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FlashLight.cpp
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FlashLight.cpp
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#include "displayapp/screens/FlashLight.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/InfiniTimeTheme.h"
using namespace Pinetime::Applications::Screens;
namespace {
void EventHandler(lv_obj_t* obj, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
auto* screen = static_cast<FlashLight*>(obj->user_data);
screen->Toggle();
}
}
}
FlashLight::FlashLight(System::SystemTask& systemTask, Controllers::BrightnessController& brightnessController)
: wakeLock(systemTask), brightnessController {brightnessController} {
previousBrightnessLevel = brightnessController.Level();
brightnessController.Set(Controllers::BrightnessController::Levels::Low);
flashLight = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
lv_label_set_text_static(flashLight, Symbols::flashlight);
lv_obj_align(flashLight, nullptr, LV_ALIGN_CENTER, 0, 0);
for (auto& indicator : indicators) {
indicator = lv_obj_create(lv_scr_act(), nullptr);
lv_obj_set_size(indicator, 15, 10);
lv_obj_set_style_local_border_width(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2);
}
lv_obj_align(indicators[1], flashLight, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
lv_obj_align(indicators[0], indicators[1], LV_ALIGN_OUT_LEFT_MID, -8, 0);
lv_obj_align(indicators[2], indicators[1], LV_ALIGN_OUT_RIGHT_MID, 8, 0);
SetIndicators();
SetColors();
backgroundAction = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
lv_obj_set_size(backgroundAction, 240, 240);
lv_obj_set_pos(backgroundAction, 0, 0);
lv_label_set_text_static(backgroundAction, "");
lv_obj_set_click(backgroundAction, true);
backgroundAction->user_data = this;
lv_obj_set_event_cb(backgroundAction, EventHandler);
wakeLock.Lock();
}
FlashLight::~FlashLight() {
lv_obj_clean(lv_scr_act());
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
brightnessController.Set(previousBrightnessLevel);
}
void FlashLight::SetColors() {
lv_color_t bgColor = isOn ? LV_COLOR_WHITE : LV_COLOR_BLACK;
lv_color_t fgColor = isOn ? Colors::lightGray : LV_COLOR_WHITE;
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, bgColor);
lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, fgColor);
for (auto& indicator : indicators) {
lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor);
lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, bgColor);
lv_obj_set_style_local_border_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor);
}
}
void FlashLight::SetIndicators() {
using namespace Pinetime::Controllers;
if (brightnessLevel == BrightnessController::Levels::High) {
lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
lv_obj_set_state(indicators[2], LV_STATE_DEFAULT);
} else if (brightnessLevel == BrightnessController::Levels::Medium) {
lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
} else {
lv_obj_set_state(indicators[1], LV_STATE_DISABLED);
lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
}
}
void FlashLight::Toggle() {
isOn = !isOn;
SetColors();
if (isOn) {
brightnessController.Set(brightnessLevel);
} else {
brightnessController.Set(Controllers::BrightnessController::Levels::Low);
}
}
bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
using namespace Pinetime::Controllers;
auto SetState = [this]() {
if (isOn) {
brightnessController.Set(brightnessLevel);
}
SetIndicators();
};
if (event == TouchEvents::SwipeLeft) {
if (brightnessLevel == BrightnessController::Levels::High) {
brightnessLevel = BrightnessController::Levels::Medium;
SetState();
} else if (brightnessLevel == BrightnessController::Levels::Medium) {
brightnessLevel = BrightnessController::Levels::Low;
SetState();
}
return true;
}
if (event == TouchEvents::SwipeRight) {
if (brightnessLevel == BrightnessController::Levels::Low) {
brightnessLevel = BrightnessController::Levels::Medium;
SetState();
} else if (brightnessLevel == BrightnessController::Levels::Medium) {
brightnessLevel = BrightnessController::Levels::High;
SetState();
}
return true;
}
return false;
}