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I've been looking into Waterfall performance lately, and one of the issues is that it does a lot of work for GameObjects that are inactive because of ModulePartVariants. Is there any reason that ApplyVariant shouldn't just outright delete these objects if you're in the flight scene?
The text was updated successfully, but these errors were encountered:
I've been looking into Waterfall performance lately, and one of the issues is that it does a lot of work for GameObjects that are inactive because of ModulePartVariants. Is there any reason that ApplyVariant shouldn't just outright delete these objects if you're in the flight scene?
The text was updated successfully, but these errors were encountered: