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project.godot
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45 lines (34 loc) · 1.43 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Learning Tools NSE"
run/main_scene="uid://d2s37ppxr1d4n"
config/features=PackedStringArray("4.4", "GL Compatibility")
boot_splash/show_image=false
config/icon="uid://bjfchd5te4um7"
config/macos_native_icon="res://build/macTriangle.icns"
config/windows_native_icon="res://build/triangle.ico"
[autoload]
GlobalSettings="*res://scripts/globalSettings.gd"
HistoryLog="*res://scripts/historyLog.gd"
[display]
window/energy_saving/keep_screen_on=false
window/stretch/mode="canvas_items"
[input]
ui_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(382, 13),"global_position":Vector2(391, 61),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(1, 1, 1, 1)