use the random generator. - + NBA All-Star Challenge 2 is a basketball game with six mini games, mostly based on real-life one-on-one variants. The main differences to the predecessor are the new mini game Slam Dunk (replaces H.O.R.S.E.) and slightly reworked graphics for the others. Before each game, the player can choose between 27 real-life athletes, one from each NBA team's 1991 roster. All games can be played by two players via the Game Boy link cable. + +The disciplines are: +One On One: A standard one-on-one match which is restricted to the area directly before the basket. The winning condition can be set before starting the match: either scoring a certain amount of points or scoring the most within a certain time frame. + +Free Throws: This mini game is about a free throw, i.e. trying to score from a fixed place without getting disturbed by an opponent. A cursor automatically moves around the basket and when the player presses the button, the athlete throws the ball to the cursor's position. The number of throws can be set before the game. + +Three Point Shootout: There are five marked points around the basket; directly at the border where scoring rewards three points. The athlete stands at each point for a certain amount of time before he switches to the next point. A throwing attempt is simply performed by pressing the button twice: first for jumping and the second time for throwing the ball. This mini game is available in a training and a competitive variant. + +Slam Dunk: Before each round, the player selects the performed dunk variant from a list. This mode is shown from the side, the player moves towards the basket and has to press the right button with the correct timing to score. This mode is available in a training (the game gives a few pointers for the timing) and a competitive mode. + +Accuracy Shootout: Works similar to Three Point Shootout with the difference that the points are spread all over the area. The player needs to walk to the spot and, if the previous shot was missed, collect the ball from the place it bounced to. The player can either set the points manually before the mini game starts or use the random generator. + Tournament: A series of one-on-one matches in knock-out mode. 0.5 19920101T000000 @@ -7190,8 +7190,8 @@ Tournament: A series of one-on-one matches in knock-out mode. ./NBA All-Star Challenge (USA, Europe).zip NBA All Star Challenge - NBA All-Star Challenge offers one-on-one basketball featuring NBA players from the 1991-1992 season. Five different playing modes are available: a single one-on-one match, a free throw competition, a 3 point shootout, a H.O.R.S.E. competition and a one-on-one tournament. -You can choose from 27 players (one from every NBA team), including Michael Jordan, Larry Bird, Patrick Ewing, Karl Malone and David Robinson. + NBA All-Star Challenge offers one-on-one basketball featuring NBA players from the 1991-1992 season. Five different playing modes are available: a single one-on-one match, a free throw competition, a 3 point shootout, a H.O.R.S.E. competition and a one-on-one tournament. +You can choose from 27 players (one from every NBA team), including Michael Jordan, Larry Bird, Patrick Ewing, Karl Malone and David Robinson. Each mode can also be played by two players. 0.6 19920101T000000 @@ -7348,11 +7348,11 @@ The game allows players to start in any of the five levels and even to set the n ./NFL Football (USA).zip NFL Football - Getting your helmet split by a blind sided hit has never been so much fun! -NFL Football puts the pressure on your shoulder pads to carry both the pro-style offense and defense. -When driving for the end zone, you'll call every shot, firing bullets and bombs to your favorite receivers. Or run bootlegs, blasting upfield behind snarling, thick-necked blockers. -Then on defense, chosse every attack formation and position yourself as a tenacious head banger, going the pigskin by blitzing or picking-off lame ducks. -First downs, four quarters, kickoffs, punts, field goals, extra points, stats...everything's here but the bruises. You can even star on your favorite NFL franchise, since al 28 teams are here, ready to replay their rowdy rivalries. + Getting your helmet split by a blind sided hit has never been so much fun! +NFL Football puts the pressure on your shoulder pads to carry both the pro-style offense and defense. +When driving for the end zone, you'll call every shot, firing bullets and bombs to your favorite receivers. Or run bootlegs, blasting upfield behind snarling, thick-necked blockers. +Then on defense, chosse every attack formation and position yourself as a tenacious head banger, going the pigskin by blitzing or picking-off lame ducks. +First downs, four quarters, kickoffs, punts, field goals, extra points, stats...everything's here but the bruises. You can even star on your favorite NFL franchise, since al 28 teams are here, ready to replay their rowdy rivalries. So pull down your face mask, tape your fingers, and grind it out on this Game Boy game breaker. 0.4 19900401T000000 @@ -7365,7 +7365,7 @@ So pull down your face mask, tape your fingers, and grind it out on this Game Bo ./NFL Quarterback Club 96 (USA, Europe).zip NFL Quarterback Club '96 - Another game in NFL Quarterback series. + Another game in NFL Quarterback series. Every team from the 1996 NFL season is shown here, with real player numbers and stats. 32 offensive plays and 16 defensive plays are available as you play. Options include setting quarter lengths, from one to 15 minutes, and selecting your mode of play: Preseason, Playoffs, or a full Season, in which you play 18 games towards the goal of the Super Bowl. 0.6 19950101T000000 @@ -7390,12 +7390,12 @@ Every team from the 1996 NFL season is shown here, with real player numbers and ./NFL Quarterback Club (USA, Europe).zip NFL Quarterback Club - One of the earliest in the series which features all 28 NFL teams including their respective nicknames and logos and many of the top players of the day including John Elway, Joe Montana, Brett Farve and Troy Aikman, just to name a few. - -There are a variety of game modes to choose from including NFL Play which includes preseason, season and playoff modes along with the Simulation mode that allows players to relive past moments of NFL history and lets the player recreate these moments or change history all together. - -Also included is the Quarterback Challenge which would become a staple in the series. In the QB Challenge, the player chooses from one of nineteen different NFL quarterbacks to compete in a series of challenges that will test their accuracy, speed, power and knowledge. Players can also create their own custom quarterback and throw them into the competition. - + One of the earliest in the series which features all 28 NFL teams including their respective nicknames and logos and many of the top players of the day including John Elway, Joe Montana, Brett Farve and Troy Aikman, just to name a few. + +There are a variety of game modes to choose from including NFL Play which includes preseason, season and playoff modes along with the Simulation mode that allows players to relive past moments of NFL history and lets the player recreate these moments or change history all together. + +Also included is the Quarterback Challenge which would become a staple in the series. In the QB Challenge, the player chooses from one of nineteen different NFL quarterbacks to compete in a series of challenges that will test their accuracy, speed, power and knowledge. Players can also create their own custom quarterback and throw them into the competition. + Players can also customize their options including quarter lengths, weather conditions, rules, etc. The game also contains a battery backup to save games and created characters. 0.5 19930101T000000 @@ -7494,12 +7494,12 @@ Before each race you can customize wing downforce, gear ratio, tyre selection an ./Ninja Boy (USA, Europe).zip Ninja Boy - Ninja Boy is based off Super Chinese. - -As such, players control a young Kung-Fu hero from a bird's-eye perspective and are able to move and attack up, down, left, right. Players use the hero's punch and kick abilities to defeat enemies. - -Players can also find weapons and other items scattered across the game to use against the enemy hordes. After defeating a set number of enemies the players is allowed to run into an exit and proceed to the next level. - + Ninja Boy is based off Super Chinese. + +As such, players control a young Kung-Fu hero from a bird's-eye perspective and are able to move and attack up, down, left, right. Players use the hero's punch and kick abilities to defeat enemies. + +Players can also find weapons and other items scattered across the game to use against the enemy hordes. After defeating a set number of enemies the players is allowed to run into an exit and proceed to the next level. + As the levels progress, difficult enemies become more numerous. 0.5 19900101T000000 @@ -7528,11 +7528,11 @@ The game is divided in 5 stages. Each stages has sub-screens, and the main objec ./Ninja Taro (USA).zip Ninja Taro - High Adventure in the Far East! -It's the era of feudal war in Japan. One Shogun struggles to unite the provinces, but he needs help. -His villainous arch-rival is rumored to be dead, but a merciless legion of anarchy continues to plague the countryside. If he is dead, then who could be leading the evil forces which prevent Japan from attaining peace and order? - -This chaos must be stopped! + High Adventure in the Far East! +It's the era of feudal war in Japan. One Shogun struggles to unite the provinces, but he needs help. +His villainous arch-rival is rumored to be dead, but a merciless legion of anarchy continues to plague the countryside. If he is dead, then who could be leading the evil forces which prevent Japan from attaining peace and order? + +This chaos must be stopped! From the ranks of the Phantom sect to the Shogun's aid comes Ninja Taro. With the cunning of a thief, the skill of a master, and a legendary sword, he must venture forth to tame the minions of evil, and unravel the riddle that will unite the empire! 0.7 19920901T000000 @@ -7565,10 +7565,10 @@ From the ranks of the Phantom sect to the Shogun's aid comes Ninja Taro. With th ./Nintendo World Cup (USA, Europe).zip Nintendo World Cup - Soccer game that takes up to 4 players with the adapter and allows you to choose between many different ground surfaces, such as ice, grass and stone, which add to the replayability. - -In singleplayer you play the world cup as one of the top soccer countries of that time, and you meet opponents in a fixed order. Cameroon in the first match and the final is against West Germany. In an old-school fashion you lose when you play a draw, there's no extra time whatsoever. - + Soccer game that takes up to 4 players with the adapter and allows you to choose between many different ground surfaces, such as ice, grass and stone, which add to the replayability. + +In singleplayer you play the world cup as one of the top soccer countries of that time, and you meet opponents in a fixed order. Cameroon in the first match and the final is against West Germany. In an old-school fashion you lose when you play a draw, there's no extra time whatsoever. + You always control only one character, chosen before the match starts, and control your teammates with simple orders, like pass, tackle, and shoot. The game is totally lawless, so feel free to make elbow tackles without a wink from the referee - perfect for the setting of a multiplayer game. 0.85 19910601T000000 @@ -7600,8 +7600,8 @@ The other word game is Bible Shepherd, a Bible-themed version of Hangman. You h ./Nobunaga's Ambition (USA).zip Nobunaga's Ambition - In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. - + In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. + Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Players begin by selecting either a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which is rated attributes in several categories; Age, Health, Ambition, Luck, Charm and IQ. As the game progresses, these values change depending on events in the game. The age value represents a time limit of sorts, as an elderly daimyo becomes increasingly likely to die of old age or sickness. 0.65 19910101T000000 @@ -7624,8 +7624,8 @@ Nobunaga's Ambition is a turn-based strategy game which can be played in differe ./Noobow (Japan).zip Noobow - Noobow is a puzzle platformer featuring a Japanese chocolate mascot. The aim of the game is to pick up objects and use them wherever they're needed in order to stop the sun and rain from fighting each other. After using the objects in the right places they disappear to confirm that players have made the right choice. - + Noobow is a puzzle platformer featuring a Japanese chocolate mascot. The aim of the game is to pick up objects and use them wherever they're needed in order to stop the sun and rain from fighting each other. After using the objects in the right places they disappear to confirm that players have made the right choice. + There are 7 levels in the game and Noobow will always refuse to put his life in danger. Completing each level is done by reaching the goal and assisting the characters that are waiting there. 19921211T000000 Irem @@ -7637,10 +7637,10 @@ There are 7 levels in the game and Noobow will always refuse to put his life in ./Oddworld Adventures (USA, Europe).zip Oddworld Adventures - In this side scroller, you play as Abe from Oddworld: Abe's Oddysee. You have to save the paramites and scrabs from being turned into food by Ruptured Farms. - -You'll need to get to, and unlock, the outer temple door, get all the temple lights lit then get through the temple to save the paramites and scrabs. - + In this side scroller, you play as Abe from Oddworld: Abe's Oddysee. You have to save the paramites and scrabs from being turned into food by Ruptured Farms. + +You'll need to get to, and unlock, the outer temple door, get all the temple lights lit then get through the temple to save the paramites and scrabs. + This is essentially a side-scrolling, puzzle-solving game. You will use meat to distract paramites, use rocks to destroy explosives, use hypnotic chants to control a slig (who's gun you can then use), and use levers for various tasks. Sometimes you will just sneak past an enemy or paramite. 0.45 19981231T000000 @@ -7655,7 +7655,7 @@ This is essentially a side-scrolling, puzzle-solving game. You will use meat to Olympic Summer Games Olympic Summer Games is the 16-bit official videogame of the 1996 Olympic Games held in Atlanta, the third and the last IOC official title to be released on the console. A typical button masher, includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high jump, discus, skeet and archery) and 32 countries around the world compete in custom or full Olympics, or just practice. Two players can compete head to head in the sprinting events, and a total of eight can play in the same game. Three difficulty levels allow competitive events for both rookies to veterans in the genre. -Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. +Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. Jumping events are a mix of shorter button mashing bursts combined with timely pressed jumps. From the straight forward high and long jump events (run and then set the jump angle) to the more elaborate triple jump (as the name suggests, three jumps must be carefully measured for world class results) and the complex pole vault, where a strong run must be followed by a sharp pole fixation and good a release upwards. Both long jump and triple jump have a first round composed by three jumps, the better eight progress into the second round, where they are given three more jumps. In the high jump and pole vault the competition continues until all athletes miss three consecutive jumps. @@ -7673,7 +7673,7 @@ Finally, the shooting events. Archery is a three-round competition where the goa ./Oni II - Oni Densetsu (Japan).zip Oni II : Oni Densetsu - A few years after the battle between the legendary demon god, Makai Doji, and the evil demon with great magical power. + A few years after the battle between the legendary demon god, Makai Doji, and the evil demon with great magical power. The boy in the town of Kyo was also destined to fight. All mysteries are revealed by "Oni Shinobu Maroku". 19920228T000000 Pandora Box @@ -7684,8 +7684,8 @@ The boy in the town of Kyo was also destined to fight. All mysteries are reveale ./Oni III - Kuro no Hakaishin (Japan).zip Oni III : Kuro no Hakaishin - There was a time when the fierce battles of the past were considered legendary. But now, in the year 300, a seal is about to be broken. There is a small warehouse in a village. It is said that the door must never be opened. Tokoyamaru, raised by his grandfather who ran an antiques shop, opens the door. Did he bring this upon himself or is it fate? -The source of evil, the Black God of Destruction, is here. Only the legendary demon 'Mafuu Doji', who once saved people from the clutches of evil when the world was on the brink of darkness, can defeat him. + There was a time when the fierce battles of the past were considered legendary. But now, in the year 300, a seal is about to be broken. There is a small warehouse in a village. It is said that the door must never be opened. Tokoyamaru, raised by his grandfather who ran an antiques shop, opens the door. Did he bring this upon himself or is it fate? +The source of evil, the Black God of Destruction, is here. Only the legendary demon 'Mafuu Doji', who once saved people from the clutches of evil when the world was on the brink of darkness, can defeat him. Now that the world is once again in crisis, will the legendary "Mafuu Doji" ever come back to life? And what will Tokohamaru's fate be? 19930226T000000 Pandora Box @@ -7731,9 +7731,9 @@ Now that the world is once again in crisis, will the legendary "Mafuu Doji" ever Operation C Operation C is a Game Boy sequel to the popular NES titles Contra and Super C and is, essentially, a side-scrolling shooter. You play a Rambo-esque character that goes around shooting everything in sight, collecting weapon upgrades and bonuses. -The game introduces the character of Black Viper to the series' oft-jumbled continuity. Black Viper would later return in the Nintendo DS title, Contra 4, as the primary villain. +The game introduces the character of Black Viper to the series' oft-jumbled continuity. Black Viper would later return in the Nintendo DS title, Contra 4, as the primary villain. -The game features only five levels, two of which are played from an overhead perspective similar to Super C. Operation C is also notable in featuring the upgradable Spread Gun (from three to five shots) and introducing the Hunter Gun. +The game features only five levels, two of which are played from an overhead perspective similar to Super C. Operation C is also notable in featuring the upgradable Spread Gun (from three to five shots) and introducing the Hunter Gun. There is also the occasional platform element such as jumping puzzles, moving platforms etc., and the mandatory end-level boss. @@ -7981,8 +7981,8 @@ All of the handheld versions (including the one on Pac-Man Collection) lack the ./Pac-In-Time (USA) (SGB Enhanced).zip Pac-In-Time - Everybody knows what/who Pac-Man is from his heyday in the '80s, but this time, we're getting a whole new adventure of our little eater. Guess his stomach is full, 'cause there's nothing much to eat here, only collecting points. This is much like some Indiana Jones adventure, only your little hero's Pac-Man instead of Harrison Ford. Pac-Man can even transform himself into a swimmer, rock eater, fireball spitter, or rope swinger during his quest. - + Everybody knows what/who Pac-Man is from his heyday in the '80s, but this time, we're getting a whole new adventure of our little eater. Guess his stomach is full, 'cause there's nothing much to eat here, only collecting points. This is much like some Indiana Jones adventure, only your little hero's Pac-Man instead of Harrison Ford. Pac-Man can even transform himself into a swimmer, rock eater, fireball spitter, or rope swinger during his quest. + The game takes place on a huge island separated into eight regions: Desert, Lagoon, Forest, Pyramids, Mountains, Factory, Village, and the Castle. When you manage to get through them, the last one awaits: The Machine which seems to be some sort of a way to get out of here. This level is not a typical stage after stage approach. Each screen has several exits that can either bring you closer to, or further from the end of the game. 0.7 19950119T000000 @@ -8013,10 +8013,10 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe ./Painter Momopie (Japan).zip Painter Momopie - In Painter Momopie the player has the important task to wipe all the castle floors. The castle is divided into several rooms which have to be finished within a time limit one after another. Those rooms have varying layouts with more open spaces, tight gangways or dead ends - but every field is dirty. - - Cleaning is the simple matter of walking over a tile and if everything is clean, the level is done. However, there are also ghosts walking around the rooms which kill the player at touch. - + In Painter Momopie the player has the important task to wipe all the castle floors. The castle is divided into several rooms which have to be finished within a time limit one after another. Those rooms have varying layouts with more open spaces, tight gangways or dead ends - but every field is dirty. + + Cleaning is the simple matter of walking over a tile and if everything is clean, the level is done. However, there are also ghosts walking around the rooms which kill the player at touch. + The protagonist has access to a few magic spells which grant advantages when used, e.g. a time stop, killing a near enemy or speed up. Each spell costs a certain amount of magic points. 0.7 19901207T000000 @@ -8042,19 +8042,19 @@ There are three modes of play: The standard single player mode, which requires t ./Panel Action Bingo (USA).zip Panel Action Bingo - The Classic Game Moves Into the Electronic Age. -Looking for a new challenge for the Game Boy? BINGO! You've found it! Panel Action Bingo pits you against the computer or a friend (with the Game Boy Game Link) in an exciting race for time. You're the Bird, and your opponent is the Cat. You must claim one of the 25 panels in the correct order. The object: grab five panels in a row - vertically, horizontally, or diagonally - to get BINGO... before the Cat does! -Choose from one of the many game play variations: there's the Number game, the Alphabet game, and the Option function, which lets you control different aspects of the game to make it more challenging. They include: -Second 3: Your position shifts when you stay in one spot for more than 3 seconds. -Ice Stage: The play field becomes slippery, and its's tough to stop where you want! -Hide: Some of the squares on the panel are blank until you land there (but the Cat still knows what they are!) -Break: ALL the squares are blank; choose this for a test of memory as well as speed! -- 60 levels, 240 round in all, including 60 bonus rounds -- Password feature -- Pause function lets you resume the game where you left off -- Beware the Black Hole and Star squares that challenge your every move -- Hook up the Game Link for 2-player action - + The Classic Game Moves Into the Electronic Age. +Looking for a new challenge for the Game Boy? BINGO! You've found it! Panel Action Bingo pits you against the computer or a friend (with the Game Boy Game Link) in an exciting race for time. You're the Bird, and your opponent is the Cat. You must claim one of the 25 panels in the correct order. The object: grab five panels in a row - vertically, horizontally, or diagonally - to get BINGO... before the Cat does! +Choose from one of the many game play variations: there's the Number game, the Alphabet game, and the Option function, which lets you control different aspects of the game to make it more challenging. They include: +Second 3: Your position shifts when you stay in one spot for more than 3 seconds. +Ice Stage: The play field becomes slippery, and its's tough to stop where you want! +Hide: Some of the squares on the panel are blank until you land there (but the Cat still knows what they are!) +Break: ALL the squares are blank; choose this for a test of memory as well as speed! +- 60 levels, 240 round in all, including 60 bonus rounds +- Password feature +- Pause function lets you resume the game where you left off +- Beware the Black Hole and Star squares that challenge your every move +- Hook up the Game Link for 2-player action + Pick up Panel Bingo today ... don't let that nasty Cat win! 0.6 19930101T000000 @@ -8202,10 +8202,10 @@ As well as the Stroke Play games of the original (where you count the total scor ./PGA Tour 96 (USA, Europe) (SGB Enhanced).zip PGA Tour 96 - PGA Tour 96 was the last of the series released for Sega's 16-bit console, and technologically the most advanced one. Instead of offering several generic courses, the three available (Spyglass Hill, Sawgrass and River Highlands) are in 3D, with height differences visible (as well as the limited 3D abilities of the console allow). - -The player can either chose to play as one of the 10 PGA Pros (whose swings were digitized), or go Pro - the game keeps track of statistics (longest drive, driving accuracy, best round, etc), a game (Tournament, Strokeplay, Skins, Match and Shootout), as well as a replay. - + PGA Tour 96 was the last of the series released for Sega's 16-bit console, and technologically the most advanced one. Instead of offering several generic courses, the three available (Spyglass Hill, Sawgrass and River Highlands) are in 3D, with height differences visible (as well as the limited 3D abilities of the console allow). + +The player can either chose to play as one of the 10 PGA Pros (whose swings were digitized), or go Pro - the game keeps track of statistics (longest drive, driving accuracy, best round, etc), a game (Tournament, Strokeplay, Skins, Match and Shootout), as well as a replay. + Gameplaywise, PGA 96 uses the tried-and-proved triple click system - one to start the swing, other to set strength and a final one for accuracy. It's possible to fade or draw the ball (to bend the trajectory), add backspin and pitch or chip the ball (for some medium range attempts at the hole or go above a bush).The difficulty level affects mostly the leniency of the triple click hit areas - while at novice it is possible to let the accuracy a bit off-center, in pro levels the ball goes where your swing took it - no excuses taken. However, only in Pro it is possible to make the longest drives, as the amateur and novice levels take a few yards from the total capacity of the club. 0.65 19950101T000000 @@ -8234,7 +8234,7 @@ After solving a certain amount of puzzles in Mario's Picross mode, you can play ./Pinball Dreams (USA, Europe).zip Pinball Dreams - The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. + The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box. @@ -8326,10 +8326,10 @@ Bonuses are awarded for looping the flooz through both sides of at least 5 cross ./Play Action Football (USA).zip Play Action Football - Nintendo takes its game to the gridiron with NES Play Action Football. While Nintendo did not get the NFL license for this one, it did secure the license of the NFL Player's Association, so the 8 teams to choose from (all named after the appropriate NFL cities) are all stocked up with real pro players from the 1989 season. You can even substitute second-stringers for the "skill" positions (QB, RB, WR, TE, and FS/SS) when your starters get tired. - -Play perspective is very unusual: top-down slightly modified with a three-quarters tilt behind the offense, and the scrolling is diagonal, from the bottom left to upper right of the screen. Each team has 12 passing and 12 running plays on offense, and the option to reverse play designs effectively gives you a total of 48 potential plays to run. The defense has 8 cover plays and 8 blitzes to select from. The kicking and punting games are handled with a fairly typical directional arrow/power meter system. - + Nintendo takes its game to the gridiron with NES Play Action Football. While Nintendo did not get the NFL license for this one, it did secure the license of the NFL Player's Association, so the 8 teams to choose from (all named after the appropriate NFL cities) are all stocked up with real pro players from the 1989 season. You can even substitute second-stringers for the "skill" positions (QB, RB, WR, TE, and FS/SS) when your starters get tired. + +Play perspective is very unusual: top-down slightly modified with a three-quarters tilt behind the offense, and the scrolling is diagonal, from the bottom left to upper right of the screen. Each team has 12 passing and 12 running plays on offense, and the option to reverse play designs effectively gives you a total of 48 potential plays to run. The defense has 8 cover plays and 8 blitzes to select from. The kicking and punting games are handled with a fairly typical directional arrow/power meter system. + Games are divided into four 15-minute (accelerated real-time) quarters. There are no penalties, but referees do appear onscreen to signal touchdowns/field goals, take measurements on short yardage plays, and shout "First Down!" (in audio) whenever a team moves the chains. Team stats are displayed on a summary screen after every quarter of play. Highest scoring team wins, which in playoffs mode means moving on to the next round--and an eventual shot at winning it all in the Power Bowl! 0.5 19901201T000000 @@ -8342,15 +8342,15 @@ Games are divided into four 15-minute (accelerated real-time) quarters. There ar ./Pocahontas (USA, Europe) (SGB Enhanced).zip Pocahontas - Pocahontas is a side-scrolling platformer based on the Native American Indian later made famous in a Disney movie by the same name. - -The player alternates between Pocahontas and John Smith to complete seven missions. In levels one, two and four, Pocahontas needs to collect feathers for a Shaman woman to receive magic cards, travel through the forest while avoiding the spirit beat, and shake off a boy who chases her to prevent her from reaching the white man's camp respectively. - -John Smith is playable in the levels three, five and six. In the third level the American explorer needs to shoot animals running and passing by, on separate planes, by aiming his gun with the mouse. He needs to shoot enough animals to feed his men before it gets dark. The objective is the same in the fifth level, but there he is in a canoe and needs to catch fish. - - -In the sixth level he leaps over ravines and across rivers until he meets Pocahontas. Together, they help each other cross a lake. In the final level both characters are controlled as they need to work together to catch a bear. - + Pocahontas is a side-scrolling platformer based on the Native American Indian later made famous in a Disney movie by the same name. + +The player alternates between Pocahontas and John Smith to complete seven missions. In levels one, two and four, Pocahontas needs to collect feathers for a Shaman woman to receive magic cards, travel through the forest while avoiding the spirit beat, and shake off a boy who chases her to prevent her from reaching the white man's camp respectively. + +John Smith is playable in the levels three, five and six. In the third level the American explorer needs to shoot animals running and passing by, on separate planes, by aiming his gun with the mouse. He needs to shoot enough animals to feed his men before it gets dark. The objective is the same in the fifth level, but there he is in a canoe and needs to catch fish. + + +In the sixth level he leaps over ravines and across rivers until he meets Pocahontas. Together, they help each other cross a lake. In the final level both characters are controlled as they need to work together to catch a bear. + Next to regular platforming mechanics such as running, climbing, jumping and swinging, there are some minor puzzle elements involving items that are selected from the bottom of the screen. That part also holds a progress bar to show how close the objectives are. Characters are generally controlled with four movement keys. The mouse cursor is visible on the screen and acts as a guide to show the possible actions. Clicking left or right offers different actions. 0.75 19960101T000000 @@ -8537,13 +8537,13 @@ Be careful, though, because if Bomberman is touched by a monster, touches a dang ./Pokemon - Red Version (USA, Europe) (SGB Enhanced).zip Pokémon Red Version - You've finally been granted your Pokémon trainer's license. Now, it's time to head out to become the world's greatest Pokémon trainer. It's going to take all you've got to collect 150 Pokémon in this enormous world. Catch and train monsters like the shockingly-cute Pikachu. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Trade with friends and watch your Pokémon evolve. Important - no single Pokémon can win it all. Can you develop the ultimate Pokémon strategy to defeat the eight GYM Leaders and become the greatest Pokémon Master of all time? - -* Collect up to 139 different Pokémon playing the Red version. Using the Game Link cable, trade with a friend who has the Blue version to capture all 150. -* You'll need to use both versions (Red and Blue) to collect all of the Pokémon. -* Test your training skills by battling against a friend using the Game Link cable. -* Save your Pokémon and game progress on the Game Pak memory. - + You've finally been granted your Pokémon trainer's license. Now, it's time to head out to become the world's greatest Pokémon trainer. It's going to take all you've got to collect 150 Pokémon in this enormous world. Catch and train monsters like the shockingly-cute Pikachu. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Trade with friends and watch your Pokémon evolve. Important - no single Pokémon can win it all. Can you develop the ultimate Pokémon strategy to defeat the eight GYM Leaders and become the greatest Pokémon Master of all time? + +* Collect up to 139 different Pokémon playing the Red version. Using the Game Link cable, trade with a friend who has the Blue version to capture all 150. +* You'll need to use both versions (Red and Blue) to collect all of the Pokémon. +* Test your training skills by battling against a friend using the Game Link cable. +* Save your Pokémon and game progress on the Game Pak memory. + 0.9 19980930T000000 @@ -8585,15 +8585,15 @@ Be careful, though, because if Bomberman is touched by a monster, touches a dang ./Popeye 2 (USA).zip Popeye 2 - Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. - - -Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level. - - -The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl. - - + Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. + + +Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level. + + +The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl. + + Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure. 0.6 19930101T000000 @@ -8606,9 +8606,9 @@ Popeye is able to jump around and occasionally when the situation calls for it p ./Popeye (Japan).zip Popeye - This game was released only in Japan. -The scenario is a maze and the player controls Popeye who has a time limit to collect some hearts, find Olive Oyl and save Swee'Pea which only appears somewhere to be saved after the hearts were collected and Olive found. -Popeye should avoid Bluto in order to prevent a fight with him, not losing time. When the fight is inevitable, and if Olive is already found, Popeye will lose her, and after the fight ends, he has to find her again. Bluto can drop weapons and enemies such as cannons and animals. He also steals the hearts and when it happens the heart will appear somewhere else to be collected. J. Wellington Wimpy is always wandering around and puts hamburgers that eventually block Popeye's path, however he can put so much as remove by eating them. A "flying" can of spinach will sometimes appear during the game anytime and out of nowhere, and can be used to increase Popeye's strength: be faster and the ability to eliminate enemies released by Bluto and Wimpy's hamburgers that obstruct the path. There are three playable courses and each one has five stages. In the game ending, Popeye gets married to Olive Oyl in front of a church. + This game was released only in Japan. +The scenario is a maze and the player controls Popeye who has a time limit to collect some hearts, find Olive Oyl and save Swee'Pea which only appears somewhere to be saved after the hearts were collected and Olive found. +Popeye should avoid Bluto in order to prevent a fight with him, not losing time. When the fight is inevitable, and if Olive is already found, Popeye will lose her, and after the fight ends, he has to find her again. Bluto can drop weapons and enemies such as cannons and animals. He also steals the hearts and when it happens the heart will appear somewhere else to be collected. J. Wellington Wimpy is always wandering around and puts hamburgers that eventually block Popeye's path, however he can put so much as remove by eating them. A "flying" can of spinach will sometimes appear during the game anytime and out of nowhere, and can be used to increase Popeye's strength: be faster and the ability to eliminate enemies released by Bluto and Wimpy's hamburgers that obstruct the path. There are three playable courses and each one has five stages. In the game ending, Popeye gets married to Olive Oyl in front of a church. Bluto is a playable character in the multiplayer-mode. 19900420T000000 Sigma Enterprises @@ -8620,14 +8620,14 @@ Bluto is a playable character in the multiplayer-mode. ./Populous Gaiden (Japan).zip Populous Gaiden - You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god. - -Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get a chance to win, you must change the landscape, creating flat land for your followers to build on. The more followers you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same. - -When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is. - -But you don't have to let your people have all the fun; the gods have other tools as well. You can drown your enemies one at a time with your land lowering powers, submerge their towns in swamps, or raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high ground. - + You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god. + +Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get a chance to win, you must change the landscape, creating flat land for your followers to build on. The more followers you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same. + +When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is. + +But you don't have to let your people have all the fun; the gods have other tools as well. You can drown your enemies one at a time with your land lowering powers, submerge their towns in swamps, or raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high ground. + And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. 0.5 19930528T000000 @@ -8664,8 +8664,8 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just ./Power Racer (USA).zip Power Racer - Power Racer is a conversion of the arcade game Head On that includes an extra special mode. The normal mode is a faithful recreation of the original: the playing field consists of a square race track with four lanes. Between the corners the lanes are partly interrupted so the lane can be changed. This is needed because on the uninterrupted parts there are dots which all have to be picked up to progress to the next level. There is also another (on higher levels two) car on the track which tries to crash into the player - of course this needs to be avoided. This mode features ten difficulty levels. - + Power Racer is a conversion of the arcade game Head On that includes an extra special mode. The normal mode is a faithful recreation of the original: the playing field consists of a square race track with four lanes. Between the corners the lanes are partly interrupted so the lane can be changed. This is needed because on the uninterrupted parts there are dots which all have to be picked up to progress to the next level. There is also another (on higher levels two) car on the track which tries to crash into the player - of course this needs to be avoided. This mode features ten difficulty levels. + The special mode adds a few things to the basic playing principle. In this mode there are three difficulty levels and nine tracks which all add variations to the playing field, e.g. a different lane layout, oil slicks which cause the car to spin when driving over it or conveyor belts. There are also a few power ups which randomly appear on the track and need to be picked up within a limited time frame. Most of them are not activated instantly and can be used at a opportune time. The power ups are a bomb (causes a near enemy to spin), a level skip, an extra live, a shield, an enemy slow down and one which causes all cars to make a u-turn. This mode can be played by two human players. 0.6 19901201T000000 @@ -8743,7 +8743,7 @@ The Game Boy Color and SNES versions of the game feature additional levels and n ./Pro Soccer (Japan).zip Pro Soccer - Super Kick Off is an enhanced developed version of the popular football game developed by Dino Dini for consoles. It includes 40 teams (16 national and 24 club), along the ability to edit club team names and shirts and player names and looks. Game modes include friendlies, Domestic League and Cup (composed by eight English teams), European League (16 European teams) and International cup (eight team tournament). Training allows to practice free kicks, penalties or to pass, shoot and dribble without opposition. + Super Kick Off is an enhanced developed version of the popular football game developed by Dino Dini for consoles. It includes 40 teams (16 national and 24 club), along the ability to edit club team names and shirts and player names and looks. Game modes include friendlies, Domestic League and Cup (composed by eight English teams), European League (16 European teams) and International cup (eight team tournament). Training allows to practice free kicks, penalties or to pass, shoot and dribble without opposition. Players can compete head to head, or play cooperatively against the computer in the same team. Other game options include player speed, wind and grass cut, along the typical half length, offside rules, extra time and difficulty setting. All changes, from team edits to options, are stored in the cartridge internal memory. About the game itself, it was one of the most popular of the time, featuring a top-down view with the ball not sticking to the players' feet being the most prominent gameplay feature. @@ -8758,10 +8758,10 @@ About the game itself, it was one of the most popular of the time, featuring a t ./Prophecy - The Viking Child (USA).zip Prophecy : The Viking Child - Cartoony side-scroller where you take the role of, as the title states, a viking child, in his quest to free his friends and family, held by the evil god Loki inside the Great Halls of Valhalla. - -Fight your way through 16 levels with diverse scenarios, including medieval castles and mountains. Spread throughout the levels are shops in which you can buy potions and other magical items to help you along the way. Before you finally face the Dark Lord Loki, you must also defeat the 8 Apprentices of Darkness. - + Cartoony side-scroller where you take the role of, as the title states, a viking child, in his quest to free his friends and family, held by the evil god Loki inside the Great Halls of Valhalla. + +Fight your way through 16 levels with diverse scenarios, including medieval castles and mountains. Spread throughout the levels are shops in which you can buy potions and other magical items to help you along the way. Before you finally face the Dark Lord Loki, you must also defeat the 8 Apprentices of Darkness. + The game features colorful graphics and 22 different tunes to make the whole trip a bit more pleasant. 0.5 19920101T000000 @@ -8784,10 +8784,10 @@ The game features colorful graphics and 22 different tunes to make the whole tri ./Purikura Pocket 2 - Kareshi Kaizou Daisakusen (Japan) (SGB Enhanced).zip Purikura Pocket 2 : Kareshi Kaizou Daisakusen - Purikura Pocket 2 - Kareshi Kaizou Daisakusen is an adventure role-playing game following Purikura Pocket - Fukanzen Joshikousei Manual. - -In this second installment, the heroine's customisation is less pronounced and it is no longer possible to move freely like in classic RPGs. - + Purikura Pocket 2 - Kareshi Kaizou Daisakusen is an adventure role-playing game following Purikura Pocket - Fukanzen Joshikousei Manual. + +In this second installment, the heroine's customisation is less pronounced and it is no longer possible to move freely like in classic RPGs. + On the other hand, the title goes deeper into the management side of things, as the player is asked to help the young girl study, direct her efforts in this or that field and ensure that her mental health and physical state are at their best. Released the same year as the first episode, Purikura Pocket 2 is only distributed in Japan. 19971129T000000 Atlus @@ -8810,9 +8810,9 @@ On the other hand, the title goes deeper into the management side of things, as ./Puyo Puyo (Japan) (Rev 1) (SGB Enhanced).zip Puyo Puyo - Puyo Puyo is a falling pieces puzzle, with basic similarities to Tetris. Pairs of puyos (monsters from Compile's RPG series Mad? Monogatari) -fall down from the top into a cylinder. They can be moved left or right, rotated in either direction and made to drop faster. The goal is to get four puyos of the same color touching each other horizontally or vertically. Doing so removes them from the field. Making groups of larger than four, several at the same time or creating chain reactions nets more points. The game ends once the stacked puyos reach the top of the cylinder. - + Puyo Puyo is a falling pieces puzzle, with basic similarities to Tetris. Pairs of puyos (monsters from Compile's RPG series Mad? Monogatari) +fall down from the top into a cylinder. They can be moved left or right, rotated in either direction and made to drop faster. The goal is to get four puyos of the same color touching each other horizontally or vertically. Doing so removes them from the field. Making groups of larger than four, several at the same time or creating chain reactions nets more points. The game ends once the stacked puyos reach the top of the cylinder. + The game offers an endless single-player mode, a two-player mode (first player to fill their cylinder loses) and a mission mode. Mission mode presents the player with a number of pre-filled playing fields with a preset task, like making a minimum number of puyos disappear in one move, or removing all puyos of a certain color. 0.6 19940731T000000 @@ -8825,7 +8825,7 @@ The game offers an endless single-player mode, a two-player mode (first player t ./Nintama Rantarou GB (Japan) (SGB Enhanced).zip Puzzle Nintama Rantarou - The game is based on the anime of the same name. 9 panels are divided into 9 parts, and the player has to push, pull and break the panels to complete a picture within the time limit. + The game is based on the anime of the same name. 9 panels are divided into 9 parts, and the player has to push, pull and break the panels to complete a picture within the time limit. The game is based on the anime of the same name. 19951101T000000 Culture Brain @@ -8837,7 +8837,7 @@ The game is based on the anime of the same name. ./Puzzle Nintama Rantarou GB (Japan) (SGB Enhanced).zip Puzzle Nintama Rantarou - The game is based on the anime of the same name. 9 panels are divided into 9 parts, and the player has to push, pull and break the panels to complete a picture within the time limit. + The game is based on the anime of the same name. 9 panels are divided into 9 parts, and the player has to push, pull and break the panels to complete a picture within the time limit. The game is based on the anime of the same name. 19951101T000000 Culture Brain @@ -8849,8 +8849,8 @@ The game is based on the anime of the same name. ./Puzznic (Japan).zip Puzznic - The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. - + The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. + There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example). 1 19900731T000000 @@ -8964,7 +8964,7 @@ Two friends can also compete against each other using the GameLink cable. ./Race Drivin' (USA, Europe).zip Race Drivin' - Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. + Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars. 0.75 @@ -9002,10 +9002,10 @@ The second mode is more of a side-scrolling shooter. The player controls a subma ./Raging Fighter (USA, Europe).zip Raging Fighter - Raging Fighter is a one-against-one fighting game. The background scenario is the Omega League which is supposed to sift out the best fighter in the universe. - - Each of the seven fighters has a variety of punches and kills - which one gets performed depends on which directions on the d-pad are pressed. Every fighter differs from the others with two special attacks which are triggered by pressing the right button combination and a few statistics like speed or defense. - + Raging Fighter is a one-against-one fighting game. The background scenario is the Omega League which is supposed to sift out the best fighter in the universe. + + Each of the seven fighters has a variety of punches and kills - which one gets performed depends on which directions on the d-pad are pressed. Every fighter differs from the others with two special attacks which are triggered by pressing the right button combination and a few statistics like speed or defense. + Besides the story mode, the player can also participate in the training mode with a motionless opponent, a tournament or two-player matches. The winner of a match is whoever wins two rounds out of three. 0.5 19930101T000000 @@ -9074,18 +9074,18 @@ The second mode is more of a side-scrolling shooter. The player controls a subma ./Ren & Stimpy Show, The - Veediots! (USA, Europe).zip Ren & Stimpy Show, The - Veediots! - Help! We're trapped in our own T.V. show! - -Stimpy and I, we can't take it anymore, man! We've decided to bust out of this two-bit tube and into the real world, but we need your help! It goes like this... - -First, in The Boy Who Cried Rat, Stimpy is trying his hand at being a mousecatcher... and the mouse, of course, it is I in disguise! Man, I just hope that eediot doesn't eat me by mistake.. - -Then, In The Army, I'm behind enemy lines, and up to my earbones in all sorts of bad guys. Jeez! Who wrote this episode, anyway? - -In Stimpy's Invention, that feline friend of mine is putting together something in his crazy laboratory. Hmm... looks like a hat... - -Finally, in Marooned, Space Cadet Stimpy has gotten himself lost and digested in the furthest reaches of the galaxy! Deesgusting! - + Help! We're trapped in our own T.V. show! + +Stimpy and I, we can't take it anymore, man! We've decided to bust out of this two-bit tube and into the real world, but we need your help! It goes like this... + +First, in The Boy Who Cried Rat, Stimpy is trying his hand at being a mousecatcher... and the mouse, of course, it is I in disguise! Man, I just hope that eediot doesn't eat me by mistake.. + +Then, In The Army, I'm behind enemy lines, and up to my earbones in all sorts of bad guys. Jeez! Who wrote this episode, anyway? + +In Stimpy's Invention, that feline friend of mine is putting together something in his crazy laboratory. Hmm... looks like a hat... + +Finally, in Marooned, Space Cadet Stimpy has gotten himself lost and digested in the furthest reaches of the galaxy! Deesgusting! + Oh, yeah, everyone else is trapped in here, too: Mister Horse, Space Cabbages, Muddy Mudskipper, and even Powdered Toast Man, man! So grab those controls and get us out of here! 0.4 19931001T000000 @@ -9156,8 +9156,8 @@ There are only three modes, 1P v. CPU, 1P v. 2P (which is achieved through a cab ./Road Rash (USA, Europe).zip Road Rash - Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic and the cops, as well as occasional oil slicks and stray cows. - + Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic and the cops, as well as occasional oil slicks and stray cows. + By winning races you can get promoted to a stronger division and earn cash with which you can buy a better bike. Whenever you're knocked off your bike or hit something you will have to run back to your bike and lose valuable time, plus your bike will suffer some damage. 0.5 19961001T000000 @@ -9170,13 +9170,13 @@ By winning races you can get promoted to a stronger division and earn cash with ./Roadster (Japan).zip Roadster - Roadster lets the player race a sports car over tracks on various terrain. The game offers two different racing modes. In the training mode players can practice by driving solo on any of the sixteen tracks available, with the tracks consisting of five city courses, four country courses, four mountain courses, a dirt course, and two gymkhana courses. The main mode available is the race mode. In this mode players select the amount of races they want to compete in (5, 10, 15, or 20). After that is decided, players choose from one of six different drivers. Each driver comes with their own weight and guts percentage, and have different starting body and tire ratings for their roadster. - -During a race players have to compete against five other drivers trying to get the best placed finish. While in the race, players can make pit stops to repair any tire wear or body damage they sustained while out on the track. Points are earned depending on where the player finished the race. More points are awarded for the better finish. -The ultimate champion is the driver who totals the most points after a series of races. - -There is occasionally a power-up that can be picked up during a race. After the race this is collected in, this power-up can be spent on either increasing the statistics of the body or tire rating. - + Roadster lets the player race a sports car over tracks on various terrain. The game offers two different racing modes. In the training mode players can practice by driving solo on any of the sixteen tracks available, with the tracks consisting of five city courses, four country courses, four mountain courses, a dirt course, and two gymkhana courses. The main mode available is the race mode. In this mode players select the amount of races they want to compete in (5, 10, 15, or 20). After that is decided, players choose from one of six different drivers. Each driver comes with their own weight and guts percentage, and have different starting body and tire ratings for their roadster. + +During a race players have to compete against five other drivers trying to get the best placed finish. While in the race, players can make pit stops to repair any tire wear or body damage they sustained while out on the track. Points are earned depending on where the player finished the race. More points are awarded for the better finish. +The ultimate champion is the driver who totals the most points after a series of races. + +There is occasionally a power-up that can be picked up during a race. After the race this is collected in, this power-up can be spent on either increasing the statistics of the body or tire rating. + The game also offers the option if they want to race with the music on or off. 0.7 19901019T000000 @@ -9256,19 +9256,19 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc ./Roger Clemens' MVP Baseball (USA) (Rev 1).zip Roger Clemens' MVP Baseball - Roger Clemens is known by some as the greatest pitcher in baseball history. In Roger Clemens' MPV Baseball players play a standard a 9 innings baseball game in Exhibition mode and a full regular season can be played including the World Championship Playoffs in the Regular Season mode. While playing in Regular Season mode the player can see their chosen team?s progress by using the in game calendar showing all the games. - -Players select a fictional team from the following groups: -National Division West: San Francisco Quakes, Los Angeles Apaches, Cincinnati Big Cats, San Diego Suns, Houston Mustangs, and Atlanta Condors. - -National Division East: Chicago Swords, Montreal Lumberjacks, New York Buffalos, St. Louis Commandos, Pittsburgh Panthers, and Philadelphia Generals. - -American Division West: Oakland Bashers, Seattle Pioneers, Minnesota Hounds, California Waves, Texas Cowboys, Chicago Red Birds, and Kansas City Kings. - -American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks.Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team. - -When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a ?ball?. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base. There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball. - + Roger Clemens is known by some as the greatest pitcher in baseball history. In Roger Clemens' MPV Baseball players play a standard a 9 innings baseball game in Exhibition mode and a full regular season can be played including the World Championship Playoffs in the Regular Season mode. While playing in Regular Season mode the player can see their chosen team?s progress by using the in game calendar showing all the games. + +Players select a fictional team from the following groups: +National Division West: San Francisco Quakes, Los Angeles Apaches, Cincinnati Big Cats, San Diego Suns, Houston Mustangs, and Atlanta Condors. + +National Division East: Chicago Swords, Montreal Lumberjacks, New York Buffalos, St. Louis Commandos, Pittsburgh Panthers, and Philadelphia Generals. + +American Division West: Oakland Bashers, Seattle Pioneers, Minnesota Hounds, California Waves, Texas Cowboys, Chicago Red Birds, and Kansas City Kings. + +American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks.Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team. + +When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a ?ball?. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base. There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball. + The player can use a password to save their progress in Regular Season mode. An exhibition match can be played in two player mode with the use of two controllers. 0.5 19920101T000000 @@ -9281,12 +9281,12 @@ The player can use a password to save their progress in Regular Season mode. An ./Rolan's Curse II (USA).zip Rolan's Curse 2 - King Barius is back for revenge! From the flaming depths of evil, he returns, bringing forth legions of monsters more vicious than anything the world has ever known! - -Gather your wits and grab your sword! Team up with a band of worthy companions to search for treasure and magic. Then prepare yourself for a savage battle against the dreaded monarch of evil! -- Control up to 4 characters. -- Battery back-up feature lets you save your game anytime. -- Amazing Auto-Map feature will keep you from getting lost. + King Barius is back for revenge! From the flaming depths of evil, he returns, bringing forth legions of monsters more vicious than anything the world has ever known! + +Gather your wits and grab your sword! Team up with a band of worthy companions to search for treasure and magic. Then prepare yourself for a savage battle against the dreaded monarch of evil! +- Control up to 4 characters. +- Battery back-up feature lets you save your game anytime. +- Amazing Auto-Map feature will keep you from getting lost. - Collect the fabled Fairy Wings and teleport anywhere in the game!! 0.7 19921001T000000 @@ -9358,8 +9358,8 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G ./Sagaia (Japan).zip Sagaia - Long time ago, the planet of Darius went into ruin but Proco and Tiat of Darius gave birth to a new planet and named it Orga. After the passing of many centuries, Proco Jr. and Tiat Young receive a strange radio broadcast from the galaxy. They discover the radio broadcast is a mayday signal from another descendant of Darius. They board the Silverhawk, preparing to defeat an evil force and journey to the galaxy. - + Long time ago, the planet of Darius went into ruin but Proco and Tiat of Darius gave birth to a new planet and named it Orga. After the passing of many centuries, Proco Jr. and Tiat Young receive a strange radio broadcast from the galaxy. They discover the radio broadcast is a mayday signal from another descendant of Darius. They board the Silverhawk, preparing to defeat an evil force and journey to the galaxy. + Darius II, or Sagaia as it is known in the West, is the second installment in Taito's shoot 'em up series. Its main distinguishing features are the non-linear level system and the enemies, which are different kinds of seafood. 0.7 19911213T000000 @@ -9372,8 +9372,8 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta ./Saigo no Nindou (Japan).zip Saigo no Nindou - Gekkou's journey takes him through seven stages, varying from woodlands, wastelands, swamps, temples and cliffs. Each stage begins with the player slashing his way to the end, until he confronts a level boss. - + Gekkou's journey takes him through seven stages, varying from woodlands, wastelands, swamps, temples and cliffs. Each stage begins with the player slashing his way to the end, until he confronts a level boss. + The ninja is always armed with the katana, Righteous Cloud, which can be fluidly used to attack in all directions. Extra weapons include the Swirling Leaf (shurikens), the Bamboo Thunder (bombs), and the Rising Dragon/Shouryu (kusarigama). There are also several power-up items, such as one unleashing multiple ninja ghosts to assist the player. 19931218T000000 Bits Studios @@ -9403,10 +9403,10 @@ The ninja is always armed with the katana, Righteous Cloud, which can be fluidly ./Same Game (Japan) (SGB Enhanced).zip Same Game - In Same Game, the player must clear the entire playfield by selecting at least two adjacent colored cells. - -Depending on the difficulty setting, the playfield and the number of colors differ (from 5x5 with 3 colors to 20x15 with 4 colors). Once a set is selected, it is removed and the remaining cells are "consolidated" (cells above fall down, cells moving to the left if there is a horizontal space). This also means that possible set get destroyed when the cells are moving. - + In Same Game, the player must clear the entire playfield by selecting at least two adjacent colored cells. + +Depending on the difficulty setting, the playfield and the number of colors differ (from 5x5 with 3 colors to 20x15 with 4 colors). Once a set is selected, it is removed and the remaining cells are "consolidated" (cells above fall down, cells moving to the left if there is a horizontal space). This also means that possible set get destroyed when the cells are moving. + As soon as the player removes all cells, the game completes. If even only one cell remains, the game is lost. 19970425T000000 Shimada Kikaku @@ -9417,8 +9417,8 @@ As soon as the player removes all cells, the game completes. If even only one ce ./Samurai Shodown (USA, Europe) (SGB Enhanced).zip Samurai Shodown - In early feudal Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who had possessed and taken over Amakusa's body, as Ambrosia wishes to shroud the world into eternal darkness. Now, the player must select from out of 12 fierce warriors and plus 3 bonus characters in order to fight for the honor of defeating Amakusa once and for all, while fulfilling a specific mission for each and every warrior in the game. - + In early feudal Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who had possessed and taken over Amakusa's body, as Ambrosia wishes to shroud the world into eternal darkness. Now, the player must select from out of 12 fierce warriors and plus 3 bonus characters in order to fight for the honor of defeating Amakusa once and for all, while fulfilling a specific mission for each and every warrior in the game. + The Genesis version of the game does not however include the Earthquake which has been removed due to its 16-bit memory capacity and technical size limitations. 0.75 19940101T000000 @@ -9472,18 +9472,18 @@ The Genesis version of the game does not however include the Earthquake which ha ./Scotland Yard (Japan).zip Scotland Yard - Scotland Yard is a faithful computer version of the popular board game of the same name, developed by Cryo in collaboration with Ravensburger (publisher of the board game): -Mr. X, a fixture on England's "Most Wanted" list, is on the run in London. Will Scotland Yard find and capture him before time runs out? - -The main map shows 199 stations in the city that can be reached by taxi, bus or underground. Each type of transportation costs a ticket. -One player takes the part of Mr. X and slinks around the city, leaving clues for the others, who are the Scotland Yard detective team. If Mr. X manages to escape capture, he/she wins. All the detectives see is which travel ticket Mr. X used during that turn. The detectives must plan movement routes to surround Mr. X and try to cut off his lines of escape. To make things difficult for the detectives, they only have a limited number of tickets, and when they run out of a ticket type, they cannot use that mode of transport anymore. - - -As a bonus, you can choose to play the "computer enhanced" version, which purports to add RPG elements such as money, weapons, fighting, health and conversation. -The players can visit the stations and interact with people or locations. -Detectives have to catch criminals in order to earn money so they can buy information about Mr. X. -Mr. X has to find specific items in order to win. He can rob people or houses to earn money. Weapons, tickets and other helpful things can be bought at different locations. A lot of people offer information for a price. Only a gang boss of a district can sell Mr. X pricey information about the quest item. But to find the gang boss you need to buy information about his whereabouts first. - + Scotland Yard is a faithful computer version of the popular board game of the same name, developed by Cryo in collaboration with Ravensburger (publisher of the board game): +Mr. X, a fixture on England's "Most Wanted" list, is on the run in London. Will Scotland Yard find and capture him before time runs out? + +The main map shows 199 stations in the city that can be reached by taxi, bus or underground. Each type of transportation costs a ticket. +One player takes the part of Mr. X and slinks around the city, leaving clues for the others, who are the Scotland Yard detective team. If Mr. X manages to escape capture, he/she wins. All the detectives see is which travel ticket Mr. X used during that turn. The detectives must plan movement routes to surround Mr. X and try to cut off his lines of escape. To make things difficult for the detectives, they only have a limited number of tickets, and when they run out of a ticket type, they cannot use that mode of transport anymore. + + +As a bonus, you can choose to play the "computer enhanced" version, which purports to add RPG elements such as money, weapons, fighting, health and conversation. +The players can visit the stations and interact with people or locations. +Detectives have to catch criminals in order to earn money so they can buy information about Mr. X. +Mr. X has to find specific items in order to win. He can rob people or houses to earn money. Weapons, tickets and other helpful things can be bought at different locations. A lot of people offer information for a price. Only a gang boss of a district can sell Mr. X pricey information about the quest item. But to find the gang boss you need to buy information about his whereabouts first. + Overall, Scotland Yard is a game that emphasises logical deductions and strategic planning over luck. You can play either as Mr. X or detective, solo against the computer or with friends. 19901207T000000 Ravensburger Interactive Media GmbH @@ -9613,13 +9613,13 @@ The game borrows elements from the classical game Snake but converts it to a mul ./Shanghai Pocket (Japan) (SGB Enhanced).zip Shanghai Pocket - This is a portable edition of the solitaire game Shanghai, the game uses traditional Mah Jong tiles. The aim of the game is to match tiles, four of each type will be put on the playing field, when two tiles are matched they are removed when none remain you win. Only tiles that can be moved freely to the left or right may be matched. A wrong move may result in you not being able to clear the field. + This is a portable edition of the solitaire game Shanghai, the game uses traditional Mah Jong tiles. The aim of the game is to match tiles, four of each type will be put on the playing field, when two tiles are matched they are removed when none remain you win. Only tiles that can be moved freely to the left or right may be matched. A wrong move may result in you not being able to clear the field. -A slight story mode is presented in the Shanghai mode; each tile setup is based on a Zodiac animal that needs it power restored. The goal is to complete all twelve of these stages there by restoring the animals power. +A slight story mode is presented in the Shanghai mode; each tile setup is based on a Zodiac animal that needs it power restored. The goal is to complete all twelve of these stages there by restoring the animals power. Some variants are also included:Kong Kong: Compete against a computer to clear tiles. If you go slowly you will have tiles sent over to your by your opponent. This type of play is similar to games like Puyo Pop. Kong Kong may be played against another player by using a link cable or against a computer. -Challenge (WonderSwan only): A large Shanghai game that you'll try to race through to get the best score. +Challenge (WonderSwan only): A large Shanghai game that you'll try to race through to get the best score. Goldrush: In this mode you will race against an opponent to reach a tile marked 'G'. G is for GOLD, boy! So get cracking. 0.65 @@ -9663,8 +9663,8 @@ The game's graphics used similar rotoscoping techniques (similar to those used i ./Shikinjou (Japan).zip Shikinjou - Shikinjou, or Shikinjoh, is a puzzle game inspired by Mahjong Solitaire and Sokoban. Like most Mahjong Solitaire variants, it takes its name from a region in China: in this case, the former Imperial Palace of China, also known as The Forbidden City. - + Shikinjou, or Shikinjoh, is a puzzle game inspired by Mahjong Solitaire and Sokoban. Like most Mahjong Solitaire variants, it takes its name from a region in China: in this case, the former Imperial Palace of China, also known as The Forbidden City. + The goal of the game is to get the protagonist, who is a jiang shi by default, to the exit. To do this they must push mahjong tiles out of the way. Most mahjong tiles will disappear once they touch one or more of the same type, and these tiles will also vanish along with it. Some, like the dragon or wind tiles, are barricades that will transform any tile that comes into contact into another barricade. 0.85 19910716T000000 @@ -9836,8 +9836,8 @@ After each stage completed (and some luck), a bonus stage will appear, as well a ./Small Soldiers (USA, Europe) (SGB Enhanced).zip Small Soldiers - Small Soldiers is a third-person action game released at the same time as the movie of the same name. Instead of dealing with the toy Commandos and Gorgonites from the movie, the game uses the characters in an imaginary environment as described on the back of the toy figures' packaging. - + Small Soldiers is a third-person action game released at the same time as the movie of the same name. Instead of dealing with the toy Commandos and Gorgonites from the movie, the game uses the characters in an imaginary environment as described on the back of the toy figures' packaging. + It has fourteen levels of single-player action some featuring the Gorgonite Archer, others featuring the commando Chip Hazard. You assume the role of Archer, who has to defend his world against an invasion of the commandos. You can run, jump, climb ledges and fight using a blaster. Many levels involve freeing captured Gorgonites who then help you fight. Multiplayer includes two head-to-head two-player Chip vs. Archer mode where you either need to capture flags or get a set amount of frags. 0.65 19980101T000000 @@ -9913,8 +9913,8 @@ Each level has a time limit of 99 seconds - if this runs out, a giant ax will ap ./Soccer (Japan).zip Soccer - Football International on GameBoy is a football game giving the player the choice of 24 national teams to compete in the World Cup tournament and win the coveted trophy. - + Football International on GameBoy is a football game giving the player the choice of 24 national teams to compete in the World Cup tournament and win the coveted trophy. + 0.6 19910607T000000 @@ -9939,14 +9939,14 @@ Each level has a time limit of 99 seconds - if this runs out, a giant ax will ap ./Soldam (Japan).zip Soldam - Soldam is a puzzle game where the goal is to match soldam fruits along an entire row. The fruits drop down from the top in a 2x2 square which can be rotated. If the edge pieces match color, all of the fruits in the direction of the matching edge pieces will change their color to match. Matching edge pieces can be made horizontally, vertically, or diagonally. - -Combinations can be made if the color of more than two of the same edge pieces match. Once an entire row of fruits match, it will be cleared and the fruits that didn't match will drop. However, as time played in each stage progresses, the top of the board will begin to drop. If a fruit reaches the top of the board, the game will end. - -Some game pieces that help to clear the board. Along the right side of the screen is the word "extra". Occasionally, a letter from that word will drop. If all of the letters are on the board, a pixie will appear to clear multiple fruits from the board. - -However, some pieces hinder the ability to clear the board. A "sekiero" piece will occasionally drop, which takes up all four spaces in the square. In order to clear the sekiero, the entirety of both of the horizontal rows around the sekiero must match. If a stage goes on for too long, an enemy will appear to occasionally throw bombs which change the color of the fruits and impede progress. - + Soldam is a puzzle game where the goal is to match soldam fruits along an entire row. The fruits drop down from the top in a 2x2 square which can be rotated. If the edge pieces match color, all of the fruits in the direction of the matching edge pieces will change their color to match. Matching edge pieces can be made horizontally, vertically, or diagonally. + +Combinations can be made if the color of more than two of the same edge pieces match. Once an entire row of fruits match, it will be cleared and the fruits that didn't match will drop. However, as time played in each stage progresses, the top of the board will begin to drop. If a fruit reaches the top of the board, the game will end. + +Some game pieces that help to clear the board. Along the right side of the screen is the word "extra". Occasionally, a letter from that word will drop. If all of the letters are on the board, a pixie will appear to clear multiple fruits from the board. + +However, some pieces hinder the ability to clear the board. A "sekiero" piece will occasionally drop, which takes up all four spaces in the square. In order to clear the sekiero, the entirety of both of the horizontal rows around the sekiero must match. If a stage goes on for too long, an enemy will appear to occasionally throw bombs which change the color of the fruits and impede progress. + A stage is cleared when all of the fruits have been cleared from the board. 19930806T000000 Jaleco @@ -9957,8 +9957,8 @@ A stage is cleared when all of the fruits have been cleared from the board. ./Solitaire FunPak (USA, Europe).zip Solitaire FunPak - Solitaire FunPak is a handheld solitaire game. There are 12 different forms of solitaire to play (Klondike, Tripeaks, Pyramid, Cruel, Freecell, Golf, Canfield, Aces Up, Scorpion, Poker, Stonewall and Florentine). - + Solitaire FunPak is a handheld solitaire game. There are 12 different forms of solitaire to play (Klondike, Tripeaks, Pyramid, Cruel, Freecell, Golf, Canfield, Aces Up, Scorpion, Poker, Stonewall and Florentine). + It also has a tournament mode where players can go for standard games, a full championship, a custom game or a custom game with a time limit. The best scores are stored in the hall of fame. 1 19940101T000000 @@ -10084,9 +10084,9 @@ Speedy can earn points by collecting coins. The game also borrows elements from ./Spider-Man 2 (USA, Europe).zip Spider-Man 2 - Based on the sequel to the popular 2002 movie of the same name, Spider-Man 2 once again places the player in the web-slinger's tights as he goes up against Dr. Octopus in this 3D adventure game. + Based on the sequel to the popular 2002 movie of the same name, Spider-Man 2 once again places the player in the web-slinger's tights as he goes up against Dr. Octopus in this 3D adventure game. -Unlike the first game, however, the sequel is much more open-ended (à la Grand Theft Auto: Vice City), allowing Spider-Man free reign to explore New York City and performing everyday heroics; stopping muggers, bank robberies and car-jackers to more mundane pursuits such as delivering pizzas and snapping photos for the Daily Bugle. +Unlike the first game, however, the sequel is much more open-ended (à la Grand Theft Auto: Vice City), allowing Spider-Man free reign to explore New York City and performing everyday heroics; stopping muggers, bank robberies and car-jackers to more mundane pursuits such as delivering pizzas and snapping photos for the Daily Bugle. However, the action becomes even more intense as not only does Spidey have to keep the streets safe in general for the citizens of Manhattan, he also has to face up against such super villains as Rhino, Shocker, Mysterio and Calypso, as well as a few entanglements with the Black Cat along the way to square off against Dr. Octopus and save New York in the process! 0.45 @@ -10138,11 +10138,11 @@ Twelve pictures to complete PLUS bonus levels. As time runs out and hazards incr ./Sports Collection (Japan).zip Sports Collection - Sports Collection is a collection of the following games: - -Indianapolis 500: The Simulation -Starbyte Super Soccer -Tie Break + Sports Collection is a collection of the following games: + +Indianapolis 500: The Simulation +Starbyte Super Soccer +Tie Break 19960927T000000 TOSE @@ -10214,8 +10214,8 @@ C'mon - try a Backside Alley-Oop on your board - we dare you! Do it right and yo ./Spot - The Video Game (USA).zip Spot: The Video Game - A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away. - + A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away. + When a piece lands next to one of another colour, that piece changes colour into that of their opponent. The winner of each round is either the last player with any pieces left, or the player who has the most pieces left when the level is full. 0.45 19900101T000000 @@ -10228,7 +10228,7 @@ When a piece lands next to one of another colour, that piece changes colour into ./Spud's Adventure (USA).zip Spud's Adventure - In Spud's Adventure the player takes the role of a potato who is tasked with rescuing the king's kidnapped daughter. To do so, he has to climb a tower consisting of many floors. There are two types of gameplay encountered during the game: Finding the exit in a maze-like stage while shooting enemies (touching them takes away life energy and eventually leads to death) or a Soko-Ban variant. Here the player has to push blocks into certain marked positions, but they cant be pulled. In those stages the level can be reset without penalty. + In Spud's Adventure the player takes the role of a potato who is tasked with rescuing the king's kidnapped daughter. To do so, he has to climb a tower consisting of many floors. There are two types of gameplay encountered during the game: Finding the exit in a maze-like stage while shooting enemies (touching them takes away life energy and eventually leads to death) or a Soko-Ban variant. Here the player has to push blocks into certain marked positions, but they cant be pulled. In those stages the level can be reset without penalty. Shooting enemies awards experience points which eventually leads to a health upgrade. The protagonist also encounters various friendly sprites who can be talked to and give hints. 0.5 @@ -10306,14 +10306,14 @@ Star Trek: The Next Generation is divided into a series of missions. Players wil ./Star Trek Generations - Beyond the Nexus (USA) (SGB Enhanced).zip Star Trek Generations : Beyond the Nexus - Beyond the Nexus is based on the seventh Star Trek movie and its story: Captains Kirk and Picard must team up to stop a mad scientist from destroying an inhabited planet so that he might reenter the mysterious Nexus energy ribbon. - -The game has several different playing modes. The first is starship combat: seen from the main screen of the Enterprise (both the -B or the -D version) you navigate the ship through space, firing phasers or photon torpedoes at enemies like Tholians, Klingons and Romulans. Another mode has you navigating the ship to its destination by flying through rectangles in space. - -On away missions, the view switches to a top-down perspective where you control a single character and can fire your phaser at enemies. - -Finally, the game has two puzzle modes. In the first one, frequencies must be decoded: this is done by putting symbols into the right order. One can only guess the order at first, but after an attempt the game reveals how many of the selected symbols are part of the combination and how many are in the right place. Using logic, the right order can be determined, but there are only a limited number of tries. - + Beyond the Nexus is based on the seventh Star Trek movie and its story: Captains Kirk and Picard must team up to stop a mad scientist from destroying an inhabited planet so that he might reenter the mysterious Nexus energy ribbon. + +The game has several different playing modes. The first is starship combat: seen from the main screen of the Enterprise (both the -B or the -D version) you navigate the ship through space, firing phasers or photon torpedoes at enemies like Tholians, Klingons and Romulans. Another mode has you navigating the ship to its destination by flying through rectangles in space. + +On away missions, the view switches to a top-down perspective where you control a single character and can fire your phaser at enemies. + +Finally, the game has two puzzle modes. In the first one, frequencies must be decoded: this is done by putting symbols into the right order. One can only guess the order at first, but after an attempt the game reveals how many of the selected symbols are part of the combination and how many are in the right place. Using logic, the right order can be determined, but there are only a limited number of tries. + The second puzzle mode is used to reroute power from one system to another. To do so, a path must be built on a grid for the energy to flow through. The path must be built out of randomly assigned pieces that don't always fit together, similar to the concept of Pipe Mania. 0.65 19940119T000000 @@ -10361,9 +10361,9 @@ The second puzzle mode is used to reroute power from one system to another. To d ./Stop That Roach! (USA).zip Stop That Roach! - Stop that Roach! is a turn-based strategy game where the player has to eliminate a number of cockroaches on each level. + Stop that Roach! is a turn-based strategy game where the player has to eliminate a number of cockroaches on each level. -The player has five turns in which he can move of a certain amount of tiles, place traps, stomp to frighten the cockroaches, step on them, hit them with a broom or spray them with an insecticide. Next come the cockroaches' turn, their actions being defined by precise rules. +The player has five turns in which he can move of a certain amount of tiles, place traps, stomp to frighten the cockroaches, step on them, hit them with a broom or spray them with an insecticide. Next come the cockroaches' turn, their actions being defined by precise rules. If the insects can escape or reach the piece of food you're meant to protect, you lose the round. Victory is achieved if all cockroaches are either destroyed or captured. @@ -10405,10 +10405,10 @@ Up to four players can play by split-screen. If there are no human opponents, th ./Sumo Fighter (USA).zip Sumo Fighter - Despite what the title may indicate, Sumo Fighter is not a sports game but a side-scrolling platformer. The player takes the role of a sumo wrestler who has to cross five levels (each with three stages plus a boss) to rescue his kidnapped girlfriend. - - The protagonist has two means of attack: his fists and a stomp attack which, in addition to the damage, can stun enemies. Experience points are awarded for killing enemies, solving hidden mini games and collecting power-ups like health refreshments or temporary invincibility. Eventually this leads to a level up and the player can choose to upgrade one of the two attacks or increase his maximum health. The mini games are sumo wrestling, arm wrestling and thumb wrestling. - + Despite what the title may indicate, Sumo Fighter is not a sports game but a side-scrolling platformer. The player takes the role of a sumo wrestler who has to cross five levels (each with three stages plus a boss) to rescue his kidnapped girlfriend. + + The protagonist has two means of attack: his fists and a stomp attack which, in addition to the damage, can stun enemies. Experience points are awarded for killing enemies, solving hidden mini games and collecting power-ups like health refreshments or temporary invincibility. Eventually this leads to a level up and the player can choose to upgrade one of the two attacks or increase his maximum health. The mini games are sumo wrestling, arm wrestling and thumb wrestling. + All are reaction tests in which a button has to be pressed to stop a cursor moving left and right at the correct spot. 0.6 19930101T000000 @@ -10467,16 +10467,16 @@ Super Battletank: War in the Gulf is a 1st person tank simulation. Players sit i ./Super Black Bass (USA).zip Super Black Bass - Super Black Bass is a bass fishing game where players can compete in four different lake tournaments. Player can fish in: Skywater Lake (Local Amateur), Clear Lake (Amateur), Murphy Lake (Pro) and Bluestone Lake (Super Bass), the goal of which is to catch a certain weight limit of bass before a certain time limit. - -There are two screens, the boating screen where players navigate a lake using the D-Pad to navigate, the "A" button for acceleration and the "B" button for reverse. The "Y" button is used to enter the fishing screen. There is also a fish finder on the lower part of the screen that helps the player in locating a good place to fish. - -When the player enters the "fishing screen", they can use the "L & R" shoulder buttons to increase the distance meter, the "X" button brings up the lure selection screen, the "B" button can bring an overhead view of the location the player currently has the lure set for and the "Y" button brings the player back to the "boat mode". To cast, the player presses the "A" button once to start the cast meter and a pressing it again when the meter is set at a certain limit to cast it. - -While fishing, the player will have an overhead top-down mode of the lake, using the "A" button to reel in their lure and using the D-Pad to manipulate movement of the lure. Fish can be seen through the water, outlined in a light color while bigger fish are seen stationary and cast in a dark shadow. Once the player hooks the fish, a meter will show up at the bottom, showing the tension of the line, when it hits to the far right of the meter, the line will snap. The line can also be manually cut by pressing the "A+B" buttons together. - -There are eight different lures to choose from (Pencil Bait, Torpedo, Jitterbug, Frog, Crankbait, Spoon, Furry Sinker & Plastic Worm) along with several different color variations to choose from and five fish to catch (Blue Gill, Rainbow Trout, Catfish, Northern Pike and the game's namesake, Bass). - + Super Black Bass is a bass fishing game where players can compete in four different lake tournaments. Player can fish in: Skywater Lake (Local Amateur), Clear Lake (Amateur), Murphy Lake (Pro) and Bluestone Lake (Super Bass), the goal of which is to catch a certain weight limit of bass before a certain time limit. + +There are two screens, the boating screen where players navigate a lake using the D-Pad to navigate, the "A" button for acceleration and the "B" button for reverse. The "Y" button is used to enter the fishing screen. There is also a fish finder on the lower part of the screen that helps the player in locating a good place to fish. + +When the player enters the "fishing screen", they can use the "L & R" shoulder buttons to increase the distance meter, the "X" button brings up the lure selection screen, the "B" button can bring an overhead view of the location the player currently has the lure set for and the "Y" button brings the player back to the "boat mode". To cast, the player presses the "A" button once to start the cast meter and a pressing it again when the meter is set at a certain limit to cast it. + +While fishing, the player will have an overhead top-down mode of the lake, using the "A" button to reel in their lure and using the D-Pad to manipulate movement of the lure. Fish can be seen through the water, outlined in a light color while bigger fish are seen stationary and cast in a dark shadow. Once the player hooks the fish, a meter will show up at the bottom, showing the tension of the line, when it hits to the far right of the meter, the line will snap. The line can also be manually cut by pressing the "A+B" buttons together. + +There are eight different lures to choose from (Pencil Bait, Torpedo, Jitterbug, Frog, Crankbait, Spoon, Furry Sinker & Plastic Worm) along with several different color variations to choose from and five fish to catch (Blue Gill, Rainbow Trout, Catfish, Northern Pike and the game's namesake, Bass). + There are also attributes the player can have, Technique and Strength, that can be upgraded by catching more bass and progress can be kept through a password feature. 0.75 19980101T000000 @@ -10501,12 +10501,12 @@ There are also attributes the player can have, Technique and Strength, that can ./Super Chase H.Q. (USA, Europe).zip Super Chase H.Q. - Super Chase H.Q. is an enhanced sequel to Chase H.Q. As usual, you must drive your way towards a criminal's vehicle, which is known to be involved in some crime, while avoiding passing cars to gain points. Your car also comes equipped with three turbos, which can be useful if you are way behind the vehicle. - -But this time, cars aren't just the only things that you have to worry about. You will also encounter bikes that shoot or throw firebombs at you, as well as cars that go the wrong way. (If you crash into one of these, you'll be sent flying through the air.) Not to mention other obstacles such as barricades. - -Furthermore, as well as the criminal's damage indicator, you also have your own. When you finally catch up with each criminal, they are likely to shoot at you if you get too close to their vehicle, but you may encounter criminals who have different ways of attacking you. The fourth criminal, for example, launches a missile at you if you are further behind him. Once you are shot at and hit, your indicator decreases for every time you are hit, but this rule does not apply when you're hit by passing cars. When your indicator is empty or when you're out of time, the game ends. - + Super Chase H.Q. is an enhanced sequel to Chase H.Q. As usual, you must drive your way towards a criminal's vehicle, which is known to be involved in some crime, while avoiding passing cars to gain points. Your car also comes equipped with three turbos, which can be useful if you are way behind the vehicle. + +But this time, cars aren't just the only things that you have to worry about. You will also encounter bikes that shoot or throw firebombs at you, as well as cars that go the wrong way. (If you crash into one of these, you'll be sent flying through the air.) Not to mention other obstacles such as barricades. + +Furthermore, as well as the criminal's damage indicator, you also have your own. When you finally catch up with each criminal, they are likely to shoot at you if you get too close to their vehicle, but you may encounter criminals who have different ways of attacking you. The fourth criminal, for example, launches a missile at you if you are further behind him. Once you are shot at and hit, your indicator decreases for every time you are hit, but this rule does not apply when you're hit by passing cars. When your indicator is empty or when you're out of time, the game ends. + When you complete each round, a statistics screen will appear, and you are awarded points based on the time remaining, how much damage you've done, and the number of nitros that are used. One of the options allow you to display the game's speedometer in either MPH or Km/h. The game also has a storyline, which can be viewed in between rounds. 0.7 19940101T000000 @@ -10519,8 +10519,8 @@ When you complete each round, a statistics screen will appear, and you are award ./Super Chinese Fighter GB (Japan) (SGB Enhanced).zip Super Chinese Fighter GB - Super Chinese Fighter GB is a 2D fighting video game for the Game Boy released by Culture Brain in 1996. It is part of the Super Chinese series. - + Super Chinese Fighter GB is a 2D fighting video game for the Game Boy released by Culture Brain in 1996. It is part of the Super Chinese series. + Like Super Chinese Fighter for the SNES, Fighter GB allows players to participate in fighting game battles using characters from the Super Chinese games, including Jack and Ryu. The game has 12 different fighters. Players can use "super techniques" for their special attacks and block them using their "super defense." This game has a high level of animation and combat moves for a Game Boy game and it is possible to deliver combos that do more than 10 hits of damage. 19961228T000000 Culture Brain @@ -10738,7 +10738,7 @@ The game is a side-scrolling platform game. Swamp Thing can punch (but not duck ./T2 - The Arcade Game (USA, Europe).zip T2 : The Arcade Game - As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. + As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and coolant for the machine guns, and are shot to be collected. @@ -10777,10 +10777,10 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc ./Taiyou no Tenshi Marlowe - Ohanabatake wa Dai-panic (Japan).zip Taiyou no Tenshi Marlowe : Ohanabatake wa Dai-panic - Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic! (Sunshine Angel Marlowe: Panic in Bloomland!) is a weird game. It's essentially a puzzle game that's hard to categorize. - -Despite being released only in Japan, the game is fully playable for non-Japanese speakers. The only thing you would be missing is the brief story, but there is a fan translation patch for anyone curious about the game. - + Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic! (Sunshine Angel Marlowe: Panic in Bloomland!) is a weird game. It's essentially a puzzle game that's hard to categorize. + +Despite being released only in Japan, the game is fully playable for non-Japanese speakers. The only thing you would be missing is the brief story, but there is a fan translation patch for anyone curious about the game. + The game consists of eight areas which you can beat in any order to unlock the final areas. Each area has a total of five stages that need to be beaten before you can clear the area and move onto the next one. Every area features a unique theme with cutesy graphics of enemies that are also surprisingly well animated for a GB game. The goal of each stage is to make all the flowers bloom while avoiding enemies and preventing them from destroying your work. 0.75 19940527T000000 @@ -10793,8 +10793,8 @@ The game consists of eight areas which you can beat in any order to unlock the f ./Taiyou no Yuusha - Fighbird GB (Japan).zip Taiyou no Yuusha : Fighbird GB - The solar system is under threat by aliens that are being led by Dryas, with the help of a human mad scientist named Dr. Jango. The Space Police Force (SPF) is tasked with seeking out the Evil Energy that constitutes Dryas and destroying the mechabeasts that he deploys to attack the human race whether in Earth or in space. - + The solar system is under threat by aliens that are being led by Dryas, with the help of a human mad scientist named Dr. Jango. The Space Police Force (SPF) is tasked with seeking out the Evil Energy that constitutes Dryas and destroying the mechabeasts that he deploys to attack the human race whether in Earth or in space. + The player at the start of the game gets to choose between two characters, Kenta, a special member of the SPF and grandson of Dr. Hiroshi Amano, the scientist that develops the mechs of the SPF; or the main character, Yuutarou Katori, the human identity of the space guardian known as Fighbird. 0.7 19911220T000000 @@ -10807,12 +10807,12 @@ The player at the start of the game gets to choose between two characters, Kenta ./TaleSpin (USA).zip TaleSpin - Just Plane Fun! - -Strap on your seat belt! Here's rollicking fun with Baloo and his cargo plane the Mini-Sea Duck. He's out delivering goods to all the people in the Cape. But Don Karnage and his goofy band of pirates are hot on Baloo's tail, trying to swipe the cargo! - -It's high-flying adventure as Baloo dodges and shoots through the clouds and over skyscrapers. Alligators and natives rumble in the jungle. Cave dogs bash Baloo with bones. Submarines transform into helicopters. Baseballs as big as boulders give Baloo a rocky ride! - + Just Plane Fun! + +Strap on your seat belt! Here's rollicking fun with Baloo and his cargo plane the Mini-Sea Duck. He's out delivering goods to all the people in the Cape. But Don Karnage and his goofy band of pirates are hot on Baloo's tail, trying to swipe the cargo! + +It's high-flying adventure as Baloo dodges and shoots through the clouds and over skyscrapers. Alligators and natives rumble in the jungle. Cave dogs bash Baloo with bones. Submarines transform into helicopters. Baseballs as big as boulders give Baloo a rocky ride! + Baloo's got many trips to make so he's got to be a frisky flyer. Grab your goggles, and don't smack into a bubble. It could mean trouble! 0.7 19921201T000000 @@ -10847,14 +10847,14 @@ Another feature exclusive to the Game Boy version are Tournaments. You can ente ./Tarzan - Lord of the Jungle (USA, Europe).zip Tarzan : Lord of the Jungle - According to African legend, a human baby was abandoned in the forest. Found and brought up by a she-ape named Kala, he grew to learn the ways of the jungle and the language of the beasts. Years later, as John Clayton, Lord of Greystoke, he was brought back to England to claim his rightful inheritance. However, he occasionally returns to the wild to become Tarzan, Lord of the Jungle. - -Now is one of those occasions. Tarzan has returned to the jungle with his wife, Lady Jane Greystoke, but their holiday came to an end when Usanga, evil chief of the Wamabo, kidnaps Jane to force Tarzan into retrieving the seven gemstones that were stolen from his tribal shrine. These gemstones are believed to be the Eyes of the Rainbow, representing each color of the spectrum. Tarzan has been given three days to find the gemstones, otherwise Jane will be eaten by the tribal pet, Sheeta the Panther. - -After consulting his information sources, Tarzan learns that the Eyes of the Rainbow have been scattered around the dense jungle by a family of pesky chimps. Tarzan's quest involves navigating dark caves, crevasses, swamps, and treacherous quicksand. - -Objects, such as the rope and torch, need to be found if Tarzan wants to find each gemstone. Throughout the quest, hazards such asheadhunters, lions, snakes, spiders, quicksands, and pits are encountered. If Tarzan comes into contact with any of these hazards, he becomes stunned for an hour and the on-screen timer shrinks accordingly. Fortunately, he can punch creatures, allowing him to escape them. - + According to African legend, a human baby was abandoned in the forest. Found and brought up by a she-ape named Kala, he grew to learn the ways of the jungle and the language of the beasts. Years later, as John Clayton, Lord of Greystoke, he was brought back to England to claim his rightful inheritance. However, he occasionally returns to the wild to become Tarzan, Lord of the Jungle. + +Now is one of those occasions. Tarzan has returned to the jungle with his wife, Lady Jane Greystoke, but their holiday came to an end when Usanga, evil chief of the Wamabo, kidnaps Jane to force Tarzan into retrieving the seven gemstones that were stolen from his tribal shrine. These gemstones are believed to be the Eyes of the Rainbow, representing each color of the spectrum. Tarzan has been given three days to find the gemstones, otherwise Jane will be eaten by the tribal pet, Sheeta the Panther. + +After consulting his information sources, Tarzan learns that the Eyes of the Rainbow have been scattered around the dense jungle by a family of pesky chimps. Tarzan's quest involves navigating dark caves, crevasses, swamps, and treacherous quicksand. + +Objects, such as the rope and torch, need to be found if Tarzan wants to find each gemstone. Throughout the quest, hazards such asheadhunters, lions, snakes, spiders, quicksands, and pits are encountered. If Tarzan comes into contact with any of these hazards, he becomes stunned for an hour and the on-screen timer shrinks accordingly. Fortunately, he can punch creatures, allowing him to escape them. + If Tarzan manages to find all seven gemstones within the time limit and deliver them to Usanga, Jane will be released. If not, she will become nothing more than another bowl of jungle soup. 0.65 19941001T000000 @@ -10867,8 +10867,8 @@ If Tarzan manages to find all seven gemstones within the time limit and deliver ./Tasmania Story (USA).zip Tasmania Story - Tasmania Story was 1990's second-best-selling Japanese movie, about a man looking for the extinct Tasmanian tiger, and his son looking for his father. The tie-in game, however, is nothing but a remake of Pony Canyon's 1984 title Fruit Panic. - + Tasmania Story was 1990's second-best-selling Japanese movie, about a man looking for the extinct Tasmanian tiger, and his son looking for his father. The tie-in game, however, is nothing but a remake of Pony Canyon's 1984 title Fruit Panic. + A single-screen platformer, you guide a man with a hat from platform to platform. Since he can't jump by himself, you must use the trampolines to the left and right to make him reach the right platform, where he can pick up cactuses, flowers and other plants. When all plants are picked, the next stage follows. What makes the game hard are the "Tasmanian devils" which hunt your man. By dropping on a devil from above, or laying a bomb for an enemy to walk into, you can temporarily stun them. 0.5 19910101T000000 @@ -10881,10 +10881,10 @@ A single-screen platformer, you guide a man with a hat from platform to platform ./Taz-Mania 2 (USA).zip Taz-Mania 2 - Taz Mania 2 is the second Game Boy game based on the animated TV show. The player takes the role of Taz who has to free his family which was kidnapped by the two hunters Bull Gator and Axl. This is basically a standard platformer in which the player crosses the 16 levels, jumps over gaps and dodges enemies. - - However, the unique feature of the cartoon Taz was converted to the game: his ability to spin. This allows him to reach high acceleration and being invulnerable - but every second takes away a part of the associated energy bar. - + Taz Mania 2 is the second Game Boy game based on the animated TV show. The player takes the role of Taz who has to free his family which was kidnapped by the two hunters Bull Gator and Axl. This is basically a standard platformer in which the player crosses the 16 levels, jumps over gaps and dodges enemies. + + However, the unique feature of the cartoon Taz was converted to the game: his ability to spin. This allows him to reach high acceleration and being invulnerable - but every second takes away a part of the associated energy bar. + It can be refilled by picking up one of the power ups on the way. Every level has to be solved within a time limit and Taz loses one of four hearts when hit by an enemy or touching water. 0.5 19970101T000000 @@ -10927,8 +10927,8 @@ There are no game or season stats and there is no way to save your season, but t ./Teenage Mutant Ninja Turtles II - Back from the Sewers (USA).zip Teenage Mutant Ninja Turtles II : Back from the Sewers - Teenage Mutant Ninja Turtles II: Back from the Sewers is the second Teenage Mutant Ninja Turtles for the Game Boy. It is a sequel to Fall of the Foot Clan. - + Teenage Mutant Ninja Turtles II: Back from the Sewers is the second Teenage Mutant Ninja Turtles for the Game Boy. It is a sequel to Fall of the Foot Clan. + This time, Splinter was captured by Krang. Leonardo, Michelangelo, Raphael and Donatello go in search of their master until arriving at Krang and Shredder. 0.65 19920521T000000 @@ -10941,8 +10941,8 @@ This time, Splinter was captured by Krang. Leonardo, Michelangelo, Raphael and D ./Teenage Mutant Ninja Turtles III - Radical Rescue (USA).zip Teenage Mutant Ninja Turtles III : Radical Rescue - The player begins the game by taking control of Michaelangelo, who must rescue the other turtles, along with Splinter and April O'Neil, who have been kidnapped by Shredder.[2] Unlike other games based on the franchise, this is a scrolling action-adventure game reminiscent of the Metroid and the later Castlevania: Symphony of the Night. Each turtle has a different ability which is necessary to finish the game. Michaelangelo can hover using his nunchakus as a helicopter, Leonardo can drill the floor by spinning with his katana, Raphael can hide himself inside his shell to enter passages that are otherwise too small to enter, and Donatello can stick to and climb walls. - + The player begins the game by taking control of Michaelangelo, who must rescue the other turtles, along with Splinter and April O'Neil, who have been kidnapped by Shredder.[2] Unlike other games based on the franchise, this is a scrolling action-adventure game reminiscent of the Metroid and the later Castlevania: Symphony of the Night. Each turtle has a different ability which is necessary to finish the game. Michaelangelo can hover using his nunchakus as a helicopter, Leonardo can drill the floor by spinning with his katana, Raphael can hide himself inside his shell to enter passages that are otherwise too small to enter, and Donatello can stick to and climb walls. + The bosses are Scratch, Dirtbag, a Triceraton, Scale Tale, and Shredder (in this game known as Cyber-Shredder). 0.7 19930101T000000 @@ -11001,10 +11001,10 @@ Players are controlled by the movement buttons, but while button A indicates a l ./Terminator 2 - Judgment Day (USA, Europe).zip Terminator 2 : Judgment Day - Terminator 2: Judgment Day is a third-person platform/action game for Game Boy. It was developed by B.I.T.S. - -The game is a side-scroller. The player moves from left to right, shooting enemies and jumping over obstacles in the platforming stages. There are also time-limited mini-games, such as re-arranging wires to form a connected path, as well as other types of stages. The stages are based on key scenes from the film. - + Terminator 2: Judgment Day is a third-person platform/action game for Game Boy. It was developed by B.I.T.S. + +The game is a side-scroller. The player moves from left to right, shooting enemies and jumping over obstacles in the platforming stages. There are also time-limited mini-games, such as re-arranging wires to form a connected path, as well as other types of stages. The stages are based on key scenes from the film. + At the beginning of the game, the player appears to be in the future, with Terminators attacking the player, and a Hunter Killer type robot dropping explosives around the player. 0.45 19920101T000000 @@ -11029,10 +11029,10 @@ At the beginning of the game, the player appears to be in the future, with Termi ./Tetris 2 (USA, Europe) (Rev 1) (SGB Enhanced).zip Tetris 2 - Unlike the original Tetris, Tetris 2 has you clearing the field of blocks in a different way. Each play field starts with different colored dots (in this case black, gray and white), with one of each color flashing. - -The blocks are made up of the same three colors, and by matching blocks of the same color over the top or to the side of the dot will clear the dot and those blocks from the screen. If you clear a flashing dot, all the corresponding dots of the same color will be cleared. - + Unlike the original Tetris, Tetris 2 has you clearing the field of blocks in a different way. Each play field starts with different colored dots (in this case black, gray and white), with one of each color flashing. + +The blocks are made up of the same three colors, and by matching blocks of the same color over the top or to the side of the dot will clear the dot and those blocks from the screen. If you clear a flashing dot, all the corresponding dots of the same color will be cleared. + To complete the round just clear the dots, not the blocks themselves. 0.85 19931202T000000 @@ -11061,7 +11061,7 @@ The game offers a story mode against the computer, as well as a 2-player versus ./Tetris Blast (USA, Europe) (SGB Enhanced).zip Tetris Blast - In this version of Tetris, the basic 'clear the line of puzzle blocks' element is still here, but with an added twist: inside the many block shapes are bombs. By linking the bombs while clearing the play field as usual (creating a line of blocks), more of the field is cleared as the bombs explode. + In this version of Tetris, the basic 'clear the line of puzzle blocks' element is still here, but with an added twist: inside the many block shapes are bombs. By linking the bombs while clearing the play field as usual (creating a line of blocks), more of the field is cleared as the bombs explode. The usual gameplay modes are included, i.e. challenge, clear as many lines as possible, time trial, clear as many lines as possible before time runs out and 2 player battle. 0.75 @@ -11245,14 +11245,14 @@ Flash runs from left to right and using his jumping and punching abilities must ./Flintstones, The (USA, Europe).zip The Flintstones - IT'S FRED'S LIFE...AND YOU GET TO YABB-DABBA-DOO-IT! - -What's more fun than watching The Flintstones? Playing The Flintstones, silly! - -The evil Cliff Vandercave has kidnapped Pebbles and Bamm-Bamm. Guess who to the rescue?!? - -Put on your tiger skin, take off your shoes, and be your favorite Stone Age stooge in the rockinest adventure this side of the Jurassic Park. Live in Bedrock. Hang out with Barney, Wilma, Betty, and Dino. Wrestle with hungry dinosaurs. Eat Brontosaurus Burgers. And bring home the little ones, safely. - + IT'S FRED'S LIFE...AND YOU GET TO YABB-DABBA-DOO-IT! + +What's more fun than watching The Flintstones? Playing The Flintstones, silly! + +The evil Cliff Vandercave has kidnapped Pebbles and Bamm-Bamm. Guess who to the rescue?!? + +Put on your tiger skin, take off your shoes, and be your favorite Stone Age stooge in the rockinest adventure this side of the Jurassic Park. Live in Bedrock. Hang out with Barney, Wilma, Betty, and Dino. Wrestle with hungry dinosaurs. Eat Brontosaurus Burgers. And bring home the little ones, safely. + After all, it's Fred's life...and you get to YABBA-DABBA-DOO-IT! 0.75 19940101T000000 @@ -11277,8 +11277,8 @@ After all, it's Fred's life...and you get to YABBA-DABBA-DOO-IT! ./Getaway, The - High Speed II (USA).zip The Getaway - A handheld version of the William's pinball machine, the basic gameplay is a pinball board with racing themes such as roads and on-ramps, hitting various bumpers and targets to gain a higher score. - + A handheld version of the William's pinball machine, the basic gameplay is a pinball board with racing themes such as roads and on-ramps, hitting various bumpers and targets to gain a higher score. + There is also a mini-game if they player can hit a special ramp on the board that takes the player to a driving game, something like OutRun, dodging traffic to gain points. The game is over once the player reaches the hideout, trying to avoid pursuing cops using various methods including multiple balls to try confuse them. 0.7 19950101T000000 @@ -11291,7 +11291,7 @@ There is also a mini-game if they player can hit a special ramp on the board tha ./Humans, The (USA).zip The Humans - Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success. + Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success. Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific destination which may require the use of objects you have discovered so far. Each level has a time limit, when time runs out the level can be restarted. 0.6 @@ -11305,13 +11305,13 @@ Tasks can include finding objects (like a spear) on the screen, or trying to rea ./Hunchback of Notre Dame, The - 5 Foolishly Fun Topsy Turvy Games (USA, Europe) (SGB Enhanced).zip The Hunchback of Notre Dame : 5 Foolishly Fun Tops - WELCOME TO THE FESTIVAL OF FOOLS! - -Chiseler, Djali Bowling, Catch the Fool, Upsy Daisy, and Picture Puzzle...It's five topsy-turvy games in one! Whether you're chiseling away behind the walls of Notre Dame, or lining Djali up for a trip down the alley, this is the most foolish fun youve ever fit into your pocket! - -- 5 topsy-turvy games featuring characters from the hit film -- Escalating game levels to challenge players of all ages -- Special bonuses allowing admission to the Funfair + WELCOME TO THE FESTIVAL OF FOOLS! + +Chiseler, Djali Bowling, Catch the Fool, Upsy Daisy, and Picture Puzzle...It's five topsy-turvy games in one! Whether you're chiseling away behind the walls of Notre Dame, or lining Djali up for a trip down the alley, this is the most foolish fun youve ever fit into your pocket! + +- 5 topsy-turvy games featuring characters from the hit film +- Escalating game levels to challenge players of all ages +- Special bonuses allowing admission to the Funfair - Play for 10 minutes or 10 hours 0.7 19970301T000000 @@ -11324,7 +11324,7 @@ Chiseler, Djali Bowling, Catch the Fool, Upsy Daisy, and Picture Puzzle...It's f ./Hunt for Red October, The (USA, Europe).zip The Hunt for Red October - Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October. + Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October. You control the Red October during its run for freedom. The game plays as an underwater sidescroller. The Red October submarine can move in any of four directions. The A button fires torpedoes horizontally towards the right and the B button fires missiles vertically, upwards. Additionally, the Caterpillar drive (invisibility) may be activated for short periods of time. The player may also activate a ECM blast that will destroy all nearby offensive weapons. On the screen at all times are displays for Armor (health) and Power (fuel); should either run low, the Red October in danger of being destroyed. Power-Ups to increase or decrease the power of missiles and torpedoes may be found by destroying enemies. 0.6 @@ -11338,7 +11338,7 @@ You control the Red October during its run for freedom. The game plays as an und ./Incredible Crash Dummies, The (USA, Europe).zip The Incredible Crash Dummies - At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose. + At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose. You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points especially as there are screwdrivers to pick up which restore one limb. 0.9 @@ -11364,8 +11364,8 @@ You play a crash test dummy, trying to progress through levels filled with hazar ./Jungle Book, The (USA, Europe).zip The Jungle Book - You're an Indian boy named Mowgli, and you were raised by a pack of wolves. No parents. No school. No problems. Great life, huh? Except there's a rumor that Shere Khan the man-eating tiger is coming after you. So now you've got to sneak, swing and swoop your way through the jungle, catch the tiger by the tail and reach the safety of the man-village. - + You're an Indian boy named Mowgli, and you were raised by a pack of wolves. No parents. No school. No problems. Great life, huh? Except there's a rumor that Shere Khan the man-eating tiger is coming after you. So now you've got to sneak, swing and swoop your way through the jungle, catch the tiger by the tail and reach the safety of the man-village. + To do this, you have to get the hang of incredibly tricky vines, neutralize venom balls, dodge coconut-throwing monkeys and fire off bananas at any scorpion, vampire bat, or crazy ape that gets in your way. So eat your potassium. It's a jungle out there! 0.6 19940101T000000 @@ -11408,11 +11408,11 @@ Play is similar to the SNES game with a top down perspective. Link must go onto The Lion King Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return. -The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. +The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. -As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. +As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. -As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). +As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). The game features no in-game save function, and it needs to be replayed from the beginning every time. 0.65 @@ -11426,10 +11426,10 @@ The game features no in-game save function, and it needs to be replayed from the ./Little Mermaid, The (USA).zip The Little Mermaid - Ariel, the little mermaid who became human, and Eric, prince of the land, are head over fins in love. But Ariel's friends are in deep trouble! Ursula, the evil Witch of the Sea, has cast a spell on all watery creatures. If Ursula's not stopped, she'll take over the ocean! - -To save her friends, Ariel dives into the sea, becoming a mermaid again. But the water is full of jellyfish, lobsters, eels, and blowfish. Ariel quickly snares the fierce fish, while diving and leaping to escape danger. At Ursula's palace, the wicked witch attacks with her most treacherous tricks. Can Ariel defeat her in time to save the sea? - + Ariel, the little mermaid who became human, and Eric, prince of the land, are head over fins in love. But Ariel's friends are in deep trouble! Ursula, the evil Witch of the Sea, has cast a spell on all watery creatures. If Ursula's not stopped, she'll take over the ocean! + +To save her friends, Ariel dives into the sea, becoming a mermaid again. But the water is full of jellyfish, lobsters, eels, and blowfish. Ariel quickly snares the fierce fish, while diving and leaping to escape danger. At Ursula's palace, the wicked witch attacks with her most treacherous tricks. Can Ariel defeat her in time to save the sea? + It's the catch of the year! Swim to Ariel's favorite music, including the Academy Award-winning Under the Sea. Gasp as Ariel tackles slithery eels, snarling sharks, walruses and the amazing Soldierfish. Find out if Ariel can ever return to Eric. Your whole family will fall hook, line, and sinker for The Little Mermaid! 0.6 19930101T000000 @@ -11510,12 +11510,12 @@ In spite of the differences in main character and a minor variation in the short ./Ren & Stimpy Show, The - Space Cadet Adventures (USA).zip The Ren & Stimpy Show : Space Cadet Adventures - All Systems Go! - -Activate your viewscreen and prepare to blast off for adventure in the amazing year 400 billion with Commander Ren Hoek and his faithful companion, Cadet Stimpy. Explore vast alien worlds with our heroes as they roam the endless, uncharted regions of space, struggling to defeat intergalactic evil. - -Is there intelligent life in the universe? No, you eediot! Only Ren Hoek and Cadet Stimpy, two space cadets who'll boldly take you where no higher mammal has gone before. The question is, will you know how to get back? - + All Systems Go! + +Activate your viewscreen and prepare to blast off for adventure in the amazing year 400 billion with Commander Ren Hoek and his faithful companion, Cadet Stimpy. Explore vast alien worlds with our heroes as they roam the endless, uncharted regions of space, struggling to defeat intergalactic evil. + +Is there intelligent life in the universe? No, you eediot! Only Ren Hoek and Cadet Stimpy, two space cadets who'll boldly take you where no higher mammal has gone before. The question is, will you know how to get back? + Warning: Repeated exposure to Space Cadet Adventures may cause temporary Space Madness, unsightly mutations and possibly, instantaneous implosion. 0.45 19920101T000000 @@ -11555,15 +11555,15 @@ Warning: Repeated exposure to Space Cadet Adventures may cause temporary Space M ./Simpsons, The - Bart vs. the Juggernauts (USA, Europe).zip The Simpsons : Bart vs. the Juggernauts - Bart Simpson here, on my way to the Springfield Arena to do battle with The Juggernauts, my all-time TV heroes. - -It isn't going to be easy. There's nobody tougher than The Juggernauts (except maybe yours truly), but i'll be fighting 'em on my own turf: Krustyland Amusement Park, Moe's Tavern, and the Nuclear Power Plant, just to name a few. - -No one knows this, but I've got a whole new set of cool manuevers AND a new technological edge - I can CHEAT! - -I'm psyched. I'm ready to rock and roll. On to victory, Man! - -Your pal, + Bart Simpson here, on my way to the Springfield Arena to do battle with The Juggernauts, my all-time TV heroes. + +It isn't going to be easy. There's nobody tougher than The Juggernauts (except maybe yours truly), but i'll be fighting 'em on my own turf: Krustyland Amusement Park, Moe's Tavern, and the Nuclear Power Plant, just to name a few. + +No one knows this, but I've got a whole new set of cool manuevers AND a new technological edge - I can CHEAT! + +I'm psyched. I'm ready to rock and roll. On to victory, Man! + +Your pal, Bart Simpson 0.5 19920101T000000 @@ -11576,7 +11576,7 @@ Bart Simpson ./Smurfs, The (USA, Europe) (En,Fr,De) (Rev 1) (SGB Enhanced).zip The Smurfs - The evil Gargamel has captured three of the smurfs, so that he can have them for dinner (Once again). One of the smurfs must go out on a dangerous journey and rescue the captured smurfs. Beat the first two bosses to rescue the first two smurfs, then you can take on Gargamel. Make your way through forests, swamps, mountains, mines and more. Also ride storks, mine carts and logs to defeat Gargamel and his minions and to rescue the missing smurfs. + The evil Gargamel has captured three of the smurfs, so that he can have them for dinner (Once again). One of the smurfs must go out on a dangerous journey and rescue the captured smurfs. Beat the first two bosses to rescue the first two smurfs, then you can take on Gargamel. Make your way through forests, swamps, mountains, mines and more. Also ride storks, mine carts and logs to defeat Gargamel and his minions and to rescue the missing smurfs. On each level you must collect five stars in order to get access to the bonus level. (You don't have to collect the five stars in order to get through the main level) On the bonus level, try to collect as many bonuses as possible before the time runs out. There are three bonus levels: "The Dam", "The Mushrooms" and "The Butterflies". 0.75 @@ -11685,7 +11685,7 @@ It's all up to Buster! If he manages to change all four flicks Monty has cooked ./Titus the Fox (USA, Europe).zip Titus the Fox : To Marrakech and Back - In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. + In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance. 0.75 @@ -11736,8 +11736,8 @@ There are secret rooms to find, and bosses at the end of each level. The player ./Tom & Jerry (USA, Europe).zip Tom & Jerry - Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump (tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies. - + Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump (tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies. + To earn extra lives throughout the game, players have two available options: the rarest and, sometimes, hardest way is to find a 1-Up icon; however, the easiest mode is to collect 100 of small balls of cheese scattered throughout the levels (Cheese Bits). Also, Jerry and Tuffy's health meters are displayed in the form of four hearts, that can be replenished through collectible larger cheese wedges (Cheese Chunks). At the end of each world, Jerry and Tuffy will take a confrontation with Tom, the Cat. 0.6 19920101T000000 @@ -11774,12 +11774,12 @@ To earn extra lives throughout the game, players have two available options: the ./Top Rank Tennis (USA).zip Top Rank Tennis - Top Rank Tennis is a tennis game. Players can opt to play singles or doubles matches. There are only two game modes: Official or Practice. Normal tennis rules apply. Notably for a Game Boy title, the game's scoring is completely spoken out loud as well as other words such as "play" and "fault". - -Player rankings are saved using battery backed RAM. - -Multiplayer up to four players using the four player adapter is supported. - + Top Rank Tennis is a tennis game. Players can opt to play singles or doubles matches. There are only two game modes: Official or Practice. Normal tennis rules apply. Notably for a Game Boy title, the game's scoring is completely spoken out loud as well as other words such as "play" and "fault". + +Player rankings are saved using battery backed RAM. + +Multiplayer up to four players using the four player adapter is supported. + 0.65 19930101T000000 @@ -11804,8 +11804,8 @@ Multiplayer up to four players using the four player adapter is supported. ./Total Carnage (USA, Europe).zip Total Carnage - The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, the evil despot will stop at nothing but world domination. Only two men have the courage and idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as the Doomsday Squad. - + The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, the evil despot will stop at nothing but world domination. Only two men have the courage and idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as the Doomsday Squad. + As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simultaneous action) to rescue the hostages while shooting hundreds of mutants bent on your destruction. As you walk and run forward, backward, left, right, and diagonally through 20 battlezones of nonstop action, you'll always have your machine gun by your side. Additional weapons which you can find along the way include grenade launchers, rocket launchers, plasma machine guns, flame throwers, spray-fire rifles, defensive blades, and an assortment of bombs. 0.3 19940101T000000 @@ -11869,7 +11869,7 @@ Game modes: 1-Event Mode (quick game), Competition (something like story mode) a ./Track Meet (USA, Europe).zip Track Meet - Track Meet offers players seven different Olympic-style competitions to compete in. Competitions include a 100 meter sprint, Hurdles, Javelin Throw, Pole Vault, Long Jump, Discus Throw, and Weight Lifting. Players have to compete with five different competitors in each event in order to win the world championship. Each competitor has different strengths and weaknesses and each have their own way in how they compete in each event. Each event awards the player points based on how well they performed. The goal is to have more points then your opponent after all the events are completed. + Track Meet offers players seven different Olympic-style competitions to compete in. Competitions include a 100 meter sprint, Hurdles, Javelin Throw, Pole Vault, Long Jump, Discus Throw, and Weight Lifting. Players have to compete with five different competitors in each event in order to win the world championship. Each competitor has different strengths and weaknesses and each have their own way in how they compete in each event. Each event awards the player points based on how well they performed. The goal is to have more points then your opponent after all the events are completed. The game also lets the player practice each event and also offers a mode for two players to compete against each other through the Game Link cable. 0.6 @@ -11887,7 +11887,7 @@ The game also lets the player practice each event and also offers a mode for two You can fire from multiple angles but due to the control limitations of the Game Boy, your vehicle can only turn his turret clockwise. -There are a few power ups which increase your weapons like explosive cannonballs, multi-direction shots or anti-armor shells. +There are a few power ups which increase your weapons like explosive cannonballs, multi-direction shots or anti-armor shells. The game also features some boss fights as you progress through the game's several different environments, forest, desert, cave, city, and tank factory. 0.65 @@ -12091,8 +12091,8 @@ The upgrade system remains consistent with the series's: you shoot colored bells ./Uchuu no Kishi Tekkaman Blade (Japan).zip Uchuu no Kishi Tekkaman Blade - Uchuu no Kishi: Tekkaman Blade (usually translated as "Space Knight: Tekkaman Blade") is a shoot 'em up game based on the anime of the same name, which was a 1990s relaunch of the original 1970s Tekkaman anime. It features a sword-wielding mech fighting to emancipate the Earth from the bug-like alien race known as Radam, who use the Tekkamen (transformed human captives) as their footsoldiers. - + Uchuu no Kishi: Tekkaman Blade (usually translated as "Space Knight: Tekkaman Blade") is a shoot 'em up game based on the anime of the same name, which was a 1990s relaunch of the original 1970s Tekkaman anime. It features a sword-wielding mech fighting to emancipate the Earth from the bug-like alien race known as Radam, who use the Tekkamen (transformed human captives) as their footsoldiers. + Tekkaman Blade is an Action game, developed by Sun L and published by Yutaka, which was released in Japan in 1992. 0.7 19921218T000000 @@ -12138,10 +12138,10 @@ Tekkaman Blade is an Action game, developed by Sun L and published by Yutaka, wh ./Ultra Golf (USA).zip Ultra Golf - Ultra Golf is a golf game with two courses which can be either played in training or tournament mode. After inspecting the field from a overhead view, the shot is performed from a separate window. - - First the player gets to choose the direction and club and then the classic "two click" system comes into play: a symbol moves on a circle and its position after pressing the button influences the drift and strength of the shot. - + Ultra Golf is a golf game with two courses which can be either played in training or tournament mode. After inspecting the field from a overhead view, the shot is performed from a separate window. + + First the player gets to choose the direction and club and then the classic "two click" system comes into play: a symbol moves on a circle and its position after pressing the button influences the drift and strength of the shot. + It is important to consider the wind direction. 0.6 19920101T000000 @@ -12154,8 +12154,8 @@ Tekkaman Blade is an Action game, developed by Sun L and published by Yutaka, wh ./Ultraman Ball (Japan) (SGB Enhanced).zip Ultraman Ball - Ultraman Ball features the Tsuburaya Productions tokusatsu character Ultraman and his companions. Ultraman is re-imagined as a hero who is able to transform into a ball mode, and uses this new power to save his friends. - + Ultraman Ball features the Tsuburaya Productions tokusatsu character Ultraman and his companions. Ultraman is re-imagined as a hero who is able to transform into a ball mode, and uses this new power to save his friends. + In his standard bipedal form, Ultraman is able to cling onto walls and climb up them by repeatedly jumping. As the ball, Ultraman can bowl over enemies and build speed on slopes to help him reach new areas. He can also bounce, which also increases his vertical height. By combining these powers, the player can progress through each stage. 0.8 19941222T000000 @@ -12188,8 +12188,8 @@ In his standard bipedal form, Ultraman is able to cling onto walls and climb up ./Ultraman (Japan).zip Ultraman - In the future, Earth must protect itself from alien invaders, a task handled by the Science Special Search Party. However, they are not alone in this endeavor. After crashing his ship on Earth while in pursuit of the evil alien Bemular, the super-being Ultraman is here to help whenever the attacking aliens prove too much for humanity alone to handle. Standing hundreds of feet tall with incredible strength and amazing abilities, he can only remain on Earth for a few minutes, and so must defeat his foes before his power drains completely. - + In the future, Earth must protect itself from alien invaders, a task handled by the Science Special Search Party. However, they are not alone in this endeavor. After crashing his ship on Earth while in pursuit of the evil alien Bemular, the super-being Ultraman is here to help whenever the attacking aliens prove too much for humanity alone to handle. Standing hundreds of feet tall with incredible strength and amazing abilities, he can only remain on Earth for a few minutes, and so must defeat his foes before his power drains completely. + Based on the popular television show from 1967, Ultraman directly follows the story of its source material. Cast in the role of the titular Ultraman, the player must defeat many of the same monsters that appeared in the original series. Taking the appearance of a 1-on-1 fighting game, Ultraman can punch, kick, and grapple his opponent, as well as use a variety of various special moves that must be charged. However, in order to actually defeat his opponent, Ultraman must deplete their continually-recharging life bar, and at that moment hit with his most powerful special attack: the Specium Beam. As the game continues, different enemies may even find ways to avoid this most formidable attack, and Ultraman must adapt... Each stage has a time limit of only three minutes, and there are three lives and no continues. 19911229T000000 BEC @@ -12317,11 +12317,11 @@ During this tough "mission", a friend (chosen by you in the Casino room) will he ./Virtual Wars (Japan).zip Virtual Wars - The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. + The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world. -While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. +While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel). 0.25 @@ -12416,14 +12416,14 @@ You play both Wayne and Garth, and you can switch between them at any time. The ./WCW - The Main Event (USA, Europe).zip WCW Main Event - WCW: The Main Event is a professional wrestling video game released in 1994 by FCI for the Nintendo Game Boy portable video game system. It was just the second video game based on World Championship Wrestling, and the first of two released to a handheld console. - -Gameplay - -There are two types of matches available: a set number of falls (best of one, three, or five) and a set time limit (five, ten, or fifteen minutes). Each wrestler has his unique special move along with punch, clothesline, bodyslam, suplex, dropkick, and cross body block. One can choose between a single match and an elimination match which runs the gauntlet of the remaining wrestlers. -Throwing one's opponent out of the ring is possible, as is fighting outside of the ring. There is no ten-count while both wrestlers are outside of the ring, but one will start after one enters. -[edit]Wrestlers - + WCW: The Main Event is a professional wrestling video game released in 1994 by FCI for the Nintendo Game Boy portable video game system. It was just the second video game based on World Championship Wrestling, and the first of two released to a handheld console. + +Gameplay + +There are two types of matches available: a set number of falls (best of one, three, or five) and a set time limit (five, ten, or fifteen minutes). Each wrestler has his unique special move along with punch, clothesline, bodyslam, suplex, dropkick, and cross body block. One can choose between a single match and an elimination match which runs the gauntlet of the remaining wrestlers. +Throwing one's opponent out of the ring is possible, as is fighting outside of the ring. There is no ten-count while both wrestlers are outside of the ring, but one will start after one enters. +[edit]Wrestlers + These wrestlers used in the game were considered to be the top-ranked superstars of the WCW as of 1993. They were Rick Rude, Ron Simmons, Steve Austin, Sting, Dustin Rhodes, Johnny B. Badd, Big Van Vader and former tag team duo The Steiner Brothers (who had left for the WWF but still appeared in the game anyway). 0.6 19940101T000000 @@ -12524,10 +12524,10 @@ Level 4 has you in Judge Dooms warehouse trying to save your wife, Jessica from ./Wizardry Gaiden I - Joou no Junan (Japan).zip Wizardry Gaiden 1 : Joou no Junan - The power of the Staff of Gnilda, the artifact that protects the city to Llylgamyn is fading. Queen Airasu's sister, Sokusu went missing a year ago, along with the evil mage Thailand Rossum. The Queen has called upon adventurers to defeat Thailan Rossum and find her sister. Your party of adventurers has heeded this call. - -Wizardry Gaiden is a side story Wizardry game for Gameboy. It is an original, Japanese-only title, and is not a port of any computer versions. Its developer, ASCII, was also the developer that created the Wizardry 1 through 6 remakes for Famicom and Super Famicom, and as such Wizardry Gaiden retains much of the same look and feel of other console titles in the series. The gameplay system most closely resembles Wizardry V (released the following year for Super Famicom), with the addition of long-range weapons, enhanced spells, and auto-mapping. - + The power of the Staff of Gnilda, the artifact that protects the city to Llylgamyn is fading. Queen Airasu's sister, Sokusu went missing a year ago, along with the evil mage Thailand Rossum. The Queen has called upon adventurers to defeat Thailan Rossum and find her sister. Your party of adventurers has heeded this call. + +Wizardry Gaiden is a side story Wizardry game for Gameboy. It is an original, Japanese-only title, and is not a port of any computer versions. Its developer, ASCII, was also the developer that created the Wizardry 1 through 6 remakes for Famicom and Super Famicom, and as such Wizardry Gaiden retains much of the same look and feel of other console titles in the series. The gameplay system most closely resembles Wizardry V (released the following year for Super Famicom), with the addition of long-range weapons, enhanced spells, and auto-mapping. + 0.8 19911001T000000 @@ -12592,14 +12592,14 @@ Many who had lost their lives exploring the cave rose from the dead, the the cit ./WordZap (USA).zip WordZap - ONCE YOU PICK IT UP, YOU CAN'T PUT IT DOWN! - -How do you spell challenge? You'll find out fast when you start banging heads to build 3, 4 or 5-letter words from a random group of letters. Then just when you think you've got it beat, your opponent "zaps" your word right off the screen ... and it's back to square one! You can't stop playing because you can't top the mind-boggling madness of WORDZAP! - -- For 1 or 2 players! -- 2 challenging games! -- Novice to expert levels! -- Based on 10,000-word dictionary! + ONCE YOU PICK IT UP, YOU CAN'T PUT IT DOWN! + +How do you spell challenge? You'll find out fast when you start banging heads to build 3, 4 or 5-letter words from a random group of letters. Then just when you think you've got it beat, your opponent "zaps" your word right off the screen ... and it's back to square one! You can't stop playing because you can't top the mind-boggling madness of WORDZAP! + +- For 1 or 2 players! +- 2 challenging games! +- Novice to expert levels! +- Based on 10,000-word dictionary! - Game Link for 2 Game Boys in tandem! 0.75 19920101T000000 @@ -12624,8 +12624,8 @@ How do you spell challenge? You'll find out fast when you start banging heads to ./World Bowling (USA).zip World Bowling - World Bowling is a bowling game in which the player has to beat bowling alleys from six different countries (England, China, Japan, Canada, France, USA). To win the game, all alleys have to be beaten in a row with an increasing points requirement (200 to 250) - if the score is missed once, it is back to the beginning. - + World Bowling is a bowling game in which the player has to beat bowling alleys from six different countries (England, China, Japan, Canada, France, USA). To win the game, all alleys have to be beaten in a row with an increasing points requirement (200 to 250) - if the score is missed once, it is back to the beginning. + The player can set the weight of the bowling ball: a heavier ball has more power but this goes in turn with a loss of control. It also depends on the chosen player character: the male is better with heavy balls while the female character should use a lighter one. The throw itself is divided into three parts: character position on the alley, control and power. While the first is simply chosen by lining the character up, the latter two are reaction games: a marker goes from left to right (and vice versa) and the player has to hit the button when the marker reaches the desired point. A high value (i.e. the marker is right) in control means that the throw is straight while a high power determines the speed and strength. 0.55 19900101T000000 @@ -12638,8 +12638,8 @@ The player can set the weight of the bowling ball: a heavier ball has more power ./World Circuit Series (USA).zip World Circuit Series - World Circuit Series is the first portable version of Konami's classic MSX top-down racer. It features three classes of open-wheel cars (which dub as difficulty levels), three game modes (practice, single race and championship) and 25 different tracks all around the world, with some of them only playable on the according championship, from the Japanese Formula 3 to the World F1 Grand Prix. On each class, tracks become longer (forcing pit stops), cars faster, and turns change from simple, low angle corners which require no more than a slight trajectory to elbow corners which require some skill to turn without losing speed. - + World Circuit Series is the first portable version of Konami's classic MSX top-down racer. It features three classes of open-wheel cars (which dub as difficulty levels), three game modes (practice, single race and championship) and 25 different tracks all around the world, with some of them only playable on the according championship, from the Japanese Formula 3 to the World F1 Grand Prix. On each class, tracks become longer (forcing pit stops), cars faster, and turns change from simple, low angle corners which require no more than a slight trajectory to elbow corners which require some skill to turn without losing speed. + Controls are simple, with the directional button steering the car and the B button used to throttle the car and A to change between high and low gear. 0.65 19920101T000000 @@ -12652,8 +12652,8 @@ Controls are simple, with the directional button steering the car and the B butt ./World Cup 98 (USA, Europe) (SGB Enhanced).zip World Cup 98 - The licensed game of the 1998 Football World Cup held in France from June 10 to July 12 and the first World Cup licensed game distributed and developed by Electronic Arts features a tweaked FIFA 98 engine, with all 10 stadiums accurately designed and all 32 teams (plus 8 teams that failed to qualify but still deemed too important to leave out) featuring real names and close "look-a-like" kits. Changes done to the 3D engine feature include on the fly in-game management with better player positioning AI (including the goalkeeper), and faster gameplay. An editor to change all player information is included, which affects simulated data: the team with higher ratings has a better chance of progressing through the next stage regardless if it is Brazil or China. - + The licensed game of the 1998 Football World Cup held in France from June 10 to July 12 and the first World Cup licensed game distributed and developed by Electronic Arts features a tweaked FIFA 98 engine, with all 10 stadiums accurately designed and all 32 teams (plus 8 teams that failed to qualify but still deemed too important to leave out) featuring real names and close "look-a-like" kits. Changes done to the 3D engine feature include on the fly in-game management with better player positioning AI (including the goalkeeper), and faster gameplay. An editor to change all player information is included, which affects simulated data: the team with higher ratings has a better chance of progressing through the next stage regardless if it is Brazil or China. + It's possible to play with the groups as determined by the real draw, randomize or customize them to the players' likings, mixing both qualified and additional teams. Once the player wins a trophy, the first of the Classics matches is unlocked. These are eight final matches in the competition's history which are unlocked as the player beats them one by one. Friendlies, training matches and practice penalty shootouts close the modes available. 0.25 19980101T000000 @@ -12666,8 +12666,8 @@ It's possible to play with the groups as determined by the real draw, randomize ./World Cup USA 94 (Japan) (En,Fr,De,Es,It,Nl,Pt,Sv).zip World Cup USA '94 - World Cup USA 94 is a top-down football (soccer) game recreating the namesake tournament. Beside the 24 teams who qualified for the actual World Cup, other significant footballing nations like England, France and Denmark can be drafted in. - + World Cup USA 94 is a top-down football (soccer) game recreating the namesake tournament. Beside the 24 teams who qualified for the actual World Cup, other significant footballing nations like England, France and Denmark can be drafted in. + Tackling is difficult and passing is easy, making for a flowing end-to-end style of play. The presentation of the menus is largely icon-based, with the official mascot featured prominently. 0.7 19940729T000000 @@ -12708,7 +12708,7 @@ If you and your enemy hit each other with an attack that has the same power, you ./WWF King of the Ring (USA, Europe).zip WWF King of the Ring - WWF King of the Ring is a wrestling game that uses the World Wrestling Federation license. Each wrestler possesses personal attributes in three categories: strength, speed, and stamina. The wrestlers share the same set of moves, consisting of punches, kicks, body slam, throw, dropkick, suplex, stomps, elbow drops, and a move off the turnbuckle. There are no signature moves unique to each wrestler. + WWF King of the Ring is a wrestling game that uses the World Wrestling Federation license. Each wrestler possesses personal attributes in three categories: strength, speed, and stamina. The wrestlers share the same set of moves, consisting of punches, kicks, body slam, throw, dropkick, suplex, stomps, elbow drops, and a move off the turnbuckle. There are no signature moves unique to each wrestler. There are eleven wrestlers in total: Hulk Hogan, Randy Savage, Lex Luger, Yokozuna, Razor Ramon, Bret Hart, Shawn Michaels, Mr. Perfect, Bam Bam Bigelow, The Undertaker (the last two are absent from the GameBoy version), and a wrestler the player can create with custom attributes. The game features one-on-one matches, championship matches, tag team matches, and the King of the Ring tournament. 0.4 @@ -12768,12 +12768,12 @@ There are many moves that can be executed by all the wrestlers: body slam, suple ./WWF War Zone (USA, Europe).zip WWF War Zone - ENTER THE WAR ZONE! - -Over a dozen WWF Superstars: Stone Cold Steve Austin, Kane and The Undertaker, Shawn Michaels and more! - -4 outrageous modes of play: Cage Match! Championship Challenge! VS. and Tag Team! - + ENTER THE WAR ZONE! + +Over a dozen WWF Superstars: Stone Cold Steve Austin, Kane and The Undertaker, Shawn Michaels and more! + +4 outrageous modes of play: Cage Match! Championship Challenge! VS. and Tag Team! + In and Out of the ring action: Over 40 moves per character! Signature and finishing moves! Feuds, grudge matches and personal vendettas! 0.45 19980101T000000 @@ -12847,10 +12847,10 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B ./Yoshi (USA).zip Yoshi - You have to help Mario cope with falling Goombas, Bloopers, Boo Buddies, and Piranha Plants. - - As they fall, catch them on trays. Switch and shuffle them to save the day. Stack two of a kind and they both disappear. Or capture a whole bunch between two eggshell halves. A different kind of Yoshi will appear depending on how many enemies are between the eggshell halves. - + You have to help Mario cope with falling Goombas, Bloopers, Boo Buddies, and Piranha Plants. + + As they fall, catch them on trays. Switch and shuffle them to save the day. Stack two of a kind and they both disappear. Or capture a whole bunch between two eggshell halves. A different kind of Yoshi will appear depending on how many enemies are between the eggshell halves. + There is a password feature to save your progress. 0.65 19921210T000000 @@ -12875,7 +12875,7 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B ./Yousei Monogatari - Rod Land (Japan).zip Yousei Monogatari : Rod Land - Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. + Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way. @@ -12935,8 +12935,8 @@ In the Game Boy version the difficulty lies slightly lower because the player ca ./Yu-Gi-Oh! Duel Monsters (Japan) (SGB Enhanced).zip Yu-Gi-Oh! Duel Monsters - The first game in a series that would eventually bring Yu-Gi-Oh Dark Duel Stories to the rest of the world, Yu-Gi-Oh Duel Monsters was the first game adaptation of the Duel Monsters game from the Yu-Gi-Oh manga and was one of 2 games from the franchise for the Game Boy, the other being Yu-Gi-Oh Capsule Monsters GB. - + The first game in a series that would eventually bring Yu-Gi-Oh Dark Duel Stories to the rest of the world, Yu-Gi-Oh Duel Monsters was the first game adaptation of the Duel Monsters game from the Yu-Gi-Oh manga and was one of 2 games from the franchise for the Game Boy, the other being Yu-Gi-Oh Capsule Monsters GB. + The objective of the game is for the player to progress through 5 stages of duel monster battles to eventually defeat Dark Yugi. In order to unlock the next stage of duelists the player would have to repeatedly beat every duelist in that stage multiple times in a row. 19981216T000000 Konami @@ -12986,8 +12986,8 @@ The objective of the game is for the player to progress through 5 stages of duel ./Zettai Muteki Raijin-Oh (Japan).zip Zettai Muteki Raijin-Oh - Prior to Ganbaruger arriving to Earth, an evil organisation which was named the Evil Empire comes to Earth with the intent to conquer and despoil it. From their fortress they launch a missile that will flood the world with Akudamas, eggs of darkness which hatch into evil monsters called Evil Beasts based on things that annoy or frustrate humans. -The "guardian of light" Eldran appears, an Ultraman-like entity who is sworn to protect the universe and Earth in particular then appears. Using the heroic robot Raijin-Oh, Eldran attempts to thwart the Evil Empire by preventing a missile from striking Earth. What happens instead is that the missile detonated against Eldran, throwing Raijin-Oh down to Earth. The robot crashes into Japan's Hinobori city, elementary school Hinobori School. + Prior to Ganbaruger arriving to Earth, an evil organisation which was named the Evil Empire comes to Earth with the intent to conquer and despoil it. From their fortress they launch a missile that will flood the world with Akudamas, eggs of darkness which hatch into evil monsters called Evil Beasts based on things that annoy or frustrate humans. +The "guardian of light" Eldran appears, an Ultraman-like entity who is sworn to protect the universe and Earth in particular then appears. Using the heroic robot Raijin-Oh, Eldran attempts to thwart the Evil Empire by preventing a missile from striking Earth. What happens instead is that the missile detonated against Eldran, throwing Raijin-Oh down to Earth. The robot crashes into Japan's Hinobori city, elementary school Hinobori School. Eldran must leave to continue protecting the Earth, so he leaves the duty of defeating the Evil Beasts to a 5th grade classroom full of children, Earth Defense Class in the school where he crashed. He entrusts the children with Raijin-Oh, granting each child a different role to perform in either operating or supporting Raijin-Oh. Eldran also transforms their school itself, so it can transform into a command center when Raijin-Oh is needed. Jin, Asuka and Kouji are chosen to lead Raijin-oh, but every day they have many amusing experiences in the school. Jin does not want to study, while his friends do and force him to do it by tickling him. 0.65 19911228T000000 @@ -13040,11 +13040,11 @@ In order to eliminate the other shapes, you must point your piece at it and 'fir ./Game Boy Camera Gold (USA) (SGB Enhanced).zip ZZZ(notgame):Game Boy Camera - Game Boy Camera shipped with four games; - -* Ball is a juggling game, is similar to the old Game and Watch games -* Space Fever II is a sequel/homage to the 1979 Nintendo Space Fever arcade game -* DJ lets you make your own music + Game Boy Camera shipped with four games; + +* Ball is a juggling game, is similar to the old Game and Watch games +* Space Fever II is a sequel/homage to the 1979 Nintendo Space Fever arcade game +* DJ lets you make your own music * Run! Run! Run! is sprint game where you have to race to the finish for first place Action @@ -13334,4 +13334,4 @@ In order to eliminate the other shapes, you must point your piece at it and 'fir ZZZ(notgame):Pocket Sonar - \ No newline at end of file + diff --git a/workspace/all/mapmaker/GBA.xml b/workspace/all/mapmaker/GBA.xml index bed2d5ad8..df353a21b 100644 --- a/workspace/all/mapmaker/GBA.xml +++ b/workspace/all/mapmaker/GBA.xml @@ -49,8 +49,8 @@ ./2 Game Pack! - Matchbox Missions - Emergency Response + Air, Land and Sea Rescue (USA).zip 2 Game Pack! : Matchbox Missions, Emergency Response + Air, Land and S - Pilot a Fire Department Helicopter or a Marine Patrol Police Boat. Be a life-saving Paramedic racing to the hospital! Rescue people from raging fires and rising waters, and save the day! When you get the call, will you be a hero? - + Pilot a Fire Department Helicopter or a Marine Patrol Police Boat. Be a life-saving Paramedic racing to the hospital! Rescue people from raging fires and rising waters, and save the day! When you get the call, will you be a hero? + Play as either a Police or Suspect in this great chase game set in MATCHBOX County. Four different terrains provide a varied and colorful backdrop to this fun and exciting 3D pursuit! 0.6 20060830T000000 @@ -111,8 +111,8 @@ Play as either a Police or Suspect in this great chase game set in MATCHBOX Coun ./2 Games in One! - Spy Hunter + Super Sprint (USA).zip 2 Games in One! : Spy Hunter + Super Sprint - Spy Hunter - Eliminate terrorists and enemy spies by jumping intop your ultra-sleek ride. Use machine guns, oil slicks, smoke screens and missiles to save the world. Then convert into a speedboat to face enemies on the water. - + Spy Hunter - Eliminate terrorists and enemy spies by jumping intop your ultra-sleek ride. Use machine guns, oil slicks, smoke screens and missiles to save the world. Then convert into a speedboat to face enemies on the water. + Super Sprint - One of the greatest top-down racers ever made! Compete head-to-head on 8 grueling tracks, on 4 levels of difficulty. Avoid the hazards and collect golden spanners to improve your ride and create a winning speed machine! 0.65 20050823T000000 @@ -175,12 +175,12 @@ Tip It - Tip It is the exciting game of steady nerves and perfect balance. The s ./3 Game Pack! - The Game of Life + Payday + Yahtzee (USA).zip 3 Game Pack! : The Game of Life + Payday + Yahtzee - A three-pack of classic board games. - -Practice makes perfect in The Game of Life. Will you go to college or join the working force? Will you get married and have kids? Will you go bankrupt, or earn millions in stock and real estate? Anything's possible with a spin of the Life wheel! - -Yahtzee has been a family favorite for over 40 years! Throw the dice to build straights, full houses, five of a kind -- Yahtzee! - + A three-pack of classic board games. + +Practice makes perfect in The Game of Life. Will you go to college or join the working force? Will you get married and have kids? Will you go bankrupt, or earn millions in stock and real estate? Anything's possible with a spin of the Life wheel! + +Yahtzee has been a family favorite for over 40 years! Throw the dice to build straights, full houses, five of a kind -- Yahtzee! + Payday is the classic family game that makes household finances fun. In the end, what’s left does count because whoever has the most money after all the bills and loans are paid WINS! 0.65 20051107T000000 @@ -205,8 +205,8 @@ Payday is the classic family game that makes household finances fun. In the end, ./3 Games in One! - Super Breakout + Millipede + Lunar Lander (USA).zip 3 Games in One! : Super Breakout + Millipede + Lunar Lander - Millipede: You must stop a horde of rampaging bugs which have invaded your mushroom garden. Earwigs, Inchworms, Dragonflies, and Beetles are all out to make sure this battle is your last. Shoot all of the bugs before they bite you! Super Breakout: This updated version of one of the greatest coin-op classics offers all of the game variations that the original game offered. The goal is simply to knock out all of the visible bricks using as few balls as possible. - + Millipede: You must stop a horde of rampaging bugs which have invaded your mushroom garden. Earwigs, Inchworms, Dragonflies, and Beetles are all out to make sure this battle is your last. Shoot all of the bugs before they bite you! Super Breakout: This updated version of one of the greatest coin-op classics offers all of the game variations that the original game offered. The goal is simply to knock out all of the visible bricks using as few balls as possible. + Lunar Lander is the first one player game to authentically simulate an actual moon landing mission. It provides the thrills and the realistic "feel" of controlled space flight! Players are challenged to control thrust and rotation of a lunar landing craft to counteract simulated gravitational pull, momentum and friction. 0.6 20050815T000000 @@ -219,8 +219,8 @@ Lunar Lander is the first one player game to authentically simulate an actual mo ./3 Games in One! - Yars' Revenge + Asteroids + Pong (USA).zip 3 Games in One! : Yars' Revenge + Asteroids + Pong - Asteroids: Your spaceship is trapped in a deadly asteroid belt. You will have to destroy the drifting asteroid boulders before they destroy your spaceship. But, watch out for enemy spacecraft. Fire your missiles to destroy the boulders and the enemy. -Pong: First there was Pong. Easy to play, addictive, and fun, this legendary title ignited the entire video game industry. Now Pong has returned to wow a new generation of gamers. Your objective is clear, as it was in the classic game that started it all: for a high score, avoid missing the ball. + Asteroids: Your spaceship is trapped in a deadly asteroid belt. You will have to destroy the drifting asteroid boulders before they destroy your spaceship. But, watch out for enemy spacecraft. Fire your missiles to destroy the boulders and the enemy. +Pong: First there was Pong. Easy to play, addictive, and fun, this legendary title ignited the entire video game industry. Now Pong has returned to wow a new generation of gamers. Your objective is clear, as it was in the classic game that started it all: for a high score, avoid missing the ball. Yar's Revenge: Journey to the Razak Solar System and help the Yars battle an evil enemy landing craft to counteract simulated gravitational pull, momentum and friction. 0.5 20050823T000000 @@ -271,8 +271,8 @@ Ace Combat Advance is a top-down shooter. The player begins by picking an aircra ./Activision Anthology (USA).zip Activision Anthology - The GBA version of Activision Anthology is different from Activision Anthology: Remix Edition (Windows/Mac), Activision Anthology (PS2), and Activision Hits Remixed (PSP). It contains 56 games, more than the other versions and does not include the Imagic titles (Atlantis, Demon Attack, and Moonsweeper). A few of the extra games are homebrew. - + The GBA version of Activision Anthology is different from Activision Anthology: Remix Edition (Windows/Mac), Activision Anthology (PS2), and Activision Hits Remixed (PSP). It contains 56 games, more than the other versions and does not include the Imagic titles (Atlantis, Demon Attack, and Moonsweeper). A few of the extra games are homebrew. + The player may also view the original cartridges (2D, not 3D like the other versions) and the manuals. This version also includes less music than the others. There are different game modes to play and you can earn original gamer patches. 0.75 20031208T000000 @@ -358,9 +358,9 @@ There are 2 game modes, story mode which you can play by yourself or cooperative ./Aggressive Inline (USA).zip Aggressive Inline - In Aggressive Inline the player takes the role of one of nine real-life skaters with one specific goal: receiving as much points as possible by performing spectacular stunts. Every of the 13 courses also has various special challenges, e.g. collecting or smashing certain items, which need to be performed to beat it. In contrast to the open areas of the console versions this one features more linear levels and tight time limits. + In Aggressive Inline the player takes the role of one of nine real-life skaters with one specific goal: receiving as much points as possible by performing spectacular stunts. Every of the 13 courses also has various special challenges, e.g. collecting or smashing certain items, which need to be performed to beat it. In contrast to the open areas of the console versions this one features more linear levels and tight time limits. -It also replaces the "juice meter" with the so-called "grind meter" which is filled up by performing stunts. Every grind decreases this meter and if it is empty no grinds can be performed at all. Of course grinds are an elemental move to beat the challenges. +It also replaces the "juice meter" with the so-called "grind meter" which is filled up by performing stunts. Every grind decreases this meter and if it is empty no grinds can be performed at all. Of course grinds are an elemental move to beat the challenges. There is also a freestyle playing mode where the player can unlock new skaters. The soundtrack is licensed. 0.65 @@ -575,16 +575,16 @@ A game also named Airforce Delta Storm was released in 2002 for the Game Boy Adv ./Animal Snap - Rescue Them 2 by 2 (USA).zip Animal Snap : Rescue Them 2 by 2 - The animals are lost and need you to help them find their way home. -Featuring ten characters across ten stages. -Every level is different each time that it's played. -Look out for the hidden bonus game!! -Though it looks tough, think ahead and you will succeed! - -- 10 animals to rescue -- 10 levels -- Arcade mode -- Timed-challenge mode! + The animals are lost and need you to help them find their way home. +Featuring ten characters across ten stages. +Every level is different each time that it's played. +Look out for the hidden bonus game!! +Though it looks tough, think ahead and you will succeed! + +- 10 animals to rescue +- 10 levels +- Arcade mode +- Timed-challenge mode! - Hidden Bonus Game!! 0.5 20021101T000000 @@ -619,8 +619,8 @@ Though it looks tough, think ahead and you will succeed! ./Angelique (Japan).zip Anjerīku - Angelique is a dating sim otome game developed by Ruby Party, a division of Koei consisting fully of women. - + Angelique is a dating sim otome game developed by Ruby Party, a division of Koei consisting fully of women. + The player assumes the role of Angelique Limoges, a young woman chosen by the Queen of the known Cosmos to one day succeed her. In order to do this, she must populate a kingdom she has been given before her rival and fellow Queen candidate, Rosalia, can do the same. Angelique can call upon the help of nine male guardians who help regulate various aspects of the kingdoms, as well as send them to sabotage her rival's kingdom. If the player wins the contest, Angelique becomes the new Queen. She can also choose instead to wed one of the nine guardians, any of whom can be courted, and sacrifice her throne for true love. 20020321T000000 Ruby Party @@ -667,8 +667,8 @@ The player assumes the role of Angelique Limoges, a young woman chosen by the Qu ./Arctic Tale (USA).zip Arctic Tale - Arctic Tale is based on the National Geography documentary of the same name. Players control a polar bear (both cub and adult) trying to survive in a harsh climate of snowy landscapes. There are eleven stages where the little bear explores the environment, searches for foods and collects paw prints that unlock pictures in a photo gallery and additional chapters. - + Arctic Tale is based on the National Geography documentary of the same name. Players control a polar bear (both cub and adult) trying to survive in a harsh climate of snowy landscapes. There are eleven stages where the little bear explores the environment, searches for foods and collects paw prints that unlock pictures in a photo gallery and additional chapters. + Later, two other animals can be controlled as well: a walrus that is also able to explore underwater environment, the fast Arctic fox able to hunt down rabbits and an orca whale. The levels consist of free-roaming environments, on land or underwater, where the animals need to gather food to avoid having the heart icon fade away. While playing 16 different mini-games can be accessed where the player can earn bronze, silver and golds awards to unlock additional chapters. 0.4 20071010T000000 @@ -681,8 +681,8 @@ Later, two other animals can be controlled as well: a walrus that is also able t ./Army Men - Operation Green (USA) (En,Fr,De,Es,It).zip Army Men : Operation Green - Following a similar design to the original Army Men PC title, Operation Green has you controlling a long green soldier who must fight his way behind enemy lines and defeat the Tan army at their own game. - + Following a similar design to the original Army Men PC title, Operation Green has you controlling a long green soldier who must fight his way behind enemy lines and defeat the Tan army at their own game. + Each of the 15 missions has you fighting a range of enemy characters, using your weapons (grenades, machine guns, rocket launchers and more) to take down as much as you can. You can also use certain vehicles during the action, giving you the opportunity to use even more firepower. 0.85 20011202T000000 @@ -731,8 +731,8 @@ Each of the 15 missions has you fighting a range of enemy characters, using your ./Arthur and the Invisibles (USA) (En,Fr,Es).zip Arthur and the Invisibles - Directly inspired by world famous film director and writer Luc Besson's upcoming animated film of the same name, the Arthur and the Minimoys game will follow the film's storyline and feature eye-popping graphics and technical innovations. - + Directly inspired by world famous film director and writer Luc Besson's upcoming animated film of the same name, the Arthur and the Minimoys game will follow the film's storyline and feature eye-popping graphics and technical innovations. + By taking a very unique approach to its presentation of the Arthur universe and utilising the unique features of the DSâ„¢ hardware, the Nintendo DSâ„¢ version of Arthur and the Minimoys is a different kind of game to the versions for other consoles and PC. Arthur and the Minimoys for DSâ„¢ gleefully portrays the magical world of Arthur through a series of original and entertaining micro games and with an absorbing 'virtual pet simulator' where players are responsible for caring for and breeding 'Mul mull', small, fluffy, flying creatures found in abundance in the world of Arthur. 0.3 20070109T000000 @@ -792,11 +792,11 @@ By taking a very unique approach to its presentation of the Arthur universe and ./Atomic Betty (USA, Europe).zip Atomic Betty - Atomic Betty is a mix of the platform and puzzle genres, and plays very similarly to The Lost Vikings, in that you control three different characters simultaneously, each with varying abilities. - - -However, because Atomic Betty is aimed at a younger audience, there are two notable differences: first, it is a lot more difficult to die, and second, the player only needs to get one character to the exit to successfully finish the level. When on Earth, the player controls one character that can finish the homework, one that can push or pull objects, and the last that can slide under narrow gaps. - + Atomic Betty is a mix of the platform and puzzle genres, and plays very similarly to The Lost Vikings, in that you control three different characters simultaneously, each with varying abilities. + + +However, because Atomic Betty is aimed at a younger audience, there are two notable differences: first, it is a lot more difficult to die, and second, the player only needs to get one character to the exit to successfully finish the level. When on Earth, the player controls one character that can finish the homework, one that can push or pull objects, and the last that can slide under narrow gaps. + In Space, one character can repeatedly attack and use special gadgets, one can use a jetpack for a very high jump, and the last can grab items and enemies. In addition to the main levels, the game also features levels where the player must control the spaceship as it zooms through asteroid belts and high-speed space warps. 0.5 20051025T000000 @@ -809,10 +809,10 @@ In Space, one character can repeatedly attack and use special gadgets, one can u ./ATV - Quad Power Racing (USA, Europe).zip ATV : Quad Power Racing - Get dirty with ATV: Quad Power Racing -*Compete as the world's top ATV riders including Dana Creech, Tim Farr, Kory Elis & more! -*Punish opponents on 15 massive tracks that span 5 different locations across the globe! -*Kick it! - Stomp the comp with an arsenal of vicious fighting moves! + Get dirty with ATV: Quad Power Racing +*Compete as the world's top ATV riders including Dana Creech, Tim Farr, Kory Elis & more! +*Punish opponents on 15 massive tracks that span 5 different locations across the globe! +*Kick it! - Stomp the comp with an arsenal of vicious fighting moves! *Big air, big tricks, BIG FUN! 0.55 20020820T000000 @@ -884,8 +884,8 @@ In Space, one character can repeatedly attack and use special gadgets, one can u ./Back to Stone (USA) (En,Fr).zip Back To Stone - Back To Stone is an isometric action game set in a world where humans have attained wisdom to overcome war and famine. However, someone traces down a black book and recites the words that unleash a horde of demons, vanquishing the humans. Some are kept alive as guinea pigs in dark experiments. - + Back To Stone is an isometric action game set in a world where humans have attained wisdom to overcome war and famine. However, someone traces down a black book and recites the words that unleash a horde of demons, vanquishing the humans. Some are kept alive as guinea pigs in dark experiments. + One of their subjects, the nameless protagonist, managed to escape. He has been infused with a demonic essence that robs him from his human form, but grants him super strength and the ability to turn flesh into stone. This GBA game offers about 20 different environments. Each environment has its own experiences and interactions. The world is inhabited by some 30 monsters and many Boss Master demons. 0.55 20061215T000000 @@ -910,8 +910,8 @@ One of their subjects, the nameless protagonist, managed to escape. He has been ./Backyard Baseball 2006 (USA).zip Backyard Baseball 2006 - BACKYARD BASEBALL 2006 for the GBA teams player-created characters with Major League Baseball hard-hitters from all 30 MLB teams to compete in tournaments, exhibition games, and other challenges. - + BACKYARD BASEBALL 2006 for the GBA teams player-created characters with Major League Baseball hard-hitters from all 30 MLB teams to compete in tournaments, exhibition games, and other challenges. + As the name suggests, the games are mostly played on backyard lots, although some fields, like the Gater Flats swamp, probably don't exist in many kids' backyards. Players have the choice of creating custom characters for their team or recruiting kid versions of Major League Baseball stars. In addition to season mode, players can play pickup games, compete in home run derbies and fielder's challenges, and select from three different difficulty levels for each mode. Claiming victory in these categories will unlock additional MLB players and stadiums, plus the ability to upgrade current players with moves such as fireball pitches. 0.75 20050316T000000 @@ -1080,8 +1080,8 @@ The game has a lot of options available. You can toggle on or off the music or t ./Baldur's Gate - Dark Alliance (USA).zip Baldur's Gate : Dark Alliance - This version of Baldur's Gate: Dark Alliance follows the same story and has many gameplay similarities to the console release, but also differs from it significantly in presentation and gameplay features. - + This version of Baldur's Gate: Dark Alliance follows the same story and has many gameplay similarities to the console release, but also differs from it significantly in presentation and gameplay features. + Thieves and brigands have driven you and your family from your farmland home. Desperately seeking safety within the walls of Baldur's Gate, your family is ambushed and your sister has been abducted?YOU?are all that stands in the way of one of the greatest threats ever to strike Baldur's Gate and the Sword Coast. From the streets of Baldur's Gate, to the windtorn peaks of the Sunset Mountains, your quest to rescue your sister escalates into staving off a war that will drown the Sword Coast in blood. A stunning new adventure for your Nintendo Game Boy Advance system, this tale of intrigue and fierce alliances will challenge your skills, as you fight your way to the truth and the bittersweet realization of vengeance. Live the fantasy of Baldur's Gate Dark Alliance. 0.75 20031209T000000 @@ -1166,14 +1166,14 @@ Thieves and brigands have driven you and your family from your farmland home. De ./Barbie Groovy Games (USA).zip Barbie Groovy Games - Hit the town with Barbie and her friends for fun and adventure! - -Travel to groovy locations and play the coolest games! Cruise to the beach for a far-out game of checkers, or drop by the toy store to play hangman a whole new way! Only Barbie can give these cool favorites a hip, new style! With nine games to choose from, you'll have hours of on-the-go fun! - -- 9 groovy games with Barbie style twist! -- Play with Barbie or any of her best friends! -- Create the longest conga line without bumping into your dancers! -- Dish up four scoops of your favorite ice cream flavor in a row and win! + Hit the town with Barbie and her friends for fun and adventure! + +Travel to groovy locations and play the coolest games! Cruise to the beach for a far-out game of checkers, or drop by the toy store to play hangman a whole new way! Only Barbie can give these cool favorites a hip, new style! With nine games to choose from, you'll have hours of on-the-go fun! + +- 9 groovy games with Barbie style twist! +- Play with Barbie or any of her best friends! +- Create the longest conga line without bumping into your dancers! +- Dish up four scoops of your favorite ice cream flavor in a row and win! - 2-player fun - challenge one of your friends to a match! 0.2 20020904T000000 @@ -1210,12 +1210,12 @@ Travel to groovy locations and play the coolest games! Cruise to the beach for a ./Barbie Superpack - Secret Agent + Groovy Games (USA).zip Barbie Superpack - Secret Agent + Groovy Games - 2 Fun-Filled Barbie Games on One Cartridge! - -Secret Agent Barbie: Royal Jewels Mission -Team up with Secret Agent Barbie on a super-spy adventure! - -Barbie Software: Groovy Games + 2 Fun-Filled Barbie Games on One Cartridge! + +Secret Agent Barbie: Royal Jewels Mission +Team up with Secret Agent Barbie on a super-spy adventure! + +Barbie Software: Groovy Games Hit the town with Barbie and her friends for fun and adventure! 0.3 20050914T000000 @@ -1500,8 +1500,8 @@ The batting and pitching elements of the game are shown throw a 3rd person, behi ./Bionicle - Maze of Shadows (USA).zip Bionicle : Maze of Shadows - A top down action-adventure, set in the LEGO Bionicle universe and based on the book of the same name. Features six playable characters, six stages of adventure, and special multiplayer features. - + A top down action-adventure, set in the LEGO Bionicle universe and based on the book of the same name. Features six playable characters, six stages of adventure, and special multiplayer features. + Six great heroes, the Toa Metru, search for the power to awaken their sleeping people, the Matoran. They have entered the deadly Maze of Shadows--an underground labyrinth teeming with unfriendly Rahi, full of traps and puzzles. Captured by the vicious Karzhahni, the Toa Metru are forced on a quest to the very heart of the Maze of Shadows. Now you must lead them through the many dangers ahead. Take control of all six Toa Metru, and use their individual special skills to overcome the challenges which face them. 0.8 20050918T000000 @@ -1546,8 +1546,8 @@ Each zone contains secret cheat words. Upon discovering them, they are added to ./bit Generations - Boundish (Japan) (En).zip bit Generations : Boundish - bit Generations: Boundish is a Game Boy Advance video game released in July of 2006. It was released as part of the bit Generations games, and was only released in Japan. The game can be easily compared to the game Pong, though it features many gameplay differences, graphical enhancements (despite the graphics themselves being deliberately primitive), and sounds. - + bit Generations: Boundish is a Game Boy Advance video game released in July of 2006. It was released as part of the bit Generations games, and was only released in Japan. The game can be easily compared to the game Pong, though it features many gameplay differences, graphical enhancements (despite the graphics themselves being deliberately primitive), and sounds. + In the game, you'll take control of two paddles, each moving when the other one does. The goal is to keep the ball within the playing field. Allowing it to exit will result in a gameover. In all, there are five stages, each one containing different concepts though having the basic overall objective. For example, in the Wild Go Round you'll control a ball on a moving record. Because the record is moving, it'll alter the direction of the ball at pivotal moments, which will require the player to be quick on his feet and act appropriately. In all, the game's modes include Pool Flower, Box Juggling, Power Slide, Human League, and Wild Go Round. For players who wish to play multiplayer they can link with another Game Boy Advance with just a single cartridge. In multiplayer, all of the stages excluding Box Juggling are available for play. 20060713T000000 Skip @@ -1559,8 +1559,8 @@ In the game, you'll take control of two paddles, each moving when the other one ./bit Generations - Coloris (Japan) (En).zip bit Generations : Coloris - bit Generations: Coloris is a Game Boy Advance video game that was released exclusively in Japan. It was part of the second series of bit Generations video games, and is simply just a basic puzzle video game. In the game, you'll be required to place three similarly colored tiles next to each other in order to rid of them. However, unlike most games like this, you don't swap the tiles but rather start to change the color of the tile by pressing on them with the cursor. - + bit Generations: Coloris is a Game Boy Advance video game that was released exclusively in Japan. It was part of the second series of bit Generations video games, and is simply just a basic puzzle video game. In the game, you'll be required to place three similarly colored tiles next to each other in order to rid of them. However, unlike most games like this, you don't swap the tiles but rather start to change the color of the tile by pressing on them with the cursor. + Each step of the game the cursor will be one of the three colors that are in play. If there's a red, blue and purple tile, then clicking on a blue tile with a red cursor won't automatically turn it into that color but will rather turn it purple. By continually pressing that tile with a red cursor, however, will eventually change it into a red tile. As you progress through the game, and there will be more than just three different colors, ranking up the difficultly level. 20060727T000000 Skip @@ -1583,15 +1583,15 @@ Each step of the game the cursor will be one of the three colors that are in pla ./bit Generations - Digidrive (Japan) (En).zip bit Generations : Digidrive - bit Generations: Digidrive is a Game Boy Advance video game released in 2006 by Q-Games and Nintendo. Of all of the bit Generations games, this is the only one not developed by skip Ltd. - -Gameplay -The game's menu has three options, including Play (the game's main mode), Demo (watch a computer play the game), and Download (give demo to another player). Play is the game's primary mode, and it includes: - -Single: The game's single player mode. -Vs. Computer: Play against a computer. -Vs. 2 player: Play same game as above, though with a friend. -Credits: Available after unlocking. Shows who made the game. + bit Generations: Digidrive is a Game Boy Advance video game released in 2006 by Q-Games and Nintendo. Of all of the bit Generations games, this is the only one not developed by skip Ltd. + +Gameplay +The game's menu has three options, including Play (the game's main mode), Demo (watch a computer play the game), and Download (give demo to another player). Play is the game's primary mode, and it includes: + +Single: The game's single player mode. +Vs. Computer: Play against a computer. +Vs. 2 player: Play same game as above, though with a friend. +Credits: Available after unlocking. Shows who made the game. The single player mode features a variety of other options you can choose from as well, though Start is the main one. 20060727T000000 Q-Games @@ -1929,7 +1929,7 @@ As with all previous Bomberman title, the aim of the game is to plant bombs, des ./Bouken Yuuki Pluster World - Densetsu no Plust Gate EX (Japan).zip Bouken Yuuki Pluster World : Densetsu no Plust Gate EX - Released on the same day as "The Legendary Plaster World," this is a car racing game from a 3D perspective rather than a role-playing one. Setting figures on the reading device can give you an advantage in the game development. The use of plasts makes the course run more smoothly and vice versa. Enjoy the various combinations. + Released on the same day as "The Legendary Plaster World," this is a car racing game from a 3D perspective rather than a role-playing one. Setting figures on the reading device can give you an advantage in the game development. The use of plasts makes the course run more smoothly and vice versa. Enjoy the various combinations. 20031204T000000 Will @@ -1952,7 +1952,7 @@ As with all previous Bomberman title, the aim of the game is to plant bombs, des ./Bouken Yuuki Pluster World - Pluston GP (Japan).zip Bouken Yuuki Pluster World : Pluston GP - Released on the same day as "The Legendary Plaster World," this is a car racing game from a 3D perspective rather than a role-playing one. Setting figures on the reading device can give you an advantage in the game development. The use of plasts makes the course run more smoothly and vice versa. Enjoy the various combinations. + Released on the same day as "The Legendary Plaster World," this is a car racing game from a 3D perspective rather than a role-playing one. Setting figures on the reading device can give you an advantage in the game development. The use of plasts makes the course run more smoothly and vice versa. Enjoy the various combinations. 20030424T000000 Will @@ -2076,8 +2076,8 @@ There's a competitive dance mode and a copycat mode where you can have fun with ./Breath of Fire II (USA).zip Breath of Fire II - Ryu was a young boy who has memories of a strange village far away and a magical doorway which sucked him through. However those are only distant memories. Ryu and his best friend Bow are apprentices in the Ranger's Guild. As adventurers they take on posted jobs needed by the townspeople. However it isn't long before one job goes awry and Bow is accused of stealing a valuable item. In order to clear his friend's name and find the meaning of his dreams, Ryu will explore the world, eventually discovering the meaning of his dreams and hidden abilities inside himself. - + Ryu was a young boy who has memories of a strange village far away and a magical doorway which sucked him through. However those are only distant memories. Ryu and his best friend Bow are apprentices in the Ranger's Guild. As adventurers they take on posted jobs needed by the townspeople. However it isn't long before one job goes awry and Bow is accused of stealing a valuable item. In order to clear his friend's name and find the meaning of his dreams, Ryu will explore the world, eventually discovering the meaning of his dreams and hidden abilities inside himself. + Breath of Fire II is a role playing game. The majority of game is played from a top-down map, however battles are seen from an isometric view. Ryu will form parties from among 8 other characters, each with their own set of skills and powers that will help him discover the truth behind the mystery. 0.7 20020415T000000 @@ -2174,11 +2174,11 @@ Breath of Fire II is a role playing game. The majority of game is played from a ./Butt-Ugly Martians - B.K.M. Battles (USA).zip Butt-Ugly Martians : B.K.M. Battles - Battle Evil in B.K.M. (Butt Kicking Mode!) -Emperor Bog wants to invade Earth and has an army of wild, wicked aliens to get the job done. Play as your favorite Butt-Ugly Martian to stop the aliens in their tracks - while escaping from Stoat Muldoon, who's trying to capture You. Defeat the bosses or Earth is Toast! - -- Advanced alien devices & powerups! -- Seven different worlds - 28 levels! + Battle Evil in B.K.M. (Butt Kicking Mode!) +Emperor Bog wants to invade Earth and has an army of wild, wicked aliens to get the job done. Play as your favorite Butt-Ugly Martian to stop the aliens in their tracks - while escaping from Stoat Muldoon, who's trying to capture You. Defeat the bosses or Earth is Toast! + +- Advanced alien devices & powerups! +- Seven different worlds - 28 levels! - Secret rooms and bonuses! 0.8 20020924T000000 @@ -2250,8 +2250,8 @@ Emperor Bog wants to invade Earth and has an army of wild, wicked aliens to get ./Camp Lazlo - Leaky Lake Games (USA).zip Camp Lazlo : Leaky Lake Games - Camp Lazlo: Leaky Lake Games is based on the animated series of the same name from Cartoon Network that chronicles the odd but happy camping life of a Bean Scout named Lazlo and his bunkmates at Camp Kidney. - + Camp Lazlo: Leaky Lake Games is based on the animated series of the same name from Cartoon Network that chronicles the odd but happy camping life of a Bean Scout named Lazlo and his bunkmates at Camp Kidney. + In the game, players take alternating control of Lazlo, an optimistic, high-energy Brazilian monkey, Raj, a wise but compulsive Indian elephant, and Clam, an eccentric and highly intelligent pygmy Rhino, to compete in a variety of camp challenges, earning the right to represent their camp in a final tournament against the Squirrel Scouts, a rival all-girl camp to the all-boy Camp Kidney. 0.5 20061106T000000 @@ -2370,7 +2370,7 @@ In the game, players take alternating control of Lazlo, an optimistic, high-ener ./Cartoon Network Block Party (USA).zip Cartoon Network Block Party - Cartoon Network Block Party is a party game that keeps the game play fast and fun on the Game Boy Advance. Play as any of 6 characters from your favorite Cartoon Network cartoon properties: Johnny Bravo, Courage the Cowardly Dog, Cow and Chicken and Ed, Edd n Eddy. + Cartoon Network Block Party is a party game that keeps the game play fast and fun on the Game Boy Advance. Play as any of 6 characters from your favorite Cartoon Network cartoon properties: Johnny Bravo, Courage the Cowardly Dog, Cow and Chicken and Ed, Edd n Eddy. Challenge up to 3 friends on 4 colorful themed boards, each styled after Cartoon Network shows: Planet Johnnywood, Katz's Creepy Castle, The Tater Farm and Extreme Cul-De-Sac. Master 14 unique mini-games that challenge all of your skills: Riding Mower Grand Prix, Waterbomb Catch, Fish Frenzy, Backyard Boogie, Strike a Pose, Greased Porkbutt Catch, Fence Sitters, Weremole Waltz and many more. Cash mini-games reward players with money so they can pay for a competitive advantage or access passes to other areas of the board. 0.6 @@ -2420,7 +2420,7 @@ Challenge up to 3 friends on 4 colorful themed boards, each styled after Cartoon ./Castlevania - Circle of the Moon (USA).zip Castlevania : Circle of the Moon - The year is 1830. At an old Austrian castle, the worshipers of Chaos attempted to revive the Lord of Darkness, Count Dracula. Vampire Hunter Morris Baldwin and his apprentices, Nathan Graves and Hugh Baldwin, heard of this and headed to Castlevania to stop Count Dracula's resurrection and restoration of power. However, they arrived a few seconds too late and Camilla, a minion of Count Dracula, started the rite to revive her master. + The year is 1830. At an old Austrian castle, the worshipers of Chaos attempted to revive the Lord of Darkness, Count Dracula. Vampire Hunter Morris Baldwin and his apprentices, Nathan Graves and Hugh Baldwin, heard of this and headed to Castlevania to stop Count Dracula's resurrection and restoration of power. However, they arrived a few seconds too late and Camilla, a minion of Count Dracula, started the rite to revive her master. Now it is up to you to fight your way through various monsters, and Dracula's minions, in order to defeat the Lord of Darkness! 0.85 20010611T000000 @@ -2485,11 +2485,11 @@ The look of the graphics aims toward a comic-book feel instead of the more reali ./Charlotte's Web (USA) (En,Fr,De,Es,It).zip Charlotte's Web - Charlotte's Web is based on the new 2006 holiday hit movie released by Nickelodean Movies, Walden Media, and Paramount Pictures. + Charlotte's Web is based on the new 2006 holiday hit movie released by Nickelodean Movies, Walden Media, and Paramount Pictures. Play as Wilbur, the pig, or Templeton, the rat throughout four settings: Zuckerman Farm, the countryside, a junkyard, and the Country Fair. Throughout the journey, you'll unlock arcade-style mini-games and take on a variety of amusing and complex missions. Collect letters of the alphabet to help Charlotte spell out messages in her web, stash firewood so Mr. Zuckerman can't cook in his smokehouse, release rats imprisoned by the nasty crows, and collect tickets so Fern and Avery can play at the carnival -The game features a wide range of gameplay elements that include exploration, stealth, and puzzles. Be rewarded with high-quality movie stills and sharp gameplay visuals. +The game features a wide range of gameplay elements that include exploration, stealth, and puzzles. Be rewarded with high-quality movie stills and sharp gameplay visuals. Nintendo DS has even more exclusive features including taking on the role of Fern and use the stylus to feed, bathe, or pet Wilbur, as well as a variety of unlockable mini-games, including Wi-Fi and touch screen mini-games. 0.65 @@ -2634,7 +2634,7 @@ There are three difficulty levels and support for high scores (not saved after p ./Colin McRae Rally 2.0 (USA) (En,Fr,De).zip Colin McRae Rally 2.0 - Colin McRae Rally 2.0 is a Rally / Offroad Racing game. + Colin McRae Rally 2.0 is a Rally / Offroad Racing game. This second Colin McRae game features the 1999-spec Ford Focus WRC, the 2000-spec Ford Focus RS WRC, Mitsubishi Lancer EVO VI Gr.A, Subaru Impreza WRC2000, Peugeot 206 WRC, Toyota Corolla WRC and SEAT Córdoba WRC, among other cars. The countries included are Kenya (gravel and tarmac), Finland (gravel and mud), United Kingdom (tarmac, mud and gravel), Sweden (snow and ice), Australia (loose pea gravel), Japan (1 stage in challenge mode, Tarmac and Mud), France (Corsica) (tarmac), Greece (rough gravel), and Italy (tarmac). The car featured on the front cover of the game was McRae's Ford Focus WRC 2000 (V3 FMC). 0.9 20020916T000000 @@ -2758,8 +2758,8 @@ Crash of the Titans for GBA is an action-sidescroller game. Crash jumps, punches ./Crayon Shin-chan - Arashi o Yobu Cinemaland no Daibouken! (Japan).zip Crayon Shin-chan : Arashi o Yobu Cinemaland no Daibouken! - Crayon Shin-chan is a manga and anime series written by Yoshito Usui. The series follows the antics of a five-year-old boy and his father and mother. Much of the humor in the series stems from Shin-chan's occasionally unnatural and inappropriate use of language, as well as from his inappropriate behavior. - + Crayon Shin-chan is a manga and anime series written by Yoshito Usui. The series follows the antics of a five-year-old boy and his father and mother. Much of the humor in the series stems from Shin-chan's occasionally unnatural and inappropriate use of language, as well as from his inappropriate behavior. + In this game, Shin-chan and his family visit Cinema Land where they go through to a parallel dimension where Action Kamen is a real thing, and they must help him to beat the Haigure Mao. 20040416T000000 Inti Creates @@ -2771,8 +2771,8 @@ In this game, Shin-chan and his family visit Cinema Land where they go through t ./Crayon Shin-chan - Densetsu o Yobu Omake no Miyako Shockgaan! (Japan).zip Crayon Shin-chan : Densetsu o Yobu Omake no Miyako Shockgaan! - The game is set in the special episode of the series (with the same name as the video game). -During the game, Shin Chan will find himself again in a sinister amusement park called Shock Gahn, where he will have to get out of it with the help of his family and friends, he will have some disguises that will add some skills for each level. + The game is set in the special episode of the series (with the same name as the video game). +During the game, Shin Chan will find himself again in a sinister amusement park called Shock Gahn, where he will have to get out of it with the help of his family and friends, he will have some disguises that will add some skills for each level. The game was only released in Japan and Spain. 20060323T000000 Inti Creates @@ -2907,10 +2907,10 @@ The 25 levels are based on locations in the film. Jen carries the sword Green De ./CT Special Forces (USA) (En,Fr,De,Es,It,Nl).zip CT Special Forces - CT Special Forces is a side scrolling platform shooter that has a superficial similarity to the games of the Metal Slug series. The player controls an operative of a counter-terrorist force on a mission around the globe to stop terrorist activity and arrest its leaders. The digital pad moves the character, while the B button shoots the weapon and the A button makes the character jump. The character can't shoot downwards. The L trigger cycles through the inventory (displayed on the top-left corner of the screen) and the R trigger throws grenades (when they are available). By selecting an ammunition type, the character uses the corresponding weapon (gas canisters for the flamethrower, machine gun rounds for that weapon, etc). The default rifle has an infinite number of bullets. Other items include a grappling rope and a pair of handcuffs to arrest surrendered enemies. Ammunition and health packs are scattered throughout the levels, as are proximity mines and assorted enemies. - -The regular gameplay is occasionally broken up by mini-games and entirely different sections: when the character collides with a reticule placard, the game switches to a first-person shooting gallery where the player has to shoot down a certain number of terrorists and rescue the hostages. When colliding with a parachute, two gauges with a red line on the middle appear on the screen. The one on the left measures the position of the falling character and the one on the right measures height. The character must be guided to the right spot, and the shooting button must be pressed when both gauges reach the red bar. Some mission stages change the game to a vertical shooter that recalls Tiger-Heli and similar games, where the player controls a helicopter viewed from the top. - + CT Special Forces is a side scrolling platform shooter that has a superficial similarity to the games of the Metal Slug series. The player controls an operative of a counter-terrorist force on a mission around the globe to stop terrorist activity and arrest its leaders. The digital pad moves the character, while the B button shoots the weapon and the A button makes the character jump. The character can't shoot downwards. The L trigger cycles through the inventory (displayed on the top-left corner of the screen) and the R trigger throws grenades (when they are available). By selecting an ammunition type, the character uses the corresponding weapon (gas canisters for the flamethrower, machine gun rounds for that weapon, etc). The default rifle has an infinite number of bullets. Other items include a grappling rope and a pair of handcuffs to arrest surrendered enemies. Ammunition and health packs are scattered throughout the levels, as are proximity mines and assorted enemies. + +The regular gameplay is occasionally broken up by mini-games and entirely different sections: when the character collides with a reticule placard, the game switches to a first-person shooting gallery where the player has to shoot down a certain number of terrorists and rescue the hostages. When colliding with a parachute, two gauges with a red line on the middle appear on the screen. The one on the left measures the position of the falling character and the one on the right measures height. The character must be guided to the right spot, and the shooting button must be pressed when both gauges reach the red bar. Some mission stages change the game to a vertical shooter that recalls Tiger-Heli and similar games, where the player controls a helicopter viewed from the top. + The game has 4 missions, each with its own theme: snow mountain, desert, jungle and a city. A password system is provided (the password is displayed after the completion of every mission). 0.8 20040104T000000 @@ -3068,7 +3068,7 @@ The game has 4 missions, each with its own theme: snow mountain, desert, jungle ./Darius R (Japan) (En).zip Darius R - Darius R is a Japan-only remake of the original Darius for the GBA. It places you in the cockpit of the Silverhawk once again in order to defeat the forces of intergalactic fish threatening the galaxy in standard side-scrolling space shooter fare. + Darius R is a Japan-only remake of the original Darius for the GBA. It places you in the cockpit of the Silverhawk once again in order to defeat the forces of intergalactic fish threatening the galaxy in standard side-scrolling space shooter fare. Standout features include the use of the classic Darius level selection scheme that allows the game to branch in different stages and thus offer a series of different endings depending on what road you take. Unique for this GBA remake is the ability to play each stage individually (once you unlock it in the main campaign) in a level-select mode. 0.7 @@ -3096,9 +3096,9 @@ This 1st person shooter combines the many well known elements of previous games ./Dark Empire (Japan) (Proto).zip Dark Empire - Dark Empire is an unreleased RPG that was in development by Marvelous Entertainment for the GameBoy Advance. This project was previusly unknown, until an auction for its prototype was posted on Ebay in June 2009. As we can read from the item description: - -Original promo/sample game was never released or completed, game is playable but only around 30% complete. Very good graphics for Gameboy Advance, you have a world map, a castle you can go to and a village. Ingame text is Japanese, developer most probably Marvelous Entertainment. + Dark Empire is an unreleased RPG that was in development by Marvelous Entertainment for the GameBoy Advance. This project was previusly unknown, until an auction for its prototype was posted on Ebay in June 2009. As we can read from the item description: + +Original promo/sample game was never released or completed, game is playable but only around 30% complete. Very good graphics for Gameboy Advance, you have a world map, a castle you can go to and a village. Ingame text is Japanese, developer most probably Marvelous Entertainment. The developers used some real photos (as one of Mel Gibson from the Braveheart film) as placeholders for the characters avatars in the game, before the final ones were finished. The gameplay would have probably been like a traditional RPG / SRPG, and looking at one of the photos added in the auction it seems that there were some 3D scenes too (maybe for the combats?). Marvelous Entertainment @@ -3147,7 +3147,7 @@ Played from an overhead perspective, all of the options you would expect from a ./Davis Cup (USA) (En,Fr,De,Es,It).zip Davis Cup Tennis - Coupe Davis Tennis is a sports game on Gameboy Advance. As the title might suggest, you will of course have the opportunity to participate in the famous Davis Cup tournament in a gameplay that is based on realism. + Coupe Davis Tennis is a sports game on Gameboy Advance. As the title might suggest, you will of course have the opportunity to participate in the famous Davis Cup tournament in a gameplay that is based on realism. Enter a battle among tennis legends. With 142 nations abattling to possess the Silver Trophy, the biggest war of the tennis world is about to begin! Play in the Davis CupTournament or challenge friends to fierce 2-on-2 multiplayer matches. Gain experience points for your team and pit them against your friends in multiplayer mode. Master your game on clay, carpet, and grass. 0.5 20021014T000000 @@ -3218,8 +3218,8 @@ The cartridge also includes "Classic" mode, which is a port of the original arca ./DemiKids - Dark Version (USA).zip DemiKids : Dark Version - The year is 200X. Jin, Akira and Lena are 6th Grade friends who have grown up together. They are also members of the "Mystery Club" which searches for interesting and mysterious things. - + The year is 200X. Jin, Akira and Lena are 6th Grade friends who have grown up together. They are also members of the "Mystery Club" which searches for interesting and mysterious things. + While snooping around in the school's library, they happen upon a mysterious book containing various spells and incantations. Curiosity overwhelms the group as they decide to carry out a summoning ritual, unprepared for the consequences... To their surprise, an evil demon appears and their only hope comes from a peculiar new student, Amy, who gives Jin and Akira the power to capture and summon demons by the way of the gun-like Demiloc. They are also joined by Rand and Gale, guardian demons sent to protect them. 0.6 20031007T000000 @@ -3232,8 +3232,8 @@ While snooping around in the school's library, they happen upon a mysterious boo ./DemiKids - Light Version (USA).zip DemiKids : Light Version - The year is 200X. Jin, Akira and Lena are 6th Grade friends who have grown up together. They are also members of the "Mystery Club" which searches for interesting and mysterious things. - + The year is 200X. Jin, Akira and Lena are 6th Grade friends who have grown up together. They are also members of the "Mystery Club" which searches for interesting and mysterious things. + While snooping around in the school's library, they happen upon a mysterious book containing various spells and incantations. Curiosity overwhelms the group as they decide to carry out a summoning ritual, unprepared for the consequences... To their surprise, an evil demon appears and their only hope comes from a peculiar new student, Amy, who gives Jin and Akira the power to capture and summon demons by the way of the gun-like Demiloc. They are also joined by Rand and Gale, guardian demons sent to protect them. 0.6 20031006T000000 @@ -3480,8 +3480,8 @@ While the single-player game will keep you busy for a while with its many modes ./Disney Sports - Basketball (USA).zip Disney Sports : Basketball - Mickey and his pals are holding court! Are you ready for some of the fastest-paced, highest-flying, hardest-slamming basketball action you've ever seen? Disney Sports Basketball brings exaggerated moves and original locations to life as your favorite Disney characters take to the court. - + Mickey and his pals are holding court! Are you ready for some of the fastest-paced, highest-flying, hardest-slamming basketball action you've ever seen? Disney Sports Basketball brings exaggerated moves and original locations to life as your favorite Disney characters take to the court. + Game features include 2-on-2 courtside action, 6 game modes including a full range of mini games and over 25 magic items to boost performance. 