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devgui_main.cfg
226 lines (226 loc) · 16.4 KB
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devgui_main.cfg
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dvar_int debug_start 0 0 1
dvar_int debug_dynamic_ai_spawning 0 0 1
dvar_int debug_ai_puppeteer 0 0 1
dvar_int ai_debugAiming 0 0 1
devgui_cmd "Main:1/Development:2/Testmaps:1/test_streaming:1" "devmap test_streaming"
devgui_cmd "Main:1/Development:2/Testmaps:1/prototype_ber3_test1:1" "devmap prototype_ber3_test1"
devgui_cmd "Main:1/Development:2/Testmaps:1/prototype_destruct_test1:2" "devmap prototype_destruct_test1"
devgui_cmd "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd "Main:1/Development:2/Save Checkpoint:2" "set level_notify save"
devgui_cmd "Main:1/Development:2/Load Last Checkpoint:3" checkpoint_restart
devgui_cmd "Main:1/Development:2/Jump to Start:4" "debug_start 1;devgui"
devgui_cmd "Main:1/Development:2/Toggle God Mode:5" god
devgui_cmd "Main:1/Development:2/Toggle Demi-God Mode:6" demigod
devgui_cmd "Main:1/Development:2/Toggle UFO Mode:7" ufo
devgui_cmd "Main:1/Development:2/Toggle Photo UFO Pause:8" "cg_movieCamera pause"
devgui_cmd "Main:1/Development:2/Toggle Photo UFO:9" "cg_movieCamera"
devgui_cmd "Main:1/Development:2/Toggle CG UFO Mode:10" cg_ufo
devgui_cmd "Main:1/Development:2/Toggle No Clip Mode:11" noclip
devgui_cmd "Main:1/Development:2/Toggle Ignored By AI:12" notarget
devgui_dvar "Main:1/Development:2/Disable Weapon Drift:13" anim_disableWeaponSway
devgui_dvar "Main:1/Development:2/Enable Scripts:14" scrVmEnableScripts
devgui_cmd "Main:1/Development:2/Exec Config:10/Demo:1" "exec demo"
devgui_cmd "Main:1/Development:2/Exec Config:10/CreateCam:2" "exec createcam"
devgui_cmd "Main:1/Development:2/Exec Config:10/CreateFX:3" "exec createfx"
devgui_cmd "Main:1/Development:2/Exec Config:10/CreateDynEnts:4" "exec createdynents"
devgui_cmd "Main:1/Development:2/Exec Config:10/ScreenShot:5" "exec screenshot"
devgui_cmd "Main:1/Development:2/Exec Config:10/ScreenShot_Gun:6" "exec screenshot_gun"
devgui_cmd "Main:1/Development:2/Exec Config:10/Turn Off ScreenShot:7" "exec screenshot_off"
devgui_cmd "Main:1/Development:2/Shell Shock:11" "cg_shellshock 10"
devgui_dvar "Main:1/Development:2/Time Scale:12" timescale
devgui_cmd "Main:1/Development:2/Give All:13" "give all"
devgui_cmd "Main:1/Development:2/Give Ammo:14" "give ammo"
devgui_dvar "Main:1/Development:2/No Joy:15" g_player_maxhealth
devgui_cmd "Main:1/Development:2/Toggle Ammo Counter:16" "toggle ammoCounterHide"
devgui_dvar "Main:1/Development:2/Debug Overlays:18" debugOverlay
devgui_dvar "AI/Show Nodes:1" ai_showNodes
devgui_dvar "AI/Debug:2/Enable AI:1" g_ai
devgui_dvar "AI/Debug:2/Show Count:2" ai_showCount
devgui_dvar "AI/Debug:2/Debug Animscript:3" ai_debugAnimscript
