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I suspect MRTK2.8 and Oculus Intergration don't work well together. My scene is a cylindrical courtyard model with the camera and UI panel in it. I want to switch between passthrough mode and non-passthrough mode. when use Underlay, click a button, hide the cylindrical model,the outside is black,not reality background. when use Overlay and set Opacity 0.3, there is a slight passthrough effect In the courtyard model, this is not i wanted, i need absolute VR experience.Is there any way to solve this? Maybe should use MRTK 3?
And when changing overlayType or textureOpacity in code, it doesn't work.
I suspect MRTK2.8 and Oculus Intergration don't work well together. My scene is a cylindrical courtyard model with the camera and UI panel in it. I want to switch between passthrough mode and non-passthrough mode. when use Underlay, click a button, hide the cylindrical model,the outside is black,not reality background. when use Overlay and set Opacity 0.3, there is a slight passthrough effect In the courtyard model, this is not i wanted, i need absolute VR experience.Is there any way to solve this? Maybe should use MRTK 3?
And when changing overlayType or textureOpacity in code, it doesn't work.
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