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ladder.py
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887 lines (780 loc) · 28.2 KB
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#!/usr/bin/env python
import curses
import signal
import random
import os
import msvcrt
import time
import sys
import enum
from ltime import *
# Defines
DIMROW = 20
DIMCOL = 80
DIMSCRN = 7
HISPEED = 5
EOF = -1
CLAD = 'g'
CDER = 'o'
CGOLD = '&'
CRELEAS = 'V'
CLADDER = 'H'
CTARGET = '$'
CEXIT = '*'
CBAR = '|'
CGROUND = '='
CHAZARD = '.'
CTRAP0 = '^'
CTRAP1 = '-'
CFREE = ' '
hiders = [5, 8, 5, 5, 7, 6, 6];
st_boni = [35,45,33,32,29,29,22];
screens = [ [
"\253V\301$",
"\231H",
"\302H\252H",
"\313=========H==================================================",
"\302H",
"\302H",
"\302H\310H\265H",
"================H==========H==================\317========H=====================",
"\302&\310H\265H\310|\313|",
"\231H\311Easy\321Street",
"\302H\252H",
"\313=========H==========H=========\320=======================",
"\302H",
"\302H",
"\302H\252H",
"========================\321======================\321=========H==============",
"\231H",
"\231H",
"*\316g\237H\276*",
"==============================================================================="
], [
"\210$",
"\217&\314H",
"\316H\313|V\235V|\315H",
"====H=======================\321=========================\321======================",
"\316H",
"\316H",
"\316H\276&\321|\271.\321.\300H",
"==========================\321======\320===================\321===================H==",
"\210H",
"\260|\253H",
"\316H\265|\301.\320.\300H",
"====H=====================\317======\320================\320======================",
"\316H",
"\316H\274|",
"\316H\274|\272.\317.\301H",
"=========================\320========\316==============\317==================H==",
"\210H",
"==============\274|\255H",
"\321Long\321Island\321|\317g\311*\312|\301*\277H",
"==============================================================================="
], [
"\266V\303V\307V\303$",
"\213$$$",
"\315g\316H\236H\314$$$$$\317H",
"==========H===\242=H==============H",
"\310H\236H\304H",
"\310H\264&\275H\304H",
"\315==============\317====\315=\316======\316=\317====\316=====H=====\311H",
"\316G\304^^^\316^^^^^\321^^^^\314^^^^\321^^^\316^^^\275$",
"\316h\221|",
"\316o\315|\275H\265&\313|",
"\316s\315======================H==============================\321===========",
"\316t\312&\300H",
"\262H",
"\304|\301H\301H\277H",
"\316T\311==================H=================H===================H=======",
"\316o\245H\277H",
"\316w\221H",
"\316n\267^\255H",
"*\264^^^\256H\313*",
"==============================================================================="
], [
"\246V\273V",
"",
"\315H\305H\271|\302H",
"=====H=====--======H==========================\315===----====H===========",
"\315H\305H\302|&&\273H",
"\315H\305H\302==================\312H",
"\315H\305H\273tunnel\320H\310H",
"\315H\307=======---===----=================H=\311H\307H",
"\315H\311|\267vision\320H\310H\307H",
"\315H\311=========---&\314-----============H\310H\307H",
"\315H\307H\261H\321|\312H\307H",
"\315H\307H=========----===----================\312H\320==============",
"\301H\252&\317H",
"\301H\252|\317H",
"====---====\314H\252|\317H",
"|\311|\316================---===---===================\317H",
"|\317===\317|\237H\312H\316g",
"|\316$\316|\237H\315===H=======",
"|*\320$$$\320*|\317*\302*\313*\275*H\313*H",
"==============================================================================="
], [
"\311$",
"\311H\237V",
"\311H",
"\311HHHHHHHHHHHHH\315.HHHHHHHHHHHHHH\270H\316g",
"\311&\277V\307H\272==H==========",
"\251H\270H",
"\317H\255H\312.\301H",
"===H==============-----------============H====\274H",
"\317H\234H\311H",
"\317H\241=====H==============",
"\317H\255H\302H",
"\317H\304&..^^^.....^..^\321.\321^^\317H==---------\315H",
"\317H\311============================H\316&\307H\305H",
"\317H\311===\314===\314===\313H\316---------=================H======",
"\317H\255H\264H",
"\317H\270&\310H\310&\277H",
"\317==========-------------------------=======----------===================",
"",
"^^^*\311^^^^^^^^^^^^^^^^^^^^^^^^^*\315*^^^^^^^^^^*Point\321of\321No\321Return*^^^^",
"==============================================================================="
], [
"\312Bug\321City\305HHHHHHHH\270V",
"\267HHH\314HHH",
"\317H\250>mmmmmmmm",
"\317H===============\277====================\310H",
"\317H\304|=====\313\\\320/\311V\300=====H==========",
"\317H\266\\/\260H",
"\317H\252|\321$\275H",
"\317H\307H\266|\321H\275H",
"\317H\313====H=======\310g\310|&H\316H\302H",
"\317H\307H\305======================H\307======",
"\317H\307H\314&|\267H\276H",
"\317H\307H\314&|\276H\314H\315}{\312=====H====",
"===H===&\313H\313=====================H\314H\276H",
"\303H\266H\314H\276H",
"\303H\266H\314&\276H",
"\311======H===\317=======\316H\316<>\316&\267H",
"\261H==========\313=====\315=\315============",
"\315}i{\271H",
"*\262H\246*",
"==============================================================================="
], [
"\276=Gang\321Land=\265V\311.",
"\277==\314_\320==\254.",
"\314g\316H\312|\320[]\321|_|\321|\300&\276.\320H",
"===========H\312|\315|_|\321|\313H\311===\317===================H",
"\314V\316H\312=============\315H======\266H",
"\307H\270H\275&\306H",
"\307H\270H\302|\316|\306H",
"\316H\314H\312^^^&&^^^\321&\321^\320^^^\321H\307H\316|\316=============H",
"\316H======H\317=======================H===========H=====\310&\314H",
"\316H\261H\307H\316|\311&&&\315H",
"\316H\261H\307H\316|\312&&&&&\316H",
"\316H\261H\307H\316|\316=============H",
"\304=====------=================\312H\316|\313$\315$",
"\251|\312H\316|\314$$$\317$$$",
"====------===\266|\312H\316|\315$$$$$\321$$$$$",
"\306|\313=\276|\321=============\316============",
"\306|\313$\275^\310&",
"\306|^^^^^^^^^^^^^^\314$\321^\304======",
"*\277.\314&\317^\321H*^\276^\320^\313^^^^^^^^^^^^",
"==============================================================================="
]]
class DIR(enum.Enum):
NONE = -1
STOP = 0
XUP = 1
XDOWN = 2
LEFT = 3
RIGHT = 4
class LAD:
row = 0
col = 0
st_row = 0
st_col = 0
dir = DIR.NONE
jst = 0
laddirs = "gbdqp"
class DER:
row = 0
col = 0
dir = DIR.NONE
launch = 0
class RELEASE:
row = EOF
col = EOF
def SOLID(C):
return ((C) == CBAR or (C) == CGROUND or (C) == CTRAP1)
dchoice = [DIR.LEFT,DIR.RIGHT,DIR.XDOWN];
def LorR():
return (dchoice[rand() % 2])
def LorRorD():
return (dchoice[rand() % 3])
def unmerge(s):
t = ''
for c in s:
if( ord(c) & 0o200 ):
t = t +(210-ord(c))*' '
else:
t = t + c
return t
def setchar(s, index, c):
print(s)
s = s[:index] + c + s[index+1:]
print(s)
class Game(object):
def __init__(self, stdscr):
self.stdscr = stdscr
self.boni = []
self.scrno = 0
self.speed = 0
self.diff = 0
self.last = 0
self.lads = 0
self.score = 0
self.level = 0
self.lad = LAD()
self.ders = None
def mexit0(self):
self.stdscr.refresh()
curses.noraw()
curses.echo()
curses.endwin()
exit(0)
def mexit1(self):
self.stdscr.move(23,0)
self.mexit0()
# def getch(self):
# return self.stdscr.getch()
# #return msvcrt.getch()
def instructions(self):
text = [
"You are a Lad trapped in a maze. Your mission is to explore the",
"dark corridors never before seen by human eyes and find hidden",
"treasures and riches.","",
"You control Lad by typing the direction buttons and jumping by",
"typing SPACE. But beware of the falling rocks called Der rocks.",
"You must find and grasp the treasure (shown as $) BEFORE the",
"bonus time runs out.","",
"A new Lad will be awarded for every 10,000 points.",
"Extra points are awarded for touching the gold",
"statues (shown as &). You will receive the bonus time points",
"that are left when you have finished the level.",
"Remember, there is more than one way to skin a cat. (Chum)",
"Type an ESCape to pause the game.","",
"Good luck Lad.","","",
"Type RETURN to return to main menu: "
]
self.stdscr.clear();
for r in range(len(text)):
self.stdscr.addstr(r + 2,4,text[r])
self.stdscr.refresh()
self.stdscr.nodelay(False)
self.stdscr.getch()
self.stdscr.nodelay(True)
def getcmd(self, row, col):
funny = [
"You eat quiche!",
"Come on, we don't have all day!"
]
count = 0
while(True):
#stdscr.addstr(row,col,"Enter one of the above: ")
#stdscr.refresh()
#if(select.select([sys.stdout], [], [], 10.0)):
# break
#stdscr.addstr(row + 2,col,funny[random.randint(0,len(funny)-1)])
#stdscr.refresh()
#select([sys.stdin], [], [], 0.5)
#stdscr.move(row + 2,col)
#stdscr.clrtoeol()
#mykey = sys.stdin.read(1)
self.stdscr.addstr(row,col,"Enter one of the above: ")
self.stdscr.refresh()
if msvcrt.kbhit():
mykey = chr(self.stdscr.getch())
break
time.sleep(0.2)
count += 1
if (count > 35):
self.stdscr.addstr(row + 2,col,funny[random.randint(0,len(funny)-1)])
self.stdscr.refresh()
time.sleep(3)
self.stdscr.move(row + 2,col)
self.stdscr.clrtoeol()
count = 0
return mykey
def menu(self):
LM = 2
RM0 = 33
RM1 = 40
text = [
"LL\275dd\313dd",
"LL\275dd\313dd\274tm",
"LL\311aaaa\315ddddd\316ddddd\316eeee\317rrrrrrr",
"LL\312aa\320aa\317dd\320dd\317dd\320dd\317ee\320ee\320rr\316rr",
"LL\312aa\320aa\317dd\320dd\317dd\320dd\317eeeeee\320rr",
"LL\312aa\320aa\317dd\320dd\317dd\320dd\317ee\314rr",
"LLLLLLLL\317aaa\321aa\317ddd\321dd\317ddd\321dd\317eeee\317rr"
]
for r in range(len(text)):
self.stdscr.addstr(r + 1,11,unmerge(text[r]))
r += 3
self.stdscr.addstr(r,LM,
"(c) in 1982, 1983: Yahoo Software, ported to Python by Gerhard Scheutz (aka Kerm).")
r += 2
self.stdscr.addstr(r,LM,"Version: 1.0 Python")
self.stdscr.addstr(r,RM0,"Up = k|8 Down = j|2 Left = h|4 Right = l|6")
r += 1
self.stdscr.addstr(r,LM,"Terminal: %s" % curses.termname())
self.stdscr.addstr(r,RM0,"Jump = Space Stop = Other")
r += 1
self.stdscr.addstr(r,LM,"Play Speed: %d" % (self.speed + 1))
r += 1
###prt_score(r,RM1)
r += 1
self.stdscr.addstr(r, LM, "P = Play game")
r += 1
self.stdscr.addstr(r, LM, "L = Change level of difficulty")
r += 1
self.stdscr.addstr(r, LM, "I = Instructions")
r += 1
self.stdscr.addstr(r, LM, "E = Exit Ladder")
r += 1
self.stdscr.refresh()
return self.getcmd(r, LM)
def play(self):
self.boni = st_boni
self.lads = 5
self.score = 0
self.scrno = 0
hi_scrno = 1
self.stdscr.clear()
while True:
level = 0
if self.lplay() == DEAD:
break
boni[self.scrno] -= 2
self.scrno += 1
if self.scrno > hi_scrno:
if hi_scrno != (DIMSCRN - 1):
hi_scrno += 1
self.scrno = 0
level += 1
upd_score()
def run(self):
#stdscr = curses.initscr()
if(self.stdscr == None):
print("Ladder: Curses initialization failed.\n", file=sys.stderr)
exit(1)
if( curses.LINES < 24 or curses.COLS < 80 ):
print("Ladder: Unsufficient Screen Dimensions.", file=sys.stderr)
self.mexit0()
curses.cbreak()
curses.noecho()
self.stdscr.nodelay(True)
self.stdscr.leaveok(True)
# pad(stdscr,TRUE)
curses.typeahead(-1)
signal.signal(signal.SIGINT, self.mexit1)
signal.signal(signal.SIGTERM, self.mexit1)
random.seed(os.getpid())
self.stdscr.clear()
while( True ):
c = str(self.menu()).upper()
if (c == 'P'):
self.play()
self.stdscr.clear()
elif (c == 'I'):
self.instructions()
self.stdscr.clear()
elif (c == 'L'):
self.speed = self.speed + 1
if( self.speed == HISPEED ):
self.speed = 0
elif (c == chr(ord('R')-ord('@')) or
c == chr(ord('L')-ord('@')) or
c == curses.KEY_CLEAR):
self.stdscr.refresh()
elif (c == 'E'):
self.mexit1()
else:
curses.flash()
#/* these extra "00" in score & bonus are extremly silly -
# but that is how the original did it */
def stat_lads(self):
self.stdscr.addstr(DIMROW,0,"Lads %3d",self.lads)
def stat_level(self):
self.stdscr.addstr(DIMROW,14,"Level %3d",self.level + 1)
def stat_score(self):
self.stdscr.addstr(DIMROW,29,"Score %4d00",self.score)
def stat_bonus(self):
self.stdscr.addstr(DIMROW,59,"Bonus time %4d00",self.bonus)
def add_score(self, add):
if( self.score / 100 < (self.score + add) / 100 ):
self.lads += 1
stat_lads()
self.score += add
stat_score()
def ldscreen(self):
row = 0
i = 0
self.rel = [RELEASE() for j in range(3)]
self.bg = [' ' * DIMCOL for j in range(DIMROW) ]
for row in range(DIMROW):
s = screens[self.scrno][row]
t = self.bg[row];
self.bg[row] = unmerge(s)
t = unmerge(s)
self.stdscr.addstr(row,0,t)
#/* find points of release */
for c in [pos for pos, char in enumerate(t) if char == CRELEAS]:
self.rel[i].row = row
self.rel[i].col = c
i += 1
#/* mark the rest of releases */
#for( ; rel < &releases[DIM(releases)]; rel++ )
# rel->row = rel->col = EOF;
#/* find lad */
for row in range(DIMROW):
#for( s = t = bg[row]; s = strchr(s,CLAD); s++ )
s = self.bg[row]
for c in [pos for pos, char in enumerate(s) if char == CLAD]:
#/* nasty, check for CLAD's surrounded by CFREEs */
if( s[c-1] != CFREE or s[c+1] != CFREE ):
continue
self.lad.row = self.lad.st_row = row
self.lad.col = self.lad.st_col = c
self.lad.dir = None
self.lad.jst = 0
self.set_bg(self.lad.row, self.lad.col, CFREE)
break
#/* init ders */
if self.ders == None:
hi = -1
for i in range(DIMSCRN):
if hi < hiders[i]:
hi = hiders[i]
self.ders = [DER() for i in range(hi+1)]
self.ders[hi].row = EOF
for i in range(hiders[self.scrno]):
self.ders[i].launch = i + 1
self.ders[i].dir = DIR.XDOWN
while self.ders[i].row != EOF:
self.ders[i].launch = -1
i += 1
self.stdscr.move(curses.LINES - 1, 0)
self.stdscr.refresh()
def reldscreen(self):
for row in range(DIMROW):
self.stdscr.addstr(row,0,self.bg[row])
#/* deal with lad */
self.lad.row = self.lad.st_row
self.lad.col = self.lad.st_col
self.lad.dir = None
self.lad.jst = 0
self.stdscr.mvaddch(self.lad.row,self.lad.col,CLAD);
#deal with ders
for i in range(hiders[self.scrno]):
self.ders[i].launch = i + 1
self.ders[i].dir = XDOWN
self.stdscr.move(curses.LINES - 1, 0)
self.stdscr.refresh()
# drive a single der, tell whether it left the board or hit lad
def drv_der(self, dp):
row = dp.row
col = dp.col
dir = dp.dir
c = ""
c = self.bg[row][col] #/* restore prev content */
self.stdscr.mvaddch(row,col,c);
if c == CEXIT:
return EXIT
while(True):
if dir == DIR.XDOWN:
c = self.bg[row + 1][col]
if SOLID(c):
dir = LorR()
continue
row = row + 1
break
if dir == DIR.LEFT:
if( col == 0 or selfbg[row][col - 1] == CBAR ):
dir = DIR.RIGHT
continue
col = col - 1
if dir == DIR.RIGHT:
if( col == DIMCOL - 2 or self.bg[row][col + 1] == CBAR ):
dir = DIR.LEFT
continue
col = col + 1
