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Crash after port update #164

@Mathieu-San-Juan

Description

@Mathieu-San-Juan

Hello,
The port for our Archipelago session has changed, so I followed the procedure to change the port in the settings, save and load the game, but whereas previously there were no problems, this time, whatever I do, the game crashes when I try to load the save.

I should point out that I tried saving and loading without changing the port, which suggests that it is indeed the port change that is causing the problem.

The log i have on the crashlog
`Version: 463028, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001e8a3af9580

FactoryGameSteam_Archipelago_Win64_Shipping!TSet<TTuple<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1> >,TDefaultMapHashableKeyFuncs<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1>,0>,FDefaultSetAllocator>::FindIndexByHash() [G:\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:906]
FactoryGameSteam_Archipelago_Win64_Shipping!TSet<TTuple<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1> >,TDefaultMapHashableKeyFuncs<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1>,0>,FDefaultSetAllocator>::TryReplaceExisting() [G:\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:697]
FactoryGameSteam_Archipelago_Win64_Shipping!TSet<TTuple<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1> >,TDefaultMapHashableKeyFuncs<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1>,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FApPlayer const &,TSh() [G:\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:747]
FactoryGameSteam_Archipelago_Win64_Shipping!TMapBase<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FApPlayer,TSharedPtr<TQueue<FInventoryStack,0>,1>,0> >::Emplace<FApPlayer const &,TSharedPtr<TQueue<FInven() [G:\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Map.h:434]
FactoryGameSteam_Archipelago_Win64_Shipping!AApServerGiftingSubsystem::EnqueueForSending() [G:\Git\SatisfactoryModLoader\Mods\Archipelago\Source\Archipelago\Private\Subsystem\ApServerGiftingSubsystem.cpp:148]
FactoryGameSteam_Archipelago_Win64_Shipping!AApPortalSubsystem::Send() [G:\Git\SatisfactoryModLoader\Mods\Archipelago\Source\Archipelago\Private\Subsystem\ApPortalSubsystem.cpp:108]
FactoryGameSteam_Archipelago_Win64_Shipping!AApPortal::Factory_CollectInput_Implementation() [G:\Git\SatisfactoryModLoader\Mods\Archipelago\Source\Archipelago\Private\Buildable\ApPortal.cpp:98]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:439]
FactoryGameSteam_Archipelago_Win64_Shipping!AApPortal::Factory_Tick() [G:\Git\SatisfactoryModLoader\Mods\Archipelago\Source\Archipelago\Private\Buildable\ApPortal.cpp:44]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableSubsystem::TickFactoryActors'::29'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:632]
FactoryGameSteam_FactoryGame_Win64_Shipping!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor'::2'::<lambda_1>,std::nullptr_t>'::2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameSteam_FactoryGame_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor'::2'::<lambda() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2'::<lambda_1>,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]`

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