This library implements the DevP2P family of networking protocols used in the Ethereum world.
A connection to the Ethereum network can be created by instantiating
the EthereumNode type:
proc newEthereumNode*(keys: KeyPair,
listeningAddress: Address,
networkId: uint,
chain: AbstractChainDB,
clientId = "nim-eth-p2p",
addAllCapabilities = true): EthereumNode =keys:
A pair of public and private keys used to authenticate the node
on the network and to determine its node ID.
See the keys
library for utilities that will help you generate and manage
such keys.
listeningAddress:
The network interface and port where your client will be
accepting incoming connections.
networkId:
The Ethereum network ID. The client will disconnect immediately
from any peers who don't use the same network.
chain:
An abstract instance of the Ethereum blockchain associated
with the node. This library allows you to plug any instance
conforming to the abstract interface defined in the
eth_common
package.
clientId:
A name used to identify the software package connecting
to the network (i.e. similar to the User-Agent string
in a browser).
addAllCapabilities:
By default, the node will support all RPLx protocols imported in
your project. You can specify false if you prefer to create a
node with a more limited set of protocols. Use one or more calls
to node.addCapability to specify the desired set:
node.addCapability(eth)Each supplied protocol identifier is a name of a protocol introduced
by the p2pProtocol macro discussed later in this document.
Instantiating an EthereumNode does not immediately connect you to
the network. To start the connection process, call node.connectToNetwork:
proc connectToNetwork*(node: var EthereumNode,
bootstrapNodes: openArray[ENode],
startListening = true,
enableDiscovery = true)The EthereumNode will automatically find and maintain a pool of peers
using the Ethereum node discovery protocol. You can access the pool as
node.peers.
RLPx is the high-level protocol for exchanging messages between peers in the Ethereum network. Most of the client code of this library should not be concerned with the implementation details of the underlying protocols and should use the high-level APIs described in this section.
The RLPx protocols are defined as a collection of strongly-typed messages, which are grouped into sub-protocols multiplexed over the same TCP connection.
This library represents each such message as a regular Nim function call
over the Peer object. Certain messages act only as notifications, while
others fit the request/response pattern.
To understand more about how messages are defined and used, let's look at the definition of a RLPx protocol:
The sub-protocols are defined with the p2pProtocol macro. It will accept
a short identifier for the protocol and the current protocol version:
Here is how the DevP2P wire protocol might look like:
p2pProtocol DevP2P(version = 0, rlpxName = "p2p"):
proc hello(peer: Peer,
version: uint,
clientId: string,
capabilities: openArray[Capability],
listenPort: uint,
nodeId: P2PNodeId) =
peer.id = nodeId
proc disconnect(peer: Peer, reason: DisconnectionReason)
proc ping(peer: Peer) =
await peer.pong()
proc pong(peer: Peer) =
echo "received pong from ", peer.idAs seen in the example above, a protocol definition determines both the
available messages that can be sent to another peer (e.g. as in peer.pong())
and the asynchronous code responsible for handling the incoming messages.
The protocol implementations are expected to maintain a state and to act
like a state machine handling the incoming messages. You are allowed to
define an arbitrary state type that can be specified in the peerState
protocol option. Later, instances of the state object can be obtained
though the state pseudo-field of the Peer object:
type AbcPeerState = object
receivedMsgsCount: int
p2pProtocol abc(version = 1,
peerState = AbcPeerState):
proc incomingMessage(p: Peer) =
p.state.receivedMsgsCount += 1
Besides the per-peer state demonstrated above, there is also support
for maintaining a network-wide state. It's enabled by specifying the
networkState option of the protocol and the state object can be obtained
through accessor of the same name.
The state objects are initialized to zero by default, but you can modify this behaviour by overriding the following procs for your state types:
proc initProtocolState*(state: MyPeerState, p: Peer)
proc initProtocolState*(state: MyNetworkState, n: EthereumNode)Sometimes, you'll need to access the state of another protocol.
