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I have checked for similar feature requests and could not find any.
I have made sure this is not an already-existing feature.
Description
Currently, if you want to make different outfits / expressions and toggle between them, or if you want to do frame by frame animation, you need to toggle between frames for each of the nodes you want to toggle. Having a special kind of node that can toggle visibility between children would make these kind of usecases easier to handle.
Suggested solution
This Node would work like the Composite Node, where it's children can inherit deformations from parent mesh-group. It would also have a "Visible Child" numeric parameter that would show witch of the children should be visible. Letting modify the "Visible Child" property on Puppet Properties. "Visible Child" a floating number value and would also need an interpolation parameter to show how would the parameter behave in between frames (Nearest / Linear / Cubic).
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Specific creator features.
Selecting current visible node from the node tree.
Optional: Some way to see Onion Skin of adjacent children.
Validations
Description
Currently, if you want to make different outfits / expressions and toggle between them, or if you want to do frame by frame animation, you need to toggle between frames for each of the nodes you want to toggle. Having a special kind of node that can toggle visibility between children would make these kind of usecases easier to handle.
Suggested solution
This Node would work like the Composite Node, where it's children can inherit deformations from parent mesh-group. It would also have a "Visible Child" numeric parameter that would show witch of the children should be visible. Letting modify the "Visible Child" property on Puppet Properties. "Visible Child" a floating number value and would also need an interpolation parameter to show how would the parameter behave in between frames (Nearest / Linear / Cubic).
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Specific creator features.
Alternative solution
No response
Additional Context
This idea was presented to me by Licore using Rive's Solos component as a reference https://rive.app/community/doc/solos/docXEEYoqU0R
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