-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcrhono.js
More file actions
483 lines (381 loc) · 15.9 KB
/
crhono.js
File metadata and controls
483 lines (381 loc) · 15.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
// --------------------------- get type of game -------------------
let buttonChrono = document.querySelector("#button1"); //get Chrono
// ------------------------------------------------------------------
// -------------------- suppr for go in game CHRONO -------------------
let supprRulesChrono = document.querySelector("#regles"); //get the all rules
let supprTimeChrono = document.querySelector("#tmp"); //get the div "time"
//-----------------------------------------------------------------
let center = document.querySelector("center");
let timerElementChrono = document.querySelector("#div1"); // for the clock
//-----------------------Button ABANDONNER------------------
let buttonGiveUpChrono = document.createElement("button");
buttonGiveUpChrono.setAttribute("class" , "abandonner");
buttonGiveUpChrono.innerHTML = "ABANDONNER" ;
//----------------------------------------------------------------
// ------------------------------ Button PAUSE ----------------------
let buttonPauseChrono = document.createElement("button");
buttonPauseChrono.setAttribute("class" , "pauseChrono");
buttonPauseChrono.innerHTML = "PAUSE" ;
// -------------------------------------------------------------------
// ------------------------------ Button REPRENDRE ----------------------
let buttonReprendreChrono = document.createElement("button");
buttonReprendreChrono.setAttribute("class" , "reprendreChrono");
buttonReprendreChrono.innerHTML = "REPRENDRE";
// -------------------------------------------------------------------
// ------------------------------ Button NEW GAME ----------------------
let buttonNewGameChrono = document.createElement("button");
buttonNewGameChrono.setAttribute("class" , "newgameChrono");
buttonNewGameChrono.innerHTML = "NEW GAME";
// -------------------------------------------------------------------
// ------------------------------ Button CONTINUER ----------------------
let buttonContinuerChrono = document.createElement("button");
buttonContinuerChrono.setAttribute("class" , "continuerChrono");
buttonContinuerChrono.innerHTML = "CONTINUER";
// -------------------------------------------------------------------
// ---------- lenght of all questions in JSON --------
let maxChrono = allQuestions.length;
//time for game CHRONO ----------
let timeChrono = 180;
let timerChrono = true;
// ------------ VARIABLES JSON -------------------
// --------- variable for random result ---------
let resultatChrono;
// ------------- variables assigned thanks to resultatChrono get in a randomFunction ---------
let allQuizzChrono;
let answerOneChrono;
let answerTwoChrono ;
let answerThreeChrono;
let answerFourChrono;
// --------------- variables for count ++ or -- --------------------
let iChrono = 1;
let jChrono = 1;
// ------------------ creating COUNT for good ANSWER or BAD ANSWER -------------------------
let incrementationBonneRepChrono = document.createElement("div");
document.body.appendChild(incrementationBonneRepChrono);
let incrementationMauvaiseRepChrono = document.createElement("div");
document.body.appendChild(incrementationMauvaiseRepChrono);
let divQuestionsChrono = document.querySelector("#div2"); // questions
let divAnswerChrono = document.querySelector("#div3");
let divBreakChrono = document.createElement("div");
//---------------- CREATE PARAGRAPH FOR ANSWERS ---------------------
let pUnChrono = document.createElement("p");
let pDeuxChrono = document.createElement("p");
let pTroisChrono = document.createElement("p");
let pQuatreChrono = document.createElement("p");
// ------------------------------------------------------------
// ----------- go in CHRONO game on click ----------------
buttonChrono.addEventListener("click" , startingGame);
// ------ if user wants to give up or take a break -------------------
buttonGiveUpChrono.addEventListener("click", giveUpChrono);
buttonPauseChrono.addEventListener("click", pauseChrono);
buttonReprendreChrono.addEventListener("click", reprendreChrono);
buttonNewGameChrono.addEventListener("click", newGameChrono);
buttonContinuerChrono.addEventListener("click", continuerChrono);
// ------------ ALL add EventListener for function in GAME CHRONO ----------------------
// Call for the next question
pUnChrono.addEventListener("click" , nextQuestionB1Chrono);
pDeuxChrono.addEventListener("click", nextQuestionB2Chrono);
pTroisChrono.addEventListener("click", nextQuestionB3Chrono);
pQuatreChrono.addEventListener("click" , nextQuestionB4Chrono);
// --------------- call for changing colour of ANSWERS --------------
pUnChrono.addEventListener("mouseover" , changeColourChrono );
pDeuxChrono.addEventListener("mouseover", changeColourChrono );
pTroisChrono.addEventListener("mouseover", changeColourChrono );
pQuatreChrono.addEventListener("mouseover" , changeColourChrono );
pUnChrono.addEventListener("mouseout" , changeColourBackChrono );
pDeuxChrono.addEventListener("mouseout", changeColourBackChrono );
pTroisChrono.addEventListener("mouseout", changeColourBackChrono );
pQuatreChrono.addEventListener("mouseout" , changeColourBackChrono );
// -----------------------------------------------------
//------------------- FUNCTION CHANGE COLOR OF ANSWERS ---------------------
function changeColourChrono(){
this.style.color = "red";
}
function changeColourBackChrono(){
this.style.color = "black";
}
//-----------------------------------------------------
// ------------------ FUNCTION FOR GOING IN GAME CHRONO --------
function startingGame() {
supprRulesChrono.remove();
supprTimeChrono.remove();
center.appendChild(buttonNewGameChrono);
center.appendChild(buttonContinuerChrono);
}
function goInGameChrono(){
afficherFunctionChrono(); // function for game
//----- create button break and giveup ----
document.body.appendChild(buttonGiveUpChrono); // button Give Up
document.body.appendChild(buttonPauseChrono); // button Pause
countDownChrono(); // call the function countDownChrono
setInterval(countDownChrono , 1000);
}
//-----------------Fonction pour les boutons---------------------
function giveUpChrono(){
window.location.reload();
window.alert("Vous avez abandonné");
window.localStorage.clear();
}
function pauseChrono(){
timerChrono = false;
buttonPauseChrono.remove();
document.body.appendChild(buttonReprendreChrono);
}
function reprendreChrono(){
timerChrono = true;
buttonReprendreChrono.remove();
document.body.appendChild(buttonPauseChrono);
afficherFunctionChrono();
}
function newGameChrono(){
buttonContinuerChrono.remove();
buttonNewGameChrono.remove();
localStorage.clear();
goInGameChrono();
}
function continuerChrono(){
if (getFromLocalStorage("Time (Chrono) ") == undefined){
window.alert("Il n'y a pas de sauvegarde");
}
else{
buttonContinuerChrono.remove();
buttonNewGameChrono.remove();
localStorageDataChrono();
goInGameChrono();
}
}
//---------------------------------------------------------------
//--------------------Fonction LOCALSTORAGE--------------------
function getFromLocalStorageChrono(key){
return JSON.parse(localStorage.getItem(key));
}
function localStorageDataChrono(){
if (getFromLocalStorageChrono("Time (Chrono) ") != undefined){
timeChrono = getFromLocalStorageChrono("Time (Chrono) ");