0.7 20030620T000000 @@ -3600,10 +3600,10 @@ As players progress through the game, they are rewarded with assorted clips from ./Disney's Game + TV Episode - Lizzie McGuire 2 - Lizzie Diaries (USA) (En,Fr).zip Disney's Game + TV Episode : Lizzie McGuire 2, Lizzie Diaries - A combo pack of the second Lizzie McGuire game as well as an episode from the TV series. - -In the interactive game, an animated Lizzie takes on a side-scrolling action-adventure filled with 12 captivating levels. Players travel to Lizzie's favorite places to hang, such as the beach and shopping mall -- but along the way must be sure to look out for cheerleaders and other rivals who are plotting to ruin the day. - + A combo pack of the second Lizzie McGuire game as well as an episode from the TV series. + +In the interactive game, an animated Lizzie takes on a side-scrolling action-adventure filled with 12 captivating levels. Players travel to Lizzie's favorite places to hang, such as the beach and shopping mall -- but along the way must be sure to look out for cheerleaders and other rivals who are plotting to ruin the day. + In the live action television episode, "You're a Good Man, Lizzie McGuire," featured on the game cartridge, the upcoming school dance has been cancelled due to someone defacing the school principal's statue, and won't be re-scheduled until the culprit confesses. Unfortunately for Lizzie, she saw the offender - and it's Kate. To make matters worse, Kate knows Lizzie knows, and now Lizzie is faced with the dilemma of either turning in Kate or sitting quietly and allowing the school dance to be cancelled. Meanwhile, Matt and Lanny pool their funds to buy a cool new bike, but then discover that sharing a bike is harder than it looks. 20051117T000000 @@ -3786,10 +3786,10 @@ There are four boards, each with their own theme based on an amusement park ride ./Donald Duck Advance (USA).zip Donald Duck Advance - Search the ends of the world to find and defeat Merlock, rescue Daisy and harness the energy spheres needed to activate Gyro's time machine. - -*Prevent the quackiest of all heroes from losing his cool and exploding into a laughable frenzy -*Master action-packed gameplay through 18 pluse-pounding levels + Search the ends of the world to find and defeat Merlock, rescue Daisy and harness the energy spheres needed to activate Gyro's time machine. + +*Prevent the quackiest of all heroes from losing his cool and exploding into a laughable frenzy +*Master action-packed gameplay through 18 pluse-pounding levels *Play a game that minics a cartoon with vivid graphics wacky characters and zany sound effects 0.7 20011119T000000 @@ -3850,7 +3850,7 @@ There are four boards, each with their own theme based on an amusement park ride Doom II In this sequel to the original Doom, you play the same hero - the last remaining space marine. After having single-handedly saved Mars from demonic threat, you return to Earth, only to find out that the demons have already invaded it, killed all its inhabitants or turned them into demons. It's your task to kill all the demons and to save the Earth. -Doom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find your way out by flipping switches and looking for keys. Unlike in Doom, which is divided into three episodes, the 30 levels of Doom II (plus the 2 secret levels) form one long episode. +Doom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find your way out by flipping switches and looking for keys. Unlike in Doom, which is divided into three episodes, the 30 levels of Doom II (plus the 2 secret levels) form one long episode. You have the same weapons as in the first Doom, plus a new one: a super shotgun. There are also some new demons in this sequel, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the Arch-Viles who have a highly damaging fire attack. There is also one new power-up, a Megasphere which boosts your health and armor to the max. 0.6 @@ -4065,8 +4065,8 @@ Another feature is "Original Mode" that allows you to create your own puzzles (t ./Dragon Ball Z - Supersonic Warriors (USA).zip Dragon Ball Z : Supersonic Warriors - The Aerial Assault Begins! - + The Aerial Assault Begins! + Pick your DBZ Dream Team and shake the Dragon Ball Z universe with free-flight combat! Bombard opponents with punishing attacks on the ground and in the air. It's thunderous DBZ fighting unlike anything you've ever seen before! 0.85 20040622T000000 @@ -4183,7 +4183,7 @@ Pick your DBZ Dream Team and shake the Dragon Ball Z universe with free-flight c ./Drill Dozer (USA).zip Drill Dozer - The Skulker gang has stolen your beloved Red Diamond that once belonged to your departed mother. Using your Drill Dozer, you must lead your fellow band of thieves, the Red Dozers, on a quest to retrieve the Red Diamond. + The Skulker gang has stolen your beloved Red Diamond that once belonged to your departed mother. Using your Drill Dozer, you must lead your fellow band of thieves, the Red Dozers, on a quest to retrieve the Red Diamond. Gameplay consists of navigating through several areas using your Drill Dozer robot to bore through enemies, walls, and pretty much anything else that's in your way. The Drill Dozer itself is a multifaceted machine able to work underwater and to take flight. It also has the ability to shift the drill into higher gears to tear through the toughest of obstacles. Along the way, you'll upgrade your Drill Dozer robot with gears and add-ons that will help aide you in your quest. 0.75 @@ -4235,8 +4235,8 @@ Nothing is too dangerous or too risky for Tanner, and you'll be able to hop into ./Drome Racers (USA).zip Drome Racers - Tensions are high as you await the first stage of the Drome Championship.You've trained for the intensity of Multi-Challenge Racing; each race a seamless set of stages, mixing tracks from realistically stunning City, Mountain, and Canyon environments. - + Tensions are high as you await the first stage of the Drome Championship.You've trained for the intensity of Multi-Challenge Racing; each race a seamless set of stages, mixing tracks from realistically stunning City, Mountain, and Canyon environments. + Now you must prove you're up to that grueling challenge. With high-tech racing machines based on new cars from the 2002 LEGO Racers construction toy range, Drome Racers is a racing experience like no other. 0.6 20030619T000000 @@ -4397,7 +4397,7 @@ Dynasty Warriors Advance is a top-down turn-based strategy board game, but with ./Earthworm Jim 2 (USA).zip Earthworm Jim 2 - An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck ring of the suit. + An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck ring of the suit. Suddenly, the ultra-high-tech space particles of the suit begin interacting with Jim's soft wormy flesh. A radical light-speed evolution takes place. @@ -4433,7 +4433,7 @@ Jim overhears the Queen's plans for the suit and decides to meet this Princess.. Ecks vs. Sever Ecks vs. Sever is the amongst the first FPSes to be featured on the Game Boy Advance. The game tells the story of Ecks, an ex-FBI Agent whose orders are to hunt down the beautiful assassin named Sever. As the cat-and-mouse-hunt progresses, both agents will find out that they are mere pawns in a larger government conspiracy... -In the Single Player mode, the player can choose wether he wants to play as Ecks or Sever. The choice makes a radical difference in the single-player campaign. As Ecks, your orders are to chase Sever, whilst as Sever, you have to evade him. The levels for both characters tend to be the same, but with different objectives, and different locations for both characters. +In the Single Player mode, the player can choose wether he wants to play as Ecks or Sever. The choice makes a radical difference in the single-player campaign. As Ecks, your orders are to chase Sever, whilst as Sever, you have to evade him. The levels for both characters tend to be the same, but with different objectives, and different locations for both characters. As an example, the orders of Sever are to hunt down and kill a government agent whilst as Ecks, your orders are to prevent the assassination. During this level, both characters will encounter each other. As Ecks, you'll have to try and snipe Sever whilst evading her grenades. When you play this level as Sever, you'll have to throw grenades at Ecks, whilst avoiding his sniper fire. @@ -4496,10 +4496,10 @@ The game also has a multi-player mode for up to 4 players with three different m ./Elevator Action - Old & New (Japan).zip Elevator Action : Old & New - A re-release of the original Elevator Action (the "old") with an additional arranged version created specifically for the GBA (the "new"). - -Elevator Action casts you as a super-spy with the mission to collect secret documents from an enemy building and escape unharmed. Played from a non-scrolling side view, you have to direct your agent to each office in order to collect the documents while avoiding enemy guards and their weapons. You can navigate from floor to floor by controlling the many elevators that fill the building, as well as shoot your enemies or light fixtures in each floor to give you an edge while your enemies stumble in the dark. - + A re-release of the original Elevator Action (the "old") with an additional arranged version created specifically for the GBA (the "new"). + +Elevator Action casts you as a super-spy with the mission to collect secret documents from an enemy building and escape unharmed. Played from a non-scrolling side view, you have to direct your agent to each office in order to collect the documents while avoiding enemy guards and their weapons. You can navigate from floor to floor by controlling the many elevators that fill the building, as well as shoot your enemies or light fixtures in each floor to give you an edge while your enemies stumble in the dark. + The new arranged version features remade cute-fied graphics, multiple selectable characters (each with different abilities and attacks), a health bar, and expanded levels with more challenges and new enemies such as robots and zombies. But otherwise plays just like the original. 0.7 20021220T000000 @@ -4512,8 +4512,8 @@ The new arranged version features remade cute-fied graphics, multiple selectable ./Elf - The Movie (USA) (En,Fr,De,Es,It).zip Elf : The Movie - You might say that Buddy stands out a bit at the North Pole. Sure, he was raised by elves after stowing away in Santa's bag, but after 30 years, he just doesn't seem to fit in any more – literally. Santa suggests that Buddy journey to New York and find his real father, but when he arrives, hilarity ensues as Buddy learns his way in the Big City. Make your way through 10 different stages inspired by the movie or compete in three different mini-games. - + You might say that Buddy stands out a bit at the North Pole. Sure, he was raised by elves after stowing away in Santa's bag, but after 30 years, he just doesn't seem to fit in any more – literally. Santa suggests that Buddy journey to New York and find his real father, but when he arrives, hilarity ensues as Buddy learns his way in the Big City. Make your way through 10 different stages inspired by the movie or compete in three different mini-games. + Can you take on the role of Buddy the elf and bring Christmas cheer to everyone? A six-foot, five-inch elf doesn't exactly blend in. You'll have to brave icebergs, Manhattan traffic and worse. It's up to you to help Santa and save Christmas! 0.4 20041104T000000 @@ -4527,7 +4527,7 @@ Can you take on the role of Buddy the elf and bring Christmas cheer to everyone? ./Elf Bowling 1 & 2 (USA).zip Elf Bowling 1 & 2 Elf Bowling 1 -Strap on your best pair of bowling skates and polish up your shiny Christmas ball. It's time to save Christmas from those greedy little union elves. Help Santa show those elves what the true meaning of 'strike' is! +Strap on your best pair of bowling skates and polish up your shiny Christmas ball. It's time to save Christmas from those greedy little union elves. Help Santa show those elves what the true meaning of 'strike' is! Elf Bowling 2 - 'Elves in Paradise' The snickering elves are back with Santa, but there is a new twist as Santa's ne'er-do-well brother, Dingle Kringle, joins Santa and the Elves on a cruise ship headed for an island adventure. Compete in a crazy shuffleboard tournament, with the Elves serving as "pucks" and providing their own special, colorful commentary. @@ -4845,7 +4845,7 @@ The game includes, apart from the previously mentioned multiplayer mode, a landi ./Family Tennis Advance (Japan).zip Family Tennis Advance - Family Tennis Advance supports one up to four players. + Family Tennis Advance supports one up to four players. Game features several modes which can be selected from the main menu:nnExhibition Match : single match modennTournament : participation in various tournaments which become gradually available (Namco Open being the default one)nnChallenge : plays four random events after which you get graded and evaluatednnTraining : practice mode where you can test serving balls, shooting balls, etc. 0.7 20020614T000000 @@ -4972,10 +4972,10 @@ Game features several modes which can be selected from the main menu:nnExhibitio ./FIFA Soccer 2003 (USA, Europe) (En,Fr,De,Es,It).zip FIFA Soccer 2003 - FIFA Football 2003, known as FIFA Soccer 2003 in North America, is an association football video game produced by Electronic Arts and released by EA Sports. It was released in 2002. - -FIFA 2003 is the tenth game in the FIFA series and the seventh to be produced in 3D. A number of new features were added to improve upon the previous version. Club Championship Mode was introduced with the feature of playing against 17 of Europe's top clubs in their own stadiums and the fans singing their unique chants and songs. A TV-style broadcast package gives highlights at half-time and full-time, as well as comprehensive analysis. One of the most anticipated new features was EA Sport's "Freestyle Control" which allows the user to flick the ball on and lay it off to team mates. Other additions include greater likenesses of some of the more well-known players such as Thierry Henry and Ronaldinho, as well as realistic player responses. - + FIFA Football 2003, known as FIFA Soccer 2003 in North America, is an association football video game produced by Electronic Arts and released by EA Sports. It was released in 2002. + +FIFA 2003 is the tenth game in the FIFA series and the seventh to be produced in 3D. A number of new features were added to improve upon the previous version. Club Championship Mode was introduced with the feature of playing against 17 of Europe's top clubs in their own stadiums and the fans singing their unique chants and songs. A TV-style broadcast package gives highlights at half-time and full-time, as well as comprehensive analysis. One of the most anticipated new features was EA Sport's "Freestyle Control" which allows the user to flick the ball on and lay it off to team mates. Other additions include greater likenesses of some of the more well-known players such as Thierry Henry and Ronaldinho, as well as realistic player responses. + The European cover features Roberto Carlos, Ryan Giggs, and Edgar Davids, representing Brazil, Manchester United and Juventus respectively. In the United States, Landon Donovan appeared in Roberto Carlos' place. 0.8 20021119T000000 @@ -5024,7 +5024,7 @@ The European cover features Roberto Carlos, Ryan Giggs, and Edgar Davids, repres ./Final Fantasy I & II - Dawn of Souls (USA).zip Final Fantasy I & II : Dawn of Souls - Final Fantasy I: Experience Final Fantasy in a way you've never imagined, with improved graphics and the all-new Soul of Chaos dungeon. Take on the role of the four Warriors of Light, and restore order to their chaotic world! + Final Fantasy I: Experience Final Fantasy in a way you've never imagined, with improved graphics and the all-new Soul of Chaos dungeon. Take on the role of the four Warriors of Light, and restore order to their chaotic world! Final Fantasy II: Final Fantasy II gave players deeper characters and a more compelling storyline. In this enhanced edition, experience the addition of the Soul of Rebirth, the never-before-told saga of the heroes who gave their lives to save their world! 0.85 20041129T000000 @@ -5073,8 +5073,8 @@ Final Fantasy II: Final Fantasy II gave players deeper characters and a more com ./Final Fantasy VI Advance (USA).zip Final Fantasy VI Advance - An Ancient War Rekindled - + An Ancient War Rekindled + A thousand years after the War of the Magi, the Gestahlian Empire has succeeded in reviving the lost power of magic through its clandestine Magitek research program. Now, as the Empire threatens to enslave the world with its newfound might, it is up to a band of rebels known as the Returners to find a way to strike back before the flames of war consume the world once more. 0.9 20070205T000000 @@ -5123,8 +5123,8 @@ A thousand years after the War of the Magi, the Gestahlian Empire has succeeded ./Fire Emblem - Fuuin no Tsurugi (Japan).zip Fire Emblem : Fuuin no Tsurugi - Fire Emblem: Fūin no Tsurugi is the sixth entry in the Fire Emblem series, the first title produced for the system, and the first title to appear on a handheld console. It is a turn-based tactical role-playing game in which players move a small group of units around a square-based grid, battling their enemies in order to complete a certain predefined objective. It is reminiscent of other tactical RPGs with features such as character classes and the ability to level up. - + Fire Emblem: Fūin no Tsurugi is the sixth entry in the Fire Emblem series, the first title produced for the system, and the first title to appear on a handheld console. It is a turn-based tactical role-playing game in which players move a small group of units around a square-based grid, battling their enemies in order to complete a certain predefined objective. It is reminiscent of other tactical RPGs with features such as character classes and the ability to level up. + The Binding Blade is set on the fictional continent of Elibe, which has been dominated by humans for centuries following an ancient war between humanity and dragons. The story follows Roy, a young nobleman from the small independent nation of Pherae as he leads a growing army against the forces of King Zephiel of the kingdom of Bern, who is gradually taking over Elibe with the aid of a mysterious power. 0.85 20020329T000000 @@ -5244,7 +5244,7 @@ From the main driver profile where all statistics are recorded, players can do a ./Fortress (USA, Europe).zip Fortress - Fortress is a Tetris-variant puzzle game. As in that classic game, geometric pieces fall from the top of the screen and must be arranged in lines. Only instead of eliminating lines, the objective this time is to add them to the screen. The game starts with a timer (that counts a moment where neither player attack) and a castle gate falling between two flags (the opponent's flags can be seen to the left of the screen). Once placed, the remaining pieces are used to build a castle around it, as every 2x3 grid of pieces transforms into its walls. A grid of 8x3 pieces transforms into a wizard's tower that can summon a creature to attack the enemy castle. + Fortress is a Tetris-variant puzzle game. As in that classic game, geometric pieces fall from the top of the screen and must be arranged in lines. Only instead of eliminating lines, the objective this time is to add them to the screen. The game starts with a timer (that counts a moment where neither player attack) and a castle gate falling between two flags (the opponent's flags can be seen to the left of the screen). Once placed, the remaining pieces are used to build a castle around it, as every 2x3 grid of pieces transforms into its walls. A grid of 8x3 pieces transforms into a wizard's tower that can summon a creature to attack the enemy castle. Certain special blocks add features to the building: a cannon block places a shooting cannon that starts to attack automatically the opponent's fortress. A block with a window adds one to the building. Repairing peons come out of it to help fix the damage to the castle's walls. A block with a bomb adds a cannon that fires a peon towards the opponent's castle (an aiming reticule is shown over the enemy castle to help choose the right spot). Building walls around these special blocks prevent their destruction from the enemy attack. A monster appears randomly at the bottom of the screen to attack both players. @@ -5336,11 +5336,11 @@ The game features the somewhat shy Mac and his imaginary friend, Bloo (Blooregar ./Frogger's Adventures 2 - The Lost Wand (USA) (En,Es).zip Frogger's Adventures 2 : The Lost Wand - Go Beyond The Pond! -Join Frogger on a fun-filled journey as he hops across five enchanted islands in search of the pieces of a magical wand. - -- Visit 5 enchanted islands -- Over 20 enemies to avoid + Go Beyond The Pond! +Join Frogger on a fun-filled journey as he hops across five enchanted islands in search of the pieces of a magical wand. + +- Visit 5 enchanted islands +- Over 20 enemies to avoid - Multiplayer race mode 0.6 20021105T000000 @@ -5564,8 +5564,8 @@ Join Frogger on a fun-filled journey as he hops across five enchanted islands in ./Gakuen Alice - Dokidoki Fushigi Taiken (Japan) (Rev 1).zip Gakuen Alice : Dokidoki Fushigi Taiken - The goal of the game is for the player to reach a Triple Star, Star Ranking while exploring Alice Academy's campus and living through academy life and lessons. The game starts with you being introduced to several characters. However, just like Mikan, you have to find what your Alice is before becoming an official student. Your Alice depends upon your interactions with the characters and your character's appearance as well. There are 9 Alices that you can get through out your replays. Your Alice is discovered in Month 4 Day 2. - + The goal of the game is for the player to reach a Triple Star, Star Ranking while exploring Alice Academy's campus and living through academy life and lessons. The game starts with you being introduced to several characters. However, just like Mikan, you have to find what your Alice is before becoming an official student. Your Alice depends upon your interactions with the characters and your character's appearance as well. There are 9 Alices that you can get through out your replays. Your Alice is discovered in Month 4 Day 2. + 20041118T000000 Rokumendo @@ -5599,8 +5599,8 @@ Join Frogger on a fun-filled journey as he hops across five enchanted islands in ./Galidor - Defenders of the Outer Dimension (USA) (En,Fr,De,Es,It,Nl,Sv,Da).zip Galidor : Defenders of the Outer Dimension - Taking on the role of the hero Nick Bluetooth -- straight out of the hit Fox Kids TV series, GALIDORTM: Defenders of the Outer Dimension -- players find themselves in an Outer Dimension on an action-packed quest to free friends who have fallen into the clutches of the evil tyrant Gorm. - + Taking on the role of the hero Nick Bluetooth -- straight out of the hit Fox Kids TV series, GALIDORTM: Defenders of the Outer Dimension -- players find themselves in an Outer Dimension on an action-packed quest to free friends who have fallen into the clutches of the evil tyrant Gorm. + With the ultimate goal of finding the portal to GALIDORTM and ridding the Outer Dimension of its wicked ruler, Nick encounters many challenges and menacing creatures along the way. Armed with the awe-inspiring ability to "glinch" or absorb the attributes of enemies he defeats, Nick can fly, jump, grapple and navigate through his adventures. 0.65 20021029T000000 @@ -5657,7 +5657,7 @@ Each game has two modes, one which emulates the original Game & Watch LCD fo ./Game Boy Advance Video - Cartoon Network Collection - Special Edition (USA, Europe).zip Game Boy Advance Video - Cartoon Network Collectio - Now Dexter's Laboratory, The Grim Adventures of Billy & Mandy, Johnny Bravo and Ed, Edd 'n Eddy are all included on one exciting Game Boy Advance Video pak! Bring four of the very best episodes with you, anywhere you go!Dexter's Laboratory: Dexter's RivalThe new kid in school, Mandark, steals Dexter's spotlight with his bigger and better Laboratory. But Dexter regains his status when he helps Mandark invite Dee Dee, the most destructive force known to any Laboratory, over for a date. + Now Dexter's Laboratory, The Grim Adventures of Billy & Mandy, Johnny Bravo and Ed, Edd 'n Eddy are all included on one exciting Game Boy Advance Video pak! Bring four of the very best episodes with you, anywhere you go!Dexter's Laboratory: Dexter's RivalThe new kid in school, Mandark, steals Dexter's spotlight with his bigger and better Laboratory. But Dexter regains his status when he helps Mandark invite Dee Dee, the most destructive force known to any Laboratory, over for a date. The Grim Adventures of Billy & Mandy: Billy and the BullyBilly runs afoul of Sperg, the school bully. With the help of Mandy and Grim, will Billy get Sperg to leave him alone?Johnny Bravo: Beach Blanket BravoJohnny goes to the beach and finds himself in the middle of what seems like a 1960s beach movie. When a girl uses Johnny to make her boyfriend jealous, our hero gets caught up in a "King of the Beach" contest.Ed, Edd 'n Eddy: Oath to an EdWhen Eddy sees the local 'Urban Ranger' troop uniforms, he wants one too. The Eds join up and try to earn enough badges to get a uniform, but Eddy fakes his good deeds. 20050301T000000 Majesco @@ -5694,9 +5694,9 @@ The Grim Adventures of Billy & Mandy: Billy and the BullyBilly runs afoul of ./Game Boy Advance Video - Shrek 2 (USA) (Rev 6).zip Game Boy Advance Video - Shrek 2 - Take Shrek 2 no so far, far away on your Game Boy Advance! -Once upon another time... -Happily ever after never seemed so far, far away when a trip to meet the in-laws turn into another hilariously twisted adventure for Shrek (Mike Myers) and Fiona (Cameron Diaz). + Take Shrek 2 no so far, far away on your Game Boy Advance! +Once upon another time... +Happily ever after never seemed so far, far away when a trip to meet the in-laws turn into another hilariously twisted adventure for Shrek (Mike Myers) and Fiona (Cameron Diaz). With the help of his faithful steed Donkey (Eddie Murphy), Shrek takes on a potion-brewing Fairy Godmother, the pompous Prince Charming, and the famed ogre-killer, Puss in Boots, a ferocious feline foe who's really just a pussycat at heart! 4kids @@ -5942,7 +5942,7 @@ Board Cyber -1. Ice Jumper - isometric game where the player has to jump between platforms made of ice without falling off. The screen is constantly scrolling vertically +1. Ice Jumper - isometric game where the player has to jump between platforms made of ice without falling off. The screen is constantly scrolling vertically 5. MC Rudolf - a simple platform game that scrolls vertically. The player has to jump between platforms to gain height 6. Pizza Man - a Tapper variant where the player serves pizza to robots 7. Warehouse Man - a sokoban variant featuring robots @@ -5993,8 +5993,8 @@ Club ./Garfield - The Search for Pooky (USA) (En,Fr,De,Es,It).zip Garfield: The Search for Pooky - Garï¬ eld has lost his favorite Pooky Bear...Young players must help Garï¬ eld in his search for Pooky. The game takes Garï¬ eld through his best known haunts interacting with his favorite characters e.g. Jon, Odie and Arlene to name but a few. No cat's tale would be complete without the usual encounters such as: dogs, mice, spiders & scraps of food. - + Garï¬ eld has lost his favorite Pooky Bear...Young players must help Garï¬ eld in his search for Pooky. The game takes Garï¬ eld through his best known haunts interacting with his favorite characters e.g. Jon, Odie and Arlene to name but a few. No cat's tale would be complete without the usual encounters such as: dogs, mice, spiders & scraps of food. + True to his character Garï¬ eld can not resist eating as much as possible throughout the game but food equals' energy & energy enables this fat cat to perform extraordinary moves throughout his adventures in the game. At the same time all sorts of obstacles will have to be avoided, such as web spinning spiders, happy Odie rushing towards Garï¬ eld, bad food, annoying kids, angry pit-bulls and more. 0.7 20051114T000000 @@ -6028,8 +6028,8 @@ True to his character Garï¬ eld can not resist eating as much as possible thro ./Gekido Advance - Kintaro's Revenge (USA).zip Gekido Advance : Kintaro's Revenge - It's Time to Fight! - + It's Time to Fight! + A year has passed since the epic battle that decided the fate of mankind and claimed the life of the beloved Angela. Dark omens once again tell of the return of an evil presence. Ushi is the last remaining master of the ancient art of Shin-Ken, and he calls upon Tetsuo, his disciple and adopted son, to investigate some strange happenings in a faraway farming village outside the city. 0.6 20031125T000000 @@ -6064,7 +6064,7 @@ A year has passed since the epic battle that decided the fate of mankind and cla ./Genseishin Justirisers - Souchaku! Hoshi no Senshi-tachi (Japan).zip Genseishin Justirisers : Souchaku! Hoshi no Senshi-tachi - A game based on the TV special effects show. The player controls the main character, "Justiriser". A side-scrolling action game in which the player stands up to protect the earth from the evil alien Kaiser Hades army. The story contains the original scenario of the game, and the high pictures of the characters are voiced by the TV actors themselves. The climax of the game, a giant robot battle, will also be recreated in the game. + A game based on the TV special effects show. The player controls the main character, "Justiriser". A side-scrolling action game in which the player stands up to protect the earth from the evil alien Kaiser Hades army. The story contains the original scenario of the game, and the high pictures of the characters are voiced by the TV actors themselves. The climax of the game, a giant robot battle, will also be recreated in the game. nnTranslated with www.DeepL.com/Translator (free version) 20041223T000000 Winky Soft @@ -6074,7 +6074,7 @@ nnTranslated with www.DeepL.com/Translator (free version) ./Gensou Maden Saiyuuki - Hangyaku no Toushin-taishi (Japan).zip Gensou Maden Saiyuuki : Hangyaku no Toushin-taishi - The story of Sanzo's group, who set out on an adventure to investigate the source of a monster that has gone berserk, and the fighting Taishi Flame and his friends, who are after the Demon Heavenly Scripture. The story is divided into two parts: the adventure part where you make your character stronger by making choices, and the map part where you control your character to defeat enemies. There is also a gallery, mini-games and other extras. + The story of Sanzo's group, who set out on an adventure to investigate the source of a monster that has gone berserk, and the fighting Taishi Flame and his friends, who are after the Demon Heavenly Scripture. The story is divided into two parts: the adventure part where you make your character stronger by making choices, and the map part where you control your character to defeat enemies. There is also a gallery, mini-games and other extras. nnTranslated with www.DeepL.com/Translator (free version) 20030801T000000 Digital Kids @@ -6086,12 +6086,12 @@ nnTranslated with www.DeepL.com/Translator (free version) ./Gensou Suikoden - Card Stories (Japan).zip Gensou Suikoden : Card Stories - GensÅ Suikoden Card Stories (Japanese: å¹»æƒ³æ°´æ»¸ä¼ ã‚«ãƒ¼ãƒ‰ã‚¹ãƒˆãƒ¼ãƒªãƒ¼ã‚º?) is a spin-off title of the Suikoden franchise by Konami which includes both a Game Boy Advance game and a physical collectible card game. Both were released in the fall of 2001 in Japan, neither have been translated into other languages. - -Unlike other areas of the Suikoden franchise, in which the storyline is a major element of gameplay, Card Stories focuses mainly on the card battles themselves and less on the plot. - -Most of the cards feature characters who appear in both Suikoden and Suikoden II of Konami's role-playing video game series. Several cards also feature characters who would later go on to appear in Suikoden III. - + GensÅ Suikoden Card Stories (Japanese: å¹»æƒ³æ°´æ»¸ä¼ ã‚«ãƒ¼ãƒ‰ã‚¹ãƒˆãƒ¼ãƒªãƒ¼ã‚º?) is a spin-off title of the Suikoden franchise by Konami which includes both a Game Boy Advance game and a physical collectible card game. Both were released in the fall of 2001 in Japan, neither have been translated into other languages. + +Unlike other areas of the Suikoden franchise, in which the storyline is a major element of gameplay, Card Stories focuses mainly on the card battles themselves and less on the plot. + +Most of the cards feature characters who appear in both Suikoden and Suikoden II of Konami's role-playing video game series. Several cards also feature characters who would later go on to appear in Suikoden III. + The GBA game retells the story of Suikoden II with a few changes to how they transpire. 20010907T000000 Will @@ -6134,7 +6134,7 @@ The GBA game retells the story of Suikoden II with a few changes to how they tra ./GetBackers Dakkanya - Jagan Fuuin! (Japan).zip GetBackers Dakkanya : Jagan Fuuin! - Team up with a party of three to receive a request to recapture the property and complete the event while defeating the enemy. Support attacks and combination techniques vary depending on the compatibility of the team members. + Team up with a party of three to receive a request to recapture the property and complete the event while defeating the enemy. Support attacks and combination techniques vary depending on the compatibility of the team members. 20030904T000000 Konami @@ -6162,7 +6162,7 @@ The GBA game retells the story of Suikoden II with a few changes to how they tra ./Ghost Rider (USA, Europe) (En,Fr,De,Es,It,Nl).zip Ghost Rider - In this sequel to the movie, Mephisto requests Johnny Blaze (The Ghost Rider) to stop the plan to revive Blackheart (son of Mephisto) on Earth which can cause The Apocalypse. This may cause Hell to be taken away from Mephisto because it breaks the no demons on Earth rule given by the Angels. Ghost Rider, although going against Mephisto's will, agrees to stop this plan only to save the woman he loves, Roxanne Simpson. + In this sequel to the movie, Mephisto requests Johnny Blaze (The Ghost Rider) to stop the plan to revive Blackheart (son of Mephisto) on Earth which can cause The Apocalypse. This may cause Hell to be taken away from Mephisto because it breaks the no demons on Earth rule given by the Angels. Ghost Rider, although going against Mephisto's will, agrees to stop this plan only to save the woman he loves, Roxanne Simpson. The player as The Ghost Rider must stop this plan by battling many demons on Earth while on foot with upgradeable attacks done with fists and the Hell chain. The player must also race across miles of land on the Hell Cycle killing the demons on their various transportation ways with the hell chain and fireballs. 0.8 @@ -6200,8 +6200,8 @@ The player as The Ghost Rider must stop this plan by battling many demons on Ear ./Godzilla - Domination! (USA).zip Godzilla : Domination ! - Six monsters battle through seven destructive locations in an attempt to prove themselves as the greatest monster to walk the Earth. Each monster has a personal set of punches, kicks and special moves to Dominate over the competition. - + Six monsters battle through seven destructive locations in an attempt to prove themselves as the greatest monster to walk the Earth. Each monster has a personal set of punches, kicks and special moves to Dominate over the competition. + Game features include 7 monsters each with their own home arena and special moves, power-ups and weapons revealed by destroyings buildings, five different modes including link mode to play against four friends, and customized fights for unlimited styles of gameplay. 0.7 20021111T000000 @@ -6304,7 +6304,7 @@ Game features include 7 monsters each with their own home arena and special move ./Gremlins - Stripe vs Gizmo (USA).zip Gremlins : Stripe vs Gizmo - In Gizmo's story, the cute Mogwai has to prevent Stripe from ruining Christmas for Kingston Falls by retrieving all the presents that Stripe has stolen. Gizmo uses a flashlight to kill gremlins after rolling into a ball and weakening the gremlins. He also must destroy any gremlins that get in his way. In Stripe's story, he comes up with a scheme to destroy his mortal enemy Gizmo and destroy mogwais. + In Gizmo's story, the cute Mogwai has to prevent Stripe from ruining Christmas for Kingston Falls by retrieving all the presents that Stripe has stolen. Gizmo uses a flashlight to kill gremlins after rolling into a ball and weakening the gremlins. He also must destroy any gremlins that get in his way. In Stripe's story, he comes up with a scheme to destroy his mortal enemy Gizmo and destroy mogwais. If playing as Gizmo, all the enemies are generic gremlins. If playing as Stripe, the player will instead fight mogwais. 0.65 20021127T000000 @@ -6365,10 +6365,10 @@ By winning each race you unlock new cars to select, and upgrades to previous car ./Guilty Gear X - Advance Edition (USA).zip Guilty Gear X : Advance Edition - Based on the original arcade game, it adds tag, survival, training, and 3-on-3 game modes. Game controls can be set to 3 or 4-button mode. - -It includes all fighters in arcade game except Robo-Ky. However, Ky Kiske's extra version uses Robo-Ky's "beta" moveset.. - + Based on the original arcade game, it adds tag, survival, training, and 3-on-3 game modes. Game controls can be set to 3 or 4-button mode. + +It includes all fighters in arcade game except Robo-Ky. However, Ky Kiske's extra version uses Robo-Ky's "beta" moveset.. + The 3-mode character selection from X Plus is included with this release. Characters can be edited to any colours, but do not inherit black select and gold select powers as in the X Plus game. 0.65 20020710T000000 @@ -6395,10 +6395,10 @@ Gumby vs. the Astrobots is a side-scrolling platform game where you play as Gumb ./Gunstar Super Heroes (USA).zip Gunstar Super Heroes - Your enemies intend to use a powerful crystal to resurrect the devastating God of Ruin and it's up to the Gunstar Heroes, Blue and Red to stop them! Developed by critically acclaimed developer, Treasure, this fast-paced action game will push your Game Boy Advance to the limits! - --Blast your way through six intense levels and defeat an evil empire --Choose your hero: play as Red or Blue to combat powerful enemies and gigantic bosses + Your enemies intend to use a powerful crystal to resurrect the devastating God of Ruin and it's up to the Gunstar Heroes, Blue and Red to stop them! Developed by critically acclaimed developer, Treasure, this fast-paced action game will push your Game Boy Advance to the limits! + +-Blast your way through six intense levels and defeat an evil empire +-Choose your hero: play as Red or Blue to combat powerful enemies and gigantic bosses -Amazing visuals create an unforgettable gaming experience 0.7 20051025T000000 @@ -6496,8 +6496,8 @@ There are four cases in total. In each case, Ryuuichi has to follow the story ca ./Hagane no Renkinjutsushi - Omoide no Sonata (Japan).zip Hagane no Renkinjutsushi : Omoide no Sonata - This is the story of the Elric brothers, Edward and Alphonse. In an attempt to resurrect their dead mother, they used human alchemy which is forbidden. Having failed, Edward loses his left leg while his younger brother Alhponse loses his entire body. -In exchange for his right arm, he manages to keep his brother's soul inside a suit of armour. The price was too big... + This is the story of the Elric brothers, Edward and Alphonse. In an attempt to resurrect their dead mother, they used human alchemy which is forbidden. Having failed, Edward loses his left leg while his younger brother Alhponse loses his entire body. +In exchange for his right arm, he manages to keep his brother's soul inside a suit of armour. The price was too big... Now the Elric brothers go searching for the Philosopher's Stone, which posseses a great power that will allow them to return to their original states. 20040722T000000 Tom Create @@ -6629,7 +6629,7 @@ Now the Elric brothers go searching for the Philosopher's Stone, which posseses ./Hanafuda Trump Mahjong - Depachika Wayouchuu (Japan).zip Hanafuda Trump Mahjong : Depachika Wayouchuu - The concept behind the release of "Hanafuda, Playing Cards, Mahjong, and Depachika: Japanese, Western, and Chinese" is to "enjoy the various games as if you were window shopping or strolling through the underground mall of a department store. The unique setting of the game is that the opponents are the three sisters of department store girls: the eldest Chinese girl, the second Western girl, and the third Japanese girl. + The concept behind the release of "Hanafuda, Playing Cards, Mahjong, and Depachika: Japanese, Western, and Chinese" is to "enjoy the various games as if you were window shopping or strolling through the underground mall of a department store. The unique setting of the game is that the opponents are the three sisters of department store girls: the eldest Chinese girl, the second Western girl, and the third Japanese girl. nnTranslated with www.DeepL.com/Translator (free version) 20020627T000000 Global A @@ -6688,12 +6688,12 @@ nnTranslated with www.DeepL.com/Translator (free version) ./Harry Potter and the Chamber of Secrets (USA, Europe) (En,Fr,De,Es,It,Nl,Pt,Sv,No,Da).zip Harry Potter and the Chamber of Secrets - The game for Game Boy Advance based on the second Harry Potter book and movie is, like its predecessor, an action adventure, this time with an isometric perspective. - -In Harry's second year at Hogwarts, bad things are happening. The ancient Chamber of Secrets has been opened, and what lurks within is attacking students. To get through this ordeal alive (and advance the plot) Harry must again complete various challenges. These mostly consist of navigating large mazes - fighting monsters, solving puzzles, flipping switches and pressing buttons for doors to open. Six spells are available to help. As Harry is often in places he shouldn't be, stealth sequences are also a large part of the game. To avoid teachers and prefects, he can sneak around slowly and hide behind curtains. If he is caught, he is thrown out (to try again) and house points can be deducted. - -As in other Potter games, there are a lot of collectibles, found both in plain view and in hidden areas. Sets of Famous Wizard cards unlock bonuses, Every Flavour Beans get Harry passwords that let him move through shortcuts in the school and Chocolate Frogs increase his maximum stamina. - + The game for Game Boy Advance based on the second Harry Potter book and movie is, like its predecessor, an action adventure, this time with an isometric perspective. + +In Harry's second year at Hogwarts, bad things are happening. The ancient Chamber of Secrets has been opened, and what lurks within is attacking students. To get through this ordeal alive (and advance the plot) Harry must again complete various challenges. These mostly consist of navigating large mazes - fighting monsters, solving puzzles, flipping switches and pressing buttons for doors to open. Six spells are available to help. As Harry is often in places he shouldn't be, stealth sequences are also a large part of the game. To avoid teachers and prefects, he can sneak around slowly and hide behind curtains. If he is caught, he is thrown out (to try again) and house points can be deducted. + +As in other Potter games, there are a lot of collectibles, found both in plain view and in hidden areas. Sets of Famous Wizard cards unlock bonuses, Every Flavour Beans get Harry passwords that let him move through shortcuts in the school and Chocolate Frogs increase his maximum stamina. + Finally, Quidditch is also back in this game, this time in three-dimensional space, viewed from the back. 0.7 20021115T000000 @@ -6889,7 +6889,7 @@ While the game is solely in Japanese and does feature quite a bit of text, it's ./High Heat Major League Baseball 2002 (USA, Europe).zip High Heat Major League Baseball 2002 - High Heat 2002 is the 3rd game in the "High Heat" series. Gone from the previous two games is the Sammy Sosa title. Like the previous games HH2002 is a total baseball simulator. You can set back and just manage your team or you can get right on the field and play each game. You can configure the game in many different formats. + High Heat 2002 is the 3rd game in the "High Heat" series. Gone from the previous two games is the Sammy Sosa title. Like the previous games HH2002 is a total baseball simulator. You can set back and just manage your team or you can get right on the field and play each game. You can configure the game in many different formats. You can: Lengthen or Shorten a season @@ -7213,8 +7213,8 @@ Explore East High while solving mystery to find the lost instruments. ./Ice Age 2 - The Meltdown (USA).zip Ice Age 2 : The Meltdown - An adventure game based on the sequel to Fox's CG animated film. - + An adventure game based on the sequel to Fox's CG animated film. + The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land from a giant flood. 0.55 20060314T000000 @@ -7329,8 +7329,8 @@ Your vast range of moves include killer kicks, pulverizing punches, heavy weight ./Iridion II (USA).zip Iridion II - This sequel to Iridion 3D is different in gameplay, but twice as much action. Piloting in Kiloblaster Style mechanics from a 3D perspective, you fight through 15 -levels of pulse-pounding action that will keep you up all night. Six different weapons with upgrade ability will give you awesome firepower to stop your foes. + This sequel to Iridion 3D is different in gameplay, but twice as much action. Piloting in Kiloblaster Style mechanics from a 3D perspective, you fight through 15 +levels of pulse-pounding action that will keep you up all night. Six different weapons with upgrade ability will give you awesome firepower to stop your foes. The storyline goes that a hundred years have passed since the Earth was attacked by the vicious IRIDION forces. Wanting revenge over their lost systems, they attack once more. Earth is too far away to send help, and you're the only one that could stop them. 0.8 20030329T000000 @@ -7343,8 +7343,8 @@ levels of pulse-pounding action that will keep you up all night. Six different w ./Island Xtreme Stunts (USA, Europe) (En,Fr,De,Es,It,Nl,Sv,Da).zip Island Xtreme Stunts - Island Xtreme Stunts is a mixture of different genres in a single game. The player explores a LEGO-based environment in an open world format: ride a skateboard, drive, fly and pilot a range of vehicles all whilst performing stunts and tricks while taking on the bad guy, Brickster. The player is cast as Pepper Roni, a lead stuntman in a big movie production set on LEGO Island. - + Island Xtreme Stunts is a mixture of different genres in a single game. The player explores a LEGO-based environment in an open world format: ride a skateboard, drive, fly and pilot a range of vehicles all whilst performing stunts and tricks while taking on the bad guy, Brickster. The player is cast as Pepper Roni, a lead stuntman in a big movie production set on LEGO Island. + Even though the player is free to go wherever he wants, there is a story behind the game divided over 25 missions. All the missions are stunt-based. Running around the world in 3rd-person view, the controls are pretty basic and do not offer the trick combinations of other stunt/trick-based games. It is easy to pick up and play, even for the younger players, without worrying too much about what button combination will do what trick. Instead the player can focus on the missions by only having to complete basic tricks with a few button presses. 0.6 20011115T000000 @@ -7426,7 +7426,7 @@ Pieces fall onto the game board with only a limited time to place them. To clea ./Jackie Chan Adventures - Legend of the Dark Hand (USA, Europe).zip Jackie Chan Adventures : Legend of the Dark Hand - Are you Chan enough? + Are you Chan enough? As Jackie Chan, martial arts master and expert archeologist, you have | to take a quest around the world to defeat the evil Dark Hand organization. Their sinister demons seek to enter the earthly realm and it's up to you and your cunning wit, martial arts skill and magical scrolls to stop them in their tracks. 0.65 20011106T000000 @@ -7477,8 +7477,8 @@ Along with the single player adventure, multiplayer modes are also included for ./Jet Grind Radio (USA).zip Jet Grind Radio - The hip-hop Dreamcast hit makes it's way to the Game Boy Advance. Your favorite skaters from Jet Grind Radio return in true 3D blasting through exciting and diverse levels. Grab your spray cans and hit the streets painting the town in your colors while avoiding the cops and rival gangs. It's not easy being a kid in Tokyo but with your Overdrive Magnetic-Motor Skates and a need for self-expression you're on your way to making the town yours! - + The hip-hop Dreamcast hit makes it's way to the Game Boy Advance. Your favorite skaters from Jet Grind Radio return in true 3D blasting through exciting and diverse levels. Grab your spray cans and hit the streets painting the town in your colors while avoiding the cops and rival gangs. It's not easy being a kid in Tokyo but with your Overdrive Magnetic-Motor Skates and a need for self-expression you're on your way to making the town yours! + Features multiple game modes including one-on-one races, freestyle skating for points, timed tagging sessions and multiple playable characters that have a completely unique look and feel, power-ups that allow you, the skater, to have extra powers. 0.45 20030602T000000 @@ -7491,7 +7491,7 @@ Features multiple game modes including one-on-one races, freestyle skating for p ./Jikkyou World Soccer Pocket 2 (Japan).zip Jikkyou World Soccer Pocket 2 - International Superstar Soccer Advance brings the soccer series to battery-powered life, with gameplay resembling the original SNES game. The action is viewed from above, with players drawn large, and the area of the screen in view is pre-defined. + International Superstar Soccer Advance brings the soccer series to battery-powered life, with gameplay resembling the original SNES game. The action is viewed from above, with players drawn large, and the area of the screen in view is pre-defined. In this edition you can play a knockout cup competition as well as friendlies and penalty practice. 40 teams are featured, with the real players all present with 9 different ability categories. There are 5 difficulty levels. @@ -7542,7 +7542,7 @@ A running commentary by Jon Champion is provided. There are 8 different formatio ./Jissen Pachi-Slot Hisshouhou! - Juuou Advance (Japan).zip Jissen Pachi-Slot Hisshouhou! : Juuou Advance - The pachislot machine "Beast King" gained popularity for its gameplay and explosive machines. The most attractive feature of this machine, "Savannah Chance," is that you can win a large amount of medals by matching the patterns indicated on the LCD with the reels. This is the first time such a machine has been recreated for the Game Boy Advance! It also features a time attack mode for the speed-demanding "Savannah Chan". + The pachislot machine "Beast King" gained popularity for its gameplay and explosive machines. The most attractive feature of this machine, "Savannah Chance," is that you can win a large amount of medals by matching the patterns indicated on the LCD with the reels. This is the first time such a machine has been recreated for the Game Boy Advance! It also features a time attack mode for the speed-demanding "Savannah Chan". nnTranslated with www.DeepL.com/Translator (free version) 20020322T000000 Sammy Corporation @@ -7622,7 +7622,7 @@ Juka and the Monophonic Menace is an action-adventure game. The title character ./Jurassic Park Institute Tour - Dinosaur Rescue (Japan).zip Jurassic Park Institute Tour : Dinosaur Rescue - Dinosaur Rescue is a video game inspired by Jurassic Park for Game Boy Advance. It was only released in Japan and was part of the Jurassic Park Institute Tour merchandise. It is a series of mini-games and the plot is loosely based on the Jurassic Park movies. + Dinosaur Rescue is a video game inspired by Jurassic Park for Game Boy Advance. It was only released in Japan and was part of the Jurassic Park Institute Tour merchandise. It is a series of mini-games and the plot is loosely based on the Jurassic Park movies. The goal of the game is to get enough score for players to complete the image gallery, which triggers the end of the game. Each of the 5 mini-games has different objectives. 20030719T000000 KAZe @@ -7670,13 +7670,13 @@ The goal of the game is to get enough score for players to complete the image ga ./K-1 Pocket Grand Prix 2 (Japan).zip K-1 Pocket Grand Prix 2 - K-1 Pocket Grand Prix 2 is a Kickboxing game, published by Konami, it was released only in Japan in 2002. - -K-1 Pocket Grand Prix 2 is a Japan only sequel in which you can select from a roster of 17 famous K-1 fighters from different regions and compete to win the grand prix tournament. -You can also create a fighter and select a region and selection of punches and kicks for him. -The game represents the fighters as over top cartoony sprites in the same style as puzzle fighter does for street fighter characters. -The game plays out in sped up 3 minute rounds and does not represent accurate K-1 fighting as fighters can utilize special moves such as flaming kicks. -The game borrows features from other 2D fighters such as street fighter allowing you to do charge attacks, parries, super moves and you win the game by depleting your opponents health bar. + K-1 Pocket Grand Prix 2 is a Kickboxing game, published by Konami, it was released only in Japan in 2002. + +K-1 Pocket Grand Prix 2 is a Japan only sequel in which you can select from a roster of 17 famous K-1 fighters from different regions and compete to win the grand prix tournament. +You can also create a fighter and select a region and selection of punches and kicks for him. +The game represents the fighters as over top cartoony sprites in the same style as puzzle fighter does for street fighter characters. +The game plays out in sped up 3 minute rounds and does not represent accurate K-1 fighting as fighters can utilize special moves such as flaming kicks. +The game borrows features from other 2D fighters such as street fighter allowing you to do charge attacks, parries, super moves and you win the game by depleting your opponents health bar. The game is a little tongue in cheek, when cro-cop wins a fight he does his winning pose in his famous cop uniform. 20021128T000000 Daft @@ -7688,9 +7688,9 @@ The game is a little tongue in cheek, when cro-cop wins a fight he does his winn ./K-1 Pocket Grand Prix (Japan).zip K-1 Pocket Grand Prix - K-1 Pocket Grand Prix is a kickboxing game, published by Konami, which was released in Japan in 2002. -K-1 Pocket Grand Prix is a fighting game developed by Daft Co. and published by Konami Corporation for Game Boy Advance. -K-1 Pocket Grand Prix is a kickboxing game that uses the K-1 brand and real fighters. + K-1 Pocket Grand Prix is a kickboxing game, published by Konami, which was released in Japan in 2002. +K-1 Pocket Grand Prix is a fighting game developed by Daft Co. and published by Konami Corporation for Game Boy Advance. +K-1 Pocket Grand Prix is a kickboxing game that uses the K-1 brand and real fighters. Players can choose from one of fourteen different fighters. Players can kick, punch, and use special moves. 20020314T000000 Daft @@ -7713,7 +7713,7 @@ Players can choose from one of fourteen different fighters. Players can kick, pu ./Kaiketsu Zorori to Mahou no Yuuenchi - Ohimesama o Sukue! (Japan).zip Kaiketsu Zorori to Mahou no Yuuenchi : Ohimesama o Sukue! - This game is based on the popular anime "Kaiketsu Zorori". The theme of the game is based on the popular anime "Kaiketsu Zorori", and there are many mini-games to play in the amusement park. The stickers and other items obtained in the game can be freely displayed on the screen. + This game is based on the popular anime "Kaiketsu Zorori". The theme of the game is based on the popular anime "Kaiketsu Zorori", and there are many mini-games to play in the amusement park. The stickers and other items obtained in the game can be freely displayed on the screen. 20040715T000000 Suzak @@ -7725,8 +7725,8 @@ Players can choose from one of fourteen different fighters. Players can kick, pu ./Kamaitachi no Yoru Advance (Japan).zip Kamaitachi no Yoru Advance - Tōru and his girlfriend Mari are on vacation at a skiing lodge when they find themselves suddenly drawn into a horrible murder mystery. The player must solve the crime. If they are too slow in collecting clues, additional murders will be committed, and will eventually result in a horror movie-like ending. The goal is to complete the story and get a certain number of endings. When this happens, two more stories are unlocked. Getting every possible ending of all three stories will unlock two more stories, these being self-parodies. Completing these unlocks one final feature, a parody of Torneko no Daibōken: Fushigi no Dungeon. None of the stories are related to each other in any way, but they all feature the same characters. - + Tōru and his girlfriend Mari are on vacation at a skiing lodge when they find themselves suddenly drawn into a horrible murder mystery. The player must solve the crime. If they are too slow in collecting clues, additional murders will be committed, and will eventually result in a horror movie-like ending. The goal is to complete the story and get a certain number of endings. When this happens, two more stories are unlocked. Getting every possible ending of all three stories will unlock two more stories, these being self-parodies. Completing these unlocks one final feature, a parody of Torneko no Daibōken: Fushigi no Dungeon. None of the stories are related to each other in any way, but they all feature the same characters. + The gameplay mostly consists of still pictures with text covering the whole screen, which must be read. The player must make choices, including the choice of pointing out who the murderer is. 20020628T000000 Chunsoft @@ -7775,9 +7775,9 @@ Unlike the Windows and Dreamcast versions of this game, the GBA version is a 2D ./Karnaaj Rally (USA, Europe).zip Karnaaj Rally - Karnaaj Rally is a handheld racing game which is played from a top down perspective and mixes 2D and 3D graphics. It's an arcade racer similar to Micro Machines where the player competes against three other racers on a number of different tracks. To his help, the player has a temporary turbo which he can refill by driving over special items that he finds on the race tracks. Weapons exist too; rockets and mines can be used by the player to stop the competition from winning. + Karnaaj Rally is a handheld racing game which is played from a top down perspective and mixes 2D and 3D graphics. It's an arcade racer similar to Micro Machines where the player competes against three other racers on a number of different tracks. To his help, the player has a temporary turbo which he can refill by driving over special items that he finds on the race tracks. Weapons exist too; rockets and mines can be used by the player to stop the competition from winning. -The game's career mode allows the player to compete and progress in four different race series. Each of these has unique vehicles and courses. While racing the player can earn money which can be used to upgrade the car's tires and engine as well as buy more armor, rockets and mines. There's also a gambling option. The player can bet by guessing on different outcomes from the races, such as the right finishing order. +The game's career mode allows the player to compete and progress in four different race series. Each of these has unique vehicles and courses. While racing the player can earn money which can be used to upgrade the car's tires and engine as well as buy more armor, rockets and mines. There's also a gambling option. The player can bet by guessing on different outcomes from the races, such as the right finishing order. The game also has a multiplayer mode for up to four players. 0.7 @@ -7848,7 +7848,7 @@ The game also has a multiplayer mode for up to four players. ./Keitai Denjuu Telefang 2 - Power (Japan).zip Keitai Denjuu Telefang 2 : Power - A role-playing game that incorporated all the features of the latest cell phones at the time into its game system. In Speed and Power, some of the rivals and the electric beasts that appear are different. In Speed and Power, some of the rivals and the electric beasts that appear in the game are different, and there are differences in the way the events progress. Also, the "D-Shot" cell phone is black for "Speed" and silver for "Power". + A role-playing game that incorporated all the features of the latest cell phones at the time into its game system. In Speed and Power, some of the rivals and the electric beasts that appear are different. In Speed and Power, some of the rivals and the electric beasts that appear in the game are different, and there are differences in the way the events progress. Also, the "D-Shot" cell phone is black for "Speed" and silver for "Power". nnTranslated with www.DeepL.com/Translator (free version) 20020426T000000 Natsume @@ -7871,12 +7871,12 @@ nnTranslated with www.DeepL.com/Translator (free version) ./Kelly Slater's Pro Surfer (USA, Europe).zip Kelly Slater's Pro Surfer - Do you like to surf? Have you ever imagined surfing at different remote locations around the world? Well, Kelly Slater takes you around the world on his boat to surf some of the more famous beaches. With a control scheme similar to all the other Activision O2 brand games, it's easy to jump into the game and surf. + Do you like to surf? Have you ever imagined surfing at different remote locations around the world? Well, Kelly Slater takes you around the world on his boat to surf some of the more famous beaches. With a control scheme similar to all the other Activision O2 brand games, it's easy to jump into the game and surf. PS2, XB, and GC description, further below is the GBA description. Game Play Modes: -Infinite Time - With no clock, no objectives, and nobody around, this gives you the best opportunity to just enjoy the surf. +Infinite Time - With no clock, no objectives, and nobody around, this gives you the best opportunity to just enjoy the surf. High Score - With 3 minutes, how high of a score can you get? @@ -8034,10 +8034,10 @@ The beaches in the game: Sebastian, Trestles, Mavericks, Waimea Bay, Jaws, Pipel ./Kim Possible - Revenge of Monkey Fist (USA).zip Kim Possible : Revenge of Monkey Fist - Kim Possible's buddy Ron Stoppable has been kidnapped by the evil ninja master, Monkey Fist! Help Kim battle her way through familiar foes such as Dr. Drakken, Shego, and of course, Monkey Fist, as you travel across the globe and search far and wide for Ron. - -Revenge of Monkey Fist is a sidescrolling platformer where players take control of Kim Possible. Kim has an assortment of punches, kicks and acrobatic moves that she can use to dispatch enemies. She's not short of high-tech gadgets, either: she can use laser lipstick, compact case bombs, invincibility watches, to name a few. Kim's buddy Wade can also contact her from time to time to provide Kim with useful tips and hints. - + Kim Possible's buddy Ron Stoppable has been kidnapped by the evil ninja master, Monkey Fist! Help Kim battle her way through familiar foes such as Dr. Drakken, Shego, and of course, Monkey Fist, as you travel across the globe and search far and wide for Ron. + +Revenge of Monkey Fist is a sidescrolling platformer where players take control of Kim Possible. Kim has an assortment of punches, kicks and acrobatic moves that she can use to dispatch enemies. She's not short of high-tech gadgets, either: she can use laser lipstick, compact case bombs, invincibility watches, to name a few. Kim's buddy Wade can also contact her from time to time to provide Kim with useful tips and hints. + As you progress through the game, you can unlock pictures by collecting gems which are scattered throughout the levels. You can also unlock short clips from the show as you make your way through the game's eight stages. 0.6 20021113T000000 @@ -8074,12 +8074,12 @@ As you progress through the game, you can unlock pictures by collecting gems whi ./Kingdom Hearts - Chain of Memories (USA).zip Kingdom Hearts : Chain of Memories - Adventure is in the cards! - -Kingdom Hearts: Chain of Memories delivers an entirely new adventure and set the stage for Kingdom Hearts II. Sora, Donald, and Goofy travel through many vast and colourful worlds in search of their missing companions. Encounter over 100 of your favourite Disney and Final Fantasy friends and foes. - -Collect mysterious cards that open doors to new adventures, unlock powerful abilities, and call familiar friends to your side. - + Adventure is in the cards! + +Kingdom Hearts: Chain of Memories delivers an entirely new adventure and set the stage for Kingdom Hearts II. Sora, Donald, and Goofy travel through many vast and colourful worlds in search of their missing companions. Encounter over 100 of your favourite Disney and Final Fantasy friends and foes. + +Collect mysterious cards that open doors to new adventures, unlock powerful abilities, and call familiar friends to your side. + Experience big, bold graphics and high-quality animation. 0.85 20041207T000000 @@ -8184,7 +8184,7 @@ Experience big, bold graphics and high-quality animation. ./Klonoa Heroes - Densetsu no Star Medal (Japan).zip Klonoa Heroes : Densetsu no Star Medal - Klonoa Heroes: Densetsu no Star Medal is an action role-playing game developed and published by Namco and released in Japan in 2002. It is the first game in the Klonoa series to combine both standard action-gaming elements with role-playing features. + Klonoa Heroes: Densetsu no Star Medal is an action role-playing game developed and published by Namco and released in Japan in 2002. It is the first game in the Klonoa series to combine both standard action-gaming elements with role-playing features. Taking a unique twist on the normal gameplay of the Klonoa handheld games, Klonoa Heroes instead relies on the player moving Klonoa, Guntz, or Pango across the screen from a top-down perspective, having them defeat enemies and earn experience points in the form of Dream Shards (small, crystal-like objects) and gold, which is used for currency, along the way. Klonoa once again utilizes his familiar weapon, the Wind Ring, but this time the "wind bullet" he can fire from it can be either blue or red. Guntz's handguns and Pango's bombs work the same way. Characters can acquire different weapons throughout the game. Likewise, each enemy in the game is given a color affinity of either blue or red, and Klonoa (or the other characters) can deal more damage to them by attacking with the same color. 0.8 20021213T000000 @@ -8284,8 +8284,8 @@ Taking a unique twist on the normal gameplay of the Klonoa handheld games, Klono ./Kong - King of Atlantis (USA).zip Kong : King in Atlantis - Kong: King of Atlantis is based closely on the companion movie to Kong: The Animated Series, incorporating the plot of the video version in an action-packed, side-scrolling adventure. - + Kong: King of Atlantis is based closely on the companion movie to Kong: The Animated Series, incorporating the plot of the video version in an action-packed, side-scrolling adventure. + When an ancient prophecy starts to come true, the sunken city of Atlantis begins to rise. The evil Queen Reptilla plans to trick Kong into becoming her King, using him as her slave to unite the warring clans of Atlantis for her own evil gains. In a race against time, Jason must convince Kong that Queen Reptilla is evil, in the hope that together they can save the islands of Kong and Atlantis and their inhabitants. 0.05 20051025T000000 @@ -8322,8 +8322,8 @@ When an ancient prophecy starts to come true, the sunken city of Atlantis begins ./Konjiki no Gashbell!! - Makai no Bookmark (Japan).zip Konjiki no Gashbell!! : Makai no Bookmark - Another adaptation of the popular manga "Konjiki no Gashbell!!" (known as "Zatch Bell!" in the west). Konjiki no Gash Bell!! Makai no Bookmark plays like a topdown 2D action game with RPG elements such as a level up system and stats. Story-wise, it is chronologically set before the Ancient Mamodo Arc. - + Another adaptation of the popular manga "Konjiki no Gashbell!!" (known as "Zatch Bell!" in the west). Konjiki no Gash Bell!! Makai no Bookmark plays like a topdown 2D action game with RPG elements such as a level up system and stats. Story-wise, it is chronologically set before the Ancient Mamodo Arc. + 20040716T000000 Banpresto @@ -8515,7 +8515,7 @@ The game also features twelve toys built in that can be accessed by selecting on ./Lady Sia (USA) (En,Fr,De,Es,It,Nl).zip Lady Sia - Lady Sia is a young female warrior princess who's attempting to save her homeland from the cruel beastmen, the T'soas. + Lady Sia is a young female warrior princess who's attempting to save her homeland from the cruel beastmen, the T'soas. At the opening Sia is being thrown in prison. A veiled figure eventually helps her escape, and that's where you begin the game. Run, jump, crawl, climb, sneak and slash your way past monsters, demons, and assorted perils in order to save your empire from the evil race of the animal creatures. 0.7 @@ -8541,8 +8541,8 @@ At the opening Sia is being thrown in prison. A veiled figure eventually helps h ./Lara Croft Tomb Raider - The Prophecy (USA) (En,Fr,De,Es,It).zip Lara Croft Tomb Raider : The Prophecy - Lara Croft discovers a manuscript which speaks of a mysterious occult magic which will bring desolation on earth in the near future. This prophecy also talks of three legendary stones which are linked with the mentioned devastation. Fascinated, Lara travels around the globe in search of these fabled stones. Along the way she'll meet enemies both human and otherwise and will also have to deal with dark magic of sorts. - + Lara Croft discovers a manuscript which speaks of a mysterious occult magic which will bring desolation on earth in the near future. This prophecy also talks of three legendary stones which are linked with the mentioned devastation. Fascinated, Lara travels around the globe in search of these fabled stones. Along the way she'll meet enemies both human and otherwise and will also have to deal with dark magic of sorts. + Lara is now in a "quasi-3D" overhead environment, as opposed to the 2D-platformer view of the previous handheld (GBC) versions. This view proves helpful while Lara runs, jumps, shimmys, and shoots around. Although there is lack of a save feature, there is a password system which lets you restore back to 'almost' where you left. 0.65 20021112T000000 @@ -8604,14 +8604,14 @@ Create-A-Legend feature now is bigger and better, allowing players to make their ./LEGO Bionicle (USA) (En,Fr).zip LEGO Bionicle - Live The Legend. - -Be the heroic Toa and become the Toa of Light. - -Explore the island of Mata Nui. - -Glide, swim and grind through your adventure. - + Live The Legend. + +Be the heroic Toa and become the Toa of Light. + +Explore the island of Mata Nui. + +Glide, swim and grind through your adventure. + Use your awesome elemental powers. 0.65 20011003T000000 @@ -8648,7 +8648,7 @@ Use your awesome elemental powers. ./LEGO Racers 2 (USA) (En,Fr).zip LEGO Racers 2 - Following the first game, Rocket Racer issues a new challenge to find the best racer in the galaxy, summoning the greatest racers of all time to Planet Xalax for the Galactic Racing Championship. Players must prove their driving skills in four different worlds to qualify for the ultimate race on planet Xalax. + Following the first game, Rocket Racer issues a new challenge to find the best racer in the galaxy, summoning the greatest racers of all time to Planet Xalax for the Galactic Racing Championship. Players must prove their driving skills in four different worlds to qualify for the ultimate race on planet Xalax. The Story Game mode is where all the real action of Lego Racers 2 takes place. In this mode, you become a new racer, determined to become Galactic Racing Champion. Along the way, other racers challenge you as your quest to become number 1 continues. The more races you win, the more Golden Blocks you receive and also the more parts for your car you win. Golden Blocks help you move throughout the different levels of the game. You start out with zero Golden Blocks and move up as you win more races. @@ -8722,8 +8722,8 @@ The game offers quite a bit of replayability, too, with quest points and exotic ./Let's Ride! - Friends Forever (USA).zip Let's Ride! : Friends Forever - Let's Ride!: Friends Forever gives you the unique opportunity to raise a foal in your own stable. You will choose between 15 different horse characters and then gradually assemble all tools and a lot of know-how as a basis for your success. - + Let's Ride!: Friends Forever gives you the unique opportunity to raise a foal in your own stable. You will choose between 15 different horse characters and then gradually assemble all tools and a lot of know-how as a basis for your success. + Depending on how well you have done in training and grooming, your horse will give astounding performances both in showcase jumping and beauty competitions. Keep track of the growing trust and friendship in your secret diary! Outside the stable a landscape waits for you to be explored on horseback. 20070101T000000 DTP Young Entertainment @@ -8928,8 +8928,8 @@ Depending on how well you have done in training and grooming, your horse will gi ./Madagascar - Operation Penguin (USA).zip Madagascar : Operation Penguin - The Penguins plot to escape from the zoo and, in the progress, rope other animal into their crazy plot. Like in the movie, the penguins want out of the New York zoo. As the game opens, the crack team of penguin escapees has put the finishing details on their escape plan, which involved digging a tunnel under the zoo and all the way to Antarctica. Of course, this isn't as easy as it sounds, and the penguins will need a number of supplies, items, and help. And along the way, they also intercept a group of four lost animals on their way to the island of Madagascar. Gamers take control of Private Penguin, who is assigned a number of missions to accomplish. He begins with a few standard attack and jumping moves, but as the game progresses, he will learn more powerful attacks and abilities like sliding. He will also find several useful gadgets to defeat enemies with. The four main characters from the movie show up at times, as well. While gamers of all ages will enjoy the crazy penguin antics, the difficulty of the game is aimed at younger gamers. - + The Penguins plot to escape from the zoo and, in the progress, rope other animal into their crazy plot. Like in the movie, the penguins want out of the New York zoo. As the game opens, the crack team of penguin escapees has put the finishing details on their escape plan, which involved digging a tunnel under the zoo and all the way to Antarctica. Of course, this isn't as easy as it sounds, and the penguins will need a number of supplies, items, and help. And along the way, they also intercept a group of four lost animals on their way to the island of Madagascar. Gamers take control of Private Penguin, who is assigned a number of missions to accomplish. He begins with a few standard attack and jumping moves, but as the game progresses, he will learn more powerful attacks and abilities like sliding. He will also find several useful gadgets to defeat enemies with. The four main characters from the movie show up at times, as well. While gamers of all ages will enjoy the crazy penguin antics, the difficulty of the game is aimed at younger gamers. + 0.7 20051107T000000 @@ -9000,9 +9000,9 @@ The controls are basically the same with Easy Play using simplified controls and ./Madden NFL 2003 (USA).zip Madden NFL 2003 - In the game you control the ball by players of your favorite team to win the match. Opposite players also has tactic commands of their coach to take the ball from you. + In the game you control the ball by players of your favorite team to win the match. Opposite players also has tactic commands of their coach to take the ball from you. -The game for first time features on-line gaming capability and also adds new teams like Houston Texans, and new NFL division alignment.The game also has Create-a-Player option, where the players can determine in mini-games their physical conditions, for example, to be receivers or quarterbacks. Later you can include these players into teams. However, there is also availability to trade players instead of train them. Also the game has an option, which allows to play from playbook and then practice it. +The game for first time features on-line gaming capability and also adds new teams like Houston Texans, and new NFL division alignment.The game also has Create-a-Player option, where the players can determine in mini-games their physical conditions, for example, to be receivers or quarterbacks. Later you can include these players into teams. However, there is also availability to trade players instead of train them. Also the game has an option, which allows to play from playbook and then practice it. In XBox, Windows, PS2, PSX, GameCube versions the commentary is provided by Al Michaels. The game has rendered graphics with all animation based on it. @@ -9104,7 +9104,7 @@ As usual, you can play through the entire NFL season with each team and every pl ./Magical Quest Starring Mickey & Minnie (USA).zip Magical Quest Starring Mickey & Minnie - Pluto has been dognapped by the evil Emperor Pete, and it's up to Mickey to save him. Mickey must find his way through six levels, split into sub-levels and boss battles, to get Pluto back. + Pluto has been dognapped by the evil Emperor Pete, and it's up to Mickey to save him. Mickey must find his way through six levels, split into sub-levels and boss battles, to get Pluto back. Along the way, he can throw blocks and items at enemies or jump on their heads, and later on he can also make use of costumes. The wizard robe allows Mickey to shoot magic bolts; the fireman costume allows Mickey to use the fire hose to push blocks into enemies and out of the way; and the commando uniform allows Mickey to climb around levels using a hook. 0.65 20020812T000000 @@ -9117,8 +9117,8 @@ As usual, you can play through the entire NFL season with each team and every pl ./Magical Vacation (Japan).zip Magical Vacation - Magical Vacation is one of the Game Boy Advance's earliest RPGs and it was also Brownie Brown's very first game after they completed Legend of Mana and left Squaresoft. Magical Vacation is a prequel of sorts to the Nintendo DS game "Magical Starsign." - + Magical Vacation is one of the Game Boy Advance's earliest RPGs and it was also Brownie Brown's very first game after they completed Legend of Mana and left Squaresoft. Magical Vacation is a prequel of sorts to the Nintendo DS game "Magical Starsign." + Brownie Brown would later go on to do Sword of Mana and Mother 3 on the GBA. The game never saw an overseas release and is one of the few gems on the Game Boy Advance that is Japanese exclusive. 20011202T000000 Brownie Brown @@ -9210,8 +9210,8 @@ Brownie Brown would later go on to do Sword of Mana and Mother 3 on the GBA. The ./2 Games in One! - Marble Madness + Klax (USA).zip Marble Madness / Klax - Klax - The concept is simple, but are you up to the test?? Colored tiles tumble down a conveyor belt, as you wait at the bottom. Catch them and arrange them as instructed: horizontally, vertically, diagonally - (three in a row is a "klax") - until you complete your mission and move on. As the pace quickens, you'll need fast reflexes to stay ahead of the cascading tiles and finish the many levels! - + Klax - The concept is simple, but are you up to the test?? Colored tiles tumble down a conveyor belt, as you wait at the bottom. Catch them and arrange them as instructed: horizontally, vertically, diagonally - (three in a row is a "klax") - until you complete your mission and move on. As the pace quickens, you'll need fast reflexes to stay ahead of the cascading tiles and finish the many levels! + Marble Madness - A true arcade classic! Guide your marble through various courses to the goal. Avoid the marble munchers, the evil steelie marble, the acid pools, the marble-sucking vacuum, and other hazards along the way to the finish line! Mazes, ice patches, funnels, and catapults are just the beginning! Try to keep from "losing your marbles" as you race against time and the elements in this all-time, all-ages romp. 0.55 20050816T000000 @@ -9492,8 +9492,8 @@ It has some unique elements added to the genre basics, however. A meter control ./Max Payne (USA).zip Max Payne - Max Payne lost his family to death. Now he is seeking revenge. In the lore of the original PC hit, Max Payne on the Game Boy Advance follows Max's story as he attempts to take down the crime lords who tried to destroy his life. - + Max Payne lost his family to death. Now he is seeking revenge. In the lore of the original PC hit, Max Payne on the Game Boy Advance follows Max's story as he attempts to take down the crime lords who tried to destroy his life. + Unlike the original, the GBA version uses an isometric perspective to present the action. Various weapons are offered to dispatch the guys (or girls) who get in your way, and by using bullet time, you can slow down time and increase your chances of avoiding incoming fire and hitting the target. 0.85 20031216T000000 @@ -9558,8 +9558,8 @@ Features loads of items, weapons and quests, as well as tons of monsters and up ./Medabots AX - Metabee Ver. (USA).zip Medabots AX : Metabee Ver. - Every four years the greatest Medafighters around the world come together for the World Robattle Tournament. Join Ikki and Metabee as they take on the toughest Medafighters and their Medabots to prove who is the best of the best! But beware...rumor has it the menacing band of crooks known as the Rubberobo Gang is out to steal the prize! -Teamwork and strategy are essential to hope for victory. Modify your Medabots and win rare and precious parts by winning battles to improve your chances of success. On the other hand, if you lose, your Medabot could end up in a pile of junk! + Every four years the greatest Medafighters around the world come together for the World Robattle Tournament. Join Ikki and Metabee as they take on the toughest Medafighters and their Medabots to prove who is the best of the best! But beware...rumor has it the menacing band of crooks known as the Rubberobo Gang is out to steal the prize! +Teamwork and strategy are essential to hope for victory. Modify your Medabots and win rare and precious parts by winning battles to improve your chances of success. On the other hand, if you lose, your Medabot could end up in a pile of junk! The Metabee version includes Medapieces and medals not available in the Rokusho version. 0.7 20020625T000000 @@ -9608,8 +9608,8 @@ The Metabee version includes Medapieces and medals not available in the Rokusho ./Medarot Navi - Kabuto (Japan).zip Medarot Navi : Kabuto - Medarot Navi is the first game in the Medarot series released for the Game Boy Advance system. It was released in two versions: Kabuto Version (represented by Granbeetle) and Kuwagata Version (represented by Sonic Stag). -This game features a different protagonist from previous entries in the series: Kasumi Asano, a bespectacled boy who discovers an alien Medarot, Mistral, underneath the auditorium of an abandoned school. A field trip to the Cluster space station goes awry with the "exile" of the class to the various modules and the reveal of the Space Robos! + Medarot Navi is the first game in the Medarot series released for the Game Boy Advance system. It was released in two versions: Kabuto Version (represented by Granbeetle) and Kuwagata Version (represented by Sonic Stag). +This game features a different protagonist from previous entries in the series: Kasumi Asano, a bespectacled boy who discovers an alien Medarot, Mistral, underneath the auditorium of an abandoned school. A field trip to the Cluster space station goes awry with the "exile" of the class to the various modules and the reveal of the Space Robos! Unlike the other entries in the series with their charge/cooldown "relay race" cycles, Medarot Navi features a tiled 9x9 map that more closely resembles Fire Emblem and an initiative system similar to Final Fantasy Tactics. Movement and Part Actions are carried out using "Action Points" that are distributed at the beginning of the turn and expended when a Medarot acts. 20010907T000000 Natsume @@ -9619,8 +9619,8 @@ Unlike the other entries in the series with their charge/cooldown "relay race" c ./Medarot Navi - Kuwagata (Japan).zip Medarot Navi : Kuwagata - Medarot Navi is the first game in the Medarot series released for the Game Boy Advance system. It was released in two versions: Kabuto Version (represented by Granbeetle) and Kuwagata Version (represented by Sonic Stag). -This game features a different protagonist from previous entries in the series: Kasumi Asano, a bespectacled boy who discovers an alien Medarot, Mistral, underneath the auditorium of an abandoned school. A field trip to the Cluster space station goes awry with the "exile" of the class to the various modules and the reveal of the Space Robos! + Medarot Navi is the first game in the Medarot series released for the Game Boy Advance system. It was released in two versions: Kabuto Version (represented by Granbeetle) and Kuwagata Version (represented by Sonic Stag). +This game features a different protagonist from previous entries in the series: Kasumi Asano, a bespectacled boy who discovers an alien Medarot, Mistral, underneath the auditorium of an abandoned school. A field trip to the Cluster space station goes awry with the "exile" of the class to the various modules and the reveal of the Space Robos! Unlike the other entries in the series with their charge/cooldown "relay race" cycles, Medarot Navi features a tiled 9x9 map that more closely resembles Fire Emblem and an initiative system similar to Final Fantasy Tactics. Movement and Part Actions are carried out using "Action Points" that are distributed at the beginning of the turn and expended when a Medarot acts. 20010907T000000 Natsume @@ -9800,7 +9800,7 @@ New to the series is a two player challenge mode, where the first to complete th ./Mega Man Zero 3 (USA).zip Mega Man Zero 3 - In the third installment of Capcom's Mega Man Zero series, you, unsurprisingly, play as Zero. Continuing where the Mega Man Zero 2 left off, you have to find and neutralize the recently escaped "Dark Elf," before it's able to brainwash the Resistance for the purpose of conquering Neo Arcadia. + In the third installment of Capcom's Mega Man Zero series, you, unsurprisingly, play as Zero. Continuing where the Mega Man Zero 2 left off, you have to find and neutralize the recently escaped "Dark Elf," before it's able to brainwash the Resistance for the purpose of conquering Neo Arcadia. In addition to the old Cyber Elf system, this game also contains a new "chip" system, where Zero can gain new abilities by finding chips and installing chip in himself. But they didn't decide to abandon the Cyber Elves in this game by giving them nothing new. No, in order to extend the life of the Cyber Elves, they added the new concept of "Cyber Space" to levels, where you enter a door to Cyber Space and are allowed to use each Cyber Elf as much as you please without them dying. However, there aren't too many "Secret Disks" (items that can contain anything from profiles of characters to Cyber Elves to new chips) in Cyber Space, so it's better to spend more time in the normal level. 0.8 @@ -10211,8 +10211,8 @@ Sinistar: Mankind's last hope, you must shoot down asteroids while picking up it ./MLB SlugFest 20-04 (USA).zip MLB SlugFest 20-04 - MLB SlugFest 20-04 is the first and only aggressive-style baseball videogame franchise, delivering a proprietary blend of hardcore, lightning-fast, adrenaline-style gameplay combined with key baseball features that will please even the most diehard sports fan. - + MLB SlugFest 20-04 is the first and only aggressive-style baseball videogame franchise, delivering a proprietary blend of hardcore, lightning-fast, adrenaline-style gameplay combined with key baseball features that will please even the most diehard sports fan. + Game features include adrenaline-style gameplay, revolutionary, fast-action batter/pitcher interface, strategic contact, and intuitive, fast-action, adrenaline-style controls. 0.5 20030318T000000 @@ -10337,12 +10337,12 @@ Game features include adrenaline-style gameplay, revolutionary, fast-action batt ./Monster House (USA) (En,Fr).zip Monster House - Oh no! Old man Nebbercracker's house is eating anything and anyone who gets near it, and Halloween is almost here! So grab your Water Blaster, gather up your courage, and get ready to explore the Monster Houseâ„¢ to find out its secrets. - -Monster House is an action-adventure game developed by Artificial Mind and Movement and published by THQ. The game is based on the film of the same name. - -Although the game was marketed toward the same pre-teen audience as the accompanying film, its gameplay was highly reminiscent of Resident Evil 4; the game was generally higher-quality than many other games based on children's films, and it received high ratings from numerous prominent gaming magazines and websites, including Play magazine and GameZone. - + Oh no! Old man Nebbercracker's house is eating anything and anyone who gets near it, and Halloween is almost here! So grab your Water Blaster, gather up your courage, and get ready to explore the Monster Houseâ„¢ to find out its secrets. + +Monster House is an action-adventure game developed by Artificial Mind and Movement and published by THQ. The game is based on the film of the same name. + +Although the game was marketed toward the same pre-teen audience as the accompanying film, its gameplay was highly reminiscent of Resident Evil 4; the game was generally higher-quality than many other games based on children's films, and it received high ratings from numerous prominent gaming magazines and websites, including Play magazine and GameZone. + Monster House was met with mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Game Boy Advance version 66.50% and 69/100, the GameCube version 65.13% and 60/100, the DS version 63.65% and 62/100 and the PlayStation 2 version 60.64% and 59/100. 0.7 20060718T000000 @@ -10400,7 +10400,7 @@ Monster House was met with mixed reviews. Aggregating review websites GameRankin ./Monster Rancher Advance (USA).zip Monster Rancher Advance - Monster Rancher Advance is a monster raising sim that allows players to raise and customize 440 monster types. These monsters can then be tested in in-game tournaments, or battled against other players in 2P mode with the GBA link cable. + Monster Rancher Advance is a monster raising sim that allows players to raise and customize 440 monster types. These monsters can then be tested in in-game tournaments, or battled against other players in 2P mode with the GBA link cable. Monsters are created in the game's shrine through the entry of letters, numbers and punctuation symbols. Players begin with the ability to enter up to 4 characters to make monsters, and can unlock the ability to use up to 8 characters through gaining higher trainer ranks. Different words or combinations of characters can not only make different types of monsters, but each monster can have varying attributes and characteristics, making each one unique. @@ -10510,7 +10510,7 @@ Statistics for the game are very nice. You can see a nice picture of your fish ./Mortal Kombat - Deadly Alliance (USA) (En,Fr,De,Es,It).zip Mortal Kombat : Deadly Alliance - It's in us all! + It's in us all! Experience the lethal intensity of an all-new Mortal Kombat. Encounter more than 20 new and classic warriors. Three different fighting styles per character. 0.7 20021220T000000 @@ -10561,11 +10561,11 @@ Features the classic 2D, side-scrolling fighting that made the original Mortal K ./Mother 3 (Japan).zip Mother 3 - The Nowhere Islands are an idyllic place; the residents of Tazmily Village live peacefully and in harmony with nature and with each other. But this changes when the mysterious Pigmask Army arrives and proceeds to destroy and corrupt, with force and sly persuasion alike. The main character is Lucas, a young boy who must find out who wants to destroy the tranquility of Nowhere Islands and turn them into a high-tech nightmare. + The Nowhere Islands are an idyllic place; the residents of Tazmily Village live peacefully and in harmony with nature and with each other. But this changes when the mysterious Pigmask Army arrives and proceeds to destroy and corrupt, with force and sly persuasion alike. The main character is Lucas, a young boy who must find out who wants to destroy the tranquility of Nowhere Islands and turn them into a high-tech nightmare. -Mother 3 is a top-down role-playing game. The player character (the characters controlled by the player change often) travels around the Nowhere Islands with his party, talking to people and furthering the plot. It is possible to "dash", which not only allows to travel faster, but also allows to knock weaker enemies out of the way (or to ram some objects/characters). +Mother 3 is a top-down role-playing game. The player character (the characters controlled by the player change often) travels around the Nowhere Islands with his party, talking to people and furthering the plot. It is possible to "dash", which not only allows to travel faster, but also allows to knock weaker enemies out of the way (or to ram some objects/characters). -There are many enemies to battle in the game. The battles are turn-based; each turn, a character can attack with his weapon, use a special ability (some characters have powerful psychic abilities, others have different special skills), use an item or try to run away. The battles feature a musical combo system, where tapping a button in rhythm with the background music will cause additional damage to the enemy. The characters have "rolling HP meters"; when they are dealt damage, they don't lose all the HP right away, but their HP decreases slowly; this way, even if a character receives massive damage, he can survive with only minor injuries if you manage to end the combat quickly. Winning battles gives the characters experience (and thus makes them stronger) and, later in the game, money (known as "DP"), which can be used in shops to buy better equipment or useful objects. +There are many enemies to battle in the game. The battles are turn-based; each turn, a character can attack with his weapon, use a special ability (some characters have powerful psychic abilities, others have different special skills), use an item or try to run away. The battles feature a musical combo system, where tapping a button in rhythm with the background music will cause additional damage to the enemy. The characters have "rolling HP meters"; when they are dealt damage, they don't lose all the HP right away, but their HP decreases slowly; this way, even if a character receives massive damage, he can survive with only minor injuries if you manage to end the combat quickly. Winning battles gives the characters experience (and thus makes them stronger) and, later in the game, money (known as "DP"), which can be used in shops to buy better equipment or useful objects. There are many frogs encountered throughout the game, who serve as save points (and later as ATM machines). If all characters die during a battle, you can come back to life near the latest save point encountered and try again. 0.95 @@ -10751,7 +10751,7 @@ Each table has a variety of scoring opportunities, including ramps, spinners, an ./Nakayoshi Pet Advance Series 1 - Kawaii Hamster (Japan).zip Nakayoshi Pet Advance Series 1 : Kawaii Hamster - The Nakayoshi Pet Advance series are virtual cute pet raising games. This first entry in the series is about raising a hamster. + The Nakayoshi Pet Advance series are virtual cute pet raising games. This first entry in the series is about raising a hamster. 20011026T000000 MTO @@ -10763,7 +10763,7 @@ Each table has a variety of scoring opportunities, including ramps, spinners, an ./Nakayoshi Pet Advance Series 2 - Kawaii Koinu (Japan).zip Nakayoshi Pet Advance Series 2 : Kawaii Koinu - The Nakayoshi Pet Advance series are virtual cute pet raising games. This second entry in the series is about raising a puppy dog. + The Nakayoshi Pet Advance series are virtual cute pet raising games. This second entry in the series is about raising a puppy dog. 20020322T000000 MTO @@ -10834,8 +10834,8 @@ For certain games the settings can be tweaked. ./Nancy Drew - Message in a Haunted Mansion (USA).zip Nancy Drew : Message in a Haunted Mansion - In Message in a Haunted Mansion, Nancy has flown to San Francisco to help out an old family friend who is turning a beautiful but dilapidated Victorian house into a bed-and-breakfast establishment. Nancy gets set to help with the renovation and is told about the strange goings-on and accidents. Always eager to solve a mystery, Nancy is determined to uncover the cause of the "accidents" plaguing the renovation of the old mansion. - + In Message in a Haunted Mansion, Nancy has flown to San Francisco to help out an old family friend who is turning a beautiful but dilapidated Victorian house into a bed-and-breakfast establishment. Nancy gets set to help with the renovation and is told about the strange goings-on and accidents. Always eager to solve a mystery, Nancy is determined to uncover the cause of the "accidents" plaguing the renovation of the old mansion. + Based on the third installment in the popular mystery series. 0.55 20011115T000000 @@ -10871,8 +10871,8 @@ Based on the third installment in the popular mystery series. ./Naruto - Konoha Senki (Japan) (Rev 1).zip Naruto : Konoha Senki - Naruto: Konoha Senki is a Japanese-only strategy game for Game Boy Advance. -The game covers the first 70 episodes of Naruto, primarily the Prologue — Land of Waves and Chūnin Exams arcs. During the game's first play-through, the player is restricted to using Naruto, Sakura, Sasuke and occasionally Kakashi. After the game is completed, other characters can be unlocked by first beating them in a side-story mission. + Naruto: Konoha Senki is a Japanese-only strategy game for Game Boy Advance. +The game covers the first 70 episodes of Naruto, primarily the Prologue — Land of Waves and Chūnin Exams arcs. During the game's first play-through, the player is restricted to using Naruto, Sakura, Sasuke and occasionally Kakashi. After the game is completed, other characters can be unlocked by first beating them in a side-story mission. Characters also have a wide range of techniques available. Players can equip items to characters such as chakra pills, healing items and ranged weapons such as kunai and shuriken. Characters can create clones which can be used as decoys and some characters can create full-bodied clones which can be used in combination attacks and to perform offensive techniques. Characters can also use the transformation techniques to take on the appearance of another character, to trick the opponent. 20030912T000000 Tomy @@ -11025,8 +11025,8 @@ Characters also have a wide range of techniques available. Players can equip ite ./NFL Blitz 20-02 (USA).zip NFL Blitz 20-02 - NFL Blitz 20-02 is a game based on the American Football sport. As the whole series, it takes away most rules and tactics (leaving 36 offensive and 18 defensive plays) while focusing on an action oriented approach. Because of the limited control scheme of the system, the options on the field are less in comparison to the main console version: besides the usual movement, passing and player moving commands, the player also may tackle, leap or activate a turbo boost. The playing perspective is an angled pseudo-3D view with the goals at the top/low side of the screen. - + NFL Blitz 20-02 is a game based on the American Football sport. As the whole series, it takes away most rules and tactics (leaving 36 offensive and 18 defensive plays) while focusing on an action oriented approach. Because of the limited control scheme of the system, the options on the field are less in comparison to the main console version: besides the usual movement, passing and player moving commands, the player also may tackle, leap or activate a turbo boost. The playing perspective is an angled pseudo-3D view with the goals at the top/low side of the screen. + Both in the exhibition and season mode (17 weeks), the game offers the choice between 32 teams with different statistics regarding passing, defensive and line. The mini games, which can be also selected from the main menu, are basically practice modes for field goal and goal-line situations as well as a NFL trivia quiz. 0.4 20011014T000000 @@ -11150,11 +11150,11 @@ The game also includes a multi player mode over the link cable, with up to four ./Ninja Five-0 (USA).zip Ninja Five-0 - Take on the role of Ninja Five-O as he uses all his skill, stealth and magic to rescue hostages and defeat his enemies. Master the art of ninja swords, shuriken throwing stars and ancient ninjitsu magic! - -* Kaginawa Wire grappling hook that can be used to hang, fly, jump, climb walls and surprise attack. -* 6 Challenging missions covering 20 levels. -* Crush objects to find hidden Power-Ups and secret items + Take on the role of Ninja Five-O as he uses all his skill, stealth and magic to rescue hostages and defeat his enemies. Master the art of ninja swords, shuriken throwing stars and ancient ninjitsu magic! + +* Kaginawa Wire grappling hook that can be used to hang, fly, jump, climb walls and surprise attack. +* 6 Challenging missions covering 20 levels. +* Crush objects to find hidden Power-Ups and secret items * Unique enemy boss characters for each level. 0.65 20030422T000000 @@ -11314,7 +11314,7 @@ The game also includes a multi player mode over the link cable, with up to four ./Okumanchouja Game - Nottori Daisakusen! (Japan).zip Okumanchouja Game : Nottori Daisakusen! - A board game similar to the Game of Life, except that the player is already a billionnaire. The object is to purchase as much real estate as possible and eventually develop a global empire. Anime-style graphics show off every emotion of the rival characters, and sometimes the AI-controlled characters taunt the human-controlled player. + A board game similar to the Game of Life, except that the player is already a billionnaire. The object is to purchase as much real estate as possible and eventually develop a global empire. Anime-style graphics show off every emotion of the rival characters, and sometimes the AI-controlled characters taunt the human-controlled player. 20011130T000000 Mobile 21 @@ -11372,7 +11372,7 @@ The game also includes a multi player mode over the link cable, with up to four ./Open Season (USA) (En,Fr,Es).zip Open Season - Open Season for GBA is based on the movie and it is a completely different game experience than the console version. The story in the game follows the movie pretty well and it is well presented through in-game and comic dialog style cinematics. It's about a Grizzly bear named Boog who is very happy with his domesticated home. But one day he gets in trouble with his new friend Elliot and the town's authority decides to put them back in the woods where they belong. Unfortunately, for them, the hunting season has just begun and Boog has no idea how to survive outside of his garage home with his beloved caretaker, Beth. + Open Season for GBA is based on the movie and it is a completely different game experience than the console version. The story in the game follows the movie pretty well and it is well presented through in-game and comic dialog style cinematics. It's about a Grizzly bear named Boog who is very happy with his domesticated home. But one day he gets in trouble with his new friend Elliot and the town's authority decides to put them back in the woods where they belong. Unfortunately, for them, the hunting season has just begun and Boog has no idea how to survive outside of his garage home with his beloved caretaker, Beth. The game begins just before Boog and Elliot are dropped in the woods. You control Boog and he has many cool moves. He can jump, roll, grab and throw forest animals as well as roar. The goal of the game is to protect the forest animals from the hunters. The forest is full of hunters and boss hunters in each animal territory. It is your job to clean up the forest so play it wild and rally an army of forest critters in a hilarious quest to scare off the hunters! 0.55 @@ -11398,8 +11398,8 @@ The game begins just before Boog and Elliot are dropped in the woods. You contro ./Oriental Blue - Ao no Tengai (Japan).zip Oriental Blue : Ao no Tengai - The game continues the tradition of Tengai Makyou series, also known as "Far East of Eden". You play as either Tenran or Aoi, a teenage boy and girl, respectively, on quest to defeat the ancient evil that threatens the prosperous land of Jipang, to prove themselves worthy of the legendary Fire Clan, warriors who have been protecting Jipang for many generations from evil demons and warlocks. The land Jipang is very similar to medieval Japan, and during your adventure you'll also visit Mongolia, China, and other Asian countries. - + The game continues the tradition of Tengai Makyou series, also known as "Far East of Eden". You play as either Tenran or Aoi, a teenage boy and girl, respectively, on quest to defeat the ancient evil that threatens the prosperous land of Jipang, to prove themselves worthy of the legendary Fire Clan, warriors who have been protecting Jipang for many generations from evil demons and warlocks. The land Jipang is very similar to medieval Japan, and during your adventure you'll also visit Mongolia, China, and other Asian countries. + The most important new feature of the game is a non-linear storyline. You can tackle many missions in any order you want, and the storyline also changes depending on the outcome of major battles. If you lose against a boss enemy, the game is not over, but instead, a branching storyline path is revealed. Otherwise, the gameplay is similar to other Tengai Makyou games, featuring overworld map traveling and first person perspective, turn-based combat. 0.75 20031024T000000 @@ -11475,7 +11475,7 @@ The most important new feature of the game is a non-linear storyline. You can ta ./Over the Hedge (USA).zip Over the Hedge - In this game, based on the Dreamworks movie of the same name, players control RJ the raccoon and Verne the turtle. The levels consist of puzzles both inside the house and outside in the yard. Stella the skunk, Hammy the squirrel, and Ozzie the possum make appearances in the game. + In this game, based on the Dreamworks movie of the same name, players control RJ the raccoon and Verne the turtle. The levels consist of puzzles both inside the house and outside in the yard. Stella the skunk, Hammy the squirrel, and Ozzie the possum make appearances in the game. The point of most levels is to collect candy which can be used to upgrade abilities or buy items to "decorate" the forest. Outside the player must avoid obstacles, such as pets, humans, and cars, and make it back to the hedge. The game is geared toward children. 0.6 @@ -11503,7 +11503,7 @@ The point of most levels is to collect candy which can be used to upgrade abilit Pac-Man Collection Four classic Pac-Man games are included in this collection from Namco: -1. Pac-Man: The original arcade classic, complete and un-cut. +1. Pac-Man: The original arcade classic, complete and un-cut. 2. Pac-Mania: A conversion of the 1987 update to Pac-Man, which takes the elements of the original arcade game and puts it into an isometric view, as well as adding the ability to jump. 3. Pac-Man Arrangement: Never re-produced outside of the arcade, Arrangement again uses the elements of the original Pac-Man and adds a fifth ghost, who can change shape and size when combined with the other 4 ghosts, and make life harder for Pac-Man. New power-ups are also included, like the ability to dash quickly around the screen, warp points to get from one place to the other and new ways of catching ghosts. Pac-Attack: Like Tetris before it, you must fit falling blocks together to complete a line to clear the screen. In this case, the falling tiles also have ghosts in them, and once the Pac-Man tile appears (a tile with the Pac-Man symbol), Pac-Man will eat all of the ghosts that are in his path until he gets to a dead end. @@ -11615,8 +11615,8 @@ Build up special stables and enclosures for the different species. Feeding, play ./Petz - Hamsterz Life 2 (USA).zip Petz : Hamsterz Life 2 - This is the second game in the Petz Hamsterz series. Adopt a hamster to care for and train. Choose from five types of hamsterz. Watch your hamster grow and build his own Ham-Country that other hamsterz can move to. - + This is the second game in the Petz Hamsterz series. Adopt a hamster to care for and train. Choose from five types of hamsterz. Watch your hamster grow and build his own Ham-Country that other hamsterz can move to. + The better you raise your hamster, the bigger he becomes, and the more energy he has to build a big Ham-Country. Compete against your friends in mini-games. 20071113T000000 Jorudan @@ -11717,12 +11717,12 @@ The Saturn version has Phantasy Star IV: The End of the Millennium as well. ./Pink Panther - Pinkadelic Pursuit (USA).zip Pink Panther : Pinkadelic Pursuit - Just when you thought the Pink Panther couldn't get into any more trouble... - -While happily fishing out at sea on a lazy Sunday afternoon, the Pink Panther is suddenly launched into outer-space on a misguided rocket! Join the Pink Panther on an adventure through time and space and find your way back home to planet Earth! - -- Travel to the far reaches of the galaxy, including: outer-space, an exciting and dangerous underwater world and even medieval times! -- Bowling balls, pink spray paint, a fire extinguisher and a giant magnet are just a few of the wild and wacky gadgets at your disposal! + Just when you thought the Pink Panther couldn't get into any more trouble... + +While happily fishing out at sea on a lazy Sunday afternoon, the Pink Panther is suddenly launched into outer-space on a misguided rocket! Join the Pink Panther on an adventure through time and space and find your way back home to planet Earth! + +- Travel to the far reaches of the galaxy, including: outer-space, an exciting and dangerous underwater world and even medieval times! +- Bowling balls, pink spray paint, a fire extinguisher and a giant magnet are just a few of the wild and wacky gadgets at your disposal! - Use many disguises to hide from your enemies while you perform dangerously impossible tasks! 0.75 20021115T000000 @@ -11768,8 +11768,8 @@ While happily fishing out at sea on a lazy Sunday afternoon, the Pink Panther is ./Pirates of the Caribbean - Dead Man's Chest (USA, Europe) (En,Fr,De,Es,It).zip Pirates of the Caribbean : Dead Man's Chest - Based on the follow-up to the blockbuster original movie, Pirates of the Caribbean: Dead Man's Chest follows the movie's unlikely heroes as they explore and brawl across land and sea on a memorable quest in search of the legendary Dead Man's Chest. The games not only features thrilling moments from the movie, but also expands the fantasy of the franchise by offering exciting new adventures and locations inspired by the rich "Pirates of the Caribbean" universe. - + Based on the follow-up to the blockbuster original movie, Pirates of the Caribbean: Dead Man's Chest follows the movie's unlikely heroes as they explore and brawl across land and sea on a memorable quest in search of the legendary Dead Man's Chest. The games not only features thrilling moments from the movie, but also expands the fantasy of the franchise by offering exciting new adventures and locations inspired by the rich "Pirates of the Caribbean" universe. + The Game Boy Advance version of Pirates of the Caribbean: Dead Man's Chest lets players take the helm of the Black Pearl as Captain Jack Sparrow in three-dimensional seafaring action to battle other ships or sail to 15 islands. The game includes 50 side-scrolling adventure maps. 0.75 20060627T000000 @@ -11829,10 +11829,10 @@ The Game Boy Advance version of Pirates of the Caribbean: Dead Man's Chest lets ./Planet of the Apes (USA) (En,Fr,De,Es,It,Nl).zip Planet of the Apes - Based on the series of 1960's movies that starred legendary actors such as Charlton Heston and Roddy McDowell, the player takes control of a deep space astronaut by the name of Ulysses who crash lands on Earth after 200 years in space and awakens to discover that apes have become the dominant species and has nearly wiped out the human race. Joining with a group of survivors, the player must make their way to the heart of the Ape Empire and stop General Ursus, who is planning a final attack on mankind. - -The gameplay is a side-scrolling action game, similar to Prince of Persia, having the player avoid various traps and pitfalls by jumping and climbing. They must also avoid various enemies including armed apes that will try to stop the player at all costs, but the player has weapons of their own. The player will start out with a knife and eventually will upgrade to a pistol and a shotgun. - + Based on the series of 1960's movies that starred legendary actors such as Charlton Heston and Roddy McDowell, the player takes control of a deep space astronaut by the name of Ulysses who crash lands on Earth after 200 years in space and awakens to discover that apes have become the dominant species and has nearly wiped out the human race. Joining with a group of survivors, the player must make their way to the heart of the Ape Empire and stop General Ursus, who is planning a final attack on mankind. + +The gameplay is a side-scrolling action game, similar to Prince of Persia, having the player avoid various traps and pitfalls by jumping and climbing. They must also avoid various enemies including armed apes that will try to stop the player at all costs, but the player has weapons of their own. The player will start out with a knife and eventually will upgrade to a pistol and a shotgun. + There are 13 levels in all, with the story being told through still picture cut scenes that are modeled after the films. There is also a password feature for players to pick up and play at their leisure. 0.7 20011130T000000 @@ -11896,11 +11896,11 @@ This game was only released in Japan and outside the menus is entirely in Japane ./Pokemon - Emerald Version (USA, Europe).zip Pokémon Emerald Version - The Hoenn region is unstable--Rayquaza has awakened! Your skills as a Trainer will be challenged like they've never been challenged before as you try to maintain the balance between Kyogre & Groudon. Prove your skills by earning badges & gaining access to the Battle Frontier--the front line of Pokémon battling that offers a whole new level of competition. Never-before-experienced battles await you! - --The third adventure with new episodes in the Hoenn region! --Tons of new features, including surprising plot twists and changes to where and how often you can catch certain Pokémon! --Use the Game Boy Advance Wireless Adapter to trade & battle between Pokémon Emerald and Pokémon FireRed & LeafGreen versions. + The Hoenn region is unstable--Rayquaza has awakened! Your skills as a Trainer will be challenged like they've never been challenged before as you try to maintain the balance between Kyogre & Groudon. Prove your skills by earning badges & gaining access to the Battle Frontier--the front line of Pokémon battling that offers a whole new level of competition. Never-before-experienced battles await you! + +-The third adventure with new episodes in the Hoenn region! +-Tons of new features, including surprising plot twists and changes to where and how often you can catch certain Pokémon! +-Use the Game Boy Advance Wireless Adapter to trade & battle between Pokémon Emerald and Pokémon FireRed & LeafGreen versions. -Expand your collection when you trade with a friend. Using a Game Link cable, link up with Pokémon Ruby & Sapphire, Pokémon FireRed & LeafGreen or Pokémon Colosseum to catch them all! See instruction booklet for details. 0.9 20050501T000000 @@ -11913,10 +11913,10 @@ This game was only released in Japan and outside the menus is entirely in Japane ./Pokemon - FireRed Version (USA, Europe) (Rev 1).zip Pokémon FireRed Version - Set off on a grand adventure to fulfill your dreams of becoming a Pokémon Master! Explore the Kanto region and discover wild Pokémon around every corner. Build your Pokémon collection and train, and battle your way to success--earn your badges as you develop winning strategies to use against experienced Gym Leaders in every town. Expore every inch to uncover amazing secrets that will help you in your quest to be the best trainer ever! - --Trade, battle, and chat wirelessly! All new wireless adapter comes packed in every game, so trainers can trade, battle, and chat between their FireRed and LeafGreen versions with no cables! --Catch loads of Pokémon in the never-before-seen island areas! + Set off on a grand adventure to fulfill your dreams of becoming a Pokémon Master! Explore the Kanto region and discover wild Pokémon around every corner. Build your Pokémon collection and train, and battle your way to success--earn your badges as you develop winning strategies to use against experienced Gym Leaders in every town. Expore every inch to uncover amazing secrets that will help you in your quest to be the best trainer ever! + +-Trade, battle, and chat wirelessly! All new wireless adapter comes packed in every game, so trainers can trade, battle, and chat between their FireRed and LeafGreen versions with no cables! +-Catch loads of Pokémon in the never-before-seen island areas! -Expand your collection when you trade with a friend. Link up with Pokémon Ruby & Sapphire or Pokémon Colosseum to catch them all! 0.85 20040909T000000 @@ -11929,10 +11929,10 @@ This game was only released in Japan and outside the menus is entirely in Japane ./Pokemon - LeafGreen Version (USA, Europe) (Rev 1).zip Pokémon LeafGreen Version - Set off on a grand adventure to fulfill your dreams of becoming a Pokémon Master! Explore the Kanto region and discover wild Pokémon around every corner. Build your Pokémon collection and train, and battle your way to success--earn your badges as you develop winning strategies to use against experienced Gym Leaders in every town. Expore every inch to uncover amazing secrets that will help you in your quest to be the best trainer ever! - --Trade, battle, and chat wirelessly! All new wireless adapter comes packed in every game, so trainers can trade, battle, and chat between their FireRed and LeafGreen versions with no cables! --Catch loads of Pokémon in the never-before-seen island areas! + Set off on a grand adventure to fulfill your dreams of becoming a Pokémon Master! Explore the Kanto region and discover wild Pokémon around every corner. Build your Pokémon collection and train, and battle your way to success--earn your badges as you develop winning strategies to use against experienced Gym Leaders in every town. Expore every inch to uncover amazing secrets that will help you in your quest to be the best trainer ever! + +-Trade, battle, and chat wirelessly! All new wireless adapter comes packed in every game, so trainers can trade, battle, and chat between their FireRed and LeafGreen versions with no cables! +-Catch loads of Pokémon in the never-before-seen island areas! -Expand your collection when you trade with a friend. Link up with Pokémon Ruby & Sapphire or Pokémon Colosseum to catch them all! 0.85 20040909T000000 @@ -11945,8 +11945,8 @@ This game was only released in Japan and outside the menus is entirely in Japane ./Pokemon Mystery Dungeon - Red Rescue Team (USA) (Demo) (Kiosk).zip Pokémon Mystery Dungeon : Red Rescue Team - Introducing the newest Pokemon, YOU! - + Introducing the newest Pokemon, YOU! + What if you woke up one day, and you were a Pokemon? What if all of the sudden you find yourself in a NEW world, where you can speak and interact with other Pokemon? The adventure begins when you and your partner Pokemon set out on rescue missions in a world ravaged by natural disasters. But what is your true purpose and destiny in this Pokemon world? That's the real mystery.... 0.75 20060918T000000 @@ -11959,8 +11959,8 @@ What if you woke up one day, and you were a Pokemon? What if all of the sudden y ./Pokemon Mystery Dungeon - Red Rescue Team (USA, Australia).zip Pokémon Mystery Dungeon : Red Rescue Team - Introducing the newest Pokemon, YOU! - + Introducing the newest Pokemon, YOU! + What if you woke up one day, and you were a Pokemon? What if all of the sudden you find yourself in a NEW world, where you can speak and interact with other Pokemon? The adventure begins when you and your partner Pokemon set out on rescue missions in a world ravaged by natural disasters. But what is your true purpose and destiny in this Pokemon world? That's the real mystery.... 0.75 20060918T000000 @@ -11985,12 +11985,12 @@ What if you woke up one day, and you were a Pokemon? What if all of the sudden y ./Pokemon - Ruby Version (USA, Europe) (Rev 2).zip Pokémon Ruby Version - Immerse yourself in the beautiful region of Hoenn, a place of masterful heroes and mysterious teams, of friendship and battles. As the new kid in town, you set off on your journey as a Pokémon Trainer. Who knows what wonders and dangers await you? Now it's time to grab your gear and head out on your own... - --Over 200 Pokémon appear with over 100 new discovered species--you'll have to link up and trade with a friend who has Sapphire Version to catch them all! --2-on-2 battles--use two of your Pokémon in a battle at the same time! --Engage in intense multi battles with up to four friends! --Pokémon Contests let you groom your Pokémon to be the Best of Show! + Immerse yourself in the beautiful region of Hoenn, a place of masterful heroes and mysterious teams, of friendship and battles. As the new kid in town, you set off on your journey as a Pokémon Trainer. Who knows what wonders and dangers await you? Now it's time to grab your gear and head out on your own... + +-Over 200 Pokémon appear with over 100 new discovered species--you'll have to link up and trade with a friend who has Sapphire Version to catch them all! +-2-on-2 battles--use two of your Pokémon in a battle at the same time! +-Engage in intense multi battles with up to four friends! +-Pokémon Contests let you groom your Pokémon to be the Best of Show! -Stunning Game Boy Advance graphics display the world of Pokémon with more detail than ever! 0.85 20030319T000000 @@ -12003,12 +12003,12 @@ What if you woke up one day, and you were a Pokemon? What if all of the sudden y ./Pokemon - Sapphire Version (USA, Europe) (Rev 2).zip Pokémon Sapphire Version - Immerse yourself in the beautiful region of Hoenn, a place of masterful heroes and mysterious teams, of friendship and battles. As the new kid in town, you set off on your journey as a Pokémon Trainer. Who knows what wonders and dangers await you? Now it's time to grab your gear and head out on your own... - --Over 200 Pokémon appear with over 100 new discovered species--you'll have to link up and trade with a friend who has Ruby Version to catch them all! --2-on-2 battles--use two of your Pokémon in a battle at the same time! --Engage in intense multi battles with up to four friends! --Pokémon Contests let you groom your Pokémon to be the Best of Show! + Immerse yourself in the beautiful region of Hoenn, a place of masterful heroes and mysterious teams, of friendship and battles. As the new kid in town, you set off on your journey as a Pokémon Trainer. Who knows what wonders and dangers await you? Now it's time to grab your gear and head out on your own... + +-Over 200 Pokémon appear with over 100 new discovered species--you'll have to link up and trade with a friend who has Ruby Version to catch them all! +-2-on-2 battles--use two of your Pokémon in a battle at the same time! +-Engage in intense multi battles with up to four friends! +-Pokémon Contests let you groom your Pokémon to be the Best of Show! -Stunning Game Boy Advance graphics display the world of Pokémon with more detail than ever! 0.85 20030319T000000 @@ -12057,8 +12057,8 @@ What if you woke up one day, and you were a Pokemon? What if all of the sudden y ./Power Poke Dash (Japan).zip Power Poke Dash - Pawapoke Dash is a software title published by Konami on 23 March 2006, and is the second game in the Pawapoke Pocket (Pawapoke Koshien) series, after Pawapoke Koshien, published on 4 August 2005. Its motto is: "Baseball is always thrown out of the box". It was the last in the Powerpoke series for the Game Boy Advance. - + Pawapoke Dash is a software title published by Konami on 23 March 2006, and is the second game in the Pawapoke Pocket (Pawapoke Koshien) series, after Pawapoke Koshien, published on 4 August 2005. Its motto is: "Baseball is always thrown out of the box". It was the last in the Powerpoke series for the Game Boy Advance. + It was released as a gaiden, but unlike the baseball-oriented Powerpoke Koshien, it has a "Mode of Success". In addition, the story of Table Success is connected to that of all the games in the series. 20060323T000000 Konami @@ -12070,8 +12070,8 @@ It was released as a gaiden, but unlike the baseball-oriented Powerpoke Koshien, ./Power Pro Kun Pocket 1, 2 (Japan) (Promo).zip Power Pro Kun Pocket 1, 2 - A compilation remake of the original two Power Pro Kun Pocket games from the Game Boy. Power Pro Kun a spin-off of the Power Pros (Jikkyō Powerful Pro Yakyū) series of baseball games developed by Pawapuro Production for Konami. The spin-off series is exclusive to portable consoles. - + A compilation remake of the original two Power Pro Kun Pocket games from the Game Boy. Power Pro Kun a spin-off of the Power Pros (Jikkyō Powerful Pro Yakyū) series of baseball games developed by Pawapuro Production for Konami. The spin-off series is exclusive to portable consoles. + 20040729T000000 Diamond Head @@ -12083,8 +12083,8 @@ It was released as a gaiden, but unlike the baseball-oriented Powerpoke Koshien, ./Power Pro Kun Pocket 1, 2 (Japan).zip Power Pro Kun Pocket 1, 2 - A compilation remake of the original two Power Pro Kun Pocket games from the Game Boy. Power Pro Kun a spin-off of the Power Pros (Jikkyō Powerful Pro Yakyū) series of baseball games developed by Pawapuro Production for Konami. The spin-off series is exclusive to portable consoles. - + A compilation remake of the original two Power Pro Kun Pocket games from the Game Boy. Power Pro Kun a spin-off of the Power Pros (Jikkyō Powerful Pro Yakyū) series of baseball games developed by Pawapuro Production for Konami. The spin-off series is exclusive to portable consoles. + 20040729T000000 Diamond Head @@ -12113,12 +12113,12 @@ Other modes are Exhibition, Arrange (create custom teams), Data and different mi ./Power Pro Kun Pocket 4 (Japan) (Rev 1).zip Power Pro Kun Pocket 4 - Power Pro-kun Pocket 4 is a 2002 arcade Baseball simulator developed by Diamond Head and published by Konami for the Game Boy Advance. - -The game's main feature is its Success story scenario, "Sunrise Highschool Edition", which follows a boy who is inflicted with a deadly curse after accidentally knocking over a memorial headstone. His friends start vanishing and his Baseball club is set ablaze. If he does not rebuild the club and win the Koshien tournament in three years, even he will be dragged into a vortex of oblivion. - -The player must manage the protagonist's weekly routine to train, recruit new teammates, fix the Baseball club and date one out of a few love interests. Failing the story's objectives or losing any late-game matches results in a game over which erases the player's save file. It is possible to reset the game to prevent that, but there are restrictions and penalties for doing so. - + Power Pro-kun Pocket 4 is a 2002 arcade Baseball simulator developed by Diamond Head and published by Konami for the Game Boy Advance. + +The game's main feature is its Success story scenario, "Sunrise Highschool Edition", which follows a boy who is inflicted with a deadly curse after accidentally knocking over a memorial headstone. His friends start vanishing and his Baseball club is set ablaze. If he does not rebuild the club and win the Koshien tournament in three years, even he will be dragged into a vortex of oblivion. + +The player must manage the protagonist's weekly routine to train, recruit new teammates, fix the Baseball club and date one out of a few love interests. Failing the story's objectives or losing any late-game matches results in a game over which erases the player's save file. It is possible to reset the game to prevent that, but there are restrictions and penalties for doing so. + 20020320T000000 Diamond Head @@ -12325,7 +12325,7 @@ There are five levels in all and the player can upgrade their weapons to axes an ./PukuPuku Tennen Kairanban (Japan).zip PukuPuku Tennen Kairanban - Pukupuku Natural Circular Notice is an adaptation of a shōjo manga by Sayuri Tatsuyama (creator of Happy Happy Clover) which she based upon her own pet. In this game (targeted at kids) the player gets to make friends with a bunch of other pets all across the neighborhood. + Pukupuku Natural Circular Notice is an adaptation of a shōjo manga by Sayuri Tatsuyama (creator of Happy Happy Clover) which she based upon her own pet. In this game (targeted at kids) the player gets to make friends with a bunch of other pets all across the neighborhood. 20020426T000000 Victor Interactive @@ -12370,7 +12370,7 @@ There are five levels in all and the player can upgrade their weapons to axes an ./Puyo Puyo Fever (Japan) (En,Ja,Fr,De,Es,It).zip Puyo Puyo Fever - Accord, teacher of the local magic school, has lost her magic flying cane. There is word of an award so the students are busy searching high and low for it. Naturally our heros, Amitie and her school nemesis Raffine, make their way toward the distant dark castle. Challenging, and being challenged by, everyone you come across in a game of, Puyo Pop! + Accord, teacher of the local magic school, has lost her magic flying cane. There is word of an award so the students are busy searching high and low for it. Naturally our heros, Amitie and her school nemesis Raffine, make their way toward the distant dark castle. Challenging, and being challenged by, everyone you come across in a game of, Puyo Pop! A puzzle game of the falling-block variety the goal of which is to clear your blocks (Puyos) by is the combining four or more of the same color which will vanish. This will produce Nuisance Puyos. These colorless Puyos will fall onto you opponents screen, thus blocking chains and combos they could create. These pesky Puyos can only be exterminated by removing neighboring Puyos. @@ -12427,8 +12427,8 @@ The track design uses the isometric view, and almost never puts the car behind a ./Rampage - Puzzle Attack (USA, Europe).zip Rampage : Puzzle Attack - Using a similar game style to the Game Boy classic, Tetris Attack, a line of blocks sits above the play field which you can change the order of and drop two at a time onto the blocks below. Once a Detoblock (a block that is different in appearance to the usual blocks) appears, drop it onto the corresponding colour to clear those blocks from the field. - + Using a similar game style to the Game Boy classic, Tetris Attack, a line of blocks sits above the play field which you can change the order of and drop two at a time onto the blocks below. Once a Detoblock (a block that is different in appearance to the usual blocks) appears, drop it onto the corresponding colour to clear those blocks from the field. + Play modes include Clear (clean the playfield of all blocks), Puzzle (try and clear all blocks within a set number of drops), Marathon (the usual play as far as you can mode) and Rescue Mode, where you must clear the blocks from the top of a cage, in which the many monsters from the arcade hit, Rampage World Tour, are trapped in. 0.5 20011229T000000 @@ -12467,8 +12467,8 @@ You'll fish for 13 game fish species such as largemouth and smallmouth bass, cat ./Rave Master - Special Attack Force! (USA).zip Rave Master : Special Attack Force! - Experience the Rave Master comic book in this addictive multiplayer action game for the Game Boy Advance. Wield the power of a legendary sword while you inflict multiple attack combos and special moves during intense battles. Harness the skill of the Tension Gauge to help Haru and his friends to victory. Hear the heart of the Rave Warrior! - + Experience the Rave Master comic book in this addictive multiplayer action game for the Game Boy Advance. Wield the power of a legendary sword while you inflict multiple attack combos and special moves during intense battles. Harness the skill of the Tension Gauge to help Haru and his friends to victory. Hear the heart of the Rave Warrior! + The first in the series (and first game of the franchise brought over to the US), this is a 2D fighting game based on the popular Groove Adventure RAVE manga series (known as Rave Master to english-speaking audiences.) 0.55 20050308T000000 @@ -12739,10 +12739,10 @@ Riki's heart is burning with fury, and he flies out of the gates and seeks out h ./Robot Wars - Advanced Destruction (USA).zip Robot Wars : Advanced Destruction - In just over 4 years the Robot Wars TV series has grown from cult status to become a massive worldwide phenomenon, with the BBC show now attracting a weekly audience of around four million viewers. Taking its cue from the latest series, this GBA Robot Wars game cranks up the action with new events, new robots, new arenas and a wide range of new game features. - -The game brings together all the elements of the TV show - players can design and build their own robots, drawing upon a database of body parts, armour, engines, wheels and weapons. Once complete, battle can commence! - + In just over 4 years the Robot Wars TV series has grown from cult status to become a massive worldwide phenomenon, with the BBC show now attracting a weekly audience of around four million viewers. Taking its cue from the latest series, this GBA Robot Wars game cranks up the action with new events, new robots, new arenas and a wide range of new game features. + +The game brings together all the elements of the TV show - players can design and build their own robots, drawing upon a database of body parts, armour, engines, wheels and weapons. Once complete, battle can commence! + The game also features a quick start `pick up and play' function, so gamers can select from a range of pre-built robots, and get straight to the realistic 3D action. 0.45 20021122T000000 @@ -12809,10 +12809,10 @@ The DS version of the game features a map that can be annotated by the player, a ./Rocket Power - Beach Bandits (USA, Europe).zip Rocket Power : Beach Bandits - It's summer time at Ocean Shores, but the sand at the beach has magically disappeared. Otto, Reggie, Twister and Sam from Rocket Power are surprised by the sands disappearance, and now want to get the sand back. - -You have to help them by by going around Ocean Shores to get answers about the places the sand could have been taken, getting help from other residents of Ocean Shores. - + It's summer time at Ocean Shores, but the sand at the beach has magically disappeared. Otto, Reggie, Twister and Sam from Rocket Power are surprised by the sands disappearance, and now want to get the sand back. + +You have to help them by by going around Ocean Shores to get answers about the places the sand could have been taken, getting help from other residents of Ocean Shores. + Use your Hockey Stick to fight robots and destroy the robot panels and collect items like smoke bombs, by riding your skateboard and grinding rails as well. 0.4 20021019T000000 @@ -12889,8 +12889,8 @@ Now, Mega Man and Bass are heading out to get back all of the CD's that King sto ./Rockman EXE 4.5 - Real Operation (Japan).zip Rockman EXE 4.5 : Real Operation - Rockman EXE 4.5 Real Operation is a semi-sequel to the previous games, Mega Man Battle Network 4 Red Sun and Blue Moon. In this game, the player does not control Lan – instead, you play as yourself. Upon the game's first play, you are prompted to enter details such as date, time, your age and occupation. You can then choose your Net Navi (initially available for selection are Mega Man, Roll, GutsMan and NumberMan). - + Rockman EXE 4.5 Real Operation is a semi-sequel to the previous games, Mega Man Battle Network 4 Red Sun and Blue Moon. In this game, the player does not control Lan – instead, you play as yourself. Upon the game's first play, you are prompted to enter details such as date, time, your age and occupation. You can then choose your Net Navi (initially available for selection are Mega Man, Roll, GutsMan and NumberMan). + Unlike previous Battle Network games, you do not directly control your Net Navi. Instead, you can tell your Navi which enemy they should attack, as well as their attacking distance, and they will perform according to your directions. You can also select to use Battle Chips (from three which are randomly selected from your folder) by using the Control Pad to select the chip described at the bottom of the screen, then pressing A to use it. 0.8 20040826T000000 @@ -12983,7 +12983,7 @@ New to the series is a two player challenge mode, where the first to complete th ./Rockman Zero 3 (Japan).zip Rockman Zero 3 - In the third installment of Capcom's Mega Man Zero series, you, unsurprisingly, play as Zero. Continuing where the Mega Man Zero 2 left off, you have to find and neutralize the recently escaped "Dark Elf," before it's able to brainwash the Resistance for the purpose of conquering Neo Arcadia. + In the third installment of Capcom's Mega Man Zero series, you, unsurprisingly, play as Zero. Continuing where the Mega Man Zero 2 left off, you have to find and neutralize the recently escaped "Dark Elf," before it's able to brainwash the Resistance for the purpose of conquering Neo Arcadia. In addition to the old Cyber Elf system, this game also contains a new "chip" system, where Zero can gain new abilities by finding chips and installing chip in himself. But they didn't decide to abandon the Cyber Elves in this game by giving them nothing new. No, in order to extend the life of the Cyber Elves, they added the new concept of "Cyber Space" to levels, where you enter a door to Cyber Space and are allowed to use each Cyber Elf as much as you please without them dying. However, there aren't too many "Secret Disks" (items that can contain anything from profiles of characters to Cyber Elves to new chips) in Cyber Space, so it's better to spend more time in the normal level. 0.8 @@ -13052,10 +13052,10 @@ Each character has personal weaknesses. Also you can train Rocky prior to each f ./R-Type III - The Third Lightning (USA).zip R-Type III : The Third Lightning - R-Type III was originally released only on the Super Famicom/SNES, but later ported to the Game Boy Advance. It was the first game in the series to introduce new Forces. As well as the original Force (which was now named the Round Force, later named as the Standard Force in R-Type Delta), the player could choose from two other Forces: the Shadow Force and the Cyclone Force. These both had new, different weapon sets and special enhancements. - -It also refined the weapons and charging system. It reverted to the original Red-Blue-Yellow weapon system, and the Diffusion Wave Cannon from R-Type II was replaced with a more standard wave cannon. Charging this cannon to full beam strength results in a massive, powerful beam that passes through all enemies and obstacles. A new weapon called the Hyper Wave Cannon was also added to the ship, which the player could use instead of the normal wave cannon if desired. By switching to Hyper mode and supercharging the wave cannon, the ship temporarily gains the ability to use the Hyper Wave Cannon, which is unique among wave cannons in having a rapid fire capability. The shots fired create damaging explosions, and if the player has collected one or two Bits, they spin around the ship burning with energy. However, this Hyper mode causes the ship to overheat after a short while, and it must subsequently spend seconds cooling down, during which time the wave cannon is inoperative. - + R-Type III was originally released only on the Super Famicom/SNES, but later ported to the Game Boy Advance. It was the first game in the series to introduce new Forces. As well as the original Force (which was now named the Round Force, later named as the Standard Force in R-Type Delta), the player could choose from two other Forces: the Shadow Force and the Cyclone Force. These both had new, different weapon sets and special enhancements. + +It also refined the weapons and charging system. It reverted to the original Red-Blue-Yellow weapon system, and the Diffusion Wave Cannon from R-Type II was replaced with a more standard wave cannon. Charging this cannon to full beam strength results in a massive, powerful beam that passes through all enemies and obstacles. A new weapon called the Hyper Wave Cannon was also added to the ship, which the player could use instead of the normal wave cannon if desired. By switching to Hyper mode and supercharging the wave cannon, the ship temporarily gains the ability to use the Hyper Wave Cannon, which is unique among wave cannons in having a rapid fire capability. The shots fired create damaging explosions, and if the player has collected one or two Bits, they spin around the ship burning with energy. However, this Hyper mode causes the ship to overheat after a short while, and it must subsequently spend seconds cooling down, during which time the wave cannon is inoperative. + The fighter in R-Type III is identified in R-Type Final as the R-9Ø Ragnarök; it was originally referred to as 'R-90'. In fact, the original R-90 has been split into three in Final: the R-9S Strike Bomber has the R-90's basic Standard force unit and first wave cannon, identified as Mega Wave Cannon. Final's version of the R-90 has the Shadow Force and Hyper Wave Cannon, but is unable to choose its Force or switch between Wave Cannons. Finally, the R-9Ø2 Ragnarok II has the R-90's final Force, the Cyclone Force, and the Giga Wave Cannon, which can be charged through 7 loops. It can be assumed that this is because the original R-90 would simply be too powerful for the game to be any kind of challenge. 0.6 20031004T000000 @@ -13104,8 +13104,8 @@ The fighter in R-Type III is identified in R-Type Final as the R-9Ø Ragnarök; ./Sabre Wulf (USA).zip Sabre Wulf - The amulet that had been in place to imprison Sabrewulf has been shattered by the evil Dr. Dolittle-Goode. Now, it is up to Sabreman to traverse the land in pursuit of these villains; and to retrieve the eight pieces of the amulet. - + The amulet that had been in place to imprison Sabrewulf has been shattered by the evil Dr. Dolittle-Goode. Now, it is up to Sabreman to traverse the land in pursuit of these villains; and to retrieve the eight pieces of the amulet. + The game is separated into two modes of play: the 3D exploration mode and the 2D platforming sections. The 3D exploration mode is how Sabreman gets around the eight different themed worlds of Sabre Wulf. While there are no enemies in this mode, there are plenty of people to talk to, who might help you in your quest. Also strewn about are more than fifty 2D platforming levels, which you can access through the wulf's head tunnels. 0.8 20040609T000000 @@ -13118,8 +13118,8 @@ The game is separated into two modes of play: the 3D exploration mode and the 2D ./Sabrina the Teenage Witch - Potion Commotion (USA) (En,Fr,Es).zip Sabrina : The Teenage Witch, Potion Commotion - Sabrina The Teenage Witch: Potion Commotion is a classic style side-scrolling adventure game for all ages based on the popular television series starring Melissa Joan Hart. In Sabrina The Teenage Witch: Potion Commotion, you play as Sabrina, and with the help of your faithful cat Salem you set out to save your aunt Hilda who has accidentally petrified herself. Featuring four levels of gameplay and a humorous story inspired by Viacom Productions television series - + Sabrina The Teenage Witch: Potion Commotion is a classic style side-scrolling adventure game for all ages based on the popular television series starring Melissa Joan Hart. In Sabrina The Teenage Witch: Potion Commotion, you play as Sabrina, and with the help of your faithful cat Salem you set out to save your aunt Hilda who has accidentally petrified herself. Featuring four levels of gameplay and a humorous story inspired by Viacom Productions television series + In Sabrina The Teenage Witch: Potion Commotion for the Game Boy Advance players will explore 4 different worlds including, her Aunt?s house, the school, the pizzeria and the giant family tree. The adventure through Sabrina?s universe will require using magic and fast reflexes to return the world to normal and save the day. 0.65 20020912T000000 @@ -13220,12 +13220,12 @@ In Sabrina The Teenage Witch: Potion Commotion for the Game Boy Advance players ./Sangokushi (Japan).zip Sangokushi - A port of the SNES version of Romance of the Three Kingdoms IV: Wall of Fire. The gameplay is generally similar to the previous installments. The six scenarios in this game are listed as follows: -Dong Zhuo seizes control of Luoyang (AD 189) -The Flying General roams the Central Plains (AD 194) -Liu Bei seeks shelter in Xinye (AD 201) -The Crouching Dragon soars across Red Cliffs (AD 208) -End of the Han Dynasty - Rise of the Three Kingdoms (AD 221) + A port of the SNES version of Romance of the Three Kingdoms IV: Wall of Fire. The gameplay is generally similar to the previous installments. The six scenarios in this game are listed as follows: +Dong Zhuo seizes control of Luoyang (AD 189) +The Flying General roams the Central Plains (AD 194) +Liu Bei seeks shelter in Xinye (AD 201) +The Crouching Dragon soars across Red Cliffs (AD 208) +End of the Han Dynasty - Rise of the Three Kingdoms (AD 221) A star falls at Wuzhang Plains (AD 235) 20011130T000000 Koei @@ -13342,9 +13342,9 @@ A star falls at Wuzhang Plains (AD 235) ./Scurge - Hive (USA) (En,Fr,Es).zip Scurge : Hive - ..48 Hours ago a distress signal was sent from a remote research lab studying a virulent organism identified as the Scurge. - -As bounty hunter Jenosa Arma, you are sent to salvage any technology from within the facility. Armed with your skill, top-secret projectile gauntlets and a prototype battle suit you will take on over 50 types of infected biological, mechanical, and energy-based creatures. With the Scurge not only taking control of the planet but also coursing through your own veins, expect non stop, intense combat as you battle for both reward + ..48 Hours ago a distress signal was sent from a remote research lab studying a virulent organism identified as the Scurge. + +As bounty hunter Jenosa Arma, you are sent to salvage any technology from within the facility. Armed with your skill, top-secret projectile gauntlets and a prototype battle suit you will take on over 50 types of infected biological, mechanical, and energy-based creatures. With the Scurge not only taking control of the planet but also coursing through your own veins, expect non stop, intense combat as you battle for both reward and survival. 0.7 20061031T000000 @@ -13369,8 +13369,8 @@ and survival. ./SD Gundam G Generation Advance (Japan).zip SD Gundam G Generation Advance - SD Gundam G Generation Advance is a turn-based strategy game with some RPG elements. It is part of the G Generation sub-series of the Gundam franchise. In this series, Gundams, giant combat machines, have been reduced to super-deformed versions of their former selves. - + SD Gundam G Generation Advance is a turn-based strategy game with some RPG elements. It is part of the G Generation sub-series of the Gundam franchise. In this series, Gundams, giant combat machines, have been reduced to super-deformed versions of their former selves. + The player commands small groups of units in battle. The game has 2 modes: in the first mode, units moves on maps, choose which enemy to attack, and merge into larger groups; in the second mode, "battles", the player chooses the type of attack for each unit and observes the results of duels. The story and characters are introduced by the many dialogues between missions. 20031127T000000 Bandai @@ -13394,12 +13394,12 @@ The player commands small groups of units in battle. The game has 2 modes: in th ./Secret Agent Barbie - Royal Jewels Mission (USA).zip Secret Agent Barbie : Royal Jewels Mission - Team up with Secret Agent Barbie on another super-spy adventure! -Royal emeralds, rubies and diamonds are disappearing all over the world, and the clues point to one crafty crook. But why would anyone be taking all these jewels? It's up to you and Secret Agent Barbie to find out. Join Barbie as she traces clues around the globe, keeping her cover and cleverly outwitting the villain once and for all! Only you can help Barbie unravel the mysterious plot and save the day! - -- Travel to England, China, Italy and Mexico with Barbie to solve the mission! -- Use your robot spy-puppy, smoke screen and stealth ring to outwit your foes! -- Solve puzzles and play games to sneak past security guards, crack codes and more! + Team up with Secret Agent Barbie on another super-spy adventure! +Royal emeralds, rubies and diamonds are disappearing all over the world, and the clues point to one crafty crook. But why would anyone be taking all these jewels? It's up to you and Secret Agent Barbie to find out. Join Barbie as she traces clues around the globe, keeping her cover and cleverly outwitting the villain once and for all! Only you can help Barbie unravel the mysterious plot and save the day! + +- Travel to England, China, Italy and Mexico with Barbie to solve the mission! +- Use your robot spy-puppy, smoke screen and stealth ring to outwit your foes! +- Solve puzzles and play games to sneak past security guards, crack codes and more! - Collect top-secret files during your mission and unlock hidden game features! 0.5 20021012T000000 @@ -13448,8 +13448,8 @@ A four player mode is also included, where you can challenge your friends in a c ./Sega Smash Pack (USA).zip Sega Smash Pack - The Smash Pack was originally released on Dreamcast as part of Sega's final system bundle before Dreamcast made its ride off into the sunset. Of course, as we all know, classic games never die and that's exactly what the smash pack featured. Because of that Sega and THQ announced that the Smash Pack would be making its way to Game Boy Advance. While the GBA version doesn't feature the exact same titles it does showcase Sonic Spinball (one of the lesser known titles), Ecco the Dolphin and Golden Axe. - + The Smash Pack was originally released on Dreamcast as part of Sega's final system bundle before Dreamcast made its ride off into the sunset. Of course, as we all know, classic games never die and that's exactly what the smash pack featured. Because of that Sega and THQ announced that the Smash Pack would be making its way to Game Boy Advance. While the GBA version doesn't feature the exact same titles it does showcase Sonic Spinball (one of the lesser known titles), Ecco the Dolphin and Golden Axe. + All three titles were classics on Sega Genesis in the early 90's/late 80's. 0.6 20020923T000000 @@ -13591,8 +13591,8 @@ All three titles were classics on Sega Genesis in the early 90's/late 80's. ./Shark Tale (USA, Europe).zip Shark Tale - Shark Tale is a game based on the Dreamworks animated film. You play as Oscar the speedy, talkative, little fish, who finds himself becoming a hero. The game takes place in over 14 missions, in a variety of over 6 locations. - + Shark Tale is a game based on the Dreamworks animated film. You play as Oscar the speedy, talkative, little fish, who finds himself becoming a hero. The game takes place in over 14 missions, in a variety of over 6 locations. + Shark Tale delivers a variety of gameplay experience.You explore Reef City in full 3D with locations from the movie and also new areas. The player is allowed to sidetrack and interact with the urban environment. The gameplay includes races and chases in which you dodge obstacles such as buildings and bridges. You will have to outrun foes such as sharks, while smashing boxes and such for power-ups and items. There are also dance elements to the game, where you dance to hip hop moves. You have to mix and match moves to the vibe. 0.35 20040927T000000 @@ -13752,8 +13752,8 @@ There are a variety of styles, each with their own set of rules and gameplay suc ./Shingata Medarot - Kabuto Version (Japan).zip Shingata Medarot : Kabuto Version - This is the Kabuto version, where the player starts with a KBT Medarot (Beet). - + This is the Kabuto version, where the player starts with a KBT Medarot (Beet). + 20041216T000000 Imagineer @@ -13776,12 +13776,12 @@ There are a variety of styles, each with their own set of rules and gameplay suc ./Shining Force - Resurrection of the Dark Dragon (USA).zip Shining Force : Resurrection of the Dark Dragon - Shining Force is a turn-based tactical RPG. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area. Some commands, such as equipping or dropping items, don't count as actions. The order of turns is determined by the unit's agility score and a random seed. - -In Shining Force, each allied unit is represented by a character with his or her own background and personality, much like in the Fire Emblem series. Although there are no "generic" units, except on the enemy side, most characters contribute little or nothing to the plot upon joining the player army. - -Each allied unit also has a class, which defines a set of abilities for that unit and determines the spells and equipment they have access to. A unit can be promoted to another class at any level between 10 or 20. Upon promotion the character's level resets to 1 and statistics are reduced by a fixed amount, although they begin higher if the character had been promoted at a higher level. - + Shining Force is a turn-based tactical RPG. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area. Some commands, such as equipping or dropping items, don't count as actions. The order of turns is determined by the unit's agility score and a random seed. + +In Shining Force, each allied unit is represented by a character with his or her own background and personality, much like in the Fire Emblem series. Although there are no "generic" units, except on the enemy side, most characters contribute little or nothing to the plot upon joining the player army. + +Each allied unit also has a class, which defines a set of abilities for that unit and determines the spells and equipment they have access to. A unit can be promoted to another class at any level between 10 or 20. Upon promotion the character's level resets to 1 and statistics are reduced by a fixed amount, although they begin higher if the character had been promoted at a higher level. + Battle goals for the player are fairly simple: kill all enemies, kill the enemies' leader, or advance to a town or landmark. The enemy side wins if they kill the player's leader, Max, or if the player chooses to escape the battle by casting Egress. Even if the player army is defeated, the player can recover allies and retry the battle. The Force keeps any experience that is obtained, regardless of the battle's outcome. Thus, there is no Game Over, and the player's army gets stronger even upon its defeat, although Max's death results in the player losing half of their money. 0.9 20040608T000000 @@ -13818,7 +13818,7 @@ Take on many monsters, cast spells, get new equipment. But most of all, save th ./Shining Soul (USA).zip Shining Soul - Long ago the Dark Dragon reduced the civilisation to dust. After hundreds of years of rebuilding, that same civilisation is again under attack from the dragon, and only the Shining Fleet know of a way to destroy it and save the people. + Long ago the Dark Dragon reduced the civilisation to dust. After hundreds of years of rebuilding, that same civilisation is again under attack from the dragon, and only the Shining Fleet know of a way to destroy it and save the people. A combination of adventure and RPG, Shining Soul will have you building a team of warriors from different character classes and travel the world in search of the dragon, defeating the evil that awaits you on your path. Characters gain experience between battles, improving their health and power, while new weapons and armor can be collected. 0.55 20030916T000000 @@ -13940,7 +13940,7 @@ A combination of adventure and RPG, Shining Soul will have you building a team o Shrek the Third In the Game Boy Advance version of Shrek the Third, you must complete levels playing as a combination of Shrek, Prince Artie, Puss in Boots, and Donkey. The levels are mostly puzzles, where you can only access certain areas with a certain character, so all playable characters must work together to all reach the end. Each character has special abilities, such as Shrek's ground pound to break through pits in the ground. -You will encounter many different AI types throughout gameplay, including evil witches, arrow-shooting guys, gnomes, etc. There are collectible faeries in each level that you must collect enough of to progress to the next world. +You will encounter many different AI types throughout gameplay, including evil witches, arrow-shooting guys, gnomes, etc. There are collectible faeries in each level that you must collect enough of to progress to the next world. This is a simple platformer-puzzle game that is mostly geared towards children, seeing as there are no lives, and relatively simple combat, but it should also appeal to adults who enjoy the Shrek franchise. 0.4 @@ -13968,9 +13968,9 @@ Sigma Star Saga is a hybrid of the side-scrolling shooter and RPG genres. Playe ./Silent Scope (USA) (En,Fr,De,Es,It).zip Silent Scope - This coin-op conversion doesn't have a sniper rifle light gun, but all the scoping action is still here. + This coin-op conversion doesn't have a sniper rifle light gun, but all the scoping action is still here. -The aim of the game is to save the captured family of the President of the USA, by sniping all on-coming enemies as you go along. +The aim of the game is to save the captured family of the President of the USA, by sniping all on-coming enemies as you go along. As an enemy appears, an area of the screen zooms in, allowing you to easily pick off the guy in the head. Once done, press a button to zoom out, so as to choose your next target. 0.6 @@ -14048,7 +14048,7 @@ This title adds numerous features over the original such as the ability of build ./Sister Princess - RePure (Japan).zip Sister Princess : RePure - Sister Princess is a Japanese light novel series written by Sakurako Kimino and illustrated by Naoto Tenhiro that began serialization in 1999 and ended in 2003. In 2001, a manga series and a gal game for the PlayStation were released. Sequels to the game were released for the PlayStation and Game Boy Advance. + Sister Princess is a Japanese light novel series written by Sakurako Kimino and illustrated by Naoto Tenhiro that began serialization in 1999 and ended in 2003. In 2001, a manga series and a gal game for the PlayStation were released. Sequels to the game were released for the PlayStation and Game Boy Advance. Sister Princess: Re Pure is an Adventure game, developed and published by Marvelous Entertainment, which was released in Japan in 2003. 20030320T000000 Adventure @@ -14070,8 +14070,8 @@ Sister Princess: Re Pure is an Adventure game, developed and published by Marvel ./Sky Dancers - They Magically Fly! (USA).zip Sky Dancers - Sky Dancers is a game made for girls based on the Sky Dancers line of toys. - + Sky Dancers is a game made for girls based on the Sky Dancers line of toys. + Young adventurers can fly off on an exciting journey with Angelica, Camille and Jade! Queen Skyla has chosen the best dancers from her High Hope Dance Academy to defend the Wingdom from the evil Sky Clone and his wicked servants and henchmen. Sky Clone has spirited away the Queen so he can take over the Wingdom, and the Sky Dancers must use their magical feathers and new special skills to save the day. The game features collectible in-game Sky Dancers costumes and hair accessories that may be traded via the Game Link cable, five unique levels of play, and three mini games: "Angelica's Perfect Aim," "Jade's Sky Slalom," and "Camille's Treasure Hunt." 0.45 20051031T000000 @@ -14105,7 +14105,7 @@ Young adventurers can fly off on an exciting journey with Angelica, Camille and ./Smashing Drive (USA).zip Smashing Drive - Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible. + Smashing Drive puts you in the driver's seat of an insane, outrageous taxi on the busy streets of New York City. Your job is to simply race from point to point in the fastest time possible. The key to success in Smashing Drive lies in two features: crazy power-ups and hidden shortcuts. Almost all of the power-ups transform your taxi in some way that allows you to smash your way through traffic with ease. And the shortcuts usually involve crashing through the insides of buildings, like movie theaters and sports arenas. 0.65 @@ -14217,7 +14217,7 @@ You'll also get the chance to collect and raise chaos, and trade them over to So ./Sonic Advance 3 (USA) (En,Ja,Fr,De,Es,It).zip Sonic Advance 3 - Eggman has broken the world into seven parts, now the player must find the seven Chaos Emeralds to restore the world. + Eggman has broken the world into seven parts, now the player must find the seven Chaos Emeralds to restore the world. Sonic Advance 3 is a Sonic game with a twist: the player can play with a friend in co-op mode or one of many multi-player modes like ring race. The game contains features from Sonic Advance and Sonic Advance 2, but with more options like choosing from 2 characters in story mode (a leading and a following character). 0.8 @@ -14233,7 +14233,7 @@ Sonic Advance 3 is a Sonic game with a twist: the player can play with a friend Sonic Advance Sonic the Hedgehog has arrived for his first ever adventure on a Nintendo console. Sonic Advance combines elements from the original Sonic series on Sega's Genesis, as well as from the Dreamcast Sonic Adventure series. -Choose from Sonic, Knuckles, Tails, or Amy and take them through level after level of blindingly fast gameplay and ring collecting, dodging enemies in your path towards the final showdown with Dr Robotnik (aka Dr Eggman). +Choose from Sonic, Knuckles, Tails, or Amy and take them through level after level of blindingly fast gameplay and ring collecting, dodging enemies in your path towards the final showdown with Dr Robotnik (aka Dr Eggman). Collect Chaos Emeralds along the way to transform into Super Sonic for added speed, and train your Chao to exchange them into Sonic Adventure 2 Battle on the Nintendo Gamecube. @@ -14267,7 +14267,7 @@ The game takes a moderate amount of time to play through as all the characters, ./Sonic Pinball Party (USA) (En,Ja,Fr,De,Es,It).zip Sonic Pinball Party - Sonic Pinball Party is the second Sonic Pinball game since Sonic Spinball in the early 90's. The game has an arcade mode, a tutorial mode, and a vs mode (party mode). In the game the game has pinball tables of famous Sonic Team characters such as Nights, Samba de Amigo, and of course SONIC! + Sonic Pinball Party is the second Sonic Pinball game since Sonic Spinball in the early 90's. The game has an arcade mode, a tutorial mode, and a vs mode (party mode). In the game the game has pinball tables of famous Sonic Team characters such as Nights, Samba de Amigo, and of course SONIC! The story mode of the game is the usual type of story, Robotnik steals animals visiting Casinopolis, and is going turn into his Robotic slaves. Of course, Sonic is going to try and stop him. Before he does, he has to win a pinball competition and during the game you unlock prizes. The competition is set out as a knockout format. The game also has a Casinopolis mode, which has Casino games like Roulette. There is also a chao garden, just like in the Sonic Advance games. 0.6 @@ -14281,8 +14281,8 @@ The story mode of the game is the usual type of story, Robotnik steals animals v ./Sonic The Hedgehog - Genesis (USA).zip Sonic The Hedgehog : Genesis - In honor of its beloved mascot's 15th birthday, SEGA brings the game that started it all to GBA Sonic The Hedgehog. The game will feature two new additions to the classic 1991 debut, including Sonic's famous Spin-Dash move and a new save ability. - + In honor of its beloved mascot's 15th birthday, SEGA brings the game that started it all to GBA Sonic The Hedgehog. The game will feature two new additions to the classic 1991 debut, including Sonic's famous Spin-Dash move and a new save ability. + Burst the videgame speed barrier wide-open with Sonic the Hedgehog. Blaze by in a blur using the super sonic spin attack. Loop the loop by defying gravity. Plummet down tunnels. Then dash to safety with Sonic's power sneakers. All at a frenzied pace. Sonic has an attitude that just won't quit! 0.4 20061114T000000 @@ -14304,8 +14304,8 @@ Burst the videgame speed barrier wide-open with Sonic the Hedgehog. Blaze by in ./Space Channel 5 - Ulala's Cosmic Attack (USA).zip Space Channel 5 : Ulala's Cosmic Attack - When the Morolians invade, ace reporter Ulala scoops the story for Space Channel 5. The hip-hopping aliens zap citizens into a hypnotic dance trance, but beat girl Ulala is their ultimate match. She busts out her grooviest attacks to free the captives and make headlines. Get down with Sega's supernova star as she struts through the space station in style. - + When the Morolians invade, ace reporter Ulala scoops the story for Space Channel 5. The hip-hopping aliens zap citizens into a hypnotic dance trance, but beat girl Ulala is their ultimate match. She busts out her grooviest attacks to free the captives and make headlines. Get down with Sega's supernova star as she struts through the space station in style. + Game features include 18 unique stages, hip, eye-catching moves and a colorful retro-futuristic environment. 0.6 20030617T000000 @@ -14392,10 +14392,10 @@ You can play either one or two players against the Invaders, who march down the ./Spider-Man (USA, Europe).zip Spider-Man - Spider-Man, the classic comic book co-created by Stan Lee, is now a major motion picture. This conversion of the movie to the video game world takes the major storyline, characters and artwork of the Spider-Man movie and adds a lengthy backstory and new characters. - -The Green Goblin is the main villian here, and as Peter Parker you must defy gravity using your spider crawl, web-slinging and spider-sense abilities to track down Spidey's nemesis through the skyscapers of New York City. - + Spider-Man, the classic comic book co-created by Stan Lee, is now a major motion picture. This conversion of the movie to the video game world takes the major storyline, characters and artwork of the Spider-Man movie and adds a lengthy backstory and new characters. + +The Green Goblin is the main villian here, and as Peter Parker you must defy gravity using your spider crawl, web-slinging and spider-sense abilities to track down Spidey's nemesis through the skyscapers of New York City. + The major inclusion for this title over the previous Spider-Man series (on Playstation also by Activision) is aerial combat. Attack the enemy mid-air while web-slinging, rise and decend while swinging and banking around buildings create a greater emphasis on Spidey's greatest asset, the spider web. 0.9 20020416T000000 @@ -14646,7 +14646,7 @@ The major inclusion for this title over the previous Spider-Man series (on Plays ./SSX Tricky (USA, Europe) (En,Fr,De).zip SSX Tricky - SSX Tricky is EA's follow up to SSX. Tricky features far more storytelling than the original through the use of personality attributes. Rivalries develop between characters with opposing attributes, causing them to act more aggressively towards each other during races. The übertrick system adds a whole new layer to the game. These tricks are much tougher to pull off, but give you a nice boost. Performing six übertricks in a row results in a super übertrick, which rewards you with a bigger boost and causes Run DMC's "It's Tricky" to play. + SSX Tricky is EA's follow up to SSX. Tricky features far more storytelling than the original through the use of personality attributes. Rivalries develop between characters with opposing attributes, causing them to act more aggressively towards each other during races. The übertrick system adds a whole new layer to the game. These tricks are much tougher to pull off, but give you a nice boost. Performing six übertricks in a row results in a super übertrick, which rewards you with a bigger boost and causes Run DMC's "It's Tricky" to play. Seven tracks return from the original accompanied by brand-new Garibaldi and Alaska tracks. The returning tracks contain up to four times as many shortcuts and hidden lines. Six of the eight riders from the original return (Jurgen and Hiro suffered off-season injuries) and are joined by six new ones. The soundtrack will feature mixes by Mix Master Mike, Aphrodite, and the Plump DJs. DVD-like bonuses include "behind-the-scenes" footage and a "making of" segment. 0.6 @@ -14669,7 +14669,7 @@ Seven tracks return from the original accompanied by brand-new Garibaldi and Ala 5. Pole Vault 6. Hammer Throw -In the Shooting game, you have to shoot down pairs of clay pigeons that are shot in from the side. You view the event from a third person perspective, and have full control of the cross hair. The rest of the events are different. They all use timing meters, one for strength and one for accuracy, where the player has to hit the button at the right spot on the meter. +In the Shooting game, you have to shoot down pairs of clay pigeons that are shot in from the side. You view the event from a third person perspective, and have full control of the cross hair. The rest of the events are different. They all use timing meters, one for strength and one for accuracy, where the player has to hit the button at the right spot on the meter. Two game modes are available. Practice is the first, where one player can play any of the events at any time, without going through the rest. The second is the tournament where one or two players sharing the same machine can go through all the events. For each event the player will earn points, and there is a high score table for overall scores. 0.2 @@ -14695,11 +14695,11 @@ Two game modes are available. Practice is the first, where one player can play a ./Star Wars - Episode III - Revenge of the Sith (USA) (En,Fr,Es).zip Star Wars : Episode III : Revenge of the Sith - THE ULTIMATE JEDI ACTION EXPERIENCE -With the fate of the Republic in your hands, you must master the ways of the Force - and resist its darkest temptations. - --Use deadly weapon combos and maneuvers to defeat legendary Star Wars villains, including General Grievous and Count Dooku. --Discover formidable Jedi powers, including the Force Push, Saber Throw, and Jedi Mind Trick. + THE ULTIMATE JEDI ACTION EXPERIENCE +With the fate of the Republic in your hands, you must master the ways of the Force - and resist its darkest temptations. + +-Use deadly weapon combos and maneuvers to defeat legendary Star Wars villains, including General Grievous and Count Dooku. +-Discover formidable Jedi powers, including the Force Push, Saber Throw, and Jedi Mind Trick. -Pilot Classic Star Wars ships in action-packed four-player wireless dogfights. 0.65 20050504T000000 @@ -14712,8 +14712,8 @@ With the fate of the Republic in your hands, you must master the ways of the For ./Star Wars - Flight of the Falcon (USA).zip Star Wars : Flight of the Falcon - Can you outrun the Empire? - + Can you outrun the Empire? + At last, you can know what it feels like to pilot the most popular ship in the Star Wars universe -- the Millennium Falcon. If you also want to find out what it feels like to wear super-tight pants and a black leather vest, that's up to you. Star Wars: Flight of the Falcon challenges you to blast your way through the Empire's fleet as you recreate the Battles of Yavin and Endor. 0.7 20031121T000000 @@ -14750,8 +14750,8 @@ At last, you can know what it feels like to pilot the most popular ship in the S ./Star Wars Trilogy - Apprentice of the Force (USA) (En,Fr,Es).zip Star Wars Trilogy : Apprentice of the Force - For the first time, the legendary Star Wars movie trilogy arrives on Game Boy Advance. Players will experience the most exciting and memorable scenes from Star Wars: A New Hope, The Empire Strikes Back, and Return of the Jedi. - + For the first time, the legendary Star Wars movie trilogy arrives on Game Boy Advance. Players will experience the most exciting and memorable scenes from Star Wars: A New Hope, The Empire Strikes Back, and Return of the Jedi. + Control Luke as he becomes a Jedi, fight Darth Vader and Boba Fett, escape from the fearsome rancor beast, and destroy the Death Star. 0.75 20040921T000000 @@ -14812,13 +14812,13 @@ Gameplay consists of 3rd-person shooting, viewed from behind your ship, with dif Street Fighter Alpha 3 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. -The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. +The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. World Tour - Simply choose your fighter and travel around the world, fighting the home town heroes that you run into. The more fights you win, the stronger you fighter becomes. You can also learn new moves, and there are three levels of Super moves to choose from before you start each round (called Isms). Arcade - A simple conversion of the arcade version. Beat each fighter with your chosen warrior, in three rounds per match (much the same as past versions of Street Fighter) -Versus - Two human players battle it out. +Versus - Two human players battle it out. Training - A good way to learn all the super moves that are available, against a dummy. @@ -14874,7 +14874,7 @@ Finally, if you complete certain areas of the game three new fighters become ava Stuntman You play a stuntman who has the task of completing some difficult and challenging stunts for a film director. Get it right and he'll ask you on for another project, and pay you big time. Get it wrong, and it's time for a career change. -Apart from the Movie Making mode, Precision Tests will have you completing courses of varying difficulty, where you'll have to drive forward and reverse, launch off of jumps, dodge through posts and then park inside a zone before time runs out. In Jump Tests, you'll be out to grab letters while jumping off of platforms to catch them while airborne. +Apart from the Movie Making mode, Precision Tests will have you completing courses of varying difficulty, where you'll have to drive forward and reverse, launch off of jumps, dodge through posts and then park inside a zone before time runs out. In Jump Tests, you'll be out to grab letters while jumping off of platforms to catch them while airborne. You can also play against a friend in the various multiplayer modes to see who has the best control over their car. 0.4 @@ -14918,10 +14918,10 @@ You can also play against a friend in the various multiplayer modes to see who h ./Summon Night - Craft Sword Monogatari - Hajimari no Ishi (Japan).zip Summon Night Craft Sword Monogatari : Hajimari no Ishi - Summon Night Swordcraft Story 3: Stone of Beginnings is an action role-playing game by Flight-Plan for the Game Boy Advance. It is part of the Summon Night series of games and the sequel to Summon Night: Swordcraft Story 2. Unlike the previous games, Summon Night Swordcraft Story 3: Stone of Beginnings is the only game that was not released outside of Japan. - -The main protagonist was the apprentice of Rob and his partner, the summon beast V.E. However, one day they got separated, and Rob was killed by a summon beast, making V.E the main protagonist's new master. Since then, the main protagonist has been looked down upon as his/her new master, V.E, is a stray summon. - + Summon Night Swordcraft Story 3: Stone of Beginnings is an action role-playing game by Flight-Plan for the Game Boy Advance. It is part of the Summon Night series of games and the sequel to Summon Night: Swordcraft Story 2. Unlike the previous games, Summon Night Swordcraft Story 3: Stone of Beginnings is the only game that was not released outside of Japan. + +The main protagonist was the apprentice of Rob and his partner, the summon beast V.E. However, one day they got separated, and Rob was killed by a summon beast, making V.E the main protagonist's new master. Since then, the main protagonist has been looked down upon as his/her new master, V.E, is a stray summon. + One certain day, an unknown summon beast appears at their workshop and injures V.E, making the main character angry. After chasing the summon beast, he/she meets a mysterious girl named Murno, and after saving her from Bostaph's men, he noticed that the summon beast was Murno's guardian beast. Afterwards, as an apology for the trouble caused, Murno would have to live with them, helping V.E with the household chores; her guardian beast would become the main protagonist's partner, and the main protagonist makes a vow to protect Murno with the help of his/her new partner. Unknowingly, the main protagonist had just become involved in events that would threaten the world of Lyndbaum. 20051208T000000 Flight-Plan @@ -15039,7 +15039,7 @@ There are 5 different Power-Ups in the game (2 good, 2 bad, 1 depending of the s ./Super Duper Sumos (USA).zip Super Duper Sumos - Super Duper Sumos is an action game based off the Nickelodeon's hit series of the same name. Three 18-year-old Sumo wrestlers are available: + Super Duper Sumos is an action game based off the Nickelodeon's hit series of the same name. Three 18-year-old Sumo wrestlers are available: 1. Boomer, Defender of Peace 2. Kimo, Defender of Honor, or @@ -15117,12 +15117,12 @@ The three ancient heroes travel to the modern world to defend all that is good a ./Super Mario Advance 2 - Super Mario World (USA).zip Super Mario World: Super Mario Advance 2 - One of Mario's greatest adventures is in your hands! - -Bowser and his crew of cruel Koopalings have taken over Dinosaur Island, but luckily, Mario and Luigi are up for some Koopa-kicking. As they ride Yoshi, search for P-Switches, find secret paths, blast fireballs, and soar skyward with the Cape, they'll need to use every trick in the plumber handbook. Dino Rhinos, Chargin' Chucks, and a host of unforgettable enemies await in one of the Mario Bros. biggest and most challenging adventures ever! - --All 96 levels in the palm of your hand! Ride Yoshi from the spooky Forest of Illusion to the super-tough Star Road - everything from the Super NES classic is here, powered up with all-new features for the Game Boy Advance. --Luigi's ready, so pick a Bro and go! Now you can play as Mario or his brother, Luigi, who can jump and fly higher than his famous sibling. Which Bro is the best for each stage? + One of Mario's greatest adventures is in your hands! + +Bowser and his crew of cruel Koopalings have taken over Dinosaur Island, but luckily, Mario and Luigi are up for some Koopa-kicking. As they ride Yoshi, search for P-Switches, find secret paths, blast fireballs, and soar skyward with the Cape, they'll need to use every trick in the plumber handbook. Dino Rhinos, Chargin' Chucks, and a host of unforgettable enemies await in one of the Mario Bros. biggest and most challenging adventures ever! + +-All 96 levels in the palm of your hand! Ride Yoshi from the spooky Forest of Illusion to the super-tough Star Road - everything from the Super NES classic is here, powered up with all-new features for the Game Boy Advance. +-Luigi's ready, so pick a Bro and go! Now you can play as Mario or his brother, Luigi, who can jump and fly higher than his famous sibling. Which Bro is the best for each stage? -Get linked! Using a single Game Pak, link up four players and play the timeless Mario Bros. arcade game. You can even connect with Super Mario Advance Game Paks for Multi-Pak madness! 0.9 20020211T000000 @@ -15149,8 +15149,8 @@ Apart from the single player puzzle experience (which includes more then 60 aren ./Super Puzzle Fighter II (USA) (Rev 1).zip Super Puzzle Fighter II - Capcom's knockout puzzle game action, set in the Street Fighter universe, arrives on Game Boy Advanced. Hailed as one of the best puzzle games of all time, Super Puzzle Fighter is chockfull of ferocious competition, pint-sized characters and non-stop high-energy insanity. - + Capcom's knockout puzzle game action, set in the Street Fighter universe, arrives on Game Boy Advanced. Hailed as one of the best puzzle games of all time, Super Puzzle Fighter is chockfull of ferocious competition, pint-sized characters and non-stop high-energy insanity. + Carefully stack the falling colored gems in strategic combinations. When the moment is right, use a burst gem to shatter your blocks. Watch your character execute a combo move and rain a volley of counter gems down on your opponent. Be the first to fill the other's screen with gems and K.O. the other player. Features eight characters from the Dark Stalkers and Street Fighter franchises, including Ryu, Ken, and Chun-Li. 0.7 20030404T000000 @@ -15220,26 +15220,26 @@ Carefully stack the falling colored gems in strategic combinations. When the mom ./Super Robot Taisen J (Japan).zip Super Robot Taisen J - Super Robot Wars J , is a tactical role-playing video game released for the Game Boy Advance by Banpresto. - -The last installment of the Super Robot Wars series for the Game Boy Advance. Notable for its battle animations, which are arguably on the level of the Playstation 2 versions of the series. - -A list of the anime series which are featured in the game. Series that premiered in the Super Robot Wars series in this game are marked with "(new)". - - Mobile Fighter G Gundam - Mobile Suit Gundam SEED - Blue Comet SPT Layzner - Brain Powerd - Martian Successor Nadesico - Space Knight Tekkaman Blade (new) - Full Metal Panic! (new) - Full Metal Panic? Fumoffu (new) - Mazinkaiser (Anime OVA version) - Mazinkaiser vs. The Great General of Darkness (new) - Super Electromagnetic Robot Combattler V - Super Electromagnetic Machine Voltes V - Super Beast Machine God Dancougar - Hades Project Zeorymer + Super Robot Wars J , is a tactical role-playing video game released for the Game Boy Advance by Banpresto. + +The last installment of the Super Robot Wars series for the Game Boy Advance. Notable for its battle animations, which are arguably on the level of the Playstation 2 versions of the series. + +A list of the anime series which are featured in the game. Series that premiered in the Super Robot Wars series in this game are marked with "(new)". + + Mobile Fighter G Gundam + Mobile Suit Gundam SEED + Blue Comet SPT Layzner + Brain Powerd + Martian Successor Nadesico + Space Knight Tekkaman Blade (new) + Full Metal Panic! (new) + Full Metal Panic? Fumoffu (new) + Mazinkaiser (Anime OVA version) + Mazinkaiser vs. The Great General of Darkness (new) + Super Electromagnetic Robot Combattler V + Super Electromagnetic Machine Voltes V + Super Beast Machine God Dancougar + Hades Project Zeorymer Banpresto Originals (Original characters created for the game) 20050915T000000 AI @@ -15298,7 +15298,7 @@ A list of the anime series which are featured in the game. Series that premiered ./Surf's Up (USA) (En,Fr,Es).zip Surf's Up - Surf’s Up is a surfing game based on the computer-animated film of the same name. The Game Boy Advance port of the game has 5 players in total (2 are available from the start), 5 areas with 1-3 stages each and the modes Championship and Minigames. + Surf’s Up is a surfing game based on the computer-animated film of the same name. The Game Boy Advance port of the game has 5 players in total (2 are available from the start), 5 areas with 1-3 stages each and the modes Championship and Minigames. 1. Championship has three available options: Race, Freestyle and Challenge (unlockable). @@ -15465,11 +15465,11 @@ The Gameboy Advance version of Tak and the Power of Juju is a side-scrolling act ./Tales of the World - Narikiri Dungeon 3 (Japan).zip Tales of the World : Narikiri Dungeon 3 - In Minacle City, the stories of the "Tales of" series are handed down as legend. The main characters, Frio and Kyaro, and their aquaintance Professor Brown, who lives there, have long admired the legendary heroes. - -The ruins of an ancient super-civilization were found in a crack in the ground caused by an earthquake several years ago. Frio and Kyaro visit Professor Brown, who's studying and repairing some of the artifacts found in the ruins. - -Among the relics is a timeship, a craft capable of transcending time and space. Its function is to travel space-time to keep in touch with the legends of the world. The restoration is finally completed by the triumphant Professor Brown. + In Minacle City, the stories of the "Tales of" series are handed down as legend. The main characters, Frio and Kyaro, and their aquaintance Professor Brown, who lives there, have long admired the legendary heroes. + +The ruins of an ancient super-civilization were found in a crack in the ground caused by an earthquake several years ago. Frio and Kyaro visit Professor Brown, who's studying and repairing some of the artifacts found in the ruins. + +Among the relics is a timeship, a craft capable of transcending time and space. Its function is to travel space-time to keep in touch with the legends of the world. The restoration is finally completed by the triumphant Professor Brown. 0.8 20050106T000000 @@ -15527,7 +15527,7 @@ Among the relics is a timeship, a craft capable of transcending time and space. ./Tantei Gakuen Q - Meitantei wa Kimi da! (Japan).zip Tantei Gakuen Q : Meitantei wa Kimi da! - Based off a manga series known in the West as Detective School Q, the story is about 5 young children who have the talents to become + Based off a manga series known in the West as Detective School Q, the story is about 5 young children who have the talents to become top detectives. They get invited to take part in some tests at DDS (Dan Detective School) which is run by the famous detective Dan Morihiko. Passing the tests, the 5 children joins Dan's Q class, the best detective class there is and starts an adventure full of mysteries. 20030918T000000 Konami @@ -15573,12 +15573,12 @@ top detectives. They get invited to take part in some tests at DDS (Dan Detectiv ./Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA).zip Teenage Mutant Ninja Turtles 2 : Battle Nexus - Play with -Up To 4 Players! -Venture with the Turtles to shell and back in TMNT 2: BattleNexus . Pick up the action on a strange new planet with mysterious new technology. Two tail-kickin' modes deliver green-knuckled action including Story and Battle Nexus Mode! - --Specialized moves for each Turtle! --4-player shell-action! + Play with +Up To 4 Players! +Venture with the Turtles to shell and back in TMNT 2: BattleNexus . Pick up the action on a strange new planet with mysterious new technology. Two tail-kickin' modes deliver green-knuckled action including Story and Battle Nexus Mode! + +-Specialized moves for each Turtle! +-4-player shell-action! -Cooperative play & head-to-head four player competition 0.7 20041019T000000 @@ -15789,13 +15789,13 @@ This will be the first time on a Game Boy System that 4 players can play multipl ./Amazing Virtual Sea-Monkeys, The (USA).zip The Amazing Virtual Sea-Monkeys - More Fun Than A Barrel Of Humans! - -- 70 Levels Of Plush Underwater Environments! -- Loads of Mint Games, Puzzles and Surprises! -- On-Screen prompts help you navigate through the treacherous terrain! -- Play in Either English or Spanish! -- Pick up all the Goldfish, before the Sea-Monkeys have reached the Venus Shell. + More Fun Than A Barrel Of Humans! + +- 70 Levels Of Plush Underwater Environments! +- Loads of Mint Games, Puzzles and Surprises! +- On-Screen prompts help you navigate through the treacherous terrain! +- Play in Either English or Spanish! +- Pick up all the Goldfish, before the Sea-Monkeys have reached the Venus Shell. - Oh dear! The piranhas are really very dangerous! 0.3 20020101T000000 @@ -15820,14 +15820,14 @@ This will be the first time on a Game Boy System that 4 players can play multipl ./Barbie Diaries, The - High School Mystery (USA).zip The Barbie Diaries : High School Mystery - Barbie and her band Charmz are excited to enter their High School Battle of the Bands but someone sabotages the competition by sending threatening text messages saying "Drop out or else!†and ruining their sheet music and stage. - -Barbie won't be scared off and begins to investigate the strange occurrences. Can Barbie unravel the mystery while keeping her friendships intact and the band together in order to compete and win the Battle of the Bands? - -Players play as Barbie in 3rd person perspective. Gameplay is built around an innovative social strategy simulation. Barbie needs to build friendships and gain support of others to solve the mystery. - -Make friends by finding common interests, conversing with other characters, doing favors and tasks as well as completing puzzles and activities. - + Barbie and her band Charmz are excited to enter their High School Battle of the Bands but someone sabotages the competition by sending threatening text messages saying "Drop out or else!†and ruining their sheet music and stage. + +Barbie won't be scared off and begins to investigate the strange occurrences. Can Barbie unravel the mystery while keeping her friendships intact and the band together in order to compete and win the Battle of the Bands? + +Players play as Barbie in 3rd person perspective. Gameplay is built around an innovative social strategy simulation. Barbie needs to build friendships and gain support of others to solve the mystery. + +Make friends by finding common interests, conversing with other characters, doing favors and tasks as well as completing puzzles and activities. + Explore fun high school locations including classrooms, library, computer lab, outdoor commons & music room. 0.4 20061030T000000 @@ -16101,8 +16101,8 @@ Explore fun high school locations including classrooms, library, computer lab, o ./Land Before Time, The (USA) (En,Es).zip The Land Before Time - Exploring a cave at the edge of the Great Valley, Littlefoot and his friends are trapped by a rock fall. As they try to find a way out, Spike notices they are not alone? There?s a Sharptooth sleeping in the cave! The young dinosaurs scatter and soon become lost in the Mysterious Beyond? Cera has been captured in the desert by a Scorposaurus. Spike is trapped on an island deep in the swamp by an angry Sharptooth. Ducky is hiding from a Spiderdon in the caves. - + Exploring a cave at the edge of the Great Valley, Littlefoot and his friends are trapped by a rock fall. As they try to find a way out, Spike notices they are not alone? There?s a Sharptooth sleeping in the cave! The young dinosaurs scatter and soon become lost in the Mysterious Beyond? Cera has been captured in the desert by a Scorposaurus. Spike is trapped on an island deep in the swamp by an angry Sharptooth. Ducky is hiding from a Spiderdon in the caves. + Petrie soon finds Littlefoot and the two of them set out to rescue their friends and get home. 0.65 20020228T000000 @@ -16127,8 +16127,8 @@ Petrie soon finds Littlefoot and the two of them set out to rescue their friends ./Legend of Spyro, The - A New Beginning (USA).zip The Legend of Spyro : A New Beginning - The Legend of Spyro: A New Beginning is the first game in The Legend of Spyro trilogy, a reboot of the Spyro the Dragon series. It was developed by Krome Studios and published by Sierra Entertainment for the PlayStation 2, Xbox, GameCube and Game Boy Advance. Amaze Entertainment developed the Nintendo DS version. - + The Legend of Spyro: A New Beginning is the first game in The Legend of Spyro trilogy, a reboot of the Spyro the Dragon series. It was developed by Krome Studios and published by Sierra Entertainment for the PlayStation 2, Xbox, GameCube and Game Boy Advance. Amaze Entertainment developed the Nintendo DS version. + The game utilizes the voices of celebrities, featuring Elijah Wood as the voice of Spyro, comedian David Spade as Sparx, Cree Summer as Cynder and Gary Oldman as Ignitus. Krome Studios planned to make a Crash Bandicoot game, but Sierra Entertainment asked them to develop The Legend of Spyro instead. The game has also been noted for beginning a more dark and complex plot to the Spyro series. Its success spawned two sequels and a planned CGI movie. 0.65 20061010T000000 @@ -16141,8 +16141,8 @@ The game utilizes the voices of celebrities, featuring Elijah Wood as the voice ./Legend of Spyro, The - The Eternal Night (USA) (En,Fr).zip The Legend of Spyro : The Eternal Night - The Legend of Spyro: The Eternal Night is a video game in the Spyro the Dragon series. It is the second game in The Legend of Spyro trilogy, released for the PlayStation 2, Game Boy Advance, Nintendo DS, Wii and mobile . It was the last game officially released for the Game Boy Advance in Europe. - + The Legend of Spyro: The Eternal Night is a video game in the Spyro the Dragon series. It is the second game in The Legend of Spyro trilogy, released for the PlayStation 2, Game Boy Advance, Nintendo DS, Wii and mobile . It was the last game officially released for the Game Boy Advance in Europe. + It utilizes voice talent by Elijah Wood, Gary Oldman (reprising their roles of Spyro and Ignitus respectively), and Billy West (as Sparx, replacing David Spade).[2] Kevin Michael Richardson (as Terrador and Gaul) and Mae Whitman (as Cynder, featuring recycled voice clips of Cree Summer from its predecessor) were also confirmed to be part of the cast during Sierra Gamers' Week 2007.[3] 0.65 20071002T000000 @@ -16155,8 +16155,8 @@ It utilizes voice talent by Elijah Wood, Gary Oldman (reprising their roles of S ./Legend of Zelda, The - A Link to the Past & Four Swords (USA).zip The Legend of Zelda : A Link to the Past & Four Swords - The Legend of Zelda: A Link to the Past & Four Swords for Game Boy Advance is a remake of A Link to the Past coupled with an entirely new game, Four Swords. This two-in-one game was released shortly before The Wind Waker. - + The Legend of Zelda: A Link to the Past & Four Swords for Game Boy Advance is a remake of A Link to the Past coupled with an entirely new game, Four Swords. This two-in-one game was released shortly before The Wind Waker. + While A Link to the Past is largely a faithful port of the original, it does include an entirely new dungeon and a new quest as rewards for the player playing through the multiplayer-only Four Swords. Aside from these additions, it includes a number of smaller gameplay and dialogue changes, the latter of which are designed to correct a number of minor translation mistakes and inconsistencies with the original Japanese release and to unify the common terms used with the later games. 0.9 20021202T000000 @@ -16281,8 +16281,8 @@ The player controls one Viking at a time, but can switch between them at any poi ./Mummy, The (USA) (En,Fr,De,Es,It).zip The Mummy - The Mummy for the Game Boy Advance is set in the 1930s, combining exotic locations with high-adventure and action. You play as the O'Connells, with the ability to control any of the three player characters at any time. - + The Mummy for the Game Boy Advance is set in the 1930s, combining exotic locations with high-adventure and action. You play as the O'Connells, with the ability to control any of the three player characters at any time. + In the game, players control all their favorite characters, including Alex, Evy, and Rick O'Connell, as they adventure through underground Egyptian ruins in search of treasure. Pitting the player against both villains from the television series including Imhotep, and new ones as well, The Mummy for the Game Boy Advance offers a compelling story and a challenging adventure for people of all ages. 0.7 20021120T000000 @@ -16439,10 +16439,10 @@ In the game, players control all their favorite characters, including Alex, Evy, ./Sims 2, The - Pets (USA, Europe).zip The Sims 2: Pets - Create Your Sim choose your Sims' gender, skin tone, hairstyle, hair colour and aspirations. -Adopt a Pet pick out the perfect pet at The Pet Shop, each day six new pets are available for adoption. -Make some Simoleans! choose from a variety of careers including Pet Sitting, Animal Education, Veterinary Medicine and Animal Para-Psychology. -Pets with personality like their Sim friends, pets have personalities that determine their behaviour including neatness, friendliness, playfulness and activeness. But remember, you can't always teach old dogs new tricks! + Create Your Sim choose your Sims' gender, skin tone, hairstyle, hair colour and aspirations. +Adopt a Pet pick out the perfect pet at The Pet Shop, each day six new pets are available for adoption. +Make some Simoleans! choose from a variety of careers including Pet Sitting, Animal Education, Veterinary Medicine and Animal Para-Psychology. +Pets with personality like their Sim friends, pets have personalities that determine their behaviour including neatness, friendliness, playfulness and activeness. But remember, you can't always teach old dogs new tricks! Teaching and Training have your Sim train their pet to compete in pet shows. 0.65 20061107T000000 @@ -16528,10 +16528,10 @@ The Gameboy Advance version is mostly identical to the PC/Mac version, but has a ./Urbz, The - Sims in the City (USA, Europe) (En,Fr,De,Es,It,Nl).zip The Urbz: Sims in the City - In this quasi-sequel to The Sims: Bustin' Out, the player finds themselves in the big city of Miniopolis. Starting out as a humble window washer, the player is quickly embroiled in a devious plot by the greedy tycoon Daddy Bigbucks to take over the city. - -The story is much stronger this time around, with the player exploring three colorful city environments, including the New Orleans-influenced SimQuarter, the shiny Glasstown district, the gritty Urbania, and even a haunted bayou inhabited by two creepy Cajun brothers. - + In this quasi-sequel to The Sims: Bustin' Out, the player finds themselves in the big city of Miniopolis. Starting out as a humble window washer, the player is quickly embroiled in a devious plot by the greedy tycoon Daddy Bigbucks to take over the city. + +The story is much stronger this time around, with the player exploring three colorful city environments, including the New Orleans-influenced SimQuarter, the shiny Glasstown district, the gritty Urbania, and even a haunted bayou inhabited by two creepy Cajun brothers. + In addition to the traditional Sims gameplay of satisfying motives, making friends, and decorating an apartment, the player can experience eight job minigames, a "xizzle" system that lets players learn special abilities, and several new vehicles, including a motorcycle, hoverboard, and fanboat. Combine all that with a wacky sense of humor, and you get The Urbz: Sims in the City. 0.7 20041109T000000 @@ -16582,8 +16582,8 @@ You can either play Samson, Ryan's father, or Benny the squirrel, each with diff ./Three-in-One Pack - Connect Four + Perfection + Trouble (USA).zip Three-in-One Pack : Connect Four + Perfection + Trouble - Connect 4 - The original four-in-a-row checkers game. Get four in a row while dropping checkers into place, while blocking your opponent's attempts to do the same. Horizontal, vertical, diagonal -- it's up to you! -Trouble - The classic race-and-chase game where you get out your aggression - without shin guards and helmets! Hop your pegs around the track, landing on your opponent's peg and bumping it back home. Keep hoppin' and poppin' to get all your pegs to the fin + Connect 4 - The original four-in-a-row checkers game. Get four in a row while dropping checkers into place, while blocking your opponent's attempts to do the same. Horizontal, vertical, diagonal -- it's up to you! +Trouble - The classic race-and-chase game where you get out your aggression - without shin guards and helmets! Hop your pegs around the track, landing on your opponent's peg and bumping it back home. Keep hoppin' and poppin' to get all your pegs to the fin Perfection - Be the quickest to fit all 25 shapes into the matching spaces. All you have is 60 seconds, or out they pop! All the fun of the classic Hasbro children's game, on your Game Boy Advance. 20050821T000000 Compilation-Board game @@ -16797,8 +16797,8 @@ Each turtle has their own specific weapon: Leonardo with his dual Katana, Michel ./Tom Clancy's Rainbow Six - Rogue Spear (USA) (En,Fr,De,Es,It).zip Tom Clancy's Rainbow Six : Rogue Spear - Back in full force is Tom Clancy's hallmark realism and suspense in Rogue Spear?, the sequel to PC Gamer's 1998 Action Game of the Year - Rainbow Six?. -Rogue Spear straddles the razor's edge separating justice from the dark forces of geopolitical turmoil. It blends spine-tingling tactics and explosive action into intense counter-terrorist warfare. + Back in full force is Tom Clancy's hallmark realism and suspense in Rogue Spear?, the sequel to PC Gamer's 1998 Action Game of the Year - Rainbow Six?. +Rogue Spear straddles the razor's edge separating justice from the dark forces of geopolitical turmoil. It blends spine-tingling tactics and explosive action into intense counter-terrorist warfare. Lead the RAINBOW team of elite multi-national special operatives against two deadly terrorist organizations. Life or death missions will take you to real world settings across the globe, including a Jumbo Jet airplane and the Museum of Art. Rogue Spear seems so real, you'll be yelling "Tango Down" in your sleep for weeks. 0.75 20020314T000000 @@ -16850,11 +16850,11 @@ Tomato Adventure is a very cute and unique RPG meant for young kids, and is curr ./Tonka - On the Job (USA).zip Tonka : On the Job - Control the toughest trucks on the planet to build foundations, dig canals, clear trees, and more, through immense, fully destructible environments. Build, haul and demolish your way through each job! - -- Use 15 of the toughest Tonka vehicles to dig, dump, build and demolish. -- Test your construction and destruction skills in dirt yards, cities, gravel pits and forests. -- Save the day putting out yard fires, rescuing injured workers and hauling vehicles out of the crew's way + Control the toughest trucks on the planet to build foundations, dig canals, clear trees, and more, through immense, fully destructible environments. Build, haul and demolish your way through each job! + +- Use 15 of the toughest Tonka vehicles to dig, dump, build and demolish. +- Test your construction and destruction skills in dirt yards, cities, gravel pits and forests. +- Save the day putting out yard fires, rescuing injured workers and hauling vehicles out of the crew's way - Prove you can get the job done by tackling real-life construction projects that will test you to the limit, or roam around in Freeplay. 