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Apple Vision Pro support #776

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HanochZhu opened this issue Sep 9, 2024 · 4 comments
Open

Apple Vision Pro support #776

HanochZhu opened this issue Sep 9, 2024 · 4 comments

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@HanochZhu
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Do you have any plans to support Apple Vision Pro device?

@hybridherbst
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Good news – Apple Vision Pro is already supported, including PolySpatial support.

@HanochZhu
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When will you release the version support Apple Vision Pro, so that I don't need to support it by myself :)

@HanochZhu
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I may have misunderstood your meaning. Do you mean that Apple Vision Pro is supported in the current version? However, when I tried to import a GLTF file in Vision Pro, the default shader UnityGLTF/PBRGraph is not supported, and all models appear black in the scene.

@hybridherbst
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Hey, then I need more info.

  • which Unity version
  • which URP version
  • which VisionOS mode (using PolySpatial or not)
  • which model fails importing (please attach a zip containing the file)
  • are you importing it in the editor or at runtime

PolySpatial is supported out of the box.
Regular rendering (for immersive VR, not using PolySpatial) requires adding UnityGLTF/PBRGraph and UnityGLTF/UnlitGraph to the list of "Always included shaders" in Unity.

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