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glad.c
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3794 lines (3394 loc) · 213 KB
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/*
OpenGL loader generated by glad 0.1.16a0 on Sun Jan 14 22:56:11 2018.
Language/Generator: C/C++ Debug
Specification: gl
APIs: gl=3.3
Profile: core
Extensions:
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
--profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions=""
Online:
http://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>
void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
(void) name;
(void) funcptr;
(void) len_args;
}
void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
GLenum error_code;
(void) funcptr;
(void) len_args;
error_code = glad_glGetError();
if (error_code != GL_NO_ERROR) {
fprintf(stderr, "ERROR %d in %s\n", error_code, name);
}
}
static GLADcallback _pre_call_callback = _pre_call_callback_default;
void glad_set_pre_callback(GLADcallback cb) {
_pre_call_callback = cb;
}
static GLADcallback _post_call_callback = _post_call_callback_default;
void glad_set_post_callback(GLADcallback cb) {
_post_call_callback = cb;
}
static void* get_proc(const char *namez);
#ifdef _WIN32
#include <windows.h>
static HMODULE libGL;
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
static
int open_gl(void) {
libGL = LoadLibraryW(L"opengl32.dll");
if(libGL != NULL) {
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
libGL, "wglGetProcAddress");
return gladGetProcAddressPtr != NULL;
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
FreeLibrary(libGL);
libGL = NULL;
}
}
#else
#include <dlfcn.h>
static void* libGL;
#ifndef __APPLE__
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
static
int open_gl(void) {
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#else
static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
#endif
unsigned int index = 0;
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
#ifdef __APPLE__
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
"glXGetProcAddressARB");
return gladGetProcAddressPtr != NULL;
#endif
}
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
dlclose(libGL);
libGL = NULL;
}
}
#endif
static
void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
#ifndef __APPLE__
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
#endif
if(result == NULL) {
#ifdef _WIN32
result = (void*)GetProcAddress(libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
}
return result;
}
int gladLoadGL(void) {
int status = 0;
if(open_gl()) {
status = gladLoadGLLoader(&get_proc);
close_gl();
}
return status;
}
struct gladGLversionStruct GLVersion;
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif
static int max_loaded_major;
static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
static const char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
unsigned int index;
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < (unsigned)num_exts_i; index++) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
if(local_str != NULL) {
#if _MSC_VER >= 1400
strncpy_s(local_str, len+1, gl_str_tmp, len);
#else
strncpy(local_str, gl_str_tmp, len+1);
#endif
}
exts_i[index] = local_str;
}
}
#endif
return 1;
}
static void free_exts(void) {
if (exts_i != NULL) {
int index;
for(index = 0; index < num_exts_i; index++) {
free((char *)exts_i[index]);
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
if(exts_i == NULL) return 0;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_1_0;
int GLAD_GL_VERSION_1_1;
int GLAD_GL_VERSION_1_2;
int GLAD_GL_VERSION_1_3;
int GLAD_GL_VERSION_1_4;
int GLAD_GL_VERSION_1_5;
int GLAD_GL_VERSION_2_0;
int GLAD_GL_VERSION_2_1;
int GLAD_GL_VERSION_3_0;
int GLAD_GL_VERSION_3_1;
int GLAD_GL_VERSION_3_2;
int GLAD_GL_VERSION_3_3;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) {
_pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
_post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) {
_pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3);
_post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3);
}
PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) {
_pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
glad_glStencilMaskSeparate(arg0, arg1);
_post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1);
}
PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
_pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3);
_post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3);
}
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) {
_pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
_post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
}
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) {
_pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
glad_glTexCoordP3uiv(arg0, arg1);
_post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1);
}
PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) {
_pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
glad_glVertexAttrib1sv(arg0, arg1);
_post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1);
}
PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
PFNGLBINDSAMPLERPROC glad_glBindSampler;
void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) {
_pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
glad_glBindSampler(arg0, arg1);
_post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1);
}
PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
PFNGLLINEWIDTHPROC glad_glLineWidth;
void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) {
_pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
glad_glLineWidth(arg0);
_post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0);
}
PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) {
_pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
glad_glColorP3uiv(arg0, arg1);
_post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1);
}
PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) {
_pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
glad_glGetIntegeri_v(arg0, arg1, arg2);
_post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2);
}
PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
PFNGLCOMPILESHADERPROC glad_glCompileShader;
void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) {
_pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
glad_glCompileShader(arg0);
_post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0);
}
PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) {
_pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
_post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) {
_pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4);
_post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4);
}
PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) {
_pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
glad_glMultiTexCoordP3ui(arg0, arg1, arg2);
_post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2);
}
PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
void APIENTRY glad_debug_impl_glVertexP4ui(GLenum arg0, GLuint arg1) {
_pre_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
glad_glVertexP4ui(arg0, arg1);
_post_call_callback("glVertexP4ui", (void*)glVertexP4ui, 2, arg0, arg1);
}
PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui;
PFNGLENABLEIPROC glad_glEnablei;
void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) {
_pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
glad_glEnablei(arg0, arg1);
_post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1);
}
PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
_pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3);
_post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3);
}
PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
PFNGLCREATESHADERPROC glad_glCreateShader;
GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) {
GLuint ret;
_pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