0.8 20061115T000000 @@ -17017,10 +17017,10 @@ You can also upload your best times for each track on the internet, using the Wo ./Top Gun - Firestorm Advance (USA, Europe) (En,Fr,De,Es,It).zip Top Gun : Firestorm Advance - Are you a 'Maverick' or an 'Iceman' Are you cool, calm and collected or do you fly by the seat of your pants? The answers to these aeronautical questions and many more can be found in Top Gun Firestorm Advance for GBA. - -Developed by Fluid, Top Gun is a multi-scrolling isometric flyer delivering a large number of missions and types of aircraft while maintaining the straightforward and addictive gameplay that GBA gamers know and love. - + Are you a 'Maverick' or an 'Iceman' Are you cool, calm and collected or do you fly by the seat of your pants? The answers to these aeronautical questions and many more can be found in Top Gun Firestorm Advance for GBA. + +Developed by Fluid, Top Gun is a multi-scrolling isometric flyer delivering a large number of missions and types of aircraft while maintaining the straightforward and addictive gameplay that GBA gamers know and love. + Top Gun is choc full of seat-ejecting action. Mistakes in this adrenalin-fuelled environment will leave players more dead than Goose. 0.55 20021126T000000 @@ -17185,7 +17185,7 @@ Tringo was developed first by Nathan Keir within Second Life, a virtual world th ./Turbo Turtle Adventure (USA).zip Turbo Turtle Adventure - Turbo Turtle Adventure is a puzzle adventure game similar to Marble Madness where the player guides a rolling turtle through different platform like mazes. Played from a top down perspective, the player has to control his turtle throughout the levels without falling over the edge. There's seven different levels in total and includes a jungle, volcano and a space station. + Turbo Turtle Adventure is a puzzle adventure game similar to Marble Madness where the player guides a rolling turtle through different platform like mazes. Played from a top down perspective, the player has to control his turtle throughout the levels without falling over the edge. There's seven different levels in total and includes a jungle, volcano and a space station. There's a number of power ups or items available that are necessary to complete a challenge. First of all the player ha to fins keys to unlock doors. These come in different colors that have to match. Some tiles have arrows on them which force the player in the direction they face. To overcome this the player can use his turbo speed. Some of the ground is weak and can collapse when rolling over it. Often the player will come across gaps. For this there's a build item and a jump item. There's also gravity and wind which drag or push the the player. The turtle's shell can be upgraded in three ways. There's a glide shell which allows the player to go faster over slow ground, the panzer shell which allows the player to pass through force fields and the spike shell which allows the player to get a better grip on slippery ground such as ice. 0.7 @@ -17199,8 +17199,8 @@ There's a number of power ups or items available that are necessary to complete ./Turok - Evolution (USA).zip Turok : Evolution - The game begins with the seer, Tarkeen, explaining the history of the Lost Lands which had, for years, been fought over by tyrannic warlords. - + The game begins with the seer, Tarkeen, explaining the history of the Lost Lands which had, for years, been fought over by tyrannic warlords. + On earth during the old west, Tal'Set faces off his enemy, Captain Bruckner and succeeds in cutting off his arm, but both of them are sucked into a wormhole. Tal'Set is nearly killed and the people of the River Village, who found him, call upon Tarkeen to heal him. Tarkeen then commands them to bring Tal'Set to him. He is sent into the jungle and kills enemy factions, lizard-like enemies known as the Sleg, that are close to the Village. Tal'Set hooks up with Genn, a pilot from the Village, who will be guiding him to the seer. Along the way, he uses the Pterosaur to evict the Sleg from the jungle and destroy their air ship. 0.75 20020901T000000 @@ -17323,8 +17323,8 @@ On earth during the old west, Tal'Set faces off his enemy, Captain Bruckner and ./Tyrian 2000 (USA) (Proto).zip Tyrian 2000 - A version of Tyrian 2000 was in development for the Game Boy Advance, but after the then publisher Symmetry Entertainment had closed business, the European publisher Stealth Productions, Inc. (Stealth Media Group, Inc.) obtained the publish rights, but it was cancelled. The game was eventually leaked online as a rom. - + A version of Tyrian 2000 was in development for the Game Boy Advance, but after the then publisher Symmetry Entertainment had closed business, the European publisher Stealth Productions, Inc. (Stealth Media Group, Inc.) obtained the publish rights, but it was cancelled. The game was eventually leaked online as a rom. + 2 Sidekick weapons can be fired at the same time. Super Arcade and audio are not included. New to this game is Challenge mode, where additional levels are unlocked by completing existing Challenge levels. 20070101T000000 World Tree Games Productions @@ -17440,8 +17440,8 @@ Klondike, FreeCell, Canfield, Pyramid, Gold, Spiderette, Baker's Dozen, Bristol, ./Ultimate Muscle - The Kinnikuman Legacy - The Path of the Superhero (USA).zip Ultimate Muscle : The Kinnikuman Legacy, The Path of the Superhero - BUMBLING BICEPS, the world of wrestling will never be the same! - + BUMBLING BICEPS, the world of wrestling will never be the same! + ...because now there's a new Kid in town - Kid Muscle! His unwilling arrival on Earth comes conspicuously close to the legendary Muscle League Champions' embarrassing beating at the hands of the d.M.p, a devious new breed of evil wrestling super villains. The Muscle League has recruited King Muscle's own son to reinvigorate their falling fortunes! And they've enlisted and trained a whole new generation of heroes to take on the diabolical d.M.p and save the planet!! 0.65 20030605T000000 @@ -17684,8 +17684,8 @@ The non-linear style of the game leaves you with all the options. You will choos ./Wagamama Fairy Mirumo de Pon! - Dokidoki Memorial Panic (Japan).zip Wagamama Fairy Mirumo de Pon! : Dokidoki Memorial Panic - The fourth Game Boy Advance game based on the Saturday morning show from TV Tokyo. -Titled Wagamama Fairy Mirumo de Pon! Doki Doki Memorial Panic, this installment has players face off against + The fourth Game Boy Advance game based on the Saturday morning show from TV Tokyo. +Titled Wagamama Fairy Mirumo de Pon! Doki Doki Memorial Panic, this installment has players face off against the Warumo-dan, a group seeking to cause panic in the worlds of man and fairy alike. 0.65 20050908T000000 @@ -17838,8 +17838,8 @@ Multiplayer modes include one-on-one trick attack and horse, where both players ./Whac-A-Mole (USA).zip Whac-A-Mole - This is an adaption of the arcade game Whac-A-Mole, for Nintendo's handheld devices. At the screen you have a 5x4 grid of holes (3x3 in the GBA version). As the game begins, moles will randomly pop up their heads in the holes. Now you have to hit them before they disappear again. DS users will use the stylus and tap the moles, while GBA users will have to use the directional pad to move a marker around the screen. - + This is an adaption of the arcade game Whac-A-Mole, for Nintendo's handheld devices. At the screen you have a 5x4 grid of holes (3x3 in the GBA version). As the game begins, moles will randomly pop up their heads in the holes. Now you have to hit them before they disappear again. DS users will use the stylus and tap the moles, while GBA users will have to use the directional pad to move a marker around the screen. + The game comes with three different game modes. The first is the arcade mode, were you for each level has to reach a certain amount of points before the time goes out. Different types of mole will show up. In addition to the standard mole, there's the golden mole which gives four times as much points as the standard one, and the plush one which gives minus points. Later in the game, you will also meet moles that attack your score, for example ninja and bazooka moles. Various power ups are also available. We have the multipliers, which once active will give you double points for each mole, clocks that slows the time and bombs that do the opposite. Seven worlds are available, each with it's own graphical theme. 0.65 20050920T000000 @@ -18074,8 +18074,8 @@ Other welcomed additions are the Wormpot, which can provide 400 gameplay variati ./WWE - Road to WrestleMania X8 (USA, Europe).zip WWE : Road to Wrestlemania X8 - The road to WrestleMania X8 is a yearlong struggle, which has seen legends reborn, dreams shattered and lives changed forever. It isn?t glamorous, it isn?t easy, and it sure as hell isn?t destiny. It is about the hard-fought brawls, the never-ending passion and the battle hardened emotions that it takes to trudge down the path to the greatest spectacle in sports entertainment. The showcase of the immortals begins with the clash of the titans in World Wrestling Road to WrestleMania X8. - + The road to WrestleMania X8 is a yearlong struggle, which has seen legends reborn, dreams shattered and lives changed forever. It isn?t glamorous, it isn?t easy, and it sure as hell isn?t destiny. It is about the hard-fought brawls, the never-ending passion and the battle hardened emotions that it takes to trudge down the path to the greatest spectacle in sports entertainment. The showcase of the immortals begins with the clash of the titans in World Wrestling Road to WrestleMania X8. + Grow your Superstar through the ranks as his abilities change according to your fighting style. Create your own pay-per-view and see how the crowds react to the matches. Win bouts and see your popularity skyrocket when the Superstar's hats and shirts fly off the shelves in the shopzone. Begin the quest for the most illustrious title in sportsentertainment, the World Wrestling Championship. The Road to WrestleMania begins here! 0.75 20021008T000000 @@ -18123,8 +18123,8 @@ Grow your Superstar through the ranks as his abilities change according to your ./X-Bladez - Inline Skater (USA).zip X-bladez : Inline Skater - Get ready to race in the greatest cities of the world in countries like Britain, America, France, China, Australia and South America. Skate around the Statue of Liberty, escape from Alcatraz, get a tan on Bondi Beach, or scale the heights of The Great Wall of China. Obstacles, jumps and opposing racers bring the world and the races to life. - + Get ready to race in the greatest cities of the world in countries like Britain, America, France, China, Australia and South America. Skate around the Statue of Liberty, escape from Alcatraz, get a tan on Bondi Beach, or scale the heights of The Great Wall of China. Obstacles, jumps and opposing racers bring the world and the races to life. + Unlock new environments as you progress and upgrade your skates with the money you earn. How are your wheels? Do you need to patch up those injuries with a health boost; can you afford those dream speed skates? All these will change as you progress, keeping interest in the game alive. Wheels can also be tweaked to give emphasis on speed increase & stability or maneuverability & instability, giving the player an advantage against other competitors. 0.6 20020405T000000 @@ -18197,8 +18197,8 @@ Unlock new environments as you progress and upgrade your skates with the money y ./Yoshi Topsy-Turvy (USA).zip Yoshi : Topsy-Turvy - In his attempt to stop Bowser's mischief, Hongo the Great Book Spirit sealed him in a pop-up book, along with Yoshi's Island which is where Bowser was located at the time. The Spirit who loves Surprises showed up and told Yoshi the dinosaur there is a way to bring Yoshi's Island back. - + In his attempt to stop Bowser's mischief, Hongo the Great Book Spirit sealed him in a pop-up book, along with Yoshi's Island which is where Bowser was located at the time. The Spirit who loves Surprises showed up and told Yoshi the dinosaur there is a way to bring Yoshi's Island back. + It's up to Yoshi to save the day in Yoshi Topsy-Turvy. The game is divided into six chapters, each containing numerous stages. The player will have to tilt the world (using the tilt sensor) to help Yoshi climb walls, open new paths, and send enemies rolling away. Happiness Medals should be earned, allowing the player to move on to the next chapter if Yoshi successfully clears certain objectives that the Spirits ask of him. Along the way, Yoshi will be transformed into a ship, a ball, and a balloon. 0.8 20050613T000000 @@ -18409,10 +18409,10 @@ It's up to Yoshi to save the day in Yoshi Topsy-Turvy. The game is divided into ./Yuureiyashiki no Nijuuyojikan (Japan).zip Yuureiyashiki no Nijuuyojikan - Three high school sophomores, Yui (Yui Kashiwabara), who is smart but not good at making friends, Hiro (Hirokazu Mitani), who is physically strong, and Leslie (Leslie Doyle), who has strong psychic abilities, enter a haunted house built deep in the forest where an evil spirit called Kambara rules, and they are trapped. - -The house is full of ghosts and cursed items, and the time limit for a living person to remain safe in this dangerous haunted house is roughly 24 hours. In addition, due to the exhaustion of their physical strength, they may run out of power before the time limit is reached. - + Three high school sophomores, Yui (Yui Kashiwabara), who is smart but not good at making friends, Hiro (Hirokazu Mitani), who is physically strong, and Leslie (Leslie Doyle), who has strong psychic abilities, enter a haunted house built deep in the forest where an evil spirit called Kambara rules, and they are trapped. + +The house is full of ghosts and cursed items, and the time limit for a living person to remain safe in this dangerous haunted house is roughly 24 hours. In addition, due to the exhaustion of their physical strength, they may run out of power before the time limit is reached. + Time and space are distorted in the mansion, and it is impossible to move around as you wish, but you must somehow find a way to return alive while you still have life left in you. 20020124T000000 Global A @@ -18533,7 +18533,7 @@ Time and space are distorted in the mansion, and it is impossible to move around ./Zoey 101 (USA).zip Zoey 101 - Survive the hallways during prank week, cruise around P.C.A. on a Jet-X or become a pro in chemistry class. Dozens of re-playable minigames including dance-offs, sports, scooter races and more. Multiple endings based on the decisions you make in the game. + Survive the hallways during prank week, cruise around P.C.A. on a Jet-X or become a pro in chemistry class. Dozens of re-playable minigames including dance-offs, sports, scooter races and more. Multiple endings based on the decisions you make in the game. 0.45 20070302T000000 @@ -18633,10 +18633,10 @@ The Cube is a 3D object in the center of the screen and the animal parts fall to ./e-Reader (USA).zip ZZZ(notgame):E-reader - The e-Reader is a discontinued device made by Nintendo for its Game Boy Advance portable video game system. It was first released in Japan in December 2001, with a North American release following in September 2002. It has a LED scanner that reads "e-Reader cards", paper cards with specially encoded data printed on them. - -Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. See below for a comprehensive list of cards and their functions. The cards themselves contain data, as opposed to unlocking data already on the device itself. - + The e-Reader is a discontinued device made by Nintendo for its Game Boy Advance portable video game system. It was first released in Japan in December 2001, with a North American release following in September 2002. It has a LED scanner that reads "e-Reader cards", paper cards with specially encoded data printed on them. + +Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. See below for a comprehensive list of cards and their functions. The cards themselves contain data, as opposed to unlocking data already on the device itself. + The e-Reader is not a console, but an add-on device, like the Game Boy Camera or the Game Gear TV Tuner. @@ -18648,12 +18648,12 @@ The e-Reader is not a console, but an add-on device, like the Game Boy Camera or ./Game Boy Advance Video - Shrek + Shark Tale (USA) (Rev 5).zip ZZZ(notgame):Game Boy Advance Video - Shrek + Shark Tale - Watch your favorite movies anytime, anywhere on your Game Boy Advance! -Shrek -THE GREATEST FAIRY TALE NEVER TOLD! -Relive every moment of Shrek's (Mike Myers) daring quest to rescue feisty Princess Fiona (Cameron Diaz) with the help of his lovable loudmouthed Donkey (Eddie Murphy) and win back the deed to his beloved swamp from scheming Lord Farquaad (John Lithgow). -Shark Tale -A new school's gonna rule... + Watch your favorite movies anytime, anywhere on your Game Boy Advance! +Shrek +THE GREATEST FAIRY TALE NEVER TOLD! +Relive every moment of Shrek's (Mike Myers) daring quest to rescue feisty Princess Fiona (Cameron Diaz) with the help of his lovable loudmouthed Donkey (Eddie Murphy) and win back the deed to his beloved swamp from scheming Lord Farquaad (John Lithgow). +Shark Tale +A new school's gonna rule... Oscar (Will Smith), becomes an improbable hero when he tells a great white lie. To keep his secret, Oscar teams up with an outcast vegetarian shark, Lenny (Jack Black), and the two become the most unlikely of friends. When his lie begins to unravel, things really get interesting under the sea. Various @@ -18676,14 +18676,14 @@ Oscar (Will Smith), becomes an improbable hero when he tells a great white lie. ./GBA Personal Organizer (USA) (Unl).zip ZZZ(notgame):Gba Personal Organizer - Password-Includes your own private password so that no one else can view your private entries! -Pocket Notes-Type your own notes,memos, letters, messages and more using the simple program which works like Microsoft "word".Cut, paste,edit,save,delete just like a computer! -File Transfer-Transfer Any pocket notes or address book files from one pda to another pda using any gba link cable. Now transfer notes with friends, save information on your GBA and transfer it to another persons GBA! -Pocket Scheduler-Use our program to keep a Daily , Weekly, or Monthly schedule. Have our Scheduler remind you of important appointments or dates through out the day,week or year! -Pocket Calendar-View any Calendar day or month of the year so you can keep track of important dates! -World Time & Clock-Keep track of world time anywhere in the world and of course use the built in clock to see what time it is where you are! -Pocket Calculator- Converts your GBA into a pocket calculator with addition,subtraction, division and multiplication + advance funcions and memory! -Address Book-Keeps track of Names, addresses,tel#'s and email addresses of all your important friends. + Password-Includes your own private password so that no one else can view your private entries! +Pocket Notes-Type your own notes,memos, letters, messages and more using the simple program which works like Microsoft "word".Cut, paste,edit,save,delete just like a computer! +File Transfer-Transfer Any pocket notes or address book files from one pda to another pda using any gba link cable. Now transfer notes with friends, save information on your GBA and transfer it to another persons GBA! +Pocket Scheduler-Use our program to keep a Daily , Weekly, or Monthly schedule. Have our Scheduler remind you of important appointments or dates through out the day,week or year! +Pocket Calendar-View any Calendar day or month of the year so you can keep track of important dates! +World Time & Clock-Keep track of world time anywhere in the world and of course use the built in clock to see what time it is where you are! +Pocket Calculator- Converts your GBA into a pocket calculator with addition,subtraction, division and multiplication + advance funcions and memory! +Address Book-Keeps track of Names, addresses,tel#'s and email addresses of all your important friends. Desktop Music and sound effects- customize your desktop and personalize it on your own way. @@ -18708,4 +18708,4 @@ Desktop Music and sound effects- customize your desktop and personalize it on yo ZZZ(notgame):Yoshi Sample - \ No newline at end of file + diff --git a/workspace/all/mapmaker/GBC.xml b/workspace/all/mapmaker/GBC.xml index 4cadabe89..6e48d0965 100644 --- a/workspace/all/mapmaker/GBC.xml +++ b/workspace/all/mapmaker/GBC.xml @@ -65,19 +65,19 @@ ./4 in 1 + 8 in 1 (World) (4B-001, 4B-009, 8B-001, Sachen) (Unl).zip 4 in 1 + 8 in 1 - 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. -4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. -4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. -4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. -4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. -4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. -4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. -4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. - -8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. -8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. + 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. +4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. +4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. +4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. +4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. +4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. +4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. +4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. + +8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. +8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. 8B-004 Color 8-in-1: Ant Soldiers, Sky Ace, Dan Laser, Zoo Block, Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. Sachen @@ -87,19 +87,19 @@ ./4 in 1 + 8 in 1 (World) (4B-002, 4B-004, 8B-002, Sachen) (Unl).zip 4 in 1 + 8 in 1 - 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. -4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. -4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. -4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. -4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. -4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. -4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. -4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. - -8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. -8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. + 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. +4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. +4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. +4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. +4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. +4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. +4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. +4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. + +8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. +8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. 8B-004 Color 8-in-1: Ant Soldiers, Sky Ace, Dan Laser, Zoo Block, Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. Sachen @@ -109,19 +109,19 @@ ./4 in 1 + 8 in 1 (World) (4B-005, 4B-006, 8B-003, Sachen) (Unl).zip 4 in 1 + 8 in 1 - 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. -4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. -4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. -4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. -4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. -4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. -4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. -4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. - -8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. -8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. + 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. +4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. +4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. +4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. +4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. +4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. +4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. +4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. + +8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. +8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. 8B-004 Color 8-in-1: Ant Soldiers, Sky Ace, Dan Laser, Zoo Block, Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. Sachen @@ -131,19 +131,19 @@ ./4 in 1 + 8 in 1 (World) (4B-007, 4B-008, 8B-004, Sachen) (Unl).zip 4 in 1 + 8 in 1 - 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. -4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. -4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. -4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. -4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. -4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. -4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. -4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. - -8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. -8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. -8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. + 4B-001 4-in-1 Version 1: Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +4B-002 4-in-1 Version 2: Virus Attack, Electron World, Dice Square, and Trouble Zone. +4B-003 4-in-1 Version 3: Taiwan's Mahjong, Japan's Mahjong, Hong Kong's Mahjung, and Store Tris 2. +4B-004 4-in-1 Version 4: Pile Wonder, Snake Roy, Suleiman's Treasure, and Puppet Knight. +4B-005 4-in-1 Version 5: Arctic Zone, Magical Tower, Railway, and Worm Visitor. +4B-006 4-in-1 Version 6: Bomb Disposer, A-Force: Armour Force, Black Forest Tale, and 2nd Space. +4B-007 4-in-1 Version 7: Ant Soldiers, Dan Laser, Sky Ace, and Zoo Block. +4B-008 4-in-1 Version 8: Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. +4B-009 4-in-1 Version 9: Zipball, Small Gorilla, Crazy Burger, and Deep: Final Mission. + +8B-001 Color 8-in-1: Zipball, Deep: Final Mission, Crazy Burger, Small Gorilla, Street Rider, Vex Block, Trap & Turn, and Duck Adventures. +8B-002 Color 8-in-1: Virus Attack, Electron World, Trouble Zone, Dice Square, Pile Wonder, Snake Roy, Puppet Knight, and Suleiman's Treasure. +8B-003 Color 8-in-1: Arctic Zone, Magical Tower, Railway, Worm Visitor, Bomb Disposer, 2nd Space, Black Forest Tale, and A-Force: Armour Force. 8B-004 Color 8-in-1: Ant Soldiers, Sky Ace, Dan Laser, Zoo Block, Captain Knick-Knack, Flea War, Explosive Brick, and Magic Maze. Sachen @@ -165,8 +165,8 @@ ./Bug's Life, A (USA) (SGB Enhanced) (GB Compatible).zip A Bug's Life - Keep on Buggin'. - + Keep on Buggin'. + Join the outcast ant worker Flik and his friends as they set out to save the ant colony from Hopper's ruthless gang of bullying grasshoppers. Flik must climb, jump, crawl, search and solve puzzles in order to save his colony and gain acceptance from his peers in this grand adventure based on A Bug's Life, the blockbuster feature film from Disney and Pixar. 0.4 19981202T000000 @@ -193,7 +193,7 @@ The gameplay is a standard side-scrolling action platformer where the player adv ./AirForce Delta (USA).zip Airforce Delta - As a jet fighter pilot in a civil war, the player will take to the skies in a behind-the-plane view for ten missions with a selection of up to eight aircraft. + As a jet fighter pilot in a civil war, the player will take to the skies in a behind-the-plane view for ten missions with a selection of up to eight aircraft. To complete a mission, the player must destroy a certain number of enemy aircraft or ground targets then destroy a boss air or ground craft. Each mission will reward the player with money. When the player has beaten the boss, the money may then be used to purchase new planes and upgrades for those planes. 0.6 @@ -348,9 +348,9 @@ Can you see.......beyond your fear? ./Antz Racing (USA) (En,Fr,De,Es,It,Nl).zip Antz Racing - Based on the computer animated film Antz produced by DreamWorks, this game represents the racing challenge between 6 main characters (Z, Bala, Weaver, Mandible, Cutter, and Azteca). + Based on the computer animated film Antz produced by DreamWorks, this game represents the racing challenge between 6 main characters (Z, Bala, Weaver, Mandible, Cutter, and Azteca). -Each character has own racing machine as well as parameters for Resistance, Holding, and Speed. There are two game modes: Quick Race and 4 Seasons Championship. During Quick Race player choose the season and the track based on random selection. During 4 Seasons Championship player should win each race to earn a password and progress further. +Each character has own racing machine as well as parameters for Resistance, Holding, and Speed. There are two game modes: Quick Race and 4 Seasons Championship. During Quick Race player choose the season and the track based on random selection. During 4 Seasons Championship player should win each race to earn a password and progress further. The gameplay represents a race between four drivers in top third-person view on several laps. Player should control selected driver, collect different power-ups, speed up, avoid obstacles, jump in machine, shoot, etc. to win a race. When damage level of the machine reaches its critical point, the machine will stop for some time to be repaired. @@ -533,9 +533,9 @@ Lastly, if you shoot the classic-style asteroid in level 15 of the first zone, y ./Austin Powers - Oh, Behave! (USA).zip Austin Powers : Oh, Behave! - A collection of games and features based on the Austin Powers movie series. Included on the cart are Austin inspired versions of classic arcade game Pac-Man, board game Othello and Rock/Paper/Scissors. + A collection of games and features based on the Austin Powers movie series. Included on the cart are Austin inspired versions of classic arcade game Pac-Man, board game Othello and Rock/Paper/Scissors. -The main game, titled 'International Man in a Platform Game' has you controlling Austin and dodging police hats and soccer balls through each level. +The main game, titled 'International Man in a Platform Game' has you controlling Austin and dodging police hats and soccer balls through each level. Finally, there are extra features including the Shagulator (a calculator), Austin's Pad (a rudimentary word processor) an Internet style program detailing the two Austin Powers movies, as well as a complete Windows like environment to play around with (including a choice of background artwork, screensavers, sounds and more). You can also send messages to other users through the GBC's infra-red port and print messages using the Game Boy Printer. 0.4 @@ -549,7 +549,7 @@ Finally, there are extra features including the Shagulator (a calculator), Austi ./Austin Powers - Welcome to my Underground Lair! (USA).zip Austin Powers: Welcome to My Underground Lair - Dr. Evil, the villain that dogs Austin Powers, now has is own video game. Following the same footsteps as Austin Powers: Oh Behave!, the lair contains a selection of evil inspried video games based on Pac-Man, Othello and Rock/Paper/Scissors, and the main game which has you racing along in Dr. Evil's bike collecting money and dodging obstacles. + Dr. Evil, the villain that dogs Austin Powers, now has is own video game. Following the same footsteps as Austin Powers: Oh Behave!, the lair contains a selection of evil inspried video games based on Pac-Man, Othello and Rock/Paper/Scissors, and the main game which has you racing along in Dr. Evil's bike collecting money and dodging obstacles. You can also find screensavers, video clips, details of the first two Austin Powers movies and PC like programs including a document maker, calculator and the ability to print off and send messages via the infra-red port of the GBC. 0.5 @@ -614,7 +614,7 @@ Babe is given hints and tips in these efforts by lovable characters from both of ./Bad Badtz-Maru Robo Battle (Japan).zip Bad Badtz-Maru Robo Battle - Bad Badtz-Maru takes part in an event in Gorgeous Town called Gorgeous-Hai Robo Battle Tournament. In this event, Bad Badtz-Maru must compete with friends Ijuuin Pandaba and Good Hanamaru in order to strengthen robotic equipment in events known as "Robo Battles". The player can gain experience to strengthen the robots. Different types of parts include "normal", "sengoku bushou" and "animal". There are over 800,000 possible combinations of parts. + Bad Badtz-Maru takes part in an event in Gorgeous Town called Gorgeous-Hai Robo Battle Tournament. In this event, Bad Badtz-Maru must compete with friends Ijuuin Pandaba and Good Hanamaru in order to strengthen robotic equipment in events known as "Robo Battles". The player can gain experience to strengthen the robots. Different types of parts include "normal", "sengoku bushou" and "animal". There are over 800,000 possible combinations of parts. A penguin known as the kobun , literally "follower", acts as a guide to the game. 20010810T000000 TOSE @@ -666,14 +666,14 @@ Ballistic also features a versus mode in which players can challenge one another ./Balloon Fight GB (Japan) (NP, SGB Enhanced) (GB Compatible).zip Balloon Fight GB - Balloon Fight GB is a color remake of Balloon Kid. - -All features from Balloon Kid are still intact. The main new addition is that there is color. There is now also a world map, and the title screen and menu systems are slightly different. Through the world map, levels are given names, which were previously unknown since Balloon Kid did not give any names to areas or levels. - -Balloon Fight GB is notoriously rare, and it was distributed via the Nintendo Power Flash cartridge, which is no longer supported by Nintendo. As such, copies of this game downloaded onto one of these cartridges can get high prices and rarely is ever sold. Due to the nature of this cartridge, the game would have had to been downloaded onto the cartridge before the service was discontinued. - -This game is available today on the 3DS eShop as a Game Boy Color Virtual Console game. However, the game is only available through the Japan eShop, so 3DS owners in Europe and America cannot download the software. - + Balloon Fight GB is a color remake of Balloon Kid. + +All features from Balloon Kid are still intact. The main new addition is that there is color. There is now also a world map, and the title screen and menu systems are slightly different. Through the world map, levels are given names, which were previously unknown since Balloon Kid did not give any names to areas or levels. + +Balloon Fight GB is notoriously rare, and it was distributed via the Nintendo Power Flash cartridge, which is no longer supported by Nintendo. As such, copies of this game downloaded onto one of these cartridges can get high prices and rarely is ever sold. Due to the nature of this cartridge, the game would have had to been downloaded onto the cartridge before the service was discontinued. + +This game is available today on the 3DS eShop as a Game Boy Color Virtual Console game. However, the game is only available through the Japan eShop, so 3DS owners in Europe and America cannot download the software. + After the Nintendo Power cartridge writing service was shut down, it was possible to order prewritten Nintendo Power cartridges with Balloon Fight GB over the phone, and these versions came with a fold-out manual and a large button with the game's box art, among other things. 20000731T000000 Pax Softnica @@ -697,8 +697,8 @@ After the Nintendo Power cartridge writing service was shut down, it was possibl ./Barbie - Fashion Pack Games (USA, Europe) (GB Compatible).zip Barbie : Fashion Pack Games - Discover a world of fashion fun with Barbie! - + Discover a world of fashion fun with Barbie! + Play the exciting games inside her virtual pink Back Pack! Activities and puzzles feature fashion items like jewelry, clothes & shoes! Complete each level to win special fashion accessories to dress up Barbie & her friends! 0.3 20000901T000000 @@ -730,7 +730,7 @@ Rescue missions come in over the phone or via e-mail; after learning which pet i Rescued pets come back to the Pet Rescue Center with you and Barbie to wait for their owners and receive a little TLC. Nurse them back to health in the Care Center, where you'll give recovered pets water, treats, vitamins and grooming. You may also need to bandage a hurt leg or pick burrs from ruffled fur. After creating a file for them in the computer and giving them a name you select from a list of suggestions, the animals go to one of two playrooms to wait for their owners. In the meantime, you can play with them, plus all the other pets already in the playroom--a kitten, bunny, hamster, puppy, and a turtle. Select which animal you'd like to pet, then use the cursor to stroke an animal's head or back or scratch it under the chin. The animals respond to your attention by licking, rolling over, purring, or barking. - + There is a related mini-game for each kind of animal--Kitten Keepaway, Puppy Treat Toss, Hamster Trail, etc.--and if you do well enough, you'll see the animal perform a special trick. A few of the games require the use of logic and spatial aptitude, but for the most part they challenge the players' mouse mastery and hand-eye coordination. 0.25 20010815T000000 @@ -743,10 +743,10 @@ There is a related mini-game for each kind of animal--Kitten Keepaway, Puppy Tre ./Barcode Taisen Bardigun (Japan) (Rev 1) (SGB Enhanced) (GB Compatible).zip Barcode Taisen Bardigun - Barcode Taisen Bardigun is a Role-Playing game developed by Graphic Research and published by Tamsoft for the Game Boy Color. Barcode Taisen Bardigun was only released in Japan. - -Players start off in Barcode Taisen Bardigun with a short cutscene. After the cutscene is over the player then gets to choose to be either the male or the female character. - + Barcode Taisen Bardigun is a Role-Playing game developed by Graphic Research and published by Tamsoft for the Game Boy Color. Barcode Taisen Bardigun was only released in Japan. + +Players start off in Barcode Taisen Bardigun with a short cutscene. After the cutscene is over the player then gets to choose to be either the male or the female character. + Players scan cards in order to get new monsters and power ups. These monsters are raised by the players and can be used in battles. 19981211T000000 Graphic Research @@ -904,11 +904,11 @@ The game has a large multiplayer component, allowing up to 4 players at once, wi ./Beyblade - Fighting Tournament (Japan).zip Beyblade : Fighting Tournament - Beyblade Fighting Tournament was the second video game released. This game features some concepts and ideas that were later abandoned within the Beyblade franchise, though many ideas were continued on within the manga and anime. - -The standard game play involves visiting locations and the player fights their way through tornements to advance to the next stage of the game. As each tornement was won, more parts and bit-beasts are made able to be bought from the games shop. -The player could only start with one of 4 arch-types, "Dragoon", "Draciel", "Dranzer" and "Driger". Intially by default the player could only choose Dragoons, although codes were released in magazines to acess the other arch-types. - + Beyblade Fighting Tournament was the second video game released. This game features some concepts and ideas that were later abandoned within the Beyblade franchise, though many ideas were continued on within the manga and anime. + +The standard game play involves visiting locations and the player fights their way through tornements to advance to the next stage of the game. As each tornement was won, more parts and bit-beasts are made able to be bought from the games shop. +The player could only start with one of 4 arch-types, "Dragoon", "Draciel", "Dranzer" and "Driger". Intially by default the player could only choose Dragoons, although codes were released in magazines to acess the other arch-types. + Within each match, however, aside from the launch the player had virtually no control on the beyblade once it was in the arena, resulting in many matchses being won more based on luck and the beyblades strength then player skill. 20000811T000000 Rokumendo @@ -994,14 +994,14 @@ Gameplay-wise the game plays like a remake of the first game, with similar level ./Blue's Clues - Blue's Alphabet Book (USA).zip Blue's Clues : Blue's Alphabet Book - Learn to Read the Blue's Clues Way! - -Preschoolers will learn all about the alphabet and develop pre-reading skills in Blue's first ever Game Boy adventure. - -Kids guide Steve, collect clues and play games to complete an alphabet book with the help of Blue and all her favorite friends. - -- Help Steve find missing pages of Blue's Alphabet Book! -- Includes 6 replayable Blue's Clues games! + Learn to Read the Blue's Clues Way! + +Preschoolers will learn all about the alphabet and develop pre-reading skills in Blue's first ever Game Boy adventure. + +Kids guide Steve, collect clues and play games to complete an alphabet book with the help of Blue and all her favorite friends. + +- Help Steve find missing pages of Blue's Alphabet Book! +- Includes 6 replayable Blue's Clues games! - Enhances letter matching, object recognition and problem solving skills! 0.5 20010130T000000 @@ -1074,7 +1074,7 @@ The player can choose from four characters: Sandy, Travis, Alain, and Tara. ./Bomber Man Max - Hikari no Yuusha (Japan).zip Bomber Man Max : Hikari no Yuusha - Bomberman returns to the Game Boy Color. The adventure is much the same as before, plant bombs to blow up blocks and enemies that get in your way of the exit. + Bomberman returns to the Game Boy Color. The adventure is much the same as before, plant bombs to blow up blocks and enemies that get in your way of the exit. Much like Pokémon before it, Max: Blue is one part of the adventure (the other being Max: Red Challenger Edition). During both games, you can pick up "Charabombs", creatures that you can raise as your own, and fight against other players Charabombs. It's a simple bonus game of Rock/Paper/Scissors, but the only way to complete the entire adventure is by linking both games together via link cable and pass over levels from one cart to the other, as each game has unique levels, so as to collect all of the Charabombs. @@ -1120,7 +1120,7 @@ There is also a battle mode where two players can duke it out via linked Game Bo ./Bomberman Max - Blue Champion (USA).zip Bomberman Max : Blue Champion - Bomberman returns to the Game Boy Color. The adventure is much the same as before, plant bombs to blow up blocks and enemies that get in your way of the exit. + Bomberman returns to the Game Boy Color. The adventure is much the same as before, plant bombs to blow up blocks and enemies that get in your way of the exit. Much like Pokémon before it, Max: Blue is one part of the adventure (the other being Max: Red Challenger Edition). During both games, you can pick up "Charabombs", creatures that you can raise as your own, and fight against other players Charabombs. It's a simple bonus game of Rock/Paper/Scissors, but the only way to complete the entire adventure is by linking both games together via link cable and pass over levels from one cart to the other, as each game has unique levels, so as to collect all of the Charabombs. @@ -1308,7 +1308,7 @@ Other modes include endless mode (play as long as you want), and a challenge mod ./Cannon Fodder (USA) (En,Fr,De,Es,It).zip Cannon Fodder - Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups of enemies or buildings (by pressing both buttons at once). + Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups of enemies or buildings (by pressing both buttons at once). Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so. 0.7 @@ -1578,7 +1578,7 @@ You play the role of Billy Blaze, who, when he isn't tinkering in his secret wor ./Conker's Pocket Tales (USA, Europe) (En,Fr,De) (SGB Enhanced) (GB Compatible).zip Conker's Pocket Tales - Conker has a party with his girlfriend. The Evil Acorn breaks up the party. The Acorn takes Conker's girlfriend. Now Conker must rescue his girlfriend. The game also worked for Game Boy and Super Game Boy. + Conker has a party with his girlfriend. The Evil Acorn breaks up the party. The Acorn takes Conker's girlfriend. Now Conker must rescue his girlfriend. The game also worked for Game Boy and Super Game Boy. Conker travels through many levels, trying to find presents that the Evil Acorn has stolen. Conker is equipped with a slingshot to battle enemies, such as mutant plants, snakes, and others. Players encounter a few minigames on their adventure, including olympic-type games. If a player started on Game Boy, they had to play through the game before they could play on Game Boy Color. This worked the other way around, also. 0.75 @@ -1838,7 +1838,7 @@ Fowl Play is a nine-level platforming/action game with some unusual mechanics. Dancing Furby As a furby you must dance! Woo-teh-loh-wah-boo! Shake it to the left, shake it to the right. -A Furby is an owl-like monster with fluffy pink banana ears. They love to dance, sing, and slowly learn human speech. Specifically a Furby is an autonomous toy robot manufactured by Tiger Electronics, licensor of this game. These toys were among the first successful domestic robots. Here they will be dancing for you. +A Furby is an owl-like monster with fluffy pink banana ears. They love to dance, sing, and slowly learn human speech. Specifically a Furby is an autonomous toy robot manufactured by Tiger Electronics, licensor of this game. These toys were among the first successful domestic robots. Here they will be dancing for you. Dancing Furby operates as a classic rhythm game, with a line of button prompts scrolling across the screen that you will have to press when they reach the current time mark, supposedly matched with the music. A Furby on screen will dance in accordance with your performance, commenting on your timing in Furbish, "noo-loo" being perfect, "e-day" being acceptable, and "boo" is shrilled for failure. At the end of each song you'll have you score calculated in "noo-loo"'s etc. and then be allowed to continue. @@ -2108,8 +2108,8 @@ The mini games include: "The Scooter Spot", which is a simple ramp hitting/obsta ./Donald Duck - Goin' Quackers (USA) (En,Fr,De,Es,It).zip Donald Duck : Goin' Quackers - You play as Donald in this 3D platform action game. Donald's girlfriend, Daisy is a reporter for a television station in Duckberg. While doing a story on the secret temple of the terrible magician Merlock, Daisy is kidnapped. Now, it is up to Donald to get her back. Along the way he will have help from his nephews, Huey, Dewey, and Louie, and the inventor Gyro Gearloose. He will also have competition from Gladstone Gander, who is also trying to save Daisy. - + You play as Donald in this 3D platform action game. Donald's girlfriend, Daisy is a reporter for a television station in Duckberg. While doing a story on the secret temple of the terrible magician Merlock, Daisy is kidnapped. Now, it is up to Donald to get her back. Along the way he will have help from his nephews, Huey, Dewey, and Louie, and the inventor Gyro Gearloose. He will also have competition from Gladstone Gander, who is also trying to save Daisy. + Game play alternates between side-scrolling running and jumping and 3D running and jumping. The side-scrolling levels play a lot like the Super Mario Bros. games. The 3D levels are more akin to the Crash Bandicoot series of games. All in all, there are 20 levels spread out through various areas. 0.7 20001201T000000 @@ -2225,7 +2225,7 @@ The game is split into different worlds, which are split into different levels. ./Doraemon no Study Boy - Kanji Yomikaki Master (Japan).zip Doraemon no Study Boy : Kanji Yomikaki Master - Doraemon learning game for elementary school students. + Doraemon learning game for elementary school students. This game specializes in learning the "study kanji" learned in elementary school. 20030718T000000 Shogakukan @@ -2264,14 +2264,14 @@ This game specializes in learning the "study kanji" learned in elementary school ./Dracula - Crazy Vampire (USA).zip Dracula : Crazy Vampire - The brotherhood of vampires is in mortal danger! - -The Grand Inquisitor's hordes are on the vampires' trail determined to reduce them to dust. To prevent the destruction of these creatures of darkness, their prince, Dracula, must free his fellow vampires, held captive in 11 different countries, and defeat the terrifying Universal Monsters: Wolfman, Swamp Thing and The Mummy. - -How will the 'Crazy Vampire' fare aided only by bats and a touch of madness?! - -- A spooky yet hilarious action/adventure game sure to challenge you until the end! -- Vanquish your enemies by paralyzing them with your bats, and then stealing their energy, in true vampire fashion, by sucking their blood. + The brotherhood of vampires is in mortal danger! + +The Grand Inquisitor's hordes are on the vampires' trail determined to reduce them to dust. To prevent the destruction of these creatures of darkness, their prince, Dracula, must free his fellow vampires, held captive in 11 different countries, and defeat the terrifying Universal Monsters: Wolfman, Swamp Thing and The Mummy. + +How will the 'Crazy Vampire' fare aided only by bats and a touch of madness?! + +- A spooky yet hilarious action/adventure game sure to challenge you until the end! +- Vanquish your enemies by paralyzing them with your bats, and then stealing their energy, in true vampire fashion, by sucking their blood. - Explore different places including: dark cemeteries, eerie forests, mysterious swamps and Egyptian tombs - each more challenging than the last! 0.4 20011009T000000 @@ -2332,9 +2332,9 @@ How will the 'Crazy Vampire' fare aided only by bats and a touch of madness?! ./Dragon Warrior I & II (USA) (SGB Enhanced) (GB Compatible).zip Dragon Warrior I & II - One of the great traditions in mythology is the story of the lone adventurer conquering evil in the face of seemingly insurmountable odds. The first installment in the Dragon Warrior series throws you into the fray with little more than a horned helmet, the clothes on your back and the generosity of Alefgard's citizens. As you move from town to town, fighting monsters and collecting gold, the details of your mission to defeat the Dragonlord will begin to unfold. - -Dragon Warrior II + One of the great traditions in mythology is the story of the lone adventurer conquering evil in the face of seemingly insurmountable odds. The first installment in the Dragon Warrior series throws you into the fray with little more than a horned helmet, the clothes on your back and the generosity of Alefgard's citizens. As you move from town to town, fighting monsters and collecting gold, the details of your mission to defeat the Dragonlord will begin to unfold. + +Dragon Warrior II The second quest takes place many years after the defeat of the Dragonlord. An era of peace and tranquility has been broken by the monstrous armies of Hargon, who invade Moonbrook Castel to assassinate the King. As the Prince of Lorasia, you'll need to travel the countryside in search of like-minded adventurers then set off as a party to stop Hargon from resurrecting an evil entity. 0.75 20000927T000000 @@ -2383,13 +2383,13 @@ The second quest takes place many years after the defeat of the Dragonlord. An e ./Dragon Warrior Monsters (USA, Europe) (SGB Enhanced) (GB Compatible).zip Dragon Warrior Monsters - In Dragon Warrior Monsters, enter Terry's Wonderland, a magical place of kings, monsters and magic spells. Make monsters your allies to fight through the dangers that lie ahead in the long quest. Find your kidnapped sister and become the most powerful monster master in the world! - -Each monster has unique special skills to use in battle. Train and treat them well, and you?ll be victorious! Over 40,000 different combinations - can you breed the rarest and most powerful monsters? - -* Over 200 cute & cool monsters to collect, tame, and train. -* Breed your trained monsters to make more powerful monsters, each receiving special skills from their parent monsters. -* Play solo, or use the Game Link cable to link to Game Boy game systems and battle and breed with your friends? monsters. + In Dragon Warrior Monsters, enter Terry's Wonderland, a magical place of kings, monsters and magic spells. Make monsters your allies to fight through the dangers that lie ahead in the long quest. Find your kidnapped sister and become the most powerful monster master in the world! + +Each monster has unique special skills to use in battle. Train and treat them well, and you?ll be victorious! Over 40,000 different combinations - can you breed the rarest and most powerful monsters? + +* Over 200 cute & cool monsters to collect, tame, and train. +* Breed your trained monsters to make more powerful monsters, each receiving special skills from their parent monsters. +* Play solo, or use the Game Link cable to link to Game Boy game systems and battle and breed with your friends? monsters. * A spin off of Japan?s best selling RPG game, Enix?s Dragon Quest. 0.8 19980101T000000 @@ -2402,7 +2402,7 @@ Each monster has unique special skills to use in battle. Train and treat them w ./Dragon's Lair (USA, Europe) (En,Ja,Fr,De,Es,Zh).zip Dragon's Lair - Players control Dirk the Daring, a knight on a quest to rescue Princess Daphne from the evil dragon, Singe. They must negotiate their way through a mad wizard's castle, fighting and dodging traps all the way. + Players control Dirk the Daring, a knight on a quest to rescue Princess Daphne from the evil dragon, Singe. They must negotiate their way through a mad wizard's castle, fighting and dodging traps all the way. This GBC conversion of the 1983 arcade classic is just about complete, minus one or two pieces of animation here and there, as well as a few sound files, replaced with MIDI alternatives. But the gameplay stays the same, control and press the right buttons at the same time to continue the movie, until Dirk defeats all evil standing in his way of Princess Daphne. 0.6 @@ -2416,9 +2416,9 @@ This GBC conversion of the 1983 arcade classic is just about complete, minus one ./Driver - You are the Wheelman (USA) (En,Fr,De,Es,It).zip Driver : You are the Wheelman - In Driver, the driving (pun intended) force of the world is crime. The main character, an ex-race car driver, takes on the role of an undercover cop. It seems your superior officer has decided to put your talents to the test. He orders you to infiltrate the local mob group, and to help bring it down from the inside. As a result, the game takes place from the perspective of a low-level gang member. The action speeds into a number of different cities, ranging from San Francisco to Miami. It is on the streets that the main part of the game will take place. + In Driver, the driving (pun intended) force of the world is crime. The main character, an ex-race car driver, takes on the role of an undercover cop. It seems your superior officer has decided to put your talents to the test. He orders you to infiltrate the local mob group, and to help bring it down from the inside. As a result, the game takes place from the perspective of a low-level gang member. The action speeds into a number of different cities, ranging from San Francisco to Miami. It is on the streets that the main part of the game will take place. -Basically, Driver is broken into a number of mini-missions. In total, over 30 different challenges await the persistent gamer. The missions are divided between the various locales of the game. The different assignments will each require a special tactic. As an example, consider the mission in which the objective is to destroy an enemy getaway vehicle. In such a situation, the primary goal is to keep an eye on the target and ram it into submission. If the orders are to pick up a gang member within a time limit, speed and secrecy become of utmost importance. If the cops see the exchange, the badges will be on you like glue. Each situation will require a measure of thought and intelligence. +Basically, Driver is broken into a number of mini-missions. In total, over 30 different challenges await the persistent gamer. The missions are divided between the various locales of the game. The different assignments will each require a special tactic. As an example, consider the mission in which the objective is to destroy an enemy getaway vehicle. In such a situation, the primary goal is to keep an eye on the target and ram it into submission. If the orders are to pick up a gang member within a time limit, speed and secrecy become of utmost importance. If the cops see the exchange, the badges will be on you like glue. Each situation will require a measure of thought and intelligence. Driver also offers a couple of extra side games. The survival mode sets the player against a horde of maniacal police officers. The crazed cops will do anything to smash you into submission. The result is a race through the city with a bunch of cops on your tail. It is a test of endurance. In the getaway mode, the idea is to flee for safety from the encroaching stiffs. The game places you in an area of the city, with a cop on your tail. Your only goal is to avoid the authorities. Be careful, though, as the cops may set up a roadblock to impede your progress. @@ -2511,12 +2511,12 @@ The game features 12 usable weapons, including a flame thrower, bazooka and mach ./E.T. - The Extra-Terrestrial and the Cosmic Garden (USA).zip E.T.: The Extra-Terrestrial and the Cosmic Garden - Blast off with E.T. on a journey back to his home planet. Your mission is to help E.T. complete the Cosmic Garden! Be prepared to work on E.T.'s space ship laboratory with wacky, strange and crazy plant species you create by growing and cross-pollinating alien seedlings. Get help from E.T.'s silly friends the Space Bee and Space Slug. It's not easy... you'll be faced with adverse growing conditions that test your ability to adapt and overcome surprise situations. Make enough different plants to earn E.T.'s ultimate treasure - The Prize Garden! - -*12 exciting levels and 7 environments take you to 6 planets -*Over 60 plants to create -*Crazy alien plants that sing, dance, jump, emit light, electricity and more -*Use resources wisely as they run out! + Blast off with E.T. on a journey back to his home planet. Your mission is to help E.T. complete the Cosmic Garden! Be prepared to work on E.T.'s space ship laboratory with wacky, strange and crazy plant species you create by growing and cross-pollinating alien seedlings. Get help from E.T.'s silly friends the Space Bee and Space Slug. It's not easy... you'll be faced with adverse growing conditions that test your ability to adapt and overcome surprise situations. Make enough different plants to earn E.T.'s ultimate treasure - The Prize Garden! + +*12 exciting levels and 7 environments take you to 6 planets +*Over 60 plants to create +*Crazy alien plants that sing, dance, jump, emit light, electricity and more +*Use resources wisely as they run out! *Complete the game to win the never-ending Prize Garden 0.5 20020315T000000 @@ -2628,10 +2628,10 @@ There are five different modes to choose from: ./F1 World Grand Prix II for Game Boy Color (USA) (En,Fr,De,Es).zip F1 World Grand Prix II for Game Boy Color - The Fastest Drivers Gathered Here! '99 version of the "F1 World Grand Prix" starts now ! - -- Play as one of the 11 officially licensed FOA teams and choose from 16 circuits. -- Five modes of play, including Grand Prix and Challenge modes, where you compete in the actual '99 racing season ! + The Fastest Drivers Gathered Here! '99 version of the "F1 World Grand Prix" starts now ! + +- Play as one of the 11 officially licensed FOA teams and choose from 16 circuits. +- Five modes of play, including Grand Prix and Challenge modes, where you compete in the actual '99 racing season ! - F1 World Grand Prix II takes full advantage of the colors available with detailed attention to everything from the color of your car to the scenery of the circuit. 0.65 20000224T000000 @@ -2703,8 +2703,8 @@ There are five different modes to choose from: ./Formula One 2000 (USA).zip Formula One 2000 - The action in Formula One 2000 takes place at the seventeen circuits that constitute this season's championship including, for the first time in many years, the legendary Indianapolis track in America. - + The action in Formula One 2000 takes place at the seventeen circuits that constitute this season's championship including, for the first time in many years, the legendary Indianapolis track in America. + Will the 'Flying Finn' Mika Hakkinen become only the second driver in history to win a third consecutive Formula One world drivers' championship or will 'Mr Cool' Michael Schumacher stop him in his tracks? Or can rookie Jenson Button defy all expectations and take the championship in his first season? Only You, the Player, can decide! 0.65 20001218T000000 @@ -2826,9 +2826,9 @@ Players can upgrade to more powerful weapons including doubling their firepower ./Gambler Densetsu Tetsuya - Shinjuku Tenun Hen (Japan) (Rev 1).zip Gambler Densetsu Tetsuya : Shinjuku Tenun Hen - This is the story of a legendary game master who was called "Jongsei" in the mahjong world. -A four-player mahjong game of the mahjong manga "Tetsuya-The Legend of the Gambler" serialized in Weekly Shonen Magazine. -You can enjoy the characters and episodes of the TV anime version, as well as various Ikasama-themed games anytime, anywhere. + This is the story of a legendary game master who was called "Jongsei" in the mahjong world. +A four-player mahjong game of the mahjong manga "Tetsuya-The Legend of the Gambler" serialized in Weekly Shonen Magazine. +You can enjoy the characters and episodes of the TV anime version, as well as various Ikasama-themed games anytime, anywhere. "Scenario game mode" where you play against experts according to the story, "Free game mode" where you can freely set characters and rules, and "Communication game mode" where you can play a combination game with 2 players vs. 2 computers., Equipped with game modes such as "Dunch's Mahjong Course Mode" that is easy and fun to remember. 20010209T000000 Athena @@ -2881,8 +2881,8 @@ Donkey Kong: The original Donkey Kong game, where as Mario you must stop Donkey ./Game Boy Wars 2 (Japan) (SGB Enhanced) (GB Compatible).zip Game Boy Wars 2 - Game Boy Wars 2 is a Turn Based Strategy game for the Game Boy Color. It is a Japan-only part of the Nintendo Wars series. - + Game Boy Wars 2 is a Turn Based Strategy game for the Game Boy Color. It is a Japan-only part of the Nintendo Wars series. + Game Boy Wars 2, the second of the Game Boy Wars sequels by Hudson Soft, was released on November 20, 1998. The CPU's decision-making algorithm has once again been improved and the game now displays which spaces the player can move into or attack when they're moving a unit, allowing for clearer decision making process for the player. There are 54 new maps in Game Boy Wars 2. 19981120T000000 Hudson @@ -3034,7 +3034,7 @@ Gex is sucked into his TV, and must explore all of the TV style levels, find the Ghosts 'n Goblins Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty. -Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. +Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower. 0.75 @@ -3112,10 +3112,10 @@ Different arcade sequences such as running away from a bull or riding a horse as ./Golf Ou - The King of Golf (Japan) (SGB Enhanced) (GB Compatible).zip Golf Ou - Golf Ou - The King of Golf is a golf game by Digital Kids for the 8-bit Game Boy line, released in mid-1999 in Japan only. From a technical point of view, it is modestly notable for its use of autosave and voice acting. - -Two different attempts at localization by Crave Entertainment, dated 2000, were found in the September 2020 leak: -- Golf King, which appears to be a more direct localization for the European market. + Golf Ou - The King of Golf is a golf game by Digital Kids for the 8-bit Game Boy line, released in mid-1999 in Japan only. From a technical point of view, it is modestly notable for its use of autosave and voice acting. + +Two different attempts at localization by Crave Entertainment, dated 2000, were found in the September 2020 leak: +- Golf King, which appears to be a more direct localization for the European market. - Supershot Golf Robot, intended for release in America, which replaces your friendly mentor with a mad robot. 19990716T000000 Digital Kids @@ -3163,7 +3163,7 @@ There is a story mode featuring a family of archaeologists who are digging up Ja Grand Theft Auto In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success. -The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the +The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points. Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered. @@ -3288,18 +3288,18 @@ Though the characters from Grandia appear in it, it is not a continuation of the ./Hamster Paradise 2 (Japan) (Rev 1).zip Hamster Paradise 2 - First of all, I got a hamster from Dr. Hamuzou of the ham center. -Give the hamster you got a cute name. Basically care! - -If you grow up lovingly, your hamster will grow bigger and bigger. -Grow carefully by feeding and taking a walk. -If you take a walk with your hamster, there will be many events. - -You can get money by clearing the mini game. -Use this money to buy food, toys, and birdhouses for your hamster. - -Hamsters can get married when they grow up. -If you grow your hamster well, new species may be born. + First of all, I got a hamster from Dr. Hamuzou of the ham center. +Give the hamster you got a cute name. Basically care! + +If you grow up lovingly, your hamster will grow bigger and bigger. +Grow carefully by feeding and taking a walk. +If you take a walk with your hamster, there will be many events. + +You can get money by clearing the mini game. +Use this money to buy food, toys, and birdhouses for your hamster. + +Hamsters can get married when they grow up. +If you grow your hamster well, new species may be born. The game is more cute because it reacts more than a real hamster! 20000317T000000 Digital Kids @@ -3311,13 +3311,13 @@ The game is more cute because it reacts more than a real hamster! ./Hamster Paradise 3 (Japan).zip Hamster Paradise 3 - In this work, you can grow your favorite kind of hamster from Golden Hamster, Jungarian, and Roborovski. -In addition to the mini rabbit that was popular in the previous work, a squirrel also appeared. -There are also plenty of fun mini games to play with hamsters. -In addition to familiar games such as ham wheels and ham catches, new games have been added, and there are more than dozens of them. -The cage is also transformed into a two-story building. -You can enjoy playing around by going up and down. -Not only parks and shops, but also amusement parks and schools, where you can go out with hamsters has increased. + In this work, you can grow your favorite kind of hamster from Golden Hamster, Jungarian, and Roborovski. +In addition to the mini rabbit that was popular in the previous work, a squirrel also appeared. +There are also plenty of fun mini games to play with hamsters. +In addition to familiar games such as ham wheels and ham catches, new games have been added, and there are more than dozens of them. +The cage is also transformed into a two-story building. +You can enjoy playing around by going up and down. +Not only parks and shops, but also amusement parks and schools, where you can go out with hamsters has increased. You can now collect stickers that you can get at various places in the game, and exchange emails with your friends via infrared communication. 20001215T000000 Digital Kids @@ -3329,11 +3329,11 @@ You can now collect stickers that you can get at various places in the game, and ./Hamster Paradise 4 (Japan).zip Hamster Paradise 4 - The hamster paradise series is now even more cute! -The types of hamsters that can be raised have increased to eight types: Golden, Jungarian, Roborovski, Blue Sapphire, White, Black, Panda, and Pudding! -In addition, it has become possible to keep two hamsters at the same time. -When you feed them, you can see cute gestures that the two animals share and eat. -You can marry your own hamsters or play with your friend's hamsters using the communication function. + The hamster paradise series is now even more cute! +The types of hamsters that can be raised have increased to eight types: Golden, Jungarian, Roborovski, Blue Sapphire, White, Black, Panda, and Pudding! +In addition, it has become possible to keep two hamsters at the same time. +When you feed them, you can see cute gestures that the two animals share and eat. +You can marry your own hamsters or play with your friend's hamsters using the communication function. The contents of the mini-game have been renewed, new walking places have been added, 16 new types of hamsters can be discovered, and you can meet the discovered hamsters at "Maison de Hamster". 20010928T000000 Digital Kids @@ -3345,10 +3345,10 @@ The contents of the mini-game have been renewed, new walking places have been ad ./Hamster Paradise (Japan) (SGB Enhanced) (GB Compatible).zip Hamster Paradise - "Hamster Paradise" where you can make a cute hamster a pet. -Hamsters' behavior, personality, and behavior change depending on how they are raised and taken care of. -When raised with love, hamsters perform tricks (such as ball riding) and perform various gestures. -You can use the communication cable to meet your friend's hamster or race in a racing game. + "Hamster Paradise" where you can make a cute hamster a pet. +Hamsters' behavior, personality, and behavior change depending on how they are raised and taken care of. +When raised with love, hamsters perform tricks (such as ball riding) and perform various gestures. +You can use the communication cable to meet your friend's hamster or race in a racing game. You can take a picture of a hamster's funny gesture and print it with a printer. 19990226T000000 Shimada Kikaku @@ -3360,7 +3360,7 @@ You can take a picture of a hamster's funny gesture and print it with a printer. ./Hamtaro - Ham-Hams Unite! (USA).zip Hamtaro: Ham-Hams Unite! - It's Hamtaro time! Boss has a big secret in store for the Ham-Hams, but he's gotta find them first! The guy's got too much on his hands already, so he sends the loveable Carrot-headed Hamtaro out on the search for the Ham-Hams. The thing is... Hamtaro's gotta learn some hip Ham-chat if he wants everyone to listen to him. So as he ventures on in the game, he becomes the street-wise hipster, learning Ham-chat and getting into tons of adventures... and trouble! + It's Hamtaro time! Boss has a big secret in store for the Ham-Hams, but he's gotta find them first! The guy's got too much on his hands already, so he sends the loveable Carrot-headed Hamtaro out on the search for the Ham-Hams. The thing is... Hamtaro's gotta learn some hip Ham-chat if he wants everyone to listen to him. So as he ventures on in the game, he becomes the street-wise hipster, learning Ham-chat and getting into tons of adventures... and trouble! Make friends for life! Go out and have an adventure! Remember... get everyone back to the clubhouse to see what Boss's big secret is... @@ -3460,12 +3460,12 @@ The game features several mini-games that, once found in the main game, can also ./Harvest Moon 2 GBC (USA) (SGB Enhanced) (GB Compatible).zip Harvest Moon 2 GBC - Rebuild the farm of your grandfather and start raising cows, chickens and sheep. Keep them happy and they?ll make you rich! Discover the fantastic Harvest Moon world with cool friends ready to help you succeed in your mission. - -- The awaited Harvest Moon sequel for GBC with even more fun! -- Choice of playing a boy or girl farmer -- Hours and hours of gameplay -- Hidden arcade games include Mole Bash and Cherry Cup Horse Race + Rebuild the farm of your grandfather and start raising cows, chickens and sheep. Keep them happy and they?ll make you rich! Discover the fantastic Harvest Moon world with cool friends ready to help you succeed in your mission. + +- The awaited Harvest Moon sequel for GBC with even more fun! +- Choice of playing a boy or girl farmer +- Hours and hours of gameplay +- Hidden arcade games include Mole Bash and Cherry Cup Horse Race - Special Game Link cable options allow trading between Harvest Moon 2 and Legend of the River King 2 0.65 20001107T000000 @@ -3492,7 +3492,7 @@ Your many tasks range from tending to the farm animals, keeping an eye on the bu ./Harvest Moon GBC (USA) (SGB Enhanced) (GB Compatible).zip Harvest Moon GBC - Harvest Moon is a farming simulator/RPG where you must build and maintain a farm during the course of a year, while taking care of your budget and yourself. + Harvest Moon is a farming simulator/RPG where you must build and maintain a farm during the course of a year, while taking care of your budget and yourself. You have the ability to buy, sell and take care of farm animals, crops and any other supplies that you may have. You can trade with many of the town's people, and fellow farmers. If you link up a friend's Game Boy, you can trade items between players as well. @@ -3550,8 +3550,8 @@ The GBC version includes all new characters and background sprites in full color ./Hello Kitty to Dear Daniel no Dream Adventure (Japan).zip Hello Kitty to Dear Daniel no Dream Adventure - Sanrio characters "Hello Kitty" and "Dear Daniel" have adventures in a mysterious world that mixes the past, present and future. - + Sanrio characters "Hello Kitty" and "Dear Daniel" have adventures in a mysterious world that mixes the past, present and future. + This is a classic Hello Kitty platform game that originally released in Japan only. You'll play through Hello Kitty's dream. Playing as Hello Kitty you'll make your way through a Kaizo style world with many levels. At each level, you'll collect timers, hearts, and more. Keys are needed to unlock certain doors. Overall this is a fun little Hello Kitty adventure game. Explore and collect necessary items in order to pass levels. 20010414T000000 TOSE @@ -3596,7 +3596,7 @@ This is a classic Hello Kitty platform game that originally released in Japan on ./Heroes of Might and Magic (USA) (En,Fr,De).zip Heroes of Might and Magic - Heroes of Might and Magic is a turn-based strategy game in which you play as on of four different heroes: the warlock, sorceress, barbarian, or knight. You must build up your castle by adding different locations to earn different units to strengthen your army with. Units include dragons, cyclopes, phoenixes, paladins, and many more. Your goal is, of course, to destroy you opponents, but this isn't the whole game by a long shot. + Heroes of Might and Magic is a turn-based strategy game in which you play as on of four different heroes: the warlock, sorceress, barbarian, or knight. You must build up your castle by adding different locations to earn different units to strengthen your army with. Units include dragons, cyclopes, phoenixes, paladins, and many more. Your goal is, of course, to destroy you opponents, but this isn't the whole game by a long shot. Another aspect of the game is exploring the world your are given and discovering treasures, spells, mines to gather resources, nomad camps, magic lamps, ultimate artifacts, and more. 0.45 @@ -3655,10 +3655,10 @@ In Japan, this game has seen several Windows versions, and even has been release ./Hollywood Pinball (Japan) (GB Compatible).zip Hollywood Pinball - Enter the biggest and most colorful pinball extravaganza on the game boy...ever! - -'Hollywood Pinball' brings you SEVEN THEMED TABLES that will simply blow you away. Each table has been painstakingly designed to bring you all the thrills and excitement of the real thing. Combine all this with the fastest, most realistic ball movement to grace this silver screen - you'll feel up there with the stars. - + Enter the biggest and most colorful pinball extravaganza on the game boy...ever! + +'Hollywood Pinball' brings you SEVEN THEMED TABLES that will simply blow you away. Each table has been painstakingly designed to bring you all the thrills and excitement of the real thing. Combine all this with the fastest, most realistic ball movement to grace this silver screen - you'll feel up there with the stars. + Lights, Camera, Action!! - this could be the performance of your life, get out there and pinball! 19991223T000000 Tarantula @@ -3772,7 +3772,7 @@ Lights, Camera, Action!! - this could be the performance of your life, get out t ./Indiana Jones and the Infernal Machine (USA, Europe) (En,Fr,De).zip Indiana Jones and the Infernal Machine - Whereas the other versions of Indiana Jones' first game in nearly a decade are 3D action adventures inspired by Tomb Raider, this edition is different, being viewed from above in pseudo-3D with multi-directional movement. The plot involves Communists attempting to rebuild an ancient time machine, whose pieces are spread across 19 levels. + Whereas the other versions of Indiana Jones' first game in nearly a decade are 3D action adventures inspired by Tomb Raider, this edition is different, being viewed from above in pseudo-3D with multi-directional movement. The plot involves Communists attempting to rebuild an ancient time machine, whose pieces are spread across 19 levels. There are largely-switch-based puzzles to solve on each one, and different routes through to completing them. Indy is variously armed with a pistol, machine gun, grenades and his ubiquitous whip. Each level has a password, and ends with a clip advancing the story. As well as Soviets, your foes include scorpions, snakes and jellyfish. 0.7 @@ -4038,7 +4038,7 @@ The game has a password feature for saving progress. ./Phantom Zona (Japan) (SGB Enhanced) (GB Compatible).zip Kaijin Zona - In Phantom Zona, the player is invited to a school where solving puzzles is the most popular pastime. Upon arriving however, the player will meet Phantom Zona, who reveals that the school is actually a secret base for a gang that fights each other using riddles. When the player enters a battle, he or she is presented with a riddle, and multiple choices answers. Answering correctly will damage the opponent. Answering wrong causes damage to the player. Whoever has the least amount of damage wins. The game makes use of the Game Boy Color's infra-red port. By using anything that emits a infra-red signal, the game generates new puzzles. Players can also use the Game Boy Link cable to swap puzzles. + In Phantom Zona, the player is invited to a school where solving puzzles is the most popular pastime. Upon arriving however, the player will meet Phantom Zona, who reveals that the school is actually a secret base for a gang that fights each other using riddles. When the player enters a battle, he or she is presented with a riddle, and multiple choices answers. Answering correctly will damage the opponent. Answering wrong causes damage to the player. Whoever has the least amount of damage wins. The game makes use of the Game Boy Color's infra-red port. By using anything that emits a infra-red signal, the game generates new puzzles. Players can also use the Game Boy Link cable to swap puzzles. 20001021T000000 Vistec @@ -4050,8 +4050,8 @@ The game has a password feature for saving progress. ./Kaitei Densetsu!! Treasure World (Japan) (GB Compatible).zip Kaitei Densetsu!! Treasure World - Use submarines and balloons to pull up treasure that has sunk into the sea, and aim for "World Treasure," the place where an ancient civilization lies. In the area you are investigating, you may even fight rivals. -*Kakurenbo Battle Monster Tactics + Use submarines and balloons to pull up treasure that has sunk into the sea, and aim for "World Treasure," the place where an ancient civilization lies. In the area you are investigating, you may even fight rivals. +*Kakurenbo Battle Monster Tactics Defeat the monsters in the dungeon and win the competition. The "montaku," which are the proof of defeating monsters, are used to obtain various skills for use in battle. 20000811T000000 Nexus Interact @@ -4204,14 +4204,14 @@ Defeat the monsters in the dungeon and win the competition. The "montaku," which ./Keitai Denjuu Telefang - Power Version (Japan) (GB Compatible).zip Keitai Denjuu Telefang : Power Version - In 2020 AD, it became popular to go to the "Denjukai" using a mobile phone, make friends with "Denju", and have them give you a phone number. - -The main character, Shigeki, lived a life unrelated to such an "electric beast boom", but decided to go to the electric beast world with the appearance of one electric beast. To make new friends in the electric beast world. - -This game makes full use of futuristic mobile phone D shots in the electric beast world (the world of this game), win a telefang (battle) with electric beasts (monsters living in the electric beast world), and make friends with strong electric beasts. It's a new RPG that solves the mystery of the electric beast world while getting a phone number!!! - -A "Telefang Power Antenna" is included in the package of only the "Telefang Power Antenna Bundled Version" for the first production! - + In 2020 AD, it became popular to go to the "Denjukai" using a mobile phone, make friends with "Denju", and have them give you a phone number. + +The main character, Shigeki, lived a life unrelated to such an "electric beast boom", but decided to go to the electric beast world with the appearance of one electric beast. To make new friends in the electric beast world. + +This game makes full use of futuristic mobile phone D shots in the electric beast world (the world of this game), win a telefang (battle) with electric beasts (monsters living in the electric beast world), and make friends with strong electric beasts. It's a new RPG that solves the mystery of the electric beast world while getting a phone number!!! + +A "Telefang Power Antenna" is included in the package of only the "Telefang Power Antenna Bundled Version" for the first production! + If you attach it to the communication connector of the Game Boy and play the game, the antenna will shine when you make a call to your friend Denju or receive a call from Denju during the game!!! 20001103T000000 Smilesoft @@ -4222,14 +4222,14 @@ If you attach it to the communication connector of the Game Boy and play the gam ./Keitai Denjuu Telefang - Speed Version (Japan) (GB Compatible).zip Keitai Denjuu Telefang : Speed Version - In 2020 AD, it became popular to go to the "Denjukai" using a mobile phone, make friends with "Denju", and have them give you a phone number. - -The main character, Shigeki, lived a life unrelated to such an "electric beast boom", but decided to go to the electric beast world with the appearance of one electric beast. To make new friends in the electric beast world. - -This game makes full use of futuristic mobile phone D-shots in the electric beast world (the world of this game), win a telefang (battle) with electric beasts (monsters living in the electric beast world), and make friends with strong electric beasts. It's a new RPG that solves the mystery of the electric beast world while getting a phone number!!! - -A "Telefang Power Antenna" is included in the package of only the "Telefang Power Antenna Bundled Version" for the first production! - + In 2020 AD, it became popular to go to the "Denjukai" using a mobile phone, make friends with "Denju", and have them give you a phone number. + +The main character, Shigeki, lived a life unrelated to such an "electric beast boom", but decided to go to the electric beast world with the appearance of one electric beast. To make new friends in the electric beast world. + +This game makes full use of futuristic mobile phone D-shots in the electric beast world (the world of this game), win a telefang (battle) with electric beasts (monsters living in the electric beast world), and make friends with strong electric beasts. It's a new RPG that solves the mystery of the electric beast world while getting a phone number!!! + +A "Telefang Power Antenna" is included in the package of only the "Telefang Power Antenna Bundled Version" for the first production! + If you attach it to the communication connector of the Game Boy and play the game, the antenna will shine when you make a call to your friend Denju or receive a call from Denju during the game!!! 20001103T000000 Natsume @@ -4269,8 +4269,8 @@ Full support is also included for 4 players in home run derby mode, and 2 player ./Kettou Transformers Beast Wars - Beast Senshi Saikyou Ketteisen (Japan) (SGB Enhanced) (GB Compatible).zip Kettou Transformers Beast Wars : Beast Senshi Saikyou Ketteisen - Duel Fight Transformers Beast Wars: Beast Warriors' Strongest Decisive Battle is a fighting game for the Game Boy Color system. - + Duel Fight Transformers Beast Wars: Beast Warriors' Strongest Decisive Battle is a fighting game for the Game Boy Color system. + It features combatants from Beast Wars, Beast Wars II and Beast Wars Neo. 19990319T000000 Gaibrain @@ -4523,7 +4523,7 @@ Instead of controlling the characters on screen, you must place lego blocks, ram ./LEGO Island 2 - The Brickster's Revenge (USA) (En,Fr,Es).zip LEGO Island 2: The Brickster's Revenge - Lego Island 2: Brickster's Revenge is the sequel to the successful PC game Lego Island. The game begins as an RPG in which you travel around Lego Island, delivering pizza and talking to your fellow citizens. Until you hear about Brickster's escape from prison, and his attempt to deconstruct all the buildings on Lego Island. + Lego Island 2: Brickster's Revenge is the sequel to the successful PC game Lego Island. The game begins as an RPG in which you travel around Lego Island, delivering pizza and talking to your fellow citizens. Until you hear about Brickster's escape from prison, and his attempt to deconstruct all the buildings on Lego Island. Varied gameplay, as LEGO Island 2 is part flying game, part racing game, part sky-diving drill, and part astronaut training mission. You'll interact around 50 or more different characters from Lego Island. @@ -4906,9 +4906,9 @@ Besides exhibition games, there are season and playoff modes with password suppo ./Magical Chase GB - Minarai Mahoutsukai Kenja no Tani e (Japan).zip Magical Chase GB : Minarai Mahoutsukai Kenja no Tani e - Magical Chase is a port of the PC Engine original scrolling shooter video game developed by Quest, with downgraded audio-visuals to fit the GBC. - -The protagonist Ripple is a young student of magic, an apprentice to a terrifying witch. Ripple has just broken a promise she made to the witch and took a peek inside a forbidden book, freeing six demons. Unless she can catch all six and get them back inside the book, the witch will turn Ripple into a frog. Ripple sets off on her quest with her two Elf-Star friends, known as "Star Maidens": Topsy and Turvy. + Magical Chase is a port of the PC Engine original scrolling shooter video game developed by Quest, with downgraded audio-visuals to fit the GBC. + +The protagonist Ripple is a young student of magic, an apprentice to a terrifying witch. Ripple has just broken a promise she made to the witch and took a peek inside a forbidden book, freeing six demons. Unless she can catch all six and get them back inside the book, the witch will turn Ripple into a frog. Ripple sets off on her quest with her two Elf-Star friends, known as "Star Maidens": Topsy and Turvy. 20000804T000000 Quest @@ -5033,8 +5033,8 @@ In addition to the main game, there's also an exhibition mode (singles or double ./Marvin Strikes Back! (USA) (En,Fr,Es).zip Marvin Strikes Back! - Looney Tunes: Marvin Strikes Back! (Looney Tunes Collector: Martian Revenge in Europe) is a Looney Tunes game produced by Infogrames for the Game Boy Color in 2000. It is both a direct and spiritual sequel to Looney Tunes Collector: Alert!, as both share near-identical gameplay. Its name could be a reference to Star Wars Episode V: The Empire Strikes Back. - + Looney Tunes: Marvin Strikes Back! (Looney Tunes Collector: Martian Revenge in Europe) is a Looney Tunes game produced by Infogrames for the Game Boy Color in 2000. It is both a direct and spiritual sequel to Looney Tunes Collector: Alert!, as both share near-identical gameplay. Its name could be a reference to Star Wars Episode V: The Empire Strikes Back. + The game takes place after the events of Looney Tunes Collector: Alert!. Marvin the Martian sees a video of himself played by Porky Pig and Daffy Duck beating him in a humiliating way. Marvin is infuriated with this and together with his dog K-9 set off to get revenge on the Earth. 0.8 20001123T000000 @@ -5579,12 +5579,12 @@ The game comes with an "Agent Action Kit", a sort of organizer that uses the car ./Mobile Golf (Japan).zip Mobile Golf - In 2001, Nintendo and Camelot released a Japan-only sequel for Mario Golf (GBC) called Mobile Golf. - -It can be considered an expansion: the same game engine but with new courses, new golfers, new minigames and even an exclusive mini-golf mode that never appeared again in the series. It lacks a story mode, but all RPG elements (experience, leveling up, skill points...) for character building are still there. - -But what it made it so special was its Mobile Adapter compatibility, a special link cable that allowed internet connection through a cellphone. This allowed for massive multiplayer tournaments to be held, where participants could get amazing prizes like special clubs for use in-game and even extra courses and characters that could be considered DLC somehow. - + In 2001, Nintendo and Camelot released a Japan-only sequel for Mario Golf (GBC) called Mobile Golf. + +It can be considered an expansion: the same game engine but with new courses, new golfers, new minigames and even an exclusive mini-golf mode that never appeared again in the series. It lacks a story mode, but all RPG elements (experience, leveling up, skill points...) for character building are still there. + +But what it made it so special was its Mobile Adapter compatibility, a special link cable that allowed internet connection through a cellphone. This allowed for massive multiplayer tournaments to be held, where participants could get amazing prizes like special clubs for use in-game and even extra courses and characters that could be considered DLC somehow. + There is now a fan translation patch which also changes the way DLC is unlocked in-game, so you can unlock them (courses, characters, minigames and clubs) by playing the single-player modes. 20010511T000000 Camelot Software @@ -5595,12 +5595,12 @@ There is now a fan translation patch which also changes the way DLC is unlocked ./Mobile Trainer (Japan).zip Mobile Trainer - This software is bundled with Mobile Adapter GB, and includes functions for creating Hiragana and Katakana e-mail messages of up to 96 characters and viewing mobile homepages. - -However, even though a cellular phone or PHS is required, there is no need to use the e-mail function, which is inferior in functionality and requires communication fees, and the mobile homepage only introduces the software. - -The only software available was the Mobile System GB. - + This software is bundled with Mobile Adapter GB, and includes functions for creating Hiragana and Katakana e-mail messages of up to 96 characters and viewing mobile homepages. + +However, even though a cellular phone or PHS is required, there is no need to use the e-mail function, which is inferior in functionality and requires communication fees, and the mobile homepage only introduces the software. + +The only software available was the Mobile System GB. + Translated with www.DeepL.com/Translator (free version) 20010127T000000 MissingLink @@ -5679,10 +5679,10 @@ The player explores a secluded island village and the caves nearby, battling opp ./Monsters, Inc. (USA, Europe).zip Monsters, Inc. - Monsters, Inc. on the Game Boy Color retells the story of the Pixar film as a side-scrolling platform game. Players control both monstrous stars of the film, Sulley and Mike, across 12 levels. - -Some levels dictate which of the two characters is controlled, others leave that choice to the player. Mike and Sulley have different abilities. Sulley can push objects around, climbing on top to reach higher places as well as break through barriers by dashing into them, or hang onto ledges. Mike can double jump and crawl into tight spaces. Both also have different attacks - Mike can throw cans of Blort cola and Sulley can throw toys. - + Monsters, Inc. on the Game Boy Color retells the story of the Pixar film as a side-scrolling platform game. Players control both monstrous stars of the film, Sulley and Mike, across 12 levels. + +Some levels dictate which of the two characters is controlled, others leave that choice to the player. Mike and Sulley have different abilities. Sulley can push objects around, climbing on top to reach higher places as well as break through barriers by dashing into them, or hang onto ledges. Mike can double jump and crawl into tight spaces. Both also have different attacks - Mike can throw cans of Blort cola and Sulley can throw toys. + Powerups to be collected are Blort cans, which in addition to being Mike's ammunition function as health - being damaged only means losing a few cans. There are also boxes of Chinese takeout food (collect 10 for an extra life) and teddy bears (instant one up). 0.6 20011019T000000 @@ -5824,8 +5824,8 @@ Mr Driller is a real-time puzzle game that relies solely on quick-thinking and a ./Muteki Ou Tri-Zenon (Japan).zip Muteki Ou Tri-Zenon - Based on the TV anime of the same name, the three main characters control the combined robot "Tri Xenon" and fight off robots sent by Xenobares, who are planning to invade the earth. The "Tri Xenon" is a combination of water, land, and air craft, each of which has its own specialties, so the key is to combine and separate them according to the Takezaki River. The "Gaia Xenon" and other robots also appear as companions. - + Based on the TV anime of the same name, the three main characters control the combined robot "Tri Xenon" and fight off robots sent by Xenobares, who are planning to invade the earth. The "Tri Xenon" is a combination of water, land, and air craft, each of which has its own specialties, so the key is to combine and separate them according to the Takezaki River. The "Gaia Xenon" and other robots also appear as companions. + Translated with www.DeepL.com/Translator (free version) 20010309T000000 Marvelous Entertainment @@ -5971,7 +5971,7 @@ Game modes include quick races, full weekend events, a full or abridged champion ./NBA 3 on 3 featuring Kobe Bryant (USA) (SGB Enhanced) (GB Compatible).zip NBA 3 on 3 featuring Kobe Bryant - This is a 3-on-3 basketball game for the Nintendo Game Boy/Game Boy Color handheld, featuring all the teams and players from the 1999-2000 NBA season. The game is played through an isometric perspective on the arena similar to NBA Live '96 for the SNES. + This is a 3-on-3 basketball game for the Nintendo Game Boy/Game Boy Color handheld, featuring all the teams and players from the 1999-2000 NBA season. The game is played through an isometric perspective on the arena similar to NBA Live '96 for the SNES. The game is jammed with all the goods you expect in a basketball game including real teams, players, and lots of stats. You can play an exhibition, full season, or playoffs with your favorite team, and you will be able to customize the rules of the game right down to the amount of time per game played. Although you only have 6 players on the court at any time, all of the usual plays and move are available, and you can sub at any time. There is also a create-a-player mode for you to put your name in the game, and you can trade for any player you like. @@ -6162,9 +6162,9 @@ The player can control one skater at the time and can switch to another at any t ./Nicktoons Racing (USA).zip Nicktoons Racing - Nicktoons Racing for the Game Boy Color is conceptually similar to its console counterpart. It's a kart racing game but on the handheld it is viewed from a top down perspective. Some of the most famous Nickelodeon characters are competing on the race track and the player can choose to play as any of them. + Nicktoons Racing for the Game Boy Color is conceptually similar to its console counterpart. It's a kart racing game but on the handheld it is viewed from a top down perspective. Some of the most famous Nickelodeon characters are competing on the race track and the player can choose to play as any of them. -Two game modes exist: quick race and championship. In the quick race mode players can choose to play any track of the four available program environments. In the championship the player has to complete each track in a specific order. +Two game modes exist: quick race and championship. In the quick race mode players can choose to play any track of the four available program environments. In the championship the player has to complete each track in a specific order. The game allows the player to race as the following seven Nickelodeon characters: @@ -6361,12 +6361,12 @@ Tracks are divided into four different program environments: Angry Beavers, The ./Pac-Man - Special Color Edition (USA) (SGB Enhanced) (GB Compatible).zip Pac-Man : Special Color Edition - One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. - -Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. - -Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again. - + One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. + +Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. + +Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again. + Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. 0.8 19990101T000000 @@ -6391,8 +6391,8 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe ./PaZeek (USA) (Proto).zip PaZeek - PaZeek was developed by SkyRank Games with the aim of creating an addictive puzzle game featuring a captivating story about a girl banished to a fantasy world. It allows players to control game settings to suit their skill level. - + PaZeek was developed by SkyRank Games with the aim of creating an addictive puzzle game featuring a captivating story about a girl banished to a fantasy world. It allows players to control game settings to suit their skill level. + The game is 85% complete with more then 50 playable levels. SkyRank Games @@ -6565,11 +6565,11 @@ Be careful, though, because if Bomberman is touched by a monster, touches a dang ./Pocket GT (Japan).zip Pocket GT - Pocket Racing: the definitive racing game for the Gameboy Color. - -- Super smooth real time 3D racing on 32 courses stretching across 4 areas will have you entertained for hours! -- 32 cars to customize as you progress. You can even change the colour of your car! -- 3 modes of gameplay: GT, Time Attach and 2 player link up. + Pocket Racing: the definitive racing game for the Gameboy Color. + +- Super smooth real time 3D racing on 32 courses stretching across 4 areas will have you entertained for hours! +- 32 cars to customize as you progress. You can even change the colour of your car! +- 3 modes of gameplay: GT, Time Attach and 2 player link up. - Maximum gameplay value as each car reacts differently. Fine tuning your car alters the handling capabilities even more. 0.75 19991015T000000 @@ -6655,10 +6655,10 @@ New for Puyo Puyo Sun are the Sun Puyos, which can be added to combos for extra ./Pocket Puyo Puyo-n (Japan) (Rev 2).zip Pocket Puyo Puyo-n - This software is based on the Poketto Puyo Puyo SUN system with new systems added. - -The new system uses a unique special skill system, which allows players to combine characters with their favorite special skills. In addition, while Puyo Puyo Party on the Nintendo 64 was defensive, an offensive one that affects the opponent's field has been added, and the display of SP required for the specifications of special skills has been changed to a gauge type. - + This software is based on the Poketto Puyo Puyo SUN system with new systems added. + +The new system uses a unique special skill system, which allows players to combine characters with their favorite special skills. In addition, while Puyo Puyo Party on the Nintendo 64 was defensive, an offensive one that affects the opponent's field has been added, and the display of SP required for the specifications of special skills has been changed to a gauge type. + The aforementioned special skills can be obtained by advancing through the "Challenge Mode" of "Hitori Puyo Puyo". In "Hitori de Puyo Puyo," you can also play "Renshu," in which you play against three other players, "Sutori," in which Aruru defeats enemies to learn special skills, "Training," in which you can choose your favorite character and play against the CPU, and "Challenge," in which you can defeat randomly appearing enemies to use special skills in all modes. The "M" is a word that means "to be able to use". 20000922T000000 Compile @@ -6669,8 +6669,8 @@ The aforementioned special skills can be obtained by advancing through the "Chal ./Pokemon Card GB 2 - GR Dan Sanjou! (Japan).zip Pokémon Card GB2 : GR Dan Sanjou! - Pokémon Card GB2: Great Rocket-Dan Sanjo!, released March 28, 2001, is the Japanese-exclusive sequel to the original Pokémon Trading Card Game, also for the Game Boy Color. Like its predecessor, the game was developed by Hudson Soft and published by Nintendo, and was first announced in January 2001 by Japanese website WatchImpress. It includes new enhancements, such as the ability to choose the gender of the player character, a training mode to help new players, a Deck Diagnosis to rate the effectiveness of a player's deck, and a new group of antagonists known as Team Great Rocket. The game features all cards from the original game, along with new cards from the fourth set, Team Rocket, as well as cards originally exclusive to Japanese vending machines and the Pokémon Trading Card Game Instructional Video Intro Pack, bringing the total number of cards to 445. - + Pokémon Card GB2: Great Rocket-Dan Sanjo!, released March 28, 2001, is the Japanese-exclusive sequel to the original Pokémon Trading Card Game, also for the Game Boy Color. Like its predecessor, the game was developed by Hudson Soft and published by Nintendo, and was first announced in January 2001 by Japanese website WatchImpress. It includes new enhancements, such as the ability to choose the gender of the player character, a training mode to help new players, a Deck Diagnosis to rate the effectiveness of a player's deck, and a new group of antagonists known as Team Great Rocket. The game features all cards from the original game, along with new cards from the fourth set, Team Rocket, as well as cards originally exclusive to Japanese vending machines and the Pokémon Trading Card Game Instructional Video Intro Pack, bringing the total number of cards to 445. + Like the previous title, players must travel across the game world challenging non-player characters to simulated battles using rules adopted from the original tabletop version. All locations from the original are present, along with a new setting known as GR Island which contains its own Battle Masters for players to encounter. By defeating a total of 16 Battle Masters on the old and new islands, players may challenge the game's final boss, King Biruritchi. Though an English release in North America was deemed "likely" by website IGN in 2001, the game has not been made available outside Japan. Pokémon Card GB2 earned a 29 out of 40 score from Japanese Weekly Famitsu magazine. 20010328T000000 Hudson @@ -6694,11 +6694,11 @@ Like the previous title, players must travel across the game world challenging n ./Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible).zip Pokémon Gold Version - Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time - and be sure to keep an eye out for Pokémon that come out only at night! - -* Dozens of never-before-seen Pokémon! Find new evolutions for some familiar Pokémon and discover whole new species. Your Pokédex will even reveal genders of some Pokémon. -* A whole new world! Explore Johto, where there are new gym leaders to beat and eight new badges to earn. -* Two new types! Introducing Dark and Steel-type Pokémon. + Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time - and be sure to keep an eye out for Pokémon that come out only at night! + +* Dozens of never-before-seen Pokémon! Find new evolutions for some familiar Pokémon and discover whole new species. Your Pokédex will even reveal genders of some Pokémon. +* A whole new world! Explore Johto, where there are new gym leaders to beat and eight new badges to earn. +* Two new types! Introducing Dark and Steel-type Pokémon. * Trade with Silver, Red, Blue, and Yellow versions to catch ?em all! 0.85 20001014T000000 @@ -6986,16 +6986,16 @@ The game allows you to play a variety of pool games such as 8 Ball, 9 Ball, 6 Ba ./Puchi Carat (Japan) (SGB Enhanced) (GB Compatible).zip Puchi Carat - A mix between classic "Walls" and "Bubbles" puzzles games -12 characters to challenge -12 gems to win -Intense competitions -4 amazing game modes - -The general objective of Puchi Carat is to destroy gem-like blocks using a ball and paddle. Gems "fall in" from the top of the play area one line at a time and are connected to each other either horizontally or vertically. Hitting a gem with the ball will destroy it, and if the destroyed gem causes other gems to no longer be connected to the top of the play area, they fall off, scoring bonus points. Destroying a special flashing gem also destroys all regular gems of the same color in the playfield. There are also metallic blocks that take more than one hit to destroy. - -The player controls a paddle at the bottom of the playfield, which can move left and right to bounce the ball back upward. Unlike in most other Breakout-style games, missing the ball does not cost a life or end the game, but rather adds more lines of gems to the top of the playfield. Gem lines will advance on their own after a certain amount of time, as well as when the playfield is cleared entirely or drops below a certain number of gems. If the gems advance across the line at the bottom of the playfield where the paddle resides, the player loses and the game is over. - + A mix between classic "Walls" and "Bubbles" puzzles games +12 characters to challenge +12 gems to win +Intense competitions +4 amazing game modes + +The general objective of Puchi Carat is to destroy gem-like blocks using a ball and paddle. Gems "fall in" from the top of the play area one line at a time and are connected to each other either horizontally or vertically. Hitting a gem with the ball will destroy it, and if the destroyed gem causes other gems to no longer be connected to the top of the play area, they fall off, scoring bonus points. Destroying a special flashing gem also destroys all regular gems of the same color in the playfield. There are also metallic blocks that take more than one hit to destroy. + +The player controls a paddle at the bottom of the playfield, which can move left and right to bounce the ball back upward. Unlike in most other Breakout-style games, missing the ball does not cost a life or end the game, but rather adds more lines of gems to the top of the playfield. Gem lines will advance on their own after a certain amount of time, as well as when the playfield is cleared entirely or drops below a certain number of gems. If the gems advance across the line at the bottom of the playfield where the paddle resides, the player loses and the game is over. + The arcade version of Puchi Carat features three main gameplay modes: A single-player mode where the goal is to clear a certain number of gem lines, a story mode in which the player challenges each character in a head-to-head battle (where dropped gems are added to the opponent's playfield from the bottom), and a two-player versus mode following the same rules as the story mode. Each of the single-player modes offers three levels of difficulty. Various ports of the game offer additional gameplay modes (such as time-attack mode), more difficulty levels, and expanded storylines for each character. 19990423T000000 Eon Digital Entertainment @@ -7173,9 +7173,9 @@ The graphics are worth noting as they are of a unique, colorful "cartoon" flavor ./Rampart (USA).zip Rampart - Defend yourself! The classic combination strategy/puzzle game is guaranteed to be addictive! First, you must build walls around your towers using pieces that fill the spaces. Then, place cannons within the castle walls in preparation for the all-out war that is to follow! Compete against the computer or challenge another player to the lightning-fast action of Rampart! -- Unique combination of puzzles and strategy! -- 1 or 2 players via Game Link cable! + Defend yourself! The classic combination strategy/puzzle game is guaranteed to be addictive! First, you must build walls around your towers using pieces that fill the spaces. Then, place cannons within the castle walls in preparation for the all-out war that is to follow! Compete against the computer or challenge another player to the lightning-fast action of Rampart! +- Unique combination of puzzles and strategy! +- 1 or 2 players via Game Link cable! - Thrilling head-to-head competition! 0.6 19991117T000000 @@ -7214,10 +7214,10 @@ The game is a side-scrolling platform game, in which you have to make your way t ./Rayman (USA) (En,Fr,De,Es,It,Nl).zip Rayman - When a villain known only as Mr. Dark appears, trouble brews in Rayman's world. Mr. Dark captures the Toons - source of light and Rayman's friends. With no more light, evil creatures begin to roam, making the world unsafe for everyone. Its up to you, as Rayman, to free your friends and put an end to Mr. Dark's dastardly schemes! - -Rayman is side-scrolling platformer starring the titular Rayman, a big-nosed chap with no arms or legs. Rayman can jump and use his hair to hover for a short period of time. He can also attack by throwing his fists, or winding up his fists for a more powerful punch. He can occasionally find special power ups that grant him unlimited flying power, giving him the ability to navigate through tricky mazes. - + When a villain known only as Mr. Dark appears, trouble brews in Rayman's world. Mr. Dark captures the Toons - source of light and Rayman's friends. With no more light, evil creatures begin to roam, making the world unsafe for everyone. Its up to you, as Rayman, to free your friends and put an end to Mr. Dark's dastardly schemes! + +Rayman is side-scrolling platformer starring the titular Rayman, a big-nosed chap with no arms or legs. Rayman can jump and use his hair to hover for a short period of time. He can also attack by throwing his fists, or winding up his fists for a more powerful punch. He can occasionally find special power ups that grant him unlimited flying power, giving him the ability to navigate through tricky mazes. + The Game Boy Color version of Rayman remains true to the spirit of the original game, but makes some notable changes, particularly when compared to the original's bright, vibrant graphics. 0.85 20000329T000000 @@ -7285,10 +7285,10 @@ The Game Boy Color version of Rayman remains true to the spirit of the original ./Resident Evil (World) (Proto 2).zip Resident Evil - Following the success of the original PlayStation edition of Resident Evil in 1996, Capcom expanded the game in a number of ports - one of those planned was for the GameBoy Color. In 1999, HotGen Studios, Ltd., a company in the United Kingdom, was selected by Capcom to port the game. - -HotGen designed the game to be a direct-conversion of the PlayStation version following the same single-player paths as other versions with options to play as either Chris Redfield or Jill Valentine. New additions were also planned including a greater variety in enemies and the ability to disarm traps. A new save feature was also in development, removing the need for Ink Ribbons and finding save points. - + Following the success of the original PlayStation edition of Resident Evil in 1996, Capcom expanded the game in a number of ports - one of those planned was for the GameBoy Color. In 1999, HotGen Studios, Ltd., a company in the United Kingdom, was selected by Capcom to port the game. + +HotGen designed the game to be a direct-conversion of the PlayStation version following the same single-player paths as other versions with options to play as either Chris Redfield or Jill Valentine. New additions were also planned including a greater variety in enemies and the ability to disarm traps. A new save feature was also in development, removing the need for Ink Ribbons and finding save points. + However, after sending the finished product to Capcom for evaluation, the company turned it away. Their official statement in 2000 claimed that they were "not confident that the product would have made both consumers and Capcom happy." Capcom @@ -7313,7 +7313,7 @@ Using a combination of top down side-scrolling action and 1st person shooter, it ./Return of the Ninja (USA).zip Return of the Ninja - Return of the Ninja is a side-scrolling beat 'm up game set in Japan. + Return of the Ninja is a side-scrolling beat 'm up game set in Japan. On a day when Tsukikage and Saiyuri return to their village, they see it on fire. The player takes the role of either of the two and has to stop the ones attacking the village and avenge their friends. @@ -7381,8 +7381,8 @@ Like the whole Road Rash lineage, the game has arcade-like gameplay with no inte ./Roadsters '98 (USA) (Proto) (SGB Enhanced) (GB Compatible).zip Roadsters '98 - Roadsters 98 is a prototype racing game by Genetic Fantasia, with a gameplay similar to Micro Machines, that seems to have been cancelled in early development. A playable demo exists, thanks to a scene leaked ROM from the old GameBoy Color days. While there is a game called Roadsters released in Europe and USA in 2000, it is completely different from Roadster 98. The release group got access to some beta software which is normal but in this case they probably thought they'd do a nice pre-store but the final game never appeared ? unless this is an insanely rare special release no one knows about. - + Roadsters 98 is a prototype racing game by Genetic Fantasia, with a gameplay similar to Micro Machines, that seems to have been cancelled in early development. A playable demo exists, thanks to a scene leaked ROM from the old GameBoy Color days. While there is a game called Roadsters released in Europe and USA in 2000, it is completely different from Roadster 98. The release group got access to some beta software which is normal but in this case they probably thought they'd do a nice pre-store but the final game never appeared ? unless this is an insanely rare special release no one knows about. + We can speculate that Genetic Fantasia worked on Roadsters GameBoy Color for Titus, but something went wrong and the publisher decided to release a different game. Genetic Fantasia @@ -7435,10 +7435,10 @@ We can speculate that Genetic Fantasia worked on Roadsters GameBoy Color for Tit ./Robot Poncots - Star Version (Japan) (SGB Enhanced) (GB Compatible).zip Robot Poncots : Star Version - Meet 150 friends, travel together in battle, and aim for the strongest Robopon! -- Collect, raise, and remodel Robopons! -- With speaker & timer to announce events! -- It's a belt battle in 5 battle games! + Meet 150 friends, travel together in battle, and aim for the strongest Robopon! +- Collect, raise, and remodel Robopons! +- With speaker & timer to announce events! +- It's a belt battle in 5 battle games! - Something happens to the game with the home remote control! 19981204T000000 Will @@ -7687,9 +7687,9 @@ Modes include time trials, stunt mode including unique track designs to get the ./Sanrio Timenet - Mirai Hen (Japan) (Rev 1) (SGB Enhanced) (GB Compatible).zip Sanrio Timenet : Mirai Hen - Sanrio Timenet is a monster-battling game developed by Imagineer for the Game Boy Color. - -Time was flowing properly in the world of Timenet, the home of the Old Man of Time, thanks to the Pillar of Time which is responsible for the flow of the past, the present and the future. However, due to the work of someone, the Pillar of Time was broken into small pieces and the world was divided into the past and the future. + Sanrio Timenet is a monster-battling game developed by Imagineer for the Game Boy Color. + +Time was flowing properly in the world of Timenet, the home of the Old Man of Time, thanks to the Pillar of Time which is responsible for the flow of the past, the present and the future. However, due to the work of someone, the Pillar of Time was broken into small pieces and the world was divided into the past and the future. The protagonist receives an email from the Old Man of Time, who explains the situation and requests that he or she helps save the world of Timenet by collecting the Time Fragments, before the flow of time is permanently lost. 19981127T000000 TOSE @@ -7700,11 +7700,11 @@ The protagonist receives an email from the Old Man of Time, who explains the sit ./Saru Puncher (Japan) (SGB Enhanced) (GB Compatible).zip Saru Puncher - Monkey Puncher is a game where the goal is to train a monkey to fight in boxing matches in order to save your kidnapped sibling. You can choose to play as either a boy or a girl character; the one you do not pick is your sibling. + Monkey Puncher is a game where the goal is to train a monkey to fight in boxing matches in order to save your kidnapped sibling. You can choose to play as either a boy or a girl character; the one you do not pick is your sibling. Shortly after starting the game you are given your first monkey, Freddy. You can train him in skipping, using a punchbag, doing sit-ups, running and even going shopping. There is also a sixth activity, called sparring. These activities work to improve his speed, power, strength, stamina, knowledge and (for the latter activity) all of these, although only by a small amount. -In all of the aforementioned apart from shopping, you train your monkey by getting him to copy your actions; your actions are controlled by the rhythmic pressing of the A button. After a while, your monkey should be able to imitate your actions with ease, eventually being able to start the activity without prompting. In regards to shopping, you can send him out to buy what you want from a selection of items, or just let him go out and buy what he likes. This is a good way of obtaining certain items that are otherwise unobtainable. The rarity of items and the accuracy of which items it brings home from your shopping list increases as its knowledge does. Sparring involves pitting your own monkey against a computer controlled one in order to raise every stat by a small amount. Finally, you can 'date' your monkeys, either with each other, with a friend's monkey or in the dating shop available within the game. This is a good way of obtaining monkeys with higher stats, depending on which monkeys you breed and with whom. +In all of the aforementioned apart from shopping, you train your monkey by getting him to copy your actions; your actions are controlled by the rhythmic pressing of the A button. After a while, your monkey should be able to imitate your actions with ease, eventually being able to start the activity without prompting. In regards to shopping, you can send him out to buy what you want from a selection of items, or just let him go out and buy what he likes. This is a good way of obtaining certain items that are otherwise unobtainable. The rarity of items and the accuracy of which items it brings home from your shopping list increases as its knowledge does. Sparring involves pitting your own monkey against a computer controlled one in order to raise every stat by a small amount. Finally, you can 'date' your monkeys, either with each other, with a friend's monkey or in the dating shop available within the game. This is a good way of obtaining monkeys with higher stats, depending on which monkeys you breed and with whom. During boxing matches, you do not have direct control over your monkey, but in between bouts you can do things such as refill its health, stamina, or both. You can also advise it on what strategy to use against its opponent. These matches are won by either a count or by KO'ing the opponent, however if time runs out before there is a clear winner, the winner is the monkey who is left with the most health at the end of the match. 0.8 @@ -7756,9 +7756,9 @@ During boxing matches, you do not have direct control over your monkey, but in b ./Sesame Street - Elmo's ABCs (USA) (GB Compatible).zip Sesame Street : Elmo's ABCs - The fun and excitement of Game Boy is now available for Preschoolers in this playful letter adventure. Children will love playing with Elmo in these delightful games that introduce them to letter recognition, upper and lower case letters, basic word recognition and simple spelling. -- Fully portable, Game Boy goes everywhere for skill-building fun! -- Grows with your child using 6 levels of play + The fun and excitement of Game Boy is now available for Preschoolers in this playful letter adventure. Children will love playing with Elmo in these delightful games that introduce them to letter recognition, upper and lower case letters, basic word recognition and simple spelling. +- Fully portable, Game Boy goes everywhere for skill-building fun! +- Grows with your child using 6 levels of play - For children ages 3 to 6 19990301T000000 Bonsai Entertainment @@ -7854,15 +7854,15 @@ During boxing matches, you do not have direct control over your monkey, but in b ./Shanghai Pocket (USA, Europe) (Rev 1) (SGB Enhanced) (GB Compatible).zip Shanghai Pocket - This is a portable edition of the solitaire game Shanghai, the game uses traditional Mah Jong tiles. The aim of the game is to match tiles, four of each type will be put on the playing field, when two tiles are matched they are removed when none remain you win. Only tiles that can be moved freely to the left or right may be matched. A wrong move may result in you not being able to clear the field. + This is a portable edition of the solitaire game Shanghai, the game uses traditional Mah Jong tiles. The aim of the game is to match tiles, four of each type will be put on the playing field, when two tiles are matched they are removed when none remain you win. Only tiles that can be moved freely to the left or right may be matched. A wrong move may result in you not being able to clear the field. -A slight story mode is presented in the Shanghai mode; each tile setup is based on a Zodiac animal that needs it power restored. The goal is to complete all twelve of these stages there by restoring the animals power. +A slight story mode is presented in the Shanghai mode; each tile setup is based on a Zodiac animal that needs it power restored. The goal is to complete all twelve of these stages there by restoring the animals power. Some variants are also included: 1. Kong Kong: Compete against a computer to clear tiles. If you go slowly you will have tiles sent over to your by your opponent. This type of play is similar to games like Puyo Pop. Kong Kong may be played against another player by using a link cable or against a computer. -2. Challenge (WonderSwan only): A large Shanghai game that you'll try to race through to get the best score. +2. Challenge (WonderSwan only): A large Shanghai game that you'll try to race through to get the best score. 3. Goldrush: In this mode you will race against an opponent to reach a tile marked 'G'. G is for GOLD, boy! So get cracking. 0.65 @@ -7900,7 +7900,7 @@ When lady-pirate Risky Boots receives information that a treasure chest is foun ./Shin Megami Tensei Devil Children - Aka no Sho (Japan) (Rev 1) (SGB Enhanced) (GB Compatible).zip Shin Megami Tensei Devil Children : Aka no Sho - One of the two editions of "Devil Children", "Red Book" follows the story of a girl named Kaname Mirai, who studies at the Harajuku Elementary School in Tokyo. Demons from another world invade the school. Kaname and her demon-friend Veil have to capture demons, tame them, and make them fight for you. + One of the two editions of "Devil Children", "Red Book" follows the story of a girl named Kaname Mirai, who studies at the Harajuku Elementary School in Tokyo. Demons from another world invade the school. Kaname and her demon-friend Veil have to capture demons, tame them, and make them fight for you. The dark and grim universe of Megami Tensei (Megaten for short) is combined in this game with a "cute" childish Pokémon style. 20001117T000000 @@ -7981,7 +7981,7 @@ The game is an RPG in which you explore each city location from an overhead map ./Shrek - Fairy Tale Freakdown (USA, Europe) (En,Fr,De,Es,It).zip Shrek: Fairy Tale Freakdown - In this Street Fighter 2-style 2D one-on-one beat 'em up, you can choose to play as characters from the movie Shrek, including Shrek himself, the Gingerbread Man, Thelonius, and six other included personalities. All characters have their own signature moves, but as you move on through the quest more special powers are unlocked - these include speed, invincibility, and strength. + In this Street Fighter 2-style 2D one-on-one beat 'em up, you can choose to play as characters from the movie Shrek, including Shrek himself, the Gingerbread Man, Thelonius, and six other included personalities. All characters have their own signature moves, but as you move on through the quest more special powers are unlocked - these include speed, invincibility, and strength. Shrek: Fairy Tale Freakdown appears to be aimed to towards young children, due to the character theme and the lack of blood. It is purely a single player game. 0.4 @@ -8078,8 +8078,8 @@ There is also the Championship mode where the player takes on several different ./South Park (USA) (Proto).zip South Park - This Game Boy Colour version of South Park was supposed to be released alongside the Nintendo 64 and PlayStation versions but was cancelled in 1999 due to Nintendo, Matt Stone, and Trey Parker not wanting to release an adult game for a system that was mostly owned by children. The game was reworked and released as Maya the Bee & Her Friends in Europe, which itself was reworked and released as Mary-Kate & Ashley: Get a Clue! in the US. - + This Game Boy Colour version of South Park was supposed to be released alongside the Nintendo 64 and PlayStation versions but was cancelled in 1999 due to Nintendo, Matt Stone, and Trey Parker not wanting to release an adult game for a system that was mostly owned by children. The game was reworked and released as Maya the Bee & Her Friends in Europe, which itself was reworked and released as Mary-Kate & Ashley: Get a Clue! in the US. + Crawfish Interactive @@ -8301,12 +8301,12 @@ The other major change over the Street Fighter 2 series are the Alpha counters. ./Stuart Little - The Journey Home (USA, Europe).zip Stuart Little: The Journey Home - This little mouse has one big journey ahead of him, and you're just the one to help him out. Unfortunately, the Little family didn't foresee the possible conflict of interest in keeping a cat and mouse on the same household when they adopted Stuart, and that's proving to be a bit of a problem. Between newfound enemies and domestic obstacles, the tiny mouse is having one heck of a time! There are eight gigantic levels to conquer in The Journey Home, and each one is based on a scene from the box office smash STUART LITTLE movies (which are, of course, based on the book by E.B. White). You'll end up tackling a mini-golf course, Central Park, a model boat race, a bunch of toy cowboys, and more in this epic quest for peace. In addition, here are plenty of platforms and hazards to run, jump, and flip through, and three difficulty settings ensure that younger gamers and experienced veterans alike will find the game appealing. - -In Stuart Little: The Journey Home, kids play as Stuart Little, the clever, ever-cheerful mouse from the popular Stuart Little movie and classic children's book of the same name. In the game, Stuart's just joined the Little family, and there's plenty of action to master, such as sliding down the laundry chute as a shortcut or using the flip-top bin to get more altitude. The Littles also join you in your play, as does Snowbell, the family cat who just can't warm up to even the most lovable of mice. - -This side-scrolling game abounds with action that uses many of the movie's favorite locations. The Journey Home's eight levels of gameplay take Stuart through the thrilling model boat race, a topsy-turvy miniature golf course, a toy cowboy town, and New York's Central Park. - + This little mouse has one big journey ahead of him, and you're just the one to help him out. Unfortunately, the Little family didn't foresee the possible conflict of interest in keeping a cat and mouse on the same household when they adopted Stuart, and that's proving to be a bit of a problem. Between newfound enemies and domestic obstacles, the tiny mouse is having one heck of a time! There are eight gigantic levels to conquer in The Journey Home, and each one is based on a scene from the box office smash STUART LITTLE movies (which are, of course, based on the book by E.B. White). You'll end up tackling a mini-golf course, Central Park, a model boat race, a bunch of toy cowboys, and more in this epic quest for peace. In addition, here are plenty of platforms and hazards to run, jump, and flip through, and three difficulty settings ensure that younger gamers and experienced veterans alike will find the game appealing. + +In Stuart Little: The Journey Home, kids play as Stuart Little, the clever, ever-cheerful mouse from the popular Stuart Little movie and classic children's book of the same name. In the game, Stuart's just joined the Little family, and there's plenty of action to master, such as sliding down the laundry chute as a shortcut or using the flip-top bin to get more altitude. The Littles also join you in your play, as does Snowbell, the family cat who just can't warm up to even the most lovable of mice. + +This side-scrolling game abounds with action that uses many of the movie's favorite locations. The Journey Home's eight levels of gameplay take Stuart through the thrilling model boat race, a topsy-turvy miniature golf course, a toy cowboy town, and New York's Central Park. + Every level is filled with power-ups and items that let you boost your energy and gain points. Three play settings make this a game that kids with varying skill levels can enjoy. 0.45 20010824T000000 @@ -8330,8 +8330,8 @@ Every level is filled with power-ups and items that let you boost your energy an ./Super Bombliss DX (Japan) (En) (SGB Enhanced) (GB Compatible).zip Super Bombliss DX - Super Bombliss DX is a colorized remake of Tetris Blast likely made in response to Tetris DX. It is a Japanese-exclusive and contains all the features of Blast, with the addition of a Puzzle mode. - + Super Bombliss DX is a colorized remake of Tetris Blast likely made in response to Tetris DX. It is a Japanese-exclusive and contains all the features of Blast, with the addition of a Puzzle mode. + It features a different soundtrack and revises the appearance of the enemies in "Battle" mode. 19991210T000000 TOSE @@ -8354,8 +8354,8 @@ It features a different soundtrack and revises the appearance of the enemies in ./Super Chinese Fighter EX (Japan).zip Super Chinese Fighter EX - Super Chinese Fighter EX is a fighting video game for the Game Boy Color released by Culture Brain in 1999. It is part of the Super Chinese series and is the final Fighter game in the series. - + Super Chinese Fighter EX is a fighting video game for the Game Boy Color released by Culture Brain in 1999. It is part of the Super Chinese series and is the final Fighter game in the series. + Unlike most of the Super Chinese games, Fighter EX is not an action game or role-playing video game. The game features several characters from the Super Chinese series, including the main characters, Jack and Ryu. 19991224T000000 Culture Brain @@ -8530,8 +8530,8 @@ The game also features a unique "merge" system, which allows you to create a num ./Tales of Phantasia - Narikiri Dungeon (Japan) (SGB Enhanced) (GB Compatible).zip Tales of Phantasia : Narikiri Dungeon - Tales of Phantasia: Narikiri Dungeon (テイルズ オブ ファンタジア 㠪りã りダンジョン Teiruzu Obu Fantajia Narikiri Danjon?) is a role-playing video game for the Game Boy Color released by Namco on November 10, 2000, selling 136,000 copies. Tales of Phantasia: Narikiri Dungeon's characteristic genre name is Dungeon RPG (ダンジョンRPG Danjon RPG?). It is the first sequel in the Tales series, which normally does not have connected storylines. The story begins 205 years after the beginning of Tales of Phantasia. - + Tales of Phantasia: Narikiri Dungeon (テイルズ オブ ファンタジア 㠪りã りダンジョン Teiruzu Obu Fantajia Narikiri Danjon?) is a role-playing video game for the Game Boy Color released by Namco on November 10, 2000, selling 136,000 copies. Tales of Phantasia: Narikiri Dungeon's characteristic genre name is Dungeon RPG (ダンジョンRPG Danjon RPG?). It is the first sequel in the Tales series, which normally does not have connected storylines. The story begins 205 years after the beginning of Tales of Phantasia. + Due to the limits of the Game Boy, the game uses a battle system called Petit LMBS, a turn-based variation on the Linear Motion Battle System used by the rest of the series. As in normal LMBS, the player controls only one character and does so via button combinations instead of a dialogue choice, while party members are computer-controlled. A remake of the game was later released on PlayStation Portable called Tales of Phantasia: Narikiri Dungeon X. 20001110T000000 Namco @@ -8588,7 +8588,7 @@ Due to the limits of the Game Boy, the game uses a battle system called Petit LM ./Test Drive 2001 (USA).zip Test Drive 2001 - This handheld Test Drive game lets you drive 13 licensed sports cars through 12 locations and 48 tracks. The action is viewed from an isometric perspective and some of the locations you'll drive through are Germany, Sydney and Washington. You start the game with a Lotus Elise, but as you gain more money you'll be able to buy other cars like Mustangs and Jaguars. + This handheld Test Drive game lets you drive 13 licensed sports cars through 12 locations and 48 tracks. The action is viewed from an isometric perspective and some of the locations you'll drive through are Germany, Sydney and Washington. You start the game with a Lotus Elise, but as you gain more money you'll be able to buy other cars like Mustangs and Jaguars. The game offers three modes. The first one, Single Race, involves beating the clock and other computer opponents on any of the tracks using any of the cars. In the tournament mode, you can earn extra money to buy new and better cars, or to upgrade your current car. You can also unlock additional tracks. In the Cop Chase mode, you take control of a police car and have to pursue the computer controlled racers. The game also have a two player mode allowing you to compete using the Link Cable. 20001128T000000 @@ -8603,15 +8603,15 @@ The game offers three modes. The first one, Single Race, involves beating the cl Test Drive 6 The 6th game in the Test Drive line of games that started in 1987. -11 NEW tracks in exotic real world locations: London, Paris, Egypt, Hong Kong, Maui, Rome, Ireland, Tahoe, England, and the Caribbean. -NEW environment specific sounds bring each track to life. -Breakable Objects, In-road Obstacles, and Nerve-racking Shortcuts. -NEW "All-Units" AI has the police working together taking you down in force. -NEW economic racing system puts your credits where your mouth is. -Purchase, upgrade, and stockpile cars in your custom garage. -High-Impact collisions. -HUGE jumps. -Unpredictable cross traffic. +11 NEW tracks in exotic real world locations: London, Paris, Egypt, Hong Kong, Maui, Rome, Ireland, Tahoe, England, and the Caribbean. +NEW environment specific sounds bring each track to life. +Breakable Objects, In-road Obstacles, and Nerve-racking Shortcuts. +NEW "All-Units" AI has the police working together taking you down in force. +NEW economic racing system puts your credits where your mouth is. +Purchase, upgrade, and stockpile cars in your custom garage. +High-Impact collisions. +HUGE jumps. +Unpredictable cross traffic. Split-screen head-to-head racing (PlayStation and Dreamcast only). 0.5 19991116T000000 @@ -8682,8 +8682,8 @@ Tetris DX features 4 one-player modes and two-player mode using the Universal Ga ./Black Onyx, The (Japan).zip The Black Onyx - The game takes place in the fantasy town of Utsuro as a party of up to five brave (and customizable) heroes set out through a labyrinth deep underground to find the legendary Black Onyx and break the town's curse. - + The game takes place in the fantasy town of Utsuro as a party of up to five brave (and customizable) heroes set out through a labyrinth deep underground to find the legendary Black Onyx and break the town's curse. + Game Boy Color port adds updated visuals from the original version. It also features the ability to play through the game with the original games visual style. 20010302T000000 Atelier Double @@ -8911,10 +8911,10 @@ There are eleven stages total and a password feature that allows players to pick ./Rugrats Movie, The (USA) (SGB Enhanced) (GB Compatible).zip The Rugrats Movie - An adventure for anyone who has ever worn diapers! - -Just as the Rugrat babies are getting ready to play with Tommy's brand new baby brother, Dil, he disappears! - + An adventure for anyone who has ever worn diapers! + +Just as the Rugrat babies are getting ready to play with Tommy's brand new baby brother, Dil, he disappears! + Join the Rugrats babies as they face scary spiders, escaped circus monkeys and big boulders in a quest to find and rescue the newest member of the Pickles' family. 0.6 19990228T000000 @@ -9002,7 +9002,7 @@ Progress is tracked via a password feature and the story is told via cut scenes. ./Titus the Fox (USA) (GB Compatible).zip Titus the Fox : To Marrakech and Back - In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. + In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance. 0.65 @@ -9137,8 +9137,8 @@ The actual missions are shown in 2D where the different characters can sneak aro ./Tomb Raider (USA, Europe) (En,Fr,De,Es,It).zip Tomb Raider : Starring Lara Croft - Deep in the jungles of Peru, hidden in a lost temple is the Nightmare Stone, an ancient and magical crystal. In the wrong hands it has the power to destroy the world! - + Deep in the jungles of Peru, hidden in a lost temple is the Nightmare Stone, an ancient and magical crystal. In the wrong hands it has the power to destroy the world! + Lara Croft must find the deadly crystal before anyone else, but first she must jump, climb, swim and blast her way through temples, tombs and treasure rooms, facing skeletons, giant snakes and evil spirits in her most action-packed adventure yet! 0.7 20000608T000000 @@ -9287,7 +9287,7 @@ You can also play against a friend in two player mode. ./Top Gun - Fire Storm (USA, Europe) (En,Fr,De,Es,It,Nl).zip Top Gun: Firestorm - Top Gun: Firestorm takes the player to the skies again in twelve missions where numerous aerial and ground based enemies need to be fought to arhieve victory. + Top Gun: Firestorm takes the player to the skies again in twelve missions where numerous aerial and ground based enemies need to be fought to arhieve victory. The story is very loosely based on the movie of the same name. The player guides the well known pilot Maverick through a series of realistic training missions to receive graduation from the Top Gun school. The story is advanced in several stills throughout the game. @@ -9438,7 +9438,7 @@ The gameplay is similar to other first-person realtime D&D games like the Ey ./Turok 3 - Shadow of Oblivion (USA, Europe) (En,Fr,De,Es).zip Turok 3: Shadow of Oblivion - In Turok 2 when Primagen's Lightship was destroyed, the explosion created a shockwave through out the universe. This effect nearly ends the life of Oblivion, a 'thing' the drifts through space, consuming anything that ends up in its way. Also during this explosion, a new world was created. In this world lies the Turok family tree, and Oblivion knows that the only way the pain the lies within can be stopped, is to destroy the Turok line. + In Turok 2 when Primagen's Lightship was destroyed, the explosion created a shockwave through out the universe. This effect nearly ends the life of Oblivion, a 'thing' the drifts through space, consuming anything that ends up in its way. Also during this explosion, a new world was created. In this world lies the Turok family tree, and Oblivion knows that the only way the pain the lies within can be stopped, is to destroy the Turok line. The third title in the Turok series adds two characters to play instead of one, new weapons (as well as some old favourites) and a highly detailed soundtracks with cut-scenes detailing the storyline as you go along. 0.5 @@ -9497,8 +9497,8 @@ The third title in the Turok series adds two characters to play instead of one, ./Tyrian 2000 (USA) (Proto) (GB Compatible).zip Tyrian 2000 - Set in a faraway star sector, Tyrian is a fairly generic sci-fi-themed shooter on the surface. You'll pilot your ship through a wide variety of vertically-scrolling, parallax-rendered environments. - + Set in a faraway star sector, Tyrian is a fairly generic sci-fi-themed shooter on the surface. You'll pilot your ship through a wide variety of vertically-scrolling, parallax-rendered environments. + The Game Boy Color version of Tyrian 2000 would have been the first time Tyrian ventured off of home PCs. However, it ultimately was cancelled in favor of the Game Boy Advance version... which met the same fate later on. World Tree Games Productions @@ -9599,19 +9599,19 @@ The game is available for 1 and 2 players to play against each other. Movie award ceremony was appointed on this evening. Actor Loyd Bradock has been nominated. But his fiancée told that he was vanished. The famous V.I.P. agency took on this case in 9.05 am. Vallery and her team should find the actor and bring him to the prize-giving ceremony, which begins at 9.00 pm. -So you have to progress in time to success, completing the levels as one of six V.I.P. members. On these levels player should make following actions. +So you have to progress in time to success, completing the levels as one of six V.I.P. members. On these levels player should make following actions. As Johnny Loh drive in sports car and avoid obstacles; 2. Perform a roller-skating as Nikki Franco, while jumping and ducking to avoid the obstacles such as bananas and flying balloons; -3. Walk around town, shooting the bad guys with pistol and grenades as Quick Williams; -4. Surf in the boat as Val Irons, avoiding the isles and other boats; +3. Walk around town, shooting the bad guys with pistol and grenades as Quick Williams; +4. Surf in the boat as Val Irons, avoiding the isles and other boats; 5. Fly in helicopter as Val Irons, shooting paragliders and enemy boats; -6. As Val Irons find the producer progressing to the top level of the story, avoiding or eliminating the enemy robots and guards; -7. As Tasha Dexter break through the enemies in Quick Williams` style; -8. As Tasha Dexter and Val Irons drive to the producer's Guru in Johnny Loh's style; -9. As Val Irons find the producer's Guru descending to the desert's underground and avoiding its inhabitants such as snakes, eagles, bats, etc.; -10. As Val Irons drive in the sports car again; -11. As Val Irons perform a roller-skating in the roller-blades given by Nikki Franco; -12. As Val Irons explore the well-guarded villa and find the Loyd Bradock finally; +6. As Val Irons find the producer progressing to the top level of the story, avoiding or eliminating the enemy robots and guards; +7. As Tasha Dexter break through the enemies in Quick Williams` style; +8. As Tasha Dexter and Val Irons drive to the producer's Guru in Johnny Loh's style; +9. As Val Irons find the producer's Guru descending to the desert's underground and avoiding its inhabitants such as snakes, eagles, bats, etc.; +10. As Val Irons drive in the sports car again; +11. As Val Irons perform a roller-skating in the roller-blades given by Nikki Franco; +12. As Val Irons explore the well-guarded villa and find the Loyd Bradock finally; 13. As Val Irons bring Loyd Bradock to the ceremony on helicopter, avoiding or eliminating the enemies. On all levels characters may collect lives, health, and other valuable items such as gasoline cans, weapon power-ups, etc. to make their way easier. @@ -9684,7 +9684,7 @@ Certain parts of the game may be accessed via password. Also the Ubi Key feature ./Wario Land 3 (World) (En,Ja).zip Wario Land 3 - During a joyride in his biplane, the engine blows and Wario crashes into the woods. It's here where he finds a hidden cave with a magic Music box. Before he can say "I hate Mario", the box pulls him inside and into a room with a dark figure, who strikes a deal with him. Find all of the missing Music boxes and he can leave. And any treasure he finds he can keep. + During a joyride in his biplane, the engine blows and Wario crashes into the woods. It's here where he finds a hidden cave with a magic Music box. Before he can say "I hate Mario", the box pulls him inside and into a room with a dark figure, who strikes a deal with him. Find all of the missing Music boxes and he can leave. And any treasure he finds he can keep. Much like Wario Land 2, Wario can't die from any attacks by the enemy. However he can change form after certain attacks, which can both help and halt his progress in each level. New forms of Wario include Invisible Wario and Ball of Yarn Wario (an un-controllable ball of yarn, with Wario inside). @@ -9714,7 +9714,7 @@ In a change from the original Wario Land, Wario is now immortal, to a certain po ./Warlocked (USA).zip Warlocked - In the perilous world of Warlocked, a ferocious war is raging between the Human forces of Queen Azarel and the Beast horde of Chief Zog. Players can control either side, each of them offers 30 missions. + In the perilous world of Warlocked, a ferocious war is raging between the Human forces of Queen Azarel and the Beast horde of Chief Zog. Players can control either side, each of them offers 30 missions. Warlocked brings real-time strategy gaming to the Boy Color set in a fantasy warfare scenario. The key to victory is a balanced mix of resource gathering, building, exploration and combat. Adding a magical twist to the straightforward action is the presence of wizards, each of whom has one powerful spell. While some wizards can convert enemy troops to your side, others can change them into chickens or skeletons. More than 20 kinds of wizards are hidden throughout the game. @@ -9801,15 +9801,15 @@ At the end of every world, there is a short bonus stage with Wendy riding on her ./Who Wants to Be a Millionaire - 2nd Edition (USA).zip Who Wants to Be a Millionaire : 2nd Edition - Can you keep your cool in the Hot Seat? - -Now you can take all of the excitement of the top-rated TV game show, WHO WANTS TO BE A MILLIONAIRE with you anywhere. All you have to do is answer 15 questions to win $1,000,000 (a virtual million, that is). So it's your turn to get into the Hot Seat for the life-changing question "...is that your FINAL answer?" - -So let's play WHO WANTS TO BE A MILLIONAIRE: 2nd Edition! - -- 600 challenging questions -- Use all 3 lifelines - Ask the Audience, Phone a Friend, or 50/50 -- Play against your friends in a "Fastest Finger Round" + Can you keep your cool in the Hot Seat? + +Now you can take all of the excitement of the top-rated TV game show, WHO WANTS TO BE A MILLIONAIRE with you anywhere. All you have to do is answer 15 questions to win $1,000,000 (a virtual million, that is). So it's your turn to get into the Hot Seat for the life-changing question "...is that your FINAL answer?" + +So let's play WHO WANTS TO BE A MILLIONAIRE: 2nd Edition! + +- 600 challenging questions +- Use all 3 lifelines - Ask the Audience, Phone a Friend, or 50/50 +- Play against your friends in a "Fastest Finger Round" - Become a virtual millionaire 20000925T000000 Valleycrest Productions @@ -9824,7 +9824,7 @@ So let's play WHO WANTS TO BE A MILLIONAIRE: 2nd Edition! It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes and engage in dogfights with enemy fighter planes. - + You start each mission by taking off from an aircraft carrier, which you'll have to protect from assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo you can replenish those by returning to your carrier. Your carrier is also the place to repair damage to your plane. The Gameboy Color version of Wings of Fury has a toned down violence level. You no longer mow down Japanese soldiers with your machine guns, instead you bombard jeeps & trucks. Also missing in this version are the Japanese torpedo planes and the small 1st-person view window. New are some extra manoeuvres for your plane like a barrel roll and a review of your ammo consumption after each mission. Using less ammo than allocated gives you bonus points. @@ -9871,9 +9871,9 @@ The Gameboy Color version of Wings of Fury has a toned down violence level. You ./Wizardry I - Proving Grounds of the Mad Overlord (Japan).zip Wizardry I : Proving Grounds of the Mad Overlord - Are you ready to step into the world of Wizardry? Unmatched by any other fantasy role-playing game, the Wizardry Gaming System allows for unlimited combinations of strategies and tactics, so that each quest into the Maze is always fresh and interesting. -Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the Castle, you assemble one to six adventurers to explore the magic and mystery of the ten-level 3-D Maze. Your characters may be one of five races and eight professions, each with strengths and weaknesses. -Under your command, brawny warriors, frail magis, pious clerics, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers, allowing them to venture deeper into the Maze. + Are you ready to step into the world of Wizardry? Unmatched by any other fantasy role-playing game, the Wizardry Gaming System allows for unlimited combinations of strategies and tactics, so that each quest into the Maze is always fresh and interesting. +Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the Castle, you assemble one to six adventurers to explore the magic and mystery of the ten-level 3-D Maze. Your characters may be one of five races and eight professions, each with strengths and weaknesses. +Under your command, brawny warriors, frail magis, pious clerics, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers, allowing them to venture deeper into the Maze. Be wary! The treacherous Maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own; pits; chutes; rotating rooms; teleporters; special one-of-a-kind surprises; and much more will keep you on your toes for many hours of fun. May luck and good fortune be your companions! 20010223T000000 Sir-tech @@ -9919,8 +9919,8 @@ Be wary! The treacherous Maze has some tricks and traps of its own. Hundreds of ./Woody Woodpecker (USA).zip Woody Woodpecker - Woody Woodpecker is an Action game, developed by Planet Interactive and published by DreamCatcher Interactive. - + Woody Woodpecker is an Action game, developed by Planet Interactive and published by DreamCatcher Interactive. + The game takes place in the universe cartoon. For much of the adventure, the player is Woody Woodpecker. During the absence of Woody Knothead his nephew and niece Splinter were abducted by the Machiavellian Buzz Buzzard, which requires an exorbitant ransom for their release. Unwilling to pay,Woody goes in search of the missing by venturing into the huge and dangerous amusement park built by Buzz Buzzard. 0.5 20010901T000000 @@ -9944,9 +9944,9 @@ The game takes place in the universe cartoon. For much of the adventure, the pla ./Worms Armageddon (USA) (En,Fr,Es).zip Worms Armageddon - The final sequel (at least using the present engine) to the strategy game Worms, Worms Armageddon expands on Worms 2 by improving quite a few facets of gameplay and including play over the Internet through Team 17's WORMNET. + The final sequel (at least using the present engine) to the strategy game Worms, Worms Armageddon expands on Worms 2 by improving quite a few facets of gameplay and including play over the Internet through Team 17's WORMNET. -For those who've never played Worms, it's at heart similar to the old game Artillery, which you control an artillery piece. In essence, you give it a shot angle and shot power, and try to hit your enemy, despite wind effects and the enemy firing back at you. Worms puts you in command of a team of Worms, but not only can you move around the landscape, you can use many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. +For those who've never played Worms, it's at heart similar to the old game Artillery, which you control an artillery piece. In essence, you give it a shot angle and shot power, and try to hit your enemy, despite wind effects and the enemy firing back at you. Worms puts you in command of a team of Worms, but not only can you move around the landscape, you can use many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. Everything is presented in a humorous cartoonish style, from the landscapes to the worms themselves and their cries of triumph or despair, depending on how you do. @@ -10034,9 +10034,9 @@ The Game Boy's two buttons are used for kicks and punches (or basic mutant abili ./X-Men - Mutant Wars (USA, Europe).zip X-Men: Mutant Wars - You take control of the X-Men (including Wolverine, Storm, Iceman, Gambit, and Cyclops) and must use the powers of each to fight your way through the many levels of evil mutants, crazy machines and boss characters including Magneto. + You take control of the X-Men (including Wolverine, Storm, Iceman, Gambit, and Cyclops) and must use the powers of each to fight your way through the many levels of evil mutants, crazy machines and boss characters including Magneto. -You can change the character at any time during the game, which is important as your characters power level decreases as you go. When you change a character, the character you take out rests, and the power level increases. Also, some areas can only be completed by using the certain powers of each character. +You can change the character at any time during the game, which is important as your characters power level decreases as you go. When you change a character, the character you take out rests, and the power level increases. Also, some areas can only be completed by using the certain powers of each character. Apart from the normal mode of play, you can also play a second version, where you must fight all of the Boss characters, and if your character runs out of power, you cannot use him/her again. 0.5 @@ -10050,9 +10050,9 @@ Apart from the normal mode of play, you can also play a second version, where yo ./X-Men - Wolverine's Rage (USA).zip X-Men: Wolverine's Rage - Wolverine goes it alone in this action platform title, where you take control of the most famous of the X-Men, and hack and slash your way through 20 levels of enemies and bosses. + Wolverine goes it alone in this action platform title, where you take control of the most famous of the X-Men, and hack and slash your way through 20 levels of enemies and bosses. -There are 4 main things that Wolvie can achieve: +There are 4 main things that Wolvie can achieve: 1) Hack and slash with his claws (the main attack) @@ -10166,14 +10166,14 @@ Set up your deck with monsters, traps, and spells to help you defeat your oppone ./Yu-Gi-Oh! Duel Monsters 4 - Battle of Great Duelist - Jounouchi Deck (Japan).zip Yu-Gi-Oh! Duel Monsters 4 : Battle of Great Duelist, Jounouchi Deck - Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist is a Japan only Yu-Gi-Oh video game for the Game Boy Color, and the fourth installment in the Duel Monsters series. It was released December 7, 2000 as three separate versions (Yugi, Kaiba, and Jounouchi), each being able to use only a certain selection of the 900 available cards. - -Each of the god cards are usable after completing the game, but they can only be obtained from a different version by trading: - -- Slifer the Sky Dragon can be used in the Yugi Deck version, obtained in the Kaiba version by defeating Yami Yugi. - -- Obelisk the Tormentor can be used in the Kaiba Deck version, obtained in the Jounouchi version by defeating Yami Bakura. - + Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist is a Japan only Yu-Gi-Oh video game for the Game Boy Color, and the fourth installment in the Duel Monsters series. It was released December 7, 2000 as three separate versions (Yugi, Kaiba, and Jounouchi), each being able to use only a certain selection of the 900 available cards. + +Each of the god cards are usable after completing the game, but they can only be obtained from a different version by trading: + +- Slifer the Sky Dragon can be used in the Yugi Deck version, obtained in the Kaiba version by defeating Yami Yugi. + +- Obelisk the Tormentor can be used in the Kaiba Deck version, obtained in the Jounouchi version by defeating Yami Bakura. + - The Winged Dragon of Ra can be used in the Jounouchi Deck version, obtained in the Yugi version by defeating Marik. 20001207T000000 Konami @@ -10196,14 +10196,14 @@ Each of the god cards are usable after completing the game, but they can only be ./Yu-Gi-Oh! Duel Monsters 4 - Battle of Great Duelist - Yuugi Deck (Japan).zip Yu-Gi-Oh! Duel Monsters 4 : Battle of Great Duelist, Yuugi Deck - Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist is a Japan only Yu-Gi-Oh video game for the Game Boy Color, and the fourth installment in the Duel Monsters series. It was released December 7, 2000 as three separate versions (Yugi, Kaiba, and Jounouchi), each being able to use only a certain selection of the 900 available cards. - -Each of the god cards are usable after completing the game, but they can only be obtained from a different version by trading: - -- Slifer the Sky Dragon can be used in the Yugi Deck version, obtained in the Kaiba version by defeating Yami Yugi. - -- Obelisk the Tormentor can be used in the Kaiba Deck version, obtained in the Jounouchi version by defeating Yami Bakura. - + Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist is a Japan only Yu-Gi-Oh video game for the Game Boy Color, and the fourth installment in the Duel Monsters series. It was released December 7, 2000 as three separate versions (Yugi, Kaiba, and Jounouchi), each being able to use only a certain selection of the 900 available cards. + +Each of the god cards are usable after completing the game, but they can only be obtained from a different version by trading: + +- Slifer the Sky Dragon can be used in the Yugi Deck version, obtained in the Kaiba version by defeating Yami Yugi. + +- Obelisk the Tormentor can be used in the Kaiba Deck version, obtained in the Jounouchi version by defeating Yami Bakura. + - The Winged Dragon of Ra can be used in the Jounouchi Deck version, obtained in the Yugi version by defeating Marik. 20001207T000000 Konami @@ -10217,7 +10217,7 @@ Each of the god cards are usable after completing the game, but they can only be Zebco Fishing! Zebco Fishing! is an officially licensed fishing game for the Game Boy Color. It features 11 different lures and 2 lakes to fish on. The player can participate in a tournament and Blackjack Bass. The tournament mode gives you a limited time to catch the biggest fish. In Blackjack Bass you have to catch 21 pounds worth of fish, similar to the game Black Jack. Each time you catch a fish, you get its weight and can decide to "hit" or "hold". If you exceed the 21 pounds you lose. -The player can row his boat around the lake until he has found a suitable fishing location, where he can cast his line and wait for the fish to bite. Once a fish is nibbling the bait the player has to hook it and then reel it in. When you do so you must make sure your line doesn't break by keeping an eye on the tension. +The player can row his boat around the lake until he has found a suitable fishing location, where he can cast his line and wait for the fish to bite. Once a fish is nibbling the bait the player has to hook it and then reel it in. When you do so you must make sure your line doesn't break by keeping an eye on the tension. Weather conditions, time of day and location all have impact on the chance of catching a fish. Each type of lure also improves the odds in specific types of water and weather types. Somewhere in the two lakes also dwells the legendary Lochness Bass a giant fish which is yet to be caught. 19990901T000000 @@ -10289,4 +10289,4 @@ Weather conditions, time of day and location all have impact on the chance of ca ZZZ(notgame):Rumble & Tumble - \ No newline at end of file + diff --git a/workspace/all/mapmaker/MD.xml b/workspace/all/mapmaker/MD.xml index acfbf5d98..d3166211d 100644 --- a/workspace/all/mapmaker/MD.xml +++ b/workspace/all/mapmaker/MD.xml @@ -179,7 +179,7 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each ./688 Attack Sub (USA, Europe).zip 688 Attack Sub - An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. + An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew. 0.5 19910701T000000 @@ -341,10 +341,10 @@ The Gleylancer comes equipped with two hovering satellites that can receive weap ./Advanced Daisenryaku - Deutsch Dengeki Sakusen (Japan) (Rev A).zip Advanced Daisenryaku : Deutsch Dengeki Sakusen - Advanced Daisenryaku: Deutsch Dengeki Sakusen commonly referred to simply as Advanced Daisenryaku, is a 1991 strategy game developed jointly by Sega and SystemSoft and published by Sega for the Sega Mega Drive exclusively in Japan. It is part of SystemSoft's Daisenryaku series of strategy games, and is one of the few retail Mega Drive games to have online play compatibility via Sega Meganet. It also started the Advanced Daisenryaku line, all of which have been published by Sega. - -Sega and now-renamed SystemSoft Alpha rereleased the game in 2006 as part of Sega Ages 2500. - + Advanced Daisenryaku: Deutsch Dengeki Sakusen commonly referred to simply as Advanced Daisenryaku, is a 1991 strategy game developed jointly by Sega and SystemSoft and published by Sega for the Sega Mega Drive exclusively in Japan. It is part of SystemSoft's Daisenryaku series of strategy games, and is one of the few retail Mega Drive games to have online play compatibility via Sega Meganet. It also started the Advanced Daisenryaku line, all of which have been published by Sega. + +Sega and now-renamed SystemSoft Alpha rereleased the game in 2006 as part of Sega Ages 2500. + In 2002-2006, Nebelwurfer fan-translated the game to English as Advanced Military Commander along with a translated manual. 0.6 19910617T000000 @@ -481,7 +481,7 @@ The game's humorous animations were created by Walt Disney Feature Animation. ./Alex Kidd in the Enchanted Castle (USA).zip Alex Kidd in the Enchanted Castle - Alex Kidd, resident of planet Aries, is the brother to the king. One day he comes across a rumor that his long lost father, King Thor, is alive and somewhere on the planet Paperock. + Alex Kidd, resident of planet Aries, is the brother to the king. One day he comes across a rumor that his long lost father, King Thor, is alive and somewhere on the planet Paperock. Now Paperock is a place where you have to be good at the game of 'Paper, Rock and Scissors' to get anywhere. With that knowledge you must take control of Alex, guide him through the odd natured, unfriendly planet and help him find his father. 0.55 @@ -528,7 +528,7 @@ When you start the game, you can select any one of these characters to play as. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. -At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. +At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person. 0.75 @@ -542,8 +542,8 @@ You can play Alien Storm by yourself, or with another person. ./Alisia Dragoon (USA).zip Alisia Dragoon - The pace is intense. Enemies come at Alisia from everywhere. And nowhere. Battle hordes of crazed barbarians, mow down mobs of poisonous centipedes, and slay squadrons of winged gargoyles. Blast enemies in waves or one by one with multi-directional, auto-targeting laser fire. - + The pace is intense. Enemies come at Alisia from everywhere. And nowhere. Battle hordes of crazed barbarians, mow down mobs of poisonous centipedes, and slay squadrons of winged gargoyles. Blast enemies in waves or one by one with multi-directional, auto-targeting laser fire. + Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion! 0.75 19920201T000000 @@ -601,7 +601,7 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, ./Animaniacs (USA).zip Animaniacs - Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. + Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes. 0.7 @@ -842,7 +842,7 @@ Guide B.O.B trough a colorful game with the strangest enemies you ever seen, to ./Baby Boom (USA) (Proto) (1994-08-11).zip Baby Boom - Baby Boom is an unreleased action game originally announced at Sega Gamer's Day 1994 for the Sega Mega Drive, Sega Mega-CD and Sega Game Gear. It was subsequently cancelled for unknown reasons. + Baby Boom is an unreleased action game originally announced at Sega Gamer's Day 1994 for the Sega Mega Drive, Sega Mega-CD and Sega Game Gear. It was subsequently cancelled for unknown reasons. Three early prototypes of the Mega Drive version have since been leaked onto the internet,showing that the game was largely about picking up babies and taking them to an exit in the fastest possible time. Only three normal levels and two bonus levels exist in the latest prototype (dated 1994-08-11). 0.5 20080223T000000 @@ -875,8 +875,8 @@ Three early prototypes of the Mega Drive version have since been leaked onto the ./Bahamut Senki (Japan).zip Bahamut Senki - The world of Bahumut is divided into eight powerful countries, four of which are ruled by humans or human-like creatures, while the other four are ruled by evil forces. These countries constantly wage war against one another trying to dominate and destroy the others. It's the player's job to choose which country to control and make it the most powerful country in all of Bahumut. - + The world of Bahumut is divided into eight powerful countries, four of which are ruled by humans or human-like creatures, while the other four are ruled by evil forces. These countries constantly wage war against one another trying to dominate and destroy the others. It's the player's job to choose which country to control and make it the most powerful country in all of Bahumut. + At the beginning of each turn, you control your leader and take certain actions such as: recruit soldiers, declare war, engage in diplomatic talks, ect. In battles you can control several units of soldiers or magical creatures you can summon to assist you in battle. 0.5 19910308T000000 @@ -987,7 +987,7 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha ./Barkley Shut Up and Jam 2 (USA).zip Barkley Shut Up and Jam 2 - This game is a sequel to Barkley: Shut Up and Jam!. It is a street basketball game which means no referees to enforce fouls and no shot clock to force a player to take a shot. The game features an exhibition and a tournament mode. + This game is a sequel to Barkley: Shut Up and Jam!. It is a street basketball game which means no referees to enforce fouls and no shot clock to force a player to take a shot. The game features an exhibition and a tournament mode. In exhibition mode the player chooses 2 players out of a possible 10 to play in a 2 on 2 game. The game can either be played for 3 minutes, 5 minutes, or til the first team gets to either 21 or 50 points depending on what option is chosen. @@ -1135,7 +1135,7 @@ The game includes a standard single-player mode with three difficulty settings. ./Battle Squadron (USA, Europe).zip Battle Squadron - Battle Squadron is a classic arcade style shooter for 1 or 2 players.You take a space ship and fly it over a high tech hostile surface, and then into an organic setting. + Battle Squadron is a classic arcade style shooter for 1 or 2 players.You take a space ship and fly it over a high tech hostile surface, and then into an organic setting. You can control the number of 'credits' you have from 1 to 3. You choose how many lives you get. You also get to choose the max number of enemy bullets and their speed. @@ -1153,9 +1153,9 @@ You get powerups along the way that modify your weapons, and also the "Nova Smar Battlemaster An early squad based combat strategy game set in a medieval style fantasy world. -The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. +The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. -There are many traps to avoid and death is a constant in what most people would find a very tough game. +There are many traps to avoid and death is a constant in what most people would find a very tough game. The nearest game to compare it to would be Rage Of Mages, though that has more of an RPG focus, it does bear aesthetic similarities and a squad based fantasy fighting theme. 0.45 @@ -1223,7 +1223,7 @@ There are two modes of play: Match and Tournament. Match is a single match for o ./Beauty and the Beast - Belle's Quest (USA).zip Beauty and the Beast : Belle's Quest - Play as Belle from Disney's "Beauty and the Beast" and (loosely) follow the animated film's story. Jump and duck to ward off hindrances, which can come in forms of birds, rats, bats, etc. + Play as Belle from Disney's "Beauty and the Beast" and (loosely) follow the animated film's story. Jump and duck to ward off hindrances, which can come in forms of birds, rats, bats, etc. Also have the 'beauty' interact with her supporting characters as you lead her from her start as a village girl, to the final dance with her prince in the ball room. 0.3 @@ -1309,8 +1309,8 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be ./Beyond Zero Tolerance (USA) (Proto).zip Beyond Zero Tolerance - Beyond Zero Tolerance is an unreleased Sega Mega Drive sequel to Zero Tolerance. As with its prequel, it is a first person shooter, one of the few available for the system. - + Beyond Zero Tolerance is an unreleased Sega Mega Drive sequel to Zero Tolerance. As with its prequel, it is a first person shooter, one of the few available for the system. + A prototype of Beyond Zero Tolerance (labeled "Build: 062395a", suggesting a build date of 23 June 1995) was released as freeware by its creator (as was Zero Tolerance). It is mostly the same game as Zero Tolerance bar new graphics, and is far from being complete. All of the music in the prototype is recycled from the first game. Technopop @@ -1322,7 +1322,7 @@ A prototype of Beyond Zero Tolerance (labeled "Build: 062395a", suggesting a bui ./Bible Adventures (USA) (Unl).zip Bible Adventures - Bible Adventures contains three different side scrolling platform games, each with a different bible theme. + Bible Adventures contains three different side scrolling platform games, each with a different bible theme. The first game is Noah's Ark. Here the player needs to search forests, caverns, and mountains to find a male and female of each species and bring them back to the ark before the flood begins. The next game is Save Baby Moses, where the player needs to get past numerous soldiers and other obstacles to bring the baby Moses to safety. The last game is David and Goliath. As the shepherd David, the player needs to round up and protect the family's flock of sheep. After all of the sheep are safe, the player will then need to face Goliath. @@ -1352,7 +1352,7 @@ The game is endorsed by the late great Bill Walsh, former college and pro coach ./Bill Walsh College Football (USA, Europe).zip Bill Walsh College Football - The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal. + The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal. The playbook consists of 56 offensive plays and 52 defensive plays. On offense, running backs can dive, spin and hurdle. Also, passing is dealt with by having the receivers in their own windowed boxes . When on defense, defenders can dive at the ball carrier, and raise hands to block kicks or intercept passes. @@ -1369,17 +1369,17 @@ The game also features four weather conditions (fair, windy, rain and snow), and ./Bill's Tomato Game (USA) (Proto).zip Bill's Tomato Game - Meet Terry & Tracy, an everyday pair of walking, talking tomatoes caught up in a totally unfeasible tale of rivaly, evil squirrels and mystical lands... oh and, erm, love! - -INGREDIENTS -Tracy and Terry are the cream of the tomatoes. Apart from being particularly ripe and squashy specimens, theyre both in love and determined to escape from the lorry taking them to the Puree factory so they can run away together and get married. - -And so, after being hurried in to the back of the delivery truck, they make their move, slipping quietly out of the back and away to happiness. Whatever could go wrong? - -Well, as it happens, lurking in the trees along their path, an evil squirrel was eyeing up Tracys plumb form and decided to take her for his own. Just as the two lovebirds were passing by a tall vine, the squirrel struck, whisking Tracy away from Tez and carrying her away to his vine-top abode. - -Terry saw red. His skin puckered and his little crown of leaves trembled with anger. So, off he dashed in pursuit of the rascally rodent to win back his sweetheart... - + Meet Terry & Tracy, an everyday pair of walking, talking tomatoes caught up in a totally unfeasible tale of rivaly, evil squirrels and mystical lands... oh and, erm, love! + +INGREDIENTS +Tracy and Terry are the cream of the tomatoes. Apart from being particularly ripe and squashy specimens, theyre both in love and determined to escape from the lorry taking them to the Puree factory so they can run away together and get married. + +And so, after being hurried in to the back of the delivery truck, they make their move, slipping quietly out of the back and away to happiness. Whatever could go wrong? + +Well, as it happens, lurking in the trees along their path, an evil squirrel was eyeing up Tracys plumb form and decided to take her for his own. Just as the two lovebirds were passing by a tall vine, the squirrel struck, whisking Tracy away from Tez and carrying her away to his vine-top abode. + +Terry saw red. His skin puckered and his little crown of leaves trembled with anger. So, off he dashed in pursuit of the rascally rodent to win back his sweetheart... + And you thought tomatoes couldn't climb trees!!! 0.7 @@ -1420,7 +1420,7 @@ This is a sailing action game. You navigate your motor boat from a third person ./Bishoujo Senshi Sailor Moon (Japan).zip Bishoujo Senshi Sailor Moon - The game is based on the popular manga/animé series of the same name. The heroine of the series is a 14-year-old schoolgirl named Serena (Usagi in the Japanese version). One day she encounters a magical talking cat named Luna, who tells her she has been chosen to be a Sailor Moon fighter, to find the lost Princess of the Moon Kingdom and to fight the forces of darkness lead by the evil Queen Beryl. + The game is based on the popular manga/animé series of the same name. The heroine of the series is a 14-year-old schoolgirl named Serena (Usagi in the Japanese version). One day she encounters a magical talking cat named Luna, who tells her she has been chosen to be a Sailor Moon fighter, to find the lost Princess of the Moon Kingdom and to fight the forces of darkness lead by the evil Queen Beryl. This adaptation of the story is a beat-'em-up game. You can control either Serena herself or one of her Sailor Moon companions. Each girl has different strengths and special attacks. You advance in the game by moving on a platform and defeating the enemies you encounter. You can't move on if you haven't defeated all the enemies that keep coming at you. 0.85 @@ -1462,8 +1462,8 @@ This is an action platform game. You control Sophia that can roll, jump, and fir ./Blockbuster World Video Game Championship II (USA).zip Blockbuster World Video Game Championship II - Blockbuster World Video Game Championship II is a special cartridge used for, as the name suggests, the second Blockbuster World Video Game Championships, held in branches of Blockbuster. It was built by Acclaim for North American Sega Mega Drive units, and contains watered down versions of NBA Jam Tournament Edition and Judge Dredd. - + Blockbuster World Video Game Championship II is a special cartridge used for, as the name suggests, the second Blockbuster World Video Game Championships, held in branches of Blockbuster. It was built by Acclaim for North American Sega Mega Drive units, and contains watered down versions of NBA Jam Tournament Edition and Judge Dredd. + The event was organised in 1995, splitting contestants into categories - those aged under and including 13, and those aged 14 or above. Players could pick between Sega's console or Nintendo's SNES (which had a different cartridge - one produced by Rare featuring Donkey Kong Country). Each Blockbuster store in North America ran the event between June 14 and July 9, producing "store champions" who would then progress to further round in August, set at GamePro's headquarters in San Francisco. Despite the name it was not actually a "world championship". 0.55 19950101T000000 @@ -1571,13 +1571,13 @@ The player controls a young lawyer named Jonathan Harker. Harker must free himse ./Brutal - Paws of Fury (USA).zip Brutal : Paws of Fury - The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. + The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. -Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. +Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. -During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen. +During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen. -Instead of beginning a whole new game, you can fight a single duel, choosing the opponent and terrain. You can choose to fight either a computer-controlled opponent or another human player. +Instead of beginning a whole new game, you can fight a single duel, choosing the opponent and terrain. You can choose to fight either a computer-controlled opponent or another human player. The visuals are leant towards cutesiness, which makes a change from the gore of Mortal Kombat and the metal of Rise of the Robots. @@ -1623,7 +1623,7 @@ In between the main platform levels there are side-view shoot 'em up sections ta ./Bubsy II (USA, Europe).zip Bubsy II - Bubsy is back! After defeating the evil Woolies in the first game, Bubsy, the brave bob-cat, has to participate in an even more dangerous adventure: to explore a mysterious hyperdimensional mansion, inside of which there are portals that lead to different area in different locations and times. + Bubsy is back! After defeating the evil Woolies in the first game, Bubsy, the brave bob-cat, has to participate in an even more dangerous adventure: to explore a mysterious hyperdimensional mansion, inside of which there are portals that lead to different area in different locations and times. Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bubsy kills the enemies by jumping on their heads. The levels are large and can be accessed right from the beginning of the game (except the ultimate level), starting in either west or east wing. There are five types of regular levels: Egyptian pyramid, sci-fi space-like environment, a world filled with musical instruments and notes, a "green" level with trees and hills, and a side-scrolling group of levels where Bubsy has to navigate an airplane. 0.7 @@ -1820,7 +1820,7 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s ./Cascade (World) (Unl).zip Cascade - Cascade was originally developed by Epyx, and initially slated for release only in Japan for the Mega Drive. Super Fighter Team acquired full copyright to this game and released it worldwide in 2015. + Cascade was originally developed by Epyx, and initially slated for release only in Japan for the Mega Drive. Super Fighter Team acquired full copyright to this game and released it worldwide in 2015. In this game; players maneuver dice around a grid, trying to form numerical combinations that may then be "blasted" to progress against the current opponent. Clearing combinations that include starred dice, and / or clearing multiple sets of combinations, speeds up the progression. Opponents are defeated when the player's energy plug rises to the top of the screen. A competitive two-player mode is also offered. 20151224T000000 Epyx @@ -1846,8 +1846,8 @@ The game play follows the traditional 2D hop 'n' bop platform style in both 8-bi ./Castlevania - Bloodlines (USA).zip Castlevania : Bloodlines - In the year 1917, evil had threatened to rise up again in Transylvania. A young lady named Elizabeth Bartley, who was tried as a witch and killed centuries before, was planning to resurrect the Prince of Darkness, Count Dracula, once again. - + In the year 1917, evil had threatened to rise up again in Transylvania. A young lady named Elizabeth Bartley, who was tried as a witch and killed centuries before, was planning to resurrect the Prince of Darkness, Count Dracula, once again. + The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet... 0.9 19940317T000000 @@ -1918,7 +1918,7 @@ The Japanese version, Boogie Woogie Bowling, is largely the same but features di Championship Pool Championship Pool is a pool game where players can 8-ball or 9-ball pool tournament that starts off with the BCA Regional Championship where the player must defeat 32 opponents in a first to four games match. If the player loses against any of the 32 opponents, they are then eliminated from the tournament. The winner of that then goes onto the World Championship. -All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. +All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. There are 4 different game modes that can be chosen, each with a different set of pool games. The different game modes and there games are: @@ -1958,7 +1958,7 @@ There are 4 different game modes that can be chosen, each with a different set o 14. One Pocket (2 Players) – The two players are given one of the two pockets at the end of the table. The player must hit all the balls in there nominated pocket with the one with the most balls wins. - + Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players can take turns to beat each other’s score. 15. Speed Ball (2-8 Players) – Same as Speed Ball in challenge mode but players can take turns to beat each other’s score. @@ -1975,8 +1975,8 @@ Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players c ./Championship Pro-Am (USA).zip Championship Pro-Am - You can keep your high-tech Formula One racers and your massive Indy cars. The hottest racing cars around are smaller than a shoe box! Championship Pro-Am is a breakneck Genesis version of the action-packed, NES car racing games RC Pro-Am I and II. - + You can keep your high-tech Formula One racers and your massive Indy cars. The hottest racing cars around are smaller than a shoe box! Championship Pro-Am is a breakneck Genesis version of the action-packed, NES car racing games RC Pro-Am I and II. + Like the Pros, you whip a small radio-controlled model car around 24 tracks against four computer- controlled opponents -- and you have a blast doing it! 0.4 19920101T000000 @@ -2015,8 +2015,8 @@ The game is composed of platform levels. On each level there is a hidden scooter ./Chester Cheetah - Wild Wild Quest (USA).zip Chester Cheetah : Wild Wild Quest - Players must explore the entire United States looking for Cheetos to eat while either avoiding or defeating enemies. Levels include a ship, in front of a castle, under the sea, and inside the city. Each level comes with a time limit and each hit results in an "instant death" situation unless the Cheetos snacks have been consumed. The main adversary in the game is Mean Eugene; Chester's main adversary in the commercials. - + Players must explore the entire United States looking for Cheetos to eat while either avoiding or defeating enemies. Levels include a ship, in front of a castle, under the sea, and inside the city. Each level comes with a time limit and each hit results in an "instant death" situation unless the Cheetos snacks have been consumed. The main adversary in the game is Mean Eugene; Chester's main adversary in the commercials. + Each level comes with a boss at the end and losing the game gives the players a limited number of continues along with a time limit to implement those continues. Both the Genesis and the Super NES versions of the game come with an option mode that allows players to alter their controls. 0.15 19940101T000000 @@ -2029,7 +2029,7 @@ Each level comes with a boss at the end and losing the game gives the players a ./Chi Chi's Pro Challenge Golf (USA).zip Chi Chi's Pro Challenge Golf - Chi Chi's Pro Challenge Golf is a golf game featuring Juan "Chi Chi" Rodriguez. It has options that allow for match, stroke, and tournament play. The player can also choose to play against different levels of opponents, whose skills are measured on that opponent's putting, approach, and control abilities. + Chi Chi's Pro Challenge Golf is a golf game featuring Juan "Chi Chi" Rodriguez. It has options that allow for match, stroke, and tournament play. The player can also choose to play against different levels of opponents, whose skills are measured on that opponent's putting, approach, and control abilities. The game lets the player choose whether to play on a US or Japanese golf course. Once out on the course, the player must choose which golf club to use, where to make contact with the ball, and where to aim in the direction they want the ball to go. Once that's decided the player fills a swing meter and hits the ball trying to get the ball into the hole. 0.45 @@ -2127,7 +2127,7 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs ./Cliffhanger (USA).zip Cliffhanger - Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. + Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting again, etc. The available fighting moves is limited, compared to other games of this type, and the ability to hit an enemy character is noticeably less accurate. @@ -2352,7 +2352,7 @@ The game progresses linear through each page of the comic book, however secret p ./Crack Down (USA).zip Crack Down - Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. + Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. The game may be played as either a one or two-player game. 0.6 @@ -2406,9 +2406,9 @@ Also included is a minigame mode with eight different minigames, such as a bubbl ./Crue Ball - Heavy Metal Pinball (USA, Europe).zip Crüe Ball : Heavy Metal Pinball - Crüe Ball is a pinball game based on the glam-rock supergroup Motley Crüe. The game features Genesis-style renditions of the songs "Live Wire", "Dr. Feelgood", and "Home Sweet Home." + Crüe Ball is a pinball game based on the glam-rock supergroup Motley Crüe. The game features Genesis-style renditions of the songs "Live Wire", "Dr. Feelgood", and "Home Sweet Home." -The main pinball table is three screens high. The goal of the game is to knock out certain targets in the two lower screens in order to gain access to the top screen. Once you get the ball into the top screen, you can hit a ramp shot to advance to the next level. All told, there are nine levels, each with varying goals to complete. +The main pinball table is three screens high. The goal of the game is to knock out certain targets in the two lower screens in order to gain access to the top screen. Once you get the ball into the top screen, you can hit a ramp shot to advance to the next level. All told, there are nine levels, each with varying goals to complete. Four players can play in a round, with each player taking turns. There's also a bonus game where you play pong versus freaky exploding skeleton things. 0.75 @@ -2675,8 +2675,8 @@ The game features three levels of difficulty (beginner, normal, and superstar), ./Davis Cup II (USA) (Proto) (1994-07-28).zip Davis Cup II - Davis Cup II is an unreleased sequel to Davis Cup Tennis, set to be released for the Sega Mega Drive. - + Davis Cup II is an unreleased sequel to Davis Cup Tennis, set to be released for the Sega Mega Drive. + Two prototypes of this game have been dumped - an earlier PAL version dated within the ROM as 1994-07-10, and a version for North America dated 1994-07-28. Both are early versions of the game with no music and many assets borrowed from the original Davis Cup Tennis. 19940101T000000 Loriciels @@ -2688,7 +2688,7 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with ./Davis Cup Tennis (Japan).zip Davis Cup Tennis - The Davis Cup is an annual international team event in men's tennis. The participating countries, consisting of different players, compete in both singles and doubles matches. The entire championship has been made available in this game, and the matches are played using a third-person perspective. + The Davis Cup is an annual international team event in men's tennis. The participating countries, consisting of different players, compete in both singles and doubles matches. The entire championship has been made available in this game, and the matches are played using a third-person perspective. There are different types of courts and difficulty levels. Aside from the championship, you can also practice, enter tournaments or play exhibition matches. Work along with a friend as a team or compete in singles matches. Aside from the familiar strokes, timing is important to determine the amount of spin. 19940225T000000 Tengen @@ -2700,7 +2700,7 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with ./Davis Cup Tennis ~ Davis Cup World Tour (USA, Europe).zip Davis Cup Tennis - The Davis Cup is an annual international team event in men's tennis. The participating countries, consisting of different players, compete in both singles and doubles matches. The entire championship has been made available in this game, and the matches are played using a third-person perspective. + The Davis Cup is an annual international team event in men's tennis. The participating countries, consisting of different players, compete in both singles and doubles matches. The entire championship has been made available in this game, and the matches are played using a third-person perspective. There are different types of courts and difficulty levels. Aside from the championship, you can also practice, enter tournaments or play exhibition matches. Work along with a friend as a team or compete in singles matches. Aside from the familiar strokes, timing is important to determine the amount of spin. 19930101T000000 Tengen @@ -2726,8 +2726,8 @@ Unlike most other fighting games, you can control only one character (Joe) in si ./Death Duel (USA).zip Death Duel - In the future all intergalactic disputes must be settled by a duel to the death. Nine galactic superpowers take control of the flight paths, leaving the Federation unable to operate. To regain the paths, the Federation sends in Barrett Jade inside a giant cyborg. He has to battle to death and defeat the other nine superpowers' contestants to regain control. - + In the future all intergalactic disputes must be settled by a duel to the death. Nine galactic superpowers take control of the flight paths, leaving the Federation unable to operate. To regain the paths, the Federation sends in Barrett Jade inside a giant cyborg. He has to battle to death and defeat the other nine superpowers' contestants to regain control. + Death Duel is a tactical side-scrolling first-person shooter. The game consists of different time-limited rounds against a single enemy. Before each game, the player can spend Pheelae (money) on repairs and determine what weapons to take into battle. Each opponent has specific weaknesses and they can hide behind walls on the battlefield. To take them out, Jade needs to choose the most effective weapons and target specific parts before he runs out of time and ammo. Weapons include missiles, rockets, grenades that slow the opponent down, a machine gun and more. Only three weapons can be acquired at all times. Between missions there are short gallery shooting mini-games where additional money can be acquired. 0.4 19920101T000000 @@ -2740,7 +2740,7 @@ Death Duel is a tactical side-scrolling first-person shooter. The game consists ./DEcapAttack (USA, Europe, Korea).zip DEcapAttack - In this game you play as Chuck D. Head, the product of a mad, but benevolent, scientist. Chuck looks a lot like a mummy, except he is missing an important part: a head. Fortunately, he is equipped with a set of eyes and a weird punching appendage in the middle of his chest. + In this game you play as Chuck D. Head, the product of a mad, but benevolent, scientist. Chuck looks a lot like a mummy, except he is missing an important part: a head. Fortunately, he is equipped with a set of eyes and a weird punching appendage in the middle of his chest. Chuck's weird features come in handy when, one day, this evil guy named Max D. Cap emerges from the underworld. Max quickly takes over our world, and only Chuck can stop him. @@ -2834,8 +2834,8 @@ You must fly an specially designed AH-64A Apache on a series of missions from re ./Dial Q o Mawase! (Japan) (Unl).zip Dial Q o Mawase! - From the same people that brought us Divine Sealing, Dial Q Wo Mawase! is a hentai Mahjong game. The player takes the role of a private detective hired by a woman to dig up dirt on her husband. In doing so, he goes to a secret underground mahjong club, where he must defeat young girls to extract information -- and their undergarments. - + From the same people that brought us Divine Sealing, Dial Q Wo Mawase! is a hentai Mahjong game. The player takes the role of a private detective hired by a woman to dig up dirt on her husband. In doing so, he goes to a secret underground mahjong club, where he must defeat young girls to extract information -- and their undergarments. + The mahjong itself is strictly a recreation of the traditional Chinese board game. However, after each round the player wins, the opponent will remove a part of their clothing, until eventually they are completely nude. After defeating an opponent, they will give you the phone number of the next target that must be interrogated, which doubles as a password. There are six different opponents to play against in total. Studio Fazzy @@ -2913,8 +2913,8 @@ Divine Sealing is a basic vertically-scrolling shooter with adult content. The p ./Dominus (USA) (Proto).zip Dominus - Dominus is an unreleased Sega Mega Drive strategy game developed by Virtual Concepts and set to be published by Asciiware. It was cancelled for unknown reasons, though a IBM PC port published by U.S. Gold was released in 1994. A SNES version was also planned but suffered a similar fate. - + Dominus is an unreleased Sega Mega Drive strategy game developed by Virtual Concepts and set to be published by Asciiware. It was cancelled for unknown reasons, though a IBM PC port published by U.S. Gold was released in 1994. A SNES version was also planned but suffered a similar fate. + A prototype ROM, dated 1993 has since been unearthed, showing an incomplete game without any sound. 19930101T000000 ASCII @@ -2956,7 +2956,7 @@ Doraemon: Yume Dorobo to 7-nin no Gozans ("Doraemon: The Dream Thief and the Sev Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them. -This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in +This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest. Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack. @@ -2991,7 +2991,7 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni ./Double Dragon V - The Shadow Falls (USA).zip Double Dragon V : The Shadow Falls - Double Dragon returns, this time as a VS. fighter, in the same mold as Street Fighter. Based on the Double Dragon animated series, which is loosely based on the original arcade game, Jimmy and Billy and a host of other characters fight it out in a tournament fighter. + Double Dragon returns, this time as a VS. fighter, in the same mold as Street Fighter. Based on the Double Dragon animated series, which is loosely based on the original arcade game, Jimmy and Billy and a host of other characters fight it out in a tournament fighter. The Shadow Master, who has created a deadly virus which he plans to destroy the world with, is waiting for you at the end of the path to victory. You'll have to fight your way through many evil characters before you face the Shadow Master. Beat him, and the world is saved for another day. 0.2 @@ -3036,8 +3036,8 @@ Using whatever techniques they have at their disposal, from the basic punches an ./Dr. Robotnik's Mean Bean Machine (USA).zip Dr. Robotnik's Mean Bean Machine - Set on planet Mobius, Dr. Robotnik has hatched a new plan to menace the world and its inhabitants - by kidnapping the citizens of Beanville and turning them into devious robot slaves, the doctor will create an army that will help him rid the planet of music and fun forever. To this end, he has created a giant roboticizing machine called the "Mean Bean-Steaming Machine" to use on the jolly bean folk. Putting his plan into motion, Robotnik sends out his henchbots to round up all the unfortunate bean folk and group them together in dark dungeons so they can be sent to the Mean Bean-Steaming Machine. - + Set on planet Mobius, Dr. Robotnik has hatched a new plan to menace the world and its inhabitants - by kidnapping the citizens of Beanville and turning them into devious robot slaves, the doctor will create an army that will help him rid the planet of music and fun forever. To this end, he has created a giant roboticizing machine called the "Mean Bean-Steaming Machine" to use on the jolly bean folk. Putting his plan into motion, Robotnik sends out his henchbots to round up all the unfortunate bean folk and group them together in dark dungeons so they can be sent to the Mean Bean-Steaming Machine. + Assuming the role of Has Bean, the player must now stand up against Robotnik's henchmen by breaking into the dungeons, freeing the bean folk before it is too late, and get through Robotnik's henchbots to the deranged doctor himself and foil his evil plans once and for all. 0.75 19931201T000000 @@ -3066,8 +3066,8 @@ As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, ./Dragon Ball Z - Buyuu Retsuden (Japan).zip Dragon Ball Z : Buyuu Retsuden - Dragon Ball Z: Buyuu Retsuden (Dragon Ball Z: The Call of Destiny), also released in France as Dragon Ball Z: L'Appel du Destin, is a fighting game that maintains the dual screen mode previously seen in the DBZ Super Butouden series of the SNES, which allowed you to be far from the opponent yet still be able to see him by having the screen split between the two characters. This is important to note, as the most damaging attack of the game could be just executed from far away of your opponent, the energy fireball projectiles. These special attacks also need that you have your KI bar (which unlike energy one, is rechargeable) to a considerable level and the only way to block them is by means of a long button combination. - + Dragon Ball Z: Buyuu Retsuden (Dragon Ball Z: The Call of Destiny), also released in France as Dragon Ball Z: L'Appel du Destin, is a fighting game that maintains the dual screen mode previously seen in the DBZ Super Butouden series of the SNES, which allowed you to be far from the opponent yet still be able to see him by having the screen split between the two characters. This is important to note, as the most damaging attack of the game could be just executed from far away of your opponent, the energy fireball projectiles. These special attacks also need that you have your KI bar (which unlike energy one, is rechargeable) to a considerable level and the only way to block them is by means of a long button combination. + The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyu, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyu and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (ie, "normal" Namek and Namek "in flames"). 0.7 19940401T000000 @@ -3092,7 +3092,7 @@ The constitution of the characters is based strictly on the Freezer and Cell sag ./Dragon Slayer - Eiyuu Densetsu (Japan).zip Dragon Slayer : Eiyuu Densetsu - Dragon Slayer: The Legend of Heroes tells the story of a young prince named Selios. One day, his old teacher Raiyas sends him to a nearby cave to retrieve a magical weapon. When the prince returns, he finds the house under attack by monsters. Raiyas tells him to seek help in the castle of a baron, whose country has long been allied with theirs. However, the baron betrays Selios' trust and imprisons him. The young prince manages to escape, but with no way back, he has no choice but to wander around the country, trying to find trustworthy companions who would help him save his country. + Dragon Slayer: The Legend of Heroes tells the story of a young prince named Selios. One day, his old teacher Raiyas sends him to a nearby cave to retrieve a magical weapon. When the prince returns, he finds the house under attack by monsters. Raiyas tells him to seek help in the castle of a baron, whose country has long been allied with theirs. However, the baron betrays Selios' trust and imprisons him. The young prince manages to escape, but with no way back, he has no choice but to wander around the country, trying to find trustworthy companions who would help him save his country. nnThis is a traditional Japanese RPG, with turn-based combat, viewed from the first person perspective. Enemies are semi-random: they appear out of nowhere, but they are visible on the screen, and if you run away from a battle, they will chase you. 0.8 19940916T000000 @@ -3285,7 +3285,7 @@ This is an unlicensed game. ./Earthworm Jim 2 (USA).zip Earthworm Jim 2 - An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck ring of the suit. + An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck ring of the suit. Suddenly, the ultra-high-tech space particles of the suit begin interacting with Jim's soft wormy flesh. A radical light-speed evolution takes place. @@ -3480,8 +3480,8 @@ Unlike other versions of this game, this Genesis cartridge doesn't follow the la ./Eternal Champions (USA).zip Eternal Champions - From various time periods of past, present and future, nine fighters killed in an unjust manner find themselves given a second chance for life. An alien being, known only as the Eternal Champion, brings back the fighters into a competition for one reason: to find one among them worthy of being resurrected, giving them a chance to avert their death and tip the balance between good and evil. - + From various time periods of past, present and future, nine fighters killed in an unjust manner find themselves given a second chance for life. An alien being, known only as the Eternal Champion, brings back the fighters into a competition for one reason: to find one among them worthy of being resurrected, giving them a chance to avert their death and tip the balance between good and evil. + The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist. 0.75 19931201T000000 @@ -3587,7 +3587,7 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the F-117 Night Storm This game allows the player to take control of an F-117A Stealth Fighter. The game is broken down into either an arcade or campaign mode. -In the arcade mode, the player can decide the number of enemy air and ground units, the environment, length of mission, and the difficulty level. This mode allows the player to hone their skills in order to prepare for the campaign mode. +In the arcade mode, the player can decide the number of enemy air and ground units, the environment, length of mission, and the difficulty level. This mode allows the player to hone their skills in order to prepare for the campaign mode. The campaign mode is the main part of the game and contains 30 missions. The game includes nine theaters of combat such as training missions in the Nevada Desert, to the conflict in Panama, and also to the Gulf War. Each mission has a primary object that must be destroyed in order to advance to the next mission. 