I wanted to create an easy to use and learn library, and I found FRP was harder to explain than the Elm Architecture.
Why do widgets use hidden internal state?
Some widgets need state to operate. For example, textFields need to know the current cursor position and selection, while images need to have a reference to the block of bytes representing the uncompressed image. There are two options for handling this requirement:
Users take care of storing and providing the state to the library. This is similar to how the model's fields are associated to widgets.
The advantage is that this makes the library more functionally pure. It also simplifies the internals and may improve performance since the merge process could be simplified.
The disadvantage is that it requires more boilerplate from part of the user, since fields for each of the widget's state need to be added to a global state type (or mix it with the model).
Widgets have an internal state that is saved/restored by the library.
The main advantage is that it's simpler for the user. Only widgets that handle input require the user to provide them model fields, while their internal state is transparent from the user's point of view.
The disadvantages are that it makes the library more complex and less functionally pure than the other approach. It also makes creating custom widgets more complicated, since the merge process needs to be considered.
As mentioned in the README, one of the main objectives of the library is being easy to use. For this reason, and because it reduces boilerplate, hidden state was chosen. The library takes care of saving/restoring state during the merge process.
Sometimes, for performance reasons, you may want to use mergeRequired
as the
Books example does.
While it's true that you can create a customized version of a widget by writing a regular function, and it is encouraged and used in the examples, in some cases it is not enough.
Some widgets, such as alert
and confirm
, are built out of nested widgets and
do not expose styling options for all their sub widgets. In this scenario,
themes allow you to customize those nested widgets as needed.
Themes also have the nice property of simplifying color scheme switching.
Margin used to be part of the library but made mouse event handling more complex. Since margin is just space outside the border, it can be emulated by adding a wrapper widget. For example:
box (label "Test" `styleBasic` [padding 10, border 1 black])
`styleBasic` [padding 5]
In that case, the box provides the margin around the label.
Adding a SystemEvent was discarded because most widgets would not be interested in handling it. With that in mind, relying on messages or regular events made more sense.
Considering there is not broadcasting support for messages (they are sent to a widget on a given path), restricting to the top-level widget seemed clearer.
I find using regular functions nicer than using bind or do syntax and, given those functions do not rely on any effect, I preferred to keep them as such.
I didn't feel having a custom monad provided a benefit, considering the Widget Environment parameter is already available (if it hadn't been a parameter, a Reader stack may have been a good idea).
There were some type mismatch issues down the road, plus the async library requires using IO to launch asynchronous tasks. Maybe MonadBaseControl or MonadUnliftIO could be used.
It made the development of container widgets more straightforward. It also gave me the ability to create utility functions that can be used across the library for inspecting the widget node tree.
Why is the location of the optional config argument inconsistent between single and container widgets?
For single widgets having the optional config as the last argument makes sense, since it is something extra compared to the default version.
For container widgets, the usage pattern is a bit different. While splitting a complex UI into smaller parts is necessary for maintainability, seeing the widget hierarchy at first glance is also helpful for understanding an application. For this reason, sometimes, widgets are nested directly in their parent instead of creating a separate list that is later provided to the parent widget. In that scenario, having the config of the parent widget after its children causes confusion, because it's not clear whom the config belongs to. Putting the config before the children is much clearer in this regard.
There were two reasons for using records instead of typeclasses:
- Since all widgets end up inside a list, the instances of those typeclasses would need to be wrapped in an existential, losing their specific types in the process.
- Using typeclasses for widgets seemed to lead to needing more advanced type system features.
Because of the first reason, there were not advantages by using typeclasses compared to using records. This situation of wrapping a typeclass in an existential is referred to as "Existential Typeclass Anti Pattern". For example, here.
I wanted to provide a standardized interface for configuring widgets. For
example, all widgets which generate events when clicked should expose a
configuration option using the same name (in this case, onClick
). I think the
only options to achieve this are typeclasses and labels, and I chose typeclasses
because I know them better.
This choice may also cause namespace issues that require using qualified imports. I tried to avoid reserving common names to reduce the number of times this is needed.
If you know a better option to solve this, please let me know!
I needed to store references to lenses in custom data types, which is not
possible with the standard Lens
type. The lens library provides ALens
, which
allows for that use case. I don't think microlens has something similar, plus
I'm currently using more things from lens.
I started this project in one form or another in mid-2018, while the Optics library was released in September 2019. I have not had a strong reason for replacing Lens with Optics, and a migration would take a lot of effort.
NanoVG is an easy to use vector graphics library that uses OpenGL, making it GPU accelerated. It provides a nice set of drawing operations that cover all the current use cases of Monomer. When I started the project, NanoVG was actively maintained and was a very reasonable option.
NanoVG not being maintained is not ideal, but the feature set used by Monomer has been stable for quite a while. It's also a kind of small library, which makes porting it to other backends feasible (a version for Metal, which I have not tested, can be found here).
I have this situation on the back of my mind since I also worry at some point Apple will discontinue OpenGL support, but it's not on my list of priorities. I have taken a look at these options:
- Skia has lots of features and is used by Chrome and other major applications, but the C bindings are marked as not stable, and it does not look like an easy to distribute library (plus compiling it takes a long time).
- ImGui's ImDrawList, the option I like the most, supports several backends and is an easy to embed library. I haven't validated if something Monomer uses is missing.