ret = glad_glCreateShader(arg0);
_post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0);
return ret;
}
PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
PFNGLISBUFFERPROC glad_glIsBuffer;
GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) {
GLboolean ret;
_pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
ret = glad_glIsBuffer(arg0);
_post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0);
return ret;
}
PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) {
_pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
glad_glGetMultisamplefv(arg0, arg1, arg2);
_post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2);
}
PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) {
_pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
glad_glGenRenderbuffers(arg0, arg1);
_post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1);
}
PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
_pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
_post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) {
_pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
_post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) {
_pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
glad_glVertexAttrib1f(arg0, arg1);
_post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1);
}
PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
_pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3);
_post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3);
}
PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
PFNGLHINTPROC glad_glHint;
void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) {
_pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
glad_glHint(arg0, arg1);
_post_call_callback("glHint", (void*)glHint, 2, arg0, arg1);
}
PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) {
_pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
glad_glVertexAttrib1s(arg0, arg1);
_post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1);
}
PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) {
_pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
glad_glSampleMaski(arg0, arg1);
_post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1);
}
PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) {
_pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
glad_glVertexP2ui(arg0, arg1);
_post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1);
}
PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
_pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3);
_post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3);
}
PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
PFNGLPOINTSIZEPROC glad_glPointSize;
void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) {
_pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
glad_glPointSize(arg0);
_post_call_callback("glPointSize", (void*)glPointSize, 1, arg0);
}
PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) {
_pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
glad_glVertexAttrib2dv(arg0, arg1);
_post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1);
}
PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) {
_pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
glad_glDeleteProgram(arg0);
_post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0);
}
PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) {
_pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
glad_glVertexAttrib4Nuiv(arg0, arg1);
_post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1);
}
PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
_pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
glad_glRenderbufferStorage(arg0, arg1, arg2, arg3);
_post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3);
}
PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
PFNGLWAITSYNCPROC glad_glWaitSync;
void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) {
_pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
glad_glWaitSync(arg0, arg1, arg2);
_post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2);
}
PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
_pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3);
_post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3);
}
PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
PFNGLUNIFORM3IPROC glad_glUniform3i;
void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) {
_pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
glad_glUniform3i(arg0, arg1, arg2, arg3);
_post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3);
}
PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) {
_pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
glad_glClearBufferfv(arg0, arg1, arg2);
_post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2);
}
PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
PFNGLUNIFORM3FPROC glad_glUniform3f;
void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
_pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
glad_glUniform3f(arg0, arg1, arg2, arg3);
_post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3);
}
PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) {
_pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
glad_glVertexAttrib4ubv(arg0, arg1);
_post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1);
}
PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) {
_pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
glad_glGetBufferParameteriv(arg0, arg1, arg2);
_post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2);
}
PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) {
_pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
glad_glTexCoordP2ui(arg0, arg1);
_post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1);
}
PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui;
PFNGLCOLORMASKIPROC glad_glColorMaski;
void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) {
_pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
glad_glColorMaski(arg0, arg1, arg2, arg3, arg4);
_post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4);
}
PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) {
_pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
glad_glClearBufferfi(arg0, arg1, arg2, arg3);
_post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3);
}
PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) {
_pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
glad_glGenVertexArrays(arg0, arg1);
_post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1);
}
PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) {
_pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
glad_glMultiTexCoordP2ui(arg0, arg1, arg2);
_post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2);
}
PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) {
_pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
glad_glGetSamplerParameterIiv(arg0, arg1, arg2);
_post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2);
}
PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) {
GLint ret;
_pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
ret = glad_glGetFragDataIndex(arg0, arg1);
_post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1);
return ret;
}
PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) {
_pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
glad_glGetVertexAttribdv(arg0, arg1, arg2);
_post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2);
}
PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) {
_pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3);
_post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3);
}
PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) {
_pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
glad_glMultiTexCoordP4ui(arg0, arg1, arg2);
_post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2);
}
PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) {
_pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
glad_glDeleteFramebuffers(arg0, arg1);
