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I need to load some animation resources directly without going through Unity's import process.
Using the code below, it runs normally in the Editor, but on Android, the loaded Clip is incorrect and the action cannot be played.
hey,
because we can't create Animator Controllers outside of the Editor (Unity restrictions), you need to add the animation to an existing Animator Controller.
From the readme:
Have you already try that or is there another importing issue (when yes, please provide a sample file) ?
Describe the bug 💬
I need to load some animation resources directly without going through Unity's import process.
Using the code below, it runs normally in the Editor, but on Android, the loaded Clip is incorrect and the action cannot be played.
`public async Task Load(string uri)
{
string dir = URIHelper.GetDirectoryName(uri);
ImportOptions options = new()
{
AnimationMethod = AnimationMethod.Mecanim,
ImportNormals = GLTFImporterNormals.None,
ImportTangents = GLTFImporterNormals.None,
// ImportContext = new GLTFImportContext(GLTFSettings.GetOrCreateSettings()),
DataLoader = new UnityWebRequestLoader(dir),
AsyncCoroutineHelper = UITools.GetOrAdd(GameRunner.Inst.gameObject),
};
}
`
Steps to reproduce 🔢
Loading Mecanim animations from glTF files on the Android platform is bound to fail.
Files to reproduce the issue ♻
No response
Editor Version 🎲
2022.3
Render Pipeline and version
URP
UnityGLTF Version
2.13.0
Operating System 👩💻
Android
When does this problem happen?
Additional Info 📜
No response
Validations 🩹
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