devgui_dvar "AI/Debug:2/Debug Code State:4" ai_debugCodeState
devgui_dvar "AI/Debug:2/Debug Threat Selection:5" ai_debugThreatSelection
devgui_dvar "AI/Debug:2/Debug Aiming:6" ai_debugAiming
devgui_dvar "AI/Debug:2/AI Ent Info Text:7" g_entinfo_AItext
devgui_cmd "AI/Debug:2/Toggle Goalradius info:8" "toggle debug_goalradius on off"
devgui_cmd "AI/Paths:3/Toggle ColorNodes:1" "toggle debug_colornodes on off"
devgui_cmd "AI/Paths:3/Toggle ColorFriendlies:2" "toggle debug_colorfriendlies on off"
devgui_dvar "AI/Paths:3/Show Visible Nodes:3" ai_showVisData
devgui_dvar "AI/Paths:3/Show Paths:4" ai_showPaths
devgui_dvar "AI/Paths:3/Show Nearest Node:5" ai_showNearestNode
devgui_cmd "AI/Paths:3/Toggle Bad Path Spam:6" "toggle ai_badPathSpam"
dvar_int scr_shortcircuit 0 0 1
dvar_int scr_debugStealth 0 0 1
devgui_dvar "AI/Cover:4/Placement Tool:1/Show:1" ai_debugCoverTool
devgui_dvar "AI/Cover:4/Placement Tool:1/Update Pos:2" ai_debugCoverToolUpdatePos
devgui_dvar "AI/Cover:4/Show Scores For Ent:2" ai_showCoverScore
devgui_dvar "AI/Cover:4/Score Weights:3/Distance:1" ai_coverScore_distance
devgui_dvar "AI/Cover:4/Score Weights:3/Player LOS:2" ai_coverScore_playerLos
devgui_dvar "AI/Cover:4/Score Weights:3/Visibility:3" ai_coverScore_visibility
devgui_dvar "AI/Cover:4/Score Weights:3/Priority:4" ai_coverScore_priority
devgui_dvar "AI/Cover:4/Score Weights:3/Engagement Dist:5" ai_coverScore_engagement
devgui_dvar "AI/Cover:4/Score Weights:3/Node Angle:6" ai_coverScore_nodeAngle
devgui_dvar "AI/Cover:4/Score Weights:3/Target Dir:7" ai_coverScore_targetDir
devgui_dvar "AI/Cover:4/Score Weights:3/Cover Type:8" ai_coverScore_coverType
devgui_dvar "AI/Cover:4/Score Weights:3/Flanking:9" ai_coverScore_flanking
devgui_dvar "AI/Cover:4/Arrivals & Exits:4/Debug Animscripts:1" ai_debugCoverArrivals
devgui_dvar "AI/Cover:4/Arrivals & Exits:4/Usability Tool:2/Enable:1" ai_debugCoverArrivalsTool
devgui_dvar "AI/Cover:4/Arrivals & Exits:4/Usability Tool:2/Show Nodes:2" ai_debugCoverArrivalsToolShowNodes
devgui_dvar "AI/Cover:4/Arrivals & Exits:4/Usability Tool:2/Radius:3" ai_debugCoverArrivalsToolRadius
devgui_dvar "AI/Cover:4/Arrivals & Exits:4/Usability Tool:2/Transition Type:4" ai_debugCoverArrivalsToolType
devgui_dvar "AI/Cover:4/Arrivals & Exits:4/Short Circuit Arrivals:3" scr_shortcircuit
devgui_dvar "AI/Events:5/Gun Shot:1" ai_eventDistGunShot
devgui_dvar "AI/Events:5/Silenced Shot:2" ai_eventDistSilencedShot
devgui_dvar "AI/Events:5/Bullet Impact:3" ai_eventDistBullet
devgui_dvar "AI/Events:5/Projectile Impact:4" ai_eventDistProjImpact
devgui_dvar "AI/Events:5/Pain:5" ai_eventDistPain
devgui_dvar "AI/Events:5/Death:6" ai_eventDistDeath
devgui_dvar "AI/Events:5/Footstep:7" ai_eventDistFootstep
devgui_dvar "AI/Events:5/Footstep Lite:8" ai_eventDistFootstepLite
devgui_dvar "AI/Events:5/New Enemy:9" ai_eventDistNewEnemy