0.7 @@ -3678,7 +3678,7 @@ At the end of each level, Mickey takes the notes he's found back to the orchestr Fantastic Dizzy The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower. -The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. +The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower. 0.75 @@ -3873,9 +3873,9 @@ Fighting Masters is an early one-on-one fighter with limited controls. Three but ./Fire Shark (USA).zip Fire Shark - Fire Shark takes place around a small island in the South Pacific. It is a continuously-scrolling aerial shooter with a top-down view. Your World War II era biplane has been modified to shoot lasers and drop powerful bombs. + Fire Shark takes place around a small island in the South Pacific. It is a continuously-scrolling aerial shooter with a top-down view. Your World War II era biplane has been modified to shoot lasers and drop powerful bombs. -There are ten levels in the game in which you will face aerial, aquatic, and ground enemies. They all fire scores of missiles at you in an attempt to knock you from the sky. +There are ten levels in the game in which you will face aerial, aquatic, and ground enemies. They all fire scores of missiles at you in an attempt to knock you from the sky. In between levels, your plane will land on a runway for refueling and maintenance. You will receive bonus points for the number of bombs left in your hold and the number of lightning bolt icons you picked up in the prior level. @@ -3895,8 +3895,8 @@ The Shark Beam is a green laser that fires in a spiral pattern and the strongest ./Flash Point (Japan) (En) (Proto).zip Flash Point - Flash Point that is based on Tetris. The player is given a predesigned Tetris puzzle where the goal is to clear a set of specified, highlighted blocks off the screen. The game ends if the player's blocks reach the top of the screen, similar to traditional Tetris rules. - + Flash Point that is based on Tetris. The player is given a predesigned Tetris puzzle where the goal is to clear a set of specified, highlighted blocks off the screen. The game ends if the player's blocks reach the top of the screen, similar to traditional Tetris rules. + It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection in its original form. Also included in this collection is a previously-unreleased Sega Mega Drive version of Flash Point, the ROM of which has since been ripped and circulates on the internet today. It is unknown whether Flash Point suffered a similar fate to Sega's Tetris. 19930101T000000 Zemina @@ -3931,7 +3931,7 @@ It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection ./Forgotten Worlds (World) (Rev A).zip Forgotten Worlds - Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. + Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress. @@ -3947,9 +3947,9 @@ Enemies that have been killed drop money. At the end of every level is a shop wh ./Formula One (USA).zip Formula One - F1 is an Official Formula One Racing Game. There are two modes of play available: "Arcade", "Grand Prix". In both of these modes you complete a certain number of laps (4, 8, or 12) and select which circuit that you want to race on. The circuits include San Marino, France, Britain, Germany, Italy, Portugal, Japan, and Australia. Some circuits are easy, while some are difficult. + F1 is an Official Formula One Racing Game. There are two modes of play available: "Arcade", "Grand Prix". In both of these modes you complete a certain number of laps (4, 8, or 12) and select which circuit that you want to race on. The circuits include San Marino, France, Britain, Germany, Italy, Portugal, Japan, and Australia. Some circuits are easy, while some are difficult. -There are slight differences between the two modes. For instance, "Arcade" allows you to select the circuit in any order that you like, whereas "Grand Prix" only allows you to fine-tune your car before starting a race. You also need to race a circuit in the order that they appear on the circuit selection screen, but you can skip a track if you want. +There are slight differences between the two modes. For instance, "Arcade" allows you to select the circuit in any order that you like, whereas "Grand Prix" only allows you to fine-tune your car before starting a race. You also need to race a circuit in the order that they appear on the circuit selection screen, but you can skip a track if you want. F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other. 0.95 @@ -3963,9 +3963,9 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can ./Frank Thomas Big Hurt Baseball (USA, Europe).zip Frank Thomas Big Hurt Baseball - Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. + Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. -There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. +There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift. 0.85 @@ -4009,11 +4009,11 @@ Slam Dunk: Kyogo Makko Taiketsu! (Champion Front Showdown!) is a five-on-five ba Fun 'n' Games Fun 'N Games presents a mixture of games and "applications". The main menu is divided into four sections: -1. Paint: +1. Paint: A paint program that offers different tools and brushes, a few pre-made backgrounds and objects as well as the option to import figures that were created in the sub-games 'Stylin' Stuff' and 'mix 'n match'. -Games: +Games: Mouse Maze: A Pac-Man-clone in which the player guides a mouse through a top-down labyrinth. To complete a level, all cheese symbol have to be collected while cats have to be avoided. Collecting a bone temporarily transforms the mouse into a dog that can kill the cats. @@ -4021,11 +4021,11 @@ Space Lazer: A shooter seen from the cockpit of a space-ship. The player contro Whack a Clown: This game is exclusive to the Genesis Version and plays like 'Whac-a-Mole' only with clowns instead of moles. -Music: +Music: Songs can be composed by choosing from several instruments and putting notes onto a stave. It is also possible to add sound effects (animal noises and others) or edit provided songs. -Style: +Style: This section contains two mini-games: @@ -4137,8 +4137,8 @@ Players start with only three soldiers but can encounter other soldiers that can ./Legend of Galahad, The ~ Galahad (USA, Europe).zip Galahad - The titular hero travels through this platform action game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna. - + The titular hero travels through this platform action game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna. + The controls are fairly simple and include jumping, walking or attacking. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the three worlds, you will be given a password so you can resume later after running out of lives. 0.7 19920101T000000 @@ -4197,9 +4197,9 @@ Unlike most other platform games of its time, Garfield boasted completely unique ./Gargoyles (USA).zip Gargoyles - Gargoyles is based on the Disney Afternoon TV series of the same name that ran from 1994-1997. + Gargoyles is based on the Disney Afternoon TV series of the same name that ran from 1994-1997. -In this 18 level, side-scrolling platform game, players take control of the gargoyle's leader, Goliath, as he sets out to take on a looming threat that could mean the end of the world: an ancient and mysterious relic known as the Eye of Odin. +In this 18 level, side-scrolling platform game, players take control of the gargoyle's leader, Goliath, as he sets out to take on a looming threat that could mean the end of the world: an ancient and mysterious relic known as the Eye of Odin. When the sun sets, Goliath awakens to travel the world through 1,000 years of time to destroy this evil artifact, facing enemies ranging from vikings, to robotic foes such as Raptorbots, Spiderbots, and Waspbots. @@ -4246,7 +4246,7 @@ Record Mode: Arcade mode with some variations such as a password continue, also Gemfire Koei made an incursion into the fantasy worlds of magic with this game. -Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. +Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy. 0.6 @@ -4265,7 +4265,7 @@ Players select one of these noblemen and seek to unite all the provinces under t There are five kinds of soldiers, each with their weapon of choice and range of attack: the Gunner (machine gun, medium range and wide arc), Launcher (rocket launcher, long range), Chucker (grenades that can be thrown over barricades), Scorcher (flame-thrower, close combat) and Blaster (dynamite sticks, close range). Before each battle, players can choose the composition of their team from one out of four choices: Assault team, Brute Force, Commandos (a team of just two soldiers which have different controls) and Demolition. Gameplay is simple to learn, with the A button being used to fire at the nearest enemy, B to move to a the pointer location and C to cycle through soldiers. Using the commando team changes the controls, with the directional pad controlling a soldier directly, with B being used to call the other soldier nearby. While basic commands are simple, the player must deal with things such as distance from target and angle of attack to succeed. -If two opposing soldiers face-off during battle, they engage in a brawl (indicated by a cloud of dust). When that happens, the battle stops and the players are in direct control of the soldiers: A punches, B kicks and C blocks. Every downed soldier can can be rescued if there are enough medics available, earned at the end of each battle depending on how well the player did. +If two opposing soldiers face-off during battle, they engage in a brawl (indicated by a cloud of dust). When that happens, the battle stops and the players are in direct control of the soldiers: A punches, B kicks and C blocks. Every downed soldier can can be rescued if there are enough medics available, earned at the end of each battle depending on how well the player did. Up to four players can play, cooperatively or against each other. 0.85 @@ -4331,7 +4331,7 @@ All versions, except for the Game Boy, can be played with two players. A passwor Completely different than the Activision title of the same name, the Genesis "Ghostbusters" is a side-scrolling platformer that has the boys in gray running through houses, apartments, a burning house and a high-rise for starters as they battle a myriad of ghosts with their proton blasters. When the Ghostbusters face off against a boss ghost, they have the ability to trap them the traditional way. -Peter, Ray and Egon, each have different abilities, and can purchase weapon and life upgrades from shops throughout the levels. Other familiar faces make an appearance, as Slimer offers power-ups, and the Stay-Puft Marshmallow Man returns to settle the score from the movie. +Peter, Ray and Egon, each have different abilities, and can purchase weapon and life upgrades from shops throughout the levels. Other familiar faces make an appearance, as Slimer offers power-ups, and the Stay-Puft Marshmallow Man returns to settle the score from the movie. Solve the mystery of the tablet, and the Ghostbusters have to face off against Jenna, the Goddess of Death and Destruction. Can the boys save New York one more time? 0.8 @@ -4363,7 +4363,7 @@ Players progress from left to right (from bottom to top in level 3), and have to G-LOC Air Battle The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently. -The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. +The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. 0.55 @@ -4433,7 +4433,7 @@ The gameplay has been expanded slightly, but is essentially the same hack n' sla ./Golden Axe (World) (Rev A).zip Golden Axe - In the past, a terrible war raged between the Gods, the creators of the world, and the Titans. The Titans were defeated thanks to a super-powerful weapon forged by the Gods, called the Golden Axe. Thanks to this weapon, the Titans were banished, and the Gods bequeathed the Earth to humans. However, one Titan had survived: Death Adder. He seized the Golden Axe and used it to lay waste to the world. He kidnapped the king of Yuria and his daughter and threatened to execute them if the inhabitants did not submit unconditionally. Three heroes, determined to take revenge on Death Adder, set out to find him. + In the past, a terrible war raged between the Gods, the creators of the world, and the Titans. The Titans were defeated thanks to a super-powerful weapon forged by the Gods, called the Golden Axe. Thanks to this weapon, the Titans were banished, and the Gods bequeathed the Earth to humans. However, one Titan had survived: Death Adder. He seized the Golden Axe and used it to lay waste to the world. He kidnapped the king of Yuria and his daughter and threatened to execute them if the inhabitants did not submit unconditionally. Three heroes, determined to take revenge on Death Adder, set out to find him. Each character has a special magical ability that can be charged by kicking small creatures that drop a potion. 0.8 19901101T000000 @@ -4596,11 +4596,11 @@ Unleash some mad blasting action onto the Colonel's army and don't let him bring ./Hard Drivin' (World).zip Hard Drivin' - Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... + Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... -The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. +The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. -Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. +Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version. 0.45 @@ -4881,7 +4881,7 @@ Along the usual offering of lobs, volleys, passing shots, top spins and slashes, ./Indiana Jones and the Last Crusade (USA).zip Indiana Jones and the Last Crusade - As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. + As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. 0.5 @@ -4934,7 +4934,7 @@ There are three difficulty levels. The number of lives can be adjusted. ./It Came from the Desert (USA) (Proto).zip It Came from the Desert - The player assumes the role of Dr. Greg Bradley who comes to remote Lizard Breath, Nevada on June 1, 1951. As a geologist, he wants to study a recent site of a meteor crash somewhere in the desert south-west of the small town. Early in the game, he learns that the radiation of the meteor has enlarged a local ant population to an enormous size. However, few take his observations seriously. Worried, that the ants will soon mate and spread, he must work against a ticking clock and devise a plan to stop the ants from terrorizing the world. In order to succeed, the player must visit many locations ranging from mines, farms, a pub, an airfield, a local radio station and many more to find evidence of the ants, then convince townsfolk and authorities of impending doom. At the same time the player must contain the ant infestation. + The player assumes the role of Dr. Greg Bradley who comes to remote Lizard Breath, Nevada on June 1, 1951. As a geologist, he wants to study a recent site of a meteor crash somewhere in the desert south-west of the small town. Early in the game, he learns that the radiation of the meteor has enlarged a local ant population to an enormous size. However, few take his observations seriously. Worried, that the ants will soon mate and spread, he must work against a ticking clock and devise a plan to stop the ants from terrorizing the world. In order to succeed, the player must visit many locations ranging from mines, farms, a pub, an airfield, a local radio station and many more to find evidence of the ants, then convince townsfolk and authorities of impending doom. At the same time the player must contain the ant infestation. 0.35 19890101T000000 @@ -5199,8 +5199,8 @@ The gameplay is based on fighting a lot of monsters in classic arcade platform k ./Joe & Mac (USA).zip Joe & Mac - The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle though numerous prehistoric levels using, weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is simply rescuing a group of girls who were kidnapped by a rival tribe of cavemen. The gameplay is somewhat similar to Contra and has a Gauntlet-style health system, where the player loses health over a period of time apart from in boss battles. This health system is also not unlike that of Sega's Wonder Boy. The game could be played in either single player or two player mode. In the two player mode, both characters could hurt each other. The game was also notable for its cartoony graphics, humor, and sound effects. - + The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle though numerous prehistoric levels using, weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is simply rescuing a group of girls who were kidnapped by a rival tribe of cavemen. The gameplay is somewhat similar to Contra and has a Gauntlet-style health system, where the player loses health over a period of time apart from in boss battles. This health system is also not unlike that of Sega's Wonder Boy. The game could be played in either single player or two player mode. In the two player mode, both characters could hurt each other. The game was also notable for its cartoony graphics, humor, and sound effects. + The original arcade version had the distinction of allowing the player to select between different routes (much like Taito's Darius) at the end of a boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. 0.75 19910101T000000 @@ -5437,8 +5437,8 @@ An interesting point about Kid Chameleon is that the game has 100+ levels (most ./King of the Monsters 2 (USA).zip King of the Monsters 2 - King of the Monsters 2 on the Sega Genesis is a slightly different game than the original Neo Geo version. While the original let you play one of three different monsters to go through side-scrolling beat'em-up stages and fight (non-playable) monster as boss enemies, the Genesis version was re-worked into a one-on-one fighter similar to the first King of the Monsters game. - + King of the Monsters 2 on the Sega Genesis is a slightly different game than the original Neo Geo version. While the original let you play one of three different monsters to go through side-scrolling beat'em-up stages and fight (non-playable) monster as boss enemies, the Genesis version was re-worked into a one-on-one fighter similar to the first King of the Monsters game. + Apart from Farmardy, all characters from the Neo Geo version are playable. To win, the player must defeat all other monsters and a clone of the played monster in a fight. The matches take place in areas built from the original levels, and feature destroyable landscapes and secondary enemies, both of which can be smashed to gain points and power-ups. 0.25 19930101T000000 @@ -5583,7 +5583,7 @@ The game is a generic baseball game where you are only in control of the pitcher Lakers versus Celtics and the NBA Playoffs Lakers vs. Celtics is a basketball game featuring real NBA teams. Gameplay is action-oriented with an emphasis on offense. Play an exhibition game or try to win the NBA title in the playoff tournament mode. A season mode is not available. You can substitute tired players but there aren't any other management options. -The DOS version has ten '88-'89 NBA teams, including the East and West All-Stars. You can play with some of the biggest names in NBA history including Kareem, Bird, Jordan and Ewing. Several star players have their own signature move. +The DOS version has ten '88-'89 NBA teams, including the East and West All-Stars. You can play with some of the biggest names in NBA history including Kareem, Bird, Jordan and Ewing. Several star players have their own signature move. The Genesis version, which was released one year later, has ten NBA teams from the '89-'90 season. It also adds more signature moves, different home- and away-jerseys, player portraits for the starting five, voice-samples for the referee and counts the number of personal fouls a players has committed. 0.5 @@ -5657,8 +5657,8 @@ The original Japanese version of the game is the sequel to the 1986 Sega Master ./Legend of Wukong (World) (Unl).zip Legend of Wukong - THE HISTORY OF CHINA IS ABOUT TO BE REWRITTEN BY A THIRTEEN YEAR OLD BOY. - + THE HISTORY OF CHINA IS ABOUT TO BE REWRITTEN BY A THIRTEEN YEAR OLD BOY. + After putting the finishing touches on his new time machine, the prestigious Dr. Tang steps back to admire his life's work only to see it vanish before his very eyes. Waking up hundreds of years in the past, the doctor's young and careless neighbor soon realizes the shocking mistake he made while playing around in the laboratory. Pursued by hordes of fierce demons, will he survive long enough to retrieve the time machine and return home? 0.4 19980101T000000 @@ -5671,8 +5671,8 @@ After putting the finishing touches on his new time machine, the prestigious Dr. ./Lemmings 2 - The Tribes (USA).zip Lemmings 2 : The Tribes - The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces. - + The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces. + Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones form the original and is perhaps the best option for first-time players. 0.9 19940101T000000 @@ -5739,7 +5739,7 @@ Go straight into the mayhem, practice in the targeting range or have a friend ba ./Liberty or Death (USA).zip Liberty or Death - The European Wars against Spain and France have been costly to the British Empire. In order to gain additional funds for the war effort, the Crown raise taxes from the New World colonies without representation. This act compels the New World colonies to protest and boycott against British rule. By 1775, the Crown alarmed by the protests, boycotts and politically instability in the New World sends troops to subdue any rebellious efforts by the New World colonists. This threatening approach provokes the Thirteen Colonies to revolt. Thus starts the War for Independence in the New World (American Revolutionary War). + The European Wars against Spain and France have been costly to the British Empire. In order to gain additional funds for the war effort, the Crown raise taxes from the New World colonies without representation. This act compels the New World colonies to protest and boycott against British rule. By 1775, the Crown alarmed by the protests, boycotts and politically instability in the New World sends troops to subdue any rebellious efforts by the New World colonists. This threatening approach provokes the Thirteen Colonies to revolt. Thus starts the War for Independence in the New World (American Revolutionary War). 0.65 19940101T000000 @@ -5806,7 +5806,7 @@ This is a strategy war game. You command an army and can perform various actions You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint. Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track. -You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. +You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one. 0.85 @@ -5832,10 +5832,10 @@ You can play through the set of tracks either full-screen or in split-screen mod ./Lufia & the Fortress of Doom (USA) (Proto).zip Lufia & the Fortress of Doom - Lufia & The Fortress of Doom is an RPG for the Super Nintendo Entertainment System developed by Neverland and published by Taito. Following its initial late 1993 release in North America, Taito announced plans for a Sega Mega Drive version, which was ultimately cancelled for unknown reasons. In Japan the SNES game is known as Estpolis Denki, however no evidence suggests a Japanese version of the Mega Drive game was ever planned. - -The game was shown at CES 1994, with the game receiving a tentative December 1994 release date. This was later pushed back to Spring 1995 (with this delay being advertised as "worth the wait") before being quietly cancelled. It was last seen in a very early state at Winter CES 1995[1]. - + Lufia & The Fortress of Doom is an RPG for the Super Nintendo Entertainment System developed by Neverland and published by Taito. Following its initial late 1993 release in North America, Taito announced plans for a Sega Mega Drive version, which was ultimately cancelled for unknown reasons. In Japan the SNES game is known as Estpolis Denki, however no evidence suggests a Japanese version of the Mega Drive game was ever planned. + +The game was shown at CES 1994, with the game receiving a tentative December 1994 release date. This was later pushed back to Spring 1995 (with this delay being advertised as "worth the wait") before being quietly cancelled. It was last seen in a very early state at Winter CES 1995[1]. + It is speculated that the game, primarily intended for the North American market, was not released because of Taito America's closure in 1995. Role Playing Game @@ -5945,7 +5945,7 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from ./Magic Girl featuring Ling Ling the Little Witch (World) (Unl).zip Magic Girl Featuring Ling Ling The Little Witch - Magic Girl is a vertical shooter set in outer space which consists of 5 different stages, each with its own unique locations, enemies and boss monsters. The player can collect bonuses such as weapon power-ups and energy restoration. + Magic Girl is a vertical shooter set in outer space which consists of 5 different stages, each with its own unique locations, enemies and boss monsters. The player can collect bonuses such as weapon power-ups and energy restoration. originally published by Gamtec as Xiao Monv: Magic Girl, Super Fighter Team acquired full copyright to this game and released it worldwide in 2015. 20151224T000000 Gamtec @@ -6010,7 +6010,7 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt ./Mamono Hunter Youko - Dai 7 no Keishou (Japan).zip Mamono Hunter Youko : Dai 7 no Keishou - From NCS (the makers of Assault Suit Leynos, Assault Suit Valken, Gynoug, and Shubibinman) comes Mamono Hunter Yoko: Dai 7 no Keisho (or Devil Hunter Yoko: The Seven Bells), one of the only games based on the anime/manga devil slayer of the same name. Devil Hunter Yoko is about Yoko Mano, who was a regular girl making her way through high school--until she learned that she is the 108th successor to a line of warriors charged with defending the earth against demons. + From NCS (the makers of Assault Suit Leynos, Assault Suit Valken, Gynoug, and Shubibinman) comes Mamono Hunter Yoko: Dai 7 no Keisho (or Devil Hunter Yoko: The Seven Bells), one of the only games based on the anime/manga devil slayer of the same name. Devil Hunter Yoko is about Yoko Mano, who was a regular girl making her way through high school--until she learned that she is the 108th successor to a line of warriors charged with defending the earth against demons. Every woman born into the Mano family has taken up the role of the legendary Devil Hunters, warriors who battle demons and other forces of darkness who threaten Earth. The realm of the demons (which is parallel to our world) is in cross-dimensional alignment with our own, which could cause a portal to open, allowing the demons to cross over, and launch an all-out attack. The demons are trying to destroy Yoko before she can take her rightful place as the 108th generation Devil Hunter. She must stop the demons before they can perform the ritual that will mean the end of the human race. @@ -6026,8 +6026,8 @@ Mamono Hunter Yoko: Dai 7 no Keisho is a side scrolling action/platformer game a ./Marble Madness (Japan).zip Marble Madness - A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock. - + A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock. + The version released in Japan has English text and adds trackball support, more difficulty levels, and music closer to the arcade original. 0.8 19930813T000000 @@ -6040,8 +6040,8 @@ The version released in Japan has English text and adds trackball support, more ./Marble Madness (USA, Europe).zip Marble Madness - A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock. - + A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock. + The version released in Japan has English text and adds trackball support, more difficulty levels, and music closer to the arcade original. 0.8 19911101T000000 @@ -6072,10 +6072,10 @@ There are 27 computer-controlled cars with individual profiles, and 8 cars to ch Exhibition mode is just a one on one matchup between 2 teams. -In the tournament mode, a team must win to advance to the next round. If a team loses they are eliminated. +In the tournament mode, a team must win to advance to the next round. If a team loses they are eliminated. The shootout mode consists of two teams who take turns taking shots at the goalie and whoever scores the most goals -wins. +wins. Fight mode consists of two hockey players fighting each other until either of their energy bars runs out. This mode is good to get some practice because when the fight happens in a hockey game the loser of the fight gets sent to the penalty box. @@ -6123,7 +6123,7 @@ While it might seem a typical platform game at first sight, it includes a twist A young lad named Talmit is called upon to rescue Wondra the princess, and free the Fairies from King Mole. Marvel Land consists of five worlds with seven stages each, and the game plays in platform style, in which you need to run through the level, killing enemies, and find the exit door. More often than not, you have to go through a bullseye to reach it. If you hit the bullseye at its center, you are awarded more points than you do by hitting it above or below. -You kill enemies by either jumping on their heads or attacking them with clones, which trail your movement unless you use them to attack enemies or collect food. The clones have a limited life and disappear one by one as you use them. +You kill enemies by either jumping on their heads or attacking them with clones, which trail your movement unless you use them to attack enemies or collect food. The clones have a limited life and disappear one by one as you use them. During the game, you can open any treasure chests that you may find along the way, and release power-ups which include boots that make you increase your speed, dragon wings that enable you to jump higher and giving you the ability to glide to a soft landing, and giving you the use of the "clone" attack. Hidden throughout the sections are warp doors that can either take your backwards or forwards, anywhere within the park. Each section of a world has you riding a roller coaster, in which you must stay on the cars while avoiding signs and enemies. @@ -6271,8 +6271,8 @@ You can also pay to play a Columns style falling block game between levels to ea ./Mega Anser (Japan) (Program).zip Mega Anser - Mega Anser is an accounting software released in 1989 on Megadrive. The software was developed by Sega and the Japanese bank Nagoya and published by Sega only in a pack with the Megadrive. - + Mega Anser is an accounting software released in 1989 on Megadrive. The software was developed by Sega and the Japanese bank Nagoya and published by Sega only in a pack with the Megadrive. + The pack also contained a 10-button remote that can only be used with this software. 19900101T000000 SEGA @@ -6281,9 +6281,9 @@ The pack also contained a 10-button remote that can only be used with this softw ./Mega Bomberman (USA).zip Mega Bomberman - Mega Bomberman is a top down strategy game. Control your Bomberman through various levels defeating multiple enemies and plenty of bosses. Each level consist of blocks for exploding and some blocks that don't explode. At times you will need the non-exploding blocks as shelter. The blocks that do explode reveal power-ups and eggs. + Mega Bomberman is a top down strategy game. Control your Bomberman through various levels defeating multiple enemies and plenty of bosses. Each level consist of blocks for exploding and some blocks that don't explode. At times you will need the non-exploding blocks as shelter. The blocks that do explode reveal power-ups and eggs. -The eggs are the unique twist to this version of Bomberman. When you get a egg, it hatches into a kangaroo. There are multiple kangaroo types, each with their own unique ability. You hop on the back of the kangaroo and utilize it's ability. If you happen to walk into an explosion the kangaroo takes the damage and dies and you continue to live. +The eggs are the unique twist to this version of Bomberman. When you get a egg, it hatches into a kangaroo. There are multiple kangaroo types, each with their own unique ability. You hop on the back of the kangaroo and utilize it's ability. If you happen to walk into an explosion the kangaroo takes the damage and dies and you continue to live. Another unique feature in multiplayer is you can choose your character. Pick one of 9 such as Miner, Tiny, Fat, Cop, Punk(On cover), Lady, Old man, Robot and the original Bomberman. @@ -6361,9 +6361,9 @@ In the shooting games the player can choose to have the Accu-Sight on or off. If ./Senjou no Ookami II ~ Mercs (World).zip Mercs - Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. + Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. -You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. +You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy. 0.8 @@ -6454,8 +6454,8 @@ Giving the right items to the right characters will allow Mickey or Minnie acces ./Micro Machines (USA).zip Micro Machines - If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. - + If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. + These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. 0.7 19930914T000000 @@ -6470,7 +6470,7 @@ These levels were packed with variation. The Snooker tables has the track painte Midnight Resistance The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use. -Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. +Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges. 0.7 @@ -6692,8 +6692,8 @@ The game features digitized speech, including samples of Ali's voice. ./MUSHA - Metallic Uniframe Super Hybrid Armor (USA).zip MUSHA : Metallic Uniframe Super Hybrid Armor - Dire51, a supercomputer crafted to control a space colony, goes rogue and sends its attack robots, led by mech Big Asia., to destroy mankind. A team of fighters in giant mechs try to stop it, but all but one, Ellinor (Terri in the US version), are killed, leaving Ellinor to save humanity from destruction on his own. - + Dire51, a supercomputer crafted to control a space colony, goes rogue and sends its attack robots, led by mech Big Asia., to destroy mankind. A team of fighters in giant mechs try to stop it, but all but one, Ellinor (Terri in the US version), are killed, leaving Ellinor to save humanity from destruction on his own. + 0.9 19900101T000000 @@ -6708,7 +6708,7 @@ The game features digitized speech, including samples of Ali's voice. Mutant League Football Futuristic, intergalactic war disguised as American Football, Mutant League Football was one of the most unique football games ever to hit the gaming market. It's a unique blend of sports and sci-fi, and the actual football is the good ol' smash-mouth kind, literally. -Dynamite throwing running backs, blitzing trolls, robots that bleed oil, it's all here. Opposing quarterback connecting on too many passes? Blitz him 'til he's dead. Suspect the ref's been bribed by the other side? Call a Kill Ref audible; it's a 5 yard penalty though. +Dynamite throwing running backs, blitzing trolls, robots that bleed oil, it's all here. Opposing quarterback connecting on too many passes? Blitz him 'til he's dead. Suspect the ref's been bribed by the other side? Call a Kill Ref audible; it's a 5 yard penalty though. Take your pick from nineteen teams, including three All-Star teams. There are five difficulty levels and a slow/fast game speed toggle. A tournament mode awaits those who want something more than a quick game versus the computer or a friend. @@ -6725,7 +6725,7 @@ There are nineteen different fields to play on, all with there own special quirk ./Mutant League Hockey (USA, Europe).zip Mutant League Hockey Mutant League Hockey is a violent hockey game in the same series as Mutant League Football. There are 23 bizarre hockey teams to choose from, with players consisting of zombies, skeletons, trolls, and robots. The arenas are equally strange, with hidden bottomless pits, mines placed under the ice, spikes, and a "Demon Net" that functions as a goalie by chomping up and down and devouring the puck. -The game plays similar to normal hockey, except in this game your players can pick up chainsaws, maces, axes, etc. to use against the competition. It's a bloody game, with opponents exploding into piles of goo (or circuits if they are a robot) when they become too injured. The player can call special plays, like an exploding puck or jail break and attack the goalie. The game also has fighting sequences if two players decide to get into a brawl. +The game plays similar to normal hockey, except in this game your players can pick up chainsaws, maces, axes, etc. to use against the competition. It's a bloody game, with opponents exploding into piles of goo (or circuits if they are a robot) when they become too injured. The player can call special plays, like an exploding puck or jail break and attack the goalie. The game also has fighting sequences if two players decide to get into a brawl. The game comes with multiplayer and a playoff series, full stats for your players and instant replays. 0.95 19940101T000000 @@ -6888,8 +6888,8 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi ./NBA Jam (USA, Europe) (Rev A).zip NBA Jam - NBA Jam, which featured 2-on-2 basketball, was one of the first real playable basketball arcade games, and was also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses. - + NBA Jam, which featured 2-on-2 basketball, was one of the first real playable basketball arcade games, and was also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses. + A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire"). 0.75 19930101T000000 @@ -6944,8 +6944,8 @@ The DOS version includes support for 2 graphics resolutions: Normal mode (low re ./NBA Live 98 (USA).zip NBA Live 98 - NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. The cover features Tim Hardaway of the Miami Heat. The game was developed by EA Sports and released on November 30, 1997 for the PlayStation, October 31, 1997 for the PC and December 31, 1997 for the Sega Saturn. It was the final version of NBA Live released for the Super Nintendo, Sega Genesis and Sega Saturn. - + NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. The cover features Tim Hardaway of the Miami Heat. The game was developed by EA Sports and released on November 30, 1997 for the PlayStation, October 31, 1997 for the PC and December 31, 1997 for the Sega Saturn. It was the final version of NBA Live released for the Super Nintendo, Sega Genesis and Sega Saturn. + The game introduced various innovations to the series, including the now standard feature of passing to any teammate with a single button press. The game also made various graphical improvements, with new player models and faces modeled after actual player photographs. The PC version introduced support for 3D acceleration, utilizing 3dfx's Glide API. The PlayStation, PC and Saturn versions have Ernie Johnson as studio announcer and TNT/TBS color analyst Verne Lundquist doing play-by-play commentary, (the Saturn version does not include play-by-play commentary). NBA Live 98 is followed by NBA Live 99. 0.85 19970101T000000 @@ -6996,10 +6996,10 @@ There are three modes of play to choose from: two Practice modes, one which show ./Nekketsu Koukou Dodgeball-bu - Soccer Hen MD (Japan).zip Nekketsu Koukou Dodgeball-bu : Soccer Hen MD - Nekketsu FC is referred to as a weak team, but now we were finally supposed to play the national tournament. To celebrate the national competition, the team went to eat sushi. However, a series of unfortunate incidents began to happen. Wow, who would have thought the whole team would come down with food poisoning from eating sushi!? - -At this rate it looked like we would have to give up our dream of entering the nationals, but just then our coach Misako had a bright idea! - + Nekketsu FC is referred to as a weak team, but now we were finally supposed to play the national tournament. To celebrate the national competition, the team went to eat sushi. However, a series of unfortunate incidents began to happen. Wow, who would have thought the whole team would come down with food poisoning from eating sushi!? + +At this rate it looked like we would have to give up our dream of entering the nationals, but just then our coach Misako had a bright idea! + Of all our sport clubs, dodge ball seems to be the strongest, so why don't we ask them to help us out? The dodge ball team is led by Kunio, and let's hope he lives up to the expectations of Misako! 0.8 19920807T000000 @@ -7022,8 +7022,8 @@ Of all our sport clubs, dodge ball seems to be the strongest, so why don't we as ./New 3D Golf Simulation - Harukanaru Augusta (Japan).zip New 3D Golf Simulation : Harukanaru Augusta - New 3D Golf Simulation: Harukanaru Augusta (é ¥ã ‹ã ªã‚‹ã‚ªãƒ¼ã‚¬ã‚¹ã‚¿) is a 1989 golf game by T&E Soft for the NEC PC-98 and the first in their New 3D Golf Simulation series of golf games. They ported it to the Sega Mega Drive in 1993. This version was not released outside Japan. - + New 3D Golf Simulation: Harukanaru Augusta (é ¥ã ‹ã ªã‚‹ã‚ªãƒ¼ã‚¬ã‚¹ã‚¿) is a 1989 golf game by T&E Soft for the NEC PC-98 and the first in their New 3D Golf Simulation series of golf games. They ported it to the Sega Mega Drive in 1993. This version was not released outside Japan. + The game takes place at the Augusta National Golf Club and plays identically to Pebble Beach Golf Links. 19931217T000000 T&E Soft @@ -7072,7 +7072,7 @@ During naval combat, the game becomes a turn-based top-down strategy game, with ./Newman Haas IndyCar featuring Nigel Mansell (World).zip Newman-Haas IndyCar Featuring Nigel Mansell - Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the same name and their top driver at the time, Englishman Nigel Mansell. + Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the same name and their top driver at the time, Englishman Nigel Mansell. The player has the option to drive a single race (where the option to practice is hidden) or go for the crown against 12 other drivers in 15 tracks (with some variety, not only ovals) across North America, with the season opener in Queensland, Australia. It is possible play solo, with a friend in split screen or with split screen against the computer, and if music or engine sounds are played in the race. A key choice in the game is selecting between Arcade and Simulation mode - in the later, the car can take a lot less damage before giving up, fine-tuning must be done by the driver and rules are enforced, under the risk of a disqualification. @@ -7102,8 +7102,8 @@ The game contains a standard Exhibition mode as well as a Season mode where play ./NFL 98 (USA).zip NFL 98 - Based on the National Football League, the game was a follow up to Sega's only football video game for the Sega Saturn, NFL '97. It is the last game in Sega's original Joe Montana/NFL series, which would be succeeded by NFL 2K. - + Based on the National Football League, the game was a follow up to Sega's only football video game for the Sega Saturn, NFL '97. It is the last game in Sega's original Joe Montana/NFL series, which would be succeeded by NFL 2K. + Like Sega's previous two NFL releases (NFL '95 and NFL '97), NFL '98 was released exclusively for the North American market. It was not only the last American football video game for the Sega Genesis, but it was one of the last sports games released for a 16-bit console, which were being succeeded by 32-bit consoles like the Sega Saturn and the Sony PlayStation. The game runs under a modified engine of Prime Time NFL starring Deion Sanders with updated 96-97 rosters. 0.75 19970514T000000 @@ -7167,7 +7167,7 @@ Every team from the 1996 NFL season is shown here, with real player numbers and NHL '94 After establishing themselves in the virtual rinks, EA combined both NHL and NHLPA licenses in NHL '94, allowing them to feature all 26 real teams (including both expansion teams) and players of the new NHL season for the first time in the series. -Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides). +Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides). While there are some minor differences between platforms (Genesis features record keeping for users and the MegaCD version has more stat screens, CD quality audio backdrops and the usual highlight clips here and there), only the PC version released at the same time features complete season action. 0.9 @@ -7219,8 +7219,8 @@ Other extras include multiplayer support for up to 8 players through network or ./NHL 98 (USA).zip NHL 98 - NHL 98 is an another entry in the beloved NHL series from EA sports. This installment features faster and refined gameplay, as well as enhanced computer AI and crowd reactions. Team rosters and player ratings are updated as usually, for an even better NHL experience. - + NHL 98 is an another entry in the beloved NHL series from EA sports. This installment features faster and refined gameplay, as well as enhanced computer AI and crowd reactions. Team rosters and player ratings are updated as usually, for an even better NHL experience. + Next to the new coaching menu, which allows players to apply different strategies to different lines, EA enhanced the penalty awareness including the 2 line pass rule. To spice up the gameplay even more, the player hot and cold streaks were introduced in this very last NHL release on the Genesis. 0.65 19970101T000000 @@ -7324,7 +7324,7 @@ The game features a lot of cut scenes, all of them in the finest Engrish. The ch ./No Escape (USA).zip No Escape - Based on the 1994 movie of the same name starring Ray Liotta, the player takes control of Liotta's character, Capt. J.T. Robbins, whose only objective of the game is to escape an island. After shooting his commanding officer, Robbins is imprisoned and eventually sent to the island Absolom as a war criminal, from where there is no escape possible. To do this still, the player must explore the island with side-scrolling platform gameplay for clues, finding items and combining them to make weapons and traps. + Based on the 1994 movie of the same name starring Ray Liotta, the player takes control of Liotta's character, Capt. J.T. Robbins, whose only objective of the game is to escape an island. After shooting his commanding officer, Robbins is imprisoned and eventually sent to the island Absolom as a war criminal, from where there is no escape possible. To do this still, the player must explore the island with side-scrolling platform gameplay for clues, finding items and combining them to make weapons and traps. Robbins can talk to some prisoners to help him in his quest, but he must also avoid violent prisoners, either by attacking them with punches or kicks or using traps and stealth to bypass them. The graphics are based off of rotoscopes of the actual actors from the movie. 0.3 @@ -7348,10 +7348,10 @@ Robbins can talk to some prisoners to help him in his quest, but he must also av ./Nobunaga no Yabou - Haouden (Japan).zip Nobunaga no Yabou : Haouden - Nobunaga no Yabou: Haouden ("Nobunaga's Ambition: Tale of the Conquerer") is a strategy-sim from Koei and the fifth in their flagship Nobunaga's Ambition series of Sengoku-era feudal sims. Once again, the player assumes one of a number of daimyos, including Oda Nobunaga himself, and tries to take over the rest of Japan. It was originally released in 1992 for the PC-9801 home computer and ported to various other computers and consoles of the period. - -Among the tweaks to the gameplay was the addition of castles, which are now the locations that players must conquer in order to take over new territory. Haouden was also the first game in the series to be given an expansion pack, though this pack would not be available to all versions of the game. - + Nobunaga no Yabou: Haouden ("Nobunaga's Ambition: Tale of the Conquerer") is a strategy-sim from Koei and the fifth in their flagship Nobunaga's Ambition series of Sengoku-era feudal sims. Once again, the player assumes one of a number of daimyos, including Oda Nobunaga himself, and tries to take over the rest of Japan. It was originally released in 1992 for the PC-9801 home computer and ported to various other computers and consoles of the period. + +Among the tweaks to the gameplay was the addition of castles, which are now the locations that players must conquer in order to take over new territory. Haouden was also the first game in the series to be given an expansion pack, though this pack would not be available to all versions of the game. + The game was the first flagship Nobunaga's Ambition game to never receive a US localization. It sits between the fourth game, Nobunaga's Ambition: Lord of Darkness (Nobunaga no Yabou: Bushou Fuuunroku) from 1990, and the sixth game, Nobunaga no Yabou: Tenshouki from 1994. 19940225T000000 Koei @@ -7362,8 +7362,8 @@ The game was the first flagship Nobunaga's Ambition game to never receive a US l ./Nobunaga's Ambition (USA).zip Nobunaga's Ambition - In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. - + In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. + Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Players begin by selecting either a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which is rated attributes in several categories; Age, Health, Ambition, Luck, Charm and IQ. As the game progresses, these values change depending on events in the game. The age value represents a time limit of sorts, as an elderly daimyo becomes increasingly likely to die of old age or sickness. 0.9 19930101T000000 @@ -7395,8 +7395,8 @@ Nobunaga's Ambition is a turn-based strategy game which can be played in differe ./Oh Mummy Genesis (World) (Unl).zip Oh Mummy Genesis - Oh Mummy Genesis is an unlicensed Sega Mega Drive game developed and published by 1985 Alternativo. It was released in October 2012 and serves as an unofficial update to the game Oh Mummy, originally released by Gem Software for the Amstrad CPC, MSX and ZX Spectrum in 1984. As well as providing a port of the original version, Oh Mummy Genesis features an updated version with enhanced graphics and sound. - + Oh Mummy Genesis is an unlicensed Sega Mega Drive game developed and published by 1985 Alternativo. It was released in October 2012 and serves as an unofficial update to the game Oh Mummy, originally released by Gem Software for the Amstrad CPC, MSX and ZX Spectrum in 1984. As well as providing a port of the original version, Oh Mummy Genesis features an updated version with enhanced graphics and sound. + 1985 Alternativo released the ROM as freeware in 2013, after stocks of boxed copies of the game ran out. 0.6 20121001T000000 @@ -7428,7 +7428,7 @@ The player can choose to compete for eight nations: Great Britain, France, Germa Olympic Summer Games Olympic Summer Games is the 16-bit official videogame of the 1996 Olympic Games held in Atlanta, the third and the last IOC official title to be released on the console. A typical button masher, includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high jump, discus, skeet and archery) and 32 countries around the world compete in custom or full Olympics, or just practice. Two players can compete head to head in the sprinting events, and a total of eight can play in the same game. Three difficulty levels allow competitive events for both rookies to veterans in the genre. -Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. +Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. Jumping events are a mix of shorter button mashing bursts combined with timely pressed jumps. From the straight forward high and long jump events (run and then set the jump angle) to the more elaborate triple jump (as the name suggests, three jumps must be carefully measured for world class results) and the complex pole vault, where a strong run must be followed by a sharp pole fixation and good a release upwards. Both long jump and triple jump have a first round composed by three jumps, the better eight progress into the second round, where they are given three more jumps. In the high jump and pole vault the competition continues until all athletes miss three consecutive jumps. @@ -7742,10 +7742,10 @@ In addition to the main story mode, the game also features a competitive battle ./Pete Sampras Tennis (USA, Europe) (v1.2) (J-Cart) (MDSTEE13).zip Pete Sampras Tennis - Play singles and doubles exhibition games, knockout tournaments or go on a world tour. Choose from 30 different players including world seed #1, Pete Sampras. - -The actions is viewed from the traditional third-person viewpoint. A tutorial mode is provided to help you get used to the forehand, lob and drop shots on offer. Several venues from all over the world can be played on, on Hard, Grass and Clay courts. - + Play singles and doubles exhibition games, knockout tournaments or go on a world tour. Choose from 30 different players including world seed #1, Pete Sampras. + +The actions is viewed from the traditional third-person viewpoint. A tutorial mode is provided to help you get used to the forehand, lob and drop shots on offer. Several venues from all over the world can be played on, on Hard, Grass and Clay courts. + This was the first and one of the very few Genesis / Mega Drive games to be released with a J-Cart, which meant that four-way gameplay was possible without the need for special adapters. The J cartridge had two built-in joypad connectors. The Game Gear version was equally inventive, allowing two players to share one Game Gear, or four players to play doubles by linking two handhelds. 0.8 19940401T000000 @@ -7815,7 +7815,7 @@ This update sees the series add ten professional players to the roster (60 in to ./PGA Tour Golf (USA, Europe) (Rev B).zip PGA Tour Golf - PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click control method (the first to start the swing, the second setting power and over-swing, the third setting draw or fade) allowed for a multitude of different shots, and required a sense of timing. + PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click control method (the first to start the swing, the second setting power and over-swing, the third setting draw or fade) allowed for a multitude of different shots, and required a sense of timing. Four courses are included, one of them a fantasy 'links' course designed by the programmers. Some of the holes are fiendish, with bunkers, water hazards and trees, and the need to plan strategies to get the best approach to the green. @@ -7844,7 +7844,7 @@ When playing a tournament there are 60 opponents, each representing top US golfe Phantasy Star II : Amia's Adventure This game is one of the eight text adventures that chronicles the lives of characters before their story continues in Phantasy Star II. This particular game covers Anna Zirski, a counter-hunter. A counter-hunter hunts down and arrests hunters who have become criminals. Anna is tasked with capturing criminals holed up in a Motavian town. These criminals are accused of illegally accessing Mother Brain in order to disrupt the food production of that region. Anna must put a stop to these hackers. -Gameplay consists of exploring various locations, looking around them to find other characters to converse with in order to gain clues, and searching for items to take in order to use them to solve problems which helps further the plot. +Gameplay consists of exploring various locations, looking around them to find other characters to converse with in order to gain clues, and searching for items to take in order to use them to solve problems which helps further the plot. Some items that can be picked up can be used for weapons during combat. When in combat, the players weapon's attack power is multiplied by a random dice roll to figure out the strength of the attack. The same rule applies to the enemy combatant's attack. The goal of combat is to drain all the enemy's HP. 19910101T000000 @@ -7857,9 +7857,9 @@ Some items that can be picked up can be used for weapons during combat. When in ./Phantasy Star II - Anne's Adventure (Japan) (SegaNet).zip Phantasy Star II : Anne's Adventure - This game is one of the eight text adventures that chronicles the lives of characters before their story continues in Phantasy Star II. This particular game covers Amy Sage, a doctor who is tasked with getting medicine to an elementary school that has been recently attacked by biomonsters. + This game is one of the eight text adventures that chronicles the lives of characters before their story continues in Phantasy Star II. This particular game covers Amy Sage, a doctor who is tasked with getting medicine to an elementary school that has been recently attacked by biomonsters. -Gameplay consists of exploring various locations, looking around them to find other characters to converse with in order to gain clues, and searching for items to take in order to use them to solve problems which helps further the plot. +Gameplay consists of exploring various locations, looking around them to find other characters to converse with in order to gain clues, and searching for items to take in order to use them to solve problems which helps further the plot. Some items that can be picked up can be used for weapons during combat. When in combat, the players weapon's attack power is multiplied by a random dice roll to figure out the strength of the attack. The same rule applies to the enemy combatant's attack. The goal of combat is to drain all the enemy's HP. 0.75 @@ -7873,8 +7873,8 @@ Some items that can be picked up can be used for weapons during combat. When in ./Phantasy Star II - Huey's Adventure (Japan) (SegaNet).zip Phantasy Star II : Huey's Adventure - The game takes place in the summer of AW 1284, shortly before the events of Phantasy Star II. - + The game takes place in the summer of AW 1284, shortly before the events of Phantasy Star II. + Hugh Thompson (or Huey Reane)) is a scholar in biology at Motavia University. He's called in by the University president to investigate an incident involving an energy-sapping plant creature roaming the campus, feeding itself on electricity and steadily growing larger in the process. After the creature spreads itself through the college's reactor over to the main energy center, threatening to deprive the entire town of Kvarts of its electricity, Hugh sets out to try and stop it. This adventure is what eventually drives Hugh to adapt his knowledge of anatomy to combat biomonsters, in the aid of Rolf in Phantasy Star II. 19910101T000000 SEGA @@ -7886,8 +7886,8 @@ Hugh Thompson (or Huey Reane)) is a scholar in biology at Motavia University. He ./Phantasy Star II - Kinds's Adventure (Japan) (SegaNet).zip Phantasy Star II : Kinds's Adventure - Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. - + Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. + Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, is an aspiring engineer. He has always loved machines and knows perfectly how robots work. He built many small devices and knows how to hack computers. However, being head in the air, it often destroys things, but tries nevertheless to repair them. Finally, after being a "repairer" with little talent, he decided instead to put his talent to the destruction of machines, but for good reasons. He began to join a gang of rebels to destroy Mother Brain, the great electronic brain of the Algol solar system. And finally, he ends up teaming up with Rolf in Phantasy Star II. 0.7 19910101T000000 @@ -7900,8 +7900,8 @@ Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, i ./Phantasy Star II - Nei's Adventure (Japan) (SegaNet).zip Phantasy Star II : Nei's Adventure - Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. - + Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. + Nei's Adventure : This chapter features Nei - a Numan created through an experiment to breed humans with biomonsters. After her escape from Neifirst, she is rescued by Rolf and adopted as his little sister. 0.75 19940101T000000 @@ -7914,8 +7914,8 @@ Nei's Adventure : This chapter features Nei - a Numan created through an experim ./Phantasy Star II - Rudger's Adventure (Japan) (SegaNet).zip Phantasy Star II : Rudger's Adventure - Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. - + Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. + Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the loss of his wife and child in a Biomonster attack, becomes a hunter dedicated to their extermination. 0.7 19890101T000000 @@ -7928,8 +7928,8 @@ Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the ./Phantasy Star II - Shilka's Adventure (Japan) (SegaNet).zip Phantasy Star II : Shilka's Adventure - Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. - + Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. + Shilka's Adventure: Shilka or Shir on American and European versions. She is the only heiress of a rich family in Paseo, the capital of the planet Motavia. Instead of spending her time doing nothing and remedying the monotony of everyday life, she became an expert thief. She likes to take the air, the freshness of the night breeze and often rests on the roofs. It is called "Shir of the Wind". His adventure takes place in autumn of the interstellar year 1282, about two years before the events that take place in Phantasy Star II. She plans to steal a painting entitled "Opa-Opa", which is on display in an exhibition hotel. 0.75 19910101T000000 @@ -7942,8 +7942,8 @@ Shilka's Adventure: Shilka or Shir on American and European versions. She is the ./Phantasy Star II - Yushis's Adventure (Japan) (SegaNet).zip Phantasy Star II : Yushis's Adventure - Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. - + Phantasy Star II Text Adventures were a series of eight text adventure videogames available to users of Sega Meganet, a modem for the Sega Mega Drive in Japan, and later released as part of two compilations on the Sega Mega-CD. Each of the games takes place shortly before Phantasy Star II, documenting the backgrounds of its characters, and explaining what brings them to the town Paseo where they eventually team up to investigate the pervasive troubles of the Algol Solar System. + Yushis's Adventure: His name is Rolf on the American and European versions. He is a government's agent of Moltavia planet Capital, Paseo. He is the main character of Phantasy Star II. On mission, he rescues a young Newman: Nei. 0.7 19910101T000000 @@ -8020,7 +8020,7 @@ The gameplay of the fourth entry in the Phantasy Star is similar to that of the ./Phantom 2040 (USA).zip Phantom 2040 - The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city of Metropia is in total chaos. + The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city of Metropia is in total chaos. Crime, smuggling and terrorism are escalating. The debase company, Maximum Inc., has invented biotechnology that is threatening to mess about with nature - causing animal extinction and ecosystem adulteration. Evil company owner, Rebicca Madison, would like to rule Metropia and the world. @@ -8094,7 +8094,7 @@ A standard Disney platformer. ./Pirates! Gold (USA).zip Pirates! Gold - As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. + As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action sequences. 0.7 @@ -8160,7 +8160,7 @@ Each god starts out with a single human, dumped into the middle of the wildernes When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is. -But you don't have to let your people have all the fun; the god's have other tools as well. You can drown your enemies one at a time with your land lowering powers. Submerge their towns in swamps. Raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high-ground. +But you don't have to let your people have all the fun; the god's have other tools as well. You can drown your enemies one at a time with your land lowering powers. Submerge their towns in swamps. Raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high-ground. And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. 0.7 @@ -8319,7 +8319,7 @@ The game has options that allow the player to choose to have light or heavy wind Pro Quarterback Pro Quarterback is a football game featuring 27 different teams. Since this game doesn't have an NFL or NFLPA license, there aren't any real NFL teams or players here, although the teams included in the game represent the cities of their real life NFL counterparts and also mimic the colors of their team's uniforms. -The games options allow the player to choose to play on 6 different field surfaces (grass, mud, dirt, snow, rain and artificial turf) and to choose how long the game will last (2, 5, 10 or 15 minute quarters). There are also no penalties in this game whatsoever. +The games options allow the player to choose to play on 6 different field surfaces (grass, mud, dirt, snow, rain and artificial turf) and to choose how long the game will last (2, 5, 10 or 15 minute quarters). There are also no penalties in this game whatsoever. Gameplay consists of playing on both offense and defense. There are 26 different offensive plays and 18 different defensive plays to choose from. The game has a down the field view when on offense, so the game doesn't have receivers in windows. 0.45 @@ -8345,8 +8345,8 @@ Gameplay consists of playing on both offense and defense. There are 26 different ./Pro Yakyuu Super League '91 (Japan).zip Pro Yakyuu Super League '91 - Pro Yakyuu Super League '91 is a baseball game developed by Sega that was released in 1991. The game was localized in the west almost a year later as Sports Talk Baseball, which featured an official MLBPA license. - + Pro Yakyuu Super League '91 is a baseball game developed by Sega that was released in 1991. The game was localized in the west almost a year later as Sports Talk Baseball, which featured an official MLBPA license. + Instead of a running commentary, Super League '91 uses a constant soundtrack of Japanese drums during the game and a remix of the umpire voices to a techno tune at the main menu. There is no way to view any advanced statistics other than at the end of the game in the Japanese version (i.e., errors and hits). All the players names are written in hiragana, with English letters being used only to show field position and the status of the player. 19910830T000000 SEGA @@ -8589,7 +8589,7 @@ Play is either player vs computer, as either the home or visiting team, two play ./Race Drivin' (USA).zip Race Drivin' - Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. + Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars. 0.4 @@ -8615,7 +8615,7 @@ Race Drivin' has three courses, one of which is the track from Hard Drivin'. The ./Raiden Densetsu ~ Raiden Trad (Japan, USA).zip Raiden Densetsu - Raiden Trad is a shoot'em up on Megadrive. In the year 2090, the Earth is at the mercy of powerful extraterrestrials and the supersonic spaceship Raiden is the only hope of mankind. You have been chosen to be the pilot and it is necessary to destroy the enemy forces through several levels all ending by a huge boss. + Raiden Trad is a shoot'em up on Megadrive. In the year 2090, the Earth is at the mercy of powerful extraterrestrials and the supersonic spaceship Raiden is the only hope of mankind. You have been chosen to be the pilot and it is necessary to destroy the enemy forces through several levels all ending by a huge boss. 0.75 19910706T000000 @@ -8863,7 +8863,7 @@ Each track has it's own features: in the UK, cars drive left on a rainy day, in ./Road Rash II (USA, Europe) (Rev B).zip Road Rash II - A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use + A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game. 0.75 19920101T000000 @@ -8876,8 +8876,8 @@ against them. The police patrol the various courses, so if you're not careful yo ./Road Rash (USA, Europe).zip Road Rash - Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic and the cops, as well as occasional oil slicks and stray cows. - + Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic and the cops, as well as occasional oil slicks and stray cows. + By winning races you can get promoted to a stronger division and earn cash with which you can buy a better bike. Whenever you're knocked off your bike or hit something you will have to run back to your bike and lose valuable time, plus your bike will suffer some damage. 0.75 19910101T000000 @@ -8890,7 +8890,7 @@ By winning races you can get promoted to a stronger division and earn cash with ./RoadBlasters (USA).zip RoadBlasters - RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. + RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies. On many levels collecting fuel is critical otherwise you won't be able to reach the finish line. 19910101T000000 @@ -9013,9 +9013,9 @@ Players select a fictional team from the following groups: 4. American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks. -Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team. +Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team. -When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a ‘ball’. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base. There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball. +When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a ‘ball’. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base. There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball. The player can use a password to save their progress in Regular Season mode. An exhibition match can be played in two player mode with the use of two controllers. 19920912T000000 @@ -9060,7 +9060,7 @@ After completing a mission, a password is provided to continue playing. There ar ./Rolo to the Rescue (USA, Europe).zip Rolo to the Rescue - Rolo to the Rescue is a classic platformer. + Rolo to the Rescue is a classic platformer. You play the role of Rolo the elephant who escaped from the circus. As you find your way through the world you will also find a squirrel, a rabbit, a beaver, and a mole. Each of those friends have special abilities that can help you along the way -- the squirrel can climb, the rabbit jumps, the beaver swims, and the mole digs. @@ -9088,9 +9088,9 @@ Eventually, Rolo will find his way home. ./Romance of the Three Kingdoms III - Dragon of Destiny (USA).zip Romance of the Three Kingdoms III : Dragon of Destiny - From the beginning of the game, players choose one of the six scenarios that determine the initial disposition of power in ancient China. -After choosing the scenario, players determine the warlord (s) they control. -Each character has several statistics: warfare, intelligence, politics, charisma, army command, naval command. + From the beginning of the game, players choose one of the six scenarios that determine the initial disposition of power in ancient China. +After choosing the scenario, players determine the warlord (s) they control. +Each character has several statistics: warfare, intelligence, politics, charisma, army command, naval command. The player wins the game by conquering all the territories of China. 0.75 19930101T000000 @@ -9320,7 +9320,7 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp Shadowrun Welcome to 2050, chummer. -Shadowrun is an action RPG of epic proportions. You take on the role of Joshua, a Shadowrunner out to discover who murdered his brother. +Shadowrun is an action RPG of epic proportions. You take on the role of Joshua, a Shadowrunner out to discover who murdered his brother. Along the way you get into street brawls, deadly gunfights, run the Matrix, slip into and out of the MegaCorps, explore the wild wilderness and deal with every low-life mage and high-tech cyber Street Samurai in Seattle. @@ -9424,10 +9424,10 @@ In normal Shinobi style, you are presented with side-scrolling playfields which ./Ship (World) (Demo).zip Ship - Ship is an unreleased Sega Mega Drive game by Technopop. The source code of a very early prototype was unearthed by drx of Hidden-Palace.org on 24 September 2007 as part of a development kit for GEMS,implying that the game may have been a mere demonstration of the sound driver; if not, development did not progress much further before it was cancelled. - -The game is very simple in design. The player controls a ship similar to the one in Asteroids. B accelerates while the Left and Right allow the ship to turn. When held down, A activates a shield, and C allows the ship to fire. Ships are manipulated by the gravitational pull of a star in the centre of the screen, and if a ship touches this star, it will be destroyed. - + Ship is an unreleased Sega Mega Drive game by Technopop. The source code of a very early prototype was unearthed by drx of Hidden-Palace.org on 24 September 2007 as part of a development kit for GEMS,implying that the game may have been a mere demonstration of the sound driver; if not, development did not progress much further before it was cancelled. + +The game is very simple in design. The player controls a ship similar to the one in Asteroids. B accelerates while the Left and Right allow the ship to turn. When held down, A activates a shield, and C allows the ship to fire. Ships are manipulated by the gravitational pull of a star in the centre of the screen, and if a ship touches this star, it will be destroyed. + The game defaults to two-players with five lives each. There is a one-player mode in the prototype, however as there are no on-screen enemies the only thing that can occur is death. There are no sounds and the graphics are minimal, however numerous physics and gameplay features can be altered via the options screen, including reversing the gravity or arming each player with infinite lives. Technopop @@ -9509,7 +9509,7 @@ The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where ./Skitchin' (USA, Europe).zip Skitchin' - You rollerblade (inline skate) down the road, grabbing tows from passing cars. Grab weapons to beat back your opponents. Race from city to city to earn money. Buy better skates, weapons, and protection with your winnings. + You rollerblade (inline skate) down the road, grabbing tows from passing cars. Grab weapons to beat back your opponents. Race from city to city to earn money. Buy better skates, weapons, and protection with your winnings. This game is clearly derived both in technology and in design from the hit Road Rash series, and was released during the great rollerblading boom of the early-to-mid nineties. 0.9 19940301T000000 @@ -9641,7 +9641,7 @@ There were 6 characters available in the game, each with different strengths and ./Sonic & Knuckles + Sonic The Hedgehog 3 (USA).zip Sonic & Knuckles + Sonic The Hedgehog 3 - Dr. Eggman's (AKA Dr. Robotnik's) Death Egg was once again blasted by Sonic, crash-landing on the peak of a volcano on the Floating Island. + Dr. Eggman's (AKA Dr. Robotnik's) Death Egg was once again blasted by Sonic, crash-landing on the peak of a volcano on the Floating Island. Dr. Eggman is still at large, and Sonic can't allow him to get his hands on the Master Emerald and repair the Death Egg. Sonic must also keep Knuckles off his back but Knuckles has problems too. As guardian of the Floating Island and all the Emeralds, Knuckles must do his part to keep the island safe. While they're going the rounds with each other, who will stop Dr. Eggman? 0.85 19941018T000000 @@ -9786,7 +9786,7 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C ./Sorcerer's Kingdom (USA) (Rev A).zip Sorcerer's Kingdom - Sorcerer's Kingdom is a mix of RPG and strategy game. You play a young adventurer, who is sent out by the king to find out the reason for the increasing number of monsters that threaten the land and restore peace to the kingdom. Starting out as an Adventurer you are eventually given higher titles by the king, as a reward for completing quests. + Sorcerer's Kingdom is a mix of RPG and strategy game. You play a young adventurer, who is sent out by the king to find out the reason for the increasing number of monsters that threaten the land and restore peace to the kingdom. Starting out as an Adventurer you are eventually given higher titles by the king, as a reward for completing quests. The game plays like a typical RPG but the battles are a little unusual. Whenever you are attacked or attack a monster that is within your current range, a turn-based battle starts immediately without taking you to a separate fighting area, and you have to fight all enemies that were visible the moment the battle started. 0.45 @@ -9800,8 +9800,8 @@ The game plays like a typical RPG but the battles are a little unusual. Whenever ./Sorcerian (Japan).zip Sorcerian - Sorcerian is the fifth game in the Dragon Slayer series. It is set in the fantasy land known as Pentawa, whose inhabitants are in constant need of protection from ferocious creatures roaming the wilderness. The king of Pentawa hires a party of adventurers, and their first assignment is to retrieve a precious sceptre from a dungeon, where it is guarded by the evil demonic lord Ouks. - + Sorcerian is the fifth game in the Dragon Slayer series. It is set in the fantasy land known as Pentawa, whose inhabitants are in constant need of protection from ferocious creatures roaming the wilderness. The king of Pentawa hires a party of adventurers, and their first assignment is to retrieve a precious sceptre from a dungeon, where it is guarded by the evil demonic lord Ouks. + The game is an RPG with an unusual side-scrolling perspective and action-based combat, somewhat of a cross between Wizardry and platform games. Despite being a Japanese game, Sorcerian resembles Western RPGs of its time, focusing more on character development than story. In the beginning, the player creates a party of four characters, choosing between fighter, wizard, elf, and dwarf . 0.7 19900224T000000 @@ -9920,8 +9920,8 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam ./Spider-Man (World) (Sega).zip Spider-Man - The Amazing Spider-Man vs. The Kingpin (also known as Spider-Man Vs. the Kingpin or simply Spider-Man) is a video game produced by Sega of America and developed by Technopop. It was released on the Sega Mega Drive/Genesis, Sega Master System, and Game Gear consoles; an updated version was also released for the Sega CD. - + The Amazing Spider-Man vs. The Kingpin (also known as Spider-Man Vs. the Kingpin or simply Spider-Man) is a video game produced by Sega of America and developed by Technopop. It was released on the Sega Mega Drive/Genesis, Sega Master System, and Game Gear consoles; an updated version was also released for the Sega CD. + All versions of the video game are side-scrolling platform games, whereby the player controls superhero Spider-Man to battle various supervillains (Doctor Octopus, Sandman, The Lizard, Hobgoblin, Vulture, Mysterio, Electro and Venom) to obtain the keys needed to disarm a nuclear bomb that the Kingpin has not only framed Spider-Man for stealing but plans to detonate within twenty-four hours. In the middle of the game, Spider-Man's wife Mary Jane Watson is also kidnapped by Venom. 0.7 19910101T000000 @@ -10006,7 +10006,7 @@ The game is played from an isometric perspective. As you control spot, you have ./Star Control (USA, Europe) (Unl).zip Star Control - Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. + Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate. The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios. @@ -10021,8 +10021,8 @@ The game has two modules: the Melee, in which you can simply blast the computer ./Star Cruiser (Japan).zip Star Cruiser - 200 years have passed since Earth Central ended a war that began when humans made first contact with aliens. The balance of power, however, is threatened by the militaristic nation VOID, which is attempting to expel all aliens from civilised society, and by the remnants of the Earth Federation. VOID plans to wage war and take over the galaxy, but a small battalion on Jupiter's satellite Ganymede is trained to resist VOID. -The game's innovations included innovative full 3D polygonal graphics, and a mixed RPG and first-person shooter system with solid content: galactic council, planets to explore, ground missions, space combat... + 200 years have passed since Earth Central ended a war that began when humans made first contact with aliens. The balance of power, however, is threatened by the militaristic nation VOID, which is attempting to expel all aliens from civilised society, and by the remnants of the Earth Federation. VOID plans to wage war and take over the galaxy, but a small battalion on Jupiter's satellite Ganymede is trained to resist VOID. +The game's innovations included innovative full 3D polygonal graphics, and a mixed RPG and first-person shooter system with solid content: galactic council, planets to explore, ground missions, space combat... A vast open world universe allows you to explore over 30 planets across four star systems in a well scripted epic space opera. 0.75 19900101T000000 @@ -10131,8 +10131,8 @@ The game is a side-scroller platform adventure. The player controls O'Neil on a ./Steel Empire (USA).zip Steel Empire - The game presents itself as an old-time war film produced by the "HOT-B Film Corporation". In the film, the future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. - + The game presents itself as an old-time war film produced by the "HOT-B Film Corporation". In the film, the future is the Steel Age, where a military dictatorship called Motorhead enslaved the human population. The only hope for freedom is the Republic of Silverhead, who managed to remain independent, and who alone has the weapons to take out Motorhead. + 0.7 19920101T000000 @@ -10145,9 +10145,9 @@ The game is a side-scroller platform adventure. The player controls O'Neil on a ./Steel Talons (USA, Europe).zip Steel Talons - Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts. + Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts. -There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes. +There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes. You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter. 0.15 @@ -10161,8 +10161,8 @@ You have a limited number of automatically-targeting missiles as well as a canno ./Stone Protectors (USA) (Proto).zip Stone Protectors - Stone Protectors is an unreleased Sega Mega Drive beat-'em-up game developed by Eurocom based on the cartoon series with the same name. It saw a release for the Super Nintendo Entertainment System in 1994, and a port to the Mega Drive was due to be published by VIC Tokai, but was cancelled for unknown reasons. The game was very close to completion before being axed, so much so that it had even obtained an ESRB rating. - + Stone Protectors is an unreleased Sega Mega Drive beat-'em-up game developed by Eurocom based on the cartoon series with the same name. It saw a release for the Super Nintendo Entertainment System in 1994, and a port to the Mega Drive was due to be published by VIC Tokai, but was cancelled for unknown reasons. The game was very close to completion before being axed, so much so that it had even obtained an ESRB rating. + A fully working prototype of the Mega Drive version was unearthed in 2010. 20100101T000000 Kemco @@ -10229,10 +10229,10 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha ./Streets of Rage 3 (USA).zip Streets of Rage 3 - Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking. - -Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks. - + Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking. + +Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks. + Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. 0.8 19940317T000000 @@ -10384,7 +10384,7 @@ The game is played on a large map made up of hexagonal spaces, each of which is ./Super Fantasy Zone (Japan).zip Super Fantasy Zone - The next-gen sequel to Fantasy Zone, Super Fantasy Zone starts as a strange gravitational force appears in the Menon planet, home of the evil Menon empire and thus a new threat looms over the Fantasy Zone. + The next-gen sequel to Fantasy Zone, Super Fantasy Zone starts as a strange gravitational force appears in the Menon planet, home of the evil Menon empire and thus a new threat looms over the Fantasy Zone. In a sudden strike by the Menon forces O-Papa, Opa-Opa's father, is fatally wounded. Thus Opa-Opa once again sets forth to destroy the Menon empire and avenge his father. @@ -10402,7 +10402,7 @@ Small changes in gameplay include the removal of the automatic orientation contr ./Super Hang-On (World) (En,Ja) (Rev A).zip Super Hang On - This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. + This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. 0.75 @@ -10548,8 +10548,8 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t ./Swamp Thing (USA) (Proto).zip Swamp Thing - Swamp Thing is an unreleased Sega Mega Drive game based on the DC comic book series of the same name. It was developed by Microsmiths and had it been released, the game would have been published by Nuvision Entertainment. - + Swamp Thing is an unreleased Sega Mega Drive game based on the DC comic book series of the same name. It was developed by Microsmiths and had it been released, the game would have been published by Nuvision Entertainment. + A prototype of the game was dumped by SegaAge in November 2010. It depicts the game as a sidescroller where you play as Swamp Thing hitting enemies. You also have the ability to transform into nearby objects such as logs. Unfortunately there is only one music track used throughout the entire game, and due to the stiff controls the game is very difficult. 19920101T000000 Microsmiths @@ -10637,7 +10637,7 @@ You can upgrade and modify your agents, as well as equip them with tools you hav ./T2 - The Arcade Game (USA, Europe).zip T2 : The Arcade Game - As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. + As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and coolant for the machine guns, and are shot to be collected. @@ -10772,10 +10772,10 @@ TechnoClash is a top-down scrolling action/adventure game. The player controls ./Technocop (USA).zip Technocop - "I OPERATE ALONE" the D.O.A. Punks are out to stop me, but I've got orders to bring them in or drop ?em dead. - -To entice their cooperation, my VMAX TWIN-TURBO Interceptor is equipped with APACHE Side-Mounted cannons and PULSE long-range nuclear torpedoes. - + "I OPERATE ALONE" the D.O.A. Punks are out to stop me, but I've got orders to bring them in or drop ?em dead. + +To entice their cooperation, my VMAX TWIN-TURBO Interceptor is equipped with APACHE Side-Mounted cannons and PULSE long-range nuclear torpedoes. + Packing a .95 AutoMag, designed for internal explosion of human targets and a TONARI snare gun. "I play to win." - TECHNOCOP 0.45 19900101T000000 @@ -10788,8 +10788,8 @@ Packing a .95 AutoMag, designed for internal explosion of human targets and a TO ./Tecmo Cup Football Game (Japan) (Proto) [b].zip Tecmo Cup - Tecmo Cup Football Game is a 1992 game for the NES by Tecmo. This was the European name; in America it was called Tecmo Cup Soccer Game. In Japan where the game originated, it was called Captain Tsubasa and was based around the media franchise of the same name. As such, rather than being a straight soccer simulation, Tecmo Cup Football Game takes a more cinematic/RPG-esque approach to the sport, with the actual game being presented cinematicly and moves made by choosing from menus in a limited time. - + Tecmo Cup Football Game is a 1992 game for the NES by Tecmo. This was the European name; in America it was called Tecmo Cup Soccer Game. In Japan where the game originated, it was called Captain Tsubasa and was based around the media franchise of the same name. As such, rather than being a straight soccer simulation, Tecmo Cup Football Game takes a more cinematic/RPG-esque approach to the sport, with the actual game being presented cinematicly and moves made by choosing from menus in a limited time. + A version under the European name was being programmed for the Sega Mega Drive in 1993; only Sega and Tecmo are listed as involved companies and the programming appears to be unique to this game. The game was not released in any region; the reason why is unknown. A prototype ROM can be found in many ROM sites; it is usually called Tecmo Cup, is listed as being from Japan, and is listed as a bad dump (presumably because the header was hacked out of Twinkle Tale, which does have in common with this game one thing: using the MC68000's line 1111 emulator trap to do common routines, though the actual routines are different). Because the westernized game is still similar to Captain Tsubasa in many ways, it is often pirated by Asian pirates as a genuine Captain Tsubasa game Tecmo @@ -10837,7 +10837,7 @@ The standard modes apply including Exhibition, All-Star and Season in which the ./Tecmo Super Bowl (USA).zip Tecmo Super Bowl - Tecmo returns to the gridiron with this new version of Tecmo Super Bowl for 16-bit console systems. Play with real National Football League players and teams in this 2D, side-scrolling arcade game. All of the features from the 8-bit game remain intact, with brand new ones added for even more electronic football fun! + Tecmo returns to the gridiron with this new version of Tecmo Super Bowl for 16-bit console systems. Play with real National Football League players and teams in this 2D, side-scrolling arcade game. All of the features from the 8-bit game remain intact, with brand new ones added for even more electronic football fun! Additions include updated player rosters, options for weather effects (rain, snow), multiple season play (three regular season schedules available in all), adjustable game time length, and an offensive playbook that can be edited even during a game. 0.85 @@ -11010,9 +11010,9 @@ As Gomez, you must tour the Addams mansion in search of your lost family, battli ./Adventures of Batman & Robin, The (USA).zip The Adventures of Batman & Robin - Based on the award-winning TV series, The Adventures of Batman and Robin pits the player against the diabolical Mr. Freeze who wants to free Gotham with a huge ice cannon and his hired help of other Gotham super villains: The Joker, Mad Hatter, and Two-Face. The player can take the role of either Batman or Robin but this choice doesn't make a difference regarding gameplay. + Based on the award-winning TV series, The Adventures of Batman and Robin pits the player against the diabolical Mr. Freeze who wants to free Gotham with a huge ice cannon and his hired help of other Gotham super villains: The Joker, Mad Hatter, and Two-Face. The player can take the role of either Batman or Robin but this choice doesn't make a difference regarding gameplay. -This is a side-scrolling action game. The player basically walks from left to right while fighting numerous foes in hand-to-hand combat. Weapons which are found during the levels are used to shoot enemies from a greater distance. These weapons can also be upgraded by picking up the corresponding symbols. +This is a side-scrolling action game. The player basically walks from left to right while fighting numerous foes in hand-to-hand combat. Weapons which are found during the levels are used to shoot enemies from a greater distance. These weapons can also be upgraded by picking up the corresponding symbols. There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. 0.7 @@ -11146,7 +11146,7 @@ In all of the stages the player must find both Waldo and a scroll to complete th ./Humans, The (USA).zip The Humans - Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success. + Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success. Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific destination which may require the use of objects you have discovered so far. Each level has a time limit, when time runs out the level can be restarted. 0.4 @@ -11160,11 +11160,11 @@ Tasks can include finding objects (like a spear) on the screen, or trying to rea ./Hybrid Front, The (Japan).zip The Hybrid Front - The Hybrid Front is a turn-based strategy video game, released in Japan (exclusively) for the Mega Drive. - -The introduction begins with someone logging into a computer. Then, it shows a revolution that occurred sometime in the 2080s leading into a series of wars and conflict that lead up to the video game's main setting of the 26th century. Since the second half of the 21st century, the depletion of fossil fuel resources have helped to deepen the conflict on Earth... -During the 24th century, the Earth was bombarded from orbit with massive optical weapons called the Metal Hammer by an Italian consortium; major cities around the world were burned to toast. The resistance would eventually be put down by CoCoON (abbreviation for COoperation COmmunity of Orbital Negotiation). Not only they would gain the corporate hegemony of humanity, CoCoON would develop a reputation as a hostile group of corporate war hawks; constantly revolting against the peaceful coalition of the PETO (abbreviation for Pan Earth Treaty Organization). -Let the fight begins ! + The Hybrid Front is a turn-based strategy video game, released in Japan (exclusively) for the Mega Drive. + +The introduction begins with someone logging into a computer. Then, it shows a revolution that occurred sometime in the 2080s leading into a series of wars and conflict that lead up to the video game's main setting of the 26th century. Since the second half of the 21st century, the depletion of fossil fuel resources have helped to deepen the conflict on Earth... +During the 24th century, the Earth was bombarded from orbit with massive optical weapons called the Metal Hammer by an Italian consortium; major cities around the world were burned to toast. The resistance would eventually be put down by CoCoON (abbreviation for COoperation COmmunity of Orbital Negotiation). Not only they would gain the corporate hegemony of humanity, CoCoON would develop a reputation as a hostile group of corporate war hawks; constantly revolting against the peaceful coalition of the PETO (abbreviation for Pan Earth Treaty Organization). +Let the fight begins ! 19940722T000000 SEGA @@ -11178,7 +11178,7 @@ Let the fight begins ! The Immortal The Immortal is an isometric action-adventure game. -Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of +Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await. The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards. In short: You want to see what challenge lies in the next room. @@ -11195,7 +11195,7 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo ./Incredible Crash Dummies, The (USA, Europe).zip The Incredible Crash Dummies - At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose. + At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose. You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points especially as there are screwdrivers to pick up which restore one limb. 0.7 @@ -11234,9 +11234,9 @@ Take control of the Hulk/Dr. Banner through five levels of action. City and Cons ./Jungle Book, The (USA).zip The Jungle Book - Based on the famous animated movie, Walt Disney's The Jungle Book is a platform game where you control Mowgli, the boy who was raised by wild animals deep in the jungles. Your goal is to find the human village so you may you join your kin once again. + Based on the famous animated movie, Walt Disney's The Jungle Book is a platform game where you control Mowgli, the boy who was raised by wild animals deep in the jungles. Your goal is to find the human village so you may you join your kin once again. -Mowgli is an athletic individual, and can jump, run, swing on vines or climb them without any problems. Most of the animals he comes upon, however, are inexplicably hostile, so he must defend himself with a variety of thrown weapons, such as bananas and boomerangs. +Mowgli is an athletic individual, and can jump, run, swing on vines or climb them without any problems. Most of the animals he comes upon, however, are inexplicably hostile, so he must defend himself with a variety of thrown weapons, such as bananas and boomerangs. To complete each level, Mowgli must collect a number of crystals (how many - it depends on the difficulty levels) within a time limit. A compass in the corner of the screen helps him by showing the direction where the nearest crystal is. 0.8 @@ -11250,11 +11250,11 @@ To complete each level, Mowgli must collect a number of crystals (how many - it ./Lawnmower Man, The (USA, Europe).zip The Lawnmower Man - The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. + The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world. -While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. +While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel). 0.45 @@ -11270,11 +11270,11 @@ The twists of the game are true-3D level connectors, based on the CG sequences o The Lion King Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return. -The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. +The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. -As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. +As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. -As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). +As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). The game features no in-game save function, and it needs to be replayed from the beginning every time. 0.8 @@ -11341,9 +11341,9 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet ./NewZealand Story, The (Japan).zip The New Zealand Story - One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. + One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. -If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. +If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. 0.65 @@ -11529,7 +11529,7 @@ It can be played in three modes - Sandbox level lets you concentrate on the park ./Thunder Force II (USA, Europe).zip Thunder Force II - Thunder Force II is both a side scrolling and top down shooter. In the game you control a ship. In some stages the action is side scrolling and in others it is top down (overhead). The weapons systems is fairly basic. You can switch from shooting a more powerful weapon straight ahead or two less powerful guns shooting forward and backward simultaneously. There are various power-ups that improve your fire power. + Thunder Force II is both a side scrolling and top down shooter. In the game you control a ship. In some stages the action is side scrolling and in others it is top down (overhead). The weapons systems is fairly basic. You can switch from shooting a more powerful weapon straight ahead or two less powerful guns shooting forward and backward simultaneously. There are various power-ups that improve your fire power. In the top down levels you can only travel in cardinal directions and cannot maneuver around obstacles easily or slow down. The control in the side scrolling levels is reminiscent of R-Type or Gradius, but with more basic weapons systems. In future incarnations of the series the top down aspect would be abandoned. 0.8 @@ -11543,7 +11543,7 @@ In the top down levels you can only travel in cardinal directions and cannot man ./Thunder Force III (Japan, USA).zip Thunder Force III - The famous shoot'em up series Thunder Force reaches its third installment. Eight new levels of non-stop action, as always packed with gargantuan bosses. + The famous shoot'em up series Thunder Force reaches its third installment. Eight new levels of non-stop action, as always packed with gargantuan bosses. What made Thunder Force stand apart from the other shooters, the ability to switch weapons on the fly, hasn't changed a bit. However, the original mix of side-scrolling and top-view levels that was present in Thunder Force II has been dropped; only the side-scrolling levels remain. @@ -11583,7 +11583,7 @@ Walk through the levels and destroy enemies using your knife and defeat the end- ./Time Killers (USA).zip Time Killers - Time Killers is a one-on-one versus beat-em-up with gameplay in a similar vein as Mortal Kombat and Street Fighter 2. + Time Killers is a one-on-one versus beat-em-up with gameplay in a similar vein as Mortal Kombat and Street Fighter 2. What is primarily different is that you can attack with all body parts - the head, both arms and both legs. A damage system allows arms to be hacked off, but fighters can keep going with only legs and the head. A special feature allows the characters to perform a decapitation manoeuver called a 'death move' (similar to Barbarian), at any time during a round, instantly killing an opponent, and subsequently ending the round. The game features cartoon-like over-the-top blood and gore violence. @@ -11601,10 +11601,10 @@ In the single player game, if you manage to defeat all standard opponents, you c ./Time Trax (USA) (Proto).zip Time Trax - Dr. Mordicai Sahmbi is the Head of Trax and the mastermind behind a plot to control the world in our time by sending criminals from the year 2193. Sahmbi synthesized T.X.P. the chemical needed to send people back in time. Sahmbi has a secret laboratory under the Smithsonian Institute. - -Sepp Dietrich is the prime suspect in 12 political assasinations. He is very unstable and must be returned to 2193. - + Dr. Mordicai Sahmbi is the Head of Trax and the mastermind behind a plot to control the world in our time by sending criminals from the year 2193. Sahmbi synthesized T.X.P. the chemical needed to send people back in time. Sahmbi has a secret laboratory under the Smithsonian Institute. + +Sepp Dietrich is the prime suspect in 12 political assasinations. He is very unstable and must be returned to 2193. + Your main objective in this mission is to find these two men and return them for punishment in 2193. 19940101T000000 Malibu Games @@ -11629,9 +11629,9 @@ The gameplay is somewhat different than your typical platformer. There is some e ./Tiny Toon Adventures - Acme All-Stars (USA, Korea).zip Tiny Toon Adventures : Acme All-Stars - Tiny Toon Adventures: Acme All-Stars features all the usual characters from the Tiny Toon Adventures animated series. + Tiny Toon Adventures: Acme All-Stars features all the usual characters from the Tiny Toon Adventures animated series. -There are several different game options. The main two games are Soccer and Basketball. Both of these options allow you to pick your own team of 4 characters and to choose their playing positions. You can then pick from 5 different sporting arenas. Play against the CPU or against a friend. The Story Mode sees a predetermined team competing at several different events at the Acme Looniversity Tournament. +There are several different game options. The main two games are Soccer and Basketball. Both of these options allow you to pick your own team of 4 characters and to choose their playing positions. You can then pick from 5 different sporting arenas. Play against the CPU or against a friend. The Story Mode sees a predetermined team competing at several different events at the Acme Looniversity Tournament. Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, and Montana Hitting (like the "hit the pop up monsters with a hammer" machines that you see in amusement arcades). 0.65 @@ -11661,8 +11661,8 @@ The goal of each level is to find Gogo Dodo, who will let Buster exit the level. ./TNN Bass Tournament of Champions (USA).zip TNN Bass Tournament of Champions - Starting at 7.30 in the morning, the player has until 4PM to take a boat on the lake and fish for bass to beat competitors. The boat can be steered freely using a top-down view until an appropriate spot has been found by checking the lowrance monitor. The game then switches to a first-person view, also showing the fisher from a side-view on a separate part of the screen, and it is possible to look around in the environment. - + Starting at 7.30 in the morning, the player has until 4PM to take a boat on the lake and fish for bass to beat competitors. The boat can be steered freely using a top-down view until an appropriate spot has been found by checking the lowrance monitor. The game then switches to a first-person view, also showing the fisher from a side-view on a separate part of the screen, and it is possible to look around in the environment. + Casting is done using a power meter to determine the distance. As the bait sinks, a monitor can be checked for nearby fish. There are also visual clues through splashing water. The player can check the depth and reel in when needed. When a fish has been caught, it becomes a sensitive play with the line tension to make sure it does not snap shown through the side-view of the fisher. At the end of the day the boat can go back to the weighing area to determine the results. Money earned in the tournaments can be used to acquire new spin reels, bait reels, boats, lines and lures. 0.65 19940101T000000 @@ -11739,7 +11739,7 @@ Players start the game close to each other. If one gets away from the other, the Toki : Going Ape Spit The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again! -It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon"; for example, if he finds an upgrade, he can spit fireballs. +It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon"; for example, if he finds an upgrade, he can spit fireballs. This game is ported from an older arcade version. 0.55 @@ -11807,9 +11807,9 @@ The option screen enables you to decide how tough your computer opponent will be ./Top Gear 2 (USA).zip Top Gear 2 - This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). + This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). -These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. +These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent. 0.8 @@ -11835,7 +11835,7 @@ You get a set amount of nitro boost to use during each race, although bonus nitr ./Toughman Contest (USA, Europe).zip Toughman Contest - Toughman Contest is a game based on the world famous boxing competition of the same name. You pick one of 24 fighters, compete in one of 5 locations from around the world, and re-create the Toughman tournament as seen on TV. + Toughman Contest is a game based on the world famous boxing competition of the same name. You pick one of 24 fighters, compete in one of 5 locations from around the world, and re-create the Toughman tournament as seen on TV. The boxing action is viewed from behind the back of fighter you control. Your fighter is rendered as an outline, so you can see what your opponent is up to and react accordingly. Toughman matches consist of three one minute rounds. Your goal is to KO your opponent by causing their stamina meter to decrease to the point where they fall down, or beating on them enough that you are scored the winner at end of the third round. 0.6 @@ -12068,17 +12068,17 @@ As one of these Crude Dudes, you must travel through tough streets and take out ./Tyrants - Fight through Time (USA).zip Tyrants : Fight through Time - First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. + First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. - + Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up then the at previous level. If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort. -The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. +The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again. 0.8 @@ -12298,8 +12298,8 @@ During the game you can pick up various items. These items include: Speed-up, po ./Vectorman (USA, Europe).zip Vectorman - In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet. - + In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet. + Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth. 0.8 19951024T000000 @@ -12424,8 +12424,8 @@ The game consists of three side-scrolling platform stages and three stages that ./VR Troopers (USA, Europe).zip VR Troopers - Saban's VR Troopers is based on the TV show of the same name and is made by the same company that produced the Mighty Morphin' Power Rangers. The story has the evil Grimlord transport the VR Troopers into (ironically) a video game and it is up to the player (literally) to save them and bring them back to the real world. - + Saban's VR Troopers is based on the TV show of the same name and is made by the same company that produced the Mighty Morphin' Power Rangers. The story has the evil Grimlord transport the VR Troopers into (ironically) a video game and it is up to the player (literally) to save them and bring them back to the real world. + The gameplay is the standard fighting game, using one of the three different Troopers to kick, punch and use special abilities to defeat a fighter to advance to the next one. Each Trooper has their own strengths, weaknesses and special moves and each has their own separate stages, depending on which the player chooses. It also has multi player capabilities that lets two friends battle head-to-head in a Duel Mode. 0.6 19950101T000000 @@ -12507,7 +12507,7 @@ The gameplay is simple. You go through different stages fighting of creatures a ./WarpSpeed (USA, Europe) (Unl).zip WarpSpeed - The player takes control of a starpilot with a mission to defend star bases from a fleet of invading alien warships. The game takes place from a cockpit perspective from one of four starfighters; the Stinger, Striker, Stalker,or Slasher. The game has 7 battle scenarios and a 4 scenario campaign mode. + The player takes control of a starpilot with a mission to defend star bases from a fleet of invading alien warships. The game takes place from a cockpit perspective from one of four starfighters; the Stinger, Striker, Stalker,or Slasher. The game has 7 battle scenarios and a 4 scenario campaign mode. The starfighter ships come equipped with a computer, engine, shield, weapons, and missiles which can be damaged from enemy combatants or space debris like asteroids. The ship also comes with a Long Range Scanner, which shows the locations of enemies on the map. The map itself is made up of 64 square sections. Finally, the ship also has a Hyperwave Reciever, that lets the player communicate with both the aliens and the player's base. 19930101T000000 @@ -12520,12 +12520,12 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an ./Warrior of Rome II (USA).zip Warrior of Rome II - The danger and action of the Roman era are recreated in this 8-Meg, 1 or 2-player military simulation spectacular! Plot and maneuver your forces as they battle the menacing armies of ancient Persia, Egypt and Arabia. Sail the Mediterranean in search of new lands to master in glorious triumph! - -- Over 15 maps to conquer for hundreds of hours of game play -- Message and status windows to plot strategy -- 2-Player simultaneous "Real-Time" actionnn- Split screen for head to head action -- Game save feature with battery back-up + The danger and action of the Roman era are recreated in this 8-Meg, 1 or 2-player military simulation spectacular! Plot and maneuver your forces as they battle the menacing armies of ancient Persia, Egypt and Arabia. Sail the Mediterranean in search of new lands to master in glorious triumph! + +- Over 15 maps to conquer for hundreds of hours of game play +- Message and status windows to plot strategy +- 2-Player simultaneous "Real-Time" actionnn- Split screen for head to head action +- Game save feature with battery back-up - 3 different game play modes 0.65 19920101T000000 @@ -12625,7 +12625,7 @@ Not to be confused with the DOS license, this Wayne's World is a platform- style ./Where in the World Is Carmen Sandiego (USA, Europe) (En,Fr,De,Es,It).zip Where in the World is Carmen Sandiego? - You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. + You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound effects, and joystick support. 0.65 @@ -12673,8 +12673,8 @@ Unlike most other games, your ship has variable speed, which comes in handy when ./Wild Snake (USA) (Proto).zip Wild Snake - Both Sega Mega Drive and Sega Game Gear versions of WildSnake were advertised for release, but both were cancelled for unknown reasons. Pototypes of both have since surfaced. - + Both Sega Mega Drive and Sega Game Gear versions of WildSnake were advertised for release, but both were cancelled for unknown reasons. Pototypes of both have since surfaced. + Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, however Pajitnov was not involved in its development. 19940101T000000 Leadfilm @@ -12713,9 +12713,9 @@ Sinistar ./Wings of Wor (USA).zip Wings of Wor - Gynoug is a horror-themed shoot'em up similar to Thunder Force and other horizontal shooters. But other than most of them where you play a spaceship of some sort, here you play as Wor, a member of the so-called 'Flying men' who look quite similar to angels. -The home planet of these people, Iccus, has been taken over by a virus that has mutated into a collection of quite horrible creatures, and every previous attempt to battle them has failed. So now it is Wor's turn to save his home planet and destroy these mutants once and for all! - + Gynoug is a horror-themed shoot'em up similar to Thunder Force and other horizontal shooters. But other than most of them where you play a spaceship of some sort, here you play as Wor, a member of the so-called 'Flying men' who look quite similar to angels. +The home planet of these people, Iccus, has been taken over by a virus that has mutated into a collection of quite horrible creatures, and every previous attempt to battle them has failed. So now it is Wor's turn to save his home planet and destroy these mutants once and for all! + Gynoug consists of 6 levels with no check points, instead you continue right where you died if you have any lifes left. Each level (except the last) has a mid-boss and a large end-boss. There are three types of shots, one that fires in a triangular fashion, one that fires more concentrated in a corridor and a bit to the back and above/below you, and one that fires to the front and back simultaneously. You can power them up in two ways, by shooting more bullets and by strengthening them. Also, feathers can increase your speed like in Gradius. 0.9 19910101T000000 @@ -12798,7 +12798,7 @@ As Saul, it is your job to traverse five different areas on your way to Draxx. W Wonder Boy III : Monster Lair Wonder Boy III: Monster Lair is a quite different game to most of the games in the Wonder Boy series. You play a green-haired dude who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes. -In the action scenes, your vitality decreases as you make your way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only does these allow you to use the weapons for a limited amount of time, but they also increase your vitality. +In the action scenes, your vitality decreases as you make your way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only does these allow you to use the weapons for a limited amount of time, but they also increase your vitality. In the shooter scenes, you ride your pink friend as you make your way through the scene. Here, your vitality remains static unless you are hit by an enemy passing by. As usual, there is a boss waiting for you at the end which you must defeat. Every boss changes color to show how much damage has been done to it. You have to defeat some bosses in two stages. @@ -12959,7 +12959,7 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Worms Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has 100 hit points, and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around. -Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends. +Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends. There's a lot of weapons available - the standard ones as bazookas (which is affected by the (random) wind settings and gravity) and grenades. The others include a Fire Punch, dynamite, air strikes, and utilities such as ropes and girders. @@ -13069,12 +13069,12 @@ In this side scrolling action game, you can control one of 4 playable characters ./X-Perts (USA).zip X-Perts - X-Perts was an extension of Sega's Eternal Champions Universe. - -It starred one of EC's fighters (Shadow Yamamoto) in an unique action adventure game. She lead a team of elite X-Perts to do impossible missions. The game was a mixture of action, adventure and strategy. - -X-Perts was set in an futuristic underwater research lab called AQUA, besieged by terrorists. The player controlled 3 characters, each with unique fighting moves and specific skill knowledge. All characters and backgrounds were pre-rendered in 3D, to give it a very high end graphic look. - + X-Perts was an extension of Sega's Eternal Champions Universe. + +It starred one of EC's fighters (Shadow Yamamoto) in an unique action adventure game. She lead a team of elite X-Perts to do impossible missions. The game was a mixture of action, adventure and strategy. + +X-Perts was set in an futuristic underwater research lab called AQUA, besieged by terrorists. The player controlled 3 characters, each with unique fighting moves and specific skill knowledge. All characters and backgrounds were pre-rendered in 3D, to give it a very high end graphic look. + The player had to react to events happening in the lab to progress the game and avoid destruction, while battling both the terrorists and the stations defenses. 0.25 19960601T000000 @@ -13129,7 +13129,7 @@ You must play the individual chapters of the four playable characters (Yuusuke, Zan Yasha Enbukyoku Zan: Yasha Enbukyoku is a turn-based strategy game set in feudal Japan. -The background for the game's events is the ongoing battle between noble warriors, known as yasha, and demons. Between the two stand the "middle people", i.e. other Japanese generals and rulers. The player can choose to play as either yasha, demonic, or "middle" army. +The background for the game's events is the ongoing battle between noble warriors, known as yasha, and demons. Between the two stand the "middle people", i.e. other Japanese generals and rulers. The player can choose to play as either yasha, demonic, or "middle" army. The player has to manage his army, deploying units for protection and attack, as well as negotiating with other rulers. Events such as earthquakes, plagues, etc. occur randomly. Diplomacy doesn't always work, so battles against enemy armies occupy a large portion of the game. The battles are somewhat similar to those of turn-based RPGs (though the game has no RPG elements): the player chooses commands from a menu, such as attack, use magic, use special technique, use a battle formation, etc. There is no active movement during the battles. The outcome of the battle depends on the chosen commands as well as on the strength of the units. 19910329T000000 @@ -13154,8 +13154,8 @@ The player has to manage his army, deploying units for protection and attack, as ./Zero the Kamikaze Squirrel (USA).zip Zero the Kamikaze Squirrel - One day, Zero, the side-kick of the evil Edgar Ektor, receives a letter from his girlfriend Amy, which informs him of a lumberjack named Jacques Le Sheets chopping down trees and destroying his homeland for financial purposes. Despite Ektor's protestations, Zero decides that the desire to protect his land is more important that whatever villainous plans his boss might have had in mind. It's time to show that lumberjack that squirrels of dubious reputation are no strangers to the battle for environmental protection! - + One day, Zero, the side-kick of the evil Edgar Ektor, receives a letter from his girlfriend Amy, which informs him of a lumberjack named Jacques Le Sheets chopping down trees and destroying his homeland for financial purposes. Despite Ektor's protestations, Zero decides that the desire to protect his land is more important that whatever villainous plans his boss might have had in mind. It's time to show that lumberjack that squirrels of dubious reputation are no strangers to the battle for environmental protection! + Zero the Kamikaze Squirrel is a spin-off of the Aero the Acrobat games, its main protagonist being one of Aero's antagonists. The gameplay is similar to that of Aero the Acrobat games, involving fast-paced side-scrolling and platforming action. Zero can eliminate his enemies by executing his trademark Kamikaze Slam: spinning in the air and crushing the unlucky adversary. He can also collect shurikens (shooting stars) scattered across the levels, and use them for projectile attacks. The squirrel is able to perform double jumps to reach high platforms and jump over larger chasms. 0.85 19941001T000000 @@ -13221,7 +13221,7 @@ The game (or the European PAL version) is best known for being the origin of the ./Zool - Ninja of the 'Nth' Dimension (USA).zip Zool : Ninja of the 'Nth' Dimension - His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. + His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do. @@ -13259,8 +13259,8 @@ Le système contient Street Fighter II: édition Special Champion et la version ./Game Genie (USA, Europe) (Rev A) (Program).zip ZZZ(notgame):Game Genie - The Game Genie as well as the "Action Replay", of which it is a counterpart, serves to cheat in the games, going directly to modify in the memory of the Megadrive the values ??of your lives / money / ammunition / time counter, in order to the Preventing you from diminishing (which gives you infinite lives). - + The Game Genie as well as the "Action Replay", of which it is a counterpart, serves to cheat in the games, going directly to modify in the memory of the Megadrive the values ??of your lives / money / ammunition / time counter, in order to the Preventing you from diminishing (which gives you infinite lives). + This is, say, the universal "trainer" of the Megadrive. @@ -13314,4 +13314,4 @@ This is, say, the universal "trainer" of the Megadrive. Educational 4352 - \ No newline at end of file + diff --git a/workspace/all/mapmaker/SFC.xml b/workspace/all/mapmaker/SFC.xml index a41000538..8770910de 100755 --- a/workspace/all/mapmaker/SFC.xml +++ b/workspace/all/mapmaker/SFC.xml @@ -97,8 +97,8 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each ./media/videos/A.S.P. - Air Strike Patrol (USA).png A.S.P. : Air Strike Patrol - Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have recently invaded a smaller neighbouring country. The Zarak army has many ground units, including tanks, stinger-missile launchers, SCUD missiles and armored vehicles. - + Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have recently invaded a smaller neighbouring country. The Zarak army has many ground units, including tanks, stinger-missile launchers, SCUD missiles and armored vehicles. + To accomplish the ultimate goal of defeating the Zarak army, players venture out on numerous missions (called "sorties") that have varied and specific objectives. Typically, various installations such as radar sites, air bases or ground units are the target. Other missions include disabling an oil-pipeline and destroying SCUD launchers before they fire. 0.55 19950102T000000 @@ -129,7 +129,7 @@ This is a platform game, where you control three characters. Each one of them ha ./media/videos/ABC Monday Night Football (USA).png ABC Monday Night Football - ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. + ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football. 0.65 @@ -159,8 +159,8 @@ You can change receivers on the fly, throw maddening blitz plays at the QB, and ./media/videos/Ace o Nerae! (Japan).png Ace o Nerae! - I'm Hiromi Oka, a first year student at the prestigious Nishi High School. Well, there's an amazing person in our tennis club called Reika Ryuzaki, nicknamed “Madam Butterfly”, who's a top class tennis player. Of course, there are also some amazing players in the boy's tennis club like Tohdoh and Ozaki. - + I'm Hiromi Oka, a first year student at the prestigious Nishi High School. Well, there's an amazing person in our tennis club called Reika Ryuzaki, nicknamed “Madam Butterfly”, who's a top class tennis player. Of course, there are also some amazing players in the boy's tennis club like Tohdoh and Ozaki. + I joined the club because I idolized Madam Butterfly, but the coach is such a slave driver. He makes us train really hard every day. It's so awful. In the midst of all this, the match against Minami High has begun… 0.6 19931222T000000 @@ -205,8 +205,8 @@ Your spaceship is capable of firing a single straight ahead shot. By picking up ./media/videos/Action Pachio (Japan).png Action Pachio - Action Pachio is a game featuring the Pachio-kun character in a straightforward side-scrolling platform game, rather than the usual pachinko. The game is somewhat reminiscent of Sonic the Hedgehog, as Pachio will often roll through areas at speed. - + Action Pachio is a game featuring the Pachio-kun character in a straightforward side-scrolling platform game, rather than the usual pachinko. The game is somewhat reminiscent of Sonic the Hedgehog, as Pachio will often roll through areas at speed. + Pachio-kun made several more appearances on the Super Famicom, but most of them are in his core pachinko-playing series. 0.65 19930409T000000 @@ -223,7 +223,7 @@ Pachio-kun made several more appearances on the Super Famicom, but most of them ActRaiser 2 Players control "The Master," a god-like spirit sent down from the heavens, and fight to eradicate evil from the land. This sequel to ActRaiser focuses entirely on the side-scrolling action of the original, and has 14 levels with new monsters, new abilities, and new super powers. -You still control a "Cloud Palace" across a zoomable map of the world, choosing your next area of battle. In addition, many of the sound effects from the original game make their reappearance, as well as some hidden RPG elements. +You still control a "Cloud Palace" across a zoomable map of the world, choosing your next area of battle. In addition, many of the sound effects from the original game make their reappearance, as well as some hidden RPG elements. Changes from the original ActRaiser include the elimination of the village-building mode, a move from a battery-save to password-save system, and a new musical score. 0.7 @@ -426,7 +426,7 @@ Do you have what it takes to make your company fly high? Or will it crash and bu ./media/videos/Akazukin Chacha (Japan).png Akazukin Chacha - Akazukin Chacha is a shoujo manga series by Min Ayahana. It was serialized by Shueisha in the manga magazine Ribon from 1991 and 2000 and collected in 13 bound volumes. The series follows the adventures of a fumbling student magician named Chacha, who habitually wears a red hooded cloak, as she seeks the truth about her family and defend the kingdom against its enemies. + Akazukin Chacha is a shoujo manga series by Min Ayahana. It was serialized by Shueisha in the manga magazine Ribon from 1991 and 2000 and collected in 13 bound volumes. The series follows the adventures of a fumbling student magician named Chacha, who habitually wears a red hooded cloak, as she seeks the truth about her family and defend the kingdom against its enemies. Akazukin Chacha was adapted into an anime television series by Nihon Ad Systems and Studio Gallop, first broadcast on TV Tokyo in 74 episodes from 7 January 1994 to 30 June 1995. This was followed by a sequel OVA series of three episodes released between 6 December 1995 and 6 March 1996. In 1998, Cartoon Network aired an English dub of the Akazukin Chacha anime in Southeast Asia and Mandarin-speaking countries. 0.7 19960809T000000 @@ -441,9 +441,9 @@ Akazukin Chacha was adapted into an anime television series by Nihon Ad Systems ./media/videos/Al Unser Jr.'s Road to the Top (USA).png Al Unser Jr.'s Road to the Top - This racing game features both a practice and a Road to the Top mode. + This racing game features both a practice and a Road to the Top mode. -In the Road to the Top mode, four different racing events are held with three courses for each event. Each event features a different vehicle to use. The player can choose from one of three vehicles which feature different attributes for handling, top speed, braking, and acceleration. The player begins by racing go-karts, then moves up to snow mobiles, then IROC racing cars, and then finally Indy racing cars. If the player places high enough in all the races, then the final challenge is to take on Al Unser, Jr. in the finals in Vancouver. +In the Road to the Top mode, four different racing events are held with three courses for each event. Each event features a different vehicle to use. The player can choose from one of three vehicles which feature different attributes for handling, top speed, braking, and acceleration. The player begins by racing go-karts, then moves up to snow mobiles, then IROC racing cars, and then finally Indy racing cars. If the player places high enough in all the races, then the final challenge is to take on Al Unser, Jr. in the finals in Vancouver. In the practice mode, the player can practice every course in the game except for the final race. 0.7 @@ -472,7 +472,7 @@ In the practice mode, the player can practice every course in the game except fo ./media/videos/Albert Odyssey 2 - Jashin no Taidou (Japan).png Albert Odyssey 2 : Jashin no Taidou - Albert Odyssey 2: Jashin no Taidou is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features. + Albert Odyssey 2: Jashin no Taidou is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features. The game is set ten years after the previous title and follows the story of Dean, a young warrior who is enthralled by the exploits of the hero Albert who saved the world a decade earlier from an evil magician. Setting off on his own journey to investigate the conflict, Dean becomes entangled in an adventure of his own while meeting characters from the previous game. He soon learns that the world is once again in danger from an ancient evil god known as Okutoba, and must become a hero himself to stop him from throwing the world into darkness. 0.25 19941222T000000 @@ -515,8 +515,8 @@ The game is set ten years after the previous title and follows the story of Dean ./media/videos/Alice no Paint Adventure (Japan).png Alice no Paint Adventure - In Alice no Paint Adventure, there are three game play modes. In Story Mode, there are passwords for the levels, and an abridged version of the movie Alice in Wonderland can be viewed. To understand the game, players have to fluent in both English and Japanese. There are also three arcade games: Painting the Roses Red, Whack a Character, and a memory game. - + In Alice no Paint Adventure, there are three game play modes. In Story Mode, there are passwords for the levels, and an abridged version of the movie Alice in Wonderland can be viewed. To understand the game, players have to fluent in both English and Japanese. There are also three arcade games: Painting the Roses Red, Whack a Character, and a memory game. + In Paint Mode, players have a full palette of colors and the ability to mix them. There is also an eraser, a spray tool, and a 256-color spectrum board to paint on. 0.8 19950915T000000 @@ -573,8 +573,8 @@ In Paint Mode, players have a full palette of colors and the ability to mix them ./media/videos/American Battle Dome (Japan).png American Battle Dome - American Battle Dome for Super Famicom, by Tsukuda Original. It looks pretty great as a video game ? just a sort of four-player pinball thing, like a pinball version of Warlords or something. - + American Battle Dome for Super Famicom, by Tsukuda Original. It looks pretty great as a video game ? just a sort of four-player pinball thing, like a pinball version of Warlords or something. + It?s based on a real Crossfire-esque board game ? which I?d never heard of, but looks completely badass. I assumed the board game never came out in Japan, hence the ?American? in the Super Famicom title, but nope: the board game was released with the same title, with a cute little face on the top! 0.7 19951208T000000 @@ -661,7 +661,7 @@ Fievel Goes West is a platform game. Fievel can jump and fire a pop-gun as he ve ./media/videos/Animaniacs (USA).png Animaniacs - Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. + Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes. 0.9 @@ -882,8 +882,8 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m ./media/videos/Asahi Shinbun Rensai - Katou Hifumi Kudan Shougi - Shingiryuu (Japan).png Asahi Shimbun Rensai : Katou Hifumi Kudan Shogi Shingiryuu - Shogi, also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. Shogi means general's (sho) board game (gi). - + Shogi, also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. Shogi means general's (sho) board game (gi). + The earliest predecessor of the game, chaturanga, originated in India in the 6th century, and sometime in the 10th to 12th centuries xiangqi (Chinese chess) was brought to Japan where it spawned a number of variants. Shogi in its present form was played as early as the 16th century, while a direct ancestor without the "drop rule" was recorded from 1210 in a historical document Nichureki, which is an edited copy of Shochureki and Kaichureki from the late Heian period 19950922T000000 Varie @@ -897,7 +897,7 @@ The earliest predecessor of the game, chaturanga, originated in India in the 6th ./media/videos/Asameshimae Nyanko (Japan).png Asameshimae Nyanko - Asameshimae Nyanko has similarities with Reversi (or Othello) and with fights that are similar to rock-paper-scissors to intercept additional moves with kittens that have different proficiency with vertical/horizontal and diagonal moves. + Asameshimae Nyanko has similarities with Reversi (or Othello) and with fights that are similar to rock-paper-scissors to intercept additional moves with kittens that have different proficiency with vertical/horizontal and diagonal moves. In the game, players partake in a Reversi-esque game and get to choose a number of stages to play on and the type of kitten they want to use. They can also change the rules and settings to an extent. It's red versus blue, with a random player going first. As players would in Reversi or Othello, sandwich kittens vertically, horizontally or diagonally (though since the game is isometric, it's hard to say vertically or horizontally). They will change all the kittens in between to a certain color, but can additionally select cats in the area to do battle with. Winning allows players to further convert cats to their cause. There are special items which have certain effects such as making players lose a turn, but, there isn't much interruption from them. 0.8 19940318T000000 @@ -912,7 +912,7 @@ In the game, players partake in a Reversi-esque game and get to choose a number ./media/videos/Ashita no Joe (Japan).png Ashita no Joe - Ashita no Joe started as a manga in the late 60s and since that time has become a very popular property with fans all over the world. Joe Yabuki, the protagonist of this story, is an everyday man who was orphaned at at a young age. With no hope for the future, Joe becomes a delinquent with no direction in life. While walking around the slums of Tokyo, Joe helps a kid who is being bullied by a gangster. By fate, a down and out boxing trainer named Danpei Tange sees the fight between Joe and the gangster. Danpei believes Joe has what it takes to be a professional boxer. With the help of Danpei and others, Joe will achieve growth not only as a boxer, but as a human being as well. + Ashita no Joe started as a manga in the late 60s and since that time has become a very popular property with fans all over the world. Joe Yabuki, the protagonist of this story, is an everyday man who was orphaned at at a young age. With no hope for the future, Joe becomes a delinquent with no direction in life. While walking around the slums of Tokyo, Joe helps a kid who is being bullied by a gangster. By fate, a down and out boxing trainer named Danpei Tange sees the fight between Joe and the gangster. Danpei believes Joe has what it takes to be a professional boxer. With the help of Danpei and others, Joe will achieve growth not only as a boxer, but as a human being as well. The game consists of 8 opponents which Joe must defeat in succession to move on. Each one must be knocked out in the first round or Joe must begin the fight again if any continues are left (You get 3 continues regardless of difficulty setting). The characters Joe fights all come from the manga so they should be familiar to Tomorrow?s Joe fans. Most involve using a certain strategy to defeat them and herein lies the challenge and fun. 0.65 19921127T000000 @@ -983,11 +983,11 @@ Guide B.O.B trough a colorful game with the strangest enemies you ever seen, to ./media/videos/Bahamut Lagoon (Japan).png Bahamut Lagoon - The Kingdom of Kahna is in Great Danger. - -The evil Emperor Sauzer, obsessed by his world domination ideas, is preparing to invade the kingdom. The king sends his best troops of knights and wizards to face the enemy, but in vain - the kingdom is conquered by Sauzer, the king is murdered, and his lovely daughter is kidnapped. You were brave, Leader of the Dragon Squad, but now you will have to become strong. Remember the promise you gave the princess a long time ago: always to be at her side. - -Supported by his friends and by his faithful dragons, you must now free the princess and the kingdom from the enemy's hands. If only the strongest of the dragons, Bahamut, could be awakened... + The Kingdom of Kahna is in Great Danger. + +The evil Emperor Sauzer, obsessed by his world domination ideas, is preparing to invade the kingdom. The king sends his best troops of knights and wizards to face the enemy, but in vain - the kingdom is conquered by Sauzer, the king is murdered, and his lovely daughter is kidnapped. You were brave, Leader of the Dragon Squad, but now you will have to become strong. Remember the promise you gave the princess a long time ago: always to be at her side. + +Supported by his friends and by his faithful dragons, you must now free the princess and the kingdom from the enemy's hands. If only the strongest of the dragons, Bahamut, could be awakened... 0.9 19960209T000000 @@ -1030,10 +1030,10 @@ Supported by his friends and by his faithful dragons, you must now free the prin ./media/videos/Bakutou Dochers - Bumps-jima wa Oosawagi (Japan).png Bakutou Dochers : Bumps-jima wa Oosawagi - Bakutou Dodgers is a Japan-only action game for up to four players. It superficially resembles Hudson's Bomberman series, with its top-down grid stages and chaotic gameplay, but rather than leaving bombs and waiting for them to explode, the player can shoot energy at blocks and each other. - -The goal is to sneak up behind the opponent and shoot them before they can reciprocate. Various power-ups may appear after destructible blocks are removed, which can give the player an edge or, in the case of the ? icon, a possible random negative effect like reversed controls. There are also wandering monsters that can cause damage to anyone they come in contact with. Every combatant has a health bar which depletes at a rate dependent on the attacks they are getting hit by. - + Bakutou Dodgers is a Japan-only action game for up to four players. It superficially resembles Hudson's Bomberman series, with its top-down grid stages and chaotic gameplay, but rather than leaving bombs and waiting for them to explode, the player can shoot energy at blocks and each other. + +The goal is to sneak up behind the opponent and shoot them before they can reciprocate. Various power-ups may appear after destructible blocks are removed, which can give the player an edge or, in the case of the ? icon, a possible random negative effect like reversed controls. There are also wandering monsters that can cause damage to anyone they come in contact with. Every combatant has a health bar which depletes at a rate dependent on the attacks they are getting hit by. + The single-player mode involves fighting through various worlds and removing all enemy combatants from the field to progress. 0.7 19941028T000000 @@ -1198,7 +1198,7 @@ The four tournaments are Local Amateur Tournament, Amateur Bass Championship, Pr ./media/videos/Batman - Revenge of the Joker (USA) (Proto).png Batman : Revenge of the Joker - Batman is armed with a utility belt that allows him to collect various types of icons throughout the stages in order to shoot different types of baterangs and projectiles. The game's password feature also helped the game from becoming too difficult. + Batman is armed with a utility belt that allows him to collect various types of icons throughout the stages in order to shoot different types of baterangs and projectiles. The game's password feature also helped the game from becoming too difficult. The music was composed by Naoki Kodaka, Hara Nobuyuki and Shinichi Seya.It also features several remixes of the themes from the Megaman series, most notable the opening theme being a remix of the boss select theme from Megaman 2. 0.3 19911220T000000 @@ -1440,8 +1440,8 @@ The game features three difficulty levels: Beginner, Pro and Expert. ./media/videos/Battle Pinball (Japan).png Battle Pinball - Battle Pinball is a multi-table pinball game exclusive for the Super Famicom and part of Banpresto's "Compati Hero Series" that brings together the licenses for Ultraman, Kamen Rider and Gundam. As with other games in the series, all the characters have been super-deformed to normalize the heights of the differently-sized heroes. - + Battle Pinball is a multi-table pinball game exclusive for the Super Famicom and part of Banpresto's "Compati Hero Series" that brings together the licenses for Ultraman, Kamen Rider and Gundam. As with other games in the series, all the characters have been super-deformed to normalize the heights of the differently-sized heroes. + The game contains four tables, each themed to a different hero: Kamen Rider, who fights in dusty wastelands with a number of his recurring enemies; Ultraman, who fights in a city against various kaiju; Knight Gundam, who fights in space; and Banpresto's own original character Fighter Roar, whose stage is set under the ocean. Each table also has three screens, each with their own set of paddles, and the player attempts to earn highscores from the various features on each table. 0.75 19950224T000000 @@ -1620,8 +1620,8 @@ Bazooka Blitzkrieg is a first person shooter game that uses the Super Scope ligh ./media/videos/Beavis and Butt-Head (USA).png Beavis and Butt-Head - Beavis and Butthead are on the couch watching television. While flipping through the channels they come across an ad for a GWAR concert. Now they want to go to the GWAR concert, but they have no money for concert tickets. So in their infallible logic, they think that if they take pictures of themselves doing cool things, they will be able to get into the concert for free. - + Beavis and Butthead are on the couch watching television. While flipping through the channels they come across an ad for a GWAR concert. Now they want to go to the GWAR concert, but they have no money for concert tickets. So in their infallible logic, they think that if they take pictures of themselves doing cool things, they will be able to get into the concert for free. + The game contains four main levels which are Highland High School, Streets of Highland, Highland Hospital and the Turbo Mall 2000 and the final level at the concert. 0.55 19941101T000000 @@ -1636,7 +1636,7 @@ The game contains four main levels which are Highland High School, Streets of Hi ./media/videos/Bebe's Kids (USA).png Bebe's Kids - This side-scrolling beat em' up game is based on a 1992 Paramount Pictures animated movie which was the first ever to feature an all-Black main cast. The characters were originally from comedian Robin Harris' "Bébé's Kids" (pronounced Bay-Bay) stand-up comedy act. They're described as little hellions and bad-ass troublemaker kids. In this game, someone has taken control of the Fun World amusement park, and you've got to help Kahlil, LaShawn, and PeeWee make things right. + This side-scrolling beat em' up game is based on a 1992 Paramount Pictures animated movie which was the first ever to feature an all-Black main cast. The characters were originally from comedian Robin Harris' "Bébé's Kids" (pronounced Bay-Bay) stand-up comedy act. They're described as little hellions and bad-ass troublemaker kids. In this game, someone has taken control of the Fun World amusement park, and you've got to help Kahlil, LaShawn, and PeeWee make things right. You can play as either Kahlil or LaShawn and can use each character's different special attacks. Kahlil uses a spin-tuck to take out almost any enemy you meet and LaShawn uses powerful cartwheels. Enemies such as animatronic robots and security guards must be taken out in the first time-limited level. Some items can also be picked up and thrown at enemies. The second level has the baby PeeWee in a china shop knocking glasses off shelves and you must break 10 before they hit you or the ground or are grabbed by your caretaker Robin. There is also a haunted house maze level where you must keep trying different doors until you find the exit while avoiding mummies along the way. Then there's a pirate ship beat em' up level and eventually you make your way to the underground control center and the Big Boss. @@ -1653,10 +1653,10 @@ while avoiding mummies along the way. Then there's a pirate ship beat em' up lev ./media/videos/Beethoven - The Ultimate Canine Caper! (USA).png Beethoven : The Ultimate Canine Caper! - Beethoven's 2nd is a platform game where you get a chance to wear the metaphorical shoes of Beethoven - that lovable, big dog from the movie. - -Your four puppies need to be rescued and brought back to their mom. As a responsible father and guardian you'll first need to find the puppy, avoiding dangers such as bad-tempered cats, mean dogcatchers, acorns which have a habit to drop down just when you pass underneath, and careless skateboarders. You can bark at these opponents to scare them away. And if you'll find a source of water (such as a rubber hose), you can make yourself wet and then - in a tense situation - shake off the water, eliminating everyone in the vicinity. - + Beethoven's 2nd is a platform game where you get a chance to wear the metaphorical shoes of Beethoven - that lovable, big dog from the movie. + +Your four puppies need to be rescued and brought back to their mom. As a responsible father and guardian you'll first need to find the puppy, avoiding dangers such as bad-tempered cats, mean dogcatchers, acorns which have a habit to drop down just when you pass underneath, and careless skateboarders. You can bark at these opponents to scare them away. And if you'll find a source of water (such as a rubber hose), you can make yourself wet and then - in a tense situation - shake off the water, eliminating everyone in the vicinity. + Once you find your pup, you'll find out that getting him back to his mom is no easy task. While your puppy can - thankfully - walk on his own accord when you put him down, you'll still have to carry it over obstacles, and you'll be forced to fight all the enemies again while doing it. 0.45 19931201T000000 @@ -1671,8 +1671,8 @@ Once you find your pup, you'll find out that getting him back to his mom is no e ./media/videos/Benkei Gaiden - Suna no Shou (Japan).png Benkei Gaiden : Suna no Shou - Benkei Gaiden: Suna no Shou is a Japanese RPG set in a version of Ancient Japan filled with monsters and youkai. The game is either a sequel or an enhanced port of the PC Engine game Benkei Gaiden. - + Benkei Gaiden: Suna no Shou is a Japanese RPG set in a version of Ancient Japan filled with monsters and youkai. The game is either a sequel or an enhanced port of the PC Engine game Benkei Gaiden. + The game is a traditional top-down turn-based RPG in the vein of Dragon Quest. The player is able to choose between a male or a female avatar and name them, recruiting other characters as the game progresses. 0.9 19921211T000000 @@ -1806,7 +1806,7 @@ Once selected, it is up to your Big Sky Trooper, piloting a FIDO class starship, ./media/videos/Bill Walsh College Football (USA).png Bill Walsh College Football - The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal. + The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal. The playbook consists of 56 offensive plays and 52 defensive plays. On offense, running backs can dive, spin and hurdle. Also, passing is dealt with by having the receivers in their own windowed boxes . When on defense, defenders can dive at the ball carrier, and raise hands to block kicks or intercept passes. @@ -1825,10 +1825,10 @@ The game also features four weather conditions (fair, windy, rain and snow), and ./media/videos/Bing Bing! Bingo (Japan).png Bing Bing! Bingo - The basic concept of Bing Bing! Bingo is that the player is on a vacation to a private island somewhere in the world that is known for their Bingo-oriented lifestyle. - -He can either play Bingo through a slot machine, while skydiving, aplay a game of Bingo with Santa Claus, and an option to play Bingo on a pirate ship. There is also arm wrestling and a mode where players get to make imaginary wagers on the horses in case the player does not like Bingo. However, the numbers are announced in Japanese rather than English, so knowledge of Japanese numbers is vital for multiplayer action. Full card Bingo is mandatory for single player games but party games can use any variation of Bingo that the players consent to. - + The basic concept of Bing Bing! Bingo is that the player is on a vacation to a private island somewhere in the world that is known for their Bingo-oriented lifestyle. + +He can either play Bingo through a slot machine, while skydiving, aplay a game of Bingo with Santa Claus, and an option to play Bingo on a pirate ship. There is also arm wrestling and a mode where players get to make imaginary wagers on the horses in case the player does not like Bingo. However, the numbers are announced in Japanese rather than English, so knowledge of Japanese numbers is vital for multiplayer action. Full card Bingo is mandatory for single player games but party games can use any variation of Bingo that the players consent to. + A party mode is present for two players. 0.65 19931222T000000 @@ -1843,7 +1843,7 @@ A party mode is present for two players. ./media/videos/BioMetal (USA).png BioMetal - BioMetal is a side-scrolling shooter game. Their are two pairs, one for lasers and the other for missiles, of three upgrades for your weapons. + BioMetal is a side-scrolling shooter game. Their are two pairs, one for lasers and the other for missiles, of three upgrades for your weapons. The war that divided the galaxy and used all it's resources has ended. A fleet was sent on a mission to find more natural resources. They never returned. Their last transmission reveals that the enemy' created one last experiment. This experiment is a combination of the aggressive nature of animals combined with the efficiency of machines. These creatures were named BioMetal. @@ -1907,8 +1907,8 @@ The game is a console-style RPG in Final Fantasy style (battles with your party ./media/videos/Bishoujo Senshi Sailor Moon R (Japan).png Bishoujo Senshi Sailor Moon R - The game is based on the events of the animé that follow the victory of Usagi and her friends over the Queen Beryl. Peace has returned to the Moon Kingdom. But suddenly, a little girl named Chibiusa arrives from the future and says the future kingdom is threatened by the forces of the evil Prince Diamond. Looks like you are the only ones who can defeat him, and save the future Sailor Moon, Chibiusa's mother. - + The game is based on the events of the animé that follow the victory of Usagi and her friends over the Queen Beryl. Peace has returned to the Moon Kingdom. But suddenly, a little girl named Chibiusa arrives from the future and says the future kingdom is threatened by the forces of the evil Prince Diamond. Looks like you are the only ones who can defeat him, and save the future Sailor Moon, Chibiusa's mother. + This is a beat-'em up game. You can play as either Usagi or any of her girlfriends, including Chibiusa. You move on a platform and fight the enemies by punching, kicking, and throwing them, and by using special abilities unique to each character. You can advance only after you have cleared an area from enemies. 0.85 19931229T000000 @@ -1971,10 +1971,10 @@ Sailor Moon characters featured are primarily from the "S" Series and includes: ./media/videos/Bishoujo Senshi Sailor Moon SuperS - Fuwafuwa Panic (Japan).png Bishoujo Senshi Sailor Moon SuperS : Fuwa Fuwa Panic - Bishoujo Senshi Sailor Moon SuperS: Fuwa Fuwa Panic ("Pretty Soldier Sailor Moon SuperS: Floating Panic") is a puzzle game licensed by Bandai that features the various Sailor Guardians, including the new "super" transformations of Usagi Tsukino (Sailor Moon) and Chibi-usa (Sailor Chibi Moon) that debuted in the "SuperS" season, which was the name of the fourth season of the anime adaptation. - -The goal of the game is to fire at the balloons that appear at the top of the screen to pop them. By shooting a balloon adjacent to another of the same color, the player pops both simultaneously. By popping a large number of balloons simultaneously, they can create trash for the other player to clear - these appear as gray balloons that can't easily be popped directly but disappear when multiple balloons are popped near them. - + Bishoujo Senshi Sailor Moon SuperS: Fuwa Fuwa Panic ("Pretty Soldier Sailor Moon SuperS: Floating Panic") is a puzzle game licensed by Bandai that features the various Sailor Guardians, including the new "super" transformations of Usagi Tsukino (Sailor Moon) and Chibi-usa (Sailor Chibi Moon) that debuted in the "SuperS" season, which was the name of the fourth season of the anime adaptation. + +The goal of the game is to fire at the balloons that appear at the top of the screen to pop them. By shooting a balloon adjacent to another of the same color, the player pops both simultaneously. By popping a large number of balloons simultaneously, they can create trash for the other player to clear - these appear as gray balloons that can't easily be popped directly but disappear when multiple balloons are popped near them. + The player can select between nine Sailor Guardians in the vs. mode (all except Saturn), but is restricted to Sailors Moon, Chibi Moon, Mars, Mercury, Jupiter and Venus for the single-player story mode. Sailor Saturn appears in-game as an advisor, but is not playable. The game was followed by a sequel the following year: Bishoujo Senshi Sailor Moon Sailor Stars: Fuwa Fuwa Panic 2. It also received a fan translation in 2016. 0.7 19960329T000000 @@ -2005,7 +2005,7 @@ This fighting game is an enhanced version of Bishoujo Senshi Sailor Moon S: Jou ./media/videos/Bishoujo Senshi Sailor Moon (Japan).png Bishoujo Senshi Sailor Moon - The game is based on the popular manga/animé series of the same name. The heroine of the series is a 14-year-old schoolgirl named Serena (Usagi in the Japanese version). One day she encounters a magical talking cat named Luna, who tells her she has been chosen to be a Sailor Moon fighter, to find the lost Princess of the Moon Kingdom and to fight the forces of darkness lead by the evil Queen Beryl. + The game is based on the popular manga/animé series of the same name. The heroine of the series is a 14-year-old schoolgirl named Serena (Usagi in the Japanese version). One day she encounters a magical talking cat named Luna, who tells her she has been chosen to be a Sailor Moon fighter, to find the lost Princess of the Moon Kingdom and to fight the forces of darkness lead by the evil Queen Beryl. This adaptation of the story is a beat-'em-up game. You can control either Serena herself or one of her Sailor Moon companions. Each girl has different strengths and special attacks. You advance in the game by moving on a platform and defeating the enemies you encounter. You can't move on if you haven't defeated all the enemies that keep coming at you. 0.7 @@ -2121,7 +2121,7 @@ This game is played from a side-view with non-scrolling backgrounds. It has stro ./media/videos/Bonkers (USA).png Bonkers - The game is based on the Disney TV show of the same name. Bonkers is a bob-cat police officer who lives in "toondom", a cartoony land where people co-exist with various creatures from cartoon movies. + The game is based on the Disney TV show of the same name. Bonkers is a bob-cat police officer who lives in "toondom", a cartoony land where people co-exist with various creatures from cartoon movies. One day, Bonkers and his partner Lucky hear about a shocking robbery: Hollywood's most valuable treasures - Sorcerer's Hat, Mermaid's Voice, and Magic Lamp - were stolen! Now it is up to Bonkers to capture the thieves and to take back the stolen treasures. @@ -2141,10 +2141,10 @@ Besides the common license, this game is totally different from the Genesis game ./media/videos/Boogerman - A Pick and Flick Adventure (USA).png Boogerman : A Pick and Flick Adventure - He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! - -He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can. - + He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! + +He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can. + You're his first pick to help him rescue the whole world before it's flushed down the toilet. Join the flick-or-be-flicked race to pull the plug on the Booger Meister and his gang of filthy stinkers who aren't afraid to fight dirty... because yours is the only finger which can wipe 'em out! 0.6 19951201T000000 @@ -2257,9 +2257,9 @@ The game is an action RPG with a heavy emphasis on dungeon crawling. You guide A ./media/videos/Brandish (USA).png Brandish - The game is an action RPG, a dungeon crawler with plenty of creatures to defeat and many weapons, armor, and other treasure to collect. Once there was a prosperous kingdom, which was protected by a tower, where a mighty dragon was living. The people of the kingdom were secure with such a guardian. But one man wanted the dragon's power for something else, and this man was the king. He went to the tower and tried to kill the dragon, in order to rob his power. - - + The game is an action RPG, a dungeon crawler with plenty of creatures to defeat and many weapons, armor, and other treasure to collect. Once there was a prosperous kingdom, which was protected by a tower, where a mighty dragon was living. The people of the kingdom were secure with such a guardian. But one man wanted the dragon's power for something else, and this man was the king. He went to the tower and tried to kill the dragon, in order to rob his power. + + But the dragon's fury turned the king into a horrible creature, a demon, and his evil essence made his entire kingdom sink deep under the earth. Many years have passed, and now you take control of a traveler named Varik (Ares in the Japanese version). A young woman accuses him of killing her teacher, and in a desperate fight they both fall underground, to where the lost kingdom was buried. You must guide Varik through underground mazes and help him to escape the wrath of his adversary and the demonic inhabitants of the lost kingdom. 0.55 19950201T000000 @@ -2302,8 +2302,8 @@ But the dragon's fury turned the king into a horrible creature, a demon, and his ./media/videos/Breath of Fire II (USA).png Breath of Fire II - Ryu was a young boy who has memories of a strange village far away and a magical doorway which sucked him through. However those are only distant memories. Ryu and his best friend Bow are apprentices in the Ranger's Guild. As adventurers they take on posted jobs needed by the townspeople. However it isn't long before one job goes awry and Bow is accused of stealing a valuable item. In order to clear his friend's name and find the meaning of his dreams, Ryu will explore the world, eventually discovering the meaning of his dreams and hidden abilities inside himself. - + Ryu was a young boy who has memories of a strange village far away and a magical doorway which sucked him through. However those are only distant memories. Ryu and his best friend Bow are apprentices in the Ranger's Guild. As adventurers they take on posted jobs needed by the townspeople. However it isn't long before one job goes awry and Bow is accused of stealing a valuable item. In order to clear his friend's name and find the meaning of his dreams, Ryu will explore the world, eventually discovering the meaning of his dreams and hidden abilities inside himself. + Breath of Fire II is a role playing game. The majority of game is played from a top-down map, however battles are seen from an isometric view. Ryu will form parties from among 8 other characters, each with their own set of skills and powers that will help him discover the truth behind the mystery. 0.85 19951201T000000 @@ -2318,10 +2318,10 @@ Breath of Fire II is a role playing game. The majority of game is played from a ./media/videos/Breath of Fire (USA).png Breath of Fire - In a distant land, peace was maintained for thousands of years by a fearful dragon clan who could transform into powerful monsters. One day they discovered a goddess who could fulfill their every wish. Greed split the clan into Dark and Light Dragons, each battling the other to win her magic. - -One member of the Light Dragons, along with seven of his companions, emerged to keep the opposing forces from destroying their world. Using six magical keys, they sealed the goddess into another realm. - + In a distant land, peace was maintained for thousands of years by a fearful dragon clan who could transform into powerful monsters. One day they discovered a goddess who could fulfill their every wish. Greed split the clan into Dark and Light Dragons, each battling the other to win her magic. + +One member of the Light Dragons, along with seven of his companions, emerged to keep the opposing forces from destroying their world. Using six magical keys, they sealed the goddess into another realm. + Centuries have passed. The Dark Dragons are destroying the land in search of the keys. When they find the keys, they will once again release the magic goddess. Light Dragon... the time has come to draw your sword and fight for the future of your people. 0.7 19940801T000000 @@ -2336,10 +2336,10 @@ Centuries have passed. The Dark Dragons are destroying the land in search of the ./media/videos/Brett Hull Hockey 95 (USA).png Brett Hull Hockey 95 - AL MICHEAELS CALLS THE PLAY-BY-PLAY! - -Brutal Checks. Awesome Stick Saves. 100 MPH One-Timers. This is Hockey With An Attidude. - + AL MICHEAELS CALLS THE PLAY-BY-PLAY! + +Brutal Checks. Awesome Stick Saves. 100 MPH One-Timers. This is Hockey With An Attidude. + All the hard-hitting NHLPA players. True NHL-style stats. Real ice-grinding hockey action. In this game you're playing for keeps. Control the blue-line with guys like Leetch and Bourque. Blank-'em in the crease with guys like Richter and Irbe. Take it down the wing and into the slot behind scoring legends like Modano, Yzerman, Bure, and of course, Brett Hull. Can you make the cut? Only the stats will tell. Shots, checks, penalties, and passing percentages. Make it or miss, it's crunch time. And this time, it's for real. 0.5 19940101T000000 @@ -2404,13 +2404,13 @@ Before hitting the lanes, the player will be informed of the oil pattern of the ./media/videos/Brutal - Paws of Fury (USA).png Brutal : Paws of Fury - The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. + The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. -Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. +Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. -During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen. +During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen. -Instead of beginning a whole new game, you can fight a single duel, choosing the opponent and terrain. You can choose to fight either a computer-controlled opponent or another human player. +Instead of beginning a whole new game, you can fight a single duel, choosing the opponent and terrain. You can choose to fight either a computer-controlled opponent or another human player. The visuals are leant towards cutesiness, which makes a change from the gore of Mortal Kombat and the metal of Rise of the Robots. @@ -2436,7 +2436,7 @@ In the console versions, you start the game without special moves, but get a new ./media/videos/Bubsy II (USA).png Bubsy II - Bubsy is back! After defeating the evil Woolies in the first game, Bubsy, the brave bob-cat, has to participate in an even more dangerous adventure: to explore a mysterious hyperdimensional mansion, inside of which there are portals that lead to different area in different locations and times. + Bubsy is back! After defeating the evil Woolies in the first game, Bubsy, the brave bob-cat, has to participate in an even more dangerous adventure: to explore a mysterious hyperdimensional mansion, inside of which there are portals that lead to different area in different locations and times. Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bubsy kills the enemies by jumping on their heads. The levels are large and can be accessed right from the beginning of the game (except the ultimate level), starting in either west or east wing. There are five types of regular levels: Egyptian pyramid, sci-fi space-like environment, a world filled with musical instruments and notes, a "green" level with trees and hills, and a side-scrolling group of levels where Bubsy has to navigate an airplane. 0.75 @@ -2500,7 +2500,7 @@ Exclusive to the Genesis version is the ability to create your own All-Star team ./media/videos/Burai - Hachigyoku no Yuushi Densetsu (Japan).png Burai : Hachigyoku no Yuushi Densetsu - The world of Kypros is populated by many races: humans, intelligent reptiles, dog-like wosshus, and others. There are also many gods in Kypros. Not all the gods could accept the peaceful co-existence of creatures in Kypros, and Daar, the god of darkness, plotted evil schemes until he was defeated and sealed by the god of light, Risk. Years have past, and the evil demon lord Bido is trying to resurrect Daar. According to an ancient prophecy, only eight heroes, the bearers of magic pearls, can stop Bido's evil plans: eight heroes who come from different parts of Kypros, unaware of their great mission. Among those heroes are the young pirate Zan Hayate, the fighter of the wosshu tribe Gonza and his little sister Maimai, the beautiful sorceress Lilian Lancelot, and others. + The world of Kypros is populated by many races: humans, intelligent reptiles, dog-like wosshus, and others. There are also many gods in Kypros. Not all the gods could accept the peaceful co-existence of creatures in Kypros, and Daar, the god of darkness, plotted evil schemes until he was defeated and sealed by the god of light, Risk. Years have past, and the evil demon lord Bido is trying to resurrect Daar. According to an ancient prophecy, only eight heroes, the bearers of magic pearls, can stop Bido's evil plans: eight heroes who come from different parts of Kypros, unaware of their great mission. Among those heroes are the young pirate Zan Hayate, the fighter of the wosshu tribe Gonza and his little sister Maimai, the beautiful sorceress Lilian Lancelot, and others. Before the eight heroes unite for their ultimate journey, you play their introductory stories. You travel on the world map, visiting towns and dungeons on your way. The combat is turn-based, viewed from first person perspective. Enemies appear randomly. Each hero has his/her own unique techniques to use in battles. @@ -2536,12 +2536,12 @@ Bushi Seiryuden is a RPG with an unusual combat system. Whenever you encounter a ./media/videos/Bust-A-Move (USA).png Bust-A-Move - Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. - -If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming. - -A two-player mode is included as well. Each player competes on an area occupying half of the screen, dealing with identically generated bubbles. Whenever a player successfully disposes of a bubble group, a part of it is transferred onto the opponent's part of the screen. - + Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. + +If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming. + +A two-player mode is included as well. Each player competes on an area occupying half of the screen, dealing with identically generated bubbles. Whenever a player successfully disposes of a bubble group, a part of it is transferred onto the opponent's part of the screen. + The game features the two dinosaur protagonists (Bob and Bub) as well as other characters from Bubble Bobble, even though the two games have distinctly different gameplay. 0.8 19950301T000000 @@ -2556,8 +2556,8 @@ The game features the two dinosaur protagonists (Bob and Bub) as well as other c ./media/videos/Cacoma Knight in Bizyland (USA).png Cacoma Knight in Bizyland - The people of Bizyland were hard-working and prosperous. However, Wagamama, the queen of Lasyland was jealous and used the power of her magic mirror. The spell that was cast would switch the realms of Bizyland and Lasyland around. The only people left unaffected by the spell were those who were not hard-working: notably the king of Bizyland as well as two children and a robot who were playing that day. Using the king's magic chalk, they must travel over Lasyland and restore enough of a percentage of each area so as to break the spell over each region. - + The people of Bizyland were hard-working and prosperous. However, Wagamama, the queen of Lasyland was jealous and used the power of her magic mirror. The spell that was cast would switch the realms of Bizyland and Lasyland around. The only people left unaffected by the spell were those who were not hard-working: notably the king of Bizyland as well as two children and a robot who were playing that day. Using the king's magic chalk, they must travel over Lasyland and restore enough of a percentage of each area so as to break the spell over each region. + Cacoma Knight is a puzzle-painting game. Choosing one of the three characters, the player will begin each level only able to move around the edges. The player can start using the chalk to move away from the edges and draw a line over the darkened area and reach another edge. Once a section (always the smaller) is "chalked off" from the rest, it will be restored. 0.55 19930601T000000 @@ -2572,8 +2572,8 @@ Cacoma Knight is a puzzle-painting game. Choosing one of the three characters, t ./media/videos/Cal Ripken Jr. Baseball (USA).png Cal Ripken Jr. Baseball - Cal Ripken Jr. 1991's Most Valuable Player in the American League. One of only twenty players in Major League Baseball to be MVP twice. An "iron man" in the majors, playing in over 1,600 consecutive games. When Cal plays, he plays for real! - + Cal Ripken Jr. 1991's Most Valuable Player in the American League. One of only twenty players in Major League Baseball to be MVP twice. An "iron man" in the majors, playing in over 1,600 consecutive games. When Cal plays, he plays for real! + Cal Ripken Jr. Baseball brings that realism home. You'll get unequaled animation, accurate strategy-logic and players that respond to real game situations. You also get all-new, all-star features you won't find anywhere else. 0.6 19921201T000000 @@ -2602,7 +2602,7 @@ Cal Ripken Jr. Baseball brings that realism home. You'll get unequaled animation ./media/videos/Capcom's MVP Football (USA).png Capcom's MVP Football - This is an American Football game which features four different game modes. + This is an American Football game which features four different game modes. There is the Custom mode which let's the player set up an exhibition game between two teams. The player can either choose to directly control the football players on the field or choose to just coach the team by selecting plays and letting the computer control the on field action. Other parameters that can be adjusted are the quarter length, the field conditions, and the difficulty of the computer opponent. @@ -2638,8 +2638,8 @@ Demo mode lets the player watch the computer play against itself. ./media/videos/Captain America and the Avengers (USA).png Captain America and the Avengers - Red Skull is back with a sinister mind-control device to command the most evil supervillains on earth against the forces of good. The supervillains want to control the universe! - + Red Skull is back with a sinister mind-control device to command the most evil supervillains on earth against the forces of good. The supervillains want to control the universe! + Captain America and the Avengers are the world's last hope in this battle against evil Join Cap, Iron Man, Hawkeye and Vision, as they combine their special powers with your skills in a last ditch effort to defeat Red Skill and his evil henchmen. Succeed, and you're a hero. Fail, and we'll revoke your Avengers security clearance! 0.15 19930901T000000 @@ -2715,8 +2715,8 @@ On his quest to save the mayor and defeat the aliens, Captain Novolin has to com ./media/videos/Captain Tsubasa J - The Way to World Youth (Japan).png Captain Tsubasa J : The Way to World Youth - A 1995 Japan-exclusive Captain Tsubasa video game developed and published by Bandai and was the final Captain Tsubasa game for the Super Famicom. -This game suffered lots of changes from previous games made by Tecmo, this time you will be playing in a real soccer field and in real time, which means that you need to press certain keys even without having the chance of stopping the time (like in previous games), When a certain player is confronted with a one that he considers his rival (like Misugi and Schneider or Tsubasa and *any other player*, for example) they will have a fight, which is mainly a button smashing sequence. The same goes for the sequence in which a goalkeeper tries to stop any of the special shots. + A 1995 Japan-exclusive Captain Tsubasa video game developed and published by Bandai and was the final Captain Tsubasa game for the Super Famicom. +This game suffered lots of changes from previous games made by Tecmo, this time you will be playing in a real soccer field and in real time, which means that you need to press certain keys even without having the chance of stopping the time (like in previous games), When a certain player is confronted with a one that he considers his rival (like Misugi and Schneider or Tsubasa and *any other player*, for example) they will have a fight, which is mainly a button smashing sequence. The same goes for the sequence in which a goalkeeper tries to stop any of the special shots. This game has almost the same story as the Captain Tsubasa J anime, except that this one will finish with a special match against an extra team. So, you'll play across various chapters, playing with Aoi Shingo in Italy or controlling the mythic Ozora Tsubasa in his match against the brazillian prodigy, Carlos Santana (nope, he isn't the singer). You'll also play with Japan national team against the same opponents as they did in the anime version.. 0.65 19951117T000000 @@ -2773,8 +2773,8 @@ This game has almost the same story as the Captain Tsubasa J anime, except that ./media/videos/Casper (Japan).png Casper - Casper is an isometric adventure game developed by Natsume. Not to be confused with the completely different US/European game, which was only published by Natsume. - + Casper is an isometric adventure game developed by Natsume. Not to be confused with the completely different US/European game, which was only published by Natsume. + 0.85 19970314T000000 @@ -2857,7 +2857,7 @@ The gameplay is very basic: players can pass, shoot, tackle with a third button Championship Pool Championship Pool is a pool game where players can 8-ball or 9-ball pool tournament that starts off with the BCA Regional Championship where the player must defeat 32 opponents in a first to four games match. If the player loses against any of the 32 opponents, they are then eliminated from the tournament. The winner of that then goes onto the World Championship. -All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. +All of the gameplay is done from a top down view of the table. The player moves an icon to indicate location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots there is a very small margin of error, but this is only notable when a long shot is played or a shot from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The player can also change the power and spin of the played shot with the ghost balls will updating to show the outcome of those changes. There are 4 different game modes that can be chosen, each with a different set of pool games. The different game modes and there games are: @@ -2897,7 +2897,7 @@ There are 4 different game modes that can be chosen, each with a different set o 14. One Pocket (2 Players) – The two players are given one of the two pockets at the end of the table. The player must hit all the balls in there nominated pocket with the one with the most balls wins. - + Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players can take turns to beat each other’s score. 15. Speed Ball (2-8 Players) – Same as Speed Ball in challenge mode but players can take turns to beat each other’s score. @@ -2932,9 +2932,9 @@ Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players c Chaos Seed : Fuusui Kairouki In this action-strategy-RPG hybrid you play the role of a young member of a cave-dwelling race of warriors. As the planet is dying, it is your task to build the necessary mystic rooms in your caves to channel the energy back to the planet, but the surface-dwellers think that you are to blame for the current situation and constantly send waves of explorers and adventurers trying to clear your "dungeon". -The game is played from a top-down perspective using a 2D engine in different phases, first you can roam your cave freely, molding the walls at your discretion by simply pushing and pulling into them to create the rooms needed to channel energy into the earth or create upgrades for your character, summon monsters to aid you, etc. When a timer runs out you proceed to a menu-based interface from which you control the energy production and decide what to upgrade, equip, etc. rinse and repeat for a new turn. Each turn brings new challenges in the form of surface-dwelling adventurers, which you must fight with your weapons and magic spells while attempting to build your rooms. +The game is played from a top-down perspective using a 2D engine in different phases, first you can roam your cave freely, molding the walls at your discretion by simply pushing and pulling into them to create the rooms needed to channel energy into the earth or create upgrades for your character, summon monsters to aid you, etc. When a timer runs out you proceed to a menu-based interface from which you control the energy production and decide what to upgrade, equip, etc. rinse and repeat for a new turn. Each turn brings new challenges in the form of surface-dwelling adventurers, which you must fight with your weapons and magic spells while attempting to build your rooms. -Whenever you reach a certain quota of energy production you get to move on to another scenario in a different cave. As mentioned you can create summon rooms to invoke creatures that can aid you in combat, help you gather energy and other resources, etc. etc. +Whenever you reach a certain quota of energy production you get to move on to another scenario in a different cave. As mentioned you can create summon rooms to invoke creatures that can aid you in combat, help you gather energy and other resources, etc. etc. Depending on how you place you rooms according to certain Feng-Shui principles you get bonuses and upgrades and you will also face cave-dwelling monsters that you must defeat and other NPCs that may or may not aid you. 0.8 @@ -3014,8 +3014,8 @@ The player may explore the game world in a non-linear fashion. At any time, ther ./media/videos/Chibi Maruko-chan - Mezase! Minami no Island!! (Japan) (Sample).png Chibi Maruko-chan : Mezase! Minami no Island!! - Chibi Maruko-Chan: Mezase! Minami no Island!! ("Chibi Maruko-Chan: Take Aim! South Island!!") is an anime licensed game based on Chibi Maruko-Chan, a slice-of-life manga about a grade-schooler, her friends and her family. - + Chibi Maruko-Chan: Mezase! Minami no Island!! ("Chibi Maruko-Chan: Take Aim! South Island!!") is an anime licensed game based on Chibi Maruko-Chan, a slice-of-life manga about a grade-schooler, her friends and her family. + The game is a loose collection of different mini-games and utilities intended for a younger audience, a dodgeball game set on a Bomberman grid, a painting game that plays like competitive Snake, and a sumo-like game on a floating platform in a pool. It also features a single-player story mode, in which interstitial text-heavy story cutscenes set the stage for the mini-games, as well as modes that let up to four players try each mini-game directly. 0.75 19951201T000000 @@ -3028,8 +3028,8 @@ The game is a loose collection of different mini-games and utilities intended fo ./media/videos/Chibi Maruko-chan - Mezase! Minami no Island!! (Japan).png Chibi Maruko-chan : Mezase! Minami no Island!! - Chibi Maruko-Chan: Mezase! Minami no Island!! ("Chibi Maruko-Chan: Take Aim! South Island!!") is an anime licensed game based on Chibi Maruko-Chan, a slice-of-life manga about a grade-schooler, her friends and her family. - + Chibi Maruko-Chan: Mezase! Minami no Island!! ("Chibi Maruko-Chan: Take Aim! South Island!!") is an anime licensed game based on Chibi Maruko-Chan, a slice-of-life manga about a grade-schooler, her friends and her family. + The game is a loose collection of different mini-games and utilities intended for a younger audience, a dodgeball game set on a Bomberman grid, a painting game that plays like competitive Snake, and a sumo-like game on a floating platform in a pool. It also features a single-player story mode, in which interstitial text-heavy story cutscenes set the stage for the mini-games, as well as modes that let up to four players try each mini-game directly. 0.75 19951201T000000 @@ -3104,7 +3104,7 @@ The game is a traditional console-style RPG similar to Breath of Fire: turn-base ./media/videos/Choujikuu Yousai Macross - Scrambled Valkyrie (Japan) (En).png Choujikuu Yousai Macross : Scrambled Valkyrie - The legend of the Valkyrie pilots is not yet over. Hikaru, Max, and Millia take flight to defend the earth from Zentraedi, robots, more robots, and giant space crab-bees. Now is the time to scramble Valkyrie again. + The legend of the Valkyrie pilots is not yet over. Hikaru, Max, and Millia take flight to defend the earth from Zentraedi, robots, more robots, and giant space crab-bees. Now is the time to scramble Valkyrie again. When starting a game or continuing the player picks from either Hikaru, Max, or Millia. Each flies a custom Valkyrie with its own set weapon load-out. A Valkyrie changes its weapon and movement speed by switching between its three forms: Fighter, Gerwalk, and Battroid. Typically the Valkyrie weapon shoots straight and quickly, the Gerwalk weapon shoots around or through obstacles, and the Battroid weapon does higher damage in exchange for reduced firing rate. Each weapon can be upgraded up to twice by picking up power up items dropped by special enemy ships, but one level of power up will be lost any time the Valkyrie is shot. If a Valkyrie's entire life bar is depleted then the full stage must be repeated, provided the player still has enough continues. @@ -3122,9 +3122,9 @@ In a nod to Galaga the player is able to capture some enemy craft to increase th ./media/videos/Chrono Trigger (Japan) (Sample).png Chrono Trigger. - What begins as a carefree day at the Millennial Fair for a young man named Crono turns into a huge adventure. He will be thrusted into the ultimate trip through time and space, encountering new friends, defeating the forces of evil, and encountering the one who would destroy the flow of time. -Chrono Trigger is a role-playing game, with the usual game mechanics fare. As the characters grow in power, not only their ability scores increase, but they also learn new "Techs". -The game utilizes the ATB (active time battle) combat system from Final Fantasy game. Apart from normal Techs, it is possible to use Double and Triple Techniques.There are no random battles in the game, as all the enemies are visible on screen, and it's even possible to just pass by them entirely. + What begins as a carefree day at the Millennial Fair for a young man named Crono turns into a huge adventure. He will be thrusted into the ultimate trip through time and space, encountering new friends, defeating the forces of evil, and encountering the one who would destroy the flow of time. +Chrono Trigger is a role-playing game, with the usual game mechanics fare. As the characters grow in power, not only their ability scores increase, but they also learn new "Techs". +The game utilizes the ATB (active time battle) combat system from Final Fantasy game. Apart from normal Techs, it is possible to use Double and Triple Techniques.There are no random battles in the game, as all the enemies are visible on screen, and it's even possible to just pass by them entirely. The game allows you to face your ultimate adversary at different points of time, which leads to several different endings. 0.95 19950311T000000 @@ -3139,9 +3139,9 @@ The game allows you to face your ultimate adversary at different points of time, ./media/videos/Chrono Trigger (USA).png Chrono Trigger - What begins as a carefree day at the Millennial Fair for a young man named Crono turns into a huge adventure. He will be thrusted into the ultimate trip through time and space, encountering new friends, defeating the forces of evil, and encountering the one who would destroy the flow of time. -Chrono Trigger is a role-playing game, with the usual game mechanics fare. As the characters grow in power, not only their ability scores increase, but they also learn new "Techs". -The game utilizes the ATB (active time battle) combat system from Final Fantasy game. Apart from normal Techs, it is possible to use Double and Triple Techniques.There are no random battles in the game, as all the enemies are visible on screen, and it's even possible to just pass by them entirely. + What begins as a carefree day at the Millennial Fair for a young man named Crono turns into a huge adventure. He will be thrusted into the ultimate trip through time and space, encountering new friends, defeating the forces of evil, and encountering the one who would destroy the flow of time. +Chrono Trigger is a role-playing game, with the usual game mechanics fare. As the characters grow in power, not only their ability scores increase, but they also learn new "Techs". +The game utilizes the ATB (active time battle) combat system from Final Fantasy game. Apart from normal Techs, it is possible to use Double and Triple Techniques.There are no random battles in the game, as all the enemies are visible on screen, and it's even possible to just pass by them entirely. The game allows you to face your ultimate adversary at different points of time, which leads to several different endings. 0.95 19950811T000000 @@ -3278,7 +3278,7 @@ The game is a side-scrolling platformer where you gain power-ups that let you tr ./media/videos/Cliffhanger (USA).png Cliffhanger - Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. + Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting again, etc. The available fighting moves is limited, compared to other games of this type, and the ability to hit an enemy character is noticeably less accurate. @@ -3296,7 +3296,7 @@ The plot is identical to the film, with levels based off of, or inspired by, sce ./media/videos/Clock Tower (Japan).png Clock Tower - Jennifer and her friends are adopted by a nice lady named Mary one day. They expect to be going to a wonderful new home, at the Barrows Mansion. There they will live with Mary and Mr. Barrows. Unfortunately, something goes terribly wrong and Jennifer's friends are showing up dead one by one. While this is happening, Mary is missing and Jennifer ends up being chased by a crazed psychopath known only as...Scissorman. + Jennifer and her friends are adopted by a nice lady named Mary one day. They expect to be going to a wonderful new home, at the Barrows Mansion. There they will live with Mary and Mr. Barrows. Unfortunately, something goes terribly wrong and Jennifer's friends are showing up dead one by one. While this is happening, Mary is missing and Jennifer ends up being chased by a crazed psychopath known only as...Scissorman. Now she must survive and get out of the mansion in this point-and-click horror adventure... Being a teenage girl, you have no special abilities at all, just your wits and your will to survive, there are a few enemies that can kill you instantly, but Scissorman is the true horror that will give you trouble. 0.85 @@ -3326,8 +3326,8 @@ Now she must survive and get out of the mansion in this point-and-click horror a ./media/videos/Clue (USA).png Clue - Who killed Mr. Boddy? Was it Colonel Mustard, in the Kitchen, with the Lead Pipe? All the deductive fun of the classic mystery game comes to life with hundreds of animated vignettes, crisp graphics, bright colors, and refined sound effects and music of advanced 16-bit technology. Playing alone or with up to five human or computer opponents, you'll solve a new CLUE® mystery every time you play, as you choose one of five "ranks" and work up from Amateur to Detective. - + Who killed Mr. Boddy? Was it Colonel Mustard, in the Kitchen, with the Lead Pipe? All the deductive fun of the classic mystery game comes to life with hundreds of animated vignettes, crisp graphics, bright colors, and refined sound effects and music of advanced 16-bit technology. Playing alone or with up to five human or computer opponents, you'll solve a new CLUE® mystery every time you play, as you choose one of five "ranks" and work up from Amateur to Detective. + So enter Mr. Boddy's mansion and start collecting evidence from the animated vignettes that show Suspects skulking through Rooms and leaving fingerprints on Weapons. When you've collected enough clues, make your Accusation of Whodunit? Where? With which Weapon? If you're right, you'll see the murder reenacted before your very eyes! 0.5 19920701T000000 @@ -3512,7 +3512,7 @@ Same as the movie, the game is based in cartoon graphics. ./media/videos/Coron Land (Japan).png Coron Land - On the day of Snowia's annual Winter Festival, a festival that starts Spring, an evil villain takes the snow goddess statue, preventing the festivities from happening and keeping the world in winter indefinitely. Because the statue is needed for spring to come, the heroes Hyou and Kiyu go on an expedition to return the statue to its rightful place and restore order once more. + On the day of Snowia's annual Winter Festival, a festival that starts Spring, an evil villain takes the snow goddess statue, preventing the festivities from happening and keeping the world in winter indefinitely. Because the statue is needed for spring to come, the heroes Hyou and Kiyu go on an expedition to return the statue to its rightful place and restore order once more. Coron Land consists of shooting enemies with the ray gun, throwing enemies, and throwing purple balls called Corons at enemies. Corons can either be generated from downed enemies (Quest Mode) or from random appearance (Battle Mode). Enemies are turned into corons after a certain amount of hits, but will return to their former forms if not dealt with after a certain amount of time. Once an enemy becomes a coron, players may either choose to immediately throw them as weapons or roll them to make them become bigger and cause more harm to enemies when thrown. This snowball effect also works for corons that are randomly dropped. 0.55 19950825T000000 @@ -3525,8 +3525,8 @@ Coron Land consists of shooting enemies with the ray gun, throwing enemies, and ./media/videos/Cosmo Gang - The Puzzle (Japan).png Cosmo Gang : The Puzzle - Cosmo Gang: The Puzzle is a puzzle game from Namco and the second game to feature their Cosmo Gang characters. The Cosmo Gang were originally attached to a group of redemption games (like pachinko or claw machines) from Namco, but would eventually star in two Arcade games: Cosmo Gang: The Video, a Galaga clone, and Cosmo Gang: The Puzzle. - + Cosmo Gang: The Puzzle is a puzzle game from Namco and the second game to feature their Cosmo Gang characters. The Cosmo Gang were originally attached to a group of redemption games (like pachinko or claw machines) from Namco, but would eventually star in two Arcade games: Cosmo Gang: The Video, a Galaga clone, and Cosmo Gang: The Puzzle. + This game would become the basis of Namco's more well-known puzzle game Pac-Attack, featuring Pac-Man. As with Pac-Attack, the idea is to stack up a lot of the animated face icons (members of the Cosmo Gang) in an unbroken chain and then drop a bomb (shaped like an arrow) that goes down the chain and eliminates them all at once. 0.6 19930326T000000 @@ -3541,8 +3541,8 @@ This game would become the basis of Namco's more well-known puzzle game Pac-Atta ./media/videos/Cosmo Gang - The Video (Japan).png Cosmo Gang : The Video - Cosmo Gang: The Video is a single-screen shoot 'em up that greatly resembles Galaga with its gameplay, with enemies swooping in and ship upgrades that can be earned by shooting down the UFO enemy at the top of the screen. - + Cosmo Gang: The Video is a single-screen shoot 'em up that greatly resembles Galaga with its gameplay, with enemies swooping in and ship upgrades that can be earned by shooting down the UFO enemy at the top of the screen. + The Cosmo Gang are based on a series of characters that had previously been used by Namco for a redemption game (a type of Arcade machine that dispenses award tokens for winning a rudimentary game, of which pachinko is the most popular variant) the previous year. The subtitle suggests that this is their video game debut. Originally released in the Arcades, Cosmo Gang: The Video was later ported to the Super Famicom. 0.7 19921029T000000 @@ -3591,8 +3591,8 @@ Also included is a minigame mode with eight different minigames, such as a bubbl ./media/videos/Crayon Shin-chan 2 - Daimaou no Gyakushuu (Japan).png Crayon Shin-chan 2 : Daimaou no Gyakushuu - Crayon Shin-Chan 2: Dai Maou no Gyakushu ("Crayon Shin-Chan 2: The Demon Lord's Counterattack") is a platformer based on the Crayon Shin-Chan anime and manga. The player, as the mischievous kindergartner Shin-chan, must rescue his favorite super hero Action Kamen ("Action Mask") from his prison before Action Kamen's supervillain nemesis Haiguremaou can take over both Action Kamen's and Shin-chan's worlds. Many of the bosses are transformed versions of Shin-chan's friends and family. - + Crayon Shin-Chan 2: Dai Maou no Gyakushu ("Crayon Shin-Chan 2: The Demon Lord's Counterattack") is a platformer based on the Crayon Shin-Chan anime and manga. The player, as the mischievous kindergartner Shin-chan, must rescue his favorite super hero Action Kamen ("Action Mask") from his prison before Action Kamen's supervillain nemesis Haiguremaou can take over both Action Kamen's and Shin-chan's worlds. Many of the bosses are transformed versions of Shin-chan's friends and family. + The game is a standard side-scrolling 2D platformer - common with licensed games - though it is notable for letting players decide which order they want to tackle stages, not to mention the franchise's penchant for weird/gross-out humor. 0.65 19940427T000000 @@ -3653,7 +3653,7 @@ The game is a standard side-scrolling 2D platformer - common with licensed games Cyber Knight II : Chikyuu Teikoku no Yabou Following the events of the first Cyber Knight in the 24th century, the crew of the Swordfish have returned to Earth after defeating the mechanical "Berzerkers" far across space. However during their time away, the Earth Federation has been taken over by the ambitious General Forrest, who seeks to wage war on the independent systems and conquer them. Recognizing the potential weapons that could be made from the Berzerker science data, Forrest impounds the Swordfish and jails it's crew. The Berzerker data is used to create "Overtech" and bring to life "Metalliforms", self-replicating war machines. The Swordfish crew manages to escape, thanks to a mysterious agent "CJ", and are recruited into the resistance against the Earth Federation. Given a new spaceship, the Galvodirge, they must travel the galaxy to different human civilizations and devise a plan to stop Earth's attack. -Cyber Knight II is an RPG with science-fiction themes. As in the first game, much of the game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Galvodirge starship. The Galvodirge can travel between stars, scanning worlds for information. If the ship is able to land on a planet, the crew can debark either on foot or using combat modules (mechs). Some areas are only accessible using modules and others (such as towns) do not allow the use of these war machines. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated enemies leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. +Cyber Knight II is an RPG with science-fiction themes. As in the first game, much of the game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Galvodirge starship. The Galvodirge can travel between stars, scanning worlds for information. If the ship is able to land on a planet, the crew can debark either on foot or using combat modules (mechs). Some areas are only accessible using modules and others (such as towns) do not allow the use of these war machines. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated enemies leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. The crew are divided into a three person "combat team" and a three person "support team". If modules are used, they can be assigned from the ship's hanger. Unlike the first game, modules only perform a combat or a support role, and each is unique in statistics and the type of weaponry it can carry. When combat occurs on the main map, the support team will often deliver the first strike by firing missiles into the enemies. When searching facilities, caves or other locations, the support team is not available. Following either case, the combat team engages the enemy in turn-based combat on a 6x6 squares field. Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, as well as options and defeated pilots or modules can be restored by returning to the Galvodirge. 0.75 @@ -3687,10 +3687,10 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si ./media/videos/Cyber Spin (USA).png Cyber Spin - The Grand Prix Championship ain't for wimps! Sever drivers from around the World all want that #1 spot. Take the Cyber Car to victory over some of the meanest courses ever devised? - -Competing requires fast reflexes and cool nerves. Swerve through tight curves, past bottomless canyons and high above City streets. Don't let a single car get past you - to win you gotta drive as if your life depends on it. - + The Grand Prix Championship ain't for wimps! Sever drivers from around the World all want that #1 spot. Take the Cyber Car to victory over some of the meanest courses ever devised? + +Competing requires fast reflexes and cool nerves. Swerve through tight curves, past bottomless canyons and high above City streets. Don't let a single car get past you - to win you gotta drive as if your life depends on it. + Every course is increasingly more difficult. Rise to the challenge and make our way through the toughest terrain that countries as Peru, Kenya, Spain, England, and America have to offer. 0.55 19921101T000000 @@ -3705,8 +3705,8 @@ Every course is increasingly more difficult. Rise to the challenge and make our ./media/videos/Cybernator (USA).png Cybernator - In the year 2065 AD, the nations of Earth have split into two major powers: the Axis and the Federation. These governing bodies are constantly at war for land, which has even extended into the frontiers of space. - + In the year 2065 AD, the nations of Earth have split into two major powers: the Axis and the Federation. These governing bodies are constantly at war for land, which has even extended into the frontiers of space. + Jake is a soldier for the Pacific States' Marine Corp and pilots his own Assault Suit for the Federation. He has been assigned to lead a covert strike team to confront the Axis troops head-on. Your Assault Suit is ready for battle and can jump, shoot, and hover over small distances. Battle through seven war zones, and capture power-ups for upgrades and new weapons. Complete your mission objectives as the fight takes you through Earth's fragile ecosystem, to the moon, and across the vast expanse of space! 0.85 19930401T000000 @@ -3723,12 +3723,12 @@ Jake is a soldier for the Pacific States' Marine Corp and pilots his own Assault Cyborg 009 Nine young people were turned into cyborgs by a company trying to take over the world. They have defeated this company and are now using their super powers to protect the world. -Based on the manga/anime by the same name, Cyborg 009 is a side-scrolling platformer in which the player takes control of 8 different cyborgs, using their special abilities to complete several missions. +Based on the manga/anime by the same name, Cyborg 009 is a side-scrolling platformer in which the player takes control of 8 different cyborgs, using their special abilities to complete several missions. Their special abilities are as follows: -002 can fly and hover in the air; 003 can see in the dark; 004 can fire bullets from his fingers and rockets from his knees; 005 can break rocks with his fists; 006 can blow fire that also melts rocks; 007 can take on different shapes including those of enemies; 008 can swim underwater for extended periods of time; 009 can move at very high speeds. (001 is a baby and can't be taken on missions). Using these special abilities consumes SP that slowly regenerate. +002 can fly and hover in the air; 003 can see in the dark; 004 can fire bullets from his fingers and rockets from his knees; 005 can break rocks with his fists; 006 can blow fire that also melts rocks; 007 can take on different shapes including those of enemies; 008 can swim underwater for extended periods of time; 009 can move at very high speeds. (001 is a baby and can't be taken on missions). Using these special abilities consumes SP that slowly regenerate. -In addition to their special abilities, the cyborgs also have four attributes that govern their attack and defensive powers, their amount of SP and SP regeneration speed. +In addition to their special abilities, the cyborgs also have four attributes that govern their attack and defensive powers, their amount of SP and SP regeneration speed. Before every mission, one cyborg is assigned leader and two more can be selected by the player. Only one cyborg can be controlled at a time, but it is possible to switch between cyborgs at any time. All cyborgs share the same HP and SP-bar. Throughout the levels, experience points can be collected and used to increase a cyborg's attributes after a completed mission. 0.5 @@ -3780,8 +3780,8 @@ Gameplay-wise, this is a standard platforming affair. However, you can also shoo ./media/videos/Dai-3-ji Super Robot Taisen (Japan) (Rev 3).png Dai-3-ji Super Robot Taisen - Six months after the DC War (as chronicled in Super Robot Wars 2), the DC seems to be regaining their former combat strength thanks to the Zabi family. In response, the United Nations has decided to reorganize itself into the Earth Federation. - + Six months after the DC War (as chronicled in Super Robot Wars 2), the DC seems to be regaining their former combat strength thanks to the Zabi family. In response, the United Nations has decided to reorganize itself into the Earth Federation. + The heroes of the last war are formed into a unit known as Londo Bell; however, the Earth Federation distrusts them due to their immense power, and provides them with as few resources as they can... 0.55 19930123T000000 @@ -3823,8 +3823,8 @@ The heroes of the last war are formed into a unit known as Londo Bell; however, ./media/videos/Daibakushou Jinsei Gekijou - Dokidoki Seishun Hen (Japan).png Daibakushou Jinsei Gekijou : Dokidoki Seishun Hen - Daibakushou Jinsei Gekijou: Dokidoki Seishun Hen ("Great Burst of Laughter Theater Life: The Heart-Pounding Adolescence Chapter") is the second Super Famicom game in the Bakushou Jinsei Gekijou franchise and the fifth game overall. Like the rest of the series, it is a competitive multiplayer board game that plays similarly to Milton Bradley's The Game of Life, known as the Jinsei Game in Japan. - + Daibakushou Jinsei Gekijou: Dokidoki Seishun Hen ("Great Burst of Laughter Theater Life: The Heart-Pounding Adolescence Chapter") is the second Super Famicom game in the Bakushou Jinsei Gekijou franchise and the fifth game overall. Like the rest of the series, it is a competitive multiplayer board game that plays similarly to Milton Bradley's The Game of Life, known as the Jinsei Game in Japan. + Unlike Daibakushou Jinsei Gekijou, which carried the player from infancy to retirement age, Dokidoki Seishun Hen focuses entirely on highschoolers. The goal is to learn as much knowledge as possible, earn plenty of money and make their teachers and parents happy. Instead of having a target square to reach in order to continue onto the next phase of the game, the players simply move around a circular board experiencing events every turn as weeks and months pass, with new elements and new areas of the board added after certain dates. 