@@ -30,11 +30,30 @@ def raycast_showcase_env_cfg() -> ManagerBasedRlEnvCfg:
3030 # rays read varying distances. ``use_visual_raycasting`` is harmless for these solid
3131 # bodies (their collision faces are in the BVH anyway) but keeps the intent explicit.
3232 props : dict [str , ArticulationCfg | RigidObjectCfg ] = {
33- "box_tall" : RigidObjectCfg (morph = "box" , size = (0.08 , 0.08 , 0.30 ), init_pos = (0.45 , 0.0 , 0.15 ), use_visual_raycasting = True ),
34- "box_wide" : RigidObjectCfg (morph = "box" , size = (0.12 , 0.12 , 0.16 ), init_pos = (0.40 , 0.17 , 0.08 ), use_visual_raycasting = True ),
35- "box_low" : RigidObjectCfg (morph = "box" , size = (0.10 , 0.10 , 0.10 ), init_pos = (0.52 , - 0.18 , 0.05 ), use_visual_raycasting = True ),
36- "ball_a" : RigidObjectCfg (morph = "sphere" , size = (0.07 ,), init_pos = (0.50 , 0.10 , 0.07 ), use_visual_raycasting = True ),
37- "ball_b" : RigidObjectCfg (morph = "sphere" , size = (0.05 ,), init_pos = (0.38 , - 0.08 , 0.05 ), use_visual_raycasting = True ),
33+ "box_tall" : RigidObjectCfg (
34+ morph = "box" ,
35+ size = (0.08 , 0.08 , 0.30 ),
36+ init_pos = (0.45 , 0.0 , 0.15 ),
37+ use_visual_raycasting = True ,
38+ ),
39+ "box_wide" : RigidObjectCfg (
40+ morph = "box" ,
41+ size = (0.12 , 0.12 , 0.16 ),
42+ init_pos = (0.40 , 0.17 , 0.08 ),
43+ use_visual_raycasting = True ,
44+ ),
45+ "box_low" : RigidObjectCfg (
46+ morph = "box" ,
47+ size = (0.10 , 0.10 , 0.10 ),
48+ init_pos = (0.52 , - 0.18 , 0.05 ),
49+ use_visual_raycasting = True ,
50+ ),
51+ "ball_a" : RigidObjectCfg (
52+ morph = "sphere" , size = (0.07 ,), init_pos = (0.50 , 0.10 , 0.07 ), use_visual_raycasting = True
53+ ),
54+ "ball_b" : RigidObjectCfg (
55+ morph = "sphere" , size = (0.05 ,), init_pos = (0.38 , - 0.08 , 0.05 ), use_visual_raycasting = True
56+ ),
3857 }
3958
4059 return ManagerBasedRlEnvCfg (
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