if self.bg[row][col] == CLADDER:
dir = LorRorD();
else:
c = self.bg[row + 1][col]
if not SOLID(c) :
dir = DIR.XDOWN;
break;
c = self.stdscr.mvinch(row,col)
self.stdscr.addch(CDER)
dp.row = row
dp.col = col
dp.dir = dir
if c in laddirs:
return NORMAL
else:
return DEAD
def drv_ders(self):
for derp in self.ders:
#for( derp = ders; derp->row != EOF; derp++ )
if derp.launch == -1:
continue;
if derp.launch == 0:
result = drv_der(derp)
if result == DEAD:
return DEAD
if result == EXIT:
derp.launch = 5 #/* set new start time */
continue
derp.launch = derp.launch -1
if derp.launch == 0:
#/* select a point of release */
while( True ):
n = random.randintint() % len(releases)
if releases[n].row != EOF:
derp.row = releases[n].row
derp.col = releases[n].col
derp.dir = XDOWN
break
return NOTHING_HAPPENED
def lad_died(self):
rot = "b+d+q+p+";
ctnplay();
for i in range(5):
for j in len(rot):
self.stdscr.mvaddch(lad.row,lad.col,rot[j]);
self.stdscr.move(curses.LINES - 1,0);
self.stdscr.refresh();
waitct();
def do_the_hooka(self):
self.bonus -= 1
while sef.bonus >= 0:
self.add_score(1)
self.stat_bonus()
self.stdscr.move(DIMROW + 2,0)
if self.bonus & 1 :
self.stdscr.addstr("Hooka!");
else:
self.stdscr.clrtoeol()
self.stdscr.move(curses.LINES - 1,0)
self.stdscr.refresh()
waitct()
self.bonus -= 1
def pause(self):
self.stdscr.mvaddstr(DIMROW + 2,0,"Type RETURN to continue: ")
self.stdscr.refresh()
self.stdscr.nodelay(FALSE)
while self.stdscr.getch() != '\n':
pass
self.stdscr.nodelay(TRUE)
self.stdscr.move(DIMROW + 2,0)
self.stdscr.clrtoeol()
def over_der(self, row, col):
#/* Funny how lad jumps over "Sc`o're" - avoid it? Na. */
if self.stdscr.mvinch(row + 1,col) == CDER or self.stdscr.mvinch(row + 2,col) == CDER:
self.add_score(2)
def drv_lad(self):
row = self.lad.row
col = self.lad.col
dir = self.lad.dir
jst = self.lad.jst
c0 = ''
c1 = ''
while (True):
ch = self.stdscr.getch()
if ch == ERR: #/* no key */
break
if ch == 'h' or ch == '4' or ch == KEY_LEFT:
dir = LEFT
break
if ch == 'l' or ch == '6' or ch == KEY_RIGHT:
dir = RIGHT
break
if ch == 'k' or ch == '8' or ch == KEY_UP:
if not jst:
dir = XUP
break;
if ch == 'j' or ch == '2' or ch == KEY_DOWN:
if not jst:
dir = XDOWN
break
if ch ==' ':
if not jst: #/* not while we're jumping */
jst = 1
break
if ch == chr(ord('R')-ord('@')) or ch == chr(ord('L')-ord('@')) or ch == KEY_CLEAR:
self.stdscr.wrefresh()
break
if ch == chr(ord('[')-ord('@')):
return PAUSE;
if ch == chr(ord('C')-ord('@')): #/* who does set INTR to ^C, anyway? */
while(self.lads >= 1):
self.stat_lads()
self.stdscr.move(curses.LINES - 1, 0)
self.stdscr.refresh()
self.stdscr.waitct()
self.lads -= 1
self.lads = 1
return DEAD
dir = STOP
c0 = self.bg[row][col]
c1 = self.bg[row + 1][col]
if jst < 2 and not SOLID(c1) and c0 != CLADDER and not (jst == 1 and c0 == CHAZARD):
#/* then fall */
jst = 0 #/* no request for jumping */
row = row + 1
else:
if jst >= 1: #/* request for or within a jump */
if jst == 1 and c1 == CFREE and c0 != CHAZARD:
jst = 0
else:
jra[7] = [ 0, -1, -1, 0, 0, 1, 1 ]
jc = 0
jr = 0
self.over_der(row,col)
if dir == XUP or dir == XDOWN:
dir = STOP
while(jst != 7):
jr = jra[jst]
if dir == STOP:
jc = 0
elif dir == LEFT:
jc = -1
else:
jc = 1
c0 = self.bg[row + jr][col + jc]
if c0 != CBAR and c0 != CGROUND and not (jr == 1 and c0 == CTRAP1):
row = row + jr
if row < 0 or row > (DIMROW - 2):
row = row - jr
col = col + jc
if col < 0 or col > (DIMCOL - 2):
col = col - jc
break
jst = jst +1
jst = jst + 1
if jst >= 7:
jst = 0
if self.bg[row][col] == CLADDER:
jst = 0
dir = STOP
if dir != STOP:
self.over_der(row,col)
else:
if c1 == CTRAP1:
self.bg[row + 1][col] = CFREE
self.stdscr.mvaddch(row + 1,col, CFREE)
if dir == LEFT:
c1 = self.bg[row][col - 1]
if col != 0 and c1 != CBAR and c1 != CGROUND:
col = col - 1
else:
dir = STOP
#break
if dir == RIGHT:
c1 = self.bg[row][col + 1]
if col != (DIMCOL - 2) and c1 != CBAR and c1 != CGROUND:
col = col +1
else:
dir = STOP
#break
if dir == XUP:
if c0 == CLADDER:
c0 = self.bg[row - 1][col]
if c0== CLADDER or c0 == CTARGET:
row = row - 1;
else:
dir = STOP
#break
if dir == XDOWN:
if c0 == CLADDER and c1 != CGROUND:
row = row + 1
else:
dir = STOP;
#break
if self.lad.row != row or self.lad.col != col or self.lad.dir != dir or self.lad.jst != jst:
mvaddch(lad.row,lad.col,self.bg[lad.row][lad.col])
#/* remove rubbish */
s = CGOLD+CRELEAS+CLADDER+CTARGET+CEXIT+CBAR+CGROUND+CHAZARD+CTRAP0+CTRAP1+CFREE
if not self.bg[row][col] in s:
self.bg[row][col] = CFREE
self.stdscr.mvaddch(row,col,CFREE)
#/* check for anything that matters */
if self.self.bg[row][col] == CGOLD:
self.bg[row][col] = CFREE
self.stdscr.mvaddch(row,col,CFREE)
self.add_score(bonus)
if self.bg[row][col] == CHAZARD:
dir = random.randint()
if dir & 1:
dir = LEFT
else:
dir = RIGHT
jst = random.randint() & 1
self.lad.row = row
self.lad.col = col
self.lad.dir = dir
self.lad.jst = jst
if self.stdscr.mvinch(row,col) == CDER:
return DEAD
self.stdscr.addch(laddirs[dir])
if self.bg[row][col] == CTARGET:
return FINISH
if self.bg[row][col] == CTRAP0:
return DEAD
return NORMAL
def lplay(self):
self.ldscreen();
while( self.lads > 0 ):
bonus = self.boni[self.scrno]
ctplay()
stat_lads()
stat_level()
stat_score()
stat_bonus();
self.stdscr.mvaddstr(DIMROW + 2,0,"Get ready! ")
self.stdscr.refresh()
for tick in range(7, -1, 0):
self.stdscr.waitct()
self.stdscr.move(DIMROW + 2,0);
self.stdscr.clrtoeol();
for tick in range(20 * bonus, -1, 0 ):
if not ((tick - 1) % 20):
bonus = bonus -1
stat_bonus()
result = selg.drv_ders()
if result != DEAD:
result = sef.drv_lad()
self.stdscr.move(curses.LINES - 1,0);
self.stdscr.refresh()
self.stdscr.waitct()
if result == PAUSE:
self.pause()
result = NORMAL
if result != NORMAL:
break;
if not tick:
result = DEAD
if result == DEAD:
self.lads -= 1
self.stat_lads()
selg.lad_died()
if result == FINISH:
self.do_the_hooka();
return NORMAL
selg.reldscreen()
return DEAD
def set_bg(self, row, col, c):
self.bg[row] = self.bg[row][:col] + c + self.bg[row][col+1:]
def main(stdscr):
game = Game(stdscr)
game.run()
if __name__ == "__main__":
curses.wrapper(main)