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| 1 | +package me.sintaxlabs.hungerhealth; |
| 2 | + |
| 3 | +import org.bukkit.Bukkit; |
| 4 | +import org.bukkit.entity.Entity; |
| 5 | +import org.bukkit.entity.Player; |
| 6 | +import org.bukkit.event.EventHandler; |
| 7 | +import org.bukkit.event.EventPriority; |
| 8 | +import org.bukkit.event.Listener; |
| 9 | +import org.bukkit.event.entity.*; |
| 10 | +import org.bukkit.event.player.PlayerItemConsumeEvent; |
| 11 | +import org.bukkit.plugin.java.JavaPlugin; |
| 12 | + |
| 13 | +public final class main extends JavaPlugin implements Listener |
| 14 | +{ |
| 15 | + |
| 16 | + @Override |
| 17 | + public void onEnable() |
| 18 | + { |
| 19 | + getServer().getPluginManager().registerEvents(this, this); |
| 20 | + } |
| 21 | + |
| 22 | + // Get exhausted? Set health to hunger. |
| 23 | + @EventHandler(priority = EventPriority.HIGHEST) |
| 24 | + public void hungerEvent(EntityExhaustionEvent e) |
| 25 | + { |
| 26 | + Entity entity = e.getEntity(); |
| 27 | + if (entity instanceof Player) |
| 28 | + { |
| 29 | + Bukkit.getScheduler().runTaskLater(JavaPlugin.getProvidingPlugin(getClass()), () -> ConvertHealthToHunger1(e), 1L); |
| 30 | + } |
| 31 | + } |
| 32 | + |
| 33 | + // Eating? Set health to hunger. |
| 34 | + @EventHandler(priority = EventPriority.HIGHEST) |
| 35 | + public void painEvent(PlayerItemConsumeEvent e) |
| 36 | + { |
| 37 | + Bukkit.getScheduler().runTaskLater(JavaPlugin.getProvidingPlugin(getClass()), () -> ConvertHealthToHunger2(e), 1L); |
| 38 | + } |
| 39 | + |
| 40 | + |
| 41 | + |
| 42 | + // Get hurt by mob? Set hunger to health. |
| 43 | + @EventHandler(priority = EventPriority.HIGHEST) |
| 44 | + public void painEvent(EntityDamageEvent e) |
| 45 | + { |
| 46 | + Entity entity = e.getEntity(); |
| 47 | + if (entity instanceof Player) |
| 48 | + { |
| 49 | + Bukkit.getScheduler().runTaskLater(JavaPlugin.getProvidingPlugin(getClass()), () -> ConvertHungerToHealth(e.getEntity()), 1L); |
| 50 | + } |
| 51 | + } |
| 52 | + |
| 53 | + //Healing? Set hunger to health. |
| 54 | + @EventHandler(priority = EventPriority.HIGHEST) |
| 55 | + public void painEvent(EntityRegainHealthEvent e) |
| 56 | + { |
| 57 | + Entity entity = e.getEntity(); |
| 58 | + if (entity instanceof Player) |
| 59 | + { |
| 60 | + Bukkit.getScheduler().runTaskLater(JavaPlugin.getProvidingPlugin(getClass()), () -> ConvertHungerToHealth(e.getEntity()), 1L); |
| 61 | + } |
| 62 | + } |
| 63 | + |
| 64 | + private static void ConvertHealthToHunger1(EntityExhaustionEvent e) |
| 65 | + { |
| 66 | + Player player = (Player) e.getEntity(); |
| 67 | + float hunger = player.getFoodLevel(); |
| 68 | + player.setHealth(hunger); |
| 69 | + player.setSaturation(0); |
| 70 | + } |
| 71 | + private static void ConvertHealthToHunger2(PlayerItemConsumeEvent e) |
| 72 | + { |
| 73 | + Player player = e.getPlayer(); |
| 74 | + float hunger = player.getFoodLevel(); |
| 75 | + player.setHealth(hunger); |
| 76 | + player.setSaturation(0); |
| 77 | + } |
| 78 | + |
| 79 | + private static void ConvertHungerToHealth(Entity e) |
| 80 | + { |
| 81 | + Player player = (Player) e; |
| 82 | + //player.setSaturatedRegenRate(0); |
| 83 | + float health = (float) player.getHealth(); |
| 84 | + player.setFoodLevel((int) health); |
| 85 | + player.setSaturation(0); |
| 86 | + } |
| 87 | + |
| 88 | + @Override |
| 89 | + public void onDisable() { |
| 90 | + // Plugin shutdown logic |
| 91 | + } |
| 92 | +} |
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