To do this, specify the protocol identifier to the state accessors:
echo "ABC protocol messages: ", peer.state(abc).receivedMsgCountWhile the state machine approach may be a particularly robust way of implementing sub-protocols (it is more amenable to proving the correctness of the implementation through formal verification methods), sometimes it may be more convenient to use more imperative style of communication where the code is able to wait for a particular response after sending a particular request. The library provides two mechanisms for achieving this:
The nextMsg helper proc can be used to pause the execution of an async
proc until a particular incoming message from a peer arrives:
proc helloExample(peer: Peer) =
...
# send a hello message
await peer.hello(...)
# wait for a matching hello response, might want to add a timeout here
let response = await peer.nextMsg(p2p.hello)
echo response.clientId # print the name of the Ethereum client
# used by the other peer (Geth, Parity, Nimbus, etc)There are few things to note in the above example:
-
The
p2pProtocoldefinition created a pseudo-variable named after the protocol holding various properties of the protocol. -
Each message defined in the protocol received a corresponding type name, matching the message name (e.g.
p2p.hello). This type will have fields matching the parameter names of the message. If the messages hasopenArrayparams, these will be remapped toseqtypes.
If the designated messages also has an attached handler, the future returned
by nextMsg will be resolved only after the handler has been fully executed
(so you can count on any side effects produced by the handler to have taken
place). If there are multiple outstanding calls to nextMsg, they will
complete together. Any other messages received in the meantime will still
be dispatched to their respective handlers.
Please also note that the p2pProtocol macro will make this helloExample proc
async. Practically see it as proc helloExample(peer: Peer) {.async.}, and
thus never use waitFor, but rather await inside this proc.
For implementing protocol handshakes with nextMsg there are specific helpers
which are explained below.
p2pProtocol les(version = 2):
...
requestResponse:
proc getProofs(p: Peer, proofs: openArray[ProofRequest])
proc proofs(p: Peer, BV: uint, proofs: openArray[Blob])
...Two or more messages within the protocol may be grouped into a
requestResponse block. The last message in the group is assumed
to be the response while all other messages are considered requests.
When a request message is sent, the return type will be a Future
that will be completed once the response is received. Please note
that there is a mandatory timeout parameter, so the actual return
type is Future[Option[MessageType]]. The timeout parameter can
be specified for each individual call and the default value can be
overridden on the level of individual message, or the entire protocol:
p2pProtocol abc(version = 1,
useRequestIds = false,
timeout = 5000): # value in milliseconds
requestResponse:
proc myReq(dataId: int, timeout = 3000)
proc myRes(data: string)By default, the library will take care of inserting a hidden reqId
parameter as used in the LES protocol,
but you can disable this behavior by overriding the protocol setting
useRequestIds.
Besides message definitions and implementations, a protocol specification may also include handlers for certain important events such as newly connected peers or misbehaving or disconnecting peers:
p2pProtocol foo(version = fooVersion):
onPeerConnected do (peer: Peer):
let m = await peer.status(fooVersion,
timeout = chronos.milliseconds(5000))
if m.protocolVersion == fooVersion:
debug "Foo peer", peer, fooVersion
else:
raise newException(UselessPeerError, "Incompatible Foo version")
onPeerDisconnected do (peer: Peer, reason: DisconnectionReason):
debug "peer disconnected", peer
handshake:
proc status(peer: Peer,
protocolVersion: uint)For handshake messages, where the same type of message needs to be send to and
received from the peer, a handshake helper is introduced, as you can see in
the code example above.
Thanks to the handshake helper the status message will both be send, and be
awaited for receival from the peer, with the defined timeout. In case no status
message is received within the defined timeout, an error will be raised which
will result in a disconnect from the peer.
Note: Be aware that if currently one of the subprotocol onPeerConnected
calls fails, the client will be disconnected as UselessPeer but no
onPeerDisconnect calls are run.
Upon establishing a connection, RLPx will automatically negotiate the list of mutually supported protocols by the peers. To check whether a particular peer supports a particular sub-protocol, use the following code:
if peer.supports(les): # `les` is the identifier of the light clients sub-protocol
peer.getReceipts(nextReqId(), neededReceipts())