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First of all I'd like to thank you @Kimbatt for sharing this project. So far it has worked great.
Unity DOTS physics has editor authoring components with the included Unity.Physics.Editor & Unity.Physics.Hybrid (not entirely sure if both are required). With Unity.Physics it is possible to design gameobjects in the editor and use those in the code through subscenes and entity prefabs, but the authoring components are not compatible with this project. At the moment including Unity.Physics.Editor & Unity.Physics.Hybrid gives a ton of errors. I think this project would be complete with the authoring functionality.
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