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e.g., when damage increase triggered for usage objects, and their usage becomes 0, return remove object action, which will be done before creating objects.
TODO: dvalin's talent now use a more ugly implementation. need to be changed.
The text was updated successfully, but these errors were encountered:
e.g., when damage increase triggered for usage objects, and their usage becomes 0, return remove object action, which will be done before creating objects.
TODO: dvalin's talent now use a more ugly implementation. need to be changed.
The text was updated successfully, but these errors were encountered: