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Energy Link stops working when stored value is too high #157

@Daxtear

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@Daxtear

Playing in a large async and just unlocked the Energy Link building. Ingame it displays 0 Wh stored in the multiworld.

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This is not because there isn't any energy stored, but rather because too much is stored. This is the value displayed in the client for a Megaman X player in the async:

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Other games handle this by displaying the maximum value possible ingame, but this mod seems to just completely stop acknowledging it.

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