devgui_dvar "AI/Events:5/Explosion:10" ai_eventDistExplosion
devgui_dvar "AI/Events:5/Grenade Ping:11" ai_eventDistGrenadePing
devgui_dvar "AI/Events:5/Projectile Ping:12" ai_eventDistProjPing
devgui_cmd "AI/Tools:6/Delete Axis:1" "ai axis delete"
devgui_cmd "AI/Tools:6/Delete Allies:2" "ai allies delete"
devgui_dvar "AI/Tools:6/Spawn AI:3" debug_dynamic_ai_spawning
devgui_cmd "AI/Tools:6/Toggle Ragdoll Deaths:4" "toggle ragdoll_enable"
devgui_dvar "AI/Tools:6/AI Puppeteer:5" debug_ai_puppeteer
devgui_dvar "AI/Revive:7/Debug AI revive:1" ai_reviveDebug
devgui_dvar "AI/Revive:7/Min time range after player has seen last revive sequence:2" ai_reviveSeqTimePlayerMin
devgui_dvar "AI/Revive:7/Max time range after player has seen last revive sequence:3" ai_reviveSeqTimePlayerMax
devgui_dvar "AI/Revive:7/Revive sequence Range Min:4" ai_reviveSeqTimeMin
devgui_dvar "AI/Revive:7/Revive sequence Range Max:5" ai_reviveSeqTimeMax
devgui_dvar "AI/Revive:7/Bleed out time Min:6" ai_bleederBleedOutTimeMin
devgui_dvar "AI/Revive:7/Bleed out time Max:7" ai_bleederBleedOutTimeMax
devgui_dvar "AI/Revive:7/Reviver ping distance:8" ai_reviverPingDist
devgui_dvar "AI/Revive:7/Revive ignore player distance:9" ai_reviverIgnorePlayerDist
devgui_dvar "AI/Revive:7/Revive player visibility distance:10" ai_reviveSeqPlayerVisibleDist
devgui_cmd "AI/Path Following:8/Toggle All Improvements:1" "toggle ai_useBetterLookahead 1 0; toggle ai_useLeanRunAnimations 1 0; toggle ai_turnRate 0.22 0.3; toggle ai_turnAnimAngleThreshold 45 180; toggle ai_runAnimUpdateFrequency 0.05 0.20;"
devgui_dvar "AI/Path Following:8/Use Better Lookahead:2" ai_useBetterLookahead
devgui_dvar "AI/Path Following:8/Use Lean Run Anims:3" ai_useLeanRunAnimations
devgui_dvar "AI/Path Following:8/Turn Rate:4" ai_turnRate
devgui_dvar "AI/Path Following:8/Run Anim Update Frequency:5" ai_runAnimUpdateFrequency
devgui_dvar "AI/Path Following:8/Turn Anim Angle Threshold:6" ai_turnAnimAngleThreshold
devgui_cmd "AI/Path Following:8/Turn Slowdown:7/Toggle Slowdown:1" "toggle ai_slowdownMaxYawDiff 60 90; toggle ai_slowdownMinRate 0.6 1; toggle ai_slowdownRateBlendFactor 0.25 1"
devgui_dvar "AI/Path Following:8/Turn Slowdown:7/Min Yaw Diff:2" ai_slowdownMinYawDiff
devgui_dvar "AI/Path Following:8/Turn Slowdown:7/Max Yaw Diff:3" ai_slowdownMaxYawDiff
devgui_dvar "AI/Path Following:8/Turn Slowdown:7/Min Anim Rate:4" ai_slowdownMinRate
devgui_dvar "AI/Path Following:8/Turn Slowdown:7/Anim Rate Blend Factor:5" ai_slowdownRateBlendFactor
devgui_dvar "AI/Path Following:8/Angular Yaw:8/Enable:1" ai_angularYawEnabled
devgui_dvar "AI/Path Following:8/Angular Yaw:8/Accel Rate:2" ai_angularYawAccelRate
devgui_dvar "AI/Path Following:8/Angular Yaw:8/Decel Factor:3" ai_angularYawDecelFactor
devgui_dvar "AI/Path Following:8/Show Paths:9" ai_showPaths
devgui_dvar "AI/Path Following:8/Entity Info:10" g_entinfo
