Seeminly a bit challenging, because it will generate a light poly/tryiangle for every triangle in surfaces with dglow.
Se might need to first find triangles that actually contain UV position within the masked glow texture.
For entire texture glow, ...
Seeminly a bit challenging, because it will generate a light poly/tryiangle for every triangle in surfaces with dglow.
Se might need to first find triangles that actually contain UV position within the masked glow texture.
For entire texture glow, ...