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Description
Scope
General bot behavior
What happened?
Bots do not use vehicles in Rush Alborz Mountains (and i believe also in other maps). I guess beacause bots who attack spawn to far from attacker"s base (in my opinion bots spawn to far from attacker"s base - to close to defender"s position - also on other maps like Bandhar desert Rush).
Other issue: Grand Baazar Rush 3. stage, bots who attack are running into wall on right side of road between E and C point (in conquest) then go back and circle around. But this not happened immediately but after some minutes in 3. stage.

What was expected?
Bots should use vehicles.
Bots should go foward to M-COM and not running into wall and go back.
How can we reproduce and test it?
Play RushLarge Alborz Mountains and Grand Baazar (2x more ticket then deafult, 20 bots in each team). Wait some minutes for issue to manifest in 3. stage in grand baazar
Modification:
-- DIFFICULTY
BotAimWorsening = 0.55,
BotSniperAimWorsening = 0.35,
BotSupportAimWorsening = 0.5,
BotWorseningSkill = 0.55,
BotSniperWorseningSkill = 0.45,
ReactionTime = 0.32,
VehicleAimWorsening = 0.45,
VehicleAirAimWorsening = 0.25,
-- SPAWN
InitNumberOfBots = 20,
NewBotsPerNewPlayer = 1.5,
FactorPlayerTeamCount = 0.9,
MaxAssaultBots = 10,
MaxEngineerBots = 5,
MaxSupportBots = 5,
MaxReconBots = 3,
AdditionalBotSpawnDelay = 3,
BotMaxHealth = 70.0,
BotsReviveBots = false
ChopperDriversAttack = true
EnableParadrop = true
BotFirstShotDelay = 0.32
BotMinTimeShootAtPlayer = 1.5
REGISTRY:
COMMAND_DISTANCE = 30
PROBABILITY_SHOOT_ROCKET = 10
WORSENING_FACOTR_DISTANCE = 0.7
Version of fun-bots and VU?
fun-bots version 2.9.1, VU Build 20079. I run only fun-bots mod
I have checked the following... (if applicable)
- I have read the contribution guidelines on reporting bugs and the code of conduct.
- I have tested and reproduced this bug without any other mods besides fun-bots.