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Work without heavy use of STD #19

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@ValorZard

Hello again!
My main interest in this library is that I’d like to use it to build my own multiplayer game, specifically using Godot. However, Godot does not use the c++ STD but instead has its own version of a lot of stuff, including its own Thread implementation. Is there any way to make this work, or will it result in a lot of pain trying to make Phantom Coroutines work in a GDExtension?

For reference, here’s the multi threading example for Godot: https://docs.godotengine.org/en/stable/tutorials/performance/using_multiple_threads.html

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