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I can confirm the issue, this is a ModuleJettison shroud-specific issue, I've seen this relatively often.
I've looked into it in the past, but I don't remember what I found. I think it's related to the shroud object being re-parented during scene load in LateUpdate, leading to inconsistent behavior depending on Update/FixedUpdate synchronization. Reproducing likely needs toying around with CPU load and max physics delta time per frame.
Just filing this here to investigate later.
persistent (1).txt
KSP (31).log
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