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I tried playing around for few days with these packages, sadly I can confirm it is far from production ready.
Cylinder/Mesh colliders are very unstable. Also tried the same setup with float version and issues was gone.
Frictions are quite off, as objects loses the force almost 2x faster than in float version.
P.S. Yes the scenarios here shown are not exact the same for comparison. But it is quite obvious then u play around in the scene and in float version everything slides completely differently.
In any case, it is cool package modification and nice attempt for deterministic physics. However, if you dont plan using only boxes and sphere likes in example, you wont find this package doing what you want.
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