devgui_dvar "AI/Networking:9/Use Server Anims:1" ai_useServerAnims
devgui_dvar "AI/Networking:9/Render Client Anims:2" cg_debugAnimData
devgui_dvar "AI/Spawn Manager:10/Debug Spawn Manager:1" ai_debugSpawnManager
devgui_dvar "AI/Crossbow:11/Projectile Slowdown:1" crossbow_impaleProjectileSlowdown
devgui_dvar "AI/Crossbow:11/Stuck Time:2" crossbow_impaleStuckTime
devgui_dvar "AI/Crossbow:11/Slide Time:3" crossbow_impaleSlideTime
devgui_dvar "AI/Crossbow:11/Additional Ragdoll Time:4" crossbow_impaleAdditionalRagdollTime
devgui_dvar "AI/Crossbow:11/Slide Speed:5" crossbow_impaleSlideSpeed
devgui_dvar "AI/Crossbow:11/Initial Gravity Scale:6" crossbow_impaleGravityScale
devgui_dvar "AI/Crossbow:11/Normal Gravity Ramp Time:7" crossbow_impaleGravityRampTime
devgui_dvar "AI/Accuracy:12/Debug Info:1" ai_debugAccuracy
devgui_dvar "AI/Stealth:13/Debug Stealth:1" scr_debugStealth
devgui_dvar "Main:1/Entities:3/Entity Info:1" g_entinfo
devgui_dvar "Main:1/Entities:3/Entity Info Type:2" g_entinfo_type
devgui_dvar "Main:1/Entities:3/Entity Counts:3" g_listentitycounts
devgui_dvar "Main:1/Game Pad:5/Button Deadzone:1" gpad_button_deadzone
devgui_dvar "Main:1/Game Pad:5/Stick Deadzone Min:2" gpad_stick_deadzone_min
devgui_dvar "Main:1/Game Pad:5/Stick Deadzone Max:3" gpad_stick_deadzone_max
devgui_dvar "Main:1/Game Pad:5/Stick Pressed Deflection:4" gpad_stick_pressed
devgui_dvar "Main:1/Game Pad:5/L3 Deflect Max:5" gpad_button_lstick_deflect_max
devgui_dvar "Main:1/Game Pad:5/R3 Deflect Max:6" gpad_button_rstick_deflect_max
devgui_dvar "Main:1/Game Pad:5/Analog Attack Threshold:7" cl_analog_attack_threshold
devgui_dvar "Main:1/Game Pad:5/Rumble:8" gpad_rumble
devgui_dvar "Main:1/Player Settings:6/View:1/Pitch Up Cap:1" player_view_pitch_up
devgui_dvar "Main:1/Player Settings:6/View:1/Pitch Down Cap:2" player_view_pitch_down
devgui_dvar "Main:1/Player Settings:6/Breath:2/Hold Time:1" player_breath_hold_time
devgui_dvar "Main:1/Player Settings:6/Breath:2/Gasp Time:2" player_breath_gasp_time
devgui_dvar "Main:1/Player Settings:6/Breath:2/Fire Delay:3" player_breath_fire_delay
devgui_dvar "Main:1/Player Settings:6/Breath:2/Gasp Scale:4" player_breath_gasp_scale
devgui_dvar "Main:1/Player Settings:6/Breath:2/Hold Lerp:5" player_breath_hold_lerp
devgui_dvar "Main:1/Player Settings:6/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
devgui_dvar "Main:1/Player Settings:6/Breath:2/Sound Lerp:7" player_breath_snd_lerp
devgui_dvar "Main:1/Player Settings:6/Breath:2/Sound Delay:8" player_breath_snd_delay
devgui_dvar "Main:1/Player Settings:6/Melee:3/Range:1" player_meleeRange
devgui_dvar "Main:1/Player Settings:6/Melee:3/Width:2" player_meleeWidth
devgui_dvar "Main:1/Player Settings:6/Melee:3/Height:3" player_meleeHeight
devgui_dvar "Main:1/Player Settings:6/Melee:3/Toggle Debug Lines" melee_debug
