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If there is a systematic way to do this incrementally, instead of one big change, it would be good to describe it here. Possibly with a checkbox task list?
@kennyweiss@bmhan12 what is the status of this? do we want to move away from stl::vector in Primal completely? I assume code that has been ported to run on GPUs already has switched to Axom array view, or similar.
George @gzagaris suggested looking into using numerics::Matrix or axom::Array instead of std::vector in BezierCurve and associated classes.
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