0.7 19930730T000000 @@ -3853,8 +3853,8 @@ Unlike Daibakushou Jinsei Gekijou, which carried the player from infancy to reti ./media/videos/Daibakushou Jinsei Gekijou (Japan).png Daibakushou Jinsei Gekijou - Daibakushou Jinsei Gekijou ("Great Hearty Laughter Theater Life") is a Taito board game simulation based loosely on the Jinsei Game, the Japanese equivalent of Milton Bradley's The Game of Life. It is the fourth game in the series and the first for the Super Nintendo. - + Daibakushou Jinsei Gekijou ("Great Hearty Laughter Theater Life") is a Taito board game simulation based loosely on the Jinsei Game, the Japanese equivalent of Milton Bradley's The Game of Life. It is the fourth game in the series and the first for the Super Nintendo. + Each player (with a maximum of four human players) begins as a toddler and ends on retirement age, passing through each stage of life by landing on squares, earning money and increasing/decreasing their stats (which then affects how much money they earn). Each stage of life is a self-contained board and the first player to reach the end earns a bonus, with everyone then proceeding to the next board regardless of how far they've moved. 0.65 19921225T000000 @@ -3993,8 +3993,8 @@ The game has a less linear structure than a standard console-style RPG: together ./media/videos/Date Kimiko no Virtual Tennis (Japan).png Date Kimiko no Virtual Tennis - Become one of the best female tennis players; like Date Kimiko. In the world tournament mode, there is an elaborate story line to participate in as the player tries to become the world's most premier tennis champ.[6] - + Become one of the best female tennis players; like Date Kimiko. In the world tournament mode, there is an elaborate story line to participate in as the player tries to become the world's most premier tennis champ.[6] + In addition to the world tournament mode, there is also an exhibition and a "normal" tournament mode. Passwords using Japanese characters are required to resume a player's progress within the course of the world tournament. Tournaments themselves are ranked in a series of letter grades to help determine the strength of the opponents. 0.6 19940513T000000 @@ -4041,8 +4041,8 @@ Although the game features fictional players, it is endorsed by Footlocker../media/videos/Dear Boys (Japan).mp4 ./media/videos/Dear Boys (Japan).png Dear Boys - Dear Boys is a 1994 Super Famicom basketball game based on the manga of the same name. The game features both a story mode, which follows the plot of the manga, and an exhibition mode that allows the player to go straight into a match. - + Dear Boys is a 1994 Super Famicom basketball game based on the manga of the same name. The game features both a story mode, which follows the plot of the manga, and an exhibition mode that allows the player to go straight into a match. + The game features a "dramatic" perspective that is also slightly turn-based, similar to the Captain Tsubasa games. A window demonstrates what is happening - a ball is passed, a shot is thrown, the tip-off - in dramatic comic book style that is reminiscent of the manga. While a player's athlete has the ball, the player can pull up a menu that allows them to choose to pass, shoot or look at the present characters stats - each character has their own strengths and weaknesses that the player should keep in mind. 0.6 19941028T000000 @@ -4057,8 +4057,8 @@ The game features a "dramatic" perspective that is also slightly turn-based, sim ./media/videos/Death Brade (Japan).png Death Brade - Fight! - + Fight! + Win the tournament and take the throne. The kingdom will be yours. Win or die, there is no escaping the deathmatch! Fight on fearless warriors! 0.3 19930716T000000 @@ -4105,8 +4105,8 @@ The Sega CD version of the game retains identical levels and gameplay, but adds ./media/videos/Demon's Blazon - Makaimura Monshou Hen (Japan) (Sample).png Demon's Blazon : Makaimura Monshou Hen - The Demon's Crest consists of six magical stones that when combined will give the holder power to rule all. The inhabitants of the Demon Realm had long fought for possession of this infinite power until one gargoyle emerged victorious: the red demon known as Firebrand. At the end of his final battle, Firebrand was ambushed by his nemesis, Phalanx, and the stones are stolen. - + The Demon's Crest consists of six magical stones that when combined will give the holder power to rule all. The inhabitants of the Demon Realm had long fought for possession of this infinite power until one gargoyle emerged victorious: the red demon known as Firebrand. At the end of his final battle, Firebrand was ambushed by his nemesis, Phalanx, and the stones are stolen. + Now, Firebrand must recover the stones before humans and demons fall under Phalanx's sinister rule. Breathe fire, claw walls, and hover across seven intense levels of the Demon Realm. Gain new transformations and abilities as you fight your way through Phalanx's forces. With three different endings to experience, twenty-five hidden items to discover, and six magical stones of cosmic power to control, can you save the realms from total anarchy? 0.85 19941021T000000 @@ -4121,8 +4121,8 @@ Now, Firebrand must recover the stones before humans and demons fall under Phala ./media/videos/Demon's Crest (USA).png Demon's Crest - The Demon's Crest consists of six magical stones that when combined will give the holder power to rule all. The inhabitants of the Demon Realm had long fought for possession of this infinite power until one gargoyle emerged victorious: the red demon known as Firebrand. At the end of his final battle, Firebrand was ambushed by his nemesis, Phalanx, and the stones are stolen. - + The Demon's Crest consists of six magical stones that when combined will give the holder power to rule all. The inhabitants of the Demon Realm had long fought for possession of this infinite power until one gargoyle emerged victorious: the red demon known as Firebrand. At the end of his final battle, Firebrand was ambushed by his nemesis, Phalanx, and the stones are stolen. + Now, Firebrand must recover the stones before humans and demons fall under Phalanx's sinister rule. Breathe fire, claw walls, and hover across seven intense levels of the Demon Realm. Gain new transformations and abilities as you fight your way through Phalanx's forces. With three different endings to experience, twenty-five hidden items to discover, and six magical stones of cosmic power to control, can you save the realms from total anarchy? 0.85 19941021T000000 @@ -4137,9 +4137,9 @@ Now, Firebrand must recover the stones before humans and demons fall under Phala ./media/videos/Dennis the Menace (USA).png Dennis the Menace - This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. + This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. -Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson’s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. +Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson’s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. Some of the holes in the ground are deadly while others lead to secret rooms. Fortunately, you are given up to 9 lives at the start, and lots of extra lives are on offer throughout the game, so these are well worth checking out. A choice between music and sound effects is offered. 0.7 @@ -4201,7 +4201,7 @@ The Blue Dragon Knights of the Rayguard Empire are trying to steal the virtuous ./media/videos/Derby Stallion 96 (Japan).png Derby Stallion 96 - The ultimate goal of the player in the Derby Stallion games is to win the title of GI (Group I) Racer. To do this, the player must attempt to develop the greatest stock of horses that he can in order to have the greatest chance at each of the weekday and holiday races that compose the 1-year racing schedule of the fictitious "SRA" (an abbreviation of Sonobe Racing Association) group. Between races, the player engages in numerous business simulation, farm simulation, and role-playing activities. + The ultimate goal of the player in the Derby Stallion games is to win the title of GI (Group I) Racer. To do this, the player must attempt to develop the greatest stock of horses that he can in order to have the greatest chance at each of the weekday and holiday races that compose the 1-year racing schedule of the fictitious "SRA" (an abbreviation of Sonobe Racing Association) group. Between races, the player engages in numerous business simulation, farm simulation, and role-playing activities. Derby Stallion 96 comes with an special cartridge that support updates with the satellaview system. 0.75 19960315T000000 @@ -4273,8 +4273,8 @@ You must fly an specially designed AH-64A Apache on a series of missions from re ./media/videos/Kaite Tsukutte Asoberu Dezaemon (Japan).png Dezaemon: Kaite Tsukutte Asoberu - Dezaemon, or Kaite Tsukutte Asoberu ("Draw, Make, Ready to Play") Dezaemon is a shoot 'em up construction kit from Athena. It allows players to draw their own ships, including additional frames of animation for moving right and left, as well as creating enemies and bosses, customizing weapon types and other elements. The game comes with a built-in "demo" project: Daioh Gale, a pseudo-sequel to Athena's 1983 Arcade game Daioh. - + Dezaemon, or Kaite Tsukutte Asoberu ("Draw, Make, Ready to Play") Dezaemon is a shoot 'em up construction kit from Athena. It allows players to draw their own ships, including additional frames of animation for moving right and left, as well as creating enemies and bosses, customizing weapon types and other elements. The game comes with a built-in "demo" project: Daioh Gale, a pseudo-sequel to Athena's 1983 Arcade game Daioh. + Dezaemon is a rebuilt version of Athena's original 1991 Famicom game Game Designer Yusei Soft: Dezaemon. This version of Dezaemon would later see an enhanced PlayStation edition named Dezaemon Plus in 1996, which in 2010 became the first Dezaemon game available in the US when it was added to the US PSN store. 0.8 19940920T000000 @@ -4335,7 +4335,7 @@ There is also a practice mode that shows players the controls of the game and he Dinocity Timmy and his friend, Jaime go into Timmy's father's lab to watch a movie on the big screen. Little do they know that the big screen is actually a time machine. When Timmy touches the remote they are both sucked into prehistoric times. Now in order to return home they must reclaim a time machine fuse that was stolen by some Neanderthals who go by the name of "The Rockies". The Rockies are also looking to destroy DinoCity, so two dinosaurs named Rex and Tops decide to help out the two human children in their fight against the Neanderthals. -Gameplay involves one of the humans riding one of the dinosaurs throughout six stages, To defeat the enemies, the player can jump on top of them, punch them, or throw projectiles at them. Defeated enemies may drop eggs. It is also possible for the human to dismount the dinosaur. The human will now be able to jump and reach higher places. +Gameplay involves one of the humans riding one of the dinosaurs throughout six stages, To defeat the enemies, the player can jump on top of them, punch them, or throw projectiles at them. Defeated enemies may drop eggs. It is also possible for the human to dismount the dinosaur. The human will now be able to jump and reach higher places. The player can only take three hits before losing a life. Energy can be refilled by finding hearts throughout a level. Time is of the essence as all stages are timed. 0.65 @@ -4367,7 +4367,7 @@ Apart from the main race, there is also a "Rad Tag" mode. In this mode, a timer ./media/videos/Aladdin (USA).png Disney's Aladdin - For years, Jafar, the Sultan's evil advisor has sought a magic treasure - a single lamp that holds the key to the greatest power in the world. With this goal in sight, Jafar learns that only one person in the world can claim the magic lamp from the dreaded Cave of Wonders - one whose rags hide a heart that is pure - a diamond in the rough! + For years, Jafar, the Sultan's evil advisor has sought a magic treasure - a single lamp that holds the key to the greatest power in the world. With this goal in sight, Jafar learns that only one person in the world can claim the magic lamp from the dreaded Cave of Wonders - one whose rags hide a heart that is pure - a diamond in the rough! Join Aladdin and his pet monkey Abu, as they race through the marketplace toward their date with destiny. Watch as Jafar tricks our hero and his friend into retrieving the lamp from the dangerous Cave of Wonders. But Aladding and Abu outwit Jafar, releading the power of a wacky blue Genie! Aladding will have the chance to spoil Jafar's devious plans and win the hand of the beautiful princess Jasmine. But it will take more than magic to make his wishes come true... 0.8 19931102T000000 @@ -4398,8 +4398,8 @@ Dokapon Kingdom, the PS2 and Wii game released in 2008 for the US market, is an ./media/videos/Dokapon Gaiden - Honoo no Audition (Japan).png Dokapon Gaiden : Honoo no Audition - A RPG/board game hybrid and part of the Dokapon series of same, third game in the series, following Kessen! Dokapon Okukoku IV: Densetsu no Yuusha Tachi and Dokapon 3-2-1. - + A RPG/board game hybrid and part of the Dokapon series of same, third game in the series, following Kessen! Dokapon Okukoku IV: Densetsu no Yuusha Tachi and Dokapon 3-2-1. + Dokapon Gaiden sets itself apart by offering many different boards with different themes besides the standard fantasy setting of the original game. The game features seven boards, each with their own configuration of board tiles and special thematic events 0.75 19951201T000000 @@ -4538,7 +4538,7 @@ New elements to the series includes the Brother Bears, thirteen Bears who, if yo id Software's follow-up to their genre-defining Wolfenstein 3D, DOOM is another first person shooter: full-on action seen from the space marine's perspective. Like Wolfenstein, the game consists of distinct episodes, playable in any order. The first episode, Knee-Deep in the Dead, takes place in the Phobos base and is freely available as shareware. The full game continues on Deimos in The Shores of Hell and culminates in Inferno, the final episode which takes place in Hell itself. Each episode consists of nine levels, one of which is a hidden level. -The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the way, the only way to get there is through killing them. Switches and buttons must be +The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the way, the only way to get there is through killing them. Switches and buttons must be pressed to advance at certain points and often color-coded locked doors will block the way - matching keycards or skull keys must be found to pass. DOOM's engine technology is more advanced than Wolfenstein's, and thus the levels are more varied and complex. The engine simulates different heights (stairs and lifts appear frequently) and different lighting conditions (some rooms are pitch black, others only barely illuminated). There are outdoor areas, pools of radioactive waste that hurt the player, ceilings that come down and crush him, and unlike Wolfenstein's orthogonally aligned corridors, the walls in DOOM can be in any angle to each other. An automap helps in navigating the levels. @@ -4551,7 +4551,7 @@ DOOM drops some of Wolfenstein's arcade-inspired aspects, so there are no extra The enemies to be destroyed include former humans corrupted during the invasion, plus demons in all shapes and sizes: fireball-throwing imps, floating skulls, pink-skinned demons with powerful bite attacks and large one-eyed flying monstrosities called Cacodemons. Each episode ends with a boss battle against one or two especially powerful creatures. -DOOM popularized multiplayer in the genre with two different modes: Cooperative allows up to four players to move through the single-player game together, while Deathmatch is a competitive game type where players blast at each other to collect 'frag' points for a kill and re-spawn in +DOOM popularized multiplayer in the genre with two different modes: Cooperative allows up to four players to move through the single-player game together, while Deathmatch is a competitive game type where players blast at each other to collect 'frag' points for a kill and re-spawn in a random location after being killed. 0.55 19960229T000000 @@ -4614,7 +4614,7 @@ The game is divided into adventure and platform action modes. In adventure mode, ./media/videos/Doraemon 3 - Nobita to Toki no Hougyoku (Japan).png Doraemon 3 : Nobita to Toki no Hougyoku - The game is based on the popular manga series Doraemon. It tells the story of a Japanese boy named Nobita, who often gets beaten by other boys. Nobita's future grandson constructs a cat-like blue robot named Doraemon, and sends him to the past to protect Nobita. In this game, a friend of Nobita's finds a fossil. Accidentally, this fossil gets overrun by a car. Nobita feels it was his fault and asks Doraemon to use a time machine to travel back to prehistoric age to retrieve the fossil. + The game is based on the popular manga series Doraemon. It tells the story of a Japanese boy named Nobita, who often gets beaten by other boys. Nobita's future grandson constructs a cat-like blue robot named Doraemon, and sends him to the past to protect Nobita. In this game, a friend of Nobita's finds a fossil. Accidentally, this fossil gets overrun by a car. Nobita feels it was his fault and asks Doraemon to use a time machine to travel back to prehistoric age to retrieve the fossil. This is an action platform game with adventure elements. You can control Doraemon, Nobita, and other characters, traveling through platform levels, defeating or avoiding enemies. Each character has his own weapon and possesses a special ability (for example, Suneo can crawl through narrow spaces, etc.) which is often required to complete a stage. In present time, you travel through Nobita's town in top down view, talking to characters and entering houses. There is also a slight RPG element in the game, as you can buy items and upgrade your weapons. 0.55 @@ -4650,7 +4650,7 @@ This is a platform action game that is somewhat similar to Super Mario World. Y Armed with only his bubble shooter, Milon must retrieve the legendary instruments, lift their curses and use their powers to defeat Amon and rescue Alis. -Traveling through many different worlds starting with the forest, Milon will be confronted by many enemies. Milon can either shoot bubbles to trap and send his enemies away, or he can jump and flatten his enemies temporarily turning them into a platform for him to walk across. +Traveling through many different worlds starting with the forest, Milon will be confronted by many enemies. Milon can either shoot bubbles to trap and send his enemies away, or he can jump and flatten his enemies temporarily turning them into a platform for him to walk across. Milon has three different "outfits": red, blue, and green. With the green outfit, Milon can withstand three hits. Each time he gets hit, he will be downgraded a color - green to blue, blue to red. If he gets hit with the red outfit, he will die and have to start the level over. @@ -4691,7 +4691,7 @@ More complex chain reactions give access to special attacks, up to three of whic ./media/videos/Double Dragon V - The Shadow Falls (USA).png Double Dragon V : The Shadow Falls - Double Dragon returns, this time as a VS. fighter, in the same mold as Street Fighter. Based on the Double Dragon animated series, which is loosely based on the original arcade game, Jimmy and Billy and a host of other characters fight it out in a tournament fighter. + Double Dragon returns, this time as a VS. fighter, in the same mold as Street Fighter. Based on the Double Dragon animated series, which is loosely based on the original arcade game, Jimmy and Billy and a host of other characters fight it out in a tournament fighter. The Shadow Master, who has created a deadly virus which he plans to destroy the world with, is waiting for you at the end of the path to victory. You'll have to fight your way through many evil characters before you face the Shadow Master. Beat him, and the world is saved for another day. 0.65 @@ -4855,8 +4855,8 @@ The game allows you to take part either in a 8 player martial arts tournament wi ./media/videos/Dragon Ball Z - Super Butouden (Japan) (Sample).png Dragon Ball Z : Super Butouden - Dragon Ball Z: Super Butōden was the first fighting game based on the Dragon Ball Z franchise and the first to introduce the split-screen mode to the games, where the screen is split in two whenever one of the two combatants moves away too far to keep them both shown in a single screen. This title features the adventures of Goku from the battle against Piccolo in the martial arts tournament to the conclusion of the Cell Games. - + Dragon Ball Z: Super Butōden was the first fighting game based on the Dragon Ball Z franchise and the first to introduce the split-screen mode to the games, where the screen is split in two whenever one of the two combatants moves away too far to keep them both shown in a single screen. This title features the adventures of Goku from the battle against Piccolo in the martial arts tournament to the conclusion of the Cell Games. + The initially available characters are Goku (without SSJ), Vegeta (without SSJ), C-20, C-16, Piccolo, Freezer, C-18 and Original Cell. But upon entering the right code you can expand the list with Future Trunks (SSJ), Gohan (SSJ), Perfect Cell, Goku (SSJ), and Vegeta (SSJ), all of them relegated to occasionally appear in the Story Mode either as rivals or as alternative selectable characters. 0.6 19930320T000000 @@ -4871,8 +4871,8 @@ The initially available characters are Goku (without SSJ), Vegeta (without SSJ), ./media/videos/Dragon Ball Z - Super Butouden (Japan).png Dragon Ball Z : Super Butouden - Dragon Ball Z: Super Butōden was the first fighting game based on the Dragon Ball Z franchise and the first to introduce the split-screen mode to the games, where the screen is split in two whenever one of the two combatants moves away too far to keep them both shown in a single screen. This title features the adventures of Goku from the battle against Piccolo in the martial arts tournament to the conclusion of the Cell Games. - + Dragon Ball Z: Super Butōden was the first fighting game based on the Dragon Ball Z franchise and the first to introduce the split-screen mode to the games, where the screen is split in two whenever one of the two combatants moves away too far to keep them both shown in a single screen. This title features the adventures of Goku from the battle against Piccolo in the martial arts tournament to the conclusion of the Cell Games. + The initially available characters are Goku (without SSJ), Vegeta (without SSJ), C-20, C-16, Piccolo, Freezer, C-18 and Original Cell. But upon entering the right code you can expand the list with Future Trunks (SSJ), Gohan (SSJ), Perfect Cell, Goku (SSJ), and Vegeta (SSJ), all of them relegated to occasionally appear in the Story Mode either as rivals or as alternative selectable characters. 0.6 19930320T000000 @@ -4935,7 +4935,7 @@ You control Son Goku and his son Son Gohan, switching between them as the game p ./media/videos/Dragon Knight 4 (Japan).png Dragon Knight 4 - Dragon Knight 4 is a sequel to Knights of Xentar. Years have passed after Takeru defeated the ultimate evil. He married his sweetheart Luna, and they had a son named Kakeru. This fifteen-year-old boy has one weakness: he likes naked female elves. But soon he learns that the evil wizard Lushifon wants to turn all people into stones and control the whole world while nobody is able to stop him. Together with the mysterious swordsman Eto and many other heroes, Kakeru must perform his ultimate quest and defeat Lushifon and his minions. + Dragon Knight 4 is a sequel to Knights of Xentar. Years have passed after Takeru defeated the ultimate evil. He married his sweetheart Luna, and they had a son named Kakeru. This fifteen-year-old boy has one weakness: he likes naked female elves. But soon he learns that the evil wizard Lushifon wants to turn all people into stones and control the whole world while nobody is able to stop him. Together with the mysterious swordsman Eto and many other heroes, Kakeru must perform his ultimate quest and defeat Lushifon and his minions. In this tactical role-playing game the player controls nine units in battles, assigned according to the class of the character who leads the unit. The opponents also form similar groups, and are also divided into classes. Each class has its own range, strengths, and weaknesses. There are many characters the players can recruit to the party, and they belong to different classes (barbarians, archers, magicians, etc.). 0.5 19961227T000000 @@ -4952,7 +4952,7 @@ In this tactical role-playing game the player controls nine units in battles, as Dragon Quest I.II This is a remake of two classic NES RPGs - an exclusively Japanese release of the two first Dragon Quest titles on one cartridge. -In Dragon Quest (known as Dragon Warrior in the US), you play as the descendant of the legendary warrior Erdrick, and your goal is to recover the magical Ball of Light from Erdrick's and the humanity's arch-enemy, the Dragon Lord. In Dragon Quest II, you assume the role of the descendant of the hero of the first game, and must join forces with two other characters in order to defeat a demon lord who destroyed a nearby city and killed its inhabitants. +In Dragon Quest (known as Dragon Warrior in the US), you play as the descendant of the legendary warrior Erdrick, and your goal is to recover the magical Ball of Light from Erdrick's and the humanity's arch-enemy, the Dragon Lord. In Dragon Quest II, you assume the role of the descendant of the hero of the first game, and must join forces with two other characters in order to defeat a demon lord who destroyed a nearby city and killed its inhabitants. Both RPGs feature random battles and turn-based combat viewed from first-person perspective. In Dragon Quest you fight alone, while in the sequel two other characters can join your party, and you also fight against multiple enemies at once. @@ -4972,7 +4972,7 @@ The remake includes updated graphics (although they still retain the original NE Dragon Quest III : Soshite Densetsu e... Dragon Warrior III is the concluding game of the first Dragon Quest/Dragon Warrior trilogy, and its story takes us back to the time period of the legendary Erdrick (also known as Loto), the ancestor of the first game's hero. You are the son of a powerful warrior Ortega, skillful in physical combat and spellcasting. Your father went out to fight the evil Baramos, who is responsible for the appearance of monsters in your region, and never returned. You are sent by the king on a quest to continue your father's brave deeds and to defeat Baramos. -Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. +Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard. @@ -4992,7 +4992,7 @@ The game has a unique job system, giving you the ability to switch your hired ch Dragon Quest V : Tenkuu no Hanayome You are the son of the brave warrior, Lord Papas. It appears that your mother died just after giving birth to you, and your father took you on a long journey when you were a little baby, and all you know is that he was searching for something. Now you are six years old, and Lord Papas brings you to your home village. After some time, you learn that His Highness Prince Henry was kidnapped by bandits. Your father attempts to rescue him, and during this action you discover that perhaps your mother is still alive... The game follows the story of Papas' son, and this story is stretched over years, as the hero grows and becomes a man of courage and virtue. During the game, the hero will discover the truth about his mother, and will have to make some crucial decisions, such as which girl to marry (the decisions affect the course of the game and its ending). -"Dragon Quest V" is a party RPG with turn-based combat, and battles viewed from 1st person perspective, just like all its predecessors. Your party roams about the world, fighting random enemies, performing quests, and defeating bosses. The novelty is in the game's unusual story, which spans almost a lifetime of the hero. +"Dragon Quest V" is a party RPG with turn-based combat, and battles viewed from 1st person perspective, just like all its predecessors. Your party roams about the world, fighting random enemies, performing quests, and defeating bosses. The novelty is in the game's unusual story, which spans almost a lifetime of the hero. "Dragon Quest V" was not available outside of Japan until 2009, when the DS version was released in the United States. 0.9 @@ -5069,8 +5069,8 @@ This game is a 3D side scroller. You fight in real time. ./media/videos/Dragon's Earth (Japan).png Dragon's Earth - Dragon's Earth is a strategy game in which the player controls and directs armed villagers and wandering creatures in pursuit of special items that increase the player's power base. The player must liberate these special items from enemy territory while increasing their own territory and cautiously protecting the items they've liberated thus far. They must also be wary of powerful dragons which occasionally appear on the stage to cause devastation. - + Dragon's Earth is a strategy game in which the player controls and directs armed villagers and wandering creatures in pursuit of special items that increase the player's power base. The player must liberate these special items from enemy territory while increasing their own territory and cautiously protecting the items they've liberated thus far. They must also be wary of powerful dragons which occasionally appear on the stage to cause devastation. + The game is functionally similar to Populous: a real-time strategy game with semi-autonomous human units in which godly power is everything. 0.7 19930122T000000 @@ -5085,7 +5085,7 @@ The game is functionally similar to Populous: a real-time strategy game with sem ./media/videos/Dragon's Lair (USA).png Dragon's Lair - This version of Dragon's Lair is a departure from the earlier arcade titles of the same name. Instead of recreating the original arcade experience, the game now focuses on action/platforming elements, not dissimilar to Konami's Castlevania games. + This version of Dragon's Lair is a departure from the earlier arcade titles of the same name. Instead of recreating the original arcade experience, the game now focuses on action/platforming elements, not dissimilar to Konami's Castlevania games. The story begins with our hero, Dirk the Daring, on a quest to rescue the Princess Daphne from the evil dragon, Singe. However, before he can rescue the princess, he must first overcome 24 levels filled with enemies and obstacles. Fortunately, Dirk has both his trusty sword and the ability to used ranged weapons (axes, knives, & shuriken) at his disposal. 0.6 @@ -5119,10 +5119,10 @@ Drakkhen is a role-playing game with several ingenious features for its time. Th ./media/videos/Dream Basketball - Dunk & Hoop (Japan).png Dream Basketball : Dunk & Hoop - In this basketball game the player can choose between a regular match of basketball, featuring two baskets and teams of five, or a 3-on-3 mode which is focused on one basket. Up to five human players can join in on either mode, provided a multi-tap peripheral is available. - - - + In this basketball game the player can choose between a regular match of basketball, featuring two baskets and teams of five, or a 3-on-3 mode which is focused on one basket. Up to five human players can join in on either mode, provided a multi-tap peripheral is available. + + + The game features sixteen fictional basketball teams as well as one all-star team that is only available in the Exhibition mode. They include: The Photons, the Comets, the Flames, the Vikings, the Arrows, the Tomahawks, the Rollers, the Stingrays, the Langers (possibly meant to be Rangers), the Rings, the Waves, the Wizards, the Unicorns, the Tridents, the Sprinters, the Serpents. The all-star team is simply called Japan. 0.7 19941118T000000 @@ -5137,10 +5137,10 @@ The game features sixteen fictional basketball teams as well as one all-star tea ./media/videos/Dream Maze - Kigurumi Daibouken (Japan).png Dream Maze : Kigurumi Daibouken - A young boy has a strange dream every night, where a voice calls him. In this dream there's a magical kingdom called Enderia. The queen of Enderia and her daughters were kidnapped by the demon Akuma, who now reigns supreme. The boy must enter the dreamworld, defeat the demon and rescue the nobility. - -Yume Meiky?: Kigurumi Daib?ken is a first-person dungeon crawler with step-movement and random encounters that plays like a simplified version of the Dungeon Master series template, albeit with a turn-based engine. One of the main differences is the presentation: instead of the usual dank and dark dungeon with grim walls covered by rusty chains, this game has surfaces made of cake and candy. Instead of skeletons and orcs as enemies, it features furry and cute anthropomorphic animals. Once defeated, these creatures occasionally leave behind their skin, which the hero can collect and wear for a change in statistics and new abilities. They also sometimes drop candy, the game's currency. There are several shops on each level: a tailor shop to change and store skins (it is possible to carry a maximum of six skins), shops for potions and health boosts, etc. - + A young boy has a strange dream every night, where a voice calls him. In this dream there's a magical kingdom called Enderia. The queen of Enderia and her daughters were kidnapped by the demon Akuma, who now reigns supreme. The boy must enter the dreamworld, defeat the demon and rescue the nobility. + +Yume Meiky?: Kigurumi Daib?ken is a first-person dungeon crawler with step-movement and random encounters that plays like a simplified version of the Dungeon Master series template, albeit with a turn-based engine. One of the main differences is the presentation: instead of the usual dank and dark dungeon with grim walls covered by rusty chains, this game has surfaces made of cake and candy. Instead of skeletons and orcs as enemies, it features furry and cute anthropomorphic animals. Once defeated, these creatures occasionally leave behind their skin, which the hero can collect and wear for a change in statistics and new abilities. They also sometimes drop candy, the game's currency. There are several shops on each level: a tailor shop to change and store skins (it is possible to carry a maximum of six skins), shops for potions and health boosts, etc. + When a random enemy encounter occurs, a menu with the options of fighting or escaping appears. After choosing to fight, another menu pops up, which includes the commands Punch, Kick, Talent, Defend, and Item. After choosing either of the first two the player is presented with a grid where an icon (a fist or a foot) can be positioned over a part of the enemy body. This provides a strategic element to the game, as different enemies have different weak spots that can be exploited. The Talent option accesses the special ability that a skin may possess. 0.65 19940415T000000 @@ -5171,10 +5171,10 @@ Dream TV is a 2-player action/adventure game with only a single player. The play ./media/videos/Drift King Shutokou Battle 2 - Tsuchiya Keiichi & Bandou Masaaki (Japan).png Drift King Shutokou Battle 2 : Tsuchiya Keiichi & Bandou Masaaki - A behind-the-car driving game exclusive. Named after and endorsed by Keiichi "Drift King" Tsuchiya, and the title refers to the Shuto Expressway near Tokyo upon which most of the races take place. Players select a car and customize it before taking it to the track to race against other street racing enthusiasts. The game maintains a split-screen regardless of whether or not a second player is involved; on single-player, the top screen's camera stays on the starting line. - - - + A behind-the-car driving game exclusive. Named after and endorsed by Keiichi "Drift King" Tsuchiya, and the title refers to the Shuto Expressway near Tokyo upon which most of the races take place. Players select a car and customize it before taking it to the track to race against other street racing enthusiasts. The game maintains a split-screen regardless of whether or not a second player is involved; on single-player, the top screen's camera stays on the starting line. + + + The game is the sequel to Drift King Shutouku Battle '94. Genki would continue the Shutokou Battle series beyond the Super Famicom with PlayStation entries like Tokyo Highway Battle and the Tokyo Xtreme Racer series for Dreamcast and PS2. 19950224T000000 Genki @@ -5188,8 +5188,8 @@ The game is the sequel to Drift King Shutouku Battle '94. Genki would continue t ./media/videos/Drift King Shutokou Battle '94 - Tsuchiya Keiichi & Bandou Masaaki (Japan).png Drift King Shutokou Battle '94 : Tsuchiya Keiichi & Bandou Masaaki - Shutok? Battle '94 Keichii Tsuchiya Drift King is a Japan-only racing game for the Super Famicom. - + Shutok? Battle '94 Keichii Tsuchiya Drift King is a Japan-only racing game for the Super Famicom. + The player controls a stock car across various circuits (highway, race track, driving school or t?ge) in either the scenario or the practice mode of the game. It was published by Bullet-Proof Software (BPS). This game is the first of the long-running series of Shutok? Battle games. These games were eventually known under various names abroad including Tokyo Xtreme Racer in North America and Tokyo Highway Challenge in Europe. "Drift King" is the trademark nickname of Japanese pro racing and former street racing driver Keiichi Tsuchiya. 19940527T000000 Genki @@ -5253,7 +5253,7 @@ The game is a console-style RPG: your party meets randomly encountered enemies a ./media/videos/Dungeon Master (USA).png Dungeon Master - Select your 4 adventurers and descend into the depths of the dungeon. + Select your 4 adventurers and descend into the depths of the dungeon. Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure game started by Wizardry and The Bard's Tale. The addition of a mouse-based (real-time) combat and inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of Lore series, and other late-classic-era RPG games. 0.5 @@ -5364,11 +5364,11 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state Young Ness was asleep one night when a loud crashing noise awoke him suddenly. As he rushes out of bed and up to a nearby hill, he encounters a strange meteor, carrying a single passenger: a mysterious insect-like being named Buzz Buzz. Buzz Buzz tells him that in the future, an evil alien being known as Giygas has conquered the world, and the only one who can stop him are 4 young kids: 3 boys and a girl. Ness, of course, is one of the chosen ones... Ness now must find the other three children: Paula, a young girl with remarkable psychic powers, Jeff, a mechanical genius, and Poo, the young Prince of Dahlaam. Together, these four friends have the power to defeat Giygas and save the world from his chaotic reign! -EarthBound is a top-down RPG where you travel around Eagleland and various other, exotic countries, trying to end Giygas' evil influence. +EarthBound is a top-down RPG where you travel around Eagleland and various other, exotic countries, trying to end Giygas' evil influence. -On the way, Ness and his friends will encounter a lot of enemies and battle them in turn-based combat. Each turn, each of the characters in the party can attack with their weapon, use a special ability (some characters have powerful psychic powers that can hurt enemies, heal comrades and more; some also have some other, unique special powers), use an item or try and escape. The game features "rolling HP meters" - when a character is dealt damage, it's not all taken away from his HP right away, but instead his HP decreases slowly; if the combat is ended quickly, even a massively damaging attack can leave a character with only minor injuries. By winning battles, characters receive experience and thus become stronger. +On the way, Ness and his friends will encounter a lot of enemies and battle them in turn-based combat. Each turn, each of the characters in the party can attack with their weapon, use a special ability (some characters have powerful psychic powers that can hurt enemies, heal comrades and more; some also have some other, unique special powers), use an item or try and escape. The game features "rolling HP meters" - when a character is dealt damage, it's not all taken away from his HP right away, but instead his HP decreases slowly; if the combat is ended quickly, even a massively damaging attack can leave a character with only minor injuries. By winning battles, characters receive experience and thus become stronger. -If your characters are strong enough, weak enemies will escape from them instead of trying to attack them, and when chased down, they will be defeated instantly! +If your characters are strong enough, weak enemies will escape from them instead of trying to attack them, and when chased down, they will be defeated instantly! Saving the game is done by finding a telephone and calling Ness' father. When you defeat enemies, your bank account receives money which can be then retrieved from ATM machines throughout the game and spent in shops to buy better equipment or useful items. 0.9 @@ -5384,7 +5384,7 @@ Saving the game is done by finding a telephone and calling Ness' father. When yo ./media/videos/Earthworm Jim 2 (USA).png Earthworm Jim 2 - An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck ring of the suit. + An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck ring of the suit. Suddenly, the ultra-high-tech space particles of the suit begin interacting with Jim's soft wormy flesh. A radical light-speed evolution takes place. @@ -5524,10 +5524,10 @@ The main gameplay is the same as others with an overhead view with a third-perso ./media/videos/Emit Vol. 1 - Toki no Maigo (Japan).png EMIT Vol. 1 : Toki no Maigo - EMIT Vol. 1: Toki no Maigo ("Lost in Time") is the first in a trilogy of adventure games about a young girl, Yuri, who bumps into a strange old man looking for a watchmaker's one day and eventually gets caught up in a time-travelling situation. - - - + EMIT Vol. 1: Toki no Maigo ("Lost in Time") is the first in a trilogy of adventure games about a young girl, Yuri, who bumps into a strange old man looking for a watchmaker's one day and eventually gets caught up in a time-travelling situation. + + + The game is novel for its use of CD audio, where the player would skip to the correct track when prompted by the game for background music and voiceover, and for its combination Japanese/English subtitles which provided the game's secondary use as an English language teacher. It was released on a number of systems in 1995 and followed by two more chapters: EMIT Vol. 2: Inochigake no Tabi and EMIT Vol. 3: Watashi ni Sayonara o. 0.7 19950325T000000 @@ -5542,14 +5542,14 @@ The game is novel for its use of CD audio, where the player would skip to the co ./media/videos/Emit Vol. 2 - Inochigake no Tabi (Japan).png EMIT Vol. 2 : Inochigake no Tabi - EMIT Vol. 2: Inochigake no Tabi ("Desperate Journey") is the second game in the EMIT trilogy for various systems. It continues the plot from the first game, building on its events regarding the schoolgirl Yuri and a time-travelling mystery she works to uncover. - - - -As with the first game, the game offers both English audio and subtitles, allowing Japanese players to have any combination of Japanese and English language options to help them learn the latter. The game was released with an audio CD that is meant to be played simultaneously with the game, with track prompts that the player skips to before continuing the scene. - - - + EMIT Vol. 2: Inochigake no Tabi ("Desperate Journey") is the second game in the EMIT trilogy for various systems. It continues the plot from the first game, building on its events regarding the schoolgirl Yuri and a time-travelling mystery she works to uncover. + + + +As with the first game, the game offers both English audio and subtitles, allowing Japanese players to have any combination of Japanese and English language options to help them learn the latter. The game was released with an audio CD that is meant to be played simultaneously with the game, with track prompts that the player skips to before continuing the scene. + + + EMIT Vol. 2: Inochigake no Tabi sits between EMIT Vol. 1: Toki no Maigo and EMIT Vol. 3: Watashi ni Sayonara o. 0.85 19950325T000000 @@ -5564,8 +5564,8 @@ EMIT Vol. 2: Inochigake no Tabi sits between EMIT Vol. 1: Toki no Maigo and EMIT ./media/videos/Emit Vol. 3 - Watashi ni Sayonara o (Japan).png EMIT Vol. 3 : Watashi ni Sayonara o - EMIT Vol. 3: Watashi ni Sayonara o ("Farewell to Me") is the third and final game in the EMIT series of visual novels from Koei. It follows from the end of the second game's plot and concludes the story. - + EMIT Vol. 3: Watashi ni Sayonara o ("Farewell to Me") is the third and final game in the EMIT series of visual novels from Koei. It follows from the end of the second game's plot and concludes the story. + The EMIT series is designed to teach Japanese students their English: both English audio and subtitles are available and can be combined with Japanese audio or subtitles. The game itself has no audio, however: instead the player uses an audio CD on a separate device and skips to the appropriate track when the game prompts it. 0.8 19950325T000000 @@ -5624,10 +5624,10 @@ The one thing that sets it apart from others is the ability to create and save ( ./media/videos/Esparks - Ijikuu kara no Raihousha (Japan).png Esparks : Ijikuu kara no Raihousha - Esparks: Ijikuu Kara no Raihousha ("Esparks: Visitors from a Different Space-Time", though the box itself says "Visitors from Anothertime") is a top-down action-RPG that resembles The Legend of Zelda: A Link to the Past and Secret of Mana. - -The player, as a character they name themselves, acquires the amazing powers of Esparks after his family is captured by a mysterious villain. Along with his companions, he moves across the world and eventually backwards and forwards through time to track them down. The combat is all in real-time, with the player slashing at monsters with a futuristic blade of light. - + Esparks: Ijikuu Kara no Raihousha ("Esparks: Visitors from a Different Space-Time", though the box itself says "Visitors from Anothertime") is a top-down action-RPG that resembles The Legend of Zelda: A Link to the Past and Secret of Mana. + +The player, as a character they name themselves, acquires the amazing powers of Esparks after his family is captured by a mysterious villain. Along with his companions, he moves across the world and eventually backwards and forwards through time to track them down. The combat is all in real-time, with the player slashing at monsters with a futuristic blade of light. + Esparks is the mascot of a stationery brand in Japan owned by Tomy, the game's publisher. It was previously used for a video game in the 1994 Game Boy title Miracle Adventure of Esparks. 0.6 19950331T000000 @@ -5759,7 +5759,7 @@ Options include either having automatic or manual fielding, having errors and/or ./media/videos/F-1 Grand Prix - Part II (Japan).png F-1 Grand Prix : Part II - F-1 Grand Prix Part II is the second game in Video System's F1 simulation series. + F-1 Grand Prix Part II is the second game in Video System's F1 simulation series. Like its predecessor, the game uses actual Formula One teams and drivers based on the 1992 season of F1, and is licensed by FOCA and Fuji TV. Players can follow a story mode (exclusive to the Super Famicom version) with sequential races or a world circuit that travels all across the globe. There are also modes that let players race on single circuits of their choice, either aiming for a best lap time or simply for practice. 0.7 19930226T000000 @@ -5838,8 +5838,8 @@ Players can fine-tune their car using a variety of settings. Settings include ad ./media/videos/F1-ROC II - Race of Champions (USA).png F1 ROC II: Race of Champions - OK race fans, you're seen the rest, now here's the best! -Seta's new super DSP chip seperates the men from the boys in this high speed Formula One racing tour. Drive real cars, like the FW14B Williams, Mclarens MP4/7, the F92 Ferrari, the V8 Ford-powered Benettion B192, and other Formula One racing machines. You'll start out in a prototype Group C car and must win on all 8 tracks to move up. Next you race in F3000 cars to develop the lightning-fast reflexes needed to survive Formula One racing. Finally, you face the real 1992 Formula One season drivers and their cars. On the 16 international courses, it's a duel of nerves, skill, grit, and nitro. This game blow the competition away. + OK race fans, you're seen the rest, now here's the best! +Seta's new super DSP chip seperates the men from the boys in this high speed Formula One racing tour. Drive real cars, like the FW14B Williams, Mclarens MP4/7, the F92 Ferrari, the V8 Ford-powered Benettion B192, and other Formula One racing machines. You'll start out in a prototype Group C car and must win on all 8 tracks to move up. Next you race in F3000 cars to develop the lightning-fast reflexes needed to survive Formula One racing. Finally, you face the real 1992 Formula One season drivers and their cars. On the 16 international courses, it's a duel of nerves, skill, grit, and nitro. This game blow the competition away. A new standard in racing simulation is born and F1-ROC II is it. 0.65 19940101T000000 @@ -5896,8 +5896,8 @@ There are two modes of play. First there is a single player mode in which your g ./media/videos/Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo (Japan) (Rev 1) (NP).png Famicom Tantei Club Part II : Ushiro ni Tatsu Shoujo - An autumn night "3 years ago" a 15-year-old boy (the protagonist of the game) are on the run from two police officers. A man, respected by the police, decides to care of the situation by himself. The man takes the boy to a coffeehouse; the boy ran away from his orphanage to find his parents' whereabouts. The man, a private detective named Shunsuke Utsugi, convinces him to become his assistant. - + An autumn night "3 years ago" a 15-year-old boy (the protagonist of the game) are on the run from two police officers. A man, respected by the police, decides to care of the situation by himself. The man takes the boy to a coffeehouse; the boy ran away from his orphanage to find his parents' whereabouts. The man, a private detective named Shunsuke Utsugi, convinces him to become his assistant. + The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text. 19980401T000000 TOSE @@ -5911,7 +5911,7 @@ The objective is to solve two cases; the murder of a schoolgirl investigating he ./media/videos/Family Dog (USA).png Family Dog - Based on a short-lived animated prime-time television series created by Steven Spielberg and Tim Burton, you play as the title dog through three levels. The young boy in your family likes to target you for his mischief. He sets up volleys of tennis balls and lets loose a vacuum cleaner on you which you must avoid. The cat and other obstacles await you in your house while you collect bones for power. + Based on a short-lived animated prime-time television series created by Steven Spielberg and Tim Burton, you play as the title dog through three levels. The young boy in your family likes to target you for his mischief. He sets up volleys of tennis balls and lets loose a vacuum cleaner on you which you must avoid. The cat and other obstacles await you in your house while you collect bones for power. After all the trouble you cause in the home, you are sent to Obedience School and you have to run a gauntlet of gung-ho instructors and ferocious Dobermans in the heavily-guarded compound. If successful at escaping, you reach a forest filled with wild animals. @@ -5977,8 +5977,8 @@ Graphically and gameplay-wise, the game is similar to other Farland Story games, ./media/videos/Fatal Fury 2 (USA).png Fatal Fury 2 - It's time for 20 megs of non-stop action, with another super-hot arcade game for your Super Nintendo. Rejoin the brothers Andy and Terry Bogard, with their friend Joe Higashi as they discover that FATAL FURY was just a warm up! Now they must face the meanest, most dangerous fighters ever assembled! - + It's time for 20 megs of non-stop action, with another super-hot arcade game for your Super Nintendo. Rejoin the brothers Andy and Terry Bogard, with their friend Joe Higashi as they discover that FATAL FURY was just a warm up! Now they must face the meanest, most dangerous fighters ever assembled! + Choose from among 8 fierce opponents: from Big Bear - the savage unmasked wrestler to Mai Shiranui-the female beauty with mystical arts of the Ninja. Battle through Thailand, Spain, Australia and many other locations. Feature packed, and filled with all the hard-hitting action you'd expect from Takara's Fighting Series. Unique 3D movements enable you to move and fight both in foreground and background - in way NO other street fighting game can. This game rocks with huge, blazing arcade style graphics and faster animation that ever before! The question is - are you up to a new challenge? 0.6 19930402T000000 @@ -6105,10 +6105,10 @@ You can play a league or cup tournament, and practice your skills before playing ./media/videos/Fighter's History - Mizoguchi Kikiippatsu!! (Japan).png Fighter's History : Mizoguchi Kikiippatsu!! - A sequel to the original Fighter's History. Originally meant to be the Super Famicom port for Fighter's History Dynamite (known in the US as Karnov's Revenge), it was instead modified to be a vehicle for Fighter's History's breakout character Makoto Mizoguchi. - -The game features multiple modes. The main story mode involves Mizoguchi chasing down a mysterious masked character after he disparages Osaka's takoyaki, of which Mizoguchi is fiercely protective. Mizoguchi then travels around Japan in pursuit, fighting the other characters for various contrived reasons. There's also a CPU Battle mode in which the player progresses through a more traditional "Arcade" mode with any character they wish. There's also the standard Versus mode for up to two players. - + A sequel to the original Fighter's History. Originally meant to be the Super Famicom port for Fighter's History Dynamite (known in the US as Karnov's Revenge), it was instead modified to be a vehicle for Fighter's History's breakout character Makoto Mizoguchi. + +The game features multiple modes. The main story mode involves Mizoguchi chasing down a mysterious masked character after he disparages Osaka's takoyaki, of which Mizoguchi is fiercely protective. Mizoguchi then travels around Japan in pursuit, fighting the other characters for various contrived reasons. There's also a CPU Battle mode in which the player progresses through a more traditional "Arcade" mode with any character they wish. There's also the standard Versus mode for up to two players. + In addition, the game has a Survival Mode (survive as long as possible against an endless string of opponents), a Tag Mode (either combatant can hover around the edge of the screen to switch to a second character) and a Practice mode. 0.65 19950217T000000 @@ -6187,10 +6187,10 @@ The PlayStation version adds a new rendered intro and ending. ./media/videos/Final Fantasy III (USA) (Rev 1).png Final Fantasy III - 1,000 years ago, the War of the Magi occurred. People remember it as one of the most horrible tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began to grow, and people returned to seemingly normal lives. The only true worry people had was the Empire, whose leaders were looking to revive the great force once known as "magic". - -But then...something happened that would change the course of history forever... - + 1,000 years ago, the War of the Magi occurred. People remember it as one of the most horrible tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began to grow, and people returned to seemingly normal lives. The only true worry people had was the Empire, whose leaders were looking to revive the great force once known as "magic". + +But then...something happened that would change the course of history forever... + The Empire had heard word of the remains of a mystical being, known as an "Esper", being found in the mining town of Narshe. Quickly, three soldiers were dispatched to find this Esper and bring it to the Emperor. One of the soldiers, a young girl, triggers a power in the Esper that will begin one of the most dangerous series of events ever. And the only ones who can help her are a rag-tag band of rebels and heroes, whose very hearts and souls are the only ones that can save the world from the mad plans of the Empire. 0.95 19941011T000000 @@ -6205,8 +6205,8 @@ The Empire had heard word of the remains of a mystical being, known as an "Esper ./media/videos/Final Fantasy V (Japan).png Final Fantasy V - The Elemental Crystals are the life source of the planet. With them, gentle winds blow, the seas are active, fire burns bright, and the earth is full of life. All seems well in the world, until the wind suddenly stops, the sea begin to grow stagnant, the heat of fire becomes scarce, and the earth begins to wither. King Tycoon, sensing a premonition of evil, hurries off to check on the Wind Crystal, only to witness it destroy itself. - + The Elemental Crystals are the life source of the planet. With them, gentle winds blow, the seas are active, fire burns bright, and the earth is full of life. All seems well in the world, until the wind suddenly stops, the sea begin to grow stagnant, the heat of fire becomes scarce, and the earth begins to wither. King Tycoon, sensing a premonition of evil, hurries off to check on the Wind Crystal, only to witness it destroy itself. + Meanwhile, a young traveler named Bartz is camping in a field when a giant meteor strikes the planet. When he heads out to examine the meteor, he is shocked to find a young girl named Lenna, who is the princess of Tycoon, and an old man named Galuf, who is on a critical mission. Later, joined by Faris, a pirate captain, the foursome must travel the land in search of the destroyer of the Crystals, and save the planet at any cost. 0.8 19921206T000000 @@ -6237,7 +6237,7 @@ The MAD GEAR gang is back. They have kidnapped Guy's fiancee (Guy was one of the ./media/videos/Final Fight 3 (USA).png Final Fight 3 - Final Fight 3 is almost identical to the previous two SNES installments. The Mad Gear gang was destroyed and with this, the Skull Cross gang has gone rampant in Metro City. Now, it is up to mayor Mike Haggar and Guy (along with the newcomers Dean and Lucia) to stop them once and for all. + Final Fight 3 is almost identical to the previous two SNES installments. The Mad Gear gang was destroyed and with this, the Skull Cross gang has gone rampant in Metro City. Now, it is up to mayor Mike Haggar and Guy (along with the newcomers Dean and Lucia) to stop them once and for all. Like the previous games, this game is a side-scrolling fighting game (i.e. Double Dragon, Streets of Rage). Instead just using various punches, kicks and special attacks, you can also use various melee weapons that are just laying there on the street. Such as bottles, lampposts, metal pipes, barrels etc. 0.7 @@ -6267,10 +6267,10 @@ Like the previous games, this game is a side-scrolling fighting game (i.e. Doubl ./media/videos/Final Fight (USA).png Final Fight - There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. + There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. -Final Fight is a 2D side-scrolling fighting game. -Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. +Final Fight is a 2D side-scrolling fighting game. +Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal. 0.75 19910901T000000 @@ -6285,8 +6285,8 @@ You will have to cope with a variety of thugs, ranging from firebomb-throwing ma ./media/videos/Final Stretch (Japan).png Final Stretch - Final Stretch is a 1993 Japan-exclusive Super Famicom Formula One racing video game licensed by FOCA to Fuji Television, which is based on the 1993 Formula One season. - + Final Stretch is a 1993 Japan-exclusive Super Famicom Formula One racing video game licensed by FOCA to Fuji Television, which is based on the 1993 Formula One season. + The game was supervised by Aguri Suzuki and can be considered as the sequel to Aguri Suzuki F-1 Super Driving. It features a DSP-1 chip.In single-player mode, there is a split screen and the player is given five views to choose from (top view, side view, turn view, camera view and back view), while controlling the car in the typical chase view. There are up to five laps on a given race and speeds can reach an average of 328 kilometres per hour (204 mph). 0.65 19931112T000000 @@ -6349,8 +6349,8 @@ This game expands the series, however it drops explorable towns and the navigati ./media/videos/Fire Emblem - Thracia 776 (Japan) (Rev 1) (NP).png Fire Emblem : Thracia 776 - Thracia 776 continues the Fire Emblem story with a midquel or a "meanwhile" setting. The events transpire during Fire Emblem: Seisen no Keifu and the game contains many of the same characters from that game, while featuring cameos of many more. -At its most simple the story is of Prince Leaf of Lenster's struggle to free his native land from two forces, the Grandbell Empire and the Loptus religion. + Thracia 776 continues the Fire Emblem story with a midquel or a "meanwhile" setting. The events transpire during Fire Emblem: Seisen no Keifu and the game contains many of the same characters from that game, while featuring cameos of many more. +At its most simple the story is of Prince Leaf of Lenster's struggle to free his native land from two forces, the Grandbell Empire and the Loptus religion. Features introduced into this part of the series include fog of war and night maps with limited vision, this requires characters to use torches and wands to light their way. Also the capture command which allowed enemies to be subdued and their weapons taken. 0.8 19990901T000000 @@ -6365,8 +6365,8 @@ Features introduced into this part of the series include fog of war and night ma ./media/videos/Fire Pro Joshi - All Star Dream Slam (Japan).png Fire Pro Joshi : All Star Dream Slam - Fire Pro Joshi All-Star Dream Slam (also known as Zen-Nippon Joshi Pro Wrestling Kounin: Fire Pro Joshi All-Star Dream Slam) is an all-female wrestling game from Human Entertainment and uses their 16-bit isometric Fire Pro Wrestling engine. The wrestlers are all taken from the Zen-Nippon Joshi Pro Wrestling ("All Japan Women's Pro Wrestling") circuit, an exclusively female wrestling promotion that lasted for many years in Japan. - + Fire Pro Joshi All-Star Dream Slam (also known as Zen-Nippon Joshi Pro Wrestling Kounin: Fire Pro Joshi All-Star Dream Slam) is an all-female wrestling game from Human Entertainment and uses their 16-bit isometric Fire Pro Wrestling engine. The wrestlers are all taken from the Zen-Nippon Joshi Pro Wrestling ("All Japan Women's Pro Wrestling") circuit, an exclusively female wrestling promotion that lasted for many years in Japan. + As with prior Fire Pro Wrestling games, the mechanics behind the moves, pins and submissions rely more on timing and rhythm than button-mashing. Each bout is depicted with an isometric perspective, and various configurations of single-player and two-player controls are available for one-on-one matches and tag teams. The game features 18 pre-generated wrestlers and six create-a-wrestler slots. 0.75 19940722T000000 @@ -6381,7 +6381,7 @@ As with prior Fire Pro Wrestling games, the mechanics behind the moves, pins and ./media/videos/Firearm (USA) (Proto) (1993-12-17).png Firearm - Firearm is a cancelled 2d action game developed by Malibu Interactive which was planned to be released for SNES and Genesis. + Firearm is a cancelled 2d action game developed by Malibu Interactive which was planned to be released for SNES and Genesis. In 2010 what it looks to be a test build of Firearm was uploaded on the internet. This version includes only two stages and it is barely playable. It seems that the game was dropped very early. 0.4 @@ -6427,7 +6427,7 @@ Firestriker also features a two-player cooperative mode as well as a duel-mode f ./media/videos/Fireteam Rogue (USA) (Proto 2) (1995-01-16).png Fireteam Rogue - FireTeam Rogue was a promising action-adventure game developed by Accolade, set for release sometime between 1994-1996. Issues with development led to its cancellation. + FireTeam Rogue was a promising action-adventure game developed by Accolade, set for release sometime between 1994-1996. Issues with development led to its cancellation. The Talis is under the control of the evil lords of Umbra, and FireTeam Rogue's the only band of heroes that's capable of rescuing it. The latest on this long-awaited cart is that it's still on the way. Guide a unique team of five characters through game play that includes action/adventure, hand-to-hand combat, aerial battle, puzzle solving, and maze exploration. The fantasy story line takes through five worlds in more than 100 hours of game play! More soon! 0.6 @@ -6442,7 +6442,7 @@ The Talis is under the control of the evil lords of Umbra, and FireTeam Rogue's ./media/videos/First Queen - Ornic Senki (Japan).png First Queen : Ornic Senki - Ornic Senki is a remake of First Queen. The game retains the basic gameplay and the story of the original. Some scenes and dialogues were added (for example, the intro features a detailed account of what happened in different kingdoms after the Ornic invasion, which was absent in the original version). The battle system remains the same, but the player has more options to customize the party AI. Also, instead of choosing locations from a menu and being able to view the world map only before major battles, the player is actually navigating the world map now, physically moving to the dots that represent locations. + Ornic Senki is a remake of First Queen. The game retains the basic gameplay and the story of the original. Some scenes and dialogues were added (for example, the intro features a detailed account of what happened in different kingdoms after the Ornic invasion, which was absent in the original version). The battle system remains the same, but the player has more options to customize the party AI. Also, instead of choosing locations from a menu and being able to view the world map only before major battles, the player is actually navigating the world map now, physically moving to the dots that represent locations. The remake features new musical compositions and sound effects, as well as more detailed 16-bit graphics. 0.7 @@ -6510,8 +6510,8 @@ Monsters are forever regenerating but food for health is plentiful. It actually ./media/videos/Flying Hero - Bugyuru no Daibouken (Japan).png Flying Hero : Bugyuru no Daibouken - Flying Hero: Bugyuru no Daibouken ("Bugyuru's Great Adventure") is a vertically scrolling shoot 'em up with a bright, cartoony style, similar to games like Sega's Fantasy Zone or Konami's TwinBee series. The game features Bugyuru, a flying ball, whose girlfriend Pao gets kidnapped by a mysterious vampire named Biblio. Bugyuru takes off in close pursuit, flying across various worlds and taking down bizarre enemies like flying monkeys and giant rhino beetles. - + Flying Hero: Bugyuru no Daibouken ("Bugyuru's Great Adventure") is a vertically scrolling shoot 'em up with a bright, cartoony style, similar to games like Sega's Fantasy Zone or Konami's TwinBee series. The game features Bugyuru, a flying ball, whose girlfriend Pao gets kidnapped by a mysterious vampire named Biblio. Bugyuru takes off in close pursuit, flying across various worlds and taking down bizarre enemies like flying monkeys and giant rhino beetles. + The game was released exclusively in Japan for the Super Famicom and never officially localized, however a fan translation patch exists. 0.65 19921218T000000 @@ -6526,7 +6526,7 @@ The game was released exclusively in Japan for the Super Famicom and never offic ./media/videos/Football Fury (USA).png Football Fury - An American Football game featuring fictional teams. Even though, the teams are fictional, they are based on the real NFL team cities and the division setup of that time period. + An American Football game featuring fictional teams. Even though, the teams are fictional, they are based on the real NFL team cities and the division setup of that time period. Gameplay involves the usual football fare of choosing a play and attempting to execute it. On offense, when throwing the football, a meter appears which measures the strength of the passer's throw. On defense, the player controls a defensive player and tries to tackle the opposing ball carrier or attempt to break up a pass play. @@ -6574,9 +6574,9 @@ You can play simple exhibition matches or tournaments, or launch into a career m ./media/videos/Frank Thomas Big Hurt Baseball (USA).png Frank Thomas Big Hurt Baseball - Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. + Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences. -There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. +There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points. You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift. 0.55 @@ -6642,8 +6642,8 @@ Executable field operations would also be different, you can also feint shots an ./media/videos/From TV Animation Slam Dunk - Yonkyou Gekitotsu!! (Japan) (Rev 1).png From TV Animation Slam Dunk : Yonkyou Gekitotsu!! - From TV Animation: Slam Dunk: Shikyou Gekitotsu!! is the first Super Famicom game in the From TV Animation: Slam Dunk series of basketball games based on the basketball manga and anime of the same name. The player has some control over each match, and must occasionally complete QTEs to intercept the ball, throw three-pointers and other offensive and defensive maneuvers. - + From TV Animation: Slam Dunk: Shikyou Gekitotsu!! is the first Super Famicom game in the From TV Animation: Slam Dunk series of basketball games based on the basketball manga and anime of the same name. The player has some control over each match, and must occasionally complete QTEs to intercept the ball, throw three-pointers and other offensive and defensive maneuvers. + A special limited edition entitled From TV Animation: Slam Dunk: Dream Team Shueisha Limited was also released later the same year. It has identical gameplay but only includes All-Star teams. 19940326T000000 TOSE @@ -6657,8 +6657,8 @@ A special limited edition entitled From TV Animation: Slam Dunk: Dream Team Shue ./media/videos/From TV Animation Slam Dunk 2 - IH Yosen Kanzen Ban!! (Japan).png From TV Animation Slam Dunk 2 : IH Yosen Kanzen Ban!! - From TV Animation: Slam Dunk 2: IH Yosen Kanzenban!! ("Slam Dunk 2: IH Qualifying Full Version!!") is a cinematic basketball game for the Super Famicom and part of a series of games based on the highschool basketball manga and anime Slam Dunk. "From TV Animation" is a broader franchise that covers Bandai and Banpresto's anime-to-video game adaptations, and was also used for the early One Piece games. Slam Dunk 2: IH Yosen Kanzenban!! is the second of three Slam Dunk games for the Super Famicom, sandwiched between Slam Dunk: Yonkyo Taiketsu!! and Slam Dunk SD Heat Up!!. - + From TV Animation: Slam Dunk 2: IH Yosen Kanzenban!! ("Slam Dunk 2: IH Qualifying Full Version!!") is a cinematic basketball game for the Super Famicom and part of a series of games based on the highschool basketball manga and anime Slam Dunk. "From TV Animation" is a broader franchise that covers Bandai and Banpresto's anime-to-video game adaptations, and was also used for the early One Piece games. Slam Dunk 2: IH Yosen Kanzenban!! is the second of three Slam Dunk games for the Super Famicom, sandwiched between Slam Dunk: Yonkyo Taiketsu!! and Slam Dunk SD Heat Up!!. + The player is tasked with helping Team Shohoku to win the Kanagawa State High School Basketball Championship and later make it to the Nationals. The story mode has a lot of interstitial cutscenes based on the manga/anime, though the player can simply choose to play straight matches in the VS. mode instead. 0.75 19950224T000000 @@ -6673,10 +6673,10 @@ The player is tasked with helping Team Shohoku to win the Kanagawa State High Sc ./media/videos/Front Mission Series - Gun Hazard (Japan).png Front Mission Series : Gun Hazard - The year is 2064, when the great solar power satellite, ATLAS is overshadowed by the invention of fusion power. The government alliance that had supported the building of ATLAS now find themselves facing economic crisis as the balance of power shifts. In this world of conflict and change, the Walking Panzer, or Wanzer, (a form of mecha) becomes the standard armored unit for wars and petty battles across the globe. For the small nation of Bergen, a coup d'etat is underway, staged by Colonel Ark. Seeking to establish complete control over the government and the NORAD units stationed there, Ark's first step involves the capture of President Orwen. Tipped off to the rebellion, Orwen seeks to flee from Bergen, looking for safe passage out of the seaport of Port Ertothal. A young Wanzer pilot, Albert Grabner, is assigned escort duty to the president by loyal elements of the army stationed there... - -Gun Hazard is a side-scrolling version of the Front Mission series. Gameplay is more than a little similar to Cybernator or Metal Warriors. The player moves between different stages on an area map. Once inside a level, the player controls Albert and his wanzer as it moves left, right across the screen. The wanzer is able to jump, and attack with a primary and a special weapon. At any time during a level, Albert can eject from his heavily armed wanzer to explore. Although vulnerable when outside, Albert is able to reach areas the wanzer cannot, in addition to being a smaller target and being able to jetpack indefinitely. - + The year is 2064, when the great solar power satellite, ATLAS is overshadowed by the invention of fusion power. The government alliance that had supported the building of ATLAS now find themselves facing economic crisis as the balance of power shifts. In this world of conflict and change, the Walking Panzer, or Wanzer, (a form of mecha) becomes the standard armored unit for wars and petty battles across the globe. For the small nation of Bergen, a coup d'etat is underway, staged by Colonel Ark. Seeking to establish complete control over the government and the NORAD units stationed there, Ark's first step involves the capture of President Orwen. Tipped off to the rebellion, Orwen seeks to flee from Bergen, looking for safe passage out of the seaport of Port Ertothal. A young Wanzer pilot, Albert Grabner, is assigned escort duty to the president by loyal elements of the army stationed there... + +Gun Hazard is a side-scrolling version of the Front Mission series. Gameplay is more than a little similar to Cybernator or Metal Warriors. The player moves between different stages on an area map. Once inside a level, the player controls Albert and his wanzer as it moves left, right across the screen. The wanzer is able to jump, and attack with a primary and a special weapon. At any time during a level, Albert can eject from his heavily armed wanzer to explore. Although vulnerable when outside, Albert is able to reach areas the wanzer cannot, in addition to being a smaller target and being able to jetpack indefinitely. + Additionally, Albert can recruit other characters through the normal course of the story, some of whom can be designated to support roles. These support characters when set can provide a variety of different cover fire abilities for Albert during his missions. They too gain experience and levels. Different weapons and armor can be found or bought. Essential components include the Booster ability which allows the wanzer to hover and increase it's jumps, as well as the Dash ability which allows quick left-right movement by the wanzer. Money and experience are earned through the completion of level objectives as well as the kill count of enemy wanzers. 0.6 19960223T000000 @@ -6691,7 +6691,7 @@ Additionally, Albert can recruit other characters through the normal course of t ./media/videos/Front Mission (Japan) (Rev 1).png Front Mission - In the future, many military forces are dependent on huge mech robots, called Wanzers (Walking Panzers) for combat. At Huffman Island, located in the the pacific ocean, wanzers are deployed by both the USN (United States of the New Continent) and the OCU (Oceana Community Union), who dispute ownership over the island. One night, the OCU forces stage a covert recon mission on a facility located in Larcus, a USN-held territory and weapons facility. Lead by a soldier named Roid, this mission was entirely unofficial and violated the peace treaty. During the mission, USN forces lead by Commander Driscoll appeared and ambushed the OCU soldiers. During the combat, Roid's fiance, Karen is killed and the USN facility is blown up; placing the blame on the OCU. This became known as the "Larcus Incident" and the OCU denied all knowledge of it's soldiers actions. Ultimately it would be a leading cause to the second Huffman War. + In the future, many military forces are dependent on huge mech robots, called Wanzers (Walking Panzers) for combat. At Huffman Island, located in the the pacific ocean, wanzers are deployed by both the USN (United States of the New Continent) and the OCU (Oceana Community Union), who dispute ownership over the island. One night, the OCU forces stage a covert recon mission on a facility located in Larcus, a USN-held territory and weapons facility. Lead by a soldier named Roid, this mission was entirely unofficial and violated the peace treaty. During the mission, USN forces lead by Commander Driscoll appeared and ambushed the OCU soldiers. During the combat, Roid's fiance, Karen is killed and the USN facility is blown up; placing the blame on the OCU. This became known as the "Larcus Incident" and the OCU denied all knowledge of it's soldiers actions. Ultimately it would be a leading cause to the second Huffman War. One year later, the war is underway and Huffman island is under provisional control of the OCU, but with a weakened military unable to defend against USN attacks. The soldiers involved involved in the Larcus Incident have all been discharged and disgraced. Roid spends his time fighting as a gladiator in the Wanzer fighting arena before being approached by a mysterious man. Colonel Olson has found out about Roid's history and wants him to command a mercenary unit he is assembling on behalf of the OCU, dubbed "Carrion Crow". Convincing Roid that Driscoll is still out there on the island, Roid agrees. @@ -6729,11 +6729,11 @@ As you play the game you can upgrade your vehicle, with faster engines, better t Fun 'n Games Fun 'N Games presents a mixture of games and "applications". The main menu is divided into four sections: -1. Paint: +1. Paint: A paint program that offers different tools and brushes, a few pre-made backgrounds and objects as well as the option to import figures that were created in the sub-games 'Stylin' Stuff' and 'mix 'n match'. -Games: +Games: Mouse Maze: A Pac-Man-clone in which the player guides a mouse through a top-down labyrinth. To complete a level, all cheese symbol have to be collected while cats have to be avoided. Collecting a bone temporarily transforms the mouse into a dog that can kill the cats. @@ -6741,11 +6741,11 @@ Space Lazer: A shooter seen from the cockpit of a space-ship. The player contro Whack a Clown: This game is exclusive to the Genesis Version and plays like 'Whac-a-Mole' only with clowns instead of moles. -Music: +Music: Songs can be composed by choosing from several instruments and putting notes onto a stave. It is also possible to add sound effects (animal noises and others) or edit provided songs. -Style: +Style: This section contains two mini-games: @@ -6779,8 +6779,8 @@ mix 'n match: Sprites can be created by putting together different heads, torsi ./media/videos/Fune Tarou (Japan).png Fune Tarou - Fune Tarou ("Boat Taro") is a fishing game for the Super Famicom released in late 1997. It follows from 1994's Tsuri Tarou from the same developers, and once again follows a boy named Tarou as he tries to catch a whopper. - + Fune Tarou ("Boat Taro") is a fishing game for the Super Famicom released in late 1997. It follows from 1994's Tsuri Tarou from the same developers, and once again follows a boy named Tarou as he tries to catch a whopper. + The game moves from rivers to the ocean, and the player fishes off the deck of a boat in various locations. The player has a limited amount of bait, however, so they must be careful not to let too many fish get away. 0.65 19970801T000000 @@ -6818,8 +6818,8 @@ Like its predecessor, the game heavily features simulation elements, including a ./media/videos/F-Zero (USA).png F-Zero - F-Zero is a futuristic racing game, set in the year 2560. The player chooses one of the four available hovercars and then can race with other hovercars in one of the gameplay modes - "Practice" or "Grand Prix". - + F-Zero is a futuristic racing game, set in the year 2560. The player chooses one of the four available hovercars and then can race with other hovercars in one of the gameplay modes - "Practice" or "Grand Prix". + In "Practice" mode, the player chooses one track where he competes with one other hovercar to win the race (or there can be no rival at all, if you so wish). In "Grand Prix", the player must complete a series of races with several competitors. Each race consists of five laps. 0.8 19910823T000000 @@ -6852,8 +6852,8 @@ The game is a console-style RPG with randomly encountered enemies whom you fight ./media/videos/Gaia Saver - Hero Saidai no Sakusen (Japan).png Gaia Saver : Hero Saidai no Sakusen - Gaia Saver: Hero Saidai no Sakusen ("Gaia Saver: Hero's Greatest Strategies") is a 1994 Super Famicom turn-based RPG and part of the Compati Hero Series. It features characters from Gundam, Ultraman and Kamen Rider, all in a super deformed form. It's distinct for being a Compati Hero game that wasn't developed by Winky Soft, but rather eventual Guilty Gear developers Arc System Works. - + Gaia Saver: Hero Saidai no Sakusen ("Gaia Saver: Hero's Greatest Strategies") is a 1994 Super Famicom turn-based RPG and part of the Compati Hero Series. It features characters from Gundam, Ultraman and Kamen Rider, all in a super deformed form. It's distinct for being a Compati Hero game that wasn't developed by Winky Soft, but rather eventual Guilty Gear developers Arc System Works. + The goal of the game is to save the Earth from invading aliens. The humans of the world work together with the SD characters in three separate battle parties. The first character is SD Gundam's protagonist Knight Gundam and others become unlocked as the game continues. 0.6 19940128T000000 @@ -6898,9 +6898,9 @@ The game was a Japanese exclusive. It was one of a handful of games to use the S ./media/videos/Galaxy Wars (Japan) (En).png Galaxy Wars - Home version of the 1979 arcade game. Players launch missiles from the bottom of the screen at enemy spacecraft located at the top. The missile must pass through a asteroid belt flying across the screen and avoid the shots being fired from the spacecraft. The player controls the missile. Once launched it can be moved left and right and can be sped up by using the boost to speed it's way out of trouble. Points scored depend on the location of the hit on the enemy spacecraft. The speed at which enemy spacecraft moves increases as their numbers decrease. - - + Home version of the 1979 arcade game. Players launch missiles from the bottom of the screen at enemy spacecraft located at the top. The missile must pass through a asteroid belt flying across the screen and avoid the shots being fired from the spacecraft. The player controls the missile. Once launched it can be moved left and right and can be sped up by using the boost to speed it's way out of trouble. Points scored depend on the location of the hit on the enemy spacecraft. The speed at which enemy spacecraft moves increases as their numbers decrease. + + Once all spacecrafts have been destroyed another wave starts. The speed decreases again and the process repeats. A life is lost when a missile is hit by a shot or collides with an asteroid. There are 3 game modes. Black & white and color recreate the graphics and behavior of the original arcade game, whilst Neo mode updates the game with improved graphics and slightly different behavior. There's also a turn-based two player mode. Other options include changing the number of lives available at the start of a game and the number of points needed for an extra ship. 0.6 19950113T000000 @@ -6975,10 +6975,10 @@ Gambler Jiko Chuushinha 2: Dorapon Quest is the second of two Gambler Jiko Chuus ./media/videos/Game no Tetsujin - The Shanghai (Japan).png Game no Tetsujin : The Shanghai - Game no Tetsujin: The Shanghai (Iron Man Game: The Shanghai) is a puzzle/board game based on Shanghai, or mahjong solitaire. It was released exclusively in Japan. The game features 3 different modes: Classic "Shanghai" Mahjong Solitaire, where the player can remove any two tiles as long as they match and both have a free horizontal side and aren't trapped with a piece on top; "Chinhai" or "Sichuan" Mahjong Solitaire, where the player can only remove paired tiles if they can be connected with an invisible line that bends at a 90 degree angle two times or fewer. This mode features stacked tiles, unusual for games with this variant, but has the benefit of instantly removing any paired tiles that are touching; - - - + Game no Tetsujin: The Shanghai (Iron Man Game: The Shanghai) is a puzzle/board game based on Shanghai, or mahjong solitaire. It was released exclusively in Japan. The game features 3 different modes: Classic "Shanghai" Mahjong Solitaire, where the player can remove any two tiles as long as they match and both have a free horizontal side and aren't trapped with a piece on top; "Chinhai" or "Sichuan" Mahjong Solitaire, where the player can only remove paired tiles if they can be connected with an invisible line that bends at a 90 degree angle two times or fewer. This mode features stacked tiles, unusual for games with this variant, but has the benefit of instantly removing any paired tiles that are touching; + + + A unique block-pushing mode where the player has an avatar and must make their way to the exit of the board by pushing certain mahjong tiles. When a mahjong tile connects to another like it, both tiles vanish. If it connects to a different tile, it'll change to that tile. Some tiles cannot be pushed, and if a pushable tile connects to one, it too will be immovable and the player may end up trapped. They do not have to remove all the tiles on the board - the only goal is to reach the end. The game's story mode alternates through these three modes, and the player can also play any of the three modes directly from the main menu. 0.55 19951013T000000 @@ -7057,12 +7057,12 @@ The game continues the tradition of bizarre humor unique to the series, you can ./media/videos/Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan) (Rev 2).png Ganbare Goemon Kirakira Douchuu : Boku ga Dancer ni Natta Wake - The 4th title in the Ganbare Goemon series of platform/adventure games which cast you as the heroic Goemon and his gang of wacky adventurers as he fights evil all over Japan. The game takes the action to outer space as the gang attempts to rescue Goemon Impact (Goemon's giant mecha) from a strange planet. The game is based around a stage-select hub from which you select which character you want to play as and then attempt to clear the game's many side scrolling stages in standard action platformer fashion, navigating the obstacles and defeating all enemies you run into with your weapons. - - - - - + The 4th title in the Ganbare Goemon series of platform/adventure games which cast you as the heroic Goemon and his gang of wacky adventurers as he fights evil all over Japan. The game takes the action to outer space as the gang attempts to rescue Goemon Impact (Goemon's giant mecha) from a strange planet. The game is based around a stage-select hub from which you select which character you want to play as and then attempt to clear the game's many side scrolling stages in standard action platformer fashion, navigating the obstacles and defeating all enemies you run into with your weapons. + + + + + Since each one of Goemon's allies got stranded on a different planet, you must take control of each one of them in order to clear the stages and recover the special ability unique to each character that must be later put to use to release Goemon Impact. As in other games of the series there are also loads of mini-games and unique gameplay sequences triggered in boss fights, bonus stages and special situations. These involve shooter sequences, racing & sport games and other assorted diversions. 0.8 19951222T000000 @@ -7093,8 +7093,8 @@ In Ganbare Daiku no Gensan, you must go through five stages (with two areas each ./media/videos/Gangan Gan-chan (Japan).png Gangan Gan-chan - GanGan GanChan ("GanGan" is Japanese for a loud repeating noise, or the sensation of a headache) is a maze action game for the Super Famicom. The star-shaped hero GanChan has to rescue a number of creatures lost across grid-like stages while avoiding an ever-changing roster of enemies. - + GanGan GanChan ("GanGan" is Japanese for a loud repeating noise, or the sensation of a headache) is a maze action game for the Super Famicom. The star-shaped hero GanChan has to rescue a number of creatures lost across grid-like stages while avoiding an ever-changing roster of enemies. + Magifact is credited on the title screen as the publisher of the game, but the credits makes it clear that the programming and design were handled by the obscure group Team Mental Care. Team Mental Care also previously worked on the 1994 Super Famicom game Bastard!! Ankoku no Hakaishin for Cobra Team. 0.65 19951027T000000 @@ -7125,8 +7125,8 @@ The game is an action/adventure with slight RPG elements (buying and upgrading w ./media/videos/Ganso Pachinko Ou (Japan).png Ganso Pachinko Ou - Ganso Pachinko Ou ("Original Pachinko King") is a pachinko game exclusive to the Super Famicom. It was created by an unknown contract developer and published by Coconuts Japan - a manufacturer of real-life pachinko machines - in late 1994. The game features a number of pachinko games for which the player must suss out a winning strategy and score big. - + Ganso Pachinko Ou ("Original Pachinko King") is a pachinko game exclusive to the Super Famicom. It was created by an unknown contract developer and published by Coconuts Japan - a manufacturer of real-life pachinko machines - in late 1994. The game features a number of pachinko games for which the player must suss out a winning strategy and score big. + Ganso Pachinko Ou is reliant on a special pachinko controller peripheral manufactured by SunSoft that was sold separately. The game will only start when this controller is plugged into the second SFC port. 0.55 19941222T000000 @@ -7141,8 +7141,8 @@ Ganso Pachinko Ou is reliant on a special pachinko controller peripheral manufac ./media/videos/Ganso Pachi-Slot Nihonichi (Japan).png Ganso Pachi-Slot Nihonichi - Ganso Pachi-Slot Nippon Ichi ("Original Pachi-Slot Japan") is a pachi-slot game for the Super Famicom. It features multiple pachi-slot devices with different themes. The goal is to win big on any of these devices. The game's menu UI is based on "tip magazines" sold in Japan to help gamblers figure out the devices and their potential for payouts. - + Ganso Pachi-Slot Nippon Ichi ("Original Pachi-Slot Japan") is a pachi-slot game for the Super Famicom. It features multiple pachi-slot devices with different themes. The goal is to win big on any of these devices. The game's menu UI is based on "tip magazines" sold in Japan to help gamblers figure out the devices and their potential for payouts. + As with most pachi-slot games, Ganso Pachi-Slot Nippon Ichi was never released outside of Japan. 0.6 19941125T000000 @@ -7189,12 +7189,12 @@ This is a console-style RPG along the lines of Dragon Quest series, but set in ./media/videos/Gegege no Kitarou - Fukkatsu! Tenma Daiou (Japan).png Gegege no Kitarou : Fukkatsu! Tenma Daiou - GeGeGe no Kitarou: Fukkatsu! Tenma Daiou ("GeGeGe no Kitarou: Revival! Great King Tenma") is a side-scrolling action game based on the GeGeGe no Kitarou license. Kitarou, a youkai boy and the last surviving member of the Ghost Tribe, is tasked with defeating the cocoon form of the dormant Great King Tenma before he can revive and destroy the world of humans. - - -Each stage is set up as a series of boss fights against notable youkai from the franchise. The player must learn their tactics and defeat them while preserving as much of their health as possible, as they will often have to fight several bosses in a row without being able to heal. There's also the occasional action sequence, such as a vaguely shoot 'em up part that leads to a tough fight against a colossal enemy. - - + GeGeGe no Kitarou: Fukkatsu! Tenma Daiou ("GeGeGe no Kitarou: Revival! Great King Tenma") is a side-scrolling action game based on the GeGeGe no Kitarou license. Kitarou, a youkai boy and the last surviving member of the Ghost Tribe, is tasked with defeating the cocoon form of the dormant Great King Tenma before he can revive and destroy the world of humans. + + +Each stage is set up as a series of boss fights against notable youkai from the franchise. The player must learn their tactics and defeat them while preserving as much of their health as possible, as they will often have to fight several bosses in a row without being able to heal. There's also the occasional action sequence, such as a vaguely shoot 'em up part that leads to a tough fight against a colossal enemy. + + The game was featured on the 13th season of the popular gaming Japanese TV show GameCenter CX. 0.8 19930205T000000 @@ -7225,8 +7225,8 @@ Gekitotsu Dangan Jidousha Kessen: Battle Mobile plays similarly to Spyhunter in ./media/videos/Gekitou Burning Pro Wres (Japan).png Gekitou Burning Pro-Wrestling - Gekitou Burning Pro Wrestling featured a staggering, encyclopedic 129 Wrestler roster, plenty of modes to choose from and a insanely customizable array of options to set up match types that was unseen in any other Wrestling game at the time. - + Gekitou Burning Pro Wrestling featured a staggering, encyclopedic 129 Wrestler roster, plenty of modes to choose from and a insanely customizable array of options to set up match types that was unseen in any other Wrestling game at the time. + The wrestlers featured in Gekitou Burning Pro Wrestling span across a multitude of different Wrestling promotions With a diverse cast of recognizable faces all disguised under different aliases including Wrestling Legends, Mixed Martial Artists, Shoot Fighters, Puroresu Megastars, and even Mexican Luchadors. 0.7 19951006T000000 @@ -7243,7 +7243,7 @@ The wrestlers featured in Gekitou Burning Pro Wrestling span across a multitude Gemfire Koei made an incursion into the fantasy worlds of magic with this game. -Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. +Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy. 0.75 @@ -7319,10 +7319,10 @@ All versions, except for the Game Boy, can be played with two players. A passwor ./media/videos/Gerry Anderson's Thunderbirds - Kokusai Kyuujotai Shutsudou Seyo!! (Japan).png Gerry Anderson's Thunderbirds : Kokusai Kyuujotai Shutsudou Seyo!! - Gerry Anderson's Thunderbirds: Kokusai Kyuujotai Shutsudou Seyo!! ("Gerry Anderson's Thunderbirds: International Rescue, Roll Out!") is an action game from Nova Co. and Cobra Team, and is based on the TV show Thunderbirds. - -The game and TV show features an organization called International Rescue that quickly responds to disasters and emergencies across the world, through the use of five different high-tech vehicles each piloted by a different brother in the Tracy family. The family's patriarch, Jeff Tracy, organizes the team from back at their HQ on Tracy Island. The game features several different campaigns which requires different Thunderbirds vehicles with different approaches to solve each predicament. - + Gerry Anderson's Thunderbirds: Kokusai Kyuujotai Shutsudou Seyo!! ("Gerry Anderson's Thunderbirds: International Rescue, Roll Out!") is an action game from Nova Co. and Cobra Team, and is based on the TV show Thunderbirds. + +The game and TV show features an organization called International Rescue that quickly responds to disasters and emergencies across the world, through the use of five different high-tech vehicles each piloted by a different brother in the Tracy family. The family's patriarch, Jeff Tracy, organizes the team from back at their HQ on Tracy Island. The game features several different campaigns which requires different Thunderbirds vehicles with different approaches to solve each predicament. + The game was released exclusively in Japan for the Super Famicom, despite being based on a UK property. 0.55 19930910T000000 @@ -7380,11 +7380,11 @@ There are three playable characters in Ghost Chaser Densei: the martial artist M ./media/videos/Ghoul Patrol (USA).png Ghoul Patrol - The main attractions at the library's Goblin exhibit have come to life! As the Ghoul Patrol, go back in time and de-spook an encyclopedia of zombified historic dudes. Vaporize garbage-can ghosts and Ninja spirits, rescue bug-eyed librarians and wigged-out pirates, dodge flying books and adolescent-eating plants, and ultimately put the beastly spirit back in the history books! - -- 2-Player Cooperative mode lets you team up for a double dose of ghost busting adventure -- A cemetery full of enemies including skeletal knights, zombified samurais and possessed automobiles -- A potent potpourri of power-ups to collect, including rubber chickens and magic potions + The main attractions at the library's Goblin exhibit have come to life! As the Ghoul Patrol, go back in time and de-spook an encyclopedia of zombified historic dudes. Vaporize garbage-can ghosts and Ninja spirits, rescue bug-eyed librarians and wigged-out pirates, dodge flying books and adolescent-eating plants, and ultimately put the beastly spirit back in the history books! + +- 2-Player Cooperative mode lets you team up for a double dose of ghost busting adventure +- A cemetery full of enemies including skeletal knights, zombified samurais and possessed automobiles +- A potent potpourri of power-ups to collect, including rubber chickens and magic potions - Cool weapons to use, from plasma rifles to suction-cup arrows 0.6 19941101T000000 @@ -7399,8 +7399,8 @@ There are three playable characters in Ghost Chaser Densei: the martial artist M ./media/videos/Gindama Oyakata no Pachinko Hisshouhou (Japan) (Rev 1).png Gindama Oyakata no Pachinko Hisshouhou - Gindama Oyakata no Jissen Pachinko Hisshouhou ("Silver Ball Master's Surefire Hit Combat Pachinko") is a pachinko simulator for the Super Famicom, and part of the lengthy Jissden Pachinko Hisshouhou series. It features multiple pachinko tables, some of which are based on those manufactured by game publishers Sammy Corporation while others are credited to Heiwa and Sankyo: fellow manufacturers of actual pachinko machines. - + Gindama Oyakata no Jissen Pachinko Hisshouhou ("Silver Ball Master's Surefire Hit Combat Pachinko") is a pachinko simulator for the Super Famicom, and part of the lengthy Jissden Pachinko Hisshouhou series. It features multiple pachinko tables, some of which are based on those manufactured by game publishers Sammy Corporation while others are credited to Heiwa and Sankyo: fellow manufacturers of actual pachinko machines. + The game features a number of modes, including a tutorial mode that reveals how best to play the virtual tables and their real-life equivalents - often a draw for fans of the real thing in simulators such as this - and a story mode where a living pachinko ball tries to win a fortune, similar to the premise of Coconuts Japan's Pachio-kun series. 0.7 19950217T000000 @@ -7661,8 +7661,8 @@ In addition to your player-character, the levels themselves will be full of a st ./media/videos/Gon (Japan) (En).png Gon - Gon is a Japan-exclusive side-scrolling action video game with platforming elements for the Super Famicom published by Bandai. The game is an adaptation of the manga series Gon by Masashi Tanaka, about the daily life of a super-deformed orange carnosaur named Gon. - + Gon is a Japan-exclusive side-scrolling action video game with platforming elements for the Super Famicom published by Bandai. The game is an adaptation of the manga series Gon by Masashi Tanaka, about the daily life of a super-deformed orange carnosaur named Gon. + Like the manga, the video game features a minimal plot and no dialogue. Instead it focuses on the cartoonish, comedic situations Gon gets himself into, particularly when searching for food and interacting with other animals. Gon would venture into different ecosystems that made up the prehistoric world. 0.55 19941111T000000 @@ -7677,7 +7677,7 @@ Like the manga, the video game features a minimal plot and no dialogue. Instead ./media/videos/Goof Troop (USA).png Goof Troop - Goofy and his son Max were enjoying a peaceful day of fishing, when Keelhaul Pete absconds with Pete and PJ. + Goofy and his son Max were enjoying a peaceful day of fishing, when Keelhaul Pete absconds with Pete and PJ. Now it's up to Goofy and Max to travel to Spoonerville Island and venture through the jungle to rescue their friends. As either character, you'll take on an army of surly swashbucklers as you dodge exploding cannon balls and search dank dungeons on your way to the final showdown with Keelhaul Pete. @@ -7755,7 +7755,7 @@ The season mode, otherwise known as the Grand Prix is present along with a Pract Granhistoria : Genshi Sekaiki You are a young man named Toru, and you are about to marry Lu, your sweetheart. Everything is ready for your marriage, the priest of the god Za your village worship is preparing to guide the ceremony. Strolling outside in the evening, you find a strange-looking shiny item. Immediately afterwards you are attacked by thieves and are... killed? A mysterious World Sphere contacts your soul and brings you back to life. But you are sent to the world a few hours into the past, just before the thieves' assault on you and on the village. You have to prevent the assault, to stop a chain of events, and to change world history! As you venture into the thieves' hideout to find out more about their plans, you find yourself involved in a struggle between the thieves' leader and the king's generals, and soon realize you must play a very important role in the history of the world... -The gameplay of "Granhistoria" is connected to its main concept: changing the history. At any time, you can read about the latest events of the history of the world through the menu. Your decisions in the game influence the course of those events. You can choose with which party to join forces, and thus to lead history in different directions. +The gameplay of "Granhistoria" is connected to its main concept: changing the history. At any time, you can read about the latest events of the history of the world through the menu. Your decisions in the game influence the course of those events. You can choose with which party to join forces, and thus to lead history in different directions. The combat in the game is turn-based, and the enemies you encounter are random. Enemies attack from several sides, also from above, and you must often fight at several front simultaneously. 0.85 @@ -7773,7 +7773,7 @@ The combat in the game is turn-based, and the enemies you encounter are random. Granhistoria : Genshi Sekaiki You are a young man named Toru, and you are about to marry Lu, your sweetheart. Everything is ready for your marriage, the priest of the god Za your village worship is preparing to guide the ceremony. Strolling outside in the evening, you find a strange-looking shiny item. Immediately afterwards you are attacked by thieves and are... killed? A mysterious World Sphere contacts your soul and brings you back to life. But you are sent to the world a few hours into the past, just before the thieves' assault on you and on the village. You have to prevent the assault, to stop a chain of events, and to change world history! As you venture into the thieves' hideout to find out more about their plans, you find yourself involved in a struggle between the thieves' leader and the king's generals, and soon realize you must play a very important role in the history of the world... -The gameplay of "Granhistoria" is connected to its main concept: changing the history. At any time, you can read about the latest events of the history of the world through the menu. Your decisions in the game influence the course of those events. You can choose with which party to join forces, and thus to lead history in different directions. +The gameplay of "Granhistoria" is connected to its main concept: changing the history. At any time, you can read about the latest events of the history of the world through the menu. Your decisions in the game influence the course of those events. You can choose with which party to join forces, and thus to lead history in different directions. The combat in the game is turn-based, and the enemies you encounter are random. Enemies attack from several sides, also from above, and you must often fight at several front simultaneously. 0.85 @@ -7803,7 +7803,7 @@ The combat in the game is turn-based, and the enemies you encounter are random. ./media/videos/GT Racing (Japan).png GT Racing - GT Racing is a Super Famicom racing video game where the player gets to drive a Gran Turismo car in either championship or practice mode. The game is based on the 1996 Super GT racing season using the horsepower standards and rules of the era. + GT Racing is a Super Famicom racing video game where the player gets to drive a Gran Turismo car in either championship or practice mode. The game is based on the 1996 Super GT racing season using the horsepower standards and rules of the era. During championship mode, the player is asked enter a number, his or her driver's name, and the team name that he or she will use during the championship. The driver's name and team can be entered using either English or Japanese letters. When a player beats a record, he or she is asked to insert his or her number, name or initials (up to four characters and two digits for the number). Championship mode can last for multiple seasons. Playing ninety-nine seasons in a single racing career is theoretically possible due to the double-digit nature of the season information. There are eight different tracks, including the Suzuka Circuit that has been shown in video games since Pole Position II and Fuji Speedway (complete with a virtually photorealistic Mount Fuji in the background). @@ -7893,8 +7893,8 @@ Pressing and holding the shoulder buttons will cause Hagane to somersault and ju ./media/videos/Hakunetsu Pro Yakyuu '93 - Ganba League (Japan).png Hakunetsu Pro Yakyuu '93 : Ganba League - Hakunetsu Pro Yakyuu Ganba League '93 is the sequel to Hakunetsu Pro Yakyuu Ganba League, otherwise known as Extra Innings. As with the original, Ganba League '93 has a cartoony presentation and emphasizes arcade-style fast gameplay over more serious sim elements. All the included teams are fictional and the player can even edit their own teams. The player can choose between playing a one-off game or entering a pennant race, as well as selecting one or two human players or letting the CPU play against itself with the Watch mode. - + Hakunetsu Pro Yakyuu Ganba League '93 is the sequel to Hakunetsu Pro Yakyuu Ganba League, otherwise known as Extra Innings. As with the original, Ganba League '93 has a cartoony presentation and emphasizes arcade-style fast gameplay over more serious sim elements. All the included teams are fictional and the player can even edit their own teams. The player can choose between playing a one-off game or entering a pennant race, as well as selecting one or two human players or letting the CPU play against itself with the Watch mode. + The game is the second in this series, with a third game Hakunetsu Pro Yakyuu '94 Ganba League 3 released the following year. Only the first game in the series, Extra Innings, ever left Japan. 0.75 19921211T000000 @@ -7909,7 +7909,7 @@ The game is the second in this series, with a third game Hakunetsu Pro Yakyuu '9 ./media/videos/Hakunetsu Pro Yakyuu '94 - Ganba League 3 (Japan).png Hakunetsu Pro Yakyuu '94 : Ganba League 3 - Hakunetsu Pro Yakyuu '94 Ganba League 3 is the third and final Super Famicom baseball game from Sting Entertainment and Epic/Sony Records. Like its two predecessors, the game adopts a super-deformed cartoon style. + Hakunetsu Pro Yakyuu '94 Ganba League 3 is the third and final Super Famicom baseball game from Sting Entertainment and Epic/Sony Records. Like its two predecessors, the game adopts a super-deformed cartoon style. Hakunetsu Pro Yakyuu '94 Ganba League 3 follows Hakunetsu Pro Yakyuu Ganba League (best known in the US as Extra Innings) and Hakunetsu Pro Yakyuu Ganba League '93. 0.7 19931210T000000 @@ -7988,8 +7988,8 @@ The game is divided into three different screens at times. The middle part show ./media/videos/Hanafuda Ou (Japan).png Hanafuda Ou - Hanafuda Ou ("Hanafuda King") is a hanafuda game for the Super Famicom. It follows Super Hanafuda, Honke Hanafuda and was released concurrently with Gion Hana: a series of games from various developers and publishers that built on Nintendo's well-known background as a hanafuda card producer. - + Hanafuda Ou ("Hanafuda King") is a hanafuda game for the Super Famicom. It follows Super Hanafuda, Honke Hanafuda and was released concurrently with Gion Hana: a series of games from various developers and publishers that built on Nintendo's well-known background as a hanafuda card producer. + Like its contemporaries, it provides various options for playing hanafuda with CPU opponents. The game distinguishes itself from the others with its animated player avatars. 0.9 19941216T000000 @@ -8004,7 +8004,7 @@ Like its contemporaries, it provides various options for playing hanafuda with C ./media/videos/Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! (Japan).png Hanjuku Hero : Ah, Sekai yo Hanjuku Nare...!! - Hanjuku Eiyu is set in a semi-comical universe called the Egg World, populated by two nations: Hanjuku and Kanjuku, or soft-boiled and hard-boiled eggs, respectively. You take the role of the commander of the Hanjuku army, and your goal is to guide it successfully through a series of events (called "tales"), capturing enemy castles and defeating the bosses of the Kanjuku army. + Hanjuku Eiyu is set in a semi-comical universe called the Egg World, populated by two nations: Hanjuku and Kanjuku, or soft-boiled and hard-boiled eggs, respectively. You take the role of the commander of the Hanjuku army, and your goal is to guide it successfully through a series of events (called "tales"), capturing enemy castles and defeating the bosses of the Kanjuku army. This is a real-time war strategy game. The game time is divided into months, each month taking a few minutes of real time. You control the hero and his generals, each one commanding units of foot soldiers. You send your army commanders through the world map to capture enemy castles. Once all the castles are captured, a new construction appears on the map, where the level boss resides, and your final goal in the chapter (tale) is to defeat this boss. Once you run into an enemy, an automatic battle sequence occurs, which you can interrupt, assigning commands to your army. Both Hanjuku and Kanjuku armies can summon powerful creatures called Egg Monsters, who can fight against a whole army or against each other in turn-based combat. Each month a "monthly event" occurs, such as changes in the land, earthquake, etc. Random events also pop out, during which you can buy supplies for your army. 0.7 @@ -8096,8 +8096,8 @@ So let's go, farmer! You've got 2 years to make a name for yourself on that farm ./media/videos/Hashire Hebereke (Japan).png Hashire Hebereke - Hashire Hebereke ("Run Hebereke") is an isometric racing game from SunSoft that features Hebereke, Sukezaemon, O-Chan and the rest of Hebereke's friends. The player must race across a course hitting three checkpoints before returning to the starting line to move onto the next lap. The courses all have different layouts and the player must use the D-pad to turn their character mid-sprint, often causing them to veer strongly from one side to the other. In the single-player the player, as Hebereke, has to challenge every other character on their respective courses. Characters have distinctive strengths and weaknesses that the player needs to ascertain in order to defeat them. - + Hashire Hebereke ("Run Hebereke") is an isometric racing game from SunSoft that features Hebereke, Sukezaemon, O-Chan and the rest of Hebereke's friends. The player must race across a course hitting three checkpoints before returning to the starting line to move onto the next lap. The courses all have different layouts and the player must use the D-pad to turn their character mid-sprint, often causing them to veer strongly from one side to the other. In the single-player the player, as Hebereke, has to challenge every other character on their respective courses. Characters have distinctive strengths and weaknesses that the player needs to ascertain in order to defeat them. + Players can also acquire items that can help them out by running over certain spots on the course, similar to Super Mario Kart, and can collect multiple items and switch between them. The game also includes a tag mode and bonus rounds that involve getting chased in a circle by a giant boulder. 0.7 19941222T000000 @@ -8112,7 +8112,7 @@ Players can also acquire items that can help them out by running over certain sp ./media/videos/Hat Trick Hero 2 (Japan).png Hat Trick Hero 2 - Hat Trick Hero 2 is a soccer game released exclusively in Japan in 1994. An American version was originally planned under the name Super Soccer Champ 2, but was cancelled. + Hat Trick Hero 2 is a soccer game released exclusively in Japan in 1994. An American version was originally planned under the name Super Soccer Champ 2, but was cancelled. The game allows you to choose the different international teams present during the 94 World Cup. At the beginning of the game, you will have to choose the captain of the team among 8 possible choices, as well as the type of formation. You can choose between Exhibition, World League (similar to a world tournament), Taito Cup (24 teams to beat), Shootout, Option and Password modes. Note that in Taito Cup mode, after beating all 23 teams, there is a final match against the team with the abbreviation "NLC". Mode 7 gives a special perspective to the game. 0.7 19940729T000000 @@ -8275,7 +8275,7 @@ The game is an adventure in which you interact with the environments by selectin ./media/videos/Heisei Shin Onigashima - Zenpen (Japan).png Heisei Shin Onigashima : Zenpen - This is an adventure game based on the old Japanese fairy tale about Momotaro, a boy who was found by an old couple inside of a huge peach (hence the name Momotaro - "Peach Guy"). Momotaro grows up and embarks on a journey to rid the land of the vicious tribe of ogres, and to take their treasures. On his way he meets three animals - a dog, a monkey, and a pheasant, who help him to defeat the ogres. This game is the first part of the story, and is divided into two large chapters, the first telling the story of the dog Ringo, the second the story of the monkey Matsunosuke. + This is an adventure game based on the old Japanese fairy tale about Momotaro, a boy who was found by an old couple inside of a huge peach (hence the name Momotaro - "Peach Guy"). Momotaro grows up and embarks on a journey to rid the land of the vicious tribe of ogres, and to take their treasures. On his way he meets three animals - a dog, a monkey, and a pheasant, who help him to defeat the ogres. This game is the first part of the story, and is divided into two large chapters, the first telling the story of the dog Ringo, the second the story of the monkey Matsunosuke. In this adventure, you interact with the world by selecting various commands from a menu. Along with traditional commands such as "Look" or "Take" there are situation-specific commands, for example "Smell" for the dog. In certain places it is possible to move by navigating the character physically. 0.95 @@ -8291,8 +8291,8 @@ In this adventure, you interact with the world by selecting various commands fro ./media/videos/Heiwa Pachinko World 2 (Japan).png Heiwa Pachinko World 2 - Heiwa World Pachinko 2 is a pachinko simulator that features four machines produced by Heiwa Corporation, for which the game is named. The goal of the game is to figure out how the machines tick and win big, both on the virtual versions and their real-life doppelgangers. - + Heiwa World Pachinko 2 is a pachinko simulator that features four machines produced by Heiwa Corporation, for which the game is named. The goal of the game is to figure out how the machines tick and win big, both on the virtual versions and their real-life doppelgangers. + The game is part of a larger series of games based on Heiwa products. It is the second of three games for the Super Famicom, sitting between Heiwa Pachinko World and Heiwa Pachinko World 3. 0.75 19950929T000000 @@ -8307,8 +8307,8 @@ The game is part of a larger series of games based on Heiwa products. It is the ./media/videos/Heiwa Pachinko World 3 (Japan).png Heiwa Pachinko World 3 - Heiwa Pachinko World 3 is a pachinko gambling game for the Super Famicom and the third of Shouei System's Heiwa Pachinko World games for the system. - + Heiwa Pachinko World 3 is a pachinko gambling game for the Super Famicom and the third of Shouei System's Heiwa Pachinko World games for the system. + Like its predecessors, it features virtual approximation of real-life pachinko machines manufactured by the Heiwa Corporation. Players can train for the real thing by playing their virtual facsimiles over and over, with various tips and tricks provided by the game for maximum payouts. The machines included in this edition of the series also have a slot machine component, which requires an additional set of strategies. 0.65 19960426T000000 @@ -8339,8 +8339,8 @@ The game would be followed with multiple sequels for various systems, and at lea ./media/videos/Heiwa Parlor! Mini 8 - Pachinko Jikki Simulation Game (Japan).png Heiwa Parlor! Mini 8 : Pachinko Jikki Simulation Game - Heiwa Parlor! Mini 8: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. This eighth game in the series is endorsed by and features the machines of the Heiwa Corporation, which are more closely associated to the Heiwa Pachinko World series from Office Koukan/Shouei System. - + Heiwa Parlor! Mini 8: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. This eighth game in the series is endorsed by and features the machines of the Heiwa Corporation, which are more closely associated to the Heiwa Pachinko World series from Office Koukan/Shouei System. + Like the rest of the games in the Parlor! Mini series, which span off Telenet Japan's Parlor! Parlor! franchise, it focuses on just two pachinko machines. In this case, the two machines include a quiz show-themed table and an owl-themed table. 0.9 19980130T000000 @@ -8462,7 +8462,7 @@ After a confusing incident that causes Prince Ousu to kill his older brother aft ./media/videos/Hiryuu no Ken S - Golden Fighter (Japan).png Hiryuu no Ken S : Golden Fighter A beat-em-up for the SNES, this game features two styles of fighting genre: one-on-one fighting (like Street Fighter) and side scrolling brawling (Like Final Fight). - + Golden Fighter is very camp and colourful: the player's character can best be described as The Ultimate Warrior (the 80's wrestler) on LSD. Locations too, are very bright and tacky: comprising of strip clubs and casinos. 0.75 19920731T000000 @@ -8477,8 +8477,8 @@ Golden Fighter is very camp and colourful: the player's character can best be de ./media/videos/Hissatsu Pachinko Collection 2 (Japan).png Hissatsu Pachinko Collection 2 - Hissatsu Pachinko Collection 2 ("Sure-Fire Pachinko Collection 2") is a pachinko simulation game from SunSoft and part of their Hissatsu Pachinko Collection series on the Super Famicom, of which this is the second game of four. - + Hissatsu Pachinko Collection 2 ("Sure-Fire Pachinko Collection 2") is a pachinko simulation game from SunSoft and part of their Hissatsu Pachinko Collection series on the Super Famicom, of which this is the second game of four. + The game adopts a familiar format of having the player start in their apartment and move around the city's pachinko parlors to make a fortune on the machines. Each machine has different tricks associated to payouts, and it's down to the player to find and exploit them. 0.1 19950324T000000 @@ -8493,8 +8493,8 @@ The game adopts a familiar format of having the player start in their apartment ./media/videos/Hissatsu Pachinko Collection 3 (Japan).png Hissatsu Pachinko Collection 3 - Hissatsu Pachinko Collection 3 ("Sure-Fire Pachinko Collection 3") is a pachinko simulation game from SunSoft and part of their Hissatsu Pachinko Collection series on the Super Famicom, of which this is the third game of four. - + Hissatsu Pachinko Collection 3 ("Sure-Fire Pachinko Collection 3") is a pachinko simulation game from SunSoft and part of their Hissatsu Pachinko Collection series on the Super Famicom, of which this is the third game of four. + Hissatsu Pachinko Collection 3 features a credit on its title screen for Nifty Serve, a telecommunications company in Japan, as well as Daiichi, a pachinko machine manufacturer. As with previous games, there is a story mode that has the player moving from their apartment to various pachinko parlors in order to make a fortune. 0.6 19951102T000000 @@ -8509,8 +8509,8 @@ Hissatsu Pachinko Collection 3 features a credit on its title screen for Nifty S ./media/videos/Hissatsu Pachinko Collection 4 (Japan).png Hissatsu Pachinko Collection 4 - Hissatsu Pachinko Collection 4 ("Sure-Fire Pachinko Collection 4") is the fourth and final game in SunSoft's Hissatsu Pachinko Collection. As with the previous three games in the series, it features a life sim element and a number of virtual approximations of real-life pachinko machines that were in operation at the time. - + Hissatsu Pachinko Collection 4 ("Sure-Fire Pachinko Collection 4") is the fourth and final game in SunSoft's Hissatsu Pachinko Collection. As with the previous three games in the series, it features a life sim element and a number of virtual approximations of real-life pachinko machines that were in operation at the time. + The previous game used machines from Daiichi, but this one uses Kyouraku's output instead. Kyouraku is best known from Telenet Japan's own "virtual pachinko" series Parlor! Parlor!. Nifty Serve, a Japanese internet service provider, also appears in the game. 0.7 19960830T000000 @@ -8525,8 +8525,8 @@ The previous game used machines from Daiichi, but this one uses Kyouraku's outpu ./media/videos/Hissatsu Pachinko Collection (Japan).png Hissatsu Pachinko Collection - Hissatsu Pachinko Collection (translates as "Certain Death Pachinko Collection"; however, Hissatsu is most commonly seen in the idiom "Ikken Hissatsu", or "one-shot, one-kill", meaning "take the opportunity when it presents itself") is the first of four Super Famicom games based on playing virtual recreations of real-life pachinko games in various parlors. - + Hissatsu Pachinko Collection (translates as "Certain Death Pachinko Collection"; however, Hissatsu is most commonly seen in the idiom "Ikken Hissatsu", or "one-shot, one-kill", meaning "take the opportunity when it presents itself") is the first of four Super Famicom games based on playing virtual recreations of real-life pachinko games in various parlors. + The game was originally released in late 1994 for the Super Famicom, and was joined by three sequels across the next two years (two in 1995, one in 1996). In early 1996, this game was released on the Sega Saturn with various CD enhancements. 0.25 19941021T000000 @@ -8557,8 +8557,8 @@ It was followed by two sequels, both for the Super Famicom: Hisshou 777 Fighter ./media/videos/Hisshou 777 Fighter II - Pachi-Slot Maruhi Jouhou (Japan).png Hisshou 777 Fighter II : Pachi-Slot Maruhi Jouhou - Hisshou 777 Fighter 2: Pachi-Slot Hi Jouhou ("Winning 777 Fighter 2: Pachi-Slot Confidential") is a pachi-slots game for the Super Famicom. It is the second game in the Hisshou 777 Fighter series. - + Hisshou 777 Fighter 2: Pachi-Slot Hi Jouhou ("Winning 777 Fighter 2: Pachi-Slot Confidential") is a pachi-slots game for the Super Famicom. It is the second game in the Hisshou 777 Fighter series. + Once again, the player must earn cash by playing the slots over and over. The game uses spy/detective genre fiction for its story, similar to Pachinko Wars. 0.25 19940819T000000 @@ -8573,8 +8573,8 @@ Once again, the player must earn cash by playing the slots over and over. The ga ./media/videos/Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu (Japan).png Hisshou 777 Fighter III : Kokuryuu Ou no Fukkatsu - Hisshou 777 Fighter III: Kuroryuuou no Fukkatsu ("Winning 777 Fighter III: Resurrection of the Black Dragon King") is a pachi-slots game for the Super Famicom and the third and final game in Jorudan/Vap's Hisshou 777 Fighter series. - + Hisshou 777 Fighter III: Kuroryuuou no Fukkatsu ("Winning 777 Fighter III: Resurrection of the Black Dragon King") is a pachi-slots game for the Super Famicom and the third and final game in Jorudan/Vap's Hisshou 777 Fighter series. + The game features two modes: One allows the player to play any of the six machines in the game, while the second is an adventure game with menu-driven commands and also features pachi-slot machines. 0.3 19950915T000000 @@ -8589,8 +8589,8 @@ The game features two modes: One allows the player to play any of the six machin ./media/videos/Hisshou Pachi-Slot Fun (Japan).png Hisshou Pachi-Slot Fun - Hisshou! Pachi-Slot Fan ("Victory! Pachi-Slot Fan") is a pachi-slot simulator. It was published on the Super Famicom in 1994 by Planning Office Wada (POW) and developed by an unknown contract developer. Despite using Hisshou in its title, it is not associated with the more famous Hisshou 777 Fighter or Jissen Pachi-Slot Hisshouhou franchises. - + Hisshou! Pachi-Slot Fan ("Victory! Pachi-Slot Fan") is a pachi-slot simulator. It was published on the Super Famicom in 1994 by Planning Office Wada (POW) and developed by an unknown contract developer. Despite using Hisshou in its title, it is not associated with the more famous Hisshou 777 Fighter or Jissen Pachi-Slot Hisshouhou franchises. + The game frames its pachi-slot gameplay with a graphic adventure style story in which the player character can walk around a city, interact with NPCs and, of course, play the pachi-slots. 0.7 19941216T000000 @@ -8651,14 +8651,14 @@ In this RPG you visit towns, wander around the world map, descend into dungeons, ./media/videos/Hokuto no Ken 7 - Seiken Retsuden Denshousha e no Michi (Japan).png Hokuto no Ken 7 : Seiken Retsuden Denshousha e no Michi - Similar to the sixth installment of the series, this is a fighting game along the lines of Street Fighter or Mortal Kombat. It is based on the main storyline of the manga/animé series Hokuto no Ken, also known as Fist of the North Star. + Similar to the sixth installment of the series, this is a fighting game along the lines of Street Fighter or Mortal Kombat. It is based on the main storyline of the manga/animé series Hokuto no Ken, also known as Fist of the North Star. -After a terrible disaster mankind has stopped advancing the technology, and the world became a huge wasteland, controlled by fighter organizations. The main hero, Kenshirou of the Hokuto Shinken school, falls in love with a girl named Julia, who is abducted by one of the Nanto Seiken fighters, Shin. +After a terrible disaster mankind has stopped advancing the technology, and the world became a huge wasteland, controlled by fighter organizations. The main hero, Kenshirou of the Hokuto Shinken school, falls in love with a girl named Julia, who is abducted by one of the Nanto Seiken fighters, Shin. In the game, the player can choose to fight as various characters from the series, including Kenshirou, his brother Raou, the Emperor Souther, the leader of Nanto Seiken Rei, and others. There are three modes in the game: story mode, battle mode, and free fight mode. -1. In story mode, the player fights as Kenshirou in pre-determined battles that reflect the story of the series (like facing the assassin Heart). -In battle mode, the player participates in a tournament by choosing one of the characters. +1. In story mode, the player fights as Kenshirou in pre-determined battles that reflect the story of the series (like facing the assassin Heart). +In battle mode, the player participates in a tournament by choosing one of the characters. In free fight mode, the player choses characters as well as the opponents. During battles, the player must first accumulate energy in order to unleash devastating techniques unique to each character. 0.6 19931224T000000 @@ -8747,8 +8747,8 @@ Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will n ./media/videos/Honkaku Mahjong - Tetsuman (Japan).png Honkaku Mahjong : Tetsuman - Honkaku Mahjong: Tetsuman ("Real Mahjong: All-Night Mahjong") is a mahjong game for the Super Famicom that allowed for up to four competitors at once, a format that was still relatively rare due to the increased amount of AI calculations. The game features a story mode and many different characters, with distinctive anime avatars. - + Honkaku Mahjong: Tetsuman ("Real Mahjong: All-Night Mahjong") is a mahjong game for the Super Famicom that allowed for up to four competitors at once, a format that was still relatively rare due to the increased amount of AI calculations. The game features a story mode and many different characters, with distinctive anime avatars. + Honkaku Mahjong: Tetsuman was followed up by both a sequel (Honkaku Mahjong: Tetsuman II, released the following year) and a reprint. The reprint was released in 1997, towards the end of the Super Nintendo's lifespan. 0.75 19930924T000000 @@ -8777,8 +8777,8 @@ Honkaku Mahjong: Tetsuman was followed up by both a sequel (Honkaku Mahjong: Tet ./media/videos/Honkakuha Igo - Gosei (Japan).png Honkakuha Igo : Gosei - Honkakuha Igo: Gosei ("Real Go: Gosei", where Gosei is the name of a national Go competition in Japan, and also the title conferred to its winner) is a Go game for the Super Famicom developed by Aisystem Tokyo and published by Taito. As the name suggests, the AI in this game is competition level and is designed to improve the game of advanced players. There is also an option to play against a second human being. - + Honkakuha Igo: Gosei ("Real Go: Gosei", where Gosei is the name of a national Go competition in Japan, and also the title conferred to its winner) is a Go game for the Super Famicom developed by Aisystem Tokyo and published by Taito. As the name suggests, the AI in this game is competition level and is designed to improve the game of advanced players. There is also an option to play against a second human being. + Like most games based on this board game, Honkakuha Igo was only released in Japan. It is unaffiliated with the Honkaku Mahjong series. 0.85 19941028T000000 @@ -8793,8 +8793,8 @@ Like most games based on this board game, Honkakuha Igo was only released in Jap ./media/videos/Honke Hanafuda (Japan).png Honke Hanafuda - Honke ("Chief Household") Hanafuda, or simply Hanafuda, is a virtual hanafuda card game simulator for the Super Famicom. It features multiple different modes and AI opponents, and an assortment of photographic backgrounds. - + Honke ("Chief Household") Hanafuda, or simply Hanafuda, is a virtual hanafuda card game simulator for the Super Famicom. It features multiple different modes and AI opponents, and an assortment of photographic backgrounds. + It was developed by Aisystem Tokyo, which would go on to create Super Famicom Igo and Shogi games later the same year. Hanafuda sits between Super Hanafuda and Hanafuda Ou in a series of hanafuda simulators released for the Super Famicom in the latter half of 1994. 0.75 19940922T000000 @@ -8809,8 +8809,8 @@ It was developed by Aisystem Tokyo, which would go on to create Super Famicom Ig ./media/videos/Honke Sankyo Fever - Jikki Simulation (Japan).png Honke Sankyo Fever : Jikki Simulation - Honke Sankyo Fever Jikki Simulation ("Sankyo Fever Original Machine Simulation") is a pachi-slots simulator and part of the Sankyo Fever franchise. The game presents a number of virtual recreations of real pachi-slot machines manufactured by company Sankyo, the idea being that the player can practice on them risk-free in a virtual environment to prepare for the real thing. - + Honke Sankyo Fever Jikki Simulation ("Sankyo Fever Original Machine Simulation") is a pachi-slots simulator and part of the Sankyo Fever franchise. The game presents a number of virtual recreations of real pachi-slot machines manufactured by company Sankyo, the idea being that the player can practice on them risk-free in a virtual environment to prepare for the real thing. + It is the first title of the Honke Sankyo Fever Jikki Simulation series of games. It would be followed by two more Super Famicom sequels before moving to PlayStation and Sega Saturn. 0.35 19950610T000000 @@ -8825,8 +8825,8 @@ It is the first title of the Honke Sankyo Fever Jikki Simulation series of games ./media/videos/Honke Sankyo Fever 2 - Jikki Simulation (Japan).png Honke Sankyo Fever 2 : Jikki Simulation - Honke Sankyo Fever Jikki Simulation 2 ("Sankyo Fever Original Machine Simulation 2") is a 1995 pachinko game for the Super Famicom and the follow up to Honke Sankyo Fever Jikki Simulation, released earlier the same year. - + Honke Sankyo Fever Jikki Simulation 2 ("Sankyo Fever Original Machine Simulation 2") is a 1995 pachinko game for the Super Famicom and the follow up to Honke Sankyo Fever Jikki Simulation, released earlier the same year. + Like its predecessor, the game features a number of simulations of real-life pachinko machines that the player can practice on and study to prepare them for the real thing. These machines were produced by Sankyo, a manufacturer of pachinko machines in Japan, and the game is named for them. 0.25 19951215T000000 @@ -8841,8 +8841,8 @@ Like its predecessor, the game features a number of simulations of real-life pac ./media/videos/Honke Sankyo Fever 3 - Jikki Simulation (Japan).png Honke Sankyo Fever 3 : Jikki Simulation - Honke Sankyo Fever Jikki Simulation 3 ("Sankyo Fever Original Machine Simulation 2") is a 1996 pachinko game for the Super Famicom and the follow up to Honke Sankyo Fever Jikki Simulation 2, released the previous year. It is the last title of the Honke Sankyo Fever Jikki Simulation sub-series of games, part of the larger Sankyo Fever franchise. - + Honke Sankyo Fever Jikki Simulation 3 ("Sankyo Fever Original Machine Simulation 2") is a 1996 pachinko game for the Super Famicom and the follow up to Honke Sankyo Fever Jikki Simulation 2, released the previous year. It is the last title of the Honke Sankyo Fever Jikki Simulation sub-series of games, part of the larger Sankyo Fever franchise. + Like its predecessors, the game features a number of simulations of real-life pachinko machines that the player can practice on and study to prepare them for the real thing. These machines were produced by Sankyo, a manufacturer of pachinko machines in Japan, and the game (and the series) is named for them. 0.3 19960830T000000 @@ -8971,8 +8971,8 @@ This particular interpretation is a side-scrolling action game, in which players ./media/videos/Human Grand Prix III - F1 Triple Battle (Japan) (En).png Human Grand Prix III : F1 Triple Battle - Human Grand Prix III: F1 Triple Battle is a Formula One racing game for the Super Famicom. It is the third of four Human Grand Prix games for the system. It has the licenses of FOCA and Fuji TV: the former allows the game to use actual driver/team names while the latter is the official Japanese TV carrier of the Formula One races. Like its precedents, F1 Triple Battle uses Mode 7 and a low perspective for its racing. - + Human Grand Prix III: F1 Triple Battle is a Formula One racing game for the Super Famicom. It is the third of four Human Grand Prix games for the system. It has the licenses of FOCA and Fuji TV: the former allows the game to use actual driver/team names while the latter is the official Japanese TV carrier of the Formula One races. Like its precedents, F1 Triple Battle uses Mode 7 and a low perspective for its racing. + Unlike the previous two games in the franchise, this game only saw release in Japan; though all text in game is in English. 0.7 19940930T000000 @@ -8987,8 +8987,8 @@ Unlike the previous two games in the franchise, this game only saw release in Ja ./media/videos/Human Grand Prix IV - F1 Dream Battle (Japan) (En).png Human Grand Prix IV : F1 Dream Battle - Human Grand Prix IV: F1 Dream Battle is a Formula One racing video game for the Super Famicom. Up to four players can play and it has two different types of regular season modes in addition to battle and time trial modes - + Human Grand Prix IV: F1 Dream Battle is a Formula One racing video game for the Super Famicom. Up to four players can play and it has two different types of regular season modes in addition to battle and time trial modes + Even though the game was only released in Japan, all in-game texts are in English. 0.7 19950825T000000 @@ -9097,8 +9097,8 @@ Koji Aihara also worked on the 1992 JRPG Maka Maka (also by Office Koukan). His ./media/videos/Igo Club (Japan) (Rev 2).png Igo Club - Igo Club is a Go game for the Super Famicom developed by Hect, which frequently develops board game adaptations for consoles and computers. - + Igo Club is a Go game for the Super Famicom developed by Hect, which frequently develops board game adaptations for consoles and computers. + The game features a number of playing options, including the size of the board and the intelligence of the computer opponent. 0.85 19960126T000000 @@ -9145,8 +9145,8 @@ The game is somewhat similar to the famous Legend of Zelda games, also having a ./media/videos/Illvanian no Shiro (Japan).png Illvanian no Shiro - Illvanian no Shiro: Ruins of Illvanian is a strategy RPG published by Nippon Clary Business. The player guides units around the map in turns, taking over territory and fighting enemy units in cutaway scenes. The hero can summon various creatures to help him out, many of which can evolve to stronger versions with enough battle experience (similar to Ogre Battle or Fire Emblem). - + Illvanian no Shiro: Ruins of Illvanian is a strategy RPG published by Nippon Clary Business. The player guides units around the map in turns, taking over territory and fighting enemy units in cutaway scenes. The hero can summon various creatures to help him out, many of which can evolve to stronger versions with enough battle experience (similar to Ogre Battle or Fire Emblem). + The game was never released outside of Japan. 0.7 19941028T000000 @@ -9207,9 +9207,9 @@ The game has 3 difficulty levels. ./media/videos/Indiana Jones' Greatest Adventures (USA).png Indiana Jones' Greatest Adventures - Indiana Jones gets the Super Star Wars treatment for SNES. The title consists of platform levels from the first three Indy films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. Players get to use Indy's trademark whip, as well as guns, grenades, and his fists to get through the game. + Indiana Jones gets the Super Star Wars treatment for SNES. The title consists of platform levels from the first three Indy films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. Players get to use Indy's trademark whip, as well as guns, grenades, and his fists to get through the game. -Indiana Jones Greatest Adventures also features special levels such as running from the giant boulder (Raiders), the Mine Cart chase (Temple of Doom), flying a biplane (Last Crusade), and fighting a Nazi commander on a tank heading off a cliff (Last Crusade). +Indiana Jones Greatest Adventures also features special levels such as running from the giant boulder (Raiders), the Mine Cart chase (Temple of Doom), flying a biplane (Last Crusade), and fighting a Nazi commander on a tank heading off a cliff (Last Crusade). The game is highlighted by selections from the John Williams score, and includes sound effects, digitized speech, and image captures during cutscenes. 0.8 @@ -9243,21 +9243,21 @@ The game is highlighted by selections from the John Williams score, and includes Gadget will start in a haunted castle in England, and from there, he will travel to many places around the world while pursuing Doctor Claw. On the way, he will be confronted by Doctor Claw's agents, and the only way to get by them is to use his gadgets and items against them. -Gadget can attack his enemies by using his punch (up, left right) and kicks which he is already equipped with. +Gadget can attack his enemies by using his punch (up, left right) and kicks which he is already equipped with. -Several items he picked up can be used as weapons: +Several items he picked up can be used as weapons: Bombs - throw at enemies -Red Propellers - to be used against aerial enemies +Red Propellers - to be used against aerial enemies -Offensive Arrow - shoot at enemies +Offensive Arrow - shoot at enemies Little Inspector Gadgets - little robots that will run at and damage enemies. If Gadget gets hit, he will lose his overcoat, leaving him in his boxers! In this state, he will lose a life if he gets hit again. To prevent this from happening, pick up an extra overcoat that he can change into. -Other items include: +Other items include: Hands - comes up from Gadget's hat and will grasp onto rings @@ -9329,8 +9329,8 @@ They can also compete in tournaments and a career mode where they start off with ./media/videos/Ippatsu Gyakuten (Japan).png Ippatsu Gyakuten: Keiba - Keirin - Kyoutei - Ippatsu Gyakuten: Keiba - Keirin - Kyoutei ("One-Shot Reversal: Horse Racing - Keirin - Boat Racing") is a gambling game for the Super Famicom featuring the three eponymous sports. It was the last Super Famicom game produced by either Eleca or POW. - + Ippatsu Gyakuten: Keiba - Keirin - Kyoutei ("One-Shot Reversal: Horse Racing - Keirin - Boat Racing") is a gambling game for the Super Famicom featuring the three eponymous sports. It was the last Super Famicom game produced by either Eleca or POW. + The player is seeking to build their fortune by making smart bets on all three activities. For each race, they can review the sheets and decide on ideal gambits. The races then automatically play out. 0.85 19960426T000000 @@ -9365,8 +9365,8 @@ Some enemies will drop food, grenades or weapons as you beat them into a bloody ./media/videos/Isozuri - Ritou Hen (Japan).png Isozuri : Ritou Hen - Isozuri: Ritou Hen ("Rock Fishing: Island Edition", where Isozuri specifically refers to standing on a rocky coastline while casting out to sea) is a fishing game exclusive to the Super Famicom. The player travels around an archipelago finding a place to start angling, catching different ocean fish depending on the location and the time of day. - + Isozuri: Ritou Hen ("Rock Fishing: Island Edition", where Isozuri specifically refers to standing on a rocky coastline while casting out to sea) is a fishing game exclusive to the Super Famicom. The player travels around an archipelago finding a place to start angling, catching different ocean fish depending on the location and the time of day. + The game was one of many fishing simulators developed by Pack-In-Video for the console. Players had a limited selection of bait and lures they could switch between depending on the available fish. 0.75 19960119T000000 @@ -9381,10 +9381,10 @@ The game was one of many fishing simulators developed by Pack-In-Video for the c ./media/videos/Itadaki Street 2 - Neon Sign wa Barairo ni (Japan).png Itadaki Street 2 : Neon Sign wa Barairo ni - A multiplayer board game adaptation that plays similarly to Monopoly. Players make their way around the board, buying properties and returning to the start point after passing through four integral points around the board shaped like playing card suits. There are multiple boards to choose from, each of which has a different shape and is increasingly larger and more elaborate than the last. The game operates like a junior version of Super Okuman Chouja Game. Instead of the players making purchases and sales completely on their own, the game offers advice for important situations. - - - + A multiplayer board game adaptation that plays similarly to Monopoly. Players make their way around the board, buying properties and returning to the start point after passing through four integral points around the board shaped like playing card suits. There are multiple boards to choose from, each of which has a different shape and is increasingly larger and more elaborate than the last. The game operates like a junior version of Super Okuman Chouja Game. Instead of the players making purchases and sales completely on their own, the game offers advice for important situations. + + + There are many themes including modern, futuristic, and the map of the world. Players that are controlled by the game's artificial intelligence range from teenagers to senior citizens. Players can move from 1 to 9 squares and must allow collect symbols from playing cards in order to get money from the bank. Casino gambling is also available and it includes Bingo and slot machines. Like in Tower Dream, the game instantly ends if the only human player gets bankrupt in a game involving 3 AI-controlled players and 1 human-controlled player. 0.7 19940226T000000 @@ -9399,8 +9399,8 @@ The game was one of many fishing simulators developed by Pack-In-Video for the c ./media/videos/Itoi Shigesato no Bass Tsuri No. 1 (Japan).png Itoi Shigesato no Bass Tsuri No. 1 - Itoi Shigesato no Bass Tsuri No. 1 ("Shigesato Itoi's Bass Fishing No. 1") is a bass fishing game for Super Famicom and N64. The game is a realistic angling simulator, with accurate fishing rod physics and cutaways of digitized photos for NPCs, though it does also include anthromorphic characters as other anglers. The player can take part in the story mode, which sets goals for the player to accomplish as part of the BAC (Bass Angler's Club), or a free-fishing mode that lets the player customize various options beforehand like the time of day, the weather, or the season. Depending on these factors, fishing at different parts of the lake will produce different results. - + Itoi Shigesato no Bass Tsuri No. 1 ("Shigesato Itoi's Bass Fishing No. 1") is a bass fishing game for Super Famicom and N64. The game is a realistic angling simulator, with accurate fishing rod physics and cutaways of digitized photos for NPCs, though it does also include anthromorphic characters as other anglers. The player can take part in the story mode, which sets goals for the player to accomplish as part of the BAC (Bass Angler's Club), or a free-fishing mode that lets the player customize various options beforehand like the time of day, the weather, or the season. Depending on these factors, fishing at different parts of the lake will produce different results. + The game was designed by Mother/EarthBound creator Shigesato Itoi, who also lends his name to the game. As well as a 2000 N64 port which was dubbed the "Definitive Edition", the game was also available on the Super Famicom's Satellaview service in eight distinct episodes. This version of the game was also used in nationwide competitions for the best fishing haul. 0.85 19970221T000000 @@ -9415,8 +9415,8 @@ The game was designed by Mother/EarthBound creator Shigesato Itoi, who also lend ./media/videos/Itou Hatasu Rokudan no Shougi Doujou (Japan) (Rev 1).png Itou Hatasu Rokudan no Shougi Doujou - Itou Haka Rokudan no Shogi Dojo ("Sixth-Tier Expert Itou Haka's Shogi Dojo") is a competitive/instructional Shogi game exclusively for the Super Famicom. It features the likeness of Itou Haka, who regularly addresses the player and appears in menus throughout the game. He'll escort the player through the basics, challenges with specific tile set-ups and regular games of Shogi against the AI. - + Itou Haka Rokudan no Shogi Dojo ("Sixth-Tier Expert Itou Haka's Shogi Dojo") is a competitive/instructional Shogi game exclusively for the Super Famicom. It features the likeness of Itou Haka, who regularly addresses the player and appears in menus throughout the game. He'll escort the player through the basics, challenges with specific tile set-ups and regular games of Shogi against the AI. + The game was only released in Japan, like most Shogi games. 0.8 19940204T000000 @@ -9449,8 +9449,8 @@ Graphics and sound remain faithful to the cartoony origins of the mascot. ./media/videos/J.League '96 Dream Stadium (Japan).png J.League '96 Dream Stadium - J-League '96 Dream Stadium is a soccer game that reflects 1996's J-League season, for which the Japanese football league's premier division was increased by two teams to a total of sixteen. It was published by Hudson exclusively for the Super Famicom. - + J-League '96 Dream Stadium is a soccer game that reflects 1996's J-League season, for which the Japanese football league's premier division was increased by two teams to a total of sixteen. It was published by Hudson exclusively for the Super Famicom. + The game uses a distinctive angled perspective of the pitch that is reminiscent of the International Superstar Soccer franchise, and features various modes including league, tournament, exhibition matches and an all-star match that creates two teams made up of the best players from the other sixteen. The game includes options for up to four players using the multitap. 0.8 19960601T000000 @@ -9465,10 +9465,10 @@ The game uses a distinctive angled perspective of the pitch that is reminiscent ./media/videos/J.League Excite Stage '95 (Japan) (Sample).png J.League Excite Stage '95 - J-League Excite Stage '95 is a Super Famicom soccer game and the follow-up to J-League Excite Stage '94, best known in North America as Capcom's Soccer Shootout and in Europe as Soccer Shootout. - -As with the other games in the series, the pitch is depicted horizontally with the camera focused on the ball in the center. It features an Exhibition mode, a League mode and a Tournament mode. It also includes two practice modes and a separate penalty shootout mode. Up to four players can play the game, taking on different combinations of control over the two teams: 1 vs. CPU, 1 vs. 1, 2 vs. CPU, 1 vs. 2 and 2 vs. 2. Publisher Epoch also incorporated some Barcode Battler compatibility, a common feature for their Super Famicom games produced in the mid-90s. - + J-League Excite Stage '95 is a Super Famicom soccer game and the follow-up to J-League Excite Stage '94, best known in North America as Capcom's Soccer Shootout and in Europe as Soccer Shootout. + +As with the other games in the series, the pitch is depicted horizontally with the camera focused on the ball in the center. It features an Exhibition mode, a League mode and a Tournament mode. It also includes two practice modes and a separate penalty shootout mode. Up to four players can play the game, taking on different combinations of control over the two teams: 1 vs. CPU, 1 vs. 1, 2 vs. CPU, 1 vs. 2 and 2 vs. 2. Publisher Epoch also incorporated some Barcode Battler compatibility, a common feature for their Super Famicom games produced in the mid-90s. + The game features every team in the 1995 season of J-League, which increased from 12 to 14 teams since the previous season. 0.75 19950428T000000 @@ -9483,10 +9483,10 @@ The game features every team in the 1995 season of J-League, which increased fro ./media/videos/J.League Excite Stage '95 (Japan).png J.League Excite Stage '95 - J-League Excite Stage '95 is a Super Famicom soccer game and the follow-up to J-League Excite Stage '94, best known in North America as Capcom's Soccer Shootout and in Europe as Soccer Shootout. - -As with the other games in the series, the pitch is depicted horizontally with the camera focused on the ball in the center. It features an Exhibition mode, a League mode and a Tournament mode. It also includes two practice modes and a separate penalty shootout mode. Up to four players can play the game, taking on different combinations of control over the two teams: 1 vs. CPU, 1 vs. 1, 2 vs. CPU, 1 vs. 2 and 2 vs. 2. Publisher Epoch also incorporated some Barcode Battler compatibility, a common feature for their Super Famicom games produced in the mid-90s. - + J-League Excite Stage '95 is a Super Famicom soccer game and the follow-up to J-League Excite Stage '94, best known in North America as Capcom's Soccer Shootout and in Europe as Soccer Shootout. + +As with the other games in the series, the pitch is depicted horizontally with the camera focused on the ball in the center. It features an Exhibition mode, a League mode and a Tournament mode. It also includes two practice modes and a separate penalty shootout mode. Up to four players can play the game, taking on different combinations of control over the two teams: 1 vs. CPU, 1 vs. 1, 2 vs. CPU, 1 vs. 2 and 2 vs. 2. Publisher Epoch also incorporated some Barcode Battler compatibility, a common feature for their Super Famicom games produced in the mid-90s. + The game features every team in the 1995 season of J-League, which increased from 12 to 14 teams since the previous season. 0.75 19950428T000000 @@ -9501,10 +9501,10 @@ The game features every team in the 1995 season of J-League, which increased fro ./media/videos/J.League Soccer - Prime Goal 2 (Japan).png J.League Soccer Prime Goal 2 - J-League Soccer: Prime Goal 2 is a video game licensed by J-League, published by Namco. It is the second game in the J-League Soccer Prime Goal series, preceded by J-League Soccer: Prime Goal and succeeded by 90 Minutes: European Prime Goal. Prime Goal 2 was released on August 5, 1994 only in Japan for the Super Famicom. - -Other than running around, shooting, passing, and slide-tackling, the player has control over several other actions. Naturally, there are throw ins (the player can select which team member to throw the ball to), goal kicks (where the player controls the distance the ball is kicked), fouls (referees even dole out yellow and red cards), and occasionally a one-on-one minigame. In this one-on-one game the player can either manage to relinquish control of the ball from the opponent, or have the opponent jump over the player (depending on the player's button inputs). - + J-League Soccer: Prime Goal 2 is a video game licensed by J-League, published by Namco. It is the second game in the J-League Soccer Prime Goal series, preceded by J-League Soccer: Prime Goal and succeeded by 90 Minutes: European Prime Goal. Prime Goal 2 was released on August 5, 1994 only in Japan for the Super Famicom. + +Other than running around, shooting, passing, and slide-tackling, the player has control over several other actions. Naturally, there are throw ins (the player can select which team member to throw the ball to), goal kicks (where the player controls the distance the ball is kicked), fouls (referees even dole out yellow and red cards), and occasionally a one-on-one minigame. In this one-on-one game the player can either manage to relinquish control of the ball from the opponent, or have the opponent jump over the player (depending on the player's button inputs). + Of note are the variety of modes that are offered in Prime Goal 2. Naturally, there is a player vs. computer and player vs. player mode, but also included are a campaign mode (complete with a password system), a penalty kick mode, and an "east vs. west" mode where the player is able to consolidate members from several teams into one, customized team. 0.75 19940805T000000 @@ -9533,8 +9533,8 @@ Of note are the variety of modes that are offered in Prime Goal 2. Naturally, th ./media/videos/J.League Soccer - Prime Goal (Japan) (Rev 1).png J.League Soccer Prime Goal - J-League Soccer: Prime Goal is a soccer game based on the J-League, Japan's premier soccer league. It uses a horizontally scrolling soccer pitch that occasionally cuts to cinematic animations for challenges and after a goal is scored. The player has the choice of ten teams in the J League, each with the real-life members of each team (at the time). - + J-League Soccer: Prime Goal is a soccer game based on the J-League, Japan's premier soccer league. It uses a horizontally scrolling soccer pitch that occasionally cuts to cinematic animations for challenges and after a goal is scored. The player has the choice of ten teams in the J League, each with the real-life members of each team (at the time). + The game was followed with two more sequels for the Super Famicom: J-League Soccer: Prime Goal 2 and J-League Soccer: Prime Goal 3. The third game is the only one to be released outside of Japan, as 90 Minutes: European Prime Goal. 0.75 19930806T000000 @@ -9623,7 +9623,7 @@ The game was originally designed for the NES, but release was hold off and later ./media/videos/James Bond Jr (USA).png James Bond Jr - Based off a cartoon series by the same name, you control James Bond's teenage nephew, James Bond Jr. Many scientists have disappeared and it is James Bond Junior's task to find the scientists and save the world. Agents have seen missile sites on an island and they believe that Scumlord is responsible. All in a day's work... + Based off a cartoon series by the same name, you control James Bond's teenage nephew, James Bond Jr. Many scientists have disappeared and it is James Bond Junior's task to find the scientists and save the world. Agents have seen missile sites on an island and they believe that Scumlord is responsible. All in a day's work... The gameplay is a side scroller similar to Contra. 0.65 @@ -9639,10 +9639,10 @@ The gameplay is a side scroller similar to Contra. ./media/videos/Jammes (Japan).png Jammes - Jammes is a puzzle game for the Super Famicom that is a variant of the "falling blocks" sub-genre popularized by games such as Tetris and Columns. It was exclusive to the Super Famicom. - -The game features a story mode with increasingly difficult opponents - it also has a tutorial for its obtuse mechanics - as well as a free mode where the player tries to survive as long as possible and a versus mode for multiple human players. In the single-player modes, the player can choose between a male or female avatar. - + Jammes is a puzzle game for the Super Famicom that is a variant of the "falling blocks" sub-genre popularized by games such as Tetris and Columns. It was exclusive to the Super Famicom. + +The game features a story mode with increasingly difficult opponents - it also has a tutorial for its obtuse mechanics - as well as a free mode where the player tries to survive as long as possible and a versus mode for multiple human players. In the single-player modes, the player can choose between a male or female avatar. + The goal of the game is take a pair of falling dice, each with a specific color and number attached to them, and drop them into a grid with other fallen dice. If a die is on a line horizontally, vertically or diagonally with another die of the same color, both those dice and every die in-between will drop by one in value. Once a die has reached "1" and is involved in another combo, it disappears. Dice on top fall in the gaps left behind, potentially creating chain reactions. There are also power-ups that will either help the player out or create problems for the opponent. The game ends once the dice stack to the top of the screen. 0.8 19950210T000000 @@ -9657,12 +9657,12 @@ The goal of the game is take a pair of falling dice, each with a specific color ./media/videos/Janyuuki - Gokuu Randa (Japan).png Janyuuki : Gokuu Randa - Mahjong game created by Virgin Interactive in 1995 with a Journey to th West theme. - -Overview - -Janyuuki Gokuu Randa is a 1995 Super Famicom mahjong game based on the Chinese novel Journey to the West. Son Goku/Sun Wukong and companions move around the world competing in mahjong games with various demons and other opponents who block their progress. The game offers a story mode with matches against set opponents and a free play mode where the player can select their opponents ahead of time. - + Mahjong game created by Virgin Interactive in 1995 with a Journey to th West theme. + +Overview + +Janyuuki Gokuu Randa is a 1995 Super Famicom mahjong game based on the Chinese novel Journey to the West. Son Goku/Sun Wukong and companions move around the world competing in mahjong games with various demons and other opponents who block their progress. The game offers a story mode with matches against set opponents and a free play mode where the player can select their opponents ahead of time. + The game was published by the Japanese branch of Virgin Interactive Entertainment. The developer is unknown, though Sol has been linked to the game's music. 0.7 19950113T000000 @@ -9677,8 +9677,8 @@ The game was published by the Japanese branch of Virgin Interactive Entertainmen ./media/videos/JB The Super Bass (Japan).png JB The Super Bass - JB The Super Bass is a bass fishing game developed by Gaps that is endorsed and named for the Japan Bass Club Association (the eponymous "JB"). It also features and is licensed by various real-life fishing products in Japan, such as Gary Yamamoto Custom Baits, Ranger Boats and Mamiya-OP. - + JB The Super Bass is a bass fishing game developed by Gaps that is endorsed and named for the Japan Bass Club Association (the eponymous "JB"). It also features and is licensed by various real-life fishing products in Japan, such as Gary Yamamoto Custom Baits, Ranger Boats and Mamiya-OP. + The goal of the game is to catch as many bass as possible by finding the ideal spot to fish and reeling them up. There is also a license mode where the player first has to complete a multiple-choice test to earn their fishing license. 0.75 19951215T000000 @@ -9830,10 +9830,10 @@ The game uses pre-rendered 2D sprites and features Vs, Tournament, and League pl ./media/videos/Jikkyou Powerful Pro Yakyuu 2 (Japan) (Rev 2).png Jikkyou Powerful Pro Yakyuu 2 - ikkyou Powerful Pro Yakyuu 2 ("Play-by-play Powerful Pro Baseball 2") is a baseball game for the Super Famicom and the second in Konami's Jikkyou Powerful Pro Yakyuu series, usually shortened to "Power Pro". - -The player once again takes to the field with numerous real-life Japanese baseball teams albeit with spherical-domed super-deformed players. It comes with all the modes of the original, including training in any role on the field as well as the standard one-player exhibition, two-player exhibition, pennant mode and a "watch mode" where the player observes two CPU teams. - + ikkyou Powerful Pro Yakyuu 2 ("Play-by-play Powerful Pro Baseball 2") is a baseball game for the Super Famicom and the second in Konami's Jikkyou Powerful Pro Yakyuu series, usually shortened to "Power Pro". + +The player once again takes to the field with numerous real-life Japanese baseball teams albeit with spherical-domed super-deformed players. It comes with all the modes of the original, including training in any role on the field as well as the standard one-player exhibition, two-player exhibition, pennant mode and a "watch mode" where the player observes two CPU teams. + True to its name, the game's events are called play-by-play by an off-screen announcer: this particular game features voice clips from sports commentator Motoharu Ota from the Kansai-region TV/radio broadcasters Asahi Broadcasting Corporation. 0.75 19950224T000000 @@ -9848,8 +9848,8 @@ True to its name, the game's events are called play-by-play by an off-screen ann ./media/videos/Jikkyou Powerful Pro Yakyuu 3 - '97 Haru (Japan) (Rev 1).png Jikkyou Powerful Pro Yakyuu 3 : '97 Haru - Jikkyou Powerful Pro Yakyuu 3 '97-Haru ("Live Commentary Powerful Pro Baseball 3 '97 Spring") is the eighth game in the Powerful Pro series, and the last (of five) to be released on the Super Famicom. It iterates on the third game with a roster update for Spring of 1997, but is otherwise identical to Jikkyou Powerful Pro Yakyuu 3. '97-Haru was released after the true sequel Jikkyou Powerful Pro Yakyuu 4, which was an N64 exclusive that came out just a week earlier. - + Jikkyou Powerful Pro Yakyuu 3 '97-Haru ("Live Commentary Powerful Pro Baseball 3 '97 Spring") is the eighth game in the Powerful Pro series, and the last (of five) to be released on the Super Famicom. It iterates on the third game with a roster update for Spring of 1997, but is otherwise identical to Jikkyou Powerful Pro Yakyuu 3. '97-Haru was released after the true sequel Jikkyou Powerful Pro Yakyuu 4, which was an N64 exclusive that came out just a week earlier. + The game features a lot of voicework - hence the Jikkyou, or "Live Commentary" - and represents its characters as large-headed cartoon characters. These are series staples, and persist to the modern entries. 0.75 19970320T000000 @@ -9864,10 +9864,10 @@ The game features a lot of voicework - hence the Jikkyou, or "Live Commentary" - ./media/videos/Jikkyou Powerful Pro Yakyuu 3 (Japan) (Rev 1).png Jikkyou Powerful Pro Yakyuu 3 - Jikkyou Powerful Pro Yakyuu 3 is the third major game in the Powerful Pro series. This game was released on February 29, 1996 for the Super Famicom only in Japan by Konami. The game was developed by Diamond Head, a developer behind many Jikkyou Powerful Pro games. Powerful Pro 3 is a traditional baseball simulator, in the "super deformed" or "chibi" style that makes the franchise well-known. - -The game is fairly similar to its predecessors, Jikkyou Powerful Pro Yakyuu '94 and Jikkyou Powerful Pro Yakyuu 2, although it does add some new features, such as Success Mode. Success Mode is an RPG-esque mode where players develop a baseball player, guiding them through situations and forming them into a "powerful pro." - + Jikkyou Powerful Pro Yakyuu 3 is the third major game in the Powerful Pro series. This game was released on February 29, 1996 for the Super Famicom only in Japan by Konami. The game was developed by Diamond Head, a developer behind many Jikkyou Powerful Pro games. Powerful Pro 3 is a traditional baseball simulator, in the "super deformed" or "chibi" style that makes the franchise well-known. + +The game is fairly similar to its predecessors, Jikkyou Powerful Pro Yakyuu '94 and Jikkyou Powerful Pro Yakyuu 2, although it does add some new features, such as Success Mode. Success Mode is an RPG-esque mode where players develop a baseball player, guiding them through situations and forming them into a "powerful pro." + The real draw of the Powerful Pro series is the Success Mode, which was started with this game. It puts the player in control of a pre-made character who the player must develop into a powerful athlete. This is done by guiding the player through situations, making decisions, etc. As a more "role-playing game"-esque part of the game, this actually provides players with multiple save slots and options. 0.7 19960229T000000 @@ -9882,8 +9882,8 @@ The real draw of the Powerful Pro series is the Success Mode, which was started ./media/videos/Jikkyou Powerful Pro Yakyuu '94 (Japan).png Jikkyou Powerful Pro Yakyuu '94 - Jikkyou Powerful Pro Yakyuu '94 is a baseball sim and the first in Konami's long-running Jikkyou Powerful Pro Yakyuu series, or simply Power Pro. It is the first of six Super Famicom games in the franchise. The game is reminiscent of Namco's Famista series, especially with the cartoonish super-deformed athletes. As well as the usual exhibition and pennant modes, the player can practice any position in the game (batting, pitching, fielding) with any team member. - + Jikkyou Powerful Pro Yakyuu '94 is a baseball sim and the first in Konami's long-running Jikkyou Powerful Pro Yakyuu series, or simply Power Pro. It is the first of six Super Famicom games in the franchise. The game is reminiscent of Namco's Famista series, especially with the cartoonish super-deformed athletes. As well as the usual exhibition and pennant modes, the player can practice any position in the game (batting, pitching, fielding) with any team member. + As with most games in the Power Pro series, Jikkyou Powerful Pro Yakyuu '94 was never released outside of Japan. 0.75 19940311T000000 @@ -9898,10 +9898,10 @@ As with most games in the Power Pro series, Jikkyou Powerful Pro Yakyuu '94 was ./media/videos/Jikkyou Powerful Pro Yakyuu '96 - Kaimaku Ban (Japan) (Rev 1).png Jikkyou Powerful Pro Yakyuu '96 : Kaimaku Ban - Jikkyou Powerful Pro Yakyuu '96 Kaimaku Han ("Live-Commentary Powerful Pro Baseball '96 Opener Edition") is a baseball game from Pawapuro (back when they were still called Diamond Head) and Konami. - -It fits between the core entries Jikkyou Powerful Pro Yakyuu 3 and Jikkyou Powerful Pro Yakyuu 4, which were released in the first quarters of 1996 and 1997 respectively, and largely based on the former's engine. Jikkyou Powerful Pro Yakyuu 3 '97-Haru, also released in March of 1997, was another interstitial game that used the same engine as JPPY 3. - + Jikkyou Powerful Pro Yakyuu '96 Kaimaku Han ("Live-Commentary Powerful Pro Baseball '96 Opener Edition") is a baseball game from Pawapuro (back when they were still called Diamond Head) and Konami. + +It fits between the core entries Jikkyou Powerful Pro Yakyuu 3 and Jikkyou Powerful Pro Yakyuu 4, which were released in the first quarters of 1996 and 1997 respectively, and largely based on the former's engine. Jikkyou Powerful Pro Yakyuu 3 '97-Haru, also released in March of 1997, was another interstitial game that used the same engine as JPPY 3. + The game features updated rosters and details for the 1996 season of the Nippon Professional Baseball league. It carries over the large number of customizable game modes from the third game. 0.8 19960719T000000 @@ -9980,8 +9980,8 @@ When out on the lake, players direct their boat to a spot where they want to cas ./media/videos/Jissen Kyoutei (Japan).png Jissen Kyoutei - Jissen Kyoutei ("Combat Motorboat Racing") is a simulation game for the Super Famicom. It features competitive motorboat racing. - + Jissen Kyoutei ("Combat Motorboat Racing") is a simulation game for the Super Famicom. It features competitive motorboat racing. + Rather than racing directly, the player gambles on the result of each motorboat race and the placement of competitors, earning money from accurate bets. The game has a single-player mode with its own story, and a multiplayer mode that allows for up to four human players competing to make the best predictions. 0.85 19950623T000000 @@ -9995,8 +9995,8 @@ Rather than racing directly, the player gambles on the result of each motorboat ./media/videos/Jissen Pachinko Hisshouhou! 2 (Japan).png Jissen Pachinko Hisshouhou! 2 - Jissen Pachinko Hisshouhou 2 ("Surefire Hit Combat Pachinko 2") is a pachinko game from Sammy Studios and the follow up to their 1995 gambling simulator Gindama Oyakata no Jissen Pachinko Hisshouhou. The majority of the Jissen Hisshouhou series concerns pachi-slots instead, making this a rare exception. - + Jissen Pachinko Hisshouhou 2 ("Surefire Hit Combat Pachinko 2") is a pachinko game from Sammy Studios and the follow up to their 1995 gambling simulator Gindama Oyakata no Jissen Pachinko Hisshouhou. The majority of the Jissen Hisshouhou series concerns pachi-slots instead, making this a rare exception. + Like many games in its genre, it splits its focus between teaching players how various real-life pachinko machine models can be manipulated for greater pay-outs, and letting them play and win at virtual facsimiles of those machines as practice. Many of the pachinko machines featured in this game include a slot machine component, which the game also guides players through. 0.9 19960308T000000 @@ -10011,8 +10011,8 @@ Like many games in its genre, it splits its focus between teaching players how v ./media/videos/Jissen Pachi-Slot Hisshouhou! Twin Vol. 2 (Japan).png Jissen Pachi-Slot Hisshouhou! Twin Vol. 2 - Jissen Pachi-Slot Hisshouhou! Twin 2 is a pachi-slots (slot machine) game from Sammy Corporation. Both it and its predecessor Jissen Pachi-Slot Hisshouhou! Twin are spin-offs of Sammy's larger Jissen Pachi-Slot Hisshouhou! series, which uses virtual facsimiles for real pachi-slot machines. The Twin spin-offs are so named because of the fact they only represent two machines each. - + Jissen Pachi-Slot Hisshouhou! Twin 2 is a pachi-slots (slot machine) game from Sammy Corporation. Both it and its predecessor Jissen Pachi-Slot Hisshouhou! Twin are spin-offs of Sammy's larger Jissen Pachi-Slot Hisshouhou! series, which uses virtual facsimiles for real pachi-slot machines. The Twin spin-offs are so named because of the fact they only represent two machines each. + Twin 2 features two machines for pachi-slot fanatics to practice on: one has a tokusatsu theme, and the other uses a frog mascot. 0.7 19970912T000000 @@ -10027,8 +10027,8 @@ Twin 2 features two machines for pachi-slot fanatics to practice on: one has a t ./media/videos/Jissen Pachi-Slot Hisshouhou! Twin (Japan).png Jissen Pachi-Slot Hisshouhou! Twin - Jissen Pachi-Slot Hisshouhou! Twin ("Combat Pachi-Slot Winning Strategy! Twin") is a pachi-slots game from Sammy Corporation. It is the first of two "Twin" spin-offs of the long-running Jissen Pachi-Slot Hisshouhou! series, both of which were released in 1997 for the Super Famicom. There was also a Jissen Pachi-Slot Hisshouhou! Twin for Saturn, but it used different machines and might be considered a separate game. - + Jissen Pachi-Slot Hisshouhou! Twin ("Combat Pachi-Slot Winning Strategy! Twin") is a pachi-slots game from Sammy Corporation. It is the first of two "Twin" spin-offs of the long-running Jissen Pachi-Slot Hisshouhou! series, both of which were released in 1997 for the Super Famicom. There was also a Jissen Pachi-Slot Hisshouhou! Twin for Saturn, but it used different machines and might be considered a separate game. + The game features two popular pachi-slots mascots in Japan: the Pink Panther, the popular feline character that originated in the 1960s Peter Sellers Inspector Clouseau movies, and Cranky Condor. 0.75 19970315T000000 @@ -10043,8 +10043,8 @@ The game features two popular pachi-slots mascots in Japan: the Pink Panther, th ./media/videos/Jissen! Mahjong Shinan (Japan).png Jissen! Mahjong Shinan - Jissen! Mahjong Shinan ("Combat! Mahjong Guide") is a four-way mahjong game for the Super Famicom developed by frequent mahjong game developer Syscom for the Japanese magazine publishing giant ASK. - + Jissen! Mahjong Shinan ("Combat! Mahjong Guide") is a four-way mahjong game for the Super Famicom developed by frequent mahjong game developer Syscom for the Japanese magazine publishing giant ASK. + The game offers multiple modes for the player's created character to pursue, and a rogue's gallery of opponents to test their wits against. 0.55 19950113T000000 @@ -10059,8 +10059,8 @@ The game offers multiple modes for the player's created character to pursue, and ./media/videos/Jissen! Pachi-Slot Hisshouhou! 2 (Japan) (Rev 1).png Jissen! Pachi-Slot Hisshouhou! 2 - Jissen Pachi-Slot Hisshouhou 2 ("Practice Pachi-Slot Winning Strategy 2") is the second game in Sammy Studio's Jissen Pachi-Slot Hisshouhou series of slot machine simulators that are meant to teach players how to "game" the real-life equivalents for fun and profit. It features six different virtual slot machines with details on their manufacturing history. The game has a handful of customization options to suit the player. - + Jissen Pachi-Slot Hisshouhou 2 ("Practice Pachi-Slot Winning Strategy 2") is the second game in Sammy Studio's Jissen Pachi-Slot Hisshouhou series of slot machine simulators that are meant to teach players how to "game" the real-life equivalents for fun and profit. It features six different virtual slot machines with details on their manufacturing history. The game has a handful of customization options to suit the player. + Though the second of six games in this series for the Super Famicom, the Jissen Pachi-Slot Hisshouhou (and its pachinko equivalent Jissen Pachinko Hisshouhou) have many iterations on multiple other platforms. 0.65 19940916T000000 @@ -10075,8 +10075,8 @@ Though the second of six games in this series for the Super Famicom, the Jissen ./media/videos/Jissen! Pachi-Slot Hisshouhou! Classic (Japan).png Jissen! Pachi-Slot Hisshouhou! Classic - Jissen Pachi-Slot Hisshouhou! Classic ("Combat Pachi-Slot Winning Strategy Classic") is a slots game for the Super Famicom that features six virtual approximations of actual pachi-slot machines. True to the game's name, it features older machines that are still popular in pachi-slot establishments. - + Jissen Pachi-Slot Hisshouhou! Classic ("Combat Pachi-Slot Winning Strategy Classic") is a slots game for the Super Famicom that features six virtual approximations of actual pachi-slot machines. True to the game's name, it features older machines that are still popular in pachi-slot establishments. + The game is part of Sammy Corporation's long-running Jissen Pachi-Slot Hisshouhou! series; Sammy being best known as a pachi-slot/pachinko machine manufacturer that became a video game developer and publisher as a sideline business before merging with Sega. It is the third of six Jissen Pachi-Slot Hisshouhou games for the Super Famicom. 0.75 19950707T000000 @@ -10091,8 +10091,8 @@ The game is part of Sammy Corporation's long-running Jissen Pachi-Slot Hisshouho ./media/videos/Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu (Japan).png Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu - Jissen Pachi-Slot Hisshouhou! Yamasa Densetsu ("Combat Pachi-Slot Winning Strategy! Yamasa Legend") is a pachi-slots game published by Sammy Corporation. The game focuses on the machines of real-life pachinko/pachi-slots manufacturer Yamasa, and features two of their mascots on the box art and throughout the game's user interface and menus. - + Jissen Pachi-Slot Hisshouhou! Yamasa Densetsu ("Combat Pachi-Slot Winning Strategy! Yamasa Legend") is a pachi-slots game published by Sammy Corporation. The game focuses on the machines of real-life pachinko/pachi-slots manufacturer Yamasa, and features two of their mascots on the box art and throughout the game's user interface and menus. + As with many pachinko/pachi-slots games that are virtual facsimiles of real machines, including others in the Jissen Pachi-Slot Hisshouhou series, the game is intended to teach players how to win big at the real thing by letting them practice on virtual versions, and features a mode that offers tutorial advice on how to maximize the odds of winning on each machine. 0.65 19960405T000000 @@ -10107,8 +10107,8 @@ As with many pachinko/pachi-slots games that are virtual facsimiles of real mach ./media/videos/Jissen! Pachi-Slot Hisshouhou! (Japan).png Jissen! Pachi-Slot Hisshouhou! - Jissen Pachi-Slot Hisshouhou ("Combat Pachi-Slot Winning Strategy") is a gambling sim from Sammy Corporation, based on their range of slot machines produced for Japanese pachinko parlors. It allows players to "practice" with simulations of the real deal, letting them figure out a winning strategy without breaking the bank. - + Jissen Pachi-Slot Hisshouhou ("Combat Pachi-Slot Winning Strategy") is a gambling sim from Sammy Corporation, based on their range of slot machines produced for Japanese pachinko parlors. It allows players to "practice" with simulations of the real deal, letting them figure out a winning strategy without breaking the bank. + Jissen Pachi-Slot Hisshouhou would become a massive franchise for Sammy, generating dozens of iterations. There are six Jissen Pachi-Slot Hisshouhou games for the Super Famicom alone. 0.7 19931126T000000 @@ -10155,8 +10155,8 @@ Improving on the original's platformer/brawler co-op gameplay, this game adds ad ./media/videos/Joe & Mac (USA).png Joe & Mac - Back in the distant past (way back - like when "rock and roll" was just rock and fast food was dinner you couldn't catch), lived two cave dudes named Joe and Mac. Whether it was dinosaur demolition or pterodactyl hang-glidin', life for the boys was pretty cool. - + Back in the distant past (way back - like when "rock and roll" was just rock and fast food was dinner you couldn't catch), lived two cave dudes named Joe and Mac. Whether it was dinosaur demolition or pterodactyl hang-glidin', life for the boys was pretty cool. + Cool, that is, until a bogus bunch of neanderthal nerds crashed their village and scared off all the cave-babes. Now the cave-babes are out there - SOMEWHERE, lost and reeeeally lonely... so what are you waitin' for? It's up to Joe and Mac to get 'em back. 0.8 19910101T000000 @@ -10225,8 +10225,8 @@ In this game, you navigate Jojo in an adventure-like fashion, viewing the hero f ./media/videos/Joushou Mahjong Tenpai (Japan).png Joushou Mahjong Tenpai - Joushou Mahjong Tenpai ("Heavenly Tiles of Invincible Mahjong", roughly) is a mahjong game for the Super Famicom with the developer/publisher team of Game Arts and Enix, both companies better known for their RPG series. Joushou Mahjong Tenpai would be the only Super Famicom/SNES game Game Arts created. - + Joushou Mahjong Tenpai ("Heavenly Tiles of Invincible Mahjong", roughly) is a mahjong game for the Super Famicom with the developer/publisher team of Game Arts and Enix, both companies better known for their RPG series. Joushou Mahjong Tenpai would be the only Super Famicom/SNES game Game Arts created. + As well as allowing the player to take on the CPU for various mahjong sessions, the game has a plethora of advanced tactics and advice for would-be mahjong masters. 0.75 19950929T000000 @@ -10303,7 +10303,7 @@ Players still raise their racehorses, but also take an active role in the races ./media/videos/Jungle Strike (USA).png Jungle Strike - Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs. + Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs. Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle! 0.7 @@ -10353,7 +10353,7 @@ In this 2D shooter, Player 1 controls Dr. Alan Grant and Player 2 controls Tacti Jurassic Park The SNES game based on the film Jurassic Park is an action title that combines top-down and first-person perspectives. -Playing as Dr. Alan Grant, the player's ultimate goal is to escape the Jurassic Park island. To reach that goal, several other tasks must be completed, including restoring power to the park and destroying a Velociraptor nest. +Playing as Dr. Alan Grant, the player's ultimate goal is to escape the Jurassic Park island. To reach that goal, several other tasks must be completed, including restoring power to the park and destroying a Velociraptor nest. The large game world is seen from a top-down view and can be freely explored. Some areas are not accessible from the beginning, however. To enter them, keycards must be found or some special goal be completed, like rebooting the computer system and using it to open certain gates. Dr. Grant can defend himself against the many free-roaming dinosaurs with a variety of weapons, including an electroshock gun, a shotgun, rocket launcher, gas grenade launcher and bola gun. All weapons except the electro gun require ammo to work. A radar at the bottom of the screen helps in detecting approaching dinosaurs, but will only work once the park's motion detectors have been activated. @@ -10513,8 +10513,8 @@ The game plays as an 2D action platformer as previous entries in the series, in ./media/videos/Kakinoki Shougi (Japan).png Kakinoki Shougi - Kakinoki Shogi is a shogi game that was developed by and named for shogi AI programmer Yoshikazu Kakinoki. The game is designed to present shogi experts with a challenging level of AI shogi playing, with less emphasis on graphics and presentation. The game also gives players the option to customize the board's pieces for famous match recreations and handicaps. - + Kakinoki Shogi is a shogi game that was developed by and named for shogi AI programmer Yoshikazu Kakinoki. The game is designed to present shogi experts with a challenging level of AI shogi playing, with less emphasis on graphics and presentation. The game also gives players the option to customize the board's pieces for famous match recreations and handicaps. + The game would later see various incrementally-improved sequels for Sony consoles, mobile devices and iOS. 0.7 19950901T000000 @@ -10529,7 +10529,7 @@ The game would later see various incrementally-improved sequels for Sony console ./media/videos/Kamaitachi no Yoru (Japan).png Kamaitachi no Yoru - The second sound novel created by Chunsoft after the release of Otogirisou. Like most visual novels, the gameplay involves the player reading the text from the game screen, and making decisions which will affect the path and outcome of the narrative. The choices and consequences form a big part of the gameplay, with the narrative often branching out in completely different directions depending on what choices the player makes, with even seemingly minor decisions having a big impact on how the narrative unfolds. In total, the game has over forty different endings. + The second sound novel created by Chunsoft after the release of Otogirisou. Like most visual novels, the gameplay involves the player reading the text from the game screen, and making decisions which will affect the path and outcome of the narrative. The choices and consequences form a big part of the gameplay, with the narrative often branching out in completely different directions depending on what choices the player makes, with even seemingly minor decisions having a big impact on how the narrative unfolds. In total, the game has over forty different endings. The game follows a psychological horror narrative that revolves around Toru and his girlfriend Mari, who are suddenly drawn into a horrible murder mystery while on vacation at a skiing lodge. The story unfolds as the characters attempt to solve the mystery. Additional murders occur if the player is unable to find clues, and the story culminates in a number of endings befitting a horror tale. 0.75 19941125T000000 @@ -10586,8 +10586,8 @@ The game follows a psychological horror narrative that revolves around Toru and ./media/videos/Katou Hifumi Kudan - Shougi Club (Japan).png Katou Hifumi Kudan : Shougi Club - Katou Hifumi Kudan Shogi Club is a shogi video game adaptation developed and published by Hect for the Super Famicom (SNES) platform. The game is named for Hifumi Katou, a prestigious professional shogi player, and the Kudan in the title refers to the ranking system used for shogi and other professional pursuits like mahjong and martial arts. - + Katou Hifumi Kudan Shogi Club is a shogi video game adaptation developed and published by Hect for the Super Famicom (SNES) platform. The game is named for Hifumi Katou, a prestigious professional shogi player, and the Kudan in the title refers to the ranking system used for shogi and other professional pursuits like mahjong and martial arts. + It offers a standard selection of options seen in most shogi games, with single-player modes (against CPU opponents of adjustable difficulty), two-player modes and a special instance mode where the player is presented with a game in-progress and needs to find the winning strategy. 0.85 19970516T000000 @@ -10602,8 +10602,8 @@ It offers a standard selection of options seen in most shogi games, with single- ./media/videos/Kat's Run - Zen-Nihon K-Car Senshuken (Japan).png Kat's Run : Zen-Nihon K-Car Senshuken - Kat's Run: Zennihon K Car Senshuken ("Kat's Run: All-Japan K Car Championship") is a mode 7 racing game for the Super Famicom that features kei cars: a smaller weight/size category of vehicle in Japan that includes microvans and convertibles. The single-player mode has one of ten female drivers competing to win a street racing tournament. A small window allows players to see their driver's expression, which changes when turning or whenever she overtakes or gets overtaken by an opponent. - + Kat's Run: Zennihon K Car Senshuken ("Kat's Run: All-Japan K Car Championship") is a mode 7 racing game for the Super Famicom that features kei cars: a smaller weight/size category of vehicle in Japan that includes microvans and convertibles. The single-player mode has one of ten female drivers competing to win a street racing tournament. A small window allows players to see their driver's expression, which changes when turning or whenever she overtakes or gets overtaken by an opponent. + Similar to Super Mario Kart, the multiplayer mode includes items and unusual courses which can also include jumps and pitfalls. 19950714T000000 Atlus @@ -10617,10 +10617,10 @@ Similar to Super Mario Kart, the multiplayer mode includes items and unusual cou ./media/videos/Kawa no Nushi Tsuri 2 (Japan).png Kawa no Nushi Tsuri 2 - Kawa no Nushi Tsuri 2 ("Fishing the River Master 2") is a Japan-exclusive fishing RPG from Natsume and the third game in their long-running Nushi Tsuri/River King franchise. Like its predecessor, released on the Famicom in 1990, the game crosses fishing game elements such as finding bait and ideal fishing spots with RPG elements such as fighting wildlife in turn-based battles and growing more experienced over time. Cash and XP earned while fishing or roaming around contribute to the player's angling ability. - -The player can select one of four family members, a trademark of the series. Each character has slightly different goals, but they usually culminate in becoming a strong enough fisherperson to catch "the River King": a legendary freshwater fish. - + Kawa no Nushi Tsuri 2 ("Fishing the River Master 2") is a Japan-exclusive fishing RPG from Natsume and the third game in their long-running Nushi Tsuri/River King franchise. Like its predecessor, released on the Famicom in 1990, the game crosses fishing game elements such as finding bait and ideal fishing spots with RPG elements such as fighting wildlife in turn-based battles and growing more experienced over time. Cash and XP earned while fishing or roaming around contribute to the player's angling ability. + +The player can select one of four family members, a trademark of the series. Each character has slightly different goals, but they usually culminate in becoming a strong enough fisherperson to catch "the River King": a legendary freshwater fish. + Though the game is labelled as Kawa no Nushi Tsuri 2, the second game in the series was actually the 1992 game Kawa no Nushi Tsuri: Shizenha for the PC Engine. 0.9 19950428T000000 @@ -10681,8 +10681,8 @@ The game features a single-player mode and two-player battle and cooperative mod ./media/videos/Keiba Eight Special 2 (Japan).png Keiba Eight Special 2 - Keiba Eight Special 2 is a horseracing game for the Super Famicom and the sequel to 1993's Keiba Eight Special. Like its predecessor, the game is more focused on virtual recreations of hypothetical races that the player customizes ahead of time and then watches play out, then using that "research" to predict winners of the actual races. - + Keiba Eight Special 2 is a horseracing game for the Super Famicom and the sequel to 1993's Keiba Eight Special. Like its predecessor, the game is more focused on virtual recreations of hypothetical races that the player customizes ahead of time and then watches play out, then using that "research" to predict winners of the actual races. + As with Keiba Eight Special, and most horseracing games for the Super Famicom in general, it was never released outside of Japan. 0.9 19940930T000000 @@ -10697,8 +10697,8 @@ As with Keiba Eight Special, and most horseracing games for the Super Famicom in ./media/videos/Keiba Eight Special (Japan) (Rev 1).png Keiba Eight Special - Keiba Eight Special is a horse racing game that allows players to set up and gamble on horse racing. The game borrows the name of a prominent horse racing publication in Japan, and is thought to help "teach" prospective gamblers how to pick the right horses for real-life races. - + Keiba Eight Special is a horse racing game that allows players to set up and gamble on horse racing. The game borrows the name of a prominent horse racing publication in Japan, and is thought to help "teach" prospective gamblers how to pick the right horses for real-life races. + Like most horse racing games for the Super Famicom, Keiba Eight Special was never released outside of Japan. It has a sequel: Keiba Eight Special 2. 0.9 19931210T000000 @@ -10870,8 +10870,8 @@ This is a fairly typical Eastern RPG with a fairly unique setting. Just don't fo ./media/videos/Kidou Senshi Gundam F91 - Formula Senki 0122 (Japan).png Kidou Senshi Gundam F91 : Formula Senki 0122 - In U.C. 0122, the detached corps of the Mars Zeon, led by Charles Rochester, invades Earth with assistance from the Crossbone Vanguard. The Earth Federation Space Force deploys the Gundam F90 and the F91 Gundam F91 to repel them. - + In U.C. 0122, the detached corps of the Mars Zeon, led by Charles Rochester, invades Earth with assistance from the Crossbone Vanguard. The Earth Federation Space Force deploys the Gundam F90 and the F91 Gundam F91 to repel them. + Also known as Mobile Suit Gundam F91: Formula Wars 0122. 19910706T000000 Bandai @@ -10931,8 +10931,8 @@ There is no story told at any point in the game, so if you want to know what's g ./media/videos/Kikuni Masahiko no Jantoushi Doraou 2 (Japan).png Kikuni Masahiko no Jantoushi Doraou 2 - Kikuni Masahiko no Jantoushi Dora Ou 2 ("Masahiko Kikuni's Jantoushi Dora Ou 2") is a mahjong game with a parody supernatural superhero theme. Like its predecessor, it uses mahjong as a sort of component for its "battle" system. - + Kikuni Masahiko no Jantoushi Dora Ou 2 ("Masahiko Kikuni's Jantoushi Dora Ou 2") is a mahjong game with a parody supernatural superhero theme. Like its predecessor, it uses mahjong as a sort of component for its "battle" system. + Kikuni Masahiko no Jantoushi Dora Ou 2 is a bit more "free", allowing the player to explore the world map. It also allows for four-person games, removing the two-person limitation of its forebear. 0.65 19931203T000000 @@ -10947,13 +10947,13 @@ Kikuni Masahiko no Jantoushi Dora Ou 2 is a bit more "free", allowing the player ./media/videos/Kikuni Masahiko no Jantoushi Doraou (Japan).png Kikuni Masahiko no Jantoushi Doraou - Overview - -Unleash your mahjong power!!! -Jantoushi Doraou is a simple mahjong game for the Super Famicom. It features a wide variety of strange and ridiculous characters and is largely comical in nature. It follows typical Japanese mahjong rules, although there are a few exceptions (mentioned below). Many characters are also capable of performing special attacks when their "cosmo" meter is full; these attacks can have many different incarnations, from simply beating the opponent unconscious for a win (surprisingly ineffective) to instantly getting a ron. The game also features a password feature which allows players to save their progress. - -Story - + Overview + +Unleash your mahjong power!!! +Jantoushi Doraou is a simple mahjong game for the Super Famicom. It features a wide variety of strange and ridiculous characters and is largely comical in nature. It follows typical Japanese mahjong rules, although there are a few exceptions (mentioned below). Many characters are also capable of performing special attacks when their "cosmo" meter is full; these attacks can have many different incarnations, from simply beating the opponent unconscious for a win (surprisingly ineffective) to instantly getting a ron. The game also features a password feature which allows players to save their progress. + +Story + The player assumes the role of the titular Jantoushi Doraou, a master mahjong Saint who resides in Sanctuary and is committed to protecting the goddess Atenaide. Unfortunately, the villainous Mahjong warlock Jankou invades Sanctuary and seemingly kidnaps Atenaide! It's Doraou's duty to rescue her from the clutches of this fiend, and he sets off on a journey to gather the other Mahjong Saints and journey to Jankou's castle to rescue her. This journey winds through a number of towers with guardians based on the Chinese Zodiac; this is a direct parody of Saint Seiya, where the Gold Saints are based off of the Greco-Roman zodiac. 0.7 19930219T000000 @@ -10968,9 +10968,9 @@ The player assumes the role of the titular Jantoushi Doraou, a master mahjong Sa ./media/videos/Killer Instinct (USA) (Rev 1).png Killer Instinct - In the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption. + In the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption. -Killer Instinct is a Rare developed fighting game published by Nintendo (and distributed in the arcades by Midway). Killer Instinct (or "KI" among its fanbase) is a 2D fighting game that features 3D rendered sprite based graphics. Players choose from 10 characters: Orchid, Cinder, Jago, Glacius, Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. +Killer Instinct is a Rare developed fighting game published by Nintendo (and distributed in the arcades by Midway). Killer Instinct (or "KI" among its fanbase) is a 2D fighting game that features 3D rendered sprite based graphics. Players choose from 10 characters: Orchid, Cinder, Jago, Glacius, Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. Killer Instinct is known for its heavy combo based fighting system, allowing players to pull off moves that land an insane number of hits on their opponent, the highest being the "Ultra Combo". The gameplay is also known for its use of combo breakers, finishing moves and stage fatalities, double energy bars, and dance-music inspired techno soundtrack. 0.75 @@ -10986,8 +10986,8 @@ Killer Instinct is known for its heavy combo based fighting system, allowing pla ./media/videos/Kindai Mahjong Special (Japan).png Kindai Mahjong Special - Kindai Mahjong Special ("Modern Mahjong Special") is a mahjong game for the Super Famicom, and based on the Japanese magazine Kindai Mahjong, which anthologizes a group of serial mahjong-related comics by various artists not unlike Shounen Jump. - + Kindai Mahjong Special ("Modern Mahjong Special") is a mahjong game for the Super Famicom, and based on the Japanese magazine Kindai Mahjong, which anthologizes a group of serial mahjong-related comics by various artists not unlike Shounen Jump. + The player selects their opponents and competes against them at mahjong. The game also features a quiz mode regarding mahjong tactics. 0.8 19950331T000000 @@ -11091,10 +11091,10 @@ The city gets gradually destroyed as the two creatures fight it out. The players ./media/videos/Kingyo Chuuihou! - Tobidase! Game Gakuen (Japan).png Kingyo Chuuihou! : Tobidase! Game Gakuen - Kingyo Chuuihou! Tobidase! Game Gakuen ("Goldfish Warning! Leap Out! Game Academy!") is a multiplayer party game based on the Kingyo Chuuihou! (Goldfish Warning!) manga and anime. The anime is about a rich girl named Chitose who loses her fortune and is forced to enroll in a public rural school that accepts barnyard animals as students. The anime charts her attempts to refine/gentrify those around her, including her new best friend Wapiko (the pink-haired girl on the cover/title screen). - -The game allows for up to three players. Each "mini-game" is selected from a roulette, and players compete to earn 100 points the quickest. These mini-games can range from trivia contests to more action-oriented fare. Most mini-games have their own rules concerning gaining (and losing) points to pay attention to. - + Kingyo Chuuihou! Tobidase! Game Gakuen ("Goldfish Warning! Leap Out! Game Academy!") is a multiplayer party game based on the Kingyo Chuuihou! (Goldfish Warning!) manga and anime. The anime is about a rich girl named Chitose who loses her fortune and is forced to enroll in a public rural school that accepts barnyard animals as students. The anime charts her attempts to refine/gentrify those around her, including her new best friend Wapiko (the pink-haired girl on the cover/title screen). + +The game allows for up to three players. Each "mini-game" is selected from a roulette, and players compete to earn 100 points the quickest. These mini-games can range from trivia contests to more action-oriented fare. Most mini-games have their own rules concerning gaining (and losing) points to pay attention to. + Kingyo Chuuihou! Tobidase! Game Gakuen was released on the Super Famicom in 1994 and was never released outside of Japan. It is the only Kingyo Chuuihou game on the Super Famicom: the other two were created for the Nintendo Game Boy prior to this game. 0.8 19940318T000000 @@ -11125,16 +11125,16 @@ In this game you will be able to choose among 6 relevant characters of the afore ./media/videos/Kirby no Kirakira Kids (Japan).png Kirby no Kirakira Kids - A Tetris-like puzzle game. There are varying modes of play, such as Time Trial, Challenge and Story Mode, but the basic idea of play is the same: you must sandwich Star Blocks between two like Friend Blocks, either horizontally or vertically. The Friend Blocks and any Star Blocks in-between are then removed from play. Similar to Tetris, sets of blocks fall into the bin that contain any two of the following types: - -Star Blocks: The most important block, as all of the game types rely on it. Sandwich these blocks between two Friend Blocks either horizontally or vertically, and they will be cleared. The more stars you clear, the higher the score. - -Friend Blocks: These blocks have pictures of Kirby's friends - Rick the Hamster, Kine the Fish, and Coo the Owl (all from Kirby's Dream Land 2) - on them. Match two of each to clear them from the screen. Any Star Blocks between the two character blocks will also be cleared. - -Bomb Blocks: Sandwich a Bomb Block in between two Friend Blocks, and the bomb will explode, removing all blocks in the same row. - -Hard Blocks: You have to clear these blocks twice to clear them from the screen. Clear them once and they transform into an ordinary Star Block, and then can be removed in the normal way. - + A Tetris-like puzzle game. There are varying modes of play, such as Time Trial, Challenge and Story Mode, but the basic idea of play is the same: you must sandwich Star Blocks between two like Friend Blocks, either horizontally or vertically. The Friend Blocks and any Star Blocks in-between are then removed from play. Similar to Tetris, sets of blocks fall into the bin that contain any two of the following types: + +Star Blocks: The most important block, as all of the game types rely on it. Sandwich these blocks between two Friend Blocks either horizontally or vertically, and they will be cleared. The more stars you clear, the higher the score. + +Friend Blocks: These blocks have pictures of Kirby's friends - Rick the Hamster, Kine the Fish, and Coo the Owl (all from Kirby's Dream Land 2) - on them. Match two of each to clear them from the screen. Any Star Blocks between the two character blocks will also be cleared. + +Bomb Blocks: Sandwich a Bomb Block in between two Friend Blocks, and the bomb will explode, removing all blocks in the same row. + +Hard Blocks: You have to clear these blocks twice to clear them from the screen. Clear them once and they transform into an ordinary Star Block, and then can be removed in the normal way. + The game also features a 'chain' system that rewards you for clearing blocks which then clear other blocks. If you clear two or more blocks in this manner, then you'll be rewarded with Kirby raining down that amount of Stars, which can fill in gaps, which in turn could complete a row and allow it to chain even further. 