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ApplicationList.cpp
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#include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/Tile.h"
#include <lvgl/lvgl.h>
#include <functional>
#include <algorithm>
#include "components/settings/Settings.h"
using namespace Pinetime::Applications::Screens;
auto ApplicationList::CreateScreenList() const {
std::array<std::function<std::unique_ptr<Screen>()>, nScreens> screens;
for (size_t i = 0; i < screens.size(); i++) {
screens[i] = [this, i]() -> std::unique_ptr<Screen> {
return CreateScreen(i);
};
}
return screens;
}
ApplicationList::ApplicationList(DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
const Pinetime::Controllers::Battery& batteryController,
const Pinetime::Controllers::Ble& bleController,
const Pinetime::Controllers::AlarmController& alarmController,
Controllers::DateTime& dateTimeController,
Pinetime::Controllers::FS& filesystem,
std::array<Tile::Applications, UserAppTypes::Count>&& apps)
: app {app},
settingsController {settingsController},
batteryController {batteryController},
bleController {bleController},
alarmController {alarmController},
dateTimeController {dateTimeController},
filesystem {filesystem},
apps {std::move(apps)},
screens {app, settingsController.GetAppMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} {
}
ApplicationList::~ApplicationList() {
lv_obj_clean(lv_scr_act());
}
bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen(unsigned int screenNum) const {
std::array<Tile::Applications, appsPerScreen> pageApps;
for (int i = 0; i < appsPerScreen; i++) {
if (i + (screenNum * appsPerScreen) >= apps.size()) {
pageApps[i] = {"", Pinetime::Applications::Apps::None, false};
} else {
pageApps[i] = apps[i + (screenNum * appsPerScreen)];
}
}
return std::make_unique<Screens::Tile>(screenNum,
nScreens,
app,
settingsController,
batteryController,
bleController,
alarmController,
dateTimeController,
pageApps);
}