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getkeyboard.cpp
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#include <Windows.h>
#include <conio.h>
#include "head.h"
#include<stdio.h>
extern int status;
extern int endcode;
extern int speed;
extern int R;
extern int L;
extern int U;
extern int D;
void getkeyboard(void) {
status = R;
while (1) {
tips();
if (GetAsyncKeyState(VK_UP) && status != D) {
status = U;
}
else if (GetAsyncKeyState(VK_DOWN) && status != U) {
status = D;
}
else if (GetAsyncKeyState(VK_LEFT) && status != R) {
status = L;
}
else if (GetAsyncKeyState(VK_RIGHT) && status != L) {
status = R;
}
if (GetAsyncKeyState(VK_SPACE)) {
while (1) {
Sleep(300);
if (GetAsyncKeyState(VK_SPACE)) {
break;
}
}
}
else if (GetAsyncKeyState(VK_ESCAPE)) {
endcode = 3;
gameover();
}
else if (GetAsyncKeyState(VK_F1)) {
speedup();
}
else if (GetAsyncKeyState(VK_F2)) {
speeddown();
}
Sleep(speed);
move();
}
}