0.7 19980125T000000 @@ -11149,8 +11149,8 @@ The game also features a 'chain' system that rewards you for clearing blocks whi ./media/videos/Kirby Super Star (USA).png Kirby Super Star - The game is actually a set of seven main games: Spring Breeze, Dynablade, Gourmet Race, The Great Cave Offensive are unlocked at first, and later Metaknight's Revenge, Milky Way Wishes and The Arena become available, as well as a couple of minor minigames. -These are all typical Kirby platformers, each one with its own set of levels and different gameplay. In most of them you can consume monsters and learn their special abilities, but in Milky Way Wishes abilities are instead collected in a manner similar to Metroid. Offensive Cave features levels with various obstacles, hidden treasures and some elementary lever-pulling kind of puzzle solving. Metaknight's Revenge is the only game on the cartridge with a (fairly strict) timer. The Arena is a "boss rush" mode, asking players to defeat every boss in the game with limited health refills and on one life. + The game is actually a set of seven main games: Spring Breeze, Dynablade, Gourmet Race, The Great Cave Offensive are unlocked at first, and later Metaknight's Revenge, Milky Way Wishes and The Arena become available, as well as a couple of minor minigames. +These are all typical Kirby platformers, each one with its own set of levels and different gameplay. In most of them you can consume monsters and learn their special abilities, but in Milky Way Wishes abilities are instead collected in a manner similar to Metroid. Offensive Cave features levels with various obstacles, hidden treasures and some elementary lever-pulling kind of puzzle solving. Metaknight's Revenge is the only game on the cartridge with a (fairly strict) timer. The Arena is a "boss rush" mode, asking players to defeat every boss in the game with limited health refills and on one life. Kirby Super Star is best known for its two-player cooperative play option, which has given it a reputation as a party game. 0.95 19960920T000000 @@ -11307,9 +11307,9 @@ If a player lands on the same square as another character, they get into a conte ./media/videos/Knights of the Round (USA).png Knights of the Round - In Knights of the Round, play the role of one of three knights from the Arthurian legends. The three characters are Sir Lancelot, Sir Percival, and of course King Arthur. + In Knights of the Round, play the role of one of three knights from the Arthurian legends. The three characters are Sir Lancelot, Sir Percival, and of course King Arthur. -The story tells of a man who pulled the mighty sword Excalibur from a rock which no one else could achieve. This feat signified that he should be king of the Britons and lead them to peace. The trouble is there is mass chaos in the land and the only way Arthur can stop it is to find the holy grail which has been hidden for over a thousand years. Aurthur is joined by Percival and Lancelot on his quest to find the grail. +The story tells of a man who pulled the mighty sword Excalibur from a rock which no one else could achieve. This feat signified that he should be king of the Britons and lead them to peace. The trouble is there is mass chaos in the land and the only way Arthur can stop it is to find the holy grail which has been hidden for over a thousand years. Aurthur is joined by Percival and Lancelot on his quest to find the grail. The gameplay involves the player to scroll along the screen fighting of enemies with a sword or axe depending on the character. The player can also block and parry with opponents which is done by a simple button press. There are also character development elements in the game where collecting points by killing enemies and picking up gold increase the character's attack and speed. Character's armour and weapons also change when they gain experience. 0.7 @@ -11325,10 +11325,10 @@ The gameplay involves the player to scroll along the screen fighting of enemies ./media/videos/Konpeki no Kantai (Japan).png Konpeki no Kantai - Konpeki no Kantai ("Deep Blue Fleet") is a naval combat strategy game for various Japanese systems. Originally released on the PC-FX console in 1995, it was quickly ported to 3DO and Super Famicom the same year with different developer/publisher teams. - -The game is based on an original video animation (OVA) that reimagines the Pacific Theater during World War 2 in which the Japanese navy had a significant advantage that would lead to a different outcome to the global conflict. This advantage is the eponymous submarine fleet, which proves to be almost unstoppable. The OVA was in turn inspired by a novel by Yoshio Aramaki of the same name. - + Konpeki no Kantai ("Deep Blue Fleet") is a naval combat strategy game for various Japanese systems. Originally released on the PC-FX console in 1995, it was quickly ported to 3DO and Super Famicom the same year with different developer/publisher teams. + +The game is based on an original video animation (OVA) that reimagines the Pacific Theater during World War 2 in which the Japanese navy had a significant advantage that would lead to a different outcome to the global conflict. This advantage is the eponymous submarine fleet, which proves to be almost unstoppable. The OVA was in turn inspired by a novel by Yoshio Aramaki of the same name. + The gameplay depicts each mission, taken from the OVA, as an isometric grid-based conflict between the player's forces and the enemy's fleet. In most scenarios, the enemy fleet belongs to the United States Navy. Different types of ships serve different applications in combat. 0.85 19951102T000000 @@ -11343,8 +11343,8 @@ The gameplay depicts each mission, taken from the OVA, as an isometric grid-base ./media/videos/Kouryaku Casino Bar (Japan).png Kouryaku Casino Bar - Kouryaku Casino Bar ("Tips Casino Bar") is a gambling simulator for the Super Famicom. It provides various venues in a Vegas-like district of gambling dens, each of which offers the player a different gambling game. - + Kouryaku Casino Bar ("Tips Casino Bar") is a gambling simulator for the Super Famicom. It provides various venues in a Vegas-like district of gambling dens, each of which offers the player a different gambling game. + These gambling activities include a number of dice and card games: Rummy, craps, slots, roulette, poker, blackjack and video poker (which is played solo, instead of against CPU opponents). Players try to win big at each of these events before moving onto the large casino in the middle. The player can also select between a male or female avatar. 0.65 19950714T000000 @@ -11419,8 +11419,8 @@ Koushien 3 marks the first time Magical Company would publish a Koushien game, t ./media/videos/Koushien 4 (Japan).png Koushien 4 - Koushien 4 is the fourth game in Magical Company's Koushien series of baseball sims that focus on Japan's highschool-aged national tournament that culminates in the eponymous stadium, and the final game in the series to be released on the Super Famicom. - + Koushien 4 is the fourth game in Magical Company's Koushien series of baseball sims that focus on Japan's highschool-aged national tournament that culminates in the eponymous stadium, and the final game in the series to be released on the Super Famicom. + The player can once again pick a region in any prefecture and coach that team through the regional knock-out phase to the nationals. The game offers the focal tournament mode and a versus mode that allows two human players to clash on the diamond, or up to four players working in teams. 0.75 19950714T000000 @@ -11435,8 +11435,8 @@ The player can once again pick a region in any prefecture and coach that team th ./media/videos/Kousoku Shikou Shougi Ou (Japan).png Kousoku Shikou Shougi Ou - Kousoku Shikou Shogi-Oh ("Fast Thinking Shogi Emperor") is a shogi game for the Super Famicom. The player competes against four different characters in either a standard shogi mode or a challenge mode that creates scenarios with specific tiles and tasks the player to win them. - + Kousoku Shikou Shogi-Oh ("Fast Thinking Shogi Emperor") is a shogi game for the Super Famicom. The player competes against four different characters in either a standard shogi mode or a challenge mode that creates scenarios with specific tiles and tasks the player to win them. + Access would go on to produce another Super Famicom shogi game - Habu Meijin no Omoshiro Shogi - a week later. 0.7 19950324T000000 @@ -11467,8 +11467,8 @@ Koutetsu no Kishi 2 is the second game in the Koutetsu no Kishi series, all of w ./media/videos/Koutetsu no Kishi 3 - Gekitotsu Europe Sensen (Japan) (Rev 1).png Koutetsu no Kishi 3 : Gekitotsu Europe Sensen - Koutetsu no Kishi 3: Gekitotsu Europe Sensen ("Steel Knight 3: Clash on the European Front") is a strategy game from Dual and Asmik. It follows Koutetsu no Kishi and Koutetsu no Kishi 2, both of which were also released on the Super Famicom. As with its predecessors, the player takes control of a German World War 2 panzer division as they conquer Europe, though they can also take control of the Allies. - + Koutetsu no Kishi 3: Gekitotsu Europe Sensen ("Steel Knight 3: Clash on the European Front") is a strategy game from Dual and Asmik. It follows Koutetsu no Kishi and Koutetsu no Kishi 2, both of which were also released on the Super Famicom. As with its predecessors, the player takes control of a German World War 2 panzer division as they conquer Europe, though they can also take control of the Allies. + The player can take part in a pre-generated scenario or create their own with the game's construction set. It's one of a handful of Super Famicom games to use the SNES Mouse peripheral. 0.8 19950127T000000 @@ -11483,10 +11483,10 @@ The player can take part in a pre-generated scenario or create their own with th ./media/videos/Koutetsu no Kishi (Japan).png Koutetsu no Kishi - Koutetsu no Kishi ("Steel Knight") is a WW2 turn-based strategy game in which the player assumes the role of Fritz Kraemer, a prominent German Waffen-SS and Heer (army) officer. The player, as Kraemer, must succeed in various campaigns led by Nazi Germany just before and up until the end of the second World War. - -The game was originally released on the NEC PC-9801 by General Support and was ported to the Super Famicom two years later by Dual and Asmik Ace. The Super Famicom version was followed by two sequels: Koutetsu no Kishi 2: Sabaku no Rommel Shougun and Koutetsu no Kishi 3: Gekitotsu Europe Sensen. It was one of a handful of games to support the SNES Mouse peripheral. - + Koutetsu no Kishi ("Steel Knight") is a WW2 turn-based strategy game in which the player assumes the role of Fritz Kraemer, a prominent German Waffen-SS and Heer (army) officer. The player, as Kraemer, must succeed in various campaigns led by Nazi Germany just before and up until the end of the second World War. + +The game was originally released on the NEC PC-9801 by General Support and was ported to the Super Famicom two years later by Dual and Asmik Ace. The Super Famicom version was followed by two sequels: Koutetsu no Kishi 2: Sabaku no Rommel Shougun and Koutetsu no Kishi 3: Gekitotsu Europe Sensen. It was one of a handful of games to support the SNES Mouse peripheral. + Possibly due to its focus on German WW2 campaigns, neither Koutetsu no Kishi nor its sequels were ever released outside of Japan. 0.8 19930219T000000 @@ -11533,8 +11533,8 @@ The tournament this time is an eating contest, and the game itself plays like a ./media/videos/Kunio-kun no Dodge Ball Da yo Zenin Shuugou! (Japan).png Kunio-kun no Dodge Ball Da yo : Zenin Shuugou! - This sequel also adds more comprehensive tournament mechanics, for instance your performance in each match allows you to buy power-ups and special moves to enhance your players, you can also create a custom team and manage them throughout the tournament by adding or removing members as you see fit (you can even try to lure players from opposing teams). You can also choose among a series of formations and AI profiles in case you play alone, although you can use a multi-tap to play with up to 4 players. - + This sequel also adds more comprehensive tournament mechanics, for instance your performance in each match allows you to buy power-ups and special moves to enhance your players, you can also create a custom team and manage them throughout the tournament by adding or removing members as you see fit (you can even try to lure players from opposing teams). You can also choose among a series of formations and AI profiles in case you play alone, although you can use a multi-tap to play with up to 4 players. + Available game modes include Tournament, Vs and Mechabutsuke mode which is a variation on Vs that involves a free-roaming court and no outfielders. 0.75 19930806T000000 @@ -11565,11 +11565,11 @@ The game is an action RPG in which you can switch characters. Each one of the th ./media/videos/Kyle Petty's No Fear Racing (USA).png Kyle Petty's No Fear Racing - Kyle Petty's No Fear Racing lets the player race on 28 different stock car tracks and choose from a bevy of customizable cars, each with their own appearances, strengths and weaknesses. There are three different modes to play. A Single Race where the player can choose a car and a track and race one time against a slew of computer opponents. Season lets the player compete in an entire season on all the tracks, earning prize money to buy parts to upgrade their car. They can change parts to maximize performance or even tweak the car such as change gear ratios, spoiler height, tire pressure, etc. + Kyle Petty's No Fear Racing lets the player race on 28 different stock car tracks and choose from a bevy of customizable cars, each with their own appearances, strengths and weaknesses. There are three different modes to play. A Single Race where the player can choose a car and a track and race one time against a slew of computer opponents. Season lets the player compete in an entire season on all the tracks, earning prize money to buy parts to upgrade their car. They can change parts to maximize performance or even tweak the car such as change gear ratios, spoiler height, tire pressure, etc. There is also an option that allows for a two-player head-to-head battle that utilizes a split screen. -It also features a track editor that lets the player build their own dream track and race on it against computer opponents or against a friend. +It also features a track editor that lets the player build their own dream track and race on it against computer opponents or against a friend. While the game does gear itself in appearances and style towards NASCAR, it doesn't feature any full license from them. It does, however, feature the likeness and endorsement of NASCAR driver Kyle Petty, son of NASCAR legend Richard Petty and grandson of NASCAR pioneer Lee Petty. 0.4 @@ -11603,8 +11603,8 @@ The first Megami Tensei follows the story of Nakajima, a programmer who has to ./media/videos/La Wares (Japan).png La Wares - Shin Seikoku: La Wares is a Japan-exclusive video game for the Super Famicom that was released in 1995. - + Shin Seikoku: La Wares is a Japan-exclusive video game for the Super Famicom that was released in 1995. + The hero Chiffon fights with his sword in order to save Kitan Kingdom from the evil "Renpoushi" on different stages in a world where a gigantic machine knight develops an intense battle. In battle, players can fight by riding on the giant knight "Souhei" by means of attacking with a weapon. 0.95 19950421T000000 @@ -11649,8 +11649,8 @@ The hero Chiffon fights with his sword in order to save Kitan Kingdom from the e ./media/videos/Lamborghini - American Challenge (USA).png Lamborghini American Challenge - Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 race tracks across The United States. In each division there are 20 rival racers, up to 3 of which compete in each race at a time. - + Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 race tracks across The United States. In each division there are 20 rival racers, up to 3 of which compete in each race at a time. + The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. Before each race you will be told of the quality of the locals and the likelihood of police presence. 0.65 19931101T000000 @@ -11665,8 +11665,8 @@ The races also feature lots of local drivers (who can take crucial positions awa ./media/videos/Laplace no Ma (Japan).png Laplace no Ma - The town Newcam, Massachusetts, 1924. On the outskirts of the town stands the Weathertop mansion. It was just an ordinary place until the last owner, Benedict Weathertop, started practicing black magic. He killed his parents and populated the mansion with all kinds of undead. Since then, nobody dared to approach the mansion. But a short while ago, two boys were found dead near this horrible place. Apparently, the boys had tried to enter the mansion. Another evidence pointed out that a girl followed them - but her body hasn't been found yet, and there is a slight hope she might be alive. This is where you, the hero of the game, decide to investigate the mystery, and to venture into the mansion... - + The town Newcam, Massachusetts, 1924. On the outskirts of the town stands the Weathertop mansion. It was just an ordinary place until the last owner, Benedict Weathertop, started practicing black magic. He killed his parents and populated the mansion with all kinds of undead. Since then, nobody dared to approach the mansion. But a short while ago, two boys were found dead near this horrible place. Apparently, the boys had tried to enter the mansion. Another evidence pointed out that a girl followed them - but her body hasn't been found yet, and there is a slight hope she might be alive. This is where you, the hero of the game, decide to investigate the mystery, and to venture into the mansion... + Laplace no Ma is a Japanese-style RPG with horror elements. You are not stuck in the mansion, but can leave it, visit the town, and buy supplies. Later you also visit other locations such as a castle, etc. 0.7 19950714T000000 @@ -11728,8 +11728,8 @@ The game challenges young people to create their own business empire by research ./media/videos/Leading Jockey 2 (Japan).png Leading Jockey 2 - Leading Jockey 2 is a horse racing game for the Super Famicom and the sequel to 1994's Leading Jockey. As with its predecessor, the game is more concerned with the actual racing aspect of the sport than the simulation/gambling aspects that take the forefront in franchises like Derby Stallion or Thoroughbred Breeder. - + Leading Jockey 2 is a horse racing game for the Super Famicom and the sequel to 1994's Leading Jockey. As with its predecessor, the game is more concerned with the actual racing aspect of the sport than the simulation/gambling aspects that take the forefront in franchises like Derby Stallion or Thoroughbred Breeder. + Leading Jockey 2 is the final game in the Leading Jockey series to be released on the Super Famicom 0.7 19951124T000000 @@ -11774,8 +11774,8 @@ To complete your quest, you must fight your way through numerous enemies using d ./media/videos/Lemmings 2 - The Tribes (USA).png Lemmings 2 : The Tribes - The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces. - + The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces. + Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones form the original and is perhaps the best option for first-time players. 0.9 19941101T000000 @@ -11880,8 +11880,8 @@ Firstly, you have to stop drug dealers who want to transport their money from th ./media/videos/Libble Rabble (Japan).png Libble Rabble - It is a curious but challenging game, where the player tries to harvest little mushrooms (Mushlins) while avoiding various enemies. It was ported to the Super Famicom in 1994. - + It is a curious but challenging game, where the player tries to harvest little mushrooms (Mushlins) while avoiding various enemies. It was ported to the Super Famicom in 1994. + At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins. 0.7 19940922T000000 @@ -11911,7 +11911,7 @@ The British Royal Army: Henry Clinton, Thomas Gage or William Howe. Revolutionary Politics Each turn you will have to balance your treasury for the war effort. Money is provided by each state. The more states that support your cause, the more money will flow in your coffers. Money is spent in paying wages, strengthening the fleet and recruiting new regiments. -Here, if you have a sufficient fleet, you can also command your Navy officer to "control the seas" which is conducting a blockade and privateering against enemy ships. This may result in seized goods that will be added to your treasury. +Here, if you have a sufficient fleet, you can also command your Navy officer to "control the seas" which is conducting a blockade and privateering against enemy ships. This may result in seized goods that will be added to your treasury. The American Revolutionary War in Liberty or Death included everyone except the American Indians: [1] Revolutionary Militia: American supporters but not yet fully supportive of Continental Army (not under your full control) [2] Loyalist Militia: Militia supportive to the Crown [3] French Army: The French will support the American cause after a formal alliance is held. [4] Spanish Army: The Spaniards will support the American cause after a formal alliance is held. @@ -11980,10 +11980,10 @@ As the game progresses, levels become increasingly difficult and new hazards and ./media/videos/Little Master - Nijiiro no Maseki (Japan).png Little Master : Nijiiro no Maseki - Little Master: Nijiiro no Maseki ("Little Master: Jewels of the Rainbow") is a strategy RPG and the third game in the series. The first two games, Little Master Raikubaan no Densetsu and Little Master 2: Kaminari Hikari no Kishi, were exclusive to the Game Boy. Set two years after the events of Little Master 2, the heroes - swordsman Riim, minotaur brawler Mormor and healing mage Tamtam - rescue a goatman from a cave-in, which sets off another series of battles against old foes the Skull Bombers and other villains. - -The game is structurally similar to Intelligent Systems's Fire Emblem or Camelot's Shining Force series: players move characters around a grid, fighting enemies in range via cutaways that shows the two characters exchanging blows on a 2D plane. Players need to be wary of counterattacks from enemies and getting surrounded by enemy units on the tactical map, as both might lead to an allied character getting eliminated from battle. The player can also investigate houses on the battle map to potentially earn items and recruit new characters. - + Little Master: Nijiiro no Maseki ("Little Master: Jewels of the Rainbow") is a strategy RPG and the third game in the series. The first two games, Little Master Raikubaan no Densetsu and Little Master 2: Kaminari Hikari no Kishi, were exclusive to the Game Boy. Set two years after the events of Little Master 2, the heroes - swordsman Riim, minotaur brawler Mormor and healing mage Tamtam - rescue a goatman from a cave-in, which sets off another series of battles against old foes the Skull Bombers and other villains. + +The game is structurally similar to Intelligent Systems's Fire Emblem or Camelot's Shining Force series: players move characters around a grid, fighting enemies in range via cutaways that shows the two characters exchanging blows on a 2D plane. Players need to be wary of counterattacks from enemies and getting surrounded by enemy units on the tactical map, as both might lead to an allied character getting eliminated from battle. The player can also investigate houses on the battle map to potentially earn items and recruit new characters. + The offers two difficulties: Normal and Advanced. The main difference is that experience gain is a lot slower on Advanced, forcing the player to consider how to spread around the finite amount of experience between their units. The game was not officially localized, but a few partial fan translations exist. 0.75 19950630T000000 @@ -12064,7 +12064,7 @@ There is also a battle mode that puts Justy versus Liberty to see who can fetch ./media/videos/Lodoss-tou Senki (Japan).png Lodoss-tou Senki - One of the several video games based on Ryo Mizuno's fantasy novels, this version of Record of Lodoss War does not follow the main plot of the novels, but is instead dedicated to an important episode from the history of Lodoss: the battle of Six Heroes against the demon god. + One of the several video games based on Ryo Mizuno's fantasy novels, this version of Record of Lodoss War does not follow the main plot of the novels, but is instead dedicated to an important episode from the history of Lodoss: the battle of Six Heroes against the demon god. The introduction shows the Six Heroes in the middle of this confrontation. Flaus, the priestess of Valis, is slain in battle. The hero Beld, enraged, invokes a demonic power to defeat the god. But when the battle is over, the heroes disappear... @@ -12177,7 +12177,7 @@ Despite its "suggestive" themes, the game doesn't feature any explicit sex scene ./media/videos/Lufia II - Rise of the Sinistrals (USA).png Lufia II : Rise of the Sinistrals - Lufia II is an RPG with many puzzle elements thrown in. In this game, the prequel to Lufia I, you are Maxim, a monster hunter. During your journey, you will find new party members, explore and conquer various dungeons, and solve many puzzles. + Lufia II is an RPG with many puzzle elements thrown in. In this game, the prequel to Lufia I, you are Maxim, a monster hunter. During your journey, you will find new party members, explore and conquer various dungeons, and solve many puzzles. Lufia II was an innovative game in many regards. It made extensive use of puzzles in its dungeon layouts. It also featured "Capsule Monsters" which would fight alongside your party in battle. They would evolve when fed weapons, armor, or special fruits. You could also gamble away your money in minigames at the casinos found in various towns. 0.8 19960831T000000 @@ -12427,13 +12427,13 @@ Depending of the originating country, there are different game modes: ./media/videos/Magical Pop'n (Japan).png Magical Pop'n - The kingdom of Toaru prosperous and peaceful place that's famous for its magic. Within Toaru castle lies the Magic Gem which legend says can give the person who holds it great magical powers. Because of this, it is sealed inside the castle to prevent the gem from landing in the wrong hands. + The kingdom of Toaru prosperous and peaceful place that's famous for its magic. Within Toaru castle lies the Magic Gem which legend says can give the person who holds it great magical powers. Because of this, it is sealed inside the castle to prevent the gem from landing in the wrong hands. One night, a dark figure and his army of monsters invades the castle and steals the gem. Armed with a sword and her magic powers, the Princess Toaru sets off to retrieve the gem and save the world. -Magical Pop'n let's you play a young, energetic little princess who is simply called...Princess. The game starts off with Princess chasing after a floating bad guy off a balcony and into town. +Magical Pop'n let's you play a young, energetic little princess who is simply called...Princess. The game starts off with Princess chasing after a floating bad guy off a balcony and into town. -Princess has two type of weapons: her sword and her magic powers. +Princess has two type of weapons: her sword and her magic powers. When using magic, Princess will consume star powers. Different types of magic requires a different number of stars. Stars can be collected throughout the game and you can also get stars after defeating a foe. In the first stage you will only have access to Princess' magic beam powers which shoots small beams of laser at enemies. Later, you will receive the ice, fire and other powers. @@ -12487,8 +12487,8 @@ Magna Braban: Henreki no Yusha is a console-style RPG with party-based combat an ./media/videos/Mahjong Club (Japan).png Mahjong Club - Mahjong Club is a mahjong game developed by Natsu System and published by Hect (or Hector). It was originally released on the Super Famicom in 1994 and later ported with enhancements to the Sony PlayStation in 1998. The PlayStation version was released a second time as part of a budget series. Neither console version saw a release outside of Japan. - + Mahjong Club is a mahjong game developed by Natsu System and published by Hect (or Hector). It was originally released on the Super Famicom in 1994 and later ported with enhancements to the Sony PlayStation in 1998. The PlayStation version was released a second time as part of a budget series. Neither console version saw a release outside of Japan. + As with a lot of mahjong games, the player takes on three opponents at a time and races them to complete their hand first. 0.85 19941222T000000 @@ -12531,8 +12531,8 @@ The title refers to the Monkey King Goku (Sun Wukong) and the ancient Chinese na ./media/videos/Mahjong Hishouden - Shin Naki no Ryuu (Japan).png Mahjong Hishouden : Shin Naki no Ryuu - Mahjong Hishouden: Shin Naki no Ryuu ("Mahjong Flight: True Crying Dragon") is a mahjong game based on a manga and anime OVA that concerns a quiet but intense young man known only as Ryuu (Dragon) who frequently hustles Yakuza thugs in mahjong matches. The manga license had been adapted for a video game twice before, most recently with the 1992 Super Famicom game Naki no Ryuu: Mahjong Hishouden. - + Mahjong Hishouden: Shin Naki no Ryuu ("Mahjong Flight: True Crying Dragon") is a mahjong game based on a manga and anime OVA that concerns a quiet but intense young man known only as Ryuu (Dragon) who frequently hustles Yakuza thugs in mahjong matches. The manga license had been adapted for a video game twice before, most recently with the 1992 Super Famicom game Naki no Ryuu: Mahjong Hishouden. + As with its predecessor, the player can follow a story mode with set opponents, or they can select from a group of characters for a one-off game. To win, the player must have the most points after a fixed number of rounds. 0.7 19951027T000000 @@ -12547,8 +12547,8 @@ As with its predecessor, the player can follow a story mode with set opponents, ./media/videos/Mahjong Sengoku Monogatari (Japan).png Mahjong Sengoku Monogatari - Mahjong Sengoku Monogatari is a mahjong game developed for the Super Famicom in 1994. Unlike many other mahjong games made this late in the 16-bit era, Mahjong Sengoku Monogatari only supports one-on-one mahjong games with a CPU opponent. - + Mahjong Sengoku Monogatari is a mahjong game developed for the Super Famicom in 1994. Unlike many other mahjong games made this late in the 16-bit era, Mahjong Sengoku Monogatari only supports one-on-one mahjong games with a CPU opponent. + The game is based around the Sengoku (Warring States) era and features many famous daimyos from the period, who compete against each other in mahjong for land/resources. The game features a story mode, an exhibition versus mode and an elimination tournament mode. 0.8 19940923T000000 @@ -12563,8 +12563,8 @@ The game is based around the Sengoku (Warring States) era and features many famo ./media/videos/Mahjong Taikai II (Japan) (Rev 1).png Mahjong Taikai II - Mahjong Taikai II ("Mahjong Tournament II") is a Koei mahjong game and the sequel to Super Mahjong Taikai. Like its predecessor, it features multiple historical figures to compete against in four-person mahjong games. The game features multiple modes and comedic skits with its two hosts. - + Mahjong Taikai II ("Mahjong Tournament II") is a Koei mahjong game and the sequel to Super Mahjong Taikai. Like its predecessor, it features multiple historical figures to compete against in four-person mahjong games. The game features multiple modes and comedic skits with its two hosts. + Koei produced numerous Mahjong Taikai games for various systems, playing with their reputation for producing historical strategic simulation games to mash together several famous historical figures from various eras. 1 19940930T000000 @@ -12593,8 +12593,8 @@ Koei produced numerous Mahjong Taikai games for various systems, playing with th ./media/videos/Mahou Poi Poi Poitto! (Japan).png Mahou Poi Poi Poitto! - Mahou Poi Poi Poitto! ("Magic Poi Poi Poitto!") is a puzzle game developed by Metro and published by TAKARA for the Arcade and SNES. It plays similarly to other match-3 games of the era, like Columns, in that the player has to line up three identical pieces horizontally, vertically or diagonally. Pieces fall in square clumps of four, sometimes including cloud pieces which immediately vanish, and very rarely including a sun icon that can remove all the icons of a single type. - + Mahou Poi Poi Poitto! ("Magic Poi Poi Poitto!") is a puzzle game developed by Metro and published by TAKARA for the Arcade and SNES. It plays similarly to other match-3 games of the era, like Columns, in that the player has to line up three identical pieces horizontally, vertically or diagonally. Pieces fall in square clumps of four, sometimes including cloud pieces which immediately vanish, and very rarely including a sun icon that can remove all the icons of a single type. + The game features a competitive two-player mode and a one-player story mode. In the story mode, the player takes on a series of monsters. The monster intermittently casts spells at the player that randomly transforms blocks into "enemy blocks". By casting magic back at the monster, best done by creating chains and combos, the ground beneath them moves towards the ceiling. Once high enough, the monster is crushed and the player moves onto the next stage. 0.7 19940805T000000 @@ -12655,9 +12655,9 @@ Battles are fought in real-time with one player controlling two characters. This ./media/videos/Majin Tensei (Japan) (Rev 2).png Majin Tensei - Majin Tensei is the first game in the Majin Tensei series and was released for the Super Famicom. Majin Tensei and its successors put a turn-based strategy twist on the usual Megami Tensei gameplay formula. - - + Majin Tensei is the first game in the Majin Tensei series and was released for the Super Famicom. Majin Tensei and its successors put a turn-based strategy twist on the usual Megami Tensei gameplay formula. + + In the late 1990s, ethnic battles around the world result in a large amount of deaths and a large portion of the world being closed off. Decades later, in 202X, a boy living in Neider Tokyo in the area D-03 suddenly receives a mysterious Demon Summoning Program on his COMP from someone called TAKEUCHI, with demons appearing immediately after. After fighting his way to a mysterious building, he finds a young woman in cryogenic sleep, who decides to join him. There are 3 possible endings: a bad ending, a normal ending, and the best ending. 0.65 19940128T000000 @@ -12766,16 +12766,16 @@ Other features includes game-saves, hints and tutorials. ./media/videos/Mario to Wario (Japan) (En).png Mario to Wario - This is the Spirit Forest. Within these woods lives a sprite, and those who meet it find happiness, or so the tale goes. One day, Mario came to the woods to confirm the legend. Peach and Yoshi should have been together with Luigi......but alas, the visage of Luigi was missing. Mario's group of three have separated to find lost little Luigi. - -At once, the suspicious sound of an engine was in the air. I wonder what it could be? It was Wario riding his personal plane, the Bulldog, and it dropped a bucket from the sky. - -"Whew, woosh!" - -And suddenly, the bucket was a snug fit on Mario's head. - -"Uwagh, I can't see in this thing!" - + This is the Spirit Forest. Within these woods lives a sprite, and those who meet it find happiness, or so the tale goes. One day, Mario came to the woods to confirm the legend. Peach and Yoshi should have been together with Luigi......but alas, the visage of Luigi was missing. Mario's group of three have separated to find lost little Luigi. + +At once, the suspicious sound of an engine was in the air. I wonder what it could be? It was Wario riding his personal plane, the Bulldog, and it dropped a bucket from the sky. + +"Whew, woosh!" + +And suddenly, the bucket was a snug fit on Mario's head. + +"Uwagh, I can't see in this thing!" + The sprite of the woods, Wanda, witnessed it. The petite pixie did not have the strength to remove the bucket on her own, but she desired to help somehow. Thus, Wanda sends Mario a signal with her magic wand, determined to reunite him with Luigi...... 0.4 19930827T000000 @@ -12806,8 +12806,8 @@ The game also includes a Parent's Information Center, which explains what each o ./media/videos/Mario's Early Years - Fun with Numbers (USA).png Mario's Early Years : Fun with Numbers - In FUN WITH NUMBERS, children are introduced to the basics of math by way of Shape, Number, Same and Different, Counting, Comparing, How Many, and Pattern Worlds. - + In FUN WITH NUMBERS, children are introduced to the basics of math by way of Shape, Number, Same and Different, Counting, Comparing, How Many, and Pattern Worlds. + Children simply guide Mario, selecting objects on the screen, which playfully illustrate numerical concepts. Moms and Dads get to interact and play, too. Mario invites them to join in the fun and observe their children as they become totally involved in the learning process. Through the MARIO?S EARLY YEARS Series children will discover the world around them by exploring the elements of that world. The MARIO'S EARLY YEARS Series covers a multitude of subjects, helping children to acquire valuable skills and develop a rich and active imagination. 0.4 19940901T000000 @@ -12822,8 +12822,8 @@ Children simply guide Mario, selecting objects on the screen, which playfully il ./media/videos/Mario's Early Years - Preschool Fun (USA).png Mario's Early Years : Preschool Fun - In PRESCHOOL FUN, children develop concepts through the exploration of shapes, colors, sounds, opposites, and numbers. With Mario?s help, your child learns to define and identify these subjects without pressure. Your child simply guides Mario, selecting objects on the screen which Mario bonks and bounces through, frequently affirming your child's correct choice. With Mario, Luigi, Princess Toadstool and all their friends as classmates, your child just may make the biggest stride since learning to walk. - + In PRESCHOOL FUN, children develop concepts through the exploration of shapes, colors, sounds, opposites, and numbers. With Mario?s help, your child learns to define and identify these subjects without pressure. Your child simply guides Mario, selecting objects on the screen which Mario bonks and bounces through, frequently affirming your child's correct choice. With Mario, Luigi, Princess Toadstool and all their friends as classmates, your child just may make the biggest stride since learning to walk. + That's because MARIO'S EARLY YEARS is all about learning to think in a way that doesn?t seem like learning, but much more like playing. Moms and Dads get to interact and play, too. Mario invites them to join in the fun and observe their kids as they become totally involved in the learning process. 0.35 19941101T000000 @@ -13026,8 +13026,8 @@ Upon finishing the complete mission, the player is presented with a certificate ./media/videos/Matsukata Hiroki no Super Trawling (Japan).png Matsukata Hiroki no Super Trawling - Matsukata Hiroki no Super Trawling ("Hiroki Matsukata's Super Trawling") is a fishing game for the Super Famicom featuring actor and enthusiastic angler Hiroki Matsukata, best known for his tough guy roles in yakuza movies. - + Matsukata Hiroki no Super Trawling ("Hiroki Matsukata's Super Trawling") is a fishing game for the Super Famicom featuring actor and enthusiastic angler Hiroki Matsukata, best known for his tough guy roles in yakuza movies. + The player travels to exotic fishing locations across the globe, looking for especially large fish such as blue marlin. The game also requires that the player fights the fish, wearing it out before they can drag it into their boat. The game's competitions require that the player throw back any fish below a certain weight, and there's a time limit to find a winning fish. 0.8 19950825T000000 @@ -13120,9 +13120,9 @@ The player doesn't get to play as the robot, instead they attempt to beat the ro ./media/videos/MechWarrior (USA).png MechWarrior - You are Gideon Braver Vandenburg, heir to the planet. While you were away, unknown attackers destroyed your home, killed your entire family, and stole the Chalice that you need to win the throne. When you are implicated in your own family's death, you are forced into exile. With a help of an old friend who contributed an old Jenner and some credits, you must become a mercenary. You must travel the Inner Sphere in search of clues to who set you up, and eventually avenge your family and recover the Chalice. You have five years. Good luck and good hunting. + You are Gideon Braver Vandenburg, heir to the planet. While you were away, unknown attackers destroyed your home, killed your entire family, and stole the Chalice that you need to win the throne. When you are implicated in your own family's death, you are forced into exile. With a help of an old friend who contributed an old Jenner and some credits, you must become a mercenary. You must travel the Inner Sphere in search of clues to who set you up, and eventually avenge your family and recover the Chalice. You have five years. Good luck and good hunting. -Mechwarrior was the first 3D BattleTech game developed. Dynamix (who later developed the Starsiege series) created it for Activision. You go to a planet and in search of "fixers" who will set up some contracts with the local authorities. The terms are a flat payment and some salvage payments. Some houses are very stingy but they tell you a lot about the mission. Others pay well but may not tell you everything. You can buy/sell/repair 'Mechs, hire/fire pilots, decide which planet to move to, as you try to maintain decent relationships with all five houses of the Inner Sphere, while trying to uncover clues about where you need to go. This ground-breaking game is very replayable, as each mission is randomly generated. There's even some extended campaigns where you run 2-3 missions in a row. +Mechwarrior was the first 3D BattleTech game developed. Dynamix (who later developed the Starsiege series) created it for Activision. You go to a planet and in search of "fixers" who will set up some contracts with the local authorities. The terms are a flat payment and some salvage payments. Some houses are very stingy but they tell you a lot about the mission. Others pay well but may not tell you everything. You can buy/sell/repair 'Mechs, hire/fire pilots, decide which planet to move to, as you try to maintain decent relationships with all five houses of the Inner Sphere, while trying to uncover clues about where you need to go. This ground-breaking game is very replayable, as each mission is randomly generated. There's even some extended campaigns where you run 2-3 missions in a row. (The following is the plot from the SNES version of Mechwarrior.) You are Herras Ragen. When you were 12 (3017) your father Colonel Joseph T. Ragen, a soldier in the House Davion army, was working to infiltrate and destroy a renegade mercenary cartel called the Dark Wing Lance and he had got in over his head. Somehow the members of the cartel got the location of your family's house on Redondo leaked to them from an unknown source. Before making their covert strike the lance made an agreement that they would separate for 10 years and maintain an absolute code of secrecy before regrouping again to continue their nefarious operations. @@ -13227,17 +13227,17 @@ X must now stop the X-Hunters and rescue Zero, and once again prevent Sigma from ./media/videos/Mega lo Mania - Jikuu Daisenryaku (Japan).png Mega-Lo-Mania: Jikū Daisenryaku - First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. + First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. - + Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up then the at previous level. If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort. -The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. +The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again. 0.75 @@ -13393,8 +13393,8 @@ There is also an option for two friends to compete head-to-head using split scre ./media/videos/Michael Jordan - Chaos in the Windy City (USA).png Michael Jordan : Chaos in the Windy City - This is no pick up game... - + This is no pick up game... + It's a twisted adventure created by vengeful mad scientist Dr. Max Cranium! He has kidnapped an entire basketball team. And they're under lock and key in every corner of his dark and dangerous lair beneath the street of Chicago. Control Michael Jordan's every move as he takes on the evil Dr. Max Cranium to rescue his teammates. 0.6 19941101T000000 @@ -13409,8 +13409,8 @@ It's a twisted adventure created by vengeful mad scientist Dr. Max Cranium! He h ./media/videos/Mick & Mack as the Global Gladiators (USA) (Proto) [b].png Mick & Mack as the Global Gladiators - Mick & Mack was a McDonald's liscensed game developed by David Perry at Virgin Games. It appeared on various Sega systems and the Amiga, though they cancelled the snes version. It is a simple platform shooter game. The game was shown at the Winter 1993 CES. - + Mick & Mack was a McDonald's liscensed game developed by David Perry at Virgin Games. It appeared on various Sega systems and the Amiga, though they cancelled the snes version. It is a simple platform shooter game. The game was shown at the Winter 1993 CES. + A prototype rom image of this game shows that it was at a beta state at the very least for the snes. When you first load the rom, there is a bunch of debug stuff, which allows you to choose various levels. The levels seem to be pretty much complete, but there isn't really much you can do. Most enemies are static and do not harm your character. You can also use the L button to float around the levels, which is very necessary since pits do not kill you. Pressing the R button skips you to the bonus stages for each level. 0.9 19930523T000000 @@ -13455,8 +13455,8 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an ./media/videos/Mickey to Donald - Magical Adventure 3 (Japan).png Mickey to Donald : Magical Adventure 3 - Mickey to Donald: Magical Adventure 3 (the former sub-title translated to "Mickey & Donald") is a side-scrolling platformer developed and published by Capcom for the Super Famicom exclusively in Japan on December 8, 1995. - + Mickey to Donald: Magical Adventure 3 (the former sub-title translated to "Mickey & Donald") is a side-scrolling platformer developed and published by Capcom for the Super Famicom exclusively in Japan on December 8, 1995. + The sequel to The Great Circus Mystery Starring Mickey & Minnie (and the third and final game in Disney's "Magical Quest" trilogy), Magical Adventure 3 follows Disney mascots Mickey Mouse and Donald Duck as they traverse through Storybook Land to rescue Donald's duckling nephews Huey, Dewey, and Louie from the evil King Pete. 0.8 19951208T000000 @@ -13625,7 +13625,7 @@ Additionally, the Yellow, Black, Pink Rangers are extremely fast and can jump in ./media/videos/Mighty Morphin Power Rangers (USA).png Mighty Morphin Power Rangers - This is a one-on-one fighting game for one or two players. + This is a one-on-one fighting game for one or two players. Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable Green) and take him or her through a series of battles against Rita's monsters. After one normal battle, the monster grows very large, and then it is time to take out the MegaZord. 0.8 @@ -13691,8 +13691,8 @@ The game specifically uses the Let's & Go! license, a manga written with the ./media/videos/Miracle Casino Paradise (Japan).png Miracle Casino Paradise - Miracle Casino Paradise is a gambling game that is framed as a Monopoly-style property acquisition board game. The game was published by Carrozzeria and an unknown developer: the title screen credits Yuzo Kashiro and his development studio Ancient, though it's not clear if they created the game or simply contributed to the music design. - + Miracle Casino Paradise is a gambling game that is framed as a Monopoly-style property acquisition board game. The game was published by Carrozzeria and an unknown developer: the title screen credits Yuzo Kashiro and his development studio Ancient, though it's not clear if they created the game or simply contributed to the music design. + The player and four opponents move around a board after rolling dice, acquiring casinos along the way. Occasionally, the player will take part in gambling activities like roulette and blackjack. At the end of the game, the player with the highest earnings wins. 0.65 19950127T000000 @@ -13723,8 +13723,8 @@ Miracle Girls is based on the characters of the manga and anime of the same name ./media/videos/Miyaji Shachou no Pachinko Fan - Shouri Sengen 2 (Japan).png Miyaji Shachou no Pachinko Fan : Shouri Sengen 2 - Miyaji Shachou no Pachinko Fan: Shouri Sengen 2 ("President Miyaji's Pachinko Fan: Victory Declaration 2") is a pachinko simulator and the sequel to POW's earlier Pachinko Fan: Shouri Sengen. The player is once again treated to a number of virtual pachinko boards with which to make their fortune in ball bearings. - + Miyaji Shachou no Pachinko Fan: Shouri Sengen 2 ("President Miyaji's Pachinko Fan: Victory Declaration 2") is a pachinko simulator and the sequel to POW's earlier Pachinko Fan: Shouri Sengen. The player is once again treated to a number of virtual pachinko boards with which to make their fortune in ball bearings. + POW, or Planning Office Wada, published the game working with an unknown contract developer. The Pachinko Fan: Shouri Sengen series did not receive another sequel. 0.7 19950421T000000 @@ -13739,10 +13739,10 @@ POW, or Planning Office Wada, published the game working with an unknown contrac ./media/videos/Mizuki Shigeru no Youkai Hyakkiyakou (Japan).png Mizuki Shigeru no Youkai Hyakkiyakou - Mizuki Shigeru no Youkai Hyakkiyakou ("Shigeru Mizuki's Youkai Parade") is a board game with a youkai theme. Four youkai are sent out by the King of the Netherworld to keep the other rowdy youkai in check. Up to four players can take control of the four youkai, which include: a hitotsume-kozou, or cyclops boy; a kasa-obake, or umbrella poltergeist; a yuki-onna, or snow woman; and a kappa. - -The game follows the blueprint of the Dokapon series, with the player(s) moving around a board occasionally earning money and fighting other youkai in automatic RPG battles. The money can be spent on acquiring new items, and these items can also be acquired by moving around the board. Multiple boards are linked together with teleportation gates, though enemies grow increasingly more powerful the further the player goes: some time spent leveling up on an easier board is recommended. - + Mizuki Shigeru no Youkai Hyakkiyakou ("Shigeru Mizuki's Youkai Parade") is a board game with a youkai theme. Four youkai are sent out by the King of the Netherworld to keep the other rowdy youkai in check. Up to four players can take control of the four youkai, which include: a hitotsume-kozou, or cyclops boy; a kasa-obake, or umbrella poltergeist; a yuki-onna, or snow woman; and a kappa. + +The game follows the blueprint of the Dokapon series, with the player(s) moving around a board occasionally earning money and fighting other youkai in automatic RPG battles. The money can be spent on acquiring new items, and these items can also be acquired by moving around the board. Multiple boards are linked together with teleportation gates, though enemies grow increasingly more powerful the further the player goes: some time spent leveling up on an easier board is recommended. + The eponymous Shigeru Mizuki is the manga artist who lent his artwork to the game. Considered an expert on youkai and Japanese mythological creatures, Mizuki is perhaps better known as the creator of the GeGeGe no Kitarou franchise. 0.8 19951220T000000 @@ -13773,7 +13773,7 @@ The eponymous Shigeru Mizuki is the manga artist who lent his artwork to the gam Mohawk & Headphone Jack Protean platform hero with attitude (well, with sunglasses) rocks out in this novel but forgotten would-be Sonic-killer, collecting CDs (this is pre-Napster, remember) and avoiding segmented slinkies and nasty robot bugs in disorienting mode 7 mazes with no constant "down". -The boneless wonder (er, and his Walkman) pours himself into cracks, splatters against walls, curls into a defensive porcupine-koosh hybrid, always lands on his feet (by growing feet where his hands were!) and blasts apart into little jelly gibs as a special offensive attack. Gross. And as if a radical surferpunk made of snot wasn't cool enough to begin with, a power-up gives him a chopper wheel in place of feet. Dude is the hood ornament on his own motorbike! +The boneless wonder (er, and his Walkman) pours himself into cracks, splatters against walls, curls into a defensive porcupine-koosh hybrid, always lands on his feet (by growing feet where his hands were!) and blasts apart into little jelly gibs as a special offensive attack. Gross. And as if a radical surferpunk made of snot wasn't cool enough to begin with, a power-up gives him a chopper wheel in place of feet. Dude is the hood ornament on his own motorbike! One- or two-player (nonsimultaneous). 0.7 @@ -13844,8 +13844,8 @@ One- or two-player (nonsimultaneous). ./media/videos/Monster Maker III - Hikari no Majutsushi (Japan).png Monster Maker III : Hikari no Majutsushi - Monster Maker III: Hikaru no Majutsushi ("Light of the Wizard") is a turn-based RPG from Sofel and the third game of theirs based on the Monster Maker CCG. Monster Maker is similar to Magic: The Gathering and has its own persistent fantasy setting. With this third game, Sofel built a standard RPG from the setting and lore from the Monster Maker franchise. - + Monster Maker III: Hikaru no Majutsushi ("Light of the Wizard") is a turn-based RPG from Sofel and the third game of theirs based on the Monster Maker CCG. Monster Maker is similar to Magic: The Gathering and has its own persistent fantasy setting. With this third game, Sofel built a standard RPG from the setting and lore from the Monster Maker franchise. + The Super Famicom saw one more Monster Maker game from Sofel: Monster Maker Kids, which plays more like a board game. The previous two Sofel Monster Maker games were Game Boy exclusives. 0.8 19931224T000000 @@ -13958,7 +13958,7 @@ The game was created by Nintendo for the Super Famicom as an advergame for Ajino ./media/videos/Mouryou Senki Madara 2 (Japan).png Mouryou Senki Madara 2 - Set partly in modern-day world and partly in a fantasy medieval Japan, the game is based on the manga/animé series Madara. Loosely connected to Buddhist and local Japanese myths, it tells the story of Madara, the son of the evil Emperor Miroku. An ancient prophecy said that a young warrior with tremendous powers will dethrone Miroku, and for fear of his son's might he ordered to cut his body into eight pieces. Raised with artificial limbs, Madara soon discovered his true origin and understood he was destined to bring down his father. + Set partly in modern-day world and partly in a fantasy medieval Japan, the game is based on the manga/animé series Madara. Loosely connected to Buddhist and local Japanese myths, it tells the story of Madara, the son of the evil Emperor Miroku. An ancient prophecy said that a young warrior with tremendous powers will dethrone Miroku, and for fear of his son's might he ordered to cut his body into eight pieces. Raised with artificial limbs, Madara soon discovered his true origin and understood he was destined to bring down his father. The game puts you in the role of a teenager named Kamishiro, who lives in modern-day Japan. One day he and his girlfriend Subaru venture into a mysterious shrine on the outskirts of their home town, and Kamishiro met the princess Sakuya, who explained to him that he must travel to a different world and to help Madara to get rid of Miroku. During his travels Kamishiro meets many characters from the original manga story, including Madara's brother and rival, Kage-Ou, and discovers the secret connection between the two worlds. @@ -13976,13 +13976,13 @@ The game is a console-style RPG with random battles. The combat system is turn-b ./media/videos/Mr. Bloopy - Saves the World (USA) (Demo) (1994-06-21) (Level 11-G).png Mr. Bloopy : Saves the World - Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. - -Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. - -It features: -- Over 9 Worlds with many different levels. -- 16 bit Graphics. + Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. + +Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. + +It features: +- Over 9 Worlds with many different levels. +- 16 bit Graphics. - Password System. 0.3 20140101T000000 @@ -13997,13 +13997,13 @@ It features: ./media/videos/Mr. Bloopy - Saves the World (USA) (Demo) (1994-06-21) (Levels 000).png Mr. Bloopy : Saves the World - Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. - -Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. - -It features: -- Over 9 Worlds with many different levels. -- 16 bit Graphics. + Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. + +Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. + +It features: +- Over 9 Worlds with many different levels. +- 16 bit Graphics. - Password System. 0.3 20140101T000000 @@ -14018,13 +14018,13 @@ It features: ./media/videos/Mr. Bloopy - Saves the World (USA) (Demo) (1994-06-22) (Levels-B).png Mr. Bloopy : Saves the World - Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. - -Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. - -It features: -- Over 9 Worlds with many different levels. -- 16 bit Graphics. + Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. + +Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. + +It features: +- Over 9 Worlds with many different levels. +- 16 bit Graphics. - Password System. 0.3 20140101T000000 @@ -14039,13 +14039,13 @@ It features: ./media/videos/Mr. Bloopy - Saves the World (USA) (Proto) (1995-02-16).png Mr. Bloopy : Saves the World - Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. - -Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. - -It features: -- Over 9 Worlds with many different levels. -- 16 bit Graphics. + Educational Platformer developed by Copmedia in the early 90's. The game was cancelled, but licensed and published by Piko Interactive in 2013. + +Help Mr. Bloppy, a secret agent hired to stop the horrible company "Pollution Unlimited" which is destroying the ecology of the planet. + +It features: +- Over 9 Worlds with many different levels. +- 16 bit Graphics. - Password System. 0.3 20140101T000000 @@ -14128,8 +14128,8 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int ./media/videos/Muhammad Ali Heavyweight Boxing (USA) (Proto).png Muhammad Ali Heavyweight Boxing - Muhammad Ali Boxing was intended for release on the SNES by Virgin Games. The first mention of Muhammad Ali Boxing was at the Summer CES in 1993. It is not clear why this game did not get released, but it perhaps was due to Virgin's focus on the Genesis version (which happened with Mick and Mac, also unreleased on the SNES). - + Muhammad Ali Boxing was intended for release on the SNES by Virgin Games. The first mention of Muhammad Ali Boxing was at the Summer CES in 1993. It is not clear why this game did not get released, but it perhaps was due to Virgin's focus on the Genesis version (which happened with Mick and Mac, also unreleased on the SNES). + A prototype ROM image exists for this game. It is unknown what the source of it is. The prototype is a relatively early version of the game. The graphics are largely the same between the boxers (the head sprite is different in the boxer selection screen, but nothing is different during actual gameplay). The game seemed to feature an interesting rotating boxing ring. There are no sounds in the game, aside from an announcer at the title screen. The gameplay is not very polished, and computer opponent usually beats you within seconds. There are no visual clues as to what causes the TKO, aside from the TKO meter that is not necessarily depleted when you lose. Park Place Productions @@ -14143,10 +14143,10 @@ A prototype ROM image exists for this game. It is unknown what the source of it ./media/videos/Mujintou Monogatari (Japan).png Mujintou Monogatari - Mujintou Monogatari ("Desert Island Story") is an adventure game with simulation elements. It was first released on the PC-98 computer in 1994 and ported to the Super Famicom two years later. - -The player's character washes up on a desert island when their flight crashes into the ocean. They must carefully ration out the water and food they recovered from the crash while exploring the island for more resources and other survivors. Much of the game is spent exploring zones and recovering food and water, though there are also encounters with NPCs that lead to conversations and can possibly end with the NPC joining the player's group. These NPCs then appear and talk to the player while exploring the island. - + Mujintou Monogatari ("Desert Island Story") is an adventure game with simulation elements. It was first released on the PC-98 computer in 1994 and ported to the Super Famicom two years later. + +The player's character washes up on a desert island when their flight crashes into the ocean. They must carefully ration out the water and food they recovered from the crash while exploring the island for more resources and other survivors. Much of the game is spent exploring zones and recovering food and water, though there are also encounters with NPCs that lead to conversations and can possibly end with the NPC joining the player's group. These NPCs then appear and talk to the player while exploring the island. + Mujintou Monogatari was followed by several sequels. The original computer version includes nude scenes of its female characters, though these scenes were edited out of the Super Famicom version. 0.85 19960126T000000 @@ -14273,8 +14273,8 @@ The game was endorsed by Japanese F1 driver Satoru Nakajima, who was active thro ./media/videos/Nakano Kouichi Kanshuu Keirin Ou (Japan).png Nakano Kouichi Kanshuu Keirin Ou - Nakano Koichi Kanshuu: Keirin-Ou ("Koichi Nakano Supervision: Keirin King") is a cycling game from C-Lab and Coconuts Japan released exclusively for the Super Famicom in 1994. Rather than racing themselves, the player takes a supervisory role over a cyclist's daily training and help them to qualify for major competitions and events. The game's cycling is focused on Keirin races: a specific type of cycling race that was lately added to the Olympics as an event. - + Nakano Koichi Kanshuu: Keirin-Ou ("Koichi Nakano Supervision: Keirin King") is a cycling game from C-Lab and Coconuts Japan released exclusively for the Super Famicom in 1994. Rather than racing themselves, the player takes a supervisory role over a cyclist's daily training and help them to qualify for major competitions and events. The game's cycling is focused on Keirin races: a specific type of cycling race that was lately added to the Olympics as an event. + The game features the likeness and namesake of Koichi Nakano: one of Japan's most prolific professional cyclists. 0.8 19941118T000000 @@ -14289,8 +14289,8 @@ The game features the likeness and namesake of Koichi Nakano: one of Japan's mos ./media/videos/Naki no Ryuu - Mahjong Hishouden (Japan).png Naki no Ryuu : Mahjong Hishouden - Naki no Ryuu: Mahjong Hishouden is a mahjong adventure game based on the manga and OVA of the same name. It is the third video game adaptation of the series, and the first of two to be released on the Super Famicom (the second being Mahjong Hishouden: Shin Naki no Ryuu). The player is a mysterious gambler named Ryuu (Dragon) who plays mahjong against various underworld figures. Due to its status as a mahjong game (and one that refers frequently to a manga), it was never released outside of Japan. - + Naki no Ryuu: Mahjong Hishouden is a mahjong adventure game based on the manga and OVA of the same name. It is the third video game adaptation of the series, and the first of two to be released on the Super Famicom (the second being Mahjong Hishouden: Shin Naki no Ryuu). The player is a mysterious gambler named Ryuu (Dragon) who plays mahjong against various underworld figures. Due to its status as a mahjong game (and one that refers frequently to a manga), it was never released outside of Japan. + The game is split up into a story mode and a mode where the player is taken directly to a mahjong game. 0.9 19921225T000000 @@ -14305,8 +14305,8 @@ The game is split up into a story mode and a mode where the player is taken dire ./media/videos/Namcot Open (Japan).png Namcot Open - Namco Open is a golf game for the Super Famicom that was never released outside of Japan. Though Namco published the game and lent their name to it, the actual game was developed by independent contractors TOSE. - + Namco Open is a golf game for the Super Famicom that was never released outside of Japan. Though Namco published the game and lent their name to it, the actual game was developed by independent contractors TOSE. + The player has many options for customization, down to their character portrait (both male and female options are available), the clubs they take with them and the caddy they interact with while playing. Multiple human players can play tournaments against each other, through a pass and play system. 0.7 19930129T000000 @@ -14335,8 +14335,8 @@ The player has many options for customization, down to their character portrait ./media/videos/Naruhodo! The World (Japan).png Naruhodo! The World - Naruhodo! The World ("See! The World") is an adaptation of a game show of the same title broadcast on Fuji TV between 1981-1996. The goal is to pair up into four teams and compete with each other by answering questions about locations all over the world. The teams are sorted by rank after an initial quiz round and the lowest ranking pair is offered questions first, which are then passed up the chain. - + Naruhodo! The World ("See! The World") is an adaptation of a game show of the same title broadcast on Fuji TV between 1981-1996. The goal is to pair up into four teams and compete with each other by answering questions about locations all over the world. The teams are sorted by rank after an initial quiz round and the lowest ranking pair is offered questions first, which are then passed up the chain. + The TV show featured Kinya Aikawa and Eriko Kusuda as hosts, and both are featured on the cover of this game. It was released exclusively in Japan for the Super Famicom. 0.75 19941125T000000 @@ -14646,10 +14646,10 @@ There are three modes of play to choose from: two Practice modes, one which show ./media/videos/New 3D Golf Simulation - Harukanaru Augusta (Japan) (Rev 1).png New 3D Golf Simulation : Harukanaru Augusta - Harukanaru Augusta is the first title of the Harukanaru Augusta franchise and the first of many golf simulation games from T&E Soft based on US courses to be released on the Super Nintendo, as well as on the Genesis and Japanese home computers. Both it and True Golf Classics: Waialae Country Club were released in the same year of 1991, with the Japanese release of Waialae and True Golf Classics: Pebble Beach Golf Links the following year. - - - + Harukanaru Augusta is the first title of the Harukanaru Augusta franchise and the first of many golf simulation games from T&E Soft based on US courses to be released on the Super Nintendo, as well as on the Genesis and Japanese home computers. Both it and True Golf Classics: Waialae Country Club were released in the same year of 1991, with the Japanese release of Waialae and True Golf Classics: Pebble Beach Golf Links the following year. + + + Harukanaru Augusta is an in-depth golf simulator, rather than an Arcade-style golf game. It has a lot of customization options for the player's stance and clubs, and the player can consider the wind direction and topography before every swing. The golfers are depicted as digitized sprites of actors, both in the portraits and whenever the player's character takes a swing. 0.75 19910405T000000 @@ -14698,7 +14698,7 @@ The game is similar to First Star's Spy vs. Spy series, in that both teams are a ./media/videos/Newman Haas IndyCar featuring Nigel Mansell (USA).png Newman Haas IndyCar featuring Nigel Mansell - Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the same name and their top driver at the time, Englishman Nigel Mansell. + Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the same name and their top driver at the time, Englishman Nigel Mansell. The player has the option to drive a single race (where the option to practice is hidden) or go for the crown against 12 other drivers in 15 tracks (with some variety, not only ovals) across North America, with the season opener in Queensland, Australia. It is possible play solo, with a friend in split screen or with split screen against the computer, and if music or engine sounds are played in the race. A key choice in the game is selecting between Arcade and Simulation mode - in the later, the car can take a lot less damage before giving up, fine-tuning must be done by the driver and rules are enforced, under the risk of a disqualification. @@ -14780,7 +14780,7 @@ Players can also customize their options including quarter lengths, weather cond NHL '94 After establishing themselves in the virtual rinks, EA combined both NHL and NHLPA licenses in NHL '94, allowing them to feature all 26 real teams (including both expansion teams) and players of the new NHL season for the first time in the series. -Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides). +Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides). While there are some minor differences between platforms (Genesis features record keeping for users and the MegaCD version has more stat screens, CD quality audio backdrops and the usual highlight clips here and there), only the PC version released at the same time features complete season action. 0.9 @@ -14887,8 +14887,8 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo ./media/videos/Nice de Shot (Japan).png Nice de Shot - Nice de Shot is a golf game from Magical Company, released on the Super Famicom in 1994. The game supports up to two players who compete on eighteen different courses. A single-player option, in which the player goes through each course sequentially, is also available. Each course takes place in a different part of the world, and tends to include unusual features like ice, stalagmites and other unlikely obstacles. - + Nice de Shot is a golf game from Magical Company, released on the Super Famicom in 1994. The game supports up to two players who compete on eighteen different courses. A single-player option, in which the player goes through each course sequentially, is also available. Each course takes place in a different part of the world, and tends to include unusual features like ice, stalagmites and other unlikely obstacles. + The game uses a rudimentary polygonal landscape to convey the lay of the land to the player, though this increases the loading time in many parts of the game as the topography has to be loaded in every time it shifts, either after a shot or while adjusting the camera to aim the ball a different direction. 0.85 19940429T000000 @@ -14919,12 +14919,12 @@ The enhanced version adds wooden blocks that can be chopped down, but this takes ./media/videos/Nichibutsu Arcade Classics (Japan).png Nichibutsu Arcade Classics - Nichibutsu Arcade Classics is a compilation for the Super Famicom and Sony PlayStation released in 1995. It features three of Nichibutsu's (or Nihon Bussan) Arcade games from the early 80s, adapted for consoles but otherwise left as-is. Contract developers Syscom were brought in to make the adaptations. - -Crazy Climber: An action game where the protagonist scales a building. Best known for its complex controls that independently control each hand. - -Frisky Tom: An action game where the protagonist has to maintain a plumbing system and protect it from rogue rats. - + Nichibutsu Arcade Classics is a compilation for the Super Famicom and Sony PlayStation released in 1995. It features three of Nichibutsu's (or Nihon Bussan) Arcade games from the early 80s, adapted for consoles but otherwise left as-is. Contract developers Syscom were brought in to make the adaptations. + +Crazy Climber: An action game where the protagonist scales a building. Best known for its complex controls that independently control each hand. + +Frisky Tom: An action game where the protagonist has to maintain a plumbing system and protect it from rogue rats. + Moon Cresta: A single-screen shoot 'em up similar to Galaxian in which the player's ship can dock with larger ships between stages to become more powerful. 0.7 19950526T000000 @@ -15055,8 +15055,8 @@ Ninja Warriors plays as a side scrolling beat 'em up, and is a single player ada ./media/videos/Nintama Rantarou 2 (Japan).png Nintama Rantarou 2 - Nintama Rantarou 2 ("Ninja Boy Rantarou 2") is a Super Famicom game featuring characters from the Nintama Rantarou anime. As well as a Super Famicom release, the game was also one of the Satellaview broadcasts. - + Nintama Rantarou 2 ("Ninja Boy Rantarou 2") is a Super Famicom game featuring characters from the Nintama Rantarou anime. As well as a Super Famicom release, the game was also one of the Satellaview broadcasts. + The game expands its scope a little, including more stage variation - including Mode 7 vehicle sections - and three new playable characters with the Kunoichi trio of Yuki, Tomomi and Oshige-chan. The Kunoichi are a trio of female ninjas in training that contrast with the three usual protagonists Rintarou, Kirimaru and Shinbei, occasionally tricking them. 0.9 19960329T000000 @@ -15071,8 +15071,8 @@ The game expands its scope a little, including more stage variation - including ./media/videos/Nintama Rantarou 3 (Japan).png Nintama Rantarou 3 - Nintama Rantarou 3 ("Ninja Boy Rantarou 3") is an action-platforming game for the Super Famicom and the fifth game on the system to use the Nintama Rantarou license, based on a comedic children's manga and anime about a trio of ninja cadets. As with its predecessors, the game balances 2D platforming sections that relies on the trio's ninja skills with cutscenes and mini-games. - + Nintama Rantarou 3 ("Ninja Boy Rantarou 3") is an action-platforming game for the Super Famicom and the fifth game on the system to use the Nintama Rantarou license, based on a comedic children's manga and anime about a trio of ninja cadets. As with its predecessors, the game balances 2D platforming sections that relies on the trio's ninja skills with cutscenes and mini-games. + The game breaks up the game into sequences which the player can tackle in a semi-loose order. The grid of possible skits and stages to visit is limited at first, and more become available as others are completed. 0.8 19970228T000000 @@ -15103,8 +15103,8 @@ The game's story mode has the player move from character to character while cuts ./media/videos/Nintama Rantarou (Japan).png Nintama Rantarou - Nintama Rantarou ("Ninja Boy Rantarou") is a platformer and the first of five games on the system to be based on the 1993 anime Nintama Rantarou, which was adapted from the manga Rakudai Ninja Rantarou, and features the lighthearted adventures of a bespectacled boy and his two best friends as they try to graduate ninja school. - + Nintama Rantarou ("Ninja Boy Rantarou") is a platformer and the first of five games on the system to be based on the 1993 anime Nintama Rantarou, which was adapted from the manga Rakudai Ninja Rantarou, and features the lighthearted adventures of a bespectacled boy and his two best friends as they try to graduate ninja school. + As Rantarou, Shinbei or Kirimaru, the player progresses through a series of stages using their ninja powers to keep out of trouble. The first part of the game ties into the school setting with classes that teach the player vital mechanics in the game, such as climbing walls and crouching under projectiles. 0.9 19950728T000000 @@ -15119,8 +15119,8 @@ As Rantarou, Shinbei or Kirimaru, the player progresses through a series of stag ./media/videos/Nishijin Pachinko 3 (Japan).png Nishijin Pachinko 3 - Nishijin Pachinko 3 is a pachinko game for the Super Famicom and the third game in KSS's Nishijin Pachinko series, which focuses on the machines produced by the Nishijin Company. After this game, the Nishijin Pachinko series would move to the Sony PlayStation with the new subtitle Tengoku (or "paradise"). - + Nishijin Pachinko 3 is a pachinko game for the Super Famicom and the third game in KSS's Nishijin Pachinko series, which focuses on the machines produced by the Nishijin Company. After this game, the Nishijin Pachinko series would move to the Sony PlayStation with the new subtitle Tengoku (or "paradise"). + Unlike the first two games, which used a life sim framing device and had Monogatari ("story") in the title, the game simply presents two machines that the player can practice on. Since these are virtual approximations of real-like pachinko machines, the player can glean a strategy for winning big in the pachinko parlors with enough training. 0.8 19961220T000000 @@ -15135,8 +15135,8 @@ Unlike the first two games, which used a life sim framing device and had Monogat ./media/videos/Nishijin Pachinko Monogatari 2 (Japan).png Nishijin Pachinko Monogatari 2 - Nishijin Pachinko Monogatari 2 ("Nishijin Pachinko Story 2") is a pachinko game for the Super Famicom and the second of three games based on the machines created by the Nishijin pachinko manufacturer. Like its predecessor, it frames its pachinko gameplay with an adventure/life-sim interface that has the player relax in their apartment between trips to the pachinko parlors. - + Nishijin Pachinko Monogatari 2 ("Nishijin Pachinko Story 2") is a pachinko game for the Super Famicom and the second of three games based on the machines created by the Nishijin pachinko manufacturer. Like its predecessor, it frames its pachinko gameplay with an adventure/life-sim interface that has the player relax in their apartment between trips to the pachinko parlors. + A secondary goal of the game is to teach players how to master the real-life versions of these machines, a common trait for pachinko games developed at the time. Other Super Famicom series, like Heiwa Pachinko World or Parlor! Parlor!, also features machines from other manufacturers. 0.4 19960628T000000 @@ -15151,10 +15151,10 @@ A secondary goal of the game is to teach players how to master the real-life ver ./media/videos/Nishijin Pachinko Monogatari (Japan).png Nishijin Pachinko Monogatari - Nishijin Pachinko Monogatari ("Nishijin Pachinko Story") is a pachinko game and the first title of the Nishijin Pachinko franchise. It features both a freeplay mode, where the player can select a machine of their choice to practice on, and a story mode with its own protagonist and life simulation aspects. - -The game is named for and features virtual versions of machines produced by the Nishijin company: a real-like pachinko machine manufacturer. It follows the likes of Heiwa Pachinko World and Kyouraku - Sanyo - Toyomaru Parlor! Parlor! in creating a game based around the actual pachinko machines of specific manufacturers with the intent being to prepare players for the real thing. - + Nishijin Pachinko Monogatari ("Nishijin Pachinko Story") is a pachinko game and the first title of the Nishijin Pachinko franchise. It features both a freeplay mode, where the player can select a machine of their choice to practice on, and a story mode with its own protagonist and life simulation aspects. + +The game is named for and features virtual versions of machines produced by the Nishijin company: a real-like pachinko machine manufacturer. It follows the likes of Heiwa Pachinko World and Kyouraku - Sanyo - Toyomaru Parlor! Parlor! in creating a game based around the actual pachinko machines of specific manufacturers with the intent being to prepare players for the real thing. + Nishijin Pachinko Monogatari was followed by two more sequels for the Super Famicom: Nishijin Pachinko Monogatari 2 and Nishijin Pachinko 3, both released in 1996. After that, the series would move onto the Sony PlayStation as Nishijin Pachinko Tengoku. 0.4 19950623T000000 @@ -15169,7 +15169,7 @@ Nishijin Pachinko Monogatari was followed by two more sequels for the Super Fami ./media/videos/No Escape (USA).png No Escape - Based on the 1994 movie of the same name starring Ray Liotta, the player takes control of Liotta's character, Capt. J.T. Robbins, whose only objective of the game is to escape an island. After shooting his commanding officer, Robbins is imprisoned and eventually sent to the island Absolom as a war criminal, from where there is no escape possible. To do this still, the player must explore the island with side-scrolling platform gameplay for clues, finding items and combining them to make weapons and traps. + Based on the 1994 movie of the same name starring Ray Liotta, the player takes control of Liotta's character, Capt. J.T. Robbins, whose only objective of the game is to escape an island. After shooting his commanding officer, Robbins is imprisoned and eventually sent to the island Absolom as a war criminal, from where there is no escape possible. To do this still, the player must explore the island with side-scrolling platform gameplay for clues, finding items and combining them to make weapons and traps. Robbins can talk to some prisoners to help him in his quest, but he must also avoid violent prisoners, either by attacking them with punches or kicks or using traps and stealth to bypass them. The graphics are based off of rotoscopes of the actual actors from the movie. 0.6 @@ -15227,8 +15227,8 @@ Robbins can talk to some prisoners to help him in his quest, but he must also av ./media/videos/Nobunaga's Ambition (USA).png Nobunaga's Ambition - In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. - + In the 16th century, Japan's Sengoku period divided the nation into numerous feudal states, each ruled by a daimyo. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. + Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Players begin by selecting either a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which is rated attributes in several categories; Age, Health, Ambition, Luck, Charm and IQ. As the game progresses, these values change depending on events in the game. The age value represents a time limit of sorts, as an elderly daimyo becomes increasingly likely to die of old age or sickness. 0.8 19931202T000000 @@ -15293,8 +15293,8 @@ The game has an endless single-player mode that only ends once the blocks reach ./media/videos/Lost Vikings 2 (USA).png Norse by Norsewest : The Return of the Lost Viking - Their lost is your game. - + Their lost is your game. + The lost boys are back: Erik the Swift, Baelog the Fierce and Olaf the Stout. This action strategy is not for the lame of brain. In their last adventure, the trio was trying to escape the evil alien captor Tomator. Now, armed with all new high tech weaponry the boys heisted from Tomator, they set out to find the time machine that will land them back home. The vikes escape together or not at all. So, it's your challenge to complete each of the levels with all three characters alive an kick'n! Plug in, boot up and fight! Norse by Norsewest. 0.85 19970501T000000 @@ -15328,8 +15328,8 @@ If you have played Prince of Persia you will easily learn the rules for this gam ./media/videos/Numbers Paradise (Japan) (Rev 1).png Numbers Paradise - Numbers Paradise is a betting simulation game from ISCO and Acclaim Japan. Its purpose is to recreate the Japanese lottery system, both in its three-number and four-number format, and allow players to practice trying to find winning numbers. The game has a few other modes as well. - + Numbers Paradise is a betting simulation game from ISCO and Acclaim Japan. Its purpose is to recreate the Japanese lottery system, both in its three-number and four-number format, and allow players to practice trying to find winning numbers. The game has a few other modes as well. + The game is part of a series of other gambling simulators in Japan, many of which surround pachinko, pachi-slots, horse- and motorboat-racing. Numbers Paradise is simply the most abstract of these. 0.75 19960830T000000 @@ -15361,8 +15361,8 @@ The arcade elements consist of horizontal scrolling areas where you fight enemie ./media/videos/Oda Nobunaga - Haou no Gundan (Japan).png Oda Nobunaga : Haou no Gundan - Oda Nobunaga: Haou no Gundan (roughly "Oda Nobunaga: Warlord's Warriors") is a strategy war game in which the player follows eponymous warrior, general and daimyo (warlord) Oda Nobunaga through his life in the Warring States (Sengoku) era of Japan. - + Oda Nobunaga: Haou no Gundan (roughly "Oda Nobunaga: Warlord's Warriors") is a strategy war game in which the player follows eponymous warrior, general and daimyo (warlord) Oda Nobunaga through his life in the Warring States (Sengoku) era of Japan. + The game plays similarly to Koei's Nobunaga's Ambition series, but is far more focused on warfare. 0.65 19930226T000000 @@ -15415,8 +15415,8 @@ The game plays similarly to Koei's Nobunaga's Ambition series, but is far more f ./media/videos/Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii (Japan).png Okamoto Ayako to Match Play Golf : Ko Olina Golf Club in Hawaii - Okamoto Ayako to Match Play Golf (sometimes "Okamoto Ayako to Match Play Golf: Ko Olina Golf Club in Hawaii") is a 1994 golf simulator exclusive to the Japanese Super Famicom. It features the likeness and is endorsed by professional golfer and LPGA (Ladies Professional Golf Association) champion Ayako Okamoto, and is one of a handful of sports games to be endorsed by a female athlete. The game uses the real-life golf course of Ko Olina Golf Club in Hawaii. Ko Olina hosted the LPGA Hawaiian Open between 1990-95, when this game was developed. - + Okamoto Ayako to Match Play Golf (sometimes "Okamoto Ayako to Match Play Golf: Ko Olina Golf Club in Hawaii") is a 1994 golf simulator exclusive to the Japanese Super Famicom. It features the likeness and is endorsed by professional golfer and LPGA (Ladies Professional Golf Association) champion Ayako Okamoto, and is one of a handful of sports games to be endorsed by a female athlete. The game uses the real-life golf course of Ko Olina Golf Club in Hawaii. Ko Olina hosted the LPGA Hawaiian Open between 1990-95, when this game was developed. + Okamoto Ayako to Match Play Golf is a much more serious simulation-style golf game. The player has to select their direction and golf club (though the game will automatically select suitable defaults) and accurately hit the power meter to get the most out of each shot. 0.8 19941221T000000 @@ -15431,8 +15431,8 @@ Okamoto Ayako to Match Play Golf is a much more serious simulation-style golf ga ./media/videos/Olivia no Mystery (Japan).png Olivia no Mystery - Olivia's Mystery is a puzzle game. It features a story, told with scrolling text, that every so often segues to one of the game's puzzles. - + Olivia's Mystery is a puzzle game. It features a story, told with scrolling text, that every so often segues to one of the game's puzzles. + The game's puzzles resemble normal jigsaw puzzles: the player has to take several pieces, often flipping them vertically or horizontally, and place them in their correct locations on a grid. The complication is that the image is animating in a constant loop. Often, this provides a hint as to the correct orientation of the piece (if a figure is climbing a wall, for instance, all the wall pieces should be scrolling downwards), but is often used by the game to be disorienting. 0.5 19940204T000000 @@ -15449,7 +15449,7 @@ The game's puzzles resemble normal jigsaw puzzles: the player has to take severa Olympic Summer Games Olympic Summer Games is the 16-bit official videogame of the 1996 Olympic Games held in Atlanta, the third and the last IOC official title to be released on the console. A typical button masher, includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high jump, discus, skeet and archery) and 32 countries around the world compete in custom or full Olympics, or just practice. Two players can compete head to head in the sprinting events, and a total of eight can play in the same game. Three difficulty levels allow competitive events for both rookies to veterans in the genre. -Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. +Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. Jumping events are a mix of shorter button mashing bursts combined with timely pressed jumps. From the straight forward high and long jump events (run and then set the jump angle) to the more elaborate triple jump (as the name suggests, three jumps must be carefully measured for world class results) and the complex pole vault, where a strong run must be followed by a sharp pole fixation and good a release upwards. Both long jump and triple jump have a first round composed by three jumps, the better eight progress into the second round, where they are given three more jumps. In the high jump and pole vault the competition continues until all athletes miss three consecutive jumps. @@ -15521,7 +15521,7 @@ It features an unusual first-person perspective, similar to Punch-Out!! except f ./media/videos/Oonita Atsushi FMW (Japan).png Oonita Atsushi FMW - Onita Atsushi FMW is a wrestling video game for Super Famicom.The game is essentially a professional wrestling-style of video game that was remade into more of a "tournament" fighter. Each fight is a "death match" and seven of these must be fought in order to be crowned the champion. While this game feels like a Street Fighter II clone with a wrestling theme, it manages to capture the spirit of having the fighter with the best 2-out-of-3 rounds win the fight. + Onita Atsushi FMW is a wrestling video game for Super Famicom.The game is essentially a professional wrestling-style of video game that was remade into more of a "tournament" fighter. Each fight is a "death match" and seven of these must be fought in order to be crowned the champion. While this game feels like a Street Fighter II clone with a wrestling theme, it manages to capture the spirit of having the fighter with the best 2-out-of-3 rounds win the fight. Each character has a gauge based on his spiritual strength (soul), physical strength (root), and mental strength (mind). The spirit of the player's characters can be recharged by getting the character to yell at the opponent 0.45 19930806T000000 @@ -15632,8 +15632,8 @@ There are two endings to this game, and which ending you can watch will depend o ./media/videos/Oscar (USA).png Oscar - Lights! Camera! Action! It's time to meet Oscar, the newest legend of the silver screen, ready to take Tinseltown by storm... once he's used his star-power to escape the theater he's trapped in, that is! - + Lights! Camera! Action! It's time to meet Oscar, the newest legend of the silver screen, ready to take Tinseltown by storm... once he's used his star-power to escape the theater he's trapped in, that is! + Star in the role of a lifetime as you help Oscar navigate 4 different levels full of fun and adventure in search of a way to escape the fantasy film world he's trapped in. Will our hero be able to turn in an award-winning performance and escape from the theater, or will he be stuck on-screen forever? 0.7 19961001T000000 @@ -15710,7 +15710,7 @@ Kohei and his girlfriend Nami were on the midway when their car got accidentally ./media/videos/Ou-chan no Oekaki Logic (Japan).png Ou-chan no Oekaki Logic - Ou-chan no Oekaki Logic is a digital conversion, with anime mascots, of the classic Japanese newspaper puzzle nonograms. A nonogram is a puzzle on a square or rectangular grid the object of which is to reveal a hidden picture. Along each row and column there is a number or series of numbers which indicate how many squares will be colored in that row or grid. Example; "5 9 4" would mean there would be sets of five, nine, and four colored squares in the grid, in that order, with at least one blank in between. + Ou-chan no Oekaki Logic is a digital conversion, with anime mascots, of the classic Japanese newspaper puzzle nonograms. A nonogram is a puzzle on a square or rectangular grid the object of which is to reveal a hidden picture. Along each row and column there is a number or series of numbers which indicate how many squares will be colored in that row or grid. Example; "5 9 4" would mean there would be sets of five, nine, and four colored squares in the grid, in that order, with at least one blank in between. Ou-chan no Oekaki Logic adds a story mode where Ou-Chan, representing the player, competes with other blobby anime characters in finding hidden images in the nonogram grids. 0.7 @@ -15728,7 +15728,7 @@ Ou-chan no Oekaki Logic adds a story mode where Ou-Chan, representing the player Out of This World You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles. -Out of This World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. +Out of This World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes. 0.8 @@ -15820,8 +15820,8 @@ Along the road there are several towns, and every time you pass through one of t ./media/videos/Pachinko Challenger (Japan).png Pachinko Challenger - Pachinko Challenger is a pachinko game developed by Carrozzeria for the Super Nintendo Entertainment System. Carrozzeria's last pachinko game was Pachi-Slot Land: Pachi Pachi Coin no Densetsu from 1994. - + Pachinko Challenger is a pachinko game developed by Carrozzeria for the Super Nintendo Entertainment System. Carrozzeria's last pachinko game was Pachi-Slot Land: Pachi Pachi Coin no Densetsu from 1994. + The protagonist is an anonymous pachinko fan who must ascend the floors of a pachinko parlor by winning enough pachinko balls on the various machines of the present floor. It's one of a handful of pachinko simulators for the Super Famicom that has a storyline to follow. 0.45 19950707T000000 @@ -15836,8 +15836,8 @@ The protagonist is an anonymous pachinko fan who must ascend the floors of a pac ./media/videos/Pachinko Fan - Shouri Sengen (Japan) (Rev 1).png Pachinko Fan : Shouri Sengen - Pachinko Fan: Shouri Sengen ("Victory Declaration") is a pachinko game for the Super Famicom. The player visits various pachinko parlors with an initial stack of cash and tries to win a fortune on the machines there. The game squeezes in more of the pachinko machine on the screen, so the player needs to scroll down to twist the dial that determines the strength of the pachinko ball launcher. - + Pachinko Fan: Shouri Sengen ("Victory Declaration") is a pachinko game for the Super Famicom. The player visits various pachinko parlors with an initial stack of cash and tries to win a fortune on the machines there. The game squeezes in more of the pachinko machine on the screen, so the player needs to scroll down to twist the dial that determines the strength of the pachinko ball launcher. + The game was published by POW (Planning Office Wada) and developed by an unknown developer in 1994. 0.75 19941015T000000 @@ -15866,8 +15866,8 @@ The game was published by POW (Planning Office Wada) and developed by an unknown ./media/videos/Pachinko Monogatari - Pachi-Slot mo Aru deyo!! (Japan).png Pachinko Monogatari : Pachi-Slot mo Aru deyo!! - Pachinko Monogatari: Pachi-Slot mo Aru Deyo!! is a pachinko game that has the player travel a tower, taking part in pachinko games on various floors. Other floors contain facilities like a bank (for saving the game) and a live band (for listening to the game's soundtrack). - + Pachinko Monogatari: Pachi-Slot mo Aru Deyo!! is a pachinko game that has the player travel a tower, taking part in pachinko games on various floors. Other floors contain facilities like a bank (for saving the game) and a live band (for listening to the game's soundtrack). + Pachi-Slot mo Aru Deyo!! was developed by KAZe, who would also go on to make many more pachinko simulators for the Super Famicom. It was followed by Pachinko Monogatari 2: Nagoya Shachihoko no Teiou in 1995. 0.45 19930528T000000 @@ -15882,8 +15882,8 @@ Pachi-Slot mo Aru Deyo!! was developed by KAZe, who would also go on to make man ./media/videos/Pachinko Monogatari 2 - Nagoya Shachihoko no Teiou (Japan).png Pachinko Monogatari 2 : Nagoya Shachihoko no Teiou - Pachinko Monogatari 2: Nagoya Shachihoko no Teiou ("Pachinko Story 2: Emperor Shachihoko of Nagoya", where a shachihoko is a mythical tiger-carp creature often seen as rooftop ornaments) is a pachinko game for the Super Famicom. It follows 1993's Pachinko Monogatari: Pachi-Slot mo Aru deyo!!. - + Pachinko Monogatari 2: Nagoya Shachihoko no Teiou ("Pachinko Story 2: Emperor Shachihoko of Nagoya", where a shachihoko is a mythical tiger-carp creature often seen as rooftop ornaments) is a pachinko game for the Super Famicom. It follows 1993's Pachinko Monogatari: Pachi-Slot mo Aru deyo!!. + The player has access to a large tower, each floor of which either contains pachinko machines or other distractions. 0.65 19950127T000000 @@ -15898,8 +15898,8 @@ The player has access to a large tower, each floor of which either contains pach ./media/videos/Pachinko Ren-chan Tengoku - Super CR Special (Japan).png Pachinko Ren-chan Tengoku : Super CR Special - Pachinko Ren-chan Tengoku: Super CR Special ("Pachinko Ren-chan Heaven: Super CR Special") is a pachinko game for the Super Famicom. It was created by the developer/publisher team of Jorudan and Vap, which also produced the Hisshou 777 Fighter series. - + Pachinko Ren-chan Tengoku: Super CR Special ("Pachinko Ren-chan Heaven: Super CR Special") is a pachinko game for the Super Famicom. It was created by the developer/publisher team of Jorudan and Vap, which also produced the Hisshou 777 Fighter series. + It features three modes: a simulation mode where the player controls a character as they buy pachinko balls and try to win big in a parlor; a standard mode where the player can simply play on a selection of three pachinko tables; and a versus mode where up to two human players fire pachinko balls around the same table in order to control a rudimentary one-on-one fighter game: depending on where the balls land, their character will attack or guard. 0.6 19950526T000000 @@ -15944,8 +15944,8 @@ The player can choose from a variety of machines, earning enough pachinko balls ./media/videos/Pachinko Wars (Japan).png Pachinko Wars - Pachinko Wars is a pachinko simulator that ties together its ball-bearing gambling gameplay with a plot about a pachinko-playing agent named 008. It was developed by Oersted, which also went on to port several early Mega Man games to the Sony PlayStation. Coconuts Japan published the game, who are known for the thematically similar Pachiokun series. - + Pachinko Wars is a pachinko simulator that ties together its ball-bearing gambling gameplay with a plot about a pachinko-playing agent named 008. It was developed by Oersted, which also went on to port several early Mega Man games to the Sony PlayStation. Coconuts Japan published the game, who are known for the thematically similar Pachiokun series. + The game was eventually followed by a sequel: Pachinko Wars II. 0.65 19920717T000000 @@ -15960,8 +15960,8 @@ The game was eventually followed by a sequel: Pachinko Wars II. ./media/videos/Pachio-kun Special 2 (Japan).png Pachio-kun Special 2 - Pachiokun Special 2 is the second Pachiokun game for the Super Famicom; a character created by Coconuts Japan as a mascot for pachinko tables. As with the first game, Pachiokun must run around earning money through numerous pachinko parlors. - + Pachiokun Special 2 is the second Pachiokun game for the Super Famicom; a character created by Coconuts Japan as a mascot for pachinko tables. As with the first game, Pachiokun must run around earning money through numerous pachinko parlors. + Pachiokun Special 2 sits between the first Pachiokun Special from 1992 and 1995's Pachiokun Special 3. The "Special" in the title indicates that the game is on the Super Famicom platform. 0.7 19940520T000000 @@ -15976,8 +15976,8 @@ Pachiokun Special 2 sits between the first Pachiokun Special from 1992 and 1995' ./media/videos/Pachio-kun Special 3 (Japan).png Pachio-kun Special 3 - Pachiokun Special 3 is a pachinko game in Coconuts Japan and the fourth Pachiokun game for the Super Famicom, after Action Pachio and the first two Pachiokun Specials. The "Special" in the title was added for Super Famicom entries. It would also be the last Pachiokun game for the system. - + Pachiokun Special 3 is a pachinko game in Coconuts Japan and the fourth Pachiokun game for the Super Famicom, after Action Pachio and the first two Pachiokun Specials. The "Special" in the title was added for Super Famicom entries. It would also be the last Pachiokun game for the system. + Unlike its predecessors, each of which presented a new setting, Pachiokun Special 3 instead revisits the first four Pachiokun games for NES: Pachiokun, Pachiokun 2, Pachiokun 3 and Pachiokun 4. All four games have been recreated with 16-bit graphics, and each begins with a video message to Pachiokun that fills him on the plot for that particular entry. The gameplay remains identical: play various pachinko machines to reach a target amount of winnings to progress the plot. 0.8 19951201T000000 @@ -15992,8 +15992,8 @@ Unlike its predecessors, each of which presented a new setting, Pachiokun Specia ./media/videos/Pachio-kun Special (Japan).png Pachio-kun Special - Pachiokun Special is the first Super Famicom entry into Coconuts Japan's Pachiokun franchise, starring the eponymous sentient pachinko ball. As with earlier games in the series, there is a single-player adventure mode that acts as a framing device for the game's many pachinko tables. Each pachinko table has its own "personality" regarding the preferable amount of power when firing the pachinko balls and the likely payouts. - + Pachiokun Special is the first Super Famicom entry into Coconuts Japan's Pachiokun franchise, starring the eponymous sentient pachinko ball. As with earlier games in the series, there is a single-player adventure mode that acts as a framing device for the game's many pachinko tables. Each pachinko table has its own "personality" regarding the preferable amount of power when firing the pachinko balls and the likely payouts. + There would eventually be two more Pachiokun Special games: Pachiokun Special 2 and Pachiokun Special 3. "Special" simply signifies that these are the Super Famicom entries in the series. 0.7 19921211T000000 @@ -16024,8 +16024,8 @@ The game is similar to Nihon Bussan's earlier Super Nichibutsu Mahjong games in ./media/videos/Pachi-Slot Kanzen Kouryaku - Universal Shindai Nyuuka Volume 1 (Japan).png Pachi-Slot Kanzen Kouryaku : Universal Shindai Nyuuka Volume 1 - Pachi-Slot Kanzen Kouryaku: Universal Shindai Nyuuka Volume 1 ("Pachi-Slots Complete Walkthrough: Universal's New Tables Volume 1") is a pachi-slots game for the Super Famicom with two table variations. - + Pachi-Slot Kanzen Kouryaku: Universal Shindai Nyuuka Volume 1 ("Pachi-Slots Complete Walkthrough: Universal's New Tables Volume 1") is a pachi-slots game for the Super Famicom with two table variations. + As with many other pachi-slot games for the system, it is named for and uses the machines of a real-life slot machine manufacturer, in this case the Japanese company Universal Entertainment (not to be confused with the movie studio). The goal of the game is to teach players how to win big on the real thing, dispensing advice and letting them practice on a virtual facsimile. 0.3 19970307T000000 @@ -16040,8 +16040,8 @@ As with many other pachi-slot games for the system, it is named for and uses the ./media/videos/Pachi-Slot Kenkyuu (Japan).png Pachi-Slot Kenkyuu - Pachi-Slot Kenkyuu ("Pachi-Slot Research") is a 1994 Super Famicom adaptation of pachi-slots, or slot machines, that the player can use to practice for the real thing. The game features six different machines: Zangus, Zangus II, City Boy II, Musashi II, Hanamy and Baikal. - + Pachi-Slot Kenkyuu ("Pachi-Slot Research") is a 1994 Super Famicom adaptation of pachi-slots, or slot machines, that the player can use to practice for the real thing. The game features six different machines: Zangus, Zangus II, City Boy II, Musashi II, Hanamy and Baikal. + The game contains no story mode or any content besides virtual pachi-slot machines. It was never released outside of Japan. 0.7 19940715T000000 @@ -16056,8 +16056,8 @@ The game contains no story mode or any content besides virtual pachi-slot machin ./media/videos/Pachi-Slot Land - Pachipachi Coin no Densetsu (Japan).png Pachi-Slot Land : Pachipachi Coin no Densetsu - Pachi-Slot Land: Pachi Pachi Coin no Densetsu is a pachi-slot game for the Super Famicom developed by ISC (their final game) and published by Carrozzeria (their first game). The player moves around pachi-slots parlors via a first-person dungeon crawling type of perspective, and each of the pachi-slot machines has a distinctive theme. The player character is attempting to raise money for either a new bike or a video game console (the Super Nintendo). - + Pachi-Slot Land: Pachi Pachi Coin no Densetsu is a pachi-slot game for the Super Famicom developed by ISC (their final game) and published by Carrozzeria (their first game). The player moves around pachi-slots parlors via a first-person dungeon crawling type of perspective, and each of the pachi-slot machines has a distinctive theme. The player character is attempting to raise money for either a new bike or a video game console (the Super Nintendo). + The title is a pun: "pachi pachi" is Japanese onomatopoeia for popping (like popcorn), crackling or clapping. 0.6 19940225T000000 @@ -16072,8 +16072,8 @@ The title is a pun: "pachi pachi" is Japanese onomatopoeia for popping (like pop ./media/videos/Pachi-Slot Love Story (Japan).png Pachi-Slot Love Story - Pachi-Slot Love Story is the first of numerous pachi-slot simulation games from Coconuts Japan for the Super Famicom. Pachi-slot is a portmanteau of pachinko and slots, though for all intents and purposes the game is simply just slots/fruit machines. The player must match up icons to complete a row of three for a payout dependent on the icons being matched, with three "7"s generating the largest payout. - + Pachi-Slot Love Story is the first of numerous pachi-slot simulation games from Coconuts Japan for the Super Famicom. Pachi-slot is a portmanteau of pachinko and slots, though for all intents and purposes the game is simply just slots/fruit machines. The player must match up icons to complete a row of three for a payout dependent on the icons being matched, with three "7"s generating the largest payout. + Coconuts Japan published the game in late 1993. It falls between the second and third game in their Pachi-Slot Adventure series for the Famicom/NES. It was followed by Ganso Pachi-Slot Nippon Ichi. 0.7 19931119T000000 @@ -16204,8 +16204,8 @@ Paladin's Quest is a 1-player RPG where the player moves around the world and in ./media/videos/Parlor! Mini - Pachinko Jikki Simulation Game (Japan) (Rev 1).png Parlor! Mini : Pachinko Jikki Simulation Game - Parlor! Mini: Pachinko Jikki Simulation Game ("Jikki" means "machine") is a pachinko game for the Super Famicom and the first in an off-shoot series based on Telenet Japan's Parlor! Parlor! series which intends to teach Super Famicom owners how to win big on real-life versions of the machines they feature. The Parlor! Mini series focuses on a smaller number of machines - typically two per game - and were sold for a budget price. Parlor! Mini was followed by seven sequels released throughout 1996, 1997 and 1998. - + Parlor! Mini: Pachinko Jikki Simulation Game ("Jikki" means "machine") is a pachinko game for the Super Famicom and the first in an off-shoot series based on Telenet Japan's Parlor! Parlor! series which intends to teach Super Famicom owners how to win big on real-life versions of the machines they feature. The Parlor! Mini series focuses on a smaller number of machines - typically two per game - and were sold for a budget price. Parlor! Mini was followed by seven sequels released throughout 1996, 1997 and 1998. + The first Parlor! Mini features a machine with an aquatic theme and another with an Asian dragon theme. Both have a pachi-slot component, where aiming pachinko balls for the device in the middle of the table would cause slots to spin. The player is free to practice on the machines with an infinite supply of pachinko balls, scrutinize the peg configurations for both and get tips and advice from the game to learn how to master their real-life equivalents. 0.75 19960426T000000 @@ -16220,8 +16220,8 @@ The first Parlor! Mini features a machine with an aquatic theme and another with ./media/videos/Parlor! Mini 2 - Pachinko Jikki Simulation Game (Japan).png Parlor! Mini 2 : Pachinko Jikki Simulation Game - Parlor! Mini 2: Pachinko Jikki Simulation Game ("Parlor! Mini 2: Pachinko Machine Simulation Game") is the second in a series of budget pachinko games for the Super Famicom, which span off the Parlor! Parlor! series. The series would see six more sequels between 1996 and 1998. - + Parlor! Mini 2: Pachinko Jikki Simulation Game ("Parlor! Mini 2: Pachinko Machine Simulation Game") is the second in a series of budget pachinko games for the Super Famicom, which span off the Parlor! Parlor! series. The series would see six more sequels between 1996 and 1998. + Like its predecessor, it features two virtual approximations of actual pachinko machines that players can practice on to prepare them for the real thing. 0.55 19960628T000000 @@ -16236,8 +16236,8 @@ Like its predecessor, it features two virtual approximations of actual pachinko ./media/videos/Parlor! Mini 3 - Pachinko Jikki Simulation Game (Japan).png Parlor! Mini 3 : Pachinko Jikki Simulation Game - Parlor! Mini 3: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. - + Parlor! Mini 3: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. + Like the rest of the games in the Parlor! Mini series, which span off Telenet Japan's Parlor! Parlor! series, it focuses on just two pachinko machines. These machines have real-like equivalents, and the goal is to practice them in preparation for winning big on the real deal. 0.8 19960927T000000 @@ -16252,8 +16252,8 @@ Like the rest of the games in the Parlor! Mini series, which span off Telenet Ja ./media/videos/Parlor! Mini 4 - Pachinko Jikki Simulation Game (Japan).png Parlor! Mini 4 : Pachinko Jikki Simulation Game - Parlor! Mini 4: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Nintendo platform. - + Parlor! Mini 4: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Nintendo platform. + Like the rest of the games in the Parlor! Mini series, which span off Telenet Japan's Parlor! Parlor! series, it focuses on just two pachinko machines. In this case, the two machines follow a Japanese matsuri theme and an Aladdin/Arabian Nights theme. 0.75 19961129T000000 @@ -16268,8 +16268,8 @@ Like the rest of the games in the Parlor! Mini series, which span off Telenet Ja ./media/videos/Parlor! Mini 5 - Pachinko Jikki Simulation Game (Japan).png Parlor! Mini 5 : Pachinko Jikki Simulation Game - Parlor! Mini 5: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. - + Parlor! Mini 5: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. + Like the rest of the games in the Parlor! Mini series, which span off Telenet Japan's Parlor! Parlor! franchise, it focuses on just two pachinko machines. In this case, the two machines follow a ninja theme and a billiards/pool hustler theme. 0.65 19970328T000000 @@ -16284,8 +16284,8 @@ Like the rest of the games in the Parlor! Mini series, which span off Telenet Ja ./media/videos/Parlor! Mini 6 - Pachinko Jikki Simulation Game (Japan).png Parlor! Mini 6 : Pachinko Jikki Simulation Game - Parlor! Mini 6: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Nintendo Entertainment System. - + Parlor! Mini 6: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Nintendo Entertainment System. + Like the rest of the games in the Parlor! Mini series, which span off Telenet Japan's Parlor! Parlor! franchise, it focuses on just two pachinko machines. In this case, the two machines include "Roadstar", with a "travelling across the United States" theme, and "Magic Chaser", with a fantasy/Arabian theme. 0.3 19970530T000000 @@ -16300,8 +16300,8 @@ Like the rest of the games in the Parlor! Mini series, which span off Telenet Ja ./media/videos/Parlor! Mini 7 - Pachinko Jikki Simulation Game (Japan).png Parlor! Mini 7 : Pachinko Jikki Simulation Game - Parlor! Mini 7: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. - + Parlor! Mini 7: Pachinko Jikki Simulation Game is a pachinko game developed and published by Telenet Japan for the Super Famicom platform. + Like the rest of the games in the Parlor! Mini series, which span off Telenet Japan's Parlor! Parlor! franchise, it focuses on just two pachinko machines. In this case, the two machines include "Seven Dwarfs", which is based on the Snow White fairytale (and Disney movie), and "Kero Kero Jump", which involves frogs and lilypads. 0.4 19970829T000000 @@ -16316,10 +16316,10 @@ Like the rest of the games in the Parlor! Mini series, which span off Telenet Ja ./media/videos/Parlor! Parlor! 2 (Japan).png Parlor! Parlor! 2 - Kyouraku Sanyou Toyomaru Parlor! Parlor! 2 is a pachinko game from Telenet Japan and the second in their Kyouraku Sanyou Toyomaru Parlor! Parlor! series. The series is endorsed by three independent pachinko machine manufacturers - the Kyouraku, Sanyou and Toyomaru of the title - and features multiple virtual versions of their machines. - -The goal of the game is to win big at pachinko, bouncing from a number of parlors and machines for maximum payouts. - + Kyouraku Sanyou Toyomaru Parlor! Parlor! 2 is a pachinko game from Telenet Japan and the second in their Kyouraku Sanyou Toyomaru Parlor! Parlor! series. The series is endorsed by three independent pachinko machine manufacturers - the Kyouraku, Sanyou and Toyomaru of the title - and features multiple virtual versions of their machines. + +The goal of the game is to win big at pachinko, bouncing from a number of parlors and machines for maximum payouts. + The third game in the series, Kyouraku Sanyou Toyomaru Parlor! Parlor! 3, was released five months later. 0.8 19950825T000000 @@ -16350,8 +16350,8 @@ The player can move between pachi-slot parlors earning as much money as possible ./media/videos/Parlor! Parlor! 5 (Japan).png Parlor! Parlor! 5 - Kyouraku Sanyou Maruhon Parlor! Parlor! 5 is the fifth and final game in Telenet Japan's series of pachinko gambling games that creates virtual facsimiles of real pachinko machine models and allows players to practice them at home. - + Kyouraku Sanyou Maruhon Parlor! Parlor! 5 is the fifth and final game in Telenet Japan's series of pachinko gambling games that creates virtual facsimiles of real pachinko machine models and allows players to practice them at home. + The game's title features the three pachinko manufacturers who have featured machines: Kyouraku, Sanyou and Maruhon - the fifth game is missing the series's usual sponsor Toyomaru, instead substituting the recurring featured manufacturer Maruhon in the title instead. 0.8 19960329T000000 @@ -16468,7 +16468,7 @@ Gameplaywise, PGA 96 uses the tried-and-proved triple click system - one to star ./media/videos/PGA Tour Golf (USA) (Rev 1).png PGA Tour Golf - PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click control method (the first to start the swing, the second setting power and over-swing, the third setting draw or fade) allowed for a multitude of different shots, and required a sense of timing. + PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click control method (the first to start the swing, the second setting power and over-swing, the third setting draw or fade) allowed for a multitude of different shots, and required a sense of timing. Four courses are included, one of them a fantasy 'links' course designed by the programmers. Some of the holes are fiendish, with bunkers, water hazards and trees, and the need to plan strategies to get the best approach to the green. @@ -16502,7 +16502,7 @@ You fly through eight levels, first through various locations in Delia IV, and t ./media/videos/Phantom 2040 (USA).png Phantom 2040 - The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city of Metropia is in total chaos. + The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city of Metropia is in total chaos. Crime, smuggling and terrorism are escalating. The debase company, Maximum Inc., has invented biotechnology that is threatening to mess about with nature - causing animal extinction and ecosystem adulteration. Evil company owner, Rebicca Madison, would like to rule Metropia and the world. @@ -16646,8 +16646,8 @@ The game has many twist and turns in its plot, and a multitude of endings../media/videos/Picross NP Vol. 8 (Japan) (Rev 1) (NP).mp4 ./media/videos/Picross NP Vol. 8 (Japan) (Rev 1) (NP).png Picross NP Vol. 8 - Picross NP Vol. 8 is a Nintendo Power Super Famicom video game released on June 1, 2000 exclusively in Japan. It is the last of eight Picross NP video games released. - + Picross NP Vol. 8 is a Nintendo Power Super Famicom video game released on June 1, 2000 exclusively in Japan. It is the last of eight Picross NP video games released. + The game plays similarly to any Picross game. A player is sent to a gridded puzzles that have numbers on the top an to the left. Using these numbers, the player will be able to determine which blocks they should fill in. Penalties will be given if the player presses the wrong box. After every box that should be filled in has, an image will be revealed. A Character Mode is present in this game that lets you create famous Nintendo characters. Each version of the game contains different characters. 0.7 20000601T000000 @@ -16718,7 +16718,7 @@ The game plays similarly to any Picross game. A player is sent to a gridded puzz ./media/videos/Pinball Dreams (USA).png Pinball Dreams - The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. + The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box. @@ -16894,7 +16894,7 @@ Pocky also has a spin attack and Rocky can freeze into a invulnerable statue. (T ./media/videos/Pokonyan! - Henpokorin Adventure (Japan).png Pokonyan! : Henpokorin Adventure - A platformer game for the Super Famicom based on the long-running anime TV show Pokonyan! which depicted on the adventures of a cat/tanuki hybrid who was able to change his shape with his mysterious "Henpokorin" power similar to the shapeshifting abilities of the mythical tanuki. It was licensed outside of Japan as Rocky Raccat!. + A platformer game for the Super Famicom based on the long-running anime TV show Pokonyan! which depicted on the adventures of a cat/tanuki hybrid who was able to change his shape with his mysterious "Henpokorin" power similar to the shapeshifting abilities of the mythical tanuki. It was licensed outside of Japan as Rocky Raccat!. In-game, animals have stolen the sweet treats of Pokonyan's human friend Miki Konoha (known as Amy in the Rocky Raccat version) and Pokonyan quickly pursues them. Pokonyan collects food items along the way - each of which adds to a bonus after the stage is complete - and Pokonyan can jump, sprint and change shape with his powers. His other forms give him stronger jumping and attacking capabiltiies, depending on the shape. 0.7 19941222T000000 @@ -16945,8 +16945,8 @@ This release has the same story and general gameplay style as the earlier versi ./media/videos/Pop'n TwinBee (Japan) (Sample 1).png Pop'n TwinBee - As the other games in the series Pop'n Twinbee is a vertically-scrolling arcade shooter in which you and a friend get behind the controls of Twinbee and Winbee, the cutest starfighters ever created, and try to clear stage after stage of enemies with your weapons. Being a console original instead of a port, Pop'n features a number of additions to the gameplay mechanics, including an energy bar, eight difficulty levels and a handicap feature when playing with a friend (which makes most enemies target one fighter instead of the other). - + As the other games in the series Pop'n Twinbee is a vertically-scrolling arcade shooter in which you and a friend get behind the controls of Twinbee and Winbee, the cutest starfighters ever created, and try to clear stage after stage of enemies with your weapons. Being a console original instead of a port, Pop'n features a number of additions to the gameplay mechanics, including an energy bar, eight difficulty levels and a handicap feature when playing with a friend (which makes most enemies target one fighter instead of the other). + The upgrade system remains consistent with the series's: you shoot colored bells which give different power-ups when collected, including multiple shots, "options" and shield energy. Also when correctly powered-up both fighters can join and perform powerful team-up moves. 0.95 19930326T000000 @@ -16961,8 +16961,8 @@ The upgrade system remains consistent with the series's: you shoot colored bells ./media/videos/Pop'n TwinBee (Japan) (Sample 2).png Pop'n TwinBee - As the other games in the series Pop'n Twinbee is a vertically-scrolling arcade shooter in which you and a friend get behind the controls of Twinbee and Winbee, the cutest starfighters ever created, and try to clear stage after stage of enemies with your weapons. Being a console original instead of a port, Pop'n features a number of additions to the gameplay mechanics, including an energy bar, eight difficulty levels and a handicap feature when playing with a friend (which makes most enemies target one fighter instead of the other). - + As the other games in the series Pop'n Twinbee is a vertically-scrolling arcade shooter in which you and a friend get behind the controls of Twinbee and Winbee, the cutest starfighters ever created, and try to clear stage after stage of enemies with your weapons. Being a console original instead of a port, Pop'n features a number of additions to the gameplay mechanics, including an energy bar, eight difficulty levels and a handicap feature when playing with a friend (which makes most enemies target one fighter instead of the other). + The upgrade system remains consistent with the series's: you shoot colored bells which give different power-ups when collected, including multiple shots, "options" and shield energy. Also when correctly powered-up both fighters can join and perform powerful team-up moves. 0.95 19930326T000000 @@ -16977,8 +16977,8 @@ The upgrade system remains consistent with the series's: you shoot colored bells ./media/videos/Pop'n TwinBee (Japan).png Pop'n TwinBee - As the other games in the series Pop'n Twinbee is a vertically-scrolling arcade shooter in which you and a friend get behind the controls of Twinbee and Winbee, the cutest starfighters ever created, and try to clear stage after stage of enemies with your weapons. Being a console original instead of a port, Pop'n features a number of additions to the gameplay mechanics, including an energy bar, eight difficulty levels and a handicap feature when playing with a friend (which makes most enemies target one fighter instead of the other). - + As the other games in the series Pop'n Twinbee is a vertically-scrolling arcade shooter in which you and a friend get behind the controls of Twinbee and Winbee, the cutest starfighters ever created, and try to clear stage after stage of enemies with your weapons. Being a console original instead of a port, Pop'n features a number of additions to the gameplay mechanics, including an energy bar, eight difficulty levels and a handicap feature when playing with a friend (which makes most enemies target one fighter instead of the other). + The upgrade system remains consistent with the series's: you shoot colored bells which give different power-ups when collected, including multiple shots, "options" and shield energy. Also when correctly powered-up both fighters can join and perform powerful team-up moves. 0.95 19930326T000000 @@ -16993,8 +16993,8 @@ The upgrade system remains consistent with the series's: you shoot colored bells ./media/videos/Popoitto Hebereke (Japan).png Popoitto Hebereke - Wowwww! Wheeee! The ultimate puzzle game, starring the eight unique Hebereke characters! Play against the computer or take on a friend for non-stop Hebereke fun! - + Wowwww! Wheeee! The ultimate puzzle game, starring the eight unique Hebereke characters! Play against the computer or take on a friend for non-stop Hebereke fun! + Line up four or more Popoons and Poroporo characters of the same color to make them disappear. Use the special color combo attacks to make Popoons and Poroporos pour into your opponent's area! Be the first to get rid of all your Poroporos to win! 0.5 19950728T000000 @@ -17031,7 +17031,7 @@ Each god starts out with a single human, dumped into the middle of the wildernes When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is. -But you don't have to let your people have all the fun; the god's have other tools as well. You can drown your enemies one at a time with your land lowering powers. Submerge their towns in swamps. Raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high-ground. +But you don't have to let your people have all the fun; the god's have other tools as well. You can drown your enemies one at a time with your land lowering powers. Submerge their towns in swamps. Raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high-ground. And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. 0.6 @@ -17123,8 +17123,8 @@ Unlike most other fighting games, you can control only one character (Joe) in si ./media/videos/Power of the Hired (Japan).png Power of the Hired - Power of the Hired is a strategy RPG for the Super Famicom developed and published by NCS's video game division Masaya. It was released exclusively in Japan in late 1994. - + Power of the Hired is a strategy RPG for the Super Famicom developed and published by NCS's video game division Masaya. It was released exclusively in Japan in late 1994. + The game features four player-named heroes that the player must use to fight off overwhelming waves of enemies. The primary character of the group is able to summon creatures to defend herself and the other party members, and through these creatures the player is able to tactically conquer each of the game's scenarios. Depending on the creatures summoned, the player characters' magic can change their elemental composition. Several scenarios requires that the player act quickly to avoid catastrophe, such as a burning bridge the player characters are stuck on that they need to quickly vacate. 0.7 19941222T000000 @@ -17171,8 +17171,8 @@ Along with 1-Player game modes (Race, Time Trial and VS CPU), the game also offe ./media/videos/Power Soukoban (Japan).png Power Soukoban - Taking control of a devil, you go through a series of mazes with the same goal in mind as SUPER SOUKOBAN. Pushing boxes (this time stones) to cover purple dots (this time pits). The modern twist? But of course, STAYING ALIVE. - + Taking control of a devil, you go through a series of mazes with the same goal in mind as SUPER SOUKOBAN. Pushing boxes (this time stones) to cover purple dots (this time pits). The modern twist? But of course, STAYING ALIVE. + Staying alive? Yes, for from the excavation comes forth HELL'S ARMY! 0.7 19990101T000000 @@ -17187,18 +17187,18 @@ Staying alive? Yes, for from the excavation comes forth HELL'S ARMY! ./media/videos/PowerFest 94 (USA).png Powerfest 94 - Super Mario Bros. - The Lost Levels - PowerFest 94 - Super Mario Bros. - The Lost Levels - -Nintendo PowerFest '94 was a 1994 Nintendo-promoted video game competition. Most of the town competitions were held in customized trailers outside of department stores. It was based on scoring points in a special Game Pak. The three Super Nintendo Entertainment System games (Super Mario Bros.: The Lost Levels, Super Mario Kart, and Ken Griffey, Jr. Presents Major League Baseball) were played within a time limit of six minutes. - -The tasks on the games are as follows: - -Super Mario Bros.: The Lost Levels: Players must complete the first level as quickly as possible. -Super Mario Kart: Players must finish the first track of five laps. -Ken Griffey, Jr. Presents Major League Baseball: Players must play a home run derby and hit as many home runs as possible. - -After the time expires, the final score is calculated like this: - + PowerFest 94 - Super Mario Bros. - The Lost Levels + +Nintendo PowerFest '94 was a 1994 Nintendo-promoted video game competition. Most of the town competitions were held in customized trailers outside of department stores. It was based on scoring points in a special Game Pak. The three Super Nintendo Entertainment System games (Super Mario Bros.: The Lost Levels, Super Mario Kart, and Ken Griffey, Jr. Presents Major League Baseball) were played within a time limit of six minutes. + +The tasks on the games are as follows: + +Super Mario Bros.: The Lost Levels: Players must complete the first level as quickly as possible. +Super Mario Kart: Players must finish the first track of five laps. +Ken Griffey, Jr. Presents Major League Baseball: Players must play a home run derby and hit as many home runs as possible. + +After the time expires, the final score is calculated like this: + Score from Super Mario Bros.: The Lost Levels+ ((Coins collected in Super Mario Kart x 1,000) + Finishing position score)+ ((Total distance in Major League Baseball x 100) + (Number of home runs x 10,000 in the regional events or 1,000,000 in the Finals)) = Grand Total 19940101T000000 Nintendo @@ -17336,8 +17336,8 @@ The game begins where the girls are already united and are getting ready for the ./media/videos/Pro Kishi Jinsei Simulation - Shougi no Hanamichi (Japan).png Pro Kishi Jinsei Simulation : Shougi no Hanamichi - Pro Kishi Jinsei Simulation: Shogi no Hanamichi ("Pro Shogi Player Life Simulation: Flower Path of Shogi", roughly) is a shogi game for the Super Famicom. - + Pro Kishi Jinsei Simulation: Shogi no Hanamichi ("Pro Shogi Player Life Simulation: Flower Path of Shogi", roughly) is a shogi game for the Super Famicom. + True to its name, it combines shogi playing with a life simulation format, allowing the player to follow an adventure game-style story as they play various other professionals at shogi. 0.75 19960216T000000 @@ -17352,8 +17352,8 @@ True to its name, it combines shogi playing with a life simulation format, allow ./media/videos/Pro Mahjong Kiwame II (Japan) (Rev 1).png Pro Mahjong Kiwame II - Pro Mahjong Kiwame II ("Pro Mahjong Extreme II") is the second of three Pro Mahjong Kiwame games for the Super Famicom. It features multiple modes for playing mahjong against CPU opponents. It is better suited for advanced players, and also includes professional tips presented in the form of a mahjong trivia quiz. The game also uses digitized photos of professional mahjong players. - + Pro Mahjong Kiwame II ("Pro Mahjong Extreme II") is the second of three Pro Mahjong Kiwame games for the Super Famicom. It features multiple modes for playing mahjong against CPU opponents. It is better suited for advanced players, and also includes professional tips presented in the form of a mahjong trivia quiz. The game also uses digitized photos of professional mahjong players. + Like most mahjong games, Pro Mahjong Kiwame II was never released outside of Japan. It sits between Pro Mahjong Kiwame and Pro Mahjong Kiwame III. 0.75 19940722T000000 @@ -17400,8 +17400,8 @@ The game is touted as a serious mahjong game, requiring a certain level of skill ./media/videos/Pro Mahjong Tsuwamono (Japan) (Renkaban).png Pro Mahjong Tsuwamono - Pro Mahjong Tsuwamono ("Pro Mahjong Soldier") is the first game in Culture Brain's long-running Pro Mahjong Tsuwamono series, which lets players take on various big figures in the world of professional mahjong. While this first game is a Super Famicom exclusive, subsequent games would be released on other systems, including the PlayStation, Nintendo 64 and Game Boy Advance. - + Pro Mahjong Tsuwamono ("Pro Mahjong Soldier") is the first game in Culture Brain's long-running Pro Mahjong Tsuwamono series, which lets players take on various big figures in the world of professional mahjong. While this first game is a Super Famicom exclusive, subsequent games would be released on other systems, including the PlayStation, Nintendo 64 and Game Boy Advance. + Tsuwamono offers a traditional, no-frills, single-player mahjong game against three CPU opponents. The game uses digitized portraits for its licensed pro players, all of whom emote after wins and losses. 0.7 19970418T000000 @@ -17418,7 +17418,7 @@ Tsuwamono offers a traditional, no-frills, single-player mahjong game against th Pro Quarterback Pro Quarterback is a football game featuring 27 different teams. Since this game doesn't have an NFL or NFLPA license, there aren't any real NFL teams or players here, although the teams included in the game represent the cities of their real life NFL counterparts and also mimic the colors of their team's uniforms. -The games options allow the player to choose to play on 6 different field surfaces (grass, mud, dirt, snow, rain and artificial turf) and to choose how long the game will last (2, 5, 10 or 15 minute quarters). There are also no penalties in this game whatsoever. +The games options allow the player to choose to play on 6 different field surfaces (grass, mud, dirt, snow, rain and artificial turf) and to choose how long the game will last (2, 5, 10 or 15 minute quarters). There are also no penalties in this game whatsoever. Gameplay consists of playing on both offense and defense. There are 26 different offensive plays and 18 different defensive plays to choose from. The game has a down the field view when on offense, so the game doesn't have receivers in windows. 0.45 @@ -17570,7 +17570,7 @@ Q*Bert 3 takes this simple premise and applies it to varying themes and forms of ./media/videos/Race Drivin' (USA).png Race Drivin' - Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. + Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars. 0.3 @@ -17636,7 +17636,7 @@ Custom track designing is not intuitive but fairly easy to learn. Players can se ./media/videos/Raiden Trad (USA).png Raiden Trad - In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them. + In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them. Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses. 0.5 @@ -17666,7 +17666,7 @@ Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scr ./media/videos/Ranma 1-2 - Akanekodan Teki Hihou (Japan).png Ranma 1/2 : Akanekodan Teki Hihou - The game is based on the animé series Ranma 1/2. It tells the story of the young martial artist Ranma Saotome. Traveling with his father Genma across China, Ranma discovered a cursed spring. When he and his father fell into that spring, they were both transformed: Ranma into a little girl, Genma into a panda bear. Hot water restored them to their original appearance, but whenever they are splashed with cold water, they turn into their "cursed" forms. + The game is based on the animé series Ranma 1/2. It tells the story of the young martial artist Ranma Saotome. Traveling with his father Genma across China, Ranma discovered a cursed spring. When he and his father fell into that spring, they were both transformed: Ranma into a little girl, Genma into a panda bear. Hot water restored them to their original appearance, but whenever they are splashed with cold water, they turn into their "cursed" forms. The story of the game begins as Ranma and Genma are having breakfast by their friends. Suddenly, several cat-like creatures burst in and kidnap Genma. Ranma finds out that the cats belonged to Akaneko (Crimson Cat) Gang, who kidnaps strong fighters for some reason. Soon Ranma discovers that Kamusaru, the leader of the Crimson Cat Gang, is looking for an ancient treasure that will allow him to turn into a Nekomaou (Cat Demon King), and take over the world. Ranma and his friends will do anything to rescue Genma and to stop Kamusaru's evil plans! @@ -17736,8 +17736,8 @@ The gameplay itself involves controlling your character in a side-scrolling aren ./media/videos/Rap Basketball (USA) (Proto).png Rap Basketball - Rap Basketball is a basketball game featuring rappers Ice-T and LL Cool J, which wasn't released due to the publisher, Eware, running out of money. Supposedly, Eware had licenses to use the rappers' likenesses, but this is likely false. The game was never finished as a result of the developers never being paid[1]. - + Rap Basketball is a basketball game featuring rappers Ice-T and LL Cool J, which wasn't released due to the publisher, Eware, running out of money. Supposedly, Eware had licenses to use the rappers' likenesses, but this is likely false. The game was never finished as a result of the developers never being paid[1]. + A prototype ROM exists, but is extremely incomplete to the point of being unplayable. For instance, the opponents are frozen in place, and the player is unable to shoot or score points. Bonsai Entertainment @@ -17751,15 +17751,15 @@ A prototype ROM exists, but is extremely incomplete to the point of being unplay ./media/videos/Rap Jam - Volume One (USA) (En,Fr,Es).png Rap Jam : Volume One - HIT THE COURTS! Play some serious b-ball with America's hottest Rappers -- including Warren G, Public Enemy, Queen Latifah, Naughty by Nature, Yo-Yo, LL Cool J, House of Pain, Coolio and Onyx -- each with a special slammin' move. Mow 'em down with unbelievable Hang Time Jams! Crush the defense with a Helicopter Jam and slice 'em with a Somersault Slam. - -Forget regulation play -- it's survival of the fittest when you're pushin', shovin' and jammin' in the streets of Chicago, L.A., New York, Houston and Atlanta. - -No rules. No refs. Lots of fun. - -- Play basketball with your favorite rap stars! -- Toss a wicked Fireball for moves too hot for your opponents to handle. -- Wrack up big points with Xtra smashes -- Somersault Dunk, Flip Flop Dunk, Incredible Jam and Corkscrew Jam. + HIT THE COURTS! Play some serious b-ball with America's hottest Rappers -- including Warren G, Public Enemy, Queen Latifah, Naughty by Nature, Yo-Yo, LL Cool J, House of Pain, Coolio and Onyx -- each with a special slammin' move. Mow 'em down with unbelievable Hang Time Jams! Crush the defense with a Helicopter Jam and slice 'em with a Somersault Slam. + +Forget regulation play -- it's survival of the fittest when you're pushin', shovin' and jammin' in the streets of Chicago, L.A., New York, Houston and Atlanta. + +No rules. No refs. Lots of fun. + +- Play basketball with your favorite rap stars! +- Toss a wicked Fireball for moves too hot for your opponents to handle. +- Wrack up big points with Xtra smashes -- Somersault Dunk, Flip Flop Dunk, Incredible Jam and Corkscrew Jam. - Play with up to 4 other players using a multiplayer adapter (available separately). 0.6 19950101T000000 @@ -17833,10 +17833,10 @@ Unlike other Aretha games, "Rejoice" is not a turn-based, but an action RPG. Mon ./media/videos/Relief Pitcher (USA).png Relief Pitcher - "Welcome ladies and gentlemen. It's a great day for baseball!" And you'll hear that very statement along with dozens of others from the actual, digitized voice of Jack Buck, one of the most famous baseball announcers in history. Jack Buck's play-by-play is just one of many great features that makes Relief Pitcher one of the most realistic baseball games ever produced for the Super NES. - -Take the long walk in from the bullpen and toe the rubber in a tense, game-saving situation as the stopper, or take it right from the national anthem as the starter. And don't let the game title fool you - Relief Pitcher won't take the bat out of your hands! You'll be taking your cuts in the batter's box too, as well as fielding, throwing, and running the bases. - + "Welcome ladies and gentlemen. It's a great day for baseball!" And you'll hear that very statement along with dozens of others from the actual, digitized voice of Jack Buck, one of the most famous baseball announcers in history. Jack Buck's play-by-play is just one of many great features that makes Relief Pitcher one of the most realistic baseball games ever produced for the Super NES. + +Take the long walk in from the bullpen and toe the rubber in a tense, game-saving situation as the stopper, or take it right from the national anthem as the starter. And don't let the game title fool you - Relief Pitcher won't take the bat out of your hands! You'll be taking your cuts in the batter's box too, as well as fielding, throwing, and running the bases. + Fastballs, curveballs, knuckleballs, changeups and more. Power swings, suicide squeezes, steals and double steals, sacrifices - even the infield fly rule. Relief Pitcher has it all! 0.65 19940501T000000 @@ -17960,8 +17960,8 @@ The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for ./media/videos/Rin Kaihou Kudan no Igo Taidou (Japan).png Rin Kaihou Kudan no Igo Taidou - Rin Kaihou Kudan no Igo Daidou ("9th Dan Rin Kaihou's Go Avenue") is a Go game for the Super Famicom that features the name and likeness of Chinese-born professional Go player Rin Kaihou. The game was published by magazine giant Ask Kodansha and developed by an unknown contract developer. - + Rin Kaihou Kudan no Igo Daidou ("9th Dan Rin Kaihou's Go Avenue") is a Go game for the Super Famicom that features the name and likeness of Chinese-born professional Go player Rin Kaihou. The game was published by magazine giant Ask Kodansha and developed by an unknown contract developer. + The game provides several modes, including a standard versus game and set-piece scenarios where the player has to successfully complete (and sometimes rescue) a mid-game state. 0.9 19960322T000000 @@ -17976,8 +17976,8 @@ The game provides several modes, including a standard versus game and set-piece ./media/videos/Ring ni Kakero (Japan) (NP).png Ring ni Kakero - Being the only game based on the Japanese manga of the same title, it covers from "The Champion Carnival" to "The World Championship" in the original. There are 20 boxers and two hidden characters. There were only six voices for all the 22 boxers, voice actors in this game include Daisuke Sakaguchi, Tetsu Inada, Hiroshi Kamiya, Shinichi Yamada, Ito Asako, and Atsushi Kisaichi. - + Being the only game based on the Japanese manga of the same title, it covers from "The Champion Carnival" to "The World Championship" in the original. There are 20 boxers and two hidden characters. There were only six voices for all the 22 boxers, voice actors in this game include Daisuke Sakaguchi, Tetsu Inada, Hiroshi Kamiya, Shinichi Yamada, Ito Asako, and Atsushi Kisaichi. + Ring ni Kakero is a simulation of amateur boxing rather than professional boxing. Like in real boxing, there is a timer for each round. The game uses a manga outlook to the boxing scene as two fighters appear to fight using various cutscenes for action shots. Each boxer has a special move and an energy meter in addition to a stamina meter. 0.6 19980601T000000 @@ -17994,7 +17994,7 @@ Ring ni Kakero is a simulation of amateur boxing rather than professional boxing Rise of the Phoenix Another in the long line of Koei strategy games, this one takes place in 206 B.C. as two rival warlords, Liu Bang and Xiang Yu fight for control of China. The gameplay consists of viewing overhead maps, showing cities and armies, letting the player view the battles which consists of a castle siege and an open-field battle. -Among the many options, the player can choose to move or attack among others such as sending secret night raids into enemy camps, take control of towns and cities, set up ambushes and even dam up rivers to divert them into flooding out an enemy fortress. +Among the many options, the player can choose to move or attack among others such as sending secret night raids into enemy camps, take control of towns and cities, set up ambushes and even dam up rivers to divert them into flooding out an enemy fortress. The goal of the game is to destroy the enemy army and take control of all the cities in China by building armies and raising taxes in occupied territories in order to build the army. The player can choose either Lui Bang or Xiang Yu, playing against the computer or go head-to-head against a friend. 0.75 @@ -18010,8 +18010,8 @@ The goal of the game is to destroy the enemy army and take control of all the ci ./media/videos/Rise of the Robots (USA).png Rise of the Robots - Rise of the Robots is a 2.5D fighting game. You play as the cyborg Eco35-2, half-man half-robot, created by the Electrocorp company, in order to counter the mutiny that is brewing in their Metropolis 4 factory, following the reprogramming of certain robots by injecting them with the EGO virus, making them aware of their situation and therefore aggressive. You will have to fight them one by one in duel battles to stop this rebellion. -The title was intended to be graphically revolutionary. But although the fighting robots are quite nice (with 3D sprites transcribed in a 2D universe), the scenery is only in dull static 2D. Also, the in-game animation is slow, even quite "heavy", directly impacting the handling. + Rise of the Robots is a 2.5D fighting game. You play as the cyborg Eco35-2, half-man half-robot, created by the Electrocorp company, in order to counter the mutiny that is brewing in their Metropolis 4 factory, following the reprogramming of certain robots by injecting them with the EGO virus, making them aware of their situation and therefore aggressive. You will have to fight them one by one in duel battles to stop this rebellion. +The title was intended to be graphically revolutionary. But although the fighting robots are quite nice (with 3D sprites transcribed in a 2D universe), the scenery is only in dull static 2D. Also, the in-game animation is slow, even quite "heavy", directly impacting the handling. The slowness of your robot and the varying power of the enemies (to the point that some robots are ultra powerful and atomize you in two shots) quickly make the fights unbalanced. 0.35 19941201T000000 @@ -18254,9 +18254,9 @@ Players select a fictional team from the following groups: 4. American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks. -Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team. +Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team. -When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a ‘ball’. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base. There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball. +When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a ‘ball’. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base. There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball. The player can use a password to save their progress in Regular Season mode. An exhibition match can be played in two player mode with the use of two controllers. 0.55 @@ -18272,10 +18272,10 @@ The player can use a password to save their progress in Regular Season mode. An ./media/videos/Rokudenashi Blues - Taiketsu! Tokyo Shitennou (Japan).png Rokudenashi Blues : Taiketsu! Tokyo Shitennou - Rokudenashi Blues ("Good-for-Nothing Blues") is a RPG brawler based on the manga of the same name, which also saw two anime movie adaptations close to its release. The player character, Taison Maeda, is a delinquent student who is training to be a professional boxer. He has a reputation as a powerful fighter among delinquent gangs as a result, though despite being violent he has a code of honor. - -The Famicom and Super Famicom versions of the game are subtly different due to console differences, but both share their genre, developer and publisher. The Famicom game was released in October 1993, with the Super Famicom version following in April 1994. - + Rokudenashi Blues ("Good-for-Nothing Blues") is a RPG brawler based on the manga of the same name, which also saw two anime movie adaptations close to its release. The player character, Taison Maeda, is a delinquent student who is training to be a professional boxer. He has a reputation as a powerful fighter among delinquent gangs as a result, though despite being violent he has a code of honor. + +The Famicom and Super Famicom versions of the game are subtly different due to console differences, but both share their genre, developer and publisher. The Famicom game was released in October 1993, with the Super Famicom version following in April 1994. + Characters from this game have appeared in Jump crossover games, specifically Famicom Jump II and Jump Ultimate Stars. 0.75 19940415T000000 @@ -18534,7 +18534,7 @@ At the end of each level you receive a password (again, Lemmings-style) so that ./media/videos/Saibara Rieko no Mahjong Hourouki (Japan).png Saibara Rieko no Mahjong Hourouki - Saibara Rieko no Mahjong Hourouki ("Rieko Saibara's Mahjong Travelogue", roughly) is a mahjong game for the Super Famicom that features the art of its namesake Rieko Saibara, a moderately famous manga artist that focuses on "slice of life" manga strips. The game is filled with her distinct and cartoony style, from the portraits of the mahjong players to the background and title screen characters. + Saibara Rieko no Mahjong Hourouki ("Rieko Saibara's Mahjong Travelogue", roughly) is a mahjong game for the Super Famicom that features the art of its namesake Rieko Saibara, a moderately famous manga artist that focuses on "slice of life" manga strips. The game is filled with her distinct and cartoony style, from the portraits of the mahjong players to the background and title screen characters. The game itself is a traditional four-player mahjong simulator: players aim to be the first to acquire a winning hand, winning a number of points from their opponents conditional on the quality of their tile combos. 0.65 19950210T000000 @@ -18549,8 +18549,8 @@ The game itself is a traditional four-player mahjong simulator: players aim to b ./media/videos/Saikousoku Shikou Shougi Mahjong (Japan).png Saikousoku Shikou Shougi Mahjong - Saikousoku Shikou Shogi Mahjong ("Fastest Thinking Shogi Mahjong") is a mahjong and shogi game for the Super Famicom. It follows similar games that tried to combine more than one board game mode together for the sake of versatility, such as Super Gomoku Shogi which combined Go and Shogi. - + Saikousoku Shikou Shogi Mahjong ("Fastest Thinking Shogi Mahjong") is a mahjong and shogi game for the Super Famicom. It follows similar games that tried to combine more than one board game mode together for the sake of versatility, such as Super Gomoku Shogi which combined Go and Shogi. + The player can select either mode from the main menu and play a barebones version of their chosen game. Each game has a different selection of CPU characters to play against. 0.85 19950331T000000 @@ -18565,7 +18565,7 @@ The player can select either mode from the main menu and play a barebones versio ./media/videos/Saikyou - Takada Nobuhiko (Japan).png Saikyou : Takada Nobuhiko - Saikyou: Takada Nobuhiko ("The Strongest: Nobuhiko Takada") is an MMA fighting game from Dual and Hudson Soft exclusive to the Super Famicom. It features the name and likeness of MMA fighter and shoot-style wrestling pioneer Nobuhiko Takada and the organization he founded, UWF (Union of Wrestling Force) International. The other wrestlers and fighters are talent signed onto the UWF but have had their names altered to avoid licensing issues, similar to how Fire Pro Wrestling handles its roster: "Geiger", for instance, is actually Big Van Vader. + Saikyou: Takada Nobuhiko ("The Strongest: Nobuhiko Takada") is an MMA fighting game from Dual and Hudson Soft exclusive to the Super Famicom. It features the name and likeness of MMA fighter and shoot-style wrestling pioneer Nobuhiko Takada and the organization he founded, UWF (Union of Wrestling Force) International. The other wrestlers and fighters are talent signed onto the UWF but have had their names altered to avoid licensing issues, similar to how Fire Pro Wrestling handles its roster: "Geiger", for instance, is actually Big Van Vader. The game features multiple modes including: Sparring, for practice; Story, for a series of fights against opponents; Vs. Single for one-off single matches; and Vs. Double for one off tag team matches. 0.7 19951227T000000 @@ -18580,8 +18580,8 @@ The game features multiple modes including: Sparring, for practice; Story, for a ./media/videos/Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou (Japan).png Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou - Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou ("Shouichi Sakurai's Surefire Win Jankiryuu Mahjong") is a mahjong game that seeks to teach the player how to play like Shouichi Sakurai, a professional underground mahjong player who frequently created mildly fictionalized memoirs and documentaries about his exploits. His most famous work is the Shin Janki series of movies, which often pits Sakurai against other shady individuals at the mahjong table. - + Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou ("Shouichi Sakurai's Surefire Win Jankiryuu Mahjong") is a mahjong game that seeks to teach the player how to play like Shouichi Sakurai, a professional underground mahjong player who frequently created mildly fictionalized memoirs and documentaries about his exploits. His most famous work is the Shin Janki series of movies, which often pits Sakurai against other shady individuals at the mahjong table. + The game features tutorials and a standard mode. It's distinct among Super Famicom mahjong games for its slightly skewed perspective of the player's tiles and the table. 0.7 19950914T000000 @@ -18610,7 +18610,7 @@ The game features tutorials and a standard mode. It's distinct among Super Famic ./media/videos/Samsara Naga 2 (Japan).png Samsara Naga 2 - Sequel of a NES game, this not very nice J-RPG is a clone of Dragon Quest : + Sequel of a NES game, this not very nice J-RPG is a clone of Dragon Quest : The story is about a child taken in a village when he is discovered alone and abandoned but carrying an egg. Years later, the child has grown up and the egg has given birth to ... a dragon. And this is not unusual in the ancient Greek inspired heroic-fantasy world where the adventure takes place: dragon riders are common and one of them has betrayed his family for an unknown reason. The hero goes in search of him ... 0.6 19940715T000000 @@ -18640,8 +18640,8 @@ Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor ./media/videos/Sangokushi Eiketsuden (Japan).png Sangokushi Eiketsuden - Sangokushi Eiketsuden ("Romance of the Three Kingdoms: Brave Hero Biography") is a spin-off of Koei's strategy series Sangokushi, or Romance of the Three Kingdoms, that focuses on a single major character from the conflict. -The game splits its time between strategic battles featuring multiple soldier units and an "adventure" mode where Liu Bei visits towns, discusses topics with NPCs, purchases new equipment and recruits for his army. + Sangokushi Eiketsuden ("Romance of the Three Kingdoms: Brave Hero Biography") is a spin-off of Koei's strategy series Sangokushi, or Romance of the Three Kingdoms, that focuses on a single major character from the conflict. +The game splits its time between strategic battles featuring multiple soldier units and an "adventure" mode where Liu Bei visits towns, discusses topics with NPCs, purchases new equipment and recruits for his army. During battles, players select which units to take into combat with them (though several major characters, like Liu Bei, are mandatory) and fight skirmishes with the enemy units. Depending on the player's choices in combat and in the adventure mode, the story may branch and they can end up fighting different battles. 0.65 19951228T000000 @@ -18656,8 +18656,8 @@ During battles, players select which units to take into combat with them (though ./media/videos/Sangokushi Seishi - Tenbu Spirits (Japan).png Sangokushi Seishi : Tenbu Spirits - Sangokushi Seishi: Tenbu Spirits ("Romance of the Three Kingdoms True History: Tenbu Spirits" where tenbu is the Japanese word for the Buddhist term "deva", or higher being) is a strategy simulation game set during the Three Kingdoms era of Ancient China, based specifically on the novel Romance of the Three Kingdoms. The player assumes the role of a warlord and conquers territory from rival kingdoms. Unlike most games of its type, the campaigns play out in real-time and requires that players remain vigilant. - + Sangokushi Seishi: Tenbu Spirits ("Romance of the Three Kingdoms True History: Tenbu Spirits" where tenbu is the Japanese word for the Buddhist term "deva", or higher being) is a strategy simulation game set during the Three Kingdoms era of Ancient China, based specifically on the novel Romance of the Three Kingdoms. The player assumes the role of a warlord and conquers territory from rival kingdoms. Unlike most games of its type, the campaigns play out in real-time and requires that players remain vigilant. + The game is based on Wolf Team's earlier game Tenbu: Sangokushi Seishi for the NEC PC-9801, which had many sequels on the same platform. Tenbu Spirits is an enhanced port built specifically for the Super Nintendo. A Sega CD variant, Tenbu: Mega CD Special, was created the previous year. 0.65 19930625T000000 @@ -18672,8 +18672,8 @@ The game is based on Wolf Team's earlier game Tenbu: Sangokushi Seishi for the N ./media/videos/Sankyo Fever! Fever! (Japan).png Sankyo Fever! Fever! - First title of the Sankyo Fever series of video games. SANKYO, Co., Ltd. is a Japanese manufacturer of pachinko machines. - + First title of the Sankyo Fever series of video games. SANKYO, Co., Ltd. is a Japanese manufacturer of pachinko machines. + Three Honke Sankyo Fever Jikki Simulation titles were released for the Super Famicom. Other Sankyo Fever titles were released for the PlayStation, Sega Saturn, and WonderSwan. 0.75 19941028T000000 @@ -18764,8 +18764,8 @@ Players can use Scooby's unique sniffing ability to find clues. Scooby also cons ./media/videos/SD F-1 Grand Prix (Japan) (Sample).png SD F-1 Grand Prix - SD F-1 Grand Prix is a comedic spin-off of Video Systems's F-1 Grand Prix series. Rather than featuring real teams and drivers from Formula 1, it features ten anthropomorphic characters riding very small versions of the various Formula 1 open-wheel vehicles. It still features the licenses of FOCA and Fuji Television, two organizations that control the Formula 1 licensing rights in Japan. - + SD F-1 Grand Prix is a comedic spin-off of Video Systems's F-1 Grand Prix series. Rather than featuring real teams and drivers from Formula 1, it features ten anthropomorphic characters riding very small versions of the various Formula 1 open-wheel vehicles. It still features the licenses of FOCA and Fuji Television, two organizations that control the Formula 1 licensing rights in Japan. + The game is loosely inspired by Super Mario Kart and its imitators. The game depicts the course from behind the player's vehicle, with the second half of the screen taken up by either the second human player (if applicable) or an overhead map of the course and the progress of all the competitors. Uncommon for a cart racer, SD F-1 Grand Prix allows the player to earn money based on how they ranked and use that money to upgrade their vehicle between races. 0.75 19951027T000000 @@ -18780,8 +18780,8 @@ The game is loosely inspired by Super Mario Kart and its imitators. The game dep ./media/videos/SD F-1 Grand Prix (Japan).png SD F-1 Grand Prix - SD F-1 Grand Prix is a comedic spin-off of Video Systems's F-1 Grand Prix series. Rather than featuring real teams and drivers from Formula 1, it features ten anthropomorphic characters riding very small versions of the various Formula 1 open-wheel vehicles. It still features the licenses of FOCA and Fuji Television, two organizations that control the Formula 1 licensing rights in Japan. - + SD F-1 Grand Prix is a comedic spin-off of Video Systems's F-1 Grand Prix series. Rather than featuring real teams and drivers from Formula 1, it features ten anthropomorphic characters riding very small versions of the various Formula 1 open-wheel vehicles. It still features the licenses of FOCA and Fuji Television, two organizations that control the Formula 1 licensing rights in Japan. + The game is loosely inspired by Super Mario Kart and its imitators. The game depicts the course from behind the player's vehicle, with the second half of the screen taken up by either the second human player (if applicable) or an overhead map of the course and the progress of all the competitors. Uncommon for a cart racer, SD F-1 Grand Prix allows the player to earn money based on how they ranked and use that money to upgrade their vehicle between races. 0.75 19951027T000000 @@ -18854,8 +18854,8 @@ The player can choose to play one of the game's many scenarios, each of which ha ./media/videos/SD Gundam GX (Japan).png SD Gundam GX - SD Gundam GX is a hex-based turn-based strategy game featuring super deformed Gundam from the franchise of the same name. It follows from 1992's SD Gundam X and adds additional features and units. - + SD Gundam GX is a hex-based turn-based strategy game featuring super deformed Gundam from the franchise of the same name. It follows from 1992's SD Gundam X and adds additional features and units. + The game was released exclusively in Japan in 1994. 0.7 19940527T000000 @@ -18870,8 +18870,8 @@ The game was released exclusively in Japan in 1994. ./media/videos/SD Hiryuu no Ken (Japan).png SD Hiryuu no Ken - SD Hiryu no Ken is a fighting game that features 15 different characters, including the hero of the Hiryu no Ken/Flying Dragon series Ryuhi. As the name implies, the characters have super-deformed proportions. - + SD Hiryu no Ken is a fighting game that features 15 different characters, including the hero of the Hiryu no Ken/Flying Dragon series Ryuhi. As the name implies, the characters have super-deformed proportions. + The game was also released to the Game Boy as SD Hiryu no Ken Gaiden, and that port would receive a sequel in SD Hiryu no Ken Gaiden 2. 0.7 19940617T000000 @@ -18886,8 +18886,8 @@ The game was also released to the Game Boy as SD Hiryu no Ken Gaiden, and that p ./media/videos/SD Kidou Senshi Gundam - V Sakusen Shidou (Japan).png SD Kidou Senshi Gundam : V Sakusen Shidou - SD Kidou Senshi Gundam: V Sakusen Shidou is a 2D side-scrolling shooter/brawler featuring characters from the Gundam universe. Specifically, it draws from the SD (Super Deformed) Gundam continuity in which all the Gundam mech suits are sentient robotic creatures. - + SD Kidou Senshi Gundam: V Sakusen Shidou is a 2D side-scrolling shooter/brawler featuring characters from the Gundam universe. Specifically, it draws from the SD (Super Deformed) Gundam continuity in which all the Gundam mech suits are sentient robotic creatures. + The player must pass through various waves of enemies, either on the ground or in flight, in order to proceed to the end of the stage, where occasionally a boss must be fought. 0.5 19920912T000000 @@ -18999,8 +18999,8 @@ The action-RPG gameplay is very much like Secret of Mana, with a few key changes ./media/videos/Seijuu Maden Beasts & Blades (Japan).png Seijuu Maden Beasts & Blades - Seijuu Maden Beasts & Blades ("Sacred Beast Magic Legend Beasts & Blades", roughly) is an isometric RPG for the Super Famicom. The game uses a tactical turn-based combat system, with characters and enemies moving across a grid-like map to line up attacks and perform other actions. The player-named protagonist collects allies as he travels the world, exploring dungeons and speaking to NPCs in towns to further the plot. - + Seijuu Maden Beasts & Blades ("Sacred Beast Magic Legend Beasts & Blades", roughly) is an isometric RPG for the Super Famicom. The game uses a tactical turn-based combat system, with characters and enemies moving across a grid-like map to line up attacks and perform other actions. The player-named protagonist collects allies as he travels the world, exploring dungeons and speaking to NPCs in towns to further the plot. + The inspiration for Seijuu Maden was taken from a reader's letters contest to create an idea for a video game hosted by Dengeki Super Famicom, a popular Japanese gaming magazine that focused on the titular system and is now published under the name of Dengeki Nintendo. 0.9 19951215T000000 @@ -19015,10 +19015,10 @@ The inspiration for Seijuu Maden was taken from a reader's letters contest to cr ./media/videos/Seiken Densetsu 3 (Japan) (Taikenban Sample ROM).png Seiken Densetsu 3 - Trials of Mana is set in the same world as the two previous Mana games (Final Fantasy Adventure, and Secret of Mana). The mysterious power of Mana is also the center of all events in Trials of Mana. Years have passed, and all the destructive powers of Mana have been securely sealed by Mana Swords into eight seeds, all placed in eight different kingdoms. But some people know about those sealed powers, and they don't want to free them for the sake of humanity, but for their own gain - such as the kingdom of Altena, which is slowly freezing and which can be saved only by the legendary powers. - -The game features several plot lines connected to each other by their common background. In the beginning of the game, you are offered to choose a group of three among six different characters of different classes: Duran the Fighter, Angela the Magic User, Lisa the Amazon, Charlotte the Cleric, Kevin the Grappler and Hawkeye the Thief. Each one of them has her/his own background story and dwells in a different land. Gradually, the connections between those different characters become apparent, and the seemingly loose story lines are connected into a whole. - + Trials of Mana is set in the same world as the two previous Mana games (Final Fantasy Adventure, and Secret of Mana). The mysterious power of Mana is also the center of all events in Trials of Mana. Years have passed, and all the destructive powers of Mana have been securely sealed by Mana Swords into eight seeds, all placed in eight different kingdoms. But some people know about those sealed powers, and they don't want to free them for the sake of humanity, but for their own gain - such as the kingdom of Altena, which is slowly freezing and which can be saved only by the legendary powers. + +The game features several plot lines connected to each other by their common background. In the beginning of the game, you are offered to choose a group of three among six different characters of different classes: Duran the Fighter, Angela the Magic User, Lisa the Amazon, Charlotte the Cleric, Kevin the Grappler and Hawkeye the Thief. Each one of them has her/his own background story and dwells in a different land. Gradually, the connections between those different characters become apparent, and the seemingly loose story lines are connected into a whole. + Trials of Mana, like the previous game in the series, is an action RPG with real time combat. 0.85 19950930T000000 @@ -19033,10 +19033,10 @@ Trials of Mana, like the previous game in the series, is an action RPG with real ./media/videos/Seiken Densetsu 3 (Japan).png Seiken Densetsu 3 - Trials of Mana is set in the same world as the two previous Mana games (Final Fantasy Adventure, and Secret of Mana). The mysterious power of Mana is also the center of all events in Trials of Mana. Years have passed, and all the destructive powers of Mana have been securely sealed by Mana Swords into eight seeds, all placed in eight different kingdoms. But some people know about those sealed powers, and they don't want to free them for the sake of humanity, but for their own gain - such as the kingdom of Altena, which is slowly freezing and which can be saved only by the legendary powers. - -The game features several plot lines connected to each other by their common background. In the beginning of the game, you are offered to choose a group of three among six different characters of different classes: Duran the Fighter, Angela the Magic User, Lisa the Amazon, Charlotte the Cleric, Kevin the Grappler and Hawkeye the Thief. Each one of them has her/his own background story and dwells in a different land. Gradually, the connections between those different characters become apparent, and the seemingly loose story lines are connected into a whole. - + Trials of Mana is set in the same world as the two previous Mana games (Final Fantasy Adventure, and Secret of Mana). The mysterious power of Mana is also the center of all events in Trials of Mana. Years have passed, and all the destructive powers of Mana have been securely sealed by Mana Swords into eight seeds, all placed in eight different kingdoms. But some people know about those sealed powers, and they don't want to free them for the sake of humanity, but for their own gain - such as the kingdom of Altena, which is slowly freezing and which can be saved only by the legendary powers. + +The game features several plot lines connected to each other by their common background. In the beginning of the game, you are offered to choose a group of three among six different characters of different classes: Duran the Fighter, Angela the Magic User, Lisa the Amazon, Charlotte the Cleric, Kevin the Grappler and Hawkeye the Thief. Each one of them has her/his own background story and dwells in a different land. Gradually, the connections between those different characters become apparent, and the seemingly loose story lines are connected into a whole. + Trials of Mana, like the previous game in the series, is an action RPG with real time combat. 0.85 19950930T000000 @@ -19113,8 +19113,8 @@ The game is reminiscent of many of other ASCII's strategy games; it has a lot of ./media/videos/Shadowhawk (USA) (Proto).png Shadowhawk - Shadowhawk is a comic by Image Comics (or rather their sister studio, Shadowline), a studio set up by people who worked for places like Marvel, but wanted to retain copyright of their creations. Jim Valentino was one of those people, and he created Shadowhawk, an anti-hero who went on a vendetta after getting attacked and infected with HIV. This comic came out during the explosion of the medium in the early 90s, and I have to admit that I was not into it at all. -Valentino, seeing the success of the 16-bit era consoles and a crossover with Shadowhawk's main audience, apparently decided to finance the creation of a video game. However, it never saw the light of day, much like other games based on lesser known comics, such as Prime and Firearm. + Shadowhawk is a comic by Image Comics (or rather their sister studio, Shadowline), a studio set up by people who worked for places like Marvel, but wanted to retain copyright of their creations. Jim Valentino was one of those people, and he created Shadowhawk, an anti-hero who went on a vendetta after getting attacked and infected with HIV. This comic came out during the explosion of the medium in the early 90s, and I have to admit that I was not into it at all. +Valentino, seeing the success of the 16-bit era consoles and a crossover with Shadowhawk's main audience, apparently decided to finance the creation of a video game. However, it never saw the light of day, much like other games based on lesser known comics, such as Prime and Firearm. The game is split into two modes. It featured one or two platforming stages, followed by a Mortal Kombat-style boss fight. After beating each level, you get a cut scene with the story, and usually a hint at who the next boss is. 0.85 @@ -19247,10 +19247,10 @@ Shien's Revenge is a first-person Operation Wolf-style shooter that puts the pla ./media/videos/Shijou Saikyou League Serie A - Ace Striker (Japan).png Shijou Saikyou League Serie A : Ace Striker - ShijÅ SaikyÅ League Serie A: Ace Striker is a 1995 Japan-exclusive football video game for the Super Famicom. - -Ace Striker was licensed by Italian Football League and AIC (Associazione Italiana Calciatori) featuring all clubs and footballers from the Italian Serie A (Season 1994–95). - + ShijÅ SaikyÅ League Serie A: Ace Striker is a 1995 Japan-exclusive football video game for the Super Famicom. + +Ace Striker was licensed by Italian Football League and AIC (Associazione Italiana Calciatori) featuring all clubs and footballers from the Italian Serie A (Season 1994–95). + The football players are drawn in the "deformed" anime style. There's no different formations to choose from, but all the players (except the goalkeeper) can be positioned anywhere in the field. During a football match, an animated image will appear whenever a goal is scored. One of the particularities or flaws of this soccer game is that during the penalty shoot-out, the goalkeeper can move and jump before the rival player actually kicks the ball. 0.75 19950331T000000 @@ -19265,8 +19265,8 @@ The football players are drawn in the "deformed" anime style. There's no differe ./media/videos/Shijou Saikyou no Quiz Ou Ketteisen Super (Japan).png Shijou Saikyou no Quiz Ou Ketteisen Super - Shijou Saikyou no Quiz Ou Ketteisen Super is a quiz game for the Super Famicom. It is the sequel to the Gimme a Break: Shijou Saikyou no Quiz Ou Ketteisen games for the Famicom. - + Shijou Saikyou no Quiz Ou Ketteisen Super is a quiz game for the Super Famicom. It is the sequel to the Gimme a Break: Shijou Saikyou no Quiz Ou Ketteisen games for the Famicom. + It was notable at the time for being the only eight player game for the system: this required a Multitap and four special Twin Tap quiz buzzer peripherals (the Twin Tap was built specifically for this game) in order to get all eight to play simultaneously. 0.7 19921228T000000 @@ -19294,8 +19294,8 @@ It was notable at the time for being the only eight player game for the system: ./media/videos/Shimono Masaki no Fishing to Bassing (Japan).png Shimono Masaki no Fishing to Bassing - Shimono Masaki no Fishing to Bassing ("Masaki Shimono's Fishing and Bassing") is a serious fishing game from Natsume for the Super Famicom. The player can customize every part of their angling experience, from the types of lures and sinkers they use from the many regions of each stage to try fishing. Half the difficulty is figuring out where the best fish are. - + Shimono Masaki no Fishing to Bassing ("Masaki Shimono's Fishing and Bassing") is a serious fishing game from Natsume for the Super Famicom. The player can customize every part of their angling experience, from the types of lures and sinkers they use from the many regions of each stage to try fishing. Half the difficulty is figuring out where the best fish are. + The game was exclusive to the Super Famicom. Masaki Shimono, the professional angler, lent his name to the game. 0.7 19941016T000000 @@ -19420,7 +19420,7 @@ The sequel to the first two Momotarou Densetsu games is very similar to its pred ./media/videos/Shin Nekketsu Kouha - Kunio-tachi no Banka (Japan).png Shin Nekketsu Kouha : Kunio-tachi no Banka - Another beat 'em up in the Nekketsu Kouha Kunio-Kun series. + Another beat 'em up in the Nekketsu Kouha Kunio-Kun series. The eternal rebel Kunio and his pal Riki finally get to face the long arm of the law when they get both arrested for killing a couple of bystanders in a hit-and-run incident. Problem is they are innocent and the lookalike killers are still out there! Kunio and his pal now have to break out of the prison and go kick some butt in the name of justice (and to clear their names of course). Gameplay involves defeating all opponents using your arsenal of attacks and special moves (as well as any weapons you may find around) and completing the many side scrolling stages that make up the game, usually after beating an end level boss. @@ -19519,10 +19519,10 @@ The game includes a Battle 7 competition mode, which covers matches from the eve ./media/videos/Shinseiki GPX Cyber Formula (Japan).png Shinseiki GPX Cyber Formula - The Grand Prix Championship ain't for wimps! Sever drivers from around the World all want that #1 spot. Take the Cyber Car to victory over some of the meanest courses ever devised? - -Competing requires fast reflexes and cool nerves. Swerve through tight curves, past bottomless canyons and high above City streets. Don't let a single car get past you - to win you gotta drive as if your life depends on it. - + The Grand Prix Championship ain't for wimps! Sever drivers from around the World all want that #1 spot. Take the Cyber Car to victory over some of the meanest courses ever devised? + +Competing requires fast reflexes and cool nerves. Swerve through tight curves, past bottomless canyons and high above City streets. Don't let a single car get past you - to win you gotta drive as if your life depends on it. + Every course is increasingly more difficult. Rise to the challenge and make our way through the toughest terrain that countries as Peru, Kenya, Spain, England, and America have to offer. 0.55 19920319T000000 @@ -19613,10 +19613,10 @@ The game was followed by a sequel, Shinseiki Odysselya 2, in 1995. Shinseiki Ody ./media/videos/Shodai Nekketsu Kouha Kunio-kun (Japan) (Rev 1).png Shodai Nekketsu Kouha Kunio-kun - A student-only electric train has departed from Tokyo Station and has passed through Kyoto Station. A group of sophomore students from Nekketsu High School led by Kunio are aboard that train. Their destination is the city of laughter and defraud, Osaka. Kunio is sleepy and tired and that's when Hiroshi's voice wakes him up. - -"Kunio! Yoshihiro will guide us throught Osaka! Come with us!"(Yoshihiro is an exchange student who came from Osaka) - + A student-only electric train has departed from Tokyo Station and has passed through Kyoto Station. A group of sophomore students from Nekketsu High School led by Kunio are aboard that train. Their destination is the city of laughter and defraud, Osaka. Kunio is sleepy and tired and that's when Hiroshi's voice wakes him up. + +"Kunio! Yoshihiro will guide us throught Osaka! Come with us!"(Yoshihiro is an exchange student who came from Osaka) + Kunio has just learn that he is in Osaka. 0.7 19920807T000000 @@ -19645,8 +19645,8 @@ Kunio has just learn that he is in Osaka. ./media/videos/Shodani Nintei - Shodan Pro Mahjong (Japan).png Shodani Nintei : Shodan Pro Mahjong - Shodan Kurai Nintei: Shodan Pro Mahjong is a mahjong game for the Super Famicom, developed by Khaos and published by Gaps. - + Shodan Kurai Nintei: Shodan Pro Mahjong is a mahjong game for the Super Famicom, developed by Khaos and published by Gaps. + Instead of the usual selection of anime portraits for the characters, Shodan Pro Mahjong features real-life people as its CPU opponents. These opponents will also converse with each other and the player character during the game, to simulate the easygoing atmosphere of a mahjong game. The game also features a quiz mode that challenges player's knowledge of mahjong. 0.75 19950428T000000 @@ -19718,8 +19718,8 @@ The player has a limited number of customization options for one-on-one shogi ga ./media/videos/Shougi Zanmai (Japan).png Shougi Zanmai - Shogi Sanmai ("Shogi Samadhi", where Samadhi is a yoga/Hindu/Buddhist term referring to a state of focus through meditative trance) is a shogi game for the Super Famicom. - + Shogi Sanmai ("Shogi Samadhi", where Samadhi is a yoga/Hindu/Buddhist term referring to a state of focus through meditative trance) is a shogi game for the Super Famicom. + It features multiple "instance puzzles" where the player is given a limited number of pieces with which to checkmate their opponent. Each of these instances sets up the board in a specific way, giving the player specific pieces to place. The game also has standard shogi modes for players wishing to compete against a CPU opponent. 19951222T000000 Virgin @@ -19733,8 +19733,8 @@ It features multiple "instance puzzles" where the player is given a limited numb ./media/videos/Shounen Ashibe - Goma-chan no Yuuenchi Daibouken (Japan).png Shounen Ashibe : Goma-chan no Yuuenchi Daibouken - Shounen Ashibe: Goma-chan no Yuuenchi Daibouken (lit: "Boy Ashibe: Goma-chan's Great Amusement Park Adventure") is a Super Famicom platformer from Nova Co. and Takara. The player alternates between controlling the human Ashibe, as he escorts his friends across a world map while talking to NPCs and following the game's story, and the seal Goma-chan in 2D platformer stages where he must track down eight items by investigating his surroundings thoroughly. While Goma-chan can't be hurt by enemies, colliding with them causes him to lose one of the eight items he's already found - as the stages have a strict time limit, it's best to avoid this situation whenever possible. - + Shounen Ashibe: Goma-chan no Yuuenchi Daibouken (lit: "Boy Ashibe: Goma-chan's Great Amusement Park Adventure") is a Super Famicom platformer from Nova Co. and Takara. The player alternates between controlling the human Ashibe, as he escorts his friends across a world map while talking to NPCs and following the game's story, and the seal Goma-chan in 2D platformer stages where he must track down eight items by investigating his surroundings thoroughly. While Goma-chan can't be hurt by enemies, colliding with them causes him to lose one of the eight items he's already found - as the stages have a strict time limit, it's best to avoid this situation whenever possible. + Shounen Ashibe was originally a Shounen Jump serialized manga before becoming an anime TV series in 1991, a year before this game was released. 0.6 19921222T000000 @@ -19793,12 +19793,12 @@ The game's title is a play on words on the common Japanese saying "Shounen yo, t ./media/videos/Shuushoku Game (Japan).png Shuushoku Game - Shuushoku Game (or SG: Trendy Drama) is a Japan-exclusive video game based around the Japanese sub-culture of Japanese drama, "Trendy Drama" (hence the name), which is a form of drama typically targeting young children and young adults and is based around normal human issues such as love, family problems, and other social issues. - -To find a game that takes it as literally as this game does is harder to come by than one might think. Shuushoku Game is specifically based around the Trendy Drama sub-culture during the shift in its popularity from the mid eighties to early nineties when Japan was experiencing a "bubble economy". - -In this game, the player is part of a young team of white-collar Japanese workers and entrepreneurs in training who act as the player character's friends, rivals, and love interests, the main of which are in their early-to-mid twenties. The game ranges from doing everyday things such as hanging out with friends and grabbing drinks at the local bar to traveling to other cities, meeting bigwig business men with whom the player must make business proposals, and monitoring the business giants and making important business decisions to remain competitive. Despite the sound of it, the game isn't overly complex (and the ability to save between most events makes things easier). - + Shuushoku Game (or SG: Trendy Drama) is a Japan-exclusive video game based around the Japanese sub-culture of Japanese drama, "Trendy Drama" (hence the name), which is a form of drama typically targeting young children and young adults and is based around normal human issues such as love, family problems, and other social issues. + +To find a game that takes it as literally as this game does is harder to come by than one might think. Shuushoku Game is specifically based around the Trendy Drama sub-culture during the shift in its popularity from the mid eighties to early nineties when Japan was experiencing a "bubble economy". + +In this game, the player is part of a young team of white-collar Japanese workers and entrepreneurs in training who act as the player character's friends, rivals, and love interests, the main of which are in their early-to-mid twenties. The game ranges from doing everyday things such as hanging out with friends and grabbing drinks at the local bar to traveling to other cities, meeting bigwig business men with whom the player must make business proposals, and monitoring the business giants and making important business decisions to remain competitive. Despite the sound of it, the game isn't overly complex (and the ability to save between most events makes things easier). + Shuushoku Game will appeal to those into the whole "Trendy Drama", soap opera business. 0.7 19950728T000000 @@ -19845,8 +19845,8 @@ After each stage completed (and some luck), a bonus stage will appear, as well a ./media/videos/Silva Saga II - The Legend of Light and Darkness (Japan).png Silva Saga II : The Legend of Light and Darkness - Silva Saga II: The Legend of Light and Darkness is a role-playing video game developed and published by SETA Corporation, which was released exclusively in Japan in 1993. It is a direct sequel to Silva Saga for the Family Computer. - + Silva Saga II: The Legend of Light and Darkness is a role-playing video game developed and published by SETA Corporation, which was released exclusively in Japan in 1993. It is a direct sequel to Silva Saga for the Family Computer. + The player will find similarities with Dragon Quest. Players search out the soldier of light who travels on a journey to defeat the Zolde, son of the Zuhl. Up to 12 mercenaries and deity statues can be combined as well as organized. 0.75 19930625T000000 @@ -19891,8 +19891,8 @@ This title adds numerous features over the original such as the ability of build ./media/videos/SimCity Jr. (Japan).png SimCity Jr. - SimTown is a 1995 video game published by Maxis, much like the best selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children. - + SimTown is a 1995 video game published by Maxis, much like the best selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children. + The Super Famicom/Super Nintendo Entertainment System version of SimTown is called SimCity Jr. It was published by Imagineer. 0.7 19960726T000000 @@ -19954,7 +19954,7 @@ The game provides a lot of information to players to help them decide on a winni ./media/videos/Skuljagger - Revolt of the Westicans (USA).png Skuljagger : Revolt of the Westicans - The pirate Sküljagger and his crew hold the island of Westica hostage. Forcing the people who live there to be his slaves, Sküljagger rules unopposed with an iron fist. A brave sailor named Storm + The pirate Sküljagger and his crew hold the island of Westica hostage. Forcing the people who live there to be his slaves, Sküljagger rules unopposed with an iron fist. A brave sailor named Storm Jaxon decides to rebel and steal Sküljagger's magical sword. Now he must fight for his life and ultimately to free the Westican people. Sküljagger: Revolt of the Westicans is a sidescrolling platform game. Players select between a 1 player game, an alternating turn 2 player game or Bubblegum Practice. The player controls Storm Jaxon who is able to run left and right, jump and swing Sküljagger's magic sword. Storm must reach the end of each level before time runs out or risk losing a life. Under normal circumstances, touching an enemy or projectile will cause him to die, though the sword is often able to destroy projectiles. By collecting red jewels, Storm is able to both augment the sword with a projectile attack and be protected from one enemy attack. Green jewels will also protect from one enemy attack, however collecting 25 of them will grant an extra life. Blue jewels add additional time for Storm to complete each level. Finding a mask will make Storm invulnerable for a short time. These power-ups are either floating in the air of each level or hidden away in chests, boxes, rocks and coconuts. However these items which may hide items can also be picked up and thrown at enemies. @@ -20115,8 +20115,8 @@ The game is a traditional console-style RPG with towns, dungeons, random enemies ./media/videos/Smart Ball (USA).png Smart Ball - The game involves going through 8 stages (broken up into two parts each) of side-scrolling action. At the end of each stage is a boss monster that must be disposed of. - + The game involves going through 8 stages (broken up into two parts each) of side-scrolling action. At the end of each stage is a boss monster that must be disposed of. + Jerry moves by sliding across the ground and can latch on to walls and climb them. Jerry can also jump, stretch out to cling to ceilings, and also move at a faster pace. Jerry can consume balls that he finds during a stage and can then fire them out of his body at enemies blocking his path. Enemies can also be defeated by jumping on them and then flattening Jerry's body on them. Also, there are flowers that contain items for Jerry to collect. Items include life, which refills health, a 1-up that adds an extra life, and a seed, which will grow a climbable beanstalk when planted. If the player collects the scattered letters that appear in every stage that spell out the name Jerry, the player will earn two extra lives. 0.65 19920301T000000 @@ -20131,8 +20131,8 @@ Jerry moves by sliding across the ground and can latch on to walls and climb the ./media/videos/Snoopy Concert (Japan).png Snoopy Concert - The game is a less of a self-contained game and more a collection of four smaller ones; including a point-and-click segment featuring Schroeder. The player controls Woodstock and direct Snoopy as he performs all sorts of errands for different Peanuts characters. The player does a separate game for each character; some of them require him to do a little detective work, or to direct Snoopy to win a race, or to get a character to some place. The ultimate goal in the game is to get everyone in shape for Snoopy's concert. Games can either be played using stereo or monoaural sound. - + The game is a less of a self-contained game and more a collection of four smaller ones; including a point-and-click segment featuring Schroeder. The player controls Woodstock and direct Snoopy as he performs all sorts of errands for different Peanuts characters. The player does a separate game for each character; some of them require him to do a little detective work, or to direct Snoopy to win a race, or to get a character to some place. The ultimate goal in the game is to get everyone in shape for Snoopy's concert. Games can either be played using stereo or monoaural sound. + The music was composed by Hirokazu Tanaka and Minako Hamano (??????),[2] in addition to arrangements of the familiar works of Vince Guaraldi known to longtime Peanuts fans. Many years later the game has been translated to English (by Aeon Genesis) and Portuguese. 0.7 19950519T000000 @@ -20209,8 +20209,8 @@ While the game does feature a continuous plot, the emphasis is placed on complet ./media/videos/Song Master (Japan).png Song Master - A turn-based Japanese RPG that was never released outside of Japan. The story concerns Yuri, an aspiring singer who wishes to join the Singer's Guild - an association of musicians that are tasked with protecting the world with music. In this world, music and singing have the same properties as magic, and the Holy Song of Auran is thought to drive away evil and perform miracles. - + A turn-based Japanese RPG that was never released outside of Japan. The story concerns Yuri, an aspiring singer who wishes to join the Singer's Guild - an association of musicians that are tasked with protecting the world with music. In this world, music and singing have the same properties as magic, and the Holy Song of Auran is thought to drive away evil and perform miracles. + In his journey, Yuri meets and joins up with Shion, his non-musically gifted friend who became a swordsman instead; El Rhan, the elven King and friend of Yuri's famous grandfather; Cat-Eyed Jack, a talented thief and Selena, a priestess princess. Several other playable characters appear as the game progresses. 0.75 19921127T000000 @@ -20294,8 +20294,8 @@ Hope you packed a towel! ./media/videos/Sotsugyou Bangai Hen - Nee Mahjong Shiyo! (Japan).png Sotsugyou Bangai Hen : Nee Mahjong Shiyo! - Sotsugyou Bangai Hen: Nee Mahjong Shiyo! ("Graduation Extra-Story: Hey, Mahjong Present!") is a mahjong game for the Super Famicom. It features a cast of highschool seniors from an all-girls school and their male homeroom teacher, who decide to play mahjong against each other. Despite the format, the game is not ecchi (adult) in nature. - + Sotsugyou Bangai Hen: Nee Mahjong Shiyo! ("Graduation Extra-Story: Hey, Mahjong Present!") is a mahjong game for the Super Famicom. It features a cast of highschool seniors from an all-girls school and their male homeroom teacher, who decide to play mahjong against each other. Despite the format, the game is not ecchi (adult) in nature. + The game is based on the Graduation (Sotsugyou) series of school simulation games. Many of those games featured the same cast, and the player (as their teacher) had to mold them into model students by tutoring them on their weak subjects. This game is designated as "bangai hen", which means "extra story" or "bonus story" - a game not part of the core series, but related. 0.75 19941028T000000 @@ -20364,8 +20364,8 @@ The game is based on the Graduation (Sotsugyou) series of school simulation game ./media/videos/Soul & Sword (Japan).png Soul & Sword - Soul & Sword is an RPG from Pandora's Box. The player assumes the role of a young adventurer named Rick (though the player may name him whatever they wish), who reaches the land of Vulcannon by ship to search for his fortune. Rick finds and recruits other adventurers along the way, and can ask around the various towns of the world to find quests to pursue. The game's combat uses the typical Dragon Quest/Final Fantasy: Mystic Quest turn-based system. - + Soul & Sword is an RPG from Pandora's Box. The player assumes the role of a young adventurer named Rick (though the player may name him whatever they wish), who reaches the land of Vulcannon by ship to search for his fortune. Rick finds and recruits other adventurers along the way, and can ask around the various towns of the world to find quests to pursue. The game's combat uses the typical Dragon Quest/Final Fantasy: Mystic Quest turn-based system. + The game was followed by Traverse: Starlight & Prairie in 1996, also for the Super Famicom. This sequel features similar open-world aspects. 0.7 19931130T000000 @@ -20380,8 +20380,8 @@ The game was followed by Traverse: Starlight & Prairie in 1996, also for the ./media/videos/Soul Blade (World) (Unl) (Pirate).png Soul Blade - Soul Blade is a pirated port of the PlayStation game of the same name, made for the SNES and Sega Genesis by an unknown developer in 1997. -The controls are considered bad, as there is a delay when attacking your opponent. + Soul Blade is a pirated port of the PlayStation game of the same name, made for the SNES and Sega Genesis by an unknown developer in 1997. +The controls are considered bad, as there is a delay when attacking your opponent. The fighting engine is recycled from Tekken 2/Tekken 3 Special. 19970101T000000 Fighting / Versus-Fighting @@ -20411,7 +20411,7 @@ The player's main goal is to find six Stones, which allow them to gain access to ./media/videos/Samurai Shodown vs Soul Blade ~ Soul Edge vs Samurai (World) (Unl) (Pirate).png Soul Edge VS Samurai - Soul Edge VS Samurai Spirits is an unlicensed fighting game released on the Sega Mega Drive as a follow up to both Soul Calibur and Samurai Spirits II. It was presumably developed by the same company as they use the same exact fighting engine. + Soul Edge VS Samurai Spirits is an unlicensed fighting game released on the Sega Mega Drive as a follow up to both Soul Calibur and Samurai Spirits II. It was presumably developed by the same company as they use the same exact fighting engine. Although a much rarer version of this exists for SNES, it has little in common with its Mega Drive counterpart and is more of port of the unlicensed Samurai Spirits II (Mega Drive) than an actual new game. The game will crash when going to options. DVS Electronic @@ -20424,8 +20424,8 @@ Although a much rarer version of this exists for SNES, it has little in common w ./media/videos/Sound Novel Tsukuru (Japan).png Sound Novel Tsukuru - Sound Novel Tsukuru is a Super Famicom graphic novel game where players can either read or create interactive fiction on their own console systems. Stories can be saved either on a battery or through a satellite connection. - + Sound Novel Tsukuru is a Super Famicom graphic novel game where players can either read or create interactive fiction on their own console systems. Stories can be saved either on a battery or through a satellite connection. + The game comes with a previously created graphic novel about exploring an old house. Due to the limitations in the game's engine, it can only show shadows of non-player characters that the player meets on his journey. Settings can range from a modern day train to a rural house and even wilderness can be included in various stages of wildness. 0.7 19960531T000000 @@ -20442,7 +20442,7 @@ The game comes with a previously created graphic novel about exploring an old ho Space Ace Borf has kidnapped Dexter's girlfriend Kimberly and is threatening to turn earth's population into babies using his "Infanto Ray". Naturally, Dexter cannot let this happen and sets out to stop Borf and rescue Kimberly. -While following the same story as the Laserdisc conversions, the SNES version of Space Ace obviously lacks the long video sequences of the original, and also features different gameplay. +While following the same story as the Laserdisc conversions, the SNES version of Space Ace obviously lacks the long video sequences of the original, and also features different gameplay. Instead of only pushing the right button at the right moment, the player has complete control over Dexter. Most of the time, he will be busy jumping over chasms and dodging alien attacks, but occasionally, an 'energize'-symbol will appear which, by pressing the correct button in time, will temporarily transform Dexter into his stronger alter ego and enable him to shoot at his enemies. @@ -20464,7 +20464,7 @@ In order to retain the atmosphere of the original, the SNES version features a l Space Football : One on One In the futuristic sports game Space Football, 2 players steering hovercrafts try to score touchdowns on each other by picking up and carrying a hoverball into a touchdown area. The hovercraft has the ability to accelerate, reverse, track the hoverball, and it can also fire at the opposing player to make him drop the ball if he's carrying it. If the player's hovercraft picks up the hoverball, they must try to get to the touchdown area within four seconds or else the hoverball gets automatically fumbled. Each game is played for a duration of 500 time units and the player with the highest score when the time runs out is declared the winner. -The playfield itself presents features that can affect the way the match is played. Some playfields contain things such as jumps, spinners, and force arrows which can help or hinder a players movement. +The playfield itself presents features that can affect the way the match is played. Some playfields contain things such as jumps, spinners, and force arrows which can help or hinder a players movement. There are a total of 12 drivers to choose from, with 4 per every speed level (slow, medium, and high). 0.65 @@ -20528,10 +20528,10 @@ The object of the game is to get through all six of the towers which consist of ./media/videos/Spark World (Japan).png Spark World - Spark World is a maze action game structurally similar to Bomberman where the protagonists are anthropomorphized cop cars fighting other sentient cars in a series of themed mazes. It was released exclusively in Japan in 1995. - -The goal of each stage is to defeat all the other opponents, though focusing on collecting power-ups is also important to overpower each stage's foes. Depending on the enemy vehicle type, they also have innate powers that the player does not. The player eventually faces a boss after a certain number of battle stages in each zone. - + Spark World is a maze action game structurally similar to Bomberman where the protagonists are anthropomorphized cop cars fighting other sentient cars in a series of themed mazes. It was released exclusively in Japan in 1995. + +The goal of each stage is to defeat all the other opponents, though focusing on collecting power-ups is also important to overpower each stage's foes. Depending on the enemy vehicle type, they also have innate powers that the player does not. The player eventually faces a boss after a certain number of battle stages in each zone. + The game also features a multiplayer Battle mode, which provides a number of customization and stage options. 0.8 19950526T000000 @@ -20738,9 +20738,9 @@ You have limited energy, which can be recharged by collecting crystals. Fuel is ./media/videos/Sprinter Monogatari - Mezase!! Ikkakusenkin (Japan).png Sprinter Monogatari : Mezase!! Ikkakusenkin - Sprinter Monogatari: Mezase!! Ikkaku Senkin is a Super Famicom sports game where the player teaches an athlete how to ride his bicycle faster. - -The player must instill physical strength, tactical skills, and endurance in his bicycle racer just like a real coach would do. Bicycle racers become tired after training too hard; the coach must eventually assign free days when the athlete is tired. This would allow him to recover so that further exercise is possible. While spa vacations cost money, having the cyclist stay at home and rest cost nothing and accomplishes the same thing. Promoting the rider on television or other media may also bring in more money at the cost of training time. + Sprinter Monogatari: Mezase!! Ikkaku Senkin is a Super Famicom sports game where the player teaches an athlete how to ride his bicycle faster. + +The player must instill physical strength, tactical skills, and endurance in his bicycle racer just like a real coach would do. Bicycle racers become tired after training too hard; the coach must eventually assign free days when the athlete is tired. This would allow him to recover so that further exercise is possible. While spa vacations cost money, having the cyclist stay at home and rest cost nothing and accomplishes the same thing. Promoting the rider on television or other media may also bring in more money at the cost of training time. 0.55 19950317T000000 @@ -20916,8 +20916,8 @@ The game is a side-scroller platform adventure. The player controls O'Neil on a ./media/videos/Stealth (Japan).png Stealth - Stealth is a military tactics game in which the player controls a squad of soldiers moving through various hostile environments, shooting enemies as they appear and reaching the mission objective for the area. It was developed by Axes Art Amuse and published by Hect, a company that focused on strategy and simulation games. - + Stealth is a military tactics game in which the player controls a squad of soldiers moving through various hostile environments, shooting enemies as they appear and reaching the mission objective for the area. It was developed by Axes Art Amuse and published by Hect, a company that focused on strategy and simulation games. + The player's squad is somewhat customizable and allows the player to equip different guns with various values for range, damage and magazine size. The player needs to make sure to make the best use of each soldier's weaponry, especially limited use items like grenades and RPGs, and ensure that they don't take too many casualties. 0.8 19921218T000000 @@ -20932,9 +20932,9 @@ The player's squad is somewhat customizable and allows the player to equip diffe ./media/videos/Steel Talons (USA).png Steel Talons - Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts. + Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts. -There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes. +There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes. You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter. 0.5 @@ -21030,7 +21030,7 @@ The other major difference is the loss of chain-combos and the gain of a custom ./media/videos/Street Fighter EX (World) (Unl) (Pirate).png Street Fighter EX plus Alpha - Street Fighter EX + Alpha is an unlicensed fighter released for the SNES by an unknown developer in the South American market. Unlike the original arcade and Playstation port, it features hand drawn 2D sprites in a style similar to the Street Fighter Alpha series. In fact, many portions of the sprites look as if they may have taken Alpha sprites and altered them heavily to appear as original creations. + Street Fighter EX + Alpha is an unlicensed fighter released for the SNES by an unknown developer in the South American market. Unlike the original arcade and Playstation port, it features hand drawn 2D sprites in a style similar to the Street Fighter Alpha series. In fact, many portions of the sprites look as if they may have taken Alpha sprites and altered them heavily to appear as original creations. Although it is not mentioned in game, some PCB's have a sticker on them with a 1997 date. It is unknown when the game was first dumped into ROM format, but after being dumped remained unplayable until 2011 when a SNES programmer D4S documented and removed the copy protection. Since releasing the cracked version, new reprints of the game using the cracked ROM have surfaced. These differ from the original South American release by having a Japanese-style Super Famicom shell with a more professional looking label that features artwork from the original Sony Playstation version cover 19980101T000000 DVS Electronic @@ -21043,7 +21043,7 @@ Although it is not mentioned in game, some PCB's have a sticker on them with a 1 ./media/videos/Street Fighter II Turbo (USA) (Rev 1).png Street Fighter II Turbo - Choose from twelve street fighters from around the world, skilled in a variety of martial arts -- for instance, a character named E.Honda is a sumo wrestler from Japan, while Ken is a master of Tae Kwon Do from the United States. Journey to different countries to defeat other fighters, eventually leading up to a battle with evil man M.Bison. Besides the standard punches and kicks, each character can also execute special moves, such as energy projectiles or lightning-fast kicks, for more damage or to create a chain of hit combos. + Choose from twelve street fighters from around the world, skilled in a variety of martial arts -- for instance, a character named E.Honda is a sumo wrestler from Japan, while Ken is a master of Tae Kwon Do from the United States. Journey to different countries to defeat other fighters, eventually leading up to a battle with evil man M.Bison. Besides the standard punches and kicks, each character can also execute special moves, such as energy projectiles or lightning-fast kicks, for more damage or to create a chain of hit combos. This home version is a re-release of the original Street Fighter 2 game with several major improvements: the 'boss' characters (Vega, Balrog, Sagat, and M. Bison) are automatically unlocked for you to play, each character receives some new or upgraded moves and costume colors, and you can select a Turbo speed level which lets you play at a faster speed. It is based on the arcade re-release by the same name which also contained the subtitle "Hyper Fighting." 