devgui_dvar "Main:1/Player Settings:6/Mantle:4/Enable:1" mantle_enable;
devgui_dvar "Main:1/Player Settings:6/Mantle:4/Debug:2" mantle_debug;
devgui_dvar "Main:1/Player Settings:6/Mantle:4/Check Range:3" mantle_check_range
devgui_dvar "Main:1/Player Settings:6/Mantle:4/Check Radius:4" mantle_check_radius
devgui_dvar "Main:1/Player Settings:6/Mantle:4/Check Angle:5" mantle_check_angle
devgui_dvar "Main:1/Player Settings:6/Mantle:4/View Yaw Cap:6" mantle_view_yawcap
devgui_dvar "Main:1/Player Settings:6/Jump:5/Height:1" jump_height
devgui_dvar "Main:1/Player Settings:6/Jump:5/Step Size:2" jump_stepSize
devgui_dvar "Main:1/Player Settings:6/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
devgui_dvar "Main:1/Player Settings:6/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
devgui_dvar "Main:1/Player Settings:6/Jump:5/Weapon Spread Add:5" jump_spreadAdd
dvar_int debug_show_viewpos 1 0 1
dvar_int debug_engage_dists 0 0 1
devgui_dvar "Main:1/Status Overlays:7/Draw FPS:1" cg_drawFps
devgui_dvar "Main:1/Status Overlays:7/Draw Material:2" cg_drawMaterial
devgui_dvar "Main:1/Status Overlays:7/Draw 2D:3" cg_draw2D
devgui_dvar "Main:1/Status Overlays:7/Draw Gun:4" cg_drawGun
devgui_dvar "Main:1/Status Overlays:7/Status Monitor:5" com_statmon
devgui_dvar "Main:1/Status Overlays:7/Draw ViewPos:6" debug_show_viewpos
devgui_dvar "Main:1/Status Overlays:7/Draw Snap:7" cg_drawSnapshotTime
devgui_dvar "Main:1/Status Overlays:7/Draw EngageDists:8" debug_engage_dists
devgui_dvar "Main:1/Status Overlays:7/Draw Budgets:9" cg_drawBudgets
devgui_dvar "Main:1/Status Overlays:7/Draw overview profile:10" com_overviewProfile
devgui_dvar "Main:1/Camera:7/FOV:1" cg_fov
devgui_dvar "Main:1/Camera:7/Camera Mode:2" cg_thirdperson
devgui_dvar "Main:1/Camera:7/Camera Angle:3" cg_thirdPersonAngle
devgui_dvar "Main:1/Camera:7/Camera Distance:4" cg_thirdPersonRange
devgui_dvar "Main:1/Camera:7/Camera Focus Dist:5" cg_thirdPersonFocusDist
devgui_cmd "Main:1/Camera:7/Lock Camera Position:6" "cg_thirdPersonMode 2"
devgui_cmd "Main:1/Camera:7/Unlock Camera Position:7" "cg_thirdPersonMode 0"
devgui_dvar "Main:1/Camera:7/Extra cam debug:8" r_missile_cam_debug_display
devgui_dvar "Main:1/Vehicles:10/TankControlMode:1" vehControlMode
devgui_dvar "Main:1/Vehicles:10/LockCameraToTurret:2" vehLockTurretToPlayerView
devgui_dvar "Main:1/Vehicles:10/DebugRender:3" g_vehicleDebug
devgui_dvar "Main:1/Vehicles:10/PhysicsDebugRender:4" phys_drawNitrousVehicle
devgui_dvar "Main:1/Vehicles:10/DebugRenderEffects:5" phys_drawNitrousVehicleEffects
devgui_dvar "Main:1/Destructibles:11/Destructible Debug Draw:1" g_destructibleDraw
devgui_cmd "Main:1/Collision:12/Render Collision:1/Off:1" "exec render_coll_off.cfg"
devgui_cmd "Main:1/Collision:12/Render Collision:1/Player:2" "exec render_coll_player.cfg"
