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Should ModulePartVariants delete transforms in flight scene? #253

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JonnyOThan opened this issue Sep 26, 2024 · 0 comments
Open

Should ModulePartVariants delete transforms in flight scene? #253

JonnyOThan opened this issue Sep 26, 2024 · 0 comments
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kspPerformance Possible performance improvement in KSP

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@JonnyOThan
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I've been looking into Waterfall performance lately, and one of the issues is that it does a lot of work for GameObjects that are inactive because of ModulePartVariants. Is there any reason that ApplyVariant shouldn't just outright delete these objects if you're in the flight scene?

@JonnyOThan JonnyOThan added the kspPerformance Possible performance improvement in KSP label Sep 26, 2024
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Labels
kspPerformance Possible performance improvement in KSP
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