iChrono = getFromLocalStorageChrono("Bonnes réponses (Chrono) ");
jChrono = getFromLocalStorageChrono("Mauvaises réponses (Chrono) ");
}
}
//-----------------------------------------------------------------
// ------- function timer for the game CHRONO ----------
function countDownChrono(){
let minutes = parseInt(timeChrono / 60, 10);
let secondes = parseInt(timeChrono % 60 , 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
secondes = secondes < 10 ? "0" + secondes : secondes;
timerElementChrono.innerHTML = minutes + " : " + secondes;
// LOCALSTORAGE----------------------------------------------
window.localStorage.setItem("Time (Chrono) ", timeChrono);
window.localStorage.setItem("Bonnes réponses (Chrono) ", iChrono);
window.localStorage.setItem("Mauvaises réponses (Chrono) ", jChrono);
window.localStorage.setItem("Question (Chrono) " + (iChrono+jChrono), allQuizzChrono);
//-----------------------------------------------------------
// timeChrono --;
if (timeChrono <= 0){
window.location.reload();
window.alert("Vous avez perdu");
window.localStorage.clear();
}
else if(timeChrono > 180){
timeChrono = 180;
}
//---------------Pour stopper le timer---------------------------
else if (timerChrono == true){
timeChrono--;
}
else{
timeChrono = timeChrono;
}
// timeChrono = timeChrono <= 0 ? 0 : timeChrono - 1; TERNAIRE
}
//----------------------------------------------------------------
// -------------- random value ---------------------------
function randomValueChrono(){
resultatChrono = Math.floor(Math.random()*maxChrono);
return;
}
//---------------------------------------------------------
// ------------- Function count for INCR GOOD OR BAD ANSWER ----------------
function incrGoodChrono(){
if (timerChrono == true){
incrementationBonneRepChrono.innerHTML = "Bonnes réponses / " + iChrono++;
timeChrono += 4;
}
}
function incrBadChrono(){
if (timerChrono == true){
incrementationMauvaiseRepChrono.innerHTML = "Mauvaises réponses / " + jChrono++;
timeChrono -= 2;
}
}
let noRepeatChrono = []; // array for noRepeat QUESTIONS
// ---------------- VALUES OF QUESTIONS AND ANSWERS FROM JSON ----------
function attributeValuesJsonChrono(){
noRepeatChrono.push(resultatChrono);
console.log(noRepeatChrono);
for (let i = 1 ; i <= noRepeatChrono.length ; i++){
if (noRepeatChrono[i] == resultatChrono){
allQuizzChrono = allQuestions[resultatChrono + 1]["quizz"];
answerOneChrono = allQuestions[resultatChrono+1]["rep1"];
answerTwoChrono = allQuestions[resultatChrono+1]["rep2"];
answerThreeChrono = allQuestions[resultatChrono+1]["rep3"];
answerFourChrono = allQuestions[resultatChrono+1]["rep4"];
goodRepChrono = allQuestions[resultatChrono+1]["goodrep"];
}
else {
allQuizzChrono = allQuestions[resultatChrono]["quizz"];
answerOneChrono = allQuestions[resultatChrono]["rep1"];
answerTwoChrono = allQuestions[resultatChrono]["rep2"];
answerThreeChrono = allQuestions[resultatChrono]["rep3"];
answerFourChrono = allQuestions[resultatChrono]["rep4"];
goodRepChrono = allQuestions[resultatChrono]["goodrep"];
}
}
console.log(answerOneChrono);
console.log(answerTwoChrono);
console.log(answerThreeChrono);
console.log(answerFourChrono);
console.log(goodRepChrono);
}
// ------------------------------------------------------------
// ----------------------- Function next question + INCREMENTATION -----------------------
function nextQuestionB1Chrono(){
if (goodRepChrono == 1){
incrGoodChrono();
afficherFunctionChrono();
}
else {
incrBadChrono()
afficherFunctionChrono();
}
}
function nextQuestionB2Chrono(){
if (goodRepChrono == 2){
incrGoodChrono();
afficherFunctionChrono();
}
else {
incrBadChrono()
afficherFunctionChrono();
}
}
function nextQuestionB3Chrono(){
if (goodRepChrono == 3){
incrGoodChrono();
afficherFunctionChrono();
}
else {
incrBadChrono()
afficherFunctionChrono();
}
}
function nextQuestionB4Chrono(){
if (goodRepChrono == 4){
incrGoodChrono();
afficherFunctionChrono();
}
else {
incrBadChrono()
afficherFunctionChrono();
}
}
// ------------------------- function print game of Chrono called FOR EACH NEXT QUESTIONS AND FOR FIRST ENTERING IN GAME -----------------
function afficherFunctionChrono(){
if (timerChrono == true){
randomValueChrono();
attributeValuesJsonChrono();
afficherSiAnswerChrono();
divQuestionsChrono.innerHTML = allQuizzChrono;
divQuestionsChrono.style.fontSize = "1.5em";
divAnswerChrono.appendChild(divBreakChrono);
}
else {
window.alert("Le jeu est en pause");
}
}
// -----------------------------------------------------------------
// --------------------- AFFICHER if 4 ANSWERS or 3 ANSWERS or 2 ANSWERS + ALEATORY OF ANSWERS ------------------------------
function afficherSiAnswerChrono(){
let repAlea= new Array()
if (answerOneChrono != undefined && answerTwoChrono != undefined && answerThreeChrono != undefined && answerFourChrono != undefined ){
//on définit la longueur du tableau en fonction du nombre de réponses
repAlea.length = 4
let i=0
let random
//position des paragraphes dans le tableau
repAlea[0]=pUnChrono
repAlea[1]=pDeuxChrono
repAlea[2]=pTroisChrono
repAlea[3]=pQuatreChrono
//on attribut les réponses aux paragraphes
pUnChrono.innerHTML = answerOneChrono;
pDeuxChrono.innerHTML = answerTwoChrono;
pTroisChrono.innerHTML = answerThreeChrono;
pQuatreChrono.innerHTML = answerFourChrono;
//shuffle de la postion des paragraphes + appendChild à la div
while( i<repAlea.length){
random =Math.floor(Math.random()*repAlea.length)
if (repAlea[random]!= "selected"){
divBreakChrono.appendChild(repAlea[random])
repAlea[random]="selected"
i++
}
}
}
else if (answerOneChrono != undefined && answerTwoChrono != undefined && answerThreeChrono != undefined && answerFourChrono == undefined ){
//on définit la longueur du tableau en fonction du nombre de réponses
repAlea.length = 3;
let i=0;
let random;
//position des paragraphes dans le tableau
repAlea[0]=pUnChrono;
repAlea[1]=pDeuxChrono;
repAlea[2]=pTroisChrono;
//on attribut les réponses aux paragraphes
pUnChrono.innerHTML = answerOneChrono;
pDeuxChrono.innerHTML = answerTwoChrono;
pTroisChrono.innerHTML = answerThreeChrono;
//on enlève les potentielles réponses en trop
pQuatreChrono.remove();
//shuffle de la postion des paragraphes + appendChild à la div
while( i<repAlea.length){
random =Math.floor(Math.random()*repAlea.length)
if (repAlea[random]!= "selected"){
divBreakChrono.appendChild(repAlea[random])
repAlea[random]="selected"
i++
}
}
}
else {
//on définit la longueur du tableau en fonction du nombre de réponses
let i=0
let random
repAlea.length = 2
//position des paragraphes dans le tableau
repAlea[0]=pUnChrono
repAlea[1]=pDeuxChrono
//on attribut les réponses aux paragraphes
pUnChrono.innerHTML = answerOneChrono;
pDeuxChrono.innerHTML = answerTwoChrono;
//on enlève les potentielles réponses en trop
pTrois.remove();
pQuatre.remove();
//shuffle de la postion des paragraphes + appendChild à la div
while( i<repAlea.length){
random =Math.floor(Math.random()*repAlea.length)
if (repAlea[random]!= "selected"){
divBreakChrono.appendChild(repAlea[random])
repAlea[random]="selected"
i++
}
}
}
}
//---------------------------------------------------------------------------
//---------- RELOAD PAGE FOR NEW GAME ----------------
function reloadPageChrono(){
window.location.reload();
window.alert("Vous avez perdu");
}
// --------------------------------- END :) ---------------------------------------------------