_post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1);
}
PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) {
_pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
glad_glDrawArrays(arg0, arg1, arg2);
_post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2);
}
PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) {
_pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
glad_glUniform1ui(arg0, arg1);
_post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1);
}
PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) {
_pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
glad_glVertexAttribI2i(arg0, arg1, arg2);
_post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2);
}
PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) {
_pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
glad_glTexCoordP3ui(arg0, arg1);
_post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1);
}
PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) {
_pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
glad_glVertexAttrib3d(arg0, arg1, arg2, arg3);
_post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3);
}
PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
PFNGLCLEARPROC glad_glClear;
void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) {
_pre_call_callback("glClear", (void*)glClear, 1, arg0);
glad_glClear(arg0);
_post_call_callback("glClear", (void*)glClear, 1, arg0);
}
PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) {
_pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4);
_post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4);
}
PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
PFNGLISENABLEDPROC glad_glIsEnabled;
GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) {
GLboolean ret;
_pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
ret = glad_glIsEnabled(arg0);
_post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0);
return ret;
}
PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
PFNGLSTENCILOPPROC glad_glStencilOp;
void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) {
_pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
glad_glStencilOp(arg0, arg1, arg2);
_post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2);
}
PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
_pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4);
_post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4);
}
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) {
_pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3);
_post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3);
}
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) {
_pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4);
_post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4);
}
PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) {
GLint ret;
_pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
ret = glad_glGetFragDataLocation(arg0, arg1);
_post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1);
return ret;
}
PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) {
_pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
_post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) {
_pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
glad_glTexParameteriv(arg0, arg1, arg2);
_post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2);
}
PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) {
_pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4);
_post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4);
}
PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) {
_pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
glad_glGetQueryObjecti64v(arg0, arg1, arg2);
_post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2);
}
PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) {
_pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
glad_glGenFramebuffers(arg0, arg1);
_post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1);
}
PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) {
_pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
glad_glGetAttachedShaders(arg0, arg1, arg2, arg3);
_post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3);
}
PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) {
GLboolean ret;
_pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
ret = glad_glIsRenderbuffer(arg0);
_post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0);
return ret;
}
PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) {
_pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
glad_glDeleteVertexArrays(arg0, arg1);
_post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1);
}
PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) {
GLboolean ret;
_pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
ret = glad_glIsVertexArray(arg0);
_post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0);
return ret;
}
PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) {
_pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
glad_glDisableVertexAttribArray(arg0);
_post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0);
}
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) {
_pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
glad_glGetQueryiv(arg0, arg1, arg2);
_post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2);
}
PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) {
_pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
glad_glGetSamplerParameterfv(arg0, arg1, arg2);
_post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2);
}
PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) {
_pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
glad_glGetUniformIndices(arg0, arg1, arg2, arg3);
_post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3);
}
PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
PFNGLISSHADERPROC glad_glIsShader;
GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) {
GLboolean ret;
_pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
ret = glad_glIsShader(arg0);
_post_call_callback("glIsShader", (void*)glIsShader, 1, arg0);
return ret;
}
PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) {
_pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
glad_glVertexAttribI4ubv(arg0, arg1);
_post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1);
}
PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) {
_pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
glad_glPointParameteriv(arg0, arg1);
_post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1);
}
PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
PFNGLENABLEPROC glad_glEnable;
void APIENTRY glad_debug_impl_glEnable(GLenum arg0) {
_pre_call_callback("glEnable", (void*)glEnable, 1, arg0);
glad_glEnable(arg0);
_post_call_callback("glEnable", (void*)glEnable, 1, arg0);
}
PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) {
_pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4);
_post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4);
}
PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) {
GLint ret;
_pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
ret = glad_glGetAttribLocation(arg0, arg1);
_post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1);
return ret;
}
PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) {
_pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
glad_glVertexAttrib4dv(arg0, arg1);
_post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1);
}
PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) {
_pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
glad_glMultiTexCoordP3uiv(arg0, arg1, arg2);
_post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2);
}
PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) {
_pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3);
_post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3);
}
PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) {