devgui_cmd "Main:1/Collision:12/Render Collision:1/Vehicle:3" "exec render_coll_vehicle.cfg"
devgui_cmd "Main:1/Collision:12/Render Collision:1/AI Coll:4" "exec render_coll_ai.cfg"
devgui_cmd "Main:1/Collision:12/Render Collision:1/AI Sight:5" "exec render_coll_ai_sight.cfg"
devgui_cmd "Main:1/Collision:12/Render Collision:1/Weapon:6" "exec render_coll_weapon.cfg"
devgui_cmd "Main:1/Collision:12/Render Collision:1/Mantle:7" "exec render_coll_mantle.cfg"
devgui_cmd "Main:1/Collision:12/Render Collision:1/Physics:8" "exec render_coll_physics.cfg"
devgui_dvar "Main:1/Collision:12/Render Collision Advanced:2/Bullet Meshes:1" debugRenderBulletMeshes
devgui_dvar "Main:1/Collision:12/Render Collision Advanced:2/Entity Brushes:2" debugRenderEntityBrushes
devgui_dvar "Main:1/Collision:12/Render Collision Advanced:2/Patches:3" debugRenderPatches
devgui_dvar "Main:1/Collision:12/Render Collision Advanced:2/Colored Patches:4" debugRenderColoredPatches
devgui_dvar "Main:1/Collision:12/Render Collision Advanced:2/Brushes:5" debugRenderBrushes
devgui_dvar "Main:1/Collision:12/Render Collision Advanced:2/Mask:6" debugRenderMask
devgui_dvar "Main:1/Collision:12/Render Collision Advanced:2/Distance:7" debugRenderCollisionDistance
devgui_dvar "Main:1/Collision:12/Render Player Contact:4" debugRenderPlayerCollision
devgui_dvar "Main:1/Collision:12/Render Static Models Bounds:5" debugRenderStaticModelsBounds
devgui_cmd "Main:1/Collision:12/Print Static Models:6" "toggle dumpStaticModels"
devgui_dvar "Main:1/Collision:12/New Player Collision:7" phys_player_collision_mode
devgui_dvar "Main:1/Physics:13/Render Physics Objects:1" phys_drawCollisionObj
devgui_dvar "Main:1/Physics:13/Render Contacts:2" phys_drawcontacts
devgui_dvar "Main:1/Physics:13/DebugTracePhysicsGun:3" debug_trace
devgui_dvar "Main:1/Physics:13/Debug Big Queries:4" phys_debugBigQueries
devgui_dvar "Main:1/Physics:13/Debug Expensive Pushout:5" phys_debugExpensivePushout
devgui_dvar "Main:1/Physics:13/Debug Dangerous Bodies:6" phys_debugDangerousRigidBodies
devgui_dvar "Main:1/Physics:13/Debug Callback:7" phys_debugCallback
devgui_dvar "Main:1/IK:14/Enable:1" ik_enable
devgui_dvar "Main:1/IK:14/AI hand IK:4/Enable:1" ik_enable_ai_hand
devgui_dvar "Main:1/IK:14/AI hand IK:4/Enable Tuning:2" ik_ai_hand_tuning
devgui_dvar "Main:1/IK:14/AI hand IK:4/Offset Vector:3" ik_ai_hand_offset_vec
devgui_dvar "Main:1/IK:14/AI hand IK:4/Rotation Vector:4" ik_ai_hand_rotation_vec
devgui_dvar "Main:1/IK:14/AI terrain IK:5" ik_enable_ai_terrain
devgui_dvar "Main:1/Render Info:15/Display status:1" r_drawInfo
devgui_dvar "Main:1/Render Info:15/GPU target ms:2" r_drawLimit
devgui_cmd "Main:1/Blackbox:16/Overhead Mode:1" "exec overhead"
devgui_cmd "Main:1/Blackbox:16/Upload Image:2" "devgui;wait;wait;wait;bb_overhead"
devgui_cmd "Main:1/Disconnect:17" "disconnect"
devgui_cmd "Main:1/Quit:18" "quit"
exec devgui_art