-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathend_state.h
50 lines (34 loc) · 982 Bytes
/
end_state.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
#ifndef END_STATE_H
#define END_STATE_H
#include "game_state.h"
namespace EndStateConstants {
extern const size_t GAME_OVER_TITLE_SIZE;
extern const float GAME_OVER_TITLE_POSITION_X;
extern const float GAME_OVER_TITLE_POSITION_Y;
extern const size_t TITLE_SIZE;
extern const size_t SUBTITLE_SIZE;
extern const float TITLE_POSITION_X;
extern const float TITLE_POSITION_Y;
extern const float SUBTITLE_POS_X;
extern const float SUBTITLE_POS_Y;
extern const float MARGIN_TOP;
}
namespace EndStateNames {
extern const std::string GameResults;
extern const std::string BackToMainMenu;
extern const std::string PlayAgain;
}
class EndState : public GameState {
public:
EndState(Game *state_holder);
void render();
void update();
void processEvents();
private:
sf::Sprite backgroundSprite;
sf::Text game_results;
sf::Text game_over;
sf::Text back_to_main;
sf::Text play_again;
};
#endif