Releases: IUDevman/gamesense-client
GameSense Version 2.2.0
- Also available on the GameSense Discord!
- Note: The attached source contains two WIP modules, that were cut from the release.
GameSense v2.2.0 Changelog:
GUI: -Gui has been "reskinned", meaning that it looks a lot more cleaner now and is more customizable. HUD: -Split the HUD module into separate modules, split the HUD category into "GUI" and "HUD". -Tweaked pretty much every hud module. Config: -Completely rewrote config... Best part about this is that modules save separately now, so the config is much more stable. Custom Font: -First run loading is properly setup, so you don't have to input a font before using it. -Font quality has been greatly improved. -Moved setting to "Colors" module. Commands: -Setting a font sends a chat message letting you know what it is now set to. HoleESP: -Added two new modes: Double (2 block ESP) and Slab (Adjustable). AutoCrystalGS: -Reworked crystalaura to perform a lot better, removed logic modes and improved pretty much everything. -Added nogapswitch Nametags: -Added range option. InventoryViewer: -Switched to a gui-based render AutoTrap/Surround/SelfTrap/SelfWeb: -Adjusted entity checks, can now place if an item/xp is in the way and will no longer try to place if a player entity is in that spot. Misc: -Removed macros, might add them back after a full rework. -Code cleanup, removed redundant functions -Chat message enable/disable functions can now be color changeable. -Changed image assets. New Modules: TargetHUD, SkyColor, and CityESP
GameSense Version 2.1.5 pt. 2
- Released on October 12th 2020
GameSense_v2.1.5pt2.jar
is also posted on the GameSense discord.
This is the official changelog posted to discord:
GameSense v2.1.5 (pt. 2) Changelog:
AutoCrystal: -Adjusted the "OnlyOwn" mode, should work a lot better when being faceplaced. HUD: -PotionEffect time rendering works again. Blink: -Added some additional checks to prevent crashing if the module is enabled when you log out/die/join the game.
GameSense Version 2.1.5
- Released on October 11th 2020
GameSense_v2.1.5.jar
is also posted on the GameSense discord.
This is the official changelog posted to discord:
GameSense v2.1.5 Changelog:
Rendering: -Lukflug has rewrote pretty much all of our rendering functions, which means they have a lot less bugs, have better performance, and are now more compatible with other clients. AutoCrystalGS: -Added "Logic" mode: Break-Place (like old CA) and Place-Break (new). -Place-Break fixes the hiccup problem and is a bit faster. AutoTrap: -New "Air" mode which leaves the feet positions of a player open (easier to city/bedbomb) FakePlayer: -Added a death check, should fix some misc crash reports BlockHighlight: -Rewrote module, has some new options including a mode to only render the side of the block which you are facing. Commands: -Added "fixgui" and "disableall" commands
GameSense Version 2.1.4
- Released on September 28th 2020
GameSense_v2.1.4.jar
is also posted on the GameSense discord.
This is the official changelog posted to discord:
GameSense v2.1.4 Changelog
Surround:
-Added "shift only" option
-Disable On Jump accounts for webs now.SelfTrap:
-Added "shift only" optionNameTags:
-(Mostly) fixed rendering issues, still needs a bit of tweaking.ESP:
-Removed EntityESP and Storage ESP, combined into one module with new player and mob esp.
-Colors have an opacity gradient so it is less of an eyesore if things are far away.Misc:
-Slight changes to command alias and syntax
-Various code cleanup and bug fixesNew Modules: SelfWeb, FakePlayer, Blink, Hotbar Refill, Anchor
GameSense Version 2.1.3
- Released on September 19th 2020
GameSense_v2.1.3.jar
was also posted on the GameSense discord- New Modules: FakePlayer and Surround
- Rewrote Modules: AutoTrap and SelfTrap
- KillAura now has targetting options
- Improved combat-related module stability
- Bug fixes
GameSense Version 2.1.2 (patched build)
- Released on September 10th 2020
GameSense_v2.1.2.jar
andGameSense_v2.1.2_Source.zip
were also posted on the GameSense discord- AutoCrystal works better now for high ping players
GameSense Version 2.1.2 (original build)
- Originally released on September 10th 2020
GameSense_v2.1.2.jar
andGameSense_v2.1.2_Source.zip
were originally posted on the GameSense discord
This is the official changelog posted to discord:
GameSense v2.1.2 Changelog
-New option "Cancel Crystals", which should make your AC 1.5-2 times faster. This is pretty WIP so it might have some bugs. Colors: -Modules with rendering now have their own color instead of just pulling from one setting. -Can switch between HSB and RGB under the colors module. -Click the "Sync colors" button to set a color option to the gui's. GUI: -Majorly revamped, can now change background color in a mode under the clickgui module. Freecam: -new "cancel packets" option Config: -Modules saving is a lot more efficient now.
Due to the amount of changes relating to color settings, part of your module config might get reset. Massive shoutout to lukflug and auburnhud2 for their changes!
GameSense Version 2.1.1
- Originally released on August 29th 2020
GameSense_v2.1.1.jar
andGameSense_v2.1.1_Source.zip
were originally posted on the GameSense discord
This is the official changelog posted to discord:
GameSense v2.1.1 Changelog:
-Eating no longer moves the item off of your screen -Scaling for items is a lot better NoRender -NoOverlay now does not show the totem pop animation TextRadar -Added adjustable range AutoCrystalGS -Enemy range can now go to 13.0 -Added AntiSuicide option -Added modes to the arraylist (or none like before) Capes -Updated Pastebin uuids (for the old OG members) ClickGUI: -Can now be scrolled with the mouse wheel (speed can be adjusted) -Default colors and position adjusted
GameSense Version 2.1.0
- Originally released on August 20th 2020
- Leaked to the public on August 21st 2020
GameSense_v2.1.0.jar
andGameSense_v2.1.0_Source.zip
were originally posted on the GameSense discordreadme.md
of source posted on discord is slightly different from the GitHub source
This is the official changelog posted to discord:
GameSense v2.1.0 Release
Major Additions
New Module: ShulkerViewer New Module: TextRadar New Module: RenderTweaks New Module: Nametags New Module: Tracers New Module: VoidESP New Module: ViewModel New Setting for NoRender: NoSkylightUpdates New Config: Delete (or rename) your old one! New Command: set <Module> <value>
Minor Additions
New Mode for SelfTrap: Simple New X/Y slider for InventoryViewer (HUD) New Color options: Set friend/enemy color under the colors module Capes should be working for everyone! Rewrote Module: Notifications
Bug Fixes / Tweaks
NoPush: no longer pushed by water NoRender: Fixed pumpkin issue Revamped commands, tweaked syntax and removed useless ones Removed waypoints (unused) Moved LiquidInteract to exploits NoEntityTrace, NoInteract, and NoSwing all should work as intended now Fastbreak: Turning off haste when the module is enabled works now Press "DEL" to clear a bind in the gui AutoTotem now displays the # of totems you have in the Arraylist Bug fixes + code cleanup (reduced jar size by about 30%)