0.95 @@ -21142,7 +21142,7 @@ Before each level, the player chooses one special weapon that can be utilized vi Stunt Race FX Thanks to an improved version of the SuperFX Chip, Stunt Race FX was the first racing game for the SNES to feature fully polygonal cars and levels, which made it possible for the game to include gradients and obstacles that could not be realized in earlier, "flat" racing games. -The game features four modes of play: +The game features four modes of play: Speed Trax is basically an arcade mode where the player has to qualify for each upcoming race by reaching checkpoints while collecting items to restore his damage- and boost-bar. It is divided into a Novice-, Expert-, and Master class, with each class featuring four unique tracks. In Stunt Trax the player has to complete courses filled with obstacles within a certain time limit while trying to collect as many stars as possible. Battle Trax is a two player mode taking place on special tracks without any CPU-controlled opponents. @@ -21175,8 +21175,8 @@ Each arena is depicted from a top-down perspective and has a mix of native obsta ./media/videos/Sugoro Quest++ - Dicenics (Japan).png Sugoro Quest++ : Dicenics - Sugoro Quest++ Dicenics ("Sugoro" comes from sugoraku, a classic Japanese board game similar to Snakes and Ladders) is a video game that plays like a board game. It follows similar games like Dokapon 3-2-1 that combines RPG mechanics with a board game presentation. Sugoro Quest++ is the sequel/remake of Sugoro Quest for the Famicom and plays similarly. - + Sugoro Quest++ Dicenics ("Sugoro" comes from sugoraku, a classic Japanese board game similar to Snakes and Ladders) is a video game that plays like a board game. It follows similar games like Dokapon 3-2-1 that combines RPG mechanics with a board game presentation. Sugoro Quest++ is the sequel/remake of Sugoro Quest for the Famicom and plays similarly. + At the behest of the King, a group of dice warriors make their way around the Kingdom hunting monsters and trying to outdo each other. The combat in the game is entirely dictated by dice rolls. Up to four players can play. 0.7 19941209T000000 @@ -21191,8 +21191,8 @@ At the behest of the King, a group of dice warriors make their way around the Ki ./media/videos/Sugoroku Ginga Senki (Japan).png Sugoroku Ginga Senki - Sugoroku Ginga Senki ("Record of Galactic War Board Game") is a sugoroku-style game, where players roll the dice and move their pieces, then follow the instructions provided on the space. The player hires underlings from the space station, and occupies stars one after another. Depending on where they land, a player might be required to win a mini-game, or succeed in a game of chance. - + Sugoroku Ginga Senki ("Record of Galactic War Board Game") is a sugoroku-style game, where players roll the dice and move their pieces, then follow the instructions provided on the space. The player hires underlings from the space station, and occupies stars one after another. Depending on where they land, a player might be required to win a mini-game, or succeed in a game of chance. + The game uses anime-style cutaways and portraits, but isn't attached to any extant license. Instead, these characters seem to be inspired by other space opera manga/anime, in particular Ginga Eiyuu Densetsu (The Legend of the Galactic Heroes). 0.6 19961219T000000 @@ -21300,8 +21300,8 @@ This emotional drama turns out to be a rather simple platform game. The short, l ./media/videos/Super Air Diver 2 (Japan) (En).png Super Air Diver 2 - Super Air Diver 2 is the Japan-exclusive sequel to the Super Famicom video game Super Air Diver. - + Super Air Diver 2 is the Japan-exclusive sequel to the Super Famicom video game Super Air Diver. + The general idea of the game is that the player is launched into a 3D war zone with the task of flying a fighter jet. The player must defeat enemies with various weapons like missiles and gunfire as quickly as possible while obtaining as little damage as possible. Altitude is judged in feet while speed is judged in the plane's Mach number. The player is given the choice between two Western-made aircraft: a F-15E Strike Eagle or a Mirage 2000. 0.75 19950303T000000 @@ -21351,8 +21351,8 @@ Manically portrayed versions of Doc and Griff can also be found (see password en ./media/videos/Super Baken Ou '95 (Japan).png Super Baken Ou '95 - Super Baken Ou '95 ("Super Betting King '95", where "baken" specifically refers to horse betting) is a horse racing simulation game. Unlike its contemporaries, the game does away with the premise of the player raising their own racehorses and is instead a details-heavy predictive engine. The player inputs the data of horses taking part in upcoming races, storing the data of over 100 horses simultaneously, and uses that data to predict which will win. - + Super Baken Ou '95 ("Super Betting King '95", where "baken" specifically refers to horse betting) is a horse racing simulation game. Unlike its contemporaries, the game does away with the premise of the player raising their own racehorses and is instead a details-heavy predictive engine. The player inputs the data of horses taking part in upcoming races, storing the data of over 100 horses simultaneously, and uses that data to predict which will win. + The game was the sixth horseracing simulation to be released for the Super Famicom in 1995 only three months into the year, making horseracing one of the most prolific genres for the system for that period. Though Copya System is not listed in the game's credits on the title screen, which instead credits both Teichiku and Asmik, the game shares many staff members with the contract developer. 0.55 19950324T000000 @@ -21429,12 +21429,12 @@ The game also allows the player to create their own team and use them in either ./media/videos/Super Bases Loaded (USA).png Super Bases Loaded - Another baseball game in the Bases Loaded series. The game features a 1 and 2 player game plus a watch mode that allows the player to watch two computer players play each other. - -During the 1 player game the player selects 1 of 13 fictional teams and plays the other 12 teams in a row. The overall goal, instead of just merely winning baseball games, is to play the perfect game and get a perfect rating. During a game, players start with an overall rating of a 100, and then after the game is finished game points are added or subtracted in 13 different rated categories such as number of errors made, the number of walks, pitched, number of times struck out, etc... The players final game points determines the difficulty level of their next opponent. The game has up to 5 difficulty rankings. Scoring a perfect 100 game points on a level 5 rated team will complete the game. - -Both pitching and hitting are done from a behind the pitcher viewpoint and players can select whether to turn the designated hitter rule on or off. - + Another baseball game in the Bases Loaded series. The game features a 1 and 2 player game plus a watch mode that allows the player to watch two computer players play each other. + +During the 1 player game the player selects 1 of 13 fictional teams and plays the other 12 teams in a row. The overall goal, instead of just merely winning baseball games, is to play the perfect game and get a perfect rating. During a game, players start with an overall rating of a 100, and then after the game is finished game points are added or subtracted in 13 different rated categories such as number of errors made, the number of walks, pitched, number of times struck out, etc... The players final game points determines the difficulty level of their next opponent. The game has up to 5 difficulty rankings. Scoring a perfect 100 game points on a level 5 rated team will complete the game. + +Both pitching and hitting are done from a behind the pitcher viewpoint and players can select whether to turn the designated hitter rule on or off. + The game also has an option to edit players. 0.65 19910901T000000 @@ -21499,8 +21499,8 @@ Players also have smoke screens that can temporarily make them unseen to any ene ./media/videos/Super Bikkuriman (Japan).png Super Bikkuriman - Super Bikkuriman is a fighter game from BEC (Interbec) and Tom Create, based on a popular collectible sticker franchise. Specifically, the game is based on the 44 episode 1992-93 anime adaptation with the same name, and features most of its cast of characters in the roster. The game includes two modes: a single-player elimination tournament against increasingly difficult computer opponents, and a versus mode for up to two players. - + Super Bikkuriman is a fighter game from BEC (Interbec) and Tom Create, based on a popular collectible sticker franchise. Specifically, the game is based on the 44 episode 1992-93 anime adaptation with the same name, and features most of its cast of characters in the roster. The game includes two modes: a single-player elimination tournament against increasingly difficult computer opponents, and a versus mode for up to two players. + In the single-player mode, the player can only choose from two characters: Phoenix and Tiki. The two characters fight almost identically. They fight through the other six characters from the versus mode and a "clone fight" against the character they did not select. Beating the game leads to the ending and a password (A, B, L, R, X, Y, Start) that allows players to select the same character as their opponent in versus mode. 0.55 19930129T000000 @@ -21569,7 +21569,7 @@ There are also attributes the player can have, Technique and Strength, that can ./media/videos/Super Bomber Man - Panic Bomber W (Japan).png Super Bomber Man : Panic Bomber W - Super Bomberman - Panic Bomber W is one of the offsprings of the Panic Bomber Series. It was released for the Super Famicom and was only released in Japan. It features a single player mode and a multiplayer one that supports up to four players. + Super Bomberman - Panic Bomber W is one of the offsprings of the Panic Bomber Series. It was released for the Super Famicom and was only released in Japan. It features a single player mode and a multiplayer one that supports up to four players. This game also implements a Dokuro mode which involves status effects. These can do everything from reduce blast radius to igniting bombs on screen. 0.7 19950301T000000 @@ -21730,8 +21730,8 @@ In battle mode, up to four players go head to head in a battle to the death. Pl ./media/videos/Super Bombliss (Japan) (En).png Super Bombliss - Super Bombliss is a puzzle game that is based on Bombliss, a modification of Tetris that originally appeared in the 1991 NES game Tetris 2 + Bombliss. - + Super Bombliss is a puzzle game that is based on Bombliss, a modification of Tetris that originally appeared in the 1991 NES game Tetris 2 + Bombliss. + Super Bombliss features a standard mode, referred to as Contest, as well as a Puzzle mode and Vs. mode. In the Puzzle mode, the player has to clear the screen with a limited number of pieces. Vs. mode has the player compete against the CPU, which is represented by one of eight monster villains which include a T-800 and Jason Voorhees. 0.7 19950317T000000 @@ -21825,8 +21825,8 @@ The player is a gambler who enters a casino with a thousand dollars: he intends ./media/videos/Super Castles (Japan).png Super Castles - Super Castles is a 1994 strategy game developed and published by Victor Entertainment. It is based on, and sources, Interplay's 1992 computer game Castles. The goal of the game is to place and design the towers, walls, ramparts and moats of a number of castles in strategically sound locations and then organize the funding and manpower to construct them by managing the local populace. Players need to stay on top of their workers' happiness, monetary and nutritional needs in order to get their castles built in time. - + Super Castles is a 1994 strategy game developed and published by Victor Entertainment. It is based on, and sources, Interplay's 1992 computer game Castles. The goal of the game is to place and design the towers, walls, ramparts and moats of a number of castles in strategically sound locations and then organize the funding and manpower to construct them by managing the local populace. Players need to stay on top of their workers' happiness, monetary and nutritional needs in order to get their castles built in time. + Super Castles is one of a handful of Super Nintendo games to use the SNES Mouse peripheral. It was released exclusively in Japan. 0.8 19941222T000000 @@ -21843,7 +21843,7 @@ Super Castles is one of a handful of Super Nintendo games to use the SNES Mouse Super Castlevania IV Simon Belmont returns in the first Castlevania title to grace the SNES. The console may be different, but the setup is very familiar: The place is Transylvania. The villain is Count Dracula. -Belmont has the classic Castlevania assortment of weapons (the famous whip, daggers, axes, fire bombs, boomerangs) at his disposal, and he gains strength and points by collecting various-sized hearts, coin purses, and pork chops. +Belmont has the classic Castlevania assortment of weapons (the famous whip, daggers, axes, fire bombs, boomerangs) at his disposal, and he gains strength and points by collecting various-sized hearts, coin purses, and pork chops. Like most Castlevania games, Super Castlevania IV is a 2D side-scrolling action game. However, it is 2D with more depth than ever before. Parallax scrolling and rotating chambers are some of the "Mode 7" effects made possible by the SNES hardware. 0.8 @@ -21879,10 +21879,10 @@ When you complete each round, a statistics screen will appear, and you are award ./media/videos/Super Chinese Fighter (Japan).png Super Chinese Fighter - Super Chinese Fighter is a one-on-one fighter game for the Super Famicom and the first of a series of three fighter games based on the Super Chinese franchise from Culture Brain. The narrative of the game follows that of Super Chinese World 2, where extraterrestrial martial arts continue to be a threat to twin protagonists Jack and Ryu and their friends Poi and Lin-Lin. - -In the adventure mode, Lin-Lin is captured by Kyonkyonshi, a jiang shi, and the two brothers are forced to rescue her. This mode punctuates story scenes with fights against CPU opponents, and also allows the player to acquire consumable items and use them where necessary. - + Super Chinese Fighter is a one-on-one fighter game for the Super Famicom and the first of a series of three fighter games based on the Super Chinese franchise from Culture Brain. The narrative of the game follows that of Super Chinese World 2, where extraterrestrial martial arts continue to be a threat to twin protagonists Jack and Ryu and their friends Poi and Lin-Lin. + +In the adventure mode, Lin-Lin is captured by Kyonkyonshi, a jiang shi, and the two brothers are forced to rescue her. This mode punctuates story scenes with fights against CPU opponents, and also allows the player to acquire consumable items and use them where necessary. + The game also has a survival "Circuit" mode and the standard human vs. human Versus mode. 0.8 19950103T000000 @@ -21955,8 +21955,8 @@ Once again it is up to you (and a friend) to battle your way through a selection ./media/videos/Super Double Yakuman II (Japan).png Super Double Yakuman II - Super Double Yakuman II is a mahjong game from Vap and the fifth game in the Double Yakuman series, though only the second to be released on Super Famicom. - + Super Double Yakuman II is a mahjong game from Vap and the fifth game in the Double Yakuman series, though only the second to be released on Super Famicom. + It is a barebones budget game intended to cut to the chase, with a selection of opponents to choose from before moving straight into a four-person game. In comparison to many other straightforward mahjong games, Super Double Yakuman II has some lighthearted elements, with its silly CPU anime portraits and over-the-top victory celebrations. 0.6 19970314T000000 @@ -21971,8 +21971,8 @@ It is a barebones budget game intended to cut to the chase, with a selection of ./media/videos/Super Double Yakuman (Japan).png Super Double Yakuman - Super Double Yakuman is a competitive four-player mahjong game from Imagesoft and Vap Inc., and part of their Double Yakuman series of mahjong simulators. A double yakuman is the name of a very valuable (but rare) hand, usually the sort of once-in-a-lifetime hand that would instantly win the game. - + Super Double Yakuman is a competitive four-player mahjong game from Imagesoft and Vap Inc., and part of their Double Yakuman series of mahjong simulators. A double yakuman is the name of a very valuable (but rare) hand, usually the sort of once-in-a-lifetime hand that would instantly win the game. + The game was followed with a sequel: Super Double Yakuman II. It is the successor to the first Double Yakuman which was released on the Game Boy in 1993. 0.7 19940401T000000 @@ -22030,8 +22030,8 @@ It is the second official F1 Circus game for the system, though technically the ./media/videos/Super F1 Circus 3 (Japan).png Super F1 Circus 3 - Super F1 Circus 3 is a 1994 Formula One racing game and the third of Cream/Nichibutsu's F1 Circus games for the Super Famicom. It focuses on the 1993/94 season and recreates circuits from sixteen different countries. The game offers a "quick race" mode that randomly picks a track and avoids the majority of the simulation elements. - + Super F1 Circus 3 is a 1994 Formula One racing game and the third of Cream/Nichibutsu's F1 Circus games for the Super Famicom. It focuses on the 1993/94 season and recreates circuits from sixteen different countries. The game offers a "quick race" mode that randomly picks a track and avoids the majority of the simulation elements. + The game sits between Super F1 Circus 2 and Super F1 Circus Gaiden in the series. As with its predecessors, it has licenses from FOCA (the Formula One Constructors Association) and Fuji TV (the TV station that covers F1 in Japan) that allow it to depict actual teams/drivers from the Formula One World Championship. It was never released outside of Japan. 0.85 19940715T000000 @@ -22105,8 +22105,8 @@ The game is a traditional top-down racing game that emphasizes sim elements, suc ./media/videos/Super Family Gelaende (Japan) (NP).png Super Family Gelaende - Super Family Gelände is a Japan-exclusive Skiing video game that was scheduled to sell as a Super Famicom game in 1995; however, it was sold instead as part of the Japanese Nintendo Power download game service, in 1998. - + Super Family Gelände is a Japan-exclusive Skiing video game that was scheduled to sell as a Super Famicom game in 1995; however, it was sold instead as part of the Japanese Nintendo Power download game service, in 1998. + The game is the spiritual 2D ancestor to Namco's We Ski, released in 2008. There are time trials and eight slopes available from all over Japan. The story begins with a fox (or rabbit if the player chooses the female character) wanting to become human so he/she can ski. During the story mode, the player has different tasks in each chapter. 19980201T000000 Namco @@ -22164,8 +22164,8 @@ Like previous Famista games, the game has the license to use the Nippon Professi ./media/videos/Super Famista 4 (Japan) (Rev 1).png Super Famista 4 - Super Famista 4 is a baseball game for the Super Famicom. It is the fourth game for the system, and the thirteenth game in the series overall. As with its forebears, the game features the real teams of the Nippon Professional Baseball league and a super-deformed style for its athletes. The game also features in-game advertising for the first time, for Kirin beverages. - + Super Famista 4 is a baseball game for the Super Famicom. It is the fourth game for the system, and the thirteenth game in the series overall. As with its forebears, the game features the real teams of the Nippon Professional Baseball league and a super-deformed style for its athletes. The game also features in-game advertising for the first time, for Kirin beverages. + The game features one-game play, three-game play, league, all-star and tryout modes. 19950303T000000 Namco @@ -22243,8 +22243,8 @@ Gameplay, as usual is the series, is dramatically different than in most western ./media/videos/Super Fire Pro Wrestling III - Easy Type (Japan).png Super Fire Pro Wrestling III : Easy Type - Super Fire Pro Wrestling 3 Final Bout was released in 1993. This is the first game ever created with contribution from Goichi Suda. Due to complaints about the game's difficulty, Human released "Super Fire Pro Wrestling 3 Easy Type". In this version there is no edit mode but all of the hidden wrestlers are unlocked. - + Super Fire Pro Wrestling 3 Final Bout was released in 1993. This is the first game ever created with contribution from Goichi Suda. Due to complaints about the game's difficulty, Human released "Super Fire Pro Wrestling 3 Easy Type". In this version there is no edit mode but all of the hidden wrestlers are unlocked. + Characters based on wrestling stars such as WWF's Hulk Hogan and WCW's Rick Rude are featured in the game along with Japanese professional wrestlers like Masahiro Chono. Each wrestler is ranked based on their attacking ability, defensive ability, and their running speed. An "edit mode" allows customized wrestlers to be created based on their wrestling type, the color of their skin, and a unique set of customized ring attire. A certain amount of points also have to be spent on developing certain attacks (and their respective defense against these attacks from opposing wrestlers). Digitized voices from the wrestlers and cheers from the audience members are included. Two of the buttons on the Super Famicom controller are used for strong blows while another button is used strictly for low blows. Sprites in the game actually show wrestlers in different sizes to each other (depending on height and weight). A battle royale mode permits four wrestlers to face off against each other simultaneously. There are 56 different wrestlers to control; with eight playable wrestling legends. Referees are available and can be chosen by the player; each referee has his own level of strictness and essentially determine how long the match will last. It is possible to perform up to 300 different professional wrestling moves in the game. 0.85 19940204T000000 @@ -22532,7 +22532,7 @@ The game was developed and published by Nichibutsu (a.k.a. Nihon Bussan) in late ./media/videos/Super Gussun Oyoyo 2 (Japan).png Super Gussun Oyoyo 2 - Super Gussun Oyoyo 2 is a block-stacking puzzle game and the sequel to Super Gussun Oyoyo, which itself was a remastered version of the original Gussun Oyoyo arcade game. Unlike its predecessor, Super Gussun Oyoyo 2 is exclusive to the Super Famicom console. + Super Gussun Oyoyo 2 is a block-stacking puzzle game and the sequel to Super Gussun Oyoyo, which itself was a remastered version of the original Gussun Oyoyo arcade game. Unlike its predecessor, Super Gussun Oyoyo 2 is exclusive to the Super Famicom console. The game makes a few significant changes to the original Super Gussun Oyoyo. The most apparent of which is its new setting of a tropical island with an active volcano: many stages will start dropping fireballs the longer the player takes, which must be avoided at all costs. The game also features a new "Puzzle Mode" which plays similarly to those found in Tetris sequels: the player has a limited number of pre-determined pieces and must figure out how to use them to get their little bald friend to the end. 0.6 19960524T000000 @@ -22561,8 +22561,8 @@ The game makes a few significant changes to the original Super Gussun Oyoyo. The ./media/videos/Super Hanafuda 2 (Japan).png Super Hanafuda 2 - Super Hanafuda 2 is a hanafuda game for the Super Famicom and the follow up to the 1994 Super Famicom game Super Hanafuda. - + Super Hanafuda 2 is a hanafuda game for the Super Famicom and the follow up to the 1994 Super Famicom game Super Hanafuda. + Like its predecessor, it offers players multiple modes of play with various animated avatar profiles that react to how the game is proceeding. The game also adds the "hana-awase" style of hanafuda gameplay in addition to the original's koi-koi style. Both modes offer various customization options for players, and the choice of playing single games against a player-selected CPU opponent or taking part in a hanafuda tournament. 0.7 19951020T000000 @@ -22577,8 +22577,8 @@ Like its predecessor, it offers players multiple modes of play with various anim ./media/videos/Super Hanafuda (Japan).png Super Hanafuda - Super Hanafuda is a 1994 Super Famicom game that simulates hanafuda: a type of traditional card game where two players have to earn points by creating certain combos with the cards in their hand and the cards face-up on the table. Nintendo themselves are known for being producers of hanafuda cards before they eventually moved to video games, and many hanafuda simulators were created for Nintendo platforms to homage their history. - + Super Hanafuda is a 1994 Super Famicom game that simulates hanafuda: a type of traditional card game where two players have to earn points by creating certain combos with the cards in their hand and the cards face-up on the table. Nintendo themselves are known for being producers of hanafuda cards before they eventually moved to video games, and many hanafuda simulators were created for Nintendo platforms to homage their history. + Super Hanafuda was joined that year by Honke Hanafuda and Hanafuda Ou, both for the Super Famicom. The same developer/publisher team would go on to create Super Hanafuda 2 in October 1995. 0.8 19940805T000000 @@ -22607,8 +22607,8 @@ Super Hanafuda was joined that year by Honke Hanafuda and Hanafuda Ou, both for ./media/videos/Super Hockey '94 (Japan) (En).png Super Hockey '94 - Super Ice Hockey (JP: Super Hockey '94) is a Super Nintendo hockey game from Japanese developers Opera House. The game uses a Mode 7 slanted top-down perspective of the rink, and features national teams from across the world, including: Russia, Czech Republic, USA, Canada, Sweden, Norway, Finland, Germany, France, Switzerland, United Kingdom, Italy, Austria, China, Japan and Australia. - + Super Ice Hockey (JP: Super Hockey '94) is a Super Nintendo hockey game from Japanese developers Opera House. The game uses a Mode 7 slanted top-down perspective of the rink, and features national teams from across the world, including: Russia, Czech Republic, USA, Canada, Sweden, Norway, Finland, Germany, France, Switzerland, United Kingdom, Italy, Austria, China, Japan and Australia. + Super Ice Hockey was released in Japan by Party Room 21 (a.k.a. Yonezawa PR21) in March of 1994. It was published in Europe in December of the same year by SunSoft. 0.65 19940325T000000 @@ -22701,8 +22701,8 @@ The player creates an avatar, including their name, portrait, date of birth and ./media/videos/Super Jinsei Game 2 (Japan) (Rev 2).png Super Jinsei Game 2 - Super Jinsei Game 2 ("Super Game of Life 2") is a board game adaptation for the Super Famicom and the second of three official adaptations of the Milton Bradley board game The Game of Life from the Japanese license holders Takara. - + Super Jinsei Game 2 ("Super Game of Life 2") is a board game adaptation for the Super Famicom and the second of three official adaptations of the Milton Bradley board game The Game of Life from the Japanese license holders Takara. + The player selects an avatar and makes their way across the board, landing on either positive or negative event spaces. Depending on how they answer, the player can increase or decrease in stats and financial status or have nothing happen to them. The goal is to make the most money by the end of the game. The game supports up to four players, with any remaining slots taken by CPU opponents. 0.5 19950908T000000 @@ -22717,8 +22717,8 @@ The player selects an avatar and makes their way across the board, landing on ei ./media/videos/Super Jinsei Game 3 (Japan) (Rev 1).png Super Jinsei Game 3 - Super Jinsei Game 3 ("Super Life Game 3") is the third of three games released on the Super Famicom to be based on the Jinsei Game board game from Takara, which is actually a translated version of Milton Bradley's The Game of Life. - + Super Jinsei Game 3 ("Super Life Game 3") is the third of three games released on the Super Famicom to be based on the Jinsei Game board game from Takara, which is actually a translated version of Milton Bradley's The Game of Life. + The player selects and names an avatar, and uses a spinner to move around a board encountering various random life events that can lead to positive or negative changes to their station. The player can choose to play with up to three other players in a pass-and-play manner, or three CPU opponents, or a combination of the two. 0.5 19961129T000000 @@ -22733,8 +22733,8 @@ The player selects and names an avatar, and uses a spinner to move around a boar ./media/videos/Super Jinsei Game (Japan) (Rev 1).png Super Jinsei Game - Super Jinsei Game is a video game adaptation of Milton Bradley's The Game of Life board game. Takara, the Japanese license holders for the game, commissioned a number of video game adaptations of the Jinsei Game (as the board game is known in Japan). This particular game is the first of three Super Famicom games, and is followed by 1995's Super Jinsei Game 2 and 1996's Super Jinsei Game 3. Geo Factory worked on Super Jinsei Game, but KID would go on to develop its two sequels. - + Super Jinsei Game is a video game adaptation of Milton Bradley's The Game of Life board game. Takara, the Japanese license holders for the game, commissioned a number of video game adaptations of the Jinsei Game (as the board game is known in Japan). This particular game is the first of three Super Famicom games, and is followed by 1995's Super Jinsei Game 2 and 1996's Super Jinsei Game 3. Geo Factory worked on Super Jinsei Game, but KID would go on to develop its two sequels. + Up to four players take turns moving around the board, encountering events that either increase or decrease their current status. They must travel through childhood and various schools before they encounter adult problems like university and finding work. The player who earns the most money at the end is deemed the winner. 0.85 19940318T000000 @@ -22749,8 +22749,8 @@ Up to four players take turns moving around the board, encountering events that ./media/videos/Super Keiba 2 (Japan).png Super Keiba 2 - Super Keiba 2 is a horseracing sim from Tomcat and I'Max and the sequel to their 1993 Super Keiba. Players raise racehorses, enter them into races and can also monitor other horseraces and gamble. Like Super Keiba, the game has multiple options for raising the horse ideally and breeding them when the time comes. - + Super Keiba 2 is a horseracing sim from Tomcat and I'Max and the sequel to their 1993 Super Keiba. Players raise racehorses, enter them into races and can also monitor other horseraces and gamble. Like Super Keiba, the game has multiple options for raising the horse ideally and breeding them when the time comes. + Super Keiba 2 is the sixth horseracing game to be released on the Super Famicom in 1995, making it one of the most popular genres for that year. 0.7 19950519T000000 @@ -22765,8 +22765,8 @@ Super Keiba 2 is the sixth horseracing game to be released on the Super Famicom ./media/videos/Super Keiba (Japan).png Super Keiba - Super Keiba ("Super Horse Racing") is a horse racing simulation game from I'Max. The player can raise horses and bet on horse races, and a lot of technical options are available for enthusiasts of the sport. - + Super Keiba ("Super Horse Racing") is a horse racing simulation game from I'Max. The player can raise horses and bet on horse races, and a lot of technical options are available for enthusiasts of the sport. + Super Keiba was eventually followed by a sequel, Super Keiba 2. 0.6 19930810T000000 @@ -22827,8 +22827,8 @@ The game features separate Spring and Summer modes for the one-player, as well a ./media/videos/Super Kyousouba - Kaze no Sylphid (Japan).png Super Kyousouba : Kaze no Sylphid - Super Kyousouba: Kaze no Sylphid ("Super Racehorse: Sylphid of the Wind". "Sylphid" is sometimes stylized as "Silpheed" like the shoot 'em up series) is a horse racing simulation game published by King Records, a company generally better known for producing music. It is based on the Kaze no Sylphid manga: a dramatic serial manga concerning a young boy and a foal, Sylphid, who the boy is determined to raise and race even though the horse was born with tendinitis. - + Super Kyousouba: Kaze no Sylphid ("Super Racehorse: Sylphid of the Wind". "Sylphid" is sometimes stylized as "Silpheed" like the shoot 'em up series) is a horse racing simulation game published by King Records, a company generally better known for producing music. It is based on the Kaze no Sylphid manga: a dramatic serial manga concerning a young boy and a foal, Sylphid, who the boy is determined to raise and race even though the horse was born with tendinitis. + The game is part simulation management game and part racing game, as the player takes control of both the owner as he operates the day-to-day business of the ranch and as the young boy who eventually becomes Sylphid's jockey. 0.9 19931008T000000 @@ -22843,8 +22843,8 @@ The game is part simulation management game and part racing game, as the player ./media/videos/Super Kyoutei 2 (Japan).png Super Kyoutei 2 - Super Kyoutei 2 ("Super Boat Racing 2") is a motorboat racing game and the follow-up to 1995's Super Kyoutei. Like its predecessor, the game is predominantly a gambling simulator; the player observes the odds of each boat winning the next race and puts money down on their preferred winner. - + Super Kyoutei 2 ("Super Boat Racing 2") is a motorboat racing game and the follow-up to 1995's Super Kyoutei. Like its predecessor, the game is predominantly a gambling simulator; the player observes the odds of each boat winning the next race and puts money down on their preferred winner. + The game features a tutorial mode that works like a multiple-choice exam in order to help them identify winners and understand how Kyoutei works. 0.7 19960426T000000 @@ -22859,8 +22859,8 @@ The game features a tutorial mode that works like a multiple-choice exam in orde ./media/videos/Super Kyoutei (Japan) (Rev 1).png Super Kyoutei - Super Kyoutei ("Super Motorboat Racing") is a simulation game from Nihon Bussan (a.k.a. Nichibutsu) in which the player bets on and sponsors motorboat racing. The game is structurally similar to the Super Famicom's many horseracing sims: races are automatically played out by the CPU and the player interaction is limited to the simulation elements. The player can also create their own races with carefully defined parameters, possibly to simulate real-world motorboat races that the player wishes to put money on. - + Super Kyoutei ("Super Motorboat Racing") is a simulation game from Nihon Bussan (a.k.a. Nichibutsu) in which the player bets on and sponsors motorboat racing. The game is structurally similar to the Super Famicom's many horseracing sims: races are automatically played out by the CPU and the player interaction is limited to the simulation elements. The player can also create their own races with carefully defined parameters, possibly to simulate real-world motorboat races that the player wishes to put money on. + The game followed the similarly-themed Jissen Kyoutei, published by Imagineer earlier the same month. It saw a sequel in 1996's Super Kyoutei 2. 0.8 19950630T000000 @@ -22967,8 +22967,8 @@ There was one more Super Mahjong game for the Super Famicom: Super Mahjong 3. Li ./media/videos/Super Mahjong Taikai (Japan) (Rev 5).png Super Mahjong Taikai - Super Mahjong Taikai ("Taikai" means "tournament" or "competition") is a mahjong game published by KOEI for the Super Famicom (SNES) and PC Engine CD-ROM (TurboGrafx CD) platforms. It is part of Koei's ongoing series of Mahjong Taikai games, which began with Mahjong Taikai for the NEC PC-9801 and Famicom. Unlike many early Mahjong games, Super Mahjong Taikai supports three CPU opponents rather than the truncated one-vs-one format that was an unfortunate necessity due to a lack of computing power. - + Super Mahjong Taikai ("Taikai" means "tournament" or "competition") is a mahjong game published by KOEI for the Super Famicom (SNES) and PC Engine CD-ROM (TurboGrafx CD) platforms. It is part of Koei's ongoing series of Mahjong Taikai games, which began with Mahjong Taikai for the NEC PC-9801 and Famicom. Unlike many early Mahjong games, Super Mahjong Taikai supports three CPU opponents rather than the truncated one-vs-one format that was an unfortunate necessity due to a lack of computing power. + The Taikai games feature many odd characters as CPU opponents, often taken from Koei's strategic simulation games. For instance, Napoleon and Nobunaga Oda are selectable CPU opponents. 0.75 19920912T000000 @@ -22983,11 +22983,11 @@ The Taikai games feature many odd characters as CPU opponents, often taken from ./media/videos/Super Mahjong (Japan).png Super Mahjong - Super Mahjong is a Mahjong game from I'Max that uses a two player version of the game rather than the usual four player set-up. The player selects from twelve computer opponents of various skill and tries to defeat them in points by winning high value Mahjong hands. Each opponent represents a country, and there is also a mode in which the player travels the globe taking down each opponent. - -Super Mahjong was followed by a few sequels: Super Mahjong 2: Honkaku 4Jin Uchi and Super Mahjong 3. - -Opponents + Super Mahjong is a Mahjong game from I'Max that uses a two player version of the game rather than the usual four player set-up. The player selects from twelve computer opponents of various skill and tries to defeat them in points by winning high value Mahjong hands. Each opponent represents a country, and there is also a mode in which the player travels the globe taking down each opponent. + +Super Mahjong was followed by a few sequels: Super Mahjong 2: Honkaku 4Jin Uchi and Super Mahjong 3. + +Opponents The twelve opponents each represent a country and resemble famous leaders from each nation. They include Abraham Lincoln (USA), Adolf Hitler (Germany), Mikhail Gorbachev (Russia), Margaret Thatcher (UK), Tutenkhamun (Egypt), Genghis Khan (Mongolia), and Mahatma Gandhi (India). 0.65 19920822T000000 @@ -23042,7 +23042,7 @@ Super Mario All-Stars + Super Mario World could only be found in "Mario Set" bun ./media/videos/Super Mario Kart (USA).png Super Mario Kart - A collection of Super Mario characters, including Mario, Luigi, Yoshi, Peach, Bowser and Donkey Kong Jr., are out to win the Super Mario Kart championship. Using Mode 7 scaling, the first true kart game on the SNES has you collecting coins to boost your speed while using shells and bananas to stop others on the track. + A collection of Super Mario characters, including Mario, Luigi, Yoshi, Peach, Bowser and Donkey Kong Jr., are out to win the Super Mario Kart championship. Using Mode 7 scaling, the first true kart game on the SNES has you collecting coins to boost your speed while using shells and bananas to stop others on the track. There are 4 cups in all to race for, Mushroom Cup, Flower Cup, Star Cup and Special Cup, each with a selection of tracks to race on (based in Bowser's Castle, Super Mario World and more). Plus, a 2 player battle mode is on offer, where the first to pop the three balloons wins. 0.8 @@ -23106,8 +23106,8 @@ Over 90 levels are on offer, with plenty of Bowser's evil koopas and new charact ./media/videos/Super Metroid (Japan, USA) (En,Ja).png Super Metroid - Join forces with the power of Samus for a Super Metroid clash! -Take on the legion of space pirates and take on a new Metroid force as you progress through the underworld of the planet Zebes! It's up to you and Samus to find the larval Metroid before evil forces misuse its energy. + Join forces with the power of Samus for a Super Metroid clash! +Take on the legion of space pirates and take on a new Metroid force as you progress through the underworld of the planet Zebes! It's up to you and Samus to find the larval Metroid before evil forces misuse its energy. Every vicious corner, every hidden passageway on the planet Zebes holds menacing creatures ready for battle... including the horrible Ridley and the giant lizard, Kraid. Use your lethal somersault to make enemies bite the dust. Use an electric beam through the gaps. No one will stop you or Samus. But beware! It seems that Mother Brain is back... 0.8 19940319T000000 @@ -23122,8 +23122,8 @@ Every vicious corner, every hidden passageway on the planet Zebes holds menacing ./media/videos/Super Momotarou Dentetsu DX (Japan).png Super Momotarou Dentetsu DX - Super Momotarou Dentetsu DX ("Super Peach Boy Electric Railway Deluxe") is a multiplayer board game that concerns electric railways and transport and is part of the Momotarou Dentetsu series from Hudson that began as a punnish spin-off of their Momotarou Densetsu games and quickly surpassed it in popularity. - + Super Momotarou Dentetsu DX ("Super Peach Boy Electric Railway Deluxe") is a multiplayer board game that concerns electric railways and transport and is part of the Momotarou Dentetsu series from Hudson that began as a punnish spin-off of their Momotarou Densetsu games and quickly surpassed it in popularity. + DX is the fourth Momotarou Dentetsu game for Super Famicom and once again expands the world to include new stations, new rules and new events. 0.75 19951208T000000 @@ -23138,8 +23138,8 @@ DX is the fourth Momotarou Dentetsu game for Super Famicom and once again expand ./media/videos/Super Momotarou Dentetsu II (Japan).png Super Momotarou Dentetsu II - Super Momotarou Dentetsu II is the second "Super" game in the long-running Momotarou Dentetsu series and the third overall. It was the first game in the series to be released on the Super Famicom: both Momotarou Dentetsu and Super Momotarou Dentetsu were Famicom games (though the latter was also released on the PC Engine and Game Boy, like Dentetsu II). - + Super Momotarou Dentetsu II is the second "Super" game in the long-running Momotarou Dentetsu series and the third overall. It was the first game in the series to be released on the Super Famicom: both Momotarou Dentetsu and Super Momotarou Dentetsu were Famicom games (though the latter was also released on the PC Engine and Game Boy, like Dentetsu II). + The games focus on each player's burgeoning real estate corporation, allowing the players to take turns and move their trains around the board to buy properties and trade resources. It plays similarly to the Parker Brothers board game Monopoly or the Itadaki Street games. 0.75 19920807T000000 @@ -23234,8 +23234,8 @@ You play as the young magician Arle as she sets out looking for adventure all ov ./media/videos/Super Nichibutsu Mahjong 2 - Zenkoku Seiha Hen (Japan).png Super Nichibutsu Mahjong 2 : Zenkoku Seiha Hen - Super Nichibutsu Mahjong 2: Zenkoku Seiha Hen ("Nationwide Conquest Edition") is a Mahjong game developed and published by Nihon Bussan for the Super Famicom platform. The player can create their own character and pit them against Mahjong players from all over Japan. In addition to the story and standard match modes, there is a quiz mode and a mode where the player relaxes in a Japanese tea parlor and discusses Mahjong with other customers. - + Super Nichibutsu Mahjong 2: Zenkoku Seiha Hen ("Nationwide Conquest Edition") is a Mahjong game developed and published by Nihon Bussan for the Super Famicom platform. The player can create their own character and pit them against Mahjong players from all over Japan. In addition to the story and standard match modes, there is a quiz mode and a mode where the player relaxes in a Japanese tea parlor and discusses Mahjong with other customers. + The game is the follow-up to Super Nichibutsu Mahjong. It also has two more sequels: Super Nichibutsu Mahjong 3: Yoshimoto Gekijou Hen and Super Nichibutsu Mahjong 4: Kiso Kenkyu Hen. 0.8 19931029T000000 @@ -23250,8 +23250,8 @@ The game is the follow-up to Super Nichibutsu Mahjong. It also has two more sequ ./media/videos/Super Nichibutsu Mahjong 3 - Yoshimoto Gekijou Hen (Japan).png Super Nichibutsu Mahjong 3 : Yoshimoto Gekijou Hen - Super Nichibutsu Mahjong 3 is the third of four Super Nichibutsu Mahjong games for the Super Famicom. It has two-, three- and four-player mahjong modes, though only one human player is allowed. The third game in the series cuts back on the salacious bunny girls of the first two, instead focusing on super deformed caricature portraits and comedy elements. - + Super Nichibutsu Mahjong 3 is the third of four Super Nichibutsu Mahjong games for the Super Famicom. It has two-, three- and four-player mahjong modes, though only one human player is allowed. The third game in the series cuts back on the salacious bunny girls of the first two, instead focusing on super deformed caricature portraits and comedy elements. + Super Nichibutsu Mahjong 3 sits between 1993's Super Nichibutsu Mahjong 2 and 1996's Super Nichibutsu Mahjong 4. Its subtitle "Yoshimoto Gekijou Hen" means "Yoshimoto Theater Volume", referring to the Yoshimoto talent agency which represents a lot of Japanese comedians. 0.7 19940729T000000 @@ -23266,8 +23266,8 @@ Super Nichibutsu Mahjong 3 sits between 1993's Super Nichibutsu Mahjong 2 and 19 ./media/videos/Super Nichibutsu Mahjong 4 - Kisokenkyuu Hen (Japan).png Super Nichibutsu Mahjong 4 : Kisokenkyuu Hen - Super Nichibutsu Mahjong 4: Kiso Kenkyuu Hen ("Basic Research Edition") is a mahjong game for the Super Famicom and the fourth and final game in the Super Nichibutsu Mahjong series. - + Super Nichibutsu Mahjong 4: Kiso Kenkyuu Hen ("Basic Research Edition") is a mahjong game for the Super Famicom and the fourth and final game in the Super Nichibutsu Mahjong series. + As with its prequels, it features scantily-clad women in its menus, but uses high-school students and teachers as the game's opponents. The game allows for two-, three- or four-player games of mahjong and also includes a story mode of sorts as the player character (male or female, with three avatar choices for each) takes on opponents in their school's mahjong club. 0.9 19960927T000000 @@ -23282,8 +23282,8 @@ As with its prequels, it features scantily-clad women in its menus, but uses hig ./media/videos/Super Nichibutsu Mahjong (Japan).png Super Nichibutsu Mahjong - Super Nichibutsu Mahjong is the first game in a series of Super Famicom Mahjong games from Nichibutsu, otherwise known as Nihon Bussan Co., Ltd. The player creates a profile, adding a name, gender, blood type and other personal details, and can then access various floors in the game's clubhouse building to play Mahjong with various CPU opponents. The player can select between two, three and four player modes: four is the usual Mahjong standard, but various different rulesets are available to allow for fewer players. - + Super Nichibutsu Mahjong is the first game in a series of Super Famicom Mahjong games from Nichibutsu, otherwise known as Nihon Bussan Co., Ltd. The player creates a profile, adding a name, gender, blood type and other personal details, and can then access various floors in the game's clubhouse building to play Mahjong with various CPU opponents. The player can select between two, three and four player modes: four is the usual Mahjong standard, but various different rulesets are available to allow for fewer players. + Like most Mahjong games, Super Nichibutsu Mahjong was only released in Japan. The game was eventually followed up with three sequels. 0.7 19921218T000000 @@ -23336,7 +23336,7 @@ Super Ninja-kun is not to be confused with Super Ninja Boy, another ninja-themed ./media/videos/Super Nova (USA).png Super Nova - The intergalactic menace Belser has been long-defeated. However, he is rising again and is ready to cause trouble. Only a group of well-trained starpilots can defeat him. You take to the stars in this horizontal and sometimes vertical scrolling shooter. There are several power-ups to be obtained in your mission to defeat the evil Belser. + The intergalactic menace Belser has been long-defeated. However, he is rising again and is ready to cause trouble. Only a group of well-trained starpilots can defeat him. You take to the stars in this horizontal and sometimes vertical scrolling shooter. There are several power-ups to be obtained in your mission to defeat the evil Belser. There are three ships to choose from, each having different weapons for attack. There are eight attack levels for each, increasing with each Red Orb collected. The Blue Orb gives a limited defense shield. 0.5 @@ -23409,8 +23409,8 @@ The game was developed and published by Namcot - Namco's short-lived division fo ./media/videos/Super Pachinko Taisen (Japan).png Super Pachinko Taisen - Super Pachinko Taisen ("Super Pachinko Wars") is a two-player pachinko game for the Super Famicom featuring SD Gundam, Ultraman and Kamen Rider characters as part of Banpresto's crossover Compati Hero Series. It was released on both the Super Famicom and Game Boy. - + Super Pachinko Taisen ("Super Pachinko Wars") is a two-player pachinko game for the Super Famicom featuring SD Gundam, Ultraman and Kamen Rider characters as part of Banpresto's crossover Compati Hero Series. It was released on both the Super Famicom and Game Boy. + The player needs to adjust the strength of the pachinko ball launcher in order to get the balls into a special holder that rolls the slots in the middle of the screen. Depending on which symbols come up, the player will switch with another character on their team (each team has three characters), perform a basic attack or summon another character in for a special attack. Each side has a certain amount of HP, and the team to lose all their HP first loses. 0.7 19950428T000000 @@ -23503,8 +23503,8 @@ Hudson would use elements of Super Power League 2 as the basis for The Sporting ./media/videos/Super Power League 3 (Japan).png Super Power League 3 - Super Power League 3 is the third Power League game to be released on the Super Famicom and the ninth overall. The series is once again endorsed by Fuji Television, after the second game went with a different sponsor, with play-by-play commentary from Kenji Fukui, an announcer from that network. - + Super Power League 3 is the third Power League game to be released on the Super Famicom and the ninth overall. The series is once again endorsed by Fuji Television, after the second game went with a different sponsor, with play-by-play commentary from Kenji Fukui, an announcer from that network. + It features the standard gameplay modes: A single Open game, a multi-game Pennant mode, an All-Stars mode with special teams, a Home Run Derby mode (named "Race"), and an opportunity to watch a match between two CPU teams. 0.7 19950810T000000 @@ -23642,8 +23642,8 @@ The graphics of the game are presented in a cartoonish-way and the stadiums are ./media/videos/Super Real Mahjong PV Paradise - All-Star 4-nin Uchi (Japan).png Super Real Mahjong PV Paradise : All-Star 4-nin Uchi - All-Star 4-nin Uchi is a version of Super Real Mahjong PV that focuses on four-player mahjong game (as in professional competitions, with North, East, West, and South sides) rather than one-on-one strip mahjong. Instead of only three female opponents the game has nine, including characters from previous entries in the series. Players can choose between a tournament and a team mode, in which three teams made of three girls each compete against each other. - + All-Star 4-nin Uchi is a version of Super Real Mahjong PV that focuses on four-player mahjong game (as in professional competitions, with North, East, West, and South sides) rather than one-on-one strip mahjong. Instead of only three female opponents the game has nine, including characters from previous entries in the series. Players can choose between a tournament and a team mode, in which three teams made of three girls each compete against each other. + Also included is an extensive mini-game mode: each of the nine girls offers her own mini-game. These games are fairly simple, usually containing only one screen, and range from a jigsaw puzzle to cake-baking and balancing a motorcycle on a log. 1 19950421T000000 @@ -23690,8 +23690,8 @@ This game was released before SRW4 was retconned in favor of Super Robot Wars F ./media/videos/Super R-Type (USA).png Super R-Type - A Galactic Battle Begins! The BYDO Empire of mutant extra-terrestrials is back with evil intent and awesome power. You'll feel the heat of their attack as never before with the extra powerful graphics and unbelievable realism of the Super NES. Now the evil Empire is poised to launch a new attack on Earth. Only the revolutionary R-9 stands between these monsters and doom. - + A Galactic Battle Begins! The BYDO Empire of mutant extra-terrestrials is back with evil intent and awesome power. You'll feel the heat of their attack as never before with the extra powerful graphics and unbelievable realism of the Super NES. Now the evil Empire is poised to launch a new attack on Earth. Only the revolutionary R-9 stands between these monsters and doom. + Are they invincible? You'll need lightning reflexes, intuitive moves and a big dose of cosmic luck to hold your own! "R" you ready? The mutants "R" ready for you! 0.75 19910901T000000 @@ -23720,8 +23720,8 @@ Are they invincible? You'll need lightning reflexes, intuitive moves and a big d ./media/videos/Super Sangokushi (Japan).png Super Sangokushi - Based on the events of the Three Kingdoms era in China (3rd century), and on Luo Guanzhong's famous novel Sanguo Yanyi, you take command of one of the many warlords rivaling for control after the Yellow Turban Rebellion. - + Based on the events of the Three Kingdoms era in China (3rd century), and on Luo Guanzhong's famous novel Sanguo Yanyi, you take command of one of the many warlords rivaling for control after the Yellow Turban Rebellion. + This strategy/RPG game introduces hundreds of historically real characters of the Three Kingdoms era. The main purpose of the game is to be supreme ruler of the remnants of the falling Han Dynasty. To do this you have to build a mighty empire by conquering provinces and recruiting generals worthy of command. Fight massive battles, triumph over natural disasters and capture the enemy stronghold is the name of the game. In the end, can you unite China? 0.8 19940812T000000 @@ -23747,7 +23747,7 @@ Blastris Mode features a variety of unrelated games. LazerBlazer Mode feature a group of games set in a military atmosphere. 1. Type A: Intercept is a first person shooting game where the player shoots down incoming missiles and airplanes. These missiles/planes appear on the right side of the screen and move towards the left side. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. -4. Type B: Engage is a first person shooting game where the player shoots down incoming missiles and airplanes, which will cautiously open fire on the player. These missiles/planes appear in front of the player, in the distance and move towards the player. The player has limited energy which is decreased when hit by an enemy. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. +4. Type B: Engage is a first person shooting game where the player shoots down incoming missiles and airplanes, which will cautiously open fire on the player. These missiles/planes appear in front of the player, in the distance and move towards the player. The player has limited energy which is decreased when hit by an enemy. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. 5. Type C: Confront is a first person shooting game where the player shoots down incoming spacecraft, which will actively open fire on the player. These UFOs can appear anywhere on the screen and the player must shoot them down before they open fire on the player. Each hit by an enemy decreases the player's shield energy. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. 0.8 19920201T000000 @@ -23762,7 +23762,7 @@ LazerBlazer Mode feature a group of games set in a military atmosphere. ./media/videos/Super Shadow of the Beast (USA) (Proto).png Super Shadow of the Beast - Shadow of the Beast for SNES was never officially released. Is a port of the Amiga game, Shadow of the Beast by Psygnosis. The snes version was being made by a company called IGS. Nintendo Power mentioned it being shown at Summer CES 1992 convention, and that it looked better than the computer versions of the game. A rom of the game exists, and it appears that the game is fairly complete. It plays similar to many platform adventure games like Castlevania or Zelda II. + Shadow of the Beast for SNES was never officially released. Is a port of the Amiga game, Shadow of the Beast by Psygnosis. The snes version was being made by a company called IGS. Nintendo Power mentioned it being shown at Summer CES 1992 convention, and that it looked better than the computer versions of the game. A rom of the game exists, and it appears that the game is fairly complete. It plays similar to many platform adventure games like Castlevania or Zelda II. The beast is among us! This is it - a whole new dimension in computer games! Loaded with awesome features: 50 frames per second arcade-quality scroll, 350 screens, 132 unique monsters, 13 levels of parallax scrolling, 900K of emotive music, and 2MB of graphics compressed in two disks! A truly massive game! 0.7 @@ -23955,9 +23955,9 @@ Gameplay consists of standard platform action spiced up with some slightly diffe ./media/videos/Super Star Wars - The Empire Strikes Back (USA) (Rev 1).png Super Star Wars : The Empire Strikes Back - The sequel to Super Star Wars is, as the name implies, based on Episode V: The Empire Strikes Back, the second of the original Star Wars movie trilogy. The game features familiar locations and events from the film, such as the ice planet Hoth, the search for Yoda on the jungle planet Dagobah, and the fight against Darth Vader. Several locations are expanded, adding places and boss enemies that did not exist in the movie, and certain key events in the story are omitted or changed. + The sequel to Super Star Wars is, as the name implies, based on Episode V: The Empire Strikes Back, the second of the original Star Wars movie trilogy. The game features familiar locations and events from the film, such as the ice planet Hoth, the search for Yoda on the jungle planet Dagobah, and the fight against Darth Vader. Several locations are expanded, adding places and boss enemies that did not exist in the movie, and certain key events in the story are omitted or changed. -As in the previous game, the player is able to control three characters: Luke Skywalker, Han Solo, and Chewbacca. Unlike the first, each character has been given a distinct special move. Chewie spins a path of destruction through enemies, Han has grenades and a powerful slide, and Luke can switch to his lightsaber and block oncoming fire. Gameplay is very similar to the first game, mostly focusing on platforming elements. As before, there are Mode-7 vehicle levels, during which the player is able to pilot a snowspeeder against encroaching Imperial walkers, pilot the Millennium Falcon through the asteroid field, and break through Cloud City's defenses in Luke's X-Wing fighter. +As in the previous game, the player is able to control three characters: Luke Skywalker, Han Solo, and Chewbacca. Unlike the first, each character has been given a distinct special move. Chewie spins a path of destruction through enemies, Han has grenades and a powerful slide, and Luke can switch to his lightsaber and block oncoming fire. Gameplay is very similar to the first game, mostly focusing on platforming elements. As before, there are Mode-7 vehicle levels, during which the player is able to pilot a snowspeeder against encroaching Imperial walkers, pilot the Millennium Falcon through the asteroid field, and break through Cloud City's defenses in Luke's X-Wing fighter. The game's other major addition is the inclusion of a suite of Force powers for Luke. They are learned by collecting hidden orbs on the Dagobah level, and add a second special bar that depletes with each usage of a Force power. Power-ups include health items, weapon upgrades, screen-clearing detonators, and orbs that restore Luke's Force power. Passwords have also been added, and are given upon completion of each of the game's 25 stages. 0.75 @@ -23973,8 +23973,8 @@ The game's other major addition is the inclusion of a suite of Force powers for ./media/videos/Super Star Wars (USA) (Rev 1).png Super Star Wars - The story of this game is based on Episode IV: A New Hope, the first of the original Star Wars movie trilogy. The player initially controls the movie's main hero, Luke Skywalker, but two more controllable characters join later: the careless captain Han Solo and his Wookie side-kick, Chewbacca. The game generally follows the movie plot, allowing the player to experience some of the most important sequences, such as the search for Obi-Wan Kenobi, rescuing princess Leia, and the final confrontation against Death Star and its TIE Fighters, led by the mysterious Darth Vader. - + The story of this game is based on Episode IV: A New Hope, the first of the original Star Wars movie trilogy. The player initially controls the movie's main hero, Luke Skywalker, but two more controllable characters join later: the careless captain Han Solo and his Wookie side-kick, Chewbacca. The game generally follows the movie plot, allowing the player to experience some of the most important sequences, such as the search for Obi-Wan Kenobi, rescuing princess Leia, and the final confrontation against Death Star and its TIE Fighters, led by the mysterious Darth Vader. + Most of the game levels follow traditional platform gameplay style. As Luke, Han, or Chewbacca, the player makes his way through the linear levels, fighting enemies, jumping over obstacles, and collecting power-ups. The power-ups include standard health-restoring items, upgrades for the blaster gun , as well as special items that can be used for massive destruction of the enemies. 0.75 19921101T000000 @@ -24019,8 +24019,8 @@ To accomplish this, players must bomb targets, shoot down enemy fighters, and si ./media/videos/Super Tekkyuu Fight! (Japan).png Super Tekkyuu Fight! - Super Tekkyuu Fight! ("Super Iron Ball Fight!") is a maze action game featuring characters from the Compati Hero Series, which combines the worlds of Ultraman, SD Gundam, Kamen Rider and the original character Fighter Roar. Rather than relying on explosives, as is the case in the structurally similar Bomberman series, each character has a ball and chain which allows them to damage opponents and destroy blocks. They can acquire bonuses that increases the size of the ball, which causes it to do more damage, and the length of the chain, which increases its range. - + Super Tekkyuu Fight! ("Super Iron Ball Fight!") is a maze action game featuring characters from the Compati Hero Series, which combines the worlds of Ultraman, SD Gundam, Kamen Rider and the original character Fighter Roar. Rather than relying on explosives, as is the case in the structurally similar Bomberman series, each character has a ball and chain which allows them to damage opponents and destroy blocks. They can acquire bonuses that increases the size of the ball, which causes it to do more damage, and the length of the chain, which increases its range. + The game features a single-player mode where the player takes one of the four protagonists through a series of maze stages that can be attempted in any order, each of which concludes with a boss fight. It also features a multiplayer mode where up to four players can compete for supremacy across a number of stages. Many enemies in the single-player mode use other weapons, like guns, missiles and flamethrowers. 0.7 19950915T000000 @@ -24115,10 +24115,10 @@ Tetris Classic, Sparkliss, and Magicaliss can also be played in a two-player bat ./media/videos/Super Trump Collection (Japan).png Super Trump Collection - Super Trump Collection is a compilation featuring seven different card games from publisher Bottom Up. It is the first game in their Trump Collection series, which would later make its way onto various other systems. The series also saw one other game for the Super Famicom: Super Trump Collection 2. - -The card games include Poker, Blackjack, Crazy Eights, Shichi Narabe (Sevens) and a Memory Match game, as well as two others. - + Super Trump Collection is a compilation featuring seven different card games from publisher Bottom Up. It is the first game in their Trump Collection series, which would later make its way onto various other systems. The series also saw one other game for the Super Famicom: Super Trump Collection 2. + +The card games include Poker, Blackjack, Crazy Eights, Shichi Narabe (Sevens) and a Memory Match game, as well as two others. + Poker and Blackjack are both presented as their "video" incarnations often seen in casinos, and the player can bet a configurable amount of money on the result before starting. If they win a payout, they have the option of playing a double-or-nothing mini-game to increase their winnings (or potentially lose them). For Poker, the double-or-nothing game involves betting high or low on the next card, while Blackjack has the player guess red or black for the next card. 1 19950421T000000 @@ -24149,7 +24149,7 @@ The game was the first one to be published by Japanese company Bottom Up (Super ./media/videos/Super Turrican 2 (USA).png Super Turrican 2 - Super Turrican is back, and once again the USS Freedom Forces have to prevent the evil Machine from harming innocent civilizations. + Super Turrican is back, and once again the USS Freedom Forces have to prevent the evil Machine from harming innocent civilizations. This requires the player to jump and shoot his way through large levels filled with lots of enemies. To get rid of all the enemies, several different weapons can be used, most of which are already familiar to players from previous episodes: a Laser, a Spread-shot, and a(improved) Rebound. There is also the option to go into "wheel-mode" for a limited time to become invincible, lay mines and shoot rockets. The Flamethrower is new to the series as well as the Rope, which can be used to climb walls, cling to platforms or pick up out-of-reach items. Much like in side-scrolling shooters, you can now pick up homing missiles as secondary weapons. The biggest difference to previous Turrican-games however, is the fact that in Super Turrican 2 almost half of the levels are strictly linear and don't feature any large secret areas. 0.8 19951102T000000 @@ -24180,15 +24180,15 @@ Similar to it's predecessors, Super Turican features large levels that are cramm ./media/videos/Super Ultra Baseball 2 (Japan).png Super Ultra Baseball 2 - Super Ultra Baseball 2 was released in Japan only, as the fourth game in the Ultra Baseball series (known as the Baseball Simulator series in North America) - -These baseball titles included some form of "Super League" where pitchers and batters would have special abilities. - - Baseball Simulator 1.000 (1989, NES), also known as Choujin Ultra Baseball - Super Baseball Simulator 1.000 (1991, Super NES), also known as Super Ultra Baseball - Ultra Baseball Jitsumeiban (1992, SNES) NPB licensed. - Super Ultra Baseball 2 (1994, SNES) - Ultra Baseball Jitsumeiban 2 (1994, SNES) NPB licensed. + Super Ultra Baseball 2 was released in Japan only, as the fourth game in the Ultra Baseball series (known as the Baseball Simulator series in North America) + +These baseball titles included some form of "Super League" where pitchers and batters would have special abilities. + + Baseball Simulator 1.000 (1989, NES), also known as Choujin Ultra Baseball + Super Baseball Simulator 1.000 (1991, Super NES), also known as Super Ultra Baseball + Ultra Baseball Jitsumeiban (1992, SNES) NPB licensed. + Super Ultra Baseball 2 (1994, SNES) + Ultra Baseball Jitsumeiban 2 (1994, SNES) NPB licensed. Ultra Baseball Jitsumeiban 3 (1995, SNES) NPB licensed. 0.8 19940728T000000 @@ -24203,10 +24203,10 @@ These baseball titles included some form of "Super League" where pitchers and ba ./media/videos/Super Uno (Japan) (Rev 1).png Super Uno - Super Uno is a card game for the Super Famicom and a recreation of the popular card game Uno. The player has a number of customization options for the number of players, special rules and other features. The game also has a bright cartoony style and a number of anime portraits for the player(s) to use. - -As with the original card game, the goal is to be the first to play all the cards in the player character's hand. Each player can only play a card if it has the same number or color as the current card on the discard deck, otherwise they need to collect a new card. There are a number of exceptions, such as the Wild Card that can change the color in play. Other cards can put the player's opponents in dire straits, forcing them to add more cards to their deck and reversing the turn order. - + Super Uno is a card game for the Super Famicom and a recreation of the popular card game Uno. The player has a number of customization options for the number of players, special rules and other features. The game also has a bright cartoony style and a number of anime portraits for the player(s) to use. + +As with the original card game, the goal is to be the first to play all the cards in the player character's hand. Each player can only play a card if it has the same number or color as the current card on the discard deck, otherwise they need to collect a new card. There are a number of exceptions, such as the Wild Card that can change the color in play. Other cards can put the player's opponents in dire straits, forcing them to add more cards to their deck and reversing the turn order. + The game was released exclusively in Japan for the Super Famicom by Tomy Corporation. Tomy licensed the Uno brand from rival toy giant Mattel. 0.7 19931112T000000 @@ -24303,8 +24303,8 @@ At the end of each world is a boss character. These are larger enemies that req ./media/videos/Super Wrestle Angels (Japan).png Super Wrestle Angels - Super Wrestle Angels is a all female professional wrestling simulation game by Great and published by Imagineer. The first playing mode can be described as a 'professional wrestling group management mode', which is the original feature of this Super Famicom version. There, the player takes the role of a woman wrestling group manager, picks a team and schedules practices, fights, entertainment and helps his cute wrestlers to elevate their professional careers. - + Super Wrestle Angels is a all female professional wrestling simulation game by Great and published by Imagineer. The first playing mode can be described as a 'professional wrestling group management mode', which is the original feature of this Super Famicom version. There, the player takes the role of a woman wrestling group manager, picks a team and schedules practices, fights, entertainment and helps his cute wrestlers to elevate their professional careers. + The other modes are more oriented towards actual fighting, and gets the player to pick female wrestlers and organize versus wrestling matches. However, Super Wrestle Angels is based around a popular Japanese wrestling card game, and because of this, all the matches are round based and opponents pick-up cards to decide of their next move. 0.55 19941216T000000 @@ -24353,8 +24353,8 @@ The game was followed by a sequel later the same year: Super Zugan 2: Tsukanpo F ./media/videos/Super Zugan 2 - Tsukanpo Fighter (Japan).png Super Zugan 2 : Tsukanpo Fighter - Super Zugan 2: Tsukanpo Fighter is a mahjong game for the Super Famicom published by J-Wing. The game is based on the Super Zugan anime, about the student Hideyoshi Toyotomi and his severe misfortune whenever he is coerced into playing high-stakes mahjong with his three delinquent colleagues. The one light in his life, his buxom girlfriend Akina, is a lot more intelligent (and lucky) and tries desperately throughout the series to convince him to stop. It is the follow-up to Super Zugan: Hakotenjou kara no Shoutai, which was released earlier the same year. - + Super Zugan 2: Tsukanpo Fighter is a mahjong game for the Super Famicom published by J-Wing. The game is based on the Super Zugan anime, about the student Hideyoshi Toyotomi and his severe misfortune whenever he is coerced into playing high-stakes mahjong with his three delinquent colleagues. The one light in his life, his buxom girlfriend Akina, is a lot more intelligent (and lucky) and tries desperately throughout the series to convince him to stop. It is the follow-up to Super Zugan: Hakotenjou kara no Shoutai, which was released earlier the same year. + Super Zugan 2: Tsukanpo Fighter allows the player to construct a four-person game out of one of the many characters from the anime and a setting of their choice. The game is distinctive for showing the opponents sitting around the table, remarking on bad plays and showing various emotions depending on how well they're doing. 0.7 19941230T000000 @@ -24369,8 +24369,8 @@ Super Zugan 2: Tsukanpo Fighter allows the player to construct a four-person gam ./media/videos/Super!! Pachinko (Japan).png Super!! Pachinko - Super Pachinko is a 1994 Super Famicom pachinko game. The game switches between a top-down mode, which features a protagonist (male or female) walking around interacting with pachinko machines and NPCs, and the various pachinko machines the protagonist visits to win money. The game takes into account the amount of time the protagonist takes to travel to the various pachinko parlors, and how long they spend there. - + Super Pachinko is a 1994 Super Famicom pachinko game. The game switches between a top-down mode, which features a protagonist (male or female) walking around interacting with pachinko machines and NPCs, and the various pachinko machines the protagonist visits to win money. The game takes into account the amount of time the protagonist takes to travel to the various pachinko parlors, and how long they spend there. + The game features over 30 different pachinko machines, all of which require a slightly different approach and can be collected back at the protagonist's home. 0.7 19940729T000000 @@ -24399,8 +24399,8 @@ The game features over 30 different pachinko machines, all of which require a sl ./media/videos/Sutte Hakkun (Japan).png Sutte Hakkun - Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. - + Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. + Before reaching the format of a common Super Famicom cartridge, the game was released for and downloadable by the console's add-on Satellaview in four versions. Given data size limitations, only one of the four of those, released for use with the Nintendo Power cartridge, could include all the levels designed by game creators: that is the one released as a Super Famicom standard cartridge later, and on Wii's Virtual console eventually. 0.75 19980801T000000 @@ -24415,12 +24415,12 @@ Before reaching the format of a common Super Famicom cartridge, the game was rel ./media/videos/Suzuka 8 Hours (USA).png Suzuka 8 Hours - Ride Hard! Feel up to taming an outrageous buffed out bike on the world's toughest tracks? Endurance motorcycle racing isn't for wimps; neither is this game. Up to it? - -- Based on the arcade smash Suzuka 8 Hours. -- 8 fast megs of racing action with DSP! -- 2 player head-to-head racing! -- 1 player Race Tour with password support brings you an entire season of thrills. + Ride Hard! Feel up to taming an outrageous buffed out bike on the world's toughest tracks? Endurance motorcycle racing isn't for wimps; neither is this game. Up to it? + +- Based on the arcade smash Suzuka 8 Hours. +- 8 fast megs of racing action with DSP! +- 2 player head-to-head racing! +- 1 player Race Tour with password support brings you an entire season of thrills. - Choose from 6 different bikes! 0.7 19940501T000000 @@ -24451,8 +24451,8 @@ The Swat Kats are a trio of mechanics by day, but secretly also a group of super ./media/videos/Sword World SFC 2 - Inishie no Kyojin Densetsu (Japan) (Rev 1).png Sword World SFC 2 : Inishie no Kyojin Densetsu - Sword World SFC 2: Inishie no Kyojin Densetsu ("Sword World SFC 2: Legend of the Ancient Giants") is a multiplayer RPG from T&E Soft that is based on the Sword World table-top RPG system, considered Japan's own equivalent of Dungeons and Dragons. The SFC in its title indicates that it is a version of the table-top game for Super Famicom. It follows the original Sword World SFC, released in 1993, and makes numerous tweaks to the engine. Sword World is perhaps best known for being the setting of the Record of Lodoss War games/anime. - + Sword World SFC 2: Inishie no Kyojin Densetsu ("Sword World SFC 2: Legend of the Ancient Giants") is a multiplayer RPG from T&E Soft that is based on the Sword World table-top RPG system, considered Japan's own equivalent of Dungeons and Dragons. The SFC in its title indicates that it is a version of the table-top game for Super Famicom. It follows the original Sword World SFC, released in 1993, and makes numerous tweaks to the engine. Sword World is perhaps best known for being the setting of the Record of Lodoss War games/anime. + The player creates a character, assigns them stats (via randomized dicerolls) and skills, gives them a class and has them explore the world of Forcelia. 0.8 19940715T000000 @@ -24481,8 +24481,8 @@ The player creates a character, assigns them stats (via randomized dicerolls) an ./media/videos/Sylvester and Tweety (USA) (Proto) (1993-12-15).png Sylvester and Tweety - Sylvester and Tweety was one of several games based on Warner Brother cartoons by Sunsoft. It eventually met its end when Sunsoft went bankrupt in early 1995. Acclaim bought the rights to distribute some of their games (like Porky Pig's Haunted Holiday), but this game perhaps was not in good enough shape for them to consider releasing. - + Sylvester and Tweety was one of several games based on Warner Brother cartoons by Sunsoft. It eventually met its end when Sunsoft went bankrupt in early 1995. Acclaim bought the rights to distribute some of their games (like Porky Pig's Haunted Holiday), but this game perhaps was not in good enough shape for them to consider releasing. + Sylvester and Tweety was in development by Visual Concepts by October 1993, as indicated by this short demo (which dates to October 11, 1993). This demo consists of one short scene with Sylvester and Tweety roaming around the room, and another demonstration of the character art. If you don't want to bother with the rom, here is what it looks like: 19950101T000000 Visual Concepts @@ -24532,7 +24532,7 @@ Darius Burst, from Taito's acclaimed Darius series, features a boss will multipl ./media/videos/T2 - The Arcade Game (USA).png T2 : The Arcade Game - As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. + As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and coolant for the machine guns, and are shot to be collected. @@ -24565,12 +24565,12 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc ./media/videos/Tactical Soccer (Japan).png Tactical Soccer - Tactical Soccer is a soccer game published by Electronic Arts, although it was developed by a Japanese team. - -Like Zico Soccer, the gameplay is more reminiscent of a strategy game in real time. It takes place before players' eyes so the action (which is represented by a small window at the top of the screen) can't be interrupted. - -Each of the 16 national teams have 16 players with different skills (ranging from A to E). During a match, the player gives directions such as force at the center, play on the wings, back in defense, take a long or short pass. Depending on what the player chooses, it is possible to apply the command to a particular player, the player in possession of the ball, a part of the team (defense, midfield, attack) or the whole team. Everything is done relatively simply with combinations of buttons. - + Tactical Soccer is a soccer game published by Electronic Arts, although it was developed by a Japanese team. + +Like Zico Soccer, the gameplay is more reminiscent of a strategy game in real time. It takes place before players' eyes so the action (which is represented by a small window at the top of the screen) can't be interrupted. + +Each of the 16 national teams have 16 players with different skills (ranging from A to E). During a match, the player gives directions such as force at the center, play on the wings, back in defense, take a long or short pass. Depending on what the player chooses, it is possible to apply the command to a particular player, the player in possession of the ball, a part of the team (defense, midfield, attack) or the whole team. Everything is done relatively simply with combinations of buttons. + There are no headers, bicycle kicks or other fancy movements, scoring goals is only possible by kicking the ball. A replay is played every time a fault is committed (which happen quite often), a shot off target is made, or a goal is scored. 0.5 19950421T000000 @@ -24585,7 +24585,7 @@ There are no headers, bicycle kicks or other fancy movements, scoring goals is o ./media/videos/Tactics Ogre - Let Us Cling Together (Japan) (Rev 2).png Tactics Ogre : Let Us Cling Together - Tactics Ogre is a very detailed 3-D isometric turn based war / rpg sim. You start out with a band of troops and build a small army and fight many battles with choices to make in between battles that will determine which one of the 8 possible endings in a non-linear storyline. + Tactics Ogre is a very detailed 3-D isometric turn based war / rpg sim. You start out with a band of troops and build a small army and fight many battles with choices to make in between battles that will determine which one of the 8 possible endings in a non-linear storyline. You have the option to recruit characters, control individual equipment of each character, with over 6 male character classes, 6 female character classes, 3 demi-human classes, and more. You can also train at safe locations to advance your army before the next battle / storyline advancement. 0.85 @@ -24631,8 +24631,8 @@ This game is only in japanese and korean. ./media/videos/Taikou Risshiden (Japan).png Taikou Risshiden - Taikou Risshiden ("Taikou's Success Story", where Taikou usually refers to famous Sengoku figure Hideyoshi Toyotomi) is the first game in Koei's Taikou Risshiden series, which is an open-world game that allows the player to create their own character, assign them a role in Sengoku era society (samurai, merchant, etc.) and follow a storyline that changes based on their position and the decisions they make. - + Taikou Risshiden ("Taikou's Success Story", where Taikou usually refers to famous Sengoku figure Hideyoshi Toyotomi) is the first game in Koei's Taikou Risshiden series, which is an open-world game that allows the player to create their own character, assign them a role in Sengoku era society (samurai, merchant, etc.) and follow a storyline that changes based on their position and the decisions they make. + Taikou Risshiden was originally released on Japanese computers in 1992, including the Sharp X68000, and was then ported to the Sega Mega Drive and the Super Famicom the following year. The game was never localized or released in English. The sequel, Taikou Risshiden II, came out several years later for the Sony PlayStation and Sega Saturn. 0.6 19930407T000000 @@ -24647,8 +24647,8 @@ Taikou Risshiden was originally released on Japanese computers in 1992, includin ./media/videos/Taikyoku Igo - Goliath (Japan).png Taikyoku Igo : Goliath - Taikyoku Igo: Goliath is a Go game from Bullet-Proof Software, developed and released exclusively for a Japanese audience. The Goliath in the title refers to Go playing software created by Dutch programmer Mark Boon, which was one of the earliest Go AIs that was able to defeat human professionals. He later adapted Goliath's code for NES hardware, and this is the version that was licensed by Bullet-Proof Software and integrated into this game. - + Taikyoku Igo: Goliath is a Go game from Bullet-Proof Software, developed and released exclusively for a Japanese audience. The Goliath in the title refers to Go playing software created by Dutch programmer Mark Boon, which was one of the earliest Go AIs that was able to defeat human professionals. He later adapted Goliath's code for NES hardware, and this is the version that was licensed by Bullet-Proof Software and integrated into this game. + The game has various customization options for board size and AI strength, among other features. 0.8 19930514T000000 @@ -24663,8 +24663,8 @@ The game has various customization options for board size and AI strength, among ./media/videos/Taikyoku Igo - Idaten (Japan).png Taikyoku Igo : Idaten - Taikyoku Igo: Idaten ("Playing Go: Idaten") is a Go game for the Super Famicom and the follow up to Bullet-Proof Software's Taikyoku Igo: Goliath from 1993. The game has numerous customization options for the size of the board and the difficulty of the opponent. - + Taikyoku Igo: Idaten ("Playing Go: Idaten") is a Go game for the Super Famicom and the follow up to Bullet-Proof Software's Taikyoku Igo: Goliath from 1993. The game has numerous customization options for the size of the board and the difficulty of the opponent. + As well as standard Go games, the player can also attempt instance puzzles where they have a limited amount of time and moves to beat the opponent with a pre-determined board layout. 0.55 19951229T000000 @@ -24695,8 +24695,8 @@ The game's story mode revisits a lot of his famous races, while others allow the ./media/videos/Takeda Nobuhiro no Super League Soccer (Japan).png Takeda Nobuhiro no Super League Soccer - Takeda Nobuhiro no Super League Soccer (æ­¦ç”°ä¿®å® ã ®ã‚¹ãƒ¼ãƒ‘ãƒ¼ãƒªãƒ¼ã‚°ã‚µãƒƒã‚«ãƒ¼ Nobuhiro Takeda's Suparigusakka, "Nobuhiro Takeda's Super League Soccer") is a soccer simulation video game licensed/endorsed by Takeda Nobuhiro, published by Jaleco Entertainment for the Super Famicom console, which was released exclusively in Japan in 1994. - + Takeda Nobuhiro no Super League Soccer (æ­¦ç”°ä¿®å® ã ®ã‚¹ãƒ¼ãƒ‘ãƒ¼ãƒªãƒ¼ã‚°ã‚µãƒƒã‚«ãƒ¼ Nobuhiro Takeda's Suparigusakka, "Nobuhiro Takeda's Super League Soccer") is a soccer simulation video game licensed/endorsed by Takeda Nobuhiro, published by Jaleco Entertainment for the Super Famicom console, which was released exclusively in Japan in 1994. + This game is a sequel to Takeda Nobuhiro no Super Cup Soccer. It features club teams based on the top division of Japan Professional Football League J. League Division 1 (though unlicensed) instead of national teams. While it kept largely the same structure of the original game, some new options were added. 0.8 19941125T000000 @@ -24711,8 +24711,8 @@ This game is a sequel to Takeda Nobuhiro no Super Cup Soccer. It features club t ./media/videos/Takemiya Masaki Kudan no Igo Taishou (Japan).png Takemiya Masaki Kudan no Igo Taishou - Takemiya Masaki Kudan no Igo Taishou ("Masaki Takemiya's 9th-Dan Go General") is a Go game for the Super Famicom published by KSS and developed by an unknown contract developer. Masaki Takemiya is a professional Go player who is himself a 9th-Dan (the highest standard rank) and frequently won competitions throughout the 1980s and 1990s. - + Takemiya Masaki Kudan no Igo Taishou ("Masaki Takemiya's 9th-Dan Go General") is a Go game for the Super Famicom published by KSS and developed by an unknown contract developer. Masaki Takemiya is a professional Go player who is himself a 9th-Dan (the highest standard rank) and frequently won competitions throughout the 1980s and 1990s. + The game features a number of CPU opponents - indicated with portraits - of increasing difficulty, including Takemiya himself. 0.75 19950811T000000 @@ -24848,7 +24848,7 @@ The standard modes apply including Exhibition, All-Star and Season in which the ./media/videos/Tecmo Super Bowl (USA).png Tecmo Super Bowl - Tecmo returns to the gridiron with this new version of Tecmo Super Bowl for 16-bit console systems. Play with real National Football League players and teams in this 2D, side-scrolling arcade game. All of the features from the 8-bit game remain intact, with brand new ones added for even more electronic football fun! + Tecmo returns to the gridiron with this new version of Tecmo Super Bowl for 16-bit console systems. Play with real National Football League players and teams in this 2D, side-scrolling arcade game. All of the features from the 8-bit game remain intact, with brand new ones added for even more electronic football fun! Additions include updated player rosters, options for weather effects (rain, snow), multiple season play (three regular season schedules available in all), adjustable game time length, and an offensive playbook that can be edited even during a game. 0.85 @@ -24981,8 +24981,8 @@ After the battle, a map screen appears where the player can save the game, and c ./media/videos/Tenchi o Kurau - Sangokushi Gunyuuden (Japan).png Tenchi o Kurau : Sangokushi Gunyuuden - Tenchi o Kurau: Sangokushi Gunyuuden ("The Devouring of Heaven and Earth: Rival Chiefs from the Records of the Three Kingdoms") is a strategy sim where the player takes the role of one of the three kingdoms of Wei, Shu and Wu in a tumultuous period of Ancient China that would result in the founding of the country. The game is based on the Tenchi o Kurau manga from Hiroshi Motomiya, which presented dramatized events from the Three Kingdoms conflict, and has also seen various other video game adaptations. - + Tenchi o Kurau: Sangokushi Gunyuuden ("The Devouring of Heaven and Earth: Rival Chiefs from the Records of the Three Kingdoms") is a strategy sim where the player takes the role of one of the three kingdoms of Wei, Shu and Wu in a tumultuous period of Ancient China that would result in the founding of the country. The game is based on the Tenchi o Kurau manga from Hiroshi Motomiya, which presented dramatized events from the Three Kingdoms conflict, and has also seen various other video game adaptations. + While other games based on Tenchi o Kurau have been brawlers and RPGs, Sangokushi Gunyuuden instead takes inspiration from Koei's Romance of the Three Kingdoms series and puts the player in control of an entire kingdom, with the goal being to conquer the rest of China with their armies. 0.8 19950811T000000 @@ -24999,7 +24999,7 @@ While other games based on Tenchi o Kurau have been brawlers and RPGs, Sangokush Tenchi Souzou In "Terranigma", you play a young boy named Ark. He has grown up in his little village, isolated from the outer world by a stream of lava, and has never seen anything else beside it. One day, he and some other boys hear mysterious voices coming from beyond a door the village elder forbade them to open. Unable to resist their curiosity, the boys open the door, and Ark finds a box with a strange creature inside. By opening the box, Ark damages the balance between two co-existing worlds, and all the village people are turned into stones. Now Ark has to embark on a dangerous journey - to find five Towers, and to seek there the answers to his questions, and to liberate his people from a terrible curse. -"Terranigma" is an action game with slight RPG elements. Ark levels up after having completed an important quest or cleared out an area. He can attack enemies with various weapons, using various techniques: pierce, leap, dash, etc. +"Terranigma" is an action game with slight RPG elements. Ark levels up after having completed an important quest or cleared out an area. He can attack enemies with various weapons, using various techniques: pierce, leap, dash, etc. The game is closely connected to and often regarded as a part of a trilogy created by Enix, the first two games being Soul Blazer and Illusion of Gaia. 0.9 @@ -25324,7 +25324,7 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr The Brainies This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life. -The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. +The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up. 0.7 @@ -25340,7 +25340,7 @@ To make things a bit more complicated, there are various obstacles like arrows t ./media/videos/Chessmaster, The (USA).png The Chessmaster - The Chessmaster is a game where the player has the chance to play against the CPU controlled Chessmaster at a standard game of chess. + The Chessmaster is a game where the player has the chance to play against the CPU controlled Chessmaster at a standard game of chess. To play the game the player must pick up the chess pieces with there hand cursor and place it in the desired location, within the rules a standard chess game. There are 16 different difficulty levels that includes 2 beginner levels, 13 standard levels (ranging from an average of 5 seconds to 4.5 minutes per shot depending on level), and a infinite level that will keep thinking of a shot until a perfect shot can be made or it is forced to move. There is also a teaching mode that shows the player all the possible moves with the selected piece. Two players can play each other with two controllers and there is also an option of letting the Chessmaster play itself. 0.65 @@ -25428,13 +25428,13 @@ Be sure to listen to every word your squadmate tells you, or you may be toast.The Great Poobah has retired and is looking for a successor. Since there are so many candidates, it is decided that the person who finds the Great Treasure of Sierra Madrock will become the new Great Poobah. The player takes control over Fred and Barney who also participate in the treasure hunt in order to make Fred the New Great Poobah. -The Flintstones: The Treasure of Sierra Madrock is a side-scrolling platformer that includes several board game elements. On a world map, Fred and Barney throw dices to determine how many fields they can move. +The Flintstones: The Treasure of Sierra Madrock is a side-scrolling platformer that includes several board game elements. On a world map, Fred and Barney throw dices to determine how many fields they can move. There are different fields that hold different challenges. Most fields require you to finish a side-scrolling platforming level. Fred and Barney can jump, club their enemies and climb trees or stone pillars. Holding down the jump button lets them hover in the air for a short moment. Throughout the levels, different power-ups and items can be found: clamps are used as money, apples replenish some health, 100 stars grant an extra life to Barney or Fred and an empty Heart frame increases their life bar. -On fields marked with a skull, a boss has to be defeated. +On fields marked with a skull, a boss has to be defeated. Heart fields hold bonus games in which you have to collect as many items as possible within the time limit. @@ -25478,10 +25478,10 @@ You still play as Fred in this side-scrolling platform game and you must get hom ./media/videos/Great Battle Gaiden 2, The - Matsuri da Wasshoi (Japan).png The Great Battle Gaiden 2 : Matsuri da Wasshoi - The Great Battle Gaiden 2: Matsuri da Wasshoi (Matsuri refers to a Japanese festival, at which "wasshoi" is regularly chanted) is an off-beat "gaiden" (side story) game in The Great Battle sub-franchise: the flagship games of the Compati Hero Series. The game is based around an alien invasion during a festival, and the four heroes (Ultraman, Kamen Rider, Knight Gundam from Gundam and Fighter Roar, a character created for The Great Battle series). - -The game has a mix of genres. The chief gameplay is a platformer where the player can leap up and down floors similar to Ninja-Kid or Mr. Goemon. If the player enters a flying gate, they are escorted to a shoot 'em up stage in which they control a flying lobster fighting samurai heads and Maneki Nekos. - + The Great Battle Gaiden 2: Matsuri da Wasshoi (Matsuri refers to a Japanese festival, at which "wasshoi" is regularly chanted) is an off-beat "gaiden" (side story) game in The Great Battle sub-franchise: the flagship games of the Compati Hero Series. The game is based around an alien invasion during a festival, and the four heroes (Ultraman, Kamen Rider, Knight Gundam from Gundam and Fighter Roar, a character created for The Great Battle series). + +The game has a mix of genres. The chief gameplay is a platformer where the player can leap up and down floors similar to Ninja-Kid or Mr. Goemon. If the player enters a flying gate, they are escorted to a shoot 'em up stage in which they control a flying lobster fighting samurai heads and Maneki Nekos. + The Great Battle Gaiden 2 follows the Game Boy game Tekkyu Fight! The Great Battle Gaiden, released the previous year. Like every The Great Battle game and its Japanese pop culture-specific heroes, the game was never localized into English. 0.75 19940128T000000 @@ -25496,8 +25496,8 @@ The Great Battle Gaiden 2 follows the Game Boy game Tekkyu Fight! The Great Batt ./media/videos/Great Battle II, The - Last Fighter Twin (Japan).png The Great Battle II : Last Fighter Twin - The second game in the Great Battle series for Super Famicom which began with SD Great Battle in 1990. It is also part of the Compati Hero Series, which re-imagines Gundam, Ultraman and Kamen Rider characters as super deformed (SD) versions of relative sizes. This was so the immensely tall Gundam and Ultraman characters could fight alongside human-sized Kamen Rider characters. - + The second game in the Great Battle series for Super Famicom which began with SD Great Battle in 1990. It is also part of the Compati Hero Series, which re-imagines Gundam, Ultraman and Kamen Rider characters as super deformed (SD) versions of relative sizes. This was so the immensely tall Gundam and Ultraman characters could fight alongside human-sized Kamen Rider characters. + Last Fighter Twin departs from SD Great Battle's top-down action gameplay with a side-scrolling brawler format. 0.7 19920327T000000 @@ -25626,7 +25626,7 @@ The game operates like a standard turn-based RPG outside of combat - the player ./media/videos/Hunt for Red October, The (USA).png The Hunt for Red October - Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October. + Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October. You control the Red October during its run for freedom. The game plays as an underwater sidescroller. The Red October submarine can move in any of four directions. The A button fires torpedoes horizontally towards the right and the B button fires missiles vertically, upwards. Additionally, the Caterpillar drive (invisibility) may be activated for short periods of time. The player may also activate a ECM blast that will destroy all nearby offensive weapons. On the screen at all times are displays for Armor (health) and Power (fuel); should either run low, the Red October in danger of being destroyed. Power-Ups to increase or decrease the power of missiles and torpedoes may be found by destroying enemies. 0.65 @@ -25762,9 +25762,9 @@ George's conditions are indicated by the number of hearts he has at the top of t ./media/videos/Jungle Book, The (USA).png The Jungle Book - Based on the famous animated movie, Walt Disney's The Jungle Book is a platform game where you control Mowgli, the boy who was raised by wild animals deep in the jungles. Your goal is to find the human village so you may you join your kin once again. + Based on the famous animated movie, Walt Disney's The Jungle Book is a platform game where you control Mowgli, the boy who was raised by wild animals deep in the jungles. Your goal is to find the human village so you may you join your kin once again. -Mowgli is an athletic individual, and can jump, run, swing on vines or climb them without any problems. Most of the animals he comes upon, however, are inexplicably hostile, so he must defend himself with a variety of thrown weapons, such as bananas and boomerangs. +Mowgli is an athletic individual, and can jump, run, swing on vines or climb them without any problems. Most of the animals he comes upon, however, are inexplicably hostile, so he must defend himself with a variety of thrown weapons, such as bananas and boomerangs. To complete each level, Mowgli must collect a number of crystals (how many - it depends on the difficulty levels) within a time limit. A compass in the corner of the screen helps him by showing the direction where the nearest crystal is. 0.7 @@ -25810,11 +25810,11 @@ The game is a Japanese-style RPG: you navigate Kurt and his party on the world m ./media/videos/Lawnmower Man, The (USA).png The Lawnmower Man - The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. + The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training. With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world. -While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. +While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters. The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel). 0.45 @@ -25864,11 +25864,11 @@ At the end of each village is an "action area" which changes the game in a compl The Lion King Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return. -The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. +The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. -As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. +As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. -As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). +As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). The game features no in-game save function, and it needs to be replayed from the beginning every time. 0.75 @@ -25904,7 +25904,7 @@ The player controls one Viking at a time, but can switch between them at any poi The Magical Quest Starring Mickey Mouse This was the first Mickey Mouse game for Super NES, featuring a traditional platform gameplay and colorful Disney-like graphics. -Mickey's mission is to save his dog Pluto, who's been kidnapped and kept inside emperor Pete's castle, in a magical land, guarded by mysterious creatures. +Mickey's mission is to save his dog Pluto, who's been kidnapped and kept inside emperor Pete's castle, in a magical land, guarded by mysterious creatures. The originality of the game lies on the possibility of wearing different costumes to incorporate different characters, all taken from old Disney cartoons. Each one has a special ability. As a wizard, Mickey has magical powers; as a fireman, the mouse can deal with fire; and, as a climber, he can reach the top of high platforms. 0.8 @@ -25920,8 +25920,8 @@ The originality of the game lies on the possibility of wearing different costume ./media/videos/Mahjong Touhaiden, The (Japan).png The Mahjong Touhaiden - The Mahjong Touhaiden is a one-on-one mahjong game for the Super Famicom. It has a few RPG elements, and each character in its diverse cast has their own strengths and weaknesses. The player can follow a story mode with a selection of playable characters, or take on the CPU in single exhibition matches. - + The Mahjong Touhaiden is a one-on-one mahjong game for the Super Famicom. It has a few RPG elements, and each character in its diverse cast has their own strengths and weaknesses. The player can follow a story mode with a selection of playable characters, or take on the CPU in single exhibition matches. + It was developed by Khaos (either a company formed from Micronics employees, or Micronics itself after a name change) for Video System. As with all mahjong games on the Super Famicom, it was never released outside of Japan. 0.75 19930416T000000 @@ -25966,8 +25966,8 @@ As in the movie, Stanley (aka The Mask) has some funny weapons, like the Guns, t ./media/videos/Monopoly Game 2, The (Japan).png The Monopoly Game 2 - The Monopoly Game 2 is a game based on Monopoly: the famous Parker Brothers board game about acquiring property and making money. It is the sequel to the earlier Super Famicom exclusive 1993 Monopoly licensed game from the same publisher. Neither game was released or localized outside of Japan. - + The Monopoly Game 2 is a game based on Monopoly: the famous Parker Brothers board game about acquiring property and making money. It is the sequel to the earlier Super Famicom exclusive 1993 Monopoly licensed game from the same publisher. Neither game was released or localized outside of Japan. + As was the case with its predecessor, the player can explore a hub area (this time the Boardwalk Hotel) that leads to various Monopoly games, as well as areas that allow players to learn the history of the board game or its rules. There is also a Monopoly quiz the player can try. Players earn tokens as they win games, which unlock higher stakes games and more difficult opponents. 0.75 19950331T000000 @@ -25998,7 +25998,7 @@ As was the case with its predecessor, the player can explore a hub area (this ti The Peace Keepers It's the year 2015 and the most powerful organization of the planet, a company named Deutschland Moldavia, is threatening to take over the world by genetically manipulatin humans into mindless slaves or powerful monsters. -The Peace Keepers is a side-scrolling fighting game similar to games in the Final Fight series. The player can choose from four characters (plus two that become available later in the game) with different strengths and weaknesses. In addition to combinations of standard attacks, jump-, run- and throwing attacks, all characters can also block attacks, perform single heavy attacks, special attacks that consume a certain amount of energy and super attacks. Super attacks damage all enemies on-screen, but can only be used twice per continue. If a character is hit repeatedly, there is a chance that they temporarily switch into "angry-mode" during which they are invincible and more powerful. +The Peace Keepers is a side-scrolling fighting game similar to games in the Final Fight series. The player can choose from four characters (plus two that become available later in the game) with different strengths and weaknesses. In addition to combinations of standard attacks, jump-, run- and throwing attacks, all characters can also block attacks, perform single heavy attacks, special attacks that consume a certain amount of energy and super attacks. Super attacks damage all enemies on-screen, but can only be used twice per continue. If a character is hit repeatedly, there is a chance that they temporarily switch into "angry-mode" during which they are invincible and more powerful. Most levels offer different paths and exits, and after every level, a different character may be selected. This means that levels may be played through in different orders and that it is not at all necessary to play through all the levels to reach one of several endings. 0.9 @@ -26032,9 +26032,9 @@ The player chooses a character, from among Prince Ren and his two companions Tul ./media/videos/Ren & Stimpy Show, The - Buckeroo$! (USA).png The Ren & Stimpy Show : Buckeroo$! - Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks. + Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks. -In the game, you control Ren & Stimpy through various side scrolling levels which are based on different episodes of the cartoon show. Episodes the levels are based on are Space Madness,Out West, and Robin Hoek. +In the game, you control Ren & Stimpy through various side scrolling levels which are based on different episodes of the cartoon show. Episodes the levels are based on are Space Madness,Out West, and Robin Hoek. In Space Madness, Space Cadet Stimpy must get a dazed Ren to the sick bay to feed him some chicken soup to cure him of his space madness. You will guide Ren through the Space Diner, the Laboratory, the Button Room and the Zero Gravity Bathroom to get to the sick bay. There are also parts of this level in which you will control the spacecraft that involves side scrolling shoot em up gameplay. @@ -26054,7 +26054,7 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with ./media/videos/Ren & Stimpy Show, The - Fire Dogs (USA).png The Ren & Stimpy Show : Fire Dogs - Based on the Nickelodeon cartoon, Fire Dogs was one of the episodes in the first season and inspires this game cartridge. You start as the dimwitted cat Stimpy who has to search through the different levels of a firehouse to find these objects to proceed: a helmet, hose, pair of socks, rope, trampoline, uniform, and a beaver(!). They all have to be placed on a fire truck before time runs out. You can jump, climb up stairs and firepoles, and grab items while avoiding or putting out fires with water and eluding a speedy fireman by painting yourself like a dalmatian to avoid getting thrown out. + Based on the Nickelodeon cartoon, Fire Dogs was one of the episodes in the first season and inspires this game cartridge. You start as the dimwitted cat Stimpy who has to search through the different levels of a firehouse to find these objects to proceed: a helmet, hose, pair of socks, rope, trampoline, uniform, and a beaver(!). They all have to be placed on a fire truck before time runs out. You can jump, climb up stairs and firepoles, and grab items while avoiding or putting out fires with water and eluding a speedy fireman by painting yourself like a dalmatian to avoid getting thrown out. A short 30 second bonus round follows where you must find Ren, the psychotic chihuahua. This is followed by another 30 second round to bounce as many bags of Gritty Kitty Litter into a bin as you can. @@ -26112,8 +26112,8 @@ There are also power-ups for each stage including health icons and powered toast ./media/videos/Rocketeer, The (USA).png The Rocketeer - FUEL UP YOUR SUPER NINTNEDO ENTERTAINMENT SYSTEM WITH THE ROCKETEER FROM IGS. Fire your thrusters and launch ace pilot Cliff Secord on his most challenging adventure ever. Fly, shoot or box your way through para-trooping rocketmen, Armored Flying Tanks and blizzards of bombs. Use his amazing rocket pack to defeat the enemy and rescue Jenny Blake from the clutches of nefarious villains. - + FUEL UP YOUR SUPER NINTNEDO ENTERTAINMENT SYSTEM WITH THE ROCKETEER FROM IGS. Fire your thrusters and launch ace pilot Cliff Secord on his most challenging adventure ever. Fly, shoot or box your way through para-trooping rocketmen, Armored Flying Tanks and blizzards of bombs. Use his amazing rocket pack to defeat the enemy and rescue Jenny Blake from the clutches of nefarious villains. + Rocket your way into the most realistic world in any game ever. State-of-the-art digitized graphics and spectacular stereo sound create an interactive movie experience. Battle through 4 different arcade sequences and 6 levels of full-throttle, action-packed game play! Blast into the next generation of video games with The Rocketeer. You've never experienced anything like it before! 0.5 19920501T000000 @@ -26128,12 +26128,12 @@ Rocket your way into the most realistic world in any game ever. State-of-the-art ./media/videos/Shadow, The (USA) (Proto 2).png The Shadow - The Shadow was once a vicious criminal captured by a mystic and taught the powers of the mind. He became the nemesis of evil. - -Now, donning his sweeping cape and disguise, The Shadow takes on his most dangerous foe yet; the last descendant of the great Genghis Khan. - -Join the fight and with your help, The Shadow will be victorious. - + The Shadow was once a vicious criminal captured by a mystic and taught the powers of the mind. He became the nemesis of evil. + +Now, donning his sweeping cape and disguise, The Shadow takes on his most dangerous foe yet; the last descendant of the great Genghis Khan. + +Join the fight and with your help, The Shadow will be victorious. + The Shadow was a canceled SNES game published by Ocean. It is based in the film of the same name. It is currently available for download. 0.5 19940101T000000 @@ -26291,7 +26291,7 @@ Spike McFang has three main methods of attack: by striking out with his cape, th The Untouchables This version of the The Untouchables is different from the other versions. While the other versions are based on the Brian De Palma film starring Kevin Costner, this version is based on the 1993 remake of the original 1960's series that starred Robert Stack. -There are five different assignments (missions) to choose from, each with their own set time limit. The first mission is set in the over the shoulder, third-person perspective in an alleyway using a shotgun to take down mobsters hiding in buildings. The second mission is a 2D side-scroller set in a warehouse where the player must defend against gangsters and pick up counterfeiting plates scattered throughout a warehouse. The third mission is a side-scrolling shooter, located on a dock, where the player uses a tommy gun to take out various bad guys scattered throughout the stage. The fourth mission is a top-down shooter located at the top of a courthouse where the player must rescue hostages while defending against various bad guys. The fifth and final mission is a first-person shooter located on the rooftops of Chicago against Al Capone himself. +There are five different assignments (missions) to choose from, each with their own set time limit. The first mission is set in the over the shoulder, third-person perspective in an alleyway using a shotgun to take down mobsters hiding in buildings. The second mission is a 2D side-scroller set in a warehouse where the player must defend against gangsters and pick up counterfeiting plates scattered throughout a warehouse. The third mission is a side-scrolling shooter, located on a dock, where the player uses a tommy gun to take out various bad guys scattered throughout the stage. The fourth mission is a top-down shooter located at the top of a courthouse where the player must rescue hostages while defending against various bad guys. The fifth and final mission is a first-person shooter located on the rooftops of Chicago against Al Capone himself. The story is told between missions through old-time looking newspapers that report on the success or the failure of the player's mission. 0.65 @@ -26623,8 +26623,8 @@ But it's not an easy job, a guy with an unknown name has hired a bunch of thugs ./media/videos/Tokimeki Memorial - Densetsu no Ki no Shita de (Japan) (Rev 1).png Tokimeki Memorial : Densetsu no Ki no Shita de - Tokimeki Memorial, lit. "Heartbeat Memorial") is a dating sim by Konami and the first game in the Tokimeki Memorial series. - + Tokimeki Memorial, lit. "Heartbeat Memorial") is a dating sim by Konami and the first game in the Tokimeki Memorial series. + The first game in the series is particularly notable for its "bomb" feature, where neglected, infrequently-dated girls would eventually become angry and gossip to their friends, severely reducing love meters across the board. In the middle of the game, when the number of known girls was high, these "bombs" became the primary concern of the player, forcing careful planning and strategies like round-robin dating. Although the feature was still present in the later games, it was considerably reduced in importance and the difficulty in avoiding it. 0.7 19960209T000000 @@ -26639,8 +26639,8 @@ The first game in the series is particularly notable for its "bomb" feature, whe ./media/videos/Tokoro's Mahjong (Japan).png Tokoro's Mahjong - Tokoro's Mahjong is a mahjong game for the Super Nintendo featuring the Japanese comedian and musician George Tokoro (real name Takayuki Haga). It follows a series of Arcade games where Tokoro plays mahjong against a series of colorful characters. - + Tokoro's Mahjong is a mahjong game for the Super Nintendo featuring the Japanese comedian and musician George Tokoro (real name Takayuki Haga). It follows a series of Arcade games where Tokoro plays mahjong against a series of colorful characters. + The game features a freeplay mode where the player selects their opponents. There is also a story mode that intermittently features mahjong games. 0.7 19940923T000000 @@ -26687,8 +26687,8 @@ To earn extra lives throughout the game, players have two available options: the ./media/videos/Tommy Moe's Winter Extreme - Skiing and Snowboarding (USA).png Tommy Moe's Winter Extreme : Skiing and Snowboarding - In Winter Extreme, the player can partake in a series of skiing and snowboarding events including the Downhill where the player speeds down a course in order to finish the course as fast as possible in an allotted time by speeding through checkpoints. The Slalom has the same set-up where the player has to finish the course in an allotted time by passing through gates, but also has to contend with twists, turns and various other obstacles in the players path. The Giant Slalom is similar except for more obstacles and a longer path. - + In Winter Extreme, the player can partake in a series of skiing and snowboarding events including the Downhill where the player speeds down a course in order to finish the course as fast as possible in an allotted time by speeding through checkpoints. The Slalom has the same set-up where the player has to finish the course in an allotted time by passing through gates, but also has to contend with twists, turns and various other obstacles in the players path. The Giant Slalom is similar except for more obstacles and a longer path. + Along with the three challenge modes, there is also a Freeride mode where the player can ski at their leisure while avoiding various obstacles such as trees, rocks and fellow skiers and snowboarders. The game also is endorsed by skiing location, Val-d'Isère, which hosted the 1992 Winter Olympics along with skier, Tommy Moe. 0.25 19940602T000000 @@ -26717,9 +26717,9 @@ Along with the three challenge modes, there is also a Freeride mode where the pl ./media/videos/Top Gear 2 (USA).png Top Gear 2 - This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). + This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). -These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. +These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent. 0.8 @@ -26767,8 +26767,8 @@ Through the game, players will find several obstacles scattered by the courses, ./media/videos/Top Management II (Japan).png Top Management II - Top Management II is a 1994 business simulation game from Koei, part of their Koei Executive Series, and the sequel to their 1990 NES/PC-9801 game Top Management. Koei released the game on PC Windows, the NEC PC-9801 and the Super Famicom. The goal of the game is to grow the player character's nascent corporation to be one of the largest and most profitable in the world with savvy business practice. Possibly due to the large amount of text and Japan-centric business terminology, the game was never released outside of Japan. - + Top Management II is a 1994 business simulation game from Koei, part of their Koei Executive Series, and the sequel to their 1990 NES/PC-9801 game Top Management. Koei released the game on PC Windows, the NEC PC-9801 and the Super Famicom. The goal of the game is to grow the player character's nascent corporation to be one of the largest and most profitable in the world with savvy business practice. Possibly due to the large amount of text and Japan-centric business terminology, the game was never released outside of Japan. + The PC-9801 version is considerably denser than the other two versions, featuring many additional features to create a closer proximity to actual business ownership. 0.7 19940211T000000 @@ -26835,8 +26835,8 @@ As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simu ./media/videos/Tottemo! Lucky Man - Lucky Cookie Roulette de Totsugekii (Japan).png Tottemo! Lucky Man : Lucky Cookie Roulette de Totsugekii - Tottemo! Lucky Man: Lucky Cookie Roulette de Totsugeki ("Absolutely! Lucky Man: Assault on Lucky Cookie Roulette") is an RPG/board game hybrid based on the Shonen Jump superhero manga Tottemo! Lucky Man, about an incredibly unfortunate schoolkid who gets crushed by an alien craft and merges with the intergalactic hero Lucky Man. - + Tottemo! Lucky Man: Lucky Cookie Roulette de Totsugeki ("Absolutely! Lucky Man: Assault on Lucky Cookie Roulette") is an RPG/board game hybrid based on the Shonen Jump superhero manga Tottemo! Lucky Man, about an incredibly unfortunate schoolkid who gets crushed by an alien craft and merges with the intergalactic hero Lucky Man. + Similar to something like Dokapon, the game is an RPG framed as a board game: To move Lucky Man, the player must hit a button that stops a roulette that determines how many spaces he can travel. Certain results occur depending on where Lucky Man ends his turn, from gaining bonus items to talking to NPCs to a combat situation. Combat plays out like a turn-based RPG, and Lucky Man with his fellow heroes Shouriman (Victory Man) and Yuujouman (Friend Man) fight against various unusual enemies. The goal of the game is to rescue Lucky Man's love interest Mit-chan from a mysterious kidnapper. 0.1 19950630T000000 @@ -26851,8 +26851,8 @@ Similar to something like Dokapon, the game is an RPG framed as a board game: To ./media/videos/Touge Densetsu - Saisoku Battle (Japan).png Touge Densetsu : Saisoku Battle - Touge Densetsu: Saisoku Battle ("Touge Legend: Top Speed Battle") is a touge racing game that primarily features motorcycles. As with other touge racers, the goal is to catch up with an opponent and pass them without colliding with them. These races are traditionally held on the narrow and winding paths which makes overtaking other racers difficult, hence the challenge. - + Touge Densetsu: Saisoku Battle ("Touge Legend: Top Speed Battle") is a touge racing game that primarily features motorcycles. As with other touge racers, the goal is to catch up with an opponent and pass them without colliding with them. These races are traditionally held on the narrow and winding paths which makes overtaking other racers difficult, hence the challenge. + The game makes ample use of Mode 7 for its courses, and features twelve tracks from all over Japan. The player can also choose their motorcycle model and customize its tires, suspension, chains and brakes. The player can also change the color of their bike, or their biker's helmet, jacket or pants. 0.4 19960315T000000 @@ -26867,12 +26867,12 @@ The game makes ample use of Mode 7 for its courses, and features twelve tracks f ./media/videos/Tower Dream (Japan).png Tower Dream - Tower Dream is a virtual board game for the Super Famicom that supports up to four players. The game has a comedic angle and features expressive characters designed by Tamakichi Sakura. It was followed by a PlayStation sequel, Tower Dream 2, in 1998. - -The game features a number of "worlds" the player can try out, each with different board configurations and themes. The themes run from the mundane, like Tokyo or Hong Kong, to the fantastical, like prehistoric, horror movies or space. - -Gameplay - + Tower Dream is a virtual board game for the Super Famicom that supports up to four players. The game has a comedic angle and features expressive characters designed by Tamakichi Sakura. It was followed by a PlayStation sequel, Tower Dream 2, in 1998. + +The game features a number of "worlds" the player can try out, each with different board configurations and themes. The themes run from the mundane, like Tokyo or Hong Kong, to the fantastical, like prehistoric, horror movies or space. + +Gameplay + The goal of the game is to move around a board which encircles a giant grid. The player can buy property on any square on the grid that is parallel to the space they're on, increasing the rent value of that space. When other players land on the same space, they pay the controlling player(s) a specific amount of rent a la Monopoly. With some smart planning, the player can purchase many properties along the same row or column and boost their rent prices higher and higher. Building properties on adjacent spaces on the grid also creates corporations, which generate more cash and can absorb smaller companies alongside them. Corner spaces on the outer ring lead to slot machine mini-games that can earn players a bit of extra cash. 0.75 19961025T000000 @@ -26917,10 +26917,10 @@ There are four stages in the entire game, each with their own assortment of enem ./media/videos/Traverse - Starlight & Prairie (Japan).png Traverse : Starlight & Prairie - Traverse: Starlight & Prairie is a Japanese-only non-linear, turn-based role-playing video game developed by Pandora Box and published by Banpresto in 1996. It is a sequel to Soul & Sword, with a few returning characters. - -After the tutorial, the player may freely walk around the world map to visit cities or discover hidden places. The objective is to find and accomplish all the quests in order to unlock the true ending. Alternate endings are also present by getting married to the different female characters, which is only possible after fulfilling specific conditions. It contains a time and weather system, with events happening only during specific moments of the year or after a certain amount of time. - + Traverse: Starlight & Prairie is a Japanese-only non-linear, turn-based role-playing video game developed by Pandora Box and published by Banpresto in 1996. It is a sequel to Soul & Sword, with a few returning characters. + +After the tutorial, the player may freely walk around the world map to visit cities or discover hidden places. The objective is to find and accomplish all the quests in order to unlock the true ending. Alternate endings are also present by getting married to the different female characters, which is only possible after fulfilling specific conditions. It contains a time and weather system, with events happening only during specific moments of the year or after a certain amount of time. + Throughout the adventure, thirty characters can join the team. Each possesses unique skills (stealing, paralyzing, healing, etc.), fixed stats, and the ability to use a few weapons or spells. As there is no experience system, characters can only become stronger by using their weapons and spells or acquiring new equipments, save for the hero, Gantt, whose stats can change by completing some events. 0.7 19960628T000000 @@ -26999,7 +26999,7 @@ Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) seaso ./media/videos/True Golf Classics - Pebble Beach Golf Links (USA).png True Golf Classics : Pebble Beach Golf Links - Players take on the challenge of one of the most beautiful and notorious golf courses in the world: Pebble Beach. These eighteen-holes demand accuracy, finesse, and even at times brute strength. The famous beach-side course is littered with sand-bunkers as well as sweeping fairways and cliff-side greens. + Players take on the challenge of one of the most beautiful and notorious golf courses in the world: Pebble Beach. These eighteen-holes demand accuracy, finesse, and even at times brute strength. The famous beach-side course is littered with sand-bunkers as well as sweeping fairways and cliff-side greens. Game play takes a classic approach - players control a selected golfer from a third-person perspective. Swing-control is displayed as a power and accuracy meter with which players must start and stop accordingly. Again, the classic-style putting system, complete with a topographic grid, lets the player know of the slope and elevation of the three-dimensional putting surface. @@ -27069,8 +27069,8 @@ In each location you have a mission such as retrieve data or capture a terrorist ./media/videos/Tsuppari Oozumou - Risshinshusse Hen (Japan).png Tsuppari Oozumou : Risshinshusse Hen - Tsuppari Oozumou: Risshin Shussehen ("Shoving Sumo: Success in Career") is a sumo wrestling game and the sequel to Tecmo's Tsuppari Oozumou for the Famicom. The player takes a sumo wrestler, names them and takes them through competitions to build their reputation and standing in the sumo world. - + Tsuppari Oozumou: Risshin Shussehen ("Shoving Sumo: Success in Career") is a sumo wrestling game and the sequel to Tecmo's Tsuppari Oozumou for the Famicom. The player takes a sumo wrestler, names them and takes them through competitions to build their reputation and standing in the sumo world. + A secret code inputted on the main menu allows the player to play as a blonde woman wearing a spare tire around her midriff. 0.75 19930326T000000 @@ -27117,10 +27117,10 @@ The game was the first home console version of Konami's Taisen Puzzle-Dama serie ./media/videos/Tuff E Nuff (USA).png Tuff E Nuff - The four great champions have arrived at the Colosseum, one of the few buildings left standing after the Great War of 2151 ... when warlords took up arms against each other in a violent power struggle. Whole cities were reduced to rubble. After the dust settled, one warlord rose up to control the people with his evil powers. He was called Jade, the Fighting King. - -Everything about the Fighting King is shrouded in mystery. No one knows who he is or where he came from ... only that he rules the land with an iron fist. His headquarters is in a secret room at the top of the great Tower, which is guarded by more than six enemies with psychotic fighting skills. Many great warriors have entered the Tower to overthrow the Fighting King, but none have come back. - + The four great champions have arrived at the Colosseum, one of the few buildings left standing after the Great War of 2151 ... when warlords took up arms against each other in a violent power struggle. Whole cities were reduced to rubble. After the dust settled, one warlord rose up to control the people with his evil powers. He was called Jade, the Fighting King. + +Everything about the Fighting King is shrouded in mystery. No one knows who he is or where he came from ... only that he rules the land with an iron fist. His headquarters is in a secret room at the top of the great Tower, which is guarded by more than six enemies with psychotic fighting skills. Many great warriors have entered the Tower to overthrow the Fighting King, but none have come back. + Finally, four brave champions have traveled from distant lands. Each is a powerful warrior, with the strength and determination to end the reign of terror and restore peace to the land. There's just one little problem ... only one warrior can enter the Tower at a time. Our champions have decided to hold a series of matches among themselves to see who is the strongest. The winner will have the honor of challenging the Fighting King himself. 0.35 19930901T000000 @@ -27135,8 +27135,8 @@ Finally, four brave champions have traveled from distant lands. Each is a powerf ./media/videos/Turbo Toons (USA) (Proto).png Turbo Toons - A top-down racing game released exclusively in Europe; a US version was in development but cancelled before its release. The player as one of six characters from the Hanna Barbera universe must race against the other five in a series of twisty races. Various other characters make cameo appearances. - + A top-down racing game released exclusively in Europe; a US version was in development but cancelled before its release. The player as one of six characters from the Hanna Barbera universe must race against the other five in a series of twisty races. Various other characters make cameo appearances. + Top Cat, Snagglepuss, Hong Kong Phooey, Yogi Bear, Huckleberry Hound and Quick Draw McGraw are the six playable characters. Others, like Squiddly Diddly and Atom Ant, make cameo appearances on specific courses. Captain Caveman is used for the countdown that starts every race. 0.7 19940101T000000 @@ -27209,8 +27209,8 @@ To deal with the many villains Dr. Warmon throws at you, you need to collect col ./media/videos/U.F.O. Kamen Yakisoban - Kettler no Kuroi Inbou (Japan).png U.F.O. Kamen Yakisoban : Kettler no Kuroi Inbou - UFO Kamen Yakisoban: Kettler no Kuroi Inbou ("UFO Kamen Yakisoban: Kettler's Black Conspiracy") is a brawler featuring UFO Kamen Yakisoban, a character designed to market Nissin's Yakisoba UFO brand of instant yakisoba circa 1993-1995. It understandably features a variety of foodstuffs. - + UFO Kamen Yakisoban: Kettler no Kuroi Inbou ("UFO Kamen Yakisoban: Kettler's Black Conspiracy") is a brawler featuring UFO Kamen Yakisoban, a character designed to market Nissin's Yakisoba UFO brand of instant yakisoba circa 1993-1995. It understandably features a variety of foodstuffs. + In the game, Yakisoban's bride-to-be Mayumi has been kidnapped by the villainous Kettler who wishes to marry her himself (and of course to destroy the concept of delicious Nissin Brand © instant Yakisoba!). Yakisoban is obviously a bit dense, as he's standing at the altar and doesn't even realize Mayumi is not there until part-way through the ceremony. 0.6 19941014T000000 @@ -27225,7 +27225,7 @@ In the game, Yakisoban's bride-to-be Mayumi has been kidnapped by the villainous ./media/videos/U.N. Squadron (USA).png U.N. Squadron - In U.N. Squadron, the aim is to eliminate the enemy, who have gathered around the Allied airspace of "Area 88", in a series of scenarios based on military aircraft. + In U.N. Squadron, the aim is to eliminate the enemy, who have gathered around the Allied airspace of "Area 88", in a series of scenarios based on military aircraft. You choose one of three pilots, each with different abilities in damage repair, weapons handling and piloting, and take on the enemy in a series of challenging missions. The player starts with the weakest aircraft, the F8E Crusader, which can only be armed with a very basic range of weapons. But by completing various missions, it is possible to amass enough money to buy better planes that can be equipped with more powerful weapons. 0.75 19910901T000000 @@ -27256,8 +27256,8 @@ The end of every level is a one on one fight with an enemy Tekkaman. Each Tekkam ./media/videos/Uchuu Race - Astro Go! Go! (Japan) (En).png Uchuu Race : Astro Go! Go! - Uchuu Race: Astro Go! Go! ("Uchuu" means "Space") is a Mode 7 enhanced racing game from KAZe and Meldac that is similar to F-Zero. The player can choose one of five racers: the elfin Jet and Love, the skeletal Bari, the bat-like Flyhigh and the robot E-O. The courses tend to be filled with obstacles and tricks, such as currents that carry the player in one direction or jumps over empty space. - + Uchuu Race: Astro Go! Go! ("Uchuu" means "Space") is a Mode 7 enhanced racing game from KAZe and Meldac that is similar to F-Zero. The player can choose one of five racers: the elfin Jet and Love, the skeletal Bari, the bat-like Flyhigh and the robot E-O. The courses tend to be filled with obstacles and tricks, such as currents that carry the player in one direction or jumps over empty space. + The game was planned for a US release named Freeway Flyboys but was canceled mid-development. 0.7 19940225T000000 @@ -27339,7 +27339,7 @@ The game features a top-down interface, animated graphics in vivid colors as wel ./media/videos/Ultimate Fighter (USA).png Ultimate Fighter A beat-em-up for the SNES, this game features two styles of fighting genre: one-on-one fighting (like Street Fighter) and side scrolling brawling (Like Final Fight). - + Golden Fighter is very camp and colourful: the player's character can best be described as The Ultimate Warrior (the 80's wrestler) on LSD. Locations too, are very bright and tacky: comprising of strip clubs and casinos. 0.75 19940601T000000 @@ -27415,10 +27415,10 @@ The game also features the series's trademark "Ultra" teams, which are fictional ./media/videos/Ultra Baseball Jitsumei Ban (Japan).png Ultra Baseball Jitsumei Ban - Ultra Baseball Jitsumeiban is the third game in the Ultra Baseball (Baseball Simulator in the USA) series. It was released in 1992 for the Super Famicom by Culture Brain exclusively in Japan. The game remains much the same as the previous 1991 Super Baseball Simulator 1.000 with some new additions. This title included real life players from the NPB league; the word Jitsumeiban means Real Player Version. Additionally a World Series championship and an All-Stars option was added to this version. - -In the game, there are three leagues: Central, Pacific and Ultra. Each league has six teams. In the Ultra League, pitchers and batters have special power-ups that boost their abilities which gives the game a surrealistic feel that is rare in the sports genre. Players can even create their own baseball teams and assign special moves to the players that they name themselves. The game can be played in exhibition, season or All-Stars modes. - + Ultra Baseball Jitsumeiban is the third game in the Ultra Baseball (Baseball Simulator in the USA) series. It was released in 1992 for the Super Famicom by Culture Brain exclusively in Japan. The game remains much the same as the previous 1991 Super Baseball Simulator 1.000 with some new additions. This title included real life players from the NPB league; the word Jitsumeiban means Real Player Version. Additionally a World Series championship and an All-Stars option was added to this version. + +In the game, there are three leagues: Central, Pacific and Ultra. Each league has six teams. In the Ultra League, pitchers and batters have special power-ups that boost their abilities which gives the game a surrealistic feel that is rare in the sports genre. Players can even create their own baseball teams and assign special moves to the players that they name themselves. The game can be played in exhibition, season or All-Stars modes. + Though the game was never released worldwide, an unofficial English translation was created by VX Translations 0.75 19920828T000000 @@ -27447,8 +27447,8 @@ Though the game was never released worldwide, an unofficial English translation ./media/videos/Ultra Seven (Japan) (Sample).png Ultra Seven - Ultra Seven is a 2D one-on-one fighting game that uses characters from the tokusatsu TV show of the same name. The Ultra Seven series is based on the original Ultraman TV show, but updated for a modern audience with a different protagonist who hails from the same planet as Ultraman. - + Ultra Seven is a 2D one-on-one fighting game that uses characters from the tokusatsu TV show of the same name. The Ultra Seven series is based on the original Ultraman TV show, but updated for a modern audience with a different protagonist who hails from the same planet as Ultraman. + Ultra Seven features a single-player story mode in which the player can sometimes choose which of Ultra Seven's capsule monsters (Agira, Micras or Windom) to fight as, and a versus mode in which two players can duke it out. 0.6 19930326T000000 @@ -27463,8 +27463,8 @@ Ultra Seven features a single-player story mode in which the player can sometime ./media/videos/Ultra Seven (Japan).png Ultra Seven - Ultra Seven is a 2D one-on-one fighting game that uses characters from the tokusatsu TV show of the same name. The Ultra Seven series is based on the original Ultraman TV show, but updated for a modern audience with a different protagonist who hails from the same planet as Ultraman. - + Ultra Seven is a 2D one-on-one fighting game that uses characters from the tokusatsu TV show of the same name. The Ultra Seven series is based on the original Ultraman TV show, but updated for a modern audience with a different protagonist who hails from the same planet as Ultraman. + Ultra Seven features a single-player story mode in which the player can sometimes choose which of Ultra Seven's capsule monsters (Agira, Micras or Windom) to fight as, and a versus mode in which two players can duke it out. 0.6 19930326T000000 @@ -27525,8 +27525,8 @@ This spin-off moves from "Kawa" (river) to "Umi" (sea), focusing on saltwater fi ./media/videos/Umizuri Meijin - Suzuki Hen (Japan).png Umizuri Meijin : Suzuki Hen - Umi Tsuri Meijin: Suzuki Hen ("Sea Fishing Expert: Suzuki Chapter". Suzuki is the Japanese name for Japanese seabass (Lateolabrax japonicus)) is a fishing game for the Super Famicom. It was published in 1994 by EA Sports Victor, EA's Japanese branch, and developed by A-Wave. - + Umi Tsuri Meijin: Suzuki Hen ("Sea Fishing Expert: Suzuki Chapter". Suzuki is the Japanese name for Japanese seabass (Lateolabrax japonicus)) is a fishing game for the Super Famicom. It was published in 1994 by EA Sports Victor, EA's Japanese branch, and developed by A-Wave. + The game features sea fishing, with the player selecting venues - and then various spots within that venue - from which to catch various species of sea fish; the most prominent of which is the eponymous Suzuki. 0.75 19941216T000000 @@ -27587,7 +27587,7 @@ All of the game progresses on an overhead-view, by sea you navigate your fleet b ./media/videos/Undercover Cops (Japan).png Undercover Cops - 2043. Dr. Clayborn and his army have gained control of New York and Commissioner Gordon made one last plea for help and called three of the finest city sweepers: Matt, an ex-professional football player; Rosa, a former female vigilante and Miss America pageant; and Zan, an ex-karate master and a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. + 2043. Dr. Clayborn and his army have gained control of New York and Commissioner Gordon made one last plea for help and called three of the finest city sweepers: Matt, an ex-professional football player; Rosa, a former female vigilante and Miss America pageant; and Zan, an ex-karate master and a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. Go through the game's five stages, defeating enemies along the way and destroying the end-of-level boss before proceeding to the next stage. Along the way, weapons such as fish, rocks, i-beams, cars, and more can be used. 0.8 @@ -27657,8 +27657,8 @@ Urban Strike is the first, and only, game in the Strike series to feature non-ve ./media/videos/Ushio to Tora (Japan).png Ushio to Tora - Ushio to Tora ("Ushio and Tora") is a game based on the manga of the same name. It features Ushio Aotsuki, a young man who discovers the powerful Beast Spear that his ancestor used to trap a vicious youkai monster called Tora (Japanese for "tiger"). Recovering the spear causes not only Tora to be free, but draws many other evil youkai out from hiding. Tora works begrudgingly with Ushio to fight back the wave of youkai out of fear of the spear's power (though as the manga progresses, Tora's reasons for helping become more altruistic). - + Ushio to Tora ("Ushio and Tora") is a game based on the manga of the same name. It features Ushio Aotsuki, a young man who discovers the powerful Beast Spear that his ancestor used to trap a vicious youkai monster called Tora (Japanese for "tiger"). Recovering the spear causes not only Tora to be free, but draws many other evil youkai out from hiding. Tora works begrudgingly with Ushio to fight back the wave of youkai out of fear of the spear's power (though as the manga progresses, Tora's reasons for helping become more altruistic). + The game is a side-scrolling brawler with short stages that culminate in boss fights with other youkai, similar to the Super Famicom GeGeGe no Kitarou game. The player can choose between Ushio and Tora to control, and each controls slightly differently: Ushio has greater range with the spear and can create shockwaves, while Tora is a powerhouse up close with his claws and can summon bolts of lightning. 0.45 19930125T000000 @@ -27673,9 +27673,9 @@ The game is a side-scrolling brawler with short stages that culminate in boss fi ./media/videos/Utopia - The Creation of a Nation (USA).png Utopia : The Creation of a Nation - Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. + Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. -You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. +You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat. 0.55 @@ -27721,8 +27721,8 @@ The game lets you punch, kick, swing and do combos throughout streets, the woods ./media/videos/Verne World (Japan).png Verne World - Verne World is a turn-based RPG for the Super Famicom. The game is set in the near future of 2028, and involves a pair of brothers who enter a theme park based on Jules Verne and end up trapped there. While looking for a way out and avoiding the various hostile robots that populate the park, the brothers find other human guests and also friendly animatronic robots that join the party. The park's exhibits and rides are all based on Verne's novels, such as Twenty Thousand Leagues Under the Sea and Around the World in Eighty Days. - + Verne World is a turn-based RPG for the Super Famicom. The game is set in the near future of 2028, and involves a pair of brothers who enter a theme park based on Jules Verne and end up trapped there. While looking for a way out and avoiding the various hostile robots that populate the park, the brothers find other human guests and also friendly animatronic robots that join the party. The park's exhibits and rides are all based on Verne's novels, such as Twenty Thousand Leagues Under the Sea and Around the World in Eighty Days. + Various gameplay changes are present to account for the fact that the player is in a theme park rather than a fantasy setting. Instead of resting at inns, for example, the party eats at various restaurants and vending machines across the park. Weapons tend to include baseball bats and other found goods. 0.65 19950929T000000 @@ -27783,8 +27783,8 @@ The player is cast as a soldier fighting the Aki-Do Forces, an evil empire bent ./media/videos/Wagyan Paradise (Japan).png Wagyan Paradise - Wagyan Paradise is the third Wagyan Land game for the Super Famicom and the sixth game in the series overall. It features two new "Wagyan" dinosaur protagonists who alternate between stages: Takuto (a green male Wagyan) and Karin (a pink female Wagyan). - + Wagyan Paradise is the third Wagyan Land game for the Super Famicom and the sixth game in the series overall. It features two new "Wagyan" dinosaur protagonists who alternate between stages: Takuto (a green male Wagyan) and Karin (a pink female Wagyan). + Wagyan Paradise introduces a brand new array of post-level mini-games, a staple of the series, and adds more story cutscenes which help explain what's going on with the various incidents happening to Takuto's and Karin's island home. It also has a new art style. 0.75 19941216T000000 @@ -27861,7 +27861,7 @@ War 2410 is a turn-based strategy game in which players move various units, such ./media/videos/War 3010 - The Revolution (USA).png War 3010 : The Revolution - An alien race named Kyllen has enslaved humanity. On the planet Joyec, rebels managed to take the Kyllen by surprise and seize one of their battle fleets. The player must now guide their efforts in trying to throw over the Kyllen. + An alien race named Kyllen has enslaved humanity. On the planet Joyec, rebels managed to take the Kyllen by surprise and seize one of their battle fleets. The player must now guide their efforts in trying to throw over the Kyllen. War 3010 is a turn-based strategy game in which players move spaceships over a grid-map. There are different types of ships, such as Fighters, Marauders or Destroyers, that differ in movement range and weapon power. Weapon power is also divided into long and short range, i.e. a ship that is very good at long range combat may have poor close ranged weapons etc. During combat, the following actions can be chosen from a menu: Movement, Attacking, terrain information, unit information, a map of the battlefield, overview of all units, including those of the enemy; and an option to scout planets for technology. When an attacking unit is within range of an attacked unit, the attacked unit will always counter-attack (if it isn't destroyed first). In later missions it becomes possible to scout planets for technology and upgrade ships, as well as take control of space stations to build new ships. Ships cannot be taken into the next mission however. 0.75 @@ -27895,7 +27895,7 @@ Due to the license, the game was never released outside of Japan. ./media/videos/Wario's Woods (USA).png Wario's Woods - Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color. + Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color. There are four different ways to pick up objects. The A button lets Toad pick up the whole stack that is in front of him, the B button lets him only pick up one object, even if it's in the middle of a stack, the Y button lets him kick a monster or bomb that's in front of him and the X button places him on top of the stack that he is carrying. He can also run up walls and stacks to catch falling objects out of the air or to pick up certain parts of a stack. 0.8 19941210T000000 @@ -27926,7 +27926,7 @@ The gameplay is simple. You go through different stages fighting of creatures a ./media/videos/WarpSpeed (USA).png WarpSpeed - The player takes control of a starpilot with a mission to defend star bases from a fleet of invading alien warships. The game takes place from a cockpit perspective from one of four starfighters; the Stinger, Striker, Stalker,or Slasher. The game has 7 battle scenarios and a 4 scenario campaign mode. + The player takes control of a starpilot with a mission to defend star bases from a fleet of invading alien warships. The game takes place from a cockpit perspective from one of four starfighters; the Stinger, Striker, Stalker,or Slasher. The game has 7 battle scenarios and a 4 scenario campaign mode. The starfighter ships come equipped with a computer, engine, shield, weapons, and missiles which can be damaged from enemy combatants or space debris like asteroids. The ship also comes with a Long Range Scanner, which shows the locations of enemies on the map. The map itself is made up of 64 square sections. Finally, the ship also has a Hyperwave Reciever, that lets the player communicate with both the aliens and the player's base. 0.5 @@ -28064,7 +28064,7 @@ The gameplay is a side-scroller that has the player take control of Rex, traveli ./media/videos/Where in the World Is Carmen Sandiego (USA) (En,Fr,De,Es,It).png Where in the World is Carmen Sandiego? - You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. + You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound effects, and joystick support. 0.35 @@ -28080,12 +28080,12 @@ Remake of the original Where in the World is Carmen Sandiego?. Features enhanced ./media/videos/Where in Time Is Carmen Sandiego (USA) (En,Fr,De,Es,It).png Where in Time is Carmen Sandiego? - Solve the Great Crimes of All Times! Carmen Sandiego, notorious ringleader of Villains International League of Evil, has confiscated a time machine and is swiping history's priceless treasures. It's up to you to catch her before she alters the course of history. - -- 7 Challenging levels -- Hundreds of cases -- Accurate and detailed cultural background - + Solve the Great Crimes of All Times! Carmen Sandiego, notorious ringleader of Villains International League of Evil, has confiscated a time machine and is swiping history's priceless treasures. It's up to you to catch her before she alters the course of history. + +- 7 Challenging levels +- Hundreds of cases +- Accurate and detailed cultural background + FEATURES: the Chronoskimmer 325i, an advanced time travel machine that allows you voyage into centuries past. Play in 5 Different Languages! 0.5 19930501T000000 @@ -28114,8 +28114,8 @@ FEATURES: the Chronoskimmer 325i, an advanced time travel machine that allows yo ./media/videos/Wild Guns (Japan) (Sample) [b].png Wild Guns - Annie & Clint, two gunslingers, arrive at Carson City and get caught up in a gunfight. It's raining bullets and there are explosions everywhere. After an intense battle they enter the saloon where they dispose of every cowboy in sight while redecorating the interior. Our heroes flee the scene by climbing on the roof, but what's that sound? ... it's a HUGE robot! -Wild Guns is a shooter with a western & Sci Fi theme. Gameplay is somewhat similar to the Time Crisis & House of the Dead games, with the exception that the game isn't played from a first-person perspective but from a third-person perspective. You control your on-screen character as well as the aiming crosshair. Select either Clint or Annie and shoot down tons of enemies while dodging bullets and jumping over incoming rockets. + Annie & Clint, two gunslingers, arrive at Carson City and get caught up in a gunfight. It's raining bullets and there are explosions everywhere. After an intense battle they enter the saloon where they dispose of every cowboy in sight while redecorating the interior. Our heroes flee the scene by climbing on the roof, but what's that sound? ... it's a HUGE robot! +Wild Guns is a shooter with a western & Sci Fi theme. Gameplay is somewhat similar to the Time Crisis & House of the Dead games, with the exception that the game isn't played from a first-person perspective but from a third-person perspective. You control your on-screen character as well as the aiming crosshair. Select either Clint or Annie and shoot down tons of enemies while dodging bullets and jumping over incoming rockets. After the Carson City level, the action continues in Desolation Canyon, an ammunition depot, a gold mine and a armored train . Finally there's a showdown with the big bad guy. 0.85 19940812T000000 @@ -28130,8 +28130,8 @@ After the Carson City level, the action continues in Desolation Canyon, an ammun ./media/videos/Wild Guns (USA).png Wild Guns - Annie & Clint, two gunslingers, arrive at Carson City and get caught up in a gunfight. It's raining bullets and there are explosions everywhere. After an intense battle they enter the saloon where they dispose of every cowboy in sight while redecorating the interior. Our heroes flee the scene by climbing on the roof, but what's that sound? ... it's a HUGE robot! -Wild Guns is a shooter with a western & Sci Fi theme. Gameplay is somewhat similar to the Time Crisis & House of the Dead games, with the exception that the game isn't played from a first-person perspective but from a third-person perspective. You control your on-screen character as well as the aiming crosshair. Select either Clint or Annie and shoot down tons of enemies while dodging bullets and jumping over incoming rockets. + Annie & Clint, two gunslingers, arrive at Carson City and get caught up in a gunfight. It's raining bullets and there are explosions everywhere. After an intense battle they enter the saloon where they dispose of every cowboy in sight while redecorating the interior. Our heroes flee the scene by climbing on the roof, but what's that sound? ... it's a HUGE robot! +Wild Guns is a shooter with a western & Sci Fi theme. Gameplay is somewhat similar to the Time Crisis & House of the Dead games, with the exception that the game isn't played from a first-person perspective but from a third-person perspective. You control your on-screen character as well as the aiming crosshair. Select either Clint or Annie and shoot down tons of enemies while dodging bullets and jumping over incoming rockets. After the Carson City level, the action continues in Desolation Canyon, an ammunition depot, a gold mine and a armored train . Finally there's a showdown with the big bad guy. 0.85 19950801T000000 @@ -28198,13 +28198,13 @@ Characters from the main game can be transferred into the add-on, which also inc ./media/videos/Wing Commander (USA).png Wing Commander - The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet. Will you help the Confederation to victory, or go down in infamy? + The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet. Will you help the Confederation to victory, or go down in infamy? -Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part. +Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part. -The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces. +The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces. -When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths. +When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths. Wing Commander featured a hybrid bitmap/3D graphics engine that allowed even 286's to display detailed 3D graphics to an extent never before possible. With EMS available, it can display even more detailed graphics and in-cockpit animations. 0.6 @@ -28270,7 +28270,7 @@ The game saw two updated re-releases: Winning Post 2: Program '96 (released on t ./media/videos/Winning Post (Japan) (Rev 1).png Winning Post - Winning Post is a thoroughbred horse racing simulation game series distinct from Koei's other horse-racing franchise, G1 Jockey, and Tecmo's Gallop Racer series. To date, the only version of the game to be released outside of Japan was the Sega Saturn port of Winning Post EX, released in North America as Winning Post. All of the other games have only been released in Japan. + Winning Post is a thoroughbred horse racing simulation game series distinct from Koei's other horse-racing franchise, G1 Jockey, and Tecmo's Gallop Racer series. To date, the only version of the game to be released outside of Japan was the Sega Saturn port of Winning Post EX, released in North America as Winning Post. All of the other games have only been released in Japan. The goal is to take a stable of horses, hire professional jockeys to ride them and raise money from winning and betting on races. Winning Post is a very dense management game, like much of Koei's early output. 0.75 19930910T000000 @@ -28301,8 +28301,8 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla ./media/videos/Wizap! - Ankoku no Ou (Japan).png Wizap! : Ankoku no Ou - Wizap!: Ankoku no Ou ("Wizap!: King of Darkness") is a Super Famicom JRPG that was never released outside of Japan. It is the second game in ASCII's Dark Lord trilogy, which are all linked by the same world. The game features top-down turn-based strategic combat. - + Wizap!: Ankoku no Ou ("Wizap!: King of Darkness") is a Super Famicom JRPG that was never released outside of Japan. It is the second game in ASCII's Dark Lord trilogy, which are all linked by the same world. The game features top-down turn-based strategic combat. + The game sits between the 1991 Famicom RPG Dark Lord and the late-era SFC RPG Dark Law from 1997 in the Dark Lord series. 0.45 19940922T000000 @@ -28317,10 +28317,10 @@ The game sits between the 1991 Famicom RPG Dark Lord and the late-era SFC RPG Da ./media/videos/Wizardry Gaiden IV - Taima no Kodou (Japan) (Rev 1).png Wizardry Gaiden IV: Throb of the Demon's Heart - Wizardry Gaiden IV: Taima no Koudou ("Throb of the Demon's Heart") is a turn-based dungeon crawler RPG for the Super Famicom. It is the fourth in a series of "gaiden" Wizardry games developed by Japanese studio Access and influenced heavily by Sir-Tech's core Wizardry series. The game was fan translated in late 2016. - -Throb of the Demon's Heart is distinctive for the Wizardry series for adapting a lot of Japanese imagery and monsters in the familiar Wizardry format. This gives it a more home-grown feel among the Japanese-exclusive spin-offs, and heavily draws from Japanese folklore and religion. - + Wizardry Gaiden IV: Taima no Koudou ("Throb of the Demon's Heart") is a turn-based dungeon crawler RPG for the Super Famicom. It is the fourth in a series of "gaiden" Wizardry games developed by Japanese studio Access and influenced heavily by Sir-Tech's core Wizardry series. The game was fan translated in late 2016. + +Throb of the Demon's Heart is distinctive for the Wizardry series for adapting a lot of Japanese imagery and monsters in the familiar Wizardry format. This gives it a more home-grown feel among the Japanese-exclusive spin-offs, and heavily draws from Japanese folklore and religion. + It is the first Wizardry Gaiden to be released on a system other than the Nintendo Game Boy, and is also the last in the series. Many more Japanese Wizardry spin-off games would follow, however. 0.9 19960920T000000 @@ -28419,8 +28419,8 @@ The original's weapons (knife, pistol, machine gun, chaingun) all return, but th ./media/videos/Wolverine - Adamantium Rage (USA).png Wolverine : Adamantium Rage - Wolverine: Adamantium Rage is a side-scrolling platform beat-em-up. Wolverine, aka Logan, searches desperately for clues about his past and his identify. Using the computers of the X-Men mansion, Wolverine soon receives coordinates to somewhere in Canada and is told to come alone. As the missions and levels progress he finds clues which lead him inevitably on to the next level. - + Wolverine: Adamantium Rage is a side-scrolling platform beat-em-up. Wolverine, aka Logan, searches desperately for clues about his past and his identify. Using the computers of the X-Men mansion, Wolverine soon receives coordinates to somewhere in Canada and is told to come alone. As the missions and levels progress he finds clues which lead him inevitably on to the next level. + The main character has a very large selection of combat moves, and also has great agility and the ability to climb walls using his wrist-spikes. Bonus pickups are provided in the level maps. Many of them are hidden very thoroughly which invites the player to use Wolverine's agility and climbing abilities to explore every corner. The levels include a secret lab, a ninja training camp, a hallucinogenic world, and others. 0.5 19941102T000000 @@ -28837,8 +28837,8 @@ When moving around between villages, the game switches to its core gameplay mode ./media/videos/Yokoyama Mitsuteru Sangokushi 2 (Japan).png Yokoyama Mitsuteru Sangokushi 2 - Yokoyama Mitsuteru Sangokushi II ("Mitsuteru Yokoyama's Romance of the Three Kingdoms II") is a strategy game and the sequel to the original Yokoyama Mitsuteru Sangokushi. Both games were adapted from the eponymous manga artist's graphic novel adaptation of the ancient Chinese novel. Specifically, they were based on an anime adaptation of the manga, released close to the same time. - + Yokoyama Mitsuteru Sangokushi II ("Mitsuteru Yokoyama's Romance of the Three Kingdoms II") is a strategy game and the sequel to the original Yokoyama Mitsuteru Sangokushi. Both games were adapted from the eponymous manga artist's graphic novel adaptation of the ancient Chinese novel. Specifically, they were based on an anime adaptation of the manga, released close to the same time. + The second game presents three new scenarios and does away with the month-specific actions of the original, allowing the player to perform any action on their turn. It's also been graphically updated. It is still superficially similar to Koei's better known Romance of the Three Kingdoms series of strategy sims. 0.7 19931229T000000 @@ -28853,8 +28853,8 @@ The second game presents three new scenarios and does away with the month-specif ./media/videos/Yokoyama Mitsuteru Sangokushi Bangi - Sugoroku Eiyuu-ki (Japan).png Yokoyama Mitsuteru Sangokushi Bangi : Sugoroku Eiyuu-ki - Yokoyama Mitsuteru Sangokushi Bangi: Sugoroku Eiyuuki is a sugoroku board game spin-off of the Yokoyama Mitsuteru Sangokushi strategy series. It plays similarly to the Dokapon series: the player, as one of the major warlords of the Romance of the Three Kingdoms (called Sangokushi in Japan), must move around a board taking territory and fighting in one-on-one battles with NPC bandits and soldiers. Other squares on the board lead to various events that change the player's status or help/hinder them in other ways. - + Yokoyama Mitsuteru Sangokushi Bangi: Sugoroku Eiyuuki is a sugoroku board game spin-off of the Yokoyama Mitsuteru Sangokushi strategy series. It plays similarly to the Dokapon series: the player, as one of the major warlords of the Romance of the Three Kingdoms (called Sangokushi in Japan), must move around a board taking territory and fighting in one-on-one battles with NPC bandits and soldiers. Other squares on the board lead to various events that change the player's status or help/hinder them in other ways. + Yokoyama Mitsuteru Sangokushi Bangi is based on manga artist Mitsuteru Yokoyama's acclaimed historical manga that retells the Romance of the Three Kingdoms story. However, characters are drawn in a more comedic super deformed style to highlight that the game is a less serious offshoot. 0.7 19941222T000000 @@ -29000,7 +29000,7 @@ Ys IV: Mask of the Sun is an action RPG with a combat system like the earlier Ys ./media/videos/Ys V - Ushinawareta Suna no Miyako Kefin (Japan).png Ys V : Ushinawareta Suna no Miyako Kefin - Long, long ago, in the Kefin Desert, on the Continent of Afroka, a strong wind blew throughout the night... There is nothing but desert in Kefin area, but a legend tells a city was once was there -the city of Kefin. There is a rumor a legendary treasure is hidden somewhere amidst the ruins of the city. Who will dare to explore the dangerous region and to uncover the mysteries of the past? There is one who dares - Adol, the hero of the Ys saga. + Long, long ago, in the Kefin Desert, on the Continent of Afroka, a strong wind blew throughout the night... There is nothing but desert in Kefin area, but a legend tells a city was once was there -the city of Kefin. There is a rumor a legendary treasure is hidden somewhere amidst the ruins of the city. Who will dare to explore the dangerous region and to uncover the mysteries of the past? There is one who dares - Adol, the hero of the Ys saga. In this fifth installment of the series, the combat has been somewhat simplified to resemble a more classical action RPG style. Adol can fight monsters using melee and magical techniques, and defend himself by pressing the Y button at the right time. The ability to jump has been also added. 0.65 @@ -29076,8 +29076,8 @@ The chronology of the Story mode starts towards the end of the Black Chapter Sag ./media/videos/Yumemaboroshi no Gotoku (Japan).png Yumemaboroshi no Gotoku - Yume Maboroshi no Gotoku ("A Dreamlike Illusion", roughly) is an RPG set in a version of Sengoku era Japan. It otherwise plays like a standard JRPG, with a turn-based system that uses large enemy sprites in the center of the screen a la Phantasy Star or Dragon Quest. - + Yume Maboroshi no Gotoku ("A Dreamlike Illusion", roughly) is an RPG set in a version of Sengoku era Japan. It otherwise plays like a standard JRPG, with a turn-based system that uses large enemy sprites in the center of the screen a la Phantasy Star or Dragon Quest. + The game was one of two games ever published by Intec for the Super Famicom. They usually worked with the Turbo CD/PCE-CD system. It was never localized into English or released outside of Japan. 0.1 19931217T000000 @@ -29136,10 +29136,10 @@ Every turn each character rolls a dice that moves them that many spaces around t ./media/videos/Yuuyu no Quiz de Go! Go! (Japan).png Yuuyu no Quiz de Go! Go! - Quiz game released by Taito for the Arcade (1990) and Super Famicom (1992). The game features teen idol Yukiko Iwai (the eponymous Yuuyu) both in the game and on the cover. - -Yuuyu no Quiz de Go! Go! is a quiz game from Taito that uses the likeness of teen idol Yukiko "Yuuyu" Iwai. The player answers questions on various topics from anime to politics to score points, making sure not to accrue too many wrong answers. Success is based on a percentage rather than a quota: in order to pass a round with a requirement of 60, the player has to correctly answer three out of every five questions (or better). - + Quiz game released by Taito for the Arcade (1990) and Super Famicom (1992). The game features teen idol Yukiko Iwai (the eponymous Yuuyu) both in the game and on the cover. + +Yuuyu no Quiz de Go! Go! is a quiz game from Taito that uses the likeness of teen idol Yukiko "Yuuyu" Iwai. The player answers questions on various topics from anime to politics to score points, making sure not to accrue too many wrong answers. Success is based on a percentage rather than a quota: in order to pass a round with a requirement of 60, the player has to correctly answer three out of every five questions (or better). + Yuuyu was a member of the idol group Onyanko (Kitten) Club, which were hugely popular in Japan during the late 80s. She emcees the in-game quiz show via digitized photos and voice samples, introducing the many rounds and frequently chanting "Go! Go!". 0.65 19920710T000000 @@ -29170,10 +29170,10 @@ The game's story concerns a five-story office block that suddenly sinks into the ./media/videos/Zan II Spirits (Japan).png Zan II Spirits - A Super Famicom strategy war sim from Wolf Team. It is set in the Sengoku era of Japanese history. - -Zan II: Spirits is the first Super Famicom game in Wolf Team's series of strategy sims set in historical Japan. It was eventually followed up with a sequel, Zan III: Spirits. - + A Super Famicom strategy war sim from Wolf Team. It is set in the Sengoku era of Japanese history. + +Zan II: Spirits is the first Super Famicom game in Wolf Team's series of strategy sims set in historical Japan. It was eventually followed up with a sequel, Zan III: Spirits. + As with its thematically-similar contemporaries, like Shingen the Ruler or Nobunaga's Ambition, Zan II puts the player in the geta of a Japanese feudal lord, or daimyo, with designs to wrest control over the rest of Japan from the other daimyos. The game is more focused on warfare than day-to-day resource management, with armies of samurai marching across the map to attack fortresses and pagodas that host enemy flags. 0.75 19920529T000000 @@ -29188,10 +29188,10 @@ As with its thematically-similar contemporaries, like Shingen the Ruler or Nobun ./media/videos/Zan III Spirits (Japan).png Zan III Spirits - A strategy sim from Wolf Team based on Japan's Sengoku era and the third in their Zan Spirits series. - -Zan III Spirits is the third game in Wolf Team's series of warring states era-set strategy war sims. While similar to Koei's Nobunaga's Ambition series in many ways, the Zan games are far more focused on warfare and logistics. Zan III is also the second in the Zan series to be released on the Super Famicom: most of the Zan series only appeared on Japanese home computers like the PC-9801 and FM Towns. The player is once again asked to lead the armies of their chosen daimyo (warlord) in an effort to conquer the rest of 16th century Japan. - + A strategy sim from Wolf Team based on Japan's Sengoku era and the third in their Zan Spirits series. + +Zan III Spirits is the third game in Wolf Team's series of warring states era-set strategy war sims. While similar to Koei's Nobunaga's Ambition series in many ways, the Zan games are far more focused on warfare and logistics. Zan III is also the second in the Zan series to be released on the Super Famicom: most of the Zan series only appeared on Japanese home computers like the PC-9801 and FM Towns. The player is once again asked to lead the armies of their chosen daimyo (warlord) in an effort to conquer the rest of 16th century Japan. + Zan III Spirits is an adaptation of Zan III: Tenun Ware ni Ari for the PC-9801, which was originally released in December 1993 four months prior. Zan III Spirits, like its SFC predecessor Zan II Spirits, was modified for its console release to make it work with the limitations/strengths of the system. 0.75 19940311T000000 @@ -29206,10 +29206,10 @@ Zan III Spirits is an adaptation of Zan III: Tenun Ware ni Ari for the PC-9801, ./media/videos/Zenkoku Juudan Ultra Shinri Game (Japan).png Zenkoku Juudan Ultra Shinri Game - A spin-off of Visit's Shinri Game quiz series that frames its probing questions with a geographical TV quiz show. - -Zengoku Juudan Ultra Shinri Game ("National Longitudinal Slice Ultra Psychology Game", referring to how the in-game game show selects a region for a question by picking its longitude) is a quiz show for the Super Famicom that opts for questions of a more personality-test nature. With every Shinri Game, these questions are presented with a distinct framing device: in Zengoku Juudan's case, the game is presented as if it was a TV game show that pulls its questions from specific regions and prefectures of Japan. - + A spin-off of Visit's Shinri Game quiz series that frames its probing questions with a geographical TV quiz show. + +Zengoku Juudan Ultra Shinri Game ("National Longitudinal Slice Ultra Psychology Game", referring to how the in-game game show selects a region for a question by picking its longitude) is a quiz show for the Super Famicom that opts for questions of a more personality-test nature. With every Shinri Game, these questions are presented with a distinct framing device: in Zengoku Juudan's case, the game is presented as if it was a TV game show that pulls its questions from specific regions and prefectures of Japan. + It follows three previous Shinri Games for the system, but isn't a true sequel - The Shinri Game IV, released on PlayStation in 1998, is the "true" fourth The Shinri Game. 0.75 19951110T000000 @@ -29240,8 +29240,8 @@ The player can rename their soccer team members, and can choose to take part in ./media/videos/Zenkoku Koukou Soccer (Japan).png Zenkoku Koukou Soccer - Zenkoku Koukou Soccer ("National High School Soccer") is a 1994 soccer game from Affect and Yojigen and released exclusively in Japan for the Super Famicom. It is the first in its series of games that explores the world of high school-level competitive soccer: it was followed by 1995's Zenkoku Koukou Soccer 2. - + Zenkoku Koukou Soccer ("National High School Soccer") is a 1994 soccer game from Affect and Yojigen and released exclusively in Japan for the Super Famicom. It is the first in its series of games that explores the world of high school-level competitive soccer: it was followed by 1995's Zenkoku Koukou Soccer 2. + The player picks a region of Japan and plays against local teams before they have a shot at the national competition. The pitch is depicted with a horizontal view. 0.2 19941125T000000 @@ -29319,10 +29319,10 @@ The game uses 2D graphics from a heightened camera view and includes a plethora ./media/videos/Zen-Nihon Pro Wres - Fight da Pon! (Japan).png Zen-Nihon Pro Wrestling: Fight da Pon! - Zen-Nippon Pro Wrestling: Fight da Pon! is a game in Natsume/Masaya's series of Zen-Nippon Pro Wrestling (also known as All-Japan Pro Wrestling, or AJPW) games for the Super Famicom. Unlike the other games in the series, Fight da Pon is a comedic/parodic take on the circuit, and features various AJPW wrestlers in a super deformed chibi style that exaggerates their personalities. - -The game features multiple modes, but the core battle system requires using cards at opportune moments. Each card depicts a type of wrestling move, such as a suplex or clothesline, and the player can use them to counter and overpower their opponent. The game's story mode(s) plays out like a board game with occasional bouts. - + Zen-Nippon Pro Wrestling: Fight da Pon! is a game in Natsume/Masaya's series of Zen-Nippon Pro Wrestling (also known as All-Japan Pro Wrestling, or AJPW) games for the Super Famicom. Unlike the other games in the series, Fight da Pon is a comedic/parodic take on the circuit, and features various AJPW wrestlers in a super deformed chibi style that exaggerates their personalities. + +The game features multiple modes, but the core battle system requires using cards at opportune moments. Each card depicts a type of wrestling move, such as a suplex or clothesline, and the player can use them to counter and overpower their opponent. The game's story mode(s) plays out like a board game with occasional bouts. + The game was released in June 1994 in Japan exclusively. It is the third of four Super Famicom Zen-Nippon Pro Wrestling games from Natsume and Masaya. 19940625T000000 Natsume @@ -29336,10 +29336,10 @@ The game was released in June 1994 in Japan exclusively. It is the third of four ./media/videos/Zero 4 Champ RR (Japan) (Rev 1).png Zero 4 Champ RR - Zero4 Champ RR is a 1994 racing video game developed by Media Rings for the Super Famicom, about an 18-year-old race car driver who must chase his dreams of drag racing after being turned down for university (and becoming a r?nin due to his joblessness status). - -Because the game takes place in the "near future" and it was released in the mid-1990s, the game itself is referring the story of the game to the first decade of the 21st century. - + Zero4 Champ RR is a 1994 racing video game developed by Media Rings for the Super Famicom, about an 18-year-old race car driver who must chase his dreams of drag racing after being turned down for university (and becoming a r?nin due to his joblessness status). + +Because the game takes place in the "near future" and it was released in the mid-1990s, the game itself is referring the story of the game to the first decade of the 21st century. + This game received a sequel in the form of Zero4 Champ RR-Z. 0.75 19940722T000000 @@ -29370,8 +29370,8 @@ The game also features three distinct modes: a story mode, that intersperses its ./media/videos/Zero the Kamikaze Squirrel (USA).png Zero the Kamikaze Squirrel - One day, Zero, the side-kick of the evil Edgar Ektor, receives a letter from his girlfriend Amy, which informs him of a lumberjack named Jacques Le Sheets chopping down trees and destroying his homeland for financial purposes. Despite Ektor's protestations, Zero decides that the desire to protect his land is more important that whatever villainous plans his boss might have had in mind. It's time to show that lumberjack that squirrels of dubious reputation are no strangers to the battle for environmental protection! - + One day, Zero, the side-kick of the evil Edgar Ektor, receives a letter from his girlfriend Amy, which informs him of a lumberjack named Jacques Le Sheets chopping down trees and destroying his homeland for financial purposes. Despite Ektor's protestations, Zero decides that the desire to protect his land is more important that whatever villainous plans his boss might have had in mind. It's time to show that lumberjack that squirrels of dubious reputation are no strangers to the battle for environmental protection! + Zero the Kamikaze Squirrel is a spin-off of the Aero the Acrobat games, its main protagonist being one of Aero's antagonists. The gameplay is similar to that of Aero the Acrobat games, involving fast-paced side-scrolling and platforming action. Zero can eliminate his enemies by executing his trademark Kamikaze Slam: spinning in the air and crushing the unlucky adversary. He can also collect shurikens (shooting stars) scattered across the levels, and use them for projectile attacks. The squirrel is able to perform double jumps to reach high platforms and jump over larger chasms. 0.85 19941101T000000 @@ -29432,7 +29432,7 @@ In between action stages the player will enter an Inn. At the Inn he can save, t ./media/videos/Zool - Ninja of the 'Nth' Dimension (USA).png Zool : Ninja of the 'Nth' Dimension - His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. + His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do. @@ -29450,7 +29450,7 @@ In the options you can change the difficulty and the game-speed two times, the c ./media/videos/Zool (USA) (Sample).png Zool : Ninja of the 'Nth' Dimension - His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. + His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do. @@ -29899,4 +29899,4 @@ In order to eliminate the other shapes, you must point your piece at it and 'fir ZZZ(notgame):Nintendo Power Menu Program - \ No newline at end of file + diff --git a/workspace/all/mapmaker/fuzzy_match_gamelist.py b/workspace/all/mapmaker/fuzzy_match_gamelist.py index 20393d37d..e1dc39761 100755 --- a/workspace/all/mapmaker/fuzzy_match_gamelist.py +++ b/workspace/all/mapmaker/fuzzy_match_gamelist.py @@ -24,7 +24,7 @@ def preprocess_filename(filename): def process_folder(folder_path, gamelist_path): # Load game titles from the XML file game_titles = load_gamelist(gamelist_path) - + # Open map.txt to write results in the folder being scanned map_file_path = os.path.join(folder_path, "map.txt") with open(map_file_path, "w") as output_file: @@ -34,13 +34,13 @@ def process_folder(folder_path, gamelist_path): # Ignore .txt and .xml files if file.endswith('.txt') or file.endswith('.xml'): continue - + # Preprocess the filename preprocessed_filename = preprocess_filename(file) - + # Find the best match best_match = find_best_match(preprocessed_filename, game_titles) - + # Write the result to map.txt output_file.write(f"{file}\t{best_match[0]}\n") diff --git a/workspace/all/minarch/makefile b/workspace/all/minarch/makefile index e1031d96e..1ef444d6a 100644 --- a/workspace/all/minarch/makefile +++ b/workspace/all/minarch/makefile @@ -73,14 +73,14 @@ endif libretro-common: git clone https://github.com/libretro/libretro-common - + $(PREFIX_LOCAL)/include/msettings.h: cd ../../$(PLATFORM)/libmsettings && make ### libsrm stuff OBJECTS = streams/rzip_stream.o streams/file_stream.o vfs/vfs_implementation.o file/file_path.o file/file_path_io.o compat/compat_strl.o time/rtime.o string/stdstring.o encodings/encoding_utf.o streams/trans_stream.o streams/trans_stream_pipe.o streams/trans_stream_zlib.o -$(OBJECTS) : +$(OBJECTS) : cd libretro-common && $(CC) $(CFLAGS) -DHAVE_ZLIB -c -o $@ $(subst .o,.c,$@) -I include/ libsrm.a: $(OBJECTS) @@ -88,4 +88,4 @@ libsrm.a: $(OBJECTS) clean: rm -f $(PRODUCT) - rm -f $(OBJECTS) $(LIBRARY) \ No newline at end of file + rm -f $(OBJECTS) $(LIBRARY) diff --git a/workspace/all/minarch/minarch.c b/workspace/all/minarch/minarch.c index 115e9c572..537781219 100644 --- a/workspace/all/minarch/minarch.c +++ b/workspace/all/minarch/minarch.c @@ -10,7 +10,7 @@ #include #include #include -#include +#include #include #include @@ -62,7 +62,7 @@ static int screen_sharpness = SHARPNESS_SOFT; static int screen_effect = EFFECT_NONE; static int screenx = 64; static int screeny = 64; -static int overlay = 0; +static int overlay = 0; static int prevent_tearing = 1; // lenient static int use_core_fps = 0; static int sync_ref = 0; @@ -86,19 +86,19 @@ GFX_Renderer renderer; static struct Core { int initialized; int need_fullpath; - + const char tag[8]; // eg. GBC const char name[128]; // eg. gambatte const char version[128]; // eg. Gambatte (v0.5.0-netlink 7e02df6) const char extensions[128]; // eg. gb|gbc|dmg - + const char config_dir[MAX_PATH]; // eg. /mnt/sdcard/.userdata/rg35xx/GB-gambatte const char states_dir[MAX_PATH]; // eg. /mnt/sdcard/.userdata/arm-480/GB-gambatte const char saves_dir[MAX_PATH]; // eg. /mnt/sdcard/Saves/GB const char bios_dir[MAX_PATH]; // eg. /mnt/sdcard/Bios/GB const char cheats_dir[MAX_PATH]; // eg. /mnt/sdcard/Cheats/GB const char overlays_dir[MAX_PATH]; // eg. /mnt/sdcard/Cheats/GB - + double fps; double sample_rate; double aspect_ratio; @@ -106,11 +106,11 @@ static struct Core { void* handle; void (*init)(void); void (*deinit)(void); - + void (*get_system_info)(struct retro_system_info *info); void (*get_system_av_info)(struct retro_system_av_info *info); void (*set_controller_port_device)(unsigned port, unsigned device); - + void (*reset)(void); void (*run)(void); size_t (*serialize_size)(void); @@ -124,7 +124,7 @@ static struct Core { unsigned (*get_region)(void); void *(*get_memory_data)(unsigned id); size_t (*get_memory_size)(unsigned id); - + retro_core_options_update_display_callback_t update_visibility_callback; // retro_audio_buffer_status_callback_t audio_buffer_status; } core; @@ -146,7 +146,7 @@ static void Game_open(char* path) { LOG_info("Game_open\n"); int skipzip = 0; memset(&game, 0, sizeof(game)); - + strcpy((char*)game.path, path); strcpy((char*)game.name, strrchr(path, '/')+1); strcpy((char*)game.alt_name, game.name); // default it @@ -166,7 +166,7 @@ static void Game_open(char* path) { } else { printf("File does not exist in %s\n",tmpfldr); } - + // if we have a zip file if (suffixMatch(".zip", game.path) && !skipzip) { LOG_info("is zip file\n"); @@ -184,7 +184,7 @@ static void Game_open(char* path) { } } extensions[i] = NULL; - + // if the core doesn't support zip files natively if (!supports_zip) { // extract zip file located at game.path to game.tmp_path @@ -200,7 +200,7 @@ static void Game_open(char* path) { LOG_info("Core can handle zip file: %s\n", game.path); } } - + // some cores handle opening files themselves, eg. pcsx_rearmed // if the frontend tries to load a 500MB file itself bad things happen if (!core.need_fullpath) { @@ -211,22 +211,22 @@ static void Game_open(char* path) { LOG_error("Error opening game: %s\n\t%s\n", path, strerror(errno)); return; } - + fseek(file, 0, SEEK_END); game.size = ftell(file); - + rewind(file); game.data = malloc(game.size); if (game.data==NULL) { LOG_error("Couldn't allocate memory for file: %s\n", path); return; } - + fread(game.data, sizeof(uint8_t), game.size, file); - + fclose(file); } - + // m3u-based? char* tmp; char m3u_path[256]; @@ -236,27 +236,27 @@ static void Game_open(char* path) { strcpy(m3u_path, game.path); tmp = strrchr(m3u_path, '/') + 1; tmp[0] = '\0'; - + strcpy(base_path, m3u_path); - + tmp = strrchr(m3u_path, '/'); tmp[0] = '\0'; tmp = strrchr(m3u_path, '/'); strcpy(dir_name, tmp); - - tmp = m3u_path + strlen(m3u_path); + + tmp = m3u_path + strlen(m3u_path); strcpy(tmp, dir_name); - + tmp = m3u_path + strlen(m3u_path); strcpy(tmp, ".m3u"); - + if (exists(m3u_path)) { strcpy(game.m3u_path, m3u_path); strcpy((char*)game.name, strrchr(m3u_path, '/')+1); strcpy((char*)game.alt_name, game.name); // default it } - + game.is_open = 1; } static void Game_close(void) { @@ -269,17 +269,17 @@ static void Game_close(void) { static struct retro_disk_control_ext_callback disk_control_ext; static void Game_changeDisc(char* path) { - + if (exactMatch(game.path, path) || !exists(path)) return; - + Game_close(); Game_open(path); - + struct retro_game_info game_info = {}; game_info.path = game.path; game_info.data = game.data; game_info.size = game.size; - + disk_control_ext.replace_image_index(0, &game_info); putFile(CHANGE_DISC_PATH, path); // NextUI still needs to know this to update recents.txt } @@ -298,7 +298,7 @@ int extract_zip(char** extensions) // char tmp_template[MAX_PATH]; // strcpy(tmp_template, "/tmp/minarch-XXXXXX"); - + mkdir("/tmp/nextarch",0777); char tmp_dirname[255]; snprintf(tmp_dirname, sizeof(tmp_dirname), "%s/%s", "/tmp/nextarch",core.tag); @@ -362,7 +362,7 @@ int extract_zip(char** extensions) } } } - + if (zip_close(za) == -1) { LOG_error("can't close zip archive `%s'\n", game.path); return 0; @@ -710,7 +710,7 @@ static void formatSavePath(char* work_name, char* filename, const char* suffix) static void SRAM_getPath(char* filename) { char work_name[MAX_PATH]; - if (CFG_getSaveFormat() == SAVE_FORMAT_SRM + if (CFG_getSaveFormat() == SAVE_FORMAT_SRM || CFG_getSaveFormat() == SAVE_FORMAT_SRM_UNCOMPRESSED) { strcpy(work_name, game.alt_name); formatSavePath(work_name, filename, ".srm"); @@ -729,7 +729,7 @@ static void SRAM_getPath(char* filename) { static void SRAM_read(void) { size_t sram_size = core.get_memory_size(RETRO_MEMORY_SAVE_RAM); if (!sram_size) return; - + char filename[MAX_PATH]; SRAM_getPath(filename); printf("sav path (read): %s\n", filename); @@ -745,7 +745,7 @@ static void SRAM_read(void) { if (!sram || rzipstream_read(sram_file, sram, sram_size) < 0) LOG_error("rzipstream: Error reading SRAM data\n"); - + rzipstream_close(sram_file); } // uncompressed @@ -755,10 +755,10 @@ static void SRAM_read(void) { if (!sram || filestream_read(sram_file, sram, sram_size) < 0) LOG_error("filestream: Error reading SRAM data\n"); - + filestream_close(sram_file); } -#else +#else FILE *sram_file = fopen(filename, "r"); if (!sram_file) return; if (!sram || !fread(sram, 1, sram_size, sram_file)) { @@ -771,11 +771,11 @@ static void SRAM_read(void) { static void SRAM_write(void) { size_t sram_size = core.get_memory_size(RETRO_MEMORY_SAVE_RAM); if (!sram_size) return; - + char filename[MAX_PATH]; SRAM_getPath(filename); printf("sav path (write): %s\n", filename); - + void *sram = core.get_memory_data(RETRO_MEMORY_SAVE_RAM); #ifdef HAS_SRM @@ -810,11 +810,11 @@ static void RTC_getPath(char* filename) { static void RTC_read(void) { size_t rtc_size = core.get_memory_size(RETRO_MEMORY_RTC); if (!rtc_size) return; - + char filename[MAX_PATH]; RTC_getPath(filename); printf("rtc path (read): %s\n", filename); - + FILE *rtc_file = fopen(filename, "r"); if (!rtc_file) return; @@ -829,11 +829,11 @@ static void RTC_read(void) { static void RTC_write(void) { size_t rtc_size = core.get_memory_size(RETRO_MEMORY_RTC); if (!rtc_size) return; - + char filename[MAX_PATH]; RTC_getPath(filename); printf("rtc path (write) size(%u): %s\n", rtc_size, filename); - + FILE *rtc_file = fopen(filename, "w"); if (!rtc_file) { LOG_error("Error opening RTC file: %s\n", strerror(errno)); @@ -868,7 +868,7 @@ static void State_getPath(char* filename) { // This is only here for compatibility with older versions of minarch, // should probably be removed at some point in the future. - if (CFG_getStateFormat() == STATE_FORMAT_SRM_EXTRADOT + if (CFG_getStateFormat() == STATE_FORMAT_SRM_EXTRADOT || CFG_getStateFormat() == STATE_FORMAT_SRM_UNCOMRESSED_EXTRADOT) { strcpy(work_name, game.alt_name); char* tmp = strrchr(work_name, '.'); @@ -878,7 +878,7 @@ static void State_getPath(char* filename) { if(state_slot == AUTO_RESUME_SLOT) sprintf(filename, "%s/%s.state.auto", core.states_dir, work_name); - else + else sprintf(filename, "%s/%s.state.%i", core.states_dir, work_name, state_slot); } else if (CFG_getStateFormat() == STATE_FORMAT_SRM @@ -893,7 +893,7 @@ static void State_getPath(char* filename) { sprintf(filename, "%s/%s.state.auto", core.states_dir, work_name); else if(state_slot == 0) sprintf(filename, "%s/%s.state", core.states_dir, work_name); - else + else sprintf(filename, "%s/%s.state%i", core.states_dir, work_name, state_slot); } else { @@ -952,14 +952,14 @@ static void State_read(void) { // from picoarch } goto error; } - + // some cores report the wrong serialize size initially for some games, eg. mgba: Wario Land 4 // so we allow a size mismatch as long as the actual size fits in the buffer we've allocated if (state_size < filestream_read(state_rfile, state, state_size)) { LOG_error("Error reading state data from file: %s (%s)\n", filename, strerror(errno)); goto error; } - + if (!core.unserialize(state, state_size)) { LOG_error("Error restoring save state: %s (%s)\n", filename, strerror(errno)); goto error; @@ -978,7 +978,7 @@ static void State_read(void) { // from picoarch } goto error; } - + // some cores report the wrong serialize size initially for some games, eg. mgba: Wario Land 4 // so we allow a size mismatch as long as the actual size fits in the buffer we've allocated if (state_size < fread(state, 1, state_size, state_file)) { @@ -1001,7 +1001,7 @@ static void State_read(void) { // from picoarch static void State_write(void) { // from picoarch size_t state_size = core.serialize_size(); if (!state_size) return; - + int was_ff = fast_forward; fast_forward = 0; @@ -1015,7 +1015,7 @@ static void State_write(void) { // from picoarch LOG_error("Error serializing save state\n"); goto error; } - + char filename[MAX_PATH]; State_getPath(filename); #ifdef HAS_SRM @@ -1061,7 +1061,7 @@ static void State_autosave(void) { } static void State_resume(void) { if (!exists(RESUME_SLOT_PATH)) return; - + int last_state_slot = state_slot; state_slot = getInt(RESUME_SLOT_PATH); unlink(RESUME_SLOT_PATH); @@ -1095,7 +1095,7 @@ typedef struct OptionList { int count; int changed; Option* options; - + int enabled_count; Option** enabled_options; @@ -1379,7 +1379,7 @@ enum { SHORTCUT_TOGGLE_TURBO_L2, SHORTCUT_TOGGLE_TURBO_R, SHORTCUT_TOGGLE_TURBO_R2, - // + // SHORTCUT_COUNT, }; @@ -1413,7 +1413,7 @@ enum { #define LOCAL_BUTTON_COUNT 16 // depends on device #define RETRO_BUTTON_COUNT 16 // allow L3/R3 to be remapped by user if desired, eg. Virtual Boy uses extra buttons for right d-pad -typedef struct ButtonMapping { +typedef struct ButtonMapping { char* name; int retro; int local; // TODO: dislike this name... @@ -1557,7 +1557,7 @@ static inline char* getScreenScalingDesc(void) { static inline int getScreenScalingCount(void) { return GFX_supportsOverscan() ? 5 : 4; } - + static struct Config { char* system_cfg; // system.cfg based on system limitations @@ -1578,7 +1578,7 @@ static struct Config { .count = FE_OPT_COUNT, .options = (Option[]){ [FE_OPT_SCALING] = { - .key = "minarch_screen_scaling", + .key = "minarch_screen_scaling", .name = "Screen Scaling", .desc = NULL, // will call getScreenScalingDesc() .default_value = 1, @@ -1588,7 +1588,7 @@ static struct Config { .labels = scaling_labels, }, [FE_OPT_RESAMPLING] = { - .key = "minarch__resampling_quality", + .key = "minarch__resampling_quality", .name = "Audio Resampling Quality", .desc = "Resampling quality higher takes more CPU", // will call getScreenScalingDesc() .default_value = 2, @@ -1598,7 +1598,7 @@ static struct Config { .labels = resample_labels, }, [FE_OPT_AMBIENT] = { - .key = "minarch_ambient", + .key = "minarch_ambient", .name = "Ambient Mode", .desc = "Makes your leds follow on screen colors", // will call getScreenScalingDesc() .default_value = 0, @@ -1709,7 +1709,7 @@ static struct Config { .labels = max_ff_labels, }, [FE_OPT_FF_AUDIO] = { - .key = "minarch__ff_audio", + .key = "minarch__ff_audio", .name = "Fast forward audio", .desc = "Play or mute audio when fast forwarding.", .default_value = 0, @@ -1731,7 +1731,7 @@ static struct Config { .count = 18, .options = (Option[]){ [SH_EXTRASETTINGS] = { - .key = "minarch_shaders_settings", + .key = "minarch_shaders_settings", .name = "Optional Shaders Settings", .desc = "If shaders have extra settings they will show up in this settings menu", // will call getScreenScalingDesc() .default_value = 1, @@ -1741,7 +1741,7 @@ static struct Config { .labels = NULL, }, [SH_SHADERS_PRESET] = { - .key = "minarch_shaders_preset", + .key = "minarch_shaders_preset", .name = "Shader / Emulator Settings Preset", .desc = "Load a premade shaders/emulators config.