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main.cpp
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#include <iostream>
#include <cstdint>
#include "Field.h"
#include "Random.h"
#include "Display.h"
#include "DisplayConfig.h"
#include "ParticleFactory.h"
#include "FieldConfig.h"
using namespace std;
Field* CreateRandomField();
Field* CreateGridField();
Field* CreateEmptyField();
int main()
{
DisplayConfig dispConfig;
dispConfig.WindowWidth = 700;
dispConfig.WindowHeight = 700;
dispConfig.IsGridEnabled = false;
Field *field = CreateGridField();
Display *display = new Display(field, dispConfig);
display->Start();
return 0;
}
Field* CreateEmptyField()
{
FieldConfig conf;
conf.Width = 500;
conf.Height = 500;
conf.HorizontalDivision = 40;
conf.VerticalDivision = 40;
conf.dt = 0.005;
conf.WallElasticity = 0.5;
Field* field = new Field(conf);
return field;
}
Field* CreateGridField()
{
FieldConfig conf;
conf.Width = 1000;
conf.Height = 1000;
conf.HorizontalDivision = 25;
conf.VerticalDivision = 40;
conf.dt = 0.005;
conf.WallElasticity = 0.5;
conf.GravityStrength = 10;
Field* field = new Field(conf);
ParticleFactory* factory = new ParticleFactory();
for (double x = 0; x < conf.Width; x += conf.Width / 70)
{
for (double y = conf.Height / 5; y < conf.Height; y += conf.Height / 70)
{
Vector2 pos = Vector2(x, y);
Particle* p = factory->CreateStandartParticle(pos);
field->InsertParticle(*p);
}
}
return field;
}
Field* CreateRandomField()
{
FieldConfig conf;
conf.Width = 500;
conf.Height = 500;
conf.HorizontalDivision = 10;
conf.VerticalDivision = 10;
conf.dt = 0.005;
conf.WallElasticity = 0.5;
uint32_t N = 100;
Random rnd;
Field* field = new Field(conf);
ParticleFactory* factory = new ParticleFactory();
for (int i = 0; i < N; i++)
{
Vector2 pos = Vector2(rnd.GenerateRandomDouble(0, conf.Width),
rnd.GenerateRandomDouble(0, conf.Height));
Particle* p = factory->CreateStandartParticle(pos);
field->InsertParticle(*p);
}
return field;
}