\nTo try out a preset, exit the game without saving settings!", // will call getScreenScalingDesc() .default_value = 1, @@ -1751,7 +1751,7 @@ static struct Config { .labels = NULL, }, [SH_NROFSHADERS] = { - .key = "minarch_nrofshaders", + .key = "minarch_nrofshaders", .name = "Number of Shaders", .desc = "Number of shaders 1 to 3", // will call getScreenScalingDesc() .default_value = 0, @@ -1760,9 +1760,9 @@ static struct Config { .values = nrofshaders_labels, .labels = nrofshaders_labels, }, - + [SH_SHADER1] = { - .key = "minarch_shader1", + .key = "minarch_shader1", .name = "Shader 1", .desc = "Shader 1 program to run", // will call getScreenScalingDesc() .default_value = 1, @@ -1772,7 +1772,7 @@ static struct Config { .labels = NULL, }, [SH_SHADER1_FILTER] = { - .key = "minarch_shader1_filter", + .key = "minarch_shader1_filter", .name = "Shader 1 Filter", .desc = "Method of upscaling, NEAREST or LINEAR", // will call getScreenScalingDesc() .default_value = 1, @@ -1782,7 +1782,7 @@ static struct Config { .labels = shfilter_labels, }, [SH_SRCTYPE1] = { - .key = "minarch_shader1_srctype", + .key = "minarch_shader1_srctype", .name = "Shader 1 Source type", .desc = "This will choose resolution source to scale from", // will call getScreenScalingDesc() .default_value = 0, @@ -1792,7 +1792,7 @@ static struct Config { .labels = shscaletype_labels, }, [SH_SCALETYPE1] = { - .key = "minarch_shader1_scaletype", + .key = "minarch_shader1_scaletype", .name = "Shader 1 Texture Type", .desc = "This will choose resolution source to scale from", // will call getScreenScalingDesc() .default_value = 1, @@ -1802,7 +1802,7 @@ static struct Config { .labels = shscaletype_labels, }, [SH_UPSCALE1] = { - .key = "minarch_shader1_upscale", + .key = "minarch_shader1_upscale", .name = "Shader 1 Scale", .desc = "This will scale images x times,\nscreen scales to screens resolution (can hit performance)", // will call getScreenScalingDesc() .default_value = 1, @@ -1812,7 +1812,7 @@ static struct Config { .labels = shupscale_labels, }, [SH_SHADER2] = { - .key = "minarch_shader2", + .key = "minarch_shader2", .name = "Shader 2", .desc = "Shader 2 program to run", // will call getScreenScalingDesc() .default_value = 0, @@ -1823,7 +1823,7 @@ static struct Config { }, [SH_SHADER2_FILTER] = { - .key = "minarch_shader2_filter", + .key = "minarch_shader2_filter", .name = "Shader 2 Filter", .desc = "Method of upscaling, NEAREST or LINEAR", // will call getScreenScalingDesc() .default_value = 0, @@ -1833,7 +1833,7 @@ static struct Config { .labels = shfilter_labels, }, [SH_SRCTYPE2] = { - .key = "minarch_shader2_srctype", + .key = "minarch_shader2_srctype", .name = "Shader 2 Source type", .desc = "This will choose resolution source to scale from", // will call getScreenScalingDesc() .default_value = 0, @@ -1843,7 +1843,7 @@ static struct Config { .labels = shscaletype_labels, }, [SH_SCALETYPE2] = { - .key = "minarch_shader2_scaletype", + .key = "minarch_shader2_scaletype", .name = "Shader 2 Texture Type", .desc = "This will choose resolution source to scale from", // will call getScreenScalingDesc() .default_value = 1, @@ -1853,7 +1853,7 @@ static struct Config { .labels = shscaletype_labels, }, [SH_UPSCALE2] = { - .key = "minarch_shader2_upscale", + .key = "minarch_shader2_upscale", .name = "Shader 2 Scale", .desc = "This will scale images x times,\nscreen scales to screens resolution (can hit performance)", // will call getScreenScalingDesc() .default_value = 0, @@ -1863,7 +1863,7 @@ static struct Config { .labels = shupscale_labels, }, [SH_SHADER3] = { - .key = "minarch_shader3", + .key = "minarch_shader3", .name = "Shader 3", .desc = "Shader 3 program to run", // will call getScreenScalingDesc() .default_value = 2, @@ -1874,7 +1874,7 @@ static struct Config { }, [SH_SHADER3_FILTER] = { - .key = "minarch_shader3_filter", + .key = "minarch_shader3_filter", .name = "Shader 3 Filter", .desc = "Method of upscaling, NEAREST or LINEAR", // will call getScreenScalingDesc() .default_value = 0, @@ -1884,7 +1884,7 @@ static struct Config { .labels = shfilter_labels, }, [SH_SRCTYPE3] = { - .key = "minarch_shader3_srctype", + .key = "minarch_shader3_srctype", .name = "Shader 3 Source type", .desc = "This will choose resolution source to scale from", // will call getScreenScalingDesc() .default_value = 0, @@ -1894,7 +1894,7 @@ static struct Config { .labels = shscaletype_labels, }, [SH_SCALETYPE3] = { - .key = "minarch_shader3_scaletype", + .key = "minarch_shader3_scaletype", .name = "Shader 3 Texture Type", .desc = "This will choose resolution source to scale from", // will call getScreenScalingDesc() .default_value = 1, @@ -1904,7 +1904,7 @@ static struct Config { .labels = shscaletype_labels, }, [SH_UPSCALE3] = { - .key = "minarch_shader3_upscale", + .key = "minarch_shader3_upscale", .name = "Shader 3 Scale", .desc = "This will scale images x times,\nscreen scales to screens resolution (can hit performance)", // will call getScreenScalingDesc() .default_value = 0, @@ -1954,7 +1954,7 @@ static int Config_getValue(char* cfg, const char* key, char* out_value, int* loc }; if (!tmp) return 0; tmp += 3; - + strncpy(out_value, tmp, 256); out_value[256 - 1] = '\0'; tmp = strchr(out_value, '\n'); @@ -2000,7 +2000,7 @@ static void Config_syncFrontend(char* key, int value) { int i = -1; if (exactMatch(key,config.frontend.options[FE_OPT_SCALING].key)) { screen_scaling = value; - + renderer.dst_p = 0; i = FE_OPT_SCALING; } @@ -2013,7 +2013,7 @@ static void Config_syncFrontend(char* key, int value) { ambient_mode = value; if(ambient_mode > 0) LEDS_pushProfileOverride(LIGHT_PROFILE_AMBIENT); - else + else LEDS_popProfileOverride(LIGHT_PROFILE_AMBIENT); i = FE_OPT_AMBIENT; } @@ -2026,7 +2026,7 @@ static void Config_syncFrontend(char* key, int value) { else if (exactMatch(key,config.frontend.options[FE_OPT_OVERLAY].key)) { char** overlayList = config.frontend.options[FE_OPT_OVERLAY].values; if (overlayList) { - + int count = 0; while (overlayList && overlayList[count]) count++; if (value >= 0 && value < count) { @@ -2105,7 +2105,7 @@ char** list_files_in_folder(const char* folderPath, int* fileCount, const char* } } - char** temp = realloc(fileList, sizeof(char*) * (*fileCount + 2)); + char** temp = realloc(fileList, sizeof(char*) * (*fileCount + 2)); if (!temp) { perror("realloc"); for (int i = 0; i < *fileCount; ++i) { @@ -2155,12 +2155,12 @@ static void Config_getPath(char* filename, int override) { } static void Config_init(void) { if (!config.default_cfg || config.initialized) return; - + LOG_info("Config_init\n"); char* tmp = config.default_cfg; char* tmp2; char* key; - + char button_name[128]; char button_id[128]; int i = 0; @@ -2169,20 +2169,20 @@ static void Config_init(void) { key = tmp; tmp = strstr(tmp, " = "); if (!tmp) break; - + int len = tmp-key; strncpy(button_name, key, len); button_name[len] = '\0'; - + tmp += 3; strncpy(button_id, tmp, 128); tmp2 = strchr(button_id, '\n'); if (!tmp2) tmp2 = strchr(button_id, '\r'); if (tmp2) *tmp2 = '\0'; - + int retro_id = -1; int local_id = -1; - + tmp2 = strrchr(button_id, ':'); int remap = 0; if (tmp2) { @@ -2203,11 +2203,11 @@ static void Config_init(void) { break; } } - + tmp += strlen(button_id); // prepare to continue search - + LOG_info("\tbind %s (%s) %i:%i\n", button_name, button_id, local_id, retro_id); - + // TODO: test this without a final line return tmp2 = calloc(strlen(button_name)+1, sizeof(char)); strcpy(tmp2, button_name); @@ -2216,13 +2216,13 @@ static void Config_init(void) { button->retro = retro_id; button->local = local_id; }; - + // populate shader options int filecount; char** filelist = list_files_in_folder(SHADERS_FOLDER "/glsl", &filecount,NULL); int preset_filecount; char** preset_filelist = list_files_in_folder(SHADERS_FOLDER, &preset_filecount,".cfg"); - + config.shaders.options[SH_SHADER1].values = filelist; config.shaders.options[SH_SHADER2].values = filelist; config.shaders.options[SH_SHADER3].values = filelist; @@ -2237,7 +2237,7 @@ static void Config_init(void) { config.shaders.options[SH_SHADER2].count = filecount; config.shaders.options[SH_SHADER3].count = filecount; config.shaders.options[SH_SHADERS_PRESET].count = preset_filecount; - + char overlaypath[255]; snprintf(overlaypath, sizeof(overlaypath), "%s/%s", OVERLAYS_FOLDER, core.tag); char** overlaylist = list_files_in_folder(overlaypath, &filecount,NULL); @@ -2253,9 +2253,9 @@ static void Config_init(void) { newlist[i + 1] = overlaylist[i]; } - newlist[0] = strdup("None"); - newlist[newcount] = NULL; - + newlist[0] = strdup("None"); + newlist[newcount] = NULL; + free(overlaylist); overlaylist = newlist; @@ -2285,7 +2285,7 @@ static void Config_readOptionsString(char* cfg) { OptionList_setOptionValue(&config.frontend, option->key, value); Config_syncFrontend(option->key, option->value); } - + if (has_custom_controllers && Config_getValue(cfg,"minarch_gamepad_type",value,NULL)) { gamepad_type = strtol(value, NULL, 0); int device = strtol(gamepad_values[gamepad_type], NULL, 0); @@ -2316,7 +2316,7 @@ static void Config_readControlsString(char* cfg) { if (!cfg) return; LOG_info("Config_readControlsString\n"); - + char key[256]; char value[256]; char* tmp; @@ -2324,10 +2324,10 @@ static void Config_readControlsString(char* cfg) { ButtonMapping* mapping = &config.controls[i]; sprintf(key, "bind %s", mapping->name); sprintf(value, "NONE"); - + if (!Config_getValue(cfg, key, value, NULL)) continue; if ((tmp = strrchr(value, ':'))) *tmp = '\0'; // this is a binding artifact in default.cfg, ignore - + int id = -1; for (int j=0; button_labels[j]; j++) { if (!strcmp(button_labels[j],value)) { @@ -2336,24 +2336,24 @@ static void Config_readControlsString(char* cfg) { } } // LOG_info("\t%s (%i)\n", value, id); - + int mod = 0; if (id>=LOCAL_BUTTON_COUNT) { id -= LOCAL_BUTTON_COUNT; mod = 1; } - + mapping->local = id; mapping->mod = mod; } - + for (int i=0; config.shortcuts[i].name; i++) { ButtonMapping* mapping = &config.shortcuts[i]; sprintf(key, "bind %s", mapping->name); sprintf(value, "NONE"); if (!Config_getValue(cfg, key, value, NULL)) continue; - + int id = -1; for (int j=0; button_labels[j]; j++) { if (!strcmp(button_labels[j],value)) { @@ -2361,7 +2361,7 @@ static void Config_readControlsString(char* cfg) { break; } } - + int mod = 0; if (id>=LOCAL_BUTTON_COUNT) { id -= LOCAL_BUTTON_COUNT; @@ -2375,10 +2375,10 @@ static void Config_readControlsString(char* cfg) { } static void Config_load(void) { LOG_info("Config_load\n"); - + config.device_tag = getenv("DEVICE"); LOG_info("config.device_tag %s\n", config.device_tag); - + // update for crop overscan support Option* scaling_option = &config.frontend.options[FE_OPT_SCALING]; scaling_option->desc = getScreenScalingDesc(); @@ -2386,23 +2386,23 @@ static void Config_load(void) { if (!GFX_supportsOverscan()) { scaling_labels[4] = NULL; } - + char* system_path = SYSTEM_PATH "/system.cfg"; - + char device_system_path[MAX_PATH] = {0}; if (config.device_tag) sprintf(device_system_path, SYSTEM_PATH "/system-%s.cfg", config.device_tag); - + if (config.device_tag && exists(device_system_path)) { LOG_info("usng device_system_path: %s\n", device_system_path); config.system_cfg = allocFile(device_system_path); } else if (exists(system_path)) config.system_cfg = allocFile(system_path); else config.system_cfg = NULL; - - - + + + // LOG_info("config.system_cfg: %s\n", config.system_cfg); - + char default_path[MAX_PATH]; getEmuPath((char *)core.tag, default_path); char* tmp = strrchr(default_path, '/'); @@ -2416,28 +2416,28 @@ static void Config_load(void) { sprintf(filename,"/default-%s.cfg", config.device_tag); strcpy(tmp,filename); } - + if (config.device_tag && exists(device_default_path)) { LOG_info("usng device_default_path: %s\n", device_default_path); config.default_cfg = allocFile(device_default_path); } else if (exists(default_path)) config.default_cfg = allocFile(default_path); else config.default_cfg = NULL; - + // LOG_info("config.default_cfg: %s\n", config.default_cfg); - + char path[MAX_PATH]; config.loaded = CONFIG_NONE; int override = 0; Config_getPath(path, CONFIG_WRITE_GAME); - if (exists(path)) override = 1; + if (exists(path)) override = 1; if (!override) Config_getPath(path, CONFIG_WRITE_ALL); - + config.user_cfg = allocFile(path); if (!config.user_cfg) return; - + LOG_info("using user config: %s\n", path); - + config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE; } static void Config_free(void) { @@ -2458,16 +2458,16 @@ static void Config_write(int override) { char path[MAX_PATH]; // sprintf(path, "%s/%s.cfg", core.config_dir, game.alt_name); Config_getPath(path, CONFIG_WRITE_GAME); - + if (!override) { if (config.loaded==CONFIG_GAME) unlink(path); Config_getPath(path, CONFIG_WRITE_ALL); } config.loaded = override ? CONFIG_GAME : CONFIG_CONSOLE; - + FILE *file = fopen(path, "wb"); if (!file) return; - + for (int i=0; config.frontend.options[i].key; i++) { Option* option = &config.frontend.options[i]; int count = 0; @@ -2498,9 +2498,9 @@ static void Config_write(int override) { } } } - + if (has_custom_controllers) fprintf(file, "%s = %i\n", "minarch_gamepad_type", gamepad_type); - + for (int i=0; config.controls[i].name; i++) { ButtonMapping* mapping = &config.controls[i]; int j = mapping->local + 1; @@ -2513,7 +2513,7 @@ static void Config_write(int override) { if (mapping->mod) j += LOCAL_BUTTON_COUNT; fprintf(file, "bind %s = %s\n", mapping->name, button_labels[j]); } - + fclose(file); sync(); } @@ -2532,7 +2532,7 @@ static void Config_restore(void) { LOG_info("deleted console config: %s\n", path); } config.loaded = CONFIG_NONE; - + for (int i=0; config.frontend.options[i].key; i++) { Option* option = &config.frontend.options[i]; option->value = option->default_value; @@ -2547,7 +2547,7 @@ static void Config_restore(void) { option->value = option->default_value; } config.core.changed = 1; // let the core know - + if (has_custom_controllers) { gamepad_type = 0; core.set_controller_port_device(0, RETRO_DEVICE_JOYPAD); @@ -2563,12 +2563,12 @@ static void Config_restore(void) { mapping->local = BTN_ID_NONE; mapping->mod = 0; } - + Config_load(); Config_readOptions(); Config_readControls(); Config_free(); - + renderer.dst_p = 0; } @@ -2581,9 +2581,9 @@ void readShadersPreset(int i) { Config_readOptionsString(config.shaders_preset); } else config.shaders_preset = NULL; - - + + } void loadShaderSettings(int i) { int menucount = 0; @@ -2591,7 +2591,7 @@ void loadShaderSettings(int i) { ShaderParam *params = PLAT_getShaderPragmas(i); if(params == NULL) return; for (int j = 0; j < 32; j++) { - + if (params[j].step == 0.0f) { // Prevent division by zero; skip this parameter or set steps to 1 continue; @@ -2605,7 +2605,7 @@ void loadShaderSettings(int i) { config.shaderpragmas[i].options[menucount].name = params[j].name; config.shaderpragmas[i].options[menucount].desc = params[j].name; config.shaderpragmas[i].options[menucount].default_value = params[j].def; - + int steps = (int)((params[j].max - params[j].min) / params[j].step) + 1; config.shaderpragmas[i].options[menucount].values = malloc(sizeof(char *) * (steps + 1)); config.shaderpragmas[i].options[menucount].labels = malloc(sizeof(char *) * (steps + 1)); @@ -2622,7 +2622,7 @@ void loadShaderSettings(int i) { config.shaderpragmas[i].options[menucount].values[steps] = NULL; config.shaderpragmas[i].options[menucount].labels[steps] = NULL; menucount++; - + } config.shaderpragmas[i].count = menucount; } @@ -2648,7 +2648,7 @@ static void Config_syncShaders(char* key, int value) { if (value >= 0 && value < count) { GFX_updateShader(0, shaderList[value], NULL, NULL,NULL,NULL); i = SH_SHADER1; - } + } } loadShaderSettings(0); } @@ -2726,7 +2726,7 @@ static void Config_syncShaders(char* key, int value) { GFX_updateShader(2,NULL,&value,NULL,NULL,NULL); i = SH_UPSCALE3; } - + if (i==-1) return; Option* option = &config.shaders.options[i]; option->value = value; @@ -2771,7 +2771,7 @@ static void Special_updatedDMGPalette(int frames) { static void Special_refreshDMGPalette(void) { special.palette_updated -= 1; if (special.palette_updated>0) return; - + int rgb = getInt("/tmp/dmg_grid_color"); GFX_setEffectColor(rgb); } @@ -2822,29 +2822,29 @@ static void OptionList_init(const struct retro_core_option_definition *defs) { LOG_info("OptionList_init\n"); int count; for (count=0; defs[count].key; count++); - + // LOG_info("count: %i\n", count); - + // TODO: add frontend options to this? so the can use the same override method? eg. minarch_* config.core.count = count; config.core.categories = NULL; // There is no categories in v1 definition if (count) { config.core.options = calloc(count+1, sizeof(Option)); - + for (int i=0; ikey) + 1; - + item->key = calloc(len, sizeof(char)); strcpy(item->key, def->key); - + len = strlen(def->desc) + 1; item->name = calloc(len, sizeof(char)); strcpy(item->name, getOptionNameFromKey(def->key,def->desc)); - + if (def->info) { len = strlen(def->info) + 1; item->desc = calloc(len, sizeof(char)); @@ -2853,25 +2853,25 @@ static void OptionList_init(const struct retro_core_option_definition *defs) { item->full = calloc(len, sizeof(char)); strncpy(item->full, item->desc, len); // item->desc[len-1] = '\0'; - + GFX_wrapText(font.tiny, item->desc, DEVICE_WIDTH - SCALE1(2*PADDING), 2); GFX_wrapText(font.medium, item->full, DEVICE_WIDTH - SCALE1(2*PADDING), 16); } - + for (count=0; def->values[count].value; count++); - + item->count = count; item->values = calloc(count+1, sizeof(char*)); item->labels = calloc(count+1, sizeof(char*)); - + for (int j=0; jvalues[j].value; const char* label = def->values[j].label; - + len = strlen(value) + 1; item->values[j] = calloc(len, sizeof(char)); strcpy(item->values[j], value); - + if (label) { len = strlen(label) + 1; item->labels[j] = calloc(len, sizeof(char)); @@ -2882,10 +2882,10 @@ static void OptionList_init(const struct retro_core_option_definition *defs) { } // printf("\t%s\n", item->labels[j]); } - + item->value = Option_getValueIndex(item, def->default_value); item->default_value = item->value; - + // LOG_info("\tINIT %s (%s) TO %s (%s)\n", item->name, item->key, item->labels[item->value], item->values[item->value]); } } @@ -2902,11 +2902,11 @@ static void OptionList_v2_init(const struct retro_core_options_v2 *opt_defs) { int count = 0; while (defs[count].key) count++; - + // LOG_info("%i categories, %i options\n", cat_count, count); - + // TODO: add frontend options to this? so the can use the same override method? eg. minarch_* - + if (cat_count) { config.core.categories = calloc(cat_count + 1, sizeof(OptionCategory)); @@ -2927,11 +2927,11 @@ static void OptionList_v2_init(const struct retro_core_options_v2 *opt_defs) { config.core.count = count; if (count) { config.core.options = calloc(count+1, sizeof(Option)); - + for (int i=0; ikey = strdup(def->key); item->name = strdup(getOptionNameFromKey(def->key, def->desc_categorized ? def->desc_categorized : def->desc)); item->category = def->category_key ? strdup(def->category_key) : NULL; @@ -2939,23 +2939,23 @@ static void OptionList_v2_init(const struct retro_core_options_v2 *opt_defs) { if (def->info) { item->desc = strdup(def->info); item->full = strdup(item->desc); - + GFX_wrapText(font.tiny, item->desc, DEVICE_WIDTH - SCALE1(2*PADDING), 2); GFX_wrapText(font.medium, item->full, DEVICE_WIDTH - SCALE1(2*PADDING), 16); } - + for (count=0; def->values[count].value; count++); - + item->count = count; item->values = calloc(count+1, sizeof(char*)); item->labels = calloc(count+1, sizeof(char*)); - + for (int j=0; jvalues[j].value; const char* label = def->values[j].label; - + item->values[j] = strdup(value); - + if (label) { item->labels[j] = strdup(label); } @@ -2964,10 +2964,10 @@ static void OptionList_v2_init(const struct retro_core_options_v2 *opt_defs) { } // printf("\t%s\n", item->labels[j]); } - + item->value = Option_getValueIndex(item, def->default_value); item->default_value = item->value; - + // LOG_info("\tINIT %s (%s) TO %s (%s)\n", item->name, item->key, item->labels[item->value], item->values[item->value]); } } @@ -2978,11 +2978,11 @@ static void OptionList_vars(const struct retro_variable *vars) { LOG_info("OptionList_vars\n"); int count; for (count=0; vars[count].key; count++); - + config.core.count = count; if (count) { config.core.options = calloc(count+1, sizeof(Option)); - + for (int i=0; ikey) + 1; item->key = calloc(len, sizeof(char)); strcpy(item->key, var->key); - + len = strlen(var->value) + 1; item->var = calloc(len, sizeof(char)); strcpy(item->var, var->value); - + char* tmp = strchr(item->var, ';'); if (tmp && *(tmp+1)==' ') { *tmp = '\0'; item->name = item->var; tmp += 2; } - + char* opt = tmp; for (count=0; (tmp=strchr(tmp, '|')); tmp++, count++); count += 1; // last entry after final '|' - + item->count = count; item->values = calloc(count+1, sizeof(char*)); item->labels = calloc(count+1, sizeof(char*)); @@ -3018,11 +3018,11 @@ static void OptionList_vars(const struct retro_variable *vars) { item->labels[j] = opt; *tmp = '\0'; tmp += 1; - opt = tmp; + opt = tmp; } item->values[j] = opt; item->labels[j] = opt; - + // no native default_value support for retro vars item->value = 0; item->default_value = item->value; @@ -3033,7 +3033,7 @@ static void OptionList_vars(const struct retro_variable *vars) { } static void OptionList_reset(void) { if (!config.core.count) return; - + for (int i=0; ivar) { @@ -3100,7 +3100,7 @@ static void OptionList_setOptionValue(OptionList* list, const char* key, const c list->changed = 1; // LOG_info("\tSET %s (%s) TO %s (%s)\n", item->name, item->key, item->labels[item->value], item->values[item->value]); // if (list->on_set) list->on_set(list, key); - + if (exactMatch((char*)core.tag, "GB") && containsString(item->key, "palette")) Special_updatedDMGPalette(2); // from core } else LOG_info("unknown option %s \n", key); @@ -3148,16 +3148,16 @@ static void input_poll_callback(void) { Menu_saveState(); putFile(GAME_SWITCHER_PERSIST_PATH, game.path + strlen(SDCARD_PATH)); GFX_clear(screen); - + } - + if (PAD_justPressed(BTN_POWER)) { - + } else if (PAD_justReleased(BTN_POWER)) { - + } - + static int toggled_ff_on = 0; // this logic only works because TOGGLE_FF is before HOLD_FF in the menu... for (int i=0; imod) ignore_menu = 1; } } } - + if (!ignore_menu && PAD_justReleased(BTN_MENU)) { show_menu = 1; } - + // TODO: figure out how to ignore button when MENU+button is handled first // TODO: array size of LOCAL_ whatever that macro is // TODO: then split it into two loops @@ -3256,7 +3256,7 @@ static void input_poll_callback(void) { // TODO: then check for button // TODO: only modify if absent from array // TODO: the shortcuts loop above should also contribute to the array - + buttons = 0; for (int i=0; config.controls[i].name; i++) { ButtonMapping* mapping = &config.controls[i]; @@ -3276,7 +3276,7 @@ static void input_poll_callback(void) { } // && !PWR_ignoreSettingInput(btn, show_setting) } - + // if (buttons) LOG_info("buttons: %i\n", buttons); } static int16_t input_state_callback(unsigned port, unsigned device, unsigned index, unsigned id) { @@ -3303,9 +3303,9 @@ static void Input_init(const struct retro_input_descriptor *vars) { if (input_initialized) return; LOG_info("Input_init\n"); - + config.controls = core_button_mapping[0].name ? core_button_mapping : default_button_mapping; - + puts("---------------------------------"); const char* core_button_names[RETRO_BUTTON_COUNT] = {0}; @@ -3330,7 +3330,7 @@ static void Input_init(const struct retro_input_descriptor *vars) { core_button_names[var->id] = var->description; } } - + puts("---------------------------------"); for (int i=0;default_button_mapping[i].name; i++) { @@ -3338,7 +3338,7 @@ static void Input_init(const struct retro_input_descriptor *vars) { //LOG_info("DEFAULT %s (%s): <%s>\n", core_button_names[mapping->retro], mapping->name, (mapping->local==BTN_ID_NONE ? "NONE" : device_button_names[mapping->local])); if (core_button_names[mapping->retro]) mapping->name = (char*)core_button_names[mapping->retro]; } - + puts("---------------------------------"); for (int i=0; config.controls[i].name; i++) { @@ -3352,7 +3352,7 @@ static void Input_init(const struct retro_input_descriptor *vars) { } //LOG_info("%s: <%s> (%i:%i)\n", mapping->name, (mapping->local==BTN_ID_NONE ? "NONE" : device_button_names[mapping->local]), mapping->local, mapping->retro); } - + puts("---------------------------------"); input_initialized = 1; } @@ -3364,7 +3364,7 @@ static bool set_rumble_state(unsigned port, enum retro_rumble_effect effect, uin } static bool environment_callback(unsigned cmd, void *data) { // copied from picoarch initially // LOG_info("environment_callback: %i\n", cmd); - + switch(cmd) { // case RETRO_ENVIRONMENT_SET_ROTATION: { /* 1 */ // LOG_info("RETRO_ENVIRONMENT_SET_ROTATION %i\n", *(int *)data); // core requests frontend to handle rotation @@ -3401,7 +3401,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT: { /* 10 */ const enum retro_pixel_format *format = (const enum retro_pixel_format *)data; LOG_info("Requested pixel format by core: %d\n", *format); // Log the requested format (raw integer value) - + // Check if the requested format is supported if (*format == RETRO_PIXEL_FORMAT_XRGB8888) { fmt = RETRO_PIXEL_FORMAT_XRGB8888; @@ -3411,7 +3411,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico fmt = RETRO_PIXEL_FORMAT_RGB565; LOG_info("Format supported: RETRO_PIXEL_FORMAT_RGB565\n"); return true; // Indicate success - } + } // Log unsupported formats LOG_info("Format not supported, defaulting to RGB565\n"); fmt = RETRO_PIXEL_FORMAT_RGB565; @@ -3422,7 +3422,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico Input_init((const struct retro_input_descriptor *)data); return false; break; - } + } case RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE: { /* 13 */ const struct retro_disk_control_callback *var = (const struct retro_disk_control_callback *)data; @@ -3532,7 +3532,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico // puts("RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER"); break; } - + case RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE: { // fixes fbneo save state graphics corruption // puts("RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE"); @@ -3545,7 +3545,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico } break; } - + // RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL) // RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL) // RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL) @@ -3644,7 +3644,7 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico // puts("RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2"); if (data) { OptionList_reset(); - OptionList_v2_init((const struct retro_core_options_v2 *)data); + OptionList_v2_init((const struct retro_core_options_v2 *)data); } break; } @@ -3681,10 +3681,10 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico int *out = (int *)data; if (out) *out = 1; - + break; } - + // unused // case RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK: { // puts("RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK"); fflush(stdout); @@ -3701,9 +3701,9 @@ static bool environment_callback(unsigned cmd, void *data) { // copied from pico case RETRO_ENVIRONMENT_SET_HW_RENDER: { struct retro_hw_render_callback *cb = (struct retro_hw_render_callback*)data; - + // Log the requested context - LOG_info("Core requested GL context type: %d, version %d.%d\n", + LOG_info("Core requested GL context type: %d, version %d.%d\n", cb->context_type, cb->version_major, cb->version_minor); // Fallback if version is 0.0 or other unexpected values @@ -3761,7 +3761,7 @@ enum { static void MSG_init(void) { digits = SDL_CreateRGBSurface(SDL_SWSURFACE,SCALE2(DIGIT_WIDTH*DIGIT_COUNT,DIGIT_HEIGHT),FIXED_DEPTH, 0,0,0,0); SDL_FillRect(digits, NULL, RGB_BLACK); - + SDL_Surface* digit; char* chars[] = { "0","1","2","3","4","5","6","7","8","9","/",".","%","x","(",")", NULL }; char* c; @@ -3780,7 +3780,7 @@ static int MSG_blitChar(int n, int x, int y) { static int MSG_blitInt(int num, int x, int y) { int i = num; int n; - + if (i > 999) { n = i / 1000; i -= n * 1000; @@ -3802,22 +3802,22 @@ static int MSG_blitInt(int num, int x, int y) { else if (num>9) { x = MSG_blitChar(0,x,y); } - + n = i; x = MSG_blitChar(n,x,y); - + return x; } static int MSG_blitDouble(double num, int x, int y) { int i = num; int r = (num-i) * 10; int n; - + x = MSG_blitInt(i, x,y); n = DIGIT_DOT; x = MSG_blitChar(n,x,y); - + n = r; x = MSG_blitChar(n,x,y); return x; @@ -3829,7 +3829,7 @@ static void MSG_quit(void) { /////////////////////////////// static const char* bitmap_font[] = { - ['0'] = + ['0'] = " 111 " "1 1" "1 1" @@ -3929,7 +3929,7 @@ static const char* bitmap_font[] = { " 1" " 1" " 111 ", - ['.'] = + ['.'] = " " " " " " @@ -3939,7 +3939,7 @@ static const char* bitmap_font[] = { " " " 11 " " 11 ", - [','] = + [','] = " " " " " " @@ -3949,7 +3949,7 @@ static const char* bitmap_font[] = { " 1 " " 1 " " 1 ", - [' '] = + [' '] = " " " " " " @@ -3959,7 +3959,7 @@ static const char* bitmap_font[] = { " " " " " ", - ['('] = + ['('] = " 1 " " 1 " " 1 " @@ -3969,7 +3969,7 @@ static const char* bitmap_font[] = { " 1 " " 1 " " 1 ", - [')'] = + [')'] = " 1 " " 1 " " 1 " @@ -3979,7 +3979,7 @@ static const char* bitmap_font[] = { " 1 " " 1 " " 1 ", - ['/'] = + ['/'] = " 1 " " 1 " " 1 " @@ -3989,7 +3989,7 @@ static const char* bitmap_font[] = { " 1 " " 1 " " 1 ", - ['x'] = + ['x'] = " " " " "1 1" @@ -3999,7 +3999,7 @@ static const char* bitmap_font[] = { " 1 1 " "1 1" "1 1", - ['%'] = + ['%'] = " 1 " "1 1 " "1 1 1" @@ -4019,7 +4019,7 @@ static const char* bitmap_font[] = { " " " " " ", - ['c'] = + ['c'] = " " " " " 111 " @@ -4029,7 +4029,7 @@ static const char* bitmap_font[] = { "1 " "1 1" " 111 ", - ['m'] = + ['m'] = " " " " "11 11" @@ -4073,8 +4073,8 @@ static const char* bitmap_font[] = { data[x + w - 1 + _y * stride] = c; } } - - + + void fillRect(int x, int y, int w, int h, uint32_t c, uint32_t *data, int stride) { for (int _y = y; _y < y + h; _y++) { for (int _x = x; _x < x + w; _x++) { @@ -4082,28 +4082,28 @@ static const char* bitmap_font[] = { } } } - + static void blitBitmapText(char* text, int ox, int oy, uint32_t* data, int stride, int width, int height) { #define CHAR_WIDTH 5 #define CHAR_HEIGHT 9 #define LETTERSPACING 1 - + int len = strlen(text); int w = ((CHAR_WIDTH + LETTERSPACING) * len) - 1; int h = CHAR_HEIGHT; - + if (ox < 0) ox = width - w + ox; if (oy < 0) oy = height - h + oy; - + // Clamp to screen bounds (optional but recommended) if (ox + w > width) w = width - ox; if (oy + h > height) h = height - oy; - + // Draw background rectangle (black RGBA8888) fillRect(ox, oy, w, h, 0x000000FF, data, stride); - + data += oy * stride + ox; - + for (int y = 0; y < CHAR_HEIGHT; y++) { uint32_t* row = data + y * stride; for (int i = 0; i < len; i++) { @@ -4118,9 +4118,9 @@ static const char* bitmap_font[] = { } } } - - - + + + @@ -4165,15 +4165,15 @@ static uint32_t sec_start = 0; static int fit = 1; #else static int fit = 0; -#endif +#endif static void selectScaler(int src_w, int src_h, int src_p) { int src_x,src_y,dst_x,dst_y,dst_w,dst_h,dst_p,scale; double aspect; - + int aspect_w = src_w; int aspect_h = CEIL_DIV(aspect_w, core.aspect_ratio); - + // TODO: make sure this doesn't break fit==1 devices if (aspect_h4) scale = 4; // if (scale>2) scale = 4; // TODO: restore, requires sanity checking - + int scaled_w = src_w * scale; int scaled_h = src_h * scale; - + if (scaling==SCALE_FULLSCREEN) { sprintf(scaler_name, "full%i", scale); // type = 'full (oversized)'; @@ -4310,31 +4310,31 @@ static void selectScaler(int src_w, int src_h, int src_p) { dst_p = dst_w * FIXED_BPP; } else if (scaling==SCALE_ASPECT_SCREEN) { - + int scale_x = DEVICE_WIDTH / src_w; int scale_y = DEVICE_HEIGHT / src_h; - + // Use the smaller scale to ensure it fits on screen scale = MIN(scale_x, scale_y); aspect = (double)src_w / src_h; - + // Optionally, clamp to a max scale (e.g., 4x) if needed // if (scale > 4) scale = 4; - + int scaled_w = src_w * scale; int scaled_h = src_h * scale; - + // Center the image on screen dst_w = scaled_w; dst_h = scaled_h; dst_x = (DEVICE_WIDTH - dst_w) / 2; dst_y = (DEVICE_HEIGHT - dst_h) / 2; - + dst_p = dst_w * FIXED_BPP; - + sprintf(scaler_name, "raw%i", scale); LOG_info("ignore core aspect %ix%i\n\n",dst_w,dst_h); - + } else { double src_aspect_ratio = ((double)src_w) / src_h; @@ -4342,17 +4342,17 @@ static void selectScaler(int src_w, int src_h, int src_p) { double fixed_aspect_ratio = ((double)DEVICE_WIDTH) / DEVICE_HEIGHT; int core_aspect = core.aspect_ratio * 1000; int fixed_aspect = fixed_aspect_ratio * 1000; - + // still having trouble with FC's 1.306 (13/10? wtf) on 4:3 devices - // specifically I think it has trouble when src, core, and fixed + // specifically I think it has trouble when src, core, and fixed // ratios don't match - - // it handles src and core matching but fixed not, eg. GB and GBA + + // it handles src and core matching but fixed not, eg. GB and GBA // or core and fixed matching but not src, eg. odd PS resolutions - + // we need to transform the src size to core aspect // then to fixed aspect - + if (core_aspect>fixed_aspect) { sprintf(scaler_name, "aspect%iL", scale); // letterbox @@ -4376,7 +4376,7 @@ static void selectScaler(int src_w, int src_h, int src_p) { double aspect_wr = ((double)aspect_w) / DEVICE_WIDTH; dst_w = scaled_w / aspect_wr; dst_h = scaled_h; - + dst_w = (dst_w/8)*8; dst_x = (dst_w - scaled_w) / 2; } @@ -4389,11 +4389,11 @@ static void selectScaler(int src_w, int src_h, int src_p) { dst_p = dst_w * FIXED_BPP; } } - + // TODO: need to sanity check scale and demands on the buffer - + // LOG_info("aspect: %ix%i (%f)\n", aspect_w,aspect_h,core.aspect_ratio); - + renderer.src_x = src_x; renderer.src_y = src_y; renderer.src_w = src_w; @@ -4407,7 +4407,7 @@ static void selectScaler(int src_w, int src_h, int src_p) { renderer.scale = scale; renderer.aspect = (scaling==SCALE_ASPECT_SCREEN) ? aspect: (scaling==SCALE_NATIVE||scaling==SCALE_CROPPED)?0:(scaling==SCALE_FULLSCREEN?-1:core.aspect_ratio); renderer.blit = GFX_getScaler(&renderer); - + // LOG_info("coreAR:%0.3f fixedAR:%0.3f srcAR: %0.3f\nname:%s\nfit:%i scale:%i\nsrc_x:%i src_y:%i src_w:%i src_h:%i src_p:%i\ndst_x:%i dst_y:%i dst_w:%i dst_h:%i dst_p:%i\naspect_w:%i aspect_h:%i\n", // core.aspect_ratio, ((double)DEVICE_WIDTH) / DEVICE_HEIGHT, ((double)src_w) / src_h, // scaler_name, @@ -4428,7 +4428,7 @@ static void selectScaler(int src_w, int src_h, int src_p) { } static int firstframe = 1; static void screen_flip(SDL_Surface* screen) { - + if (use_core_fps) { GFX_flip_fixed_rate(screen, core.fps); } @@ -4505,7 +4505,7 @@ void applyZoomFadeIn(uint32_t **data, size_t pitch, unsigned width, unsigned hei int iy = (int)src_y; size_t dst_idx = y * pixels_per_row + x; - uint32_t color = 0xFF000000; + uint32_t color = 0xFF000000; if (ix >= 0 && ix < (int)width && iy >= 0 && iy < (int)height) { size_t src_idx = iy * pixels_per_row + ix; @@ -4562,8 +4562,8 @@ void applyCircleReveal(uint32_t **data, size_t pitch, unsigned width, unsigned h temp_buffer[idx] = src[idx]; } else { uint32_t color = src[idx]; - uint8_t a = (color >> 24) & 0xFF; - temp_buffer[idx] = (a << 24); + uint8_t a = (color >> 24) & 0xFF; + temp_buffer[idx] = (a << 24); } } } @@ -4574,21 +4574,21 @@ void applyCircleReveal(uint32_t **data, size_t pitch, unsigned width, unsigned h static void video_refresh_callback_main(const void *data, unsigned width, unsigned height, size_t pitch) { // return; - + Special_render(); - + // static int tmp_frameskip = 0; // if ((tmp_frameskip++)%2) return; - + static uint32_t last_flip_time = 0; - + // 10 seems to be the sweet spot that allows 2x in NES and SNES and 8x in GB at 60fps // 14 will let GB hit 10x but NES and SNES will drop to 1.5x at 30fps (not sure why) // but 10 hurts PS... // TODO: 10 was based on rg35xx, probably different results on other supported platforms if (fast_forward && SDL_GetTicks()-last_flip_time<10) return; - - // FFVII menus + + // FFVII menus // 16: 30/200 // 15: 30/180 // 14: 45/180 @@ -4602,9 +4602,9 @@ static void video_refresh_callback_main(const void *data, unsigned width, unsign } fps_ticks += 1; - + if (downsample) pitch /= 2; // everything expects 16 but we're downsampling from 32 - + // if source has changed size (or forced by dst_p==0) // eg. true src + cropped src + fixed dst + cropped dst if (renderer.dst_p==0 || width!=renderer.true_w || height!=renderer.true_h) { @@ -4612,7 +4612,7 @@ static void video_refresh_callback_main(const void *data, unsigned width, unsign GFX_clearAll(); GFX_resetShaders(); } - + // debug if (show_debug && !isnan(currentratio) && !isnan(currentfps) && !isnan(currentreqfps) && !isnan(currentbufferms) && currentbuffersize >= 0 && currentbufferfree >= 0 && SDL_GetTicks() > 5000) { @@ -4624,7 +4624,7 @@ static void video_refresh_callback_main(const void *data, unsigned width, unsign sprintf(debug_text, "%ix%i %ix %i/%i", renderer.src_w,renderer.src_h, scale,currentsampleratein,currentsamplerateout); blitBitmapText(debug_text,x,y,(uint32_t*)data,pitch / 4, width,height); - + sprintf(debug_text, "%.03f/%i/%.0f/%i/%i/%i", currentratio, currentbuffersize,currentbufferms, currentbufferfree, currentbuffertarget,avgbufferfree); blitBitmapText(debug_text, x, y + 14, (uint32_t*)data, pitch / 4, width, @@ -4632,7 +4632,7 @@ static void video_refresh_callback_main(const void *data, unsigned width, unsign sprintf(debug_text, "%i,%i %ix%i", renderer.dst_x,renderer.dst_y, renderer.src_w*scale,renderer.src_h*scale); blitBitmapText(debug_text,-x,y,(uint32_t*)data,pitch / 4, width,height); - + sprintf(debug_text, "%ix%i", renderer.dst_w,renderer.dst_h); blitBitmapText(debug_text,-x,-y,(uint32_t*)data,pitch / 4, width,height); @@ -4643,13 +4643,13 @@ static void video_refresh_callback_main(const void *data, unsigned width, unsign sprintf(debug_text, "%i/%ix%i/%ix%i/%ix%i", currentshaderpass, currentshadersrcw,currentshadersrch,currentshadertexw,currentshadertexh,currentshaderdstw,currentshaderdsth); blitBitmapText(debug_text,x,-y - 14,(uint32_t*)data,pitch / 4, width,height); - + double buffer_fill = (double) (currentbuffersize - currentbufferfree) / (double) currentbuffersize; drawGauge(x, y + 30, buffer_fill, width / 2, 8, (uint32_t*)data, pitch / 4); } - + static int frame_counter = 0; - const int max_frames = 8; + const int max_frames = 8; if(frame_counter<9) { applyFadeIn((uint32_t **) &data, pitch, width, height, &frame_counter, max_frames); } @@ -4710,15 +4710,15 @@ static void video_refresh_callback(const void* data, unsigned width, unsigned he } else { // convert RGB565 to RGBA8888 const uint16_t* srcData = (const uint16_t*)data; - unsigned srcPitchInPixels = pitch / sizeof(uint16_t); + unsigned srcPitchInPixels = pitch / sizeof(uint16_t); for (unsigned y = 0; y < height; ++y) { for (unsigned x = 0; x < width; ++x) { uint16_t pixel = srcData[y * srcPitchInPixels + x]; - uint8_t r = ((pixel >> 11) & 0x1F) << 3; - uint8_t g = ((pixel >> 5) & 0x3F) << 2; - uint8_t b = (pixel & 0x1F) << 3; + uint8_t r = ((pixel >> 11) & 0x1F) << 3; + uint8_t g = ((pixel >> 5) & 0x3F) << 2; + uint8_t b = (pixel & 0x1F) << 3; uint8_t a = 0xFF; rgbaData[y * width + x] = (a << 24) | (b << 16) | (g << 8) | r; @@ -4730,7 +4730,7 @@ static void video_refresh_callback(const void* data, unsigned width, unsigned he pitch = width * sizeof(Uint32); lastframe = data; - + video_refresh_callback_main(data,width,height,pitch); } } @@ -4746,7 +4746,7 @@ static void audio_sample_callback(int16_t left, int16_t right) { } } } -static size_t audio_sample_batch_callback(const int16_t *data, size_t frames) { +static size_t audio_sample_batch_callback(const int16_t *data, size_t frames) { if (!fast_forward || ff_audio) { if (use_core_fps || fast_forward) { return SND_batchSamples_fixed_rate((const SND_Frame*)data, frames); @@ -4768,9 +4768,9 @@ void Core_getName(char* in_name, char* out_name) { void Core_open(const char* core_path, const char* tag_name) { LOG_info("Core_open\n"); core.handle = dlopen(core_path, RTLD_LAZY); - + if (!core.handle) LOG_error("%s\n", dlerror()); - + core.init = dlsym(core.handle, "retro_init"); core.deinit = dlsym(core.handle, "retro_deinit"); core.get_system_info = dlsym(core.handle, "retro_get_system_info"); @@ -4789,24 +4789,24 @@ void Core_open(const char* core_path, const char* tag_name) { core.get_region = dlsym(core.handle, "retro_get_region"); core.get_memory_data = dlsym(core.handle, "retro_get_memory_data"); core.get_memory_size = dlsym(core.handle, "retro_get_memory_size"); - + void (*set_environment_callback)(retro_environment_t); void (*set_video_refresh_callback)(retro_video_refresh_t); void (*set_audio_sample_callback)(retro_audio_sample_t); void (*set_audio_sample_batch_callback)(retro_audio_sample_batch_t); void (*set_input_poll_callback)(retro_input_poll_t); void (*set_input_state_callback)(retro_input_state_t); - + set_environment_callback = dlsym(core.handle, "retro_set_environment"); set_video_refresh_callback = dlsym(core.handle, "retro_set_video_refresh"); set_audio_sample_callback = dlsym(core.handle, "retro_set_audio_sample"); set_audio_sample_batch_callback = dlsym(core.handle, "retro_set_audio_sample_batch"); set_input_poll_callback = dlsym(core.handle, "retro_set_input_poll"); set_input_state_callback = dlsym(core.handle, "retro_set_input_state"); - + struct retro_system_info info = {}; core.get_system_info(&info); - + LOG_info("Block Extract: %d\n", info.block_extract); @@ -4814,18 +4814,18 @@ void Core_open(const char* core_path, const char* tag_name) { sprintf((char*)core.version, "%s (%s)", info.library_name, info.library_version); strcpy((char*)core.tag, tag_name); strcpy((char*)core.extensions, info.valid_extensions); - + core.need_fullpath = info.need_fullpath; - + LOG_info("core: %s version: %s tag: %s (valid_extensions: %s need_fullpath: %i)\n", core.name, core.version, core.tag, info.valid_extensions, info.need_fullpath); - + sprintf((char*)core.config_dir, USERDATA_PATH "/%s-%s", core.tag, core.name); sprintf((char*)core.states_dir, SHARED_USERDATA_PATH "/%s-%s", core.tag, core.name); sprintf((char*)core.saves_dir, SDCARD_PATH "/Saves/%s", core.tag); sprintf((char*)core.bios_dir, SDCARD_PATH "/Bios/%s", core.tag); sprintf((char*)core.cheats_dir, SDCARD_PATH "/Cheats/%s", core.tag); sprintf((char*)core.overlays_dir, SDCARD_PATH "/Overlays/%s", core.tag); - + char cmd[512]; sprintf(cmd, "mkdir -p \"%s\"; mkdir -p \"%s\"", core.config_dir, core.states_dir); system(cmd); @@ -4899,7 +4899,7 @@ void Core_reset(void) { core.reset(); } void Core_unload(void) { - // Disabling this is a dumb hack for bluetooth, we should really be using + // Disabling this is a dumb hack for bluetooth, we should really be using // bluealsa with --keep-alive=-1 - but SDL wont reconnect the stream on next start. // Reenable as soon as we have a more recent SDL available, if ever. //SND_quit(); @@ -4963,7 +4963,7 @@ static struct { .total_discs = 0, .save_exists = 0, .preview_exists = 0, - + .items = { [ITEM_CONT] = "Continue", [ITEM_SAVE] = "Save", @@ -4978,7 +4978,7 @@ void Menu_init(void) { SDL_SetSurfaceBlendMode(menu.overlay, SDL_BLENDMODE_BLEND); Uint32 color = SDL_MapRGBA(menu.overlay->format, 0, 0, 0, 0); SDL_FillRect(screen, NULL, color); - + char emu_name[256]; getEmuName(game.path, emu_name); sprintf(menu.minui_dir, SHARED_USERDATA_PATH "/.minui/%s", emu_name); @@ -4986,15 +4986,15 @@ void Menu_init(void) { // always sanitized/outer name, to keep main UI from having to inspect archives sprintf(menu.slot_path, "%s/%s.txt", menu.minui_dir, game.name); - + if (simple_mode) menu.items[ITEM_OPTS] = "Reset"; - + if (game.m3u_path[0]) { char* tmp; strcpy(menu.base_path, game.m3u_path); tmp = strrchr(menu.base_path, '/') + 1; tmp[0] = '\0'; - + //read m3u file FILE* file = fopen(game.m3u_path, "r"); if (file) { @@ -5003,12 +5003,12 @@ void Menu_init(void) { normalizeNewline(line); trimTrailingNewlines(line); if (strlen(line)==0) continue; // skip empty lines - + char disc_path[256]; strcpy(disc_path, menu.base_path); tmp = disc_path + strlen(disc_path); strcpy(tmp, line); - + // found a valid disc path if (exists(disc_path)) { menu.disc_paths[menu.total_discs] = strdup(disc_path); @@ -5031,7 +5031,7 @@ void Menu_beforeSleep() { RTC_write(); State_autosave(); putFile(AUTO_RESUME_PATH, game.path + strlen(SDCARD_PATH)); - + PWR_setCPUSpeed(CPU_SPEED_MENU); } void Menu_afterSleep() { @@ -5083,17 +5083,17 @@ static int Menu_messageWithFont(char* message, char** pairs, TTF_Font* f) { PAD_poll(); if (PAD_justPressed(BTN_A) || PAD_justPressed(BTN_B)) break; - + PWR_update(&dirty, NULL, Menu_beforeSleep, Menu_afterSleep); - - + + GFX_clear(screen); GFX_blitMessage(f, message, screen, &(SDL_Rect){SCALE1(PADDING),SCALE1(PADDING),screen->w-SCALE1(2*PADDING),screen->h-SCALE1(PILL_SIZE+PADDING)}); GFX_blitButtonGroup(pairs, 0, screen, 1); GFX_flip(screen); dirty = 0; - - + + hdmimon(); } GFX_setMode(MODE_MENU); @@ -5166,8 +5166,8 @@ static int OptionFrontend_openMenu(MenuList* list, int i) { static int OptionEmulator_optionChanged(MenuList* list, int i) { MenuItem* item = &list->items[i]; Option* option = OptionList_getOption(&config.core, item->key); - LOG_info("%s (%s) changed from `%s` (%s) to `%s` (%s)\n", item->name, item->key, - item->values[option->value], option->values[option->value], + LOG_info("%s (%s) changed from `%s` (%s) to `%s` (%s)\n", item->name, item->key, + item->values[option->value], option->values[option->value], item->values[item->value], option->values[item->value] ); OptionList_setOptionRawValue(&config.core, item->key, item->value); @@ -5273,7 +5273,7 @@ static int OptionEmulator_openMenu(MenuList* list, int index) { item->value = option->value; item->values = option->labels; } - + if (cat_count || config.core.enabled_count) { Menu_options(&OptionEmulator_menu); free(OptionEmulator_menu.items); @@ -5290,7 +5290,7 @@ static int OptionEmulator_openMenu(MenuList* list, int index) { Menu_message("This core has no options.", (char*[]){ "B","BACK", NULL }); } } - + return MENU_CALLBACK_NOP; } @@ -5300,14 +5300,14 @@ int OptionControls_bind(MenuList* list, int i) { // LOG_info("changed gamepad_type\n"); return MENU_CALLBACK_NOP; } - + ButtonMapping* button = &config.controls[item->id]; - + int bound = 0; while (!bound) { GFX_startFrame(); PAD_poll(); - + // NOTE: off by one because of the initial NONE value for (int id=0; id<=LOCAL_BUTTON_COUNT; id++) { if (PAD_justPressed(1 << (id-1))) { @@ -5332,7 +5332,7 @@ int OptionControls_bind(MenuList* list, int i) { static int OptionControls_unbind(MenuList* list, int i) { MenuItem* item = &list->items[i]; if (item->values!=button_labels) return MENU_CALLBACK_NOP; - + ButtonMapping* button = &config.controls[item->id]; button->local = -1; button->mod = 0; @@ -5363,11 +5363,11 @@ static int OptionControls_openMenu(MenuList* list, int i) { LOG_info("OptionControls_openMenu\n"); if (OptionControls_menu.items==NULL) { - + // TODO: where do I free this? OptionControls_menu.items = calloc(RETRO_BUTTON_COUNT+1+has_custom_controllers, sizeof(MenuItem)); int k = 0; - + if (has_custom_controllers) { MenuItem* item = &OptionControls_menu.items[k++]; item->name = "Controller"; @@ -5376,13 +5376,13 @@ static int OptionControls_openMenu(MenuList* list, int i) { item->values = gamepad_labels; item->on_change = OptionControls_optionChanged; } - + for (int j=0; config.controls[j].name; j++) { ButtonMapping* button = &config.controls[j]; if (button->ignore) continue; - + //LOG_info("\t%s (%i:%i)\n", button->name, button->local, button->retro); - + MenuItem* item = &OptionControls_menu.items[k++]; item->id = j; item->name = button->name; @@ -5395,16 +5395,16 @@ static int OptionControls_openMenu(MenuList* list, int i) { else { // update values int k = 0; - + if (has_custom_controllers) { MenuItem* item = &OptionControls_menu.items[k++]; item->value = gamepad_type; } - + for (int j=0; config.controls[j].name; j++) { ButtonMapping* button = &config.controls[j]; if (button->ignore) continue; - + MenuItem* item = &OptionControls_menu.items[k++]; item->value = button->local + 1; if (button->mod) item->value += LOCAL_BUTTON_COUNT; @@ -5421,7 +5421,7 @@ static int OptionShortcuts_bind(MenuList* list, int i) { while (!bound) { GFX_startFrame(); PAD_poll(); - + // NOTE: off by one because of the initial NONE value for (int id=0; id<=LOCAL_BUTTON_COUNT; id++) { if (PAD_justPressed(1 << (id-1))) { @@ -5452,7 +5452,7 @@ static int OptionShortcuts_unbind(MenuList* list, int i) { } static MenuList OptionShortcuts_menu = { .type = MENU_INPUT, - .desc = "Press A to set and X to clear." + .desc = "Press A to set and X to clear." "\nSupports single button and MENU+button." // TODO: not supported on nano because POWER doubles as MENU , .on_confirm = OptionShortcuts_bind, @@ -5553,7 +5553,7 @@ static int OptionCheats_optionChanged(MenuList* list, int i) { static int OptionCheats_optionDetail(MenuList* list, int i) { MenuItem* item = &list->items[i]; struct Cheat *cheat = &cheatcodes.cheats[i]; - if (cheat->info) + if (cheat->info) return Menu_message((char*)cheat->info, (char*[]){ "B","BACK", NULL }); else return MENU_CALLBACK_NOP; } @@ -5625,7 +5625,7 @@ static int OptionCheats_openMenu(MenuList* list, int i) { Menu_messageWithFont(cheats_path, (char*[]){ "B","BACK", NULL }, font.small); } - + return MENU_CALLBACK_NOP; } @@ -5680,7 +5680,7 @@ static int OptionPragmas_openMenu(MenuList* list, int i) { progressCount++; } } - + if (PragmasOptions_menu.items[0].name) { Menu_options(&PragmasOptions_menu); } else { @@ -5743,7 +5743,7 @@ static int OptionShaders_openMenu(MenuList* list, int i) { item->values = config.shaders.options[i].values; } } - + if (ShaderOptions_menu.items[0].name) { Menu_options(&ShaderOptions_menu); @@ -5762,7 +5762,7 @@ static MenuList options_menu = { {"Shaders",.on_confirm=OptionShaders_openMenu}, {"Cheats",.on_confirm=OptionCheats_openMenu}, {"Controls",.on_confirm=OptionControls_openMenu}, - {"Shortcuts",.on_confirm=OptionShortcuts_openMenu}, + {"Shortcuts",.on_confirm=OptionShortcuts_openMenu}, {"Save Changes",.on_confirm=OptionSaveChanges_openMenu}, {NULL}, {NULL}, @@ -5789,7 +5789,7 @@ static bool getAlias(char* path, char* alias) { char* file_name = strrchr(path,'/'); if (file_name) file_name += 1; // LOG_info("file_name: %s\n", file_name); - + if (exists(map_path)) { FILE* file = fopen(map_path, "r"); if (file) { @@ -5798,7 +5798,7 @@ static bool getAlias(char* path, char* alias) { normalizeNewline(line); trimTrailingNewlines(line); if (strlen(line)==0) continue; // skip empty lines - + tmp = strchr(line,'\t'); if (tmp) { tmp[0] = '\0'; @@ -5825,25 +5825,25 @@ static int Menu_options(MenuList* list) { int show_options = 1; int show_settings = 0; int await_input = 0; - + // dependent on option list offset top and bottom, eg. the gray triangles int max_visible_options = (screen->h - ((SCALE1(PADDING + PILL_SIZE) * 2) + SCALE1(BUTTON_SIZE))) / SCALE1(BUTTON_SIZE); // 7 for 480, 10 for 720 - + int count; for (count=0; items[count].name; count++); int selected = 0; int start = 0; int end = MIN(count,max_visible_options); int visible_rows = end; - + OptionSaveChanges_updateDesc(); - + int defer_menu = false; while (show_options) { if (await_input) { defer_menu = true; list->on_confirm(list, selected); - + selected += 1; if (selected>=count) { selected = 0; @@ -5857,7 +5857,7 @@ static int Menu_options(MenuList* list) { dirty = 1; await_input = false; } - + GFX_startFrame(); PAD_poll(); if (PAD_justRepeated(BTN_UP)) { @@ -5896,29 +5896,29 @@ static int Menu_options(MenuList* list) { for (j=0; item->values[j]; j++); item->value = j - 1; } - + if (item->on_change) item->on_change(list, selected); else if (list->on_change) list->on_change(list, selected); - + dirty = 1; } else if (PAD_justRepeated(BTN_RIGHT)) { // first check if its not out of bounds already int i = 0; - while (item->values[i]) i++; + while (item->values[i]) i++; if (item->value >= i) item->value = 0; - + if (item->values[item->value+1]) item->value += 1; else item->value = 0; - + if (item->on_change) item->on_change(list, selected); else if (list->on_change) list->on_change(list, selected); - + dirty = 1; } } } - + // uint32_t now = SDL_GetTicks(); if (PAD_justPressed(BTN_B)) { // || PAD_tappedMenu(now) show_options = 0; @@ -5928,7 +5928,7 @@ static int Menu_options(MenuList* list) { int result = MENU_CALLBACK_NOP; if (item->on_confirm) result = item->on_confirm(list, selected); // item-specific action, eg. Save for all games else if (item->submenu) result = Menu_options(item->submenu); // drill down, eg. main options menu - // TODO: is there a way to defer on_confirm for MENU_INPUT so we can clear the currently set value to indicate it is awaiting input? + // TODO: is there a way to defer on_confirm for MENU_INPUT so we can clear the currently set value to indicate it is awaiting input? // eg. set a flag to call on_confirm at the beginning of the next frame? else if (list->on_confirm) { if (item->values==button_labels) await_input = 1; // button binding @@ -5956,10 +5956,10 @@ static int Menu_options(MenuList* list) { if (PAD_justPressed(BTN_X)) { MenuItem* item = &items[selected]; item->value = 0; - + if (item->on_change) item->on_change(list, selected); else if (list->on_change) list->on_change(list, selected); - + // copied from PAD_justRepeated(BTN_DOWN) above selected += 1; if (selected>=count) { @@ -5974,14 +5974,14 @@ static int Menu_options(MenuList* list) { dirty = 1; } } - + if (!defer_menu) PWR_update(&dirty, &show_settings, Menu_beforeSleep, Menu_afterSleep); - + if (defer_menu && PAD_justReleased(BTN_MENU)) defer_menu = false; - + GFX_clear(screen); GFX_blitHardwareGroup(screen, show_settings); - + char* desc = NULL; SDL_Surface* text; @@ -5999,7 +5999,7 @@ static int Menu_options(MenuList* list) { // cache the result list->max_width = mw = MIN(mw, screen->w - SCALE1(PADDING *2)); } - + int ox = (screen->w - mw) / 2; int oy = SCALE1(PADDING + PILL_SIZE); int selected_row = selected - start; @@ -6012,7 +6012,7 @@ static int Menu_options(MenuList* list) { int w = 0; TTF_SizeUTF8(font.small, item->name, &w, NULL); w += SCALE1(OPTION_PADDING*2); - + GFX_blitPillDark(ASSET_BUTTON, screen, &(SDL_Rect){ ox, oy+SCALE1(j*BUTTON_SIZE), @@ -6020,7 +6020,7 @@ static int Menu_options(MenuList* list) { SCALE1(BUTTON_SIZE) }); text_color = uintToColour(THEME_COLOR5_255); - + if (item->desc) desc = item->desc; } text = TTF_RenderUTF8_Blended(font.small, item->name, text_color); @@ -6039,7 +6039,7 @@ static int Menu_options(MenuList* list) { int ox,oy; ox = oy = SCALE1(PADDING); oy += SCALE1(PILL_SIZE); - + int selected_row = selected - start; for (int i=start,j=0; ivalues == NULL) { // This is a navigation item, used to displayed a specific category text = TTF_RenderUTF8_Blended(font.small, ">", COLOR_WHITE); // always white @@ -6081,7 +6081,7 @@ static int Menu_options(MenuList* list) { } } } - + // TODO: blit a black pill on unselected rows (to cover longer item->values?) or truncate longer item->values? if (j==selected_row) { // white pill @@ -6095,7 +6095,7 @@ static int Menu_options(MenuList* list) { SCALE1(BUTTON_SIZE) }); text_color = uintToColour(THEME_COLOR5_255); - + if (item->desc) desc = item->desc; } text = TTF_RenderUTF8_Blended(font.small, item->name, text_color); @@ -6144,7 +6144,7 @@ static int Menu_options(MenuList* list) { for (int i=start,j=0; iname, &w, NULL); @@ -6166,7 +6166,7 @@ static int Menu_options(MenuList* list) { SCALE1(BUTTON_SIZE) }); text_color = uintToColour(THEME_COLOR5_255); - + if (item->desc) desc = item->desc; } text = TTF_RenderUTF8_Blended(font.small, item->name, text_color); @@ -6175,7 +6175,7 @@ static int Menu_options(MenuList* list) { oy+SCALE1((j*BUTTON_SIZE)+1) }); SDL_FreeSurface(text); - + if (await_input && j==selected_row) { // buh } @@ -6193,7 +6193,7 @@ static int Menu_options(MenuList* list) { } } } - + if (count>max_visible_options) { #define SCROLL_WIDTH 24 #define SCROLL_HEIGHT 4 @@ -6202,9 +6202,9 @@ static int Menu_options(MenuList* list) { if (start>0) GFX_blitAsset(ASSET_SCROLL_UP, NULL, screen, &(SDL_Rect){ox, SCALE1(PADDING) + oy}); if (endh - SCALE1(PADDING + PILL_SIZE + BUTTON_SIZE) + oy}); } - + if (!desc && list->desc) desc = list->desc; - + if (desc) { int w,h; GFX_sizeText(font.tiny, desc, SCALE1(12), &w,&h); @@ -6214,45 +6214,45 @@ static int Menu_options(MenuList* list) { w,h }); } - + GFX_flip(screen); dirty = 0; - + hdmimon(); } - + // GFX_clearAll(); // GFX_flip(screen); - + return 0; } static void Menu_scale(SDL_Surface* src, SDL_Surface* dst) { // LOG_info("Menu_scale src: %ix%i dst: %ix%i\n", src->w,src->h,dst->w,dst->h); - + uint16_t* s = src->pixels; uint16_t* d = dst->pixels; - + int sw = src->w; int sh = src->h; int sp = src->pitch / FIXED_BPP; - + int dw = dst->w; int dh = dst->h; int dp = dst->pitch / FIXED_BPP; - + int rx = 0; int ry = 0; int rw = dw; int rh = dh; - + int scaling = screen_scaling; if (scaling==SCALE_CROPPED && DEVICE_WIDTH==HDMI_WIDTH) { scaling = SCALE_NATIVE; } if (scaling==SCALE_NATIVE) { // LOG_info("native\n"); - + rx = renderer.dst_x; ry = renderer.dst_y; rw = renderer.src_w; @@ -6269,7 +6269,7 @@ static void Menu_scale(SDL_Surface* src, SDL_Surface* dst) { sw = rw; sh = rh; } - + if (dw==DEVICE_WIDTH/2) { // LOG_info("halve\n"); rx /= 2; @@ -6287,7 +6287,7 @@ static void Menu_scale(SDL_Surface* src, SDL_Surface* dst) { ry = renderer.dst_y; rw = sw * renderer.scale; rh = sh * renderer.scale; - + if (dw==DEVICE_WIDTH/2) { // LOG_info("halve\n"); rx /= 2; @@ -6296,13 +6296,13 @@ static void Menu_scale(SDL_Surface* src, SDL_Surface* dst) { rh /= 2; } } - + if (scaling==SCALE_ASPECT || rw>dw || rh>dh) { // LOG_info("aspect\n"); double fixed_aspect_ratio = ((double)DEVICE_WIDTH) / DEVICE_HEIGHT; int core_aspect = core.aspect_ratio * 1000; int fixed_aspect = fixed_aspect_ratio * 1000; - + if (core_aspect>fixed_aspect) { // LOG_info("letterbox\n"); rw = dw; @@ -6321,11 +6321,11 @@ static void Menu_scale(SDL_Surface* src, SDL_Surface* dst) { rw = dw; rh = dh; } - + rx = (dw - rw) / 2; ry = (dh - rh) / 2; } - + // LOG_info("Menu_scale (r): %i,%i %ix%i\n",rx,ry,rw,rh); // LOG_info("offset: %i,%i\n", renderer.src_x, renderer.src_y); @@ -6339,7 +6339,7 @@ static void Menu_scale(SDL_Surface* src, SDL_Surface* dst) { int sr = 0; int dr = ry * dp; int cp = dp * FIXED_BPP; - + // LOG_info("Menu_scale (s): %i,%i %ix%i\n",sx,sy,sw,sh); // LOG_info("mx:%i my:%i sx>>16:%i sy>>16:%i\n",mx,my,((sx+mx) >> 16),((sy+my) >> 16)); @@ -6359,14 +6359,14 @@ static void Menu_scale(SDL_Surface* src, SDL_Surface* dst) { sy += my; dr += dp; } - + // LOG_info("successful\n"); } static void Menu_initState(void) { if (exists(menu.slot_path)) menu.slot = getInt(menu.slot_path); if (menu.slot==8) menu.slot = 0; - + menu.save_exists = 0; menu.preview_exists = 0; } @@ -6384,7 +6384,7 @@ static void Menu_updateState(void) { // always sanitized/outer name, to keep main UI from having to inspect archives sprintf(menu.bmp_path, "%s/%s.%d.bmp", menu.minui_dir, game.name, menu.slot); sprintf(menu.txt_path, "%s/%s.%d.txt", menu.minui_dir, game.name, menu.slot); - + menu.save_exists = exists(save_path); menu.preview_exists = menu.save_exists && exists(menu.bmp_path); @@ -6454,12 +6454,12 @@ static void Menu_screenshot(void) { static void Menu_saveState(void) { // LOG_info("Menu_saveState\n"); Menu_updateState(); - + if (menu.total_discs) { char* disc_path = menu.disc_paths[menu.disc]; putFile(menu.txt_path, disc_path + strlen(menu.base_path)); } - + // if already in menu use menu.bitmap instead for saving screenshots otherwise create new one on the fly if (newScreenshot) { int cw, ch; @@ -6468,7 +6468,7 @@ static void Menu_saveState(void) { args->pixels = pixels; args->w = cw; args->h = ch; - args->path = SDL_strdup(menu.bmp_path); + args->path = SDL_strdup(menu.bmp_path); SDL_WaitThread(screenshotsavethread, NULL); screenshotsavethread = SDL_CreateThread(save_screenshot_thread, "SaveScreenshotThread", args); newScreenshot = 0; @@ -6477,29 +6477,29 @@ static void Menu_saveState(void) { IMG_SavePNG_RW(menu.bitmap, rw,1); LOG_info("saved screenshot\n"); } - + state_slot = menu.slot; putInt(menu.slot_path, menu.slot); State_write(); } static void Menu_loadState(void) { Menu_updateState(); - + if (menu.save_exists) { if (menu.total_discs) { char slot_disc_name[256]; getFile(menu.txt_path, slot_disc_name, 256); - + char slot_disc_path[256]; if (slot_disc_name[0]=='/') strcpy(slot_disc_path, slot_disc_name); else sprintf(slot_disc_path, "%s%s", menu.base_path, slot_disc_name); - + char* disc_path = menu.disc_paths[menu.disc]; if (!exactMatch(slot_disc_path, disc_path)) { Game_changeDisc(slot_disc_path); } } - + state_slot = menu.slot; putInt(menu.slot_path, menu.slot); State_read(); @@ -6510,18 +6510,18 @@ static void Menu_loop(void) { int cw, ch; unsigned char* pixels = GFX_GL_screenCapture(&cw, &ch); - + renderer.dst = pixels; SDL_Surface* rawSurface = SDL_CreateRGBSurfaceWithFormatFrom( pixels, cw, ch, 32, cw * 4, SDL_PIXELFORMAT_ABGR8888 ); SDL_Surface* converted = SDL_ConvertSurfaceFormat(rawSurface, SDL_PIXELFORMAT_RGBA8888, 0); SDL_FreeSurface(rawSurface); - free(pixels); + free(pixels); menu.bitmap = converted; - SDL_Surface* backing = SDL_CreateRGBSurfaceWithFormat(0,DEVICE_WIDTH,DEVICE_HEIGHT,32,SDL_PIXELFORMAT_RGBA8888); - + SDL_Surface* backing = SDL_CreateRGBSurfaceWithFormat(0,DEVICE_WIDTH,DEVICE_HEIGHT,32,SDL_PIXELFORMAT_RGBA8888); + SDL_Rect dst = { 0, @@ -6530,7 +6530,7 @@ static void Menu_loop(void) { screen->h }; SDL_BlitScaled(menu.bitmap, NULL, backing, &dst); - + int restore_w = screen->w; int restore_h = screen->h; int restore_p = screen->pitch; @@ -6545,29 +6545,29 @@ static void Menu_loop(void) { PWR_setCPUSpeed(CPU_SPEED_MENU); // set Hz directly GFX_setEffect(EFFECT_NONE); - + int rumble_strength = VIB_getStrength(); VIB_setStrength(0); - + PWR_enableAutosleep(); PAD_reset(); - + // path and string things char* tmp; char rom_name[256]; // without extension or cruft getDisplayName(game.name, rom_name); getAlias(game.path, rom_name); - + int rom_disc = -1; char disc_name[16]; if (menu.total_discs) { rom_disc = menu.disc; sprintf(disc_name, "Disc %i", menu.disc+1); } - + int selected = 0; // resets every launch Menu_initState(); - + int status = STATUS_CONT; // TODO: no longer used? int show_setting = 0; int dirty = 1; @@ -6583,7 +6583,7 @@ static void Menu_loop(void) { uint32_t now = SDL_GetTicks(); PAD_poll(); - + if (PAD_justPressed(BTN_UP)) { selected -= 1; if (selected<0) selected += MENU_ITEM_COUNT; @@ -6620,11 +6620,11 @@ static void Menu_loop(void) { dirty = 1; } } - + if (dirty && (selected==ITEM_SAVE || selected==ITEM_LOAD)) { Menu_updateState(); } - + if (PAD_justPressed(BTN_B) || (BTN_WAKE!=BTN_MENU && PAD_tappedMenu(now))) { status = STATUS_CONT; show_menu = 0; @@ -6642,7 +6642,7 @@ static void Menu_loop(void) { } show_menu = 0; break; - + case ITEM_SAVE: { Menu_saveState(); status = STATUS_SAVE; @@ -6666,7 +6666,7 @@ static void Menu_loop(void) { Menu_options(&options_menu); if (screen_scaling!=old_scaling) { selectScaler(renderer.true_w,renderer.true_h,renderer.src_p); - + restore_w = screen->w; restore_h = screen->h; restore_p = screen->pitch; @@ -6692,12 +6692,12 @@ static void Menu_loop(void) { GFX_clear(screen); GFX_drawOnLayer(menu.bitmap,0,0,DEVICE_WIDTH,DEVICE_HEIGHT,0.4f,1,0); - + int ox, oy; int ow = GFX_blitHardwareGroup(screen, show_setting); int max_width = screen->w - SCALE1(PADDING * 2) - ow; - + char display_name[256]; int text_width = GFX_truncateText(font.large, rom_name, display_name, max_width, SCALE1(BUTTON_PADDING*2)); max_width = MIN(max_width, text_width); @@ -6720,22 +6720,22 @@ static void Menu_loop(void) { SCALE1(PADDING+4) }); SDL_FreeSurface(text); - + if (show_setting && !GetHDMI()) GFX_blitHardwareHints(screen, show_setting); else GFX_blitButtonGroup((char*[]){ BTN_SLEEP==BTN_POWER?"POWER":"MENU","SLEEP", NULL }, 0, screen, 0); GFX_blitButtonGroup((char*[]){ "B","BACK", "A","OKAY", NULL }, 1, screen, 1); - + // list oy = (((DEVICE_HEIGHT / FIXED_SCALE) - PADDING * 2) - (MENU_ITEM_COUNT * PILL_SIZE)) / 2; for (int i=0; i1 && i==ITEM_CONT) { + if (menu.total_discs>1 && i==ITEM_CONT) { GFX_blitPillDark(ASSET_WHITE_PILL, screen, &(SDL_Rect){ SCALE1(PADDING), SCALE1(oy + PADDING), @@ -6749,10 +6749,10 @@ static void Menu_loop(void) { }); SDL_FreeSurface(text); } - + TTF_SizeUTF8(font.large, item, &ow, NULL); ow += SCALE1(BUTTON_PADDING*2); - + // pill GFX_blitPillDark(ASSET_WHITE_PILL, screen, &(SDL_Rect){ SCALE1(PADDING), @@ -6761,8 +6761,8 @@ static void Menu_loop(void) { SCALE1(PILL_SIZE) }); } - - + + // text text = TTF_RenderUTF8_Blended(font.large, item, text_color); SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){ @@ -6771,7 +6771,7 @@ static void Menu_loop(void) { }); SDL_FreeSurface(text); } - + // slot preview if (selected==ITEM_SAVE || selected==ITEM_LOAD) { #define WINDOW_RADIUS 4 // TODO: this logic belongs in blitRect? @@ -6783,19 +6783,19 @@ static void Menu_loop(void) { int ph = hh + SCALE1(WINDOW_RADIUS*2 + PAGINATION_HEIGHT + WINDOW_RADIUS); ox = DEVICE_WIDTH - pw - SCALE1(PADDING); oy = (DEVICE_HEIGHT - ph) / 2; - + // window GFX_blitRect(ASSET_STATE_BG, screen, &(SDL_Rect){ox,oy,pw,ph}); ox += SCALE1(WINDOW_RADIUS); oy += SCALE1(WINDOW_RADIUS); - + if (menu.preview_exists) { // has save, has preview // lotta memory churn here SDL_Surface* bmp = IMG_Load(menu.bmp_path); SDL_Surface* raw_preview = SDL_ConvertSurfaceFormat(bmp, SDL_PIXELFORMAT_RGBA8888,0); if (raw_preview) { - SDL_FreeSurface(bmp); - bmp = raw_preview; + SDL_FreeSurface(bmp); + bmp = raw_preview; } // LOG_info("raw_preview %ix%i\n", raw_preview->w,raw_preview->h); SDL_Rect preview_rect = {ox,oy,hw,hh}; @@ -6810,7 +6810,7 @@ static void Menu_loop(void) { if (menu.save_exists) GFX_blitMessage(font.large, "No Preview", screen, &preview_rect); else GFX_blitMessage(font.large, "Empty Slot", screen, &preview_rect); } - + // pagination ox += (pw-SCALE1(15*MENU_SLOT_COUNT))/2; oy += hh+SCALE1(WINDOW_RADIUS); @@ -6827,14 +6827,14 @@ static void Menu_loop(void) { } hdmimon(); } - + SDL_FreeSurface(preview); if(menu.bitmap) SDL_FreeSurface(menu.bitmap); PAD_reset(); GFX_clearAll(); PWR_warn(1); - + int count = 0; char** overlayList = config.frontend.options[FE_OPT_OVERLAY].values; while ( overlayList && overlayList[count]) count++; @@ -6854,11 +6854,11 @@ static void Menu_loop(void) { setOverclock(overclock); // restore overclock value if (rumble_strength) VIB_setStrength(rumble_strength); - + if (!HAS_POWER_BUTTON) PWR_disableSleep(); } else if (exists(NOUI_PATH)) PWR_powerOff(0); // TODO: won't work with threaded core, only check this once per launch - + SDL_FreeSurface(backing); PWR_disableAutosleep(); @@ -6924,7 +6924,7 @@ static void trackFPS(void) { sec_start = now; cpu_ticks = 0; fps_ticks = 0; - + // LOG_info("fps: %f cpu: %f\n", fps_double, cpu_double); } } @@ -6937,7 +6937,7 @@ static void limitFF(void) { last_max_speed = max_ff_speed; ff_frame_time = 1000000 / (core.fps * (max_ff_speed + 1)); } - + uint64_t now = getMicroseconds(); if (fast_forward && max_ff_speed) { if (last_time == 0) last_time = now; @@ -6995,7 +6995,7 @@ int main(int argc , char* argv[]) { LOG_info("minarch: need asoundrc at %s\n", asoundpath); if(exists(asoundpath)) LOG_info("asoundrc exists at %s\n", asoundpath); - else + else LOG_info("asoundrc does not exist at %s\n", asoundpath); pthread_t cpucheckthread; @@ -7005,9 +7005,9 @@ int main(int argc , char* argv[]) { // force a stack overflow to ensure asan is linked and actually working // char tmp[2]; // tmp[2] = 'a'; - + char core_path[MAX_PATH]; - char rom_path[MAX_PATH]; + char rom_path[MAX_PATH]; char tag_name[MAX_PATH]; if(argc < 2) @@ -7016,9 +7016,9 @@ int main(int argc , char* argv[]) { strcpy(core_path, argv[1]); strcpy(rom_path, argv[2]); getEmuName(rom_path, tag_name); - + LOG_info("rom_path: %s\n", rom_path); - + screen = GFX_init(MODE_MENU); // initialize default shaders @@ -7029,7 +7029,7 @@ int main(int argc , char* argv[]) { DEVICE_HEIGHT = screen->h; DEVICE_PITCH = screen->pitch; // LOG_info("DEVICE_SIZE: %ix%i (%i)\n", DEVICE_WIDTH,DEVICE_HEIGHT,DEVICE_PITCH); - + LEDS_initLeds(); VIB_init(); PWR_init(); @@ -7044,15 +7044,15 @@ int main(int argc , char* argv[]) { Game_open(rom_path); // nes tries to load gamegenie setting before this returns ffs if (!game.is_open) goto finish; - + simple_mode = exists(SIMPLE_MODE_PATH); - + // restore options Config_load(); // before init? Config_init(); Config_readOptions(); // cores with boot logo option (eg. gb) need to load options early setOverclock(overclock); - + Core_init(); // TODO: find a better place to do this @@ -7075,7 +7075,7 @@ int main(int argc , char* argv[]) { PWR_warn(1); PWR_disableAutosleep(); // we dont need five second updates while ingame, and wifi status isnt displayed either - PWR_updateFrequency(PWR_UPDATE_FREQ, 0); + PWR_updateFrequency(PWR_UPDATE_FREQ, 0); // force a vsync immediately before loop // for better frame pacing? @@ -7092,13 +7092,13 @@ int main(int argc , char* argv[]) { sec_start = SDL_GetTicks(); resetFPSCounter(); chooseSyncRef(); - + int has_pending_opt_change = 0; LOG_info("Starting shaders %ims\n\n",SDL_GetTicks()); // then initialize custom shaders from settings - + initShaders(); Config_readOptions(); applyShaderSettings(); @@ -7108,11 +7108,11 @@ int main(int argc , char* argv[]) { LOG_info("total startup time %ims\n\n",SDL_GetTicks()); while (!quit) { GFX_startFrame(); - + core.run(); limitFF(); trackFPS(); - + if (has_pending_opt_change) { has_pending_opt_change = 0; @@ -7124,7 +7124,7 @@ int main(int argc , char* argv[]) { chooseSyncRef(); } - + if (show_menu) { PWR_updateFrequency(PWR_UPDATE_FREQ,1); Menu_loop(); @@ -7144,7 +7144,7 @@ int main(int argc , char* argv[]) { } int cw, ch; unsigned char* pixels = GFX_GL_screenCapture(&cw, &ch); - + renderer.dst = pixels; SDL_Surface* rawSurface = SDL_CreateRGBSurfaceWithFormatFrom( pixels, cw, ch, 32, cw * 4, SDL_PIXELFORMAT_ABGR8888 @@ -7152,17 +7152,17 @@ int main(int argc , char* argv[]) { SDL_Surface* converted = SDL_ConvertSurfaceFormat(rawSurface, SDL_PIXELFORMAT_RGBA8888, 0); screen = converted; SDL_FreeSurface(rawSurface); - free(pixels); + free(pixels); GFX_animateSurfaceOpacity(converted, 0, 0, cw, ch, 255, 0, CFG_getMenuTransitions() ? 200 : 20, 1); - SDL_FreeSurface(converted); - + SDL_FreeSurface(converted); + if(rgbaData) free(rgbaData); PLAT_clearTurbo(); Menu_quit(); QuitSettings(); - + finish: Game_close(); @@ -7175,7 +7175,7 @@ int main(int argc , char* argv[]) { PWR_quit(); VIB_quit(); SND_removeDeviceWatcher(); - // Disabling this is a dumb hack for bluetooth, we should really be using + // Disabling this is a dumb hack for bluetooth, we should really be using // bluealsa with --keep-alive=-1 - but SDL wont reconnect the stream on next start. // Reenable as soon as we have a more recent SDL available, if ever. //SND_quit(); diff --git a/workspace/all/minput/makefile b/workspace/all/minput/makefile index 1583fba74..e4279ce06 100644 --- a/workspace/all/minput/makefile +++ b/workspace/all/minput/makefile @@ -41,4 +41,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/msettings.h: - cd ../../$(PLATFORM)/libmsettings && make \ No newline at end of file + cd ../../$(PLATFORM)/libmsettings && make diff --git a/workspace/all/minput/minput.c b/workspace/all/minput/minput.c index 1ec1797c7..e0f55ccaa 100644 --- a/workspace/all/minput/minput.c +++ b/workspace/all/minput/minput.c @@ -11,7 +11,7 @@ static int getButtonWidth(char* label) { SDL_Surface* text; int w = 0; - + if (strlen(label)<=2) w = SCALE1(BUTTON_SIZE); else { text = TTF_RenderUTF8_Blended(font.tiny, label, COLOR_BUTTON_TEXT); @@ -24,7 +24,7 @@ static int getButtonWidth(char* label) { static void blitButton(char* label, SDL_Surface* dst, int pressed, int x, int y, int w) { SDL_Rect point = {x,y}; SDL_Surface* text; - + int len = strlen(label); if (len<=2) { text = TTF_RenderUTF8_Blended(len==2?font.small:font.medium, label, COLOR_BUTTON_TEXT); @@ -43,12 +43,12 @@ static void blitButton(char* label, SDL_Surface* dst, int pressed, int x, int y, int main(int argc , char* argv[]) { PWR_setCPUSpeed(CPU_SPEED_MENU); - + SDL_Surface* screen = GFX_init(MODE_MAIN); PAD_init(); PWR_init(); InitSettings(); - + // one-time int has_L2 = (BUTTON_L2!=BUTTON_NA || CODE_L2!=CODE_NA || JOY_L2!=JOY_NA || AXIS_L2!=AXIS_NA); int has_R2 = (BUTTON_R2!=BUTTON_NA || CODE_R2!=CODE_NA || JOY_R2!=JOY_NA || AXIS_R2!=AXIS_NA); @@ -56,15 +56,15 @@ int main(int argc , char* argv[]) { int has_R3 = (BUTTON_R3!=BUTTON_NA || CODE_R3!=CODE_NA || JOY_R3!=JOY_NA); int has_LS = (AXIS_LX!=AXIS_NA); int has_RS = (AXIS_RX!=AXIS_NA); - + int has_volume = (BUTTON_PLUS!=BUTTON_NA || CODE_PLUS!=CODE_NA || JOY_PLUS!=JOY_NA); int has_power = HAS_POWER_BUTTON; int has_menu = HAS_MENU_BUTTON; int has_both = (has_power && has_menu); - + int oy = SCALE1(PADDING); if (!has_L3 && !has_R3) oy += SCALE1(PILL_SIZE); - + SDL_Event event; int quit = 0; int dirty = 1; @@ -72,29 +72,29 @@ int main(int argc , char* argv[]) { while(!quit) { GFX_startFrame(); uint32_t frame_start = SDL_GetTicks(); - + PAD_poll(); - + if (PAD_anyPressed() || PAD_anyJustReleased()) dirty = 1; if (PAD_isPressed(BTN_SELECT) && PAD_isPressed(BTN_START)) quit = 1; - + // PWR_update(&dirty, NULL, NULL,NULL); - + if (dirty) { GFX_clear(screen); - + // GFX_blitHardwareGroup(screen, show_setting); - + // L group { int x = SCALE1(BUTTON_MARGIN + PADDING); int y = oy; int w = 0; int ox = 0; - + w = getButtonWidth("L1") + SCALE1(BUTTON_MARGIN)*2; ox = w; - + if (has_L2) w += getButtonWidth("L2") + SCALE1(BUTTON_MARGIN); if (!has_L2) x += SCALE1(PILL_SIZE); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x, y, w}, THEME_COLOR3, RGB_WHITE); @@ -102,89 +102,89 @@ int main(int argc , char* argv[]) { blitButton("L1", screen, PAD_isPressed(BTN_L1), x+SCALE1(BUTTON_MARGIN), y+SCALE1(BUTTON_MARGIN),0); if (has_L2) blitButton("L2", screen, PAD_isPressed(BTN_L2), x+ox, y+SCALE1(BUTTON_MARGIN),0); } - + // R group { int x = 0; int y = oy; int w = 0; int ox = 0; - + w = getButtonWidth("R1") + SCALE1(BUTTON_MARGIN)*2; ox = w; - + if (has_R2) w += getButtonWidth("R2") + SCALE1(BUTTON_MARGIN); - + x = FIXED_WIDTH - w - SCALE1(BUTTON_MARGIN + PADDING); if (!has_R2) x -= SCALE1(PILL_SIZE); - + GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,w}, THEME_COLOR3, RGB_WHITE); blitButton(has_R2?"R2":"R1", screen, PAD_isPressed(has_R2?BTN_R2:BTN_R1), x+SCALE1(BUTTON_MARGIN), y+SCALE1(BUTTON_MARGIN),0); if (has_R2) blitButton("R1", screen, PAD_isPressed(BTN_R1), x+ox, y+SCALE1(BUTTON_MARGIN),0); } - + // DPAD group { // UP int x = SCALE1(PADDING + PILL_SIZE); int y = oy + SCALE1(PILL_SIZE*2); int o = SCALE1(BUTTON_MARGIN); - + SDL_FillRect(screen, &(SDL_Rect){x,y+SCALE1(PILL_SIZE/2),SCALE1(PILL_SIZE),SCALE1(PILL_SIZE*2)}, THEME_COLOR3); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("U", screen, PAD_isPressed(BTN_DPAD_UP), x+o, y+o,0); - + y += SCALE1(PILL_SIZE*2); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("D", screen, PAD_isPressed(BTN_DPAD_DOWN), x+o, y+o,0); - + x -= SCALE1(PILL_SIZE); y -= SCALE1(PILL_SIZE); - + SDL_FillRect(screen, &(SDL_Rect){x+SCALE1(PILL_SIZE/2),y,SCALE1(PILL_SIZE*2),SCALE1(PILL_SIZE)}, THEME_COLOR3); - + GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("L", screen, PAD_isPressed(BTN_DPAD_LEFT), x+o, y+o,0); - + x += SCALE1(PILL_SIZE*2); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("R", screen, PAD_isPressed(BTN_DPAD_RIGHT), x+o, y+o,0); } - + // ABXY group { // UP int x = FIXED_WIDTH - SCALE1(PADDING + PILL_SIZE * 3) + SCALE1(PILL_SIZE); int y = oy + SCALE1(PILL_SIZE*2); int o = SCALE1(BUTTON_MARGIN); - + // SDL_FillRect(screen, &(SDL_Rect){x,y+SCALE1(PILL_SIZE/2),SCALE1(PILL_SIZE),SCALE1(PILL_SIZE*2)}, THEME_COLOR3); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("X", screen, PAD_isPressed(BTN_X), x+o, y+o,0); - + y += SCALE1(PILL_SIZE*2); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("B", screen, PAD_isPressed(BTN_B), x+o, y+o,0); - + x -= SCALE1(PILL_SIZE); y -= SCALE1(PILL_SIZE); - + // SDL_FillRect(screen, &(SDL_Rect){x+SCALE1(PILL_SIZE/2),y,SCALE1(PILL_SIZE*2),SCALE1(PILL_SIZE)}, THEME_COLOR3); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("Y", screen, PAD_isPressed(BTN_Y), x+o, y+o,0); - + x += SCALE1(PILL_SIZE*2); GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("A", screen, PAD_isPressed(BTN_A), x+o, y+o,0); } - + // VOLUME group if (has_volume) { int x = (FIXED_WIDTH - SCALE1(99))/2; int y = oy + SCALE1(PILL_SIZE); int w = SCALE1(42); - + GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,SCALE1(98)}, THEME_COLOR3, RGB_WHITE); x += SCALE1(BUTTON_MARGIN); y += SCALE1(BUTTON_MARGIN); @@ -193,16 +193,16 @@ int main(int argc , char* argv[]) { blitButton("VOL. +", screen, PAD_isPressed(BTN_PLUS), x, y, w); x += w + SCALE1(BUTTON_MARGIN); } - + // SYSTEM group if (has_power || has_menu) { int bw = 42; int pw = has_both ? (bw*2 + BUTTON_MARGIN*3) : (bw + BUTTON_MARGIN*2); - + int x = (FIXED_WIDTH - SCALE1(pw))/2; int y = oy + SCALE1(PILL_SIZE * 3); int w = SCALE1(bw); - + GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,SCALE1(pw)}, THEME_COLOR3, RGB_WHITE); x += SCALE1(BUTTON_MARGIN); y += SCALE1(BUTTON_MARGIN); @@ -215,13 +215,13 @@ int main(int argc , char* argv[]) { x += w + SCALE1(BUTTON_MARGIN); } } - + // META group { int x = (FIXED_WIDTH - SCALE1(99))/2; int y = oy + SCALE1(PILL_SIZE * 5); int w = SCALE1(42); - + GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,SCALE1(130)}, THEME_COLOR3, RGB_WHITE); x += SCALE1(BUTTON_MARGIN); y += SCALE1(BUTTON_MARGIN); @@ -229,12 +229,12 @@ int main(int argc , char* argv[]) { x += w + SCALE1(BUTTON_MARGIN); blitButton("START", screen, PAD_isPressed(BTN_START), x, y, w); x += w + SCALE1(BUTTON_MARGIN); - + SDL_Surface* text = TTF_RenderUTF8_Blended(font.tiny, "QUIT", COLOR_LIGHT_TEXT); SDL_BlitSurface(text, NULL, screen, &(SDL_Rect){x,y+(SCALE1(BUTTON_SIZE)-text->h)/2}); SDL_FreeSurface(text); } - + // L3 if (has_L3) { int x = SCALE1(PADDING + PILL_SIZE); @@ -244,13 +244,13 @@ int main(int argc , char* argv[]) { GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x, y, 0}, THEME_COLOR3, RGB_WHITE); blitButton("L3", screen, PAD_isPressed(BTN_L3), x + o, y + o, 0); } - + // R3 if (has_R3) { int x = FIXED_WIDTH - SCALE1(PADDING + PILL_SIZE * 3) + SCALE1(PILL_SIZE); int y = oy + SCALE1(PILL_SIZE*6); int o = SCALE1(BUTTON_MARGIN); - + GFX_blitPillColor(ASSET_WHITE_PILL, screen, &(SDL_Rect){x,y,0}, THEME_COLOR3, RGB_WHITE); blitButton("R3", screen, PAD_isPressed(BTN_R3), x+o, y+o,0); } @@ -260,11 +260,11 @@ int main(int argc , char* argv[]) { } else GFX_sync(); } - + QuitSettings(); PWR_quit(); PAD_quit(); GFX_quit(); - + return EXIT_SUCCESS; } diff --git a/workspace/all/nextui/nextui.c b/workspace/all/nextui/nextui.c index 4e7e49f20..93fed369a 100644 --- a/workspace/all/nextui/nextui.c +++ b/workspace/all/nextui/nextui.c @@ -69,7 +69,7 @@ static void Array_reverse(Array* self) { } } static void Array_free(Array* self) { - free(self->items); + free(self->items); free(self); } static void Array_yoink(Array* self, Array* other) { @@ -228,7 +228,7 @@ static void getUniqueName(Entry* entry, char* out_name) { char* filename = strrchr(entry->path, '/')+1; char emu_tag[256]; getEmuName(entry->path, emu_tag); - + char *tmp; strcpy(out_name, entry->name); tmp = out_name + strlen(out_name); @@ -242,7 +242,7 @@ static void getUniqueName(Entry* entry, char* out_name) { static void Directory_index(Directory* self) { int is_collection = prefixMatch(COLLECTIONS_PATH, self->path); int skip_index = exactMatch(FAUX_RECENT_PATH, self->path) || is_collection; // not alphabetized - + Hash* map = NULL; char map_path[256]; sprintf(map_path, "%s/map.txt", is_collection ? COLLECTIONS_PATH : self->path); @@ -266,7 +266,7 @@ static void Directory_index(Directory* self) { } } fclose(file); - + int resort = 0; int filter = 0; for (int i = 0; i < self->entries->count; i++) { @@ -280,7 +280,7 @@ static void Directory_index(Directory* self) { if (!filter && hide(entry->name)) filter = 1; } } - + if (filter) { Array* entries = Array_new(); for (int i = 0; i < self->entries->count; i++) { @@ -297,7 +297,7 @@ static void Directory_index(Directory* self) { if (resort) EntryArray_sort(self->entries); } } - + Entry* prior = NULL; int alpha = -1; int index = 0; @@ -311,7 +311,7 @@ static void Directory_index(Directory* self) { entry->name = strdup(alias); } } - + if (prior != NULL && exactMatch(prior->name, entry->name)) { free(prior->unique); free(entry->unique); @@ -343,7 +343,7 @@ static void Directory_index(Directory* self) { } entry->alpha = index; } - + prior = entry; } @@ -360,7 +360,7 @@ static Array* getEntries(char* path); static Directory* Directory_new(char* path, int selected) { char display_name[256]; getDisplayName(path, display_name); - + Directory* self = malloc(sizeof(Directory)); self->path = strdup(path); self->name = strdup(display_name); @@ -424,7 +424,7 @@ static Recent* Recent_new(char* path, char* alias) { char emu_name[256]; getEmuName(sd_path, emu_name); - + self->path = strdup(path); self->alias = alias ? strdup(alias) : NULL; self->available = hasEmu(emu_name); @@ -521,12 +521,12 @@ static Entry* entryFromPakName(char* pak_name) // Check in Emus sprintf(pak_path, "%s/Emus/%s.pak", PAKS_PATH, pak_name); - if(exists(pak_path)) + if(exists(pak_path)) return Entry_newNamed(pak_path, ENTRY_PAK, pak_name); // Check in platform Emus sprintf(pak_path, "%s/Emus/%s/%s.pak", SDCARD_PATH, PLATFORM, pak_name); - if(exists(pak_path)) + if(exists(pak_path)) return Entry_newNamed(pak_path, ENTRY_PAK, pak_name); return NULL; @@ -547,31 +547,31 @@ static int hasCue(char* dir_path, char* cue_path) { // NOTE: dir_path not rom_pa } static int hasM3u(char* rom_path, char* m3u_path) { // NOTE: rom_path not dir_path char* tmp; - + strcpy(m3u_path, rom_path); tmp = strrchr(m3u_path, '/') + 1; tmp[0] = '\0'; - + // path to parent directory char base_path[256]; strcpy(base_path, m3u_path); - + tmp = strrchr(m3u_path, '/'); tmp[0] = '\0'; - + // get parent directory name char dir_name[256]; tmp = strrchr(m3u_path, '/'); strcpy(dir_name, tmp); - + // dir_name is also our m3u file name - tmp = m3u_path + strlen(m3u_path); + tmp = m3u_path + strlen(m3u_path); strcpy(tmp, dir_name); // add extension tmp = m3u_path + strlen(m3u_path); strcpy(tmp, ".m3u"); - + return exists(m3u_path); } @@ -590,7 +590,7 @@ static int hasRecents(void) { Recent* recent = Recent_new(disc_path, NULL); if (recent->available) has += 1; Array_push(recents, recent); - + char parent_path[256]; strcpy(parent_path, disc_path); char* tmp = strrchr(parent_path, '/') + 1; @@ -607,9 +607,9 @@ static int hasRecents(void) { normalizeNewline(line); trimTrailingNewlines(line); if (strlen(line)==0) continue; // skip empty lines - + // LOG_info("line: %s\n", line); - + char* path = line; char* alias = NULL; char* tmp = strchr(line,'\t'); @@ -617,7 +617,7 @@ static int hasRecents(void) { tmp[0] = '\0'; alias = tmp+1; } - + char sd_path[256]; sprintf(sd_path, "%s%s", SDCARD_PATH, path); if (exists(sd_path)) { @@ -629,7 +629,7 @@ static int hasRecents(void) { strcpy(parent_path, path); char* tmp = strrchr(parent_path, '/') + 1; tmp[0] = '\0'; - + int found = 0; for (int i=0; icount; i++) { char* path = parent_paths->items[i]; @@ -639,12 +639,12 @@ static int hasRecents(void) { } } if (found) continue; - + Array_push(parent_paths, strdup(parent_path)); } - + // LOG_info("path:%s alias:%s\n", path, alias); - + Recent* recent = Recent_new(path, alias); if (recent->available) has += 1; Array_push(recents, recent); @@ -653,16 +653,16 @@ static int hasRecents(void) { } fclose(file); } - + saveRecents(); - + StringArray_free(parent_paths); return has>0; } static int hasCollections(void) { int has = 0; if (!exists(COLLECTIONS_PATH)) return has; - + DIR *dh = opendir(COLLECTIONS_PATH); struct dirent *dp; while((dp = readdir(dh)) != NULL) { @@ -679,10 +679,10 @@ static int hasRoms(char* dir_name) { char rom_path[256]; getEmuName(dir_name, emu_name); - + // check for emu pak if (!hasEmu(emu_name)) return has; - + // check for at least one non-hidden file (we're going to assume it's a rom) sprintf(rom_path, "%s/%s/", ROMS_PATH, dir_name); DIR *dh = opendir(rom_path); @@ -833,7 +833,7 @@ static Array* getQuickToggles(void) { Entry *settings = entryFromPakName("Settings"); if (settings) Array_push(entries, settings); - + Entry *store = entryFromPakName("Pak Store"); if (store) Array_push(entries, store); @@ -854,7 +854,7 @@ static Array* getQuickToggles(void) { static Array* getRoot(void) { Array* root = Array_new(); - if (hasRecents() && CFG_getShowRecents()) + if (hasRecents() && CFG_getShowRecents()) Array_push(root, Entry_new(FAUX_RECENT_PATH, ENTRY_DIR)); Array *entries = getRoms(); @@ -886,7 +886,7 @@ static Entry* entryFromRecent(Recent* recent) { if(!recent || !recent->available) return NULL; - + char sd_path[256]; sprintf(sd_path, "%s%s", SDCARD_PATH, recent->path); int type = suffixMatch(".pak", sd_path) ? ENTRY_PAK : ENTRY_ROM; // ??? @@ -918,13 +918,13 @@ static Array* getCollection(char* path) { normalizeNewline(line); trimTrailingNewlines(line); if (strlen(line)==0) continue; // skip empty lines - + char sd_path[256]; sprintf(sd_path, "%s%s", SDCARD_PATH, line); if (exists(sd_path)) { int type = suffixMatch(".pak", sd_path) ? ENTRY_PAK : ENTRY_ROM; // ??? Array_push(entries, Entry_new(sd_path, type)); - + // char emu_name[256]; // getEmuName(sd_path, emu_name); // if (hasEmu(emu_name)) { @@ -937,16 +937,16 @@ static Array* getCollection(char* path) { return entries; } static Array* getDiscs(char* path){ - + // TODO: does path have SDCARD_PATH prefix? - + Array* entries = Array_new(); - + char base_path[256]; strcpy(base_path, path); char* tmp = strrchr(base_path, '/') + 1; tmp[0] = '\0'; - + // TODO: limit number of discs supported (to 9?) FILE* file = fopen(path, "r"); if (file) { @@ -956,10 +956,10 @@ static Array* getDiscs(char* path){ normalizeNewline(line); trimTrailingNewlines(line); if (strlen(line)==0) continue; // skip empty lines - + char disc_path[256]; sprintf(disc_path, "%s%s", base_path, line); - + if (exists(disc_path)) { disc += 1; Entry* entry = Entry_new(disc_path, ENTRY_ROM); @@ -981,7 +981,7 @@ static int getFirstDisc(char* m3u_path, char* disc_path) { // based on getDiscs( strcpy(base_path, m3u_path); char* tmp = strrchr(base_path, '/') + 1; tmp[0] = '\0'; - + FILE* file = fopen(m3u_path, "r"); if (file) { char line[256]; @@ -989,9 +989,9 @@ static int getFirstDisc(char* m3u_path, char* disc_path) { // based on getDiscs( normalizeNewline(line); trimTrailingNewlines(line); if (strlen(line)==0) continue; // skip empty lines - + sprintf(disc_path, "%s%s", base_path, line); - + if (exists(disc_path)) found = 1; break; } @@ -1042,7 +1042,7 @@ static int isConsoleDir(char* path) { strcpy(parent_dir, path); tmp = strrchr(parent_dir, '/'); tmp[0] = '\0'; - + return exactMatch(parent_dir, ROMS_PATH); } @@ -1055,8 +1055,8 @@ static Array* getEntries(char* path){ char* tmp = strrchr(collated_path, '('); // 1 because we want to keep the opening parenthesis to avoid collating "Game Boy Color" and "Game Boy Advance" into "Game Boy" // but conditional so we can continue to support a bare tag name as a folder name - if (tmp) tmp[1] = '\0'; - + if (tmp) tmp[1] = '\0'; + DIR *dh = opendir(ROMS_PATH); if (dh!=NULL) { struct dirent *dp; @@ -1068,7 +1068,7 @@ static Array* getEntries(char* path){ if (hide(dp->d_name)) continue; if (dp->d_type!=DT_DIR) continue; strcpy(tmp, dp->d_name); - + if (!prefixMatch(collated_path, full_path)) continue; addEntries(entries, full_path); } @@ -1076,7 +1076,7 @@ static Array* getEntries(char* path){ } } else addEntries(entries, path); // just a subfolder - + EntryArray_sort(entries); return entries; } @@ -1132,9 +1132,9 @@ static void readyResumePath(char* rom_path, int type) { has_preview = 0; char path[256]; strcpy(path, rom_path); - + if (!prefixMatch(ROMS_PATH, path)) return; - + char auto_path[256]; if (type==ENTRY_DIR) { if (!hasCue(path, auto_path)) { // no cue? @@ -1144,7 +1144,7 @@ static void readyResumePath(char* rom_path, int type) { } strcpy(path, auto_path); // cue or m3u if one exists } - + if (!suffixMatch(".m3u", path)) { char m3u_path[256]; if (hasM3u(path, m3u_path)) { @@ -1152,14 +1152,14 @@ static void readyResumePath(char* rom_path, int type) { strcpy(path, m3u_path); } } - + char emu_name[256]; getEmuName(path, emu_name); - + char rom_file[256]; tmp = strrchr(path, '/') + 1; strcpy(rom_file, tmp); - + sprintf(slot_path, "%s/.minui/%s/%s.txt", SHARED_USERDATA_PATH, emu_name, rom_file); // /.userdata/.minui//.ext.txt can_resume = exists(slot_path); @@ -1183,32 +1183,32 @@ static int autoResume(void) { // NOTE: bypasses recents if (!exists(AUTO_RESUME_PATH)) return 0; - + char path[256]; getFile(AUTO_RESUME_PATH, path, 256); unlink(AUTO_RESUME_PATH); sync(); - + // make sure rom still exists char sd_path[256]; sprintf(sd_path, "%s%s", SDCARD_PATH, path); if (!exists(sd_path)) return 0; - + // make sure emu still exists char emu_name[256]; getEmuName(sd_path, emu_name); - + char emu_path[256]; getEmuPath(emu_name, emu_path); - + if (!exists(emu_path)) return 0; - + // putFile(LAST_PATH, FAUX_RECENT_PATH); // saveLast() will crash here because top is NULL char act[256]; sprintf(act, "gametimectl.elf start '%s'", escapeSingleQuotes(sd_path)); system(act); - + char cmd[256]; // dont escape sd_path again because it was already escaped for gametimectl and function modifies input str aswell sprintf(cmd, "'%s' '%s'", escapeSingleQuotes(emu_path), sd_path); @@ -1218,29 +1218,29 @@ static int autoResume(void) { } static void openPak(char* path) { - // NOTE: escapeSingleQuotes() modifies the passed string + // NOTE: escapeSingleQuotes() modifies the passed string // so we need to save the path before we call that // if (prefixMatch(ROMS_PATH, path)) { // addRecent(path); // } saveLast(path); - + char cmd[256]; sprintf(cmd, "'%s/launch.sh'", escapeSingleQuotes(path)); queueNext(cmd); } static void openRom(char* path, char* last) { LOG_info("openRom(%s,%s)\n", path, last); - + char sd_path[256]; strcpy(sd_path, path); - + char m3u_path[256]; int has_m3u = hasM3u(sd_path, m3u_path); - + char recent_path[256]; strcpy(recent_path, has_m3u ? m3u_path : sd_path); - + if (has_m3u && suffixMatch(".m3u", sd_path)) { getFirstDisc(m3u_path, sd_path); } @@ -1257,7 +1257,7 @@ static void openRom(char* path, char* last) { if (has_m3u) { char rom_file[256]; strcpy(rom_file, strrchr(m3u_path, '/') + 1); - + // get disc for state char disc_path_path[256]; sprintf(disc_path_path, "%s/.minui/%s/%s.%s.txt", SHARED_USERDATA_PATH, emu_name, rom_file, slot); // /.userdata/arm-480/.minui//.ext.0.txt @@ -1276,11 +1276,11 @@ static void openRom(char* path, char* last) { } } else putInt(RESUME_SLOT_PATH,8); // resume hidden default state - + char emu_path[256]; getEmuPath(emu_name, emu_path); - - // NOTE: escapeSingleQuotes() modifies the passed string + + // NOTE: escapeSingleQuotes() modifies the passed string // so we need to save the path before we call that addRecent(recent_path, recent_alias); // yiiikes saveLast(last==NULL ? sd_path : last); @@ -1447,7 +1447,7 @@ static void openDirectory(char* path, int auto_launch) { top = Directory_new(path, selected); top->start = start; top->end = end ? end : ((top->entries->countentries->count : MAIN_ROW_COUNT); - + Array_push(stack, top); } else { @@ -1499,10 +1499,10 @@ static void Entry_open(Entry* self) { if (prefixMatch(COLLECTIONS_PATH, top->path)) { char* tmp; char filename[256]; - + tmp = strrchr(self->path, '/'); if (tmp) strcpy(filename, tmp+1); - + char last_path[256]; sprintf(last_path, "%s/%s", top->path, filename); last = last_path; @@ -1538,23 +1538,23 @@ static void loadLast(void) { // call after loading root directory char last_path[256]; getFile(LAST_PATH, last_path, 256); - + char full_path[256]; strcpy(full_path, last_path); - + char* tmp; char filename[256]; tmp = strrchr(last_path, '/'); if (tmp) strcpy(filename, tmp); - + Array* last = Array_new(); while (!exactMatch(last_path, SDCARD_PATH)) { Array_push(last, strdup(last_path)); - + char* slash = strrchr(last_path, '/'); last_path[(slash-last_path)] = '\0'; } - + while (last->count>0) { char* path = Array_pop(last); if (!exactMatch(path, ROMS_PATH)) { // romsDir is effectively root as far as restoring state after a game @@ -1565,10 +1565,10 @@ static void loadLast(void) { // call after loading root directory tmp = strrchr(collated_path, '('); if (tmp) tmp[1] = '\0'; // 1 because we want to keep the opening parenthesis to avoid collating "Game Boy Color" and "Game Boy Advance" into "Game Boy" } - + for (int i=0; ientries->count; i++) { Entry* entry = top->entries->items[i]; - + // NOTE: strlen() is required for collated_path, '\0' wasn't reading as NULL for some reason if (exactMatch(entry->path, path) || (strlen(collated_path) && prefixMatch(collated_path, entry->path)) || (prefixMatch(COLLECTIONS_PATH, full_path) && suffixMatch(filename, entry->path))) { top->selected = i; @@ -1581,7 +1581,7 @@ static void loadLast(void) { // call after loading root directory } } if (last->count==0 && !exactMatch(entry->path, FAUX_RECENT_PATH) && !(!exactMatch(entry->path, COLLECTIONS_PATH) && prefixMatch(COLLECTIONS_PATH, entry->path))) break; // don't show contents of auto-launch dirs - + if (entry->type==ENTRY_DIR) { openDirectory(entry->path, 0); break; @@ -1591,7 +1591,7 @@ static void loadLast(void) { // call after loading root directory } free(path); // we took ownership when we popped it } - + StringArray_free(last); if (top->selected >= 0 && top->selected < top->entries->count) { @@ -1656,7 +1656,7 @@ typedef struct finishedTask { int targetY; int targetTextY; int move_y; - int move_w; + int move_w; int move_h; int frames; int done; @@ -1672,7 +1672,7 @@ typedef struct AnimTask { int startY; int targetY; int targetTextY; - int move_w; + int move_w; int move_h; int frames; AnimTaskCallback callback; @@ -1757,7 +1757,7 @@ void enqueueBGTask(LoadBackgroundTask* task) { } else { taskBGQueueHead = taskBGQueueTail = node; } - + currentBGQueueSize++; SDL_CondSignal(bgqueueCond); SDL_UnlockMutex(bgqueueMutex); @@ -1791,7 +1791,7 @@ void enqueueThumbTask(LoadBackgroundTask* task) { } else { taskThumbQueueHead = taskThumbQueueTail = node; } - + currentThumbQueueSize++; SDL_CondSignal(thumbqueueCond); SDL_UnlockMutex(thumbqueueMutex); @@ -1913,17 +1913,17 @@ void onThumbLoaded(SDL_Surface* surface) { SDL_UnlockMutex(thumbMutex); return; } - - + + thumbbmp = surface; int img_w = thumbbmp->w; int img_h = thumbbmp->h; double aspect_ratio = (double)img_h / img_w; - int max_w = (int)(screen->w * CFG_getGameArtWidth()); - int max_h = (int)(screen->h * 0.6); + int max_w = (int)(screen->w * CFG_getGameArtWidth()); + int max_h = (int)(screen->h * 0.6); int new_w = max_w; - int new_h = (int)(new_w * aspect_ratio); - + int new_h = (int)(new_w * aspect_ratio); + if (new_h > max_h) { new_h = max_h; new_w = (int)(new_h / aspect_ratio); @@ -1944,7 +1944,7 @@ int pilltargetY =0; int pilltargetTextY =0; void animcallback(finishedTask *task) { SDL_LockMutex(animMutex); - pillRect = task->dst; + pillRect = task->dst; if(pillRect.w > 0 && pillRect.h > 0) { pilltargetY = +screen->w; // move offscreen if(task->done) { @@ -1964,7 +1964,7 @@ void animcallback(finishedTask *task) { SDL_FreeSurface(converted); } - SDL_SetSurfaceBlendMode(converted, SDL_BLENDMODE_NONE); + SDL_SetSurfaceBlendMode(converted, SDL_BLENDMODE_NONE); SDL_BlitSurface(converted, &crop_rect, cropped, NULL); SDL_FreeSurface(converted); @@ -2000,14 +2000,14 @@ int animWorker(void* unused) { total_frames = 0; } } - + for (int frame = 0; frame <= total_frames; frame++) { float t = (float)frame / total_frames; if (t > 1.0f) t = 1.0f; int current_x = task->startX + (int)((task->targetX - task->startX) * t); int current_y = task->startY + (int)(( task->targetY - task->startY) * t); - + SDL_Rect moveDst = { current_x, current_y, task->move_w, task->move_h }; finaltask->dst = moveDst; finaltask->entry_name = task->entry_name; @@ -2025,13 +2025,13 @@ int animWorker(void* unused) { } frameReady = false; SDL_UnlockMutex(frameMutex); - + } SDL_LockMutex(animqueueMutex); if (!animTaskQueueHead) animTtaskQueueTail = NULL; currentAnimQueueSize--; // <-- add this SDL_UnlockMutex(animqueueMutex); - + SDL_LockMutex(animMutex); pillanimdone = true; free(finaltask); @@ -2043,7 +2043,7 @@ void enqueueanmimtask(AnimTask* task) { AnimTaskNode* node = (AnimTaskNode*)malloc(sizeof(AnimTaskNode)); node->task = task; node->next = NULL; - + SDL_LockMutex(animqueueMutex); pillanimdone = false; // If queue is full, drop the oldest task (head) @@ -2103,17 +2103,17 @@ int main (int argc, char *argv[]) { // LOG_info("time from launch to:\n"); // unsigned long main_begin = SDL_GetTicks(); // unsigned long first_draw = 0; - + if (autoResume()) return 0; // nothing to do - + simple_mode = exists(SIMPLE_MODE_PATH); LOG_info("NextUI\n"); InitSettings(); - + screen = GFX_init(MODE_MAIN); // LOG_info("- graphics init: %lu\n", SDL_GetTicks() - main_begin); - + PAD_init(); // LOG_info("- input init: %lu\n", SDL_GetTicks() - main_begin); VIB_init(); @@ -2121,7 +2121,7 @@ int main (int argc, char *argv[]) { PWR_init(); if (!HAS_POWER_BUTTON && !simple_mode) PWR_disableSleep(); // LOG_info("- power init: %lu\n", SDL_GetTicks() - main_begin); - + // start my threaded image loader :D initImageLoaderPool(); Menu_init(); @@ -2147,7 +2147,7 @@ int main (int argc, char *argv[]) { // make sure we have no running games logged as active anymore (we might be launching back into the UI here) system("gametimectl.elf stop_all"); - + GFX_setVsync(VSYNC_STRICT); PAD_reset(); @@ -2183,16 +2183,16 @@ int main (int argc, char *argv[]) { while (!quit) { GFX_startFrame(); unsigned long now = SDL_GetTicks(); - + PAD_poll(); - + int selected = top->selected; int total = top->entries->count; - + PWR_update(&dirty, &show_setting, NULL, NULL); - + int is_online = PLAT_isOnline(); - if (was_online!=is_online) + if (was_online!=is_online) dirty = 1; was_online = is_online; @@ -2347,7 +2347,7 @@ int main (int argc, char *argv[]) { } else if (PAD_tappedSelect(now)) { currentScreen = SCREEN_GAMESWITCHER; - switcher_selected = 0; + switcher_selected = 0; dirty = 1; } else if (total>0) { @@ -2361,7 +2361,7 @@ int main (int argc, char *argv[]) { selected = total-1; int start = total - MAIN_ROW_COUNT; top->start = (start<0) ? 0 : start; - top->end = total; + top->end = total; } else if (selectedstart) { top->start -= 1; @@ -2414,7 +2414,7 @@ int main (int argc, char *argv[]) { } } } - + if (PAD_justRepeated(BTN_L1) && !PAD_isPressed(BTN_R1) && !PWR_ignoreSettingInput(BTN_L1, show_setting)) { // previous alpha Entry* entry = top->entries->items[selected]; int i = entry->alpha-1; @@ -2441,21 +2441,21 @@ int main (int argc, char *argv[]) { } } } - + if (selected!=top->selected) { top->selected = selected; dirty = 1; } Entry* entry = top->entries->items[top->selected]; - - if (dirty && total>0) + + if (dirty && total>0) readyResume(entry); if (total>0 && can_resume && PAD_justReleased(BTN_RESUME)) { should_resume = 1; Entry_open(entry); - + dirty = 1; } else if (total>0 && PAD_justPressed(BTN_A)) { @@ -2473,11 +2473,11 @@ int main (int argc, char *argv[]) { animationdirection = SLIDE_RIGHT; total = top->entries->count; dirty = 1; - + if (total>0) readyResume(top->entries->items[top->selected]); } } - + if(dirty) { SDL_Surface *tmpOldScreen = NULL; SDL_Surface * switcherSur = NULL; @@ -2492,9 +2492,9 @@ int main (int argc, char *argv[]) { if(lastScreen==SCREEN_GAME || lastScreen==SCREEN_OFF) { GFX_clearLayers(LAYER_ALL); } - else { + else { GFX_clearLayers(LAYER_TRANSITION); - if(lastScreen!=SCREEN_GAMELIST) + if(lastScreen!=SCREEN_GAMELIST) GFX_clearLayers(LAYER_THUMBNAIL); GFX_clearLayers(LAYER_SCROLLTEXT); GFX_clearLayers(LAYER_IDK2); @@ -2511,11 +2511,11 @@ int main (int argc, char *argv[]) { Entry *current = qm_row == 0 ? quick->items[qm_col] : quickActions->items[qm_col]; char newBgPath[MAX_PATH]; char fallbackBgPath[MAX_PATH]; - sprintf(newBgPath, SDCARD_PATH "/.media/quick_%s%s.png", current->name, + sprintf(newBgPath, SDCARD_PATH "/.media/quick_%s%s.png", current->name, !strcmp(current->name,"Wifi") && CFG_getWifi() || // wifi or wifi_off, based on state !strcmp(current->name,"Bluetooth") && CFG_getBluetooth() ? "_off" : ""); // bluetooth or bluetooth_off, based on state sprintf(fallbackBgPath, SDCARD_PATH "/.media/quick.png"); - + // background if(!exists(newBgPath)) strncpy(newBgPath, fallbackBgPath, sizeof(newBgPath) - 1); @@ -2524,11 +2524,11 @@ int main (int argc, char *argv[]) { strncpy(folderBgPath, newBgPath, sizeof(folderBgPath) - 1); startLoadFolderBackground(newBgPath, onBackgroundLoaded, NULL); } - + // buttons (duped and trimmed from below) if (show_setting && !GetHDMI()) GFX_blitHardwareHints(screen, show_setting); else GFX_blitButtonGroup((char*[]){ BTN_SLEEP==BTN_POWER?"POWER":"MENU","SLEEP", NULL }, 0, screen, 0); - + GFX_blitButtonGroup((char*[]){ "B","BACK", "A","OPEN", NULL }, 1, screen, 1); if(CFG_getShowQuickswitcherUI()) { @@ -2550,7 +2550,7 @@ int main (int argc, char *argv[]) { int item_size = SCALE1(MENU_ITEM_SIZE); int item_extra_y = item_space_y - item_size; int item_space_x = screen->w - SCALE1(PADDING + MENU_MARGIN_X + MENU_MARGIN_X + PADDING); - // extra left margin for the first item in order to properly center all of them in the + // extra left margin for the first item in order to properly center all of them in the // available space int item_inset_x = (item_space_x - SCALE1(qm_slots * MENU_ITEM_SIZE + (qm_slots - 1) * MENU_ITEM_MARGIN)) / 2; @@ -2574,7 +2574,7 @@ int main (int argc, char *argv[]) { item_color = THEME_COLOR1; icon_color = THEME_COLOR5; } - + GFX_blitRectColor(ASSET_STATE_BG, screen, &item_rect, item_color); char icon_path[MAX_PATH]; @@ -2583,8 +2583,8 @@ int main (int argc, char *argv[]) { if(bmp) { SDL_Surface* converted = SDL_ConvertSurfaceFormat(bmp, SDL_PIXELFORMAT_RGBA8888, 0); if (converted) { - SDL_FreeSurface(bmp); - bmp = converted; + SDL_FreeSurface(bmp); + bmp = converted; } } if(bmp) { @@ -2647,9 +2647,9 @@ int main (int argc, char *argv[]) { int y = item_rect.y; x += (SCALE1(PILL_SIZE) - rect.w) / 2; y += (SCALE1(PILL_SIZE) - rect.h) / 2; - + GFX_blitAssetColor(asset, NULL, screen, &(SDL_Rect){x,y}, icon_color); - + ox += item_rect.w + SCALE1(MENU_TOGGLE_MARGIN); } } @@ -2667,7 +2667,7 @@ int main (int argc, char *argv[]) { GFX_clearLayers(LAYER_ALL); ox = 0; oy = 0; - + // For all recents with resumable state (i.e. has savegame), show game switcher carousel if(recents->count > 0) { Entry *selectedEntry = entryFromRecent(recents->items[switcher_selected]); @@ -2675,7 +2675,7 @@ int main (int argc, char *argv[]) { // title pill { int max_width = screen->w - SCALE1(PADDING * 2) - ow; - + char display_name[256]; int text_width = GFX_truncateText(font.large, selectedEntry->name, display_name, max_width, SCALE1(BUTTON_PADDING*2)); max_width = MIN(max_width, text_width); @@ -2709,22 +2709,22 @@ int main (int argc, char *argv[]) { if(has_preview) { // lotta memory churn here - + SDL_Surface* bmp = IMG_Load(preview_path); SDL_Surface* raw_preview = SDL_ConvertSurfaceFormat(bmp, SDL_PIXELFORMAT_RGBA8888, 0); if (raw_preview) { - SDL_FreeSurface(bmp); - bmp = raw_preview; + SDL_FreeSurface(bmp); + bmp = raw_preview; } if(bmp) { int aw = screen->w; int ah = screen->h; int ax = 0; int ay = 0; - + float aspectRatio = (float)bmp->w / (float)bmp->h; float screenRatio = (float)screen->w / (float)screen->h; - + if (screenRatio > aspectRatio) { aw = (int)(screen->h * aspectRatio); ah = screen->h; @@ -2734,13 +2734,13 @@ int main (int argc, char *argv[]) { } ax = (screen->w - aw) / 2; ay = (screen->h - ah) / 2; - + if(lastScreen == SCREEN_GAME) { // need to flip once so streaming_texture1 is updated GFX_flipHidden(); GFX_animateSurfaceOpacity(bmp,0,0,screen->w,screen->h,0,255,CFG_getMenuTransitions() ? 150:20,LAYER_ALL); - } else if(lastScreen == SCREEN_GAMELIST) { - + } else if(lastScreen == SCREEN_GAMELIST) { + GFX_drawOnLayer(blackBG,0,0,screen->w,screen->h,1.0f,0,LAYER_BACKGROUND); GFX_drawOnLayer(bmp,ax,ay,aw, ah,1.0f,0,LAYER_BACKGROUND); GFX_flipHidden(); @@ -2750,19 +2750,19 @@ int main (int argc, char *argv[]) { GFX_drawOnLayer(tmpOldScreen,0,0,screen->w, screen->h,1.0f,0,LAYER_ALL); GFX_animateSurface(tmpNewScreen,0,0-screen->h,0,0,screen->w,screen->h,CFG_getMenuTransitions() ? 100:20,255,255,LAYER_BACKGROUND); SDL_FreeSurface(tmpNewScreen); - + } else if(lastScreen == SCREEN_GAMESWITCHER) { GFX_flipHidden(); GFX_drawOnLayer(blackBG,0,0,screen->w, screen->h,1.0f,0,LAYER_BACKGROUND); - if(gsanimdir == SLIDE_LEFT) + if(gsanimdir == SLIDE_LEFT) GFX_animateSurface(bmp,ax+screen->w,ay,ax,ay,aw,ah,CFG_getMenuTransitions() ? 80:20,0,255,LAYER_ALL); else if(gsanimdir == SLIDE_RIGHT) GFX_animateSurface(bmp,ax-screen->w,ay,ax,ay,aw,ah,CFG_getMenuTransitions() ? 80:20,0,255,LAYER_ALL); - + GFX_drawOnLayer(bmp,ax,ay,aw,ah,1.0f,0,LAYER_BACKGROUND); } else if(lastScreen == SCREEN_QUICKMENU) { GFX_flipHidden(); - GFX_drawOnLayer(blackBG,0,0,screen->w, screen->h,1.0f,0,LAYER_BACKGROUND); + GFX_drawOnLayer(blackBG,0,0,screen->w, screen->h,1.0f,0,LAYER_BACKGROUND); GFX_drawOnLayer(bmp,ax,ay,aw,ah,1.0f,0,LAYER_BACKGROUND); } SDL_FreeSurface(bmp); // Free after rendering @@ -2774,11 +2774,11 @@ int main (int argc, char *argv[]) { SDL_FillRect(tmpsur, &preview_rect, SDL_MapRGBA(screen->format,0,0,0,255)); if(lastScreen == SCREEN_GAME) { GFX_animateSurfaceOpacity(tmpsur,0,0,screen->w,screen->h,255,0,CFG_getMenuTransitions() ? 150:20,LAYER_BACKGROUND); - } else if(lastScreen == SCREEN_GAMELIST) { + } else if(lastScreen == SCREEN_GAMELIST) { GFX_animateSurface(tmpsur,0,0-screen->h,0,0,screen->w,screen->h,CFG_getMenuTransitions() ? 100:20,255,255,LAYER_ALL); } else if(lastScreen == SCREEN_GAMESWITCHER) { GFX_flipHidden(); - if(gsanimdir == SLIDE_LEFT) + if(gsanimdir == SLIDE_LEFT) GFX_animateSurface(tmpsur,0+screen->w,0,0,0,screen->w,screen->h,CFG_getMenuTransitions() ? 80:20,0,255,LAYER_ALL); else if(gsanimdir == SLIDE_RIGHT) GFX_animateSurface(tmpsur,0-screen->w,0,0,0,screen->w,screen->h,CFG_getMenuTransitions() ? 80:20,0,255,LAYER_ALL); @@ -2794,7 +2794,7 @@ int main (int argc, char *argv[]) { GFX_blitMessage(font.large, "No Recents", screen, &preview_rect); GFX_blitButtonGroup((char*[]){ "B","BACK", NULL }, 1, screen, 1); } - + GFX_flipHidden(); if(switcherSur) SDL_FreeSurface(switcherSur); @@ -2808,22 +2808,22 @@ int main (int argc, char *argv[]) { char tmp_path[MAX_PATH]; strncpy(tmp_path, entry->path, sizeof(tmp_path) - 1); tmp_path[sizeof(tmp_path) - 1] = '\0'; - + char* res_name = strrchr(tmp_path, '/'); if (res_name) res_name++; char path_copy[1024]; strncpy(path_copy, entry->path, sizeof(path_copy) - 1); path_copy[sizeof(path_copy) - 1] = '\0'; - + char* rompath = dirname(path_copy); - + char res_copy[1024]; strncpy(res_copy, res_name, sizeof(res_copy) - 1); res_copy[sizeof(res_copy) - 1] = '\0'; - + char* dot = strrchr(res_copy, '.'); - if (dot) *dot = '\0'; + if (dot) *dot = '\0'; static int lastType = -1; @@ -2851,7 +2851,7 @@ int main (int argc, char *argv[]) { } startLoadFolderBackground(tmppath, onBackgroundLoaded, NULL); } - } + } else if(strcmp(defaultBgPath, folderBgPath) != 0 && exists(defaultBgPath)) { strncpy(folderBgPath, defaultBgPath, sizeof(folderBgPath) - 1); startLoadFolderBackground(defaultBgPath, onBackgroundLoaded, NULL); @@ -2867,10 +2867,10 @@ int main (int argc, char *argv[]) { snprintf(thumbpath, sizeof(thumbpath), "%s/.media/%s.png", rompath, res_copy); had_thumb = 0; startLoadThumb(thumbpath, onThumbLoaded, NULL); - int max_w = (int)(screen->w - (screen->w * CFG_getGameArtWidth())); - int max_h = (int)(screen->h * 0.6); + int max_w = (int)(screen->w - (screen->w * CFG_getGameArtWidth())); + int max_h = (int)(screen->h * 0.6); int new_w = max_w; - int new_h = max_h; + int new_h = max_h; if(exists(thumbpath)) { ox = (int)(max_w) - SCALE1(BUTTON_MARGIN*5); had_thumb = 1; @@ -2883,11 +2883,11 @@ int main (int argc, char *argv[]) { // buttons if (show_setting && !GetHDMI()) GFX_blitHardwareHints(screen, show_setting); else if (can_resume) GFX_blitButtonGroup((char*[]){ "X","RESUME", NULL }, 0, screen, 0); - else GFX_blitButtonGroup((char*[]){ + else GFX_blitButtonGroup((char*[]){ BTN_SLEEP==BTN_POWER?"POWER":"MENU", - BTN_SLEEP==BTN_POWER||simple_mode?"SLEEP":"INFO", + BTN_SLEEP==BTN_POWER||simple_mode?"SLEEP":"INFO", NULL }, 0, screen, 0); - + if (total==0) { if (stack->count>1) { GFX_blitButtonGroup((char*[]){ "B","BACK", NULL }, 0, screen, 1); @@ -2917,12 +2917,12 @@ int main (int argc, char *argv[]) { if (entry_unique) // Only render if a unique name exists trimSortingMeta(&entry_unique); - + char display_name[256]; int text_width = GFX_getTextWidth(font.large, entry_unique ? entry_unique : entry_name,display_name, available_width, SCALE1(BUTTON_PADDING * 2)); int max_width = MIN(available_width, text_width); - + SDL_Color text_color = uintToColour(THEME_COLOR4_255); int notext = 0; if(selected_row == remember_row && j == selected_row && (selected_row+1 >= (top->end-top->start) || selected_row == 0 || selected_row == remember_row)) { @@ -2969,7 +2969,7 @@ int main (int argc, char *argv[]) { // update cpu surface here first GFX_clearLayers(LAYER_ALL); folderbgchanged=1; - + GFX_flipHidden(); GFX_animateSurface(switcherSur,0,0,0,0-screen->h,screen->w,screen->h,CFG_getMenuTransitions() ? 100:20,255,255,LAYER_BACKGROUND); animationdirection = ANIM_NONE; @@ -2978,7 +2978,7 @@ int main (int argc, char *argv[]) { if(lastScreen==SCREEN_OFF) { GFX_animateSurfaceOpacity(blackBG,0,0,screen->w,screen->h,255,0,CFG_getMenuTransitions() ? 200:20,LAYER_THUMBNAIL); } - + remember_row = selected_row; remember_depth = stack->count; } @@ -2986,7 +2986,7 @@ int main (int argc, char *argv[]) { // TODO: for some reason screen's dimensions end up being 0x0 in GFX_blitMessage... GFX_blitMessage(font.large, "Empty folder", screen, &(SDL_Rect){0,0,screen->w,screen->h}); //, NULL); } - + lastScreen = SCREEN_GAMELIST; } @@ -3034,11 +3034,11 @@ int main (int argc, char *argv[]) { int img_w = thumbbmp->w; int img_h = thumbbmp->h; double aspect_ratio = (double)img_h / img_w; - int max_w = (int)(screen->w * CFG_getGameArtWidth()); - int max_h = (int)(screen->h * 0.6); + int max_w = (int)(screen->w * CFG_getGameArtWidth()); + int max_h = (int)(screen->h * 0.6); int new_w = max_w; - int new_h = (int)(new_w * aspect_ratio); - + int new_h = (int)(new_w * aspect_ratio); + if (new_h > max_h) { new_h = max_h; new_w = (int)(new_h / aspect_ratio); @@ -3056,7 +3056,7 @@ int main (int argc, char *argv[]) { GFX_clearLayers(LAYER_TRANSITION); GFX_clearLayers(LAYER_SCROLLTEXT); - + SDL_LockMutex(animMutex); if (list_show_entry_names) { GFX_drawOnLayer(globalpill, pillRect.x, pillRect.y, globallpillW, globalpill->h, 1.0f, 0, LAYER_TRANSITION); @@ -3077,7 +3077,7 @@ int main (int argc, char *argv[]) { if(folderbgchanged) { if(folderbgbmp) GFX_drawOnLayer(folderbgbmp,0, 0, screen->w, screen->h,1.0f,0,LAYER_BACKGROUND); - else + else GFX_clearLayers(LAYER_BACKGROUND); folderbgchanged = 0; } @@ -3087,18 +3087,18 @@ int main (int argc, char *argv[]) { int img_w = thumbbmp->w; int img_h = thumbbmp->h; double aspect_ratio = (double)img_h / img_w; - - int max_w = (int)(screen->w * CFG_getGameArtWidth()); - int max_h = (int)(screen->h * 0.6); - + + int max_w = (int)(screen->w * CFG_getGameArtWidth()); + int max_h = (int)(screen->h * 0.6); + int new_w = max_w; - int new_h = (int)(new_w * aspect_ratio); - + int new_h = (int)(new_w * aspect_ratio); + if (new_h > max_h) { new_h = max_h; new_w = (int)(new_h / aspect_ratio); } - + int target_x = screen->w-(new_w + SCALE1(BUTTON_MARGIN*3)); int target_y = (int)(screen->h * 0.50); int center_y = target_y - (new_h / 2); // FIX: use new_h instead of thumbbmp->h @@ -3137,7 +3137,7 @@ int main (int argc, char *argv[]) { int text_width = GFX_getTextWidth(font.large, entry_text, cached_display_name, available_width, SCALE1(BUTTON_PADDING * 2)); int max_width = MIN(available_width, text_width); int text_offset_y = (SCALE1(PILL_SIZE) - TTF_FontHeight(font.large) + 1) >> 1; - + GFX_clearLayers(LAYER_SCROLLTEXT); if (list_show_entry_names) { GFX_scrollTextTexture( @@ -3161,13 +3161,13 @@ int main (int argc, char *argv[]) { } SDL_UnlockMutex(animMutex); PLAT_GPU_Flip(); - } + } } else { SDL_Delay(100); // why are we running long delays on the render thread, wtf? } dirty = 0; - } + } else { // want to draw only if needed SDL_LockMutex(bgqueueMutex); @@ -3179,13 +3179,13 @@ int main (int argc, char *argv[]) { } else { // TODO: Why 17? Seems like an odd choice for 60fps, it almost guarantees we miss at least one frame. // This should either be 16(.66666667) or make proper use of SDL_Ticks to only wait for the next render pass. - SDL_Delay(17); + SDL_Delay(17); } SDL_UnlockMutex(animqueueMutex); SDL_UnlockMutex(thumbqueueMutex); SDL_UnlockMutex(bgqueueMutex); } - + SDL_LockMutex(frameMutex); frameReady = true; SDL_CondSignal(flipCond); diff --git a/workspace/all/nextval/makefile b/workspace/all/nextval/makefile index f8536872c..8d6814631 100644 --- a/workspace/all/nextval/makefile +++ b/workspace/all/nextval/makefile @@ -28,7 +28,7 @@ CFLAGS += $(INCDIR) -DPLATFORM=\"$(PLATFORM)\" -std=gnu99 PRODUCT= build/$(PLATFORM)/$(TARGET).elf -all: +all: mkdir -p build/$(PLATFORM) $(CC) $(SOURCE) -o $(PRODUCT) $(CFLAGS) $(LDFLAGS) clean: diff --git a/workspace/all/nextval/nextval.c b/workspace/all/nextval/nextval.c index fc68bf40a..47b89e5ae 100644 --- a/workspace/all/nextval/nextval.c +++ b/workspace/all/nextval/nextval.c @@ -44,4 +44,4 @@ int main(int argc, char *argv[]) } return EXIT_SUCCESS; -} \ No newline at end of file +} diff --git a/workspace/all/settings/btmenu.cpp b/workspace/all/settings/btmenu.cpp index 4fab2c217..8c5ab79fb 100644 --- a/workspace/all/settings/btmenu.cpp +++ b/workspace/all/settings/btmenu.cpp @@ -229,38 +229,38 @@ void Menu::updater() } PairNewItem::PairNewItem(BT_device d, bool& dirty) - : MenuItem(ListItemType::Button, "Pair", "Pair this device.", + : MenuItem(ListItemType::Button, "Pair", "Pair this device.", [&](AbstractMenuItem &item) -> InputReactionHint { - BT_pair(dev.addr); + BT_pair(dev.addr); dirty = true; - return Exit; + return Exit; }), dev(d) {} UnpairItem::UnpairItem(BT_devicePaired d, bool& dirty) : MenuItem(ListItemType::Button, "Forget", "Forget this device.", [&](AbstractMenuItem &item) -> InputReactionHint { - BT_unpair(dev.remote_addr); + BT_unpair(dev.remote_addr); dirty = true; - return Exit; + return Exit; }), dev(d) {} ConnectKnownItem::ConnectKnownItem(BT_devicePaired d, bool& dirty) : MenuItem(ListItemType::Button, "Connect", "Connect this device.", [&](AbstractMenuItem &item) -> InputReactionHint { - BT_connect(dev.remote_addr); + BT_connect(dev.remote_addr); dirty = true; - return Exit; + return Exit; }), dev(d) {} DisconnectKnownItem::DisconnectKnownItem(BT_devicePaired d, bool& dirty) : MenuItem(ListItemType::Button, "Disconnect", "Disconnect this device.", [&](AbstractMenuItem &item) -> InputReactionHint { - BT_disconnect(dev.remote_addr); + BT_disconnect(dev.remote_addr); dirty = true; - return Exit; + return Exit; }), dev(d) {} @@ -327,7 +327,7 @@ void PairedItem::drawCustomItem(SDL_Surface *surface, const SDL_Rect &dst, const // rssi icon auto asset = - dev.rssi == 0 ? ASSET_WIFI_OFF : + dev.rssi == 0 ? ASSET_WIFI_OFF : dev.rssi >= -55 ? ASSET_WIFI : dev.rssi >= -67 ? ASSET_WIFI_MED : ASSET_WIFI_LOW; @@ -367,4 +367,4 @@ void PairedItem::drawCustomItem(SDL_Surface *surface, const SDL_Rect &dst, const text = TTF_RenderUTF8_Blended(font.small, item.getName().c_str(), text_color); SDL_BlitSurfaceCPP(text, {}, surface, {dst.x + SCALE1(OPTION_PADDING), dst.y + SCALE1(1)}); SDL_FreeSurface(text); -} \ No newline at end of file +} diff --git a/workspace/all/settings/btmenu.hpp b/workspace/all/settings/btmenu.hpp index 9d835ef9c..eec074e72 100644 --- a/workspace/all/settings/btmenu.hpp +++ b/workspace/all/settings/btmenu.hpp @@ -91,4 +91,4 @@ namespace Bluetooth public: UnpairItem(BT_devicePaired n, bool& dirty); }; -} \ No newline at end of file +} diff --git a/workspace/all/settings/keyboardprompt.cpp b/workspace/all/settings/keyboardprompt.cpp index 3d64d3768..94e113ea0 100644 --- a/workspace/all/settings/keyboardprompt.cpp +++ b/workspace/all/settings/keyboardprompt.cpp @@ -425,8 +425,8 @@ void KeyboardPrompt::drawKeyboard(SDL_Surface *screen, const AppState &state) default_key_size}; // draw key background - Uint32 bg_color = (row == state.keyboard.row && col == state.keyboard.col) - ? SDL_MapRGB(screen->format, TRIAD_WHITE) + Uint32 bg_color = (row == state.keyboard.row && col == state.keyboard.col) + ? SDL_MapRGB(screen->format, TRIAD_WHITE) : SDL_MapRGB(screen->format, TRIAD_DARK_GRAY); SDL_FillRect(screen, &key_pos, bg_color); diff --git a/workspace/all/settings/keyboardprompt.hpp b/workspace/all/settings/keyboardprompt.hpp index e1f68a7e1..1fe7c7c90 100644 --- a/workspace/all/settings/keyboardprompt.hpp +++ b/workspace/all/settings/keyboardprompt.hpp @@ -97,4 +97,4 @@ class KeyboardPrompt : public MenuList // draw_keyboard interprets the app state and draws it as a keyboard to the screen void drawKeyboard(SDL_Surface *screen, const AppState &state); -}; \ No newline at end of file +}; diff --git a/workspace/all/settings/makefile b/workspace/all/settings/makefile index 9fdd4a88e..c2e652ff7 100644 --- a/workspace/all/settings/makefile +++ b/workspace/all/settings/makefile @@ -22,7 +22,7 @@ SDL?=SDL TARGET = settings INCDIR = -I. -I../common/ -I../../$(PLATFORM)/platform/ SOURCE = -c ../common/utils.c ../common/api.c ../common/config.c ../common/scaler.c ../../$(PLATFORM)/platform/platform.c -CXXSOURCE = $(TARGET).cpp menu.cpp wifimenu.cpp btmenu.cpp keyboardprompt.cpp build/$(PLATFORM)/utils.o build/$(PLATFORM)/api.o build/$(PLATFORM)/config.o build/$(PLATFORM)/scaler.o build/$(PLATFORM)/platform.o +CXXSOURCE = $(TARGET).cpp menu.cpp wifimenu.cpp btmenu.cpp keyboardprompt.cpp build/$(PLATFORM)/utils.o build/$(PLATFORM)/api.o build/$(PLATFORM)/config.o build/$(PLATFORM)/scaler.o build/$(PLATFORM)/platform.o CC = $(CROSS_COMPILE)gcc CXX = $(CROSS_COMPILE)g++ @@ -48,4 +48,4 @@ clean: rm -f $(PRODUCT) $(PREFIX_LOCAL)/include/msettings.h: - cd ../../$(PLATFORM)/libmsettings && make \ No newline at end of file + cd ../../$(PLATFORM)/libmsettings && make diff --git a/workspace/all/settings/menu.cpp b/workspace/all/settings/menu.cpp index 1ff349887..0c9e92e1f 100644 --- a/workspace/all/settings/menu.cpp +++ b/workspace/all/settings/menu.cpp @@ -17,9 +17,9 @@ typedef std::shared_lock< Lock > ReadLock; MenuItem::MenuItem(ListItemType type, const std::string &name, const std::string &desc, const std::vector &values, const std::vector &labels, - ValueGetCallback on_get, ValueSetCallback on_set, ValueResetCallback on_reset, + ValueGetCallback on_get, ValueSetCallback on_set, ValueResetCallback on_reset, MenuListCallback on_confirm, MenuList *submenu) - : AbstractMenuItem(type, name, desc, on_get, on_set, on_reset, on_confirm, submenu), + : AbstractMenuItem(type, name, desc, on_get, on_set, on_reset, on_confirm, submenu), values(values), labels(labels) { initSelection(); @@ -28,14 +28,14 @@ MenuItem::MenuItem(ListItemType type, const std::string &name, const std::string MenuItem::MenuItem(ListItemType type, const std::string &name, const std::string &desc, const std::vector &values, ValueGetCallback on_get, ValueSetCallback on_set, ValueResetCallback on_reset, MenuListCallback on_confirm, MenuList *submenu) - : AbstractMenuItem(type, name, desc, on_get, on_set, on_reset, on_confirm, submenu), + : AbstractMenuItem(type, name, desc, on_get, on_set, on_reset, on_confirm, submenu), values(values) /*labels({}),*/ { generateDefaultLabels(); initSelection(); } -MenuItem::MenuItem(ListItemType type, const std::string &name, const std::string &desc, +MenuItem::MenuItem(ListItemType type, const std::string &name, const std::string &desc, int min, int max, const std::string suffix, ValueGetCallback on_get, ValueSetCallback on_set, ValueResetCallback on_reset, MenuListCallback on_confirm, MenuList *submenu) @@ -820,4 +820,4 @@ void MenuList::resetAllItems() item->initSelection(); } } -} \ No newline at end of file +} diff --git a/workspace/all/settings/menu.hpp b/workspace/all/settings/menu.hpp index ed4c2fbd9..bc0df2f17 100644 --- a/workspace/all/settings/menu.hpp +++ b/workspace/all/settings/menu.hpp @@ -108,7 +108,7 @@ enum class ListItemType enum InputReactionHint { - // Bubble up handling to caller. + // Bubble up handling to caller. // \note All other hints imply the event has been handled. Unhandled, // No specific hint available @@ -160,7 +160,7 @@ class AbstractMenuItem ValueGetCallback on_get = nullptr, ValueSetCallback on_set = nullptr, ValueResetCallback on_reset = nullptr, MenuListCallback on_confirm = nullptr, MenuList *submenu = nullptr) - : type(type), name(name), desc(desc), on_get(on_get), on_set(on_set), + : type(type), name(name), desc(desc), on_get(on_get), on_set(on_set), on_reset(on_reset), on_confirm(on_confirm), submenu(submenu) {} ~AbstractMenuItem() { // delete submenu; @@ -222,18 +222,18 @@ class MenuItem : public AbstractMenuItem public: MenuItem(ListItemType type, const std::string &name, const std::string &desc, const std::vector &values, const std::vector &labels, - ValueGetCallback on_get = nullptr, ValueSetCallback on_set = nullptr, - ValueResetCallback on_reset = nullptr, MenuListCallback on_confirm = nullptr, + ValueGetCallback on_get = nullptr, ValueSetCallback on_set = nullptr, + ValueResetCallback on_reset = nullptr, MenuListCallback on_confirm = nullptr, MenuList *submenu = nullptr); MenuItem(ListItemType type, const std::string &name, const std::string &desc, const std::vector &values, - ValueGetCallback on_get = nullptr, ValueSetCallback on_set = nullptr, - ValueResetCallback on_reset = nullptr, MenuListCallback on_confirm = nullptr, + ValueGetCallback on_get = nullptr, ValueSetCallback on_set = nullptr, + ValueResetCallback on_reset = nullptr, MenuListCallback on_confirm = nullptr, MenuList *submenu = nullptr); MenuItem(ListItemType type, const std::string &name, const std::string &desc, int min, int max, const std::string suffix, - ValueGetCallback on_get = nullptr, ValueSetCallback on_set = nullptr, - ValueResetCallback on_reset = nullptr, MenuListCallback on_confirm = nullptr, + ValueGetCallback on_get = nullptr, ValueSetCallback on_set = nullptr, + ValueResetCallback on_reset = nullptr, MenuListCallback on_confirm = nullptr, MenuList *submenu = nullptr); MenuItem(ListItemType type, const std::string &name, const std::string &desc, @@ -318,4 +318,4 @@ const MenuListCallback DeferToSubmenu = [](AbstractMenuItem &itm) -> InputReacti const MenuListCallback ResetCurrentMenu = [](AbstractMenuItem &itm) -> InputReactionHint { return InputReactionHint::ResetAllItems; -}; \ No newline at end of file +}; diff --git a/workspace/all/settings/settings.cpp b/workspace/all/settings/settings.cpp index 2c66ce283..11deab2b8 100644 --- a/workspace/all/settings/settings.cpp +++ b/workspace/all/settings/settings.cpp @@ -138,7 +138,7 @@ int main(int argc, char *argv[]) int was_online = PLAT_isOnline(); int had_bt = PLAT_btIsConnected(); - + std::vector tz_values; std::vector tz_labels; for (int i = 0; i < tz_count; ++i) { @@ -149,68 +149,68 @@ int main(int argc, char *argv[]) } auto appearanceMenu = new MenuList(MenuItemType::Fixed, "Appearance", - {new MenuItem{ListItemType::Generic, "Font", "The font to render all UI text.", {0, 1}, font_names, + {new MenuItem{ListItemType::Generic, "Font", "The font to render all UI text.", {0, 1}, font_names, []() -> std::any{ return CFG_getFontId(); }, [](const std::any &value){ CFG_setFontId(std::any_cast(value)); }, []() { CFG_setFontId(CFG_DEFAULT_FONT_ID);}}, - new MenuItem{ListItemType::Color, "Main Color", "The color used to render main UI elements.", colors, color_strings, - []() -> std::any{ return CFG_getColor(1); }, + new MenuItem{ListItemType::Color, "Main Color", "The color used to render main UI elements.", colors, color_strings, + []() -> std::any{ return CFG_getColor(1); }, [](const std::any &value){ CFG_setColor(1, std::any_cast(value)); }, []() { CFG_setColor(1, CFG_DEFAULT_COLOR1);}}, - new MenuItem{ListItemType::Color, "Primary Accent Color", "The color used to highlight important things in the user interface.", colors, color_strings, - []() -> std::any{ return CFG_getColor(2); }, + new MenuItem{ListItemType::Color, "Primary Accent Color", "The color used to highlight important things in the user interface.", colors, color_strings, + []() -> std::any{ return CFG_getColor(2); }, [](const std::any &value){ CFG_setColor(2, std::any_cast(value)); }, []() { CFG_setColor(2, CFG_DEFAULT_COLOR2);}}, - new MenuItem{ListItemType::Color, "Secondary Accent Color", "A secondary highlight color.", colors, color_strings, - []() -> std::any{ return CFG_getColor(3); }, + new MenuItem{ListItemType::Color, "Secondary Accent Color", "A secondary highlight color.", colors, color_strings, + []() -> std::any{ return CFG_getColor(3); }, [](const std::any &value){ CFG_setColor(3, std::any_cast(value)); }, []() { CFG_setColor(3, CFG_DEFAULT_COLOR3);}}, - new MenuItem{ListItemType::Color, "Hint info Color", "Color for button hints and info", colors, color_strings, - []() -> std::any{ return CFG_getColor(6); }, + new MenuItem{ListItemType::Color, "Hint info Color", "Color for button hints and info", colors, color_strings, + []() -> std::any{ return CFG_getColor(6); }, [](const std::any &value){ CFG_setColor(6, std::any_cast(value)); }, []() { CFG_setColor(6, CFG_DEFAULT_COLOR6);}}, - new MenuItem{ListItemType::Color, "List Text", "List text color", colors, color_strings, - []() -> std::any{ return CFG_getColor(4); }, + new MenuItem{ListItemType::Color, "List Text", "List text color", colors, color_strings, + []() -> std::any{ return CFG_getColor(4); }, [](const std::any &value){ CFG_setColor(4, std::any_cast(value)); }, []() { CFG_setColor(4, CFG_DEFAULT_COLOR4);}}, - new MenuItem{ListItemType::Color, "List Text Selected", "List selected text color", colors, color_strings, - []() -> std::any { return CFG_getColor(5); }, + new MenuItem{ListItemType::Color, "List Text Selected", "List selected text color", colors, color_strings, + []() -> std::any { return CFG_getColor(5); }, [](const std::any &value) { CFG_setColor(5, std::any_cast(value)); }, []() { CFG_setColor(5, CFG_DEFAULT_COLOR5);}}, - //new MenuItem{ListItemType::Color, "Background color", "Main UI background color", colors, color_strings, - //[]() -> std::any { return CFG_getColor(7); }, + //new MenuItem{ListItemType::Color, "Background color", "Main UI background color", colors, color_strings, + //[]() -> std::any { return CFG_getColor(7); }, //[](const std::any &value) { CFG_setColor(7, std::any_cast(value)); }, //[]() { CFG_setColor(7, CFG_DEFAULT_COLOR7);}}, - new MenuItem{ListItemType::Generic, "Show battery percentage", "Show battery level as percent in the status pill", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "Show battery percentage", "Show battery level as percent in the status pill", {false, true}, on_off, []() -> std::any { return CFG_getShowBatteryPercent(); }, [](const std::any &value) { CFG_setShowBatteryPercent(std::any_cast(value)); }, []() { CFG_setShowBatteryPercent(CFG_DEFAULT_SHOWBATTERYPERCENT);}}, - new MenuItem{ListItemType::Generic, "Show menu animations", "Enable or disable menu animations", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "Show menu animations", "Enable or disable menu animations", {false, true}, on_off, []() -> std::any{ return CFG_getMenuAnimations(); }, [](const std::any &value) { CFG_setMenuAnimations(std::any_cast(value)); }, []() { CFG_setMenuAnimations(CFG_DEFAULT_SHOWMENUANIMATIONS);}}, - new MenuItem{ListItemType::Generic, "Show menu transitions", "Enable or disable animated transitions", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "Show menu transitions", "Enable or disable animated transitions", {false, true}, on_off, []() -> std::any{ return CFG_getMenuTransitions(); }, [](const std::any &value) { CFG_setMenuTransitions(std::any_cast(value)); }, []() { CFG_setMenuTransitions(CFG_DEFAULT_SHOWMENUTRANSITIONS);}}, new MenuItem{ListItemType::Generic, "Game art corner radius", "Set the radius for the rounded corners of game art", 0, 24, "px", - []() -> std::any{ return CFG_getThumbnailRadius(); }, + []() -> std::any{ return CFG_getThumbnailRadius(); }, [](const std::any &value) { CFG_setThumbnailRadius(std::any_cast(value)); }, []() { CFG_setThumbnailRadius(CFG_DEFAULT_THUMBRADIUS);}}, - new MenuItem{ListItemType::Generic, "Game art width", "Set the percentage of screen width used for game art.\nUI elements might overrule this to avoid clipping.", + new MenuItem{ListItemType::Generic, "Game art width", "Set the percentage of screen width used for game art.\nUI elements might overrule this to avoid clipping.", 5, 100, "%", - []() -> std::any{ return (int)(CFG_getGameArtWidth() * 100); }, + []() -> std::any{ return (int)(CFG_getGameArtWidth() * 100); }, [](const std::any &value) { CFG_setGameArtWidth((double)std::any_cast(value) / 100.0); }, []() { CFG_setGameArtWidth(CFG_DEFAULT_GAMEARTWIDTH);}}, new MenuItem{ListItemType::Generic, "Show folder names at root", "Show folder names at root directory", {false, true}, on_off, []() -> std::any { return CFG_getShowFolderNamesAtRoot(); }, [](const std::any &value) { CFG_setShowFolderNamesAtRoot(std::any_cast(value)); }, []() { CFG_setShowFolderNamesAtRoot(CFG_DEFAULT_SHOWFOLDERNAMESATROOT);}}, - new MenuItem{ListItemType::Generic, "Show Recents", "Show \"Recently Played\" menu entry in game list.", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "Show Recents", "Show \"Recently Played\" menu entry in game list.", {false, true}, on_off, []() -> std::any { return CFG_getShowRecents(); }, [](const std::any &value) { CFG_setShowRecents(std::any_cast(value)); }, []() { CFG_setShowRecents(CFG_DEFAULT_SHOWRECENTS);}}, - new MenuItem{ListItemType::Generic, "Show Tools", "Show \"Tools\" menu entry in game list.", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "Show Tools", "Show \"Tools\" menu entry in game list.", {false, true}, on_off, []() -> std::any { return CFG_getShowTools(); }, [](const std::any &value) { CFG_setShowTools(std::any_cast(value)); }, []() { CFG_setShowTools(CFG_DEFAULT_SHOWTOOLS);}}, @@ -224,7 +224,7 @@ int main(int argc, char *argv[]) [](const std::any &value) { CFG_setRomsUseFolderBackground(std::any_cast(value)); }, []() { CFG_setRomsUseFolderBackground(CFG_DEFAULT_ROMSUSEFOLDERBACKGROUND);}}, - new MenuItem{ListItemType::Generic, "Show Quickswitcher UI", "Show/hide Quickswitcher UI elements.\nWhen hidden, will only draw background images.", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "Show Quickswitcher UI", "Show/hide Quickswitcher UI elements.\nWhen hidden, will only draw background images.", {false, true}, on_off, []() -> std::any{ return CFG_getShowQuickswitcherUI(); }, [](const std::any &value){ CFG_setShowQuickswitcherUI(std::any_cast(value)); }, []() { CFG_setShowQuickswitcherUI(CFG_DEFAULT_SHOWQUICKWITCHERUI);}}, @@ -266,9 +266,9 @@ int main(int argc, char *argv[]) auto systemMenu = new MenuList(MenuItemType::Fixed, "System", { - new MenuItem{ListItemType::Generic, "Volume", "Speaker volume", - {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}, - {"Muted", "5%","10%","15%","20%","25%","30%","35%","40%","45%","50%","55%","60%","65%","70%","75%","80%","85%","90%","95%","100%"}, + new MenuItem{ListItemType::Generic, "Volume", "Speaker volume", + {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}, + {"Muted", "5%","10%","15%","20%","25%","30%","35%","40%","45%","50%","55%","60%","65%","70%","75%","80%","85%","90%","95%","100%"}, []() -> std::any{ return GetVolume(); }, [](const std::any &value) { SetVolume(std::any_cast(value)); }, []() { SetVolume(SETTINGS_DEFAULT_VOLUME);}}, @@ -284,10 +284,10 @@ int main(int argc, char *argv[]) { return CFG_getHaptics(); }, [](const std::any &value) { CFG_setHaptics(std::any_cast(value)); }, []() { CFG_setHaptics(CFG_DEFAULT_HAPTICS);}}, - new MenuItem{ListItemType::Generic, "Default view", "The initial view to show on boot", - {(int)SCREEN_GAMELIST, (int)SCREEN_GAMESWITCHER, (int)SCREEN_QUICKMENU}, - {"Content List","Game Switcher","Quick Menu"}, - []() -> std::any { return CFG_getDefaultView(); }, + new MenuItem{ListItemType::Generic, "Default view", "The initial view to show on boot", + {(int)SCREEN_GAMELIST, (int)SCREEN_GAMESWITCHER, (int)SCREEN_QUICKMENU}, + {"Content List","Game Switcher","Quick Menu"}, + []() -> std::any { return CFG_getDefaultView(); }, [](const std::any &value){ CFG_setDefaultView(std::any_cast(value)); }, []() { CFG_setDefaultView(CFG_DEFAULT_VIEW);}}, new MenuItem{ListItemType::Generic, "Show 24h time format", "Show clock in the 24hrs time format", {false, true}, on_off, []() -> std::any @@ -308,19 +308,19 @@ int main(int argc, char *argv[]) { return std::string(TIME_getCurrentTimezone()); }, [](const std::any &value) { TIME_setCurrentTimezone(std::any_cast(value).c_str()); }, []() { TIME_setCurrentTimezone("Asia/Shanghai");}}, // default from Stock - new MenuItem{ListItemType::Generic, "Save format", "The save format to use.\nMinUI: Game.gba.sav, Retroarch: Game.srm, Generic: Game.sav", - {(int)SAVE_FORMAT_SAV, (int)SAVE_FORMAT_SRM, (int)SAVE_FORMAT_SRM_UNCOMPRESSED, (int)SAVE_FORMAT_GEN}, + new MenuItem{ListItemType::Generic, "Save format", "The save format to use.\nMinUI: Game.gba.sav, Retroarch: Game.srm, Generic: Game.sav", + {(int)SAVE_FORMAT_SAV, (int)SAVE_FORMAT_SRM, (int)SAVE_FORMAT_SRM_UNCOMPRESSED, (int)SAVE_FORMAT_GEN}, {"MinUI (default)", "Retroarch (compressed)", "Retroarch (uncompressed)", "Generic"}, []() -> std::any { return CFG_getSaveFormat(); }, [](const std::any &value) { CFG_setSaveFormat(std::any_cast(value)); }, []() { CFG_setSaveFormat(CFG_DEFAULT_SAVEFORMAT);}}, - new MenuItem{ListItemType::Generic, "Save state format", "The save state format to use. MinUI: Game.st0, \nRetroarch-ish: Game.state.0, Retroarch: Game.state0", - {(int)STATE_FORMAT_SAV, (int)STATE_FORMAT_SRM_EXTRADOT, (int)STATE_FORMAT_SRM_UNCOMRESSED_EXTRADOT, (int)STATE_FORMAT_SRM, (int)STATE_FORMAT_SRM_UNCOMRESSED}, + new MenuItem{ListItemType::Generic, "Save state format", "The save state format to use. MinUI: Game.st0, \nRetroarch-ish: Game.state.0, Retroarch: Game.state0", + {(int)STATE_FORMAT_SAV, (int)STATE_FORMAT_SRM_EXTRADOT, (int)STATE_FORMAT_SRM_UNCOMRESSED_EXTRADOT, (int)STATE_FORMAT_SRM, (int)STATE_FORMAT_SRM_UNCOMRESSED}, {"MinUI (default)", "Retroarch-ish (compressed)", "Retroarch-ish (uncompressed)", "Retroarch (compressed)", "Retroarch (uncompressed)"}, []() -> std::any { return CFG_getStateFormat(); }, [](const std::any &value) { CFG_setStateFormat(std::any_cast(value)); }, []() { CFG_setStateFormat(CFG_DEFAULT_STATEFORMAT);}}, - new MenuItem{ListItemType::Generic, "Use extracted file name", "Use the extracted file name instead of the archive name.\nOnly applies to cores that do not handle archives natively", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "Use extracted file name", "Use the extracted file name instead of the archive name.\nOnly applies to cores that do not handle archives natively", {false, true}, on_off, []() -> std::any{ return CFG_getUseExtractedFileName(); }, [](const std::any &value){ CFG_setUseExtractedFileName(std::any_cast(value)); }, []() { CFG_setUseExtractedFileName(CFG_DEFAULT_EXTRACTEDFILENAME);}}, @@ -328,45 +328,45 @@ int main(int argc, char *argv[]) new MenuItem{ListItemType::Button, "Reset to defaults", "Resets all options in this menu to their default values.", ResetCurrentMenu}, }); - std::vector muteItems = + std::vector muteItems = { - new MenuItem{ListItemType::Generic, "Volume when toggled", "Speaker volume (0-20)", - {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}, - {"Unchanged", "Muted", "5%","10%","15%","20%","25%","30%","35%","40%","45%","50%","55%","60%","65%","70%","75%","80%","85%","90%","95%","100%"}, + new MenuItem{ListItemType::Generic, "Volume when toggled", "Speaker volume (0-20)", + {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}, + {"Unchanged", "Muted", "5%","10%","15%","20%","25%","30%","35%","40%","45%","50%","55%","60%","65%","70%","75%","80%","85%","90%","95%","100%"}, []() -> std::any { return GetMutedVolume(); }, [](const std::any &value) { SetMutedVolume(std::any_cast(value)); }, []() { SetMutedVolume(0); }}, - new MenuItem{ListItemType::Generic, "FN switch disables LED", "Switch will also disable LEDs", {false, true}, on_off, + new MenuItem{ListItemType::Generic, "FN switch disables LED", "Switch will also disable LEDs", {false, true}, on_off, []() -> std::any { return CFG_getMuteLEDs(); }, [](const std::any &value) { CFG_setMuteLEDs(std::any_cast(value)); }, []() { CFG_setMuteLEDs(CFG_DEFAULT_MUTELEDS); }}, - new MenuItem{ListItemType::Generic, "Brightness when toggled", "Display brightness (0 to 10)", - {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, 0,1,2,3,4,5,6,7,8,9,10}, + new MenuItem{ListItemType::Generic, "Brightness when toggled", "Display brightness (0 to 10)", + {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, 0,1,2,3,4,5,6,7,8,9,10}, {"Unchanged","0","1","2","3","4","5","6","7","8","9","10"}, []() -> std::any { return GetMutedBrightness(); }, [](const std::any &value) { SetMutedBrightness(std::any_cast(value)); }, []() { SetMutedBrightness(SETTINGS_DEFAULT_MUTE_NO_CHANGE);}}, - new MenuItem{ListItemType::Generic, "Color temperature when toggled", "Color temperature (0 to 40)", - {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}, + new MenuItem{ListItemType::Generic, "Color temperature when toggled", "Color temperature (0 to 40)", + {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}, {"Unchanged","0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40"}, []() -> std::any{ return GetMutedColortemp(); }, [](const std::any &value) { SetMutedColortemp(std::any_cast(value)); }, []() { SetMutedColortemp(SETTINGS_DEFAULT_MUTE_NO_CHANGE);}}, - new MenuItem{ListItemType::Generic, "Contrast when toggled", "Contrast enhancement (-4 to 5)", - {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, -4,-3,-2,-1,0,1,2,3,4,5}, - {"Unchanged","-4","-3","-2","-1","0","1","2","3","4","5"}, + new MenuItem{ListItemType::Generic, "Contrast when toggled", "Contrast enhancement (-4 to 5)", + {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, -4,-3,-2,-1,0,1,2,3,4,5}, + {"Unchanged","-4","-3","-2","-1","0","1","2","3","4","5"}, []() -> std::any { return GetMutedContrast(); }, [](const std::any &value) { SetMutedContrast(std::any_cast(value)); }, []() { SetMutedContrast(SETTINGS_DEFAULT_MUTE_NO_CHANGE);}}, - new MenuItem{ListItemType::Generic, "Saturation when toggled", "Saturation enhancement (-5 to 5)", - {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, -5,-4,-3,-2,-1,0,1,2,3,4,5}, - {"Unchanged","-5","-4","-3","-2","-1","0","1","2","3","4","5"}, + new MenuItem{ListItemType::Generic, "Saturation when toggled", "Saturation enhancement (-5 to 5)", + {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, -5,-4,-3,-2,-1,0,1,2,3,4,5}, + {"Unchanged","-5","-4","-3","-2","-1","0","1","2","3","4","5"}, []() -> std::any{ return GetMutedSaturation(); }, [](const std::any &value) { SetMutedSaturation(std::any_cast(value)); }, []() { SetMutedSaturation(SETTINGS_DEFAULT_MUTE_NO_CHANGE);}}, - new MenuItem{ListItemType::Generic, "Exposure when toggled", "Exposure enhancement (-4 to 5)", - {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, -4,-3,-2,-1,0,1,2,3,4,5}, - {"Unchanged","-4","-3","-2","-1","0","1","2","3","4","5"}, + new MenuItem{ListItemType::Generic, "Exposure when toggled", "Exposure enhancement (-4 to 5)", + {(int)SETTINGS_DEFAULT_MUTE_NO_CHANGE, -4,-3,-2,-1,0,1,2,3,4,5}, + {"Unchanged","-4","-3","-2","-1","0","1","2","3","4","5"}, []() -> std::any { return GetMutedExposure(); }, [](const std::any &value) { SetMutedExposure(std::any_cast(value)); }, []() { SetMutedExposure(SETTINGS_DEFAULT_MUTE_NO_CHANGE);}}, @@ -409,17 +409,17 @@ int main(int argc, char *argv[]) { if(!GetMuteDisablesDpad() && !GetMuteEmulatesJoystick()) return 0; if(GetMuteDisablesDpad() && GetMuteEmulatesJoystick()) return 1; - return 2; + return 2; }, [](const std::any &value) - { + { int v = std::any_cast(value); - SetMuteDisablesDpad((v == 1)); + SetMuteDisablesDpad((v == 1)); SetMuteEmulatesJoystick((v > 0)); }, []() - { - SetMuteDisablesDpad(0); + { + SetMuteDisablesDpad(0); SetMuteEmulatesJoystick(0); }}); } @@ -435,25 +435,25 @@ int main(int argc, char *argv[]) auto aboutMenu = new MenuList(MenuItemType::Fixed, "About", { - new StaticMenuItem{ListItemType::Generic, "NextUI version", "", - []() -> std::any { + new StaticMenuItem{ListItemType::Generic, "NextUI version", "", + []() -> std::any { std::ifstream t(ROOT_SYSTEM_PATH "/version.txt"); std::stringstream buffer; buffer << t.rdbuf(); return buffer.str(); }}, - new StaticMenuItem{ListItemType::Generic, "Platform", "", - []() -> std::any { + new StaticMenuItem{ListItemType::Generic, "Platform", "", + []() -> std::any { return std::string(PLAT_getModel()); } }, - new StaticMenuItem{ListItemType::Generic, "Stock OS version", "", - []() -> std::any { + new StaticMenuItem{ListItemType::Generic, "Stock OS version", "", + []() -> std::any { char osver[128]; PLAT_getOsVersionInfo(osver, 128); return std::string(osver); } }, - new StaticMenuItem{ListItemType::Generic, "Busybox version", "", - []() -> std::any { + new StaticMenuItem{ListItemType::Generic, "Busybox version", "", + []() -> std::any { std::string output = execCommand("cat --help"); std::string version = extractBusyBoxVersion(output); @@ -481,7 +481,7 @@ int main(int argc, char *argv[]) SDL_Surface* bgbmp = IMG_Load(SDCARD_PATH "/bg.png"); SDL_Surface* convertedbg = SDL_ConvertSurfaceFormat(bgbmp, SDL_PIXELFORMAT_RGB565, 0); if (convertedbg) { - SDL_FreeSurface(bgbmp); + SDL_FreeSurface(bgbmp); SDL_Surface* scaled = SDL_CreateRGBSurfaceWithFormat(0, ctx.screen->w, ctx.screen->h, 32, SDL_PIXELFORMAT_RGB565); GFX_blitScaleToFill(convertedbg, scaled); bgbmp = scaled; @@ -509,7 +509,7 @@ int main(int argc, char *argv[]) PWR_update(&ctx.dirty, &ctx.show_setting, nullptr, nullptr); int is_online = PLAT_isOnline(); - if (was_online!=is_online) + if (was_online!=is_online) ctx.dirty = 1; was_online = is_online; diff --git a/workspace/all/settings/wifimenu.cpp b/workspace/all/settings/wifimenu.cpp index 54ed5d784..51e9cda2c 100644 --- a/workspace/all/settings/wifimenu.cpp +++ b/workspace/all/settings/wifimenu.cpp @@ -159,7 +159,7 @@ void Menu::updater() { WIFI_disconnect(); selectionDirty = true; return Exit; }}, new ForgetItem(r, selectionDirty) }); - else + else if (hasCredentials) options = new MenuList(MenuItemType::List, "Options", { new ConnectKnownItem(r, selectionDirty), new ForgetItem(r, selectionDirty) }); else @@ -196,7 +196,7 @@ void Menu::updater() if (selectionDirty) { MenuList::performLayout((SDL_Rect){0, 0, FIXED_WIDTH, FIXED_HEIGHT}); - selectionDirty = false; + selectionDirty = false; } std::this_thread::sleep_for(std::chrono::seconds(pollSecs)); @@ -205,26 +205,26 @@ void Menu::updater() ConnectKnownItem::ConnectKnownItem(WIFI_network n, bool& dirty) : MenuItem(ListItemType::Button, "Connect", "Connect to this network.", [&](AbstractMenuItem &item) -> InputReactionHint{ - WIFI_connect(net.ssid, net.security); + WIFI_connect(net.ssid, net.security); dirty = true; return Exit; }), net(n) {} ConnectNewItem::ConnectNewItem(WIFI_network n, bool& dirty) - : MenuItem(ListItemType::Button, "Enter WiFi passcode", "Connect to this network.", DeferToSubmenu, new KeyboardPrompt("Enter Wifi passcode", + : MenuItem(ListItemType::Button, "Enter WiFi passcode", "Connect to this network.", DeferToSubmenu, new KeyboardPrompt("Enter Wifi passcode", [&](AbstractMenuItem &item) -> InputReactionHint { - WIFI_connectPass(net.ssid, net.security, item.getName().c_str()); + WIFI_connectPass(net.ssid, net.security, item.getName().c_str()); dirty = true; - return Exit; + return Exit; })), net(n) {} ForgetItem::ForgetItem(WIFI_network n, bool& dirty) : MenuItem(ListItemType::Button, "Forget", "Removes credentials for this network.", - [&](AbstractMenuItem &item) -> InputReactionHint { - WIFI_forget(net.ssid, net.security); - dirty = true; + [&](AbstractMenuItem &item) -> InputReactionHint { + WIFI_forget(net.ssid, net.security); + dirty = true; return Exit; }), net(n) {} @@ -289,4 +289,4 @@ void NetworkItem::drawCustomItem(SDL_Surface *surface, const SDL_Rect &dst, cons text = TTF_RenderUTF8_Blended(font.small, item.getName().c_str(), text_color); SDL_BlitSurfaceCPP(text, {}, surface, {dst.x + SCALE1(OPTION_PADDING), dst.y + SCALE1(1)}); SDL_FreeSurface(text); -} \ No newline at end of file +} diff --git a/workspace/all/settings/wifimenu.hpp b/workspace/all/settings/wifimenu.hpp index 0bb589d27..0a66de4ef 100644 --- a/workspace/all/settings/wifimenu.hpp +++ b/workspace/all/settings/wifimenu.hpp @@ -70,4 +70,4 @@ namespace Wifi public: ForgetItem(WIFI_network n, bool& dirty); }; -} \ No newline at end of file +} diff --git a/workspace/all/syncsettings/syncsettings.c b/workspace/all/syncsettings/syncsettings.c index 2bf4c5934..ca10ca6c5 100644 --- a/workspace/all/syncsettings/syncsettings.c +++ b/workspace/all/syncsettings/syncsettings.c @@ -4,7 +4,7 @@ int main (int argc, char *argv[]) { InitSettings(); - + sleep(1); SetVolume(GetVolume()); SetBrightness(GetBrightness()); diff --git a/workspace/desktop/libmsettings/makefile b/workspace/desktop/libmsettings/makefile index f271dd884..a2f16cf15 100644 --- a/workspace/desktop/libmsettings/makefile +++ b/workspace/desktop/libmsettings/makefile @@ -18,7 +18,7 @@ LDFLAGS = -ldl OPTM=-Ofast -build: +build: $(CC) -c -Werror -fpic "$(TARGET).c" $(CFLAGS) -Wl,--no-as-needed $(LDFLAGS) $(CC) -shared -o "lib$(TARGET).so" "$(TARGET).o" $(LDFLAGS) mkdir -p "$(PREFIX_LOCAL)/include" @@ -30,4 +30,4 @@ clean: rm -f *.o rm -f "lib$(TARGET).so" rm -f $(PREFIX_LOCAL)/include/$(TARGET).h - rm -f $(PREFIX_LOCAL)/lib/lib$(TARGET).so \ No newline at end of file + rm -f $(PREFIX_LOCAL)/lib/lib$(TARGET).so diff --git a/workspace/desktop/libmsettings/msettings.c b/workspace/desktop/libmsettings/msettings.c index 32d5e340a..b4bf535f7 100644 --- a/workspace/desktop/libmsettings/msettings.c +++ b/workspace/desktop/libmsettings/msettings.c @@ -32,7 +32,7 @@ typedef struct SettingsV4 { int speaker; int mute; int unused[2]; - int jack; + int jack; } SettingsV4; // Current NextUI settings format @@ -45,7 +45,7 @@ typedef struct SettingsV5 { int mute; int unused[2]; // for future use // NOTE: doesn't really need to be persisted but still needs to be shared - int jack; + int jack; } SettingsV5; @@ -62,7 +62,7 @@ typedef struct SettingsV6 { int exposure; int unused[2]; // for future use // NOTE: doesn't really need to be persisted but still needs to be shared - int jack; + int jack; } SettingsV6; typedef struct SettingsV7 { @@ -82,7 +82,7 @@ typedef struct SettingsV7 { int mutedexposure; int unused[2]; // for future use // NOTE: doesn't really need to be persisted but still needs to be shared - int jack; + int jack; } SettingsV7; typedef struct SettingsV8 { @@ -103,7 +103,7 @@ typedef struct SettingsV8 { int toggled_volume; int unused[2]; // for future use // NOTE: doesn't really need to be persisted but still needs to be shared - int jack; + int jack; } SettingsV8; typedef struct SettingsV9 { @@ -134,7 +134,7 @@ typedef struct SettingsV9 { int turbo_r2; int unused[2]; // for future use // NOTE: doesn't really need to be persisted but still needs to be shared - int jack; + int jack; } SettingsV9; // When incrementing SETTINGS_VERSION, update the Settings typedef and add @@ -190,7 +190,7 @@ void InitSettings(void){ sprintf(SettingsPath, "%s/msettings.bin", getenv("USERDATA_PATH")); //sprintf(SettingsPath, "%s/msettings.bin", SDCARD_PATH "/.userdata"); msettings = (Settings*)malloc(sizeof(Settings)); - + int version = peekVersion(SettingsPath); if(version > 0) { // fopen file pointer @@ -202,7 +202,7 @@ void InitSettings(void){ else { // initialize with defaults memcpy(msettings, &DefaultSettings, sizeof(Settings)); - + // overwrite with migrated data if(version==8) { printf("Found settings v8.\n"); @@ -216,7 +216,7 @@ void InitSettings(void){ msettings->toggled_contrast = old.toggled_contrast; msettings->toggled_exposure = old.toggled_exposure; msettings->toggled_saturation = old.toggled_saturation; - + msettings->saturation = old.saturation; msettings->contrast = old.contrast; msettings->exposure = old.exposure; @@ -256,7 +256,7 @@ void InitSettings(void){ printf("Found settings v6.\n"); SettingsV6 old; read(fd, &old, sizeof(SettingsV6)); - + msettings->saturation = old.saturation; msettings->contrast = old.contrast; msettings->exposure = old.exposure; @@ -405,4 +405,4 @@ void SetAudioSink(int value) {} int GetHDMI(void) { return 0; } void SetHDMI(int value) {} -int GetMute(void) { return 0; } \ No newline at end of file +int GetMute(void) { return 0; } diff --git a/workspace/desktop/macos_create_gcc_symlinks.sh b/workspace/desktop/macos_create_gcc_symlinks.sh index 79a32558e..3a9e30fdf 100755 --- a/workspace/desktop/macos_create_gcc_symlinks.sh +++ b/workspace/desktop/macos_create_gcc_symlinks.sh @@ -48,12 +48,12 @@ create_symlink() { local source_file="$1" local target_name="$2" # Now accepts an optional specific target name local source_name=$(basename "$source_file") - + # Skip architecture-specific tools if [[ "$source_name" == aarch64-apple-darwin* ]]; then return 0 fi - + # If no specific target name provided, generate it from source name if [ -z "$target_name" ]; then if [[ $source_name =~ ^(.*)-[0-9]+$ ]]; then @@ -62,7 +62,7 @@ create_symlink() { target_name="$source_name" fi fi - + local target_path="$TARGET_DIR/$target_name" # Check if source exists and is executable @@ -107,12 +107,12 @@ echo "Processing GCC tools from $GCC_BIN_DIR..." for tool in "$GCC_BIN_DIR"/*-[0-9]*; do # Skip non-existent files (in case no matches found) [ -e "$tool" ] || continue - + # Skip if not a regular file or not executable [ -f "$tool" ] && [ -x "$tool" ] || continue - + create_symlink "$tool" - + # Special case for gcc-ar: create additional 'ar' symlink if [[ $(basename "$tool") == "gcc-ar-14" ]]; then create_symlink "$tool" "ar" @@ -129,4 +129,3 @@ echo "Finished creating symlinks" # Final verification echo "Verifying created symlinks..." ls -l "$TARGET_DIR" - diff --git a/workspace/desktop/makefile b/workspace/desktop/makefile index 67b7a37e0..e59e73955 100644 --- a/workspace/desktop/makefile +++ b/workspace/desktop/makefile @@ -12,7 +12,7 @@ endif all: readmes -early: +early: clean: diff --git a/workspace/desktop/platform/makefile.env b/workspace/desktop/platform/makefile.env index ccbf35df4..204b57dc5 100644 --- a/workspace/desktop/platform/makefile.env +++ b/workspace/desktop/platform/makefile.env @@ -39,4 +39,4 @@ endif CFLAGS += -DGL_SILENCE_DEPRECATION # TODO: this shouldnt be necessary. # move resampling code out of api.c -LDFLAGS += -lsamplerate \ No newline at end of file +LDFLAGS += -lsamplerate diff --git a/workspace/desktop/platform/platform.c b/workspace/desktop/platform/platform.c index 196819497..02b4c150a 100644 --- a/workspace/desktop/platform/platform.c +++ b/workspace/desktop/platform/platform.c @@ -93,7 +93,7 @@ static struct VID_Context { SDL_Texture* overlay; SDL_Surface* screen; SDL_GLContext gl_context; - + GFX_Renderer* blit; // yeesh int width; int height; @@ -154,7 +154,7 @@ int extractPragmaParameters(const char *shaderSource, ShaderParam *params, int m GLuint link_program(GLuint vertex_shader, GLuint fragment_shader, const char* cache_key) { char cache_path[512]; snprintf(cache_path, sizeof(cache_path), "/mnt/SDCARD/.shadercache/%s.bin", cache_key); - + GLuint program = glCreateProgram(); GLint success; @@ -208,7 +208,7 @@ GLuint link_program(GLuint vertex_shader, GLuint fragment_shader, const char* ca void* binary = malloc(binaryLength); glGetProgramBinary(program, binaryLength, NULL, &binaryFormat, binary); - mkdir("/mnt/SDCARD/.shadercache", 0755); + mkdir("/mnt/SDCARD/.shadercache", 0755); f = fopen(cache_path, "wb"); if (f) { fwrite(&binaryFormat, sizeof(GLenum), 1, f); @@ -392,7 +392,7 @@ GLuint load_shader_from_file(GLenum type, const char* filename, const char* path void PLAT_initShaders() { SDL_GL_MakeCurrent(vid.window, vid.gl_context); glViewport(0, 0, device_width, device_height); - + GLuint vertex; GLuint fragment; @@ -407,7 +407,7 @@ void PLAT_initShaders() { vertex = load_shader_from_file(GL_VERTEX_SHADER, "noshader.glsl",SYSSHADERS_FOLDER); fragment = load_shader_from_file(GL_FRAGMENT_SHADER, "noshader.glsl",SYSSHADERS_FOLDER); g_noshader = link_program(vertex, fragment,"noshader.glsl"); - + LOG_info("default shaders loaded, %i\n\n",g_shader_default); } @@ -421,7 +421,7 @@ SDL_Surface* PLAT_initVideo(void) { if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) LOG_info("Error intializing SDL: %s\n", SDL_GetError()); SDL_ShowCursor(0); - + // SDL_version compiled; // SDL_version linked; // SDL_VERSION(&compiled); @@ -450,7 +450,7 @@ SDL_Surface* PLAT_initVideo(void) { // } // SDL_GetCurrentDisplayMode(0, &mode); // LOG_info("Current display mode: %ix%i (%s)\n", mode.w,mode.h, SDL_GetPixelFormatName(mode.format)); - + int w = FIXED_WIDTH; int h = FIXED_HEIGHT; int p = FIXED_PITCH; @@ -458,14 +458,14 @@ SDL_Surface* PLAT_initVideo(void) { vid.window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w,h, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN); if(!vid.window) LOG_info("Error creating SDL window: %s\n", SDL_GetError()); - + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,"0"); SDL_SetHint(SDL_HINT_RENDER_DRIVER,"opengl"); SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION,"1"); vid.renderer = SDL_CreateRenderer(vid.window,-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC); SDL_SetRenderDrawBlendMode(vid.renderer, SDL_BLENDMODE_BLEND); - + SDL_RendererInfo info; SDL_GetRendererInfo(vid.renderer, &info); LOG_info("Current render driver: %s\n", info.name); @@ -482,9 +482,9 @@ SDL_Surface* PLAT_initVideo(void) { vid.target_layer3 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET , w,h); vid.target_layer4 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET , w,h); vid.target_layer5 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET , w,h); - + vid.target = NULL; // only needed for non-native sizes - + vid.screen = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, SDL_PIXELFORMAT_RGBA8888); SDL_SetSurfaceBlendMode(vid.screen, SDL_BLENDMODE_BLEND); @@ -493,20 +493,20 @@ SDL_Surface* PLAT_initVideo(void) { SDL_SetTextureBlendMode(vid.target_layer3, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(vid.target_layer4, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(vid.target_layer5, SDL_BLENDMODE_BLEND); - - + + vid.width = w; vid.height = h; vid.pitch = p; SDL_transparentBlack = SDL_MapRGBA(vid.screen->format, 0, 0, 0, 0); - + device_width = w; device_height = h; device_pitch = p; - + vid.sharpness = SHARPNESS_SOFT; - + return vid.screen; } @@ -591,15 +591,15 @@ void PLAT_updateShader(int i, const char *filename, int *scale, int *filter, int loadShaderPragmas(shader,shaderSource); GLuint vertex_shader1 = load_shader_from_file(GL_VERTEX_SHADER, filename,SHADERS_FOLDER "/glsl"); GLuint fragment_shader1 = load_shader_from_file(GL_FRAGMENT_SHADER, filename,SHADERS_FOLDER "/glsl"); - - + + // Link the shader program if (shader->shader_p != 0) { LOG_info("Deleting previous shader %i\n",shader->shader_p); glDeleteProgram(shader->shader_p); } shader->shader_p = link_program(vertex_shader1, fragment_shader1,filename); - + shader->u_FrameDirection = glGetUniformLocation( shader->shader_p, "FrameDirection"); shader->u_FrameCount = glGetUniformLocation( shader->shader_p, "FrameCount"); shader->u_OutputSize = glGetUniformLocation( shader->shader_p, "OutputSize"); @@ -697,28 +697,28 @@ void PLAT_clearVideo(SDL_Surface* screen) { SDL_FillRect(screen, NULL, SDL_transparentBlack); } void PLAT_clearAll(void) { - // ok honestely mixing SDL and OpenGL is really bad, but hey it works just got to sometimes clear gpu stuff and pull context back to SDL + // ok honestely mixing SDL and OpenGL is really bad, but hey it works just got to sometimes clear gpu stuff and pull context back to SDL // so yeah clear all layers and pull a flip() to make it switch back to SDL before clearing PLAT_clearLayers(0); PLAT_flip(vid.screen,0); // then do normal SDL clearing stuff - PLAT_clearVideo(vid.screen); + PLAT_clearVideo(vid.screen); SDL_RenderClear(vid.renderer); } void PLAT_setVsync(int vsync) { - + } static int hard_scale = 4; // TODO: base src size, eg. 160x144 can be 4 static void resizeVideo(int w, int h, int p) { if (w==vid.width && h==vid.height && p==vid.pitch) return; - + // TODO: minarch disables crisp (and nn upscale before linear downscale) when native, is this true? - + if (w>=device_width && h>=device_height) hard_scale = 1; // else if (h>=160) hard_scale = 2; // limits gba and up to 2x (seems sufficient for 640x480) else hard_scale = 4; @@ -727,11 +727,11 @@ static void resizeVideo(int w, int h, int p) { SDL_DestroyTexture(vid.stream_layer1); if (vid.target) SDL_DestroyTexture(vid.target); - + // SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY, vid.sharpness==SHARPNESS_SOFT?"1":"0", SDL_HINT_OVERRIDE); vid.stream_layer1 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, w,h); SDL_SetTextureBlendMode(vid.stream_layer1, SDL_BLENDMODE_BLEND); - + if (vid.sharpness==SHARPNESS_CRISP) { // SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY, "1", SDL_HINT_OVERRIDE); vid.target = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w * hard_scale,h * hard_scale); @@ -739,7 +739,7 @@ static void resizeVideo(int w, int h, int p) { else { vid.target = NULL; } - + vid.width = w; vid.height = h; @@ -799,16 +799,16 @@ static char* effect_path; static int effectUpdated = 0; static void updateEffect(void) { if (effect.next_scale==effect.scale && effect.next_type==effect.type && effect.next_color==effect.color) return; // unchanged - + int live_scale = effect.scale; int live_color = effect.color; effect.scale = effect.next_scale; effect.type = effect.next_type; effect.color = effect.next_color; - + if (effect.type==EFFECT_NONE) return; // disabled if (effect.type==effect.live_type && effect.scale==live_scale && effect.color==live_color) return; // already loaded - + int opacity = 128; // 1 - 1/2 = 50% if (effect.type==EFFECT_LINE) { if (effect.scale<3) { @@ -862,7 +862,7 @@ static void updateEffect(void) { } } effectUpdated = 1; - + } int screenx = 0; int screeny = 0; @@ -873,7 +873,7 @@ void PLAT_setOffsetX(int x) { } void PLAT_setOffsetY(int y) { if (y < 0 || y > 128) return; - screeny = y - 64; + screeny = y - 64; LOG_info("screeny: %i %i\n",screeny,y); } static int overlayUpdated=0; @@ -914,7 +914,7 @@ void applyRoundedCorners(SDL_Surface* surface, SDL_Rect* rect, int radius) { SDL_Rect target = {0, 0, surface->w, surface->h}; if (rect) target = *rect; - + Uint32 transparent_black = SDL_MapRGBA(fmt, 0, 0, 0, 0); // Fully transparent black const int xBeg = target.x; @@ -958,12 +958,12 @@ void PLAT_clearLayers(int layer) { SDL_SetRenderTarget(vid.renderer, NULL); } void PLAT_drawOnLayer(SDL_Surface *inputSurface, int x, int y, int w, int h, float brightness, bool maintainAspectRatio,int layer) { - if (!inputSurface || !vid.target_layer1 || !vid.renderer) return; + if (!inputSurface || !vid.target_layer1 || !vid.renderer) return; SDL_Texture* tempTexture = SDL_CreateTexture(vid.renderer, - SDL_PIXELFORMAT_RGBA8888, - SDL_TEXTUREACCESS_TARGET, - inputSurface->w, inputSurface->h); + SDL_PIXELFORMAT_RGBA8888, + SDL_TEXTUREACCESS_TARGET, + inputSurface->w, inputSurface->h); if (!tempTexture) { printf("Failed to create temporary texture: %s\n", SDL_GetError()); @@ -1004,12 +1004,12 @@ void PLAT_drawOnLayer(SDL_Surface *inputSurface, int x, int y, int w, int h, flo SDL_SetTextureColorMod(tempTexture, r, g, b); // Aspect ratio handling - SDL_Rect srcRect = { 0, 0, inputSurface->w, inputSurface->h }; - SDL_Rect dstRect = { x, y, w, h }; + SDL_Rect srcRect = { 0, 0, inputSurface->w, inputSurface->h }; + SDL_Rect dstRect = { x, y, w, h }; if (maintainAspectRatio) { float aspectRatio = (float)inputSurface->w / (float)inputSurface->h; - + if (w / (float)h > aspectRatio) { dstRect.w = (int)(h * aspectRatio); } else { @@ -1071,7 +1071,7 @@ void PLAT_animateSurface( else SDL_SetRenderTarget(vid.renderer, vid.target_layer4); - SDL_SetRenderDrawColor(vid.renderer, 0, 0, 0, 0); + SDL_SetRenderDrawColor(vid.renderer, 0, 0, 0, 0); SDL_RenderClear(vid.renderer); SDL_Rect srcRect = { 0, 0, inputSurface->w, inputSurface->h }; @@ -1089,7 +1089,7 @@ static int text_offset = 0; int PLAT_resetScrollText(TTF_Font* font, const char* in_name,int max_width) { int text_width, text_height; - + TTF_SizeUTF8(font, in_name, &text_width, &text_height); text_offset = 0; @@ -1201,7 +1201,7 @@ void PLAT_animateSurfaceOpacity( } SDL_UpdateTexture(tempTexture, NULL, inputSurface->pixels, inputSurface->pitch); - SDL_SetTextureBlendMode(tempTexture, SDL_BLENDMODE_BLEND); + SDL_SetTextureBlendMode(tempTexture, SDL_BLENDMODE_BLEND); const int fps = 60; const int frame_delay = 1000 / fps; @@ -1449,7 +1449,7 @@ void PLAT_flipHidden() { void PLAT_flip(SDL_Surface* IGNORED, int ignored) { // dont think we need this here tbh - // SDL_RenderClear(vid.renderer); + // SDL_RenderClear(vid.renderer); if (!vid.blit) { resizeVideo(device_width, device_height, FIXED_PITCH); // !!!??? SDL_UpdateTexture(vid.stream_layer1, NULL, vid.screen->pixels, vid.screen->pitch); @@ -1470,7 +1470,7 @@ void PLAT_flip(SDL_Surface* IGNORED, int ignored) { int w = vid.blit->src_w; int h = vid.blit->src_h; if (vid.sharpness == SHARPNESS_CRISP) { - + SDL_SetRenderTarget(vid.renderer, vid.target); SDL_RenderCopy(vid.renderer, vid.stream_layer1, NULL, NULL); SDL_SetRenderTarget(vid.renderer, NULL); @@ -1485,7 +1485,7 @@ void PLAT_flip(SDL_Surface* IGNORED, int ignored) { SDL_Rect* dst_rect = &(SDL_Rect){0, 0, device_width, device_height}; setRectToAspectRatio(dst_rect); - + SDL_RenderCopy(vid.renderer, target, src_rect, dst_rect); SDL_RenderPresent(vid.renderer); @@ -1524,18 +1524,18 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); } - + if (shader_program != last_program) { GLint posAttrib = glGetAttribLocation(shader_program, "VertexCoord"); if (posAttrib >= 0) { - + glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0); glEnableVertexAttribArray(posAttrib); } GLint texAttrib = glGetAttribLocation(shader_program, "TexCoord"); if (texAttrib >= 0) { - + glVertexAttribPointer(texAttrib, 4, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(2 * sizeof(float))); glEnableVertexAttribArray(texAttrib); } @@ -1545,9 +1545,9 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex if (shader->u_FrameDirection >= 0) glUniform1i(shader->u_FrameDirection, 1); if (shader->u_FrameCount >= 0) glUniform1i(shader->u_FrameCount, frame_count); if (shader->u_OutputSize >= 0) glUniform2f(shader->u_OutputSize, dst_width, dst_height); - if (shader->u_TextureSize >= 0) glUniform2f(shader->u_TextureSize, shader->texw, shader->texh); - if (shader->OrigInputSize >= 0) glUniform2f(shader->OrigInputSize, shader->srcw, shader->srch); - if (shader->u_InputSize >= 0) glUniform2f(shader->u_InputSize, shader->srcw, shader->srch); + if (shader->u_TextureSize >= 0) glUniform2f(shader->u_TextureSize, shader->texw, shader->texh); + if (shader->OrigInputSize >= 0) glUniform2f(shader->OrigInputSize, shader->srcw, shader->srch); + if (shader->u_InputSize >= 0) glUniform2f(shader->u_InputSize, shader->srcw, shader->srch); for (int i = 0; i < shader->num_pragmas; ++i) { glUniform1f(shader->pragmas[i].uniformLocation, shader->pragmas[i].value); } @@ -1566,8 +1566,8 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex } static GLuint lastfbo = -1; if (target_texture) { - if (*target_texture==0 || shader->updated || reloadShaderTextures) { - + if (*target_texture==0 || shader->updated || reloadShaderTextures) { + // if(target_texture) { // glDeleteTextures(1,target_texture); // } @@ -1584,14 +1584,14 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex if (fbo == 0) { glGenFramebuffers(1, &fbo); } - + if (lastfbo == 0) { glBindFramebuffer(GL_FRAMEBUFFER, fbo); - + } lastfbo = fbo; glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *target_texture, 0); - + } else { // things like overlays and stuff we don't need to write to another texture so they can be directly written to screen framebuffer if (lastfbo != 0) { @@ -1614,9 +1614,9 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex } glViewport(x, y, dst_width, dst_height); - - if (shader->texLocation >= 0) glUniform1i(shader->texLocation, 0); - + + if (shader->texLocation >= 0) glUniform1i(shader->texLocation, 0); + if (shader->texelSizeLocation >= 0 && (shader->updated || texelSize[0] != last_texelSize[0] || texelSize[1] != last_texelSize[1])) { glUniform2fv(shader->texelSizeLocation, 1, texelSize); @@ -1654,12 +1654,12 @@ int prepareFrameThread(void *data) { frame_prep.loaded_effect = 0; } effectUpdated = 0; - frame_prep.effect_ready = 1; + frame_prep.effect_ready = 1; } if(effect.type == EFFECT_NONE && frame_prep.loaded_effect !=0) { frame_prep.loaded_effect = 0; frame_prep.effect_ready = 1; - + } if (overlayUpdated) { @@ -1680,7 +1680,7 @@ int prepareFrameThread(void *data) { overlayUpdated=0; } - SDL_Delay(120); + SDL_Delay(120); } return 0; } @@ -1694,7 +1694,7 @@ void PLAT_GL_Swap() { if (prepare_thread == NULL) { printf("Error creating background thread: %s\n", SDL_GetError()); - return; + return; } } @@ -1736,7 +1736,7 @@ void PLAT_GL_Swap() { } effect_tex = 0; } - frame_prep.effect_ready = 0; + frame_prep.effect_ready = 0; } if (frame_prep.overlay_ready) { @@ -1750,16 +1750,16 @@ void PLAT_GL_Swap() { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, frame_prep.loaded_overlay->w, frame_prep.loaded_overlay->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, frame_prep.loaded_overlay->pixels); overlay_w = frame_prep.loaded_overlay->w; overlay_h = frame_prep.loaded_overlay->h; - + } else { if (overlay_tex) { glDeleteTextures(1, &overlay_tex); } overlay_tex = 0; } - frame_prep.overlay_ready = 0; + frame_prep.overlay_ready = 0; } - + static GLuint src_texture = 0; static int src_w_last = 0, src_h_last = 0; static int last_w = 0, last_h = 0; @@ -1931,7 +1931,7 @@ unsigned char* PLAT_GL_screenCapture(int* outWidth, int* outHeight) { glViewport(0, 0, device_width, device_height); GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); - + int width = viewport[2]; int height = viewport[3]; @@ -1950,7 +1950,7 @@ unsigned char* PLAT_GL_screenCapture(int* outWidth, int* outHeight) { /////////////////////////////// -// TODO: +// TODO: #define OVERLAY_WIDTH PILL_SIZE // unscaled #define OVERLAY_HEIGHT PILL_SIZE // unscaled #define OVERLAY_BPP 4 @@ -2052,31 +2052,31 @@ void PLAT_initTimezones() { if (cached_tz_count != -1) { // Already initialized return; } - + FILE *file = fopen(ZONE_TAB_PATH, "r"); if (!file) { LOG_info("Error opening file %s\n", ZONE_TAB_PATH); return; } - + char line[MAX_LINE_LENGTH]; cached_tz_count = 0; - + while (fgets(line, sizeof(line), file)) { // Skip comment lines if (line[0] == '#' || strlen(line) < 3) { continue; } - + char *token = strtok(line, "\t"); // Skip country code if (!token) continue; - + token = strtok(NULL, "\t"); // Skip latitude/longitude if (!token) continue; - + token = strtok(NULL, "\t\n"); // Extract timezone if (!token) continue; - + // Check for duplicates before adding int duplicate = 0; for (int i = 0; i < cached_tz_count; i++) { @@ -2085,16 +2085,16 @@ void PLAT_initTimezones() { break; } } - + if (!duplicate && cached_tz_count < MAX_TIMEZONES) { strncpy(cached_timezones[cached_tz_count], token, MAX_TZ_LENGTH - 1); cached_timezones[cached_tz_count][MAX_TZ_LENGTH - 1] = '\0'; // Ensure null-termination cached_tz_count++; } } - + fclose(file); - + // Sort the list alphabetically qsort(cached_timezones, cached_tz_count, MAX_TZ_LENGTH, compare_timezones); } @@ -2105,7 +2105,7 @@ void PLAT_getTimezones(char timezones[MAX_TIMEZONES][MAX_TZ_LENGTH], int *tz_cou *tz_count = 0; return; } - + memcpy(timezones, cached_timezones, sizeof(cached_timezones)); *tz_count = cached_tz_count; } @@ -2186,4 +2186,4 @@ void PLAT_setCurrentTimezone(const char* tz) { void PLAT_wifiForget(char *ssid, WifiSecurityType sec) {} void PLAT_wifiConnect(char *ssid, WifiSecurityType sec) {} void PLAT_wifiConnectPass(const char *ssid, WifiSecurityType sec, const char* pass) {} - void PLAT_wifiDisconnect() {} \ No newline at end of file + void PLAT_wifiDisconnect() {} diff --git a/workspace/makefile b/workspace/makefile index 11582da53..daaa57b73 100644 --- a/workspace/makefile +++ b/workspace/makefile @@ -30,7 +30,7 @@ ifeq ($(PLATFORM), desktop) cd ./all/minput/ && make cd ./all/nextval/ && make cd ./all/settings/ && make -else +else cd ./$(PLATFORM)/rfkill && make all cd ./$(PLATFORM)/btmanager && make all cd ./$(PLATFORM)/audiomon && make all @@ -94,4 +94,4 @@ endif cd ./all/minput/ && make clean cd ./all/nextval/ && make clean cd ./all/settings/ && make clean - cd ./$(PLATFORM) && make clean \ No newline at end of file + cd ./$(PLATFORM) && make clean diff --git a/workspace/tg5040/audiomon/audiomon.cpp b/workspace/tg5040/audiomon/audiomon.cpp index c905ec4e1..748f9c529 100644 --- a/workspace/tg5040/audiomon/audiomon.cpp +++ b/workspace/tg5040/audiomon/audiomon.cpp @@ -113,18 +113,18 @@ std::string getUsbAudioCardNumber(struct udev_device* dev) { // Look for the card number in the device path or properties const char* devnode = udev_device_get_devnode(dev); if (!devnode) return ""; - + // Extract card number from device node like /dev/snd/controlC1 std::string devnode_str(devnode); auto pos = devnode_str.find("controlC"); if (pos != std::string::npos) { return devnode_str.substr(pos + 8); // Extract number after "controlC" } - + // Alternative: check ALSA card property const char* card = udev_device_get_property_value(dev, "SOUND_CARD"); if (card) return std::string(card); - + return ""; } @@ -132,26 +132,26 @@ bool isUsbAudioDevice(struct udev_device* dev) { const char* subsystem = udev_device_get_subsystem(dev); const char* devnode = udev_device_get_devnode(dev); const char* devpath = udev_device_get_devpath(dev); - + if (!subsystem || strcmp(subsystem, "sound") != 0) { return false; } - + if (!devnode) { return false; } - + // Check if it's a control device (indicates audio capability) std::string devnode_str(devnode); if (devnode_str.find("controlC") == std::string::npos) { return false; } - + // Check if it's USB-connected by looking at the device path if (devpath && strstr(devpath, "usb")) { return true; } - + return false; } @@ -244,24 +244,24 @@ void signalHandler(int sig) { void scanExistingUsbAudioDevices(struct udev* udev) { log("Scanning for existing USB audio devices..."); - + struct udev_enumerate* enumerate = udev_enumerate_new(udev); if (!enumerate) { log("Failed to create udev enumerator"); return; } - + // Filter for sound subsystem udev_enumerate_add_match_subsystem(enumerate, "sound"); udev_enumerate_scan_devices(enumerate); - + struct udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate); struct udev_list_entry* entry; - + udev_list_entry_foreach(entry, devices) { const char* path = udev_list_entry_get_name(entry); struct udev_device* dev = udev_device_new_from_syspath(udev, path); - + if (dev) { if (isUsbAudioDevice(dev)) { log("Found existing USB audio device at startup"); @@ -270,7 +270,7 @@ void scanExistingUsbAudioDevices(struct udev* udev) { udev_device_unref(dev); } } - + udev_enumerate_unref(enumerate); log("Finished scanning for existing USB audio devices"); } @@ -326,47 +326,47 @@ int main(int argc, char* argv[]) { // Don't filter initially - let's see all events // udev_monitor_filter_add_match_subsystem_devtype(mon, "sound", NULL); udev_monitor_enable_receiving(mon); - + // Scan for existing USB audio devices before starting event monitoring scanExistingUsbAudioDevices(udev); - + int udev_fd = udev_monitor_get_fd(mon); int dbus_fd = -1; - + // Try to get D-Bus file descriptor if (!dbus_connection_get_unix_fd(conn, &dbus_fd)) { log("Warning: Could not get D-Bus file descriptor, will use polling"); dbus_fd = -1; } - + log("Monitoring for Bluetooth and USB audio device events"); while (running) { fd_set readfds; FD_ZERO(&readfds); - + // Add D-Bus file descriptor if (dbus_fd >= 0) { FD_SET(dbus_fd, &readfds); } - + // Add udev file descriptor FD_SET(udev_fd, &readfds); - + int max_fd = (dbus_fd > udev_fd) ? dbus_fd : udev_fd; - + struct timeval timeout; timeout.tv_sec = 1; timeout.tv_usec = 0; - + int ret = select(max_fd + 1, &readfds, NULL, NULL, &timeout); - + if (ret < 0) { if (errno == EINTR) continue; log("select() error"); break; } - + // Handle D-Bus events if (dbus_fd >= 0 && FD_ISSET(dbus_fd, &readfds)) { dbus_connection_read_write(conn, 0); @@ -417,14 +417,14 @@ int main(int argc, char* argv[]) { dbus_message_unref(msg); } } - + // Handle udev events if (FD_ISSET(udev_fd, &readfds)) { struct udev_device* dev = udev_monitor_receive_device(mon); if (dev) { const char* action = udev_device_get_action(dev); const char* subsystem = udev_device_get_subsystem(dev); - + // Only process sound events if (subsystem && strcmp(subsystem, "sound") == 0) { if (isUsbAudioDevice(dev)) { diff --git a/workspace/tg5040/audiomon/configs/alsa.conf b/workspace/tg5040/audiomon/configs/alsa.conf index 05beb81da..9a8928aa9 100644 --- a/workspace/tg5040/audiomon/configs/alsa.conf +++ b/workspace/tg5040/audiomon/configs/alsa.conf @@ -183,7 +183,7 @@ pcm.hw { @func refer name defaults.pcm.subdevice } - } + } type hw card $CARD device $DEV @@ -232,7 +232,7 @@ pcm.plughw { @func refer name defaults.pcm.subdevice } - } + } type plug slave.pcm { type hw @@ -332,7 +332,7 @@ pcm.null { # # Control interface # - + ctl.sysdefault { type hw card { diff --git a/workspace/tg5040/btmanager/Makefile b/workspace/tg5040/btmanager/Makefile index 0331bc7b5..4beb90f32 100644 --- a/workspace/tg5040/btmanager/Makefile +++ b/workspace/tg5040/btmanager/Makefile @@ -10,8 +10,8 @@ TARGET_CC = $(CROSS_COMPILE)gcc TARGET_CXX = $(CROSS_COMPILE)g++ TARGET_AR = $(CROSS_COMPILE)ar TARGET_CFLAGS = -pthread -TARGET_LDFLAGS = -PKG_INSTALL_DIR = +TARGET_LDFLAGS = +PKG_INSTALL_DIR = PKG_BUILD_DIR = . TARGET_CFLAGS = $(if $(CONFIG_USE_GLIBC),-pthread) @@ -72,7 +72,7 @@ bluez: cp /usr/bin/sbcenc build/.update_bluez/usr/bin/ # script cp support/upgrade_bluez.sh build/post_install.sh - # zip + # zip # zip -r nextui.upgrade_bluez.pakz build/ cd build && python -m zipfile -c nextui.upgrade_bluez.pakz .update_bluez/ post_install.sh diff --git a/workspace/tg5040/btmanager/src/Makefile b/workspace/tg5040/btmanager/src/Makefile index 329f35c15..a9e7897a5 100644 --- a/workspace/tg5040/btmanager/src/Makefile +++ b/workspace/tg5040/btmanager/src/Makefile @@ -14,5 +14,4 @@ install: cp ./lib/aarch64/glibc-gcc8_3_0/$(target) $(PREFIX)/lib #################################################################### -all: install - +all: install diff --git a/workspace/tg5040/btmanager/support/upgrade_bluez.sh b/workspace/tg5040/btmanager/support/upgrade_bluez.sh index 94965200c..c76fdfd21 100755 --- a/workspace/tg5040/btmanager/support/upgrade_bluez.sh +++ b/workspace/tg5040/btmanager/support/upgrade_bluez.sh @@ -110,4 +110,4 @@ cd /usr/lib/64 && ln -s -f libsbc.so.1.3.1 libsbc.so # clean up rm -rf $BLUEZ_PATH -echo "Finished upgrading bluez." \ No newline at end of file +echo "Finished upgrading bluez." diff --git a/workspace/tg5040/install/boot.sh b/workspace/tg5040/install/boot.sh index 2b448d7ba..b3092b9f5 100755 --- a/workspace/tg5040/install/boot.sh +++ b/workspace/tg5040/install/boot.sh @@ -50,7 +50,7 @@ for pakz in $PAKZ_PATH; do done # install/update -if [ -f "$UPDATE_PATH" ]; then +if [ -f "$UPDATE_PATH" ]; then echo ok cd $(dirname "$0")/$PLATFORM if [ -d "$SYSTEM_PATH" ]; then @@ -84,4 +84,4 @@ while true do echo "Waiting for poweroff." sleep 1 -done \ No newline at end of file +done diff --git a/workspace/tg5040/install/update.sh b/workspace/tg5040/install/update.sh index 497ac5bb3..63d216bfe 100755 --- a/workspace/tg5040/install/update.sh +++ b/workspace/tg5040/install/update.sh @@ -10,23 +10,23 @@ echo "check for $BRICK_PATH" if [ -d $BRICK_PATH ]; then echo "deleting brick system folder $BRICK_PATH" rm -rf "$BRICK_PATH" - + # copy brick configs from userdata SRC_PATH=${SDCARD_PATH}/.userdata/tg3040 if [ -d $SRC_PATH ]; then DST_PATH=${SDCARD_PATH}/.userdata/tg5040 mkdir -p $DST_PATH # just in case - + for SUB_PATH in $SRC_PATH/*; do if [ -d $SUB_PATH ]; then SUB_NAME=$(basename $SUB_PATH) NEW_PATH=$DST_PATH/$SUB_NAME - + if [ ! -d $NEW_PATH ]; then echo "creating new path $NEW_PATH" mkdir -p $NEW_PATH fi - + for CFG_PATH in $SUB_PATH/*.cfg; do if [ -f $CFG_PATH ]; then CFG_NAME=$(basename $CFG_PATH .cfg) @@ -38,13 +38,13 @@ if [ -d $BRICK_PATH ]; then done echo "deleting brick userdata $SRC_PATH" rm -rf $SRC_PATH - + UPDATE_PATH=${SDCARD_PATH}/.tmp_update/tg3040 rm -rf $UPDATE_PATH.sh rm -rf $UPDATE_PATH - + reboot - # we need to sleep until reboot otherwise + # we need to sleep until reboot otherwise # it will poweroff without rebooting while :; do sleep 1 diff --git a/workspace/tg5040/keymon/credits.txt b/workspace/tg5040/keymon/credits.txt index e885e5dd1..43e16ec9b 100644 --- a/workspace/tg5040/keymon/credits.txt +++ b/workspace/tg5040/keymon/credits.txt @@ -1,3 +1,3 @@ -based on eggs custom keymon for Trimui: +based on eggs custom keymon for Trimui: https://www.dropbox.com/sh/5e9xwvp672vt8cr/AABUIdw1vLYp9h0waoCUqHPOa/source?dl=0&subfolder_nav_tracking=1 -modified to use libmsettings \ No newline at end of file +modified to use libmsettings diff --git a/workspace/tg5040/keymon/keymon.c b/workspace/tg5040/keymon/keymon.c index 8a9056445..5d7e36caa 100644 --- a/workspace/tg5040/keymon/keymon.c +++ b/workspace/tg5040/keymon/keymon.c @@ -61,13 +61,13 @@ static int getInt(char* path) { static pthread_t mute_pt; static void* watchMute(void *arg) { int is_muted,was_muted; - + is_muted = was_muted = getInt(MUTE_STATE_PATH); SetMute(is_muted); - + while(!quit) { usleep(200000); // 5 times per second - + is_muted = getInt(MUTE_STATE_PATH); // swallow mute val -1 on shutdown if (is_muted >= 0 && was_muted!=is_muted) { @@ -86,7 +86,7 @@ static void* watchMute(void *arg) { } } } - + return NULL; } @@ -103,34 +103,34 @@ int main (int argc, char *argv[]) { sprintf(path, "/dev/input/event%i", i); inputs[i] = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC); } - + uint32_t input; uint32_t val; uint32_t menu_pressed = 0; uint32_t menu2_pressed = 0; - + uint32_t up_pressed = 0; uint32_t up_just_pressed = 0; uint32_t up_repeat_at = 0; - + uint32_t down_pressed = 0; uint32_t down_just_pressed = 0; uint32_t down_repeat_at = 0; - + uint8_t ignore; uint32_t then; uint32_t now; struct timeval tod; - + gettimeofday(&tod, NULL); then = tod.tv_sec * 1000 + tod.tv_usec / 1000; // essential SDL_GetTicks() ignore = 0; - + while (!quit) { gettimeofday(&tod, NULL); now = tod.tv_sec * 1000 + tod.tv_usec / 1000; if (now-then>1000) ignore = 1; // ignore input that arrived during sleep - + for (int i=0; i=up_repeat_at)) { if (menu_pressed) { val = GetBrightness(); @@ -190,11 +190,11 @@ int main (int argc, char *argv[]) { val = GetVolume(); if (val=down_repeat_at)) { if (menu_pressed) { val = GetBrightness(); @@ -210,20 +210,20 @@ int main (int argc, char *argv[]) { val = GetVolume(); if (val>VOLUME_MIN) SetVolume(--val); } - + if (down_just_pressed) down_just_pressed = 0; else down_repeat_at += 100; } - + then = now; ignore = 0; - + usleep(16666); // 60fps } for (int i=0; ijack = 0; settings->mute = 0; @@ -508,7 +508,7 @@ int GetColortemp(void) { // 0-10 int GetVolume(void) { // 0-20 if (settings->mute && GetMutedVolume() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) return GetMutedVolume(); - + if(settings->jack || settings->audiosink != AUDIO_SINK_DEFAULT) return settings->headphones; @@ -523,7 +523,7 @@ int GetAudioSink(void) { return settings->audiosink; } -int GetHDMI(void) { +int GetHDMI(void) { return 0; }; @@ -620,9 +620,9 @@ void SetColortemp(int value) { SaveSettings(); } void SetVolume(int value) { // 0-20 - if (settings->mute) + if (settings->mute) return SetRawVolume(scaleVolume(GetMutedVolume())); - + if (settings->jack || settings->audiosink != AUDIO_SINK_DEFAULT) settings->headphones = value; else @@ -634,14 +634,14 @@ void SetVolume(int value) { // 0-20 // monitored and set by thread in keymon void SetJack(int value) { printf("SetJack(%i)\n", value); fflush(stdout); - + settings->jack = value; SetVolume(GetVolume()); } // monitored and set by thread in audiomon void SetAudioSink(int value) { printf("SetAudioSink(%i)\n", value); fflush(stdout); - + settings->audiosink = value; SetVolume(GetVolume()); } @@ -656,13 +656,13 @@ void SetMute(int value) { // custom mute mode display settings if(GetMutedBrightness() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) SetRawBrightness(scaleBrightness(GetMutedBrightness())); - if(GetMutedColortemp() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) + if(GetMutedColortemp() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) SetRawColortemp(scaleColortemp(GetMutedColortemp())); - if(GetMutedContrast() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) + if(GetMutedContrast() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) SetRawContrast(scaleContrast(GetMutedContrast())); - if(GetMutedSaturation() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) + if(GetMutedSaturation() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) SetRawSaturation(scaleSaturation(GetMutedSaturation())); - if(GetMutedExposure() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) + if(GetMutedExposure() != SETTINGS_DEFAULT_MUTE_NO_CHANGE) SetRawExposure(scaleExposure(GetMutedExposure())); if(is_brick && GetMuteDisablesDpad()) disableDpad(1); @@ -979,7 +979,7 @@ int scaleBrightness(int value) { } int scaleColortemp(int value) { int raw; - + switch (value) { case 0: raw=-200; break; // 8 case 1: raw=-190; break; // 8 @@ -1027,7 +1027,7 @@ int scaleColortemp(int value) { } int scaleContrast(int value) { int raw; - + switch (value) { // dont offer -5/ raw 0, looks like it might turn off the display completely? case -4: raw=10; break; @@ -1045,7 +1045,7 @@ int scaleContrast(int value) { } int scaleSaturation(int value) { int raw; - + switch (value) { case -5: raw=0; break; case -4: raw=10; break; @@ -1063,7 +1063,7 @@ int scaleSaturation(int value) { } int scaleExposure(int value) { int raw; - + switch (value) { // stock OS also avoids setting anything lower, so we do the same here. case -4: raw=10; break; @@ -1145,7 +1145,7 @@ static int get_a2dp_simple_control_name(char *buf, size_t buflen) { } void SetRawVolume(int val) { // in: 0-100 - if (settings->mute) + if (settings->mute) val = scaleVolume(GetMutedVolume()); if (GetAudioSink() == AUDIO_SINK_BLUETOOTH) { @@ -1158,7 +1158,7 @@ void SetRawVolume(int val) { // in: 0-100 system(cmd); //printf("Set '%s' to %d%%\n", ctl_name, val); fflush(stdout); } - } + } else if (GetAudioSink() == AUDIO_SINK_USBDAC) { // USB DAC path: use card 1 struct mixer *mixer = mixer_open(1); @@ -1199,7 +1199,7 @@ void SetRawVolume(int val) { // in: 0-100 mixer_ctl_set_percent(digital, 0, 100 - val); // reversed mapping //printf("Set 'digital volume' to %d%%\n", val); fflush(stdout); } - + // Digital volume does not quite go to 0, so also mute the DAC volume struct mixer_ctl *dac = mixer_get_ctl_by_name(mixer, "DAC volume"); if (dac) { diff --git a/workspace/tg5040/makefile b/workspace/tg5040/makefile index ef98a1076..9b1dde870 100644 --- a/workspace/tg5040/makefile +++ b/workspace/tg5040/makefile @@ -34,7 +34,7 @@ clean: $(REQUIRES_FILEMGR): git clone --depth 1 https://github.com/LoveRetro/NextCommander.git $(REQUIRES_FILEMGR) - + $(REQUIRES_EVTEST): git clone --depth 1 https://github.com/freedesktop-unofficial-mirror/evtest.git $(REQUIRES_EVTEST) diff --git a/workspace/tg5040/platform/platform.c b/workspace/tg5040/platform/platform.c index 077c04bda..2f2b7ee38 100644 --- a/workspace/tg5040/platform/platform.c +++ b/workspace/tg5040/platform/platform.c @@ -162,7 +162,7 @@ static struct VID_Context { SDL_Texture* overlay; SDL_Surface* screen; SDL_GLContext gl_context; - + GFX_Renderer* blit; // yeesh int width; int height; @@ -274,7 +274,7 @@ GLuint link_program(GLuint vertex_shader, GLuint fragment_shader, const char* ca void* binary = malloc(binaryLength); glGetProgramBinary(program, binaryLength, NULL, &binaryFormat, binary); - mkdir("/mnt/SDCARD/.shadercache", 0755); + mkdir("/mnt/SDCARD/.shadercache", 0755); f = fopen(cache_path, "wb"); if (f) { fwrite(&binaryFormat, sizeof(GLenum), 1, f); @@ -475,7 +475,7 @@ GLuint load_shader_from_file(GLenum type, const char* filename, const char* path void PLAT_initShaders() { SDL_GL_MakeCurrent(vid.window, vid.gl_context); glViewport(0, 0, device_width, device_height); - + GLuint vertex; GLuint fragment; @@ -490,7 +490,7 @@ void PLAT_initShaders() { vertex = load_shader_from_file(GL_VERTEX_SHADER, "noshader.glsl",SYSSHADERS_FOLDER); fragment = load_shader_from_file(GL_FRAGMENT_SHADER, "noshader.glsl",SYSSHADERS_FOLDER); g_noshader = link_program(vertex, fragment,"noshader.glsl"); - + LOG_info("default shaders loaded, %i\n\n",g_shader_default); } @@ -499,10 +499,10 @@ SDL_Surface* PLAT_initVideo(void) { char* device = getenv("DEVICE"); is_brick = exactMatch("brick", device); // LOG_info("DEVICE: %s is_brick: %i\n", device, is_brick); - + SDL_InitSubSystem(SDL_INIT_VIDEO); SDL_ShowCursor(0); - + // SDL_version compiled; // SDL_version linked; // SDL_VERSION(&compiled); @@ -531,7 +531,7 @@ SDL_Surface* PLAT_initVideo(void) { // } // SDL_GetCurrentDisplayMode(0, &mode); // LOG_info("Current display mode: %ix%i (%s)\n", mode.w,mode.h, SDL_GetPixelFormatName(mode.format)); - + int w = FIXED_WIDTH; int h = FIXED_HEIGHT; int p = FIXED_PITCH; @@ -550,7 +550,7 @@ SDL_Surface* PLAT_initVideo(void) { // SDL_RendererInfo info; // SDL_GetRendererInfo(vid.renderer, &info); // LOG_info("Current render driver: %s\n", info.name); - + vid.gl_context = SDL_GL_CreateContext(vid.window); @@ -563,9 +563,9 @@ SDL_Surface* PLAT_initVideo(void) { vid.target_layer3 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET , w,h); vid.target_layer4 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET , w,h); vid.target_layer5 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET , w,h); - + vid.target = NULL; // only needed for non-native sizes - + vid.screen = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, SDL_PIXELFORMAT_RGBA8888); SDL_SetSurfaceBlendMode(vid.screen, SDL_BLENDMODE_BLEND); @@ -574,19 +574,19 @@ SDL_Surface* PLAT_initVideo(void) { SDL_SetTextureBlendMode(vid.target_layer3, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(vid.target_layer4, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(vid.target_layer5, SDL_BLENDMODE_BLEND); - + vid.width = w; vid.height = h; vid.pitch = p; - + SDL_transparentBlack = SDL_MapRGBA(vid.screen->format, 0, 0, 0, 0); - + device_width = w; device_height = h; device_pitch = p; - + vid.sharpness = SHARPNESS_SOFT; - + return vid.screen; } @@ -671,14 +671,14 @@ void PLAT_updateShader(int i, const char *filename, int *scale, int *filter, int GLuint vertex_shader1 = load_shader_from_file(GL_VERTEX_SHADER, filename,SHADERS_FOLDER "/glsl"); GLuint fragment_shader1 = load_shader_from_file(GL_FRAGMENT_SHADER, filename,SHADERS_FOLDER "/glsl"); - + // Link the shader program if (shader->shader_p != 0) { LOG_info("Deleting previous shader %i\n",shader->shader_p); glDeleteProgram(shader->shader_p); } shader->shader_p = link_program(vertex_shader1, fragment_shader1,filename); - + shader->u_FrameDirection = glGetUniformLocation( shader->shader_p, "FrameDirection"); shader->u_FrameCount = glGetUniformLocation( shader->shader_p, "FrameCount"); shader->u_OutputSize = glGetUniformLocation( shader->shader_p, "OutputSize"); @@ -836,7 +836,7 @@ void PLAT_clearVideo(SDL_Surface* screen) { SDL_FillRect(screen, NULL, SDL_transparentBlack); } void PLAT_clearAll(void) { - // ok honestely mixing SDL and OpenGL is really bad, but hey it works just got to sometimes clear gpu stuff and pull context back to SDL + // ok honestely mixing SDL and OpenGL is really bad, but hey it works just got to sometimes clear gpu stuff and pull context back to SDL // so yeah clear all layers and pull a flip() to make it switch back to SDL before clearing PLAT_clearLayers(0); PLAT_flip(vid.screen,0); @@ -844,22 +844,22 @@ void PLAT_clearAll(void) { PLAT_flip(vid.screen,0); // then do normal SDL clearing stuff - PLAT_clearVideo(vid.screen); - SDL_SetRenderDrawColor(vid.renderer, 0, 0, 0, 0); + PLAT_clearVideo(vid.screen); + SDL_SetRenderDrawColor(vid.renderer, 0, 0, 0, 0); SDL_RenderClear(vid.renderer); } void PLAT_setVsync(int vsync) { - + } static int hard_scale = 4; // TODO: base src size, eg. 160x144 can be 4 static void resizeVideo(int w, int h, int p) { if (w==vid.width && h==vid.height && p==vid.pitch) return; - + // TODO: minarch disables crisp (and nn upscale before linear downscale) when native, is this true? - + if (w>=device_width && h>=device_height) hard_scale = 1; // else if (h>=160) hard_scale = 2; // limits gba and up to 2x (seems sufficient for 640x480) else hard_scale = 4; @@ -868,11 +868,11 @@ static void resizeVideo(int w, int h, int p) { SDL_DestroyTexture(vid.stream_layer1); if (vid.target) SDL_DestroyTexture(vid.target); - + // SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY, vid.sharpness==SHARPNESS_SOFT?"1":"0", SDL_HINT_OVERRIDE); vid.stream_layer1 = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, w,h); SDL_SetTextureBlendMode(vid.stream_layer1, SDL_BLENDMODE_BLEND); - + if (vid.sharpness==SHARPNESS_CRISP) { // SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY, "1", SDL_HINT_OVERRIDE); vid.target = SDL_CreateTexture(vid.renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w * hard_scale,h * hard_scale); @@ -880,7 +880,7 @@ static void resizeVideo(int w, int h, int p) { else { vid.target = NULL; } - + vid.width = w; vid.height = h; @@ -897,7 +897,7 @@ SDL_Surface* PLAT_resizeVideo(int w, int h, int p) { void PLAT_setSharpness(int sharpness) { if(sharpness==1) { finalScaleFilter=GL_LINEAR; - } + } else { finalScaleFilter = GL_NEAREST; } @@ -938,16 +938,16 @@ static char* effect_path; static int effectUpdated = 0; static void updateEffect(void) { if (effect.next_scale==effect.scale && effect.next_type==effect.type && effect.next_color==effect.color) return; // unchanged - + int live_scale = effect.scale; int live_color = effect.color; effect.scale = effect.next_scale; effect.type = effect.next_type; effect.color = effect.next_color; - + if (effect.type==EFFECT_NONE) return; // disabled if (effect.type==effect.live_type && effect.scale==live_scale && effect.color==live_color) return; // already loaded - + int opacity = 128; // 1 - 1/2 = 50% if (effect.type==EFFECT_LINE) { if (effect.scale<3) { @@ -1001,7 +1001,7 @@ static void updateEffect(void) { } } effectUpdated = 1; - + } int screenx = 0; int screeny = 0; @@ -1012,7 +1012,7 @@ void PLAT_setOffsetX(int x) { } void PLAT_setOffsetY(int y) { if (y < 0 || y > 128) return; - screeny = y - 64; + screeny = y - 64; LOG_info("screeny: %i %i\n",screeny,y); } static int overlayUpdated=0; @@ -1051,7 +1051,7 @@ void applyRoundedCorners(SDL_Surface* surface, SDL_Rect* rect, int radius) { SDL_Rect target = {0, 0, surface->w, surface->h}; if (rect) target = *rect; - + Uint32 transparent_black = SDL_MapRGBA(fmt, 0, 0, 0, 0); // Fully transparent black const int xBeg = target.x; @@ -1095,12 +1095,12 @@ void PLAT_clearLayers(int layer) { SDL_SetRenderTarget(vid.renderer, NULL); } void PLAT_drawOnLayer(SDL_Surface *inputSurface, int x, int y, int w, int h, float brightness, bool maintainAspectRatio,int layer) { - if (!inputSurface || !vid.target_layer1 || !vid.renderer) return; + if (!inputSurface || !vid.target_layer1 || !vid.renderer) return; SDL_Texture* tempTexture = SDL_CreateTexture(vid.renderer, - SDL_PIXELFORMAT_RGBA8888, - SDL_TEXTUREACCESS_TARGET, - inputSurface->w, inputSurface->h); + SDL_PIXELFORMAT_RGBA8888, + SDL_TEXTUREACCESS_TARGET, + inputSurface->w, inputSurface->h); if (!tempTexture) { printf("Failed to create temporary texture: %s\n", SDL_GetError()); @@ -1141,12 +1141,12 @@ void PLAT_drawOnLayer(SDL_Surface *inputSurface, int x, int y, int w, int h, flo SDL_SetTextureColorMod(tempTexture, r, g, b); // Aspect ratio handling - SDL_Rect srcRect = { 0, 0, inputSurface->w, inputSurface->h }; - SDL_Rect dstRect = { x, y, w, h }; + SDL_Rect srcRect = { 0, 0, inputSurface->w, inputSurface->h }; + SDL_Rect dstRect = { x, y, w, h }; if (maintainAspectRatio) { float aspectRatio = (float)inputSurface->w / (float)inputSurface->h; - + if (w / (float)h > aspectRatio) { dstRect.w = (int)(h * aspectRatio); } else { @@ -1208,7 +1208,7 @@ void PLAT_animateSurface( else SDL_SetRenderTarget(vid.renderer, vid.target_layer4); - SDL_SetRenderDrawColor(vid.renderer, 0, 0, 0, 0); + SDL_SetRenderDrawColor(vid.renderer, 0, 0, 0, 0); SDL_RenderClear(vid.renderer); SDL_Rect srcRect = { 0, 0, inputSurface->w, inputSurface->h }; @@ -1226,7 +1226,7 @@ static int text_offset = 0; int PLAT_resetScrollText(TTF_Font* font, const char* in_name,int max_width) { int text_width, text_height; - + TTF_SizeUTF8(font, in_name, &text_width, &text_height); text_offset = 0; @@ -1338,7 +1338,7 @@ void PLAT_animateSurfaceOpacity( } SDL_UpdateTexture(tempTexture, NULL, inputSurface->pixels, inputSurface->pitch); - SDL_SetTextureBlendMode(tempTexture, SDL_BLENDMODE_BLEND); + SDL_SetTextureBlendMode(tempTexture, SDL_BLENDMODE_BLEND); const int fps = 60; const int frame_delay = 1000 / fps; @@ -1586,7 +1586,7 @@ void PLAT_flipHidden() { void PLAT_flip(SDL_Surface* IGNORED, int ignored) { // dont think we need this here tbh - // SDL_RenderClear(vid.renderer); + // SDL_RenderClear(vid.renderer); if (!vid.blit) { resizeVideo(device_width, device_height, FIXED_PITCH); // !!!??? SDL_UpdateTexture(vid.stream_layer1, NULL, vid.screen->pixels, vid.screen->pitch); @@ -1607,7 +1607,7 @@ void PLAT_flip(SDL_Surface* IGNORED, int ignored) { int w = vid.blit->src_w; int h = vid.blit->src_h; if (vid.sharpness == SHARPNESS_CRISP) { - + SDL_SetRenderTarget(vid.renderer, vid.target); SDL_RenderCopy(vid.renderer, vid.stream_layer1, NULL, NULL); SDL_SetRenderTarget(vid.renderer, NULL); @@ -1622,7 +1622,7 @@ void PLAT_flip(SDL_Surface* IGNORED, int ignored) { SDL_Rect* dst_rect = &(SDL_Rect){0, 0, device_width, device_height}; setRectToAspectRatio(dst_rect); - + SDL_RenderCopy(vid.renderer, target, src_rect, dst_rect); SDL_RenderPresent(vid.renderer); @@ -1662,7 +1662,7 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); } - + if (shader_program != last_program) { GLint posAttrib = glGetAttribLocation(shader_program, "VertexCoord"); @@ -1679,9 +1679,9 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex if (shader->u_FrameDirection >= 0) glUniform1i(shader->u_FrameDirection, 1); if (shader->u_FrameCount >= 0) glUniform1i(shader->u_FrameCount, frame_count); if (shader->u_OutputSize >= 0) glUniform2f(shader->u_OutputSize, dst_width, dst_height); - if (shader->u_TextureSize >= 0) glUniform2f(shader->u_TextureSize, shader->texw, shader->texh); - if (shader->OrigInputSize >= 0) glUniform2f(shader->OrigInputSize, shader->srcw, shader->srch); - if (shader->u_InputSize >= 0) glUniform2f(shader->u_InputSize, shader->srcw, shader->srch); + if (shader->u_TextureSize >= 0) glUniform2f(shader->u_TextureSize, shader->texw, shader->texh); + if (shader->OrigInputSize >= 0) glUniform2f(shader->OrigInputSize, shader->srcw, shader->srch); + if (shader->u_InputSize >= 0) glUniform2f(shader->u_InputSize, shader->srcw, shader->srch); for (int i = 0; i < shader->num_pragmas; ++i) { glUniform1f(shader->pragmas[i].uniformLocation, shader->pragmas[i].value); } @@ -1700,14 +1700,14 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex } static GLuint lastfbo = -1; if (target_texture) { - if (*target_texture==0 || shader->updated || reloadShaderTextures) { - + if (*target_texture==0 || shader->updated || reloadShaderTextures) { + // if(target_texture) { // glDeleteTextures(1,target_texture); // } if(*target_texture==0) glGenTextures(1, target_texture); - glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, *target_texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); @@ -1719,14 +1719,14 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex if (fbo == 0) { glGenFramebuffers(1, &fbo); } - + if (lastfbo == 0) { glBindFramebuffer(GL_FRAMEBUFFER, fbo); - + } lastfbo = fbo; glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *target_texture, 0); - + } else { // things like overlays and stuff we don't need to write to another texture so they can be directly written to screen framebuffer if (lastfbo != 0) { @@ -1750,9 +1750,9 @@ void runShaderPass(GLuint src_texture, GLuint shader_program, GLuint* target_tex } glViewport(x, y, dst_width, dst_height); - - if (shader->texLocation >= 0) glUniform1i(shader->texLocation, 0); - + + if (shader->texLocation >= 0) glUniform1i(shader->texLocation, 0); + if (shader->texelSizeLocation >= 0) { glUniform2fv(shader->texelSizeLocation, 1, texelSize); last_texelSize[0] = texelSize[0]; @@ -1789,12 +1789,12 @@ int prepareFrameThread(void *data) { frame_prep.loaded_effect = 0; } effectUpdated = 0; - frame_prep.effect_ready = 1; + frame_prep.effect_ready = 1; } if(effect.type == EFFECT_NONE && frame_prep.loaded_effect !=0) { frame_prep.loaded_effect = 0; frame_prep.effect_ready = 1; - + } if (overlayUpdated) { @@ -1815,7 +1815,7 @@ int prepareFrameThread(void *data) { overlayUpdated=0; } - SDL_Delay(120); + SDL_Delay(120); } return 0; } @@ -1829,7 +1829,7 @@ void PLAT_GL_Swap() { if (prepare_thread == NULL) { printf("Error creating background thread: %s\n", SDL_GetError()); - return; + return; } } @@ -1871,7 +1871,7 @@ void PLAT_GL_Swap() { } effect_tex = 0; } - frame_prep.effect_ready = 0; + frame_prep.effect_ready = 0; } if (frame_prep.overlay_ready) { @@ -1885,16 +1885,16 @@ void PLAT_GL_Swap() { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, frame_prep.loaded_overlay->w, frame_prep.loaded_overlay->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, frame_prep.loaded_overlay->pixels); overlay_w = frame_prep.loaded_overlay->w; overlay_h = frame_prep.loaded_overlay->h; - + } else { if (overlay_tex) { glDeleteTextures(1, &overlay_tex); } overlay_tex = 0; } - frame_prep.overlay_ready = 0; + frame_prep.overlay_ready = 0; } - + static GLuint src_texture = 0; static int src_w_last = 0, src_h_last = 0; static int last_w = 0, last_h = 0; @@ -2068,7 +2068,7 @@ unsigned char* PLAT_GL_screenCapture(int* outWidth, int* outHeight) { glViewport(0, 0, device_width, device_height); GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); - + int width = viewport[2]; int height = viewport[3]; @@ -2087,7 +2087,7 @@ unsigned char* PLAT_GL_screenCapture(int* outWidth, int* outHeight) { /////////////////////////////// -// TODO: +// TODO: #define OVERLAY_WIDTH PILL_SIZE // unscaled #define OVERLAY_HEIGHT PILL_SIZE // unscaled #define OVERLAY_BPP 4 @@ -2156,7 +2156,7 @@ void PLAT_updateNetworkStatus() WIFI_connectionInfo(&connection); else connection_reset(&connection); - + if(BT_enabled()) { bluetoothConnected = PLAT_bluetoothConnected(); } @@ -2165,10 +2165,10 @@ void PLAT_updateNetworkStatus() } void PLAT_getBatteryStatusFine(int *is_charging, int *charge) -{ +{ if(is_charging) { int time_to_full = getInt("/sys/class/power_supply/axp2202-battery/time_to_full_now"); - int charger_present = getInt("/sys/class/power_supply/axp2202-usb/online"); + int charger_present = getInt("/sys/class/power_supply/axp2202-usb/online"); *is_charging = (charger_present == 1) && (time_to_full > 0); } if(charge) { @@ -2219,7 +2219,7 @@ double get_time_sec() { return ts.tv_sec + ts.tv_nsec / 1e9; // Convert to seconds } double get_process_cpu_time_sec() { - // this gives cpu time in nanoseconds needed to accurately calculate cpu usage in very short time frames. + // this gives cpu time in nanoseconds needed to accurately calculate cpu usage in very short time frames. // unfortunately about 20ms between meassures seems the lowest i can go to get accurate results // maybe in the future i will find and even more granual way to get cpu time, but might just be a limit of C or Linux alltogether struct timespec ts; @@ -2229,7 +2229,7 @@ double get_process_cpu_time_sec() { static pthread_mutex_t currentcpuinfo; // a roling average for the display values of about 2 frames, otherwise they are unreadable jumping too fast up and down and stuff to read -#define ROLLING_WINDOW 120 +#define ROLLING_WINDOW 120 volatile int useAutoCpu = 1; void *PLAT_cpu_monitor(void *arg) { @@ -2243,12 +2243,12 @@ void *PLAT_cpu_monitor(void *arg) { const int cpu_frequencies[] = {408,450,500,550, 600,650,700,750, 800,850,900,950, 1000,1050,1100,1150, 1200,1250,1300,1350, 1400,1450,1500,1550, 1600,1650,1700,1750, 1800,1850,1900,1950, 2000}; const int num_freqs = sizeof(cpu_frequencies) / sizeof(cpu_frequencies[0]); - int current_index = 5; + int current_index = 5; double cpu_usage_history[ROLLING_WINDOW] = {0}; double cpu_speed_history[ROLLING_WINDOW] = {0}; int history_index = 0; - int history_count = 0; + int history_count = 0; while (true) { if (useAutoCpu) { @@ -2266,18 +2266,18 @@ void *PLAT_cpu_monitor(void *arg) { pthread_mutex_lock(¤tcpuinfo); // the goal here is is to keep cpu usage between 75% and 85% at the lowest possible speed so device stays cool and battery usage is at a minimum - // if usage falls out of this range it will either scale a step down or up + // if usage falls out of this range it will either scale a step down or up // but if usage hits above 95% we need that max boost and we instant scale up to 2000mhz as long as needed // all this happens very fast like 60 times per second, so i'm applying roling averages to display values, so debug screen is readable and gives a good estimate on whats happening cpu wise - // the roling averages are purely for displaying, the actual scaling is happening realtime each run. + // the roling averages are purely for displaying, the actual scaling is happening realtime each run. if (cpu_usage > 95) { current_index = num_freqs - 1; // Instant power needed, cpu is above 95% Jump directly to max boost 2000MHz } else if (cpu_usage > 85 && current_index < num_freqs - 1) { // otherwise try to keep between 75 and 85 at lowest clock speed - current_index++; - } + current_index++; + } else if (cpu_usage < 75 && current_index > 0) { - current_index--; + current_index--; } PLAT_setCustomCPUSpeed(cpu_frequencies[current_index] * 1000); @@ -2287,7 +2287,7 @@ void *PLAT_cpu_monitor(void *arg) { history_index = (history_index + 1) % ROLLING_WINDOW; if (history_count < ROLLING_WINDOW) { - history_count++; + history_count++; } double sum_cpu_usage = 0, sum_cpu_speed = 0; @@ -2304,7 +2304,7 @@ void *PLAT_cpu_monitor(void *arg) { prev_real_time = curr_real_time; prev_cpu_time = curr_cpu_time; // 20ms really seems lowest i can go, anything lower it becomes innacurate, maybe one day I will find another even more granual way to calculate usage accurately and lower this shit to 1ms haha, altough anything lower than 10ms causes cpu usage in itself so yeah - // Anyways screw it 20ms is pretty much on a frame by frame basis anyways, so will anything lower really make a difference specially if that introduces cpu usage by itself? + // Anyways screw it 20ms is pretty much on a frame by frame basis anyways, so will anything lower really make a difference specially if that introduces cpu usage by itself? // Who knows, maybe some CPU engineer will find my comment here one day and can explain, maybe this is looking for the limits of C and needs Assambler or whatever to call CPU instructions directly to go further, but all I know is PUSH and MOV, how did the orignal Roller Coaster Tycoon developer wrote a whole game like this anyways? Its insane.. usleep(20000); } else { @@ -2339,7 +2339,7 @@ void *PLAT_cpu_monitor(void *arg) { prev_real_time = curr_real_time; prev_cpu_time = curr_cpu_time; - usleep(100000); + usleep(100000); } } } @@ -2385,7 +2385,7 @@ void PLAT_setRumble(int strength) { } // enable rumble - removed the FN switch disabling haptics - // did not make sense + // did not make sense putInt(RUMBLE_PATH, (strength) ? 1 : 0); } @@ -2535,7 +2535,7 @@ void PLAT_initDefaultLeds() { }; } } -void PLAT_initLeds(LightSettings *lights) +void PLAT_initLeds(LightSettings *lights) { char* device = getenv("DEVICE"); is_brick = exactMatch("brick", device); @@ -2632,7 +2632,7 @@ void PLAT_initLeds(LightSettings *lights) #define LED_PATH1 "/sys/class/led_anim/max_scale" #define LED_PATH2 "/sys/class/led_anim/max_scale_lr" -#define LED_PATH3 "/sys/class/led_anim/max_scale_f1f2" +#define LED_PATH3 "/sys/class/led_anim/max_scale_f1f2" void PLAT_setLedInbrightness(LightSettings *led) { @@ -2823,31 +2823,31 @@ void PLAT_initTimezones() { if (cached_tz_count != -1) { // Already initialized return; } - + FILE *file = fopen(ZONE_TAB_PATH, "r"); if (!file) { LOG_info("Error opening file %s\n", ZONE_TAB_PATH); return; } - + char line[MAX_LINE_LENGTH]; cached_tz_count = 0; - + while (fgets(line, sizeof(line), file)) { // Skip comment lines if (line[0] == '#' || strlen(line) < 3) { continue; } - + char *token = strtok(line, "\t"); // Skip country code if (!token) continue; - + token = strtok(NULL, "\t"); // Skip latitude/longitude if (!token) continue; - + token = strtok(NULL, "\t\n"); // Extract timezone if (!token) continue; - + // Check for duplicates before adding int duplicate = 0; for (int i = 0; i < cached_tz_count; i++) { @@ -2856,16 +2856,16 @@ void PLAT_initTimezones() { break; } } - + if (!duplicate && cached_tz_count < MAX_TIMEZONES) { strncpy(cached_timezones[cached_tz_count], token, MAX_TZ_LENGTH - 1); cached_timezones[cached_tz_count][MAX_TZ_LENGTH - 1] = '\0'; // Ensure null-termination cached_tz_count++; } } - + fclose(file); - + // Sort the list alphabetically qsort(cached_timezones, cached_tz_count, MAX_TZ_LENGTH, compare_timezones); } @@ -2876,7 +2876,7 @@ void PLAT_getTimezones(char timezones[MAX_TIMEZONES][MAX_TZ_LENGTH], int *tz_cou *tz_count = 0; return; } - + memcpy(timezones, cached_timezones, sizeof(cached_timezones)); *tz_count = cached_tz_count; } @@ -2995,10 +2995,10 @@ void PLAT_wifiEnable(bool on) { { wifilog("turning wifi on...\n"); - // This shouldnt be needed, but we cant really rely on nobody else messing with this stuff. + // This shouldnt be needed, but we cant really rely on nobody else messing with this stuff. // Make sure supplicant is up and rfkill doesnt block. system("rfkill.elf unblock wifi"); - + int ret = system("pidof wpa_supplicant > /dev/null 2>&1"); if (ret != 0) { system("/etc/init.d/wpa_supplicant enable"); @@ -3173,7 +3173,7 @@ int PLAT_wifiConnection(struct WIFI_connection *connection_info) connection_info->rssi = conn.rssi; strcpy(connection_info->ip, conn.ip_address); //strcpy(connection_info->ssid, conn.ssid); - + // aw_wifid_get_connection returns garbage SSID sometimes strcpy(connection_info->ssid, status.ssid); } @@ -3217,7 +3217,7 @@ bool PLAT_wifiHasCredentials(char *ssid, WifiSecurityType sec) { LOG_warn("PLAT_wifiHasCredentials: wpa_supplicant.conf has no entries.\n"); return false; - } + } // Ensure null termination just in case aw_wifid_list_networks doesn't guarantee it list_net_results[LIST_NETWORK_MAX - 1] = '\0'; @@ -3305,7 +3305,7 @@ void PLAT_wifiConnectPass(const char *ssid, WifiSecurityType sec, const char* pa } wifilog("Attempting to connect to SSID %s with password\n", ssid); - + enum cn_event event = DA_UNKNOWN; int ret = aw_wifid_connect_ap(ssid,pass,&event); if(ret < 0) { @@ -3324,12 +3324,12 @@ void PLAT_wifiDisconnect() PLAT_wifiConnectPass(NULL, SECURITY_WPA2_PSK, NULL); } -bool PLAT_wifiDiagnosticsEnabled() +bool PLAT_wifiDiagnosticsEnabled() { return CFG_getWifiDiagnostics(); } -void PLAT_wifiDiagnosticsEnable(bool on) +void PLAT_wifiDiagnosticsEnable(bool on) { wmg_set_debug_level(on ? 4 : 2); CFG_setWifiDiagnostics(on); @@ -3477,7 +3477,7 @@ static void bt_test_update_rssi_cb(const char *address, int rssi) static void bt_test_bond_state_cb(btmg_bond_state_t state,const char *bd_addr,const char *name) { btlog("bonded device state:%d, addr:%s, name:%s\n", state, bd_addr, name); - + { dev_node_t *dev_bonded_node = NULL; dev_bonded_node = btmg_dev_list_find_device(bonded_devices, bd_addr); @@ -3775,7 +3775,7 @@ void PLAT_bluetoothEnable(bool shouldBeOn) { // go through the manager btmg_state_t bt_state = bt_manager_get_state(); // dont turn on if BT is already on/urning on or still turning off - if(shouldBeOn && bt_state == BTMG_STATE_OFF) { + if(shouldBeOn && bt_state == BTMG_STATE_OFF) { btlog("turning BT on...\n"); system("rfkill.elf unblock bluetooth"); if(bt_manager_enable(true) < 0) { @@ -3809,8 +3809,8 @@ void PLAT_bluetoothEnable(bool shouldBeOn) { CFG_setBluetooth(shouldBeOn); } -bool PLAT_bluetoothDiagnosticsEnabled() { - return CFG_getBluetoothDiagnostics(); +bool PLAT_bluetoothDiagnosticsEnabled() { + return CFG_getBluetoothDiagnostics(); } void PLAT_bluetoothDiagnosticsEnable(bool on) { @@ -3974,7 +3974,7 @@ bool PLAT_bluetoothConnected() // } // bt_manager_free_paired_devices(devices); //} - + // no btmgr here! FILE *fp; @@ -4046,11 +4046,11 @@ static int detect_audio_device_type() { //LOG_info("detect_audio_device_type: .asoundrc not found, defaulting to AUDIO_SINK_DEFAULT\n"); return AUDIO_SINK_DEFAULT; } - + char line[256]; int is_bluetooth = 0; int is_usb_dac = 0; - + while (fgets(line, sizeof(line), file)) { if (strstr(line, "type bluealsa") || strstr(line, "defaults.bluealsa.device")) { //LOG_info("detect_audio_device_type: found bluealsa\n"); @@ -4063,9 +4063,9 @@ static int detect_audio_device_type() { break; } } - + fclose(file); - + if (is_bluetooth) { return AUDIO_SINK_BLUETOOTH; } else if (is_usb_dac) { diff --git a/workspace/tg5040/rfkill/makefile b/workspace/tg5040/rfkill/makefile index 55c8ade45..2a6b120b3 100644 --- a/workspace/tg5040/rfkill/makefile +++ b/workspace/tg5040/rfkill/makefile @@ -5,10 +5,10 @@ endif TARGET = rfkill PRODUCT = $(TARGET).elf -CC = $(CROSS_COMPILE)gcc +CC = $(CROSS_COMPILE)gcc FLAGS = -Os -lrt -ldl -Wl,--gc-sections -s all: $(CC) $(TARGET).c -o $(PRODUCT) $(FLAGS) clean: - rm -rf $(PRODUCT) \ No newline at end of file + rm -rf $(PRODUCT) diff --git a/workspace/tg5040/rfkill/rfkill.c b/workspace/tg5040/rfkill/rfkill.c index 3a35feae4..6f3f10003 100644 --- a/workspace/tg5040/rfkill/rfkill.c +++ b/workspace/tg5040/rfkill/rfkill.c @@ -114,4 +114,4 @@ int main(int argc, char **argv) { } return 0; -} \ No newline at end of file +} diff --git a/workspace/tg5040/show/makefile b/workspace/tg5040/show/makefile index b61deed63..700e8e0fc 100755 --- a/workspace/tg5040/show/makefile +++ b/workspace/tg5040/show/makefile @@ -5,10 +5,10 @@ endif TARGET = show PRODUCT = $(TARGET).elf -CC = $(CROSS_COMPILE)gcc +CC = $(CROSS_COMPILE)gcc FLAGS = -Os -lSDL2 -lSDL2_image -lrt -ldl -Wl,--gc-sections -s all: $(CC) $(TARGET).c -o $(PRODUCT) $(FLAGS) clean: - rm -rf $(PRODUCT) \ No newline at end of file + rm -rf $(PRODUCT) diff --git a/workspace/tg5040/show/show.c b/workspace/tg5040/show/show.c index 956ef22b4..6d6658022 100644 --- a/workspace/tg5040/show/show.c +++ b/workspace/tg5040/show/show.c @@ -12,28 +12,28 @@ int main(int argc , char* argv[]) { puts("Usage: show.elf image.png delay"); return 0; } - + char path[256]; strncpy(path,argv[1],256); if (access(path, F_OK)!=0) return 0; // nothing to show :( - + int delay = argc>2 ? atoi(argv[2]) : 2; - + SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(0); - + window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0,0, SDL_WINDOW_SHOWN); puts(""); - - screen = SDL_GetWindowSurface(window); + + screen = SDL_GetWindowSurface(window); SDL_FillRect(screen, NULL, 0); - - SDL_Surface* img = IMG_Load(path); + + SDL_Surface* img = IMG_Load(path); SDL_BlitSurface(img, NULL, screen, &(SDL_Rect){(screen->w-img->w)/2,(screen->h-img->h)/2}); - + SDL_UpdateWindowSurface(window); sleep(delay); - + SDL_FreeSurface(img); SDL_DestroyWindow(window); SDL_Quit(); diff --git a/workspace/tg5040/wifimanager/Makefile b/workspace/tg5040/wifimanager/Makefile index eb59ffcc8..416806fb6 100755 --- a/workspace/tg5040/wifimanager/Makefile +++ b/workspace/tg5040/wifimanager/Makefile @@ -10,8 +10,8 @@ TARGET_CC = $(CROSS_COMPILE)gcc TARGET_CXX = $(CROSS_COMPILE)g++ TARGET_AR = $(CROSS_COMPILE)ar TARGET_CFLAGS = -pthread -TARGET_LDFLAGS = -PKG_INSTALL_DIR = +TARGET_LDFLAGS = +PKG_INSTALL_DIR = PKG_BUILD_DIR = . TARGET_CFLAGS = $(if $(CONFIG_USE_GLIBC),-pthread) diff --git a/workspace/tg5040/wifimanager/daemon/Makefile b/workspace/tg5040/wifimanager/daemon/Makefile index 313caa380..ce1ca1773 100644 --- a/workspace/tg5040/wifimanager/daemon/Makefile +++ b/workspace/tg5040/wifimanager/daemon/Makefile @@ -33,4 +33,4 @@ libwifid.so: wifid_cmd_handle.c wifid_cmd_iface.c #################################################################### all: wifi_daemon libwifid.so install clean: - rm -rf wifi_daemon libwifid \ No newline at end of file + rm -rf wifi_daemon libwifid diff --git a/workspace/tg5040/wifimanager/daemon/wifid_cmd_handle.c b/workspace/tg5040/wifimanager/daemon/wifid_cmd_handle.c index ac40b9329..f899e69d0 100644 --- a/workspace/tg5040/wifimanager/daemon/wifid_cmd_handle.c +++ b/workspace/tg5040/wifimanager/daemon/wifid_cmd_handle.c @@ -80,7 +80,7 @@ int aw_wifid_get_status(struct wifi_status *sptr) int ret = handle_command(&req, &cli); if (ret < 0) goto end; - + if(cli.enable_pipe) ret = read_command_message(cli.pipe_fd,(char*)sptr,sizeof(struct wifi_status)); @@ -136,7 +136,7 @@ int aw_wifid_connect_ap(const char *ssid, const char *passwd,enum cn_event *ptrE if(cli.enable_pipe) ret = read_command_message(cli.pipe_fd,(char*)ptrEvent,sizeof(enum cn_event)); - + end: handle_command_free(&cli); return ret; diff --git a/workspace/tg5040/wifimanager/daemon/wifid_ctrl.c b/workspace/tg5040/wifimanager/daemon/wifid_ctrl.c index a4a41f96e..c09575f9c 100644 --- a/workspace/tg5040/wifimanager/daemon/wifid_ctrl.c +++ b/workspace/tg5040/wifimanager/daemon/wifid_ctrl.c @@ -143,7 +143,7 @@ static void wifid_connect(const struct da_requst *r, const aw_wifi_interface_t * if(ret == 0) // connect with stored credentials p_wifi_interface->connect_ap_with_netid(net_id, fd); - else + else // try empty password p_wifi_interface->connect_ap(r->ssid,r->pwd,fd); } diff --git a/workspace/tg5040/wifimanager/files/wpa_supplicant_overlay.conf b/workspace/tg5040/wifimanager/files/wpa_supplicant_overlay.conf index 6ab1f6d63..acbace22c 100755 --- a/workspace/tg5040/wifimanager/files/wpa_supplicant_overlay.conf +++ b/workspace/tg5040/wifimanager/files/wpa_supplicant_overlay.conf @@ -1 +1 @@ -disable_scan_offload=1 \ No newline at end of file +disable_scan_offload=1 diff --git a/workspace/tg5040/wifimanager/src/core/Makefile b/workspace/tg5040/wifimanager/src/core/Makefile index 3807c27a5..34bfaaab7 100755 --- a/workspace/tg5040/wifimanager/src/core/Makefile +++ b/workspace/tg5040/wifimanager/src/core/Makefile @@ -53,6 +53,6 @@ $(target): $(SRCS) # cp $@ $(PREFIX)/lib #################################################################### -all: $(target) install +all: $(target) install clean: rm -rf $(target)